Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 [31]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Eladaris
RubberDuckies -Entropy-
334
|
Posted - 2013.06.26 11:15:00 -
[901] - Quote
Dave Stark wrote:don't get me wrong on the whole i think rise, fozzie, etc are all doing a great job on the rebalance but when it comes to non-combat focused ships they seem to have trouble making it work. the barge/exhumer thing didn't work (but it was the first set of ships they tried to rebalance so i won't hold that against them, especially since fozzie said he wants to go back to them at some point) and i don't really see this working out with regards to the large cargo capacity haulers. the amarr ship being better at lower skill levels than comparable ships just doesn't seem balanced to me. Although, as you yourself pointed out in this post the Amarr has always been the victor at low training levels. I always used to suggest folks train their alts to Amarr Indy II for high-sec war time purposes, casual hauling, etc. Because at those level it was the best.
And today I'd argue the Itty V is the best.
I think we may be confusing two separate issues. Previously the Itty V was balanced based on it's skill requirement, which no longer exists. The Amarr Indy @ IV being better than any other racial Indy @ V isn't a problem either... people will fly other things. I think it's sloppy, but it's more or less what we have today with our current ALL THE ITTY V's!
Skia Aumer wrote:You should be advocating for stacking penalty for CEs. I think it's another way to get to the same destination, but stacking penalized CE's harm other things. Turning your BlOps into a silly freighter, turning a frigate into a L2 distribution mission boat, and other silly edge cases. I'd rather there be at least a few industrials that don't need to fill their low's with CE's... even if it was only a few. |
Daniel Plain
Science and Trade Institute Caldari State
1231
|
Posted - 2013.06.26 11:16:00 -
[902] - Quote
CCP Rise wrote:To me this seems reasonable, as long as it doesn't obligate people people to cross train for very basic needs. you mean train industrial III for all four races? come on, that would take like one day or so....
edit: also, just to make sure it gets through: beware of power creep. think about what would be better for EVE: making hauling easier or harder. then balance accordingly.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
902
|
Posted - 2013.06.26 11:29:00 -
[903] - Quote
CCP Rise wrote:For people focused on homoginization: The problem here is that we don't have a complex purpose that we are lazily fulfilling by having every ship do it the same way, what we have is a very simple purpose and far too many ships meant to fulfill it. I think the division between the 2 roles outlined here is functional, and adds a bit of depth to a relatively straight forward job, but what many of you are asking for is basically new jobs. As some have mentioned above, adding entirely new purposes to t1 industrials, or subdividing the current one adds a lot of complexity and doesn't even approach the issue of balance within the class we already have and use.
We talked about specialized bays and other unique purposes, but ultimately decided that, for now, it was important to make sure that pilots from races other than Gallente weren't compelled to cross train for an Iteron 5, and also that there was at least one reasonable alternative within your race depending on what purpose you had in mind. We want to improve on industry in general, but that is a much bigger proposition and I don't think t1 industrials is the right starting point.
While you're at it:
Del Ity1 replace by Ity 2, Del Ity3 replace by Ity4 leave Ity 5: this makes 3 versions of the ship and probably the most used ones, too many options with in the same race kills those options that have no more specificity than a bit more cargo.
Either give them a lot more ehp, really a lot, or align/speed. A simple catalyst goes through an Ity 5 Ehp like butter unless it's a bait Ity 5. Give them EHP or align/warp+warp speed and because I like complicated stuff: why don't you add a 4rth rig slot and 2 more high slots?
*removed inappropriate ASCII art signature* - CCP Eterne |
Deirdre Anethoel
The Scope Gallente Federation
1
|
Posted - 2013.06.26 11:32:00 -
[904] - Quote
Daniel Plain wrote:edit: also, just to make sure it gets through: beware of power creep. think about what would be better for EVE: making hauling easier or harder. then balance accordingly.
This would be fitting in a freigther or orca balance, or even more in a JF balance. But it's not that relevant for T1 industrials, since they're more oriented towards small and non-game changing operations. Even if you add 50% cargo to T1 indus, serious hauling will still be done in orca/freighter/JF. And nerfing them would only make life harder for new players. But I agree thinking like that is a good thing in general, and could come in handy for the balance of more powerful hauling ships.
