Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 40 50 .. 58 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Claud Tiberius
58
|
Posted - 2014.07.30 08:12:00 -
[481] - Quote
8/4/7 Tempest sounds good. Make it so.
Speaking of HACs .. the Vag needs some love. Maybe more shield/shield regen (signature stays the same). Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |
Catherine Laartii
Providence Guard Templis CALSF
240
|
Posted - 2014.07.30 08:22:00 -
[482] - Quote
Taleden wrote:Harvey James wrote:Riot Girl wrote:Why isn't anyone discussing Eagle changes, is it because no one cares about Eagles. i have in this thread and the original thread .. i got ignored then and will probably now.. some drones and plenty more speed for a blaster option too be viable.. The Eagle does also need some love beyond a nominal speed increase. A 25m3 drone bay and a better damage bonus to put its rail DPS on par with the Deimos would go a long way. As it stands, is there *ever* a compelling reason to use an Eagle over a Deimos? I can't see a niche for cruiser gun sniping, since at snipe ranges the sig/tracking of the guns doesn't matter so much, so wouldn't you just snipe in a Naga instead? EDIT: The Eagle/Deimos comparison is even stranger as I think more about that drone bay. The Deimos is tailored for blasters which can hit smaller targets, and also gets the bay and bandwidth for light or medium drones for the same purpose; meanwhile the Eagle is tailored for rails which cannot hit small targets up close, and is also denied any drones at all, making it doubly vulnerable to smaller attackers. What's the logic there? It's the same 'logic' of denying the Zealot a drone bay when the omen and the ONI get comparably large drone bays. |
Rek Seven
Probe Patrol Ixtab.
1639
|
Posted - 2014.07.30 08:27:00 -
[483] - Quote
Azure Rayl wrote:Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P
Because ships are not balanced according to how they perform in a 1v1. In a fleet fight, the change you are suggesting makes virtually no difference.
+1 |
Blobskillz McBlub
Manson Family Advent of Fate
11
|
Posted - 2014.07.30 08:30:00 -
[484] - Quote
what the Tempest needs is a tracking bonus. remove the damage bonus and make it a tracking bonus keep the ROF bonus. 7/6/6 slotlayout to go with this and you got yourself a great ship. |
afkalt
Republic Military School Minmatar Republic
227
|
Posted - 2014.07.30 08:40:00 -
[485] - Quote
Rek Seven wrote:Azure Rayl wrote:Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P Because ships are not balanced according to how they perform in a 1v1. In a fleet fight, the change you are suggesting makes virtually no difference.
This.
I suspect many of the posters here haven't been in a scrap with...let's call it 30+ Ishtars.
"Pop the drones" - There are 150 all over the place, good luck with that. And they have spares. "Drones are static" - Great so we have 30 ishtars doing turns for 2km/s burning away from their drones with reduced MWD sig. Because, you know, that's easy to stop or hold them down. And they'll totally not pull you into drone optimals.
The counter to a modestly sized ishtar fleet is to utterly, utterly blob them to death (and perhaps/probably depending on how heavy you blob still lose on isk) or bring more ishtars. |
Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.30 08:50:00 -
[486] - Quote
Khan Wrenth wrote: 1: All ECM's need to start functioning against drone carriers. A jammed ship loses it's signal to the drones makes sense. Let's implement it. Tracking disrupters should also translate over to drones. If people could use a tracking disrupter to cut the range of Ishtar sentries we would not even be having a discussion on Ishtar nerfing. This topic also carries over to the next one because....
probably you intended to write "drone ships", but your slipped term exposes a slight problem with this proposal: carriers (the worst sentry offenders, worse than ishtars) are ewar immune. we need a solution that works on carriers too.
Quote: 2: Drones currently don't use ammo. That's fine. They need that to function in the game. But you know what else doesn't use ammo? Lasers. You know what they use as ammo? Cap!
drone _ARE_ ammo. or do you want the simmetry to be complete and make lasers be outside their ship, have separated hp and explode when somebody looks at them funny? |
Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.30 08:53:00 -
[487] - Quote
Arthur Aihaken wrote:CCP Rise wrote:After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. And by "solid" you mean essentially relegated to missions, incursions and null-sec fleets...? Battleships need a serious buff to overall hitpoints to even begin to offset the various nerfs - in particular, the huge hit to warp speed. You can solo in a strategic cruiser or command ship - but it's basically suicide to venture outside of high-sec in a battleship. and for "battleships relegated to incursions" you mean "three pirate hull" nobody uses anything else than vindi, mach and nightmares in incursions. recent changes put even marauders out of incursions favored ships. |
Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.30 08:59:00 -
[488] - Quote
Sakura Nihil wrote:Why can't we push off the changes that affect ship bonuses and the like until after the tournament? I thought that was the whole point of this 6-week patch release schedule, so that if something wasn't ready, or would cause adverse consequences for gameplay, it could be delayed.
