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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
mxzf
Dreddit
2146
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Posted - 2013.06.19 13:47:00 -
[61] - Quote
I definitely don't think that making the Hoarder the Minmatar high-capacity industrial is the right move. It punishes everyone who has used Minmatar Industrials in the past and forces them to re-buy ships. Sure, it might only be 15-20M for a rigged T1 industrial, but switching those two is a bit of a slap in the face to anyone already using the Mammoth.
Please keep the Mammoth as the Minmatar high-cap industrial. |
Bienator II
madmen of the skies
1796
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Posted - 2013.06.19 13:51:00 -
[62] - Quote
Would really like to see specialized ship transporters. A small hauler which can transport 3-5 fitted frigs (nothing else) and larger versions for cruisers and BCs. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Mole Guy
Xoth Inc Unclaimed.
183
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Posted - 2013.06.19 13:54:00 -
[63] - Quote
@rise good to see the progress still kickin (even though it isnt on my marauder).
seriously tho, the hoarder is kewl, but you have to give it up for the mammoth. even the name sounds bulky. mammoth and mastadon. t1 phat pig, t2 phat pig.
i think the ship looks like the old battlestar galactica. cant get too much better than that unless we go to tie interceptors, colonial vipers, tie defenders and f-22 raptors.
but we're talking bulk, not fighters.
mammoth over hoarder... the horder is already the blockaide. its fast, nible and cloaky. would be craziness to change it. |
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CCP Rise
C C P C C P Alliance
1011
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Posted - 2013.06.19 13:58:00 -
[64] - Quote
For people focused on homoginization: The problem here is that we don't have a complex purpose that we are lazily fulfilling by having every ship do it the same way, what we have is a very simple purpose and far too many ships meant to fulfill it. I think the division between the 2 roles outlined here is functional, and adds a bit of depth to a relatively straight forward job, but what many of you are asking for is basically new jobs. As some have mentioned above, adding entirely new purposes to t1 industrials, or subdividing the current one adds a lot of complexity and doesn't even approach the issue of balance within the class we already have and use.
We talked about specialized bays and other unique purposes, but ultimately decided that, for now, it was important to make sure that pilots from races other than Gallente weren't compelled to cross train for an Iteron 5, and also that there was at least one reasonable alternative within your race depending on what purpose you had in mind. We want to improve on industry in general, but that is a much bigger proposition and I don't think t1 industrials is the right starting point. |
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CCP Rise
C C P C C P Alliance
1011
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Posted - 2013.06.19 13:59:00 -
[65] - Quote
About the Mammoth: I just checked in with Art briefly and they confirmed that they simply don't like the way the Mammoth looks. I'll point them to this thread and see what they have to say about your feedback =) |
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Slaangani
Omicron Zeta Unit Shadows Of Betrayal
9
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Posted - 2013.06.19 14:00:00 -
[66] - Quote
Mole Guy wrote:@rise good to see the progress still kickin (even though it isnt on my marauder). seriously tho, the hoarder is kewl, but you have to give it up for the mammoth. even the name sounds bulky. mammoth and mastadon. t1 phat pig, t2 phat pig. i think the ship looks like the old battlestar galactica. cant get too much better than that unless we go to tie interceptors, colonial vipers, tie defenders and f-22 raptors. but we're talking bulk, not fighters. mammoth over hoarder... the horder is already the blockaide. its fast, nible and cloaky. would be craziness to change it.
I think you are thinking of the Prowler.
I do like the Hoarder, but as said before, it has to be relinquish its place to the mammoth. Its a Beast of a hauler. |
Jack Miton
Aperture Harmonics K162
2019
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Posted - 2013.06.19 14:00:00 -
[67] - Quote
tl;dr of changes: bestower is now a giant f u to the people who spent a month training for itty 5s.
haulers only do 1 thing: have cargo capacity. there's just no reason to have so many of them. honestly, just remove all indies from the game and put in i set of Ore manufactured haulers. there should only be 3 of them, 1 holding 15k odd, decent tank, 1 holding 26k odd with ok tank, 1 holding 38k odd with bad tank. |
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CCP Rise
C C P C C P Alliance
1011
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Posted - 2013.06.19 14:04:00 -
[68] - Quote
Quote:honestly, just remove all indies from the game and put in i set of Ore manufactured haulers.
