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1. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
afkalt wrote: The issue with T2 missiles is, unless the target is MASSIVE, you're losing shedloads of damage and faction is more use. Rigors and TPs make a big difference there.
- by Taleden - at 2014.08.08 14:53:00
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2. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Janice en Marland wrote: You can put that "BS grade weapon" in a Tristan so maybe it isn't BS grade after all things considered. Janice en Marland wrote: Sentry drones are not BS weapons. End of story. Spam posting half a dozen times ...
- by Taleden - at 2014.08.06 03:40:00
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3. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Rab See wrote: afkalt wrote: It is well beyond medium turret ranges. Stick ammo in the medium turrets to get them out to garde range and then compare DPS... Yes, and can you check the figures for 720mm artillery - that is truly crap DPS. ...
- by Taleden - at 2014.08.05 23:07:00
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4. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Adrie Atticus wrote: Mike Voidstar wrote: ... and there is still no passive low slot tracking/range module, ... What is an Omnidirectional Tracking Link then? You mean the Omnidirectional Tracking Enhancer, but yes, they do exist n...
- by Taleden - at 2014.08.05 21:55:00
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5. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: The numbers show that sentries are right in the middle. Gardens are doing low end Battleship damage, only slightly more than the best medium turret, and at medium turret ranges. The rest are doing mid range medium damage at...
- by Taleden - at 2014.08.05 21:22:00
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6. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: Carniflex wrote: Janice en Marland wrote: What BS sized weapon? Large drones (heavy and sentry) are considered as "Battleship class" drones. Basically having them on the HAC under discussion in here mainly is lik...
- by Taleden - at 2014.08.05 19:02:00
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7. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Corey Edward wrote: Has anyone considered the cap recharge rate? The reason that you don't often see VNIs mixed in with Ishtars is that they have cap issues. The Ishtar is cap stable with all mods on and can perma-MWD. By most ship class standa...
- by Taleden - at 2014.07.30 18:37:00
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8. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
The Muninn and Eagle both suffer from the same basic problem: they are evidently supposed to be "sniper" cruisers, but there just isn't really much reason to ever snipe in a cruiser. An attack battlecruiser hits harder from further, and at snipe r...
- by Taleden - at 2014.07.30 04:41:00
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9. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Dr Ngo wrote: ... plus it would be easier to find a place for something like the Ishtar without neutering or breaking the domi if you could play with a medium and heavy variant individually. They can already do this. Different hulls, differe...
- by Taleden - at 2014.07.29 17:52:00
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10. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Riot Girl wrote: Why isn't anyone discussing Eagle changes, is it because no one cares about Eagles. i have in this thread and the original thread .. i got ignored then and will probably now.. some drones and plenty m...
- by Taleden - at 2014.07.29 17:45:00
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11. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Taleden wrote: Sure, it's an interesting bit of variety that drone sizes are not tied to ship classes the way launchers and turrets are, but that puts you in the awkward position of finding a way to balance battleship-leve...
- by Taleden - at 2014.07.29 17:21:00
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12. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting ac...
- by Taleden - at 2014.07.29 17:12:00
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13. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Blastil wrote: Two additional thoughts: 1) Can we give the IGB whatever upgrade it needs to properly run Google Drive? I'd like to be able to do my spreadsheets in game. 2) you did twitch integration for a feature which arguably only effects ...
- by Taleden - at 2014.07.25 15:10:00
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14. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
GÇó Suggestion : Allow script changes to be queued on active modules (i.e. tracking comps, sensor boosters). GÇó Keywords : ui, quality of life, tediousness GÇó Note : Just like you can queue a stargate jump to be performed after exiting warp, ...
- by Taleden - at 2014.07.24 05:04:00
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15. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Make it possible to repackage modules which are inside containers, either everywhere or at least in a station hangar. Keywords: ui, inventory, repackage Note: Home-base inventory management is a pain when everything has to be mov...
- by Taleden - at 2014.07.18 19:08:00
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16. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Add the ability to set a name or label for each jump clone. Keywords: ui, jump clones Note: Right now we can only distinguish clones by their implants and the ships docked in the station with them, which is tedious.
- by Taleden - at 2014.07.18 19:07:00
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17. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Taleden wrote: Is there any "best-practice" limit on the number of requests we send to CREST in a given time period? Here is some basic information: https://forums.eveonline.com/default.aspx?g=posts&t=344803&fi...
- by Taleden - at 2014.07.11 13:41:00
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18. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Is there any "best-practice" limit on the number of requests we send to CREST in a given time period? I'm specifically thinking of things like market history scans, which may require 5,000-10,000 requests, per region, potentially every day for re...
- by Taleden - at 2014.07.10 18:04:00
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19. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Improve performance of the market UI when the cache is highly populated. Keywords: ui, market, cache, performance Note: If a full cache causes cache lookups to lag like this, there may be a bug in the cache or hashing implementa...
- by Taleden - at 2014.03.01 01:53:00
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20. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Make signature radius data available on the overview. Keywords: ui, overview Note: We have the "size" column but it does not reflect actual sig radius. --- I am undecided whether the sig radius overview column should be dynam...
- by Taleden - at 2014.02.28 14:22:00
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