Glad to see CCP management appreciates our hard work trying to put on a good show. rule 1: adapt or die.
|
Colt Blackhawk
Ordo Drakonis Nulli Secunda
304
|
Posted - 2014.07.30 09:02:00 -
[489] - Quote
My 5cents because I have been in many Ishtar fleet with Mordus Angels and Triumvirate. This nerf is not enough. Ishtar is op as f...
I have been in 80+ Ishtar fleets with scimi support and we fought something like 50 caps (dreads and archons) + whole 80 or 100+ baltec bs fleet plus frig tackle fleet at once and we killed a ton of bs, several caps and tons of frigs with losing almost nothing. After that enemies countered shield Ishtars with Navpocs and it worked really well. So everyone switched to armor Ishtars. Honestly there was a time "Ishtar 24/7 "without even considering flying another hac. I was really tired of Ishtars :( There are strategies about countering Ishtars fleets, yes. But in total this ship is far too op. Get down drone tracking to 2.5% per level and we shall see. But down tp 5% is really not enough.
Muninn needs love like hell. Buff it more.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
286
|
Posted - 2014.07.30 09:07:00 -
[490] - Quote
Kagura Nikon wrote:Vlad Vladimir Vladinovsky wrote: Yea you're right, just looking at pyfa shows the artillery trades some optimal range for fall off and the rails have more optimal but less fall off, leading to about the same overall range
Nope. rails ahve far more effective range. 100km range and 20 falloff is SEVERAL times better than 20 range and 100 falloff. Indeed, optimal > falloff particularly when you start talking about sniper ranges. Assuming the guns had the same dps under their optimal conditions then they would meet up at 120 km in this example. However at all ranges between 20 and 119 the 100 km optimal and 20 km falloff would outperform the 20 km optimal and 100 km falloff. At any range where 20 + 100 km wins you'd be starting to run into struggles with lock range.
Artillery still has its uses, like when you know tracking won't be much of an issue and rails might allow rep cycles to land.
I have to be honest though, I HATE the Ishtar, despite the fact I'm well skilled for it. I can't stand "minion" style gameplay in any game and EVE is no different in that regard. I like drones as a supplemental as opposed to a primary tool for the ship I fly. (Note that this is my own personal feeling and I'm not suggesting drone ships shouldn't exist, I'm just saying I want to be able to fly something else for once and as long as the Ishtar stays the obvious choice I won't get to). I'm glad to see it getting nerfed because I don't like it being practically the default ship and tbh I fly support when I can, just to not have to be in one. That being said I can't see this change significantly affecting its appeal, and on top of it all I think it's one of the ugliest hulls in the game, at least if it was pretty my dislike of it might be mitigated in some way.
The best way I can think of to sum it up is like this. Seeing the results of the HAC changes after they'd been live a few months made me think of The Justice League from DC Comics. Most of the HACs are like Batman, competent and good at what they do but forever locked in the shadow of the far superior Superman (who obsoletes every other member of the team) for any of the heavy lifting, so to speak. Well the Ishtar is Superman, does fine for damage projection and application, can be nano and shield tanked or heavy and armor tanked and all variants of it are tough to beat. The Ishtar may not be the stand out best at every conceivable combat role but as an overall package nothing else comes close.
I would really like to see other ships being competitive choices with the Ishtar and while this is a step in the right direction I think there's a few stairs left to climb. A big part of the issue though is that the highs on the Ishtar are somewhat irrelevant often being fit with small guns if any at all or downsized modules allowing a large part of the fitting to be devoted to making a really strong tank. The issue is that with drone ships there is no direct way or addressing this short of removing slots and I don't want to suggest that either.
