Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 [50] .. 58 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Thorado
Rim Collection RC Sorry We're In Your Space Eh
5
|
Posted - 2014.08.13 13:57:00 -
[1471] - Quote
Dark Magni wrote:Why balance the Ishtar slowly and not just straight away? I read through the first 30 pages of this thread and all the areas that need to be considered have been intelligently highlighted, and actually repeated quite a few times.
Oh and please can you give new subscribers a large learning speed advantage for example 5x learning speed for first 6 weeks? I want less empty systems!
BUFF NOOBS FILL SERVER VERY GOOD
Cheers
I like this idea of giving new players a boost to learning for the first few weeks/months maybe with a reducing multiplier over the timescale. This to me is preferable rather than noodleing and twiddling with ships all the time. Crikey every time I check something is buffed and another nerfed.
I'm gonna rather play Happy Wars instead it is so much fun without the unnecessary constant interventions.
My 2 cents worth anyway.
No dramas Thorado
|
Astral Jesus
Interdimensional Catch 22
0
|
Posted - 2014.08.13 14:01:00 -
[1472] - Quote
TrouserDeagle wrote:power creep is done because people cry loads about nerfs, even though buffing 1 thing is basically the same as nerfing everything other than that thing. if you disagree, you're terrible.
And nerfing one thing is basically the same as buffing everything else against that one thing... what's your point? Nerfs lead to power creep just as easily as buffs do, it's just the direction of the creep that changes. If you disagree, you're even more terrible.
Power creep is an inevitable result of adding variety to a game. The only way to avoid power creep is to achieve relative balance and then not implement anything new or unique ever again. Which is an even faster way to kill EVE than accepting power creep as an inevitability of change, and trying to manage it accordingly.
The only difference between nerfing and buffing is the number of people you **** off when you get it wrong.
**** it yo, add a ship that has +10% per level damage against Ishtars. IDGAF anymore. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
754
|
Posted - 2014.08.13 14:05:00 -
[1473] - Quote
Astral Jesus wrote:TrouserDeagle wrote:power creep is done because people cry loads about nerfs, even though buffing 1 thing is basically the same as nerfing everything other than that thing. if you disagree, you're terrible. And nerfing one thing is basically the same as buffing everything else against that one thing... what's your point? Nerfs lead to power creep just as easily as buffs do, it's just the direction of the creep that changes. If you disagree, you're even more terrible. Power creep is an inevitable result of adding variety to a game. The only way to avoid power creep is to achieve relative balance and then not implement anything new or unique ever again. Which is an even faster way to kill EVE than accepting power creep as an inevitability of change, and trying to manage it accordingly. The only difference between nerfing and buffing is the number of people you **** off when you get it wrong.
because we're talking about overpowered things, and there are crazy people saying stuff like 'buff all the other hacs', and being uninformed about power creep. nerfing an overpowered thing is not any kind of 'creep', neither is making new things. |
baltec1
Bat Country Goonswarm Federation
12698
|
Posted - 2014.08.13 14:13:00 -
[1474] - Quote
Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs.
Nerfing the overpowered ship fixes the problem. Join Bat Country today and defend the Glorious Socialist Dictatorship |
ergherhdfgh
Imperial Academy Amarr Empire
170
|
Posted - 2014.08.13 14:38:00 -
[1475] - Quote
As a note to give some insight into my perspective I was not happy with the teiricide and I think you guys have set yourself down a never ending path of buffing and nerfing that will never end much in the same way that WoW has. I'm not sure what you are hoping to accomplish by ensuring that ships usage is similar across all races. Everyone can fly every ship if they train for it so I'm not sure what you think that you are "balancing" by making all the ships effectively the same.
My main question revolves around medium turrets. Last that I checked medium long range guns were doing more dps than short range guns. It seems the long guns were buffed somewhere along the line and short guns got left out. Has this been corrected or was this intended and if not do you plan on keeping it this way? Are small and medium turrets going to be changed to match?
Then you have the moa and the zealot which have no drone bandwidth or bay even though their T1 counterparts do. This makes these ships nearly useless in PvE currently as you'd be silly to take the significant dps loss from putting pulses on the zealot for example but if you use beams and the frigs get under them and point you then the only thing you can do is slow boat off grid until the NPCs reset at about 250 km from their spawn point. I mean maybe you have a niche in mind for these ships like snipe fleets or assume that these are mostly PvP or fleet ships which is fine. I'm just saying that the long / short gun balance change plus the lack of drones on these two ships ( of which I've only actually flown the zealot ) makes for an odd situation.
I like having ships that have a special role and not good at everything so I'm not asking for the zealot and eagle to be changed more looking to confirm that you guys planned for these to be as they are. |
ergherhdfgh
Imperial Academy Amarr Empire
170
|
Posted - 2014.08.13 14:42:00 -
[1476] - Quote
baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem.