Remember, this is a ship rebalance, not a global hauling balance process, though! I don't think Rise has the power to choose if hauling should be easier or harder. I believe the best line of action is to split the hauling balance away from the ship rebalance, have the ships be balanced around what is possible currently (current ittyV as a max cargo for example), then maybe have a reflexion about hauling as a whole later, outside of ship rebalance. |
Daniel Plain
Science and Trade Institute Caldari State
1231
|
Posted - 2013.06.26 11:41:00 -
[905] - Quote
Deirdre Anethoel wrote:Daniel Plain wrote:edit: also, just to make sure it gets through: beware of power creep. think about what would be better for EVE: making hauling easier or harder. then balance accordingly. This would be fitting in a freigther or orca balance, or even more in a JF balance. But it's not that relevant for T1 industrials, since they're more oriented towards small and non-game changing operations. Even if you add 50% cargo to T1 indus, serious hauling will still be done in orca/freighter/JF. And nerfing them would only make life harder for new players. But I agree thinking like that is a good thing in general, and could come in handy for the balance of more powerful hauling ships. Remember, this is a ship rebalance, not a global hauling balance process, though! I don't think Rise has the power to choose if hauling should be easier or harder. I believe the best line of action is to split the hauling balance away from the ship rebalance, have the ships be balanced around what is possible currently (current ittyV as a max cargo for example), then maybe have a reflexion about hauling as a whole later, outside of ship rebalance. the fact of the matter is that a significant amount of stuff is being hauled in t1 ships. i can name you any amount of common use cases where a t1 hauler is the preferred means of transport. let's for example say we limited the maximum cargo to below 30k m3, suddenly you cannot haul three packaged cruisers (+ fittings and ammo) in one trip. would this be a good or a bad thing?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
344
|
Posted - 2013.06.26 11:53:00 -
[906] - Quote
Deirdre Anethoel wrote:serious hauling will still be done in orca/freighter/JF.
The very fact that an industrial command ship is used as a hauler instead of high volume T1 or even T2 industrial ships is a big problem. I don't mind having Orca be a sort of "mobile base" that people are sometimes using it for, but it definitely shouldn't be a stepping stone between T1 industrials and freighters, especially since it has a completely separate skillset. To make a comparison, it would be as if people would be using battleships to mine more effectively than with Retrievers / Covetors. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
26
|
Posted - 2013.06.26 12:44:00 -
[907] - Quote
CCP Riseis on the job. Will hold comment till the info is out.
Who knows, escorts might actually become a reality. |
Arrendis
Hephaestus LLC Fatal Ascension
17
|
Posted - 2013.06.26 14:40:00 -
[908] - Quote
Sergeant Acht Scultz wrote: Del Ity1 replace by Ity 2, Del Ity3 replace by Ity4 leave Ity 5: this makes 3 versions of the ship and probably the most used ones
If you want to keep the 'most used' versions of the Iteron line, you keep the Iteron III and V. The Itty IV is, even now, an atrocious ship. At max skill, it gets 20,687m3 - about 1,400m3 over the III - if you put full expanders and cargo rigs in. Then you get the Iteron V, which right now at Gallente Industrial I starts off (same full-expander/T1 rig build) at 33,000m3.
Before the Odyssey changes, Gallente haulers at low skill had a reason to use the Iteron III - it was big enough, and you didn't have to do the 'long' skill trainings for IV and V. Now? There's only 1 Iteron worth using. If the changes coming help to change this somehow, awesome. But I'm willing to bet 90% of hi-sec haulers are going to stick with 'what gives me the most space?' and just rely on never ever autopiloting around to keep them alive.
It doesn't matter what kind of tank you put onto it, in the long run - anyone in hi-sec who's using autopilot is asking to get webbed down to the point of not making the gate, and alpha'd by tornados. If you're not using autopilot, you'll live. Tackling on the in-gate is already more trouble than it's worth, and all you need to prevent it is a web-buddy in fleet with you. |
Alvatore DiMarco
Capricious Endeavours Ltd
528
|
Posted - 2013.06.26 15:05:00 -
[909] - Quote
This thread is obsolete and could stand to be ignored in favor of the new thread. |
Taleden
North Wind Local no. 612
36
|
Posted - 2013.06.26 15:16:00 -
[910] - Quote
This thread should be locked; see here for round 2: https://forums.eveonline.com/default.aspx?g=posts&t=252819 |
|
Deirdre Anethoel
The Scope Gallente Federation
1
|
Posted - 2013.06.26 16:10:00 -
[911] - Quote
Caitlyn Tufy wrote:Deirdre Anethoel wrote:serious hauling will still be done in orca/freighter/JF. The very fact that an industrial command ship is used as a hauler instead of high volume T1 or even T2 industrial ships is a big problem. I don't mind having Orca be a sort of "mobile base" that people are sometimes using it for, but it definitely shouldn't be a stepping stone between T1 industrials and freighters, especially since it has a completely separate skillset. To make a comparison, it would be as if people would be using battleships to mine more effectively than with Retrievers / Covetors.