I had a very fleeting thought at one point where I thought it'd be neat if T2 combat hulls only got resist bonuses to their primary tanking method which at least would probably make sense from a lore perspective, why would the Amarr bother to boost the shield resistance output of a Vengeance or Sacrilege when they are so focused on strong armor that it's just assumed the shields will fly off at the first sign of danger, presumably it takes a lot of extra effort to strengthen the shields as well as the armor. So Amarr/Gallente would get T2 resists on armor only and Caldari/Minmatar would get T2 shield resists only, but from a game perspective some of these ships are setup so they can work either way and I'd hate to see some of those variants removed as viable options because of a change like that. Though in the Ishtar's case it might have made shield fits unappealing so at least it could have freed up some roles where the Ishtar is clearly not boss. Would it be worth removing the unorthodox fits to get at the Ishtar?
I'm inclined to say no, but it might be possible to convince me otherwise (see stated bias above). Reality has an almost infinite capacity to resist oversimplification. |
|
Vulfen
Snuff Box
128
|
Posted - 2014.07.30 09:14:00 -
[491] - Quote
I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
|
afkalt
Republic Military School Minmatar Republic
227
|
Posted - 2014.07.30 09:20:00 -
[492] - Quote
Valleria Darkmoon wrote:I would really like to see other ships being competitive choices with the Ishtar and while this is a step in the right direction I think there's a few stairs left to climb. A big part of the issue though is that the highs on the Ishtar are somewhat irrelevant often being fit with small guns if any at all or downsized modules allowing a large part of the fitting to be devoted to making a really strong tank. The issue is that with drone ships there is no direct way or addressing this short of removing slots and I don't want to suggest that either.
You could take away the control range bonus forcing fitting DLAII which are not light on CPU and potentially tweak CPU to suit.
Slots remain the same, but for extreme ranges you hammer the CPU.
(Not run numbers, might not be workable) |
Schmell
Russian Thunder Squad The Afterlife.
39
|
Posted - 2014.07.30 09:22:00 -
[493] - Quote
Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? |
Maeltstome
Twisted Insanity. The Kadeshi
544
|
Posted - 2014.07.30 09:23:00 -
[494] - Quote
CCP Rise wrote:Battleships especially seem to be in a pretty solid place.... PS - how would you feel about an 8/4/7 Tempest?
Battleships are in an awful place right now. Small to Medium scale (100v100 ish) battles are almost always in T3's, Hac's and Logi with assorted tackle.
BS Damage application is problematic - The dominix using sentry drones gets around this. I understand that when you are testing, undocking in a Battleship and fighting a few people doesn't get to the root of why BS's aren't being used.
BS's are slow to warp and position - this means that they almost never fight on their own terms - the enemy choses the engagement. BS size weapons have a projection advantage over smaller weapons, but T2/T3 hulls general have a range bonus on weapons, making them equally effective at longer ranges, but with massive tracking advantages.
Next is the HP Values: T3's especially can reach insane levels of EHP with a very small amount of fitting slots required. BS's don't distinguish themself enough in terms of raw HP (Either because BS HP is to low or T2/3 cruisers is too high)
Finally logistics - a packaged BS is 50,000M-¦ - a Packaged cruiser/T3 is 5,000M-¦. Especially now with the changes to Jump Fuel and reprocessing values, this NEEDS to be lowered. It's not even slightly practical for large scale fleets to be moved around in 0.0 - cruiser fleets are disposable and logistically sound. This change alone might make BS more popular. BS are supposed to be the fleet shipss, right? How come people mostly use them for PVE and jumping 1v10 into gatecamps of battlecruisers to record their latest PVP video?
P.S.
Tempest 7-5-7. 1 Utility high is enough, but that 5th Mid means ECCM, SEBO, W/E. Otherwise i'd probably just stay with the Megathron. |
Vulfen
Snuff Box
128
|
Posted - 2014.07.30 09:35:00 -
[495] - Quote
Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard?
What i meant was another low slot for the RF Pest i.e 8-4-8
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 09:37:00 -
[496] - Quote
Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8
pretty bland, having so many ships with the same slot layout. |
Harreeb Alls
Sinister Spinster Advent of Fate
10
|
Posted - 2014.07.30 09:45:00 -
[497] - Quote
I feel battlecruisers and battleships are in dire need of a balance pass. Many BC's are completely obsoleted by faction cruisers. The issue with BC's and BS is their speed and damage application is pathetic in a world where everything is going 2k to 5k per second.
Oracles, Tornadoes, Talos, and Naga's are still good, but Drakes, Hurricanes, Harbingers, and Brutix are in a terrible spot. They lack speed, agility, dmg projection, and damage application. (All the things that faction cruisers excel at ) You have to scram web most stuff just to be able to apply any dmg to it, and you can't catch anything because you're way too slow. You can't run because you align like a brick. So if your enemy has you outnumbered/outgunned you die in a fire, if you outnumber or outgun them, they leave.