Another thing to consider is that this power creep not only affects PvP but isk / hour potential thus messing with the game economy. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
754
|
Posted - 2014.08.13 14:48:00 -
[1477] - Quote
lolpve |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 15:08:00 -
[1478] - Quote
Hakaari Inkuran wrote:
Game theory as taught by who, acti-blizzard? Get out, you know nothing.
No.. by proper people that study it. Most of what I know, learned in Wizards of the Coast.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 15:10:00 -
[1479] - Quote
ergherhdfgh wrote:baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem. Another thing to consider is that this power creep not only affects PvP but isk / hour potential thus messing with the game economy.
You can make power creep on things that do not affect or affect more one or the other. Fact remains, people find things interesting when they are better than what they are used to have. That is part of normal human mind. When you cannot bring up novelty, a slight power creep is a very effective way to bring up attention. But one must be very careful when doing that.
I for once, returned to this game exactly to experiment one of the power creep changes in tiercide. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 15:11:00 -
[1480] - Quote
baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem.
Not when the result is that neither that ship neither the other ones are used..... If the level of the worse ships is too low to draw player focus, then nerfing the good one is BAD game design. When the worse ones are not used ONLy because the good one is too good, then yes a nerf is the correct move. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 15:12:00 -
[1481] - Quote
baltec1 wrote:Kagura Nikon wrote:
No its not.. and EVERYONE that studied game design theory knows that. On the long run it is the most easily available tool to keep peopel interested in the game. That has been expressed clearly on all tradign card games, the ones that decided to avoid power creep ALL died, not a single exception. The ones that learned how to manage it survived and gained more players.
psychology is more important in game design than math.
EVE isn't a trading card game.
true,, it has yet to evolve a lot to achieve the same maturity on balance and game design. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
ergherhdfgh
Imperial Academy Amarr Empire
170
|
Posted - 2014.08.13 15:15:00 -
[1482] - Quote
FLICK ME wrote:Reduce heavy drone bandwidth to 20, reduce ishtar bandwidth to remove BATTLESHIP class weapon from CRUISER Hull.
Either that or give me an Eagle that can fit large hybrids and watch hilarity ensue.
KTHNXBYE
We already have what were called the tier 3 battlecruisers which are medium ships with large guns. So that would not be unprecedented.
As far medium ships competing with Battleships I don't think there is anything new there either. For a long time we've had T3 and T2 medium hulls that can compete with BSs for dps and tank but also have similar costs. For example a couple years back it used to be that the Ishtar had almost as much dps as a Dominix and could have a similar tank if you were say orbiting your senries versus the Domi standing still. The Ishtar had more speed and better resists but lower HP and a higher price tag. So both ships had their ups and downs and there were times when you'd want one over the other. Now-a-days they have jacked up the price of the Dominix so that balance has changed.
I'm not really sure what you want to happen here. If you nerf HACs enought to make them not compete with BSs then they really aren't better enough than their T1 counter parts to make them worth the price tag. Even if you do accomplish that we still have Tech 3 cruisers with BS level tank and dps.
You'd pretty much have to revisit the whole idea of roles of the various ship sizes and tracking mechanics. I kind of like how things are now and don't like much the idea that BSs should be the end all be all. I like when new players come to the game and they ask me what's the best ship in game and I have to explain to them that such a thing does not exist and that they will have to develop their own play style and see what works best for them .
This game isn't WoW and I'd rather not turn it into that. |
Rab See
Fool Mental Junket
118
|
Posted - 2014.08.13 16:01:00 -
[1483] - Quote
ergherhdfgh wrote: ...
I like when new players come to the game and they ask me what's the best ship in game and I have to explain to them that such a thing does not exist and that they will have to develop their own play style and see what works best for them .
This game isn't WoW and I'd rather not turn it into that.
And therein lies the contradiction. I have mates joining and others returning from a couple of years ago.
Whats the best ship to get into?, shield or armour, small and fast, good for gang work, pos bashing and pve, good sniping and brawling, can take on a BS and cruiser, as well as frigates. Oh, and I want DPS well above 700 of any type, and the ability to fit with no hassle.
Years ago, you would say you need a good cruiser - HAC, and a good BS ... pick your race, it will take more than one ship.
Now its just one ship. It sits way ahead of every other HAC. Its problem is Sentries, its too good by such a margin, too capable to actually promote a decision to choose anything else.
|
epicurus ataraxia
Lazerhawks
1008
|
Posted - 2014.08.13 16:31:00 -
[1484] - Quote
Power creep is not a great end goal in itself, but neither is power slide or a race to the bottom.