I agree with you. But if that's the case, we need something in between freighters and industrials that isn't a mining command ship. |
Callic Veratar
Power of the Phoenix
389
|
Posted - 2013.06.26 17:19:00 -
[912] - Quote
Malcanis wrote:Hexatron Ormand wrote:I come across questions from newbies that we take on, if there are any ships between those t1 industrials.. and freighters.
Often people look for ways to transport "medium sized" heaps of goods (compared to a freighter volume), that may also be faster than a freighter. I heard this is many channels by now, the question if there is somthing "bigger than a t1, but smaller than a freighter"
So i think there is some sort of demand for ships that can take on 100k - 200k m-¦
Even though i think that those t1 ships are for sure too "small" to take on such a load. So no clue if it would be possible to "resize" any of them to look bigger and take on such a role? Even though i bet it would look awkward. May really be better for some future plans if new ships are introduced.
Just throwing it out there for some additional ideas or thoughts. DSTs are the natural choice for this role.
I'm not certain that using T2 ships for a fairly reasonable role is the right option. I think a new branch of ships should be introduced that fits the mid-range. How about 'Tankers' that require Spaceship Command IV and Industrial III.
The Transport Ship definitely need to be fixed up but taking on an entire new role that could be better served by a new class of ship doesn't seem to fit.
The Blockade Runners use covert ops stuff and align quickly. How about giving the DST a decent tank, +2 WCS, and interdiction nullification? Make them all Blockade Runners, but they use different approaches to it. DirectX 11, it's not rocket appliance! |
Vartan Sarkisian
Inner Visions Of Sound Mind
75
|
Posted - 2013.06.26 21:55:00 -
[913] - Quote
How about going for something radical like scrapping the Indies as they are now, replacing them with a couple of hulls (one about say 30kme and another around 100kme cargo space) (or something else that is decided) that take interchangeable subsystems like the Tengu's etc. The subsystems would enable you to tailor the ship to your needs, more EHP, Warp Stabbed, More Cargo, Faster Align, Cov Ops etc. You can swap and change the subsystems depending on what you want to do, the ship could be made by ORE and then we wouldn't have a bunch of ships with a different model that basically do the same thing.
People could get a "refund" on all the points that they have accrued so far training 4 races indy level to whatever level they have and replace it with a non racial skill just called Industrial, the different levels could give the sub systems a better percentage or lower cost to use etc. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
TheSmokingHertog
TALIBAN EXPRESS
103
|
Posted - 2013.06.26 22:16:00 -
[914] - Quote
Dear Forum Mods, please lock this thread.
NEW link all; https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3822
|
Posted - 2013.06.26 22:57:00 -
[915] - Quote
Caitlyn Tufy wrote:The very fact that an industrial command ship is used as a hauler instead of high volume T1 or even T2 industrial ships is a big problem. I don't mind having Orca be a sort of "mobile base" that people are sometimes using it for, but it definitely shouldn't be a stepping stone between T1 industrials and freighters GǪ
I agree wholeheartedly. There should be an ORE industrial that specialises in moving ores, compressed ores, and refined products such as minerals and ice products, ideally replacing the Orca as the "bigger than an industrial, smaller than a freighter" hauler.
It would also be nice if there was another Industrial command ship that was able to run more warfare links, provide a decent sized fleet hangar, have a bonus to tractor range, but no other benefits of the Orca. I'd also like to see an ORE covops with a bonus to survey scanner range in place of any weapon system. And I'd like to see ore sites moved back into the exploration system.
But none of that is really related to rebalancing existing T1 industrials.
Day 0 advice for new players: Day 0 Advice for New Players |
Vaju Enki
Secular Wisdom
852
|
Posted - 2013.06.27 02:28:00 -
[916] - Quote
Beware the power creep. The Tears Must Flow |
Rune Scorpio
Xion Limited Primal Force
21
|
Posted - 2013.06.27 10:45:00 -
[917] - Quote
CCP Rise wrote:Quote:Oh h*ll no, itty 4 is one of the best indus there is. Also you are removing over 1k hp from the itty 5, how is that going to give it 50% more base hp compared to the old? The iteron 5 loses some hp, but the new Iteron has around 50% more hp than the former Iteron 5. T2 haulers of course will get rebalance as well, but likely not until after some more pressing T2 classes (let me get done with this so we can do HACs =) Quote:Sorry, what do you mean by unfair? There are already a lot of things, like the resist VS repbonus thingie, that's also unfair in most of the cases. As you say, its resist vs repair. In the case of Indies, it would have had to be: resist vs nothing because Caldari/Amarr have no ship. This would have been the only case in the whole game of one race having access to a role that wasn't balanced in some way for the other races with another ship. Will keep listening about the Mammoth. There isn't an enormous amount of them being used so it felt like it wouldn't be too painful of a transition if it was better for visual direction. I'm less concerned about the continuity with the T2 model, but the differences in cost, and the forced transition for people who were using the Mammoth are real issues. Keep feedback coming and I'll poke around on my side some more.