BS's at least have big drone bays so you can actually do dmg to things, but if your not in a dominix your drones aren't actually doing much dmg. They have the same problems as BC's only much worse. The only thing I see BS's doing nowadays in pvp is smart-bombing pods or pipe-bombing frigate fleets.
The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's.
|
Maeltstome
Twisted Insanity. The Kadeshi
545
|
Posted - 2014.07.30 09:47:00 -
[498] - Quote
TrouserDeagle wrote:Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8 pretty bland, having so many ships with the same slot layout.
Regular Pest: 7-5-7, same stats as now Fleet Pest: 8-5-7, 7 guns, 5% Damage, 10% Falloff per level. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 09:50:00 -
[499] - Quote
Blobskillz McBlub wrote:what the Tempest needs is a tracking bonus. remove the damage bonus and make it a tracking bonus keep the ROF bonus. 7/6/6 slotlayout to go with this and you got yourself a great ship.
NO NO NO trackign bonus is a HORRIBLE bonus on AC. You are alwasy in falloff up to a point that more damage bonus or a falloff bonus would do effectively MORE dps even to a target trayign to outtrack you.
Also if you drop the damage bonusthe temepst will do less damage than most battlecruisers.
Stop with this nonsesne ideas that were not even submited to some math. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 09:51:00 -
[500] - Quote
Maeltstome wrote:TrouserDeagle wrote:Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8 pretty bland, having so many ships with the same slot layout. Regular Pest: 7-5-7, same stats as now Fleet Pest: 8-5-7, 7 guns, 5% Damage, 10% Falloff per level.
so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both. |
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 09:52:00 -
[501] - Quote
Maeltstome wrote:TrouserDeagle wrote:Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8 pretty bland, having so many ships with the same slot layout. Regular Pest: 7-5-7, same stats as now Fleet Pest: 8-5-7, 7 guns, 5% Damage, 10% Falloff per level.
must be rof not damage. AC have reduced base DPS because they expect a ROF bonus. Yet it woudl still ahve a too much reduced damage on a ship that laready have low damage.
At the battleship rebalance thread I made the calculations. You would need 7 guns and 6% Rof bonus to keep the same damage potential.
Tempest could keep current layout IF the current damage bonus was increased. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 09:55:00 -
[502] - Quote
Harreeb Alls wrote:I feel battlecruisers and battleships are in dire need of a balance pass. Many BC's are completely obsoleted by faction cruisers. The issue with BC's and BS is their speed and damage application is pathetic in a world where everything is going 2k to 5k per second.
Oracles, Tornadoes, Talos, and Naga's are still good, but Drakes, Hurricanes, Harbingers, and Brutix are in a terrible spot. They lack speed, agility, dmg projection, and damage application. (All the things that faction cruisers excel at ) You have to scram web most stuff just to be able to apply any dmg to it, and you can't catch anything because you're way too slow. You can't run because you align like a brick. So if your enemy has you outnumbered/outgunned you die in a fire, if you outnumber or outgun them, they leave.
BS's at least have big drone bays so you can actually do dmg to things, but if your not in a dominix your drones aren't actually doing much dmg. They have the same problems as BC's only much worse. The only thing I see BS's doing nowadays in pvp is smart-bombing pods or pipe-bombing frigate fleets.
The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's.
The sniper BC's, Tech 3's, Faction cruisers, and T2 cruisers make flying a BC or BS gang non-viable. There is nothing balanced about it.
Then again, why even field a battleships gang, you'll just get into a fight and hear "They lit a cyno"
LEave dumb paint bonuses outside battleships. Its already very hard to convince a Cruiser pilot to bring a target painter. You would just make the tempest even worse witha TP bonus when its the battleship that LEAST bennefit from TP the target.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 10:05:00 -
[503] - Quote
Adrie Atticus wrote:Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed
And the whoel concept of the drone goes down the drain.
Peopel need to stop with hatred ideas. Simply making somethign removed from game is nto the solution.
And no one cares if it doe snto affect PVE. PVE doe snot need balance as much as PVP does. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Scarlet Thellere
Natasha Aleksejewa Republik
15
|
Posted - 2014.07.30 10:05:00 -
[504] - Quote
Imho problem with Ishtars is combination of damage projection(and sheer force + not too bad tank + speed. Not any other hac can hit as hard as far and still be able to run away from enemies. Easiest solution would be removing sentry's from ishtar. Not other cruise size drone boat can field 5 sentries. Myrmidon can field only 4 and it is BC.