Some of us like this option a lot - unfortunately it would mean doing the same for all t2 haulers and all t1/t2 freighters, which would be A: A giant commitment in terms of art asset creation, B: A waste of assets that already exist and C: would probably be hated by a lot of players because of how much flavor and history it would remove from the game. |
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Phoenix Jones
Shockwave Innovations Surely You're Joking
20
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Posted - 2013.06.19 14:05:00 -
[69] - Quote
Sugar Kyle wrote:Phoenix Jones wrote: If I can haul 40000 in a t1, I should be able to haul 100,000 in a DST.
And how often have they told us about training time and higher leveled skills or specialization ships being a huge amount of investment for a rather small increase?
Those who have committed down that road have a ship most people regard awe useless (that being the DST). Upgrade them. They have to haul more. |
Schmata Bastanold
Keep It Burning Stupid
832
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Posted - 2013.06.19 14:07:00 -
[70] - Quote
CCP Rise wrote:We want to improve on industry in general, but that is a much bigger proposition and I don't think t1 industrials is the right starting point.
Let me guess: you are talking about it, you have some ideas, nothing is currently done because of legacy code horror in backend systems.
I think your to-do list are full of awesome just as your metrics were when CCP Bettik decided to make changes like removal of static plexes in lowsec ninja smuggled in Retribution patch notes. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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Krell Kroenen
Miners In Possession
174
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Posted - 2013.06.19 14:15:00 -
[71] - Quote
I would have been happier if the Wreathe was made the odd hauler out since it is so fugly. And the Hoarder was the zippy/tanky one and the Mammoth the cargo king. But I am sure others would beg to differ.
Beyond that I am left feeling indifferent about the stats. They don't seem out place I suppose and make sense enough to me that I can't complain about them. Yet at the same time they feel vanilla, scrubbed of any racial identity. I know that was done in the name of making them all viable and desirable. Just wish it could have been done in a different manner. |
Omnathious Deninard
The Scope Gallente Federation
1187
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Posted - 2013.06.19 14:18:00 -
[72] - Quote
CCP Rise wrote:Quote:honestly, just remove all indies from the game and put in i set of Ore manufactured haulers. C: would probably be hated by a lot of players because of how much flavor and history it would remove from the game. I agree with this statement wholeheartedly. The lore, back story, history, or fluff (as a recent CSM decided to call it) is very important to many players. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Ravcharas
Infinite Point Nulli Secunda
233
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Posted - 2013.06.19 14:18:00 -
[73] - Quote
CCP Rise wrote:About the Mammoth: I just checked in with Art briefly and they confirmed that they simply don't like the way the Mammoth looks. I'll point them to this thread and see what they have to say about your feedback =) It looks about five hobajillion times better than the Hoarder. |
BarryBonez
Ixion Defence Systems Test Alliance Please Ignore
28
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Posted - 2013.06.19 14:19:00 -
[74] - Quote
No time to read before work, but if battle iterons and battle badgers are buffed. this is legit. if they are nerfed, this sucks. i dont care about carrying capacity |
seth Hendar
I love you miners
94
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Posted - 2013.06.19 14:20:00 -
[75] - Quote
CCP Rise wrote:Alright, after far too much time, I think we're as close as we're going to get to finished with these.
Before numbers, let me explain what we're going for here. Before Odyssey, the biggest decision related to tech 1 Industrialas was: how much time do you want to spend training (and how much battle badgering do you want to do), and based on the answer you chose one of 4 industrials. Not only did we eliminate that decision in Odyssey by making the prereqs for all Industrials only 1 level of the relevant skill, we also have 12 Industrials in the game, not 4. So what I'm hoping to accomplish here is provide some more depth to the choice of which Industrial is best for you!
