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CCP Rise
C C P C C P Alliance
4313

|
Posted - 2014.07.29 13:52:00 -
[1] - Quote
Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest? @ccp_rise |
|

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:02:00 -
[2] - Quote
8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Sith1s Spectre
Hard Knocks Inc.
1114
|
Posted - 2014.07.29 14:02:00 -
[3] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Will still be Ishtar/crow online everyday AU tz best tz
|

Greygal
Redemption Road Affirmative.
235
|
Posted - 2014.07.29 14:04:00 -
[4] - Quote
Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:04:00 -
[5] - Quote
i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Theophilas
Love Squad Pasta Syndicate
22
|
Posted - 2014.07.29 14:05:00 -
[6] - Quote
Harpy nerf? No? o-okay |

Rab See
Fool Mental Junket
93
|
Posted - 2014.07.29 14:05:00 -
[7] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
8/4/7 Tempest .... so an armour boat ... I can safely say this will be contentious. Terrible DPS, terrible range, and now a inability to get in range to apply terrible DPS. It was, and forever has been, crap. It seems it forever will be.
Ishtar: seriously? Its breathtakingly overpowered. The tracking and range will go down significantly, but it will still crap all over this Muninn for example.
|

Johnny Goldheart
Black Frog Logistics Red-Frog
20
|
Posted - 2014.07.29 14:06:00 -
[8] - Quote
Hi Rise. You've heard it before, but I'm gonna say it anyway. Remove sentry drones from Ishtar. With sentries, the Ishtar got both the DPS and the Range of a Batleship, which is somewhat out of order for a super speedy Cruiser hull. All other HACs got either range or DPS comparable to Battleships, but not both. It don't make sense.  |

TheButcherPete
Incompertus INC Fatal Ascension
449
|
Posted - 2014.07.29 14:08:00 -
[9] - Quote
Our Ishtar doctrine will probably just drop the scram (and stop pretending to be heavy tackle, it was **** anyway) and fit an Omnidirectional, making this little nerf completely useless.
GG. THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |

Retar Aveymone
GoonWaffe Goonswarm Federation
610
|
Posted - 2014.07.29 14:09:00 -
[10] - Quote
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
These changes do nothing to affect the issue with the Ishtar (it has battleship-level DPS weapons that can hit nearly anything with virtually no downside). You would have been better off not doing anything to the ishtar than essentially redoing the paint because at least doing nothing wouldn't be quite as insulting. |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
719
|
Posted - 2014.07.29 14:11:00 -
[11] - Quote
+50 hull again, is it?
I guess a few more months of waiting couldn't hurt.
edit: why is my armour/combat drone ishtar being nerfed? |

Arya Regnar
Darwins Right Hand
489
|
Posted - 2014.07.29 14:12:00 -
[12] - Quote
Do you even know how important the tracking bonus is on ishtar? It will still be used yes but this nerf puts it into line with other hacs.
You should nerf harpies.
EvE-Mail me if you need anything.
|

l0rd carlos
Friends Of Harassment The Camel Empire
975
|
Posted - 2014.07.29 14:13:00 -
[13] - Quote
I have hoped the Muninn would get a midslot more :( German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 14:14:00 -
[14] - Quote
I still don't think ships like the abaddon or hyperion are fieldable because of their "exceptional performance in a niche" its extremely underwhelming and I'd rather bring a battleship or equivalent that can fill that niche as well as do other things. I think the Abaddon and Hyperion's massive capacitor problems (especially the Abaddon) make them very difficult to use and apply. I find countless fits that must use heavy capacitor boosters because the abaddon and other similar ships simply cannot be viable at all without them |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:14:00 -
[15] - Quote
Retar Aveymone wrote:CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
These changes do nothing to affect the issue with the Ishtar (it has battleship-level DPS weapons that can hit nearly anything with virtually no downside). You would have been better off not doing anything to the ishtar than essentially redoing the paint because at least doing nothing wouldn't be quite as insulting.
perhaps reducing the drone damage bonus to 7.5% ??
also is the nerf too heavies aswell as sentries? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:16:00 -
[16] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
PS - how would you feel about an 8/4/7 Tempest?
I feel that while I would prefer to keep its flexibility in shield tanking since shield tempests are a thing, the more important thing to look at for it are its bonuses. It currently suffers the distinction as being the only "attack" battleship without any damage projection bonuses, and while it CAN be argued that projectiles have superior range and tracking and thus don't need said bonuses, it's a poor case to make compared to laser ships like the Apocalypse.
A tweak I would recommend that's been talked about would be to bring it up to a full 8 guns, and drop the firing rate bonus on it in favor of a tracking bonus. Not only would this give you a desirable alternate artillery platform to the tornado and maelstrom, it would cement its role as an "attack" battleship very nicely, as currently it remains the only shield attack battleship, except certain monsters spawned in the federation (We will not speak of the dominix in anything but hushed and fearful tones).
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level. |

Andrew Jester
Origin. Black Legion.
526
|
Posted - 2014.07.29 14:16:00 -
[17] - Quote
Pls more love for the Muninn I actually want to use mine :< If thuggin' was a category I'd win a Grammy |

Arya Regnar
Darwins Right Hand
489
|
Posted - 2014.07.29 14:17:00 -
[18] - Quote
Harvey James wrote: perhaps reducing the drone damage bonus to 7.5% ??
also is the nerf too heavies aswell as sentries?
Wow lets just go from overpowered to goddamn useless ok?
No, taking standard drone bonus down would make it useless.
EvE-Mail me if you need anything.
|

TinkerHell
Nocturnal Romance Cynosural Field Theory.
135
|
Posted - 2014.07.29 14:18:00 -
[19] - Quote
[14:17:58] Bob FromMarketing > fix mimir |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
720
|
Posted - 2014.07.29 14:18:00 -
[20] - Quote
Catherine Laartii wrote:CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
PS - how would you feel about an 8/4/7 Tempest? I feel that while I would prefer to keep its flexibility in shield tanking since shield tempests are a thing, the more important thing to look at for it are its bonuses. It currently suffers the distinction as being the only "attack" battleship gunship without any damage projection bonuses, and while it CAN be argued that projectiles have superior range and tracking and thus don't need said bonuses, it's a poor case to make compared to laser ships like the Apocalypse. A tweak I would recommend that's been talked about would be to bring it up to a full 8 guns, and drop the firing rate bonus on it in favor of a tracking bonus. Not only would this give you a desirable alternate artillery platform to the tornado and maelstrom, it would cement its role as an "attack" battleship very nicely, as currently it remains the only shield attack battleship, except certain monsters spawned in the federation (We will not speak of the dominix in anything but hushed and fearful tones). TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken. |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
4049
|
Posted - 2014.07.29 14:19:00 -
[21] - Quote
Greygal wrote:Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG
Hyperion's release date is September 23, 2014, so after the AT.
|

BadAssMcKill
ElitistOps
809
|
Posted - 2014.07.29 14:20:00 -
[22] - Quote
Give the Muninn +1 mid -1 low tia in advance
And no keep the tempest as is . |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:21:00 -
[23] - Quote
Vlad Vladimir Vladinovsky wrote:I still don't think ships like the abaddon or hyperion are fieldable because of their "exceptional performance in a niche" its extremely underwhelming and I'd rather bring a battleship or equivalent that can fill that niche as well as do other things. I think the Abaddon and Hyperion's massive capacitor problems (especially the Abaddon) make them very difficult to use and apply. I find countless fits that must use heavy capacitor boosters because the abaddon and other similar ships simply cannot be viable at all without them.
Because of this I feel that why should I ever bring an abaddon when any other battleship fills the role far better? Yes the abaddon has its massive tank and such but its not very good at anything else because of mobility, cap problems I just don't think its applicable as anything other than a brick, a heavy nearly unthrowable brick. Why bring an abaddon when I can field other battleships that have just as good tank and better DPS applications (or role applications for that matter) because they don't have capacitor problems!
bump abby's cap up to or past the hyperion's, give it the best regen out of the bunch next to the apoc...and drop a mid for a low on it. The heavy armor tank is central to what the ship is, and I'll be damned before the Gallente beat out the Amarr on lowslot utility and tanking.  |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 14:21:00 -
[24] - Quote
TrouserDeagle wrote: I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken.
I disagree, I think the abilities of artillery is favorable because of its extremely high alpha and extreme range compared to say railguns.
Yes Railguns and Beams might fire faster but the DPS is about the same I find, the huge alpha is the attraction to artillery. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
720
|
Posted - 2014.07.29 14:23:00 -
[25] - Quote
Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote: I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken.
I disagree, I think the abilities of artillery is favorable because of its extremely high alpha and extreme range compared to say railguns. Yes Railguns and Beams might fire faster but the DPS is about the same I find, the huge alpha is the attraction to artillery.
but they don't have extreme range. |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:23:00 -
[26] - Quote
BadAssMcKill wrote:Give the Muninn +1 mid -1 low tia in advance
And no keep the tempest as is Maybe drop a high for a mid? Tempest NEEDS tracking bonus, but yeah; keep the slot layout like it is. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
720
|
Posted - 2014.07.29 14:24:00 -
[27] - Quote
BadAssMcKill wrote:Give the Muninn +1 mid -1 low tia in advance
And no keep the tempest as is
I think it's supposed to be able to do armour. |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 14:24:00 -
[28] - Quote
Catherine Laartii wrote:Vlad Vladimir Vladinovsky wrote:I still don't think ships like the abaddon or hyperion are fieldable because of their "exceptional performance in a niche" its extremely underwhelming and I'd rather bring a battleship or equivalent that can fill that niche as well as do other things. I think the Abaddon and Hyperion's massive capacitor problems (especially the Abaddon) make them very difficult to use and apply. I find countless fits that must use heavy capacitor boosters because the abaddon and other similar ships simply cannot be viable at all without them.
Because of this I feel that why should I ever bring an abaddon when any other battleship fills the role far better? Yes the abaddon has its massive tank and such but its not very good at anything else because of mobility, cap problems I just don't think its applicable as anything other than a brick, a heavy nearly unthrowable brick. Why bring an abaddon when I can field other battleships that have just as good tank and better DPS applications (or role applications for that matter) because they don't have capacitor problems! bump abby's cap up to or past the hyperion's, give it the best regen out of the bunch next to the apoc...and drop a mid for a low on it. The heavy armor tank is central to what the ship is, and I'll be damned before the Gallente beat out the Amarr on lowslot utility and tanking. 
Its funny because the Apoc has a shorter targetting distance than the Abaddon despite the Apoc getting a range and tracking bonus, the entire purpose of a sniping ship
I think the abaddon's cap problems also heavily stems into Laser Capacitor usage which makes most amarr ships have terrible cap problems. For a race that uses lasers with capacitor as ammo you'd think they would have developed technology to help alleviate this issue. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:25:00 -
[29] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
I would send you a bottle of wine just for the fact hat you are trying to get the tempest out of the hole it is stuck now. I would not be against 8/4/7. But how about 7/5/7 ? Is not as the tempest is the standard NOS battleship anymore. That work is always better done by the drone boats.
Also on the HACS, Think a bit about the Zealot please. Currently it is in a bad spot. The navy omen and the other amarr HAC ( got a blank and cannot remember the name) leave it without role. The nomen is better as a mobile long range shooter and the other as a brawler. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:25:00 -
[30] - Quote
i don't really get the muninn +20m/s change ... the rupture only has 210m/s .. its a sniper so why should it have som much speed ??? especially when you only want too give the eagle 190m/s .. the eagle with good speed and drones could be a good blaster boat .. a munnin will always be a arty boat.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 14:25:00 -
[31] - Quote
TrouserDeagle wrote:Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote: I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken.
I disagree, I think the abilities of artillery is favorable because of its extremely high alpha and extreme range compared to say railguns. Yes Railguns and Beams might fire faster but the DPS is about the same I find, the huge alpha is the attraction to artillery. but they don't have extreme range. Correct me if I'm wrong but I'm pretty sure artillery can reach farther than rails can they just have less tracking to balance |

Requiescat
Truly Outrageous. Black Rise Police Department
194
|
Posted - 2014.07.29 14:27:00 -
[32] - Quote
CCP Rise wrote:PS - how would you feel about an 8/4/7 Tempest?
would you kindly stop ruining solo battleship slot layouts please?
hands off my nanopest. hi i'm requiescat, and i'm your best friendGÖÑ |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
720
|
Posted - 2014.07.29 14:27:00 -
[33] - Quote
Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote:Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote: I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken.
I disagree, I think the abilities of artillery is favorable because of its extremely high alpha and extreme range compared to say railguns. Yes Railguns and Beams might fire faster but the DPS is about the same I find, the huge alpha is the attraction to artillery. but they don't have extreme range. Correct me if I'm wrong but I'm pretty sure artillery can reach farther than rails can they just have less tracking to balance
nope. they have no range, no tracking and no dps. it's all in the volley damage, and the no-cap and damage types thing. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:28:00 -
[34] - Quote
The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Musashibou Benkei
Combined Imperial Fleet Black Legion.
37
|
Posted - 2014.07.29 14:28:00 -
[35] - Quote
Tempest is fine as it is now with its versatility in choice of either shield or armor fitting. If you're going to take a slot and put it into the lows, take it from high instead of mid.
As many people have stated, the problem with ishtars is their ability to use sentries and be insanely mobile as well. Outside of using bombs in null, low sec fights have no "good" way of taking away their dps unless you want to sacrifice a smarty battleship to the pvp Gods each time.
On a side note, you guys at CCP need to not just "tweak the current" but also keep adding new things. The last thing you actually added to the game was a single t2 mining frigate and nothing else (I'm not counting the mordus ships because I don't consider them "line ships"). It's just a circling of encouraging/forcing people to train skills they didn't have to train before or further eyecandy.
Where is the t2 smartbombing ship? Where is the mobile cyno jamming ship? Where is the sub-cap mini-triage ship? I'm not saying these ideas are good or anything but goddamn; these latest patches are seriously lacking in actual new content. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
720
|
Posted - 2014.07.29 14:28:00 -
[36] - Quote
Requiescat wrote:solo battleship
please, rise and fozzie are delusional enough already |

Gizznitt Malikite
Agony Unleashed Agony Empire
4049
|
Posted - 2014.07.29 14:28:00 -
[37] - Quote
The Ishtar currently has
Quote:Gallente Cruiser bonuses (per skill level): 7.5% bonus to Heavy Drone max velocity and tracking speed 10% bonus to Drone hitpoints and damage
Heavy Assault Cruisers bonuses (per skill level): 5000m bonus to Drone operation range 7.5% bonus to Sentry Drone optimal range and tracking speed
Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
Would the 7.5% bonus to Heavy drone max velocity and tracking also be nerfed to 5%? or Are we ONLY changing the Sentry Drone Optimal Range and Tracking Speed HAC bonus?
I think this is a good start, but it will still be extremely powerful. |

Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.07.29 14:28:00 -
[38] - Quote
CCP Rise wrote:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Just reduce the cap regen on the ishtar by 20%.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:30:00 -
[39] - Quote
Requiescat wrote:CCP Rise wrote:PS - how would you feel about an 8/4/7 Tempest? would you kindly stop ruining solo battleship slot layouts please? hands off my nanopest.
Whatever you can do with the current tempest you can do better with the typhoon (specially the nano niche) . The tempest, havign 2 bonuses for guns directly should be able to do more damage and that a 7th low slot would help into. But I woudl stil prefer to keep current layout and make the DAMAGE bonus to 7.5% per level
12.5% more damage would not break ANYTHING and would make it competitive. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 14:30:00 -
[40] - Quote
TrouserDeagle wrote:Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote:Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote: I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken.
I disagree, I think the abilities of artillery is favorable because of its extremely high alpha and extreme range compared to say railguns. Yes Railguns and Beams might fire faster but the DPS is about the same I find, the huge alpha is the attraction to artillery. but they don't have extreme range. Correct me if I'm wrong but I'm pretty sure artillery can reach farther than rails can they just have less tracking to balance nope. they have no range, no tracking and no dps. it's all in the volley damage, and the no-cap and damage types thing. Yea you're right, just looking at pyfa shows the artillery trades some optimal range for fall off and the rails have more optimal but less fall off, leading to about the same overall range |
|

colera deldios
187
|
Posted - 2014.07.29 14:31:00 -
[41] - Quote
A 10 ms and 2.5% bonus reduction to drones won't really do anything that impressive. Like most people pointed that will still be more than enough to hit for about the same DPS as they do now.
If you wan't to do a proper nerf that will keep Ishtar viable but bring it down to be somewhat inline with then simply remove 1 low slot or do a reduction in power grid so that you cannot fit 2x 1600 II Plate + resist mods. You get unreasonable raw HP in armor combined with high resists of HAC and then you also get extra low slots to fit in a DCU + active hardners to plug in pretty much every dps hole.
- 1 Low slot - 5% Power Grid |

Arkon Olacar
Imperial Guardians Spaceship Samurai
370
|
Posted - 2014.07.29 14:33:00 -
[42] - Quote
CCP Rise wrote: Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
You've tickled the ishtar when you should be taking a hammer to the damn thing. Warping to zero |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:33:00 -
[43] - Quote
Harvey James wrote:i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
You nuts? The vagabond is already MUCH slower than it used to be. It was suposed to be the fastest cruiser in game. Hacs are about SPECIALIZATION. It SHOUdl be as quick as the stabber because it is an ENHANCED STTABBER!!!
Vagabonds are already barely used on mobility based warfare. On other hand you want the caldari sniper to go faster? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Guth'Alak
EVE University Ivy League
17
|
Posted - 2014.07.29 14:34:00 -
[44] - Quote
CCP Rise wrote: Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Of course you had to nerf them 1 week after i trained into them!  |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:35:00 -
[45] - Quote
Vlad Vladimir Vladinovsky wrote: Yea you're right, just looking at pyfa shows the artillery trades some optimal range for fall off and the rails have more optimal but less fall off, leading to about the same overall range
Nope. rails ahve far more effective range. 100km range and 20 falloff is SEVERAL times better than 20 range and 100 falloff. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
720
|
Posted - 2014.07.29 14:35:00 -
[46] - Quote
Guth'Alak wrote:CCP Rise wrote: Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Of course you had to nerf them 1 week after i trained into them! 
a tiny nerf like this confirms that there won't be a real nerf for a long time or possibly ever. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
729
|
Posted - 2014.07.29 14:36:00 -
[47] - Quote
A question -- have you considered simply removing sentry drones from the list of drones to which the Ishtar confers a bonus? With the drone skill revamp done recently, it ought to be fairly straightforward from a technical perspective (unless, of course, I'm missing something.) Sentries are largely what make the Ishtar so strong, and it's not like the sentry drone would fall completely out of favor after being excised from the Ishtar. Doing this would provide a reason to fly a Dominix again. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:36:00 -
[48] - Quote
Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well.
7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage
maybe switch its mass with phoon and then buff its speed and agility Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
875
|
Posted - 2014.07.29 14:36:00 -
[49] - Quote
Ishtar role bonus: 20% reduction in bandwidth for heavy drones Ishtar bandwidth reduced from 125 to 100 |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 14:38:00 -
[50] - Quote
Querns wrote:A question -- have you considered simply removing sentry drones from the list of drones to which the Ishtar confers a bonus? With the drone skill revamp done recently, it ought to be fairly straightforward from a technical perspective (unless, of course, I'm missing something.) Sentries are largely what make the Ishtar so strong, and it's not like the sentry drone would fall completely out of favor after being excised from the Ishtar. Doing this would provide a reason to fly a Dominix again. I think it would be no different than any other drone boat for that matter, why bring an ishtar without sentries when you can just field 2 VNI's for the same price seeing as the VNI is the closest drone boat competitor to the ishtar |
|

Diivil
Magellanic Itg Goonswarm Federation
273
|
Posted - 2014.07.29 14:38:00 -
[51] - Quote
Not big enough nerf to stop everyone from flying Ishtars so essentially nothing changes. Take a drone away from them or do something else that actually matters. |

Rek Seven
Probe Patrol Ixtab.
1632
|
Posted - 2014.07.29 14:38:00 -
[52] - Quote
Regarding the Ishtar, sentry drones are the problem, not the ship. Increase the signature radius or completely change their mechanics by having them stay within 5km of the ship and not be an independent stationary turret, which is unbalanced when compared to how every other weapon system works!
What's going to happen when this change makes no difference whatsoever? Are you going to remove the tracking speed bonus completely? +1 |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:42:00 -
[53] - Quote
Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility
7.5% ROF is TOO powerful. It increases much faster than damage.
7-5-7 5% rof 7.5% damage would be my GOLDEN attack bs. Youc an even reduce the drone bandwidth to 25... It woudl be a mobile ship focused on GUNS. I "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Loraine Gess
Confedeferate Union of Tax Legalists
449
|
Posted - 2014.07.29 14:43:00 -
[54] - Quote
Please do not nerf the tempest in this way. Its versatility is very good with 5 mid slots and 6 low slots means I can throw on everything I need without even the eighth slot. If you give it an eighth low it's just going to be a brick typhoon with guns. |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:43:00 -
[55] - Quote
Gizznitt Malikite wrote:Greygal wrote:Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG Hyperion's release date is September 23, 2014, so after the AT.
thats the oceanus release date ... august 26th is Hyperion
http://community.eveonline.com/news/dev-blogs/ccp-seagull-becomes-executive-producer-for-eve-online/ Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
62
|
Posted - 2014.07.29 14:43:00 -
[56] - Quote
The discussion I am having in a chat channel suggest that tweaking the Sentries is not enough of a change.
The proposal they are putting forward is this
Ishtar to have the sentry bonus removed entirely and replaced with a bonus to medium drone tracking and speed. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:44:00 -
[57] - Quote
NEONOVUS wrote:Ishtar role bonus: 20% reduction in bandwidth for heavy drones Ishtar bandwidth reduced from 125 to 100
then what you do with the other 2 bonuses? Incomplete solutions are not helpfull. Ishtar already uses only 2 of its bonuses at same time.
The problem of the ishtar if no one can see is too many mids. Make shield tanking ishtars with 3 damage mods too easy. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
720
|
Posted - 2014.07.29 14:44:00 -
[58] - Quote
Rek Seven wrote:Regarding the Ishtar, sentry drones are the problem, not the ship. Increase the signature radius or completely change their mechanics by having them stay within 5km of the ship and not be an independent stationary turret, which is unbalanced when compared to how every other weapon system works!
What's going to happen when this change makes no difference whatsoever? Are you going to remove the tracking speed bonus completely?
they need to distinguish between different ishtar fits. brawly armour ones are not broken or OP or ever used, and yet they are getting a speed nerf because of the abusive kitey ones. |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:44:00 -
[59] - Quote
Kagura Nikon wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility 7.5% ROF is TOO powerful. It increases much faster than damage. 7-5-7 5% rof 7.5% damage would be my GOLDEN attack bs. Youc an even reduce the drone bandwidth to 25... It woudl be a mobile ship focused on GUNS. I
well 50mb ... medium drones offer better damage application than heavies anyway Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:45:00 -
[60] - Quote
Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility
Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:45:00 -
[61] - Quote
Loraine Gess wrote:Please do not nerf the tempest in this way. Its versatility is very good with 5 mid slots and 6 low slots means I can throw on everything I need without even the eighth slot. If you give it an eighth low it's just going to be a brick typhoon with guns.
It would not be a nerf. Would be a massive BUFF. The typhoon can outperform the temepst on ANYTHING right now. Only an insane person would use a tempest. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Capqu
Love Squad Pasta Syndicate
556
|
Posted - 2014.07.29 14:45:00 -
[62] - Quote
Ishtar - 14
rise and fozzie at it again
great work keep it up a+ subscribed
lol https://www.youtube.com/watch?v=yNpMiT5qpyI |

Aryndel Vyst
GoonWaffe Goonswarm Federation
753
|
Posted - 2014.07.29 14:46:00 -
[63] - Quote
Dear mongoloid mouth breathers responsible for "game decisions",
Sentry drones are the problem, not the ishtars. I hope this helps in your decision making process.
With love,
Aryndel Vyst GoonWaffe Goonswarm Federation Director, Player Relations 4th Toonie Squadron, o7m8 Division |

Capqu
Love Squad Pasta Syndicate
556
|
Posted - 2014.07.29 14:47:00 -
[64] - Quote
Aryndel Vyst wrote:Dear mongoloid mouth breathers responsible for "game decisions",
Sentry drones are the problem, not the ishtars. I hope this helps in your decision making process.
With love,
Aryndel Vyst GoonWaffe Goonswarm Federation Director, Player Relations 4th Toonie Squadron, o7m8 Division
ishtars use sentry drones buddy
capqu pasta syndicate ceo rise's #1 fan rapid light missile enthusiast dictated not read https://www.youtube.com/watch?v=yNpMiT5qpyI |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:47:00 -
[65] - Quote
Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it.
8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Phoenix Jones
Isogen 5
520
|
Posted - 2014.07.29 14:48:00 -
[66] - Quote
The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
Yaay!!!! |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:50:00 -
[67] - Quote
its pointless too remove sentries from the ishtar ... there are other ships that can use sentries like the vexor navy issue .. they just changed the gila too reduce overlap and now you want the ishtar too become another gila ??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Aareya
Freelance Economics Astrological resources Tactical Narcotics Team
21
|
Posted - 2014.07.29 14:50:00 -
[68] - Quote
I know it's easier to tweak numbers than consider a role change. However, have you thought about moving the Ishtar to be closer inline with other HAC's. Most HAC's use medium weapon systems with bonuses that allow them to punch above their weight class. Ishtar differs in that its bonuses are SOLELY for BS sized weapons (heavy drones and sentries).
A way to bring the ishtar more inline with the theory you use with the other HAC's.
1. Remove sentry bonuses 2. Apply heavy drone bonuses to medium drones.
Current Bonuses Heavy: Speed + tracking + dps + hp Sentry: Range + Tracking
Suggested Bonuses Medium/Heavy: Speed + tracking + dps + hp Twitter:-á-á @AareyaEVE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
722
|
Posted - 2014.07.29 14:50:00 -
[69] - Quote
Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
stupid, just give them 50 bandwidth and x% medium drone damage bonus. like gila drone dps, but over 5 drones instead of 2. |

Dr Cedric
Independent Miners Corporation Care Factor
61
|
Posted - 2014.07.29 14:50:00 -
[70] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
One more reason to Love the Eagle #lovemyeagle
Also, very thankful for a new Dev-Thread... I've been reading "sov changes... blah blah" too much lately. Bout time I saw a Blue Arrow under the pic!!!
Cedric
|
|

Capqu
Love Squad Pasta Syndicate
556
|
Posted - 2014.07.29 14:50:00 -
[71] - Quote
Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope
there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms https://www.youtube.com/watch?v=yNpMiT5qpyI |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:52:00 -
[72] - Quote
Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
And what would be the bonuses for the ishtar? Then you need to find new bonuses to replace the sentry ones.. The ishtar is a ship very hard to balance.
At the end.. the final solution for this and the correlated problem would be to nerf ALL sentry drones tracking by some 30%. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:52:00 -
[73] - Quote
Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms
arties already have far too much alpha and should really be changed too a better balanced profile... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Theophilas
Love Squad Pasta Syndicate
23
|
Posted - 2014.07.29 14:52:00 -
[74] - Quote
nerf sentries?
no?
o-okay. |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:54:00 -
[75] - Quote
Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. 8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout
That's why they have the 7/5/7 slot layout on the Typhoon; it's supposed to be the utility/jack of all trades BS, while the Tempest is "a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness." It's supposed to focus on projectile specialization, which means having the 8 gun setup with a damage and tracking bonus makes it excel at fielding arty and autos alike, doesn't step on the toes of its other siblings, the tornado and maelstrom. The fleet issue counterparts should retain more utlity since that's the theme that they have going for them. |

Aareya
Freelance Economics Astrological resources Tactical Narcotics Team
21
|
Posted - 2014.07.29 14:54:00 -
[76] - Quote
Kagura Nikon wrote:Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
And what would be the bonuses for the ishtar? Then you need to find new bonuses to replace the sentry ones.. The ishtar is a ship very hard to balance. At the end.. the final solution for this and the correlated problem would be to nerf ALL sentry drones tracking by some 30%.
See my above post on suggested bonuses. https://forums.eveonline.com/default.aspx?g=posts&m=4855340#post4855340 Twitter:-á-á @AareyaEVE |

BadAssMcKill
ElitistOps
809
|
Posted - 2014.07.29 14:55:00 -
[77] - Quote
PPS
When are you fixing BCs Rise? Or are thoe all fine and dandy now . |

Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:55:00 -
[78] - Quote
Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. 8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout
That's why they have the 7/5/7 slot layout on the Typhoon; it's supposed to be the utility/jack of all trades BS, while the Tempest is "a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness."
It's supposed to focus on projectile specialization, which means having the 8 gun setup with a damage and tracking bonus makes it excel at fielding arty and autos alike, and doesn't step on the toes of its other siblings, the tornado and maelstrom. The fleet issue counterparts should retain more utlity since that's the theme that they have going for them. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:56:00 -
[79] - Quote
Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile...
Nope. They were uesles before that was changed. They are already the LOWEST tracking and LOWEST effective range and LOWEST dps of all long range weaponry.
They add flavor. It was a massive unanimous support when arties got their alpha strike back, a change that took the comunity YEARs and a thread of 320 pages to get it. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 14:56:00 -
[80] - Quote
Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile... They fire extremely slow, their alpha is canceled out by the fact they fire once every 10 seconds
their DPS is worse than Rails, have less tracking and have about the same range |
|

Capqu
Love Squad Pasta Syndicate
568
|
Posted - 2014.07.29 14:56:00 -
[81] - Quote
rise i'd appreciate it if you just gave ishtars the rapid light missile treatment
if you know what i mean ;) ;) ;) https://www.youtube.com/watch?v=yNpMiT5qpyI |

Dr Cedric
Independent Miners Corporation Care Factor
61
|
Posted - 2014.07.29 14:56:00 -
[82] - Quote
TrouserDeagle wrote:Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
stupid, just give them 50 bandwidth and x% medium drone damage bonus. like gila drone dps, but over 5 drones instead of 2.
You're forgetting that there are a Handful of non-Ishtar ships out there that have exactly 100 Mbit bandwidth that could see this as a stealth buff, not to mention the folks that fly w/ 75Mbit bandwidth that could run a 3+2 heavy/medium setup.
Also, there are a few frigs/destros out there (tristan, algos, Dragoon) that would now be able to field a Heavy. I'm betting that's not in the design process. Cedric
|

Capqu
Love Squad Pasta Syndicate
568
|
Posted - 2014.07.29 14:57:00 -
[83] - Quote
i mean make them useless
maybe i should have just said heavy missiles ehEHEHhe
 https://www.youtube.com/watch?v=yNpMiT5qpyI |

Ayallah
SniggWaffe WAFFLES.
278
|
Posted - 2014.07.29 14:57:00 -
[84] - Quote
This may seem crazy but I feel like the biggest problem to battleships is their warp speed, add in your align time and a BS is a easy easy target to catch and kill. solo you get caught, small gang you get caught (though less maybe with low sec titans semi popular), big blobs get caught by bubbles easily by dictors that don't get aggression from bubbling.
I think in tank, damage dealing, variety, battleships are in a good place but If battleships are slow and can't hit frigates, how are they going to perform in interceptors online? This makes the Domi, in having the ability to project damage to frigates and cruisers with drones the one that survived the nerf well. Warp speed is a great way to do it, letting a BS keep up with the dessy's that are supposed to keep frigs off it and make it less terrible to fly.
Airicraft carriers are the fastest ships in the carrier battle group and buffing warp speed would do a lot to make battleships much more fun to fly again.
IMO -áFear The Tribes |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1445
|
Posted - 2014.07.29 14:58:00 -
[85] - Quote
Catherine Laartii wrote:Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. 8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout That's why they have the 7/5/7 slot layout on the Typhoon; it's supposed to be the utility/jack of all trades BS, while the Tempest is "a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness." It's supposed to focus on projectile specialization, which means having the 8 gun setup with a damage and tracking bonus makes it excel at fielding arty and autos alike, and doesn't step on the toes of its other siblings, the tornado and maelstrom. The fleet issue counterparts should retain more utlity since that's the theme that they have going for them.
Your proposal just make it redundant to the maelstrom .
7/5/7 on tempest would keep both usage happy. AND if you change the damage bonus to 7.5% damage , then It can Be an arti boat on par with the maelstrom but with less EHP but more agility. AND still work as a clsoe range AC boat with tacklign capability and a neut. Even the current slot layout with a damage bonus changed to 7.5% per level would already help a LOT.
What woudl be more specialized on projectiles than a ship with 5% rof AND 7.5% damage per level?
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1445
|
Posted - 2014.07.29 14:59:00 -
[86] - Quote
Capqu wrote:rise i'd appreciate it if you just gave ishtars the rapid light missile treatment
if you know what i mean ;) ;) ;)
You can deploy drones and they fire with 40% increased Rof for 20 secodns then explode? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
63
|
Posted - 2014.07.29 14:59:00 -
[87] - Quote
Vlad Vladimir Vladinovsky wrote:Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile... They fire extremely slow, their alpha is canceled out by the fact they fire once every 10 seconds their DPS is worse than Rails, have less tracking and have about the same range
Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly |

Capqu
Love Squad Pasta Syndicate
568
|
Posted - 2014.07.29 15:01:00 -
[88] - Quote
Kagura Nikon wrote:Capqu wrote:rise i'd appreciate it if you just gave ishtars the rapid light missile treatment
if you know what i mean ;) ;) ;) You can deploy drones and they fire with 40% increased Rof for 20 secodns then explode?
no you can fly an ishtar for 2 days a week and then you have to reload for the next 5 https://www.youtube.com/watch?v=yNpMiT5qpyI |

Ayallah
SniggWaffe WAFFLES.
278
|
Posted - 2014.07.29 15:02:00 -
[89] - Quote
CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
-áFear The Tribes |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 15:02:00 -
[90] - Quote
Fredric Wolf wrote: Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
Then you're bringing them in to be redundant to rail guns and beams which defeats the purpose of alpha artillery |
|
|

CCP Rise
C C P C C P Alliance
4316

|
Posted - 2014.07.29 15:03:00 -
[91] - Quote
It's worth making these threads just to get to talk with you Capqu.
Back with real responses after next meeting. @ccp_rise |
|

afkboss
Imperial Academy Amarr Empire
24
|
Posted - 2014.07.29 15:04:00 -
[92] - Quote
Can you please look at the sacrilege, it has a resists bonus but 2 less low slots than the zealot. I want to fly this ship more but i just look at it and sigh. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
722
|
Posted - 2014.07.29 15:04:00 -
[93] - Quote
Dr Cedric wrote:TrouserDeagle wrote:Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
stupid, just give them 50 bandwidth and x% medium drone damage bonus. like gila drone dps, but over 5 drones instead of 2. You're forgetting that there are a Handful of non-Ishtar ships out there that have exactly 100 Mbit bandwidth that could see this as a stealth buff, not to mention the folks that fly w/ 75Mbit bandwidth that could run a 3+2 heavy/medium setup. Also, there are a few frigs/destros out there (tristan, algos, Dragoon) that would now be able to field a Heavy. I'm betting that's not in the design process.
you shouldn't want to be using mixed-size drone groups, they're a horrible necessity. I'm not saying anything about dragoons or whatever. I'm saying cruisers and BCs with drone damage bonuses should have 50 bandwidth and appropriate drone damage.
for algos I'd probably drop it to 25 and up the damage bonus slightly to compensate. having to 'option' to fit extremely slow, no-tracking drones in my no-dronebay destroyer is something I've only exercised once, and immediately regretted because it's stupid. |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
9
|
Posted - 2014.07.29 15:05:00 -
[94] - Quote
8/4/7 - LOL!
Rise... dude... You know what you could do to stop the nerf "isthar and sentries" thingy... Give us back the pre-nerf tracking enhancers and buff tracking computers ... there ... now its not just sentry and missile boats that can kite ... Eh ... look fixed your Tempest too!
Point is Auto cannons after the tracking nerf just suck, blasters compensate a bit with the much higher dps.
Isthar does bettween 700-800 dps at 50-60 km (not going even to talk about geckos) ... only the HAC with similar damage is the deimos or that "chicken looking" caldary ship that i can't remember the name, the and the range is not even comparable... i would risk to say nerf the dps or bring other inline with that.
|

Phoenix Jones
Isogen 5
520
|
Posted - 2014.07.29 15:05:00 -
[95] - Quote
Kagura Nikon wrote:Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
And what would be the bonuses for the ishtar? Then you need to find new bonuses to replace the sentry ones.. The ishtar is a ship very hard to balance. At the end.. the final solution for this and the correlated problem would be to nerf ALL sentry drones tracking by some 30%.
What of the bonuses on the Ishtar if such a change happens, you change them.
It's more than just tracking on sentries. They should have never been deployable on a cruiser platform. Nerf the quantity (from 5 to 4). That is a drop of 20% of its damage, but it keeps its projection and range. You can still do the stupid stuff ishtars can currently do, especially if in gangs of 40 to 50. Yaay!!!! |

El Space Mariachi
Love Squad Pasta Syndicate
103
|
Posted - 2014.07.29 15:05:00 -
[96] - Quote
can you fix heavy missiles and hams rise
thanks :-) . |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1452
|
Posted - 2014.07.29 15:06:00 -
[97] - Quote
Fredric Wolf wrote:Vlad Vladimir Vladinovsky wrote:Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile... They fire extremely slow, their alpha is canceled out by the fact they fire once every 10 seconds their DPS is worse than Rails, have less tracking and have about the same range Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
it would make them completely worthless.
Why someone undocks from Jita 4-4 without a buffer tank is REALLY beyond me. Nerfign a weapon system woudl NOT solve this non issue,. The gankers woudl jsut add yet another tornado.
And the arties would lose their role in warfare.
So stop this shortsighted thinking. Arties are the most flavored weapon system in game. They are great. Ships insta explodign on undocks already existed before the arties got alpha increased. Just back then it were a few more ships firing.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

MANDOZERTHEGREAT
ElitistOps Pandemic Legion
1
|
Posted - 2014.07.29 15:06:00 -
[98] - Quote
CCP Rise wrote:It's worth making these threads just to get to talk with you Capqu.
Back with real responses after next meeting.
rekt |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
249
|
Posted - 2014.07.29 15:07:00 -
[99] - Quote
@CCP Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
|

afkboss
Imperial Academy Amarr Empire
24
|
Posted - 2014.07.29 15:08:00 -
[100] - Quote
Also can we please get an ETA on a Rorqual pass? I came so close to refining it just before last patch but decided to put faith in you guys fixing it soon. |
|

Capqu
Love Squad Pasta Syndicate
570
|
Posted - 2014.07.29 15:09:00 -
[101] - Quote
CCP Rise wrote:It's worth making these threads just to get to talk with you Capqu.
Back with real responses after next meeting.
G¥ñ
someones gotta keep you cuties in check https://www.youtube.com/watch?v=yNpMiT5qpyI |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
63
|
Posted - 2014.07.29 15:09:00 -
[102] - Quote
Vlad Vladimir Vladinovsky wrote:Fredric Wolf wrote: Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
Then you're bringing them in to be redundant to rail guns and beams which defeats the purpose of alpha artillery
I am not saying reduce to lvls of rails or beams more in the line of 8k vollys, 12k is to high and is being abused is so many ways in this game. Yes some ships will still die to this but most ships that should not die to a single shot will no longer. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
733
|
Posted - 2014.07.29 15:10:00 -
[103] - Quote
Another potential compromise, if you're intent on leaving sentry bonuses on the Ishtar: split out the drone damage bonus. The bonuses would look something like this:
Ship bonus: 50.00% reduction in Microwarpdrive signature radius penalty 25km bonus to Drone operation range
Gallente Cruiser skill level: 7.50% bonus to Heavy Drone max velocity and tracking speed 10.00% bonus to Small, Medium, and Heavy Drone hitpoints and damage
Heavy Assault Cruisers skill level: 5.00% bonus to Sentry Drone hitpoints and damage 5.00% bonus to Sentry Drone optimal range and tracking speed
This would let you separately tune sentry damage against other drones, and move the sentry bonus to the Heavy Assault Cruisers skill, which is much more difficult to maximize. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Capqu
Love Squad Pasta Syndicate
570
|
Posted - 2014.07.29 15:11:00 -
[104] - Quote
TheMercenaryKing wrote:@CCP Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
the tank offsets the imbalance in dps https://www.youtube.com/watch?v=yNpMiT5qpyI |

TheButcherPete
Incompertus INC Fatal Ascension
451
|
Posted - 2014.07.29 15:12:00 -
[105] - Quote
I like how the Muninn is so irrelevant that people have barely mentioned it here. THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |

Nartel Vortok
Love Squad Pasta Syndicate
52
|
Posted - 2014.07.29 15:12:00 -
[106] - Quote
TheMercenaryKing wrote: Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
you know tier 3s are designed to be glass cannons right? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1452
|
Posted - 2014.07.29 15:13:00 -
[107] - Quote
Fredric Wolf wrote:Vlad Vladimir Vladinovsky wrote:Fredric Wolf wrote: Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
Then you're bringing them in to be redundant to rail guns and beams which defeats the purpose of alpha artillery I am not saying reduce to lvls of rails or beams more in the line of 8k vollys, 12k is to high and is being abused is so many ways in this game. Yes some ships will still die to this but most ships that should not die to a single shot will no longer.
They would still be completely worthless. That is how they were before they were buffer. EXACTLY THAT 8K alpha on maelstrom. And guess what NO ONE used any arties anywhere. They are NOT being abused. That is minmatar flavor. WAY less dps and WAY less tracking . Not to forget much ahrder to fit than rails.
Stop trying to make everything equal for god's sake. Then you need to nerf blasters DPS as well by 40% because it is too high. Then you also nerf missiles range by 40% because it is too high. Stop tryign to make everything the same.
Anyoen that have a serious problems with arties nowadays is completely cleeless of PVP . Theya re the most specialzied weapon system in game, uselles on everything else!
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1452
|
Posted - 2014.07.29 15:14:00 -
[108] - Quote
TheButcherPete wrote:I like how the Muninn is so irrelevant that people have barely mentioned it here.
because its theorethical niche does not exist in eve. Its alpha strike capability is not enough with 650 mm to kill anythign relevant. And 720mm ones are too fragile to fight anything relevant.
What muninn needs is a 10% increase in PG and CPU. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 15:17:00 -
[109] - Quote
Ishtar Online. Crow Online. A year ago it was Tengu Online. A bit further back Maelstrom, Drake and Rifter Online. Who cares? I can live with this Ishtar iteration. IT still keeps it as a viable Drone boat. If this is not the case anymore, I drop the Ishtar for a Tengu ... again. Such a change. And then people cry again about that the Tengu is OP because you can refit and resub it for cloak/nulli, which the Ishtar can't... This hypocrisy is very irritating, albeit entertaining at the same time.  |

Red Teufel
Phobia.
383
|
Posted - 2014.07.29 15:18:00 -
[110] - Quote
Ishtars are popular because of the old drone assist exploit FC's used in the past. So allot of people are using ishtars because of this. Nerfing them any more then what was already done is too much. Then you have the folks who have been destroyed by a small gang of ishtars complaining even though they brought kitchen sink fleet fitted for anoms to counter them. People are after the ishtar because it is the preferred ship due to its ability to deploy sentryGÇÖs and run around tricking the enemy to stay in the range of influence of the sentry guns. If you nerf the Ishtar the complaints will just move to the tengu or the demios. If you want to make a change try buffing web drones or nerfing sentry EHP. |
|

TheButcherPete
Incompertus INC Fatal Ascension
453
|
Posted - 2014.07.29 15:18:00 -
[111] - Quote
Kagura Nikon wrote:TheButcherPete wrote:I like how the Muninn is so irrelevant that people have barely mentioned it here. because its theorethical niche does not exist in eve. Its alpha strike capability is not enough with 650 mm to kill anythign relevant. And 720mm ones are too fragile to fight anything relevant. What muninn needs is a 10% increase in PG and CPU.
Well, the ones that don't get volleyed off the field at the start of the engagement can also instalock fit and pop hostile pods!
That's useful right? Right? THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |

Duckslayer
The Greater Goon Clockwork Pineapple
22
|
Posted - 2014.07.29 15:19:00 -
[112] - Quote
Battleships seem in an ok place right now? Jesus you must have never tried to run a MWD on a battleship then. Why is the cap use so massive in comparison to other classes |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
3
|
Posted - 2014.07.29 15:22:00 -
[113] - Quote
Duckslayer wrote:Battleships seem in an ok place right now? Jesus you must have never tried to run a MWD on a battleship then. Why is the cap use so massive in comparison to other classes gun boat battleships generally have really really bad capacitor problems to the point they must run heavy capacitor boosters with 800's or be useless within a minute or less
the abaddon is the perfect example of this, large lasers use an incredible amount of cap to fire, if you add anything to an abaddon that uses cap, tracking computers, active hardeners or anything it becomes extremely hard to fly, thats not even counting a microwarp drive, afterburner is always a bad choice on heavy ships like that |

Adrie Atticus
The Shadow Plague The Bastion
198
|
Posted - 2014.07.29 15:22:00 -
[114] - Quote
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed |

Kalicondoin
BIack Sun Cynosural Field Theory.
2
|
Posted - 2014.07.29 15:23:00 -
[115] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
|

Gizznitt Malikite
Agony Unleashed Agony Empire
4049
|
Posted - 2014.07.29 15:24:00 -
[116] - Quote
Gizznitt Malikite wrote:Greygal wrote:Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG Hyperion's release date is September 23, 2014, so after the AT.
According to the thread title, it says Hyperion. According to this and this, Hyperion's Release date is September 23rd. (which may be incorrect).
Accoding to CCP Fozzie's recent tweet, it will go live on Aug 26th, in the middle of the Tourney.
Is hyperion being moved up, is CCP Fozzie wrong, or can we please remove the "Hyperion" tag on this F&I post since it will be released PRIOR to Hyperion?
|

Duckslayer
The Greater Goon Clockwork Pineapple
22
|
Posted - 2014.07.29 15:26:00 -
[117] - Quote
Vlad Vladimir Vladinovsky wrote:Duckslayer wrote:Battleships seem in an ok place right now? Jesus you must have never tried to run a MWD on a battleship then. Why is the cap use so massive in comparison to other classes gun boat battleships generally have really really bad capacitor problems to the point they must run heavy capacitor boosters with 800's or be useless within a minute or less the abaddon is the perfect example of this, large lasers use an incredible amount of cap to fire, if you add anything to an abaddon that uses cap, tracking computers, active hardeners or anything it becomes extremely hard to fly, thats not even counting a microwarp drive, afterburner is always a bad choice on heavy ships like that and its not just the abaddon, the abaddon is just the worst offender, the hyperion and other cap hungry ships are the same but its funny because the Rohk doesn't have this problem really, the megathron and hyperion do.
Try running a standard Shield tempest with a cap booster, and its capless guns. Its absolute trash. Its supposed to be a faster, more agile kitey battleship.
Can we discuss the effects of the Tracking Enhancer nerf here too? Seriously. Projectiles + TE nerf (apparently to sort out the lol falloff on the mach and talos, instead of just nerfing the mach and talos) make most minnie ships poor for their class.
|

Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 15:29:00 -
[118] - Quote
Gizznitt Malikite wrote:Gizznitt Malikite wrote:Greygal wrote:Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG Hyperion's release date is September 23, 2014, so after the AT. According to the thread title, it says Hyperion. According to this and this, Hyperion's Release date is September 23rd. (which may be incorrect). Accoding to CCP Fozzie's recent tweet, it will go live on Aug 26th, in the middle of the Tourney. Is hyperion being moved up, is CCP Fozzie wrong, or can we please remove the "Hyperion" tag on this F&I post since it will be released PRIOR to Hyperion?
the 2 links you posted are old and out of date they moved up the dates 1 ... august 26th is the hyperion release date Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Aeril Malkyre
Knights of the Ouroboros
328
|
Posted - 2014.07.29 15:30:00 -
[119] - Quote
Ishtar: remove the sentry/heavy bonuses, replace with mediums.
That's why they're wrecking everything. My Vagabond isn't sporting Cruise Missiles or 1200mm artillery. Take the BS weapon systems away from the medium size HAC, suddenly it's back in it's own weight class, still punching above it with powerful medium weapons, T2 resists, the extra operation range, etc. The change being proposed might as well not happen. People will drop whatever utility they had in their mids and pop on an extra Omni. Nerf un-nerfed.
Tempest: Pull the high slot.
The current 8-5-6 is pretty versatile; stop trying to force her into an armor tank. Read your own flavor text Evelopedia wrote:The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. She's primarily an artillery boat. 'Long range bombardment' with artillery requires low slots for gyros and TEs. If you want the Tempest to come back into play, pull the extra hi and give it to the mids. Now you've got a 7-6-6 with room for either tank, she's still versatile with a utility hi, the option to mount missiles, and still built to hammer the hell out of targets. |

Mizhir
Mind Games. Suddenly Spaceships.
66290
|
Posted - 2014.07.29 15:33:00 -
[120] - Quote
I don't think the nerf will be sufficient for the Ishtar as a sentry ship. But if you nerf it too hard on other parameters it will just end up being useless. I would love to see ishtar being used more with other drones than sentries.
One suggestion would be to remove or nerf the drone control range bonus forcing people to give up more fitting for an extra drone range thingy to use it as longrange sentry boat.
Another thing could be to nerf the dronebay (50mbit would seem fair). Right now the ishtar can field 3 full flights of sentries or 2 flights with spares + utility drones, which makes it easy to get around what was supposed to be a weakness by using sentries. With a dronebay nerf people would have to think twice before abandoning drones and deploying new as they will have 1 less chance of doing this.
As for the tempest then I think a 8/4/7 layout will jsut make it all worse. You will remove the shield tempest from the eqation and armour tempest will lose utility and get slightly more dps in return. However it will not adress the problem that the tempest in practice only has 1 bonus thus lacking a bonus to help it apply it's already low dps. What I suggest is leave the slot layout as it is and then roll the damage bonus into one and give it a falloff or tracking bonus.
Right now it has 10 effecttive turrets with the 25% dmg increase and 25% RoF. With a 50% dmg increase it will have 9 effective turrets which is a bit low imo. With 37.5% RoF bonus it will end up at 9.6 effective turrets. One Man Crew - Collective solo pvp |
|

Ripard Teg
Stimulus Rote Kapelle
919
|
Posted - 2014.07.29 15:34:00 -
[121] - Quote
Do you feel like 10m/s is enough for the Eagle? Today, on MWD an Eagle is 150m/s slower than a heavily plated Deimos and 200+ m/s slower than the longer range Cerberus.
Even with this +10m/s, you are only giving Eagle pilots one viable fit and in doing so reducing player choice. aka Jester, who apparently was once entrusted to Wield The Banhammer to good effect. |

Azure Rayl
Hedion University Amarr Empire
24
|
Posted - 2014.07.29 15:35:00 -
[122] - Quote
No drone bay for the Zealot, its so underpowered its not funny :( and the ishtar is still op as hell, how can you not see this? |

Duckslayer
The Greater Goon Clockwork Pineapple
23
|
Posted - 2014.07.29 15:36:00 -
[123] - Quote
[img]http://i.imgur.com/5yUfi0k.png[/img]
Geddon seems totally balanced yo. |

Sister Bliss
Vanishing Point. The Initiative.
67
|
Posted - 2014.07.29 15:36:00 -
[124] - Quote
Red Teufel wrote:Ishtars are popular because of the old drone assist exploit FC's used in the past. So allot of people are using ishtars because of this. Nerfing them any more then what was already done is too much. Then you have the folks who have been destroyed by a small gang of ishtars complaining even though they brought kitchen sink fleet fitted for anoms to counter them. People are after the ishtar because it is the preferred ship due to its ability to deploy sentryGÇÖs and run around tricking the enemy to stay in the range of influence of the sentry guns. If you nerf the Ishtar the complaints will just move to the tengu or the demios. If you want to make a change try buffing web drones or nerfing sentry EHP.
Partially correct. Drone assist was a lot of the reason, however they are still very overpowered compared to their counterparts. Which other HAC does 670dps at 72k + 48k falloff? Or 752 dps at 41k + 18k falloff?
...while also having a decent tank and is capable of 1,500+ m/s?
I can't think of any...they are far too much into the realms of BS-level DPS and need addressing. The current plans do not go far enough however.
People are already complaining about the Tengu, not sure about the Deimos (really?), although Tengu's are not invincible by any means.
|

Rek Seven
Probe Patrol Ixtab.
1634
|
Posted - 2014.07.29 15:37:00 -
[125] - Quote
Mizhir wrote: One suggestion would be to remove or nerf the drone control range bonus forcing people to give up more fitting for an extra drone range thingy to use it as longrange sentry boat.
Good point. In addition, maybe fitting a drone damage mod should reduce your control range by 5km... +1 |
|

CCP Fozzie
C C P C C P Alliance
10804

|
Posted - 2014.07.29 15:38:00 -
[126] - Quote
Gizznitt Malikite wrote:Gizznitt Malikite wrote:Greygal wrote:Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG Hyperion's release date is September 23, 2014, so after the AT. According to the thread title, it says Hyperion. According to this and this, Hyperion's Release date is September 23rd. (which may be incorrect). Accoding to CCP Fozzie's recent tweet, it will go live on Aug 26th, in the middle of the Tourney. Is hyperion being moved up, is CCP Fozzie wrong, or can we please remove the "Hyperion" tag on this F&I post since it will be released PRIOR to Hyperion?
Hyperion is currently scheduled for August 26th and this change is scheduled for Hyperion. Note how the RPS article also has an incorrect date for Crius.
You can also find the accurate release schedule for the rest of this year's releases in CCP Seagull's dev blog here: http://community.eveonline.com/news/dev-blogs/ccp-seagull-becomes-executive-producer-for-eve-online/ Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
724
|
Posted - 2014.07.29 15:39:00 -
[127] - Quote
Aeril Malkyre wrote:Ishtar: remove the sentry/heavy bonuses, replace with mediums. That's why they're wrecking everything. My Vagabond isn't sporting Cruise Missiles or 1200mm artillery. Take the BS weapon systems away from the medium size HAC, suddenly it's back in it's own weight class, still punching above it with powerful medium weapons, T2 resists, the extra operation range, etc. The change being proposed might as well not happen. People will drop whatever utility they had in their mids and pop on an extra Omni. Nerf un-nerfed. Tempest: Pull the high slot. The current 8-5-6 is pretty versatile; stop trying to force her into an armor tank. Read your own flavor text Evelopedia wrote:The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. She's primarily an artillery boat. 'Long range bombardment' with artillery requires low slots for gyros and TEs. If you want the Tempest to come back into play, pull the extra hi and give it to the mids. Now you've got a 7-6-6 with room for either tank, she's still versatile with a utility hi, the option to mount missiles, and still built to hammer the hell out of targets.
versatile doesn't mean artillery, and flavour text comes after game balance.
I obviously would favour a split weapons ship like the old phoon, but that's obviously not happening with all the split weapons hate and CCP incompetence. |

bundy bear
Imperial Academy Amarr Empire
1
|
Posted - 2014.07.29 15:42:00 -
[128] - Quote
Can we get the sacrileges spare high moved into the lows please. The ship is so damn underwhelming. |

Mister Vee
Magellanic Itg Goonswarm Federation
103
|
Posted - 2014.07.29 15:43:00 -
[129] - Quote
How does 'we can update quickly now' translate to posting a change that won't go live for another month and won't change anything to begin with?
You could literally remove 2 sentry drones from the ishtar and people would still use them. Those three drones alone will still outdamage other hacs, still be able to choose damagetype, the ship will still be immune to one type of ewar (without the missile travel time disadvantage, mind).
The only downside to sentries is that they can be killed, but when that happens, the ishtar fleet will just disengage or deploy depots and refit. Super fun gameplay elements going on there~ |

Sister Bliss
Vanishing Point. The Initiative.
67
|
Posted - 2014.07.29 15:47:00 -
[130] - Quote
bundy bear wrote:Can we get the sacrileges spare high moved into the lows please. The ship is so damn underwhelming.
It could use another low, but not at the expense of the 'spare' high. That high has a very good use. |
|

Azure Rayl
Hedion University Amarr Empire
24
|
Posted - 2014.07.29 15:48:00 -
[131] - Quote
bundy bear wrote:Can we get the sacrileges spare high moved into the lows please. The ship is so damn underwhelming.
and for an armor tanking ship, i feel 5 lowslots isnt enough. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
724
|
Posted - 2014.07.29 15:50:00 -
[132] - Quote
Ripard Teg wrote:Do you feel like 10m/s is enough for the Eagle? Today, on MWD an Eagle is 150m/s slower than a heavily plated Deimos and 200+ m/s slower than the longer range Cerberus.
Even with this +10m/s, you are only giving Eagle pilots one viable fit and in doing so reducing player choice.
surely the slowest race should actually be the slowest? something else that bugs me is on some of their ships, CCP give them reduced sig radius, to make up for having to shield tank. it all just defeats the point. |

Azure Rayl
Hedion University Amarr Empire
24
|
Posted - 2014.07.29 15:50:00 -
[133] - Quote
Azure Rayl wrote:bundy bear wrote:Can we get the sacrileges spare high moved into the lows please. The ship is so damn underwhelming. and for an armor tanking ship, i feel 5 lowslots isnt enough, especially being a HAC.
|

Skia Aumer
Atlas Research Group
80
|
Posted - 2014.07.29 15:51:00 -
[134] - Quote
Sister Bliss wrote:Which other HAC does 670dps at 72k + 48k falloff? Or 752 dps at 41k + 18k falloff? But sentries are oh so vulnerable! Wait a minute... A typical Ishtar sports 80k EHP, which is fine. But it can field at least 15 sentries, 8k EHP each. And it's whooping 120k EHP. I'd suggest reducing base sentry EHP and/or remove drone HP bonus for Ishtar. |

Cherry Yeyo
19
|
Posted - 2014.07.29 15:51:00 -
[135] - Quote
Yo Rise, the reason for battleships being the way they are, meaning, not being fielded in large numbers by anyone except the CFC if they can hug a pos or station is because of bombers.
Bombers are and have been in a ridiculous state for a while now
Its so easy to bomb and wipe out an entire fleet that more and more people are multiboxing bomber squads themselves. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
64
|
Posted - 2014.07.29 15:51:00 -
[136] - Quote
Duckslayer wrote:[img]http://i.imgur.com/5yUfi0k.png[/img]
Geddon seems totally balanced yo.
How about you put 800's in your cap booster instead of 25s unless you are tying to make it missleading.
after looking at that fit further I have no idea what you are trying to get across with that? No skills either being used.
|

Mr Rive
SniggWaffe WAFFLES.
49
|
Posted - 2014.07.29 15:53:00 -
[137] - Quote
Changing the speed and tracking slightly won't change anything friend, ishtars are still going to be able to volley stuff from insane distances without the fleet ever not having the opportunity to disengage. Improving the speed of the other HAC's does nothing for the ishtar fleet comp, as no one in their right mind would use those HAC's to try and counter them.
That's why you need to look at battleships, because battleships are the only real ships that have the buffer to tank the insane volley from sentry drones. Right now, to do it properly, the only realistic battleship you can use against them is the navy apoc, as the apoc doesn't tank well enough and the abaddon doesnt get the range to be effective. |

Dracoth Simertet
Red Federation RvB - RED Federation
69
|
Posted - 2014.07.29 15:54:00 -
[138] - Quote
Rather than lowering the optimal/tracking bonus on the Ishtar how about having it apply to heavy drones only?
o7 Drac |

SuperSpy00bob
North Eastern Swat Pandemic Legion
26
|
Posted - 2014.07.29 15:55:00 -
[139] - Quote
Do what you did to the Muninn, steal a high for a low. There's already a ton of 4-mid battleships, stealing a mid from the Tempest will kill it's versatility, which frankly is about the only thing it has.
IMO, either buff the crap out of it's gun bonus in lieu of (or until) reworking projectiles, or make it 7/5/7 so it's can still have some versatile fittings that aren't the same mwd/point/web/injector/armor tank fits that half of every other BS hull uses. |

Bienator II
madmen of the skies
2749
|
Posted - 2014.07.29 15:56:00 -
[140] - Quote
why would you balance something in the middle of a running tournament? Does the new release cycle make it impossible to ship changes between releases? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|

Ayallah
SniggWaffe WAFFLES.
279
|
Posted - 2014.07.29 15:58:00 -
[141] - Quote
Actually, keep the Ishtar exactly how it is.
WTB 800DPS out to 50km Vagabond with the same tank and speed pls
rise pls -áFear The Tribes |

Duckslayer
The Greater Goon Clockwork Pineapple
23
|
Posted - 2014.07.29 15:58:00 -
[142] - Quote
Fredric Wolf wrote:Duckslayer wrote:[img]http://i.imgur.com/5yUfi0k.png[/img]
Geddon seems totally balanced yo. How about you put 800's in your cap booster instead of 25s unless you are tying to make it missleading. after looking at that fit further I have no idea what you are trying to get across with that? No skills either being used. Its a ship that with 6 days of training you can get in. Its a noble idea by my alliance to get newbies into something useful for cap fights almost instantly. The fit gets fed cap by carriers, but you can put 800s in the cap booster too. Its supposed to be a no skill fit Look how ridiculously useful it is in comparison to any other 6 day old battleship fit you care to work
My point was more "CCP Rise is terrible at balance" as that is his baby right there. A bit cryptic im sorry |

Skia Aumer
Atlas Research Group
80
|
Posted - 2014.07.29 15:59:00 -
[143] - Quote
Cherry Yeyo wrote:Its so easy to bomb and wipe out an entire fleet I'm sure you did it many times, wouldn't be a problem to link your killboard. Or would it? Bomber were there for ages, and for ages there were large BS fleets. If a fleet has a proper anti-bomber support, it's close to impossible to bomb them. |

Blueclaws
Outer Ring Sleeper Collective Illusion of Solitude
4
|
Posted - 2014.07.29 16:00:00 -
[144] - Quote
CCP Rise wrote:PS - how would you feel about an 8/4/7 Tempest?
I think it has good versitility as it is and that is key to it. Maybe add one or two turret hard points?
|

Ugly Eric
Fistful of Finns Triumvirate.
59
|
Posted - 2014.07.29 16:01:00 -
[145] - Quote
The ishtar is still going to be way OP. As mister Vee couple of posts above stated, that you could remove 2 sentries of it and it still would be used is a good point. Especially with the lowslot drone tracking enchancer coming. Whitch will effectively just neglate the nerf on shield ishtars.
Make all the cruiser size droneboats have medium drone bonuses. Not heavy nor sentry. Like Gila, but with 5 drones. Having BS sized weapon bonuses to aply BS damage and range to a cruiser just makes no sence whatsoever.
Gila was a good example of how the medium drones are actually good now. So take the experience of this and imply to Ishtars and navy vexors. Then the Domi would be OP fleetship again over everything else, but I feel you aint got what it takes to change sentries alltogether.
Leave the tempest alone! Is currently iirc the only BS with 2 utility highs. 8-5-6 Is a good slot layout. Just tune the bonuses a bit.
Also with the TE nerf you nerfed the entire minmatar boatline. So pls fix this, so projectiles get useful again.
|

Bronya Boga
Isogen 5
400
|
Posted - 2014.07.29 16:03:00 -
[146] - Quote
Hi Rise
Have you considered giving the munin a few extra mids? While it is tagged as a shield ship its extremely hard to use it in small gang PVP because of he 3 mids. My Opinions are my own and do not reflect my corp Host of Down The Pipe-á www.downthepipe-wh.com Ingame Channel DTP Podcast |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
879
|
Posted - 2014.07.29 16:04:00 -
[147] - Quote
Hey Rise, any work on making the medium sentries we discussed at Fanfest? |

Duckslayer
The Greater Goon Clockwork Pineapple
23
|
Posted - 2014.07.29 16:04:00 -
[148] - Quote
Bienator II wrote:why would you balance something in the middle of a running tournament? Does the new release cycle make it impossible to ship changes between releases?
not empty quoting.
|

sten mattson
Virtus Crusade Curatores Veritatis Alliance
73
|
Posted - 2014.07.29 16:05:00 -
[149] - Quote
still sad the baddon and apoc havent seen some love mainly with capacitor and fitting (and damage for apoc, but thats another story)
also still think the zealot needs bigger cargobay (my coercer got bigger cargo than the zealots 240m3 cargobay) and a flight of small drones
otherwise the changes look stellar. IMMA FIRING MA LAZAR!!! |

Duckslayer
The Greater Goon Clockwork Pineapple
23
|
Posted - 2014.07.29 16:06:00 -
[150] - Quote
Ugly Eric wrote:The ishtar is still going to be way OP. As mister Vee couple of posts above stated, that you could remove 2 sentries of it and it still would be used is a good point. Especially with the lowslot drone tracking enchancer coming. Whitch will effectively just neglate the nerf on shield ishtars.
Make all the cruiser size droneboats have medium drone bonuses. Not heavy nor sentry. Like Gila, but with 5 drones. Having BS sized weapon bonuses to aply BS damage and range to a cruiser just makes no sence whatsoever.
Gila was a good example of how the medium drones are actually good now. So take the experience of this and imply to Ishtars and navy vexors. Then the Domi would be OP fleetship again over everything else, but I feel you aint got what it takes to change sentries alltogether.
Leave the tempest alone! Is currently iirc the only BS with 2 utility highs. 8-5-6 Is a good slot layout. Just tune the bonuses a bit.
Also with the TE nerf you nerfed the entire minmatar boatline. So pls fix this, so projectiles get useful again.
Pretty sure the lowslot TE for drones is out already, or i fit something hideous to my ishtar yesterday |
|

Sister Bliss
Vanishing Point. The Initiative.
68
|
Posted - 2014.07.29 16:07:00 -
[151] - Quote
Skia Aumer wrote:Cherry Yeyo wrote:Its so easy to bomb and wipe out an entire fleet I'm sure you did it many times, wouldn't be a problem to link your killboard. Or would it? Bomber were there for ages, and for ages there were large BS fleets. If a fleet has a proper anti-bomber support, it's close to impossible to bomb them.
It's never impossible to bomb a fleet, difficult yes, but not impossible. Bombers are incredibly low-risk and cheap to fly while the impact they have is completely disproportional. Despite my love of bombers and obliterating BS fleets they have had (in my opinion) a negative impact on the game by virtually eliminating the BS class of ships from the battlefield. Similarly for Tier 3's in fact.
The only BS fleets you tend to see now are Navy Apocs, Tempest Fleets and Megas (due in part to their low signature radius) and Apocs (cheap Napoc to counter Ishtars). Virtually every other BS hull (barring boutique fleet setups) is relegated to be mothballed when bombers are so prevalent. I know this isn't a bomber thread but I hope it is being looked at. |

Akasha Mayan
Paladin Order Fidelas Constans
2
|
Posted - 2014.07.29 16:07:00 -
[152] - Quote
CCP Rise wrote:
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Note for clarity: Hyperion release date is August 26
We will think this is far too gentle, because it is far too gentle. A month to a fix that won't have an effect, then 2 months for you to realise this, then another month to decide what, another month to actually do another fix is too slow. We log in (or don't) on a daily basis to not bother taking fights (against ishtars) that we don't need to take but might, if they weren't so ridiculous.
Please just fix it now.
|

Duckslayer
The Greater Goon Clockwork Pineapple
24
|
Posted - 2014.07.29 16:09:00 -
[153] - Quote
also, arent these adjustments database tweaks? Why do we have to wait a month for them to come into effect. Literally change something at DT tomorrow. See how it goes. Adjust again in a weeks time. Add "Agile development" to your CV.
All this fannying about to change database values is remedial |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
64
|
Posted - 2014.07.29 16:11:00 -
[154] - Quote
Duckslayer wrote:Fredric Wolf wrote:Duckslayer wrote:[img]http://i.imgur.com/5yUfi0k.png[/img]
Geddon seems totally balanced yo. How about you put 800's in your cap booster instead of 25s unless you are tying to make it missleading. after looking at that fit further I have no idea what you are trying to get across with that? No skills either being used. Its a ship that with 6 days of training you can get in. Its a noble idea by my alliance to get newbies into something useful for cap fights almost instantly. The fit gets fed cap by carriers, but you can put 800s in the cap booster too. Its supposed to be a no skill fit Look how ridiculously useful it is in comparison to any other 6 day old battleship fit you care to work My point was more "CCP Rise is terrible at balance" as that is his baby right there. A bit cryptic im sorry
Ah, thanks for the reply and clearing up the confusion. Yes if that is something a 6 day old character can get into that is a little out of whack. |

Rek Seven
Probe Patrol Ixtab.
1634
|
Posted - 2014.07.29 16:14:00 -
[155] - Quote
Ugly Eric wrote: Make all the cruiser size droneboats have medium drone bonuses. Not heavy nor sentry. Like Gila, but with 5 drones. Having BS sized weapon bonuses to aply BS damage and range to a cruiser just makes no sence whatsoever.
Do you really want the vexor, navy vexor and the ishtar to be virtually the same? Senturies are not really a BS weapon system but I agree that their damage projection kind of makes them seem like one. +1 |

Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 16:14:00 -
[156] - Quote
How much further do you want to nerf the Isthar EHP? A Shield Ratting Buffer Ishtar has around 23k EHP with a 700 DPS at 45 km range (and you can honestly only really tank Serp and Guri with it; Angel, Blood and Sansha are not tankable with it in most cases. An Armor Ishtar has around 500 DPS with Gardes at 45 km range (no idea on the HP, as I don't use such a crappy ship).
Where's the problem? |

Misaniovent
Origin. Black Legion.
0
|
Posted - 2014.07.29 16:16:00 -
[157] - Quote
What about the Sacrilege? Currently the Deimos does significantly more damage and tanks about as well. What about recon balance? The Curse and the Pilgrim are both in desperate need of attention. |

Skia Aumer
Atlas Research Group
80
|
Posted - 2014.07.29 16:17:00 -
[158] - Quote
Sister Bliss wrote:The only BS fleets you tend to see now... What you see now may have very little to do with bombers. For example, it's really annoying to make 10 to 20 jumps to get a fight while in a battleship. Why, if you can use Ishtar instead? My point stands - bombers and battleships have a very long mutual history. And now we have MJD.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
743
|
Posted - 2014.07.29 16:17:00 -
[159] - Quote
The fact that the Ishtar is the only cruiser-sized ship with bonuses to large weapons is absurd and unbalanced. It is essentially a super ABC without any of the penalties associated with glass-cannon ABCs, much greater velocity, smaller sigRad... it's absurdly OP.
There are a lot of options that can be explored when it comes to Sentry Drones and the Ishtar. I've listed a few ideas below.
Change the Heavy Drone velocity and optimal bonus to include all drones except sentries. Make it velocity only.
Change the sentry tracking bonus per level of HAC skill to include all drones except sentries.
Reduce Ishtar drone bay size. Alternatively, make sentries twice as large. WTF, Ishtar drone bay is as big as the Domi's.
Double the bandwidth requirement of Sentries. Increase the available bandwidth of ships designed to field sentries. Pilots will still be limited to 5 drones by skills, unless they are in a capital ship with Drone Control Units fitted.
Bandwidth is an entirely under-utilized resource. There is no real reason not to use it as an actual limiting factor, rather than a pseudo-resource that almost never matters. We've already seen a little of this with Amarr ships.
Personally, when I first heard of sentry drones years ago, I thought they were like an automated turret that would work without any oversight. Not very intuitive. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014. |

Duckslayer
The Greater Goon Clockwork Pineapple
25
|
Posted - 2014.07.29 16:19:00 -
[160] - Quote
Isnt Gila new FOTM over Ishtar anyway? |
|

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
13
|
Posted - 2014.07.29 16:19:00 -
[161] - Quote
CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Not that enthused here. The Mael is a dedicated 8-gun shield beast and the Phoon is a wonderful Frankenstein monster but there is something about the pest that just feels unique. The utility highs and ambiguous slot layout make it feel kind of like a pirate faction bs lite that gives it a clear identity.
If it's going to be changed then I think it would be better to push it a bit more toward the new geddon and tweak some stuff to give it a bonus that really makes that extra mid slot pop when you choose to armor tank it. |
|

CCP Rise
C C P C C P Alliance
4318

|
Posted - 2014.07.29 16:21:00 -
[162] - Quote
Impressively scattered discussion so far. I can respond to a few things directly:
Anything related to the tournament - the tournament has no impact on game balance decisions. We handle tournament balance using tournament rules and I don't think we would ever postpone balance changes based on the tournament schedule. We want to try and make sure tournament participants are informed of incoming balance changes but we will never make compromises to the whole player base because of a tournament.
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly.
Tempest - like watching this discussion, happy to see that a significant chunk of people seem to prefer it the way it is now.
Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Keep it comin @ccp_rise |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
724
|
Posted - 2014.07.29 16:23:00 -
[163] - Quote
CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
Anything related to the tournament - the tournament has no impact on game balance decisions. We handle tournament balance using tournament rules and I don't think we would ever postpone balance changes based on the tournament schedule. We want to try and make sure tournament participants are informed of incoming balance changes but we will never make compromises to the whole player base because of a tournament.
Battleships are in a good place - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer insulting me he mentioned MWD cap use on BS which I agree with and I may try to get a change for that in shortly.
Tempest - like watching this discussion, happy to see that a significant chunk of people seem to prefer it the way it is now.
Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Keep it comin
why do you think battleships are in a good place? I never see them used for anything. |

