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3101. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: No I am saying overpowered because it is using the ship as a giant mineral can in a carrier which as far as I am aware not what was in the topic. And doing so gives a big advantage to those who already have too much....
- by Arrendis - at 2013.06.28 07:18:00
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3102. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Benny Ohu wrote: it's like balancing a titan without considering bridges or doomsdays Well, to be fair, only one of the titans is really unbalanced. Sure, the Erebus is a bit front-heavy, but it's nothing compared to the huge amount of mass...
- by Arrendis - at 2013.06.28 07:10:00
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3103. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: And that is a great thing. For newer players it means being able to be an actively helpful part of the fleet. Not to mention learn about cloaking and safespot mechanics early in the game. For a reasonable training co...
- by Arrendis - at 2013.06.28 07:07:00
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3104. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Shepard Wong Ogeko wrote: Want to truck ammo to a combat site? The current doctrine is blockade runner and blops bridge. Maybe a basic cyno alt with Minmatar Industrial I, and don't expect it to come back because it will die for no other rea...
- by Arrendis - at 2013.06.28 06:56:00
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3105. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: Mineral compression and ease of transport is an issue that they are working to resolve. (Changes to hoarder's unpackaged volume.) And they can hopefully make it so that these ships with items in the holds cant be load...
- by Arrendis - at 2013.06.28 06:55:00
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3106. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: The community has found a use for these ships. Large alliances will discover what the community has suggested and they will whine and scream "OVERPOWERED!" While they continue to use lord of the asteroid belts orcas,...
- by Arrendis - at 2013.06.28 06:13:00
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3107. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Personally, I agree with you - I think that this lays the groundwork for future development in assets that can make the other two races just as 'you want this' as gallente will be for industrialists, and minmatar will be for extended fleet operati...
- by Arrendis - at 2013.06.28 05:59:00
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3108. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: You choose what you want to train for in EVE. Those other ships now have roles and aspects that are useful for a large amount of pilots. . . . It is all far more balanced now. And the specialized ships are going to...
- by Arrendis - at 2013.06.28 05:27:00
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3109. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Sure. Or time for training things other than hauling - like industry and refining, or PI skills. Or even Accounting and Broker Relations. After all, what makes those other racial Industrial piloting skills more 'must-have' than the skills that dir...
- by Arrendis - at 2013.06.28 05:06:00
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3110. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Seriously, your arguments are so bad and your tears are so great. Stop trying to sell homogenization because you are cross that the Badger Mk. II will hold ~42% more than it does now or the Badger will nearly match the...
- by Arrendis - at 2013.06.28 04:31:00
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3111. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: Van Kuzco wrote: I love the changes and specialized haulers but I think they should have a max of 2 low slots. No. That would gimp them for no valid reason. They are balanced by the fact that they are specialize...
- by Arrendis - at 2013.06.28 04:16:00
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3112. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: Edward Pierce wrote: Rise just spent a week revisiting his original proposal to come up with a "solution" where Gallente are the only industrial skill worth training. How can you people not see the problem here? ...
- by Arrendis - at 2013.06.28 01:56:00
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3113. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: Del Ity1 replace by Ity 2, Del Ity3 replace by Ity4 leave Ity 5: this makes 3 versions of the ship and probably the most used ones If you want to keep the 'most used' versions of the Iteron line, you keep the Ite...
- by Arrendis - at 2013.06.26 14:40:00
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3114. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
A small portion? Let's remove the people who directly manage POS's from the equation. What's left? Everyone who lives in a WH. Everyone who flies a T3 ship. Everyone who uses a jump bridge. Everyone who uses any item made with any kind of moon g...
- by Arrendis - at 2013.01.17 16:37:00
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3115. 0.0 SOV PVP/PVE PERIOD BASIS CORP IS RECRUITING!!! - in Alliance and Corporation Recruitment Center [original thread]
AAAAh! The twisted Branches of fate! How they call to me... I foresee... ... lots and lots of dead red + s...
- by Arrendis - at 2012.11.23 22:56:00
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3116. 0.0 SOV PVP/PVE PERIOD BASIS CORP IS RECRUITING!!! - in Alliance and Corporation Recruitment Center [original thread]
For anyone looking for a good referral, these guys are smart, professional, and very, very good at what they do. And what they do is mostly Something Fishy. ALL GLORY TO THE HYPNOFISH... or something.
- by Arrendis - at 2012.10.13 21:27:00
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3117. EVE Online: Tyrannis 1.2 Deployment Tuesday, November 2, 2010 - in EVE Information Portal [original thread]
While this is being listed as a change to the inventory system, I'm forced to wonder, just in case, whether this will effect the max D-scan range as well, considering it's currently limited by max-integer.
- by Arrendis - at 2010.10.30 15:37:00
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3118. wormhole limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Dmoney3788 Wormholes degrade over time the longer someone lives in one. Patently untrue. Wormhole mining sites spawn at random intervals, but the system overall does not degrade. Instead, once you open a site, you have 3...
- by Arrendis - at 2010.09.09 02:57:00
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3119. Bookmark System Improvement - in Player Features and Ideas Discussion [original thread]
We can transmit data (channels, for example) across the expanses of space at faster-than-light-speeds, and yet, when giving someone else a bookmark - something that is blatantly just data in my ship's computers, I have to make a hardcopy and give ...
- by Arrendis - at 2010.09.09 02:37:00
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