The way we're accomplishing that is by setting up 2 distinct roles within each race's industrial line-up, and also making sure that from race to race you have comparable power (rather than just having Itty 5 be king ruler of industrials). One of these roles is focused purely on cargo capacity, sacrificing survivability and speed, and the other gives up cargo for substantially higher base hp and align time along with improved signature radius and base speed.
Unfortunately, while we had some neat ideas, we weren't able to agree on something fun to do with the extra indies that Minmatar and Gallente have without either creating substantial racial imbalance or needing major resources that we would rather commit somewhere else. For now, these ships will be balanced around the others, falling somewhere between the 2 roles described above. See second post in the thread for a more in-depth explanation related to these ships, as well as some other details about this class.
Below I will list the changes for the Industrials focused on speed and tank first, then pure cargo, and finally the leftover awkward bunch.
Let us know what you think!
yeah, nice, but we don't care about this ATM.
i suggest [Odyssey 1.1]: dev read the odyssey feedback and issue thread, and FIX THE DAMN THING.
then in odyssey 1.2, sure, let's talk about looking at the industrial ships
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Marcel Devereux
Aideron Robotics
231
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Posted - 2013.06.19 14:26:00 -
[76] - Quote
Please just get rid of racial haulers and give it to ORE. You didn't for mining ships, now please do it for the haulers and lets move on. |
Sarmatiko
1218
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Posted - 2013.06.19 14:31:00 -
[77] - Quote
CCP Rise wrote:About the Mammoth: I just checked in with Art briefly and they confirmed that they simply don't like the way the Mammoth looks. I'll point them to this thread and see what they have to say about your feedback =) Art don't like the look of Mammoth, but they like the look of space dildo aka Iteron V? Weird. -¥ |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
78
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Posted - 2013.06.19 14:32:00 -
[78] - Quote
CCP Rise wrote:About the Mammoth: I just checked in with Art briefly and they confirmed that they simply don't like the way the Mammoth looks. I'll point them to this thread and see what they have to say about your feedback =)
I suggest y'all sack the current Art department members and hire a group of folks that can.. you know.. see
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Rees Noturana
Red Rock Mining Company
217
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Posted - 2013.06.19 14:46:00 -
[79] - Quote
CCP Rise wrote:About the Mammoth: I just checked in with Art briefly and they confirmed that they simply don't like the way the Mammoth looks. I'll point them to this thread and see what they have to say about your feedback =)
What? The Mammoth is the best looking T1 hauler in New Eden. -á |
Sofia Wolf
Ubuntu Inc. The Fourth District
219
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Posted - 2013.06.19 14:52:00 -
[80] - Quote
Personaly I like idea of making superfluosu Mini and Gallente haulers specialised for specific cargo types, such as ice, minerals, gas, or allow them to provide specialised service such as fleet hangar or fitting. I would balance that by making general cargo ships for Matar and Gallente inferior to those of Caldary and Amarr. This way when one decides what industrial line to skill in to he would chose between access to specialised ships (Minmatar and Gallente line) or superior general cargo ships (Amarr and Caldari) Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
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Omnathious Deninard
The Scope Gallente Federation
1187
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Posted - 2013.06.19 14:52:00 -
[81] - Quote
Marcel Devereux wrote:Please just get rid of racial haulers and give it to ORE. You didn't for mining ships, now please do it for the haulers and lets move on. They did for the mining ships because it dust make sense to have a mining frigate and cruiser in the middle of a combat ship progression. The industrials are in there own separate progression from the combat ships, including the fact they no longer require the racial frigate any more. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
721
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Posted - 2013.06.19 14:54:00 -
[82] - Quote
CCP Rise wrote:For people focused on homoginization: The problem here is that we don't have a complex purpose that we are lazily fulfilling by having every ship do it the same way, what we have is a very simple purpose and far too many ships meant to fulfill it. I think the division between the 2 roles outlined here is functional, and adds a bit of depth to a relatively straight forward job, but what many of you are asking for is basically new jobs. As some have mentioned above, adding entirely new purposes to t1 industrials, or subdividing the current one adds a lot of complexity and doesn't even approach the issue of balance within the class we already have and use.