Rheba
Royal Amarr Institute Amarr Empire
6
|
Posted - 2014.07.29 16:25:00 -
[164] - Quote
Misaniovent wrote:What about the Sacrilege? Currently the Deimos does significantly more damage and tanks about as well. What about recon balance? The Curse and the Pilgrim are both in desperate need of attention.
This, It gets a resist bonus but has 2 less low slots than the zealot. I try to fit one every now and then and it just hurts my brain. All i ever wanted in this game is a good armor tanking missile cruiser. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
734
|
Posted - 2014.07.29 16:25:00 -
[165] - Quote
CCP Rise wrote: Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Keep it comin
How do you feel about breaking out the sentry bonus to hitpoints and damage from the base hitpoints and damage bonus so that sentries can be tweaked separately from small / medium / heavy drones? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Skia Aumer
Atlas Research Group
80
|
Posted - 2014.07.29 16:25:00 -
[166] - Quote
CCP Rise wrote:how would you feel about an 8/4/7 Tempest? How about just plain buff in EHP? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1454
|
Posted - 2014.07.29 16:26:00 -
[167] - Quote
Dr Ngo wrote:CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Not that enthused here. The Mael is a dedicated 8-gun shield beast and the Phoon is a wonderful Frankenstein monster but there is something about the pest that just feels unique. The utility highs and ambiguous slot layout make it feel kind of like a pirate faction bs lite that gives it a clear identity. If it's going to be changed then I think it would be better to push it a bit more toward the new geddon and tweak some stuff to give it a bonus that really makes that extra mid slot pop when you choose to armor tank it.
Yet you simply do nto see them around. Within the last 1 year is the single ship I have least seen around. Not a single time outr alliacne killed one.. because they are more rare than the dodo.
Being unique does nto pay if you are horrible.
The ship is simpy outmatched completely bu typhoon and malestrom. I do nto think 8/4/7 is the right way to fix it, but as it is is a HORRIBLE and inneficient ship. So comepsnate on soft stats what it lacks on slow layout and damage it would need to weight less than ANY battleship (includign the mordus legion and machariel).
The typhoon can outtank, out move, out accelerate, outdamage our project the tempest. The maelstrom takes competely the arti platform role or the super tank role. So how do we make the tempest USEFUL? Give it a purpose? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Oddsodz
The Ministry of Ungentlemanly Warfare.
94
|
Posted - 2014.07.29 16:26:00 -
[168] - Quote
This is getting dam stupid. Again I Am getting hit with a drone neft bat due to BLOCs in Nullsec heavy CSM moaning about how they cant blob harder because of drones.
Before the Kronos patch I had perfect t2 sentry drones skills. After the patch, I did not. Now Comes the next patch on the line and again I am getting the neft to my sentry drones again because the nullsec CSM blocs complaining. DID YOU SEE ANYBODY ELSE COMPLAIN? How about the likes of me who is not part of a block of any kind? Who PvP's in small gang and solo? Where the ISHTAR sentry drones has real trouble hitting anything smaller than a battlecruiser? And oh great, you are going to neft it's speed too. Great, Now my Armor fit is even more Sexually Molested in the anus region.
To end my rant before I get a forum ban.
DO NOT CHANGE THE ISHTAR ONE BIT. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1598
|
Posted - 2014.07.29 16:26:00 -
[169] - Quote
If anything I wouldn't mind seeing one of the tempest's lows get moved up to mid or a hit point tweak.
Moving a mid to low makes it a less compelling Typhoon.
RE Ishtar I like the new small, measured changes approach. Will be a good habit to get into and make the full reworks more significant. #RiotPlaybook "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1456
|
Posted - 2014.07.29 16:27:00 -
[170] - Quote
Rivr Luzade wrote:How much further do you want to nerf the Isthar EHP? A Shield Ratting Buffer Ishtar has around 23k EHP with a 700 DPS at 45 km range (and you can honestly only really tank Serp and Guri with it; Angel, Blood and Sansha are not tankable with it in most cases. An Armor Ishtar has around 500 DPS with Gardes at 45 km range (no idea on the HP, as I don't use such a crappy ship).
Where's the problem?
adn wich other hac deals 700 dps at 40 km? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 16:27:00 -
[171] - Quote
TrouserDeagle wrote:CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
Anything related to the tournament - the tournament has no impact on game balance decisions. We handle tournament balance using tournament rules and I don't think we would ever postpone balance changes based on the tournament schedule. We want to try and make sure tournament participants are informed of incoming balance changes but we will never make compromises to the whole player base because of a tournament.
Battleships are in a good place - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer insulting me he mentioned MWD cap use on BS which I agree with and I may try to get a change for that in shortly.
Tempest - like watching this discussion, happy to see that a significant chunk of people seem to prefer it the way it is now.
Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Keep it comin why do you think battleships are in a good place? I never see them used for anything.
against other battleships :P ... part of the problem is T3's ... they do everything better at a similar price.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 16:28:00 -
[172] - Quote
Kagura Nikon wrote:Rivr Luzade wrote:How much further do you want to nerf the Isthar EHP? A Shield Ratting Buffer Ishtar has around 23k EHP with a 700 DPS at 45 km range (and you can honestly only really tank Serp and Guri with it; Angel, Blood and Sansha are not tankable with it in most cases. An Armor Ishtar has around 500 DPS with Gardes at 45 km range (no idea on the HP, as I don't use such a crappy ship).
Where's the problem? adn wich other hac deals 700 dps at 40 km?
cerb ... mainly cos HAM range is the same as torps.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Rek Seven
Probe Patrol Ixtab.
1637
|
Posted - 2014.07.29 16:28:00 -
[173] - Quote
CCP Rise wrote: "Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated...
It's irrelevant whether they are good in their own class as we are playing a sandbox MMO. They have virtually no advantages over smaller combat ships in the game  +1 |
|

CCP Rise
C C P C C P Alliance
4319

|
Posted - 2014.07.29 16:28:00 -
[174] - Quote
Quote:why do you think battleships are in a good place? I never see them used for anything.
If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships.
Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things. @ccp_rise |
|

Corey Lean
GoonWaffe Goonswarm Federation
1
|
Posted - 2014.07.29 16:28:00 -
[175] - Quote
TrouserDeagle wrote:why do you think battleships are in a good place? I never see them used for anything. He meant in a good place compared to each other within the class. No matter than no one can use a shield BS fleet anymore without getting obliterated by bombs.
Ishtars and interceptors online continues |

Aareya
Freelance Economics Astrological resources Tactical Narcotics Team
23
|
Posted - 2014.07.29 16:30:00 -
[176] - Quote
CCP Rise wrote:Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
I think the community understand this. CCP has aligned the development process to support more frequent releases that allow an iterative approach to balance changes.
However, while small chances might be bandaid fixes, the ishtar still is the only HAC that gets multiple bonuses to battleship sized weapons. So while there are small, iterative changes, is the long term vision to make the ishtar deviate from the rest of the HAC class? Or can we expect Muninns to get a bonus to 800mm autocannons? Twitter:-á-á @AareyaEVE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
725
|
Posted - 2014.07.29 16:31:00 -
[177] - Quote
CCP Rise wrote:Quote:why do you think battleships are in a good place? I never see them used for anything. If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships. Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things.
eh. if you count highsec pve and addled nullsec people, I guess they are a bit. pls fix T3s and caps so they can be relevant again. |

Rheba
Royal Amarr Institute Amarr Empire
6
|
Posted - 2014.07.29 16:32:00 -
[178] - Quote
CCP Rise wrote:Quote:why do you think battleships are in a good place? I never see them used for anything. If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships. Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things.
If you type the word Sacrilege i would be happy just to know that you know it exists
|

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 16:32:00 -
[179] - Quote
Rise .. any thoughts on changing the optimal range bonus too falloff instead? .. on the ishtar Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Rab See
Fool Mental Junket
94
|
Posted - 2014.07.29 16:34:00 -
[180] - Quote
Ishtar - how many times?
x Ishtar in fleet - always, convo, i'm training for Ishtar.
Its an "ishtar fleet with scimi support". They can apply DPS at every range, and of any chosen type. More than the Tempest you propose at massively better range.
Please god nerf it into oblivion like the:
- 'Hurricane' (more fart in a hurricane now)
- Vagabond, slower than its T1 counterpart - 20x the price.
- Munnin, crap dps, crap range, zero tank - amazing that anyone would use it over the Ishtar.
- Cynabal ... it gets there fast, it kites, it ... applies crap dps until it dies or it runs.
Holy cow - why so gentle with THE MOST OVERPOWERED SHIP ever. It eclipses the Tengu of old, it transcends 90% of the battleship line. There is nothing else flying thats competitive. 5 of these vs 5 of anything? The only opposition is another 5 of these.
Find a 3/10, 4/10. 5/10. 6/10 DED, inside. Guarantee, an Ishtar. Covert Besegied Mordu site, Ishtar!!! Mission in your Ishtar! PVE or PVP ... yes - you created a bettter OP Tengu.
Every single player I know is training or using one of these, every ALT of every single player is training or using one of these.
Broken, so fix it with a sledgehammer like everything else, not poke it a bit. |
|

Ayallah
SniggWaffe WAFFLES.
281
|
Posted - 2014.07.29 16:36:00 -
[181] - Quote
CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
Anything related to the tournament - the tournament has no impact on game balance decisions. We handle tournament balance using tournament rules and I don't think we would ever postpone balance changes based on the tournament schedule. We want to try and make sure tournament participants are informed of incoming balance changes but we will never make compromises to the whole player base because of a tournament.
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly.
Tempest - like watching this discussion, happy to see that a significant chunk of people seem to prefer it the way it is now.
Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Keep it comin
Regarding within the class changes why not remove the domi's bonus to lights and mediums so it is not so insane in regards to other battleships?
make it need dual web like the other ones or something. -áFear The Tribes |

Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 16:37:00 -
[182] - Quote
Besides, BS are not used a lot anymore, because as soon as the game notices a BS roaming around in 00 or Low sec, they scramble to destroy it. It''s sometimes ridiculous to read chats about it. So, in my opinion not the BS are the problem, but the general attitude and behavior of the players. Again.  |
|

CCP Rise
C C P C C P Alliance
4323

|
Posted - 2014.07.29 16:37:00 -
[183] - Quote
This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well. @ccp_rise |
|

Duckslayer
The Greater Goon Clockwork Pineapple
25
|
Posted - 2014.07.29 16:38:00 -
[184] - Quote
I find the best way to get out good points is to obfuscate them with insults, trolling and mild derailment, CCP Rise. Sorry, its just my method. For what its worth, i don't actually think you are really really terrible at balance Much appreciated for looking into BS MWD cap use. I really think this is the major issue with the tempest, rather than slot layout. |

Catherine Laartii
Providence Guard Templis CALSF
234
|
Posted - 2014.07.29 16:38:00 -
[185] - Quote
TheMercenaryKing wrote:@CCP Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
hence my continuing disappointment with how the caldari hybrid boats have been balanced. They had a great thing going with the merlin and the moa, and when the bc rebal came with bated breath we saw...the ferox just got an extra gun and high, and had its missiles removed. Give Ferox and Rokh the blaster dps they deserve! |

Retar Aveymone
GoonWaffe Goonswarm Federation
613
|
Posted - 2014.07.29 16:39:00 -
[186] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone classes. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well. Sentry drones have no downsides compared to the significant downsides of light/medium/heavy drones. It is sentry drones, which are not smartbombable by the target and apply damage instantly, that are the problem because they are essentially an odd gun type and not a drone. |
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CCP Rise
C C P C C P Alliance
4323

|
Posted - 2014.07.29 16:39:00 -
[187] - Quote
Duckslayer wrote:I find the best way to get out good points is to obfuscate them with insults, trolling and mild derailment, CCP Rise. Sorry, its just my method. For what its worth, i don't actually think you are really really terrible at balance Much appreciated for looking into BS MWD cap use. I really think this is the major issue with the tempest, rather than slot layout.
o/\o I'll see what I can do.
@ccp_rise |
|

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 16:40:00 -
[188] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone classes. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
but now you have isolated each size .. you can easily apply smaller and larger bonuses too the different sizes.. e.g
Ishtar 5% bonus too sentry drone damage 7.5% bonus to heavy drone damage
etc... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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CCP Rise
C C P C C P Alliance
4323

|
Posted - 2014.07.29 16:40:00 -
[189] - Quote
Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. @ccp_rise |
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Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 16:42:00 -
[190] - Quote
Catherine Laartii wrote:TheMercenaryKing wrote:@CCP Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
hence my continuing disappointment with how the caldari hybrid boats have been balanced. They had a great thing going with the merlin and the moa, and when the bc rebal came with bated breath we saw...the ferox just got an extra gun and high, and had its missiles removed. Give Ferox and Rokh the blaster dps they deserve!
The poor Ferox got shafted .. it still has weaker tank than the drake -1 mid slot and still has worse range anyway..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Ugly Eric
Fistful of Finns Triumvirate.
62
|
Posted - 2014.07.29 16:42:00 -
[191] - Quote
Rivr Luzade wrote:How much further do you want to nerf the Isthar EHP? A Shield Ratting Buffer Ishtar has around 23k EHP with a 700 DPS at 45 km range (and you can honestly only really tank Serp and Guri with it; Angel, Blood and Sansha are not tankable with it in most cases. An Armor Ishtar has around 500 DPS with Gardes at 45 km range (no idea on the HP, as I don't use such a crappy ship).
Where's the problem?
what if you look around you abit? Name any other cruiser hull, that does 700dps at 45km? Name any other cruiser that can deliver any sort of dmg to that range with equal tracking to ishtar? Name any other cruiser that can do 700dps at 45km and still do like 2.45 kilometers a second capstable? Name any other cruiser that can get a BS amount of DPS to BS kind of ranges with almost frigate kind of tracking while doing 2.45 kilometers a second and STILL having around 60k ehp (pretty standard shield ishtar fleet fit). On top of this, the ishtar have 975PG, wherefrom it really needs not nearly all of it, so fits like dual LSE + 100mn AB, Dualprop + 1600plate etc are entirely possible without having to fit a singe fitting module or having to sacrifice anything at all on it.
So yeah, I dont see a problem here at all. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
744
|
Posted - 2014.07.29 16:44:00 -
[192] - Quote
Misaniovent wrote:What about the Sacrilege? Currently the Deimos does significantly more damage and tanks about as well. What about recon balance? The Curse and the Pilgrim are both in desperate need of attention.
Still waiting for recons and T3s to get rebalanced.
- I think I heard about a Lachesis being flown the other day. But why fly a Lachesis when you have Arazu or Proteus?
- Still see Falcons because ECM is powerful and covert cloak, even if it has been nerfed 3 times in 12 months. Haven't seen a Rook in years because why fly a shorter-ranged Rook when you have a Falcon? Or even the Blackbird. Or a Jamgu.
- Rapier is good. Why fly a Huginn when you can fly a Rapier or Loki?
- Saw a Curse yesterday. But the Legion does neuts better with 5-7x the EHP. Pilgrim still sucks ass for everything.
See a trend here? T3s are still ungodly OP. They are better HACs and Recons than HACs and Recons; Ishtar, Falcon, and Rapier excepting.
The second iteration of AT ship point costs saw the Dominix and Ishtar getting their point values increased by 2 or 3 points. What is common between them? Sentry drones. If that isn't a clue that there is a problem with sentries, I don't know what else we can do to demonstrate it.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014. |

Blueclaws
Outer Ring Sleeper Collective Illusion of Solitude
4
|
Posted - 2014.07.29 16:44:00 -
[193] - Quote
One point that everyone seems to forget with the minmatar line is that it is not always about overwhelming dps to win the fight. Granted at the BS level the point is a bit moot. But I think that the option to fit more turrets in general to the tempest may help it. If anyone could look at the numbers that would be awesome lol.
If the tempest is supposed to be an attack BS maybe increase it's agility?
The Ishtar does have amazing range projection. Maybe just a reduction to sentry range on the Ishtar? That way if it wants to project range it's stuck with its rail guns.
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Retar Aveymone
GoonWaffe Goonswarm Federation
613
|
Posted - 2014.07.29 16:44:00 -
[194] - Quote
Basically everything that makes drones an interesting weapon that has upsides and downsides gets thrown out with sentries. With other drones you have chase time and your tradeoff is you're risking your dps being smartbombed off while it approaches. If you stay out of tackle range you apply dps less effectively, if you're within tackle range you can be tackled. Sentry drones...well, you have to go pick them back up once you're done. And it is theoretically possible someone might shoot it by mistake. Those disadvantages are miniscule compared to the downsides of the real drones.
Sentry ishtars that are forced off their sentry drones just go home, they don't die or anything interesting. You can't say "drones" in a balance discussion and discuss them like h/m/l drones and sentry drones have anything similar besides that they are used on drone ships. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
735
|
Posted - 2014.07.29 16:45:00 -
[195] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. There's enough drone bay space plus cargo space (with depot) in an ishtar to carry 6 flights of sentries, letting you mitigate these "enormous downsides" quite effectively. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 16:46:00 -
[196] - Quote
Rise
nay news on missile rebalance / including missile mods??? cerb with HAM rage are crazy Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Lazei
Magellanic Itg Goonswarm Federation
53
|
Posted - 2014.07.29 16:47:00 -
[197] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
And what happens when your (ISBoxed) bomber squads kill their sentries in a couple of bombing runs? The Ishtars just run away. The best strategy to fight Ishtars is to kill the pets, not players. It is just stupid. Players want to shoot eachother. Players don't want fights that last minutes because the other side suddenly can't fight anymore after they got hit by some AoE a few times. |

Guth'Alak
EVE University Ivy League
17
|
Posted - 2014.07.29 16:47:00 -
[198] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
k if youre gonna nerf can you do something about the mwd role bonus too? seems kinda useless. |

Catherine Laartii
Providence Guard Templis CALSF
234
|
Posted - 2014.07.29 16:47:00 -
[199] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
Here's a decent way out for balancing sentry drones, rise; give them the arty treatment.
Slow their RoF down quite a bit and up their alpha damage, then give them all the same ranges. This solves the raw dps issue since they SHOULD be under heavy attack drone dps anyway, but you get a different and interesting gameplay aspect with how they're fielded.
People up in arms about the ishtar being OP will quiet down because the singular issue that gets raised is with its dps. if you knock that down a few notches but up its alpha power, you have a better balanced boat and sentries in general will fall into a better place in the game without the ships using them getting the bejeezus nerfed out of them. PvPers will like the extra alpha damage, and the rounded out range will work with PvErs since they will be content with it because they have better overall range and damage options, despite the loss of paper dps with the closer-ranged sentry drones.
EVERYBODY WINS!
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Cherry Yeyo
21
|
Posted - 2014.07.29 16:48:00 -
[200] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
With all due respect, this is your solo play and lack of large fleet experience talking here. 120 Ishtars drop bouncers and run away, kite out to 100-120km going over 2k m/s on the nano shield fit. They only die if the FC screws up really bad and if they DO get in trouble just disengage and run away.
The armor fit with a full rack of damps in the mids is even more ridiculous. These fits sacrifice zero dps for their amazing speed, sig tank and utility.
Nothing ever has been more ridiculous that the current ishtar in a large fleet. You cant have a solo wtfpwnmobile and not expect 0.0 groups to abuse the hell out of it. |
|

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 16:48:00 -
[201] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
it seems the upside surpasses the enormous downsides .. so whats the right word for the upsides then ?? Gigantic perhaps?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Retar Aveymone
GoonWaffe Goonswarm Federation
614
|
Posted - 2014.07.29 16:48:00 -
[202] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
they can be killed, in theory, but not in practice like other drones which clump up around your target and this is trivially countered by the ishtar blob spreading out a bit so aoe weapons hit them poorly
they don't return to your ship, which is all but irrelevant in most situations
these are not meaningful downsides and it is absurd that you would call them enormous especially in comparison to moving drones |

Ginowan
Brave Newbies Inc. Brave Collective
1
|
Posted - 2014.07.29 16:49:00 -
[203] - Quote
To quote Mr. Vee, from his BNI Masterclass:
"The core of the problem is that Ishtars are using battleship size doctrine (in sentry drones) on a heavy assault cruiser--it's a HAC--while having the DPS of a battleship and that unbalances them, I think. Like Dominixes aren't overpowered because (sic) have to deal with being fat and slow..sbut Ishtars are super mobile. The combination of the two, I think, is what makes to so popular that almost everyone is running them now."
So the solution was to lessen the drone tracking per level and ship speed, while buffing all other HAC's speed? Not enough. |

Rek Seven
Probe Patrol Ixtab.
1637
|
Posted - 2014.07.29 16:49:00 -
[204] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
Have you considered changing sentries so that they keep up with and orbit the ship that deploys them? This would effectively turn them into a turret and would allow a pursuer to chase the ship down without it being a suicide run. +1 |

Alec16
Black Anvil Industries SpaceMonkey's Alliance
5
|
Posted - 2014.07.29 16:49:00 -
[205] - Quote
Can you please look at the Sacrilege, I think i am the only person in EVE that has heavy assault missiles 5 without Caldari cruiser 5. |

Skia Aumer
Atlas Research Group
81
|
Posted - 2014.07.29 16:51:00 -
[206] - Quote
CCP Rise wrote:We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well. So again, what about their intrinsic "vulnerability", which is not working as intended. I mean, drones should be destructible, but in practice it's too damn difficult to destroy 3+ flights of fat-butt sentries in a fight of any scale. Even if you have bombers, btw. (So bombers are not OP, just someone cannot use anti-bomber measures.) |

Phoenix Jones
Isogen 5
521
|
Posted - 2014.07.29 16:52:00 -
[207] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
So there abandoned and a second set is launched.
Then abandoned and a 3rd set is launched :-/
You are trying to make an argument for keeping sentry drones on a cruiser.
They should have never been available for them as a full set in the first place. People cried when the stratios lost its ability to launch a full flight of sentry drones also. Sentry drones are oversized for the cruiser hulls they are used in.
Light drones are your frigate drones Light/Medium your cruiser Medium/Heavy your battlecruiser Heavy/Sentries your battleship
There is some flexibility inbetween ranks but sentry drones are too large of a weapon platform to fit a full flight and say they are balanced in the cruiser platform area. Yaay!!!! |

Fishbone
Eternity INC. Goonswarm Federation
7
|
Posted - 2014.07.29 16:53:00 -
[208] - Quote
Novel idea
If someone wants to deploy sentries, lock the ship in place beside the drones, that way you no longer get these huge chains of drones that are abandoned based on the flow of battle. Wonder how many people would actually field ishtars if they were forced to sit with their sentry drones. Heaven forbid you help lock a ship into a specific role, like the ishtar was designed for.
Would be simple, you have the ground work already in place. Look at Cyno's - they are -100% speed, and unable to really do anything other than defend itself while the cyno is lit. Sentry drones deployed basicly equals a lit cyno, if that makes sense.
Just my 0.02 isk. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
737
|
Posted - 2014.07.29 16:53:00 -
[209] - Quote
Regarding sentry drones being killable, they're really not as killable as you think, either. Remember -- sentry drones apply damage at range. In order to kill a sentry drone safely, you have to be able to apply damage to it at or greater than its range. Trying to apply damage to a sentry drone inside its effective range is not particularly viable, as sentry drones track better than any weapon system with similar range and apply damage nearly as effectively as most short range weapons systems. With regular drones, they have to come to you, allowing for a much greater variety of weapon systems to affect them. Sentries just chew up anything that's a threat before the drones even come to harm.
The only weapons systems that really pose a threat to sentry drones are bombs, and bombs both A) don't work in lowsec, and 2) have a polite 10 second detonation timer, allowing the ishtar to pull its drones before they are in danger, if they are in range. If not, the ishtar just shrugs and deploys one of its five replacement flights. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 16:53:00 -
[210] - Quote
Rek Seven wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. Have you considered changing sentries so that they keep up with and orbit the ship that deploys them? This would effectively turn them into a turret and would allow a pursuer to chase the ship down without it being a suicide run.
perhaps add a new type of sentry drone .. called mobile gundrones or something along those lines...
make ishtar damage bonus tied too them instead .. reduce their dps and range a little .. compared too the current sentries.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
12
|
Posted - 2014.07.29 16:53:00 -
[211] - Quote
Rivr Luzade wrote:How much further do you want to nerf the Isthar EHP? A Shield Ratting Buffer Ishtar has around 23k EHP with a 700 DPS at 45 km range (and you can honestly only really tank Serp and Guri with it; Angel, Blood and Sansha are not tankable with it in most cases. An Armor Ishtar has around 500 DPS with Gardes at 45 km range (no idea on the HP, as I don't use such a crappy ship).
Where's the problem?
I blitz The Blockade, Level 4 (DED) with a shield isthar ... how about that! Isthar thanks almost every rat with ease! Unless you rat semi-afk
http://eve-survival.org/wikka.php?wakka=Blockade4dd
|

Blueclaws
Outer Ring Sleeper Collective Illusion of Solitude
4
|
Posted - 2014.07.29 16:58:00 -
[212] - Quote
Fishbone wrote:Novel idea
If someone wants to deploy sentries, lock the ship in place beside the drones, that way you no longer get these huge chains of drones that are abandoned based on the flow of battle. Wonder how many people would actually field ishtars if they were forced to sit with their sentry drones. Heaven forbid you help lock a ship into a specific role, like the ishtar was designed for.
Would be simple, you have the ground work already in place. Look at Cyno's - they are -100% speed, and unable to really do anything other than defend itself while the cyno is lit. Sentry drones deployed basicly equals a lit cyno, if that makes sense.
Just my 0.02 isk.
Interesting idea. How about just reduce sentry control range dramatically? |

Cherry Yeyo
23
|
Posted - 2014.07.29 16:59:00 -
[213] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
These are no downsides at all. After every single battle involving sentry carriers or dominix or ishtars over the last year there is a big blob of sentries left behind. People are not killing them and cannot stop to shoot 750 drones while their dps is raining down on you.
Spreading out before dropping is modus operandi, they are not easiliy bombed away. The cost of leaving them behind is negligible. |

Sixx Spades
GoonWaffe Goonswarm Federation
187
|
Posted - 2014.07.29 17:01:00 -
[214] - Quote
Here's a simple change that Theta has been talking about.
Ishtar- Drone Bandwidth: 100 (-25) Hull Bonus: Reduces Heavy Drone Bandwidth down to 20
In effect, you keep your 5 Heavy Drones and bring down total Sentry Drones to 4. Pair that up with the tracking and speed adjustment and it'd fall more in line with other HACs. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |

Mr Rive
SniggWaffe WAFFLES.
49
|
Posted - 2014.07.29 17:02:00 -
[215] - Quote
CCP Rise wrote: "Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly.
Keep it comin
You're going about this in completely the wrong way dude. You can't say that battleships are okay within the class, as battleships are designed to be versatile and cheap enough to engage other kinds of fleet comps. They aren't either of these things. Its goddamn crazy that a tengu costs as much to buy and fit out as an abaddon, for instance.
I wrote this really long post about why battleships need boosting or making cheaper, but it's gotten lost because CCP's forums are terrible.
Tl;DR, battleships have and will never exist within a vaccum, and in the current meta they are goddamned terrible and anyone who uses them in a fleet is an idiot. They need buffing, and making cheaper. |

Odithia
Federal Defense Union Gallente Federation
49
|
Posted - 2014.07.29 17:02:00 -
[216] - Quote
I don't like those proposed changes.
Ishtar will still be the king of the HAC and everything (this ship can apply more damage than an Apocalypse at all but the most extreme of range). 10m/s to the Eagle won't change a thing. I don't know what to think about the Munnin rebalance, it might make it relavent but I'm not sure, it seem too little a buff.
I wouldn't say that the BS are perfectly ballanced, the Tempest is terrible. I have a mixed opinions about the Rokh, the fact that a shield tanked Hyperion is often better seems odd. |

Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 17:02:00 -
[217] - Quote
Ugly Eric wrote: Name any other cruiser that can get a BS amount of DPS to BS kind of ranges with almost frigate kind of tracking while doing 2.45 kilometers a second and STILL having around 60k ehp.
Show me that fitting.
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
50
|
Posted - 2014.07.29 17:04:00 -
[218] - Quote
Its not hard to balance Ishtars. Limit their drone connection range. So they have to stay near their sentries in order to stay connected to them. This will eliminate the current meta of dropping sentries and retreating away. If the ship has to stay close to its drones, it reduces their mobility which makes them easier to kill.
20km range max. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
744
|
Posted - 2014.07.29 17:05:00 -
[219] - Quote
rsantos wrote:Rivr Luzade wrote:How much further do you want to nerf the Isthar EHP? A Shield Ratting Buffer Ishtar has around 23k EHP with a 700 DPS at 45 km range (and you can honestly only really tank Serp and Guri with it; Angel, Blood and Sansha are not tankable with it in most cases. An Armor Ishtar has around 500 DPS with Gardes at 45 km range (no idea on the HP, as I don't use such a crappy ship).
Where's the problem? I blitz The Blockade, Level 4 (DED) with a shield isthar ... how about that! Isthar thanks almost every rat with ease! Unless you rat semi-afk http://eve-survival.org/wikka.php?wakka=Blockade4dd
bwah-ha-ha-ha-ha-ha! Didn't they used to recommend a heavy tanked BS for that one?
NERF! NERF! NERF! GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014. |
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CCP Rise
C C P C C P Alliance
4329

|
Posted - 2014.07.29 17:05:00 -
[220] - Quote
I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. @ccp_rise |
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Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
4
|
Posted - 2014.07.29 17:08:00 -
[221] - Quote
CCP Rise wrote:Quote:why do you think battleships are in a good place? I never see them used for anything. If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships. Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things. Yea they might be all within the same "usability" as other battleships but battleships aren't anything special either
I think its awful that battleships require the use of a heavy capacitor booster or be useless entirely, many gun boats especially the ones whose guns use capacitor have massive capacitor problems to begin with. |

Mizhir
Mind Games. Suddenly Spaceships.
66290
|
Posted - 2014.07.29 17:09:00 -
[222] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
But with the possibility for 3 full sets of sentries it outweights this downside. One Man Crew - Collective solo pvp |

sten mattson
Virtus Crusade Curatores Veritatis Alliance
73
|
Posted - 2014.07.29 17:10:00 -
[223] - Quote
weird idea:
maybe make sentries follow the mothership and shoot its target while moving? i.e they always follow the ishtar while shooting its primary
that way the ishtar will always be close to its drones and he will have to care about tracking again IMMA FIRING MA LAZAR!!! |

Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 17:11:00 -
[224] - Quote
Mizhir wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. But with the possibility for 3 full sets of sentries it outweights this downside.
Which makes you completely vulnerable to frigate wings if you are pushed out of the sentry range.
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
3406
|
Posted - 2014.07.29 17:12:00 -
[225] - Quote
Why isn't anyone discussing Eagle changes, is it because no one cares about Eagles. Oh god. |

Taleden
North Wind Local no. 612
92
|
Posted - 2014.07.29 17:12:00 -
[226] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
Sure, it's an interesting bit of variety that drone sizes are not tied to ship classes the way launchers and turrets are, but that puts you in the awkward position of finding a way to balance battleship-level DPS (which sentries clearly are) on a cruiser-class hull.
Consider the Ishtar in the context of battleship-class sentry drone boats like the Dominix and Rattlesnake: they all have identical sentry drone damage bonuses (7.5 effective drones). The only other place you see smaller hulls fielding that kind of battleship-level DPS is attack battlecruisers, but those have thinner tanks than battleships without much of a sig radius advantage. The Ishtar gets a significant sig radius advantage over a battleship and still has the slots, resists and fitting to mount a solid tank. I can't think of any other ship in the game that has that combination of features, and this nominal damage application nerf isn't going to change that. It might make the Dominix look better compared to the Ishtar (bigger and slower, but slightly better sentry range), but the Ishtar will still put the other HACs to shame in many contexts.
Why not just reduce the Ishtar's drone damage/hitpoints bonus from 10% to 7.5%? That gives it a ~9% DPS nerf, which puts its theoretical long-range damage output right in line with other high-DPS HACs like the Deimos. You'd then have to decide what to do about the Vexor Navy Issue, but given that hull's much weaker tank, you might be fine leaving it as-is and letting it fall into the glass cannon niche like the attack battlecruisers. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
50
|
Posted - 2014.07.29 17:14:00 -
[227] - Quote
sten mattson wrote:weird idea:
maybe make sentries follow the mothership and shoot its target while moving? i.e they always follow the ishtar while shooting its primary
that way the ishtar will always be close to its drones and he will have to care about tracking again
Nah, rather the Ishtar have to remain in range to stay connected. Say 20km max or it loses connection with the sentries. Make their scoop/return range 10km. |

Aareya
Freelance Economics Astrological resources Tactical Narcotics Team
25
|
Posted - 2014.07.29 17:14:00 -
[228] - Quote
CCP Rise wrote:We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
What happened to the Gila then? (choices in drone was reduced) And, more importantly: When can we expect carriers to be able to field fighter bombers?
I think you have something here. Twitter:-á-á @AareyaEVE |

Retar Aveymone
GoonWaffe Goonswarm Federation
616
|
Posted - 2014.07.29 17:14:00 -
[229] - Quote
Rivr Luzade wrote:Mizhir wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. But with the possibility for 3 full sets of sentries it outweights this downside. Which makes you completely vulnerable to frigate wings if you are pushed out of the sentry range. if only sentry range wasn't enormous |

Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 17:15:00 -
[230] - Quote
Taleden wrote:Sure, it's an interesting bit of variety that drone sizes are not tied to ship classes the way launchers and turrets are, but that puts you in the awkward position of finding a way to balance battleship-level DPS (which sentries clearly are) on a cruiser-class hull.
I get more tank out of my Oracle than my ratting Ishtar, while having similar DPS and range.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
725
|
Posted - 2014.07.29 17:17:00 -
[231] - Quote
we could just remove sentry drones altogether. they're silly and hard to balance. |

Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
4
|
Posted - 2014.07.29 17:18:00 -
[232] - Quote
TrouserDeagle wrote:we could just remove super capitals altogether. they're silly and hard to balance. ftfy |

Gizznitt Malikite
Agony Unleashed Agony Empire
4050
|
Posted - 2014.07.29 17:19:00 -
[233] - Quote
Mizhir wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. But with the possibility for 3 full sets of sentries it outweights this downside.
Perhaps the solution is to increase the size (but not bandwidth) of sentry drones. Sentries taking up 50 m3 of space would severely limit the number of sentries a drone ship may utilize. Suddenly Ishtars are 1 set of Sentries, 1 Set of heavies.
Food for thought, not necessarily a good idea (and may require balancing the drone bay of other drone boats).
|

Tyrus Tenebros
Stimulus Rote Kapelle
35
|
Posted - 2014.07.29 17:19:00 -
[234] - Quote
Amarr HACs I like the position of the sacrilege/zealot. The sacrilege in particular is in a really good place right now. The zealot has always been a good combination of mobility and projection and that hasn't really changed either.
So with that as an idea of a base:
Gallente HACs
Deimos: It cries out to have a utility high returned to it. Cross-referencing the sacri, which is a brick and has high cap strength, the deimos wants to be the fast-attack solo version of the fleet oriented sacrilege. To do that, it needs the nos back! That simple tweak would legitimize the deimos as a solid small-gang ship, particularly with a bit more base cap.
Alternative to base stats tweak, if you want to get more adventurous, small tweaks to cap batteries to make them fit better. (actually, it might work as is, see the spoiler below, but I'd prefer a 1600mm plate on this fit).
I envision a solo fit along these lines, resistant to neuts but requiring careful attention to micromanage:
[Deimos, SoloPassiveCapLife] 800mm Reinforced Steel Plates II Medium Ancillary Armor Repairer, Nanite Repair Paste Magnetic Field Stabilizer II Damage Control II Magnetic Field Stabilizer II True Sansha Armor Explosive Hardener
Experimental 10MN Microwarpdrive I Large Peroxide Capacitor Power Cell Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Medium Diminishing Power Drain I
Medium Ancillary Current Router I Medium Anti-EM Pump I
Valkyrie II x5
The speed difference with the sacrilege is already sufficient to differentiate the ships roles.
this way the vigilant is positioned as a bricktanked, cap-booster using ship, and the deimos as a different style and use of slots.
Ishtar: Remove the sentry role. With the buff to heavy drones, it's no longer necessary to "fix" the ishtar's damage projection with a sentry role.
There's a couple of options once you've done this:
1) Continue with the stratification of drone tiers and give it bonuses to medium drones only. In this case the gall cruiser bonus could be "7.5% bonus to medium drone optimal, tracking, and speed" and "10% bonus to medium drone damage" and HAC skill would be "+5km range" and "5% bonus to medium drone damage" (or 5% pending the exact power balance you want here). This makes it competitive with the gila without creating an obvious winner
2) Make the ishtar's bonuses to medium and heavy, respectively, giving it a broad range of options but not a particular specialist.
This would remove the sentry aspect of the ishtar, but would still make it able to project damage in fleets due to heavies and meds being a bit faster now (~1.8km/s on gecko?) and have the hope of recovering its drones still. Kiting is still feasible, particularly through the use of medium drones, if that route is taken.
In both cases, Eos then retains the heavy bonus, and dominix is stripped of the bonus to Heavy drones and retains only the bonus to sentries (making it a battleship instead of a solopwnmobile)
Minmatar HACs
Muninn is a victim of the meta. It "should" be a competitive boat in mid-range HAC fleets but the projection of scorch overshadows arty a bit, and because of the last few years, people are kinda played out on artymuninn fleets I suppose. It does really lack in the solo department, not having the raw dps of the vaga or the tank/projection/application of the sacrilege. Perhaps the Optimal bonus should be converted to Optimal AND falloff. Then it'd be distinctly better than the vagabond at LR atrillery application, while remaining a slower, less kiting style of boat due to base stats and slot layout.
Vagabond... needs the mids need to be able to be MWD/XLASB/LSE/Disruptor without fitting mods and a full rack of 220s, that might be the fastest way to fix it. More damage projection (the TE and falloff buffs massively improved it, and then the re-nerfed TEs hit it the hardest when they landed, perhaps in the form of a further increased falloff bonus, or a falloff+tracking bonus, especially now that it's in direct competition to RLML boats, particularly the cerb, which basically has it beat hands down in almost all situations.
Alternatively,
Caldari HACs Cerberus is also in a pretty good place. I think it has (more of) the sort of projection and precision in the RLML configuration that the Vagabond wants to have. The HAM version is certainly interesting, and I'm not quite certain that the community hasn't just not caught on to how to use extreme range HAMs yet, as the on-paper stats certainly seem viable (particularly in a Claymore-Linked gang with Speed+Res links running). I see HACs as a class running MWD+some mods with good cap stability (but possibly lower base cap?). As harsh as it is being in-between the extremely cheap Cruisers and the much more EHP-blessed battlecruisers, the HACs having the "advanced technology" advantage in capacitor, sensor strength, sig bonus, etc., is perfect... keeping them in this niche is fine. Bumping the Cerbs cap just a tiny bit more so it's stable running, say, 2 active mids and the MWD (i.e. permatank and permanrun) would place it in a really solid class of kiting that the game has lacked w
The Eagle needs a 7.5% damage bonus in place of the current 5%, a base speed buff (already included), and MUCH better cap life. That should bring DPS up to be in line with cerb, respecting that rail tracking is "worse" than HAM tracking. |

Retar Aveymone
GoonWaffe Goonswarm Federation
616
|
Posted - 2014.07.29 17:19:00 -
[235] - Quote
Rivr Luzade wrote:Taleden wrote:Sure, it's an interesting bit of variety that drone sizes are not tied to ship classes the way launchers and turrets are, but that puts you in the awkward position of finding a way to balance battleship-level DPS (which sentries clearly are) on a cruiser-class hull.
I get more tank out of my Oracle than my ratting Ishtar, while having similar DPS and range. i, too, cite my ratting setups when discussing pvp balance |

Rek Seven
Probe Patrol Ixtab.
1637
|
Posted - 2014.07.29 17:19:00 -
[236] - Quote
Harvey James wrote:Rek Seven wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. Have you considered changing sentries so that they keep up with and orbit the ship that deploys them? This would effectively turn them into a turret and would allow a pursuer to chase the ship down without it being a suicide run. perhaps add a new type of sentry drone .. called mobile gundrones or something along those lines... make ishtar damage bonus tied too them instead .. reduce their dps and range a little .. compared too the current sentries..
Why not just change sentries? It would solve a lot of problems and it makes sense when you think about it... We have combat drones that operate away from the ship, and sentry drones that act as shipboard turrets. +1 |

Taleden
North Wind Local no. 612
92
|
Posted - 2014.07.29 17:21:00 -
[237] - Quote
Rivr Luzade wrote:Taleden wrote:Sure, it's an interesting bit of variety that drone sizes are not tied to ship classes the way launchers and turrets are, but that puts you in the awkward position of finding a way to balance battleship-level DPS (which sentries clearly are) on a cruiser-class hull.
I get more tank out of my Oracle than my ratting Ishtar, while having similar DPS and range.
Do your Oracle's guns track as well, especially when the ship itself is moving, compared to the perfectly stationary sentry drones? Can you tune damage types in your Oracle? Do jams, damps and TDs mitigate your Oracle's damage application? |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
50
|
Posted - 2014.07.29 17:21:00 -
[238] - Quote
Make drone ship also lose connection to its drones/sentries if jammed by ECM and/or Sensor Damps. That on top of a max range to maintain active connection to drones/sentries would balance sentries and drone boats all around. |

Ugly Eric
Fistful of Finns Triumvirate.
63
|
Posted - 2014.07.29 17:21:00 -
[239] - Quote
Cherry Yeyo wrote:CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well. With all due respect, this is your solo play and lack of large fleet experience talking here. 120 Ishtars drop bouncers and run away, kite out to 100-120km going over 2k m/s on the nano shield fit. They only die if the FC screws up really bad and if they DO get in trouble just disengage and run away. The armor fit with a full rack of damps in the mids is even more ridiculous. These fits sacrifice zero dps for their amazing speed, sig tank and utility. Nothing ever has been more ridiculous that the current ishtar in a large fleet. You cant have a solo wtfpwnmobile and not expect 0.0 groups to abuse the hell out of it.
|

Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 17:24:00 -
[240] - Quote
Retar Aveymone wrote:Rivr Luzade wrote:Taleden wrote:Sure, it's an interesting bit of variety that drone sizes are not tied to ship classes the way launchers and turrets are, but that puts you in the awkward position of finding a way to balance battleship-level DPS (which sentries clearly are) on a cruiser-class hull.
I get more tank out of my Oracle than my ratting Ishtar, while having similar DPS and range. i, too, cite my ratting setups when discussing pvp balance
I get more tank out of my Oracle than my ratting/PVP hybrid (not the weapon system) Ishtar and my pure PVP Ishtar, while having similar DPS and range.
Happy now?  |
|

Gizznitt Malikite
Agony Unleashed Agony Empire
4050
|
Posted - 2014.07.29 17:25:00 -
[241] - Quote
Altirius Saldiaro wrote:Make drone ship also lose connection to its drones/sentries if jammed by ECM and/or Sensor Damps. That on top of a max range to maintain active connection to drones/sentries would balance sentries and drone boats all around.
One thing I was really annoyed with: ECM Bursts seems to not effect drones effectively. This should be changed so an ECM burst causes a drone to lose all locks and then aggro based on CCP's wonky drone aggro AI.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
738
|
Posted - 2014.07.29 17:25:00 -
[242] - Quote
Rivr Luzade wrote:Retar Aveymone wrote:Rivr Luzade wrote:Taleden wrote:Sure, it's an interesting bit of variety that drone sizes are not tied to ship classes the way launchers and turrets are, but that puts you in the awkward position of finding a way to balance battleship-level DPS (which sentries clearly are) on a cruiser-class hull.
I get more tank out of my Oracle than my ratting Ishtar, while having similar DPS and range. i, too, cite my ratting setups when discussing pvp balance I get more tank out of my Oracle than my ratting/PVP hybrid (not the weapon system) Ishtar and my pure PVP Ishtar, while having similar DPS and range. Happy now?  You're forgetting damage application. Sentries track much, much faster than pulse or beam lasers. Ishtars are also much faster and have much lower signature radiuses than Oracles. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Aquila Sagitta
Blue-Fire
404
|
Posted - 2014.07.29 17:29:00 -
[243] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
The 5 sentries have as much or more ehp then the ship itself not to mention they can drop 2 more sets. So why would anyone in their right mind kill the set of sentries when they can kill the ship? Blue-Fire Best Fire |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
50
|
Posted - 2014.07.29 17:30:00 -
[244] - Quote
Gizznitt Malikite wrote:Altirius Saldiaro wrote:Make drone ship also lose connection to its drones/sentries if jammed by ECM and/or Sensor Damps. That on top of a max range to maintain active connection to drones/sentries would balance sentries and drone boats all around. One thing I was really annoyed with: ECM Bursts seems to not effect drones effectively. This should be changed so an ECM burst causes a drone to lose all locks and then aggro based on CCP's wonky drone aggro AI.
Yeah. Why should a drone ship be immune to ecm/damps and not lose connection to their drones?
People bitched about afk ratting and mission running, but rats do use ewar. Their ewar should affect the ship's connection with its drones.
Stargate Universe. There was an enemy that used drones. The crew of the Destiny managed to fight by jamming the drone ship, which rendered the drones inert until the drone ship could break the jam. It was great and made sense. I want that in EVE. |

Retar Aveymone
GoonWaffe Goonswarm Federation
616
|
Posted - 2014.07.29 17:30:00 -
[245] - Quote
Rivr Luzade wrote:I get more tank out of my Oracle than my ratting/PVP hybrid (not the weapon system) Ishtar and my pure PVP Ishtar, while having similar DPS and range. Happy now?  i am less than inclined to take your word for it when you obviously take into account so little in these comparisons that you cited your ratting fit
many people have already pointed out the scads of things you overlooked and i think we can essentially declare your point completely disproven and move onto the next |

Phoenix Jones
Isogen 5
521
|
Posted - 2014.07.29 17:33:00 -
[246] - Quote
Sentry guns should not be readily deployable in a cruiser sized hull. This isn't a issue of variety or flexibility. If it was CCP would be looking at all those ewar drones nobody uses.
There are more than just ECM drones, there are target painter drones, webber drones, neuting drones, sensor dampening drones. A huge variety that is not used in the least by anybody in the community.
Don't use variety and flexibility as an argument for drone Ishtar balance when over half the drones in eve aren't even considered even remotely viable in any sense of the word by anybody for any reason in any situation.
Yaay!!!! |

Skia Aumer
Atlas Research Group
81
|
Posted - 2014.07.29 17:38:00 -
[247] - Quote
Rivr Luzade wrote:I get more tank out of my Oracle than my ratting/PVP hybrid (not the weapon system) Ishtar and my pure PVP Ishtar, while having similar DPS and range. Folks, that's just stupid. Rise has acknowledged that sentry Ishtars are OP. And they are OP on purpose. But to compensate, they have enormous downsides, i.e. sentries are destructable. The problem is, that they can not be destructed in any practical way I can think of. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
738
|
Posted - 2014.07.29 17:40:00 -
[248] - Quote
Mods, please rename this thread to ENORMOUS DOWNSIDES: The Ishtar Story This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 17:40:00 -
[249] - Quote
Riot Girl wrote:Why isn't anyone discussing Eagle changes, is it because no one cares about Eagles.
i have in this thread and the original thread .. i got ignored then and will probably now..
some drones and plenty more speed for a blaster option too be viable.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Role Play
Dropbears Anonymous Brave Collective
5
|
Posted - 2014.07.29 17:41:00 -
[250] - Quote
TrouserDeagle wrote:Requiescat wrote:solo battleship please, rise and fozzie are delusional enough already
CCP Rise used to solo battheships all the time.
https://www.youtube.com/user/jampyzero/videos |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
725
|
Posted - 2014.07.29 17:43:00 -
[251] - Quote
Role Play wrote:TrouserDeagle wrote:Requiescat wrote:solo battleship please, rise and fozzie are delusional enough already CCP Rise used to solo battheships all the time.
so did I, and it only worked because of bads. people are less bad now. |

Taleden
North Wind Local no. 612
92
|
Posted - 2014.07.29 17:45:00 -
[252] - Quote
Harvey James wrote:Riot Girl wrote:Why isn't anyone discussing Eagle changes, is it because no one cares about Eagles. i have in this thread and the original thread .. i got ignored then and will probably now.. some drones and plenty more speed for a blaster option too be viable..
The Eagle does also need some love beyond a nominal speed increase. A 25m3 drone bay and a better damage bonus to put its rail DPS on par with the Deimos would go a long way.
As it stands, is there *ever* a compelling reason to use an Eagle over a Deimos? I can't see a niche for cruiser gun sniping, since at snipe ranges the sig/tracking of the guns doesn't matter so much, so wouldn't you just snipe in a Naga instead? |

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 17:45:00 -
[253] - Quote
Rek Seven wrote:Harvey James wrote:Rek Seven wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. Have you considered changing sentries so that they keep up with and orbit the ship that deploys them? This would effectively turn them into a turret and would allow a pursuer to chase the ship down without it being a suicide run. perhaps add a new type of sentry drone .. called mobile gundrones or something along those lines... make ishtar damage bonus tied too them instead .. reduce their dps and range a little .. compared too the current sentries.. Why not just change sentries? It would solve a lot of problems and it makes sense when you think about it... We have combat drones that operate away from the ship, and sentry drones that act as shipboard turrets.
well cos current sentries are OK for battleships due too the lack of mobility battleships have .. a slight dps nerf too sentries and they would be fine along with the assuming nerf too domis tracking/range bonus like the ishtar is getting..
but the ishtar needs too have a less powerful version of sentries or weaker damage too sentries .. but i like this idea more .. also 'sentries' suggest a lack of movement ... i.e. sitting still .. and adding options are good Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 17:47:00 -
[254] - Quote
Taleden wrote:Harvey James wrote:Riot Girl wrote:Why isn't anyone discussing Eagle changes, is it because no one cares about Eagles. i have in this thread and the original thread .. i got ignored then and will probably now.. some drones and plenty more speed for a blaster option too be viable.. The Eagle does also need some love beyond a nominal speed increase. A 25m3 drone bay and a better damage bonus to put its rail DPS on par with the Deimos would go a long way. As it stands, is there *ever* a compelling reason to use an Eagle over a Deimos? I can't see a niche for cruiser gun sniping, since at snipe ranges the sig/tracking of the guns doesn't matter so much, so wouldn't you just snipe in a Naga instead?
i think this was the crux of the argument in general with why use HAC's over ABC's .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 17:48:00 -
[255] - Quote
Skia Aumer wrote:Rivr Luzade wrote:I get more tank out of my Oracle than my ratting/PVP hybrid (not the weapon system) Ishtar and my pure PVP Ishtar, while having similar DPS and range. Folks, that's just stupid. Rise has acknowledged that sentry Ishtars are OP. And they are OP on purpose. But to compensate, they have enormous downsides, i.e. sentries are destructable. The problem is, that they can not be destructed in any practical way I can think of.
Bomb runs? Forcing Ishtars to warp off and then shoot or scoop them? Frigates? Dedicated ships? Mobile drones from your ships? |

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 17:49:00 -
[256] - Quote
Altirius Saldiaro wrote:Gizznitt Malikite wrote:Altirius Saldiaro wrote:Make drone ship also lose connection to its drones/sentries if jammed by ECM and/or Sensor Damps. That on top of a max range to maintain active connection to drones/sentries would balance sentries and drone boats all around. One thing I was really annoyed with: ECM Bursts seems to not effect drones effectively. This should be changed so an ECM burst causes a drone to lose all locks and then aggro based on CCP's wonky drone aggro AI. Yeah. Why should a drone ship be immune to ecm/damps and not lose connection to their drones? People bitched about afk ratting and mission running, but rats do use ewar. Their ewar should affect the ship's connection with its drones. Stargate Universe. There was an enemy that used drones. The crew of the Destiny managed to fight by jamming the drone ship, which rendered the drones inert until the drone ship could break the jam. It was great and made sense. I want that in EVE.
indeed .. if a drone needs its parent ship too function then why does it not need a constant connection ??? surely any interruption like ecm or damps should render them idle.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
16
|
Posted - 2014.07.29 17:49:00 -
[257] - Quote
A word on the Ishtar and kiting in general.
I think it's always been hard to gauge balance of kiting ships in eve. No matter how well balanced they are whomever dies when someone is trying to kite will almost always feel like there was nothing they could do. If you add in the factor that many smaller groups have traditionally used kiting tactics to engage larger forces by relying on individual skill and counterplay just gives it a 'The blob is real' sort of feel. Another issue is that if you make kiting ships TOO good at harassing larger fleets than larger fleets will just bring tons of kiting ships.
I don't envy the job of balancing them, it was thankless in nano, it was thankless with tier 3s and it's thankless now.
I like the smaller and more frequent changes, it makes me confident that if a horribly unbalanced change goes through we won't have to wait 6 months for it to get smoothed over.
That being said sentries (and let's be honest, drones in general) have been in a bit of a dumb place for a while now and when you add into that the fact that cruiser and bc based hulls have slowly been moved away from a full flight of heavies/sentries over the course of eve it makes me think that maybe something more needs to be done. Have you thought about introducing medium sentry drones that would be designed for non-bs hulls? Balancing a weapons system that is used equally on cruisers, battleships and capital ships seems difficult and you've been tweaking all three classes for awhile to try to make it work, plus it would be easier to find a place for something like the Ishtar without neutering or breaking the domi if you could play with a medium and heavy variant individually. |

Taleden
North Wind Local no. 612
92
|
Posted - 2014.07.29 17:52:00 -
[258] - Quote
Dr Ngo wrote:... plus it would be easier to find a place for something like the Ishtar without neutering or breaking the domi if you could play with a medium and heavy variant individually.
They can already do this. Different hulls, different bonuses. Why do both of them have to have exactly the same +10% drone damage/hitpoints hull bonus? They don't. They shouldn't. Problem solved. |

mynnna
GoonWaffe Goonswarm Federation
3700
|
Posted - 2014.07.29 17:52:00 -
[259] - Quote
CCP Rise wrote:We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
Great, but it's still not well balanced, even accounting for the downsides to sentry drones.
As an aside to everyone making hay over the tracking, please don't forget that sig resolution is also a factor in tracking. If you extract sig resolution and tracking speed from the gun damage formula and calculate sig res/tracking speed, you get something we'll just call the "Tracking Factor" that does a more thorough job of expressing how well a gun actually applies damage.
So with that in mind, Tracking Factors for some common setups. Generally a larger Tracking Factor would be worse, although we're ignoring the range element entirely. The (transversal/range) factor would apply to each number identically, however.
Pulse Zealot (Scorch, range scripted TC): 1641 (39+6.5 range, 406 DPS w/ 2x Heat Sink) Beam Zealot (Multifreq, range scripted TC): 3367 (36+13 range, 557 DPS w/ 2x Heat Sink) Rail Tengu (250mm Rails w/ AM: 4817 (36+15 range, 482 DPS w/ 3x Magstab) Current Ishtar w/ Gardes, no tracking mods: 8080 (41+18 range, 421-702 DPS depending on DDA count) Current Ishtar w/ Gardes, 3x Tracking scripted Omni: 4209 (41+18 range, 421-702 DPS depending on DDA count) Current Ishtar w/ Gardes, 1x Tracking Scripted Omni: 6216 (41+18 range, 421-702 DPS depending on DDA count) New Ishtar w/ Gardes, no tracking mods: 8889 (37.5+18 range, 421-702 DPS depending on DDA count) New Ishtar w/ Gardes, 3x Tracking scripted Omni: 4630 (37.5+18 range, 421-702 DPS depending on DDA count) New Ishtar w/ Gardes, 1x Tracking Scripted Omni: 6838 (41+18 range, 421-702 DPS depending on DDA count) Gardes on an Armageddon, no tracking mods: 11111 (30+18 range, 421-702 DPS depending on DDA count) Gardes on an Armageddon, 3x Tracking scripted Omni: 5788 (30+18 range, 421-702 DPS depending on DDA count) Baltec Megathron (tracking scripted, Antimatter): 18570 (36+30 range, 528 DPS) Baltec Apocalypse (tracking scripted, Multifreq): 11692 (41+20 range, 433 DPS)
And just for good measure...
Baltec Megathron with 3x tracking scripted TC: 11997 Baltec Apocalypse with 3x tracking scripted TC: 7917 Navy Apoc with 3x tracking scripted TC and Megapulses with Scorch: 4789 (74+10 with 520 DPS, incidentally; that's two heat sinks and a Locus rig)
These numbers are deceptive, however. The gunships must account for their own motion; drones do not. That's obviously an upside and a downside.
Anyway, to break off from the lesson about tracking & damage application and cut to the chase I think the problem with the Ishtar is more in that the battleship sized weapons give it a decidedly outsized capacity to deal damage, and the slot layout enables applying that damage as "fit a bunch of Omnilinks" isn't really forcing much of a tradeoff. I propose:
- The tracking change you already posted; leave speed as-is.
- Split the damage bonus and give it 5%/level to Sentries and 10%/level to everything else. That'd give Gardes a damage range of 351-585 DPS with 0-3 Omnis (as opposed to 421-702 now). This leaves the potential for a healthy damage edge over other HACs without being absurd, though it does grow at longer ranges (it's 310-516 DPS at 72km with Bouncers, compared to 278 for a Beam Zealot or 322 for a Tengu). Could also bake the drone control range bonus into the hull and make 5% sentry damage in its place.
- Note that the damage bonus creates a differentiation between heavies and sentries for damage which honestly is badly needed in general, and frankly an alternative to changing the Ishtar's damage bonus would just be to take 20% off the top end of Sentries themselves.
- Maybe do -1 mid, +1 low. That reduces the midslot flexibility just a little as well as doing more to encourage armor over shields (which trades off more between damage, tank and speed)
Member of the Goonswarm Economic Warfare Cabal |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
52
|
Posted - 2014.07.29 17:54:00 -
[260] - Quote
Harvey James wrote:Altirius Saldiaro wrote:Gizznitt Malikite wrote:Altirius Saldiaro wrote:Make drone ship also lose connection to its drones/sentries if jammed by ECM and/or Sensor Damps. That on top of a max range to maintain active connection to drones/sentries would balance sentries and drone boats all around. One thing I was really annoyed with: ECM Bursts seems to not effect drones effectively. This should be changed so an ECM burst causes a drone to lose all locks and then aggro based on CCP's wonky drone aggro AI. Yeah. Why should a drone ship be immune to ecm/damps and not lose connection to their drones? People bitched about afk ratting and mission running, but rats do use ewar. Their ewar should affect the ship's connection with its drones. Stargate Universe. There was an enemy that used drones. The crew of the Destiny managed to fight by jamming the drone ship, which rendered the drones inert until the drone ship could break the jam. It was great and made sense. I want that in EVE. indeed .. if a drone needs its parent ship too function then why does it not need a constant connection ??? surely any interruption like ecm or damps should render them idle..
Would be a more basic balance to all drone ships too. |
|

Arya Regnar
Darwins Right Hand
490
|
Posted - 2014.07.29 17:56:00 -
[261] - Quote
mynnna wrote:CCP Rise wrote:We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well. Great, but it's still not well balanced, even accounting for the downsides to sentry drones. As an aside to everyone making hay over the tracking, please don't forget that sig resolution is also a factor in tracking. If you extract sig resolution and tracking speed from the gun damage formula and calculate sig res/tracking speed, you get something we'll just call the "Tracking Factor" that does a more thorough job of expressing how well a gun actually applies damage. So with that in mind, Tracking Factors for some common setups. Generally a larger Tracking Factor would be worse, although we're ignoring the range element entirely. The (transversal/range) factor would apply to each number identically, however. Pulse Zealot (Scorch, range scripted TC): 1641 (39+6.5 range, 406 DPS w/ 2x Heat Sink) Beam Zealot (Multifreq, range scripted TC): 3367 (36+13 range, 557 DPS w/ 2x Heat Sink) Rail Tengu (250mm Rails w/ AM: 4817 (36+15 range, 482 DPS w/ 3x Magstab) Current Ishtar w/ Gardes, no tracking mods: 8080 (41+18 range, 421-702 DPS depending on DDA count) Current Ishtar w/ Gardes, 3x Tracking scripted Omni: 4209 (41+18 range, 421-702 DPS depending on DDA count) Current Ishtar w/ Gardes, 1x Tracking Scripted Omni: 6216 (41+18 range, 421-702 DPS depending on DDA count) New Ishtar w/ Gardes, no tracking mods: 8889 (37.5+18 range, 421-702 DPS depending on DDA count) New Ishtar w/ Gardes, 3x Tracking scripted Omni: 4630 (37.5+18 range, 421-702 DPS depending on DDA count) New Ishtar w/ Gardes, 1x Tracking Scripted Omni: 6838 (41+18 range, 421-702 DPS depending on DDA count) Gardes on an Armageddon, no tracking mods: 11111 (30+18 range, 421-702 DPS depending on DDA count) Gardes on an Armageddon, 3x Tracking scripted Omni: 5788 (30+18 range, 421-702 DPS depending on DDA count) Baltec Megathron (tracking scripted, Antimatter): 18570 (36+30 range, 528 DPS) Baltec Apocalypse (tracking scripted, Multifreq): 11692 (41+20 range, 433 DPS) And just for good measure... Baltec Megathron with 3x tracking scripted TC: 11997 Baltec Apocalypse with 3x tracking scripted TC: 7917 Navy Apoc with 3x tracking scripted TC and Megapulses with Scorch: 4789 (74+10 with 520 DPS, incidentally; that's two heat sinks and a Locus rig) These numbers are deceptive, however. The gunships must account for their own motion; drones do not. That's obviously an upside and a downside. Anyway, to break off from the lesson about tracking & damage application and cut to the chase I think the problem with the Ishtar is more in that the battleship sized weapons give it a decidedly outsized capacity to deal damage, and the slot layout enables applying that damage as "fit a bunch of Omnilinks" isn't really forcing much of a tradeoff. I propose:
- The tracking change you already posted; leave speed as-is.
- Split the damage bonus and give it 5%/level to Sentries and 10%/level to everything else. That'd give Gardes a damage range of 351-585 DPS with 0-3 Omnis (as opposed to 421-702 now). This leaves the potential for a healthy damage edge over other HACs without being absurd, though it does grow at longer ranges (it's 310-516 DPS at 72km with Bouncers, compared to 278 for a Beam Zealot or 322 for a Tengu). Could also bake the drone control range bonus into the hull and make 5% sentry damage in its place.
- Note that the damage bonus creates a differentiation between heavies and sentries for damage which honestly is badly needed in general, and frankly an alternative to changing the Ishtar's damage bonus would just be to take 20% off the top end of Sentries themselves.
- Maybe do -1 mid, +1 low. That reduces the midslot flexibility just a little as well as doing more to encourage armor over shields (which trades off more between damage, tank and speed)
Wow this is wrong on so many levels. I expected someone like you to have more of an idea.
Baltec... Its baltec because no damage mods. How about comparing something in the whole spectrum of tank and dps.
EvE-Mail me if you need anything.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
739
|
Posted - 2014.07.29 17:59:00 -
[262] - Quote
Arya Regnar wrote:Wow this is wrong on so many levels. I expected someone like you to have more of an idea.
Baltec... Its baltec because no damage mods. How about comparing something in the whole spectrum of tank and dps. FYI, a "Baltec" Megathron fit has one Magnetic Field Stabilizer. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
16
|
Posted - 2014.07.29 18:00:00 -
[263] - Quote
Taleden wrote:Dr Ngo wrote:... plus it would be easier to find a place for something like the Ishtar without neutering or breaking the domi if you could play with a medium and heavy variant individually. They can already do this. Different hulls, different bonuses. Why do both of them have to have exactly the same +10% drone damage/hitpoints hull bonus? They don't. They shouldn't. Problem solved.
My point is that they've been doing it for years. The problem is every time they tweak something it has potential to break a ton of ships that they've then been having to go back and rebalance individually.
The goal is to make them easier to tweak and balance in the long term and to reduce the fear that balancing one ship class will break another. |

Harvey James
The Sengoku Legacy
848
|
Posted - 2014.07.29 18:02:00 -
[264] - Quote
a lot of those garde's with x amount of scripts still list the same range ... i suspect copy paste went wrong job Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

John Ending
GoonWaffe Goonswarm Federation
65
|
Posted - 2014.07.29 18:03:00 -
[265] - Quote
Querns wrote:Mods, please rename this thread to ENORMOUS DOWNSIDES: The Ishtar Story
Do these balance guys even play this game? |

Dr Jihad Alhariri
Dr Jihad's School of Interstellar Terrorism Corrosive.
9
|
Posted - 2014.07.29 18:04:00 -
[266] - Quote
CCP Rise wrote:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
An ineffectual nerf. The word "conservative" is acting as a euphemism for "timid" in this case, arguably.
As others have already explained, the core of the overall problem is sentry drones. But I think CCP has already given their answer regarding those a few months ago.
We may not see a proper nerf to sentry drones in the foreseeable future. We might be stuck with little, band-aid nerfs like this for now. |

Deacon Abox
Justified Chaos
353
|
Posted - 2014.07.29 18:04:00 -
[267] - Quote
Having an Eagle move faster than an Ishtar just twists my underwear. Couldn't you at least lighten up the Ishtar speed nerf to 190 as well? 
That and throw a little more bandwidth (25 even) to the VNI.
Anyway, looking forward to more new balancing threads/posts by you guys. Welcome back from your summer vacations, to the flame zone.  CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Valterra Craven
269
|
Posted - 2014.07.29 18:04:00 -
[268] - Quote
CCP Rise wrote:
Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Personally I think you are going about this the completely wrong way.
The old way, you have 2 big patches with 2 small to medium patches for clean up, etc. With this you had several options
Do big "HULK SMASH" changes to OP/UP ships in the big patches, and let the small patches be for fixing cleanup. (We did see some of that) Do small changes over the course of the year 4 times.
The new way you have roughly 6 to 8 medium sized patches a year.
So you can do big "HULK SMASH" changes to a few OP/UP ships and then do corrections in the next cycle much more quickly or you can do minor changes that don't effectively change the meta or the ships 6-8 times a year, which is what you've choosen.
The thing that I don't understand is that these fast patch cycles should allow you to take greater risks than before since you don't have to wait as long to get things fixed. So you take the nerf bat and smash the Ishtar hard now, and then make fix changes in 6 weeks after assuming they need them. The old way when you made those big changes you had to wait twice to three times as long to get fixes in. So given that there is a massive problem here, and you have the tools to iterate quickly it would seem that the answer should be to try and get the Ishtar squared away quickly no matter the size of changes and then.
The way you propose now would mean that the ishtar stays OP and other ships stay UP for roughly the same amount of time as your old way of doing things. In other words, if you aren't going to take advantage of being able to do quick changes, then why bother with them at all? |

Sara Tosa
School of Applied Knowledge Caldari State
53
|
Posted - 2014.07.29 18:05:00 -
[269] - Quote
Harvey James wrote:a lot of those garde's with x amount of scripts still list the same range ... i suspect copy paste went wrong job tracking script applies a -100% to omni range bonus. |

mynnna
GoonWaffe Goonswarm Federation
3700
|
Posted - 2014.07.29 18:05:00 -
[270] - Quote
Arya Regnar wrote: Baltec... Its baltec because no damage mods. How about comparing something in the whole spectrum of tank and dps.
As Querns noted, catching you before you edited, it runs a single damage mod. The Zealot I compared to has two, the Tengu three. The point is to compare standard fleet fits to the range of Ishtar DPS numbers and illustrate that the Ishtar's range is "about 15% lower" to "nearly 50% higher" than other fleet cruisers, with some common fleet BS included just because.
Harvey James wrote:a lot of those garde's with x amount of scripts still list the same range ... i suspect copy paste went wrong job No, my illiterate friend, they're x amount of tracking scripted omnis, which do not improve range, just like they do not improve tracking if range scripted. Member of the Goonswarm Economic Warfare Cabal |
|

5yndr0m3
Origin. Black Legion.
5
|
Posted - 2014.07.29 18:08:00 -
[271] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
Where is the Recon/T3 balance?
Also dont touch the Tempest, its in a good place. making it strictly an armor tank ship would be bad.
The Ishtar nerf dosent go far enough. Seriously, when you have them listed for more points in the AT than any other hac, you really need to pound it with a hammer.
|

Harvey James
The Sengoku Legacy
849
|
Posted - 2014.07.29 18:10:00 -
[272] - Quote
mynnna wrote:Arya Regnar wrote: Baltec... Its baltec because no damage mods. How about comparing something in the whole spectrum of tank and dps.
As Querns noted, catching you before you edited, it runs a single damage mod. The Zealot I compared to has two, the Tengu three. The point is to compare standard fleet fits to the range of Ishtar DPS numbers and illustrate that the Ishtar's range is "about 15% lower" to "nearly 50% higher" than other fleet cruisers, with some common fleet BS included just because. Harvey James wrote:a lot of those garde's with x amount of scripts still list the same range ... i suspect copy paste went wrong job No, my illiterate friend, they're x amount of tracking scripted omnis, which do not improve range, just like they do not improve tracking if range scripted.
Then you should have put tracking attribute down .. as you talk about tracking being 50% of the effective dps ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Corey Lean
GoonWaffe Goonswarm Federation
2
|
Posted - 2014.07.29 18:11:00 -
[273] - Quote
Beat it with the nerf bat until it stops moving. |

Obsidian Hawk
RONA Corporation RONA Directorate
902
|
Posted - 2014.07.29 18:11:00 -
[274] - Quote
Well people sure do complain about sentry drones a lot. I have an idea? Instead of complaining why not use your brains for something useful like counter tactics against sentry drones.
Now as for the 8/4/7 Tempest.... Personally i do fly a armor tanking pest fit with arts of course with the changes, can we see a velocity change since we are losing a mid? Also how would the layouts change with a fleet tempest? Do you plan to change the Vargur as well to keep all of them in line with each other? |

Cherry Yeyo
24
|
Posted - 2014.07.29 18:19:00 -
[275] - Quote
Obsidian Hawk wrote:counter tactics against sentry drones Which consists of staying 200km away...
All of these things need to be balanced around: what is a large fleet gonna do with these things. There is nothing that can stay on grid, no counter to a sentry blob. Everything ingame except supers gets shredded to teeny tiny ribbons.
The ishtar with all its utility slots and speed and sig tank exacerbates the sentry problem. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
725
|
Posted - 2014.07.29 18:20:00 -
[276] - Quote
eh. drones should be more consistently ewar resistant/immune than they are now. that and range flexibility is what they do... at the expense of, I don't know, something. being destroyable and being delayed damage, I guess. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1162
|
Posted - 2014.07.29 18:24:00 -
[277] - Quote
TrouserDeagle wrote:eh. drones should be more consistently ewar resistant/immune than they are now. that and range flexibility is what they do... at the expense of, I don't know, something. being destroyable and being delayed damage, I guess.
The sentry drone delay for damage is long as hell. I can probably check my overview to chose a warp out destination during that delay. If I am really fast I might even pull off clicking "warp to". |

Skia Aumer
Atlas Research Group
81
|
Posted - 2014.07.29 18:25:00 -
[278] - Quote
Rivr Luzade wrote:Skia Aumer wrote:Folks, that's just stupid. Rise has acknowledged that sentry Ishtars are OP. And they are OP on purpose. But to compensate, they have enormous downsides, i.e. sentries are destructable. The problem is, that they can not be destructed in any practical way I can think of. Bomb runs? Forcing Ishtars to warp off and then shoot or scoop them? Frigates? Dedicated ships? Mobile drones from your ships? 1. Bomb runs could be a counter for a slow ship like Domi, but Ishtars are highly mobile and they can (and often do) deploy drones in a large cloud, which is by no means easy to bomb. Furthermore, they have 3 flights (+3 more in cargo) so the bombing is just a waste of bombs. Also never forget the anti-bombing support that you should always bring for the big battles. And finally, in medium to small fleets (when every ship matters) bomber wing is a luxury you cannot afford. 2. A reasonable Ishtar will rewarp and reconnect sooner than you start shooting the drones, leave alone scooping them. And how one can force them to rewarp - I cant even guess. 3. Frigates? Lolwhat? 4. Dedicated ships? What could it be? Smartbombing battleships maybe? They are irrelevant for the same reason as bombers. 5. My drones will eat 1 sentry per minute at best. Now again, Ishtar has 15 to 30 drones, and in that time spawn the battle should be over.
Finally, if Ishtar fleet runs out of drones - you can always jump a carrier under the POS field and replenish them all. |

checkingprices
Imperial Merchant Fleet
0
|
Posted - 2014.07.29 18:26:00 -
[279] - Quote
Waiting ages for the HAC pass so the blatantly terrible Sacrilege can get some much needed love, and it isn't even mentioned. Faith in CCP lost. |

Budan Kado
School of Applied Knowledge Caldari State
3
|
Posted - 2014.07.29 18:27:00 -
[280] - Quote
CFC if you cant beat them, nerf them.
Devs I hope you skip over the CFC posting brigade of nerfing. Its sorta personal for them. They cant figure out how to beat them, so they will try to get them nerfed. This isnt a new case, it has happened before with ships.
Its a shame really, they have the biggest collection of players in Nullsec and when they cant out blob something, they run and cry about it to get it nerfed. |
|

Gorski Car
ElitistOps Pandemic Legion
305
|
Posted - 2014.07.29 18:28:00 -
[281] - Quote
Role Play wrote:TrouserDeagle wrote:Requiescat wrote:solo battleship please, rise and fozzie are delusional enough already CCP Rise used to solo battheships all the time. https://www.youtube.com/user/jampyzero/videosAlso there used to be videos on club-bear.com but they are gone now. You can find the mirrors online somewhere.
Check the date on that **** bro. Have fun doing solo battleships now #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Omnathious Deninard
Novis Initiis
2435
|
Posted - 2014.07.29 18:30:00 -
[282] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries. The biggest benefit that drone ships have is that they can carry multiple sizes of weapons without needing to refit the ship. This benefit is still there whether or not they get bonuses to the smaller size drones.
On the Ishtar, I would like to see it get -1 Mid and +1 low to encourage armor tanking. - |

Skia Aumer
Atlas Research Group
81
|
Posted - 2014.07.29 18:38:00 -
[283] - Quote
Omnathious Deninard wrote:On the Ishtar, I would like to see it get -1 Mid and +1 low to encourage armor tanking. I like a shield Ishtar more than an armor one. Why do you want it gone? |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
65
|
Posted - 2014.07.29 18:39:00 -
[284] - Quote
Budan Kado wrote:CFC if you cant beat them, nerf them.
Devs I hope you skip over the CFC posting brigade of nerfing. Its sorta personal for them. They cant figure out how to beat them, so they will try to get them nerfed. This isnt a new case, it has happened before with ships.
Its a shame really, they have the biggest collection of players in Nullsec and when they cant out blob something, they run and cry about it to get it nerfed.
Do you mean the same fleet doctrines most of the alliances in the CFC currently use? Just because it is not a CFC doctrine does not mean it is not being used by the CFC. Or is the the standard Grr Goons reply when you cant defend something that is clearly broken and most sides agree on this statement. |

Retar Aveymone
GoonWaffe Goonswarm Federation
619
|
Posted - 2014.07.29 18:41:00 -
[285] - Quote
Fredric Wolf wrote:Budan Kado wrote:CFC if you cant beat them, nerf them.
Devs I hope you skip over the CFC posting brigade of nerfing. Its sorta personal for them. They cant figure out how to beat them, so they will try to get them nerfed. This isnt a new case, it has happened before with ships.
Its a shame really, they have the biggest collection of players in Nullsec and when they cant out blob something, they run and cry about it to get it nerfed. Do you mean the same fleet doctrines most of the alliances in the CFC currently use? Just because it is not a CFC doctrine does not mean it is not being used by the CFC. Or is the the standard Grr Goons reply when you cant defend something that is clearly broken and most sides agree on this statement. why are you replying to an npc alt |

Mizhir
Mind Games. Suddenly Spaceships.
66291
|
Posted - 2014.07.29 18:43:00 -
[286] - Quote
TrouserDeagle wrote:we could just remove sentry drones altogether. they're silly and hard to balance.
Same can be said about supercaps. One Man Crew - Collective solo pvp |

Gorski Car
ElitistOps Pandemic Legion
305
|
Posted - 2014.07.29 18:43:00 -
[287] - Quote
I've always been a fan of removing pvp #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
65
|
Posted - 2014.07.29 18:44:00 -
[288] - Quote
What better things can I do at work?
Wait don't answer that, literately anything is better  |

Night Condor
TRUE GONER Executors TERRA REGNUM
88
|
Posted - 2014.07.29 18:44:00 -
[289] - Quote
CCP!!!!!!!!!!!!!!!
WHAT ABOUT AMARR HAC's ?????!!!!!!!!!!!!!!! "7-7 -ÿ, -¦-+-é-Å -ç-¦-+-+-¦-¦-ç-¦-ü-¦-+-¦, -+-+-¦-Å -Ç-¦-+-â-+ -¦-ë-¦ -+-+-¦-¦-¦-+-å-¦, -+-Ç-+-+-Å-+-+ -¦-æ. 7-8 -ÿ, -à-¦-+-ü -+ -à-+-+-+-¦ -¦-+-Ç-¦-¦-+-+-ü-î -¦ -¦-¦-+-¦-¦-é-+-¦-â -ì-é-â." |

Mizhir
Mind Games. Suddenly Spaceships.
66291
|
Posted - 2014.07.29 18:47:00 -
[290] - Quote
Gizznitt Malikite wrote:Mizhir wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. But with the possibility for 3 full sets of sentries it outweights this downside. Perhaps the solution is to increase the size (but not bandwidth) of sentry drones. Sentries taking up 50 m3 of space would severely limit the number of sentries a drone ship may utilize. Suddenly Ishtars are 1 set of Sentries, 1 Set of heavies. Food for thought, not necessarily a good idea (and may require balancing the drone bay of other drone boats).
Interesting concept. 50m3 would probably be too much. Even 30m3 may be sufficient. That would leave an ishtar with 75m3 after 2 sets of sentries. Otherwise 35m3 sentries would give you 25m3 remaining. One Man Crew - Collective solo pvp |
|

Gorski Car
ElitistOps Pandemic Legion
305
|
Posted - 2014.07.29 18:49:00 -
[291] - Quote
Mizhir wrote:Gizznitt Malikite wrote:Mizhir wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. But with the possibility for 3 full sets of sentries it outweights this downside. Perhaps the solution is to increase the size (but not bandwidth) of sentry drones. Sentries taking up 50 m3 of space would severely limit the number of sentries a drone ship may utilize. Suddenly Ishtars are 1 set of Sentries, 1 Set of heavies. Food for thought, not necessarily a good idea (and may require balancing the drone bay of other drone boats). Interesting concept. 50m3 would probably be too much. Even 30m3 may be sufficient. That would leave an ishtar with 75m3 after 2 sets of sentries. Otherwise 35m3 sentries would give you 25m3 remaining.
People can still just depot in new drone sets. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Velora Nyleve
Caldari Provisions Caldari State
3
|
Posted - 2014.07.29 18:51:00 -
[292] - Quote
I'd rather the Tempest be a viable shield battleship than yet another armor one.
For people wanting more lows, there's the Tempest Fleet filling that niche already. |