If a ship is out of balance, ask CCP to create an effective counter to it, then you get more choice and a wider range of possibilities and a richer more enjoyable game..
Of course alternatively, nerf Drake, Nerf Heavy missiles, nerf ishtar, always works out so well doesn't it....... There is one EvE. Many people. Many lifestyles. WE are EvE |
baltec1
Bat Country Goonswarm Federation
12704
|
Posted - 2014.08.13 16:45:00 -
[1485] - Quote
Kagura Nikon wrote:baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem. Not when the result is that neither that ship neither the other ones are used.
We use near every ship now. So, that theory of yours doesn't hold up. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Adrie Atticus
The Shadow Plague The Bastion
218
|
Posted - 2014.08.13 16:57:00 -
[1486] - Quote
epicurus ataraxia wrote:Power creep is not a great end goal in itself, but neither is power slide or a race to the bottom. If a ship is out of balance, ask CCP to create an effective counter to it, then you get more choice and a wider range of possibilities and a richer more enjoyable game.. Of course alternatively, nerf Drake, Nerf Heavy missiles, nerf ishtar, always works out so well doesn't it.......
Creating an effective counter to Ishtar also creates an effective counter to anything which kites at 2k+ speeds, has capless BS weapons, can swap out guns on-demand and uses no fitting for said guns for beefier tank.
That ship will outclass most of all the other ships also and we are left with 1 OP, 1 good and a legion of sub-par ships.
Only way to create an Ishtar-counter is to have a ship with 1m sig radius, 5k+ speed, 40k scram range, 1 turret and 15 000% damage bonus to the single turret against Ishtars only. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 17:11:00 -
[1487] - Quote
baltec1 wrote:Kagura Nikon wrote:baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem. Not when the result is that neither that ship neither the other ones are used. We use near every ship now. So, that theory of yours doesn't hold up.
Not true at all on the battleship level. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 17:29:00 -
[1488] - Quote
Adrie Atticus wrote:epicurus ataraxia wrote:Power creep is not a great end goal in itself, but neither is power slide or a race to the bottom. If a ship is out of balance, ask CCP to create an effective counter to it, then you get more choice and a wider range of possibilities and a richer more enjoyable game.. Of course alternatively, nerf Drake, Nerf Heavy missiles, nerf ishtar, always works out so well doesn't it....... Creating an effective counter to Ishtar also creates an effective counter to anything which kites at 2k+ speeds, has capless BS weapons, can swap out guns on-demand and uses no fitting for said guns for beefier tank. That ship will outclass most of all the other ships also and we are left with 1 OP, 1 good and a legion of sub-par ships. Only way to create an Ishtar-counter is to have a ship with 1m sig radius, 5k+ speed, 40k scram range, 1 turret and 15 000% damage bonus to the single turret against Ishtars only.
A little bit of exageration there.. would be easier to give a battleships 9000% per level range for smartbombs :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Antillie Sa'Kan
Forging Industries Silent Infinity
592
|
Posted - 2014.08.13 18:03:00 -
[1489] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. Neither of these downsides mean anything on a ship that can carry literally hundreds of replacement drones and is already so slow that it is essentially immobile. You know, like a carrier. |
James Baboli
Ferrous Infernum
66
|
Posted - 2014.08.13 18:20:00 -
[1490] - Quote
Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
|
baltec1
Bat Country Goonswarm Federation
12705
|
Posted - 2014.08.13 18:27:00 -
[1491] - Quote
Kagura Nikon wrote:
Not true at all on the battleship level.
Every battleship is now good (aside from the pest but this fix might change that) Join Bat Country today and defend the Glorious Socialist Dictatorship |
Starrakatt
Hunter Killers. Forsaken Asylum
75
|
Posted - 2014.08.13 20:07:00 -
[1492] - Quote
baltec1 wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Every battleship is now good (aside from the pest but this fix might change that) Yes, exept for the Tempest, now all BS have a role and are equals. Except for the Domi, who seems to be a bit more equal than the others. Basically suffers the same projection problem than the Ishtar. It's saving grace being that as a BS, it IS effin slow, thus easily catchable. |
Kaarous Aldurald
ROC Deep Space The ROC
8775
|
Posted - 2014.08.13 21:22:00 -
[1493] - Quote
James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent.
Hyperion, Abaddon, Tempest, Rohk.
They are each outclassed in any PvE endeavor by another battleship of their same race, and they are very much less useful in PvP in general than a host of other ships.
Yes, they each might have their own miniature niche, but realistically they do not see much play and that is not for no reason. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1548
|
Posted - 2014.08.13 22:25:00 -
[1494] - Quote
James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent.