Dont care what happens to industrials at this point just take away all their highslots so they cant do the MWD + cloak trick and pretend and dodge the training time for t2 industrials. Makes alot of guys I know complain not just me. Though I seem to be the only one tgat uses the forums of my community xD |
Maximus Tyberius
Darklight Shipyards
0
|
Posted - 2013.06.28 01:37:00 -
[918] - Quote
Maybe someone already proposed this: but anyway
To minimize the unequalities, just give Caldari and Amarr at least 1 extra industrial...
For caldari this is extremely easy... Reskin the bustard and make it Badger III (as it originally was intended to)
For amarr it is a little more tricky...perhaps adding some container like structures under the Sigil's belly, and reskin and call it Sigil Mk II Other names: Emblem, Chevron, Insignia ..(just sayin)
Some other ideas : Give Non-Gallente races a frigate-sized industrial, as easy as to attach giant secure container horizontally to a rookie ship
So we get:
: Iteron mk I = Cheap and flimsy throwaway industrial, no special ability : Iteron mk II = agile and tanky : Iteron Mk III = Special Ability in between (ore hold, gas hold, PI hold) : Iteron Mk IV = Fast subwarp and Fast warp (6 AU), but VERY reduced cargohold (Itty IV model is too small for its cargo hold!) : Iteron Mk V = Big Cargo
: Reaper Indy : Wreathe = agile and tanky : Hoarder = Special Ability in between (ore hold, gas hold, PI hold) : Mammoth = Big Cargo
: Ibis Indy : Badger I = agile and tanky : Badger II = special ability in between (ore hold, gas hold, PI hold) : Badger III (reskinned bustard) = Big Cargo
: Imparior Indy (example) http://imageshack.us/a/img547/7484/a6eu.jpg : Sigil = agile and tanky : Sigil Mk II = (reskinned sigil) special ability in between (ore hold, gas hold, PI hold) : Bestower = Big Cargo
Is all right for the bestower to have the biggest hold, cause it looks bigger than the Itty V.. ( I'm one of the guys that trained gallente industrial 5)
Well, there's some crazy Ideas, hope it helps...
Keep the good work! |
Erik Finnegan
Polytechnique Gallenteenne
92
|
Posted - 2013.06.29 16:17:00 -
[919] - Quote
This looks to be going into the right direction now. Thanks Rise and all the polite community ! |
Lt Moore
Angel's INC
0
|
Posted - 2013.07.02 02:55:00 -
[920] - Quote
I think i would like to see the T1 Indy ships be purpose built. PI, Ore , and avg size bay leading to the T2 s being Cov Ops, version and Tanky with some kind of point defense ability. Leading to a T3 Modular version of them where you can add hangar bays and such. I like the idea of the subsystems and i think they should carry it in to all ship classes 1 basic hull with variations on fits/models. |
|
boernl
L0s Zetas Northern Associates.
4
|
Posted - 2013.07.17 17:49:00 -
[921] - Quote
well the idear of rebalancing te indies is simply dumb
why not just keep 1 industrial in the game give it extra tank
i sure as hell hope that the industrial with ore mineral and gas purposes has a larger bay than the mackinaw otherwise it has bin obsolete even before it will be patched
and than you get the so beloved petitions from me even mroe |
Kirtar Makanen
GoonWaffe Goonswarm Federation
9
|
Posted - 2013.07.17 18:01:00 -
[922] - Quote
boernl wrote:i industrial per race i have to add
and beside that you make it very handy for the suicide gankers
they no longer have to scan every vessel
they only have to scan the specific type so a lot of ppl will thank you for this useless patch Good job resurrecting a thread that has been dead for a couple weeks and superseded by a new stickied one. |
boernl
L0s Zetas Northern Associates.
4
|
Posted - 2013.07.17 18:05:00 -
[923] - Quote
no offense buy they just posted on facebook
|
Kirtar Makanen
GoonWaffe Goonswarm Federation
9
|
Posted - 2013.07.17 18:36:00 -
[924] - Quote
boernl wrote:no offense buy they just posted on facebook
No offense, but they linked the dev blog which mentions the second thread. The stats in this thread are more or less irrelevant other than for reference purposes. |
Evette Viliana
Crimson Kings
0
|
Posted - 2013.07.19 17:55:00 -
[925] - Quote
What about the price of the hulls? What's the jump going to be?
|
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
34
|
Posted - 2013.07.19 18:58:00 -
[926] - Quote
Mammoth looks better than the hoarder, please make mammoth the largest Minny mid-hauler. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 [31]:: one page |
First page | Previous page | Next page | Last page |