Scout Vyvorant
University of Caille Gallente Federation
11
|
Posted - 2014.07.29 18:53:00 -
[293] - Quote
I think a lot of issues in game at the moment are related to drones and, as some dev mentioned, they were intended to be a support dps source and not a full weapon system.
After reading a lot about the issue of the Apex Force as defined by some websites and bloggers, I have to agree some ships can deploy a weapon type (in this case drones) that can counter a wide range of threats without a proper support, either that we are talking about supercarriers deploying sentries or ishtar using sentries in the tactic you most prefer. A supercarrier able to take out alone small targets without smaller ships support it's probably more of an imbalance rather then an apex force.
Anyway, I use these example to introduce my point, so please insult my points and not the concept of apex force.
In short, why don't we limit the size of drones allowed by a certain ship / ship type? If i wanted to put Battleship sized gun on my deimos I cannot because of the powergrid, I will probably fit 1 Large Blaster and anyway the damage bonus cover only medium guns, but why can I deploy sentries (aka battleship sized guns) from a hull that's intended to have medium weapon types?
One can argue that the ship(s) in question have their dps balanced considering their bandwidth and damage bonuses, but then why at example don't you balance the ishtar around medium drones, like the Gila?
Why don't you set which kind of drones a ship could use? At example, Frigates only light, Cruisers Light and Medium, Battleships Light, Medium, Heavy and Sentries, Carriers and Supercarriers just fighters.
And it's not by nerfing the tracking to ishtars that you are going to fix the issue, you'll just dampen it a bit, but it will still be there unsolved. |

Aliventi
C.Q.B
760
|
Posted - 2014.07.29 18:55:00 -
[294] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. I remember you making a statement that "someday" you would like to implement missile disruption. Why not do drone disruption at the same time? Also, perhaps balance drones just a touch and introduce drone implants. |

Szamix
Bionesis Technologies
0
|
Posted - 2014.07.29 18:55:00 -
[295] - Quote
"PS - how would you feel about an 8/4/7 Tempest?"
Bad... it will the end of nano shield tempest  |

MeBiatch
GRR GOONS
1905
|
Posted - 2014.07.29 19:00:00 -
[296] - Quote
To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
740
|
Posted - 2014.07.29 19:02:00 -
[297] - Quote
MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

MeBiatch
GRR GOONS
1905
|
Posted - 2014.07.29 19:05:00 -
[298] - Quote
Night Condor wrote:CCP!!!!!!!!!!!!!!!
WHAT ABOUT AMARR HAC's ?????!!!!!!!!!!!!!!!
How about Amarr Cruiser bonuses (per skill level): 5% bonus to light missile, Heavy Missile and Heavy Assault Missile damage 4% bonus to all armor resistances Heavy Assault Cruisers bonuses (per skill level): 10% bonus to light missile, Heavy Missile and Heavy Assault Missile max velocity 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire Role Bonus: 50% reduction in Microwarpdrive signature radius penalty There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1905
|
Posted - 2014.07.29 19:09:00 -
[299] - Quote
Querns wrote:MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range.
So is it senties that are the problem or drone assist?
Personally I would make drone assist only work for regular drones. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
53
|
Posted - 2014.07.29 19:09:00 -
[300] - Quote
Querns wrote:MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range.
If ECM and Damps affected a ship's connection with its drones, then it couldnt assign their drones because they'd lose ability to command their drones.
Ewar is the key to balancing OP sentry boats. EWAR needs to affect the connection between ship and its drones. |
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1162
|
Posted - 2014.07.29 19:09:00 -
[301] - Quote
Querns wrote:MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range.
Just to be sure I understand the mechanic, your sentry will still fire to "drone control range" even if if your enemy is further away from the sentry as long as you direct him to attack while your ship is within targeting range of the enemy right? Like you can put yourself between your sentry and your enemy to reduce the targeting gap but the sentry will fire to your max drone range from their own point in space? |

Ugly Eric
Fistful of Finns Triumvirate.
63
|
Posted - 2014.07.29 19:10:00 -
[302] - Quote
Budan Kado wrote:CFC if you cant beat them, nerf them.
Devs I hope you skip over the CFC posting brigade of nerfing. Its sorta personal for them. They cant figure out how to beat them, so they will try to get them nerfed. This isnt a new case, it has happened before with ships.
Its a shame really, they have the biggest collection of players in Nullsec and when they cant out blob something, they run and cry about it to get it nerfed.
Well, the Ishtar needs a nerfhammer like never seen before. This coming out of a dude in alliance flying almost nothing but ishtars on alliance level fleets.
Happy now? |

D-Glester Hardunkichud
Ergonomic Dildonics LLC
0
|
Posted - 2014.07.29 19:17:00 -
[303] - Quote
I think that this is an opportunity to add missile launcher hardpoints on the Ishtar. Change one of the bonuses to a rate of fire bonus to festival launchers. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
55
|
Posted - 2014.07.29 19:17:00 -
[304] - Quote
Not only should ecm break connection with the drones/sentires, but a Tracking Disruptor should affect the ship's drones/sentries as well. If a module on my ishtar can increase the tracking speed or optimal eange of my drones, then enemy tracking disruption hitting my ship should also affect my drones/sentry tracking. |

Harvey James
The Sengoku Legacy
849
|
Posted - 2014.07.29 19:18:00 -
[305] - Quote
Altirius Saldiaro wrote:Not only should ecm break connection with the drones/sentires, but a Tracking Disruptor should affect the ship's drones/sentries as well. If a module on my ishtar can increase the tracking speed or optimal eange of my drones, then enemy tracking disruption hitting my ship should also affect my drones/sentry tracking.
I agree along with other changes this could help alleviate the ishtar domination Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

epicurus ataraxia
Lazerhawks
855
|
Posted - 2014.07.29 19:21:00 -
[306] - Quote
Cerberus, still needs an improvement of its abilities to apply damage with heavy missiles. It is still too much of a one trick pony and hard to justify over better alternatives. There is one EvE. Many people. Many lifestyles. WE are EvE |

Adrie Atticus
The Shadow Plague The Bastion
201
|
Posted - 2014.07.29 19:23:00 -
[307] - Quote
CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well.
Ishtar does have bonuses to BS sized weapons system, or did you not pay any attention to the pirate ship balance pass? Look at Guristas' ships, drone sizes are listed there for our pleasure per ship.
Stupid analogue aside, yes drones have downsides in that you need to fly back to them to pick them up. Oh wait, you have 3 flights + depot with an extra flight anyways. Lose all 4 flights? Just run away from bubbles at 2k+ m/s, warp away, get moar drones.
I've been on bombing runs to take out sentry drones and it takes on average 8 bombs detonating within 5 seconds to wipe sentries, meaning you need 2 wings (theoretically 6 is enough but people can fail). After you've done this against an FC, the next thing you see is 100 ishtars pooping drones into a cloud with dimensions 2-4x the size of the bomb explosion radius, meaning you need to field 2-4x more bombers to do the same damage, yet the drones continue applying full DPS if the FC is intelligent at flying the blob of potatoes.
TL;DR: BS weapon system, hard to get rid of outside of killing the drone owner, too much HP, no real downsides because 4 flights per ishtar. |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.29 19:23:00 -
[308] - Quote
MeBiatch wrote:Night Condor wrote:CCP!!!!!!!!!!!!!!!
WHAT ABOUT AMARR HAC's ?????!!!!!!!!!!!!!!! How about Amarr Cruiser bonuses (per skill level): 5% bonus to light missile, Heavy Missile and Heavy Assault Missile damage 4% bonus to all armor resistances Heavy Assault Cruisers bonuses (per skill level): 10% bonus to light missile, Heavy Missile and Heavy Assault Missile max velocity 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
The Sacrilege needs to be 6/4/5 or 6/3/6. 7/3/5 would probably be overpowered. The problem is the fourth midslot is useless unless you're running a dualrep active tank, the weapons don't use cap and the capacitor is so good you can permarun a MWD and still have enough cap to run an MAAR out of paste without an injector. |

Adrie Atticus
The Shadow Plague The Bastion
201
|
Posted - 2014.07.29 19:24:00 -
[309] - Quote
Ugly Eric wrote:Budan Kado wrote:CFC if you cant beat them, nerf them.
Devs I hope you skip over the CFC posting brigade of nerfing. Its sorta personal for them. They cant figure out how to beat them, so they will try to get them nerfed. This isnt a new case, it has happened before with ships.
Its a shame really, they have the biggest collection of players in Nullsec and when they cant out blob something, they run and cry about it to get it nerfed. Well, the Ishtar needs a nerfhammer like never seen before. This coming out of a dude in alliance flying almost nothing but ishtars on alliance level fleets. Happy now?
Tri is the only alliance I've ever seen flying Ishtars correctly, Ishtars are stupidly effective in correct hands. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
55
|
Posted - 2014.07.29 19:24:00 -
[310] - Quote
Harvey James wrote:Altirius Saldiaro wrote:Not only should ecm break connection with the drones/sentires, but a Tracking Disruptor should affect the ship's drones/sentries as well. If a module on my ishtar can increase the tracking speed or optimal eange of my drones, then enemy tracking disruption hitting my ship should also affect my drones/sentry tracking. I agree along with other changes this could help alleviate the ishtar domination
At least its not just a hands down nerf to just one ship because everyone uses it. It gives pilots the ability to counter. Its what ECM means, counter measure. Why the ingame counter measures dont already affect drones is beyond my understanding. That should have been a part of EVE a long time ago. |
|

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 19:27:00 -
[311] - Quote
Frostys Virpio wrote:Querns wrote:MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range. Just to be sure I understand the mechanic, your sentry will still fire to "drone control range" even if if your enemy is further away from the sentry as long as you direct him to attack while your ship is within targeting range of the enemy right? Like you can put yourself between your sentry and your enemy to reduce the targeting gap but the sentry will fire to your max drone range from their own point in space?
Unless something changed since a month or 3 after the rat agro change when I largely stopped using drones, no. Both your ship and the target must be within drone control range. It's one of the reasons no body ever complained about Garde range, though they were not used much before the battleship rebalance gave them useful range. Other than Garde, any sentry will hit as far away as you can use, their 'superior range' is largely wasted due to drone control limitations.
On the other hand, the idea of limiting the target range as Frostys suggested would change how they are piloted, but not much in how they fight, drone control range would not change, and if sniped from beyond target range the drones would still respond on their own---the main difference would be that they drop sentries and then fly into target range to engage, which many do already anyway.
It's almost a 'be careful what you wish for' scenario. Remove sentries from the Ishtar and you also have to reassign half it's bonuses to other things---currently the ship functionally operates as if it only had 2 bonuses, because you can't fly full flights of heavies and sentries at the same time. If the ship were fairly bonused, it's drone bonuses would be doubled like the Minmitar boat, or else the bonuses would apply to universal drone attributes that worked on all drones. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
124
|
Posted - 2014.07.29 19:31:00 -
[312] - Quote
"Lets nerf a ship that uses a broken weapon system for PVP instead of fixing the broken weapon system" - CCP |

Aleqs Villint
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.07.29 19:36:00 -
[313] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
[snip]
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Incremental nerfs are ok, and in this case forcing the Ishtar to use one of it's slots to maintain parity is a step in the right direction.
That said, and this has been echoed many times in the thread, have you considered looking at Sentry drones? I understand the Ishtar is meant to be the 'sniper' HAC for the Gallente, so maybe a behaviour change for the Sentries is in order, like making them orbit their parent or assigned ship. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3408
|
Posted - 2014.07.29 19:37:00 -
[314] - Quote
Nolak Ataru wrote:"Lets nerf a ship that uses a broken weapon system for PVP instead of fixing the broken weapon system" - CCP They did fix the broken weapon system and now they're even more OP. Oh god. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1162
|
Posted - 2014.07.29 19:40:00 -
[315] - Quote
Riot Girl wrote:Nolak Ataru wrote:"Lets nerf a ship that uses a broken weapon system for PVP instead of fixing the broken weapon system" - CCP They did fix the broken weapon system and now they're even more OP.
They didn't "fix" it, they made it broken in a different way. |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.29 19:44:00 -
[316] - Quote
Nerfing the range on the Ishtar is actually fairly significant.
One of the biggest problems with the Ishtar is that it can shoot from outside the range of any medium-sized weapons except for railguns, and railguns shoot into its T2 resists. This is compounded by the fact that the Megathron is vastly superior to all the other gun-based battleships in basically every way, and it's also on kin/therm damage. This makes it very difficult to exploit the Ishtar's major weakness - EM damage.
What are you going to use against a sniping Ishtar fleet? The best option is the Apoc, but Amarr is the least-played race and an Apoc with beams basically requires AWU V to even undock. Large artillery? Proton L has a 96km optimal, it can't really reach a 130km sniping Ishtar and it has problems tracking it even at that range. Medium beams and projectiles don't have the range to hit a sniping Ishtar even on optimal range-bonused ships.
The same problem occurs against brawling Ishtars, close in, lasers have trouble tracking because they have the worst tracking. Autocannons have been nerfed into a godawful weapons system in general and the best missile boats are locked into kinetic (the worst damage type to use against an Ishtar) due to their bonuses. So, how are you going to apply EM? Ishtars are free to fly around with a giant EM hole, confident that it's very difficult for anyone to take advantage. |

Sara Tosa
School of Applied Knowledge Caldari State
53
|
Posted - 2014.07.29 19:45:00 -
[317] - Quote
Altirius Saldiaro wrote:Querns wrote:MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range. If ECM and Damps affected a ship's connection with its drones, then it couldnt assign their drones because they'd lose ability to command their drones. Ewar is the key to balancing OP sentry boats. EWAR needs to affect the connection between ship and its drones. maybe sentries, if regular drones get immobile becouse ewar they'll get instakilled then the ship (now we arent' talking about ishtar anymore) lose its only weapon. ewar should be temporary, not a permanent weapon denial. |

Skia Aumer
Atlas Research Group
81
|
Posted - 2014.07.29 19:49:00 -
[318] - Quote
Xequecal wrote:What are you going to use against a sniping Ishtar fleet? Typhoons.
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
55
|
Posted - 2014.07.29 19:49:00 -
[319] - Quote
Sara Tosa wrote:Altirius Saldiaro wrote:Querns wrote:MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range. If ECM and Damps affected a ship's connection with its drones, then it couldnt assign their drones because they'd lose ability to command their drones. Ewar is the key to balancing OP sentry boats. EWAR needs to affect the connection between ship and its drones. maybe sentries, if regular drones get immobile becouse ewar they'll get instakilled then the ship (now we arent' talking about ishtar anymore) lose its only weapon. ewar should be temporary, not a permanent weapon denial.
Balancing ewar is a separate topic. Making ewar affect drones just makes too much sense for ccp to implement. There is ECCM which is the counter to ECM. So ecm is not permanent. It can be if you're fitted to make it highly effective. But there are still counters in game for that. |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.29 19:50:00 -
[320] - Quote
Skia Aumer wrote:Xequecal wrote:What are you going to use against a sniping Ishtar fleet? Typhoons.
I'm pretty sure that when you're 130km away, the two-minute warning you get before the missiles actually hit you give you plenty of time to scoop your drones and warp off. |
|

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 19:55:00 -
[321] - Quote
Xequecal wrote:Nerfing the range on the Ishtar is actually fairly significant.
One of the biggest problems with the Ishtar is that it can shoot from outside the range of any medium-sized weapons except for railguns, and railguns shoot into its T2 resists. This is compounded by the fact that the Megathron is vastly superior to all the other gun-based battleships in basically every way, and it's also on kin/therm damage. This makes it very difficult to exploit the Ishtar's major weakness - EM damage.
What are you going to use against a sniping Ishtar fleet? The best option is the Apoc, but Amarr is the least-played race and an Apoc with beams basically requires AWU V to even undock. Large artillery? Proton L has a 96km optimal, it can't really reach a 130km sniping Ishtar and it has problems tracking it even at that range. Medium beams and projectiles don't have the range to hit a sniping Ishtar even on optimal range-bonused ships.
The same problem occurs against brawling Ishtars, close in, lasers have trouble tracking because they have the worst tracking. Autocannons have been nerfed into a godawful weapons system in general and the best missile boats are locked into kinetic (the worst damage type to use against an Ishtar) due to their bonuses. So, how are you going to apply EM? Ishtars are free to fly around with a giant EM hole, confident that it's very difficult for anyone to take advantage.
To deal with sentries? Rohk comes to mind, as does any maurader-- large rails will do the job easily, as will beams and cruise...artillery will be in falloff and fire a bit slow for the purpose. Get outside that drone control range--- which is only 100 or less for 99.9999% of all drone boats and you are shooting a stationary cruiser. I don't care how bad you think laser tracking is, they can hit a stationary cruiser which is what a sentry looks like for targeting, and if you can't, it's not like target painters don't exist or are hard to use.
Expensive? perhaps, but it can be done cheaper by the attack battlecruisers. They can counter by picking up their sentries and chasing you, but then they are doing exactly 0 DPS. Stop letting them fight how they want, and this problem will go away. |

Skia Aumer
Atlas Research Group
81
|
Posted - 2014.07.29 19:56:00 -
[322] - Quote
Xequecal wrote:when you're 130km away ...then you rewarp.
|

Sara Tosa
School of Applied Knowledge Caldari State
53
|
Posted - 2014.07.29 19:58:00 -
[323] - Quote
Altirius Saldiaro wrote:Sara Tosa wrote:Altirius Saldiaro wrote:Querns wrote:MeBiatch wrote:To balance the ishtar I would greatly reduce the target range by 1/3 or to 52.8km. That way if you want to take advantage of the senty range you have to use sensor boosters. Ishtars will just assign their drones to someone with longer target range. If ECM and Damps affected a ship's connection with its drones, then it couldnt assign their drones because they'd lose ability to command their drones. Ewar is the key to balancing OP sentry boats. EWAR needs to affect the connection between ship and its drones. maybe sentries, if regular drones get immobile becouse ewar they'll get instakilled then the ship (now we arent' talking about ishtar anymore) lose its only weapon. ewar should be temporary, not a permanent weapon denial. Balancing ewar is a separate topic. Making ewar affect drones just makes too much sense for ccp to implement. There is ECCM which is the counter to ECM. So ecm is not permanent. It can be if you're fitted to make it highly effective. But there are still counters in game for that. maybe I didnt explain myself, sorry - not native english. when a drone ship drop connection to its drones, those will stop and become immobile targets - easily blapped by anybody, the only defence a small or even medium drone has is when its orbiting its target. so if ewar do the same it basically means singleshotting all the droneship weapons. |

Gizznitt Malikite
Agony Unleashed Agony Empire
4051
|
Posted - 2014.07.29 19:58:00 -
[324] - Quote
Gorski Car wrote:Mizhir wrote:Gizznitt Malikite wrote:Mizhir wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. But with the possibility for 3 full sets of sentries it outweights this downside. Perhaps the solution is to increase the size (but not bandwidth) of sentry drones. Sentries taking up 50 m3 of space would severely limit the number of sentries a drone ship may utilize. Suddenly Ishtars are 1 set of Sentries, 1 Set of heavies. Food for thought, not necessarily a good idea (and may require balancing the drone bay of other drone boats). Interesting concept. 50m3 would probably be too much. Even 30m3 may be sufficient. That would leave an ishtar with 75m3 after 2 sets of sentries. Otherwise 35m3 sentries would give you 25m3 remaining. People can still just depot in new drone sets.
I chose 50 specifically so the ishtar can't fit 2 sets of sentries.
You are right they could use a depot to refit more drones, but since depots are not shared with fleetmates/corpmates, it would compete with the "spare drones" space. It would also be difficult and time consuming to anchor a depot and refit in the middle of a fight.
I'm thinking simply increasing the size of sentries to 50 m3 would really solve this issue without making the ishtar obsolete.
I think an additional feature that would provide a nice ewar counter to drone ships (and improve the use of a not-very-used module) is to have ECM bursts disrupt drones. If the jam succeeds, have the drone return to its owner's control, and then have it aggress based on drone settings and the drone target prioritization AI.
|

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.29 20:00:00 -
[325] - Quote
Mike Voidstar wrote:Xequecal wrote:Nerfing the range on the Ishtar is actually fairly significant.
One of the biggest problems with the Ishtar is that it can shoot from outside the range of any medium-sized weapons except for railguns, and railguns shoot into its T2 resists. This is compounded by the fact that the Megathron is vastly superior to all the other gun-based battleships in basically every way, and it's also on kin/therm damage. This makes it very difficult to exploit the Ishtar's major weakness - EM damage.
What are you going to use against a sniping Ishtar fleet? The best option is the Apoc, but Amarr is the least-played race and an Apoc with beams basically requires AWU V to even undock. Large artillery? Proton L has a 96km optimal, it can't really reach a 130km sniping Ishtar and it has problems tracking it even at that range. Medium beams and projectiles don't have the range to hit a sniping Ishtar even on optimal range-bonused ships.
The same problem occurs against brawling Ishtars, close in, lasers have trouble tracking because they have the worst tracking. Autocannons have been nerfed into a godawful weapons system in general and the best missile boats are locked into kinetic (the worst damage type to use against an Ishtar) due to their bonuses. So, how are you going to apply EM? Ishtars are free to fly around with a giant EM hole, confident that it's very difficult for anyone to take advantage. To deal with sentries? Rohk comes to mind, as does any maurader-- large rails will do the job easily, as will beams and cruise...artillery will be in falloff and fire a bit slow for the purpose. Get outside that drone control range--- which is only 100 or less for 99.9999% of all drone boats and you are shooting a stationary cruiser. I don't care how bad you think laser tracking is, they can hit a stationary cruiser which is what a sentry looks like for targeting, and if you can't, it's not like target painters don't exist or are hard to use. Expensive? perhaps, but it can be done cheaper by the attack battlecruisers. They can counter by picking up their sentries and chasing you, but then they are doing exactly 0 DPS. Stop letting them fight how they want, and this problem will go away.
Ishtar has 134km drone control with two DCUs, no reason not to fit that in a sniping Ishtar fleet.
The Rokh deals kin/therm damage. This is the worst possible thing you could use. The typical fleet-fit Ishtar with links has around 95% kinetic resist.
The Ishtar isn't stationary. Brawling Ishtars are using heavy drones, they don't need to stand still. Sniping Ishtars can orbit their own drones. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10835
|
Posted - 2014.07.29 20:06:00 -
[326] - Quote
Keep the optimal range bonus on the ishtar as-is. Drop the tracking bonus entirely. No, this isn't it at all. Make it more... psssshhhh. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1162
|
Posted - 2014.07.29 20:06:00 -
[327] - Quote
Xequecal wrote:Mike Voidstar wrote:Xequecal wrote:Nerfing the range on the Ishtar is actually fairly significant.
One of the biggest problems with the Ishtar is that it can shoot from outside the range of any medium-sized weapons except for railguns, and railguns shoot into its T2 resists. This is compounded by the fact that the Megathron is vastly superior to all the other gun-based battleships in basically every way, and it's also on kin/therm damage. This makes it very difficult to exploit the Ishtar's major weakness - EM damage.
What are you going to use against a sniping Ishtar fleet? The best option is the Apoc, but Amarr is the least-played race and an Apoc with beams basically requires AWU V to even undock. Large artillery? Proton L has a 96km optimal, it can't really reach a 130km sniping Ishtar and it has problems tracking it even at that range. Medium beams and projectiles don't have the range to hit a sniping Ishtar even on optimal range-bonused ships.
The same problem occurs against brawling Ishtars, close in, lasers have trouble tracking because they have the worst tracking. Autocannons have been nerfed into a godawful weapons system in general and the best missile boats are locked into kinetic (the worst damage type to use against an Ishtar) due to their bonuses. So, how are you going to apply EM? Ishtars are free to fly around with a giant EM hole, confident that it's very difficult for anyone to take advantage. To deal with sentries? Rohk comes to mind, as does any maurader-- large rails will do the job easily, as will beams and cruise...artillery will be in falloff and fire a bit slow for the purpose. Get outside that drone control range--- which is only 100 or less for 99.9999% of all drone boats and you are shooting a stationary cruiser. I don't care how bad you think laser tracking is, they can hit a stationary cruiser which is what a sentry looks like for targeting, and if you can't, it's not like target painters don't exist or are hard to use. Expensive? perhaps, but it can be done cheaper by the attack battlecruisers. They can counter by picking up their sentries and chasing you, but then they are doing exactly 0 DPS. Stop letting them fight how they want, and this problem will go away. Ishtar has 134km drone control with two DCUs, no reason not to fit that in a sniping Ishtar fleet. The Rokh deals kin/therm damage. This is the worst possible thing you could use. The typical fleet-fit Ishtar with links has around 95% kinetic resist. The Ishtar isn't stationary. Brawling Ishtars are using heavy drones, they don't need to stand still. Sniping Ishtars can orbit their own drones.
I think he meant to shoot the sentry instead of the Ishtar. It's stupid because his BS can't target as fast as you drop sentry and you are still dpsing him but meh...
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
55
|
Posted - 2014.07.29 20:10:00 -
[328] - Quote
"maybe I didnt explain myself, sorry - not native english. when a drone ship drop connection to its drones, those will stop and become immobile targets - easily blapped by anybody, the only defence a small or even medium drone has is when its orbiting its target. so if ewar do the same it basically means singleshotting all the droneship weapons."
So be it. I'm ok with that. I should have to fit my ship to prevent losing connection with my drones.
When I am flying my Apoc in missions, and I get tracking disrupted, damped or ecm'd, it affects my ship's effectiveness. I dont complain about it. I fit my ship to compensate the best I can. However, if I use a Domi, Ishtar or Armageddon, ewar does not affect the effectiveness of my drones/sentries. They keep shooting and tearing through targets, even though I cant target the rats or my guns cant track. So why is it ok for ewar to affect my ship but it doesn't affect my drones? To me, making ewar hitting my ship affect my drones is common sense, but then why call it common sense when its not so common? |

Judas Lonestar
Stryker Industries
78
|
Posted - 2014.07.29 20:14:00 -
[329] - Quote
Musashibou Benkei wrote:Tempest is fine as it is now with its versatility in choice of either shield or armor fitting. If you're going to take a slot and put it into the lows, take it from high instead of mid.
As many people have stated, the problem with ishtars is their ability to use sentries and be insanely mobile as well. Outside of using bombs in null, low sec fights have no "good" way of taking away their dps unless you want to sacrifice a smarty battleship to the pvp Gods each time.
On a side note, you guys at CCP need to not just "tweak the current" but also keep adding new things. The last thing you actually added to the game was a single t2 mining frigate and nothing else (I'm not counting the mordus ships because I don't consider them "line ships"). It's just a circling of encouraging/forcing people to train skills they didn't have to train before or further eyecandy.
Where is the t2 smartbombing ship? Where is the mobile cyno jamming ship? Where is the sub-cap mini-triage ship? I'm not saying these ideas are good or anything but goddamn; these latest patches are seriously lacking in actual new content.
Oh, if we get to request new things can I request an "Anti Ewar" hull that gets weird modules and bonuses specifically created to counter neuts, jams and disruptors?
Kind of like the Wild Weasel of Eve, only made by some Pirate faction rather than McDonnell Douglas (To name one). |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 20:17:00 -
[330] - Quote
Xequecal wrote:Mike Voidstar wrote:Xequecal wrote:Nerfing the range on the Ishtar is actually fairly significant.
One of the biggest problems with the Ishtar is that it can shoot from outside the range of any medium-sized weapons except for railguns, and railguns shoot into its T2 resists. This is compounded by the fact that the Megathron is vastly superior to all the other gun-based battleships in basically every way, and it's also on kin/therm damage. This makes it very difficult to exploit the Ishtar's major weakness - EM damage.
What are you going to use against a sniping Ishtar fleet? The best option is the Apoc, but Amarr is the least-played race and an Apoc with beams basically requires AWU V to even undock. Large artillery? Proton L has a 96km optimal, it can't really reach a 130km sniping Ishtar and it has problems tracking it even at that range. Medium beams and projectiles don't have the range to hit a sniping Ishtar even on optimal range-bonused ships.
The same problem occurs against brawling Ishtars, close in, lasers have trouble tracking because they have the worst tracking. Autocannons have been nerfed into a godawful weapons system in general and the best missile boats are locked into kinetic (the worst damage type to use against an Ishtar) due to their bonuses. So, how are you going to apply EM? Ishtars are free to fly around with a giant EM hole, confident that it's very difficult for anyone to take advantage. To deal with sentries? Rohk comes to mind, as does any maurader-- large rails will do the job easily, as will beams and cruise...artillery will be in falloff and fire a bit slow for the purpose. Get outside that drone control range--- which is only 100 or less for 99.9999% of all drone boats and you are shooting a stationary cruiser. I don't care how bad you think laser tracking is, they can hit a stationary cruiser which is what a sentry looks like for targeting, and if you can't, it's not like target painters don't exist or are hard to use. Expensive? perhaps, but it can be done cheaper by the attack battlecruisers. They can counter by picking up their sentries and chasing you, but then they are doing exactly 0 DPS. Stop letting them fight how they want, and this problem will go away. Ishtar has 134km drone control with two DCUs, no reason not to fit that in a sniping Ishtar fleet. The Rokh deals kin/therm damage. This is the worst possible thing you could use. The typical fleet-fit Ishtar with links has around 95% kinetic resist. The Ishtar isn't stationary. Brawling Ishtars are using heavy drones, they don't need to stand still. Sniping Ishtars can orbit their own drones.
Shoot the Drone. It can't move, it's fat, and it does not have enough HP to matter. Dead drones do no damage. A Rohk will hit stuff from 200km away and still be in optimal range of the guns. You will need some sensor booster to target with, obviously.
Run them out of drones, and stop engaging the way they want you to. It does mean changing how you fight.
|
|

Shilalasar
Dead Sky Inc.
52
|
Posted - 2014.07.29 20:18:00 -
[331] - Quote
If the tracking on sentries was so bad the counter to Ishtars is to orbit the sentries? That sounds wrong. About as good of an idea as smartbombing them off with 0 m/s battleships.
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
I am fairly certain someone at CCP took a hard nerfbat to every doctrine that was used before the Ishtar got buffed like crazy. Have not seen any supercaps with normal drones, trackingtitans, canes or drakes lately. Also DDAs weren-¦t a thing. Or ships warping with different speeds. Pretty sure there was no real cruiserdoctrine except zealots for quite a while.
The Ishtar is a broken peace of ****, with more fittingroom than most HACs. You can put whatever you want on it without requiring fittingmods. While not needing any CPU/PG for guns and still having free highslots. And as many people have pointed out destroyable only counts in largescale and without the ability to carry more than enough of them around and then even being able to reload from the cargohold. |

Orakkus
Wraithguard. Dirt Nap Squad.
277
|
Posted - 2014.07.29 20:23:00 -
[332] - Quote
l0rd carlos wrote:I have hoped the Muninn would get a midslot more :(
This He's not just famous, he's "IN" famous. - Ned Nederlander
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1162
|
Posted - 2014.07.29 20:24:00 -
[333] - Quote
Judas Lonestar wrote:Musashibou Benkei wrote:Tempest is fine as it is now with its versatility in choice of either shield or armor fitting. If you're going to take a slot and put it into the lows, take it from high instead of mid.
As many people have stated, the problem with ishtars is their ability to use sentries and be insanely mobile as well. Outside of using bombs in null, low sec fights have no "good" way of taking away their dps unless you want to sacrifice a smarty battleship to the pvp Gods each time.
On a side note, you guys at CCP need to not just "tweak the current" but also keep adding new things. The last thing you actually added to the game was a single t2 mining frigate and nothing else (I'm not counting the mordus ships because I don't consider them "line ships"). It's just a circling of encouraging/forcing people to train skills they didn't have to train before or further eyecandy.
Where is the t2 smartbombing ship? Where is the mobile cyno jamming ship? Where is the sub-cap mini-triage ship? I'm not saying these ideas are good or anything but goddamn; these latest patches are seriously lacking in actual new content. Oh, if we get to request new things can I request an "Anti Ewar" hull that gets weird modules and bonuses specifically created to counter neuts, jams and disruptors? Kind of like the Wild Weasel of Eve, only made by some Pirate faction rather than McDonnell Douglas (To name one).
You mean like cap transfer to counter neuts, remote ECCM to counter jams and RESEBO to counter damp? |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
55
|
Posted - 2014.07.29 20:26:00 -
[334] - Quote
Shilalasar wrote:If the tracking on sentries was so bad the counter to Ishtars is to orbit the sentries? That sounds wrong. About as good of an idea as smartbombing them off with 0 m/s battleships. CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. I am fairly certain someone at CCP took a hard nerfbat to every doctrine that was used before the Ishtar got buffed like crazy. Have not seen any supercaps with normal drones, trackingtitans, canes or drakes lately. Also DDAs weren-¦t a thing. Or ships warping with different speeds. Pretty sure there was no real cruiserdoctrine except zealots for quite a while. The Ishtar is a broken peace of ****, with more fittingroom than most HACs. You can put whatever you want on it without requiring fittingmods. While not needing any CPU/PG for guns and still having free highslots. And as many people have pointed out destroyable only counts in largescale and without the ability to carry more than enough of them around and then even being able to reload from the cargohold.
Thats what they do. They go the lazy route. Everyone in null used drake blobs, so they nerfed drakes. Meanwhile, it affected the game play of everyone who loved using the drake or nonblobs. I loved the drake. Used to be my favorite ship to mission with. Now it sucks.
Players need to come up with doctrines that counter whatever. If thrre is no counter, then ccp should either buff something to become the counter or look at development of something that can become a counter. I keep suggesting in here to make ewar affect the relationship between the drone ship and the drones. It doesnt nerf the stats of the ship, it gives other players a way to counter that ship if they choose to use that counter measure. |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 20:28:00 -
[335] - Quote
Altirius Saldiaro wrote:"maybe I didnt explain myself, sorry - not native english. when a drone ship drop connection to its drones, those will stop and become immobile targets - easily blapped by anybody, the only defence a small or even medium drone has is when its orbiting its target. so if ewar do the same it basically means singleshotting all the droneship weapons."
So be it. I'm ok with that. I should have to fit my ship to prevent losing connection with my drones.
When I am flying my Apoc in missions, and I get tracking disrupted, damped or ecm'd, it affects my ship's effectiveness. I dont complain about it. I fit my ship to compensate the best I can. However, if I use a Domi, Ishtar or Armageddon, ewar does not affect the effectiveness of my drones/sentries. They keep shooting and tearing through targets, even though I cant target the rats or my guns cant track. So why is it ok for ewar to affect my ship but it doesn't affect my drones? To me, making ewar hitting my ship affect my drones is common sense, but then why call it common sense when its not so common?
This is part of the balance to drones.
They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that.
There is an effect on their performance when their ship is under ECM--- they rely on their own targeting AI to continue fighting, which is not great. If you force a drone redeployment either by destroying the drone or the pilot recalling it, the new drones will not engage even on aggressive mode until something new hits the ship.
Drones are different from other weapons. They do have huge downsides, many of which are unique to them. They have unique advantages too. |

ElDiablo DelRojo
Ganja Labs Exodus.
8
|
Posted - 2014.07.29 20:33:00 -
[336] - Quote
One simple 'fix' for the BS class is to revise the warp speed changes. While those changes were an absolutely fantastic idea overall, the big loser is Battleships - their incredibly slow warp speed just makes them fundamentally unfun to the point they're unplayable.
HACs and everything below got substantially more fun. The warp speed changes made scouting and gang ceptor skirmishing awesome.
Caps don't warp much, they cyno in and mostly do their thing.
BS got the shaft, becoming so slow that you'd never use them for anything other than 'undock, warp to titan, take bridge to fight'. You basically eliminated them for any small gang application / roaming, outside of titan bridging.
Just re-balance the speeds around where BS were originally, instead of cruisers / hacs. BS were playable before and would be again. I know you're a fan of BS roaming, Rise, and this change made it so boring as to be utterly unplayable. Easy change leads to more BS use. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1162
|
Posted - 2014.07.29 20:33:00 -
[337] - Quote
Mike Voidstar wrote:Altirius Saldiaro wrote:"maybe I didnt explain myself, sorry - not native english. when a drone ship drop connection to its drones, those will stop and become immobile targets - easily blapped by anybody, the only defence a small or even medium drone has is when its orbiting its target. so if ewar do the same it basically means singleshotting all the droneship weapons."
So be it. I'm ok with that. I should have to fit my ship to prevent losing connection with my drones.
When I am flying my Apoc in missions, and I get tracking disrupted, damped or ecm'd, it affects my ship's effectiveness. I dont complain about it. I fit my ship to compensate the best I can. However, if I use a Domi, Ishtar or Armageddon, ewar does not affect the effectiveness of my drones/sentries. They keep shooting and tearing through targets, even though I cant target the rats or my guns cant track. So why is it ok for ewar to affect my ship but it doesn't affect my drones? To me, making ewar hitting my ship affect my drones is common sense, but then why call it common sense when its not so common? This is part of the balance to drones. They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that. There is an effect on their performance when their ship is under ECM--- they rely on their own targeting AI to continue fighting, which is not great. If you force a drone redeployment either by destroying the drone or the pilot recalling it, the new drones will not engage even on aggressive mode until something new hits the ship. Drones are different from other weapons. They do have huge downsides, many of which are unique to them. They have unique advantages too.
Their advantage outweigh their downside when it come to sentry. That's where the problem is. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
55
|
Posted - 2014.07.29 20:43:00 -
[338] - Quote
Drones are drones. They should not have their own AI. They should rely on their ship.
Because if I warp off grid, why dont my drones continue to shoot targets? Why the hell does that logic not apply when my ship is being hit with ewar? |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 20:48:00 -
[339] - Quote
Advantage should always outweigh disadvantage, or there is no point in using such a thing.
In the case of sentries... just get away from them. Honestly, there are tons of things in this game capable of hitting from far beyond the drone control range of an ungimped drone ship. That disadvantage of being easily destroyed will show itself real quick if you just stop charging into them and shoot them from a distance.
And yeah, Drones are drones. I don't know what you are reading, or where you have been, but every drone I have ever heard of, fictional or real life, has at least rudimentary ability to operate individually from it's controller. That's what makes it a drone, and not just a gun mounted on the hull, or a piloted fighter. |

Deeone
Deadspace Zombie Factory
20
|
Posted - 2014.07.29 20:50:00 -
[340] - Quote
Harvey James wrote:i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
Speed is the min resilience.......Seriously its made out of rust and tape you really think it can tank? |
|

Lothras Andastar
Associated North American Lovers of Dolphins
33
|
Posted - 2014.07.29 20:55:00 -
[341] - Quote
MAH RATTINGS! Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 20:57:00 -
[342] - Quote
Mike Voidstar wrote:Advantage should always outweigh disadvantage, or there is no point in using such a thing.
In the case of sentries... just get away from them. Honestly, there are tons of things in this game capable of hitting from far beyond the drone control range of an ungimped drone ship. That disadvantage of being easily destroyed will show itself real quick if you just stop charging into them and shoot them from a distance.
They should be a trade off, not outweigh. The fact it outweight it's drawback means there is no choice because one is just flat out better. |

Harvey James
The Sengoku Legacy
849
|
Posted - 2014.07.29 21:00:00 -
[343] - Quote
Deeone wrote:Harvey James wrote:i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal??? Speed is the min resilience.......Seriously its made out of rust and tape you really think it can tank?
just compare the vaga to the stabber and cynabal and even orthrus now.. ............speed /mass vaga - 295 / 11.59 stabber - 290 / 11.4 cynabal - 263 / 9.0 orthrus - 245 / 9.3
yet the other 3 don't get the same kind of resilience , cap, sensor strength or tank = shield booster and T2 bonuses
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
849
|
Posted - 2014.07.29 21:05:00 -
[344] - Quote
HAC speeds
Vaga - 290 Muninn - 210 (230 proposed )
Deimos - 230 Ishtar - 195 ( 185 proposed)
Cerberus - 220 Eagle - 180 (190 proposed)
Sacrilege - 200 Zealot - 210
seems very off too me atm Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 21:07:00 -
[345] - Quote
The only reason sentries are so potent now is that few bother to take into account that there are other ways of killing things besides to charge in and use the highest damaging weapons at point blank range.
Part of this is due to the need to point targets, as if Arazu and Lachesis, faction points, and skirmish warfare didn't exist.
Part is just the resistance to change, and some is that damage trumps all.
Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Failure on the meta to adapt does not mean the weapon is broken, it means that some factor within how people want to fight is outweighing the danger posed by the weapon. |

Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.29 21:07:00 -
[346] - Quote
Mike Voidstar wrote: This is part of the balance to drones.
They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that.
this proposed ewar would make it too easy. compromise: when the droneship get hit by ewar drones stop shooting. they still orbit their last target, if that target get destroyed they move to their next target as per standard drone rules but wont do any damage. their owner can recall them (orbit or dronebay), nothing else till ewar get broken. |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 21:10:00 -
[347] - Quote
Sara Tosa wrote:Mike Voidstar wrote: This is part of the balance to drones.
They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that.
this proposed ewar would make it too easy. compromise: when the droneship get hit by ewar drones stop shooting. they still orbit their last target, if that target get destroyed they move to their next target as per standard drone rules but wont do any damage. their owner can recall them (orbit or dronebay), nothing else till ewar get broken.
I will then counter propose that in addition to the change you suggest that drones under ECM effects also become immune to damage and regen all health bars to full inside of 30 seconds. |

Harvey James
The Sengoku Legacy
849
|
Posted - 2014.07.29 21:12:00 -
[348] - Quote
Mike Voidstar wrote:Sara Tosa wrote:Mike Voidstar wrote: This is part of the balance to drones.
They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that.
this proposed ewar would make it too easy. compromise: when the droneship get hit by ewar drones stop shooting. they still orbit their last target, if that target get destroyed they move to their next target as per standard drone rules but wont do any damage. their owner can recall them (orbit or dronebay), nothing else till ewar get broken. I will then counter propose that in addition to the change you suggest that drones under ECM effects also become immune to damage and regen all health bars to full inside of 30 seconds.
why? .. makes no sense ... dronebays should regen all drone damage really .. maybe a 10sec counter Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.29 21:12:00 -
[349] - Quote
Mike Voidstar wrote:Sara Tosa wrote:Mike Voidstar wrote: This is part of the balance to drones.
They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that.
this proposed ewar would make it too easy. compromise: when the droneship get hit by ewar drones stop shooting. they still orbit their last target, if that target get destroyed they move to their next target as per standard drone rules but wont do any damage. their owner can recall them (orbit or dronebay), nothing else till ewar get broken. I will then counter propose that in addition to the change you suggest that drones under ECM effects also become immune to damage and regen all health bars to full inside of 30 seconds. 3/10 |

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 21:14:00 -
[350] - Quote
Mike Voidstar wrote:The only reason sentries are so potent now is that few bother to take into account that there are other ways of killing things besides to charge in and use the highest damaging weapons at point blank range.
Part of this is due to the need to point targets, as if Arazu and Lachesis, faction points, and skirmish warfare didn't exist.
Part is just the resistance to change, and some is that damage trumps all.
Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Failure on the meta to adapt does not mean the weapon is broken, it means that some factor within how people want to fight is outweighing the danger posed by the weapon.
Your long point with bonus put you solidly into the optimal range of many sentry. What do you think will ahppen to your range bonused point ship when it gets into range to point the Ishtar? I'm pretty sure the Ishtar will hear 5 small boom in rapid succession and see your HP go down by a good amount. What can you do if for example the ishtar kite you around 60km from his already deployed senty? Follow him or kill his sentry? In both case, you are toast. If you kill his sentry, he deploy more which are now at a good range from you to shoot effectively or you follow him dancing around in his current set of sentry field of fire. |
|

Sven Viko VIkolander
Imperium Fleet
262
|
Posted - 2014.07.29 21:14:00 -
[351] - Quote
CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
Anything related to the tournament - the tournament has no impact on game balance decisions. We handle tournament balance using tournament rules and I don't think we would ever postpone balance changes based on the tournament schedule. We want to try and make sure tournament participants are informed of incoming balance changes but we will never make compromises to the whole player base because of a tournament.
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly.
Tempest - like watching this discussion, happy to see that a significant chunk of people seem to prefer it the way it is now.
Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Keep it comin
One change I would like to see for all battleships (short of removing ECM from the game !) is a boost to sensor strength. They are jammed by a 2m isk griffin far too easily and, besides the drone BSes, are completely crippled by this. Low sensor strength is actually a problem on HACs as well, particularly when soloing, and it hurts ships like the eagle more than ships like the ishtar. Also, I forgot the muninn even existed...it probably needs much more than a boost to speed. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 21:15:00 -
[352] - Quote
Mike Voidstar wrote:Sara Tosa wrote:Mike Voidstar wrote: This is part of the balance to drones.
They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that.
this proposed ewar would make it too easy. compromise: when the droneship get hit by ewar drones stop shooting. they still orbit their last target, if that target get destroyed they move to their next target as per standard drone rules but wont do any damage. their owner can recall them (orbit or dronebay), nothing else till ewar get broken. I will then counter propose that in addition to the change you suggest that drones under ECM effects also become immune to damage and regen all health bars to full inside of 30 seconds.
Why? Is there any ship getting damage immunity + free reps when they get ECM'd? |

Kaarous Aldurald
ROC Deep Space The ROC
8279
|
Posted - 2014.07.29 21:16:00 -
[353] - Quote
This change does not address the underlying problem with the Ishtar. Namely, sentry drones are broken.
They are a battleship size weapons platform.
Make it so only battleships can use them. Not cruisers, not carriers, JUST battleships. Make them require a role bonus.
Mike Voidstar wrote: Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Yeah, you should counter kite the guys with a 90km range weapon system and a 2.5km/s or higher speed. 
There is a reason the "counters" you are talking about do not see widespread use.
It's because they're bad. The Arazu is lucky if it can stand up under a few moments firepower from an Ishtar. The Lachesis is a joke, in fact all of the Recon ships need about a ten thousand native hitpoint buff. But look, they have not been rebalanced yet.
Sentry drones have no real counters besides bombing, which is problematic against Ishtars for reasons that should be obvious. Nevermind carriers, who are immune to even that since their drone bays are so ridiculous. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 21:17:00 -
[354] - Quote
Harvey James wrote:Mike Voidstar wrote:Sara Tosa wrote:Mike Voidstar wrote: This is part of the balance to drones.
They can be individually targeted and easily destroyed. They do low end of average damage for weapons of their size, with fewer options to increase that.
this proposed ewar would make it too easy. compromise: when the droneship get hit by ewar drones stop shooting. they still orbit their last target, if that target get destroyed they move to their next target as per standard drone rules but wont do any damage. their owner can recall them (orbit or dronebay), nothing else till ewar get broken. I will then counter propose that in addition to the change you suggest that drones under ECM effects also become immune to damage and regen all health bars to full inside of 30 seconds. why? .. makes no sense ... dronebays should regen all drone damage really .. maybe a 10sec counter
The proposal is to remove one of the strongest advantages of using drones. That they remain effective, though uncontrolled under ECM effects.
I suggest then that they remain destructible only when they remain active, and when inactive that they regen their health in the timeframe of an ECM cycle. If you want to treat them like regular guns then they should be indestructible like regular guns. |

Falin Whalen
GoonWaffe Goonswarm Federation
693
|
Posted - 2014.07.29 21:18:00 -
[355] - Quote
CCP Rise wrote: Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
[
That's a pretty underwhelming nerf. Works out to less than 10% on the final stats. The issue with sentries is that their base stats have tracking halfway between medium short & long range guns. They don't really need buffs to be OP on a thing that can put out battleship DPS & range.
They need to attack the root of the problem and do a heavy balance pass on sentries entirely, but it's CCP, so they're probably going to progressively nerf the Ishtar until they figure out that Sentries are the real problem, nerf those into the ground, and then do nothing at all to compensate the Isthar afterwards and leave it utterly useless. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Vadeim Rizen
Origin. Black Legion.
77
|
Posted - 2014.07.29 21:18:00 -
[356] - Quote
you guys do realize if the ishtar was nerfed any more, people would quit using it all together, right? i like the proposed change. yes it has good range, and yes it has very good dps... but the dps is stationary! Meaning, you can orbit the drones and have them do little to no dps, you can burn away from them where they do 0 dps, you can kill the drones which neutralizes the dps... every other hac has mobile dps. the ship is balanced. lazy pvp'ers hate the ishtar. |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 21:24:00 -
[357] - Quote
Kaarous Aldurald wrote:This change does not address the underlying problem with the Ishtar. Namely, sentry drones are broken. They are a battleship size weapons platform. Make it so only battleships can use them. Not cruisers, not carriers, JUST battleships. Make them require a role bonus. Mike Voidstar wrote: Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Yeah, you should counter kite the guys with a 90km range weapon system and a 2.5km/s or higher speed.  There is a reason the "counters" you are talking about do not see widespread use. It's because they're bad. The Arazu is lucky if it can stand up under a few moments firepower from an Ishtar. The Lachesis is a joke, in fact all of the Recon ships need about a ten thousand native hitpoint buff. But look, they have not been rebalanced yet. Sentry drones have no real counters besides bombing, which is problematic against Ishtars for reasons that should be obvious. Nevermind carriers, who are immune to even that since their drone bays are so ridiculous.
The drones are not that strong, nor difficult to hit. Dedicate a ship or two to popping sentries at range, and there is little the Ishtar can do about it except leave.
You don't need bombs to kill drones, that's just silly. |

Azami Nevinyrall
Red Federation RvB - RED Federation
1951
|
Posted - 2014.07.29 21:26:00 -
[358] - Quote
It's easy to tell what people are training for the tourney... EVE needs more Pssshhhh |

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 21:27:00 -
[359] - Quote
Vadeim Rizen wrote:you guys do realize if the ishtar was nerfed any more, people would quit using it all together, right? i like the proposed change. yes it has good range, and yes it has very good dps... but the dps is stationary! Meaning, you can orbit the drones and have them do little to no dps, you can burn away from them where they do 0 dps, you can kill the drones which neutralizes the dps... every other hac has mobile dps. the ship is balanced. lazy pvp'ers hate the ishtar.
It's not like you can abandon the drones being orbited and drop a new set 40+ km away so the guy orbiting your old sentry set is not trackable by the new set. |

Zappity
Stay Frosty. A Band Apart.
1268
|
Posted - 2014.07.29 21:27:00 -
[360] - Quote
I don't understand why heavies and sentries are so good on cruiser platforms. Why use mediums? Heavies apply damage perfectly well with a web and sentries are just ridiculous at range.
Bonus cruisers for medium damage and bump sentries and heavies up to larger ship sizes. Zappity's Adventures for a taste of lowsec. |
|

Bullet Therapist
Caldari Provisions Caldari State
111
|
Posted - 2014.07.29 21:27:00 -
[361] - Quote
I find it hard to believe that anyone would believe battleships to be in a good place right now. Outside of anomalies and level 4 missions there's not much of a reason to use one. The trade offs just aren't worth the benefits. HACs do more applied DPS, tank just as well with sig tanking and have similar SP requirements, not to mention they warp much faster. Carriers are tougher and more flexible.
Lets see some love for brawlers, and battleships to boot. |

Ix Method
Brutor Tribe Minmatar Republic
143
|
Posted - 2014.07.29 21:28:00 -
[362] - Quote
Nerfing sentry optimal/tracking seems to be missing the point. If the Ishtar lost the damage bonus for sentries while keeping it for the others would push them into a really interesting, flexible role and temper the BS dps at BS range nonsense. Travelling at the speed of love. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 21:28:00 -
[363] - Quote
Mike Voidstar wrote:Kaarous Aldurald wrote:This change does not address the underlying problem with the Ishtar. Namely, sentry drones are broken. They are a battleship size weapons platform. Make it so only battleships can use them. Not cruisers, not carriers, JUST battleships. Make them require a role bonus. Mike Voidstar wrote: Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Yeah, you should counter kite the guys with a 90km range weapon system and a 2.5km/s or higher speed.  There is a reason the "counters" you are talking about do not see widespread use. It's because they're bad. The Arazu is lucky if it can stand up under a few moments firepower from an Ishtar. The Lachesis is a joke, in fact all of the Recon ships need about a ten thousand native hitpoint buff. But look, they have not been rebalanced yet. Sentry drones have no real counters besides bombing, which is problematic against Ishtars for reasons that should be obvious. Nevermind carriers, who are immune to even that since their drone bays are so ridiculous. The drones are not that strong, nor difficult to hit. Dedicate a ship or two to popping sentries at range, and there is little the Ishtar can do about it except leave. You don't need bombs to kill drones, that's just silly.
He can wreck the rest of your fleet but you totally have a "win" because your long range pair killed a bunch of drones... |

Bocephus Morgen
The Suicide Kings Black Legion.
153
|
Posted - 2014.07.29 21:29:00 -
[364] - Quote
I like the idea behind the incremental changes. It's a real shame you guys didn't do that with the jump fuel changes! |

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 21:30:00 -
[365] - Quote
Bocephus Morgen wrote:I like the idea behind the incremental changes. It's a real shame you guys didn't do that with the jump fuel changes!
The fuel change could still be incremental. No one said they would not bump it more. :D |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 21:39:00 -
[366] - Quote
Honestly I'd love to see small and medium sentries introduced, and bandwidths adjusted to appropriate levels, so that each ship class can step up with fewer drones (trade off being more alpha with less application), or down (trade off being damage for more application).
I could even see a bandwidth premium on sentries (and possibly upgraded standard drones), so that the middle ship weights (destroyers, battlecruisers) and drone dedicated ships with extra bandwidth could use full sets of them. Small Sentry could use 6mb, Medium could use 12mn Drop heavy drone requirements to 20mb, Leave large sentry at 25. Destroyers and drone bonused frigates could get an extra 5 mb, Battlecruisers and drone bonused cruisers could get an extra 10. Non bonused Battleships could be capped at 100mb, and only drone bonused battleships could field large sentries. |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 21:42:00 -
[367] - Quote
Frostys Virpio wrote:Mike Voidstar wrote:Kaarous Aldurald wrote:This change does not address the underlying problem with the Ishtar. Namely, sentry drones are broken. They are a battleship size weapons platform. Make it so only battleships can use them. Not cruisers, not carriers, JUST battleships. Make them require a role bonus. Mike Voidstar wrote: Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Yeah, you should counter kite the guys with a 90km range weapon system and a 2.5km/s or higher speed.  There is a reason the "counters" you are talking about do not see widespread use. It's because they're bad. The Arazu is lucky if it can stand up under a few moments firepower from an Ishtar. The Lachesis is a joke, in fact all of the Recon ships need about a ten thousand native hitpoint buff. But look, they have not been rebalanced yet. Sentry drones have no real counters besides bombing, which is problematic against Ishtars for reasons that should be obvious. Nevermind carriers, who are immune to even that since their drone bays are so ridiculous. The drones are not that strong, nor difficult to hit. Dedicate a ship or two to popping sentries at range, and there is little the Ishtar can do about it except leave. You don't need bombs to kill drones, that's just silly. He can wreck the rest of your fleet but you totally have a "win" because your long range pair killed a bunch of drones...
Or you could use tactics and keep his DPS down by popping his drones while your fleetmates dealt with him and his support. Or I suppose just charging into a meatgrinder specifically designed to repel the sort of assault you are attempting warrents a change to the game, and not the player.
|

Meandering Milieu
House Aratus Fatal Ascension
75
|
Posted - 2014.07.29 21:44:00 -
[368] - Quote
Mike Voidstar wrote:
I could even see a bandwidth premium on sentries (and possibly upgraded standard drones), so that the middle ship weights (destroyers, battlecruisers) and drone dedicated ships with extra bandwidth could use full sets of them. Small Sentry could use 6mb, Medium could use 12mn Drop heavy drone requirements to 20mb, Leave large sentry at 25. Destroyers and drone bonused frigates could get an extra 5 mb, Battlecruisers and drone bonused cruisers could get an extra 10. Non bonused Battleships could be capped at 100mb, and only drone bonused battleships could field large sentries.
Ishkur fleets would be a thing. I like this.
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 21:44:00 -
[369] - Quote
Mike Voidstar wrote:Frostys Virpio wrote:Mike Voidstar wrote:Kaarous Aldurald wrote:This change does not address the underlying problem with the Ishtar. Namely, sentry drones are broken. They are a battleship size weapons platform. Make it so only battleships can use them. Not cruisers, not carriers, JUST battleships. Make them require a role bonus. Mike Voidstar wrote: Basically, sentries do have hard counters but few choose to use them because it interferes with how they want to fight otherwise. Unless there is a reason that particular bubble of space is more valuable than your own, make them come to you. Sentry boats are not as mobile as others.
Yeah, you should counter kite the guys with a 90km range weapon system and a 2.5km/s or higher speed.  There is a reason the "counters" you are talking about do not see widespread use. It's because they're bad. The Arazu is lucky if it can stand up under a few moments firepower from an Ishtar. The Lachesis is a joke, in fact all of the Recon ships need about a ten thousand native hitpoint buff. But look, they have not been rebalanced yet. Sentry drones have no real counters besides bombing, which is problematic against Ishtars for reasons that should be obvious. Nevermind carriers, who are immune to even that since their drone bays are so ridiculous. The drones are not that strong, nor difficult to hit. Dedicate a ship or two to popping sentries at range, and there is little the Ishtar can do about it except leave. You don't need bombs to kill drones, that's just silly. He can wreck the rest of your fleet but you totally have a "win" because your long range pair killed a bunch of drones... Or you could use tactics and keep his DPS down by popping his drones while your fleetmates dealt with him and his support. Or I suppose just charging into a meatgrinder specifically designed to repel the sort of assault you are attempting warrents a change to the game, and not the player.
Your long range people can only kill sentry so fast unless you dedicate more ships to it. The rest of the fleet will need to be much closer range which mean they get picked off by the sentries. If everybody is long range blapping sentries from afar, the Ishtar will just leave the field... |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3603
|
Posted - 2014.07.29 21:52:00 -
[370] - Quote
Crazy thought for sentry drones:
Sentry drones are battleship sized weapons, in a very small hull. So they're taking liberties with shielding and the like, and are unstable.
When destroyed, they explode, damaging anything in a 6km radius, doing at least enough damage to kill any sentry drone (max boosted sentry drone, at that matter)
Oh, and push sentry drone deployment out to a 3km radius of the ship deploying them.
And just to take care of a potential issue, no sentry drone deployment within, say, 20km of a station or star gate. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
|

Arya Regnar
Darwins Right Hand
490
|
Posted - 2014.07.29 21:53:00 -
[371] - Quote
Omnathious Deninard wrote:CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries. The biggest benefit that drone ships have is that they can carry multiple sizes of weapons without needing to refit the ship. This benefit is still there whether or not they get bonuses to the smaller size drones. On the Ishtar, I would like to see it get -1 Mid and +1 low to encourage armor tanking. Yeah because screw shield ALL the way.
No
EvE-Mail me if you need anything.
|

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 21:53:00 -
[372] - Quote
Frostys Virpio wrote: Your long range people can only kill sentry so fast unless you dedicate more ships to it. The rest of the fleet will need to be much closer range which mean they get picked off by the sentries. If everybody is long range blapping sentries from afar, the Ishtar will just leave the field...
So... you just want a way to absolutely shut him down so he is defenseless before you? "Balance" may not mean what you think it means. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
726
|
Posted - 2014.07.29 21:55:00 -
[373] - Quote
Arya Regnar wrote:Omnathious Deninard wrote:CCP Rise wrote:This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries. The biggest benefit that drone ships have is that they can carry multiple sizes of weapons without needing to refit the ship. This benefit is still there whether or not they get bonuses to the smaller size drones. On the Ishtar, I would like to see it get -1 Mid and +1 low to encourage armor tanking. Yeah because screw shield ALL the way.
gallente are supposed to armour tank. if you want to shield tank, you picked the wrong race. |

Sabriz Adoudel
Mission BLITZ
3294
|
Posted - 2014.07.29 21:57:00 -
[374] - Quote
Should be changing the Ishtar hull bonus to be to light, medium and heavy drones only. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 22:02:00 -
[375] - Quote
Sabriz Adoudel wrote:Should be changing the Ishtar hull bonus to be to light, medium and heavy drones only.
and then I suppose make the ship stronger in some other area, as it has a bonus that only applies to sentries?
Point being that sentries are not some emergent factor or oversight on the part of the devs... this is how the ship is designed to be used, and it effectively loses a bonus to do it since Heavies and Sentries are mutually exclusive. |

Arya Regnar
Darwins Right Hand
490
|
Posted - 2014.07.29 22:07:00 -
[376] - Quote
mynnna wrote: As Querns noted, catching you before you edited, it runs a single damage mod. The Zealot I compared to has two, the Tengu three. The point is to compare standard fleet fits to the range of Ishtar DPS numbers and illustrate that the Ishtar's range is "about 15% lower" to "nearly 50% higher" than other fleet cruisers, with some common fleet BS included just because.
>Comparing single damage mod to 3 damage mods >Comparing damage as if tracking plays no role >Comparing inability to change location 3 times and still having dps to not having that >Comparing 55k ehp with 150k +ehp
Baltec is completely different to ishtars and while ishtars are very strong in numbers ranging from 10-25 they dont scale well beyond that.
Meanwhile slowcats truly have no counter and nobody complains because guess who fields them the most.
You guessed right.
Your coalition.
EvE-Mail me if you need anything.
|

Chjna
the Goose Flock
7
|
Posted - 2014.07.29 22:10:00 -
[377] - Quote
The Ishtar needs a nerf and down to 5% tracking / level looks appropriate.
About the 8/4/7 Tempest? No - keep some of the minmatar ships flexible. We have two and a half armor race as it is. Remove T2 BPOs |

Falin Whalen
GoonWaffe Goonswarm Federation
694
|
Posted - 2014.07.29 22:16:00 -
[378] - Quote
CCP Rise wrote: Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Keep it comin
The problem with Ishtars is Sentry drones. The issue with sentries is that their base stats have tracking halfway between medium short & long range guns. Sentries are a thing that can put out battleship DPS, range, and track better than fugging medium long range guns. That is why people are using Ishtars so much, not the ship itself but a weapon system that is getting to be more OP the more you scale it up.
You need to attack the root of the problem and do a heavy balance pass on sentries entirely. You're probably going to progressively nerf the Ishtar until you finally figure out that Sentries are the real problem, nerf those into the ground, and then do nothing at all to compensate the Isthar afterwards and leave it utterly useless. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

MeBiatch
GRR GOONS
1905
|
Posted - 2014.07.29 22:16:00 -
[379] - Quote
It would be cool if there was a jump drive module that only battleships can use. I would call it a constilation jump drive.
How it works is you can only jump inside of the constilation you are in.
The mod requires fuel and cap to use and a cyno. But if you want to go between regions or a different constilation you have to use a gate.
Edit: or you can make it a one time use deployable that only battleships can activate There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Goochan derp
Pentag Blade Curatores Veritatis Alliance
8
|
Posted - 2014.07.29 22:23:00 -
[380] - Quote
using the argument that sentries can be killed as a downside is kind of lame when your talking about a ship that can hold 3 sets of them. if your going to put forth the effort to kill that many drones you have probably already lost the fight. each garde2 has over 6000 raw hp with max skills so that's 30,000 hp per set. assuming an ehp value of 45,000 for the ishtar that adds up to 135,000 hp you have to kill, assuming you kill every drone and the ship... all while doing a meager 1800 m/s. sure your drones die eventually but they are essentially tripling your ehp to do so.
the fact that sentries cant move can also be seen as an advantage, if your kiting away from your enemy your essentially laying a big fat land mine in your wake whenever you deploy them. what downside is there to this? should my fleet stop and kill the drones before continuing?
the problem with the ishtar is that its simply the total package. it has everything you can possibly want in a ship.
the way to bring it in line with other ships is to start taking away its features one at a time, the problem is, where to start?
i think even if the optimal+tracking bonus was removed completely it would still be op, sentries have great range even before that bonus, and not every ship that uses large weapon systems needs a tracking bonus to be effective either.
ive spent way too much time writing this post and i don't know what else to do about this ship. ccp dosen't have it easy when it comes to ship balance, that's for sure. |
|

Bullet Therapist
Caldari Provisions Caldari State
111
|
Posted - 2014.07.29 22:26:00 -
[381] - Quote
MeBiatch wrote:It would be cool if there was a jump drive module that only battleships can use. I would call it a constilation jump drive.
How it works is you can only jump inside of the constilation you are in.
The mod requires fuel and cap to use and a cyno. But if you want to go between regions or a different constilation you have to use a gate.
Edit: or you can make it a one time use deployable that only battleships can activate
Eh I'd rather see battleships keep their current mobility and gain the raw stats they deserve instead. I wouldn't mind seeing new modules in general though, especially highslot modules. Maybe an ancillary style smartbomb, or an active defense module- something that might actually be a choice over DLAs, nosferatus and neuts or maybe a lowslot damage control type mod that forfeits links, boosts, fleet bonuses, and RR for a little more combat power for people that want to run solo. Might be a way of bringing off grid boosting in line a little too. |

Rek Seven
Probe Patrol Ixtab.
1637
|
Posted - 2014.07.29 22:27:00 -
[382] - Quote
Steve Ronuken wrote:Crazy thought for sentry drones:
Sentry drones are battleship sized weapons, in a very small hull. So they're taking liberties with shielding and the like, and are unstable.
When destroyed, they explode, damaging anything in a 6km radius, doing at least enough damage to kill any sentry drone (max boosted sentry drone, at that matter)
Oh, and push sentry drone deployment out to a 3km radius of the ship deploying them.
And just to take care of a potential issue, no sentry drone deployment within, say, 20km of a station or star gate.
Yeah you're right, those did seem like crazy thoughts...
On your first point, why do you consider sentries a battleship sized damage weapon? ...On paper they seem more inline with medium long range weapons that trade tracking for range. +1 |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.29 22:32:00 -
[383] - Quote
Goochan derp wrote:using the argument that sentries can be killed as a downside is kind of lame when your talking about a ship that can hold 3 sets of them. if your going to put forth the effort to kill that many drones you have probably already lost the fight. each garde2 has over 6000 raw hp with max skills so that's 30,000 hp per set. assuming an ehp value of 45,000 for the ishtar that adds up to 135,000 hp you have to kill, assuming you kill every drone and the ship... all while doing a meager 1800 m/s. sure your drones die eventually but they are essentially tripling your ehp to do so.
the fact that sentries cant move can also be seen as an advantage, if your kiting away from your enemy your essentially laying a big fat land mine in your wake whenever you deploy them. what downside is there to this? should my fleet stop and kill the drones before continuing?
the problem with the ishtar is that its simply the total package. it has everything you can possibly want in a ship.
the way to bring it in line with other ships is to start taking away its features one at a time, the problem is, where to start?
i think even if the optimal+tracking bonus was removed completely it would still be op, sentries have great range even before that bonus, and not every ship that uses large weapon systems needs a tracking bonus to be effective either.
ive spent way too much time writing this post and i don't know what else to do about this ship. ccp dosen't have it easy when it comes to ship balance, that's for sure.
It's a downside.
You cannot remain 100% effective while your drones are being killed. We can talk when everyone has guns that can be shot off one by one. While 6000 EHP is 6000EHP, there is no way to change their resist profile, and being stationary damage applies to them really well, so if you are bringing something to kill them, it's pretty easy to know exactly what to use.
The ship carries multiple waves, but ECM or Damps on the drone ship can curb much of the effectiveness of that.
There is no 100% counter, but there are valid tactics that will make killing them much easier than just charging up and attempting to blasterize them. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1457
|
Posted - 2014.07.29 22:38:00 -
[384] - Quote
Harvey James wrote:Kagura Nikon wrote:Rivr Luzade wrote:How much further do you want to nerf the Isthar EHP? A Shield Ratting Buffer Ishtar has around 23k EHP with a 700 DPS at 45 km range (and you can honestly only really tank Serp and Guri with it; Angel, Blood and Sansha are not tankable with it in most cases. An Armor Ishtar has around 500 DPS with Gardes at 45 km range (no idea on the HP, as I don't use such a crappy ship).
Where's the problem? adn wich other hac deals 700 dps at 40 km? cerb ... mainly cos HAM range is the same as torps..
IShtar will apply all of that damage even to a frigate. The cerb will applya fraction of that most of time. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

captain foivos
State War Academy Caldari State
236
|
Posted - 2014.07.29 22:39:00 -
[385] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
This is why carriers and sentries are a bad combination. Sentries have great tracking and damage, and with a carrier, the downsides are completely irrelevant. Who cares if a flight of drones dies or gets left behind when you have a hundred more flights sitting in your drone hangar? |

Goochan derp
Pentag Blade Curatores Veritatis Alliance
8
|
Posted - 2014.07.29 22:40:00 -
[386] - Quote
Mike Voidstar wrote:Goochan derp wrote:using the argument that sentries can be killed as a downside is kind of lame when your talking about a ship that can hold 3 sets of them. if your going to put forth the effort to kill that many drones you have probably already lost the fight. each garde2 has over 6000 raw hp with max skills so that's 30,000 hp per set. assuming an ehp value of 45,000 for the ishtar that adds up to 135,000 hp you have to kill, assuming you kill every drone and the ship... all while doing a meager 1800 m/s. sure your drones die eventually but they are essentially tripling your ehp to do so.
the fact that sentries cant move can also be seen as an advantage, if your kiting away from your enemy your essentially laying a big fat land mine in your wake whenever you deploy them. what downside is there to this? should my fleet stop and kill the drones before continuing?
the problem with the ishtar is that its simply the total package. it has everything you can possibly want in a ship.
the way to bring it in line with other ships is to start taking away its features one at a time, the problem is, where to start?
i think even if the optimal+tracking bonus was removed completely it would still be op, sentries have great range even before that bonus, and not every ship that uses large weapon systems needs a tracking bonus to be effective either.
ive spent way too much time writing this post and i don't know what else to do about this ship. ccp dosen't have it easy when it comes to ship balance, that's for sure. It's a downside. You cannot remain 100% effective while your drones are being killed. We can talk when everyone has guns that can be shot off one by one. While 6000 EHP is 6000EHP, there is no way to change their resist profile, and being stationary damage applies to them really well, so if you are bringing something to kill them, it's pretty easy to know exactly what to use. The ship carries multiple waves, but ECM or Damps on the drone ship can curb much of the effectiveness of that. There is no 100% counter, but there are valid tactics that will make killing them much easier than just charging up and attempting to blasterize them.
their ehp is higher than 6000, they have some resists but 6000 RAW hp, their EHP is probably more like 7500 or so but i dont know how to calculate that in pyfa so i didnt include it.
being stationary also helps them apply their damage well, its quite easy to out speed your own guns.
and even if you could shoot my guns off i dont have 2 spare sets i can just throw on without docking do i?
ecm and damps effects everything not just drone boats.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1457
|
Posted - 2014.07.29 22:40:00 -
[387] - Quote
Chjna wrote:The Ishtar needs a nerf and down to 5% tracking / level looks appropriate.
About the 8/4/7 Tempest? No - keep some of the minmatar ships flexible. We have two and a half armor race as it is.
You mean flexible as useles and never seen? LAst Time U saw a tempest in combat was what? As a throwover to suiicide upon a mothership because everyoen on that coalition had trained for fleet tempests in the doctrine (a completely different beast).
Besides that.. the last usage of the temepst DIED on the tracking enhancers nerf. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Bullet Therapist
Caldari Provisions Caldari State
112
|
Posted - 2014.07.29 22:42:00 -
[388] - Quote
captain foivos wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. This is why carriers and sentries are a bad combination. Sentries have great tracking and damage, and with a carrier, the downsides are completely irrelevant. Who cares if a flight of drones dies or gets left behind when you have a hundred more flights sitting in your drone hangar?
Exactly. There are supposed to be drawbacks and benefits to using a particular ship, tactic, or weapon system, though in the current state of affairs either the drawbacks can be completely mitigated, or the benefits to using that system are completely outweigh any of the drawbacks. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1457
|
Posted - 2014.07.29 22:42:00 -
[389] - Quote
Harvey James wrote:Deeone wrote:Harvey James wrote:i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal??? Speed is the min resilience.......Seriously its made out of rust and tape you really think it can tank? just compare the vaga to the stabber and cynabal and even orthrus now.. ............speed /mass vaga - 295 / 11.59 stabber - 290 / 11.4 cynabal - 263 / 9.0 orthrus - 245 / 9.3 yet the other 3 don't get the same kind of resilience , cap, sensor strength or tank = shield booster and T2 bonuses
You just proved you have no CLUE. That HUGE mass advantage of the pirate battleships means a LOT.
And the Vagabons ID the SPEED havc, it shoudl be the FASTEST cruisers ANYwhere. YEt.. you missed the true offender. Navy Omen.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

captain foivos
State War Academy Caldari State
236
|
Posted - 2014.07.29 22:44:00 -
[390] - Quote
I mean, clearly, Fozzie and friends have missed the memo: it ain't just the Ishtar. It's sentry drones. |
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 22:51:00 -
[391] - Quote
Arya Regnar wrote:mynnna wrote: As Querns noted, catching you before you edited, it runs a single damage mod. The Zealot I compared to has two, the Tengu three. The point is to compare standard fleet fits to the range of Ishtar DPS numbers and illustrate that the Ishtar's range is "about 15% lower" to "nearly 50% higher" than other fleet cruisers, with some common fleet BS included just because.
>Comparing single damage mod to 3 damage mods >Comparing damage as if tracking plays no role >Comparing inability to change location 3 times and still having dps to not having that >Comparing 55k ehp with 150k +ehp Baltec is completely different to ishtars and while ishtars are very strong in numbers ranging from 10-25 they dont scale well beyond that. Meanwhile slowcats truly have no counter and nobody complains because guess who fields them the most. You guessed right. Your coalition.
Did you just say the CFC is not unhappy about the state of slowcat? |

James Amril-Kesh
4S Corporation Goonswarm Federation
10835
|
Posted - 2014.07.29 22:52:00 -
[392] - Quote
captain foivos wrote:Who cares if a flight of drones dies or gets left behind when you have a hundred more flights sitting in your drone hangar? Sentries aren't free. There's always a collective groan in cap fleets whenever we lose a flight of them. No, this isn't it at all. Make it more... psssshhhh. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1457
|
Posted - 2014.07.29 22:55:00 -
[393] - Quote
James Amril-Kesh wrote:Keep the optimal range bonus on the ishtar as-is. Drop the tracking bonus entirely.
The tracking on the ishtar is the main problem and the drop to 5% is not nearly enough to address this (see the graphs posted elsewhere in this thread).
Ok ok.. I am agreeing with a goon. So this must be seriously right. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kaeda Maxwell
Carebear Luv Klub Neo-Bushido Movement
312
|
Posted - 2014.07.29 22:57:00 -
[394] - Quote
For the Ishtar, have you considered increasing it's mass a little in addition to lowering its speed?
While the sentries themselves are an issue much of the Ishtars issues are caused by the fact it burns around on the grid with impudence after deploying it's stationary weapons. If it had more trouble turning/accelerating and decelerating it might solve much of the problem. And it would create a bit of diversity with the relatively fast and nimble Vexor Navy. 100mn fits that are now super popular for Ishtar PvE in 0.0 would also be come a little less amazing at what they do.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1457
|
Posted - 2014.07.29 22:58:00 -
[395] - Quote
5yndr0m3 wrote:CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26 Where is the Recon/T3 balance? Also dont touch the Tempest, its in a good place. making it strictly an armor tank ship would be bad. The Ishtar nerf dosent go far enough. Seriously, when you have them listed for more points in the AT than any other hac, you really need to pound it with a hammer.
A good place is to never ever be used? How many you saw lately? The tempest is a failure because it wastes 2 damage bonus to have less damage than its peers.
It need changes. Rise proposed change is among the least efficient and most uninterestign ways to try it, but at least he wants to try.
What tempest really needs is 75/7 and/OR 5%rof And 7.5% damage to projectiles
that or make it even smaller and faster than the typhoon
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5425
|
Posted - 2014.07.29 22:58:00 -
[396] - Quote
CCP Rise wrote:We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
An end to sledge-hammer rebalancing? Day 0 advice for new players: Day 0 Advice for New Players |