Now we have something like ishars (5 sentries), Eos (5 sentries), Dominix (5 sentries) which means that all 3 ships have similar dps, but one of them have additional pros in form of small sig, agility and speed and wh small mass.
Leaving heavy drones on Ishtars I think would be fine because you can still smartbomb them into oblivion or shoot them down with short ranged weapons. |
Arthur Aihaken
Erebus Solia
3738
|
Posted - 2014.07.30 10:22:00 -
[505] - Quote
Battlecruisers and battleships (minus a few noted exceptions) need a serious overhaul with respect to hitpoints/EHP. Battlecruisers (minus command ships) could easily see a +50% hitpoint bump. +100% for battleships (minus Marauders). If these are the "new" ships for Hyperion, I can't wait... I am currently away, traveling through time and will be returning last week. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 10:23:00 -
[506] - Quote
Frostys Virpio wrote:
You heard it here first folks, scan resolution make you blap small ship. Fit your dreads with SEBO for pure pwnage of anything on field.
Believe or not it was like this when Battleships were introduced :P
But hat is not the solution.
Battleships a re too easily challenged on DPS department by other ships with medium guns and that is a HUGE problem.
ALL damage oriented battleship (therefore i exclude the scorpion) shoudl do more than 1 K dps with short range weaposn and a signle damage mod.
That would be the bare minimum to make it worth their impaired mobility.
As of today it is better to bring a T3 or HAC or pirate ship over any battleship in small scale PVP, unless you need somethign very special like the Bhaalghorn or the geddon. The exception is the dominix because it can hit smalelr targets better than most cruisers. So why bring a battleship? Some would say EHP and damage.. WRONG. The proteus and other smaller ships can outdo battleships on that department. IF you need even more dps there is a single way to go.. vindicator... it is the only battleship with DPS enough to justify its lack of mobility.
In larger fleets where being able to touch target without moving is more important, some battleships still have an use. But for smaller engagements they are too fragile, and have too low dps to compensate their lack of mobility AND lack of tracking.
Between Attack BC and T3 there is not much reasons to field a battleship that is not one of the magical exceptions that I pointed above.
Again, my view are based on small scale PVP, that same one that everyone knows its the most fun and keep complaining that CCP need to focus on it. And no small scale is not 50 man gang, is 2-4 guys on each side. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 10:24:00 -
[507] - Quote
Arthur Aihaken wrote:Battlecruisers and battleships (minus a few noted exceptions) need a serious overhaul with respect to hitpoints/EHP. Battlecruisers (minus command ships) could easily see a +50% hitpoint bump. +100% for battleships (minus Marauders). If these are the "new" ships for Hyperion, I can't wait...
Thsoe buffs withotu touchign the T2 woudl make their EHP toooo different. I would prefer a 25% for BC, 50% for battleships and an increase of some 20% on dps for battleships (that are NOT drone based, because those are already amazingly powerful). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Ashi Turner
The Creators
0
|
Posted - 2014.07.30 10:29:00 -
[508] - Quote
Rek Seven wrote:Regarding the Ishtar, sentry drones are the problem, not the ship. Increase the signature radius or completely change their mechanics by having them stay within 5km of the ship and not be an independent stationary turret, which is unbalanced when compared to how every other weapon system works!
What's going to happen when this change makes no difference whatsoever? Are you going to remove the tracking speed bonus completely?
Yeah sure... make weapon only working on 5km... then you have to change all guns to shoot to max 5km as well
|
Maeltstome
Twisted Insanity. The Kadeshi
546
|
Posted - 2014.07.30 10:29:00 -
[509] - Quote
TrouserDeagle wrote:so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both.
Tempests Alpha is insane. It's not a DPS ship - it's about blapping things and projecting damage further than other BS. If you want to melt things point blank then gallente is the way forward. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 10:33:00 -
[510] - Quote
Maeltstome wrote:TrouserDeagle wrote:so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both. Tempests Alpha is insane. It's not a DPS ship - it's about blapping things and projecting damage further than other BS. If you want to melt things point blank then gallente is the way forward.
so autocannons don't exist? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 40 50 .. 58 :: one page |
First page | Previous page | Next page | Last page |