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1. About the New Map... Here's What I'd Like To See - in Player Features and Ideas Discussion [original thread]
I heard they were integrating the new maps with Google maps and would also allow you to be rerouted automatically around heavily gate camped areas. Oh and there's also a street view option which lets you look out the side window of the craft you'r...
- by Thorado - at 2014.12.02 19:10:23
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2. Sensor overlay improvements - in Player Features and Ideas Discussion [original thread]
I like the new sensor overlay that shows items pertinent to ones interest. Is it possible to arrange it so that when the object on the overlay is double clicked the ship aligns to that point at maximum velocity. Better still the ship orientates ...
- by Thorado - at 2014.12.02 12:11:47
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3. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
How many ships can it hold?
- by Thorado - at 2014.12.02 11:28:47
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4. What would you like to see in a T3 Mining barge - in Player Features and Ideas Discussion [original thread]
T3 Mining barges? Am I hearing you right? T3 and mining in the same ship? Doubt it mate -1
- by Thorado - at 2014.12.02 11:18:49
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5. New little thing idea. - in Player Features and Ideas Discussion [original thread]
Hoo har No hard feelings. I certainly was stupid. Actually I was more greedy than stupid. I'm just looking out for those who are more stupid than me. Ive already moved on and taken the loss it's just Internet spaceship money after all. I actuall...
- by Thorado - at 2014.12.01 21:29:35
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6. New little thing idea. - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Here's a great little idea. Double check the numbers before you hit enter. We don't need more warnings to protect you from your own stupidity. As to Jita local. You know that vertical bar separating the chat pane from the ...
- by Thorado - at 2014.12.01 18:07:09
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7. Family - a new type of bonus - in Player Features and Ideas Discussion [original thread]
Hey Ho Don't know if this part has been suggested yet but TL:DR What is the bonus/nerf for packing in the mother in law? And will hers be the first pod to be ejected upon hull distruction? Also can you choose to have a regular wife if you have a...
- by Thorado - at 2014.12.01 18:00:24
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8. New little thing idea. - in Player Features and Ideas Discussion [original thread]
Here's a great little thing idea. As a safeguard against scammers when buy orders are created that are ridiculously overpriced can we not have the same warning appear prior to acceptance indicating the preposterous price your about to pay is x% ab...
- by Thorado - at 2014.12.01 17:48:49
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9. HIC module. Sentry Drone Controll Nullifier - in Player Features and Ideas Discussion [original thread]
A new proposal to combat sentry drone swarms. This module would need to be fitted to one of the HIC class and when operated would render control of sentry drones as inoperable. In order to counter this drones would need to be collected and the dro...
- by Thorado - at 2014.08.13 14:18:00
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10. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Micky Nox wrote: How about deployable that will prevent drones from being controlled (same as if you being inside pos shield) with like 30-50km radius. Call it Drone Interference Thingy. Would be really useful to counter supers (especially in l...
- by Thorado - at 2014.08.13 14:02:00
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11. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Dark Magni wrote: Why balance the Ishtar slowly and not just straight away? I read through the first 30 pages of this thread and all the areas that need to be considered have been intelligently highlighted, and actually repeated quite a few tim...
- by Thorado - at 2014.08.13 13:57:00
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12. Mobile Covert Jump Beacon - in Player Features and Ideas Discussion [original thread]
Well the main idea behind this mobile structure is that is a solo operating structure not requiring other ships to facilitate its use. That's the general idea really.
- by Thorado - at 2014.07.30 22:35:00
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13. Mobile Covert Jump Beacon - in Player Features and Ideas Discussion [original thread]
Ah yes well met. So wanted to throw the idea out there first to see if it would sink or swim. I'm thinking the structure should be of a resilient nature to dissuade people from destroying it and really the benefits of keeping the structure int...
- by Thorado - at 2014.07.30 19:31:00
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14. Mobile Covert Jump Beacon - in Player Features and Ideas Discussion [original thread]
Hey all, Not sure if this has been proposed already. How about a mobile structure that can be deployed in space allowing a solo jump in a ship equipped with a covert jump module. Thinking about it there would need to be two of these beacons dep...
- by Thorado - at 2014.07.30 12:37:00
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15. CCP Rise, what is next? - in Player Features and Ideas Discussion [original thread]
Make the Black Ops BS's real guerrilla warfare boats with specific bonuses to match.
- by Thorado - at 2014.06.23 13:40:00
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16. Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Great to see some interesting and diverse ideas on the BO rebalance. For me the point oaf stealth ship is to be able to get get in close to the target before launching the attack and if the attacking ships main weapon type is drone based this prov...
- by Thorado - at 2014.06.21 10:33:00
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17. Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
Hello fellow space boobs Unless I missed it somewhere else I the threads is/when will black ops ships be tweaked? I'm thinking primarily of the Sin and the way BO is used to employ Guerilla tactics. It seems the Sin can never drop its main weapon...
- by Thorado - at 2014.06.19 17:24:00
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18. Audio issues on iMac - in Macintosh [original thread]
Hi there I bought some lovely headphones recently to improve my gameplay. I launched the game as per normal and everything worked fine audio included. I plugged the headphones into the audio sockets on my iMac and suddenly the audio content slows...
- by Thorado - at 2014.06.16 10:59:00
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19. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Like the idea in principle Not seen anything on the usefulness of the hull repair modules. Are these likely to be fixed so as to be useful/effective and how about making them low slot modules as in the case of armour reppers. Similarly are there...
- by Thorado - at 2014.05.29 19:28:00
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20. Skill: Outpost Resource Acquisition - in Player Features and Ideas Discussion [original thread]
Interesting responses. I like the pony fart idea only if it could be a tradable commodity. The idea really was to encourage a different form of player aggression/combat/direct action if you would. So as far as outpost was concerned I was reall...
- by Thorado - at 2014.01.25 12:27:00
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