GROUND XERO
Rennfeuer Curatores Veritatis Alliance
0
|
Posted - 2014.07.29 22:59:00 -
[397] - Quote
how te hell is someone comming up with such ****** nerfs and buffs???
You are out of the game for too long or ? |

Frostys Virpio
The Mjolnir Bloc The Bloc
1163
|
Posted - 2014.07.29 22:59:00 -
[398] - Quote
Mike Voidstar wrote:Goochan derp wrote:using the argument that sentries can be killed as a downside is kind of lame when your talking about a ship that can hold 3 sets of them. if your going to put forth the effort to kill that many drones you have probably already lost the fight. each garde2 has over 6000 raw hp with max skills so that's 30,000 hp per set. assuming an ehp value of 45,000 for the ishtar that adds up to 135,000 hp you have to kill, assuming you kill every drone and the ship... all while doing a meager 1800 m/s. sure your drones die eventually but they are essentially tripling your ehp to do so.
the fact that sentries cant move can also be seen as an advantage, if your kiting away from your enemy your essentially laying a big fat land mine in your wake whenever you deploy them. what downside is there to this? should my fleet stop and kill the drones before continuing?
the problem with the ishtar is that its simply the total package. it has everything you can possibly want in a ship.
the way to bring it in line with other ships is to start taking away its features one at a time, the problem is, where to start?
i think even if the optimal+tracking bonus was removed completely it would still be op, sentries have great range even before that bonus, and not every ship that uses large weapon systems needs a tracking bonus to be effective either.
ive spent way too much time writing this post and i don't know what else to do about this ship. ccp dosen't have it easy when it comes to ship balance, that's for sure. It's a downside. You cannot remain 100% effective while your drones are being killed. We can talk when everyone has guns that can be shot off one by one. While 6000 EHP is 6000EHP, there is no way to change their resist profile, and being stationary damage applies to them really well, so if you are bringing something to kill them, it's pretty easy to know exactly what to use. The ship carries multiple waves, but ECM or Damps on the drone ship can curb much of the effectiveness of that. There is no 100% counter, but there are valid tactics that will make killing them much easier than just charging up and attempting to blasterize them.
Every single time you send 6k+ EHP worth of damage on a sentry, the enemy send their counter volley on your ship and deploy an new sentry. That's where killing the drones fail.
ECM and damp have worse effect on non drone ship so that's not a drawback at all, it's an advantage because at least part of your DPS is still applied even if in a non optimized way while missile/turret ships have to wait until their targeting system recover. |

Karash Amerius
Sutoka
190
|
Posted - 2014.07.29 23:03:00 -
[399] - Quote
How about we just add some sort of visual overlay or addition to the overview that signifies which ship has the drones assigned to it? That way FCs can disrupt the command and control better.
Just white boarding here. Karash Amerius Operative, Sutoka |

Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.07.29 23:12:00 -
[400] - Quote
so we can delete one of the last usefull ships from the list for small gangs
your plan to streamline evrything into harpy, crow, logi only blob fleets without any counters especialy for smaller gangs gets to the next level
which is great because you know we all hate the small gangs which try to fight with few ppl vs larger gangs and you are right this should be impossible, numbers is the game evryone has to play |
|

Zappity
Stay Frosty. A Band Apart.
1268
|
Posted - 2014.07.29 23:14:00 -
[401] - Quote
Skia Aumer wrote:Sister Bliss wrote:The only BS fleets you tend to see now... What you see now may have very little to do with bombers. For example, it's really annoying to make 10 to 20 jumps to get a fight while in a battleship. Why, if you can use Ishtar instead? My point stands - bombers and battleships have a very long mutual history. And now we have MJD. Shorten MJD spoolup if there is a bomb on grid. Zappity's Adventures for a taste of lowsec. |

Retar Aveymone
GoonWaffe Goonswarm Federation
624
|
Posted - 2014.07.29 23:22:00 -
[402] - Quote
Arya Regnar wrote:mynnna wrote: As Querns noted, catching you before you edited, it runs a single damage mod. The Zealot I compared to has two, the Tengu three. The point is to compare standard fleet fits to the range of Ishtar DPS numbers and illustrate that the Ishtar's range is "about 15% lower" to "nearly 50% higher" than other fleet cruisers, with some common fleet BS included just because.
>Comparing single damage mod to 3 damage mods >Comparing damage as if tracking plays no role >Comparing inability to change location 3 times and still having dps to not having that >Comparing 55k ehp with 150k +ehp Baltec is completely different to ishtars and while ishtars are very strong in numbers ranging from 10-25 they dont scale well beyond that. Meanwhile slowcats truly have no counter and nobody complains because guess who fields them the most. You guessed right. Your coalition. holy lawl did this guy just say goons don't complain about slowcats |

Mariner6
Agony Unleashed Agony Empire
196
|
Posted - 2014.07.29 23:22:00 -
[403] - Quote
These changes seem absolutely reasonable and sufficient. Nice to see small tweaks instead of just crushing a ship into oblivion. Any more nerfing on the Ishtar will kill it. Perfect, now how about putting that power grid back into the Vigilant?! |

Falin Whalen
GoonWaffe Goonswarm Federation
694
|
Posted - 2014.07.29 23:27:00 -
[404] - Quote
Arya Regnar wrote: and while ishtars are very strong in numbers ranging from 10-25 they dont scale well beyond that. HAHAHAHAHAHAHAHAHAHA....wait...wait... doesn't scale well...PFFFFHAHAHAHAHAHA!!!
Quote:Meanwhile slowcats truly have no counter and nobody complains because guess who fields them the most.
You guessed right.
Your coalition. Sentry carriers are stupid, sentry carriers supported by EWAR immune supercaps is even more stupid. We're not the ones abusing that particular mechanic presently, but by God WE ARE GOING TO DO IT BECAUSE CCP NEEDS TO BE REPEATEDLY HIT OVER THE HEAD WITH THEIR OWN STUPID MECHANICS TILL THEY NERF THAT SHITE INTO THE GROUND. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Kynric
Sky Fighters
135
|
Posted - 2014.07.29 23:30:00 -
[405] - Quote
CCP Rise wrote: PS - how would you feel about an 8/4/7 Tempest.
I prefer the current slot layout. If you want to do something for the pest why not reduce the mass a bit so that with a propmod it flies like a heavy battlecruiser.
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
56
|
Posted - 2014.07.29 23:30:00 -
[406] - Quote
Karash Amerius wrote:How about we just add some sort of visual overlay or addition to the overview that signifies which ship has the drones assigned to it? That way FCs can disrupt the command and control better.
Just white boarding here.
Why does it have to be so complex?
EWAR should affect the ship which should affect it's drones. It so damn simple. ECM a ship, it loses connection with its drones. Tracking Disrupt a ship, the tracking of its dromes are affected. Sensor Damp a ship, its drones sensors should be damped.
EWAR onto an enemy ship needs to affect it's drones. Basic and simple concept.
Whats the counter that the drone ships can use?? ECCM. Takes up midslots. Its effective. Even skills to increase racialnsensor strength.
The game already has the answer built right into the game. Counter Measures. CCP just needs to get with it and make the ewar carry from the ship to its drones. |

Harvey James
The Sengoku Legacy
851
|
Posted - 2014.07.29 23:32:00 -
[407] - Quote
Kagura Nikon wrote:Harvey James wrote:Deeone wrote:Harvey James wrote:i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal??? Speed is the min resilience.......Seriously its made out of rust and tape you really think it can tank? just compare the vaga to the stabber and cynabal and even orthrus now.. ............speed /mass vaga - 295 / 11.59 stabber - 290 / 11.4 cynabal - 263 / 9.0 orthrus - 245 / 9.3 yet the other 3 don't get the same kind of resilience , cap, sensor strength or tank = shield booster and T2 bonuses You just proved you have no CLUE. That HUGE mass advantage of the pirate battleships means a LOT. And the Vagabons ID the SPEED havc, it shoudl be the FASTEST cruisers ANYwhere. YEt.. you missed the true offender. Navy Omen.
you would think the mass difference would be a big advantage .. but inevitably its counterbalanced too the point where it isn't .. there speed still ends up in the same area.... and what did the navy omen do? its hardly a beacon of super speed..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Zappity
Stay Frosty. A Band Apart.
1268
|
Posted - 2014.07.29 23:37:00 -
[408] - Quote
Sentries aren't drones. They are deployable battleship turrets. That's why they are imbalanced. Zappity's Adventures for a taste of lowsec. |

GreenSeed
1095
|
Posted - 2014.07.29 23:42:00 -
[409] - Quote
the buff to the Eagle is fine and all, but the caldari HAC lineup is still confusing as hell. both the eagle and the Cerb overlap with one another... they do the same thing! i can see one is a missile boat and the other a rail platform... but that cant be all. i know that the Zealot/Sacrilege thing was lighting in a bottle and repeating the same thing without copying it 1:1 is probably impossible, but could we at least define one hull as a HAM brawler and the other one as a rail/HML sniper... as it is the eagle is still a line hull that wont see play on small gangs unless you keep buffing it, until you cave in and give it a drone bay or an extra ewar slot... and then the thing with get OP. |

epicurus ataraxia
Lazerhawks
855
|
Posted - 2014.07.29 23:46:00 -
[410] - Quote
Steve Ronuken wrote:Crazy thought for sentry drones:
Sentry drones are battleship sized weapons, in a very small hull. So they're taking liberties with shielding and the like, and are unstable.
When destroyed, they explode, damaging anything in a 6km radius, doing at least enough damage to kill any sentry drone (max boosted sentry drone, at that matter)
Oh, and push sentry drone deployment out to a 3km radius of the ship deploying them.
And just to take care of a potential issue, no sentry drone deployment within, say, 20km of a station or star gate.
If you were doing this, one would need to make sure sentries spread and could be recalled so you do not get them pop corning each other where one popping pops the whole group.
But it would not really change anything, just an interesting mechanic. The question is, is there a counter to the ship and weapon system? If there is not then a resolution would be wise, or is it that a counter via player behaviour has not been found yet, or those who have found it are keeping it (naturally) to themselves? If ishtars are so wildly overpowered, then why are we seeing them in killmails? As losses? CCP can see the true balance here, it is worth it for us to find the tactics, and the fights where we can either use them or exploit their weaknesses.
Either may be possible, I make no statement either way, but both sides of the argument need to be fully considered. But minor changes as suggested, can be monitored through the stats and revisited as needed. There is one EvE. Many people. Many lifestyles. WE are EvE |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1458
|
Posted - 2014.07.29 23:54:00 -
[411] - Quote
Harvey James wrote:Kagura Nikon wrote:Harvey James wrote:Deeone wrote:Harvey James wrote:i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal??? Speed is the min resilience.......Seriously its made out of rust and tape you really think it can tank? just compare the vaga to the stabber and cynabal and even orthrus now.. ............speed /mass vaga - 295 / 11.59 stabber - 290 / 11.4 cynabal - 263 / 9.0 orthrus - 245 / 9.3 yet the other 3 don't get the same kind of resilience , cap, sensor strength or tank = shield booster and T2 bonuses You just proved you have no CLUE. That HUGE mass advantage of the pirate battleships means a LOT. And the Vagabons ID the SPEED havc, it shoudl be the FASTEST cruisers ANYwhere. YEt.. you missed the true offender. Navy Omen. you would think the mass difference would be a big advantage .. but inevitably its counterbalanced too the point where it isn't .. there speed still ends up in the same area.... and what did the navy omen do? its hardly a beacon of super speed..
The idea is exaclty the speed to be on same area. The navy omen? Not a speed beacon? Omg have you ever fit one?
Let me explain like this.. we are famous for flyign basically only nano fleets.. and no one of us uses vagabonds. Navy omens on other hand.. even we consider them overpowered.
With my sameimplants.. My navy omen does 2.8 km/s without links. My vaga that has worse damage projection and tracking (altough better tank) goes 50ms more. The supposedly fastest cruiser ever is barely faster than a cruiser of the suposedly slower race. mmm while the laser boat fields better damage application. The extra tank is not relevant. If you ware relayign on speed you are doing it wrong if you take too much damage.
If somethign should be done is INCREASE vagabond speed. I barely do nto see them anymore. PEopel tried them for a hwile after the shiedl boost chagnes but soon epopel noticed that for brawling other ships outshine him by far. And for nano work the cynabal and orthos are superior.
And do not forget the kingof the kitign ships... no I will ot tell wich one, would spoil it. Hint it is not minmatar... and we use a LOT.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Pj Harvey
Ship spinners inc
24
|
Posted - 2014.07.29 23:55:00 -
[412] - Quote
The Muninn needs more. Haven't seen one in combat in about 5 years. What would really bring more life to it is a double tracking bonus, let it excel as a mid-range arty sniper with outstanding tracking. |

Cyrek Ohaya
Perkone Caldari State
15
|
Posted - 2014.07.29 23:56:00 -
[413] - Quote
I think to be able to understand how to balance the ishtar you need to look up what is it upgrading from, from its basic T1:
Sacrilege: An odd one evolved from the Maller but with missiles. A range bonus, two damage bonuses and a tanking one, very attractive.
Muninn: Straight upgrade from the Rupture with two new bonuses to projection, would have preferred if it had falloff but the Vaga also having it would appear very conflicting, understandable.
Eagle: Again, straight upgrade to the moa, perfect! two bonusbonuses to optimal. Attractive, efficient tho? don't know. Rails are very popular but can't compete well, like the muninn.
Ishtar :...Okay, the way you balanced this ship is, weird? An intact drone damage bonus, dropped its hybrid turret bonus during an update, AND added THREE exotic bonuses to it, Two very specific for different types of drones, drone control? On synergy with the heavy drones, good! Now I've read this thread very thoroughly, players find the sentries very out of place here, very effective vs Battleships you can't deny they aren't for them (400 turret resolution), it is questionable why you guys pushed this role to the ship, a sentry ship, What I'd do I would change its heavy drone speed and tracking bonus to be wide across light,mediums and heavys to 10% per skill level, drop its sentry bonus and add in an attractive armor repair bonus, so you guys can put those medium AARs finally to use, which you pvp hardcores probably won't.
I only focused on rating the Heavy and Slower HACs on my article.
|

Kaarous Aldurald
ROC Deep Space The ROC
8285
|
Posted - 2014.07.29 23:59:00 -
[414] - Quote
Mike Voidstar wrote:
You cannot remain 100% effective while your drones are being killed. We can talk when everyone has guns that can be shot off one by one.
If you really want to go there, we can.
We can talk when cruiser sized ships aren't allowed to use battleship sized weapons. Because that's what the Ishtar is right now, a cruiser that can use a battleship weapon system with absolutely zero tradeoffs.
Yeah, they can be shot at. That's balances regular drones, not sentries, which you can park ridiculously far away from the enemy. Regular drones have to come to you,so you can feasibly clean them off. Sentry drones do not.
You've actually suggested that the enemy be FORCED to dedicate dps ships to shoot sentry drones until the Ishtar runs out, and then runs away because it outranges any point in the game anyway.
That is beyond asinine. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kaarous Aldurald
ROC Deep Space The ROC
8285
|
Posted - 2014.07.30 00:01:00 -
[415] - Quote
epicurus ataraxia wrote: If ishtars are so wildly overpowered, then why are we seeing them in killmails? As losses?
You've said a lot of stupid things, but this is one of your dumbest.
You see them as killmails because sometimes people bring more Ishtars than the first group. Because sometimes people screw up and make mistakes.
But it does not preclude them from being wildly overpowered just because they sometimes die. Those two things are completely unrelated. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kynric
Sky Fighters
135
|
Posted - 2014.07.30 00:06:00 -
[416] - Quote
I suggest this partially in jest, but what the ishtar fleet lacks is the rock - paper - scissors that nearly every other concept has to deal with. So, simply give them the "caldari" experience by applying the hull bonus only to thermal damage. |

epicurus ataraxia
Lazerhawks
855
|
Posted - 2014.07.30 00:08:00 -
[417] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: If ishtars are so wildly overpowered, then why are we seeing them in killmails? As losses?
You've said a lot of stupid things, but this is one of your dumbest. You see them as killmails because sometimes people bring more Ishtars than the first group. Because sometimes people screw up and make mistakes. But it does not preclude them from being wildly overpowered just because they sometimes die. Those two things are completely unrelated. Thank you for yet another of your invaluable ad hominem posts.
Please read the whole post, and try to pay attention.
But taking one line completely out of context is obviously such fun  There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
227
|
Posted - 2014.07.30 00:09:00 -
[418] - Quote
Can't tell if already posted.
With the ishtars, I'd do what is proposed already and then push a medium into a low to force an armor tank to slow it further. |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
12
|
Posted - 2014.07.30 00:13:00 -
[419] - Quote
Ishtar is so simple to fix... bring its DPS down to 500-600 with heavies and 400 with sentries |

Budan Kado
School of Applied Knowledge Caldari State
3
|
Posted - 2014.07.30 00:20:00 -
[420] - Quote
Retar Aveymone wrote:Fredric Wolf wrote:Budan Kado wrote:CFC if you cant beat them, nerf them.
Devs I hope you skip over the CFC posting brigade of nerfing. Its sorta personal for them. They cant figure out how to beat them, so they will try to get them nerfed. This isnt a new case, it has happened before with ships.
Its a shame really, they have the biggest collection of players in Nullsec and when they cant out blob something, they run and cry about it to get it nerfed. Do you mean the same fleet doctrines most of the alliances in the CFC currently use? Just because it is not a CFC doctrine does not mean it is not being used by the CFC. Or is the the standard Grr Goons reply when you cant defend something that is clearly broken and most sides agree on this statement. why are you replying to an npc alt
because, unlike you, he understands that i pay for my accts, there for i can post on what ever character on that acct. how about you get everyone in CFC to post with their mains, then i will do the same. but we know that will never happen in a million years. |
|

Daichi Yamato
Xero Security and Technologies
1844
|
Posted - 2014.07.30 00:21:00 -
[421] - Quote
if u make it 8/4/7 will it mean remaking it a combat ship rather than attack ship?
an 8/4/7 tempest still doesnt tank as much as a mega, still doesnt do as much dps as a mega and doesnt even have the grid to fit 800's, meta neuts, cap booster, prop mod and 2x1600's.
even a tempest with a 7th gun and 8/4/7 layout it doesnt match up to a mega, but with a little grid love and combat role it may make a hefty artie platform. take away some drone bay and make it very gun boat like.
just a thought EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaarous Aldurald
ROC Deep Space The ROC
8285
|
Posted - 2014.07.30 00:23:00 -
[422] - Quote
Daichi Yamato wrote:if u make it 8/4/7 will it mean remaking it a combat ship rather than attack ship?
an 8/4/7 tempest still doesnt tank as much as a mega, still doesnt do as much dps as a mega and doesnt even have the grid to fit 800's, meta neuts, cap booster, prop mod and 2x1600's.
even a tempest with a 7th gun and 8/4/7 layout it doesnt match up to a mega, but with a little grid love and combat role it may make a hefty artie platform. take away some drone bay and make it very gun boat like.
just a thought
100% agree, the problem with the tempest isn't really it's slot loadout, it's fitting woes far outweigh that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Mike Voidstar
Voidstar Free Flight Foundation
692
|
Posted - 2014.07.30 00:28:00 -
[423] - Quote
Frostys Virpio wrote: Every single time you send 6k+ EHP worth of damage on a sentry, the enemy send their counter volley on your ship and deploy an new sentry. That's where killing the drones fail.
ECM and damp have worse effect on non drone ship so that's not a drawback at all, it's an advantage because at least part of your DPS is still applied even if in a non optimized way while missile/turret ships have to wait until their targeting system recover.
Not if you do it outside of drone control range. The Ishtar is fast, the sentries it's using are not. simply do not engage them inside their control range and they are forced to abandon or go back and recall their drones.
I am not saying that there is no advantage in the way drones work. Obviously there is or they would not be used. However, so long as people insist on running face first into a meat grinder instead of exploiting the obvious weakness because it does not agree with the ever popular short-range highest damage combat doctrine the only change that needs to be made is to turn up the gain on the tear collectors. PvP tears are best tears, or so I have heard.
And yes, I have suggested using DPS ships to kill the sentries, and when there are no sentries around to remove, feel free to clear off other supports from range too.
What is needed is a change in tactics, not a change in game rules. |

Kaarous Aldurald
ROC Deep Space The ROC
8285
|
Posted - 2014.07.30 00:34:00 -
[424] - Quote
Mike Voidstar wrote: Not if you do it outside of drone control range.
You have got to be kidding me.
Quote: What is needed is a change in tactics, not a change in game rules.
Yeah, like not being able to fly any ship that doesn't outrange an Ishtar with two DCMs. Yeah, it's totally fine if one single ship invalidates dozens of others from even being remotely viable. The rest of those ships are just fine being fodder. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

GordonO
The Oasis Group
54
|
Posted - 2014.07.30 00:35:00 -
[425] - Quote
CCP Rise wrote:Hi guys
There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this).
Disagree with this. Abaddon isn't used because its very difficult to fit properly to be effective in both PVE or PVP. There is no niche for it, besides looking cool...
. |

Khan Wrenth
Hedion University Amarr Empire
23
|
Posted - 2014.07.30 00:52:00 -
[426] - Quote
I think the Eagle could use a bigger damage bonus and perhaps a 15m3 drone bay to help deal with smaller prey. There have already been threads about just the Eagle, but it boils down to the fact that it doesn't do anything that isn't already done (and done better) by cheaper ships in the Caldari line, and forget on the HAC level. The speed change that is proposed does nothing for it.
I think the oft-proposed idea of removing the sentry bonuses from the Isthar, and simply applying drone bonuses to heavy and below, is a good start, but there is an excellent point made (many times over now) that sentry drones are broken in their current state, and a HAC that uses and bonuses such a weapon simply amplifies a pre-existing problem.
But the reason sentries are broken is complex and fixing them might, might mean breaking the current ship balance or other fundamental parts of the game. What other weapon system do you know of, uses precisely zero powergrid and cpu? How do you balance a weapon system that allows the ship to use all of it resources towards tank? How do you balance a weapon system that operates regardless of ECM status effects on the ship? How do you balance a weapon system that can be spread out to form it's own blob which makes speed tanking the tracking nearly impossible (remember this problem from the tracking titans and caps super threadnaughts)?
The answer is simple. Drones essentially exist outside most game mechanics. They are so broken that it could be argued that CCP needs to have an intervention staged in their honor. The balances that keep other systems in-line, even if not equal, do not really involve drones. You want to balance the Ishtar, then you need to bring drones into the fold that keeps everything else in line. Keeping a special set of circumstances that only effect drones hasn't worked, and will continue to not work long after the HAC pass (cue the end speech from "Crimson Tide" here).
The Ishtar might not even need a nerf unto itself. But until drones are fixed as a system, these problems will continue to exist. The Ishtar isn't a problem, it's a symptom. People here are referencing slowcats and old domi doctrines that existed and will continue to exist in a broken state even after the Ishtar nerf. So why treat a symptom instead of the problem?
I'm not going to claim to have the definitive answer here, but I'll repeat some ideas I liked that I've heard in the past (and some in this thread). 1: All ECM's need to start functioning against drone carriers. A jammed ship loses it's signal to the drones makes sense. Let's implement it. Tracking disrupters should also translate over to drones. If people could use a tracking disrupter to cut the range of Ishtar sentries we would not even be having a discussion on Ishtar nerfing. This topic also carries over to the next one because.... 2: Drones currently don't use ammo. That's fine. They need that to function in the game. But you know what else doesn't use ammo? Lasers. You know what they use as ammo? Cap! Drones should use the host ship's cap. That would mean using energy drain would be a good tactic to use against drone ships. This just happens to translate well over to the next point... 3: Drone assign. I've never used it myself, but it seems like a terrible idea in the first place. But hey, CCP hasn't gotten rid of it yet, but if the hosting ship had to provide the cap for these drones to fire, suddenly being the trigger ship is a bit more nuanced. 4: someone once suggested re-working the entirety of how drone bays work. With hull bonuses for increased capacity or reduced fitting use, drone bays could be high slots. And as we have small, medium, and large weapons that take up more fittings, so could the hanger bays. Of course this would mean every ship would need at least one utility high to bring that option back...but hey, more fitting options and choices and balances in EVE sounds like a good thing to me. Like I said before, with drones taking up no fitting at all, that leaves everything for propulsion and other forms of tank. That's why most drone ships are broken in the first place.
There's a lot you can do to balance drones, but so long as they exist outside of the current weapon norms, any measure is half-butted at best and won't work. And I'm not saying any of the above ideas are perfect in their current iteration, or that we necessarily need to implement everyone of them. But I think this is a good starting platform. We start here, tweak as necessary (especially with shorter release schedules), and it can work to make EvE a lot better. |

Falin Whalen
GoonWaffe Goonswarm Federation
695
|
Posted - 2014.07.30 00:57:00 -
[427] - Quote
Kynric wrote:I suggest this partially in jest, but what the ishtar fleet lacks is the rock - paper - scissors that nearly every other concept has to deal with. So, simply give them the "caldari" experience by applying the hull bonus only to thermal damage. Won't work. Sentries, still deal BS damage, at BS ranges, with MEDIUM GUN TRACKING. Doesn't matter what you do you are not getting close to an Ishtar Sentry blob.
The other stupid idea some people have is to just shoot the Sentries. Yes lets just shoot a sentry drone, while they murder one of our ships. See, were murdering their DPS guys...guys? "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Arthur Aihaken
Erebus Solia
3738
|
Posted - 2014.07.30 01:20:00 -
[428] - Quote
CCP Rise wrote:After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. And by "solid" you mean essentially relegated to missions, incursions and null-sec fleets...? Battleships need a serious buff to overall hitpoints to even begin to offset the various nerfs - in particular, the huge hit to warp speed. You can solo in a strategic cruiser or command ship - but it's basically suicide to venture outside of high-sec in a battleship. I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1461
|
Posted - 2014.07.30 01:29:00 -
[429] - Quote
Arthur Aihaken wrote:CCP Rise wrote:After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. And by "solid" you mean essentially relegated to missions, incursions and null-sec fleets...? Battleships need a serious buff to overall hitpoints to even begin to offset the various nerfs - in particular, the huge hit to warp speed. You can solo in a strategic cruiser or command ship - but it's basically suicide to venture outside of high-sec in a battleship.
no no .. solid as in a rock at the bottom of a lake. No one sees them .. unless you happen to trip on one. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Corey Lean
GoonWaffe Goonswarm Federation
3
|
Posted - 2014.07.30 01:29:00 -
[430] - Quote
captain foivos wrote:I mean, clearly, Fozzie and friends have missed the memo: it ain't just the Ishtar. It's sentry drones. Somebody over there coined the phrase: drones as a primary weapon system and they keep doubling down on it |
|

Arthur Aihaken
Erebus Solia
3738
|
Posted - 2014.07.30 01:32:00 -
[431] - Quote
Kagura Nikon wrote:no no .. solid as in a rock at the bottom of a lake. No one sees them .. unless you happen to trip on one. Pretty much. At a bare minimum battleships need to see a 1.5-2x increase in hit points and scanning resolution so that they're not completely useless without an accompanying fleet. I am currently away, traveling through time and will be returning last week. |

Cyrek Ohaya
Perkone Caldari State
15
|
Posted - 2014.07.30 01:36:00 -
[432] - Quote
The suggested setup for the future tempest suggests it will have more viability for hellcat fleets, and will no longer be laughing stock when a pilot attempts to bring one to a fleet because lower HP, damage; Tracking is the only advantage it has over other BSs.
|

Blueclaws
Outer Ring Sleeper Collective Illusion of Solitude
5
|
Posted - 2014.07.30 01:39:00 -
[433] - Quote
Daichi Yamato wrote:if u make it 8/4/7 will it mean remaking it a combat ship rather than attack ship?
an 8/4/7 tempest still doesnt tank as much as a mega, still doesnt do as much dps as a mega and doesnt even have the grid to fit 800's, meta neuts, cap booster, prop mod and 2x1600's.
even a tempest with a 7th gun and 8/4/7 layout it doesnt match up to a mega, but with a little grid love and combat role it may make a hefty artie platform. take away some drone bay and make it very gun boat like.
I think one of the things people seem to be forgetting is that Minmatar are not Gallente. You are right it will never do as much damage as a mega, nor should it. Minmatar has never necessarily been about doing the most DPS. If you want the most raw DPS go Gallente, if you want good range control and speed go Minmatar.
Granted these are all kind of moot points at the battleship level. Even at the lower ships sizes though Minmatar hulls didn't really out DPS close range blaster boats. Its all about range control or at least it should be in my opinion. |

elitatwo
Congregatio
267
|
Posted - 2014.07.30 01:53:00 -
[434] - Quote
Arthur Aihaken wrote:Kagura Nikon wrote:no no .. solid as in a rock at the bottom of a lake. No one sees them .. unless you happen to trip on one. Pretty much. At a bare minimum battleships need to see a 1.5-2x increase in hit points and scanning resolution so that they're not completely useless without an accompanying fleet.
And be able to vaporize smaller ships, yes interceptors and escape capsules and small drones orbitting you at 0m with 10 billion m/s.
They are battleships, make them behave like them.
If someone from the US-Navy would read this and imagines a small jetski attacking a battleship, he would just order someone with a minigun to sink him - ZEE END.
In EVE one Crow ganks an Apoc and makes fun of him in local..
Ditch sentries from the Ishtar, HACs balanced.
An open letter to the sov folks,
the baseprise of a HAC is 42m isk, not 400 million. /Letter signature |

Calico Jack Rose
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.07.30 02:09:00 -
[435] - Quote
Harvey James wrote:Retar Aveymone wrote:CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
These changes do nothing to affect the issue with the Ishtar (it has battleship-level DPS weapons that can hit nearly anything with virtually no downside). You would have been better off not doing anything to the ishtar than essentially redoing the paint because at least doing nothing wouldn't be quite as insulting. perhaps reducing the drone damage bonus to 7.5% ?? also is the nerf too heavies aswell as sentries?
Hell why not just stamp it VNI then would that be ok with you!? Also T3's need to be Buffed not nerfed I mean you do lose skill points when they die. But hey if they cut out the skill loss for dying then by all means work on making them more even |

General Nusense
Not Posting With My Main
192
|
Posted - 2014.07.30 02:22:00 -
[436] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
Please leave the Tempest alone. But the Mega should get a nerf to tracking. Maybe swap out the 7.5% tracking bonus per level to 5 percent damge per level or 10 % to drone damage or hp/speed.
|

Bullet Therapist
Caldari Provisions Caldari State
112
|
Posted - 2014.07.30 02:23:00 -
[437] - Quote
Arthur Aihaken wrote:Kagura Nikon wrote:no no .. solid as in a rock at the bottom of a lake. No one sees them .. unless you happen to trip on one. Pretty much. At a bare minimum battleships need to see a 1.5-2x increase in hit points and scanning resolution so that they're not completely useless without an accompanying fleet.
Lock times are a good balancing factor for battleships, so I think the increase in EHP is a good start. Personally, I think battleships should all get an across the board 25% role bonus to DPS, a 50% increase in HP, a 100% increase to capacitor, drone bay and cargo bay, along with new extra large size local reps, plates, and cap boosters. In addition, CBCs need to be buffed, along with brawling fits. The meta is too focused on kiting right now. Afterburners should have their bonus speed reduced along with a large reduction in their mass penalty, and short range weapons should all have their fitting requirements reduced, across the board. |

Super Chair
project cerberus Templis CALSF
636
|
Posted - 2014.07.30 02:32:00 -
[438] - Quote
Can T1 BS hulls get a dps increase (even if its a minute one) across the board? It feels like a lot of cruisers and battlecruisers can get really close to comparable dps to some T1 BS, but without the drawbacks BS have such as low maneuverability, horrible tracking, long locktimes, etc. Attack Battlecruisers and HACs outclass BS in the sniper category and it just feels like all the drawbacks outweigh the advantages by far. |

M1k3y Koontz
Thorn Project Surely You're Joking
589
|
Posted - 2014.07.30 02:35:00 -
[439] - Quote
l0rd carlos wrote:I have hoped the Muninn would get a midslot more :(
^ What the Muninn really needs. 4 mids or go home, unfortunately. I'm flying a Gila right now for my shield kiting ship, if it weren't that it'd be a Cerb, maybe an Orthrus. Muninn is so far down the list I'd prefer flying a Crow, and I have a... lets say less that excellent track record with inties.
Making Tempest an armor boat isn't going to help it any, and it will be complete crap when compared to ships with similar roles ex. Apocs. How much herp could a herp derp derp if a herp derp could herp derp. |

Trader Vinney
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.30 02:37:00 -
[440] - Quote
The Ishtar itself is not the whole issue it is also sentries. As a BS sized weapon system and a rate of fire at 4 seconds that is part of the reason it is overpowered. Other long range BS class weapons have a rate of fire from 9.5 to 40 seconds. This is constant applied DPS between targets. You also have the lack of reload time obviously for drones. Stepping the rate or fire up to someplace between Tachs and Howitzers may be something to put on paper. |
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1164
|
Posted - 2014.07.30 02:42:00 -
[441] - Quote
elitatwo wrote:Arthur Aihaken wrote:Kagura Nikon wrote:no no .. solid as in a rock at the bottom of a lake. No one sees them .. unless you happen to trip on one. Pretty much. At a bare minimum battleships need to see a 1.5-2x increase in hit points and scanning resolution so that they're not completely useless without an accompanying fleet. And be able to vaporize smaller ships, yes interceptors and escape capsules and small drones orbitting you at 0m with 10 billion m/s. They are battleships, make them behave like them. If someone from the US-Navy would read this and imagines a small jetski attacking a battleship, he would just order someone with a minigun to sink him - ZEE END. In EVE one Crow ganks an Apoc and makes fun of him in local.. Ditch sentries from the Ishtar, HACs balanced. An open letter to the sov folks, the baseprise of a HAC is 42m isk, not 400 million. /Letter
You heard it here first folks, scan resolution make you blap small ship. Fit your dreads with SEBO for pure pwnage of anything on field. |

Bullet Therapist
Caldari Provisions Caldari State
113
|
Posted - 2014.07.30 02:43:00 -
[442] - Quote
Super Chair wrote:Can T1 BS hulls get a dps increase (even if its a minute one) across the board? It feels like a lot of cruisers and battlecruisers can get really close to comparable dps to some T1 BS, but without the drawbacks BS have such as low maneuverability, horrible tracking, long locktimes, etc. Attack Battlecruisers and HACs outclass BS in the sniper category and it just feels like all the drawbacks outweigh the advantages by far.
There's been a call for this from the time that the rest of the sub-capitals got their balance pass. Battleships were left in the dust. Look at the KBs, look at low-sec, null-sec, look anywhere except PVE content and you'll find that battleships are rarely used anymore. Ships and fits that don't perform don't get used, they don't get kills, and they don't get blown up. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1164
|
Posted - 2014.07.30 02:46:00 -
[443] - Quote
Trader Vinney wrote:The Ishtar itself is not the whole issue it is also sentries. As a BS sized weapon system and a rate of fire at 4 seconds that is part of the reason it is overpowered. Other long range BS class weapons have a rate of fire from 9.5 to 40 seconds. This is constant applied DPS between targets. You also have the lack of reload time obviously for drones. Stepping the rate or fire up to someplace between Tachs and Howitzers may be something to put on paper.
That would only grant them higher alpha... |

Red Teufel
Phobia.
383
|
Posted - 2014.07.30 02:53:00 -
[444] - Quote
Steve Ronuken wrote:Crazy thought for sentry drones:
Sentry drones are battleship sized weapons, in a very small hull. So they're taking liberties with shielding and the like, and are unstable.
When destroyed, they explode, damaging anything in a 6km radius, doing at least enough damage to kill any sentry drone (max boosted sentry drone, at that matter)
Oh, and push sentry drone deployment out to a 3km radius of the ship deploying them.
And just to take care of a potential issue, no sentry drone deployment within, say, 20km of a station or star gate.
Who are you? I don't remember voting for you. go away no name with no idea. |

Sakura Nihil
Stimulus Rote Kapelle
352
|
Posted - 2014.07.30 02:58:00 -
[445] - Quote
Why can't we push off the changes that affect ship bonuses and the like until after the tournament? I thought that was the whole point of this 6-week patch release schedule, so that if something wasn't ready, or would cause adverse consequences for gameplay, it could be delayed.
Glad to see CCP management appreciates our hard work trying to put on a good show. Glory |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
147
|
Posted - 2014.07.30 03:00:00 -
[446] - Quote
Glad to see CCP is taking measured steps to address perceived/actual imbalances in the Ishtar rather than a knee jerk response that over-compensates. Thank you from a non-Ishtar Pilot. |

M1k3y Koontz
Thorn Project Surely You're Joking
589
|
Posted - 2014.07.30 03:08:00 -
[447] - Quote
Rise, Muninn needs love. It's tagged as shield tanking on the progression tree, but has twice as many low slots as med slots. It has 3 med slots and I'm expected to shield tank with that?
Give it some love, more so than the Eagle needs a buff the Muninn needs a much bigger buff. It just isn't usable unless it gets 4 mids. Take that slot from the lows or the highs, I don't care, but just give the poor thing a fourth mid! How much herp could a herp derp derp if a herp derp could herp derp. |

IrJosy
Club 1621 Goonswarm Federation
156
|
Posted - 2014.07.30 03:20:00 -
[448] - Quote
Aw the Ishtar can only hit out to 170km instead of 180km with drones. It will only go 2700 instead of 2800m/s. What big nurfs.
Still no Interceptor nerf? Does CCP even play EVE? |

IrJosy
Club 1621 Goonswarm Federation
156
|
Posted - 2014.07.30 03:21:00 -
[449] - Quote
Corey Lean wrote:captain foivos wrote:I mean, clearly, Fozzie and friends have missed the memo: it ain't just the Ishtar. It's sentry drones. Somebody over there coined the phrase: drones as a primary weapon system and they keep doubling down on it
This is my fault. I skyped them and complained that drones weren't being used enough in Alliance Tournaments. :( |

Trader Vinney
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.30 03:32:00 -
[450] - Quote
Frostys Virpio wrote:Trader Vinney wrote:The Ishtar itself is not the whole issue it is also sentries. As a BS sized weapon system and a rate of fire at 4 seconds that is part of the reason it is overpowered. Other long range BS class weapons have a rate of fire from 9.5 to 40 seconds. This is constant applied DPS between targets. You also have the lack of reload time obviously for drones. Stepping the rate or fire up to someplace between Tachs and Howitzers may be something to put on paper. That would only grant them higher alpha...
That would only grant them higher alpha if say the damage modifier is changed. Slower rate of fire does not automatically equate to higher alpha. |
|

Julius Foederatus
Spiritus Draconis Drunk 'n' Disorderly
230
|
Posted - 2014.07.30 03:41:00 -
[451] - Quote
I usually don't comment on these threads but those of you complaining about sentries are bad and should feel bad for whining about them on the forums. Think a little bit outside the box and you'd see that sentry ishtars do indeed have a hard counter. But I get that people would rather whine on the forums than think about how to play the game. It's unsurprising that the dude from Black Legion is one of maybe three people on this thread who actually understands the drawbacks to sentries.
In any case, I think this nerf is pretty level headed and appropriate, which is probably the only time I'll say that in a CCP Rise balancing thread. |

Galphii
Caldari Provisions Caldari State
248
|
Posted - 2014.07.30 03:42:00 -
[452] - Quote
CCP Rise wrote:Hi guys
PS - how would you feel about an 8/4/7 Tempest?
I'd feel better about a 8/7/4 tempest with falloff and rof bonuses tbh.
HAC changes look ok, though the Ishtar's is a very conservative change. Stil, see how it goes and fix it the following month  X |

Rheba
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.07.30 03:49:00 -
[453] - Quote
Please do something about the sacrilege. 2 low less low slots than the zealot and its meant to be the tanky one? |

MeBiatch
GRR GOONS
1905
|
Posted - 2014.07.30 04:19:00 -
[454] - Quote
Galphii wrote:CCP Rise wrote:Hi guys
PS - how would you feel about an 8/4/7 Tempest? I'd feel better about a 8/7/4 tempest with falloff and rof bonuses tbh. HAC changes look ok, though the Ishtar's is a very conservative change. Stil, see how it goes and fix it the following month 
Nah 7/7/5
That would be sick.
Though keep damage bonus but I like the falloff bonus idea There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Seolfor
Caldari Provisions Caldari State
66
|
Posted - 2014.07.30 04:20:00 -
[455] - Quote
For the love of god, DO NOT LOSE this opportunity to save the Munnin.
Who knows when again you will do a HAC balance pass.
This ship is so damn pigeon-holed and basically, bad.
Just give it the Scythe Fleet treatment i.e. Dual Bonus. This will give the ship a much needed uniqueness, adaptability, viability beyond Alpha Arty Null-Fleets.
With launchers you will see its usage increase in High,Low And Null. It will become a great Bearing platform in Amarr/Sansha space.
It will see greater use in FW and Lowsec piracy.
It will provide the Minmatar race a 2nd T2 launcher platform, cause while youve given them Breacher-Talwar-Bellicose-ScyFl-Cyclone-Typhoon, only ONE T2 option exists i.e. Claymore.
Please - save the Munnin - give it dual bonus. Stop making it a bloated Rupture. The buff to speed is so out of place and does NOTHING to increase its attractiveness. |

kidkoma
Catastrophic Overview Failure Brave Collective
8
|
Posted - 2014.07.30 04:22:00 -
[456] - Quote
If I were to ballence the ishtar, I would give it a 75 Mbit/sec bandwith.
For example, an Ishtar with three DDA's useing 3 guard 2's = 421dps with an engagement range of 41k
Where a Zealot with Heavy Pulse II's and scorch with 3 heat sinks has 456dps at 39.
Cutting it's bandwith to 75mbit/sec will bring it closer to what the other HAC's can do. Without killing it. |

MeBiatch
GRR GOONS
1905
|
Posted - 2014.07.30 04:33:00 -
[457] - Quote
this would be pretty cool if they did this to the munnin
Minmatar Cruiser bonuses (per skill level): 10% bonus to Medium Projectile Turret damage 10% bonus to Medium Projectile Turret falloff
Heavy Assault Cruisers bonuses (per skill level): 10% bonus to Medium Projectile Turret optimal range 7.5% bonus to Medium Projectile Turret tracking speed
slots: 5 high 4 mid 6 low There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1165
|
Posted - 2014.07.30 04:38:00 -
[458] - Quote
Trader Vinney wrote:Frostys Virpio wrote:Trader Vinney wrote:The Ishtar itself is not the whole issue it is also sentries. As a BS sized weapon system and a rate of fire at 4 seconds that is part of the reason it is overpowered. Other long range BS class weapons have a rate of fire from 9.5 to 40 seconds. This is constant applied DPS between targets. You also have the lack of reload time obviously for drones. Stepping the rate or fire up to someplace between Tachs and Howitzers may be something to put on paper. That would only grant them higher alpha... That would only grant them higher alpha if say the damage modifier is changed. Slower rate of fire does not automatically equate to higher alpha.
You didn't say their DPS would go down so I have to assume it would stay the same. |

Taleden
North Wind Local no. 612
94
|
Posted - 2014.07.30 04:41:00 -
[459] - Quote
The Muninn and Eagle both suffer from the same basic problem: they are evidently supposed to be "sniper" cruisers, but there just isn't really much reason to ever snipe in a cruiser. An attack battlecruiser hits harder from further, and at snipe ranges the sig/tracking advantages of medium turrets vs large are basically irrelevant.
I don't know what the solution is, but it really feels like both of these ships are trying to fill a niche that just doesn't exist. |

Trader Vinney
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.30 04:47:00 -
[460] - Quote
To the point of the Abaddon need for change possibility this may not be the ship itself but actually the weapon systems and as some have pointed out the tough fitting requirements for this ship. For instance has anyone noticed the lack of use when it comes to the Tachyon Beam Laser II? There is a reason for this and out of the 6 ships in the game that have bonuses to this weapon system only two of them can actually fit them without going over powergrid with just the guns.
APOC and Abaddon 8 T2 Tachs fit 101.81% PG Armageddon Navy 7 T2 Tachs fit 106.91% PG Nestor 5 T2 Tachs fit 118.78% PG Navy Apoc 8 T2 Tachs fit 97.19% PG Nightmare 4 T2 Tachs fit 73.73% PG
I am not saying that the Tach is the best option for these ships well because Scorch owns but just another thought since Battleships are in discussion.
|
|

Trader Vinney
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.30 04:48:00 -
[461] - Quote
[/quote]
You didn't say their DPS would go down so I have to assume it would stay the same.[/quote]
Valid I did not state that either way.
|

Kaarous Aldurald
ROC Deep Space The ROC
8298
|
Posted - 2014.07.30 04:51:00 -
[462] - Quote
Trader Vinney wrote:To the point of the Abaddon need for change possibility this may not be the ship itself but actually the weapon systems and as some have pointed out the tough fitting requirements for this ship. For instance has anyone noticed the lack of use when it comes to the Tachyon Beam Laser II? There is a reason for this and out of the 6 ships in the game that have bonuses to this weapon system only two of them can actually fit them without going over powergrid with just the guns.
APOC and Abaddon 8 T2 Tachs fit 101.81% PG Armageddon Navy 7 T2 Tachs fit 106.91% PG Nestor 5 T2 Tachs fit 118.78% PG Navy Apoc 8 T2 Tachs fit 97.19% PG Nightmare 4 T2 Tachs fit 73.73% PG
I am not saying that the Tach is the best option for these ships well because Scorch owns but just another thought since Battleships are in discussion.
While you are more or less correct that Large Lasers have some fitting issues (in fact the Laser system needs a full rework imo), the situation we have right now is not really going to be solved with that.
Mostly because the Apocalypse and the Armageddon are performing acceptably well at present. The Abaddon does not, and while the issue lies in the guns, buffing them would also buff the Apoc, which could easily end up being overpowered afterward.
But in general I do agree with you, the fitting on those things is quite absurd. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Frostys Virpio
The Mjolnir Bloc The Bloc
1165
|
Posted - 2014.07.30 04:53:00 -
[463] - Quote
Trader Vinney wrote:To the point of the Abaddon need for change possibility this may not be the ship itself but actually the weapon systems and as some have pointed out the tough fitting requirements for this ship. For instance has anyone noticed the lack of use when it comes to the Tachyon Beam Laser II? There is a reason for this and out of the 6 ships in the game that have bonuses to this weapon system only two of them can actually fit them without going over powergrid with just the guns.
APOC and Abaddon 8 T2 Tachs fit 101.81% PG Armageddon Navy 7 T2 Tachs fit 106.91% PG Nestor 5 T2 Tachs fit 118.78% PG Navy Apoc 8 T2 Tachs fit 97.19% PG Nightmare 4 T2 Tachs fit 73.73% PG
I am not saying that the Tach is the best option for these ships well because Scorch owns but just another thought since Battleships are in discussion.
You forgot the Oracle which is bonused toward large energy turret and can fit them unless you have terrible skill. |

Liam Inkuras
Top Belt Heroes
1222
|
Posted - 2014.07.30 05:12:00 -
[464] - Quote
Deimos cargo buff to 400 m3 please. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Trader Vinney
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.30 05:22:00 -
[465] - Quote
[/quote]
You forgot the Oracle which is bonused toward large energy turret and can fit them unless you have terrible skill.[/quote]
Oracle slipped my mind completely for sure and I like that freaking thing just been awhile since I have been in one good call.
|

Altrue
Exploration Frontier inc Brave Collective
1241
|
Posted - 2014.07.30 05:30:00 -
[466] - Quote
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Well considering that they've been so much overused recently, nuking them out then slowly buffing them wouldn't hurt, but fair point :D
On the other hand, don't you think that nerfing them a bit more would help diversify the PvP landscape of the game when it comes to HACs? (Its not just about not nerfing things to the ground, its about balancing Ishtars to give players more reasons to use other HACs in PvP.)
About the changes, I feel like they are needed but a bit underwhelming. But again, I guess that its intended since you can make changes very quickly with the new release cycle.
This speed buff on the eagle got me thinking though... My corp and I always loved to use shield blaster ships, but its always been painfully hard, especially since the Naga's speed and agility has been heavily nerfed after crucible (granted, previous stats might have made the rail version too threatening). So my question is, don't you think that there would be room for a caldari blaster ship with a real shield tank ? I can of course find some gallente HAC (or Attack Battlecruiser) and fit it with shields, but the slot layout and bonuses aren't optimal nor really viable. Signature Tanking - Best Tanking. Beware the french guy!
|

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
51
|
Posted - 2014.07.30 05:41:00 -
[467] - Quote
Ok CCP, listen:
Problem with Ishtars not cuase of their range or speed. Tbh problem not with Ishtars. Problem in sentry drones themselfs! Can you understand, that cruiser with LARGE weapon (and 5 sentry is a large weapon) just broken. Let zealot fit large pulses, why not? And check resualt. This is Ishtar. Tank like a HAC (sig+armor or shield( yeah, variability and flexibility), damage like BS, pretty immune to ECM.
So, what can you do? As i see 2 ways here (i you wont change sentry themselfs):
1) Make penalty to all crusiers while they fit sentry drones (like -30% damage (or 20) with sentry, becuase cruiser hull cant provide full support for sentry systems) 2) Change heavy drones bandwidth requirement to 20 and lower bandwidth ishtars/navy vexor/vexor to 100/100/65 (certainly it influences bigger quantity of the ships and they need a lit change)
Becuase it simple - if you nerf ishtars hard, most fleets will use domix or even slowcats. Sentry drones realy op for cruisers and pretty broken in fleet pvp. |

Diivil
Magellanic Itg Goonswarm Federation
274
|
Posted - 2014.07.30 06:31:00 -
[468] - Quote
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Someone said this already before but it needs repeating. You say that you are doing this and then there was not a single ship balancing change in Crius. You are not off to a good start. CCP never keeps these kinds of promises anyway and we have a decade long track record to prove it. At least make a meaningful change to Ishtar now because we are sure to be stuck with it at least until January. |

Adrie Atticus
the shadow plague The Bastion
203
|
Posted - 2014.07.30 06:36:00 -
[469] - Quote
Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed |

QT McWhiskers
Hard Knocks Inc.
415
|
Posted - 2014.07.30 07:23:00 -
[470] - Quote
I have two ideas for the ishtar.
1. Decrease the bandwidth from 125 to 100. This way it can only deploy 4 sentries or heavies. (apply this change to vexor and vexor navy as well.)
2. Remove two mid slots and give it two low slots.
The first is simply a way to nerf the dps it can throw it to make the ship less desirable. The second would turn the ship into an armor tanker. Slower moving and more easily killable as it cant outrun most cruisers on field. |
|

Obsidian Hawk
RONA Corporation RONA Directorate
902
|
Posted - 2014.07.30 07:27:00 -
[471] - Quote
Ok after 24 pages of whining and complaining i have come to one conclusion
People whine over everything and post some stupid solutions. Over 8 years the ishtar has always been a great ship and its ability to use all sorts have drones and wide variety of fits have made it perfect for almost any situation. On that note with the the extreme usefulness of it with sentries there is a logical solution.
Fitting / slots - Nothing wrong with these, there has never been anything wrong with these since the isthar was put into the game. Don't fix what isnt broke. Bandwidth - nothing wrong with it. nothing to change here.
Now what to do about the isthar.... The most whining comes about sentry drones. So what is the best solution?
Adjust the tracking bonus on the isthar
Adjust tracking on sentries
Maybe change the bonus to 3.5% on the ishtar for sentry tracking and lower sentry tracking speed by 3.5% also.
It's a nerf but not a nerf to uselessness. Sentries would become only really useful against BC / BS and CAPS leaving smaller ships to take on the ishtar itself.
Or if that doesnt work. just a 3.5% to sentry range and tracking, this would still limit the range and keep targets to the larger variety and sniper bs would be able to take them on.
However with the reduction to 5% i do think you will see a visible change in all aspects of combat.
Remember the goal is balance, not nerf the ship out of the game just because you dont like it.
/ishtar pilot since 2008 |

Azure Rayl
Hedion University Amarr Empire
26
|
Posted - 2014.07.30 07:41:00 -
[472] - Quote
Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P |

Liafcipe9000
Critically Preposterous
22701
|
Posted - 2014.07.30 07:42:00 -
[473] - Quote
making the ishtar slower is really against the idea of HACs being fast and versatile. I don't mind the tracking bonus reduction but speed reduction really goes against what HACs should be, especially when it comes to Minmatar and Gallente ships.
I did hope that the Vagabond would get a damage INCREASE, given the fact that 3 gyros still give it less than 600 DPS. (At least for me it does.) this is a bad thing IMO due to the fact that other HACs can deal at least 20% more DPS at a longer range than the Vagabond, which seems to make it basically one of the lowest DPS and shortest range HACs in existence currently.
take for example the Ishtar. with its 100KM targeting range and extremely long drone control range which goes beyond its targeting range when fitted with 2 drone control range augmentors and your Gardes can do over 700 DPS at more than twice the falloff range of the Vagabond and Bouncers deal over 600 DPS at 4x longer.
And don't get me started on the range that Heavy Missiles get with the Cerberus. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|

Skia Aumer
Atlas Research Group
83
|
Posted - 2014.07.30 07:43:00 -
[474] - Quote
A simple test to know if enormous drawback is working as intended. If tomorrow they reduce sentry drone EHP by 50%, would you still be using them? |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.30 07:44:00 -
[475] - Quote
The Ishtar is currently so overpowered that there are pretty much only three reasons to ever fly any other non frigate subcap:
1. Cost. Its 200m and doesn't insure well. 2. SP. You need a ton to fly it effectively. 3. You need a ship with cloaking, ewar, or tackle bonuses.
Other than that, Ishtar is king.
The extreme amounts of SP needed for the Ishtar is also a real problem. Most ships cap out in effectiveness after you invest a few million SP, the Ishtar does not. You can easily dump 20m SP into Ishtar related skills and still have room for significant improvement. A great example of this is exploration, it can scan down and then run 10/10s by itself.....if you have all V probing skills to scan down 1/80 complexes in an unbonused ship. |

Liafcipe9000
Critically Preposterous
22701
|
Posted - 2014.07.30 07:45:00 -
[476] - Quote
Skia Aumer wrote:A simple test to know if enormous drawback is working as intended. If tomorrow they reduce sentry drone EHP by 50%, would you still be using them? I would because range. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|

Danny John-Peter
Snuff Box
456
|
Posted - 2014.07.30 07:55:00 -
[477] - Quote
The Vagabond continues to be a **** kiter with only a Niche for super linked 100MN fits or killing bads.
Drop Shield boost bonus for second falloff bonus TIA. |

QT McWhiskers
Hard Knocks Inc.
415
|
Posted - 2014.07.30 07:59:00 -
[478] - Quote
Azure Rayl wrote:Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P
Other than gimping the DPS down quite a bit. All level 5 with 2 dda do 621 with garde 2. You take away 1 garde and it does 497. Thats 124 dps taken away. A fleet of 30 ishtars lose 3720 dps. This is a significant hit.
This also is a soft nerf to the ishtar making the ship only slightly less desirable while at the same time removing the ability for smaller numbers of ishtars to accomplish what they were once used to. Still a powerful ship, just not as powerful. |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
51
|
Posted - 2014.07.30 08:11:00 -
[479] - Quote
Obsidian Hawk wrote:Ok after 24 pages of whining and complaining i have come to one conclusion People whine over everything and post some stupid solutions. Over 8 years the ishtar has always been a great ship and its ability to use all sorts have drones and wide variety of fits have made it perfect for almost any situation. On that note with the the extreme usefulness of it with sentries there is a logical solution. Fitting / slots - Nothing wrong with these, there has never been anything wrong with these since the isthar was put into the game. Don't fix what isnt broke. Bandwidth - nothing wrong with it. nothing to change here. Now what to do about the isthar.... The most whining comes about sentry drones. So what is the best solution?  Adjust the tracking bonus on the isthar  Adjust tracking on sentries Maybe change the bonus to 3.5% on the ishtar for sentry tracking and lower sentry tracking speed by 3.5% also. It's a nerf but not a nerf to uselessness. Sentries would become only really useful against BC / BS and CAPS leaving smaller ships to take on the ishtar itself. Or if that doesnt work. just a 3.5% to sentry range and tracking, this would still limit the range and keep targets to the larger variety and sniper bs would be able to take them on. However with the reduction to 5% i do think you will see a visible change in all aspects of combat. Remember the goal is balance, not nerf the ship out of the game just because you dont like it. /ishtar pilot since 2008 So... Large weapon on cruiser size is ok? Well, i want large pulses on zealot. PS: Medium sentry is a realy good idea.
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Catherine Laartii
Providence Guard Templis CALSF
239
|
Posted - 2014.07.30 08:11:00 -
[480] - Quote
Mr Rive wrote:CCP Rise wrote: "Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly.
Keep it comin
You're going about this in completely the wrong way dude. You can't say that battleships are okay within the class, as battleships are designed to be versatile and cheap enough to engage other kinds of fleet comps. They aren't either of these things. Its goddamn crazy that a tengu costs as much to buy and fit out as an abaddon, for instance. I wrote this really long post about why battleships need boosting or making cheaper, but it's gotten lost because CCP's forums are terrible. Tl;DR, battleships have and will never exist within a vaccum, and in the current meta they are goddamned terrible and anyone who uses them in a fleet is an idiot. They need buffing, and making cheaper. inb4 ye olde 50 mil isk domi and laser geddons |
|

Claud Tiberius
58
|
Posted - 2014.07.30 08:12:00 -
[481] - Quote
8/4/7 Tempest sounds good. Make it so.
Speaking of HACs .. the Vag needs some love. Maybe more shield/shield regen (signature stays the same). Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |

Catherine Laartii
Providence Guard Templis CALSF
240
|
Posted - 2014.07.30 08:22:00 -
[482] - Quote
Taleden wrote:Harvey James wrote:Riot Girl wrote:Why isn't anyone discussing Eagle changes, is it because no one cares about Eagles. i have in this thread and the original thread .. i got ignored then and will probably now.. some drones and plenty more speed for a blaster option too be viable.. The Eagle does also need some love beyond a nominal speed increase. A 25m3 drone bay and a better damage bonus to put its rail DPS on par with the Deimos would go a long way. As it stands, is there *ever* a compelling reason to use an Eagle over a Deimos? I can't see a niche for cruiser gun sniping, since at snipe ranges the sig/tracking of the guns doesn't matter so much, so wouldn't you just snipe in a Naga instead? EDIT: The Eagle/Deimos comparison is even stranger as I think more about that drone bay. The Deimos is tailored for blasters which can hit smaller targets, and also gets the bay and bandwidth for light or medium drones for the same purpose; meanwhile the Eagle is tailored for rails which cannot hit small targets up close, and is also denied any drones at all, making it doubly vulnerable to smaller attackers. What's the logic there? It's the same 'logic' of denying the Zealot a drone bay when the omen and the ONI get comparably large drone bays. |

Rek Seven
Probe Patrol Ixtab.
1639
|
Posted - 2014.07.30 08:27:00 -
[483] - Quote
Azure Rayl wrote:Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P
Because ships are not balanced according to how they perform in a 1v1. In a fleet fight, the change you are suggesting makes virtually no difference.
+1 |

Blobskillz McBlub
Manson Family Advent of Fate
11
|
Posted - 2014.07.30 08:30:00 -
[484] - Quote
what the Tempest needs is a tracking bonus. remove the damage bonus and make it a tracking bonus keep the ROF bonus. 7/6/6 slotlayout to go with this and you got yourself a great ship. |

afkalt
Republic Military School Minmatar Republic
227
|
Posted - 2014.07.30 08:40:00 -
[485] - Quote
Rek Seven wrote:Azure Rayl wrote:Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P Because ships are not balanced according to how they perform in a 1v1. In a fleet fight, the change you are suggesting makes virtually no difference.
This.
I suspect many of the posters here haven't been in a scrap with...let's call it 30+ Ishtars.
"Pop the drones" - There are 150 all over the place, good luck with that. And they have spares. "Drones are static" - Great so we have 30 ishtars doing turns for 2km/s burning away from their drones with reduced MWD sig. Because, you know, that's easy to stop or hold them down. And they'll totally not pull you into drone optimals.
The counter to a modestly sized ishtar fleet is to utterly, utterly blob them to death (and perhaps/probably depending on how heavy you blob still lose on isk) or bring more ishtars. |

Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.30 08:50:00 -
[486] - Quote
Khan Wrenth wrote: 1: All ECM's need to start functioning against drone carriers. A jammed ship loses it's signal to the drones makes sense. Let's implement it. Tracking disrupters should also translate over to drones. If people could use a tracking disrupter to cut the range of Ishtar sentries we would not even be having a discussion on Ishtar nerfing. This topic also carries over to the next one because....
probably you intended to write "drone ships", but your slipped term exposes a slight problem with this proposal: carriers (the worst sentry offenders, worse than ishtars) are ewar immune. we need a solution that works on carriers too.
Quote: 2: Drones currently don't use ammo. That's fine. They need that to function in the game. But you know what else doesn't use ammo? Lasers. You know what they use as ammo? Cap!
drone _ARE_ ammo. or do you want the simmetry to be complete and make lasers be outside their ship, have separated hp and explode when somebody looks at them funny? |

Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.30 08:53:00 -
[487] - Quote
Arthur Aihaken wrote:CCP Rise wrote:After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. And by "solid" you mean essentially relegated to missions, incursions and null-sec fleets...? Battleships need a serious buff to overall hitpoints to even begin to offset the various nerfs - in particular, the huge hit to warp speed. You can solo in a strategic cruiser or command ship - but it's basically suicide to venture outside of high-sec in a battleship. and for "battleships relegated to incursions" you mean "three pirate hull" nobody uses anything else than vindi, mach and nightmares in incursions. recent changes put even marauders out of incursions favored ships. |

Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.30 08:59:00 -
[488] - Quote
Sakura Nihil wrote:Why can't we push off the changes that affect ship bonuses and the like until after the tournament? I thought that was the whole point of this 6-week patch release schedule, so that if something wasn't ready, or would cause adverse consequences for gameplay, it could be delayed.
Glad to see CCP management appreciates our hard work trying to put on a good show. rule 1: adapt or die.
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Colt Blackhawk
Ordo Drakonis Nulli Secunda
304
|
Posted - 2014.07.30 09:02:00 -
[489] - Quote
My 5cents because I have been in many Ishtar fleet with Mordus Angels and Triumvirate. This nerf is not enough. Ishtar is op as f...
I have been in 80+ Ishtar fleets with scimi support and we fought something like 50 caps (dreads and archons) + whole 80 or 100+ baltec bs fleet plus frig tackle fleet at once and we killed a ton of bs, several caps and tons of frigs with losing almost nothing. After that enemies countered shield Ishtars with Navpocs and it worked really well. So everyone switched to armor Ishtars. Honestly there was a time "Ishtar 24/7 "without even considering flying another hac. I was really tired of Ishtars :( There are strategies about countering Ishtars fleets, yes. But in total this ship is far too op. Get down drone tracking to 2.5% per level and we shall see. But down tp 5% is really not enough.
Muninn needs love like hell. Buff it more.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Valleria Darkmoon
Convicts and Savages Shadow Cartel
286
|
Posted - 2014.07.30 09:07:00 -
[490] - Quote
Kagura Nikon wrote:Vlad Vladimir Vladinovsky wrote: Yea you're right, just looking at pyfa shows the artillery trades some optimal range for fall off and the rails have more optimal but less fall off, leading to about the same overall range
Nope. rails ahve far more effective range. 100km range and 20 falloff is SEVERAL times better than 20 range and 100 falloff. Indeed, optimal > falloff particularly when you start talking about sniper ranges. Assuming the guns had the same dps under their optimal conditions then they would meet up at 120 km in this example. However at all ranges between 20 and 119 the 100 km optimal and 20 km falloff would outperform the 20 km optimal and 100 km falloff. At any range where 20 + 100 km wins you'd be starting to run into struggles with lock range.
Artillery still has its uses, like when you know tracking won't be much of an issue and rails might allow rep cycles to land.
I have to be honest though, I HATE the Ishtar, despite the fact I'm well skilled for it. I can't stand "minion" style gameplay in any game and EVE is no different in that regard. I like drones as a supplemental as opposed to a primary tool for the ship I fly. (Note that this is my own personal feeling and I'm not suggesting drone ships shouldn't exist, I'm just saying I want to be able to fly something else for once and as long as the Ishtar stays the obvious choice I won't get to). I'm glad to see it getting nerfed because I don't like it being practically the default ship and tbh I fly support when I can, just to not have to be in one. That being said I can't see this change significantly affecting its appeal, and on top of it all I think it's one of the ugliest hulls in the game, at least if it was pretty my dislike of it might be mitigated in some way.
The best way I can think of to sum it up is like this. Seeing the results of the HAC changes after they'd been live a few months made me think of The Justice League from DC Comics. Most of the HACs are like Batman, competent and good at what they do but forever locked in the shadow of the far superior Superman (who obsoletes every other member of the team) for any of the heavy lifting, so to speak. Well the Ishtar is Superman, does fine for damage projection and application, can be nano and shield tanked or heavy and armor tanked and all variants of it are tough to beat. The Ishtar may not be the stand out best at every conceivable combat role but as an overall package nothing else comes close.
I would really like to see other ships being competitive choices with the Ishtar and while this is a step in the right direction I think there's a few stairs left to climb. A big part of the issue though is that the highs on the Ishtar are somewhat irrelevant often being fit with small guns if any at all or downsized modules allowing a large part of the fitting to be devoted to making a really strong tank. The issue is that with drone ships there is no direct way or addressing this short of removing slots and I don't want to suggest that either.
I had a very fleeting thought at one point where I thought it'd be neat if T2 combat hulls only got resist bonuses to their primary tanking method which at least would probably make sense from a lore perspective, why would the Amarr bother to boost the shield resistance output of a Vengeance or Sacrilege when they are so focused on strong armor that it's just assumed the shields will fly off at the first sign of danger, presumably it takes a lot of extra effort to strengthen the shields as well as the armor. So Amarr/Gallente would get T2 resists on armor only and Caldari/Minmatar would get T2 shield resists only, but from a game perspective some of these ships are setup so they can work either way and I'd hate to see some of those variants removed as viable options because of a change like that. Though in the Ishtar's case it might have made shield fits unappealing so at least it could have freed up some roles where the Ishtar is clearly not boss. Would it be worth removing the unorthodox fits to get at the Ishtar?
I'm inclined to say no, but it might be possible to convince me otherwise (see stated bias above). Reality has an almost infinite capacity to resist oversimplification. |
|

Vulfen
Snuff Box
128
|
Posted - 2014.07.30 09:14:00 -
[491] - Quote
I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
|

afkalt
Republic Military School Minmatar Republic
227
|
Posted - 2014.07.30 09:20:00 -
[492] - Quote
Valleria Darkmoon wrote:I would really like to see other ships being competitive choices with the Ishtar and while this is a step in the right direction I think there's a few stairs left to climb. A big part of the issue though is that the highs on the Ishtar are somewhat irrelevant often being fit with small guns if any at all or downsized modules allowing a large part of the fitting to be devoted to making a really strong tank. The issue is that with drone ships there is no direct way or addressing this short of removing slots and I don't want to suggest that either.
You could take away the control range bonus forcing fitting DLAII which are not light on CPU and potentially tweak CPU to suit.
Slots remain the same, but for extreme ranges you hammer the CPU.
(Not run numbers, might not be workable) |

Schmell
Russian Thunder Squad The Afterlife.
39
|
Posted - 2014.07.30 09:22:00 -
[493] - Quote
Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? |

Maeltstome
Twisted Insanity. The Kadeshi
544
|
Posted - 2014.07.30 09:23:00 -
[494] - Quote
CCP Rise wrote:Battleships especially seem to be in a pretty solid place.... PS - how would you feel about an 8/4/7 Tempest?
Battleships are in an awful place right now. Small to Medium scale (100v100 ish) battles are almost always in T3's, Hac's and Logi with assorted tackle.
BS Damage application is problematic - The dominix using sentry drones gets around this. I understand that when you are testing, undocking in a Battleship and fighting a few people doesn't get to the root of why BS's aren't being used.
BS's are slow to warp and position - this means that they almost never fight on their own terms - the enemy choses the engagement. BS size weapons have a projection advantage over smaller weapons, but T2/T3 hulls general have a range bonus on weapons, making them equally effective at longer ranges, but with massive tracking advantages.
Next is the HP Values: T3's especially can reach insane levels of EHP with a very small amount of fitting slots required. BS's don't distinguish themself enough in terms of raw HP (Either because BS HP is to low or T2/3 cruisers is too high)
Finally logistics - a packaged BS is 50,000M-¦ - a Packaged cruiser/T3 is 5,000M-¦. Especially now with the changes to Jump Fuel and reprocessing values, this NEEDS to be lowered. It's not even slightly practical for large scale fleets to be moved around in 0.0 - cruiser fleets are disposable and logistically sound. This change alone might make BS more popular. BS are supposed to be the fleet shipss, right? How come people mostly use them for PVE and jumping 1v10 into gatecamps of battlecruisers to record their latest PVP video?
P.S.
Tempest 7-5-7. 1 Utility high is enough, but that 5th Mid means ECCM, SEBO, W/E. Otherwise i'd probably just stay with the Megathron. |

Vulfen
Snuff Box
128
|
Posted - 2014.07.30 09:35:00 -
[495] - Quote
Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard?
What i meant was another low slot for the RF Pest i.e 8-4-8
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 09:37:00 -
[496] - Quote
Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8
pretty bland, having so many ships with the same slot layout. |

Harreeb Alls
Sinister Spinster Advent of Fate
10
|
Posted - 2014.07.30 09:45:00 -
[497] - Quote
I feel battlecruisers and battleships are in dire need of a balance pass. Many BC's are completely obsoleted by faction cruisers. The issue with BC's and BS is their speed and damage application is pathetic in a world where everything is going 2k to 5k per second.
Oracles, Tornadoes, Talos, and Naga's are still good, but Drakes, Hurricanes, Harbingers, and Brutix are in a terrible spot. They lack speed, agility, dmg projection, and damage application. (All the things that faction cruisers excel at ) You have to scram web most stuff just to be able to apply any dmg to it, and you can't catch anything because you're way too slow. You can't run because you align like a brick. So if your enemy has you outnumbered/outgunned you die in a fire, if you outnumber or outgun them, they leave.
BS's at least have big drone bays so you can actually do dmg to things, but if your not in a dominix your drones aren't actually doing much dmg. They have the same problems as BC's only much worse. The only thing I see BS's doing nowadays in pvp is smart-bombing pods or pipe-bombing frigate fleets.
The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's.
|

Maeltstome
Twisted Insanity. The Kadeshi
545
|
Posted - 2014.07.30 09:47:00 -
[498] - Quote
TrouserDeagle wrote:Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8 pretty bland, having so many ships with the same slot layout.
Regular Pest: 7-5-7, same stats as now Fleet Pest: 8-5-7, 7 guns, 5% Damage, 10% Falloff per level. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 09:50:00 -
[499] - Quote
Blobskillz McBlub wrote:what the Tempest needs is a tracking bonus. remove the damage bonus and make it a tracking bonus keep the ROF bonus. 7/6/6 slotlayout to go with this and you got yourself a great ship.
NO NO NO trackign bonus is a HORRIBLE bonus on AC. You are alwasy in falloff up to a point that more damage bonus or a falloff bonus would do effectively MORE dps even to a target trayign to outtrack you.
Also if you drop the damage bonusthe temepst will do less damage than most battlecruisers.
Stop with this nonsesne ideas that were not even submited to some math. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 09:51:00 -
[500] - Quote
Maeltstome wrote:TrouserDeagle wrote:Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8 pretty bland, having so many ships with the same slot layout. Regular Pest: 7-5-7, same stats as now Fleet Pest: 8-5-7, 7 guns, 5% Damage, 10% Falloff per level.
so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 09:52:00 -
[501] - Quote
Maeltstome wrote:TrouserDeagle wrote:Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8 pretty bland, having so many ships with the same slot layout. Regular Pest: 7-5-7, same stats as now Fleet Pest: 8-5-7, 7 guns, 5% Damage, 10% Falloff per level.
must be rof not damage. AC have reduced base DPS because they expect a ROF bonus. Yet it woudl still ahve a too much reduced damage on a ship that laready have low damage.
At the battleship rebalance thread I made the calculations. You would need 7 guns and 6% Rof bonus to keep the same damage potential.
Tempest could keep current layout IF the current damage bonus was increased. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 09:55:00 -
[502] - Quote
Harreeb Alls wrote:I feel battlecruisers and battleships are in dire need of a balance pass. Many BC's are completely obsoleted by faction cruisers. The issue with BC's and BS is their speed and damage application is pathetic in a world where everything is going 2k to 5k per second.
Oracles, Tornadoes, Talos, and Naga's are still good, but Drakes, Hurricanes, Harbingers, and Brutix are in a terrible spot. They lack speed, agility, dmg projection, and damage application. (All the things that faction cruisers excel at ) You have to scram web most stuff just to be able to apply any dmg to it, and you can't catch anything because you're way too slow. You can't run because you align like a brick. So if your enemy has you outnumbered/outgunned you die in a fire, if you outnumber or outgun them, they leave.
BS's at least have big drone bays so you can actually do dmg to things, but if your not in a dominix your drones aren't actually doing much dmg. They have the same problems as BC's only much worse. The only thing I see BS's doing nowadays in pvp is smart-bombing pods or pipe-bombing frigate fleets.
The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's.
The sniper BC's, Tech 3's, Faction cruisers, and T2 cruisers make flying a BC or BS gang non-viable. There is nothing balanced about it.
Then again, why even field a battleships gang, you'll just get into a fight and hear "They lit a cyno"
LEave dumb paint bonuses outside battleships. Its already very hard to convince a Cruiser pilot to bring a target painter. You would just make the tempest even worse witha TP bonus when its the battleship that LEAST bennefit from TP the target.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 10:05:00 -
[503] - Quote
Adrie Atticus wrote:Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed
And the whoel concept of the drone goes down the drain.
Peopel need to stop with hatred ideas. Simply making somethign removed from game is nto the solution.
And no one cares if it doe snto affect PVE. PVE doe snot need balance as much as PVP does. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Scarlet Thellere
Natasha Aleksejewa Republik
15
|
Posted - 2014.07.30 10:05:00 -
[504] - Quote
Imho problem with Ishtars is combination of damage projection(and sheer force + not too bad tank + speed. Not any other hac can hit as hard as far and still be able to run away from enemies. Easiest solution would be removing sentry's from ishtar. Not other cruise size drone boat can field 5 sentries. Myrmidon can field only 4 and it is BC.
Now we have something like ishars (5 sentries), Eos (5 sentries), Dominix (5 sentries) which means that all 3 ships have similar dps, but one of them have additional pros in form of small sig, agility and speed and wh small mass.
Leaving heavy drones on Ishtars I think would be fine because you can still smartbomb them into oblivion or shoot them down with short ranged weapons. |