We talked about specialized bays and other unique purposes, but ultimately decided that, for now, it was important to make sure that pilots from races other than Gallente weren't compelled to cross train for an Iteron 5, and also that there was at least one reasonable alternative within your race depending on what purpose you had in mind. We want to improve on industry in general, but that is a much bigger proposition and I don't think t1 industrials is the right starting point.
As a good idea for specialization, why not:
1. A ship with max cargohold at the expense of slower speed 2. a ship with minimized align time for quickest movement through direct piloting 3. a ship with maximized velocity for quickest movement through autopilot
Having a ship that is faster than another while autopiloting but not as fast while directly piloting sounds like a pretty good deal... |
Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
245
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Posted - 2013.06.19 14:55:00 -
[83] - Quote
CCP Rise wrote:About the Mammoth: I just checked in with Art briefly and they confirmed that they simply don't like the way the Mammoth looks. I'll point them to this thread and see what they have to say about your feedback =)
Reminds me of when they thought the frills on the Vagabond looked stupid. |
Steve Ronuken
Fuzzwork Enterprises
1535
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Posted - 2013.06.19 14:55:00 -
[84] - Quote
Sofia Wolf wrote:Personaly I like idea of making superfluosu Mini and Gallente haulers specialised for specific cargo types, such as ice, minerals, gas, or allow them to provide specialised service such as fleet hangar or fitting. I would balance that by making general cargo ships for Matar and Gallente inferior to those of Caldary and Amarr. This way when one decides what industrial line to skill in to he would chose between access to specialised ships (Minmatar and Gallente line) or superior general cargo ships (Amarr and Caldari)
This seems reasonable, actually.
The skills are still useful, and reskilling to a different race is cheap and easy. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Phoenix Jones
Shockwave Innovations Surely You're Joking
20
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Posted - 2013.06.19 14:56:00 -
[85] - Quote
Jack Miton wrote:tl;dr of changes: bestower is now a giant f u to the people who spent a month training for itty 5s.
haulers only do 1 thing: have cargo capacity. there's just no reason to have so many of them. honestly, just remove all indies from the game and put in i set of Ore manufactured haulers. there should only be 3 of them, 1 holding 15k odd, decent tank, 1 holding 26k odd with ok tank, 1 holding 38k odd with bad tank.
It would be a massive refund in skillpoints... I almost want this, but that would be a total overhaul.... Which might be needed. If you like it, commit the art department to it.
Here's your skill tree.
Ore industry hauling level 1-5. X5 multiplier. Ore hauling ship 1 (ship) 20k. Good tank. Requires hauling level 1 skill. Ore hauling ship 2 (ship). 2 hold ship, maxed at 33k each hold, bad tank. Requires hauling level 3 skill. (Total m3 that can be hauled is 66,000m3, divided into two holds.
Once getting to level 4 in Ore industry skill, deep space transports and blockade runners open up (all races DST and blockade runners open up.
All deep space transports lose all low slots except for 1. mids and high can be balanced as needed.
Amarr DST, new ore and gas hauling. 190,000 m3 for hauling ore and gas only "note: compressed blocks included". +2 warp core stab ability (reinforced)
Gallente DST, the new Mass hauler. 110,000, m3 space (anything hauled). 0 warp core stab ability
Minmatar DST, the new Ice hauler. 210,000 m3 space for hauling ice and/or ice products (the ice blocks and the melted down ice products (isotopes, heavy water, ozone and stront). +2 warp core stab.