There was one at the title of this thread and half the thread is about it. ANd a gameplay shoudl not be a niche that happens 5 times per year. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2014.08.13 23:26:00 -
[1495] - Quote
Kaarous Aldurald wrote:James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. Hyperion, Abaddon, Tempest, Rohk. They are each outclassed in any PvE endeavor by another battleship of their same race, and they are very much less useful in PvP in general than a host of other ships. Yes, they each might have their own miniature niche, but realistically they do not see much play and that is not for no reason.
hyperions are beasts at breaking gate small-medium camps and otherwise, generally brawly things. 1.5k-2k dps triple rep tank (boosters/links) with 1k dps from blasters, scram/web/mwd. If it catches you, things will end badly. Get a small gang of 2-3 of them, and theres a lot of damage potential there.
Abaddon, yea, i don't see much out of it anymore. Normally on gate camps shooting rainbow lasers or some ****. I've never flown, but heard its cap is utter crap.
tempest, other than the FI version, i don't fly it much, as mentioned already in this thread, it just feels so luckluster, can't get decent dps even with double damage orientated bonus. I'd consider a 10% dmg or RoF + tracking, would make an interesting artillery platform and make effective kiting possible. With the 10% dmg bonus, things could get ugly with 1400's, though you only have 6 turrets.. so maybe equivalent to tornado/mael in terms of alpha. I'd like to see more minmatar ships with legitmate artillery use in mind, we only have 2-3, which is muninn/jag and i guess nado, though its really squishy. So 2 realistically. Besides, 10% tracking/damage would be really useful for shield tanked, kiting autocannon fits as well.
Rohk i see used from time to time in pvp and pve (low level incursions). It seems to be the poor man's entry into incursions. In pvp normally fit with dual XLASB + blasters, another ship that can break gate camps, and used to be part of some fleet doctrines with rails.
|
Andromecin
Unsung Heroes Spaceship Samurai
1
|
Posted - 2014.08.14 00:35:00 -
[1496] - Quote
I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. |
Rowells
Unknown Soldiers Fidelas Constans
1181
|
Posted - 2014.08.14 00:58:00 -
[1497] - Quote
Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. The problem with buffing everything except the issue ship is it becomes a whole new reason to rebalance everything above and below so that things are where they should be. It basically causes more problems than it originally started with. |
Andromecin
Unsung Heroes Spaceship Samurai
1
|
Posted - 2014.08.14 01:23:00 -
[1498] - Quote
Rowells wrote:Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. The problem with buffing everything except the issue ship is it becomes a whole new reason to rebalance everything above and below so that things are where they should be. It basically causes more problems than it originally started with.
I do understand that problem, but here is where the arguement seems to get diverted as to what they should be, a heavy assault cruiser by it's name is designed to maintain the perks of a cruiser class hull but still be able to compete in a larger battle in something higher than it's hull class. for this reason alone, given that the next size of hulls directly above cruiser are BC and BS, this vessel should have the damage potential and the tank to engage these classes, and it SHOULD be vastly superior in firepower and tank against smaller or less advanced hulls. nerfing the ship to balance it with other classes above and below the hulls size is simply negating it's purpose as it's class would suggest.
|
Tusker Crazinski
Missing Clones Syndicate The.Spanish.Inquisition
2
|
Posted - 2014.08.14 03:01:00 -
[1499] - Quote
Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game.
The issue is the way drones are.
They require no CPU or PG: all of which could become bigger tanks,
No slots: people complained about the hurricane being able to neut out a frig in one cycle, well the Ishtar can just fit a flight of, light drones plus neuts, plus a rack of small guns for frigate control
cap independent: nueting drones boats is generally irreverent, the weapons system and often the tank is free of cap and they'll just neut you much harder especially XLASB fits
Interchangeable flights: seriously imagine a gunboat with a full rack of small, med, and large guns plus a full rack of arty (sentries)
E-war resistant or impervious in small gangs. a damp or jam cycle will only save you if the drones have not be aggro'd, TDs obviously are not viable, and the aforementioned neuts are worthless
and they really don't care about range, whether you're 70 clicks away or a 70 meters they'll have no issues applying their damage.
and on top of all this the Ishtar can out damage every HAC with none of the drawbacks guns come with.
their only real drawback is drones can be shot.
|
Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.14 06:56:00 -
[1500] - Quote
Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, ...
In a nutshell - it can fly without a "support" wing. Other than some logi ofc.
I was in a isthar fleet few days back and had no problem killing interceptors with sentries trying to slow down our logis or anchor. Not to mention melting bombers that were few seconds too slow in warping out/cloaking and interdictors trying to bubble us.
To be honest it is getting a bit boring as whenever its a reasonably large engagement I'm told to bring an isthar or scimi. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 [50] .. 58 :: one page |
First page | Previous page | Next page | Last page |