Arthur Aihaken
Erebus Solia
3738
|
Posted - 2014.07.30 10:22:00 -
[505] - Quote
Battlecruisers and battleships (minus a few noted exceptions) need a serious overhaul with respect to hitpoints/EHP. Battlecruisers (minus command ships) could easily see a +50% hitpoint bump. +100% for battleships (minus Marauders). If these are the "new" ships for Hyperion, I can't wait...  I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 10:23:00 -
[506] - Quote
Frostys Virpio wrote:
You heard it here first folks, scan resolution make you blap small ship. Fit your dreads with SEBO for pure pwnage of anything on field.
Believe or not it was like this when Battleships were introduced :P
But hat is not the solution.
Battleships a re too easily challenged on DPS department by other ships with medium guns and that is a HUGE problem.
ALL damage oriented battleship (therefore i exclude the scorpion) shoudl do more than 1 K dps with short range weaposn and a signle damage mod.
That would be the bare minimum to make it worth their impaired mobility.
As of today it is better to bring a T3 or HAC or pirate ship over any battleship in small scale PVP, unless you need somethign very special like the Bhaalghorn or the geddon. The exception is the dominix because it can hit smalelr targets better than most cruisers. So why bring a battleship? Some would say EHP and damage.. WRONG. The proteus and other smaller ships can outdo battleships on that department. IF you need even more dps there is a single way to go.. vindicator... it is the only battleship with DPS enough to justify its lack of mobility.
In larger fleets where being able to touch target without moving is more important, some battleships still have an use. But for smaller engagements they are too fragile, and have too low dps to compensate their lack of mobility AND lack of tracking.
Between Attack BC and T3 there is not much reasons to field a battleship that is not one of the magical exceptions that I pointed above.
Again, my view are based on small scale PVP, that same one that everyone knows its the most fun and keep complaining that CCP need to focus on it. And no small scale is not 50 man gang, is 2-4 guys on each side. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 10:24:00 -
[507] - Quote
Arthur Aihaken wrote:Battlecruisers and battleships (minus a few noted exceptions) need a serious overhaul with respect to hitpoints/EHP. Battlecruisers (minus command ships) could easily see a +50% hitpoint bump. +100% for battleships (minus Marauders). If these are the "new" ships for Hyperion, I can't wait... 
Thsoe buffs withotu touchign the T2 woudl make their EHP toooo different. I would prefer a 25% for BC, 50% for battleships and an increase of some 20% on dps for battleships (that are NOT drone based, because those are already amazingly powerful). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Ashi Turner
The Creators
0
|
Posted - 2014.07.30 10:29:00 -
[508] - Quote
Rek Seven wrote:Regarding the Ishtar, sentry drones are the problem, not the ship. Increase the signature radius or completely change their mechanics by having them stay within 5km of the ship and not be an independent stationary turret, which is unbalanced when compared to how every other weapon system works!
What's going to happen when this change makes no difference whatsoever? Are you going to remove the tracking speed bonus completely?
Yeah sure... make weapon only working on 5km... then you have to change all guns to shoot to max 5km as well
|

Maeltstome
Twisted Insanity. The Kadeshi
546
|
Posted - 2014.07.30 10:29:00 -
[509] - Quote
TrouserDeagle wrote:so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both.
Tempests Alpha is insane. It's not a DPS ship - it's about blapping things and projecting damage further than other BS. If you want to melt things point blank then gallente is the way forward. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 10:33:00 -
[510] - Quote
Maeltstome wrote:TrouserDeagle wrote:so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both. Tempests Alpha is insane. It's not a DPS ship - it's about blapping things and projecting damage further than other BS. If you want to melt things point blank then gallente is the way forward.
so autocannons don't exist? |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 10:34:00 -
[511] - Quote
Maeltstome wrote:TrouserDeagle wrote:so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both. Tempests Alpha is insane. It's not a DPS ship - it's about blapping things and projecting damage further than other BS. If you want to melt things point blank then gallente is the way forward.
No one uses tempest for alpha. Maesltrom and Tornado have more alpha. No the tempest is NOT an alpha ship because it is outclassed on the department by 2 ships that fillt he role of more nimble and cheaper and the role of larger and with more EHP for roughly same price level. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Hsu Li
Agony Unleashed Agony Empire
1
|
Posted - 2014.07.30 10:52:00 -
[512] - Quote
I think tempest needs its highs changed. Either move one high to low slot or add one more turret. |

Rab See
Fool Mental Junket
105
|
Posted - 2014.07.30 11:00:00 -
[513] - Quote
The one interesting thing in all of this is 'why Tempest'? Why did they stuff this thread with something that has nothing to do with HAC. Shows its truly crap.
Terrible DPS, 'tankless'. Its been picked out in a discussion for Heavy Assault Cruisers. Its polluting the discussion. CCP - please stop this now. It deserves a proper fix, not a half arsed mashup because the real issue for this thread is Ishtar/Sentries.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 11:04:00 -
[514] - Quote
Rab See wrote:The one interesting thing in all of this is 'why Tempest'? Why did they stuff this thread with something that has nothing to do with HAC. Shows its truly crap.
Terrible DPS, 'tankless'. Its been picked out in a discussion for Heavy Assault Cruisers. Its polluting the discussion. CCP - please stop this now. It deserves a proper fix, not a half arsed mashup because the real issue for this thread is Ishtar/Sentries.
When thread was posted the tittle was different. It was HACs AND bttleships, but rise edited it later. Yes temepst discussion belongs here because its the 100th time that ccp is trying to dodge the need to fix it. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Raw Matters
Brilliant Starfire
45
|
Posted - 2014.07.30 11:46:00 -
[515] - Quote
I am surprised that this is all you feel like changing about HACs, especially the Muninn is a ship with virtually no use and all you dish out is a meaningless speed increase?
I just hope something got into your way to tell us about the real changes that will follow later, as otherwise the OP would make me loose a little faith in CCP balancing. |

Phoenix Jones
Isogen 5
527
|
Posted - 2014.07.30 11:46:00 -
[516] - Quote
Kagura Nikon wrote:Rab See wrote:The one interesting thing in all of this is 'why Tempest'? Why did they stuff this thread with something that has nothing to do with HAC. Shows its truly crap.
Terrible DPS, 'tankless'. Its been picked out in a discussion for Heavy Assault Cruisers. Its polluting the discussion. CCP - please stop this now. It deserves a proper fix, not a half arsed mashup because the real issue for this thread is Ishtar/Sentries.
When thread was posted the tittle was different. It was HACs AND bttleships, but rise edited it later. Yes temepst discussion belongs here because its the 100th time that ccp is trying to dodge the need to fix it. Ishtar sentries issues is even less deservignof this thread, because as everyoen knows the problem is not on the ishtar but on sentries when coupled to any tracking or range bonus.
.. its the Ishtar and the sentries that are the problem. You could nerf tracking, but people will just counter it with more tracking mod's.
Drop the bandwidth to 100, drop the heavy bandwidth to 20, move the ishtars sentry tracking bonus to 5%. The Ishtar loses 20% of its straight out sentry damage (as it loses 1 sentry), but keeps all of its damage potential when using Heavy Drones (as it can still deploy 5 heavies with the heavy drone change). It can be used as a ranged platform still, except its damage potential is reduced when using sentries vs its damage potential when using heavies (aka, your ranged snipers (sentries at 40km+) will do less damage than your brawling close up ships (10km)).
Its a cruiser. Yes it is a HAC but it is still a cruiser.
Yes it this is a nerf but the ship is still viable for pvp, and pve, its just no longer using a full complement of battleship grade weaponry. Yaay!!!! |

Adrie Atticus
The Shadow Plague The Bastion
205
|
Posted - 2014.07.30 11:53:00 -
[517] - Quote
afkalt wrote:Rek Seven wrote:Azure Rayl wrote:Why not drop the ishtar's drone bandwidth to 100mbit/sec . Nothing else would need to be changed then :P Because ships are not balanced according to how they perform in a 1v1. In a fleet fight, the change you are suggesting makes virtually no difference. This. I suspect many of the posters here haven't been in a scrap with...let's call it 30+ Ishtars. "Pop the drones" - There are 150 all over the place, good luck with that. And they have spares. "Drones are static" - Great so we have 30 ishtars doing turns for 2km/s burning away from their drones with reduced MWD sig. Because, you know, that's easy to stop or hold them down. And they'll totally not pull you into drone optimals. The counter to a modestly sized ishtar fleet is to utterly, utterly blob them to death (and perhaps/probably depending on how heavy you blob still lose on isk) or bring more ishtars.
Equal sized Tengu fleet with 100% extra logi + about 30 damp cruisers to half the incoming DPS from the Ishtars seems to be the most effective outside of getting 10 SB Rokhs on the drone herd. |

Adrie Atticus
The Shadow Plague The Bastion
205
|
Posted - 2014.07.30 11:57:00 -
[518] - Quote
Harreeb Alls wrote:The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's.
Oh jebus, yes, BS with 80% bonus to web range and 40% to TP optimal per level, would actually give an incentive to train BS V outside of getting into a Blops.
Or maybe even 100% bonus per level.
Make it so. |

Adrie Atticus
The Shadow Plague The Bastion
205
|
Posted - 2014.07.30 12:00:00 -
[519] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed And the whoel concept of the drone goes down the drain. Peopel need to stop with hatred ideas. Simply making somethign removed from game is nto the solution. And no one cares if it doe snto affect PVE. PVE doe snot need balance as much as PVP does.
How does the drone concept go down the drain? We're not talking about control range, it's a hard-limit of having to be close to your sentries to make them work. Carriers, domis, rattlers all will be next to their sentries because they're too slow to manuever around. Literally the only ship which would be affected by this is the vexor hull. They can always swap to heavy drones if they really want to fly it. Oh wait, Ishtars are not OP because they have a large drone bay... |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:02:00 -
[520] - Quote
Adrie Atticus wrote:Harreeb Alls wrote:The armageddon with it's neut bonus's was a stroke of genius. You should perhaps consider giving other BS's some ewar bonus's. Perhaps give the minny BS's a web or paint role bonus, the gallente a point/scram range bonus. The caldari and amarr both have ewar BS's. Oh jebus, yes, BS with 80% bonus to web range and 40% to TP optimal per level, would actually give an incentive to train BS V outside of getting into a Blops. Or maybe even 100% bonus per level. Make it so.
You nuts? 80% web range per level?
And no incentive to train BS to V? If you are flying with a battleship without it trained to V you do nto have much to talk on this thread sorry. I fyou cannto see whyt o train to Battleships 5 than you lost complete sight of how eve works. I woudl NEVEr EVER undock in a battleship with a character without the correct racial BS to V. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Rek Seven
Probe Patrol Ixtab.
1639
|
Posted - 2014.07.30 12:05:00 -
[521] - Quote
Ashi Turner wrote:Rek Seven wrote:Regarding the Ishtar, sentry drones are the problem, not the ship. Increase the signature radius or completely change their mechanics by having them stay within 5km of the ship and not be an independent stationary turret, which is unbalanced when compared to how every other weapon system works!
What's going to happen when this change makes no difference whatsoever? Are you going to remove the tracking speed bonus completely? Yeah sure... make weapon only working on 5km... then you have to change all guns to shoot to max 5km as well
You either misunderstood or misread what i said, so i'll explain...
I'm proposing that sentry drones are changed so they move with the host ship (e.g. the ishtar). This would effectively turn them into medium long ranged turrets that float around your ship. This would solve two issues:
1. Sentry tracking would be affected by the host ships movement speed, just like turrets 2. Fast moving sentry ship would no longer be able to exploit their their drones, effectively, double optimal/falloff range by deploying drones and running away.
My corp mates think this defeats the purpose of sentry drones and i can't disagree with that but my response is, so what?! Sentry drones are the problem and it's better to fix the mechanic than to nerf the ship back to being useless again. +1 |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:06:00 -
[522] - Quote
I would jsut accept hat sicen sentry drones are static and can take advantage on tracking issues because of that, they should have their tracking HALVED. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.07.30 12:07:00 -
[523] - Quote
Harvey James wrote:8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Don't touch the Tempest please.
It is excellent as it already is. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:14:00 -
[524] - Quote
Medalyn Isis wrote:Harvey James wrote:8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Don't touch the Tempest please. It is excellent as it already is.
It is HORRIBLE. THe sugested chagne is nto good. But the tempest is HORRIBLE and only someone that do not understand the game would think its good.
There is not a single role it can perform where it is a good option. It is not a good alpha ship (malestrom and tornado have that role), not a good brawler ( mega, hyperion, maelstrom, typhoon are utterly better). Not a good nos boats (geddon adn domi can field twice neuts with MORE dps and more tank). Not a good nimble ship (typhoon is way superior while fieldign more dps , more tank more range).
There is no freacking reason why someone that can fly all 4 races would select a tempest for anything other than trying to pretend to be a noob.
Repeat, there is not a single realistic role in game where the tempest is not completely utterly outdone by its peers.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
173
|
Posted - 2014.07.30 12:15:00 -
[525] - Quote
About battleships, I agree their MWD use could be tweaked a bit; it feels like they consume cap way too much when compared to smaller ships. For example, my Anathema can permarun its MWD, but my Dominix is dry after a few cycles, even though my related skills are very high and my Dominix has a cap recharger fitted (and in both cases the MWD is the only active module).
I also agree some battleships could use some tweaks too. The Abaddon for example suffers from serious cap issues, even though it's an Amarr gunship (aren't they supposed to be able to use lasers comfortably?), and perhaps could use a small increase in max speed. The Hyperion, I'm not much versed into it but seems to lack some cap too. And the Tempest... I don't really like the new proposed slot layout; I think swapping a highslot for a lowslot could perhaps help it more (or even high -> med!).
Marauders seem to be in a very good place right now, all of them are equally viable and are very powerful for high-end PVE (and also some PVP).
Black Ops could be tweaked too. In fact, there's a general consensus about the Sin not benefitining from drone bonuses as much as it would benefit from hybrid ones. Yes, it's a CreoDron ship, but even that can be changed. The thing is, should Black Ops be really able to pack a sudden, cloaky punch, or just being Covert Portal generators? I'm personally with the first one...
Finally, I'm also in favor on another T2 line of battleships based on the Abaddon, Maelstrom, Hyperion and Rokh. Some ideas are smartbombing BS' with a role bonus that reduces smartbomb damage to fleet mates, or Nestor-style BS' with bonuses towards to spider tanking (as oppposed to Marauders' self-support), or sub-cap mini-carriers (although those could use these models. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.07.30 12:17:00 -
[526] - Quote
Kagura Nikon wrote:Medalyn Isis wrote:Harvey James wrote:8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Don't touch the Tempest please. It is excellent as it already is imo for the unique niche it fills. Everybody I speak to loves the Tempest. If you want to buff it then buffing it's speed / agility / lockspeed / lockdistance would be very nice though. There is not a single role it can perform where it is a good option. You just don't have enough imagination. A Tornado for instance cannot fit a MJD, wheras a Tempest can fit a MWD and MJD. Tornado cannot fit two defensive heavy nuets either. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:26:00 -
[527] - Quote
Medalyn Isis wrote:Kagura Nikon wrote:Medalyn Isis wrote:Harvey James wrote:8-4-7 tempest .. stronger armour tank over phoon .. might at least position it in a better armour tanker option than phoon and ofc Maelstrom .. seems okay too me .... more mobility aswell..
Don't touch the Tempest please. It is excellent as it already is imo for the unique niche it fills. Everybody I speak to loves the Tempest. If you want to buff it then buffing it's speed / agility / lockspeed / lockdistance would be very nice though. There is not a single role it can perform where it is a good option. You just don't have enough imagination. A Tornado for instance cannot fit a MJD, wheras a Tempest can fit a MWD and MJD. Tornado cannot fit two defensive heavy nuets either.
realistic roles... show me a real combat scenario that is not a forced illusion.. and I will pointyou a nother battleship taht will outdo it. IF you are usign arties you will NOT field heavy neuts because the ship cannot fit arties heavy neuts and MJD without having a HORRIBLE fit that makes your whole proposition a failure. And if you say you fit small neuts on a tempest I will simply block you...
A battleship to be useful it msut be good on a realistic scenario when beign fielded by a group that knows what they are doing against opponents that know what they are doing. Just because it is the best ship to fit when you make aretarded fit hat is horrible, that does not make it good or useful. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rab See
Fool Mental Junket
105
|
Posted - 2014.07.30 12:26:00 -
[528] - Quote
Make Sentry drone control range vary of controlling ship range. thus DCR of 100k - Ishtar moves 30k off, its down to 70k.
Create a delay from deploying/ abandoning Sentries - 10 seconds. Like changing ammo.
Fix their tracking, its way off from other BS weapons and is magnified by their static nature. Adding the lastest mods made it worse.
I am not sure this would make a great difference, but it would be a 1st step. It would impact cruisers fielding them most. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 12:27:00 -
[529] - Quote
the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:31:00 -
[530] - Quote
TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad.
Make munin range bonus be a half bonus to range and half to falloff on a signle bonus. Now it can work with AC soemwhat. Also add a ROEL bonus of arti PG requiriments reduction by 20%. Done. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 12:34:00 -
[531] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad. Make munin range bonus be a half bonus to range and half to falloff on a signle bonus. Now it can work with AC soemwhat. Also add a ROEL bonus of arti PG requiriments reduction by 20%. Done.
I'd be more in favour of just a falloff bonus, or better, a generic optimal + falloff bonus for all half and half weapons like arties and blasters. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:39:00 -
[532] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad. Make munin range bonus be a half bonus to range and half to falloff on a signle bonus. Now it can work with AC soemwhat. Also add a ROEL bonus of arti PG requiriments reduction by 20%. Done. I'd be more in favour of just a falloff bonus, or better, a generic optimal + falloff bonus for all half and half weapons like arties and blasters.
But that is what I said. A single bonus being 5% bonus to range AND falloff of projectiles. It snto a specialzied role ad the vaga bonus. But faloff helps a bit arties as well. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.07.30 12:42:00 -
[533] - Quote
Kagura Nikon wrote: IF you are usign arties you will NOT field heavy neuts because the ship cannot fit arties heavy neuts and MJD without having a HORRIBLE fit that makes your whole proposition a failure. And if you say you fit small neuts on a tempest I will simply block you.... On that I would agree with you, it is difficult to fit the two heavy nuets with artillery in terms of PG. You can fit both but the tank suffers. An increase in PG wouldn't go amiss. And I also really liked the idea of increasing cap to keep the prop mods and nuets running for longer.
Also this is a throwaway alt with no skills if you hadn't already guessed. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 12:43:00 -
[534] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad. Make munin range bonus be a half bonus to range and half to falloff on a signle bonus. Now it can work with AC soemwhat. Also add a ROEL bonus of arti PG requiriments reduction by 20%. Done. I'd be more in favour of just a falloff bonus, or better, a generic optimal + falloff bonus for all half and half weapons like arties and blasters. But that is what I said. A single bonus being 5% bonus to range AND falloff of projectiles. It snto a specialzied role ad the vaga bonus. But faloff helps a bit arties as well.
5% is worse than 10%. if you're half optimal half falloff, a 10% per level bonus to both is no better than an all-optimal turret having 10% bonus. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1468
|
Posted - 2014.07.30 12:45:00 -
[535] - Quote
Medalyn Isis wrote:Kagura Nikon wrote: IF you are usign arties you will NOT field heavy neuts because the ship cannot fit arties heavy neuts and MJD without having a HORRIBLE fit that makes your whole proposition a failure. And if you say you fit small neuts on a tempest I will simply block you.... On that I would agree with you, it is difficult to fit the two heavy nuets with artillery in terms of PG. You can fit both but the tank suffers. An increase in PG wouldn't go amiss. And I also really liked the idea of increasing cap to keep the prop mods and nuets running for longer. Also this is a throwaway alt with no skills if you hadn't already guessed.
Just pointing that either you support your statements with logic, facts and math or you support your statements with the reliability that your character might provide. You cannot expect to be taken seriously in a balance discussion without using either of them. I simply cannot take your word that "with creativity it works"... with no fundation because there is no reason why I should trust in your pvp experience based ont he char you are posting with.
Nothing personal.
IF the tempest could fit all that easily at same time, then yes it would have a role. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rek Seven
Probe Patrol Ixtab.
1639
|
Posted - 2014.07.30 12:45:00 -
[536] - Quote
TrouserDeagle wrote:the insane fitting gap between ACs and arties causes stuff like this, I think. you give a ship fitting for arties and it has 99999999 infinite grid in AC mode, and you give a ship grid for ACs and it cannot artillery.
also optimal bonuses on minmatar are pretty bad.
Agreed, arties are way too fitting intensive. Even with a loki I have a tough time making a good arty setup without spending hundreds of mil on implants and faction mods. +1 |

Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.07.30 12:47:00 -
[537] - Quote
Kagura Nikon wrote:
It is HORRIBLE. THe sugested chagne is nto good. But the tempest is HORRIBLE and only someone that do not understand the game would think its good.
There is not a single role it can perform where it is a good option.
There is no freacking reason why someone that can fly all 4 races would select a tempest for anything other than trying to pretend to be a noob.
Repeat, there is not a single realistic role in game where the tempest is not completely utterly outdone by its peers.
Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect capital/supercapital ganking ship. |

Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
3
|
Posted - 2014.07.30 12:48:00 -
[538] - Quote
Neckbeard Nolyfe wrote:Kagura Nikon wrote:
It is HORRIBLE. THe sugested chagne is nto good. But the tempest is HORRIBLE and only someone that do not understand the game would think its good.
There is not a single role it can perform where it is a good option.
There is no freacking reason why someone that can fly all 4 races would select a tempest for anything other than trying to pretend to be a noob.
Repeat, there is not a single realistic role in game where the tempest is not completely utterly outdone by its peers.
Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect battleship for ganking capitals/supercapitals.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.07.30 12:50:00 -
[539] - Quote
Kagura Nikon wrote:IF the tempest could fit all that easily at same time, then yes it would have a role. I'd agree with focusing it more towards being a ship able to use MJD, Artillery and Heavy Neuts. Right now it needs a longer lock range and more generous PG definitely would not go amiss. Extra speed/agility and faster lock time would also be areas which should be looked at. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 12:50:00 -
[540] - Quote
Neckbeard Nolyfe wrote:Kagura Nikon wrote:
It is HORRIBLE. THe sugested chagne is nto good. But the tempest is HORRIBLE and only someone that do not understand the game would think its good.
There is not a single role it can perform where it is a good option.
There is no freacking reason why someone that can fly all 4 races would select a tempest for anything other than trying to pretend to be a noob.
Repeat, there is not a single realistic role in game where the tempest is not completely utterly outdone by its peers.
Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect capital/supercapital ganking ship.
The typhoon does better. Yes even with 5 torpedo launchers. Dominix also does the same, jsut fit 2 neuts and blasters .... And you notice as that is not a real role is a very specific cannon fooder throw away single opportunity in game. Does not justify a ship, its is not a role. Its like saying trashers role is suicide ganking. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Adrie Atticus
The Shadow Plague The Bastion
206
|
Posted - 2014.07.30 12:54:00 -
[541] - Quote
Kagura Nikon wrote:I would jsut accept hat sicen sentry drones are static and can take advantage on tracking issues because of that, they should have their tracking HALVED.
Hmm, i'll move to spouting this, way easier to do than anything else proposed. |

Ktersida Nyn'Amanyn
Querschlaeger
2
|
Posted - 2014.07.30 13:25:00 -
[542] - Quote
10% damage per skill level instead of 5% damage and 5% RoF for the Muninn, so that they are useful for alpha fleets. And move one low or maybe the utility hight to the meds.
More cap for the Eagle and Zealot would be fine and a little bit more base speed for the Zealot. |

SFM Hobb3s
Wrecking Shots Black Legion.
95
|
Posted - 2014.07.30 13:58:00 -
[543] - Quote
Skia Aumer wrote:Sister Bliss wrote:The only BS fleets you tend to see now... What you see now may have very little to do with bombers. For example, it's really annoying to make 10 to 20 jumps to get a fight while in a battleship. Why, if you can use Ishtar instead? My point stands - bombers and battleships have a very long mutual history. And now we have MJD.
Not sure what big fleets you've been in from that backwater sov-you-don't-own-that-you-are-trying-to-rent-out, but bombers are precisely why the big boys don't field battleships more often. Why else would we be doing it all the time in lowsec? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 14:00:00 -
[544] - Quote
Bombers are the reason battleships are bad place in alrge fleets. But do not explain why they are in a bad place in small gangs as well (bar a few exceptions).
They simply do not bring up enough to compensate their lack of mobility (Something important in small gangs).. on larger gangs, where mobility is not that relevant.. then bombers are the problem. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alvatore DiMarco
Capricious Endeavours Ltd
2350
|
Posted - 2014.07.30 14:29:00 -
[545] - Quote
Did I post in this thread yet? Whatever, I'll post now either way.
+1 for the "remove sentry bonuses from the Ishtar entirely" camp. Now that Heavy Drones have been significantly buffed to be something other than completely terrible, there's no significant need for Sentries on it.
However, Sentries themselves need a significant and thorough inspection - they aren't overwhelmingly popular on only the Ishtar, after all. |

White Drop
True Horde Smile 'n' Wave
3
|
Posted - 2014.07.30 14:35:00 -
[546] - Quote
Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 14:43:00 -
[547] - Quote
White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting.
why? we already have typhoon as armour minmatar. tempest could just be either. |

Harvey James
The Sengoku Legacy
851
|
Posted - 2014.07.30 14:49:00 -
[548] - Quote
TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either.
phoon can do either .. it actually has more shield HP than armour .. weird indeed
maybe a compromise .. is 7-5-7 ....6 turrets with a 7.5% damage bonus 5% ROF .. with speed increase too be faster than phoon .. this way it would be the fastest shield tanked T1 battleship across the board .. or can be properly armour tanked.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Phaade
Perimeter Defense Systems Templis CALSF
230
|
Posted - 2014.07.30 14:49:00 -
[549] - Quote
The ishtar will still be utterly broken. Please make the next patch a real balance pass. Eagle still a joke. Zealot still sucks. Munin miiight be mediocre with more speed. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 14:51:00 -
[550] - Quote
TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either.
But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot.
Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 14:52:00 -
[551] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot. Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse.
yes, projectiles are terrible |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 14:57:00 -
[552] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot. Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse. yes, projectiles are terrible
Not so much projectiles are terrible. BUt the buff to balsters made projectiles have no zone of combat on battleship scale. Neutron with null outdamage 800mm AC all the way inside long point range. AC still are good on other sizes, but they lost their place in large size because of blaster changes. If you want to fight further still then you are utterly inside Pulses terrain.
Simply a ship based on Projectiles with 2 bonuses focused on damage , a small drone bay and with less slots available for damage mods than its peers (or on the case of shield tank.. with a tank so pathethic that it barely out tanks some t1 cruisers) cannot compete.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.30 14:57:00 -
[553] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot. Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse.
7.5% damage and 7 lows would completely obsolete the Maelstrom. The Tempest would be better in every way. |

Dr Cedric
Independent Miners Corporation Care Factor
62
|
Posted - 2014.07.30 14:58:00 -
[554] - Quote
Random Idea:
Sentry drones take up 50 m3 drone bay, 50 MBit/sec bandwidth. Double Damage multiplier and add an extra 50% HP.
Add a rig to add Drone Bandwidth at the expense of CPU (small adds 5, med adds 10, large adds 25, Capital adds 125)
Now a Domi can have 3 Sentries (which are now firing as much dps as 6 old sentries) at the expense of a rig slot. If the ishtar wants that too, it has to spend all 3 rig slots. Seems a good trade to me. Cedric
|

Corey Edward
Under Heavy Fire Mordus Angels
5
|
Posted - 2014.07.30 14:59:00 -
[555] - Quote
Has anyone considered the cap recharge rate? The reason that you don't often see VNIs mixed in with Ishtars is that they have cap issues. The Ishtar is cap stable with all mods on and can perma-MWD. By most ship class standards, that is OP; especially for cruisers.
I think sentries are a unique weapon system and have some serious disadvantages in that they are not connected to the ship and are stationary. I'm interested to see how this small nerf plays out, but I think they should take a closer look at the ishtar itself instead of nerfing sentries into oblivion. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 15:02:00 -
[556] - Quote
Xequecal wrote:Kagura Nikon wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot. Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse. 7.5% damage and 7 lows would completely obsolete the Maelstrom. The Tempest would be better in every way.
nope would not... it would still have a far inferior tank and far less EHP . And Less dps. Yes less dps. Remember the drone bay and the fact hat maelstroms always have 3 damage mods, while most tempets would field 2.
It would nto obsolete on ANYTHIGN the maelstrom, woudl not even touch its relam.
The maelstrom also would remain as the prime fleet ship for alpha doctrines since it has larger EHP pool by bein g a combat battleship. If you want you coud reduce a bit tempest EHP even more when adding damage, biasign it even more as an attack battleship. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

White Drop
True Horde Smile 'n' Wave
4
|
Posted - 2014.07.30 15:04:00 -
[557] - Quote
TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either.
Typhoon is based on missiles. It means that he can't do that good alfa damage, and is not that good in close-range brawling becouse of torpedoes explosiun radius, even with the ship's bonus for it. It still is a nice ship, but it would be great to have armored ship capable of doing nice alfa-volley. With all that BS and HACs rebalancing happend past years tempest realy lost it's possitions. He is not good enough for armor fleet, as well as for shield. Nowadays it is only used to "cheap and quic" kill a few capitals, but this great ship deserves much more love from developers. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
731
|
Posted - 2014.07.30 15:11:00 -
[558] - Quote
White Drop wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. Typhoon is based on missiles. It means that he can't do that good instant alpha damage, and is not that good in close-range brawling becouse of torpedoes explosiun radius, even with the ship's bonus for it. It still is a nice ship, but it would be great to have armored ship capable of doing nice alpha-volley. With all that BS and HACs rebalancing happend past years tempest realy lost it's possitions. He is not good enough for armor fleet, as well as for shield. Nowadays it is only used to "cheap and quic" kill a few capitals, but this great ship deserves much more love from developers.
torpedoes being utterly awful is not intentional, it's just yet another balance issue to be resolved. |

Skia Aumer
Atlas Research Group
84
|
Posted - 2014.07.30 15:14:00 -
[559] - Quote
SFM Hobb3s wrote:bombers are precisely why the big boys don't field battleships more often And again, big boys of ye olde nullsec did use battleships because a) there were no bombers, b) they had no MJD which only distracts pilot attention and is useless otherwise, c) the grass was greener.
FYI, bombers can wipe fleets of Tengus and even Mighty Ishtars. Yet, those ships are still in use. |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.30 15:17:00 -
[560] - Quote
Kagura Nikon wrote: nope would not... it would still have a far inferior tank and far less EHP . And Less dps. Yes less dps. Remember the drone bay and the fact hat maelstroms always have 3 damage mods, while most tempets would field 2.
It would nto obsolete on ANYTHIGN the maelstrom, woudl not even touch its relam.
The maelstrom also would remain as the prime fleet ship for alpha doctrines since it has larger EHP pool by bein g a combat battleship. If you want you coud reduce a bit tempest EHP even more when adding damage, biasign it even more as an attack battleship.
Uhm, no. Shield tanks have complete **** for EHP. The Rokh has less EHP than an Apoc (let alone a Megathron) despite having a resist bonus, the Maelstrom vs. a 7-low Tempest would be an even larger gap.
Armor has higher base resists than shield, (130 total vs. 110) and invulnerability fields stacking nerf the shield ganglink severely. Armor tanks can run a 3-hardener setup and get the ganglink at 88%, this more than makes up for the higher values on the invulerability fields. Then there's the fact that plates give more EHP than extenders and don't bloom your signature radius.
A Tempest with 3 hardeners, DCU, 3 trimarks, and a single plate has more EHP than a Maelstrom with 2 invulns, 2 LSEs, a DCU, and three field extenders. That same tempest can also run an injector, tracking computer, and sensor booster. The Maelstrom only has 1 midslot left, it has to pick one of those three. Oh, and the tempest has about half the signature radius, which significantly improves its effective tank, especially against bombers. |
|

Skia Aumer
Atlas Research Group
84
|
Posted - 2014.07.30 15:24:00 -
[561] - Quote
Kagura Nikon wrote:Neckbeard Nolyfe wrote:Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect capital/supercapital ganking ship. The typhoon does better (1170 dps with 2 neuts 1358 with 1 neut When it comes to super ganks, missile platform is not the best choice, because of smartbombs. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1470
|
Posted - 2014.07.30 15:24:00 -
[562] - Quote
Xequecal wrote:Kagura Nikon wrote: nope would not... it would still have a far inferior tank and far less EHP . And Less dps. Yes less dps. Remember the drone bay and the fact hat maelstroms always have 3 damage mods, while most tempets would field 2.
It would nto obsolete on ANYTHIGN the maelstrom, woudl not even touch its relam.
The maelstrom also would remain as the prime fleet ship for alpha doctrines since it has larger EHP pool by bein g a combat battleship. If you want you coud reduce a bit tempest EHP even more when adding damage, biasign it even more as an attack battleship.
Uhm, no. Shield tanks have complete **** for EHP. The Rokh has less EHP than an Apoc (let alone a Megathron) despite having a resist bonus, the Maelstrom vs. a 7-low Tempest would be an even larger gap. Armor has higher base resists than shield, (130 total vs. 110) and invulnerability fields stacking nerf the shield ganglink severely. Armor tanks can run a 3-hardener setup and get the ganglink at 88%, this more than makes up for the higher values on the invulerability fields. Then there's the fact that plates give more EHP than extenders and don't bloom your signature radius. A Tempest with 3 hardeners, DCU, 3 trimarks, and a single plate has more EHP than a Maelstrom with 2 invulns, 2 LSEs, a DCU, and three field extenders. That same tempest can also run an injector, tracking computer, and sensor booster. The Maelstrom only has 1 midslot left, it has to pick one of those three. Oh, and the tempest has about half the signature radius, which significantly improves its effective tank, especially against bombers.
As i said, can reduce tempest EHP a bit more. And remember tempest cannot fit the arties and prop mod/ mjd as easily as the maelstrom because of PG. And WHY in HELL you would use an injector in an arti tempest or arti maelstrom? To feed what? the sensor booster?
And EVE if the tempest take the arti role ( and if it took would not be outshinign the maelstrom , woould be a matter of preference almost), maelstrom is still the far stronger smaller scale brawler with a massive tank. There is a reason why I still see a lot of maelstroms being used on that role and never a single tempest. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
67
|
Posted - 2014.07.30 15:26:00 -
[563] - Quote
The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. |

Phaade
Perimeter Defense Systems Templis CALSF
230
|
Posted - 2014.07.30 15:26:00 -
[564] - Quote
Ayallah wrote:Actually, keep the Ishtar exactly how it is.
WTB 800DPS out to 50km Vagabond with the same tank and speed pls
rise pls
WTB 800 dps at 60km Eagle.
If that ever existed, it would have been nerfed over downtime. Even with less mobility lmao |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1470
|
Posted - 2014.07.30 15:27:00 -
[565] - Quote
Skia Aumer wrote:Kagura Nikon wrote:Neckbeard Nolyfe wrote:Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect capital/supercapital ganking ship. The typhoon does better (1170 dps with 2 neuts 1358 with 1 neut When it comes to super ganks, missile platform is not the best choice, because of smartbombs.
Get at zero, missile exist only during the tick of the launching, smartbombs only kill missiles on the tick after they launched. Keep at zero and the smartbombs will not kill the missiles (tested it several times, altough on normal carriers, but mechanic should be the same. It is the same thing as pointing interceptors, need a lot of luck for the smartbomb to kill anything on that scenario). You will miss the first shots while you approach but hardy something so important to make the tempest the best choice. And you would need several smartbombs to kill torpedos (a single large one is not enough) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

The Djego
Hellequin Inc. Mean Coalition
261
|
Posted - 2014.07.30 15:42:00 -
[566] - Quote
CCP Rise wrote: PS - how would you feel about an 8/4/7 Tempest?
Make a extra thread about the Tempest, it does deserve one.
Do not change the tempest by cutting off a med, the fleet phoon is already miles better as it as armor artillery platform. 4 meds and 7 lows is not a good idea, since there are so many hulls with that slot layout that do close range, med range and long range just far better then the tempest, it needs a rethinking of the bonuses and overall more focus to a role, like I or Pattern did point out last year during the tempest rebalancing, including fully fleshed out solutions like falloff based nano med range AC BS or very flexible armor artillery platform that utilizes a higher damage bonus than the Maelstrom to compensate the lack of damage mods can field more utility than the meal storm, making it a very well rounding fleet BS and even useful in normal sniper fleets without relaying on the max alpha theme. You can even do both, making the T1 version a nano AC BS and the fleet version a armor based artillery platform.
Pattern: https://forums.eveonline.com/default.aspx?g=posts&m=2961895#post2961895
Quote:Minmatar Battleship Skill Bonuses: +8% bonus to Large Projectile Turret rate of fire +10% bonus to Large Projectile Falloff
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 17000 PWG, 650 CPU Defense (shields / armor / hull) : 7300 / 7400 / 6400 Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .104 / 101000000 Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
My suggestion: https://forums.eveonline.com/default.aspx?g=posts&m=3025373#post3025373
Quote:Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340 Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

Phoenix Jones
Isogen 5
527
|
Posted - 2014.07.30 15:44:00 -
[567] - Quote
Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones.
It's not just the myrmidon that would benefit if such a change happens.
Vexor/prophecy would be able to field 3 heavies, a medium and a light Vexor navy would be able to field 5 heavies (if it was also reduced to 100 bandwidth) Proteus would be able to field 5 heavies in its drone configuration Myrmidon would be able to field 5 heavies
It is a buff to the potential damage of the vexor, prophecy, proteus and myrmidon ( though suffers from no heavy drone speed or tracking bonuses) and a nerf to the vexor navy (if used as a sentry boat, but no nerf is used as a heavy droneboat), and the Ishtar (as it would lose 20% of its sentry damage, but lose none of its damage if using heavy drones).
Its a tactical nerf to the sentry setup on cruisers, but keeps its exact potential when using heavy drones. It is also a buff to some drone ships and basic drone fitting functionality.. Yaay!!!! |

Falin Whalen
GoonWaffe Goonswarm Federation
696
|
Posted - 2014.07.30 15:50:00 -
[568] - Quote
Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. New and improved Ishtar fleet! Now with 20% more Ishtars! "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Skia Aumer
Atlas Research Group
84
|
Posted - 2014.07.30 15:51:00 -
[569] - Quote
Kagura Nikon wrote:Get at zero, missile exist only during the tick of the launching, smartbombs only kill missiles on the tick after they launched. Keep at zero and the smartbombs will not kill the missiles (tested it several times, altough on normal carriers, but mechanic should be the same. It is the same thing as pointing interceptors, need a lot of luck for the smartbomb to kill anything on that scenario). You will miss the first shots while you approach but hardy something so important to make the tempest the best choice. And you would need several smartbombs to kill torpedos (a single large one is not enough) Fair enough, except that 1 SB activation is enough to destroy a torpedo (and more than enough if we talk about faction and officer SBs often found on supers). Yet, Tempest is a viable choice for that purpose too. |

Harvey James
The Sengoku Legacy
851
|
Posted - 2014.07.30 15:51:00 -
[570] - Quote
Phoenix Jones wrote:Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. It's not just the myrmidon that would benefit if such a change happens. Vexor/prophecy would be able to field 3 heavies, a medium and a light Vexor navy would be able to field 5 heavies (if it was also reduced to 100 bandwidth) Proteus would be able to field 5 heavies in its drone configuration Myrmidon would be able to field 5 heavies It is a buff to the potential damage of the vexor, prophecy, proteus and myrmidon ( though suffers from no heavy drone speed or tracking bonuses) and a nerf to the vexor navy (if used as a sentry boat, but no nerf is used as a heavy droneboat), and the Ishtar (as it would lose 20% of its sentry damage, but lose none of its damage if using heavy drones). Its a tactical nerf to the sentry setup on cruisers, but keeps its exact potential when using heavy drones. It is also a buff to some drone ships and basic drone fitting functionality..
usually the simple answers are the best ...just reduce the ishtar damage bonus too sentries..
7.5% damage too heavies 5% damage too sentries Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Daichi Yamato
Xero Security and Technologies
1845
|
Posted - 2014.07.30 15:54:00 -
[571] - Quote
Blueclaws wrote:
I think one of the things people seem to be forgetting is that Minmatar are not Gallente. You are right it will never do as much damage as a mega, nor should it. Minmatar has never necessarily been about doing the most DPS. If you want the most raw DPS go Gallente, if you want good range control and speed go Minmatar.
Granted these are all kind of moot points at the battleship level. Even at the lower ships sizes though Minmatar hulls didn't really out DPS close range blaster boats. Its all about range control or at least it should be in my opinion.
Yep i appreciate that and agree with you in the comparison between a mega and a pest.
what i was more pointing at was that an 8/4/7 slot doesnt put the tempest anywhere near a position i'd want to fly it more (in fact i think i'd fly it less).
however, an 8/4/7 7xgun tempest, maybe with a combat ship role has more to offer and still does not overshadow a mega in those particular raw stats. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
67
|
Posted - 2014.07.30 15:57:00 -
[572] - Quote
Phoenix Jones wrote:Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. It's not just the myrmidon that would benefit if such a change happens. Vexor/prophecy would be able to field 3 heavies, a medium and a light Vexor navy would be able to field 5 heavies (if it was also reduced to 100 bandwidth) Proteus would be able to field 5 heavies in its drone configuration Myrmidon would be able to field 5 heavies It is a buff to the potential damage of the vexor, prophecy, proteus and myrmidon ( though suffers from no heavy drone speed or tracking bonuses) and a nerf to the vexor navy (if used as a sentry boat, but no nerf is used as a heavy droneboat), and the Ishtar (as it would lose 20% of its sentry damage, but lose none of its damage if using heavy drones). Its a tactical nerf to the sentry setup on cruisers, but keeps its exact potential when using heavy drones. It is also a buff to some drone ships and basic drone fitting functionality..
It would put the DPS of Sentries on an Ishtar with 3x DDA 450 DPS on Warden II 550 DPS on Garde II 520 DPS on Curator II 480 DPS on Bouncer II |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
67
|
Posted - 2014.07.30 16:01:00 -
[573] - Quote
Daichi Yamato wrote:Blueclaws wrote:
I think one of the things people seem to be forgetting is that Minmatar are not Gallente. You are right it will never do as much damage as a mega, nor should it. Minmatar has never necessarily been about doing the most DPS. If you want the most raw DPS go Gallente, if you want good range control and speed go Minmatar.
Granted these are all kind of moot points at the battleship level. Even at the lower ships sizes though Minmatar hulls didn't really out DPS close range blaster boats. Its all about range control or at least it should be in my opinion.
Yep i appreciate that and agree with you in the comparison between a mega and a pest. what i was more pointing at was that an 8/4/7 slot doesnt put the tempest anywhere near a position i'd want to fly it more (in fact i think i'd fly it less). however, an 8/4/7 7xgun tempest, maybe with a combat ship role has more to offer and still does not overshadow a mega in those particular raw stats.
I agree with what you are saying and maybe something similar to what happened to the Hyperion as it is the attack BS for the Gallente why couldn't the Maelstrom be changed to that role with its active tank and allow the Tempest to fill the fleet role better? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1470
|
Posted - 2014.07.30 16:04:00 -
[574] - Quote
Daichi Yamato wrote:Blueclaws wrote:
I think one of the things people seem to be forgetting is that Minmatar are not Gallente. You are right it will never do as much damage as a mega, nor should it. Minmatar has never necessarily been about doing the most DPS. If you want the most raw DPS go Gallente, if you want good range control and speed go Minmatar.
Granted these are all kind of moot points at the battleship level. Even at the lower ships sizes though Minmatar hulls didn't really out DPS close range blaster boats. Its all about range control or at least it should be in my opinion.
Yep i appreciate that and agree with you in the comparison between a mega and a pest. what i was more pointing at was that an 8/4/7 slot doesnt put the tempest anywhere near a position i'd want to fly it more (in fact i think i'd fly it less). however, an 8/4/7 7xgun tempest, maybe with a combat ship role has more to offer and still does not overshadow a mega in those particular raw stats.
If you were comparing 2 battleships with all bonuses to damage then yes the observation would be valid.
But you are not!
You are comapring a battleship with 1 damage bonus and another bonus against another with 2 damage bonus. Yet the ones with 2 damage bonus do LESS damage than the one with 1 damage bonus on ALL ranges from zero to 20 km. At the point the tempest does more damage than the megatron the Apoc already outdamages both.
So the Tempest has no engagement envelope where it has advantage, therefore the observation between gallente and minmatar is invalid. Also if you want to defend the racial flavor, then make minmatar ships weight less than gallente. Something that was the flavor of minmatar but was simply stolen from them "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Adrie Atticus
The Shadow Plague The Bastion
207
|
Posted - 2014.07.30 16:08:00 -
[575] - Quote
Skia Aumer wrote:SFM Hobb3s wrote:bombers are precisely why the big boys don't field battleships more often And again, big boys of ye olde nullsec did use battleships because a) there were no bombers, b) they had no MJD which only distracts pilot attention and is useless otherwise, c) the grass was greener. FYI, bombers can wipe fleets of Tengus and even Mighty Ishtars. Yet, those ships are still in use.
Those FC's sucked badly by the looks of it. |

Daichi Yamato
Xero Security and Technologies
1845
|
Posted - 2014.07.30 16:17:00 -
[576] - Quote
Fredric Wolf wrote:
I agree with what you are saying and maybe something similar to what happened to the Hyperion as it is the attack BS for the Gallente why couldn't the Maelstrom be changed to that role with its active tank and allow the Tempest to fill the fleet role better?
The hyp is a combat BS. The mega is the attack BS.
Kagura Nikon wrote:
If you were comparing 2 battleships with all bonuses to damage then yes the observation would be valid.
But you are not!
You are comapring a battleship with 1 damage bonus and another bonus against another with 2 damage bonus. Yet the ones with 2 damage bonus do LESS damage than the one with 1 damage bonus on ALL ranges from zero to 20 km. At the point the tempest does more damage than the megatron the Apoc already outdamages both.
So the Tempest has no engagement envelope where it has advantage, therefore the observation between gallente and minmatar is invalid. Also if you want to defend the racial flavor, then make minmatar ships weight less than gallente. Something that was the flavor of minmatar but was simply stolen from them
so u think a tempest should do more dps? and 8/4/7 pest with 8 guns might do that, but thats just silly.
i have no expectation for a tempest to out damage a mega in raw dps. i infact consider that dps is the mega's defining attribute.
tempest still has top speed and selectable damage types. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.30 16:20:00 -
[577] - Quote
Kagura Nikon wrote:As i said, can reduce tempest EHP a bit more. And remember tempest cannot fit the arties and prop mod/ mjd as easily as the maelstrom because of PG. And WHY in HELL you would use an injector in an arti tempest or arti maelstrom? To feed what? the sensor booster?
And EVE if the tempest take the arti role ( and if it took would not be outshinign the maelstrom , woould be a matter of preference almost), maelstrom is still the far stronger smaller scale brawler with a massive tank. There is a reason why I still see a lot of maelstroms being used on that role and never a single tempest.
No, to feed the MWD, which caps you out in under 2 mins by itself. Also, Void Bombs turning your tank off are probably also an issue.
Maelstrom also needs a grid mod to fit 8 artillery + MWD, that means you don't have that last low for a tracking enhancer. That means a 3-damagemod Mael against a 7/4 Tempest with 7.5% damage has very slightly more damage. The Tempest, of course, is 30% faster, has half the signature radius, two utility highs, can fit injector + sensor booster + tracking comp, has more EHP, and doesn't have a gigantic, easily exploitable resist hole. Yeah, I think I'm going to go with the Tempest every time. |

Cyrek Ohaya
Perkone Caldari State
16
|
Posted - 2014.07.30 16:27:00 -
[578] - Quote
I would suggest a similar system like the gila and worm has but it would simply get repetitive.
My main concern is metagame that occupies the MWD, going full speed is so on demand it eclipses it conservative alternative, many players don't have the time to look up "silly" drawbacks for using them, what I'm getting at is that the sig bloom to a lot of players and FCs alike is a very underestimated drawback in the heat of pvp, not only you are presumably getting full damage from sentries as a cruiser, every excess of signature over the sentries base resolution is a significant boost to their tracking, this same tracking scales much more with the ishtars bonus to sentry tracking, it gives the illusion that gardes have this huge drawkback to tracking but in reality due to the metagame established by players, the MWD module is much more on demand for pvp. I would suggest you look up Afterburners to make them a more attractive choice in pvp. |

To mare
Advanced Technology
361
|
Posted - 2014.07.30 16:46:00 -
[579] - Quote
about the tempest, pls dont change the slot layout, the current one is not the best but its unique and can work. change the damage bonus, give it a 7.5% damage 5% rof, that way it can have a small niche as a arty platform and still be outdpsded by most of the other BS as a close range AC boat. its kind of ridiculous that a double damage bonused BS have to do such a small amount of damage. if someone bring the mighty AC falloff range into the discussion, large blaster outdps large AC out to 30km if someone bring the mighty speed and BC feeling of the tempest, well that is gone after the warp speed changes and tbh even if we dont consider warps it's still pretty damn slow and sluggish, since its 5 years CCP keep nerfing minmatar ships speed and especially mass.
ps: the ishtar nerf is a joke |

To mare
Advanced Technology
361
|
Posted - 2014.07.30 16:48:00 -
[580] - Quote
Daichi Yamato wrote: tempest still has top speed and selectable damage types.
you forgot CAPLESS WEAPONS!
|
|

Harvey James
The Sengoku Legacy
852
|
Posted - 2014.07.30 17:10:00 -
[581] - Quote
so how about those mass increases on amarr ships too reduce the effect of plating them ?? .. any chance of them happening here ??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Daichi Yamato
Xero Security and Technologies
1845
|
Posted - 2014.07.30 17:11:00 -
[582] - Quote
To mare wrote: you forgot CAPLESS WEAPONS!
indeed EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

SFM Hobb3s
Wrecking Shots Black Legion.
95
|
Posted - 2014.07.30 17:23:00 -
[583] - Quote
CCP has experimented in the direction of giving certain ships bonuses to all size-class of weapons (mordus legion). I would suggest expanding this to all Battleships, giving them the full bonus to all size weapons. This way you could actually field some bs with point-defense weaponry.
Also +1 to the camp for removing sentries. Albeit the tears being reaped since we started exploiting this doctrine are pretty epic. |

Rek Seven
Probe Patrol Ixtab.
1640
|
Posted - 2014.07.30 17:29:00 -
[584] - Quote
SFM Hobb3s wrote:CCP has experimented in the direction of giving certain ships bonuses to all size-class of weapons (mordus legion). I would suggest expanding this to all Battleships, giving them the full bonus to all size weapons. This way you could actually field some bs with point-defense weaponry.
I've though that for a long time but i doubt CCP are as wise as you and I.  +1 |

Catherine Laartii
Providence Guard Templis CALSF
243
|
Posted - 2014.07.30 17:42:00 -
[585] - Quote
Maeltstome wrote:TrouserDeagle wrote:Vulfen wrote:Schmell wrote:Vulfen wrote:I like the changes you have put on here Rise
a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell as the vanilla.
I'd rather not. Tempest fleet issue is 8-5-7, why would you want to nerf it that hard? What i meant was another low slot for the RF Pest i.e 8-4-8 pretty bland, having so many ships with the same slot layout. Regular Pest: 7-5-7, same stats as now Fleet Pest: 8-5-7, 7 guns, 5% Damage, 10% Falloff per level. Why not tracking speed? 8 gun tempest with 5% damage and 7.5% to tracking would be ideal, and even if it's just relegated to the tempest fleet, would make a nice step up from the stabber fleet issue. |

Obsidian Hawk
RONA Corporation RONA Directorate
903
|
Posted - 2014.07.30 17:43:00 -
[586] - Quote
I have a solution to all of this. Bring back the nanophoon in all of its glory i miss my 5km/s phoon. |

Catherine Laartii
Providence Guard Templis CALSF
243
|
Posted - 2014.07.30 17:47:00 -
[587] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Good morning Rise & Fozzie, how's the weather?
Nice, nice...
Now back to work, fix sentries:
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed And the whoel concept of the drone goes down the drain. Peopel need to stop with hatred ideas. Simply making somethign removed from game is nto the solution. And no one cares if it doe snto affect PVE. PVE doe snot need balance as much as PVP does.
Earlier I made a post about changing sentries to act more like artillery; drop the RoF a bunch but up the alpha damage, so they see an overall dps nerf. If possible, you could drop the range, tracking and hp stat differentiation between them to make them uniform, but it wouldn't be necessary. Generally it would just be dropping their paper dps to less than that of heavy attack drones.
What would you think of that as a fix to sentries to help bring the ishtar back to a normal place? |

Catherine Laartii
Providence Guard Templis CALSF
243
|
Posted - 2014.07.30 17:53:00 -
[588] - Quote
Harvey James wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. phoon can do either .. it actually has more shield HP than armour .. weird indeed maybe a compromise .. is 7-5-7 ....6 turrets with a 7.5% damage bonus 5% ROF .. with speed increase too be faster than phoon .. this way it would be the fastest shield tanked T1 battleship across the board .. or can be properly armour tanked..
what about a 10% damage per level bonus for 6 guns coupled with 7.5% for tracking speed per level? You'd still get a utility high out of it and it'd be equally amazing for AC and Arty. |

Callic Veratar
605
|
Posted - 2014.07.30 17:54:00 -
[589] - Quote
I like the idea of ewar having an effect on drones. Right now, damps are basically the only thing that does anything if you damp all of the Ishtars, which really isn't reasonable in a large fight.
A few things have popped into my head:
- Target Spectrum Breaker disrupts all locked drones for 20s - ECM Burst disrupts all affected drones for 20s - Sensor Damps reduce drone control range in addition to target lock range (with additional drone lock script) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1471
|
Posted - 2014.07.30 18:01:00 -
[590] - Quote
Daichi Yamato wrote:Fredric Wolf wrote:
I agree with what you are saying and maybe something similar to what happened to the Hyperion as it is the attack BS for the Gallente why couldn't the Maelstrom be changed to that role with its active tank and allow the Tempest to fill the fleet role better?
The hyp is a combat BS. The mega is the attack BS. Kagura Nikon wrote:
If you were comparing 2 battleships with all bonuses to damage then yes the observation would be valid.
But you are not!
You are comapring a battleship with 1 damage bonus and another bonus against another with 2 damage bonus. Yet the ones with 2 damage bonus do LESS damage than the one with 1 damage bonus on ALL ranges from zero to 20 km. At the point the tempest does more damage than the megatron the Apoc already outdamages both.
So the Tempest has no engagement envelope where it has advantage, therefore the observation between gallente and minmatar is invalid. Also if you want to defend the racial flavor, then make minmatar ships weight less than gallente. Something that was the flavor of minmatar but was simply stolen from them
so u think a tempest should do more dps? and 8/4/7 pest with 8 guns might do that, but thats just silly. i have no expectation for a tempest to out damage a mega in raw dps. i infact consider that dps is the mega's defining attribute. tempest still has top speed and selectable damage types.
no I did not said that I said that the statement is invalid only that. But the tempest sacrifices 2 bonuses to damage, then yes it should be a high dps battleship. Would not be strange if the dominix had only 25m drone bay and therefore a bad drone boat while havign all its bonuses dedicated to drones? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1471
|
Posted - 2014.07.30 18:05:00 -
[591] - Quote
Catherine Laartii wrote:Harvey James wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. phoon can do either .. it actually has more shield HP than armour .. weird indeed maybe a compromise .. is 7-5-7 ....6 turrets with a 7.5% damage bonus 5% ROF .. with speed increase too be faster than phoon .. this way it would be the fastest shield tanked T1 battleship across the board .. or can be properly armour tanked.. what about a 10% damage per level bonus for 6 guns coupled with 7.5% for tracking speed per level? You'd still get a utility high out of it and it'd be equally amazing for AC and Arty.
Because that would be LESS dps than it has now. 10% damage per level is far less dps than 5% damage and 5% rof. Its 50% against 66.6% Also tracking bonus are NOT good bonuses for a ship that is not supposed to fight at 2-3 km from target.
Tracking bonus would be the worst possible bonus to add. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1471
|
Posted - 2014.07.30 18:07:00 -
[592] - Quote
Catherine Laartii wrote: Why not tracking speed? 8 gun tempest with 5% damage and 7.5% to tracking would be ideal, and even if it's just relegated to the tempest fleet, would make a nice step up from the stabber fleet issue.
Taht woudl be the most owrthless battleship ever!!!
Peopel dont get simple math? 5% damage per level have the same effect on a target that is outtrackign you barely than 5% tracking bonus per level! With the advantage that when the target is not moving you do more damage.
Please people. Use math a bit!
tracking can always be replaced under the guns formula for more raw damage. If your tracking makes you lose 50% of yoru dps you can overcome that by havign twice the raw DPS.... or doublign your tracking ( that was a raw unprecise statement jsut to transmit the general Idea.. that a tracking bonus is THE WEAKEST of all the gun bonuses). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1471
|
Posted - 2014.07.30 18:11:00 -
[593] - Quote
Xequecal wrote:Kagura Nikon wrote:As i said, can reduce tempest EHP a bit more. And remember tempest cannot fit the arties and prop mod/ mjd as easily as the maelstrom because of PG. And WHY in HELL you would use an injector in an arti tempest or arti maelstrom? To feed what? the sensor booster?
And EVE if the tempest take the arti role ( and if it took would not be outshinign the maelstrom , woould be a matter of preference almost), maelstrom is still the far stronger smaller scale brawler with a massive tank. There is a reason why I still see a lot of maelstroms being used on that role and never a single tempest. No, to feed the MWD, which caps you out in under 2 mins by itself. Also, Void Bombs turning your tank off are probably also an issue. Maelstrom also needs a grid mod to fit 8 artillery + MWD, that means you don't have that last low for a tracking enhancer. That means a 3-damagemod Mael against a 7/4 Tempest with 7.5% damage has very slightly more damage. The Tempest, of course, is 30% faster, has half the signature radius, two utility highs, can fit injector + sensor booster + tracking comp, has more EHP, and doesn't have a gigantic, easily exploitable resist hole. Yeah, I think I'm going to go with the Tempest every time.
half the signature radius? Need I teach you basic math? Two utility highs without any fitting to use them... speed? Since when the speed of a battleship working as sniper matters!!!??? Its the least relevant aspect by FAR!!! You do nto need the sensor booster with the maelstrom natively higher lock range when in a gang. When the maesltrom cannto lock the arties already do pathetic damage. Also you meansthe EM hole that is almost never relevant because since the gone of the apoc fleets no one cares?
Also who cares? That way the temepst would have a role and maesltrom as well. As of now maelstrom have 2 roles and tempest NONE!!! And as I said.. nerf tempest EHP a bit if needed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Bullet Therapist
Caldari Provisions Caldari State
113
|
Posted - 2014.07.30 18:18:00 -
[594] - Quote
CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly.
Tempest - like watching this discussion, happy to see that a significant chunk of people seem to prefer it the way it is now.
Keep it comin
I had missed this post when reading the discussion earlier. I'm glad to see that battleships are on CCPs radar, at least in some respect. I do, however think that the problem with battleships is more than just bombers, as bombers are powerful against t3s, HACs and basically any other massed doctrine. I personally feel like bombers are in a good place right now, the require a lot of practice and co-ordination and are incredibly vulnerable to mishaps on the field.
I think you'll find that the issue is that battleships just don't bring enough to the field to justify their use. They don't have enough DPS, tank, or combat endurance to justify their slow speed, lock times, and poor damage application. If you were to take the approach of rebalancing other ships to rectify problems with battleships, I think you'd find that you'll just end up changing every other ship to bring them back into the meta-game.
Bring battleships into their role. Sub-capital heavy hitters with good combat endurance; let them be slow, let them have lower tracking and warp speed, that's fine, but give them something in return for it. DPS, tank, and endurance. Battleships shouldn't be outgunned, out-tanked, and out-lasted by smaller ship sizes, period.
Give every battleship a 25% role bonus to DPS, a 50% increase across the board to HP, and a 100% bonus to drone bay, cargo hold, and capacitor size. Introduce XL sizes of local reps, plates, shield extenders, and cap boosters, and give battleships the fitting to use them. Rebalance cap batteries, introduce active protection high slots, ancillary smart bombs, hell maybe even add an upgraded DCU type module that prevents you from joining a fleet or getting reps, but in return give you a bit of a combat edge while going it solo. Shake up the meta, diversify things, make the game fun again. Hell, buff combat battle-cruisers while you're at it. |

Taleden
North Wind Local no. 612
94
|
Posted - 2014.07.30 18:37:00 -
[595] - Quote
Corey Edward wrote:Has anyone considered the cap recharge rate? The reason that you don't often see VNIs mixed in with Ishtars is that they have cap issues. The Ishtar is cap stable with all mods on and can perma-MWD. By most ship class standards, that is OP; especially for cruisers.
I think sentries are a unique weapon system and have some serious disadvantages in that they are not connected to the ship and are stationary. I'm interested to see how this small nerf plays out, but I think they should take a closer look at the ishtar itself instead of nerfing sentries into oblivion.
I think part of the reason the Ishtar has such seemingly great cap life is that its recharge rate was tuned on the assumption that it would also be firing a rack of medium hybrid turrets. But of course Ishtars don't need to bother with cap hungry medium guns when they have a full suite of deployable battleship guns, and it has no bonus to hybrids anyway, so people tend not to use them; in that scenario, whether they fit projectiles or just straight utility highs, the Ishtar ends up with more cap than it needs. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
261
|
Posted - 2014.07.30 18:50:00 -
[596] - Quote
pure sentry ishtars are easy meat. BLFOX is currently recruiting |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
59
|
Posted - 2014.07.30 19:29:00 -
[597] - Quote
Callic Veratar wrote:I like the idea of ewar having an effect on drones. Right now, damps are basically the only thing that does anything if you damp all of the Ishtars, which really isn't reasonable in a large fight.
A few things have popped into my head:
- Target Spectrum Breaker disrupts all locked drones for 20s - ECM Burst disrupts all affected drones for 20s - Sensor Damps reduce drone control range in addition to target lock range (with additional drone lock script)
I got tired of repeating myself on this yesterday back in earlier pages. Good to see someone else bring up ewar.
Ewar just makes sense. It doesnt directly nerf just one ship. It gives players the option to use as a counter measure.
Omni Directional tracking links improve my drones tracking. Why does that bonus still apply to my drones when I am ECM jammed? Or if I am tracking disrupted, that should affect my drones.
The lack of logic on how drone upgrades are done is ridiculous without ewar affecting it. Why can I even communicate with my drones if I am ECM jammed? Why can I tell them to assist my friend that isnt jammed? Why can I even tell my drones to return if Im jammed. It shouldn't work that way.
Im not in favor of nerfing a ship or weapon system just because its the flavor of the month. I am completely in favor of CCP giving the players the tools we can choose to use to counter that popular ship being used. |

Deacon Abox
Justified Chaos
353
|
Posted - 2014.07.30 19:50:00 -
[598] - Quote
There have already been nerfs to sentries and now to the Ishtar. Still the Ishtar problem if there is one is nothing like the Drake problem of old. Anyway, further nerfage is misguided at this point. Sentry usage does come with not insignificant drawbacks.
The only thing that makes some sense in this discussion is possibly some ewar countering to drone use. But to simply thorw another ability onto ecm jammers and ecm boats would ruin the currently and very welcome damping down of ecm power (after many years "of Falcon"). The devs have stated they wanted to do something with painters (buff) and rework of ecm (change this horrible mechanic).
To throw some drone control counter ability to painters would make some sense now that Amarr use drones heavily. Say somehow the painted ship overloads the drone control communications and reduces tracking or range on the drones, or reduces the drone control range. Whatever, as long as the effect is not totally disabling (as with ecm).
Alternately, further nerf ecm, but give caldari recons a new anti drone control module.
But I really think this should go to Minmatar painters. Ecm can stay as it is, as horrid as it is, because it has been nerfed already to some semblance of tolerability. Painters however are such weak sauce that buffing them with anti-drone effects would give them more reason to be fit, and give the Vigil some reason to be on the battlefield. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
59
|
Posted - 2014.07.30 19:58:00 -
[599] - Quote
Deacon Abox wrote:There have already been nerfs to sentries and now to the Ishtar. Still the Ishtar problem if there is one is nothing like the Drake problem of old. Anyway, further nerfage is misguided at this point. Sentry usage does come with not insignificant drawbacks.
The only thing that makes some sense in this discussion is possibly some ewar countering to drone use. But to simply thorw another ability onto ecm jammers and ecm boats would ruin the currently and very welcome damping down of ecm power (after many years "of Falcon"). The devs have stated they wanted to do something with painters (buff) and rework of ecm (change this horrible mechanic).
To throw some drone control counter ability to painters would make some sense now that Amarr use drones heavily. Say somehow the painted ship overloads the drone control communications and reduces tracking or range on the drones, or reduces the drone control range. Whatever, as long as the effect is not totally disabling (as with ecm).
Alternately, further nerf ecm, but give caldari recons a new anti drone control module.
But I really think this should go to Minmatar painters. Ecm can stay as it is, as horrid as it is, because it has been nerfed already to some semblance of tolerability. Painters however are such weak sauce that buffing them with anti-drone effects would give them more reason to be fit, and give the Vigil some reason to be on the battlefield.
There are counters to ewar. Eccm, remote sebos, remote eccm, warp core stabs, skills to increase sensor strength etc. |

Kalicondoin
BIack Sun Cynosural Field Theory.
3
|
Posted - 2014.07.30 19:59:00 -
[600] - Quote
Rek Seven wrote: Have you considered changing sentries so that they keep up with and orbit the ship that deploys them?
I really like this idea +1 from me.
The movement of the fleet / ship / drone will nerf the tracking and lower its applied DPS. Would also force the fleets to fight face to face rather than drop and run. I think it works.
Can anyone poke holes in this? |
|

Sara Tosa
School of Applied Knowledge Caldari State
54
|
Posted - 2014.07.30 20:14:00 -
[601] - Quote
Kalicondoin wrote:Rek Seven wrote: Have you considered changing sentries so that they keep up with and orbit the ship that deploys them? I really like this idea +1 from me. The movement of the fleet / ship / drone will nerf the tracking and lower its applied DPS. Would also force the fleets to fight face to face rather than drop and run. I think it works. Can anyone poke holes in this? depends how assignin sentries would work, if you can still assign them to another ship (and then have those orbiting the new ship) you would get a ship with 8+5 turrets without any downside basically |

Odithia
Federal Defense Union Gallente Federation
49
|
Posted - 2014.07.30 20:23:00 -
[602] - Quote
Kalicondoin wrote:Rek Seven wrote: Have you considered changing sentries so that they keep up with and orbit the ship that deploys them? I really like this idea +1 from me. The movement of the fleet / ship / drone will nerf the tracking and lower its applied DPS. Would also force the fleets to fight face to face rather than drop and run. I think it works. Can anyone poke holes in this? I've got an even better idea, let's stick the sentry to the hull of ship that launch them. |

Liam Inkuras
Top Belt Heroes
1224
|
Posted - 2014.07.30 20:43:00 -
[603] - Quote
Catherine Laartii wrote:[quote=Maeltstome]Why not tracking speed? 8 gun tempest with 5% damage and 7.5% to tracking would be ideal, and even if it's just relegated to the tempest fleet, would make a nice step up from the stabber fleet issue. This would be a poor change because the issue lies not within tracking issues, but rather within damage application issues at range with ACs. This change would only really benefit artillery fits to a large degree. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Kalicondoin
BIack Sun Cynosural Field Theory.
3
|
Posted - 2014.07.30 20:44:00 -
[604] - Quote
Sara Tosa wrote:depends how assignin sentries would work, if you can still assign them to another ship (and then have those orbiting the new ship) you would get a ship with 8+5 turrets without any downside basically
yeah they just shouldn't move but only fire when you assist them to someone else. |

Catherine Laartii
Providence Guard Templis CALSF
245
|
Posted - 2014.07.30 21:22:00 -
[605] - Quote
As an alternative to the "turn sentries into arty; lower their dps overall but give them high alpha" idea, I have one that's a lot more simple, clean-cut, and solves all the issues the ishtar has.
Bar sentries from use for anything smaller than a battlecruiser. The main issue with them currently is having their parent ship has too great a level of mobility to be brought down easily, in addition to it getting obnoxious dps and range. Dropping them from cruiser down is the only viable option for that particular drone system.
Earlier it was stated by the dev that sentry downsides offset its damage and range enough.
I'm sorry, but that's complete hogwash.
Sentries are a completely different type of drone weapon system than any of their counterparts because they simply sit there and fire at long ranges. No other drone system in the game does that, and the advantage of having a long-range, high-dps weapons platform that isn't affected by any ewar at all done to the parent ship is WAY too powerful for ANY cruiser in the game to field, especially for a HAC that gets nothing BUT drone bonuses. The ishtar is fine with using heavies as its strongest drone system, and I would enjoy seeing ships like the myrmidon and especially the geddon used more as premier fleet drone boats with sentries.
Dropping their use from cruisers and below entirely completely eliminates the problems with the ishtar and cruiser sentry boats in general; that the ship fielding them can just fly away from the drones and not be grabbed an taken down easily by a fleet. It's simple, and you don't need to go through the nightmare of doing a heavy nerf and/or rebalance to either the ishtar or sentries in general. |

Meandering Milieu
House Aratus Fatal Ascension
75
|
Posted - 2014.07.30 21:49:00 -
[606] - Quote
Phoenix Jones wrote:Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. It's not just the myrmidon that would benefit if such a change happens. Vexor/prophecy would be able to field 3 heavies, a medium and a light Vexor navy would be able to field 5 heavies (if it was also reduced to 100 bandwidth) Proteus would be able to field 5 heavies in its drone configuration Myrmidon would be able to field 5 heavies It is a buff to the potential damage of the vexor, prophecy, proteus and myrmidon ( though suffers from no heavy drone speed or tracking bonuses) and a nerf to the vexor navy (if used as a sentry boat, but no nerf is used as a heavy droneboat), and the Ishtar (as it would lose 20% of its sentry damage, but lose none of its damage if using heavy drones). Its a tactical nerf to the sentry setup on cruisers, but keeps its exact potential when using heavy drones. It is also a buff to some drone ships and basic drone fitting functionality..
You know, I disliked this proposal a lot for a time.
I mean, lets face it, it isn't as though sentries haven't been nerfed a fair bit recently:
Drone assist nerfed to 50 (thank god).
Omnis became scripted. You could overheat, but the old optimal+tracking for gardes (or any other sentry) was impossible to reach at the same time. Even with 3 fed navy tracking comps scripted optimal, I couldn't get the same optimal I used to prenerf. Tracking seemed fine. Falloff buff helped a little with this.
Omnis got nerfed to 30 second reload times for SERVER reasons. Normal tracking comps never received this nerf. Good luck rescripting in battle in a timely fashion.
Garde DPS got nerfed like 6-8%. Even with Gal drone spec at V you would never get the same dps potential, unless you loaded around 5 Fed navy DDAs ( I have EFTed and confirmed compared to my old ratting ishtar before and after) .
All of these nerfs are justified, all of these nerfs I was pretty ok with.
But if you nerf sentries much more, the Domi is going to be in a sore spot. Arguably the other sentries, apart from gardes, got buffed a bit. Still, it isn't as though ccp hasn't been nerfing them.
However, what you just said, about the proteus, has changed my mind. The proteus terribly needs to be able to field 5 heavies at least. Honestly if the proteus was given 125 bandwidth I'd support reducing the ishtar to 100. However the reduction of heavies to 20 bandwidth works too. It is embarrassing that the only thing the proteus is really known for is heavy tank and points. Or that the tengu is the only good ratting T3. Or that the Navy vexor is a better drone boat than the proteus. Honestly it is crazy. I have officially come around to the idea of reducing heavy bandwidth to 20 and ishtar bandwidth to 100. The idea of flying a drone proteus for small gangs and ratting is so entirely thrilling, and the added effect of not nerfing sentries any further, that I can support the idea. |

Meandering Milieu
House Aratus Fatal Ascension
75
|
Posted - 2014.07.30 21:54:00 -
[607] - Quote
Callic Veratar wrote:I like the idea of ewar having an effect on drones. Right now, damps are basically the only thing that does anything if you damp all of the Ishtars, which really isn't reasonable in a large fight.
A few things have popped into my head:
- Target Spectrum Breaker disrupts all locked drones for 20s - ECM Burst disrupts all affected drones for 20s - Sensor Damps reduce drone control range in addition to target lock range (with additional drone lock script)
Bro, do you even FYF? |

Rhoaden
Phantom Squad DARKNESS.
9
|
Posted - 2014.07.30 22:32:00 -
[608] - Quote
Fixing the amount of cap BS use by just MWD would be a great start. Atm you need a heavy cap booster just to move around Not to mention any other mods. Most cruiser run perfect with out any form of cap injection yet ALL BS need heavy cap booster's ( few small exceptions ) . |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
18
|
Posted - 2014.07.30 22:53:00 -
[609] - Quote
Still awaiting the much needed rebalance for T3 cruisers...
Also... Why no changes yet for the Zealot - Sacrilege? |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
18
|
Posted - 2014.07.30 22:54:00 -
[610] - Quote
Rhoaden wrote:Fixing the amount of cap BS use by just MWD would be a great start. Atm you need a heavy cap booster just to move around Not to mention any other mods. Most cruiser run perfect with out any form of cap injection yet ALL BS need heavy cap booster's ( few small exceptions ) .
I fly a Navy Apoc fine without any problems with my capacitor... |
|

Kaarous Aldurald
ROC Deep Space The ROC
8317
|
Posted - 2014.07.30 23:06:00 -
[611] - Quote
Celthric Kanerian wrote:Rhoaden wrote:Fixing the amount of cap BS use by just MWD would be a great start. Atm you need a heavy cap booster just to move around Not to mention any other mods. Most cruiser run perfect with out any form of cap injection yet ALL BS need heavy cap booster's ( few small exceptions ) . I fly a Navy Apoc fine without any problems with my capacitor...
That's because, when they first did the T1 battleship balance pass, it was pointed out to CCP Rise that after having taken away the Apoc's laser cap use bonus and nerfed it's capacitor, it's cap would last long enough to fire just its guns for about seventy seconds.
Thus, Large Lasers got a cap use reduction, and the T1 Amarr battleships got a cap increase (instead of the decrease they had originally intended). This translated into the Navy versions as well. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Nevyn Auscent
Broke Sauce
1449
|
Posted - 2014.07.30 23:41:00 -
[612] - Quote
Celthric Kanerian wrote: I fly a Navy Apoc fine without any problems with my capacitor...
With a MWD regularly active? Missions? How many Cap mods to do this? Slightly more explanation may be a good thing. |

M1k3y Koontz
Thorn Project Surely You're Joking
589
|
Posted - 2014.07.30 23:51:00 -
[613] - Quote
Querns wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. There's enough drone bay space plus cargo space (with depot) in an ishtar to carry 6 flights of sentries, letting you mitigate these "enormous downsides" quite effectively.
What can be packed in with a Depot is largely irrelevant since it only takes ~300 to kill it before it anchors, not to mention no kiting ship will stop for a full minute to switch drones. How much herp could a herp derp derp if a herp derp could herp derp. |

Madbuster73
V0LTA Triumvirate.
112
|
Posted - 2014.07.31 00:00:00 -
[614] - Quote
Muninn needs more then just a speed buff..... Muninn has always been very underwhelming. It used to good as a snipingboat popping frigates, but since they buffed frigates and nerfed Tracking enhancers, the Muninn was not seen much anymore.
For Example: Muninn has way less TANK compared to the other HACs Muninn has way less EFFECTIVE RANGE compared to other HACS (while at its core it is a sniping ship)
For comparison I looked up the numbers for the most used Doctrines of these ships:
Armor Zealot has:::::: 63k EHP - with 406 dps at -44k- optimal with -0.076- Tracking with Scorch Eagle with rails has: 50k EHP - with 430 dps at -46k- optimal with -0.033- Tracking Navy Antimatter Shield Ishtar has:::::::45k EHP - with 700 dps at -48k- optimal with -0.049- Tracking with Gardes Muninn has ::::::::::::::::38k EHP - with 450 dps at -27k- optimal with -0.042- Tracking with RF EMP
When you look at those stats it is clear the the Muninn needs more tank and more Optimal/Fallof range to be at par with the rest. You can also clearly see that the eagle could use a bit more tracking speed.
I hope you will give the Muninn some love. |

Crazy KSK
Tsunami Cartel
93
|
Posted - 2014.07.31 00:01:00 -
[615] - Quote
I think the tempest slot layout is fine it can shield tank and armor tank dectently enough right now hoever I think its bonuses are very weak looking at other ships the hyperion gets 9 guns + repair bonus and the maelstrom gets 10 and a shield boost bonus while the tempest only gets 9,48 guns I think giving it 10% damage and another bonus like maybe prop mod cap use would be nice
the spare highslot the munin got would be so much better as med or low
I think the navy geddon could use a bit of love its cap is very very bad
and there is still the nestor..... Quote CCP Fozzie: ... The days of balance and forget are over.
|