Caldari DST, the new Starbase Equipment Hauler and Planetary Interaction hauler, 220,000 m3 for hauling all starbase modules and planetarty interaction items only. +1 warp core stab ability.
All deep space transports skills change from repair bonuses to hit point and resist bonuses, which increase as the skill "transport" is trained up.
Blockade runners.
The blockade runners mirror the above changes of the deep space transport, but its m3 that it can haul is chopped down by 2/3 rd. they keep their cloak ability and their hold can't be scanned.
Freighters, skill change from racial specific industrial to the new ore skill. Also requires a racial ship skill to a certain level can be required.
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Marcel Devereux
Aideron Robotics
231
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Posted - 2013.06.19 15:01:00 -
[86] - Quote
CCP Rise wrote:Quote:honestly, just remove all indies from the game and put in i set of Ore manufactured haulers. Some of us like this option a lot - unfortunately it would mean doing the same for all t2 haulers and all t1/t2 freighters, which would be A: A giant commitment in terms of art asset creation, B: A waste of assets that already exist and C: would probably be hated by a lot of players because of how much flavor and history it would remove from the game.
Here is your lore:
In the year YC115, the war that raged between the empires continued to escalate both on the ground and amongst the stars. To focus resources on winning the war, Gallente discontinued all manufacturing of its industrials and hired ORE to commission new ones. The other empires quickly followed suit.
Lore problem solved. Next excuse? |
Taleden
North Wind Local no. 612
1
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Posted - 2013.06.19 15:01:00 -
[87] - Quote
Two things about this proposal strike me as pointlessly irritating:
- The Itty5 losing its cargo crown to the Bestower is a slap in the face for everyone who trained Gal Indy 5 specifically to maximize their sub-capital hauling capacity (and for the record, that does not include me). That wold be fine if there was a solid reason for the change -- then you could give the customary "your 30 days' training granted you a benefit for a long time, but it has to change now and that's that" -- but in this case, there is no solid reason. The Bestower doesn't have to be bigger than the Itty5; they're so close that you might as well swap their numbers so that the Itty5 remains on top. The only reason to make the Itty5 worse than the new Bestower at exactly what the Itty5 was previously best at is if you're intentionally trying to be a jerk to current Itty5 pilots.
- The Mammoth<->Hoarder role swap. Does the art department's subjective visual preference really warrant forcing everyone in the game who currently owns a Mammoth to go buy a Hoarder to replace it? This is another pointless slap in the face for those folks, and it would be fine if there was a good solid justification, but since there isn't it just comes off as "f--- you guys". |
Berluth Luthian
Meltdown.
80
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Posted - 2013.06.19 15:03:00 -
[88] - Quote
How about t1s with dedicated ore compression holds? Basically you get some oversized ore holds that are like 20x to 30x the regular cargo capacity. They would be comparable to some of the t1 compression blueprints.
But they must be in 'compression mode' if there is any ore in them for the ship to undock. They couldn't compress in space. If ganked they wouldn't drop any more volume than what would fit in their normal size hull's hold. Otherwise, they have a frigate sized hold. |
GRIEV3R
Clan Shadow Wolf Fatal Ascension
28
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Posted - 2013.06.19 15:09:00 -
[89] - Quote
- I for one support the new Bestower, but then again, I already have Amarr Industrial 5 trained up. I think the Bestower model is one of the best looking industrials.
- I love the way the Mammoth looks. Please let it remain the premier Minmatar industrial ship.
- I think the idea of removing all industrials and replacing them with 3 different ORE ships is promising.
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MailDeadDrop
Rage and Terror Against ALL Authorities
193
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Posted - 2013.06.19 15:10:00 -
[90] - Quote
re: Roles for the "extra" industrials like the Iteron II
Contraband hauler? Make the cargo hold immune or highly resistant to cargo scanning.
MDD |
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