Arthur Aihaken
Erebus Solia
3740
|
Posted - 2014.07.31 00:36:00 -
[616] - Quote
Kagura Nikon wrote:Thsoe buffs withotu touchign the T2 woudl make their EHP toooo different. I would prefer a 25% for BC, 50% for battleships and an increase of some 20% on dps for battleships (that are NOT drone based, because those are already amazingly powerful). I'm totally cool with that. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3740
|
Posted - 2014.07.31 00:59:00 -
[617] - Quote
CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly. It's not really more complicated - battleships are borderline useless outside of PvE (regardless of whether battleships are fine "WITHIN" the class). It's not just bombers - you'd also have to adjust strategic and command cruisers as well. They need more EHP at a bare minimum: 0% for attack battlecruisers, 25% for combat battlecruisers, 0% for Maruaders and BlackOps and 50% for all T1, Faction and Pirate battleships. It wouldn't hurt to bump the scan resolution on the entire class as well. Just because they may look good "on paper" doesn't mean they have a practical application outside of high-sec or null fleets.
If one really wants to start thinking outside the box: GÇó Battlecruisers should get a -1 warp core bonus; battleships -2 GÇó Battlecruisers should get a -10% defense against neuts; battleships -20% GÇó Battlecruisers should get a -25% reduction against webs; battleships -50%
Again, attack battlecruisers, Marauders and BlackOps excluded from the list. None of these changes would make battleships "op" - but it would extend their survivability such that people might actually start soloing and using them in small gangs again. I am currently away, traveling through time and will be returning last week. |

Seraph Essael
Devils Diciples League of Infamy
764
|
Posted - 2014.07.31 01:43:00 -
[618] - Quote
CCP Rise wrote:We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release. So you know the CSM have stated this isn't enough and you expect the player base will think this too. But what you're saying is "bugger it, we're not going to listen and do this minor tweak (that will just be negated by stuffing on another omnidirectional) anyway?". What's the point of the CSM if you don't even consider what they're saying?
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Trinkets friend
Sudden Buggery
1518
|
Posted - 2014.07.31 01:53:00 -
[619] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
What?
Dude, you have no idea of how the game is played if this is the official CCP line on sentries.
Yes, they can be killed by other drones. But usually, the sentries are dropped out of the drone control range (<58km) of the target, meaning you have to motor towards the sentries (lel) to even task your own drones to attack ONE of the sentries (which takes forever to lock). Then your drones have to slowboat toward the sentry you have targeted. Your drones then miss their first few shots due to MWDing too fast. The Sentry has about 2500 EHP, so it takes a lot of time to kill that one sentry. Then you lock the next senty.
meanwhile, the Ishtar has done; 08:34:27 Garde II owned by douchebag hits you for 1145! 08:34:27 Garde II owned by douchebag hits you for 1811! 08:34:27 Garde II owned by douchebag hits you for 1567! 08:34:27 Garde II owned by douchebag hits you for 1399! 08:34:27 Garde II owned by douchebag hits you for 1457! 08:34:27 Garde II owned by douchebag hits you for 1124! 08:34:27 Garde II owned by douchebag hits you for 1800! 08:34:27 Garde II owned by douchebag hits you for 1777! 08:34:27 Garde II owned by douchebag hits you for 1657! 08:34:27 Garde II owned by douchebag hits you for 1345!
QED, you know nothing, John Snow. Let alone the fact that the Ishtar owning the sentry drones is MWDing around at 2300m/s cap stable, at 80km while you are suffering 860 inbound DPS which hits perfectly as you orbit his drones at 58km trying to follow CCP Rise's Elite PVP Advice that addressing the Sentry set kills the Ishtar. hint: it doesn't.
or you try to chase down the ishtar itself, which works just as well, considering he will stay away from his set of Gardes, allowing you to make the mistake of staying in the perfect optimal of his set of Gardes. Or just drop a second or third set.
Yes, the drone assist meta wasn't used in EVE, you are correct. My second point in this demonstration of your ignorance, is that the drone assist feature existed in EVE for years. The meta of the game did not favor it because, to whit, 1) DDA's did not exist for the vast majority of this time, restricting the Ishtar to around the 500-550 DPS range. Adding DDA's unboxed the demon. 2) The Ishtar up until it got broken in Rubicon courtesy of yourself and CCP Fozzie, was too hard to fit, resulting in sub-optimal levels of tank. in fact, it was notoriously hard to do anything with it related to PVP simply because you ran out of CPU just by buying the damn thing. This was addressed, again by the infinite wisdom of CCP, by the addition of CPU rigs. However, this was then superceded by the problem that 4) The ishtar could never be cap stable with a MWD, and under way at 1200m/s, it's sig was so bloated (especially shield fit) that it would just get alpha'd off the field or grind to a stop after 45 seconds 5) Geckos also did not exist for brawler work. Then you nincumpoops put them in the game, because ommni-everything heavy drones is a good idea (tm).
For years, flying a weakly tanked, sig-bloated, relatively slow fitting-impossible, capacitor-bereft drone-assignation meta using expensive ships, was far less preferable to welpcanes, arty Maels, hellcats, Drakes, Tengufleets, etc, etc. Why bother with the Ishtar when naga sniping gangs or Talos gangs were far more effective, far more mobile and cheaper?
Then suddenly, magically, you had DDA's, CPU out the wazoo, buffed drone parameters favoring OMGsniper sentries, low-sig permarun MWD with no cap modules at all, and a reasonable tank, to boot. You just couldn't have more than fifty ishtars assign drones to one player to "balance"this all out.
The facts of the matter is that various factors and patches and new modules, topped off by the giant turdy cherry on top of the HAC de-balance, all combined to turn a tried and discarded drone-assign meta into an overpowered killdozer meta which scaled from gangs of two (Ishtar + tackle in lowsec = wtf) to gangs of 200...now "nerfed" to wings of 50. It's called a convergence of things which caused the meta to suddenly, within the space of 6 months, become not only viable, but so self-obviously OP that you would be insane not to do it.
CCP Rise, you and CCPFozzie should be commended for so rapidly realising the Ishtar is out of balance. I mean, six months is a short period of time to notice this graph.
I wonder how long until you realise the Deimos is unbalanced? That it needs to lose about 60 PG and 20 CPU and 5% capacitor, to stop it being unkillable by any other ship in a 1v1, aside from something with neuts and (ahahaha, I lafff) a 1200 DPS active tank and unlimited capacitor.
or, maybe, that the Sacrelige is still bad at everything it does except undocking.
- - - -
Battleship-wise, how about you give the Tempest uber webs? You have the Scorpion (for people who can't afford an equally-priced Jamgu or Failcon) for ECM. You have the Geddon with 38km neuts for people who aren't rich enough to ddrop a Bhaalgorn. Yet you have somehow, no uber webbing battleship aside from the Vindicator which gets 90% webs and fulfils a niche role as station-camping troll fit. You even have the barghest for ridiculous long-point glorious lossmail creation (I mean, whatevs, it sucks out-of-the-box)
I'm not asking for 40km webs. I'm not asking for 30km webs. But a Tempest with 20km webs and the current slot layout would be pretty much what the BS field needs. This would solve the damage application problem, provide BS gangs with ceptor defence. 5 mids would force fitting compromise for twin web setups. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Kusum Fawn
State Protectorate Caldari State
510
|
Posted - 2014.07.31 02:00:00 -
[620] - Quote
Trinkets friend wrote:
or, maybe, that the Sacrilege is still bad at everything it does except undocking.
- - - -
I agree with everything else here except this.
Undocking a sacrilege is bad. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|

J A Aloysiusz
Precision Strike Brigade Easily Excited
39
|
Posted - 2014.07.31 02:06:00 -
[621] - Quote
Yes to the 8/4/7 tempest, though I would prefer 7/5/7. Also give it more pwg so it can fit arty and a 1600 plate or two. |

Rowells
Unknown Soldiers Fidelas Constans
1097
|
Posted - 2014.07.31 02:55:00 -
[622] - Quote
Would lowering the bandwidth if heavies to 20 and the bandwidth of the Ishtar (and any other cruiser with 125) down to 100? Can still use full flight of heavies but one less sentry. Also would allow myrmiddon to fit a full flight of heavies as well. |

Meandering Milieu
House Aratus Fatal Ascension
76
|
Posted - 2014.07.31 03:07:00 -
[623] - Quote
Seraph Essael wrote:CCP Rise wrote:We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release. So you know the CSM have stated this isn't enough and you expect the player base will think this too. But what you're saying is "bugger it, we're not going to listen and do this minor tweak (that will just be negated by stuffing on another omnidirectional) anyway?". What's the point of the CSM if you don't even consider what they're saying?
Ishtars don't have infinite slots you know. Stuffing an extra omni will hurt, even if only a little. For a shield ishtar it means either less tank or less mobility. For an armor ishtar it means either less mobility or less ewar.
|

Meandering Milieu
House Aratus Fatal Ascension
76
|
Posted - 2014.07.31 03:13:00 -
[624] - Quote
Trinkets friend wrote:-snip-
I could argue, but won't. Only thing that bugged me that I wanted to address is that I think you may be wrong about drone assign post nerf.
Last I checked it wasn't 50 players worth of drones to one person, but 50 drones total to one person. This means, for one person, 10 people with 5 drones max can assign. A bit different from 50 people to 1 person.
I could be wrong, but don't think I am. |

Arthur Aihaken
Erebus Solia
3740
|
Posted - 2014.07.31 03:46:00 -
[625] - Quote
CCP Rise wrote:We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release. When you guys start consistently hitting your release dates with the promised features I'll place a bit more stock in your estimates. As it now stands you're 0/2; the industry update was omitted entirely from Kronos and there was effectively nothing other than the deferred industry update in Crius. The numerous post-Crius patches and extended downtimes to essentially fix the numerous issues and problems introduced with Crius doesn't bode well for Hyperion - which is shaping up to be Kronos "light" at this point.
You guys are still operating under the premise that you have a lot of time to address these rebalance issues. You don't - you're on borrowed time. Unless you start taking some risks and introduce some new content, EVE is going to creep past the point of no return with respect to subscriber losses. I am currently away, traveling through time and will be returning last week. |

Corben Arctus
Future Corps Sleeper Social Club
16
|
Posted - 2014.07.31 03:52:00 -
[626] - Quote
I don't care about battleships; and the Ishtar nerf... well it doesn't do much. But thanks for not destroying it right away, maybe something good will come from this mini-expansion model after all.
Like some people here already mentioned, please take another good look at the Minmatar HACs.
The Vagabond is kinda meh nowadays, bordering on irrelevant.
The Muninn is pretty much completely irrelevant where I live. It's a ship that can only be used if you have a group of 20 people flying it, alpha'ing smaller stuff.
I've seen people solo'ing whole fleets in Ishtars; I've seen small gangs of Cerberus' annihilate other gangs.
Please Rise, Fozzie; do something about Muninns (and give Vagabonds some love too). |

Arthur Aihaken
Erebus Solia
3740
|
Posted - 2014.07.31 03:56:00 -
[627] - Quote
Corben Arctus wrote:Like some people here already mentioned, please take another good look at the Minmatar HACs.
The Vagabond is kinda meh nowadays, bordering on irrelevant.
The Muninn is pretty much completely irrelevant where I live. It's a ship that can only be used if you have a group of 20 people flying it, alpha'ing smaller stuff. I don't fly either, but enough have commented that they're both the equivalent of "suck lite" - so yeah, why not. I am currently away, traveling through time and will be returning last week. |

Corben Arctus
Future Corps Sleeper Social Club
16
|
Posted - 2014.07.31 04:00:00 -
[628] - Quote
Arthur Aihaken wrote:Corben Arctus wrote:Like some people here already mentioned, please take another good look at the Minmatar HACs.
The Vagabond is kinda meh nowadays, bordering on irrelevant.
The Muninn is pretty much completely irrelevant where I live. It's a ship that can only be used if you have a group of 20 people flying it, alpha'ing smaller stuff. I don't fly either, but enough have commented that they're both the equivalent of "suck lite" - so yeah, why not.
I don't fly the Muninn either, because none of my friends do.
Getting together a fleet of arty Ruptures or a small gang of Nados is just so much better and costs much less.
As for the Vaga: it's just a slower, somewhat tankier Stabber really. It does more paper dps, but then again... projectiles. |

Deerin
Federal Navy Special Forces
266
|
Posted - 2014.07.31 06:00:00 -
[629] - Quote
If tempest will be 8/4/7, it should come with a slight increase to PG too. Also some dronebay love for being able to field different size drones.
In fact, please increase PG and drone bay regardless. |

Skia Aumer
Atlas Research Group
84
|
Posted - 2014.07.31 06:01:00 -
[630] - Quote
Trinkets friend wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. What? ... The Sentry has about 2500 EHP, so it takes a lot of time to kill that one sentry. In fact, it has about 8000 EHP. And to those people who cannot refit drones from cargo - it takes some practice, but quite feasible. So, 6 flights of sentries on the Ishtar equals 240k EHP to deal with. |
|

Gunz blazing Ronuken
Its a good day to die
0
|
Posted - 2014.07.31 06:12:00 -
[631] - Quote
Any chance you can give bc sized ships and battleships a little warp speed improvement CCP Rise? |

Silverbackyererse
Inglorious-Basterds
69
|
Posted - 2014.07.31 08:26:00 -
[632] - Quote
Create a "sentry only" drone bay for Ishtar (maybe carriers too). Limit the numbers it can carry to one flight.
Any chance of giving the Cerberus some more RLML love? Larger mag would be nice.
+1 to drone bay on the Eagle. Extra speed is welcome. |

Ray Kyonhe
Ray's Relentless Research
112
|
Posted - 2014.07.31 09:03:00 -
[633] - Quote
Harvey James wrote: Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
Because it, like, almost single thing it really good at, like, running. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1477
|
Posted - 2014.07.31 09:39:00 -
[634] - Quote
Arthur Aihaken wrote:CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly. It's not really more complicated - battleships are borderline useless outside of PvE (regardless of whether battleships are fine "WITHIN" the class). It's not just bombers - you'd also have to adjust strategic and command cruisers as well. They need more EHP at a bare minimum: 0% for attack battlecruisers, 25% for combat battlecruisers, 0% for Maruaders and BlackOps and 50% for all T1, Faction and Pirate battleships. It wouldn't hurt to bump the scan resolution on the entire class as well. Just because they may look good "on paper" doesn't mean they have a practical application outside of high-sec or null fleets. If one really wants to start thinking outside the box: GÇó Battlecruisers should get a -1 warp core bonus; battleships -2 GÇó Battlecruisers should get a -10% defense against neuts; battleships -20% GÇó Battlecruisers should get a -25% reduction against webs; battleships -50% Again, attack battlecruisers, Marauders and BlackOps excluded from the list. None of these changes would make battleships "op" - but it would extend their survivability such that people might actually start soloing and using them in small gangs again.
While hat type of approach woulg go a long way into makign them powerful, one must be careful with changes on that scope. Create lots of imbalances and unpredicted issues if you are not careful. Simply giving 50% web resistance for battleship might be enough to push them. Mybe even only 33% would be enough. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rowells
Unknown Soldiers Fidelas Constans
1097
|
Posted - 2014.07.31 09:50:00 -
[635] - Quote
Kagura Nikon wrote:Arthur Aihaken wrote:CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly. It's not really more complicated - battleships are borderline useless outside of PvE (regardless of whether battleships are fine "WITHIN" the class). It's not just bombers - you'd also have to adjust strategic and command cruisers as well. They need more EHP at a bare minimum: 0% for attack battlecruisers, 25% for combat battlecruisers, 0% for Maruaders and BlackOps and 50% for all T1, Faction and Pirate battleships. It wouldn't hurt to bump the scan resolution on the entire class as well. Just because they may look good "on paper" doesn't mean they have a practical application outside of high-sec or null fleets. If one really wants to start thinking outside the box: GÇó Battlecruisers should get a -1 warp core bonus; battleships -2 GÇó Battlecruisers should get a -10% defense against neuts; battleships -20% GÇó Battlecruisers should get a -25% reduction against webs; battleships -50% Again, attack battlecruisers, Marauders and BlackOps excluded from the list. None of these changes would make battleships "op" - but it would extend their survivability such that people might actually start soloing and using them in small gangs again. While hat type of approach woulg go a long way into makign them powerful, one must be careful with changes on that scope. Create lots of imbalances and unpredicted issues if you are not careful. Simply giving 50% web resistance for battleship might be enough to push them. Mybe even only 33% would be enough. Might be best to just use a formula based on the mass if the ship. More effective against faster, agile ships. Less effective against heavy slow ships. |

Ray Kyonhe
Ray's Relentless Research
113
|
Posted - 2014.07.31 10:16:00 -
[636] - Quote
Trinkets friend wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. What? Dude, you have no idea of how the game is played if this is the official CCP line on sentries. Yes, they can be killed by other drones. But usually, the sentries are dropped out of the drone control range (<58km) of the target, meaning you have to motor towards the sentries (lel) to even task your own drones to attack ONE of the sentries (which takes forever to lock). Then your drones have to slowboat toward the sentry you have targeted. Your drones then miss their first few shots due to MWDing too fast. The Sentry has about 2500 EHP, so it takes a lot of time to kill that one sentry. Then you lock the next senty. meanwhile, the Ishtar has done; 08:34:27 Garde II owned by douchebag hits you for 1145! 08:34:27 Garde II owned by douchebag hits you for 1811! 08:34:27 Garde II owned by douchebag hits you for 1567! 08:34:27 Garde II owned by douchebag hits you for 1399! 08:34:27 Garde II owned by douchebag hits you for 1457! 08:34:27 Garde II owned by douchebag hits you for 1124! 08:34:27 Garde II owned by douchebag hits you for 1800! 08:34:27 Garde II owned by douchebag hits you for 1777! 08:34:27 Garde II owned by douchebag hits you for 1657! 08:34:27 Garde II owned by douchebag hits you for 1345! QED, you know nothing, John Snow. Let alone the fact that the Ishtar owning the sentry drones is MWDing around at 2300m/s cap stable, at 80km while you are suffering 860 inbound DPS which hits perfectly as you orbit his drones at 58km trying to follow CCP Rise's Elite PVP Advice that addressing the Sentry set kills the Ishtar. hint: it doesn't. or you try to chase down the ishtar itself, which works just as well, considering he will stay away from his set of Gardes, allowing you to make the mistake of staying in the perfect optimal of his set of Gardes. Or just drop a second or third set. Yes, the drone assist meta wasn't used in EVE, you are correct. My second point in this demonstration of your ignorance, is that the drone assist feature existed in EVE for years. The meta of the game did not favor it because, to whit, 1) DDA's did not exist for the vast majority of this time, restricting the Ishtar to around the 500-550 DPS range. Adding DDA's unboxed the demon. 2) The Ishtar up until it got broken in Rubicon courtesy of yourself and CCP Fozzie, was too hard to fit, resulting in sub-optimal levels of tank. in fact, it was notoriously hard to do anything with it related to PVP simply because you ran out of CPU just by buying the damn thing. This was addressed, again by the infinite wisdom of CCP, by the addition of CPU rigs. However, this was then superceded by the problem that 4) The ishtar could never be cap stable with a MWD, and under way at 1200m/s, it's sig was so bloated (especially shield fit) that it would just get alpha'd off the field or grind to a stop after 45 seconds 5) Geckos also did not exist for brawler work. Then you nincumpoops put them in the game, because ommni-everything heavy drones is a good idea (tm). For years, flying a weakly tanked, sig-bloated, relatively slow fitting-impossible, capacitor-bereft drone-assignation meta using expensive ships, was far less preferable to welpcanes, arty Maels, hellcats, Drakes, Tengufleets, etc, etc. Why bother with the Ishtar when naga sniping gangs or Talos gangs were far more effective, far more mobile and cheaper? Then suddenly, magically, you had DDA's, CPU out the wazoo, buffed drone parameters favoring OMGsniper sentries, low-sig permarun MWD with no cap modules at all, and a reasonable tank, to boot. You just couldn't have more than fifty ishtars assign drones to one player to "balance"this all out. The facts of the matter is that various factors and patches and new modules, topped off by the giant turdy cherry on top of the HAC de-balance, all combined to turn a tried and discarded drone-assign meta into an overpowered killdozer meta which scaled from gangs of two (Ishtar + tackle in lowsec = wtf) to gangs of 200...now "nerfed" to wings of 50. It's called a convergence of things which caused the meta to suddenly, within the space of 6 months, become not only viable, but so self-obviously OP that you would be insane not to do it. CCP Rise, you and CCPFozzie should be commended for so rapidly realising the Ishtar is out of balance. I mean, six months is a short period of time to notice this graph. I wonder how long until you realise the Deimos is unbalanced? That it needs to lose about 60 PG and 20 CPU and 5% capacitor, to stop it being unkillable by any other ship in a 1v1, aside from something with neuts and (ahahaha, I lafff) a 1200 DPS active tank and unlimited capacitor. Just +1 this isn't enough. I've already tired to hear "Ishtar" on just any queustion of "Which ship I should aim to for best PvE?". LV4? Ishtar! Low/null anomalies? Ishtar! Low lv WHs? Ishtar! DED sites? Ishtar of course! It seems like we don't need any other hulls anymore, because Ishtar can do PvE reasonably well even while fitted for PvP, and at the same time very few other solo setups will be able to threaten it in any possible way. This devoid players of choices what in turn makes the game duller. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

afkalt
Republic Military School Minmatar Republic
227
|
Posted - 2014.07.31 10:17:00 -
[637] - Quote
Need to be very careful with blanket battleship buffs. Whilst almost all are worthless outside of (as stated) high sec/epic fleet battles, there are a couple that would start to become nigh unstoppable with the right combination of buffs in the small arena.
Edit: Something perhaps to consider is making the weapon bonuses cascade down the stack - much like how the rattlesnake has bonuses to all missiles.
So bonus battleships in weapon types, unlimited to sizes. So if people really wanted the worlds fattest destroyer, they could make one. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1477
|
Posted - 2014.07.31 10:40:00 -
[638] - Quote
Trinkets friend wrote:
I wonder how long until you realise the Deimos is unbalanced? That it needs to lose about 60 PG and 20 CPU and 5% capacitor, to stop it being unkillable by any other ship in a 1v1, aside from something with neuts and (ahahaha, I lafff) a 1200 DPS active tank and unlimited capacitor.
- - - -
Battleship-wise, how about you give the Tempest uber webs? You have the Scorpion (for people who can't afford an equally-priced Jamgu or Failcon) for ECM. You have the Geddon with 38km neuts for people who aren't rich enough to ddrop a Bhaalgorn. Yet you have somehow, no uber webbing battleship aside from the Vindicator which gets 90% webs and fulfils a niche role as station-camping troll fit. You even have the barghest for ridiculous long-point glorious lossmail creation (I mean, whatevs, it sucks out-of-the-box)
I'm not asking for 40km webs. I'm not asking for 30km webs. But a Tempest with 20km webs and the current slot layout would be pretty much what the BS field needs. This would solve the damage application problem, provide BS gangs with ceptor defence. 5 mids would force fitting compromise for twin web setups.
I defended 20 km webs on tempest and 8% rof bonus for a while. But no one cared seems.
Funninly enough.. your other statement points basically the only thing a tempest can do better than maelstrom and typhoon, kill a deimos :P (although dominix is still better) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1477
|
Posted - 2014.07.31 10:49:00 -
[639] - Quote
afkalt wrote:Need to be very careful with blanket battleship buffs. Whilst almost all are worthless outside of (as stated) high sec/epic fleet battles, there are a couple that would start to become nigh unstoppable with the right combination of buffs in the small arena.
Edit: Something perhaps to consider is making the weapon bonuses cascade down the stack - much like how the rattlesnake has bonuses to all missiles.
So bonus battleships in weapon types, unlimited to sizes. So if people really wanted the worlds fattest destroyer, they could make one.
It is rather easy to predict what can and cannot be done. A bit more damage would not break anything. Otherwise all combat would be with shield tanked vindicators. A bit more EHP neither. Warp core resistance is a bit more tricky and could make them much more powerful on small scale and would nerf solo pvp (but still not a totally bad idea). A small web resistance would also be ok. They are not fast to start, but would make them more than simply sitting ducks when tackled, and would make AB battleships somewhat useful.
The MJD was the largest buff battleships ever received, and still was not enough. Any of the proposed changes in this thread is far less than the MJD. So I doubt any of those would break anything.
Making webgs in general effect by 100% their base effect only to ships up to X times the mass of the tackler and reducing in a slope after that would be a GREAT buff to battleships and battlecruisers. Probably exactly the type is really needed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Diivil
Magellanic Itg Goonswarm Federation
276
|
Posted - 2014.07.31 10:54:00 -
[640] - Quote
afkalt wrote:Need to be very careful with blanket battleship buffs. Whilst almost all are worthless outside of (as stated) high sec/epic fleet battles, there are a couple that would start to become nigh unstoppable with the right combination of buffs in the small arena.
Edit: Something perhaps to consider is making the weapon bonuses cascade down the stack - much like how the rattlesnake has bonuses to all missiles.
So bonus battleships in weapon types, unlimited to sizes. So if people really wanted the worlds fattest destroyer, they could make one.
As stated before most t1 battleships are not in a bad place compared to each other. The problem is that bombers make all shield BS unuseable. And then tidi and firewalling make all the missile ones unuseable at any scale of over 200vs200. You have about a minute to broadcast for reps and if the reps are running before missiles land then you are not dying. On top of this ECM is currently useless due to absolutely massive sensor strength buffs to all ships across the board making the Scorpion unuseable.
So while you can say that t1 BS are not in a bad place compared each other in reality they are in a really bad place because of outside factors. Out of all t1 BS only 3 are actually worth using as the main line ship in large fleet battles: Apoc, Domi and Mega. Armageddon is not bad but it doesn't work as a main line ship. Abaddon is not horrible but generally we see Apocs used over it.
In my opinion t1 BS don't need buffs except in special cases of Scorpion, Hyperion and possibly Tempest. It's that the things that make them bad need to be nerfed: bombs, sensor strengths, super easy firewalling and strength of remote repairs. All these things cause massive problems to many ship classes as well so nerfing them shouldn't be a problem. |
|

Kaarous Aldurald
ROC Deep Space The ROC
8332
|
Posted - 2014.07.31 10:58:00 -
[641] - Quote
Arthur Aihaken wrote: You guys are still operating under the premise that you have a lot of time to address these rebalance issues. You don't - you're on borrowed time. Unless you start taking some risks and introduce some new content, EVE is going to creep past the point of no return with respect to subscriber losses.
*sigh*, I'll bite I suppose.
New content like what, Arthur? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Darth Fett
Iris Covenant The Gorgon Empire
60
|
Posted - 2014.07.31 11:00:00 -
[642] - Quote
CCP Rise Sentries/heavy drones is large size weapon. dps*optimal of ishtars is 500% more that others HACs, this nerf reduce it to OMG only 450%. Cruisers must not have ability to use L weapons - so max 50 bandwidth to all cruisers and only medium drones bonus. |

afkalt
Republic Military School Minmatar Republic
227
|
Posted - 2014.07.31 11:03:00 -
[643] - Quote
@Diivil I wasn't referring to fleet battles.
I'm thinking small gang and nano batleships - start cranking those EHPs up by what was suggested....50%?
Dunno about you, but I suspect people would trade tank slots for things like webs etc, thus keeping todays EHP but being able to smash most small gang resistance.
A nanophoon with webs/painters and RHML, for example. Or a mega similarly (blaster) fit. You HAVE to scram them because of MJD possibility, which means you're likely in web range, which means you're about to melt really fast.
It'd be just like giving them free slots, to my mind.
It would work for some ships, but not others which is why I said it must be done carefully. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1477
|
Posted - 2014.07.31 11:12:00 -
[644] - Quote
Diivil wrote:afkalt wrote:Need to be very careful with blanket battleship buffs. Whilst almost all are worthless outside of (as stated) high sec/epic fleet battles, there are a couple that would start to become nigh unstoppable with the right combination of buffs in the small arena.
Edit: Something perhaps to consider is making the weapon bonuses cascade down the stack - much like how the rattlesnake has bonuses to all missiles.
So bonus battleships in weapon types, unlimited to sizes. So if people really wanted the worlds fattest destroyer, they could make one. As stated before most t1 battleships are not in a bad place compared to each other. The problem is that bombers make all shield BS unuseable. And then tidi and firewalling make all the missile ones unuseable at any scale of over 200vs200. You have about a minute to broadcast for reps and if the reps are running before missiles land then you are not dying. On top of this ECM is currently useless due to absolutely massive sensor strength buffs to all ships across the board making the Scorpion unuseable. So while you can say that t1 BS are not in a bad place compared each other in reality they are in a really bad place because of outside factors. Out of all t1 BS only 3 are actually worth using as the main line ship in large fleet battles: Apoc, Domi and Mega. Armageddon is not bad but it doesn't work as a main line ship. Abaddon is not horrible but generally we see Apocs used over it. In my opinion t1 BS don't need buffs except in special cases of Scorpion, Hyperion and possibly Tempest. It's that the things that make them bad need to be nerfed: bombs, sensor strengths, super easy firewalling and strength of remote repairs. All these things cause massive problems to many ship classes as well so nerfing them shouldn't be a problem.
The hyperion is the most powerful battleship in eve. Just hat it was made super focused to a specific scenario or very very small gangs (2-3 people) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1477
|
Posted - 2014.07.31 11:13:00 -
[645] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote: You guys are still operating under the premise that you have a lot of time to address these rebalance issues. You don't - you're on borrowed time. Unless you start taking some risks and introduce some new content, EVE is going to creep past the point of no return with respect to subscriber losses.
*sigh*, I'll bite I suppose. New content like what, Arthur?
have to agree. CCP is still adding new content as the mordus ships. Sure they could very well work on creating more PVE content that is challenging.. but that is all ... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
24
|
Posted - 2014.07.31 11:25:00 -
[646] - Quote
Hi CCP Rise
It's a time to nerf the sentry but i believe it's not the right way to do.
The best way for me, it's put a range control on the sentry (example 10 km).
If you are under 10 km you have the control on you sentry, when you are more than 10 km, you don't have.
That will be better because now the power of the ishtar sentry will be speed tracking and dps. Your decrease only the tracking and range. You have still the posibility in your fleet to add more ship with target painter or web to have the some dps.
But if you put the range control on the sentry, you can't fly away with your ishtar fleet.
also it's better because the modification will effectif on all ship with sentry. (not very efficient against carrier but efficient against command ship and dominix etc). |

Kaarous Aldurald
ROC Deep Space The ROC
8333
|
Posted - 2014.07.31 11:27:00 -
[647] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:Arthur Aihaken wrote: You guys are still operating under the premise that you have a lot of time to address these rebalance issues. You don't - you're on borrowed time. Unless you start taking some risks and introduce some new content, EVE is going to creep past the point of no return with respect to subscriber losses.
*sigh*, I'll bite I suppose. New content like what, Arthur? have to agree. CCP is still adding new content as the mordus ships. Sure they could very well work on creating more PVE content that is challenging.. but that is all ...
Yeah, that's about the answer I expected. Most of the time when people say that, what they really mean is "moar missions!".
And if you ask me, there are portions of the game that need the attention more. POS, SOV, (super)capital balance, fixing the most recent bugs (seriously, I don't like to complain, but the Drone Avionics one is super annoying), and other such things.
Dev time is not infinite, when you say that one thing should be a priority you are quite literally saying that some other things should fall by the wayside. And CCP learned in Incarna that ignoring the basic systems of the game is something they should not be doing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Rab See
Fool Mental Junket
108
|
Posted - 2014.07.31 11:52:00 -
[648] - Quote
Arthur Aihaken wrote:Corben Arctus wrote:Like some people here already mentioned, please take another good look at the Minmatar HACs.
The Vagabond is kinda meh nowadays, bordering on irrelevant.
The Muninn is pretty much completely irrelevant where I live. It's a ship that can only be used if you have a group of 20 people flying it, alpha'ing smaller stuff. I don't fly either, but enough have commented that they're both the equivalent of "suck lite" - so yeah, why not.
Yes, when compared to the impressive Ishtar, can they, actually all HACs, get: Omnidamage types. Closeup brawling. Long range sniping. Battleship+ DPS at range and closeup. Shield or armour - and a good tank for either. Capless weapons. Instant damage switching. Ewar proof damage application. Massive fitting for the weapon they get hung with.
This is one ship that simply gets everything that every other HAC gets. There is no point using anything else. The proposed 'small change' is like offering a new skin to all the other HACs. Utter crap. I would accept my pulses being destroyable, if I could just dump the thing and switch to another in my 'laserhold' instantly.
Its amazing the CCP cannot see this.
As noted before, they beat nearly every ship in game for PVE, PVP and POS Bashing (ignoring Caps, POSes ignore drones). The standard fleet is now an ishtar fleet, the standard response is a typical 'non fight' - totally depressing.
Fixes for short order:
- Sentry switching should be like an ammo reload, abandoning and deploying should take time.
- Cut the number of sentries deployable, or cut the 'sentryhold' to hold a LOT less.
- Make sentries use Cap (insane).
- Make POSes attack drones - the bloody things ARE shooting it.
- Rebalance the Ishtar to be armour only. or shield only, give it a ****** grid / CPU like the Munnin - 3 mids and lows to get tank and damage.
- TEST THE THING before changing it - imagine you actually have testers!
The destroyable drone thing is bordering on an insult to my intelligence, they can store and field enough to stay in a fight, and yet they are cheap enough to abandon. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
735
|
Posted - 2014.07.31 11:58:00 -
[649] - Quote
you guys really make fozzie and rise look less bad. |

Trinkets friend
Sudden Buggery
1524
|
Posted - 2014.07.31 12:00:00 -
[650] - Quote
Corben Arctus wrote:I don't care about battleships; and the Ishtar nerf... well it doesn't do much. But thanks for not destroying it right away, maybe something good will come from this mini-expansion model after all.
Like some people here already mentioned, please take another good look at the Minmatar HACs.
The Vagabond is kinda meh nowadays, bordering on irrelevant.
The Muninn is pretty much completely irrelevant where I live. It's a ship that can only be used if you have a group of 20 people flying it, alpha'ing smaller stuff.
I've seen people solo'ing whole fleets in Ishtars; I've seen small gangs of Cerberus' annihilate other gangs.
Please Rise, Fozzie; do something about Muninns (and give Vagabonds some love too).
Coming from Sleeper ISBoxer Club, I'm amazed your corp (20% of which is Versimilidude01 to XX) didn't throw the toys from the cot. Of course it's not so bad. it means you guys can ISBox your C5 sites without actually dying. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1477
|
Posted - 2014.07.31 12:23:00 -
[651] - Quote
Kaarous Aldurald wrote:
Yeah, that's about the answer I expected. Most of the time when people say that, what they really mean is "moar missions!".
And if you ask me, there are portions of the game that need the attention more. POS, SOV, (super)capital balance, fixing the most recent bugs (seriously, I don't like to complain, but the Drone Avionics one is super annoying), and other such things.
Dev time is not infinite, when you say that one thing should be a priority you are quite literally saying that some other things should fall by the wayside. And CCP learned in Incarna that ignoring the basic systems of the game is something they should not be doing.
I am not defendign him.. I am just translating him. Also missiosn do not need much developer time, just game designer time. So to expect some 4 missiosn per semester would be acceptable demand... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Tyburn Stannis
Xenon Salvage Inc.
127
|
Posted - 2014.07.31 12:33:00 -
[652] - Quote
Quick vote for some drone space on the Eagle please - just 10m3 for a couple of salvage robo-minions would be perfect :)
o/ |

Harvey James
The Sengoku Legacy
854
|
Posted - 2014.07.31 12:41:00 -
[653] - Quote
Tyburn Stannis wrote:Quick vote for some drone space on the Eagle please - just 10m3 for a couple of salvage robo-minions would be perfect :)
o/
nah 20mb is needed .. a good 220m/s and increase the damage bonus too 7.5% .. then it would be worth flying as blasterboat Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Corben Arctus
Future Corps Sleeper Social Club
18
|
Posted - 2014.07.31 12:44:00 -
[654] - Quote
Trinkets friend wrote:Corben Arctus wrote:I don't care about battleships; and the Ishtar nerf... well it doesn't do much. But thanks for not destroying it right away, maybe something good will come from this mini-expansion model after all.
Like some people here already mentioned, please take another good look at the Minmatar HACs.
The Vagabond is kinda meh nowadays, bordering on irrelevant.
The Muninn is pretty much completely irrelevant where I live. It's a ship that can only be used if you have a group of 20 people flying it, alpha'ing smaller stuff.
I've seen people solo'ing whole fleets in Ishtars; I've seen small gangs of Cerberus' annihilate other gangs.
Please Rise, Fozzie; do something about Muninns (and give Vagabonds some love too). Coming from Sleeper ISBoxer Club, I'm amazed your corp (20% of which is Versimilidude01 to XX) didn't throw the toys from the cot. Of course it's not so bad. it means you guys can ISBox your C5 sites without actually dying.
I want to ISBox 20 Muninns some day. Very Smiley Dude is a great man, and an inspiration to us all.
|

Rek Seven
Probe Patrol Ixtab.
1640
|
Posted - 2014.07.31 13:11:00 -
[655] - Quote
I love these threads by Rise and Fozzie. They come up with some poor idea and ask for feedback and then ignore everyone and implement the bad ideas anyway... See the Nestor 
You guys need to realise that you have to most important job at CCP right now, and this rock-paper-scissors approach to balance will hurting the game in the long run. Take a long look at battleships and ask yourself why the biggest and most fearsome class of sub caps is becoming completely irrelevant and you may get a better grasp on how all ships in the game should be balanced. +1 |

Ray Kyonhe
Ray's Relentless Research
114
|
Posted - 2014.07.31 13:11:00 -
[656] - Quote
Darth Fett wrote:CCP Rise Sentries/heavy drones is large size weapon. dps*optimal of ishtars is 500% more that others HACs, this nerf reduce it to OMG only 450%. Cruisers must not have ability to use L weapons - so max 50 bandwidth to all cruisers and only medium drones bonus. [Proposal]Ability to +1 someone more than one time.[/Proposal] Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Kaarous Aldurald
ROC Deep Space The ROC
8337
|
Posted - 2014.07.31 13:15:00 -
[657] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:
Yeah, that's about the answer I expected. Most of the time when people say that, what they really mean is "moar missions!".
And if you ask me, there are portions of the game that need the attention more. POS, SOV, (super)capital balance, fixing the most recent bugs (seriously, I don't like to complain, but the Drone Avionics one is super annoying), and other such things.
Dev time is not infinite, when you say that one thing should be a priority you are quite literally saying that some other things should fall by the wayside. And CCP learned in Incarna that ignoring the basic systems of the game is something they should not be doing.
I am not defendign him.. I am just translating him. Also missiosn do not need much developer time, just game designer time. So to expect some 4 missiosn per semester would be acceptable demand...
Honestly, if they're going to do that, I would rather they put in some time to make a bunch of them procedurally generated with a bunch of random characteristics. That way it's at least not the same, math hammered out crap.
But just adding new ones? That doesn't solve the problem, it just delays it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Seolfor
Caldari Provisions Caldari State
67
|
Posted - 2014.07.31 13:26:00 -
[658] - Quote
Scythe Fleet treatment for Munnin - DOOO EEETT!! |

Xequecal
GoonWaffe Goonswarm Federation
253
|
Posted - 2014.07.31 14:17:00 -
[659] - Quote
"Interesting" PvE content is nearly impossible in Eve, for a number of reasons.
First, all potential Eve PvE content is either easy or impossible. If the number of players is not limited, it will be zerged until the mechanics are figured out, because nobody wants to risk ship loss if they don't have to. No challenge at any point. If the number of players is limited, and it's balanced around T2 modules, it will be trivialized by people going in with deadspace stuff, Marauders, and possibly assigned fighters. If it's balanced around all that stuff, it's now impossible because noone can afford to lose a dozen deadspace-fitted Marauders while figuring out how to win.
Second, the nature of Eve is to always provide a risk of PvP, and this is anathema to interesting PvE. Hard PvE content either means you can uncounterably and cheaply grief a group of players forever with a half-dozen suicide Blackbirds, and if the Blackbirds can't get into the PvE area then you've now created a zone safe from PvP. |

unslaught
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.31 14:17:00 -
[660] - Quote
the ishtar is NOT op, the other hacs are to just to weak. it's a HEAVY assault cruiser, it's supposed to be a baby bs. all these nerfs are beginning to become annoying. just make the others so they match up to the ishtar.
give the ishtar a heavy drone based setup:
1) lose the 5km per lvl drone control range 2) lose the optimal range for sentries, just tracking will do imo (and still 7.5%) 3) give the ishtar some resist or armor rep bonus, making it a brawler - again push people towards heavy drone use. 4) don't change the slot layout, it's very good for a heavy drone brawler. mids for either drone mods, tackle, cap and propulsion 5) lose the turret slots - again make it heavy drone based. 6) only give it like 2 high slots (neuts), again to discourage people from using sentries because of no slots for drone range aug.
so something like this
gallente cruiser bonus: 7.5% tracking speed to all drones, 5% to armor rep amount hac skill: 7.5% heavy drone speed, 10% to drone damage and hitpoints
something like this... |
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1168
|
Posted - 2014.07.31 14:18:00 -
[661] - Quote
Kaarous Aldurald wrote:Kagura Nikon wrote:Kaarous Aldurald wrote:
Yeah, that's about the answer I expected. Most of the time when people say that, what they really mean is "moar missions!".
And if you ask me, there are portions of the game that need the attention more. POS, SOV, (super)capital balance, fixing the most recent bugs (seriously, I don't like to complain, but the Drone Avionics one is super annoying), and other such things.
Dev time is not infinite, when you say that one thing should be a priority you are quite literally saying that some other things should fall by the wayside. And CCP learned in Incarna that ignoring the basic systems of the game is something they should not be doing.
I am not defendign him.. I am just translating him. Also missiosn do not need much developer time, just game designer time. So to expect some 4 missiosn per semester would be acceptable demand... Honestly, if they're going to do that, I would rather they put in some time to make a bunch of them procedurally generated with a bunch of random characteristics. That way it's at least not the same, math hammered out crap. But just adding new ones? That doesn't solve the problem, it just delays it.
If it was impossible to blitz them or totally doable in a wet paper bag tank WTFPWNMOBILE because there are too many random factor, it would also somehow reduce the income one person can get from it but that's really for another thread.
I'me tired of being able to not sarcastically tell people "when in doubt, Ishtars" when they ask what ship to train toward to be efficient... |

Frostys Virpio
The Mjolnir Bloc The Bloc
1168
|
Posted - 2014.07.31 14:20:00 -
[662] - Quote
unslaught wrote: the ishtar is NOT op, the other hacs are to just to weak. it's a HEAVY assault cruiser, it's supposed to be a baby bs. all these nerfs are beginning to become annoying. just make the others so they match up to the ishtar.
give the ishtar a heavy drone based setup:
1) lose the 5km per lvl drone control range 2) lose the optimal range for sentries, just tracking will do imo (and still 7.5%) 3) give the ishtar some resist or armor rep bonus, making it a brawler - again push people towards heavy drone use. 4) don't change the slot layout, it's very good for a heavy drone brawler. mids for either drone mods, tackle, cap and propulsion 5) lose the turret slots - again make it heavy drone based. 6) only give it like 2 high slots (neuts), again to discourage people from using sentries because of no slots for drone range aug.
so something like this
gallente cruiser bonus: 7.5% tracking speed to all drones, 5% to armor rep amount hac skill: 7.5% heavy drone speed, 10% to drone damage and hitpoints
something like this...
The abby BS are battlecruiser, not hacs. Pushing the other hacs up insetad of nefing the Ishtar is blatan power creep. |

Harvey James
The Sengoku Legacy
854
|
Posted - 2014.07.31 14:21:00 -
[663] - Quote
looks like Rise has abandoned this thread a;ready .. despite saying he would on here the day after it was put up Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Red Teufel
Phobia.
385
|
Posted - 2014.07.31 14:28:00 -
[664] - Quote
M1k3y Koontz wrote:Querns wrote:CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. There's enough drone bay space plus cargo space (with depot) in an ishtar to carry 6 flights of sentries, letting you mitigate these "enormous downsides" quite effectively. What can be packed in with a Depot is largely irrelevant since it only takes ~300 to kill it before it anchors, not to mention no kiting ship will stop for a full minute to switch drones.
I have but only because I'm leet.  |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1477
|
Posted - 2014.07.31 14:29:00 -
[665] - Quote
Xequecal wrote:"Interesting" PvE content is nearly impossible in Eve, for a number of reasons.
First, all potential Eve PvE content is either easy or impossible. If the number of players is not limited, it will be zerged until the mechanics are figured out, because nobody wants to risk ship loss if they don't have to. No challenge at any point. If the number of players is limited, and it's balanced around T2 modules, it will be trivialized by people going in with deadspace stuff, Marauders, and possibly assigned fighters. If it's balanced around all that stuff, it's now impossible because noone can afford to lose a dozen deadspace-fitted Marauders while figuring out how to win.
Second, the nature of Eve is to always provide a risk of PvP, and this is anathema to interesting PvE. Hard PvE content either means you can uncounterably and cheaply grief a group of players forever with a half-dozen suicide Blackbirds, and if the Blackbirds can't get into the PvE area then you've now created a zone safe from PvP.
Again.. I do nto disagreee.. I was just stating that is understandable the frustration of the peopel that expect some new pve content. Jsut that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1477
|
Posted - 2014.07.31 14:31:00 -
[666] - Quote
Harvey James wrote:looks like Rise has abandoned this thread already .. despite saying he would on here the day after it was put up
Naa that is not fair with him. Waiting a few days to see if the opinions start to converge is a wise tactic. I would nto expect any new response before monday "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Gott Lieb
SwEaTy ArMpIT RaIDeRs
7
|
Posted - 2014.07.31 15:01:00 -
[667] - Quote
Bring! Back! High power slot! TO! EAGLE!!! Seriously, it's trash without 6th slot. it's hard to do plexing on Eagle cos i need to put probe launcher in 5th slot and there remain only 4 slots for dps. Seriously guys, bring it back, plrase, PLEEEEAAASE! |

unslaught
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.07.31 15:04:00 -
[668] - Quote
Frostys Virpio wrote:unslaught wrote: the ishtar is NOT op, the other hacs are to just to weak. it's a HEAVY assault cruiser, it's supposed to be a baby bs. all these nerfs are beginning to become annoying. just make the others so they match up to the ishtar.
give the ishtar a heavy drone based setup:
1) lose the 5km per lvl drone control range 2) lose the optimal range for sentries, just tracking will do imo (and still 7.5%) 3) give the ishtar some resist or armor rep bonus, making it a brawler - again push people towards heavy drone use. 4) don't change the slot layout, it's very good for a heavy drone brawler. mids for either drone mods, tackle, cap and propulsion 5) lose the turret slots - again make it heavy drone based. 6) only give it like 2 high slots (neuts), again to discourage people from using sentries because of no slots for drone range aug.
so something like this
gallente cruiser bonus: 7.5% tracking speed to all drones, 5% to armor rep amount hac skill: 7.5% heavy drone speed, 10% to drone damage and hitpoints
something like this... The abby BS are battlecruiser, not hacs. Pushing the other hacs up insetad of nefing the Ishtar is blatan power creep.
well looking at the bonusses i gave it's a nerf more then a boost... it kills it's versatility quiet a bit, and sentry use will become non existent for the ishtar imo. but the boost is in the way hac will and imo should be used, for close to mid range assault. bc are the ehp/dps monsters, hacs should be the dps/agility ships. but i don't think they need to be less on the dps side. more focussed to 1 weapon system - most already are - like in this case heavy drones.
anyhow i would like to see the ishtar as a light/medium/heavy drone only ship, no guns, no shield, no sentries.
|

Meandering Milieu
House Aratus Fatal Ascension
76
|
Posted - 2014.07.31 15:07:00 -
[669] - Quote
A quick question though, to everyone going on about the sentry drone rage and them being BS weapons.
Heavies aren't BS weapons? At gal drone spec 4, Ogre IIs pull 467 dps before any dmg amps. With a single drone nav comp they go 2574m/s on an ishtar with HAC IV.
I quit ratting with sentries the minute the recent garde nerf hit and heavies were buffed. Back then I managed around 24m/tick before the change. Post heavy changes I regularly make between 27 and 31m/tic, usually 29.
In a 1v1, the last thing I'd want to fight is an ishtar of any sort with geckos and a single ogre, or the two hammerhead/single hobgob combo.
The reason everyone complains about sentries being a BS weapon, but heavies aren't, is that sentries lend themselves to fleet warfare. Flight time for heavies makes them undesirable in a fleet.
However it isn't as though this scaling doesn't apply to other things as well. Megathrons, harpies, torp bombers, I've seen large fleets of all sizes that aren't easily counterable. In my experience ishtars regularly run or warp out and warp back in from battles even if they aren't in immediate danger. Because shield fits cannot tolerate being pinned down in enemy engagement range. Through free firing on drones I've seen 50 man BC fleets, which could not catch them, or apply dps well enough to kill them, manage to win the fight and drive off 30-40man ishtar fleets by free firing on drones. The number of times that entire waves of drones, or even several, could be killed off during an ishtar fleet's warp out/warp in, but never happened because FCs didn't call it, are numerous for me.
I'm not saying the ishtar doesn't need rebalanced, or that it doesn't outshine other hacs. I'm simply questioning the one sided labeling of sentry drones as "BS weapons" where heavies are not. The only reason I can see is because heavies aren't a problem for you. Sentries work well in fleets, and as such, they have become the bane of some people's existence. Therefor the cry for nerf falls solely on the sentry, which actually has seen several nerfs, whereas the heavy drone outshines it entirely, outside of sheer range or immediate dmg application.
As for PvE though, people need to stop kicking this horse. The Ishtar is indeed a good all around PvE boat. It isn't the best, even in its ship size. Nearly any of the pirate battleships is better, minus the nightmare unless you are in space with EM/Therm rats. Marauders outclass an ishtar for PvE, which the are intended to do. A single domi, while less mobile, can fit an appropriate amount of shield tank and manage far more dps than an ishtar can. Fed navy domi shield tanked blows it out of the water. A vexor navy issue comes damned close in everything but tank. And in cruiser sized hulls, the tengu is arguably better. Nerfing the ishtar in pve wouldn't bother me at all, but I dislike that doing so would mean the tengu is the only viable pve cruiser. If the ishtar gets nerfed the proteus drone subsystems need worked around with to give them the ability to use 5 heavy drones. The other T3s need balanced to be able to have viable PvE fits outside of exploration.
But to reiterate, an ishtar is not the be all end all of PvE. If I were running lvl 4s in highsec, there are tons of other boats I'd sooner choose. For incursions there are definitely better choices. For sheer isk/tick the ishtar isn't close to the top of the heap in anoms. It can come close to a tengu, but the tengu can have fighters assigned to it, whereas the ishtar cannot giving the tengu an edge. Nearly any BS will get similar or better ticks. For DED sites the tengu does just as well, and I've seen everything from domis and sins to other Blops running them.
It is cost effective, has good tank, tolerable dps, and drones lend themselves to afk ratting( Something I never do anyways). This is what makes it desirable. It isn't best in class, or even best at all. It is really good, but not broken for pve. |

Xequecal
GoonWaffe Goonswarm Federation
253
|
Posted - 2014.07.31 15:13:00 -
[670] - Quote
Meandering Milieu wrote:But to reiterate, an ishtar is not the be all end all of PvE. If I were running lvl 4s in highsec, there are tons of other boats I'd sooner choose. For incursions there are definitely better choices. For sheer isk/tick the ishtar isn't close to the top of the heap in anoms. It can come close to a tengu, but the tengu can have fighters assigned to it, whereas the ishtar cannot giving the tengu an edge. Nearly any BS will get similar or better ticks. For DED sites the tengu does just as well, and I've seen everything from domis and sins to other Blops running them.
For less than 1 billion ISK, or whatever it costs to buy and fit out a Rattlesnake, it actually kind of is. No subcap under this price can outperform it in PvE.
|
|

Ray Kyonhe
Ray's Relentless Research
114
|
Posted - 2014.07.31 15:20:00 -
[671] - Quote
Kagura Nikon wrote: I am not defendign him.. I am just translating him. Also missiosn do not need much developer time, just game designer time. So to expect some 4 missiosn per semester would be acceptable demand...
I don't think it's a viable approach, it's strategically worst one, in fact. For the first, those missions we have now - no, PvE engine itself - is very crappy, boring and outdated. They mostly remind some kind of stub than a real content. I think the best approach will be developing some new engine capable to auto-generating missions on the fly, within some bounds. If coupled with addtional challenge inducing elements (more ewar capable vessels, dynamic content shaping missions based on player actions and decisions, more choices like several different pockets from which only one can be chosen, "boses" which are more difficult to kill and which will try their best to disengage from combat when their end is nigh, so webs/points/good propulsion (or friend/alt in ceptor) will be reasonble addtion to setup as those "boses" will have good chance of faction mods drop; perhaps some additional interactions with mission environments, like minigames, or ability to hack and control different structures in the pocket, influencing the battlefiled. The key concept should be randomization, though. And the more rewarding the mission, the less it should be predictable and more challenging (in terms of mobs' dps/ehp/ewar/AI) of course. Roguelike RPGs are good example how much fun and replayability such concept can offer. And if it possible to create such engine for Eve, it will be much more effective than creating and rebalancing static missions, imo. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Meandering Milieu
House Aratus Fatal Ascension
77
|
Posted - 2014.07.31 15:38:00 -
[672] - Quote
Xequecal wrote:Meandering Milieu wrote:But to reiterate, an ishtar is not the be all end all of PvE. If I were running lvl 4s in highsec, there are tons of other boats I'd sooner choose. For incursions there are definitely better choices. For sheer isk/tick the ishtar isn't close to the top of the heap in anoms. It can come close to a tengu, but the tengu can have fighters assigned to it, whereas the ishtar cannot giving the tengu an edge. Nearly any BS will get similar or better ticks. For DED sites the tengu does just as well, and I've seen everything from domis and sins to other Blops running them. For less than 1 billion ISK, or whatever it costs to buy and fit out a Rattlesnake, it actually kind of is. No subcap under this price can outperform it in PvE.
Depends entirely on what you mean by outperform?
A shield domi can tank most anoms, warp to 0, deploy heavies, prealign to safe, and then go afk just like the ishtar. A domi hull and fittings like this run about as much as a well fit ishtar. Add guns, be active while you rat, and it does better. The ishtar only has mobility here. You can say it has better tank, because theoretically it does, but that goes to waste (or at best is irrelevant) the minute you can tank enough dps to survive the anom. Mega/hyperion have always been crap for pve.
A raven can arguably do as well with good skills ( and honestly getting into an SP measurement contest with a well trained ishtar is useless most of the time anyways).
I know people managing similar or equal ticks while tanking just fine in vexor navy issues.
If you want to talk about price, my ratting ishtar that pulls those 30m ticks costs over 1bn isk most likely. The 20-24m isk/tick an average ishtar gets is matched by plenty of mission boats.
And if you are going to talk about high end 1bn isk ships, the vindicator probably trumps all, save maybe a Kronos or Golem in some situations.
But honestly this is talking entirely for guristas and serp space. The moment you start talking rogue drones, angels, sansha, ect, it changes rapidly. The EM /explosive tank on the ishtar isn't much better than anything else, and therefor relies on speed and sig. If you are talking dps applicable dps, being forced to use something other than ogres or wasps changes things entirely. The only appeal outside of cost effectiveness becomes afk ability.
And honestly, whenever someone says " let's buff something a lot, but make it really expensive as a drawback" everyone is quick to say cost isn't a balancing factor. It wasn't a balancing factor when Tengus cost over 1bn to buy and fit. Similarly, cost is not something to consider for balancing here compared to its alternatives. An ishtar has a healthy baseline, but getting it to do superbly ( I pull 1k dps in drones alone on mine) costs an arm and a leg. I arguably could have bought a vindi at this rate.
Instead of the ishtar being OP for ratting(which, it might be a bit), I see this as the consequence of:
1. Ratting is boring, so people will do what they can to afk it, even if risky. 2. Battle ship align times and warp speeds are infuriating. If your space is busy of often has roaming gangs going through (or cloaky campers that actually hotdrop you) they are too dangerous to fly. 3. You aren't trained for a tengu, or even if you are, reason 1 above applies. 4. Other t3s do not have viable ratting fits to make them desirable at all. 5. Baseline ishtar income/tick while afk sits at like 15-20m/tick, sometimes a bit higher, about what people manage actively in other ships. 6. Drones are the only close range weapon system that really works for ratting. Blasters/everything else require you to burn to every target, while others scatter, increasing travel time and lowering ticks. Drones meanwhile fly right to them.
I mean, don't get me wrong, I find it silly I can run DED sites solo too. But if we're gonna say the ishtar shouldn't be able to, we also need to nerf every other ship that can, or buff DED sites till they require groups.
But yeah, it outperforms, if what you mean is excess tank (which likely won't save you from a gank) or mobility (which is one of the main points of HACS and major drawbacks of BSes by design). |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1478
|
Posted - 2014.07.31 15:41:00 -
[673] - Quote
I shall repeat. Halve sentries tracking.
The whole problem is that sentries can kill frigates and AB cruisers too easily.
Sentries advantage over Heavies should be instant damage at long range. The drawback should be : be worse at short and moderate range.
The dominix and ishtar bonus just makes it worse. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Seraph Essael
Devils Diciples League of Infamy
766
|
Posted - 2014.07.31 15:42:00 -
[674] - Quote
Meandering Milieu wrote:Seraph Essael wrote:CCP Rise wrote:We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release. So you know the CSM have stated this isn't enough and you expect the player base will think this too. But what you're saying is "bugger it, we're not going to listen and do this minor tweak (that will just be negated by stuffing on another omnidirectional) anyway?". What's the point of the CSM if you don't even consider what they're saying? Ishtars don't have infinite slots you know. Stuffing an extra omni will hurt, even if only a little. For a shield ishtar it means either less tank or less mobility. For an armor ishtar it means either less mobility or less ewar. Check out post number nine on this thread from one of your own alliance members.TheButcherPete wrote:Our Ishtar doctrine will probably just drop the scram (and stop pretending to be heavy tackle, it was **** anyway) and fit an Omnidirectional, making this little nerf completely useless.
GG.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Meandering Milieu
House Aratus Fatal Ascension
77
|
Posted - 2014.07.31 15:48:00 -
[675] - Quote
Seraph Essael wrote:Meandering Milieu wrote:Seraph Essael wrote:CCP Rise wrote:We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release. So you know the CSM have stated this isn't enough and you expect the player base will think this too. But what you're saying is "bugger it, we're not going to listen and do this minor tweak (that will just be negated by stuffing on another omnidirectional) anyway?". What's the point of the CSM if you don't even consider what they're saying? Ishtars don't have infinite slots you know. Stuffing an extra omni will hurt, even if only a little. For a shield ishtar it means either less tank or less mobility. For an armor ishtar it means either less mobility or less ewar. Check out post number nine on this thread from one of your own alliance members. TheButcherPete wrote:Our Ishtar doctrine will probably just drop the scram (and stop pretending to be heavy tackle, it was **** anyway) and fit an Omnidirectional, making this little nerf completely useless.
GG.
That was actually my entire point. We run armor ishtars. We love to land on top of things, and with everyone having a point, we scatter to grab everything we can.
Removing the point to put on an omni does exactly what I said it would, that is, reduce ewar capability on an armor fit ishtar. ( on shield it would reduce tank or mobility). Congrats on showing that I was correct. We now have to rely more on having dedicated tackle ships, and cannot point everything we land on. Actually seems like a pretty decent nerf. We keep our damage application sure, but now enemy fleets have a substantially better chance at escaping and reengaging at their preferred range. Oh also, our armor fit ishtars don't do damage mods. We have baseline dps for any sentry we carry. So don't pull the 700dps out to 60km crap on me. Not all ishtars are the same, not all ishtars are shield fit.
So what was your point? Because I feel pretty vindicated on this one. |

Meandering Milieu
House Aratus Fatal Ascension
77
|
Posted - 2014.07.31 15:49:00 -
[676] - Quote
Kagura Nikon wrote:I shall repeat. Halve sentries tracking.
The whole problem is that sentries can kill frigates and AB cruisers too easily.
Sentries advantage over Heavies should be instant damage at long range. The drawback should be : be worse at short and moderate range.
The dominix and ishtar bonus just makes it worse.
I would entirely support this if garde optimal was buffed a bit. Halving tracking at 45km I'm not sure it would ever hit anything outside of a webbed BS @20km. |

Seraph Essael
Devils Diciples League of Infamy
766
|
Posted - 2014.07.31 15:57:00 -
[677] - Quote
Meandering Milieu wrote:Seraph Essael wrote:Meandering Milieu wrote:Ishtars don't have infinite slots you know. Stuffing an extra omni will hurt, even if only a little. For a shield ishtar it means either less tank or less mobility. For an armor ishtar it means either less mobility or less ewar.
Check out post number nine on this thread from one of your own alliance members. TheButcherPete wrote:Our Ishtar doctrine will probably just drop the scram (and stop pretending to be heavy tackle, it was **** anyway) and fit an Omnidirectional, making this little nerf completely useless.
GG. That was actually my entire point. We run armor ishtars. We love to land on top of things, and with everyone having a point, we scatter to grab everything we can. Removing the point to put on an omni does exactly what I said it would, that is, reduce ewar capability on an armor fit ishtar. ( on shield it would reduce tank or mobility). Congrats on showing that I was correct. We now have to rely more on having dedicated tackle ships, and cannot point everything we land on. Actually seems like a pretty decent nerf. We keep our damage application sure, but now enemy fleets have a substantially better chance at escaping and reengaging at their preferred range. Oh also, our armor fit ishtars don't do damage mods. We have baseline dps for any sentry we carry. So don't pull the 700dps out to 60km crap on me. Not all ishtars are the same, not all ishtars are shield fit. So what was your point? Because I feel pretty vindicated on this one.
The point is, whats going to happen is a different ship is going to be used for heavy tackle to warp in a grab points on stuff, then the Ishtars are going to warp at range with no point and that extra omni to negate this small tweak. You can say that won't happen all you want but, everyone knows people will adapt to make the nerf as neglegable as possible, even one of your own alliance member states that.
You state that you will have to use other ships for tackle. What is it the null people are always saying? Adapt or die? You will adapt to using a different heavy tackle but you will also adapt so that the nerf to the Ishtar itself is completely negated... Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1478
|
Posted - 2014.07.31 15:58:00 -
[678] - Quote
Meandering Milieu wrote:Kagura Nikon wrote:I shall repeat. Halve sentries tracking.
The whole problem is that sentries can kill frigates and AB cruisers too easily.
Sentries advantage over Heavies should be instant damage at long range. The drawback should be : be worse at short and moderate range.
The dominix and ishtar bonus just makes it worse. I would entirely support this if garde optimal was buffed a bit. Halving tracking at 45km I'm not sure it would ever hit anything outside of a webbed BS @20km.
Fair point and accepted.. some range balance must be due if tracking is chopped. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Meandering Milieu
House Aratus Fatal Ascension
77
|
Posted - 2014.07.31 16:39:00 -
[679] - Quote
Seraph Essael wrote:
The point is, whats going to happen is a different ship is going to be used for heavy tackle to warp in a grab points on stuff, then the Ishtars are going to warp at range with no point and that extra omni to negate this small tweak. You can say that won't happen all you want but, everyone knows people will adapt to make the nerf as neglegable as possible, even one of your own alliance member states that.
You state that you will have to use other ships for tackle. What is it the null people are always saying? Adapt or die? You will adapt to using a different heavy tackle but you will also adapt so that the nerf to the Ishtar itself is completely negated...
But it isn't negated.
A fleet brings bubbles and interceptors, almost every fleet does. Issue is dics get popped early on most of the time(hero dictors), and Hics seem to only be used for tackling capitals, rarely see them.
So what you end up with, is as the battle goes on, and you've bubbled your enemy, they start burning out of the bubbles after they alpha your dictors. Eventually they are out, or the bubbles die. Until near the end of the flight, interceptors are busy burning warp points for the FC as being in the action would mean they get vaporized.
The answer? Point proteus.
However in a small fleet of say, 50-60 people, the 2-4 long point proteus are never going to do the job that the 20-30 ishtars with point/scrams did, ever.
And, I'm not complaining. I'm not saying that this is unfair, or that our fleets can't handle it. I said that, as in my original point, ewar ability will go down. We will not be able to spread points nearly as well. Our enemies will be able to escape, and rewarp at better engagement ranges far better than they previously could. The nerf works as intended. If we want to maintain similar damage application, we have to give up our ability to hold others hostage. It seems like a fair trade off.
What you seem to be complaining about is our ability to adapt to the nerf and keep same or better tracking, no matter what we give up.
|
|

CCP Rise
C C P C C P Alliance
4363

|
Posted - 2014.07.31 16:55:00 -
[680] - Quote
Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. @ccp_rise |
|
|

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.07.31 17:01:00 -
[681] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
Just half the tracking of sentries. |

Harvey James
The Sengoku Legacy
854
|
Posted - 2014.07.31 17:01:00 -
[682] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
drone bay or HP .. doesn't really deal with the problem .... how about allowing ecm/damps too affect the parent ship and thus affecting the drones in turn? also how about the individual bonuses too damage i mentioned .. an ishtar with 5% sentry damage .. is noticeably weaker than the domi and would help make them less OP Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1168
|
Posted - 2014.07.31 17:07:00 -
[683] - Quote
The weapon system of a battle ship (Domi) is copy pasted on a high resist cruiser hull for added mobility, given additionnal bunuses (drone control range) to make the long range version more easy to use without fitting as many module modules. All of this for the cost of some EHP.
Hell all hacs using BS grade weapon would still leave them with much bigger tracking or explosion velocity/radius problems... |

Chrissolyn
Imperial Shipment Amarr Empire
0
|
Posted - 2014.07.31 17:08:00 -
[684] - Quote
Bigger cargobay on some HAC's?
My deimos says "Thank you" :D |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1479
|
Posted - 2014.07.31 17:15:00 -
[685] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
Just keep bringing up ideas for the follow up releases. As you could see.. quite frequently the perception falls far from where the designer expected.
The zealot could get a little bit more help (like fitting wise sicen it is far inferior to the navy omen as a mobile long range boat)
I just hope someday a good and effective role for the tempest can be found as well. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kane Fenris
NWP
151
|
Posted - 2014.07.31 17:26:00 -
[686] - Quote
CCP Rise wrote: PS - how would you feel about an 8/4/7 Tempest?
there wre sooo much sugestions about the tempset in the bs revamp thread
and almost all of them better than this one!
to hbe usefull somewere the tempest needs a radical makeover OR something creative like Bc/cruiser warpspeed
|

Phoenix Jones
Isogen 5
528
|
Posted - 2014.07.31 17:33:00 -
[687] - Quote
Bandwidth of Ishtar and vexor navy to 100 Bandwidth of heavy drones to 20.
You've reduced Ishtar dps by 20 % with sentries but keep its dps with heavies Still viable to use either heavies or sentries Vexor, prophecy, myrmidon all get improved dps projection due to their drone change load out (vexor/prophecy are now 3/1/1 heavy/med/light. Myrmidon can flight full 5 heavies. Stratios has the option for full flight of heavies.
Proteus drone configuration now viable as it could now fly a full flight of heavies.
It is not a small change, but it is a thorough one. Yaay!!!! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1479
|
Posted - 2014.07.31 17:44:00 -
[688] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
A point I would like to make. More than being destructable.. the real drawback is being FORGETTABLE. The fact tat is you need to make a tactical warp you lose them. That is far far more relevant than the drones possibility of being popped. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.07.31 17:54:00 -
[689] - Quote
Kagura Nikon wrote:CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. A point I would like to make. More than being destructable.. the real drawback is being FORGETTABLE. The fact tat is you need to make a tactical warp you lose them. That is far far more relevant than the drones possibility of being popped.
This is only valid in a situation where you cannot launch more than 1 flight of drones, ishtars can get up to 5 flights easily. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1479
|
Posted - 2014.07.31 18:11:00 -
[690] - Quote
Adrie Atticus wrote:Kagura Nikon wrote:CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. A point I would like to make. More than being destructable.. the real drawback is being FORGETTABLE. The fact tat is you need to make a tactical warp you lose them. That is far far more relevant than the drones possibility of being popped. This is only valid in a situation where you cannot launch more than 1 flight of drones, ishtars can get up to 5 flights easily.
I am not saying it is ENOUGH of a drawback. Jsut pointign that forgetting is more common that beign destroyed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Aquila Sagitta
Blue-Fire
408
|
Posted - 2014.07.31 18:17:00 -
[691] - Quote
Phoenix Jones wrote:Bandwidth of Ishtar and vexor navy to 100 Bandwidth of heavy drones to 20.
You've reduced Ishtar dps by 20 % with sentries but keep its dps with heavies Still viable to use either heavies or sentries Vexor, prophecy, myrmidon all get improved dps projection due to their drone change load out (vexor/prophecy are now 3/1/1 heavy/med/light. Myrmidon can flight full 5 heavies. Stratios has the option for full flight of heavies.
Proteus drone configuration now viable as it could now fly a full flight of heavies.
It is not a small change, but it is a thorough one.
Only problem I have with this is implications for carriers Blue-Fire Best Fire |

Odithia
Federal Defense Union Gallente Federation
50
|
Posted - 2014.07.31 18:19:00 -
[692] - Quote
Phoenix Jones wrote:Bandwidth of Ishtar and vexor navy to 100 Just this would be enough. Both ships would remain competitive with the other HAC and Navy Cruisers.
And bump the Prophecy to 100mbs to match the Myrmidon.
Battlecruiser level of damage for a Navy Cruiser or HAC is good enough. |

Sara Tosa
School of Applied Knowledge Caldari State
58
|
Posted - 2014.07.31 18:20:00 -
[693] - Quote
Aquila Sagitta wrote: Only problem I have with this is implications for carriers
carriers should be able to field only fighters and bomber fighters |

Aeril Malkyre
Knights of the Ouroboros
330
|
Posted - 2014.07.31 18:26:00 -
[694] - Quote
CCP Rise wrote:One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. My low-roaming Vagabond would appreciate that More room for loot and spare mods.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1479
|
Posted - 2014.07.31 18:27:00 -
[695] - Quote
Sara Tosa wrote:Aquila Sagitta wrote: Only problem I have with this is implications for carriers
carriers should be able to field only fighters and bomber fighters
The last developer that announced exaclty that change was the subject of the most intense shitstorm this forum have ever seen.... several years ago... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Meandering Milieu
House Aratus Fatal Ascension
77
|
Posted - 2014.07.31 18:33:00 -
[696] - Quote
Odithia wrote:
And bump the Prophecy to 100mbs to match the Myrmidon.
That is the entire flavor of Amarr vs Gal in drones. Amarr get less bandwidth and more drone bay space, where gal get more bandwidth and less drone bay space.
You may as well say that Prophecy needs to drop the resist bonus and get armor rep, or myrm drop armor rep and get resists.
Cookie-cutterism is bad m'kay. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3432
|
Posted - 2014.07.31 18:34:00 -
[697] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. During that conversation, please take 2 seconds to remind everyone how much Eagle sucks.
Oh god. |

Alec16
Black Anvil Industries SpaceMonkey's Alliance
5
|
Posted - 2014.07.31 18:35:00 -
[698] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
How about you say something about the sacrilege. |

Sara Tosa
School of Applied Knowledge Caldari State
58
|
Posted - 2014.07.31 18:38:00 -
[699] - Quote
Kagura Nikon wrote:Sara Tosa wrote:Aquila Sagitta wrote: Only problem I have with this is implications for carriers
carriers should be able to field only fighters and bomber fighters The last developer that announced exaclty that change was the subject of the most intense shitstorm this forum have ever seen.... several years ago... prevedible that every cap pilot would feel butthurt, still a capital ship with frigate and cruiser tracking weapons, can field twice the normal number, a lot of slots for bonus giving modules and an unlimited drone bay make ishtars look tame |

afkboss
Imperial Academy Amarr Empire
26
|
Posted - 2014.07.31 18:49:00 -
[700] - Quote
I have waited so long for a HAC balance pass so something can finally be done to fix the sacrilege and it doesn't even get a ******* mention. Even worse a ship that is blatantly overpowered barely gets touched. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1482
|
Posted - 2014.07.31 18:56:00 -
[701] - Quote
afkboss wrote:I have waited so long for a HAC balance pass so something can finally be done to fix the sacrilege and it doesn't even get a ******* mention. Even worse a ship that is blatantly overpowered barely gets touched.
Funny I like my sacriledge. It is not on the level of the deimos and ishtar but it is ok. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

nikar galvren
Hedion University Amarr Empire
56
|
Posted - 2014.07.31 19:07:00 -
[702] - Quote
afkboss wrote:I have waited so long for a HAC balance pass so something can finally be done to fix the sacrilege and it doesn't even get a ******* mention. Even worse a ship that is blatantly overpowered barely gets touched. I remember many many people clamoring for an extra low or higher damage for the Sac prior to the last HAC balancing pass, and I also remember that the Devs shut it down for the purposes of :versatility: for :reasons:.
I still think that the Sac could use another low slot, or an enhanced damage bonus to make up for the relative lack of options in fitting an armor tank with a weapon system that has literally NO midslot weapon upgrade. I love the utility high slot, and yes, it does have :versatility:, but it's (still) slow as balls, and barely breaks 480 missile DPS with 2x BCU Rage HAMs, and even then, only out to 25km. Any other missile loadout drops off precipitously. The full flight of med drones helps on this, but only until the NPC AI shreds them, or until they get smartbombed off the field.
Compare to the Ishtar, using 5x Garde II and 2x DDA: 621 DPS with 41.2 km optimal - and falloff after that. Considering that the Ishtar has some flexibility options for its tank, it can even sport that DPS and MORE TANK than the Sac. Never mind the instant-hit factor of sentries, or the speed advantage, or a full second faster align time, or the possibility to fit the highs in any desired configuration for :versatility:.
Actually, you can compare it to most of the other HACs. The Sac does need some love. Godly cap regen only goes so far. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3432
|
Posted - 2014.07.31 19:11:00 -
[703] - Quote
I like how this thread started out as 'a few minor tweaks' and has turned into 'go back to the drawing board and start again'. lol. Oh god. |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
263
|
Posted - 2014.07.31 19:12:00 -
[704] - Quote
The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec. BLFOX is currently recruiting |

Odithia
Federal Defense Union Gallente Federation
50
|
Posted - 2014.07.31 19:13:00 -
[705] - Quote
Meandering Milieu wrote: That is the entire flavor of Amarr vs Gal in drones. Amarr get less bandwidth and more drone bay space, where gal get more bandwidth and less drone bay space.
You may as well say that Prophecy needs to drop the resist bonus and get armor rep, or myrm drop armor rep and get resists.
Cookie-cutterism is bad m'kay.
Amarr get less drones brandwich but get EWAR bonus, except the Prophecy. The Ishtar is Gallente, can launch has many drone as a Dominix and more than an Armageddon and and has the same drone bay than the Armageddon
Resist bonus is comparable to active tank bonus, one being for fleet, the other for solo and small gang.
The Prophecy was used in fleet due to it's resist bonus but now people have figured that's it's better to go full gank with Ishtar, with the smaller sig radius and better speed, you don't even lose that much tanking ability. |

Harvey James
The Sengoku Legacy
854
|
Posted - 2014.07.31 19:14:00 -
[706] - Quote
Riot Girl wrote:I like how this thread started out as 'a few minor tweaks' and has turned into 'go back to the drawing board and start again'. lol.
don't they always   Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Ivory Kantenu
Applied Anarchy SpaceMonkey's Alliance
68
|
Posted - 2014.07.31 19:20:00 -
[707] - Quote
Limit Cruisers to heavies, only Battleship and up should be able to use sentries. Enough of this reign. Every nulsec entity is tired of flying Ishtars / being forced into them to compete in the larger meta. Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread
|

M1k3y Koontz
Thorn Project Surely You're Joking
589
|
Posted - 2014.07.31 19:26:00 -
[708] - Quote
Sara Tosa wrote:Aquila Sagitta wrote: Only problem I have with this is implications for carriers
carriers should be able to field only fighters and bomber fighters
Hear that? It's the song of your people... How much herp could a herp derp derp if a herp derp could herp derp. |

Chris Winter
Winters Are Coming
524
|
Posted - 2014.07.31 19:27:00 -
[709] - Quote
Sentries are fine as a battleship weapon system. They cap at out a max of less than 800 dps up to only ~50km, with no higher damage option for shorter range. At longer ranges they're down below that. They're also locked into particular damage types at a given range--there's no long-range thermal option, and there's no high-damage explosive option, for example.
The problem is when you put sentries on a cruiser. Sure, drones are meant to be versatile, but it's still fundamentally giving that cruiser battleship-level DPS.
The problem with not allowing cruisers to use sentries is that non-sentry drones are in a fairly bad place right now. They look fine on paper, but in game they're slow to switch targets and very vulnerable to dying (especially to NPCs). Look at the Gila--in order to make medium drones viable they had to buff them up so that the flight of mediums does the damage of a flight of heavies. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1484
|
Posted - 2014.07.31 19:39:00 -
[710] - Quote
Ivory Kantenu wrote:Limit Cruisers to heavies, only Battleship and up should be able to use sentries. Enough of this reign. Every nulsec entity is tired of flying Ishtars / being forced into them to compete in the larger meta.
you mean basically limit that complex weapon system to 2 T1 ships plus a few faction ones?
This is dumb balancing.
Sentry concept is OK. The problem is that they should track as badly as long range turrets that share same range.
So around 1400mm tracking. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Sara Tosa
School of Applied Knowledge Caldari State
58
|
Posted - 2014.07.31 20:14:00 -
[711] - Quote
Kagura Nikon wrote:Ivory Kantenu wrote:Limit Cruisers to heavies, only Battleship and up should be able to use sentries. Enough of this reign. Every nulsec entity is tired of flying Ishtars / being forced into them to compete in the larger meta. you mean basically limit that complex weapon system to 2 T1 ships plus a few faction ones? This is dumb balancing. Sentry concept is OK. The problem is that they should track as badly as long range turrets that share same range. So around 1400mm tracking. then why use them instead of 1400mm? |

afkalt
Republic Military School Minmatar Republic
228
|
Posted - 2014.07.31 20:21:00 -
[712] - Quote
Sara Tosa wrote:Kagura Nikon wrote:Ivory Kantenu wrote:Limit Cruisers to heavies, only Battleship and up should be able to use sentries. Enough of this reign. Every nulsec entity is tired of flying Ishtars / being forced into them to compete in the larger meta. you mean basically limit that complex weapon system to 2 T1 ships plus a few faction ones? This is dumb balancing. Sentry concept is OK. The problem is that they should track as badly as long range turrets that share same range. So around 1400mm tracking. then why use them instead of 1400mm?
EWAR immune, still able to fit a rack of guns/missiles to name a couple. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1484
|
Posted - 2014.07.31 20:23:00 -
[713] - Quote
Sara Tosa wrote:Kagura Nikon wrote:Ivory Kantenu wrote:Limit Cruisers to heavies, only Battleship and up should be able to use sentries. Enough of this reign. Every nulsec entity is tired of flying Ishtars / being forced into them to compete in the larger meta. you mean basically limit that complex weapon system to 2 T1 ships plus a few faction ones? This is dumb balancing. Sentry concept is OK. The problem is that they should track as badly as long range turrets that share same range. So around 1400mm tracking. then why use them instead of 1400mm?
No ammo, no fittings required, do not reload, ecm immune Track disruption immune.. a LOT of advantages.... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

MeBiatch
GRR GOONS
1906
|
Posted - 2014.07.31 20:25:00 -
[714] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
What about our sad friend munin? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Meandering Milieu
House Aratus Fatal Ascension
77
|
Posted - 2014.07.31 20:32:00 -
[715] - Quote
Odithia wrote:Meandering Milieu wrote: That is the entire flavor of Amarr vs Gal in drones. Amarr get less bandwidth and more drone bay space, where gal get more bandwidth and less drone bay space.
You may as well say that Prophecy needs to drop the resist bonus and get armor rep, or myrm drop armor rep and get resists.
Cookie-cutterism is bad m'kay.
Amarr get less drones brandwich but get EWAR bonus, except the Prophecy. The Ishtar is Gallente, can launch has many drone as a Dominix and more than an Armageddon and and has the same drone bay than the Armageddon Resist bonus is comparable to active tank bonus, one being for fleet, the other for solo and small gang. The Prophecy was used in fleet due to it's resist bonus but now people have figured that's it's better to go full gank with Ishtar, with the smaller sig radius and better speed, you don't even lose that much tanking ability.
Yeah, and assuming we both stick around to brawl, my solo pvp deimos will chew through a Talos. Assuming the Talos kites, he can't apply dps properly and simply cannot kill me. Comparing HACs to BCs is useless. The cerb surpasses the drake. The myrm might have sheer dps tank on an ishtar, but loses in terms of raw firepower. Something something minmatar hac vs min BC. ( I don't fly them).
The ishtar sports the 5 drone configuration because that is the appeal. An Ishkur does really well compared to most frigates too. The only reason it isn't used as a fleet doctrine is probably a lack of small sentry drones. Hilariously a Harpy fleet is basically a fleet of small sentry drones on an anchor.
I'm not suggesting the prophecy doesn't possibly need some love to be useful. I'm saying that removing flavor and differences to do so is bad.
And what are you talking about when you say the Armageddon cannot field as many drones as an ishtar? It has 125 bandwidth. It has to, because for a battleship that would be crippling. In exchange, it has the same bay as the domi. The difference between them is domi gets tracking/optimal bonuses and Geddon gets neuts.
If anything, I'd suggest removing the resist bonus and giving them the neut bonus that other Amarr drone ships get.
|

Zappity
Stay Frosty. A Band Apart.
1272
|
Posted - 2014.07.31 20:35:00 -
[716] - Quote
CCP Rise wrote:We are still leaning towards more gradual changes for this particular pass. Why? Can you please be clearer about this? The overwhelming feedback in this thread was very clear: people are sick of 'Ishtars online' and want a change. Why not reduce the bandwidth? Zappity's Adventures for a taste of lowsec. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1169
|
Posted - 2014.07.31 20:51:00 -
[717] - Quote
Zappity wrote:CCP Rise wrote:We are still leaning towards more gradual changes for this particular pass. Why? Can you please be clearer about this? The overwhelming feedback in this thread was very clear: people are sick of 'Ishtars online' and want a change. Why not reduce the bandwidth?
Gotta leave everyone a change to finish hopping on the bandwagon while it's still a good one to hop on. Think of all the people training Gallente cruiser V right now. |

Odithia
Federal Defense Union Gallente Federation
50
|
Posted - 2014.07.31 20:56:00 -
[718] - Quote
Meandering Milieu wrote: And what are you talking about when you say the Armageddon cannot field as many drones as an ishtar? It has 125 bandwidth. It has to, because for a battleship that would be crippling. In exchange, it has the same bay as the domi. The difference between them is domi gets tracking/optimal bonuses and Geddon gets neuts.
If anything, I'd suggest removing the resist bonus and giving them the neut bonus that other Amarr drone ships get.
Sorry for the confusion, I meant to write that the Ishtar did as much damage as a Dominix (due to application/projection bonus) and more than an Armageddon then messed up changing the beginin of the sentance to "launch drone".
Deimos should be compared to Brutix not Talos. I think the Brutix has good chances. Same for Zealot and Harbringer. Vagabond and Hurricane. Eagle and Ferox. Cerberus and Drake. Ishtar and Myrmidon, nope.
Funny how every ship that uses drones as its main weapons is either useless or completely overpowered patch after patch. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1484
|
Posted - 2014.07.31 21:10:00 -
[719] - Quote
Zappity wrote:CCP Rise wrote:We are still leaning towards more gradual changes for this particular pass. Why? Can you please be clearer about this? The overwhelming feedback in this thread was very clear: people are sick of 'Ishtars online' and want a change. Why not reduce the bandwidth?
because someof the last ships they nerfed explicitly simply disappeared from eve, like rupture (nerfed when compared to the other cruisers larger buffs) sttaber fleet issues (same thing) etc... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Zappity
Stay Frosty. A Band Apart.
1272
|
Posted - 2014.07.31 21:27:00 -
[720] - Quote
Kagura Nikon wrote:Zappity wrote:CCP Rise wrote:We are still leaning towards more gradual changes for this particular pass. Why? Can you please be clearer about this? The overwhelming feedback in this thread was very clear: people are sick of 'Ishtars online' and want a change. Why not reduce the bandwidth? because someof the last ships they nerfed explicitly simply disappeared from eve, like rupture (nerfed when compared to the other cruisers larger buffs) sttaber fleet issues (same thing) etc... So what? All the people who previously flee Drakes (or whatever) are now flying a wide range of other ships. Diversity is good. And Gallente Cruiser V is plenty powerful enough even without Ishtar dominance. Zappity's Adventures for a taste of lowsec. |
|

Odithia
Federal Defense Union Gallente Federation
50
|
Posted - 2014.07.31 22:37:00 -
[721] - Quote
Because I like graphs and because I think the eagle need more love.
Here is a dps comparison of both ships with similar equipment. http://imgur.com/0domEE7
Note that the Eagle is significantly tankier than the Ishtar, lets say a bit less than 20% more EHP on a typical buffer fit, this can be considered balanced with the Ishtar increased damage.
At further range, when the ishtar swap drones and the eagle swap ammo, the difference is much more in favor of the Ishtar. http://imgur.com/OLV3XSB Some will argue that due to destructible weapons, and thinier tank this is perfectly balanced. To those I say look at the Ishtar used drones on both pictures. |

Harvey James
The Sengoku Legacy
857
|
Posted - 2014.07.31 22:42:00 -
[722] - Quote
Odithia wrote:Because I like graphs and because I think the eagle need more love. Here is a dps comparison of both ships with similar equipment. http://imgur.com/0domEE7Note that the Eagle is significantly tankier than the Ishtar, lets say a bit less than 20% more EHP on a typical buffer fit, this can be considered balanced with the Ishtar increased damage. At further range, when the ishtar swap drones and the eagle swap ammo, the difference is much more in favor of the Ishtar. http://imgur.com/OLV3XSBSome will argue that due to destructible weapons, and thinier tank this is perfectly balanced. To those I say look at the Ishtar used drones on both pictures.
only 4 gardes aswell.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Rek Seven
Probe Patrol Ixtab.
1642
|
Posted - 2014.07.31 22:46:00 -
[723] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
Fair enough mate. The game has been slowly improving recently so perhaps your incremental improvement methods will work nicely with CCPs new release philosophy. My only hope now is that you guys are willing to make more inspired changes when it comes to balancing Black ops and T3 ships, instead of just simple stat changes.
Good luck o/
Ps. When creating feedback threads in the future, if i were you, i'd spend a little more time defining the role and your intention behind the change to a mod, ship or mechanic. That way people may accept your vision easier.
+1 |

Meandering Milieu
House Aratus Fatal Ascension
77
|
Posted - 2014.07.31 22:55:00 -
[724] - Quote
Odithia wrote: Sorry for the confusion, I meant to write that the Ishtar did as much damage as a Dominix (due to application/projection bonus) and more than an Armageddon then messed up changing the beginin of the sentance to "launch drone".
Yeah, but being entirely fair here Gal drone boats are mostly dps oriented. Whereas Amarr drone boats are ewar oriented, prophecy aside. Claiming that amarr should pack the same firepower is kind of missing the point. This is like saying the Rokh should have the same damage as a mega, or that an Abaddon should have the same active tank as a Hyperion.
Thing is, the ishtar does have the same DPS as an Armageddon. Better dps application sure, but you can fit out an Armageddon to be similar to an ishtar or Domi, at least for PvE. In EFT right now I'm looking at a geddon fit ( I don't fly amarr, spare me) that is shield tanked at 863 serp dps, does 981 dps ( a hair short of my old highsec mission domi ) with gardes/cruise, and cap lasts 11 minutes or so. ( Cap stability is overrated. My domi never was either. ) .
For PvP though, if you are really going to argue this, you have to weigh out the difference of neuts vs raw damage. That is very situational. A shield tanked ishtar does indeed get as much or maybe more dps than a geddon. However I think comparing the two like that is flawed.
Quote:Deimos should be compared to Brutix not Talos. I think the Brutix has good chances. Eagle and Ferox. Cerberus and Drake.
I'm putting my bets on the Deimos, Eagle, and Cerb.
HACS all get better resists. Deimos vs Brutix for brawling, deimos lower sig, higher resists, more bonuses to weapons. Honestly it would come down to pilot skill differences, implants, boosters, and most of all who runs out of cap charges first. Considering it will be harder for the brutix to apply damage, if they each pulse reps properly I'm leaning deimos after a long slugfest.
Kiting, neither the deimos or brutix can really do much to each other.
Eagle and Ferox? Kiting situation, neither has a load of dps to unload on one another. However the eagle is faster, smaller, has better resists, and can probably go blow for blow in bonuses and rails with the ferox. Eagle has an advantage. Brawling? The eagle gets more optimal and damage while retaining better resists, smaller sig, and more speed. So long as they are both moving/trying to move, I'm putting bets on the eagle.
Cerb vs drake, are you even kidding? Drake dps application is so pitiful here that it isn't even funny. In a kiting situation the cerb has all the speed, the sig, the resists and damage application it will ever need. Let's not forget almost 70km HAMS being a possibility. But you don't even need to go there because the cerb could kite much closer ranges. The cerb's speed alone is enough to mitigate most of the drake's dps.
Quote: Same for Zealot and Harbringer. Vagabond and Hurricane.
Can't say as I don't fly them. I do intend on cross training into either min or amarr next.
Quote:Ishtar and Myrmidon, nope.
This one actually depends. You take a multi rep cap boosted exile myrm with 2 geckos and even an ishtar might have issues 1v1. Kiting is best option here for the ishtar, but up close neuts/nos might become a problem. No pvp ishtar can overpower a myrm's active reps though, not until it runs out of cap, even without boosters. |

Arthur Aihaken
Erebus Solia
3741
|
Posted - 2014.08.01 00:18:00 -
[725] - Quote
Kaarous Aldurald wrote:*sigh*, I'll bite I suppose. New content like what, Arthur? PvE needs a substantial overhaul. Something more dynamic than endlessly running missions towards more goal-orientated tasks, such as escorting NPC convoys, racking up xx number of rat kills (with a tier-based reward system) and allowing other players to join or oppose said adventures. I am currently away, traveling through time and will be returning last week. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1484
|
Posted - 2014.08.01 00:39:00 -
[726] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:*sigh*, I'll bite I suppose. New content like what, Arthur? PvE needs a substantial overhaul - something more dynamic than endlessly running missions. Goal-orientated or tier-based rewards would be one example (cumulative with various PvE activities over an extended period). In addition, something that would actively encourage *real* PvP in high-sec (beyond ganking and station-baiting), such as NPC convoy escort missions where external players would have the ability to work for or against the objectives. But no, not simply expanding the number and type of missions.
well We dont do ganking neither station baiting ( except when reallly bord on bad timeznes when someone might wait for dumb people at jita).> And we make hundreds of billions of kills high se conly.
There is good pvp in high sec... just there is nto enough peopel that want to pvp. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
1952
|
Posted - 2014.08.01 01:19:00 -
[727] - Quote
Ishtar nerfs don't go far enough imo. |

jiujitsutou
Outrider's Black. Sails
3
|
Posted - 2014.08.01 02:05:00 -
[728] - Quote
Ok first to react on the changes from the first post : None of the Hac changes will have a major impact. The only Hac that will realy feel the speed change is the muninn and make it less sucky maybe it will even make it more popular.On a side note : The munin is if you follow the slot layout a armor tanker .. but practicly imposible to fit as such (and pretty much useless as such) , and as a shield tank ist very vulnerable , maybe the additional speed (and maybe also added agility ?) might address this but not sure...
The Eagle has good tank and range ... but to make a blaster fit or mwds a viable option even abit more speed is needed, imho atleast.
Now the Ishtar: Many complain that the ishtar does upto 750 dps on 40 km .. well deimos can do it too and cerbs too so thats not the issue , the truth is the ishtar isnt at 40 km when its landing these blows but usualy far further away, and the drones that do the damage also arent right ontop of you where you could smartbomb them they are usualy the said 40 km away but are *5 the amount of ishtars on field . Theres no easy way to solve this as drones are designed to fight it out while the controler sits far away and watches (like fighter aircraft or ...well drones). To kill the ishtar spam you could just make it a mobile drone (as in light med and heavy) boat (wich would kinda bring it inline with missles just with the diference that the drones once they are at the target stay around) bringing 1-2 smartbomber isnt a issue ,for larger fleets atleast especialy when they can cut the enemys dps to 0 . Also you canot have your mobile drones everywhere on the battlefield wich is the case with sentrys . Second Option : Make the Ishtar slower , and by that easyer to hit for battleship guns.
Finaly the Tempest: Making the Tempest a Armor tanker (8/4/7) would be quiet sad as minmatar would only have the slow and clumsy mael around for shield dutys. I dont think the slotlayout is the problem , its more factor like speed and agility and max dps that make phoons or other bs more desirable. The only plus it really has are the 2 utility slots.
I like that balancing is going on however as writen above most changes are actually not changing anything for real. I hope CCP can soon role out the recon and/or tech3 rebalance , as well as another look at capitals in general . |

Ivory Kantenu
Applied Anarchy SpaceMonkey's Alliance
69
|
Posted - 2014.08.01 02:49:00 -
[729] - Quote
Kagura Nikon wrote:Ivory Kantenu wrote:Limit Cruisers to heavies, only Battleship and up should be able to use sentries. Enough of this reign. Every nulsec entity is tired of flying Ishtars / being forced into them to compete in the larger meta. you mean basically limit that complex weapon system to 2 T1 ships plus a few faction ones? This is dumb balancing.
It's either that, or increase the BW required by Sentries and respectively increase the BW Battleships can use to level it out for them. Cruisers should not have this kind of power, especially in small numbers. Toss around 'Balancing' all you want, because the elephant on the Cruiser side of the scale sure is beating out everything thrown at it.
Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread
|

MeBiatch
GRR GOONS
1907
|
Posted - 2014.08.01 02:52:00 -
[730] - Quote
PotatoOverdose wrote:Ishtar nerfs don't go far enough imo.
how about this
the 10% to drone damage and hitpoints does not affect sentries
that way each sentry is going from 74 dps to 50 dps....
so basically you reduce the ishtar dps by 1/3.
or in other terms an ishtar with 3 drone damage amps II and 5 bouncer II goes from 620 dps 2479 volley to 413 dps 1653 volley
that and i would separate the drone bay from the fighter bay on carriers.
make the drone bay like 500m3 and make it so the "can deploy 1 additional drone or fighter per level" to "can deploy one additional fighter per level"
also make it so drone control units are changed names to "fighter launching bay"
and change the mod description to adds one additional fighter or fighter bomber to be launched.
that way you can use up to 15 fighters or 5 drones
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
|

afkboss
Imperial Academy Amarr Empire
28
|
Posted - 2014.08.01 03:27:00 -
[731] - Quote
Thanatos Marathon wrote:The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec.
How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used. |

Arthur Aihaken
Erebus Solia
3741
|
Posted - 2014.08.01 03:46:00 -
[732] - Quote
It's been mentioned before and is worth mentioning again: remove sentry drones from all classes but battleships and higher. I am currently away, traveling through time and will be returning last week. |

Sizeof Void
Ninja Suicide Squadron
450
|
Posted - 2014.08.01 04:02:00 -
[733] - Quote
To CCP RIse: You can always use build cost to help rebalance, too.
In RL, it would not be unreasonable to expect one heavy cruiser to outperform another heavy cruiser, if the first cost 3x the cost of the second, due to better tech and quality. In fact, it would not be so unreasonable for a cruiser to outperform a battleship, if the cruiser happens to cost 3x or more of the cost of the battleship.
Isn't this how the US military generally achieves superiority? :) |

Julius Foederatus
Spiritus Draconis Drunk 'n' Disorderly
231
|
Posted - 2014.08.01 04:15:00 -
[734] - Quote
afkboss wrote:Thanatos Marathon wrote:The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec. How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used.
It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP. |

afkboss
Imperial Academy Amarr Empire
28
|
Posted - 2014.08.01 04:31:00 -
[735] - Quote
Julius Foederatus wrote:afkboss wrote:Thanatos Marathon wrote:The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec. How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used. It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP.
The cerberus can do this but with higher damage, more range and bigger tank.
|

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 04:44:00 -
[736] - Quote
Dunno if it was mentioned here, but the most interesting idea in so far as nerfing ishtar i heard was 100mbit bandwidth plus a bonus to heavies that keep them at 7.5 effective.
As for nerfing sentrys overall, dunno, make them invincible, orbit me while im mwding around and we can talk about projection.
(Should have gone missiles, a cerb can have 800dps out to 40 or 600 out to 120 and noone beats an eye.) |

Julius Foederatus
Spiritus Draconis Drunk 'n' Disorderly
232
|
Posted - 2014.08.01 06:05:00 -
[737] - Quote
afkboss wrote:Julius Foederatus wrote:afkboss wrote:Thanatos Marathon wrote:The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec. How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used. It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP. The cerberus can do this but with higher damage, more range and bigger tank.
The cerb's tank is nowhere near the Sac's unless you fit literally nothing but tank mods in the mids, which doesn't really help you at all cause then you're dead in the water with no prop mod. Sac has a niche as the tankiest hac there is, it's fine where it is. |

Deerin
Federal Navy Special Forces
268
|
Posted - 2014.08.01 06:15:00 -
[738] - Quote
afkboss wrote:Julius Foederatus wrote:afkboss wrote:Thanatos Marathon wrote:The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec. How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used. It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP. The cerberus can do this but with higher damage, more range and bigger tank.
...and it would have no med slots to spare, while a fleet of sacs easily eccm casts and remote sebos all their guardians, paints and points the targets, webs stuff that comes close and has neuts to deal with enemy logi.
It is clear that you haven't faced/participated in a properly flown sacfleet. Sac is more than fine and I'd even say it is the next fotm thing if ishtar gets beaten by the nerfbat of doom.
Dear Rise,
Is it possible to shift Muninn more into armor arty role? For example changing RoF bonus to damage bonus (yes, reducing the DPS) and increasing PG by 10% (or even 15%). |

afkboss
Imperial Academy Amarr Empire
28
|
Posted - 2014.08.01 06:22:00 -
[739] - Quote
Deerin wrote:afkboss wrote:Julius Foederatus wrote:afkboss wrote:Thanatos Marathon wrote:The Sac is fine (and some would argue the best HAC depending on utilization) for PVP in Low sec. How is it fine. It does **** DPS unless you fit some BCU which means you have no room left to fit a tank. It is way bellow the Cerberus when it comes to missile damage AND missile projection and the Cerberus can actually fit a tank as well as damage. There is a reason it does not get used. It gets used a lot in our neck of the woods because it can project over 500 dps out to about 30km while having an insane (guardian resists plus more buffer) tank. It's in a fine place right now, and if it got a dps buff it would need to lose the tank bonus or it would be stupidly OP. The cerberus can do this but with higher damage, more range and bigger tank. ...and it would have no med slots to spare, while a fleet of sacs easily eccm casts and remote sebos all their guardians, paints and points the targets, webs stuff that comes close and has neuts to deal with enemy logi. It is clear that you haven't faced/participated in a properly flown sacfleet. Sac is more than fine and I'd even say it is the next fotm thing if ishtar gets beaten by the nerfbat of doom. Dear Rise, Is it possible to shift Muninn more into armor arty role? For example changing RoF bonus to damage bonus (yes, reducing the DPS) and increasing PG by 10% (or even 15%).
Sacrilege fleets aren't a thing for good reason, their DPS is low and their projection is low and their tank is no better than the zealot which is used in fleets. |

Anthar Thebess
622
|
Posted - 2014.08.01 08:22:00 -
[740] - Quote
Adjust drone sizes and bandwidth: - small 5 m3 /mb - medium 10m3 /mb - heavy 20m3 /mb - sentry 25m3 /mb
Adjust Isthar to have only 100 mb. This should be enough to brake ~ Isthars , isthars everywhere!
1 Sentry drone less will cut 1/5 of current 800-900 dps and it will put them in line with others hacs.
This can be also good time to brake the ceptor fleets , by creating some viable counter or ship dedicated for killing them Support Needed : Jump Fuel Consumption |
|

Sara Tosa
School of Applied Knowledge Caldari State
60
|
Posted - 2014.08.01 08:49:00 -
[741] - Quote
Anthar Thebess wrote:Adjust drone sizes and bandwidth: - small 5 m3 /mb - medium 10m3 /mb - heavy 20m3 /mb - sentry 25m3 /mb
Adjust Isthar to have only 100 mb.. you're forgetting the rattlesnake, this way it would be able to add two small or a medium to its ultrabonused two heavy. also there's geko to consider, if you reduce their bandwidth to 40 ships with 125 would be able to launch 3 (carriers 9...), if you dont it would be a nerf. |

afkalt
Republic Military School Minmatar Republic
228
|
Posted - 2014.08.01 09:00:00 -
[742] - Quote
Giving the ishtar 4 sentries instead of 5 will make the 30-40 man fleets move to 40-50 and solve very little indeed. |

Anthar Thebess
622
|
Posted - 2014.08.01 09:38:00 -
[743] - Quote
Sara Tosa wrote:Anthar Thebess wrote:Adjust drone sizes and bandwidth: - small 5 m3 /mb - medium 10m3 /mb - heavy 20m3 /mb - sentry 25m3 /mb
Adjust Isthar to have only 100 mb.. you're forgetting the rattlesnake, this way it would be able to add two small or a medium to its ultrabonused two heavy. also there's geko to consider, if you reduce their bandwidth to 40 ships with 125 would be able to launch 3 (carriers 9...), if you dont it would be a nerf. No it will not be able , as it can use only 2 drones.
On the other hand. All ships having 100 Mb could deploy 5 heavy drones , but only 4 sentry drones.
This could be the thing that will make people using heavy drones again. Support Needed : Jump Fuel Consumption |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
51
|
Posted - 2014.08.01 09:42:00 -
[744] - Quote
Ishtar problem are not in ishtars - sentry, this is a problem.
Main point of hole thread - sentries and cruisers must be separated. Because it is a large weapon. 600 dps with 100km optimal and custom tank and ewar immune and damage type variations?
Cerb have 476 dps at 100km with kinetic only. And cerb strong. But ishtar dont need to dock for change "long range to close range". Just use gardes. So you need to nerf sentry usability for ishtar, and -12.5% optimal is realy do nothing.
Ishtars sentries must work at total 100-120km with optimal+falloff, not only optimal (and 100-120 with 2 omni ofc). So just remove range bonus. And mb slots layout to 4-4-6 (more armor oriented but still can shield tank )
|

Anthar Thebess
622
|
Posted - 2014.08.01 09:53:00 -
[745] - Quote
Sentry drones are in overall broken weapon system. I think sentry drone itself should be nerfed, and ships that are meant to use them should get just bigger bonuses. Rattlesnake is good example how this can be done. Reduce dps on all sentry by half , and at the same time give grater bonuses to ships meant using them. On some make it 2x , to keep their current DPS : dominix/ rattlesnake On other make it 1.5x ishtar for example.
Support Needed : Jump Fuel Consumption |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1488
|
Posted - 2014.08.01 09:57:00 -
[746] - Quote
Arthur Aihaken wrote:It's been mentioned before and is worth mentioning again: remove sentry drones from all classes but battleships and higher.
That is lazy work.
If some one wants to use all their 25m to get a sentry droen so he can shot at a pos faster. Let him do it.
Artificial magical limitations are not good game design.
Sentries problems are simple. They are the long range counterparts for drones. But they do not have the same drawbacks as other long range systems.
They must track as badly as 1400mm, 425mm rails etc.... THEN no one will deploy them to fight someone at 20 km. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1488
|
Posted - 2014.08.01 09:59:00 -
[747] - Quote
Zappity wrote:Kagura Nikon wrote:Zappity wrote:CCP Rise wrote:We are still leaning towards more gradual changes for this particular pass. Why? Can you please be clearer about this? The overwhelming feedback in this thread was very clear: people are sick of 'Ishtars online' and want a change. Why not reduce the bandwidth? because someof the last ships they nerfed explicitly simply disappeared from eve, like rupture (nerfed when compared to the other cruisers larger buffs) sttaber fleet issues (same thing) etc... So what? All the people who previously flee Drakes (or whatever) are now flying a wide range of other ships. Diversity is good. And Gallente Cruiser V is plenty powerful enough even without Ishtar dominance.
Diversity is good .. ok and how making a shipdisapear is good? I am glad you are not making decisiosn for game balance. A good game balance is when the OP ship usage is reduced but does not disapear because it keep a niche where it is relevant. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

elitatwo
Congregatio
274
|
Posted - 2014.08.01 10:07:00 -
[748] - Quote
Or they could just fix people instead?
Remove killmails from the game and replace them with the ones we had before the madness started.
Half of EVE is fixed now!
You're welcome signature |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 10:12:00 -
[749] - Quote
Kagura Nikon wrote:Arthur Aihaken wrote:It's been mentioned before and is worth mentioning again: remove sentry drones from all classes but battleships and higher. That is lazy work. If some one wants to use all their 25m to get a sentry droen so he can shot at a pos faster. Let him do it. Artificial magical limitations are not good game design. Sentries problems are simple. They are the long range counterparts for drones. But they do not have the same drawbacks as other long range systems. They must track as badly as 1400mm, 425mm rails etc.... THEN no one will deploy them to fight someone at 20 km.
To make all sentries track as wardens (0.012 , lower than 425 and tachs) is centainly an interesting idea, however one would expect some tweaking of range and damage. |

Rivr Luzade
Coreli Corporation Ineluctable.
653
|
Posted - 2014.08.01 10:14:00 -
[750] - Quote
Kagura Nikon wrote:Sentries problems are simple. They are the long range counterparts for drones. But they do not have the same drawbacks as other long range systems.
They must track as badly as 1400mm, 425mm rails etc.... THEN no one will deploy them to fight someone at 20 km.
Gardes are the counter part to Blasters, Curators for Mega Pulse Laser, Bouncer for 800mm Autos and Wardens for 425 mm guns. Only Warden are real long range weapon analogs. So, unless you want to make all Sentries long range analogs and introduces a short range sentry variation (or the other way around), your suggestion is not feasible. |
|

Lloyd Roses
Artificial Memories Vertical.
675
|
Posted - 2014.08.01 10:23:00 -
[751] - Quote
CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
8 4 7 sound very limited unless you give it the 7th turret high, else it will just become yet another attempt to make it viable next to a mega, yet fails again. Especially 4 mids disqualify this ship for a intended usage as solo/small scale, as the Hyperion already shows how to be better simply by having superior dronebay, superior hull boni (10% against two 5% for the pest), superior 5 mids.
Keeping the current bonus on the hull itself, there will be one single way to deal with the pest: give it one more slot, as drone ships lose one, the pest could use one well. "I honestly thought I was in lowsec"
|

Adrie Atticus
the shadow plague The Bastion
210
|
Posted - 2014.08.01 10:27:00 -
[752] - Quote
Rivr Luzade wrote:Kagura Nikon wrote:Sentries problems are simple. They are the long range counterparts for drones. But they do not have the same drawbacks as other long range systems.
They must track as badly as 1400mm, 425mm rails etc.... THEN no one will deploy them to fight someone at 20 km. Gardes are the counter part to Blasters, Curators for Mega Pulse Laser, Bouncer for 800mm Autos and Wardens for 425 mm guns. Only Warden are real long range weapon analogs. So, unless you want to make all Sentries long range analogs and introduces a short range sentry variation (or the other way around), your suggestion is not feasible.
Are you really comparing 800mm AC's with about 6k optimal to a drone which has 72k optimal on an Ishtar (0.066 tracking vs 0.043 tracking). |

Sara Tosa
School of Applied Knowledge Caldari State
60
|
Posted - 2014.08.01 10:43:00 -
[753] - Quote
Anthar Thebess wrote:Sara Tosa wrote:Anthar Thebess wrote:Adjust drone sizes and bandwidth: - small 5 m3 /mb - medium 10m3 /mb - heavy 20m3 /mb - sentry 25m3 /mb
Adjust Isthar to have only 100 mb.. you're forgetting the rattlesnake, this way it would be able to add two small or a medium to its ultrabonused two heavy. also there's geko to consider, if you reduce their bandwidth to 40 ships with 125 would be able to launch 3 (carriers 9...), if you dont it would be a nerf. No it will not be able , as it can use only 2 drones. rattler has 50m3 bandwidth can you math 50-(2x20)= I find the result 10, so 2x5 light or 1x10 medium. your math works differently?
Quote: On the other hand. All ships having 100 Mb could deploy 5 heavy drones , but only 4 sentry drones.
This could be the thing that will make people using heavy drones again.
why nerf bs? sentryes are a bs weapon, I concour that they are too much for cruisers but bs are already in a bad spot by themselves, dont need another nerf. carrier instead still get 375m3 bandwidth so they would still get 15 sentries, unaffected by your nerf. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1489
|
Posted - 2014.08.01 10:47:00 -
[754] - Quote
Rivr Luzade wrote:Kagura Nikon wrote:Sentries problems are simple. They are the long range counterparts for drones. But they do not have the same drawbacks as other long range systems.
They must track as badly as 1400mm, 425mm rails etc.... THEN no one will deploy them to fight someone at 20 km. Gardes are the counter part to Blasters, Curators for Mega Pulse Laser, Bouncer for 800mm Autos and Wardens for 425 mm guns. Only Warden are real long range weapon analogs. So, unless you want to make all Sentries long range analogs and introduces a short range sentry variation (or the other way around), your suggestion is not feasible.
Are you trollign or you are really bad at math? The bouncer and gardes have SEVERAL TIMES more range than these weaposn you THINK are their coutnerparts.
Surprise they are exactly the Sentry drones overused... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.08.01 10:47:00 -
[755] - Quote
jiujitsutou wrote:Finaly the Tempest: Making the Tempest a Armor tanker (8/4/7) would be quiet sad as minmatar would only have the slow and clumsy mael around for shield dutys. I dont think the slotlayout is the problem , its more factor like speed and agility and max dps that make phoons or other bs more desirable. The only plus it really has are the 2 utility slots. +1
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1489
|
Posted - 2014.08.01 10:50:00 -
[756] - Quote
Lloyd Roses wrote:CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
8 4 7 sound very limited unless you give it the 7th turret high, else it will just become yet another attempt to make it viable next to a mega, yet fails again. Especially 4 mids disqualify this ship for a intended usage as solo/small scale, as the Hyperion already shows how to be better simply by having superior dronebay, superior hull boni (10% against two 5% for the pest), superior 5 mids. Keeping the current bonus on the hull itself, there will be one single way to deal with the pest: give it one more slot, as drone ships lose one, the pest could use one well.
Or just give tempest the hyperion treatment. Make one of the bonus an increased bonus. Make the damage bonus on temepst be 7.5% per level and keep the current rof bonus.
Tempest will NOT become very pwoerful but will not have a pathetic dps. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.08.01 10:54:00 -
[757] - Quote
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay, when only the most specialised drone battleships can field this, so why can an Ishtar? Hell even the EOS can only field 250mb bandwidth.
And then you have the dedicated drone battlecruisers which are even stranger, as they can reach a maximum of 100mb bandwidth on the myrmidon, and 75mb on the prophecy. Yet a cruiser blows them out the water.
So basically the Ishtar is an anomaly, and also to some extent the Vexor Navy. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.08.01 10:57:00 -
[758] - Quote
Kagura Nikon wrote:Or just give tempest the hyperion treatment. Make one of the bonus an increased bonus. Make the damage bonus on temepst be 7.5% per level and keep the current rof bonus. I'd agree, although I would like to see the agility and speed increased further if possible, along with increasing the lock range so it has plenty of range to work with when MJDing. |

Gaijin Lanis
Surely You're Joking
131
|
Posted - 2014.08.01 12:17:00 -
[759] - Quote
How to fix the Ishtar:
Remove security status restriction on bombs and interdiction. Make it so bombs and interdiction can't be activated on grid with a gate or station. The above was written and posted with nothing but love in my heart for all. |

Sara Tosa
School of Applied Knowledge Caldari State
60
|
Posted - 2014.08.01 12:19:00 -
[760] - Quote
Gaijin Lanis wrote:How to fix the Ishtar:
Remove security status restriction on bombs and interdiction. Make it so bombs and interdiction can't be activated on grid with a gate or station. and this would fix ishtars roamers in null, right. |
|

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 12:23:00 -
[761] - Quote
Sara Tosa wrote:Gaijin Lanis wrote:How to fix the Ishtar:
Remove security status restriction on bombs and interdiction. Make it so bombs and interdiction can't be activated on grid with a gate or station. and this would fix ishtars roamers in null, right.
Well, increasing pvp aoe damage to the sentrys would certainly be a more traditional solution. |

Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.08.01 12:24:00 -
[762] - Quote
Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay.
I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2014.08.01 12:41:00 -
[763] - Quote
Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2014.08.01 12:46:00 -
[764] - Quote
One suggestion might be that either the Ishtar keep the 125mb bandwidth, but is limited to a 125mb drone bay. As one of the major problems with the Ishtar is you bring something to counter the sentries, and it can simply unleash a flight of ogres/hammerheads/hobgoblins. This would offset the obvious strength that it would still have.
For the Navy Vexor, perhaps switch it to 100mb drone bandwidth, but give it a decent sized bay, perhaps a 300mb bay. Then increase any stats to compensate.
Bottom line is that it is wrong for any cruiser to have 125mb bandwidth. |

Rek Seven
Probe Patrol Ixtab.
1644
|
Posted - 2014.08.01 12:47:00 -
[765] - Quote
Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?
1400MM are a battleship weapon. Sentry drones and heavy drones are not. +1 |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2014.08.01 12:49:00 -
[766] - Quote
Rek Seven wrote:Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? 1400MM are a battleship weapon. Sentry drones and heavy drones are not. The point is that 5 sentry drones is the equivalent of a battleship class weapon. The only other sub battleship class ship which can do this beside the Ishtar and Navy Vexor is the Eos. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1172
|
Posted - 2014.08.01 12:52:00 -
[767] - Quote
Rek Seven wrote:Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? 1400MM are a battleship weapon. Sentry drones and heavy drones are not.
They have the range and damage of battleship weapons. The only thing they get from medium is the tracking properties so give me BS weapons on HACS with medium tracking and it will be even... |

Rab See
Fool Mental Junket
110
|
Posted - 2014.08.01 12:52:00 -
[768] - Quote
Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?
And make sure that when they fit those 'pre ammo'd guns, that its everlasting ammo made from fairy dust. No reloads to boot.
|

Deacon Abox
Justified Chaos
354
|
Posted - 2014.08.01 13:20:00 -
[769] - Quote
CCP Rise wrote: We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP . . . Do not reduce dronebays on any of the drone boats. For instance the base Vexor and VNI are barely workable atm. Reducing dronebays would be a sure way to nerf these ships into unusability. If anything the VNI could use 25 more bay.
As for drone hp, this would also be a kick in the nuts. Unless you married it with a buff to the drone durability skill. The current 5% could easily be buffed to 10% or 20% per level if you are going to hammer drone hp. You could make levels 1 - 4 having less hp that the present but level 5 of that skill put one slightly ahead on drone hp as one is now. This would make training drone durability 5 more worthwhile (another sp time sink that would help the game, even though I personally would not enjoy it).
CCP Rise wrote: I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
About the only suggestion I've liked in this thread is having some ewar effect on drone control or abilities. ECM prevents targeting, not communications. And it is already and always has been the most heavily used ewar. It needs no buff in this regard (and will be interested to see if you are actually changing the concept of ecm).
TDs could maybe gain a third script to affect a ships drone tracking or range (probably tracking). One could still hit the target ship with the TD but that ships drones no longer would receive the full benefit of the ship's tracking computers.
Damps already can affect drone control because if the damped ship cannot lock a new target there won't be any commands from the damped ship to attack some ship that is out of targeting range. Drone independent AI might still target an aggressing ship if set to aggressive. But the ability to direct drone activity in this regard is already affected by the damping.
This leaves my favorite. Painters. Painting a ship lights it up electromagnetically one would assume. You could say that aside from increasing the sig radius the painting interferes with that ships communications to it's drones. One could give it the same reduced drone tracking effect as the suggested new TD script above.
This would be buffing two relatively underpowered ewar types. And accomplishing a small sentry nerf at the same time.
As for the other HACs. Take a utility high off the Munin and give it another medium. Give the Zealot 3 light drones. And Switch a high or a mid to a low on the Sac or something.
And please increase the agility and warp speeds on BCs and BSs (and freighters etc. for that matter), the nerf on large ship mobility was overdone. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Harvey James
The Sengoku Legacy
863
|
Posted - 2014.08.01 13:23:00 -
[770] - Quote
reducing the ishtar dronebay does make sense .. it shouldn't really have as large a bay as the domi ... maybe 325 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1489
|
Posted - 2014.08.01 13:33:00 -
[771] - Quote
Deacon Abox wrote:CCP Rise wrote: We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP . . . Do not reduce dronebays on any of the drone boats. For instance the base Vexor and VNI are barely workable atm. Reducing dronebays would be a sure way to nerf these ships into unusability. If anything the VNI could use 25 more bay. As for drone hp, this would also be a kick in the nuts. Unless you married it with a buff to the drone durability skill. The current 5% could easily be buffed to 10% or 20% per level if you are going to hammer drone hp. You could make levels 1 - 4 having less hp that the present but level 5 of that skill put one slightly ahead on drone hp as one is now. This would make training drone durability 5 more worthwhile (another sp time sink that would help the game, even though I personally would not enjoy it). CCP Rise wrote: I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route. About the only suggestion I've liked in this thread is having some ewar effect on drone control or abilities. ECM prevents targeting, not communications. And it is already and always has been the most heavily used ewar. It needs no buff in this regard (and will be interested to see if you are actually changing the concept of ecm). TDs could maybe gain a third script to affect a ships drone tracking or range (probably tracking). One could still hit the target ship with the TD but that ships drones no longer would receive the full benefit of the ship's tracking computers. BTW, still waiting for some missile TD modules or scripts. Damps already can affect drone control because if the damped ship cannot lock a new target there won't be any commands from the damped ship to attack some ship that is out of targeting range. Drone independent AI might still target an aggressing ship if set to aggressive. But the ability to direct drone activity in this regard is already affected by the damping. This leaves my favorite. Painters. Painting a ship lights it up electromagnetically one would assume. You could say that aside from increasing the sig radius the painting interferes with that ships communications to it's drones. One could give it the same reduced drone tracking effect as the suggested new TD script above. This would be buffing two relatively underpowered ewar types. And accomplishing a small sentry nerf at the same time. As for the other HACs. Take a utility high off the Munin and give it another medium. Give the Zealot 3 light drones. And Switch a high or a mid to a low on the Sac or something. And please increase the agility and warp speeds on BCs and BSs (and freighters etc. for that matter), the nerf on large ship mobility was overdone.
Sorry to say, but you are soundign like one that abuses a lot the current OP status of drone cruisers and want the status quo to continue.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

afkalt
Republic Military School Minmatar Republic
229
|
Posted - 2014.08.01 13:45:00 -
[772] - Quote
I'm against directly hitting sentries in favour of balancing the ishtar as other ships using sentries are...broadly speaking...ok.
A similar mistake was made (imo) in nerfing HML because of two hulls and now the system is all but extinct.
I (still) think removing the drone control range bonus is a good hit due to their CPU limits and punting a medium to a low will slow them down or significantly reduce their ability to shield tank which has obvious side effects.
This would be in addition to the proposed nerfs.
It should leave a capable fleet ship, but one which actually has fitting compromises and does not stand head and shoulders above everything else in the class. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1489
|
Posted - 2014.08.01 13:55:00 -
[773] - Quote
afkalt wrote:I'm against directly hitting sentries in favour of balancing the ishtar as other ships using sentries are...broadly speaking...ok.
A similar mistake was made (imo) in nerfing HML because of two hulls and now the system is all but extinct.
I (still) think removing the drone control range bonus is a good hit due to their CPU limits and punting a medium to a low will slow them down or significantly reduce their ability to shield tank which has obvious side effects.
This would be in addition to the proposed nerfs.
It should leave a capable fleet ship, but one which actually has fitting compromises and does not stand head and shoulders above everything else in the class.
The other ships using sentries are also very overpowered. The dominix is still a monster as is the Eos and Carriers.
The correct thing IS hitting sentries. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

afkalt
Republic Military School Minmatar Republic
229
|
Posted - 2014.08.01 14:09:00 -
[774] - Quote
Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.
I'd rather fight a domi than an ishtar any day, in just about any hull.
Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level. |

Anthar Thebess
622
|
Posted - 2014.08.01 14:13:00 -
[775] - Quote
Ewar against drones is bad idea. Remember that you can still assist your drones to someone if you get jammed or damped. The only thing what is needed to overcome all your jams and damps are : - fleet chat where non affected people can X up - civilian gun on each isthar - usually there is plenty of higs empty.
Ishtar have very high DPS and easy scalable between all hacs. Yes , proposed changes will be affecting it in the battle, but not to degree CCP thinks.
But the moment you have enough of them on grid. Nothing will change.
One of the drones will hit ceptor , as it will be moving on the right angle for those few drones. Cruisers , they are big enough and 1 painter and web is usually present on battlefield.
Now lets not forget about the most important thing . Those are drones. They don't use ammo - perfect ship for all pos bashing.
Changes to isthar are needed, ship is next drake. But like drake , many people are using it for PVE, and other activities.
Why not instead of nerfing its dps or drone tracking , lets nerf this hull by limiting powergrid and CPU . So in order to keep current Tank ( both shield and armor ) you will have to use faction mods.
Something possible in roams, and small groups, but the moment when you want to put on grid 150 isthars that have faction mods 150mil each situation changes.
Especially when those 150 ishtars die. Next supply of faction mods will cost you 190mil per isthar.
Next dead fleet. 250mil of the same faction mods.
Supply will be base limiting factor for ishtar.
Ship without possibility to mount enough LSE or 1600 armor plate - is worthless on current battlefield. Support Needed : Jump Fuel Consumption |

Liam Inkuras
Top Belt Heroes Black Rise Police Department
1228
|
Posted - 2014.08.01 14:14:00 -
[776] - Quote
Alec16 wrote:CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. How about you say something about the sacrilege. Sacrilege has a massive cargo  I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Lady Rift
What Shall We Call It
51
|
Posted - 2014.08.01 14:15:00 -
[777] - Quote
Rab See wrote:Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? And make sure that when they fit those 'pre ammo'd guns, that its everlasting ammo made from fairy dust. No reloads to boot.
might make lasers used a little more.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1490
|
Posted - 2014.08.01 14:18:00 -
[778] - Quote
afkalt wrote:Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.
I'd rather fight a domi than an ishtar any day, in just about any hull.
Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level.
YEs the domi and geddon are by far the most powerful battleships.
Fact is.. drone boats were created and balanced for a time where there was no drone damage mods. Now that they exist the most offensive drones (sentries) must be nerfed.
Everything in this game that has a drone based version is the most powerful of the block.
Any nerf to IShtar hull is WRONG because no one in game has ever faces the IShtar with Heavies as an overpowered boat. No one says Domi with heavies is overpowered... no one says Eos with heavies is powerful. Guess what is the only thign that makes all thiese shisp suddenly be considered overpowered when you use it. SENTRIES! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2014.08.01 14:21:00 -
[779] - Quote
Kagura Nikon wrote:afkalt wrote:Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.
I'd rather fight a domi than an ishtar any day, in just about any hull.
Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level. YEs the domi and geddon are by far the most powerful battleships. Fact is.. drone boats were created and balanced for a time where there was no drone damage mods. Now that they exist the most offensive drones (sentries) must be nerfed. Everything in this game that has a drone based version is the most powerful of the block. I agree, I think drones need a complete overhaul in the way that they work. It is an ancient mechanic and hence why all these problems are cropping up.
For now though, something needs to be done about the Ishtar in the short term. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2014.08.01 14:23:00 -
[780] - Quote
Anthar Thebess wrote:Ewar against drones is bad idea. Remember that you can still assist your drones to someone if you get jammed or damped.
drones are supposed to keep on shooting when jammed or damped, their ewar resistance shouldn't be reliant on being in a fleet. I think they should be even more resistant to ewar, honestly, because they're pretty dodgy with random target switching, and just doing nothing if you get jammed before you launch them. very unreliable.
this should be what sets them apart, their flavour. along with range versatility and no cap, in exchange for very delayed damage (yeah, delete sentry drones they're dumb), not-amazing dps and being destroyable.
CCP should just do what I say, and then everyone can be happy except the bad people. |
|

afkalt
Republic Military School Minmatar Republic
230
|
Posted - 2014.08.01 14:27:00 -
[781] - Quote
They've been rebalanced since and are good battleships at some roles - but not all.
I don't think anyone has said domis were overpowered since their last nerf.
It is perfectly possible to tweak the Ishtar so sentries are unattractive or incur fitting compromises without buggering every sentry user out there. To not do that and just gut sentries is to make sentries into 2014s heavy missile nerf.
It's not possible to have a HAC with identical sentry capability to a battleship balanced without destroying the battleship in the process.
Hell man, dominix is T1 and insurable, if they could remotely compete with ishtars, they would be used to win the isk war.
[[Edit: What I want to avoid is utterly destroying sentries as a platform for everything but the ishtar, which would then get nerfed anyway - which is what I mean when I say I want to avoid another round of "hml" nerfs. Because that's what happened there. CCP gutted HML because of drake, people warned that was a mistake yet it went in anyway. End result? Drakes then renerfed later, all other HML ships cease to undock/refit to RLML.]] |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1490
|
Posted - 2014.08.01 14:42:00 -
[782] - Quote
afkalt wrote:They've been rebalanced since and are good battleships at some roles - but not all.
I don't think anyone has said domis were overpowered since their last nerf.
It is perfectly possible to tweak the Ishtar so sentries are unattractive or incur fitting compromises without buggering every sentry user out there. To not do that and just gut sentries is to make sentries into 2014s heavy missile nerf.
It's not possible to have a HAC with identical sentry capability to a battleship balanced without destroying the battleship in the process.
Hell man, dominix is T1 and insurable, if they could remotely compete with ishtars, they would be used to win the isk war.
[[Edit: What I want to avoid is utterly destroying sentries as a platform for everything but the ishtar, which would then get nerfed anyway - which is what I mean when I say I want to avoid another round of "hml" nerfs. Because that's what happened there. CCP gutted HML because of drake, people warned that was a mistake yet it went in anyway. End result? Drakes then renerfed later, all other HML ships cease to undock/refit to RLML.]]
They are basically the only bttleships used. The dominix is the best fleet battleship unless you want to make an alpha fleet, the best close range battleship, the best POS bash battleship, the best RR gang battleship. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

afkalt
Republic Military School Minmatar Republic
230
|
Posted - 2014.08.01 14:47:00 -
[783] - Quote
And the point is, if you nerf sentries to reign ishtars in, you break everything else.
This is not quite necessary (yet). There are other ways to handle the ishtar and keep the changes limited to that for a small pass.
Like I say, initially I'd like to see them forced into reasonably tough (it's a HAC, after all so you should be skilled to fit it well) fitting compromises to stop it being able to do everything in a single fit and reassess from there.
Don't get me wrong, long term it probably all needs looking at but in there here and now the istar needs sorting and then we want to see how the meta settles from there. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2014.08.01 14:50:00 -
[784] - Quote
afkalt wrote:And the point is, if you nerf sentries to reign ishtars in, you break everything else.
This is not quite necessary (yet). There are other ways to handle the ishtar and keep the changes limited to that for a small pass.
Like I say, initially I'd like to see them forced into reasonably tough (it's a HAC, after all so you should be skilled to fit it well) fitting compromises to stop it being able to do everything in a single fit and reassess from there.
Don't get me wrong, long term it probably all needs looking at but in there here and now the istar needs sorting and then we want to see how the meta settles from there.
only the dominix has a bonus specifically for sentry drones. if all these other drone ships are completely reliant on sentry drones, then that should be changed as well, because it's dumb. |

afkalt
Republic Military School Minmatar Republic
230
|
Posted - 2014.08.01 14:56:00 -
[785] - Quote
I'm thinking of boats with 100-125m3 and drone bonuses (plus the rattlesnake) - there are a few.
If you nerf sentries so the super bonused hulls are balanced, everything else that used is smoked as a number of hulls can and do use sentries without super bonuses. VNI, Geddon for example.
As I say I am not adverse a sentry rip up, but in the interim, something needs to be done about the Ishtar and my preference would be to fix that now in isolation rather than fix that now and take other hulls down with it as collateral damage. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1491
|
Posted - 2014.08.01 15:08:00 -
[786] - Quote
afkalt wrote:I'm thinking of boats with 100-125m3 and drone bonuses (plus the rattlesnake) - there are a few.
If you nerf sentries so the super bonused hulls are balanced, everything else that used is smoked as a number of hulls can and do use sentries without super bonuses. VNI, Geddon for example.
As I say I am not adverse a sentry rip up, but in the interim, something needs to be done about the Ishtar and my preference would be to fix that now in isolation rather than fix that now and take other hulls down with it as collateral damage. For example as I mentioned the drone control range bonus could be chopped forcing DLA fitting - which are CPU intensive and modify it's CPU so suddenly it has to think about its fitting options.
Let me REPEAT ... ALL THE SHIPS that rely on 5 sentries are overpowered right now. Because Sentries were not created for a game where there are drone damage mods. They track as short range guns but reach range of long range guns, they now do MORE dps than long rang guns...
Just pay attention on how far a geddon can project damage without usign ANY of his high slots!!!! And how much damage it is, all that while tracking well enough to kill AB cruisers at tackle range. Now see how much damage a tmepest can do at that same range, using 6 of his slots, massive fittings that make impossible to fit a good tank, and massively inferior tracking!!! You can replace the tempest for almost any battleship (Except the APOC that is the god sniper of mount olympus) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
265
|
Posted - 2014.08.01 15:11:00 -
[787] - Quote
Kagura Nikon wrote: all that while tracking well enough to kill AB cruisers at tackle range. try and kill an ABing armor cruiser that is orbiting your sentries at 5k and let me know how that works out. BLFOX is currently recruiting |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 15:16:00 -
[788] - Quote
Kagura Nikon wrote: Just pay attention on how far a geddon can project damage without usign ANY of his high slots!!!!
60km, is this a trick question ?
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1172
|
Posted - 2014.08.01 15:18:00 -
[789] - Quote
Barton Breau wrote:Kagura Nikon wrote: Just pay attention on how far a geddon can project damage without usign ANY of his high slots!!!!
60km, is this a trick question ?
Well it's still about 60km more than any BS if left without any high... |

afkalt
Republic Military School Minmatar Republic
230
|
Posted - 2014.08.01 15:19:00 -
[790] - Quote
So why are more expensive Ishtars FOTM? Because they're flat out miles above everything else.
So, rather than debate in circles, how do you propose to fix all the 125m3 boats and STILL contain the ishtar? Because as I see it the first order of business is to get that thing off the steroids and down to the level of the rest, then assess the rest later on.
If you dont address the ishtar one of two things happen - the rest are nerfed to worthlessness and the ishtar is competitive. Or you nerf the others to competitive and the ishtar still smokes everything else.
It's a small patch, really, we're not going to change the world in this go around so the ishtar is definitely the right place to start. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1492
|
Posted - 2014.08.01 15:22:00 -
[791] - Quote
afkalt wrote:So why are more expensive Ishtars FOTM? Because they're flat out miles above everything else.
So, rather than debate in circles, how do you propose to fix all the 125m3 boats and STILL contain the ishtar? Because as I see it the first order of business is to get that thing off the steroids and down to the level of the rest, then assess the rest later on.
If you dont address the ishtar one of two things happen - the rest are nerfed to worthlessness and the ishtar is competitive. Or you nerf the others to competitive and the ishtar still smokes everything else.
It's a small patch, really, we're not going to change the world in this go around so the ishtar is definitely the right place to start.
because of mobility. But that is an issue of balance between battleship and hac class. Sentry boats are the most powerful whithin the class, regardless of the class.
Let me repeat. EVERY SHIP TH AT USES SENTRIES NEEDS to be nerfed. So its good that everyone usign sentries woudl be nerfed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1492
|
Posted - 2014.08.01 15:23:00 -
[792] - Quote
Frostys Virpio wrote:Barton Breau wrote:Kagura Nikon wrote: Just pay attention on how far a geddon can project damage without usign ANY of his high slots!!!!
60km, is this a trick question ? Well it's still about 60km more than any BS if left without any high...
Exaclty.... they can dish 60 km range about same DPS than long range guns can dish on ships without range bonus. All taht without usign a SINGLE high slots or fitting. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

afkalt
Republic Military School Minmatar Republic
230
|
Posted - 2014.08.01 15:23:00 -
[793] - Quote
And like I keep saying if you dont fix the ishtar NOW, any sentry rebalance is doomed to failure on some level.
So how to we kick the ishtar down to domi power levels? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1492
|
Posted - 2014.08.01 15:25:00 -
[794] - Quote
Thanatos Marathon wrote:Kagura Nikon wrote: all that while tracking well enough to kill AB cruisers at tackle range. try and kill an ABing armor cruiser that is orbiting your sentries at 5k and let me know how that works out.
yes you should not be able to kill it at 5 km. But you should not be able to kill it at 20 as well!!
Show me a large long rage gun that can track an AB cruiser at 20 km...
No.. be outtracked at 5 km is NOT enough!!! At that range even Pulse lasers and 800MM ac will be outracked!!!
You just supported my point that sentries track TOO MUCH for their range potential. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 15:25:00 -
[795] - Quote
Frostys Virpio wrote:Barton Breau wrote:Kagura Nikon wrote: Just pay attention on how far a geddon can project damage without usign ANY of his high slots!!!!
60km, is this a trick question ? Well it's still about 60km more than any BS if left without any high...
Please tell me how fitting guns disables your drone bay. |

afkalt
Republic Military School Minmatar Republic
230
|
Posted - 2014.08.01 15:29:00 -
[796] - Quote
Kagura Nikon wrote:Thanatos Marathon wrote:Kagura Nikon wrote: all that while tracking well enough to kill AB cruisers at tackle range. try and kill an ABing armor cruiser that is orbiting your sentries at 5k and let me know how that works out. yes you should not be able to kill it at 5 km. But you should not be able to kill it at 20 as well!! Show me a large long rage gun that can track an AB cruiser at 20 km... No.. be outtracked at 5 km is NOT enough!!! At that range even Pulse lasers and 800MM ac will be outracked!!! You just supported my point that sentries track TOO MUCH for their range potential.
I'm pretty sure 800's track better than gardes. 0.04 (at no skills) vs 0.04 (with no skills to improve it). Bonused hulls might change that. There may be rounder errors here, phone app. |

Sara Tosa
School of Applied Knowledge Caldari State
61
|
Posted - 2014.08.01 15:29:00 -
[797] - Quote
Kagura Nikon wrote:
They are basically the only bttleships used. The dominix is the best fleet battleship unless you want to make an alpha fleet, the best close range battleship, the best POS bash battleship, the best RR gang battleship.
mmm, no, most other bs can have better tank, dps, speed than a domi. its just that bs are in a bad shape overall and domis are the one that synergize better with most recent meta. but only because they are the LEAST bad for current meta, not because they are so good. btw the common speak is about "1000+ megathron", not about "1000+ potatoes".... |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 15:38:00 -
[798] - Quote
afkalt wrote:And like I keep saying if you dont fix the ishtar NOW, any sentry rebalance is doomed to failure on some level.
So how to we kick the ishtar down to domi power levels?
You mean short of making it slower and increase its sig to battleship levels ? |

afkalt
Republic Military School Minmatar Republic
230
|
Posted - 2014.08.01 15:42:00 -
[799] - Quote
Barton Breau wrote:afkalt wrote:And like I keep saying if you dont fix the ishtar NOW, any sentry rebalance is doomed to failure on some level.
So how to we kick the ishtar down to domi power levels? You mean short of making it slower and increase its sig to battleship levels ?
Whatever works, but if people want a global sentry nerf, then the outlier (ishtar) needs fixing first.
A few ways to fix it have been posted. Doesnt really matter which, I don't suppose. |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 15:44:00 -
[800] - Quote
Kagura Nikon wrote:Frostys Virpio wrote:Barton Breau wrote:Kagura Nikon wrote: Just pay attention on how far a geddon can project damage without usign ANY of his high slots!!!!
60km, is this a trick question ? Well it's still about 60km more than any BS if left without any high... Exaclty.... they can dish 60 km range about same DPS than long range guns can dish on ships without range bonus. All taht without usign a SINGLE high slots or fitting.
Its actually less, if you take implants and overheating into account. Geddon 748 dps@30+12, Megathron 959dps@36+30 .
If you want to split hairs, that is. |
|

Pheusia
Vanishing Point. The Initiative.
146
|
Posted - 2014.08.01 15:46:00 -
[801] - Quote
afkalt wrote:Kagura Nikon wrote:Thanatos Marathon wrote:Kagura Nikon wrote: all that while tracking well enough to kill AB cruisers at tackle range. try and kill an ABing armor cruiser that is orbiting your sentries at 5k and let me know how that works out. yes you should not be able to kill it at 5 km. But you should not be able to kill it at 20 as well!! Show me a large long rage gun that can track an AB cruiser at 20 km... No.. be outtracked at 5 km is NOT enough!!! At that range even Pulse lasers and 800MM ac will be outracked!!! You just supported my point that sentries track TOO MUCH for their range potential. I'm pretty sure 800's track better than gardes. 0.04 (at no skills) vs 0.04 (with no skills to improve it). Bonused hulls might change that. There may be rounder errors here, phone app.
1) Gardes way outrange 800MM ACs
2) Sentries are long-range weapons. You should be comparing them to beams, rails and arty. |

afkalt
Republic Military School Minmatar Republic
230
|
Posted - 2014.08.01 15:52:00 -
[802] - Quote
30kms is hardly "long range".
Point is the "short range" sentries cant match tracking on guns of that size.
Irrespective, it's off on a tangent - how do we fix the ishtar? Without buggering loads of other stuff at the same time. |

Skia Aumer
Atlas Research Group
84
|
Posted - 2014.08.01 15:53:00 -
[803] - Quote
You people argue on the wrong question. Sentries are OP, and it's by design. Also, by design they have enormous drawbacks, which dont work though. Now would you please stop spamming those innumerable comparisons. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2014.08.01 16:39:00 -
[804] - Quote
I guess all my high quality posting has made rise abandon this thread. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1494
|
Posted - 2014.08.01 16:59:00 -
[805] - Quote
afkalt wrote:30kms is hardly "long range".
Point is the "short range" sentries cant match tracking on guns of that size.
Irrespective, it's off on a tangent - how do we fix the ishtar? Without buggering loads of other stuff at the same time.
hardly long range? That is about the range of a 1200mm... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1494
|
Posted - 2014.08.01 17:01:00 -
[806] - Quote
Skia Aumer wrote:You people argue on the wrong question. Sentries are OP, and it's by design. Also, by design they have enormous drawbacks, which dont work though. Now would you please stop spamming those innumerable comparisons.
That is the whole point why I say that they should have their track HALVED, so that they at least do nto have that advantage over the turrets. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Micky Nox
Angry Mustellid Overload Everything
21
|
Posted - 2014.08.01 17:07:00 -
[807] - Quote
[quote=CCP Rise] Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Quote:
[quote] PS - how would you feel about an 8/4/7 Tempest?
Really think that large autoz need some range buff, because megathron with null will do more damage and have better range/tracking comparing to tempest.
Also would love to see Hail L ammo buffed a bit, so arty setups will have slightly better DPS when they switch to close range ammo. Just EFT arty fleet tempest and compare it to navy geddon with scorch/conflag).
P.S. please leave that mid slot for people who prefer nano tempest.
|

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 17:30:00 -
[808] - Quote
Kagura Nikon wrote:afkalt wrote:30kms is hardly "long range".
Point is the "short range" sentries cant match tracking on guns of that size.
Irrespective, it's off on a tangent - how do we fix the ishtar? Without buggering loads of other stuff at the same time. hardly long range? That is about the range of a 1200mm...
Or a megapulse with better tracking. |

Cyrek Ohaya
Perkone Caldari State
16
|
Posted - 2014.08.01 17:52:00 -
[809] - Quote
One thing questionable is why the Ishtar relishes with so much agility than the rest of the Heavy HACs, you have the ishtar sitting at a 5.3s align time with max skills while the other sit at 6.4s. That is almost a full nanofibers worth of agility given free, and more significantly agile than the Vexor, a more deserving nerf would be to increase their mass so it has the time to align about 5.9. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
24
|
Posted - 2014.08.01 17:59:00 -
[810] - Quote
With tempest, i say no to the suggested slot change. Will make active tank fits even harder to use due loss for second cap booster. If anything id be interested in more mids, less lows. Make it more shield orientated, leave TFI armor with 5 mids. Also like mentioned already, consider tracking bonus in place of damage. Could make an interesting artillery platform or nanopest with acs.
I really dont give a **** about ishtards.. my vaga will kill the nano kiters pretty easily. A nerf is needed yes.. but how bout we focus on muninn and eagle.
Minmatar need a good artillery platform that is actually usable. Other than gank nados. The only artillery platform ive had luck with is loki. but id like something that doesnt penalize me when it dies. Arty is actually decent counter to ishtar. I fought some in my arty loki and did really well. We just need a ship that isnt a steaming pile of turds like the muninn.
As an example, fitting 720s and a mwd to the muninn uses at least 3/4 of the PG. So.. you cant even fit arty to an arty boat in any practical situation unless you go full ****** with rigs/rcu. Then with 650s the dps is so poor there really isnt a reason to use them.
Buff PG on muninn, add a mid, up its speed (again), and that is a step in the right direction at the munimum. id like to see it slower than vaga, but only by 200-300m/s, as a speedy arty platform could be fun. Though i suspect that could be OP.
Another option is to give the muninn 2 more mids, leave the bonuses as is. Since it doesnt get a tank bonus (shield boost or resist bonus). Drop 2 lows, keep utility high. That would give minny a 5 mid slot hac with t2 resists that benefit shield tanking. It would be like a shield sac.
Or
Make it a missile boat.. kinda iffy on that though. If you went that route, make it like a mini claymore. Double rof bonus? shield resist bonus and maybe velocity bonus to keep it long range.
To all the people moaning about sacs.. all the ones ive fought have had decent tanks and are a pain to kill. So not sure why u want more lows. If you get 6 lows in your t2 resist amarr hac, i want 5 mids on my vaga. |
|

Xander Det89
Tribal Liberation Force Minmatar Republic
17
|
Posted - 2014.08.01 18:39:00 -
[811] - Quote
Catherine Laartii wrote:EDIT: After taking a look at things and thinking it over a bit, I'm going to amend my earlier statement and go all in for the tempest. It should get the same treatment and slot loadout as the hyperion, with dropping a high for a low, going for a 10% damage bonus and a 7.5% tracking speed bonus. Not only would this help a lot better with fitting space and slot layout by switching to 7/5/7, allowing it to keep a utility high would be most ideal for it since it would keep a utility high for a defensive neut/nos.
What are your thoughts on that setup, Rise?
It would also gain the niche of having the highest subcap alpha (excluding the Tribal Temp), although at the cost of having the lowest sustained dps of all the large artillery ships... guess it already has that, but slightly lower than it is now too. More than made up for by a tracking bonus if it got one I'd say though. |

Ocih
Space Mermaids Somethin Awfull Forums
683
|
Posted - 2014.08.01 19:40:00 -
[812] - Quote
One size fits all should be addressed.
Armor tanking HAC shouldn't have an MWD sig rad bonus, they should have an AB speed bonus. They fight in close at web range and even with the 50% sig rad bonus they bloom to 500+ and die in a fire if they use MWD.
Any HAC that kites and ranges can adapt and GTFO but slow bulldog fights need different design. |

elitatwo
Congregatio
276
|
Posted - 2014.08.01 19:42:00 -
[813] - Quote
Kagura Nikon wrote:Skia Aumer wrote:You people argue on the wrong question. Sentries are OP, and it's by design. Also, by design they have enormous drawbacks, which dont work though. Now would you please stop spamming those innumerable comparisons. That is the whole point why I say that they should have their track HALVED, so that they at least do nto have that advantage over the turrets.
No!
Just add a line in the sentry attributes that states 'can only be used on Battleships, Blackops', there you go Ishtar fixed.
And after only 6 months I can introduce you to heavy drone kiting. signature |

Rek Seven
Probe Patrol Ixtab.
1645
|
Posted - 2014.08.01 20:28:00 -
[814] - Quote
THB i would prefer if the HAC bonuses were increased to make medium long ranged weapons as effective at range as sentries. +1 |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2014.08.01 20:30:00 -
[815] - Quote
Rek Seven wrote:THB i would prefer if the HAC bonuses were increased to make medium long ranged weapons as effective at range as sentries.
do you know what 'power creep' is |

Harvey James
The Sengoku Legacy
865
|
Posted - 2014.08.01 20:47:00 -
[816] - Quote
so some caldari navy ships have separate damage bonuses too the different types of damage
Osprey Navy Issue 10% kinetic light missiles, heavy missiles and HAMS 5% EM, explosive, thermal light missiles, heavy missiles and HAMS
just do the same with droneboats in general
VNI 10% damage and HP bonus too light, medium and heavy drones 5% damage too sentry drones
Vexor 10% damage and HP bonus too light, medium and heavy drones 5% damage too sentry drones
Ishtar 10% damage and HP bonus too light, medium and heavy drones 5% damage too sentry drones
point being that only battleships should be able too use sentry drones with the 10% bonus too damage since they are battleship drones primarily .. not cruiser hull drones.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Rek Seven
Probe Patrol Ixtab.
1645
|
Posted - 2014.08.01 20:50:00 -
[817] - Quote
TrouserDeagle wrote:do you know what 'power creep' is
Sure but does it really apply here? ...Granted medium weapons would be creeping up to the level of sentries.  +1 |

elitatwo
Congregatio
276
|
Posted - 2014.08.01 21:44:00 -
[818] - Quote
Rek Seven wrote:TrouserDeagle wrote:do you know what 'power creep' is Sure but does it really apply here? ...Granted medium weapons would be creeping up to the level of sentries. 
'surely you are joking' (yes pun, shocking I know) but I'll take my rail Eagle that pushes out 800dps at ludicrus range and ludicrus tracking erry day..
Wait, are we running in circles now?? signature |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 22:01:00 -
[819] - Quote
elitatwo wrote:Rek Seven wrote:TrouserDeagle wrote:do you know what 'power creep' is Sure but does it really apply here? ...Granted medium weapons would be creeping up to the level of sentries.  'surely you are joking' (yes pun, shocking I know) but I'll take my rail Eagle that pushes out 800dps at ludicrus range and ludicrus tracking erry day.. Wait, are we running in circles now??
And we will always be, with arguments like "800 dps, ludicrous range and tracking".
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
24
|
Posted - 2014.08.01 23:54:00 -
[820] - Quote
Vagabond
Give it some more cargo room. I'm being reasonable here. Nothing else. You guys give it an active tank bonus, and give it a small cargo hold. How am i suppose hold all mah cap boosters and ammo?! |
|

LT Alter
Ouroboros Research and Development
110
|
Posted - 2014.08.02 00:37:00 -
[821] - Quote
Aquila Sagitta wrote:
Only problem I have with this is implications for carriers
What implication? Still limited to the number of drones, they can already their maximum. Lowering the bandwidth would have no effect on the amount they can launch. They can still only launch their limit on light drones, even though they only use 5 mb, why would heavies be any different? |

LT Alter
Ouroboros Research and Development
110
|
Posted - 2014.08.02 00:41:00 -
[822] - Quote
Phoenix Jones wrote:Bandwidth of Ishtar and vexor navy to 100 Bandwidth of heavy drones to 20.
You've reduced Ishtar dps by 20 % with sentries but keep its dps with heavies Still viable to use either heavies or sentries Vexor, prophecy, myrmidon all get improved dps projection due to their drone change load out (vexor/prophecy are now 3/1/1 heavy/med/light. Myrmidon can flight full 5 heavies. Stratios has the option for full flight of heavies.
Proteus drone configuration now viable as it could now fly a full flight of heavies.
It is not a small change, but it is a thorough one.
Personally I really like this idea. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 02:12:00 -
[823] - Quote
While we have the nerf bat out, can you please nerf the Harpy and Cerberus? Our alliance is to large and slow to adapt to these constant changes. Please help us. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3442
|
Posted - 2014.08.02 05:45:00 -
[824] - Quote
Janice en Marland wrote:nerf the Harpy Only on the condition that you never ever touch my Hawk.
Oh god. |

Marc Durant
64
|
Posted - 2014.08.02 06:20:00 -
[825] - Quote
I fly Ishtars, I think they're OP and this silly stat change isn't going to alter that. I fly the ishtar because it's the best option, not because it's the most enjoyable so if you make it less silly OP then I can choose other ships to use. Now you have to be a fool not to fly one, I want them to be viable option but not the only option. Here's how I look at it;
- sentries in and of themselves are fine
- drone assignment is a silly thing that has no real game mechanic use and might as well be removed. Whether or not fighters should keep it is even debatable, we have it because at some point CCP thought it was a cool idea but I feel we could/should have a thorough discussion on that. Personally I think that from a gameplay/balance pov we can remove it, yes the whining will be glorious but other than "because we have it atm" there's no valid reason for it.
- while sentries are fine, 5 of them on a cruiser hull is not fine. Their damage and projection is beyond silly compared to other medium weapon systems. a Vaga does not do BS lvls of dps, neither does a Zealot, Deimos, Cerb or any other HAC and they certainly don't have their projection (they may have the range but lack the dps). The odd one out is of course the Ishtar. Capable of doing 750@50m and 620@120km (depending on fit of course but for some uses those are factual numbers), that's just moronic levels of projection. Yes, drones have their own problems yaddayadda but no problem is bad enough to make those numbers defendable.
If you compare it to other HAC damage projection then lowering the number of sentries to 4 isn't even enough, 3 seems to be much more on par but that would get a bit awkward. Personally I feel that the drone range bonus should be removed and only leave a tracking one and then drop the number of sentries to 4. That would lower the overall silly dps numbers and the projection issue making it more in line with other HACS. I would even go as far as limiting the number of heavies because in their own right they create the same problem; cruisers should not be able to do the same as a BS.
TLDR; Drop bandwidth to 100m3 (same on VNI), remove drone range bonus on the Ishtar (and also Domi for that matter) but keep the tracking one. Remove drone assigning. Yes, yes-áI am. Thanks for noticing.
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 07:00:00 -
[826] - Quote
Riot Girl wrote:Janice en Marland wrote:nerf the Harpy Only on the condition that you never ever touch my Hawk. That doesn't fall under any of our current doctrines. Nerf it also. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 07:09:00 -
[827] - Quote
Marc Durant wrote:I fly Ishtars, I think they're OP and this silly stat change isn't going to alter that. I fly the ishtar because it's the best option, not because it's the most enjoyable so if you make it less silly OP then I can choose other ships to use. Now you have to be a fool not to fly one, I want them to be viable option but not the only option. Here's how I look at it;
- sentries in and of themselves are fine
- drone assignment is a silly thing that has no real game mechanic use and might as well be removed. Whether or not fighters should keep it is even debatable, we have it because at some point CCP thought it was a cool idea but I feel we could/should have a thorough discussion on that. Personally I think that from a gameplay/balance pov we can remove it, yes the whining will be glorious but other than "because we have it atm" there's no valid reason for it.
- while sentries are fine, 5 of them on a cruiser hull is not fine. Their damage and projection is beyond silly compared to other medium weapon systems. a Vaga does not do BS lvls of dps, neither does a Zealot, Deimos, Cerb or any other HAC and they certainly don't have their projection (they may have the range but lack the dps). The odd one out is of course the Ishtar. Capable of doing 750@50m and 620@120km (depending on fit of course but for some uses those are factual numbers), that's just moronic levels of projection. Yes, drones have their own problems yaddayadda but no problem is bad enough to make those numbers defendable.
If you compare it to other HAC damage projection then lowering the number of sentries to 4 isn't even enough, 3 seems to be much more on par but that would get a bit awkward. Personally I feel that the drone range bonus should be removed and only leave a tracking one and then drop the number of sentries to 4. That would lower the overall silly dps numbers and the projection issue making it more in line with other HACS. I would even go as far as limiting the number of heavies because in their own right they create the same problem; cruisers should not be able to do the same as a BS.
TLDR; Drop bandwidth to 100m3 (same on VNI), remove drone range bonus on the Ishtar (and also Domi for that matter) but keep the tracking one. Remove drone assigning. The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? |

Nenwe
Aideron Robotics
0
|
Posted - 2014.08.02 07:34:00 -
[828] - Quote
Ishtar is not fine as it is currently when you can do BS level DPS in PVP or PVE
Compared to other HACs Ishtar is the best choice and most of the time only choice for mission running or PVP from HACs no other HAC comes even close to the dps numbers Ishtar can do so is Ishtar Overpowered yes it is should it be nerfed yes how is the question most people are asking and i think removing the ability to even equip sentrys would be good for balance. (use heavies and mediums and lights like the ship was designed to use originally)
|

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 07:40:00 -
[829] - Quote
Marc Durant wrote: - while sentries are fine, 5 of them on a cruiser hull is not fine. Their damage and projection is beyond silly compared to other medium weapon systems. a Vaga does not do BS lvls of dps, neither does a Zealot, Deimos, Cerb or any other HAC and they certainly don't have their projection (they may have the range but lack the dps). The odd one out is of course the Ishtar. Capable of doing 750@50m and 620@120km (depending on fit of course but for some uses those are factual numbers), that's just moronic levels of projection. Yes, drones have their own problems yaddayadda but no problem is bad enough to make those numbers defendable.
Dunno, i see cerb fits with 589@122 , 340/626@109 and 812@43 , so yes, please define battleship level of dps, because we have bs doing from ~600 ( artys :( ) trough domis 750 up to abaddon doing 950 @ 30-45km, not even going into pirate ones and faction amplifiers or , gosh, overheating :) |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 07:50:00 -
[830] - Quote
Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS?
BS level DPS = DPS level exceeding projection and damage of medium weapon systems with a significant margin. |
|

Marc Durant
65
|
Posted - 2014.08.02 07:59:00 -
[831] - Quote
Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS?
Its "niche" is being silly OP. It's not difficult to define it, you look up comparable BS with proper fits and you... compare them.
Yes, yes-áI am. Thanks for noticing.
|

Chrissolyn
Imperial Shipment Amarr Empire
0
|
Posted - 2014.08.02 08:02:00 -
[832] - Quote
Muninn
Personally i think it really needs a buff in powergrid, say ~150.
Otherwise the muninn is fine (although a 4th mid would not scratch it) ^^
Oh and consider to add a small dronebay on the eagle, because its new model has a bay now :> |

Marc Durant
65
|
Posted - 2014.08.02 08:07:00 -
[833] - Quote
Barton Breau wrote:Marc Durant wrote: - while sentries are fine, 5 of them on a cruiser hull is not fine. Their damage and projection is beyond silly compared to other medium weapon systems. a Vaga does not do BS lvls of dps, neither does a Zealot, Deimos, Cerb or any other HAC and they certainly don't have their projection (they may have the range but lack the dps). The odd one out is of course the Ishtar. Capable of doing 750@50m and 620@120km (depending on fit of course but for some uses those are factual numbers), that's just moronic levels of projection. Yes, drones have their own problems yaddayadda but no problem is bad enough to make those numbers defendable.
Dunno, i see cerb fits with 589@122 , 340/626@109 and 812@43 , so yes, please define battleship level of dps, because we have bs doing from ~600 ( artys :( ) trough domis 750 up to abaddon doing 950 @ 30-45km, not even going into pirate ones and faction amplifiers or , gosh, overheating :)
If you start using OH numbers for that cerb you'll have to also use OH numbers for its BS counterpart; the Raven. And then the Raven does a lot more dps. Yes, yes-áI am. Thanks for noticing.
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 08:18:00 -
[834] - Quote
Adrie Atticus wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? BS level DPS = DPS level exceeding projection and damage of medium weapon systems with a significant margin. So where do Command Ships fall into this? If I'm not mistaken an Eos can out DPS an Ishtar. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 08:23:00 -
[835] - Quote
Marc Durant wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? Its "niche" is being silly OP. It's not difficult to define it, you look up comparable BS with proper fits and you... compare them. A properly fit Dominix can out DPS an Ishtar. |

Marc Durant
65
|
Posted - 2014.08.02 08:37:00 -
[836] - Quote
Janice en Marland wrote:Marc Durant wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? Its "niche" is being silly OP. It's not difficult to define it, you look up comparable BS with proper fits and you... compare them. A properly fit Dominix can out DPS an Ishtar.
Sure, go tell us how much more a domi does at 50km or 100km while using a realistic fit.
Yes, yes-áI am. Thanks for noticing.
|

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 08:49:00 -
[837] - Quote
Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? BS level DPS = DPS level exceeding projection and damage of medium weapon systems with a significant margin. So where do Command Ships fall into this? If I'm not mistaken an Eos can out DPS an Ishtar.
With what kind of a fit? I've never seen Eos flown as anything else than an actual command ship as the bonuses are not really fleet-worthy. I'm seeing exact same DPS output (because of bonuses) as Ishtar, minus tracking and optimals which is a major reason why Ishtar is used, 37,5% helps with applied DPS immensely, here's a pretty graph with Bouncers against a shield-tanked tengu:
http://i.imgur.com/SJx3M3t.jpg
Same graph with Gardes against a Guardian:
http://i.imgur.com/5f8aXUs.jpg
Bouncers against a Guardian:
http://i.imgur.com/S4hUu7p.jpg
Eos is built around heavy drones which would take considerable time to reach to 60k to hit anything and in case of anything going over 2,1k (like an ishtar) the heavies would not even be able to catch them. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 08:53:00 -
[838] - Quote
Marc Durant wrote:Janice en Marland wrote:Marc Durant wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? Its "niche" is being silly OP. It's not difficult to define it, you look up comparable BS with proper fits and you... compare them. A properly fit Dominix can out DPS an Ishtar. Sure, go tell us how much more a domi does at 50km or 100km while using a realistic fit. Well since they both have the same drone damage bonus, the Dominix can field the same amount of drones, more lows for damage mods and use large weapons, one might assume it could do more damage. By realistic, you mean eligible for SRP from your alliance? |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 08:55:00 -
[839] - Quote
Adrie Atticus wrote:Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? BS level DPS = DPS level exceeding projection and damage of medium weapon systems with a significant margin. So where do Command Ships fall into this? If I'm not mistaken an Eos can out DPS an Ishtar. With what kind of a fit? I've never seen Eos flown as anything else than an actual command ship as the bonuses are not really fleet-worthy. I'm seeing exact same DPS output (because of bonuses) as Ishtar, minus tracking and optimals which is a major reason why Ishtar is used, 37,5% helps with applied DPS immensely, here's a pretty graph with Bouncers against a shield-tanked tengu: http://i.imgur.com/SJx3M3t.jpgSame graph with Gardes against a Guardian: http://i.imgur.com/5f8aXUs.jpgBouncers against a Guardian: http://i.imgur.com/S4hUu7p.jpgEos is built around heavy drones which would take considerable time to reach to 60k to hit anything and in case of anything going over 2,1k (like an ishtar) the heavies would not even be able to catch them. Do you have the fits to go with the pretty graphs? |

GrandLynx
University of Caille Gallente Federation
0
|
Posted - 2014.08.02 08:58:00 -
[840] - Quote
Increase the cost of sentries to make abandoning them prohibitive. Destroying them is realistic gain. |
|

Marc Durant
65
|
Posted - 2014.08.02 09:07:00 -
[841] - Quote
Janice en Marland wrote:Marc Durant wrote:Janice en Marland wrote:Marc Durant wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? Its "niche" is being silly OP. It's not difficult to define it, you look up comparable BS with proper fits and you... compare them. A properly fit Dominix can out DPS an Ishtar. Sure, go tell us how much more a domi does at 50km or 100km while using a realistic fit. Well since they both have the same drone damage bonus, the Dominix can field the same amount of drones, more lows for damage mods and use large weapons, one might assume it could do more damage. By realistic, you mean eligible for SRP from your alliance?
nono, go and find out how much those unbonused, non tracking/range modded 425s are really going to add in any meaningful way. And of course taking into account you're using several of your high slots for drone related stuff like a link or two. Once you figured that out do tell us. Yes, yes-áI am. Thanks for noticing.
|

afkalt
Republic Military School Minmatar Republic
232
|
Posted - 2014.08.02 09:09:00 -
[842] - Quote
Marc Durant wrote:Barton Breau wrote:Marc Durant wrote: - while sentries are fine, 5 of them on a cruiser hull is not fine. Their damage and projection is beyond silly compared to other medium weapon systems. a Vaga does not do BS lvls of dps, neither does a Zealot, Deimos, Cerb or any other HAC and they certainly don't have their projection (they may have the range but lack the dps). The odd one out is of course the Ishtar. Capable of doing 750@50m and 620@120km (depending on fit of course but for some uses those are factual numbers), that's just moronic levels of projection. Yes, drones have their own problems yaddayadda but no problem is bad enough to make those numbers defendable.
Dunno, i see cerb fits with 589@122 , 340/626@109 and 812@43 , so yes, please define battleship level of dps, because we have bs doing from ~600 ( artys :( ) trough domis 750 up to abaddon doing 950 @ 30-45km, not even going into pirate ones and faction amplifiers or , gosh, overheating :) If you start using OH numbers for that cerb you'll have to also use OH numbers for its BS counterpart; the Raven. And then the Raven does a lot more dps.
Never mind heat, fury heavy missiles.....because they work well on anything smaller than a MWD shield tanked battle cruiser and up....or not. |

Sara Tosa
School of Applied Knowledge Caldari State
61
|
Posted - 2014.08.02 09:18:00 -
[843] - Quote
while we are making silly proposal: sentry killmails. |

Marc Durant
65
|
Posted - 2014.08.02 09:18:00 -
[844] - Quote
afkalt wrote:Marc Durant wrote:Barton Breau wrote:Marc Durant wrote: - while sentries are fine, 5 of them on a cruiser hull is not fine. Their damage and projection is beyond silly compared to other medium weapon systems. a Vaga does not do BS lvls of dps, neither does a Zealot, Deimos, Cerb or any other HAC and they certainly don't have their projection (they may have the range but lack the dps). The odd one out is of course the Ishtar. Capable of doing 750@50m and 620@120km (depending on fit of course but for some uses those are factual numbers), that's just moronic levels of projection. Yes, drones have their own problems yaddayadda but no problem is bad enough to make those numbers defendable.
Dunno, i see cerb fits with 589@122 , 340/626@109 and 812@43 , so yes, please define battleship level of dps, because we have bs doing from ~600 ( artys :( ) trough domis 750 up to abaddon doing 950 @ 30-45km, not even going into pirate ones and faction amplifiers or , gosh, overheating :) If you start using OH numbers for that cerb you'll have to also use OH numbers for its BS counterpart; the Raven. And then the Raven does a lot more dps. Never mind heat, fury heavy missiles.....because they work well on anything smaller than a MWD shield tanked battle cruiser and up....or not.
The number he stated IS fury and also OH. Yes, yes-áI am. Thanks for noticing.
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 09:23:00 -
[845] - Quote
They have the same drone bonuses. Dominix can fit large guns and more damage mods( or tracking enhancers). |

Marc Durant
65
|
Posted - 2014.08.02 09:28:00 -
[846] - Quote
Janice en Marland wrote:They have the same drone bonuses. Dominix can fit large guns and more damage mods( or tracking enhancers).
So you're going shield instead of armour to pile on the mag stabs/TE, and by doing so you forfeit the option to use omniD. That sounds like a really good plan tbh, messing up your main damage's range/tracking favour of a ****** unbonused weapon. Non tanked allout DDA/magstab/TE with 2-3 omniD is not a realistic fit. Keep trying though.
In any realistic fit that uses sentries for main damage there is no real point in fitting a few unbonused turrets in spare slots that don't have damage and tracking mods. Those slots are better used to augment your sentries, prop mods, sebos and whatnot instead of wasting them on support mods for turrets. Yes, yes-áI am. Thanks for noticing.
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 09:33:00 -
[847] - Quote
Marc Durant wrote:Janice en Marland wrote:They have the same drone bonuses. Dominix can fit large guns and more damage mods( or tracking enhancers). So you're going shield instead of armour to pile on the mag stabs/TE, and by doing so you forfeit the option to use omniD. That sounds like a really good plan tbh, messing up your main damage's range/tracking favour of a ****** unbonused weapon. Non tanked allout DDA/magstab/TE with 2-3 omniD is not a realistic fit. Keep trying though. Because shield Dominixs aren't a thing. You can hull tank it also. It doesn't matter. A Dominix can bring more DPS. |

Marc Durant
65
|
Posted - 2014.08.02 09:37:00 -
[848] - Quote
You still haven't shown us numbers on how a domi with 425 and a realistic fit does significantly more damage compared to an Ishtar at 50 and 100km ranges. Yes, yes-áI am. Thanks for noticing.
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 09:42:00 -
[849] - Quote
Marc Durant wrote:You still haven't shown us numbers on how a domi with 425 and a realistic fit does significantly more damage compared to an Ishtar at 50 and 100km ranges. First, I never said 425's. Second, a Dominix has the same bonuses for drones as an Ishtar. Third, the Dominix has more room for damage mods. Thus, a Dominix with one more DDA2 will do more damage than an Ishtar and it has room for larger guns, neuts, smartbombs, RR, etc. |

Marc Durant
65
|
Posted - 2014.08.02 09:50:00 -
[850] - Quote
Janice en Marland wrote:Marc Durant wrote:You still haven't shown us numbers on how a domi with 425 and a realistic fit does significantly more damage compared to an Ishtar at 50 and 100km ranges. First, I never said 425's. Second, a Dominix has the same bonuses for drones as an Ishtar. Third, the Dominix has more room for damage mods. Thus, a Dominix with one more DDA2 will do more damage than an Ishtar and it has room for larger guns, neuts, smartbombs, RR, etc.
We're talking about sentries, which *kinda* indicates ranged engagements where your lol blasters won't work. And if your sole reasoning is "Domi can fit one more DDA and this makes it clearly superior, countering the 'Ishtar is too good, it compares too well to its BS counterpart'" then I have news for you; you're a hypocrite, you're trying too hard and no one is falling for it. Yes, yes-áI am. Thanks for noticing.
|
|

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 09:58:00 -
[851] - Quote
Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:The Ishtar fills a niche no other HAC does. If anything I suggest a buff of the Eagle. Can we also define BS level DPS? BS level DPS = DPS level exceeding projection and damage of medium weapon systems with a significant margin. So where do Command Ships fall into this? If I'm not mistaken an Eos can out DPS an Ishtar. With what kind of a fit? I've never seen Eos flown as anything else than an actual command ship as the bonuses are not really fleet-worthy. I'm seeing exact same DPS output (because of bonuses) as Ishtar, minus tracking and optimals which is a major reason why Ishtar is used, 37,5% helps with applied DPS immensely, here's a pretty graph with Bouncers against a shield-tanked tengu: http://i.imgur.com/SJx3M3t.jpgSame graph with Gardes against a Guardian: http://i.imgur.com/5f8aXUs.jpgBouncers against a Guardian: http://i.imgur.com/S4hUu7p.jpgEos is built around heavy drones which would take considerable time to reach to 60k to hit anything and in case of anything going over 2,1k (like an ishtar) the heavies would not even be able to catch them. Do you have the fits to go with the pretty graphs?
3x DDA II 2x Omni II with tracking scripts All V |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 10:01:00 -
[852] - Quote
Marc Durant wrote:Barton Breau wrote:Marc Durant wrote: - while sentries are fine, 5 of them on a cruiser hull is not fine. Their damage and projection is beyond silly compared to other medium weapon systems. a Vaga does not do BS lvls of dps, neither does a Zealot, Deimos, Cerb or any other HAC and they certainly don't have their projection (they may have the range but lack the dps). The odd one out is of course the Ishtar. Capable of doing 750@50m and 620@120km (depending on fit of course but for some uses those are factual numbers), that's just moronic levels of projection. Yes, drones have their own problems yaddayadda but no problem is bad enough to make those numbers defendable.
Dunno, i see cerb fits with 589@122 , 340/626@109 and 812@43 , so yes, please define battleship level of dps, because we have bs doing from ~600 ( artys :( ) trough domis 750 up to abaddon doing 950 @ 30-45km, not even going into pirate ones and faction amplifiers or , gosh, overheating :) If you start using OH numbers for that cerb you'll have to also use OH numbers for its BS counterpart; the Raven. And then the Raven does a lot more dps.
I didnt, no numbers i mentioned are OH. :) |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 10:04:00 -
[853] - Quote
Marc Durant wrote:Janice en Marland wrote:Marc Durant wrote:You still haven't shown us numbers on how a domi with 425 and a realistic fit does significantly more damage compared to an Ishtar at 50 and 100km ranges. First, I never said 425's. Second, a Dominix has the same bonuses for drones as an Ishtar. Third, the Dominix has more room for damage mods. Thus, a Dominix with one more DDA2 will do more damage than an Ishtar and it has room for larger guns, neuts, smartbombs, RR, etc. We're talking about sentries, which *kinda* indicates ranged engagements where your lol blasters won't work. And if your sole reasoning is "Domi can fit one more DDA and this makes it clearly superior, countering the 'Ishtar is too good, it compares too well to its BS counterpart'" then I have news for you; you're a hypocrite, you're trying too hard and no one is falling for it. I never said a Dominix was a counter to an Ishtar. I have broken down the concept that a Dominix can do more damage with sentries than an Ishtar. With the MJD, you have the ability to keep the ranged engagements or apply DPS(neuts, smartbombs, etc.) up close. The Dominix purpose isn't to snipe (even though it can do it more than adequately). The Ishtar was designed to engage targets at range. |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 10:06:00 -
[854] - Quote
Marc Durant wrote:Janice en Marland wrote:Marc Durant wrote:You still haven't shown us numbers on how a domi with 425 and a realistic fit does significantly more damage compared to an Ishtar at 50 and 100km ranges. First, I never said 425's. Second, a Dominix has the same bonuses for drones as an Ishtar. Third, the Dominix has more room for damage mods. Thus, a Dominix with one more DDA2 will do more damage than an Ishtar and it has room for larger guns, neuts, smartbombs, RR, etc. We're talking about sentries, which *kinda* indicates ranged engagements where your lol blasters won't work. And if your sole reasoning is "Domi can fit one more DDA and this makes it clearly superior, countering the 'Ishtar is too good, it compares too well to its BS counterpart'" then I have news for you; you're a hypocrite, you're trying too hard and no one is falling for it.
IMO, notions like "dominix does more adamage with sentries because it can fit 425's and the ishtar never ever fits 4x dda" are the plague.
But please continue. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 10:07:00 -
[855] - Quote
No gun systems? The Eos does receive tracking bonuses for those also. Let's no forget the Command Links. |

elitatwo
Congregatio
276
|
Posted - 2014.08.02 10:10:00 -
[856] - Quote
Janice en Marland wrote:While we have the nerf bat out, can you please nerf the Harpy and Cerberus? Our alliance is to large and slow to adapt to these constant changes. Please help us.
What is with you people?
The assault frigate changes have been on TQ for a very long time now and this weak you figured out they are strong?
Congratulations
I figured that out the day I read the post here but I also started talking at age 0.6, so I guess you are just slow.. signature |

Marc Durant
65
|
Posted - 2014.08.02 10:23:00 -
[857] - Quote
Barton Breau wrote:Marc Durant wrote:Barton Breau wrote:Marc Durant wrote: - while sentries are fine, 5 of them on a cruiser hull is not fine. Their damage and projection is beyond silly compared to other medium weapon systems. a Vaga does not do BS lvls of dps, neither does a Zealot, Deimos, Cerb or any other HAC and they certainly don't have their projection (they may have the range but lack the dps). The odd one out is of course the Ishtar. Capable of doing 750@50m and 620@120km (depending on fit of course but for some uses those are factual numbers), that's just moronic levels of projection. Yes, drones have their own problems yaddayadda but no problem is bad enough to make those numbers defendable.
Dunno, i see cerb fits with 589@122 , 340/626@109 and 812@43 , so yes, please define battleship level of dps, because we have bs doing from ~600 ( artys :( ) trough domis 750 up to abaddon doing 950 @ 30-45km, not even going into pirate ones and faction amplifiers or , gosh, overheating :) If you start using OH numbers for that cerb you'll have to also use OH numbers for its BS counterpart; the Raven. And then the Raven does a lot more dps. I didnt, no numbers i mentioned are OH. :)
That's funny, your 589 dps is the exact number you get when you use fury and OH. There is no other way to get even remotely close to that dps number at ~100km. You could get close to it if you'd use a silly fit or include the awesome dps gain from those 3 lights and somehow assume they apply damage at 100km.
589 is the exact number with using Fury, OH and 3 bcs. Yes, yes-áI am. Thanks for noticing.
|

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 10:31:00 -
[858] - Quote
Janice en Marland wrote:No gun systems? The Eos does receive tracking bonuses for those also. Let's no forget the Command Links.
Okay, something you couldn't use in a fleet:
[Eos, Eos fit]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Tracking Computer II Tracking Computer II
250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot]
Bouncer II x5
http://i.imgur.com/COzSScN.jpg
Raw DPS is higher, but applied DPS is appaling. Only Ishtar and Dominix have this projection from subcaps and is the reason why they are used. Yoiu can go and fiddle with links as much as you want to, unless you can increase Eos tracking by 40%, you will never even get close to applied DPS of an Ishtar. |

Jezza McWaffle
Pandora Sphere Disavowed.
139
|
Posted - 2014.08.02 10:32:00 -
[859] - Quote
Please give the Sacrilege another low slot and increase its base speed, I love the current high slots but maybe dropping one of the launcher highs for better damage bonus's and getting a 6th low would be good. C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |

Marc Durant
65
|
Posted - 2014.08.02 10:35:00 -
[860] - Quote
Janice en Marland wrote:I never said a Dominix was a counter to an Ishtar. I have broken down the concept that a Dominix can do more damage with sentries than an Ishtar. With the MJD, you have the ability to keep the ranged engagements or apply DPS(neuts, smartbombs, etc.) up close. The Dominix purpose isn't to snipe (even though it can do it more than adequately). The Ishtar was designed to engage targets at range.
No.
1) at ranges where sentries work blaster don't work, and vice versa. As such making a combo if those two and then go "look at that dps" is unrealistic.
2) while the Domi can't really get away with a shield fit in most situations the Ishtar can and generally does, LSE scales much better on cruisers and its innate t2 resists help a ton. As such the ishtar can easily fit 3 DDA and if you don't need a nanofiber even a 4th. Making it no different (and actually better in many cases) than the Domi.
Yes, yes-áI am. Thanks for noticing.
|
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 11:12:00 -
[861] - Quote
Adrie Atticus wrote:Janice en Marland wrote:No gun systems? The Eos does receive tracking bonuses for those also. Let's no forget the Command Links. Okay, something you couldn't use in a fleet: [Eos, Eos fit] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Tracking Computer II Tracking Computer II 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M 250mm Railgun II, Spike M [Empty High slot] [Empty High slot] [Empty Rig slot] [Empty Rig slot] Bouncer II x5 http://i.imgur.com/COzSScN.jpgRaw DPS is higher, but applied DPS is appaling. Only Ishtar and Dominix have this projection from subcaps and is the reason why they are used. Yoiu can go and fiddle with links as much as you want to, unless you can increase Eos tracking by 40%, you will never even get close to applied DPS of an Ishtar. Edit: added 2x DLA to both: http://i.imgur.com/I9TT5Bn.jpg This is just silly. I thought the "battlship level DPS" meant DPS numbers obtained from a battleship. Not DPS to 90k. An Eos with Heavys and Blasters and produce Battleship level DPS while providing links. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2014.08.02 11:12:00 -
[862] - Quote
that eos/tristan gun tracking bonus sure is utter trash. ccp please fix. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 11:15:00 -
[863] - Quote
Marc Durant wrote:Janice en Marland wrote:I never said a Dominix was a counter to an Ishtar. I have broken down the concept that a Dominix can do more damage with sentries than an Ishtar. With the MJD, you have the ability to keep the ranged engagements or apply DPS(neuts, smartbombs, etc.) up close. The Dominix purpose isn't to snipe (even though it can do it more than adequately). The Ishtar was designed to engage targets at range. No. 1) at ranges where sentries work blaster don't work, and vice versa. As such making a combo if those two and then go "look at that dps" is unrealistic. 2) while the Domi can't really get away with a shield fit in most situations the Ishtar can and generally does, LSE scales much better on cruisers and its innate t2 resists help a ton. As such the ishtar can easily fit 3 DDA and if you don't need a nanofiber even a 4th. Making it no different (and actually better in many cases) than the Domi. Use Ogres instead. A Dominix still has higher DPS. No matter how you twist it. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 11:17:00 -
[864] - Quote
TrouserDeagle wrote:that eos/tristan gun tracking bonus sure is utter trash. ccp please fix. I agree. Add content instead of taking it away. |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 11:17:00 -
[865] - Quote
Marc Durant wrote:
That's funny, your 589 dps is the exact number you get when you use fury and OH. There is no other way to get even remotely close to that dps number at ~100km. You could get close to it if you'd use a silly fit or include the awesome dps gain from those 3 lights and somehow assume they apply damage at 100km.
589 is the exact number with using Fury, OH and 3 bcs.
Try heavy, 4 bcs (why not, you assume 4 on ishtar for 750 all the time), rig and implants, because YOU can :) |

Marc Durant
65
|
Posted - 2014.08.02 11:26:00 -
[866] - Quote
Janice en Marland wrote:Marc Durant wrote:Janice en Marland wrote:I never said a Dominix was a counter to an Ishtar. I have broken down the concept that a Dominix can do more damage with sentries than an Ishtar. With the MJD, you have the ability to keep the ranged engagements or apply DPS(neuts, smartbombs, etc.) up close. The Dominix purpose isn't to snipe (even though it can do it more than adequately). The Ishtar was designed to engage targets at range. No. 1) at ranges where sentries work blaster don't work, and vice versa. As such making a combo if those two and then go "look at that dps" is unrealistic. 2) while the Domi can't really get away with a shield fit in most situations the Ishtar can and generally does, LSE scales much better on cruisers and its innate t2 resists help a ton. As such the ishtar can easily fit 3 DDA and if you don't need a nanofiber even a 4th. Making it no different (and actually better in many cases) than the Domi. Use Ogres instead. A Dominix still has higher DPS. No matter how you twist it.
Nothing to twist if the subject we're discussing is sentries.
Yes, yes-áI am. Thanks for noticing.
|

Marc Durant
65
|
Posted - 2014.08.02 11:27:00 -
[867] - Quote
Barton Breau wrote:Marc Durant wrote:
That's funny, your 589 dps is the exact number you get when you use fury and OH. There is no other way to get even remotely close to that dps number at ~100km. You could get close to it if you'd use a silly fit or include the awesome dps gain from those 3 lights and somehow assume they apply damage at 100km.
589 is the exact number with using Fury, OH and 3 bcs.
Try heavy, 4 bcs (why not, you assume 4 on ishtar for 750 all the time), rig and implants, because YOU can :)
Because the Ishtar has 5 lows whereas the Cerb has 4, if this needs to be explained to you then just stop now. Also, go compare your rof rigged & implanted dps to a Raven that does the same, guess what... the Raven does more. Yes, yes-áI am. Thanks for noticing.
|

Odithia
Federal Defense Union Gallente Federation
53
|
Posted - 2014.08.02 11:30:00 -
[868] - Quote
Marc Durant wrote:
nono, go and find out how much those unbonused, non tracking/range modded 425s are really going to add in any meaningful way. And of course taking into account you're using several of your high slots for drone related stuff like a link or two. Once you figured that out do tell us.
As much as a unbonussed 250mm Railgun, I'm not even jocking. ~evebalance~ |

Adrie Atticus
The Shadow Plague The Bastion
210
|
Posted - 2014.08.02 11:32:00 -
[869] - Quote
Janice en Marland wrote:This is just silly. I thought the "battlship level DPS" meant DPS numbers obtained from a battleship. Not DPS to 90k. An Eos with Heavys and Blasters and produce Battleship level DPS while providing links.
You're thinking of paper DPS, a HAM tengu can get there, but the DPS is useless unless you can actually project it. Megas, Apocs, TFI can all project good DPS at range but ishtar can do it while being close to untouchable with better resists (but less EHP) at speeds up to 2.7k/s. On a domi this is not an issue as bombs wreck havoc to them due to size and lower resist profile. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 11:37:00 -
[870] - Quote
Marc Durant wrote:Janice en Marland wrote:Marc Durant wrote:Janice en Marland wrote:I never said a Dominix was a counter to an Ishtar. I have broken down the concept that a Dominix can do more damage with sentries than an Ishtar. With the MJD, you have the ability to keep the ranged engagements or apply DPS(neuts, smartbombs, etc.) up close. The Dominix purpose isn't to snipe (even though it can do it more than adequately). The Ishtar was designed to engage targets at range. No. 1) at ranges where sentries work blaster don't work, and vice versa. As such making a combo if those two and then go "look at that dps" is unrealistic. 2) while the Domi can't really get away with a shield fit in most situations the Ishtar can and generally does, LSE scales much better on cruisers and its innate t2 resists help a ton. As such the ishtar can easily fit 3 DDA and if you don't need a nanofiber even a 4th. Making it no different (and actually better in many cases) than the Domi. Use Ogres instead. A Dominix still has higher DPS. No matter how you twist it. Nothing to twist if the subject we're discussing is sentries. The Ishtar with 5 DDA2 and Garde 2=766 DPS. Dominix with 6 DDA2 and Garde 2 =773. I know its silly to add this many but the Dominix can bring more DPS WITHOUT factoring in the two extra highs. |
|

Marc Durant
65
|
Posted - 2014.08.02 11:41:00 -
[871] - Quote
Janice en Marland wrote:The Ishtar with 5 DDA2 and Garde 2=766 DPS. Dominix with 6 DDA2 and Garde 2 =773. I know its silly to add this many but the Dominix can bring more DPS WITHOUT factoring in the two extra highs.
Thank you for disqualifying yourself. EFT warrior shitfit nonsense where you use 6 damage mods to support your frantic attempt to "hide" how a ship is overpowered is hilarious, and quite entertaining. Yes, yes-áI am. Thanks for noticing.
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 11:47:00 -
[872] - Quote
Adrie Atticus wrote:Janice en Marland wrote:This is just silly. I thought the "battlship level DPS" meant DPS numbers obtained from a battleship. Not DPS to 90k. An Eos with Heavys and Blasters and produce Battleship level DPS while providing links. You're thinking of paper DPS, a HAM tengu can get there, but the DPS is useless unless you can actually project it. Megas, Apocs, TFI can all project good DPS at range but ishtar can do it while being close to untouchable with better resists (but less EHP) at speeds up to 2.7k/s. On a domi this is not an issue as bombs wreck havoc to them due to size and lower resist profile. An Eos with blasters and heavy drone applies more DPS in optimal than an Ishtar with sentries. A Dominix with heavies and blasters applies more DPS in optimal than the Eos. See how that progresses. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 11:54:00 -
[873] - Quote
Marc Durant wrote:Janice en Marland wrote:The Ishtar with 5 DDA2 and Garde 2=766 DPS. Dominix with 6 DDA2 and Garde 2 =773. I know its silly to add this many but the Dominix can bring more DPS WITHOUT factoring in the two extra highs. Thank you for disqualifying yourself. EFT warrior shitfit nonsense where you use 6 damage mods to support your frantic attempt to "hide" how a ship is overpowered is hilarious, and quite entertaining. Mudsling all you want. The Dominix can bring(and project) more DPS with sentries than an Ishtar. |

Marc Durant
65
|
Posted - 2014.08.02 11:59:00 -
[874] - Quote
Perhaps we should all just come to the easy conclusion that you're too stupid to poop. Yes, yes-áI am. Thanks for noticing.
|

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.02 11:59:00 -
[875] - Quote
Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:This is just silly. I thought the "battlship level DPS" meant DPS numbers obtained from a battleship. Not DPS to 90k. An Eos with Heavys and Blasters and produce Battleship level DPS while providing links. You're thinking of paper DPS, a HAM tengu can get there, but the DPS is useless unless you can actually project it. Megas, Apocs, TFI can all project good DPS at range but ishtar can do it while being close to untouchable with better resists (but less EHP) at speeds up to 2.7k/s. On a domi this is not an issue as bombs wreck havoc to them due to size and lower resist profile. An Eos with blasters and heavy drone applies more DPS in optimal than an Ishtar with sentries. A Dominix with heavies and blasters applies more DPS in optimal than the Eos. See how that progresses.
Yet you will not be able to hit an enemy fleet with that. I suggest you take part in a fleet fight against Ishtars with domis and wonder why you cannot hit them. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 12:06:00 -
[876] - Quote
Adrie Atticus wrote:Janice en Marland wrote:Adrie Atticus wrote:Janice en Marland wrote:This is just silly. I thought the "battlship level DPS" meant DPS numbers obtained from a battleship. Not DPS to 90k. An Eos with Heavys and Blasters and produce Battleship level DPS while providing links. You're thinking of paper DPS, a HAM tengu can get there, but the DPS is useless unless you can actually project it. Megas, Apocs, TFI can all project good DPS at range but ishtar can do it while being close to untouchable with better resists (but less EHP) at speeds up to 2.7k/s. On a domi this is not an issue as bombs wreck havoc to them due to size and lower resist profile. An Eos with blasters and heavy drone applies more DPS in optimal than an Ishtar with sentries. A Dominix with heavies and blasters applies more DPS in optimal than the Eos. See how that progresses. Yet you will not be able to hit an enemy fleet with that. I suggest you take part in a fleet fight against Ishtars with domis and wonder why you cannot hit them. I have already stated the Dominix is not the counter to Ishtars. |

afkalt
Republic Military School Minmatar Republic
232
|
Posted - 2014.08.02 12:11:00 -
[877] - Quote
Marc Durant wrote:Barton Breau wrote:Marc Durant wrote:
That's funny, your 589 dps is the exact number you get when you use fury and OH. There is no other way to get even remotely close to that dps number at ~100km. You could get close to it if you'd use a silly fit or include the awesome dps gain from those 3 lights and somehow assume they apply damage at 100km.
589 is the exact number with using Fury, OH and 3 bcs.
Try heavy, 4 bcs (why not, you assume 4 on ishtar for 750 all the time), rig and implants, because YOU can :) Because the Ishtar has 5 lows whereas the Cerb has 4, if this needs to be explained to you then just stop now. Also, go compare your rof rigged & implanted dps to a Raven that does the same, guess what... the Raven does more.
Exactly. My point previously about fury was they are some fine EFT DPS but the application is absolutely dismal. Unless, like I said it's a mwd shield tanked BC+
Cerberus isn't even in the same league as an Ishtar - but then, not should it be. Could still use an application bonus though as with only two rig slots that really hurts |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 12:28:00 -
[878] - Quote
Marc Durant wrote:Barton Breau wrote:Marc Durant wrote:
That's funny, your 589 dps is the exact number you get when you use fury and OH. There is no other way to get even remotely close to that dps number at ~100km. You could get close to it if you'd use a silly fit or include the awesome dps gain from those 3 lights and somehow assume they apply damage at 100km.
589 is the exact number with using Fury, OH and 3 bcs.
Try heavy, 4 bcs (why not, you assume 4 on ishtar for 750 all the time), rig and implants, because YOU can :) Because the Ishtar has 5 lows whereas the Cerb has 4, if this needs to be explained to you then just stop now. Also, go compare your rof rigged & implanted dps to a Raven that does the same, guess what... the Raven does more.
Yes because 33dps whether + or - is all we are talking about.
We are not talking about nerfing the raven, are we?
Are you getting lost?
|

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 12:36:00 -
[879] - Quote
afkalt wrote:
Exactly. My point previously about fury was they are some fine EFT DPS but the application is absolutely dismal. Unless, like I said it's a mwd shield tanked BC+
Cerberus isn't even in the same league as an Ishtar - but then, not should it be. Could still use an application bonus though as with only two rig slots that really hurts
Because the weapon system you leave behind and can be destroyed needs the same application as the one you dont and cant.
Isnt this the same argument as artys should require cap use because their alpha is high? |

epicurus ataraxia
Lazerhawks
856
|
Posted - 2014.08.02 12:44:00 -
[880] - Quote
I placed the core of this idea earlier, and have been reading all the comments in the thread. There is a real polarisation of ideas here, some do not see the problem as real or significant ( possibly because they enjoy things as they are?) Some see the ishtar as the spawn of the devil and believe it must die at all costs. Some see sentry drones as the problem as they believe they are a battleship weapon, though this argument also applies to the battlecruisers in the same breath.
IF and I Repeat IF there is a problem with the ishtar as it stands I suggest that the following would change the meta of the ship in its entirety while still giving the ship a role that people would wish to employ.
Allow the ship to fly and specialise in MEDIUM drones, retain bonus to speed of drones, reduce drone bay to 250 and boost them to 80%-85% the same damage levels as are currently applied by their respective racial heavies, however retain 5 mediums and do not further increase hit points beyond current bonuses.
Remove the hit point bonus from sentries on this ship.
Keep the other bonuses unchanged.
This allows the ship to have SOME of the advantages of the gila, some reduced, and some improved over the Gila. It can still field sentry drones effectively but only 2 flights of sentries that are easier to destroy, it will have fast powerful mediums, which again are destructible as they do not gain the HERO benefits to hit points.
The new meta will give choices that need to be balanced against risk. The ship will still have a desirable role, if somewhat different.
This is not a suggestion to NERF the Ishtar, it is to change the focus of the ship, retaining it as a powerful HAC but changing the focus from sentries with their associated instant damage application.....
Alternatively create a role for a HAC to be a specialised sentry drone killer capable of destroying them at warden ranges. Please note that heavy drones would NOT be suitable to replace the mediums suggested. There is one EvE. Many people. Many lifestyles. WE are EvE |
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 12:49:00 -
[881] - Quote
epicurus ataraxia wrote:I placed the core of this idea earlier, and have been reading all the comments in the thread. There is a real polarisation of ideas here, some do not see the problem as real or significant ( possibly because they enjoy things as they are?) Some see the ishtar as the spawn of the devil and believe it must die at all costs. Some see sentry drones as the problem as they believe they are a battleship weapon, though this argument also applies to the battlecruisers in the same breath.
IF and I Repeat IF there is a problem with the ishtar as it stands I suggest that the following would change the meta of the ship in its entirety while still giving the ship a role that people would wish to employ.
Allow the ship to fly and specialise in MEDIUM drones, retain bonus to speed of drones, reduce drone bay to 250 and boost them to 80%-85% the same damage levels as are currently applied by their respective racial heavies, however retain 5 mediums and do not further increase hit points beyond current bonuses.
Remove the hit point bonus from sentries on this ship.
Keep the other bonuses unchanged.
This allows the ship to have SOME of the advantages of the gila, some reduced, and some improved over the Gila. It can still field sentry drones effectively but only 2 flights of sentries that are easier to destroy, it will have fast powerful mediums, which again are destructible as they do not gain the HERO benefits to hit points.
The new meta will give choices that need to be balanced against risk. The ship will still have a desirable role, if somewhat different.
This is not a suggestion to NERF the Ishtar, it is to change the focus of the ship, retaining it as a powerful HAC but changing the focus from sentries with their associated instant damage application.....
Alternatively create a role for a HAC to be a specialised sentry drone killer capable of destroying them at warden ranges. Please note that heavy drones would NOT be suitable to replace the mediums suggested. It seems to much like a Gila. I do like the hit point bonus removal though. Another suggestion I seen was adding medium sentries. That would be interesting.
|

epicurus ataraxia
Lazerhawks
856
|
Posted - 2014.08.02 12:57:00 -
[882] - Quote
Janice en Marland wrote:epicurus ataraxia wrote:I placed the core of this idea earlier, and have been reading all the comments in the thread. There is a real polarisation of ideas here, some do not see the problem as real or significant ( possibly because they enjoy things as they are?) Some see the ishtar as the spawn of the devil and believe it must die at all costs. Some see sentry drones as the problem as they believe they are a battleship weapon, though this argument also applies to the battlecruisers in the same breath.
IF and I Repeat IF there is a problem with the ishtar as it stands I suggest that the following would change the meta of the ship in its entirety while still giving the ship a role that people would wish to employ.
Allow the ship to fly and specialise in MEDIUM drones, retain bonus to speed of drones, reduce drone bay to 250 and boost them to 80%-85% the same damage levels as are currently applied by their respective racial heavies, however retain 5 mediums and do not further increase hit points beyond current bonuses.
Remove the hit point bonus from sentries on this ship.
Keep the other bonuses unchanged.
This allows the ship to have SOME of the advantages of the gila, some reduced, and some improved over the Gila. It can still field sentry drones effectively but only 2 flights of sentries that are easier to destroy, it will have fast powerful mediums, which again are destructible as they do not gain the HERO benefits to hit points.
The new meta will give choices that need to be balanced against risk. The ship will still have a desirable role, if somewhat different.
This is not a suggestion to NERF the Ishtar, it is to change the focus of the ship, retaining it as a powerful HAC but changing the focus from sentries with their associated instant damage application.....
Alternatively create a role for a HAC to be a specialised sentry drone killer capable of destroying them at warden ranges. Please note that heavy drones would NOT be suitable to replace the mediums suggested. It seems to much like a Gila. I do like the hit point bonus removal though. Another suggestion I seen was adding medium sentries. That would be interesting.
Unlike the Gila it has a different overall Flavour, it will still be a boat capable of deploying sentries effectively, and deploying Powerful medium drones, however, in exchange for better medium damage and speed, and the ability to deploy sentries, they will have more vulnerable drones. The ship is overall more fragile as well and will tend to operate at different ranges under most circumstances.
A fair and balanced exchange. There is one EvE. Many people. Many lifestyles. WE are EvE |

Harvey James
The Sengoku Legacy
866
|
Posted - 2014.08.02 13:02:00 -
[883] - Quote
they changed the gila because it was too similar too the ishtar .... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 13:13:00 -
[884] - Quote
epicurus ataraxia wrote:Janice en Marland wrote:epicurus ataraxia wrote:I placed the core of this idea earlier, and have been reading all the comments in the thread. There is a real polarisation of ideas here, some do not see the problem as real or significant ( possibly because they enjoy things as they are?) Some see the ishtar as the spawn of the devil and believe it must die at all costs. Some see sentry drones as the problem as they believe they are a battleship weapon, though this argument also applies to the battlecruisers in the same breath.
IF and I Repeat IF there is a problem with the ishtar as it stands I suggest that the following would change the meta of the ship in its entirety while still giving the ship a role that people would wish to employ.
Allow the ship to fly and specialise in MEDIUM drones, retain bonus to speed of drones, reduce drone bay to 250 and boost them to 80%-85% the same damage levels as are currently applied by their respective racial heavies, however retain 5 mediums and do not further increase hit points beyond current bonuses.
Remove the hit point bonus from sentries on this ship.
Keep the other bonuses unchanged.
This allows the ship to have SOME of the advantages of the gila, some reduced, and some improved over the Gila. It can still field sentry drones effectively but only 2 flights of sentries that are easier to destroy, it will have fast powerful mediums, which again are destructible as they do not gain the HERO benefits to hit points.
The new meta will give choices that need to be balanced against risk. The ship will still have a desirable role, if somewhat different.
This is not a suggestion to NERF the Ishtar, it is to change the focus of the ship, retaining it as a powerful HAC but changing the focus from sentries with their associated instant damage application.....
Alternatively create a role for a HAC to be a specialised sentry drone killer capable of destroying them at warden ranges. Please note that heavy drones would NOT be suitable to replace the mediums suggested. It seems to much like a Gila. I do like the hit point bonus removal though. Another suggestion I seen was adding medium sentries. That would be interesting. Unlike the Gila it has a different overall Flavour, it will still be a boat capable of deploying sentries effectively, and deploying Powerful medium drones, however, in exchange for better medium damage and speed, and the ability to deploy sentries, they will have more vulnerable drones. The ship is overall more fragile as well compared to a fully skilled Gila, and will tend to operate at different ranges under most circumstances. A fair and balanced exchange. I see the Ishtar as the entry level for heavy and sentry drone and I think a medium drone bonused ship would only encourage medium drone training. Until you get to an Eos or Dominix/Armageddon (assuming the VNI would also suffer this fate), you wouldn't be able to field a full flight of either and they would probably need a buff to encourage training for. |

epicurus ataraxia
Lazerhawks
856
|
Posted - 2014.08.02 13:15:00 -
[885] - Quote
Harvey James wrote:they changed the gila because it was too similar too the ishtar ....
Yes the ishtar will still be able to field sentries, unlike the gila, and the ishtar will not gain near invulnerable hero drones.
Fragility vs DPS quite different.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.02 13:28:00 -
[886] - Quote
epicurus ataraxia wrote:Harvey James wrote:they changed the gila because it was too similar too the ishtar .... Yes the ishtar will still be able to field sentries, unlike the gila, and the ishtar will not gain near invulnerable hero drones. Fragility vs DPS quite different. And in answer to above post, heavy drones will still apply more damage than mediums, so still a valid option to train for. There is still bandwidth to use, and bay for both a flight of heavies and sentries if you choose. no change to bandwidth is suggested. Currently, the Gila only gets 41 less DPS with two Hammerheads compared to 5 Gardes on an Ishtar with no damage mods and 95 more with Ogres but this doesn't account for tracking and speed. |

epicurus ataraxia
Lazerhawks
856
|
Posted - 2014.08.02 13:40:00 -
[887] - Quote
Janice en Marland wrote:epicurus ataraxia wrote:Harvey James wrote:they changed the gila because it was too similar too the ishtar .... Yes the ishtar will still be able to field sentries, unlike the gila, and the ishtar will not gain near invulnerable hero drones. Fragility vs DPS quite different. And in answer to above post, heavy drones will still apply more damage than mediums, so still a valid option to train for. There is still bandwidth to use, and bay for both a flight of heavies and sentries if you choose. no change to bandwidth is suggested. Currently, the Gila only gets 41 less DPS with two Hammerheads compared to 5 Gardes on an Ishtar with no damage mods and 95 more with Ogres but this doesn't account for tracking and speed.
It is suggested in the original suggestion that the medium drones are balanced for damage and hit-points completely differently from the gila, rather than I repost it all, you will see that there is still a role for all of the applicable drones rather than making any one choice an automatic default due to it being the only effective one. There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
232
|
Posted - 2014.08.02 13:57:00 -
[888] - Quote
Barton Breau wrote:afkalt wrote:
Exactly. My point previously about fury was they are some fine EFT DPS but the application is absolutely dismal. Unless, like I said it's a mwd shield tanked BC+
Cerberus isn't even in the same league as an Ishtar - but then, not should it be. Could still use an application bonus though as with only two rig slots that really hurts
Because the weapon system you leave behind and can be destroyed needs the same application as the one you dont and cant. Isnt this the same argument as artys should require cap use because their alpha is high?
HML can't even hit inside their own size class remotely properly. Sentries tear up EVERYTHING. Leaving the weapon behind is advantageous as you can pull and keep the enemy in its optimal - or force them to lose point. It's hardly a severe disadvantage and one trivialised further by being able to restock post battle via depots. You can carry plenty for any normal engagement. |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 15:52:00 -
[889] - Quote
afkalt wrote: HML can't even hit inside their own size class remotely properly. Sentries tear up EVERYTHING. Leaving the weapon behind is advantageous as you can pull and keep the enemy in its optimal - or force them to lose point. It's hardly a severe disadvantage and one trivialised further by being able to restock post battle via depots. You can carry plenty for any normal engagement.
You can carry 2 flights at best (or loose the performace at 100km and any ecm drones you might want to have) before restock.
The drop and pull is very same as kiting isnt it?
If we can add the depot with a 1min online to the situation, we can also add rlml, cannot we?
If you said that sentrys are to hard to destroy in pvp, you might get some agreement, but you didnt, so you dont. |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 16:07:00 -
[890] - Quote
epicurus ataraxia wrote: It is suggested in the original suggestion that the medium drones are balanced for damage and hit-points completely differently from the gila, rather than I repost it all, you will see that there is still a role for all of the applicable drones rather than making any one choice an automatic default due to it being the only effective one.
So we arrive at:
Gallente Cruiser bonuses (per skill level): 7.5% bonus to Heavy Drone max velocity and tracking speed 10% bonus to Light, Medium and Heavy Drone hitpoints and damage 10% bonus to Sentry Drone damage
Heavy Assault Cruisers bonuses (per skill level): 5000m bonus to Drone operation range 7.5% bonus to Sentry Drone optimal range and tracking speed 5% bonus to Medium Drone damage (<-- random number, didnt do the math)
Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
Are you sure this is enough to change the percieved pvp situation, 33% reduction in its sentry hp? |
|

afkalt
Republic Military School Minmatar Republic
232
|
Posted - 2014.08.02 16:11:00 -
[891] - Quote
Barton Breau wrote:afkalt wrote: HML can't even hit inside their own size class remotely properly. Sentries tear up EVERYTHING. Leaving the weapon behind is advantageous as you can pull and keep the enemy in its optimal - or force them to lose point. It's hardly a severe disadvantage and one trivialised further by being able to restock post battle via depots. You can carry plenty for any normal engagement.
You can carry 2 flights at best (or loose the performace at 100km and any ecm drones you might want to have) before restock. The drop and pull is very same as kiting isnt it? If we can add the depot with a 1min online to the situation, we can also add rlml, cannot we? If you said that sentrys are to hard to destroy in pvp, you might get some agreement, but you didnt, so you dont.
I meant to restock after the fight, not during.
The point I am making is that trying to compare paper fury DPS numbers is a joke, given their application - or utter lack thereof.
Edit: it's kiting where getting 'caught' doesn't matter and getting under guns is impossible. |

Marian Devers
Rage and Terror Against ALL Authorities
45
|
Posted - 2014.08.02 16:35:00 -
[892] - Quote
CCP Rise wrote:One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
I sincerely hope that the last 11 pages was mainly everyone pointing fingers and laughing at Rise.
|

Mario Putzo
Welping and Dunking.
942
|
Posted - 2014.08.02 16:44:00 -
[893] - Quote
I think with the recent drone changes you should just limit the bonuses to like sized drones.
IE. Frigs/Dessies = Light Drones Cruisers/BC = Medium Drones BS = Heavy AND Sentry Drones Carriers = Fighters Supers = Fighters/Bombers
Ships will still be able to field other sized drones (ex. Ishtar using Sentries) but they will be non-bonused.
I think this hits the most birds with one feather. It will reduce Carrier proliferation somewhat (especially in conjunction with the Assist change) and it will give drone battleships a unique utility in the sense they would be the only class with good up/down damage via sentries, and the changes to drone assist help alleviate potential over use of Domis again.
If you truly want drones to be a weapon system like turrets and launchers, then you need to break down the sizes and bonuses them accordingly like all other weapon types.
|

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.02 18:20:00 -
[894] - Quote
Mario Putzo wrote:I think with the recent drone changes you should just limit the bonuses to like sized drones.
IE. Frigs/Dessies = Light Drones Cruisers/BC = Medium Drones BS = Heavy AND Sentry Drones Carriers = Fighters Supers = Fighters/Bombers
Ships will still be able to field other sized drones (ex. Ishtar using Sentries) but they will be non-bonused.
I think this hits the most birds with one feather. It will reduce Carrier proliferation somewhat (especially in conjunction with the Assist change) and it will give drone battleships a unique utility in the sense they would be the only class with good up/down damage via sentries, and the changes to drone assist help alleviate potential over use of Domis again.
If you truly want drones to be a weapon system like turrets and launchers, then you need to break down the sizes and bonuses them accordingly like all other weapon types.
How will this change anything about carriers ? What you seem to suggest is already reality for carriers. Or do you mean reduction to 10 or 5 drones that are not fighters? |

Lucas Quaan
Sniggerdly Pandemic Legion
76
|
Posted - 2014.08.02 20:03:00 -
[895] - Quote
CCP Rise wrote:PS - how would you feel about an 8/4/7 Tempest? 8/6/5 and we can have the oversized Hurricane we always wanted.
Or just fly a Mach, I guess. |

Syd Unknown
5
|
Posted - 2014.08.02 22:15:00 -
[896] - Quote
Madbuster73 wrote:Muninn needs more then just a speed buff..... Muninn has always been very underwhelming. It used to good as a snipingboat popping frigates, but since they buffed frigates and nerfed Tracking enhancers, the Muninn was not seen much anymore.
For Example: Muninn has way less TANK compared to the other HACs Muninn has way less EFFECTIVE RANGE compared to other HACS (while at its core it is a sniping ship)
For comparison I looked up the numbers for the most used Doctrines of these ships:
Armor Zealot ----------63k EHP-- with 406 dps at --44k-- optimal with -0.076- Tracking with Scorch[/u] Rail Eagle--------------50k EHP-- with 430 dps at --46k-- optimal with -0.033- Tracking Navy Antimatter Shield Ishtar-----------45k EHP-- with 700 dps at --48k-- optimal with -0.049- Tracking with Gardes Artillery Muninn--------38k EHP-- with 450 dps at --27k-- optimal with -0.042- Tracking with RF EMP
When you look at those stats it is clear the the Muninn needs more tank and more Optimal/Fallof range to be at par with the rest. You can also clearly see that the eagle could use a bit more tracking speed.
I hope you will give the Muninn some love.
^^ This |

Nevyn Auscent
Broke Sauce
1456
|
Posted - 2014.08.02 23:57:00 -
[897] - Quote
Now put MF on that Zealot and tell me what it's DPS & range are. Also try putting fall off ranges on all those range figures. Since you didn't bother to list them at all then talk about how it needs more range. And ship speeds.
Ignoring Ishtar, the Muninn is actually putting out the most DPS of the three HAC's you listed, so obviously it's range won't be as much. What your figures actually say is the Ishtar is totally OP. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.03 00:36:00 -
[898] - Quote
Nevyn Auscent wrote:Now put MF on that Zealot and tell me what it's DPS & range are. Also try putting fall off ranges on all those range figures. Since you didn't bother to list them at all then talk about how it needs more range. And ship speeds.
Ignoring Ishtar, the Muninn is actually putting out the most DPS of the three HAC's you listed, so obviously it's range won't be as much. What your figures actually say is the Ishtar is totally OP.
How do you figure? He listed optimal as thats where you can put out the highest possible damage. Once you hit fall-off, dps begins to drop. Fall-off is not necessary for the discussion he was making. The zealots/muninn/eagle/ishtar all provide "optimal" bonuses, not fall-off. All ships are meant as long range snipers (arty/rail/sentries/beam or scorch) that apply a large portion of their DPS at those ranges.
Even if we do factor in fall-off, the muninn may have better dps, but at the minimum optimal of the other HAC's (44km) its doing 149dps. Nothing to really get excited about. Compare that to the 406 of the zealot at its optimal, not including fall-off on the zeal. Meaning, the other hac's can project and apply DPS much better than muninn.
I see more zeal's/ishtars and even eagles than muninns nowadays. There's a reason for that. Its just not good at anything it was intended for, and is in need of a buff.
Perhaps if they gave tremor ammo a big buff, you could artificially raise optimal on muninn, and still put out reasonable dps. As it sits now, you could do 229dps out to 80-90km with tremor.. or maybe buff optimal on medium artillery. Even with those fixes though, muninn still needs a buff to PG and possibly adding a mid. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.03 00:48:00 -
[899] - Quote
Nevyn Auscent wrote:Now put MF on that Zealot and tell me what it's DPS & range are. Also try putting fall off ranges on all those range figures. Since you didn't bother to list them at all then talk about how it needs more range. And ship speeds.
Ignoring Ishtar, the Muninn is actually putting out the most DPS of the three HAC's you listed, so obviously it's range won't be as much. What your figures actually say is the Ishtar is totally OP. I though Gallente was DPS, Amarr tracking, Minmatar alpha, and Caldari range. It seems like all is in line if you look at it like that (except the Eagle). |

Higgs Maken
The Metal Box Company Confederated States of EVE
21
|
Posted - 2014.08.03 01:21:00 -
[900] - Quote
epicurus ataraxia wrote: ( possibly because they enjoy things as they are?)
Anyone who disagree with you must have an hidden agenda right? Come on Ishtar has been using 5 sentry drones for the past few years, and it's fine then, why it is OP now? Sentry is fine on Ishtar then, why is sentry a battleship weapon now? Why now? Address that! Instead of simply claiming Ishtar is OP we need to nerf it, blah blah blah. You do that, I would have to ask the mandatory question: point on the doll which part did Ishtar touch you. Make your case before you give suggestion to fix the 'problem'.
Do you know why Rise change 'Bonus to drone tracking and optimal range'? Because that one of the more recent change to that hull. |
|

Rowells
Unknown Soldiers Fidelas Constans
1112
|
Posted - 2014.08.03 02:32:00 -
[901] - Quote
Higgs Maken wrote:epicurus ataraxia wrote: ( possibly because they enjoy things as they are?)
Anyone who disagree with you must have an hidden agenda right? Come on Ishtar has been using 5 sentry drones for the past few years, and it's fine then, why it is OP now? Sentry is fine on Ishtar then, why is sentry a battleship weapon now? Why now? Address that! Instead of simply claiming Ishtar is OP we need to nerf it, blah blah blah. You do that, I would have to ask the mandatory question: point on the doll which part did Ishtar touch you. Make your case before you give suggestion to fix the 'problem'. Do you know why Rise change 'Bonus to drone tracking and optimal range'? Because that one of the more recent change to that hull. Ishtar wasn't argued OP before because DDAs and range tracking bonuses. Once those two things came out it made it much more powerful. I agree that sentries are fine on any drone boat that can fit them. However, the reason the ishtar is using them so often now is because it was designed and balanced around factors that didnt exist now.
I dont mind a HAC having such high dps, but when its compared to the other HACs, you dont find any ship that has the same damage application and high-end (for cruisers) dps. If either one of those was drawn back, then i believe the benefits of the other could stay just fine.
I mentioned earlier that it might be reasonable to change the bandwidth on Heavies and the ishtar (maybe its T1 variants as well) so that flying 5 sentries would not be possible, but 5 heavies would still be. I'm even in favor of letting it keep its current range bonuses. This still leaves you with having the options for damage application or raw dps, without having both at the max at the same time. Unless (god forbid) heaby drone ishtar fleets become a thing and everyone whines about those. |

Dino Zavr
Shadow Owls
1
|
Posted - 2014.08.03 03:35:00 -
[902] - Quote
Hi, folxs
Considering the trend, after Ishtar castration, Navy Vexor is to be the next OP, then the sentries would become the root of evil.. again (Needless to say we hardly ever see full bandwidth 125 Mbps T3) From my humble point of view the subsequent drones nerfing continues. Or am i wrong? |

Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.03 04:57:00 -
[903] - Quote
Dino Zavr wrote: (Needless to say we hardly ever see full bandwidth 125 Mbps T3)
Coz... there isnt one?
|

Higgs Maken
The Metal Box Company Confederated States of EVE
21
|
Posted - 2014.08.03 05:42:00 -
[904] - Quote
Rowells wrote:Higgs Maken wrote:epicurus ataraxia wrote: ( possibly because they enjoy things as they are?)
Anyone who disagree with you must have an hidden agenda right? Come on Ishtar has been using 5 sentry drones for the past few years, and it's fine then, why it is OP now? Sentry is fine on Ishtar then, why is sentry a battleship weapon now? Why now? Address that! Instead of simply claiming Ishtar is OP we need to nerf it, blah blah blah. You do that, I would have to ask the mandatory question: point on the doll which part did Ishtar touch you. Make your case before you give suggestion to fix the 'problem'. Do you know why Rise change 'Bonus to drone tracking and optimal range'? Because that one of the more recent change to that hull. Ishtar wasn't argued OP before because DDAs and range tracking bonuses. Once those two things came out it made it much more powerful. I agree that sentries are fine on any drone boat that can fit them. However, the reason the ishtar is using them so often now is because it was designed and balanced around factors that didnt exist now. I dont mind a HAC having such high dps, but when its compared to the other HACs, you dont find any ship that has the same damage application and high-end (for cruisers) dps. If either one of those was drawn back, then i believe the benefits of the other could stay just fine. I mentioned earlier that it might be reasonable to change the bandwidth on Heavies and the ishtar (maybe its T1 variants as well) so that flying 5 sentries would not be possible, but 5 heavies would still be. I'm even in favor of letting it keep its current range bonuses. This still leaves you with having the options for damage application or raw dps, without having both at the max at the same time. Unless (god forbid) heaby drone ishtar fleets become a thing and everyone whines about those.
DDA was introduce in 2012 and HAC changes was in 2013, DDA exist before HAC changes, but your argument is as if HAC changes before DDA was introduce. I'm going to ask you again: point to the doll which part did sentry Ishtar touch you.
For Ishtar which drone are we talking about, because the standard argument against sentry drone is always by misguided people who would use Garde damage and Warden range, which don't exist in game. Maybe you can show us a fit or something to prove your point. Most importantly please define high DPS and other factors you think is relevant when it comes to balance.
|

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.03 07:11:00 -
[905] - Quote
Higgs Maken wrote:[Most importantly please define high DPS and other factors you think is relevant when it comes to balance.
"High DPS and other factors" -> Higher DPS, tracking and/or application than rest of the ships on the same line with equivalent weapons, in this case rails, beams, artillery, HAM (or HML for stupid long range) on all the other HACS.
Gardes reach to same range as other HACS, yet provide better tracking and higher DPS. Swapping to long range ammo on all the other ships dips the DPS at the same rate as swapping to Bouncers on Ishtars, except Ishtars still keep the edge on DPS with same proportions with better tracking. |

afkalt
Republic Military School Minmatar Republic
234
|
Posted - 2014.08.03 08:11:00 -
[906] - Quote
Dino Zavr wrote:Hi, folxs
Considering the trend, after Ishtar castration, Navy Vexor is to be the next OP, then the sentries would become the root of evil.. again (Needless to say we hardly ever see full bandwidth 125 Mbps T3) From my humble point of view the subsequent drones nerfing continues. Or am i wrong?
I don't think so, VNI has a lot more weaknesses - tank, cap, control range, sentry range, smaller bay and so on |

Rowells
Unknown Soldiers Fidelas Constans
1113
|
Posted - 2014.08.03 08:17:00 -
[907] - Quote
Higgs Maken wrote:Rowells wrote:Higgs Maken wrote:epicurus ataraxia wrote: ( possibly because they enjoy things as they are?)
Anyone who disagree with you must have an hidden agenda right? Come on Ishtar has been using 5 sentry drones for the past few years, and it's fine then, why it is OP now? Sentry is fine on Ishtar then, why is sentry a battleship weapon now? Why now? Address that! Instead of simply claiming Ishtar is OP we need to nerf it, blah blah blah. You do that, I would have to ask the mandatory question: point on the doll which part did Ishtar touch you. Make your case before you give suggestion to fix the 'problem'. Do you know why Rise change 'Bonus to drone tracking and optimal range'? Because that one of the more recent change to that hull. Ishtar wasn't argued OP before because DDAs and range tracking bonuses. Once those two things came out it made it much more powerful. I agree that sentries are fine on any drone boat that can fit them. However, the reason the ishtar is using them so often now is because it was designed and balanced around factors that didnt exist now. I dont mind a HAC having such high dps, but when its compared to the other HACs, you dont find any ship that has the same damage application and high-end (for cruisers) dps. If either one of those was drawn back, then i believe the benefits of the other could stay just fine. I mentioned earlier that it might be reasonable to change the bandwidth on Heavies and the ishtar (maybe its T1 variants as well) so that flying 5 sentries would not be possible, but 5 heavies would still be. I'm even in favor of letting it keep its current range bonuses. This still leaves you with having the options for damage application or raw dps, without having both at the max at the same time. Unless (god forbid) heaby drone ishtar fleets become a thing and everyone whines about those. DDA was introduce in 2012 and HAC changes was in 2013, DDA exist before HAC changes, but your argument is as if HAC changes before DDA was introduce. I'm going to ask you again: point to the doll which part did sentry Ishtar touch you. For Ishtar which drone are we talking about, because the standard argument against sentry drone is always by misguided people who would use Garde damage and Warden range, which don't exist in game. Maybe you can show us a fit or something to prove your point. Most importantly please define high DPS and other factors you think is relevant when it comes to balance. I was referring to the idea that nobody figured they would put 3-4 DDAs on an armor ship. The meta was had not developed at the time and thus it wasn't obvious how it worked. . And as to the range and damage, you can get about 700 dps (whith aforementioned fit) at 70km optimal (curators) without any tracking computers. Which is way more than any other HAC can get at those ranges excluding the Cerberus, which has it's own problems hitting targets that are smaller than a BC or moving to fast. even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach. As it stands there's nothing wrong with sentries themselves, but comparing the damage and application to other ships for for the same role and there is an imbalance.
And high dps is referring to the other HACs at the same range. Sentries work perfectly fine on a BS doing the exact same thing, but when only one cruiser can do it, it's imbalanced. |

Higgs Maken
The Metal Box Company Confederated States of EVE
22
|
Posted - 2014.08.03 08:35:00 -
[908] - Quote
Rowells wrote:Higgs Maken wrote:Rowells wrote:Higgs Maken wrote:epicurus ataraxia wrote: ( possibly because they enjoy things as they are?)
Anyone who disagree with you must have an hidden agenda right? Come on Ishtar has been using 5 sentry drones for the past few years, and it's fine then, why it is OP now? Sentry is fine on Ishtar then, why is sentry a battleship weapon now? Why now? Address that! Instead of simply claiming Ishtar is OP we need to nerf it, blah blah blah. You do that, I would have to ask the mandatory question: point on the doll which part did Ishtar touch you. Make your case before you give suggestion to fix the 'problem'. Do you know why Rise change 'Bonus to drone tracking and optimal range'? Because that one of the more recent change to that hull. Ishtar wasn't argued OP before because DDAs and range tracking bonuses. Once those two things came out it made it much more powerful. I agree that sentries are fine on any drone boat that can fit them. However, the reason the ishtar is using them so often now is because it was designed and balanced around factors that didnt exist now. I dont mind a HAC having such high dps, but when its compared to the other HACs, you dont find any ship that has the same damage application and high-end (for cruisers) dps. If either one of those was drawn back, then i believe the benefits of the other could stay just fine. I mentioned earlier that it might be reasonable to change the bandwidth on Heavies and the ishtar (maybe its T1 variants as well) so that flying 5 sentries would not be possible, but 5 heavies would still be. I'm even in favor of letting it keep its current range bonuses. This still leaves you with having the options for damage application or raw dps, without having both at the max at the same time. Unless (god forbid) heaby drone ishtar fleets become a thing and everyone whines about those. DDA was introduce in 2012 and HAC changes was in 2013, DDA exist before HAC changes, but your argument is as if HAC changes before DDA was introduce. I'm going to ask you again: point to the doll which part did sentry Ishtar touch you. For Ishtar which drone are we talking about, because the standard argument against sentry drone is always by misguided people who would use Garde damage and Warden range, which don't exist in game. Maybe you can show us a fit or something to prove your point. Most importantly please define high DPS and other factors you think is relevant when it comes to balance. I was referring to the idea that nobody figured they would put 3-4 DDAs on an armor ship. The meta was had not developed at the time and thus it wasn't obvious how it worked. . And as to the range and damage, you can get about 700 dps (whith aforementioned fit) at 70km optimal (curators) without any tracking computers. Which is way more than any other HAC can get at those ranges excluding the Cerberus, which has it's own problems hitting targets that are smaller than a BC or moving to fast. even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach. As it stands there's nothing wrong with sentries themselves, but comparing the damage and application to other ships for for the same role and there is an imbalance. And high dps is referring to the other HACs at the same range. Sentries work perfectly fine on a BS doing the exact same thing, but when only one cruiser can do it, it's imbalanced.
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick. |

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.03 08:38:00 -
[909] - Quote
I believe the meta is what is driving the cry for a nerf. It's easier to ask to nerf something rather than trying to figure out a counter. |

Rowells
Unknown Soldiers Fidelas Constans
1113
|
Posted - 2014.08.03 08:54:00 -
[910] - Quote
Higgs Maken wrote:
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
i never mentioned HAM (I assumed saying same range would imply regular heavies, seeing as HAMSs will never hit as far out as sentries unless you rig it for that as well it might hit as far as a garde) and shield power relay? Maybe on a ratting fit, but I don't think I've ever seen a doctrine with that on there. And take away that 5th DDA it's damage bonus is almost negligible after that much stacking, and replace it with either a nano or damage control. How are you going to accuse me of cherry picking when you fill in the blanks with your own words. Like I said, nothing wrong with sentries as standalone weapon system. However, the fact that there are no other HACs that can compare to it in the same role is bad. The speed nerf only addresses the ships ability to avoid damage, but do not affect it's own damage application, which is where the problem truly lies. |
|

Janice en Marland
Cross Saber Holdings
0
|
Posted - 2014.08.03 09:19:00 -
[911] - Quote
Rowells wrote:Higgs Maken wrote:
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
i never mentioned HAM (I assumed saying same range would imply regular heavies, seeing as HAMSs will never hit as far out as sentries unless you rig it for that as well it might hit as far as a garde) and shield power relay? Maybe on a ratting fit, but I don't think I've ever seen a doctrine with that on there. And take away that 5th DDA it's damage bonus is almost negligible after that much stacking, and replace it with either a nano or damage control. How are you going to accuse me of cherry picking when you fill in the blanks with your own words. Like I said, nothing wrong with sentries as standalone weapon system. However, the fact that there are no other HACs that can compare to it in the same role is bad. The speed nerf only addresses the ships ability to avoid damage, but do not affect it's own damage application, which is where the problem truly lies. There are quite a few fits on the Ishtar losses page of the killboards with shield power relays. That also led me to a recent fight in L-C307 in which a Ishtar heavy fleet got dunked on by an Eagle/Interceptor fleet. |

Lloyd Roses
Artificial Memories Vertical.
675
|
Posted - 2014.08.03 09:26:00 -
[912] - Quote
Janice en Marland wrote: There are quite a few fits on the Ishtar losses page of the killboards with shield power relays.
The owner(s) of said Ishtar with SPR should probably biomass. Real men fly their sentryishtars with shieldtank + 1600mm plate, cause that's how much PG is avaiable. Try to ask a zealot how he combines 80+km damage application with 65k EHP and 650+ dps across all your poorly skilled subordinates. "I honestly thought I was in lowsec"
|

Rowells
Unknown Soldiers Fidelas Constans
1113
|
Posted - 2014.08.03 09:39:00 -
[913] - Quote
Janice en Marland wrote:Rowells wrote:Higgs Maken wrote:
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
i never mentioned HAM (I assumed saying same range would imply regular heavies, seeing as HAMSs will never hit as far out as sentries unless you rig it for that as well it might hit as far as a garde) and shield power relay? Maybe on a ratting fit, but I don't think I've ever seen a doctrine with that on there. And take away that 5th DDA it's damage bonus is almost negligible after that much stacking, and replace it with either a nano or damage control. How are you going to accuse me of cherry picking when you fill in the blanks with your own words. Like I said, nothing wrong with sentries as standalone weapon system. However, the fact that there are no other HACs that can compare to it in the same role is bad. The speed nerf only addresses the ships ability to avoid damage, but do not affect it's own damage application, which is where the problem truly lies. There are quite a few fits on the Ishtar losses page of the killboards with shield power relays. That also led me to a recent fight in L-C307 in which a Ishtar heavy fleet got dunked on by an Eagle/Interceptor fleet. Now I'm curious. Why are they fitting passive recharge mods? |

afkalt
Republic Military School Minmatar Republic
234
|
Posted - 2014.08.03 09:43:00 -
[914] - Quote
Higgs Maken wrote: According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
You need to use damage charts when trying to eft warrior about missiles, then you see the truth of the 'application problem'
1) HAMs don't get passed 40km without rigs, rigs badly needed elsewhere. 2) HAMs [fury required for the numbers] have exceedingly poor application to cruisers and below.
An Ishtar suffers from neither of these issues.
Cerberus can only begin to compete when shooting ships a size class up (or more) and when it is at point blank range. At long ranges, the Ishtar smokes the Cerberus until you start going passed 100k ranges. Of course then travel time of the missiles starts to bite badly.
Cerb isn't in the same league, sorry.
|

Higgs Maken
The Metal Box Company Confederated States of EVE
22
|
Posted - 2014.08.03 10:24:00 -
[915] - Quote
Rowells wrote:Higgs Maken wrote:
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
i never mentioned HAM (I assumed saying same range would imply regular heavies, seeing as HAMSs will never hit as far out as sentries unless you rig it for that as well it might hit as far as a garde) and shield power relay? Maybe on a ratting fit, but I don't think I've ever seen a doctrine with that on there. And take away that 5th DDA it's damage bonus is almost negligible after that much stacking, and replace it with either a nano or damage control. How are you going to accuse me of cherry picking when you fill in the blanks with your own words. Like I said, nothing wrong with sentries as standalone weapon system. However, the fact that there are no other HACs that can compare to it in the same role is bad. The speed nerf only addresses the ships ability to avoid damage, but do not affect it's own damage application, which is where the problem truly lies.
According to you it's 800 dps from sentry, even with 5 DDA Ishtar never hit that number. Isn't that the blank you implied, or you are pulling numbers out of thin air just to make your point? That's the reason I ask you to post fit, because we can easily detect BS.
Balance in game is always a matrix with a few variable. DPS, range, damage application, alpha, tank, speed, utilities and other things; all this is factor in to give a score. A ship with highest DPS dosen't makes it OP, as long as it have other drawback. You can continue to focus of pros of Ishtar and QQ while ignoring other factors, nobody can stop you. I can sure as hell tell you, you're aren't lobbying for balance. |

Rowells
Unknown Soldiers Fidelas Constans
1113
|
Posted - 2014.08.03 11:05:00 -
[916] - Quote
Higgs Maken wrote:Rowells wrote:Higgs Maken wrote:
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
i never mentioned HAM (I assumed saying same range would imply regular heavies, seeing as HAMSs will never hit as far out as sentries unless you rig it for that as well it might hit as far as a garde) and shield power relay? Maybe on a ratting fit, but I don't think I've ever seen a doctrine with that on there. And take away that 5th DDA it's damage bonus is almost negligible after that much stacking, and replace it with either a nano or damage control. How are you going to accuse me of cherry picking when you fill in the blanks with your own words. Like I said, nothing wrong with sentries as standalone weapon system. However, the fact that there are no other HACs that can compare to it in the same role is bad. The speed nerf only addresses the ships ability to avoid damage, but do not affect it's own damage application, which is where the problem truly lies. According to you it's 800 dps from sentry, even with 5 DDA Ishtar never hit that number. Isn't that the blank you implied, or you are pulling numbers out of thin air just to make your point? That's the reason I ask you to post fit, because we can easily detect BS. Balance in game is always a matrix with a few variable. DPS, range, damage application, alpha, tank, speed, utilities and other things; all this is factor in to give a score. A ship with highest DPS dosen't makes it OP, as long as it have other drawback. You can continue to focus of pros of Ishtar and QQ while ignoring other factors, nobody can stop you. I can sure as hell tell you, you're aren't lobbying for balance. I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened. |

Higgs Maken
The Metal Box Company Confederated States of EVE
22
|
Posted - 2014.08.03 13:45:00 -
[917] - Quote
Rowells wrote: I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened.
Look at post just above  #907. Specifically the part you say
Rowells wrote: even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach.
I made my point, nice talking to you. Now go ahead and edit #907 post. |

Rowells
Unknown Soldiers Fidelas Constans
1115
|
Posted - 2014.08.03 14:29:00 -
[918] - Quote
Higgs Maken wrote:Rowells wrote: I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened.
Look at post just above   #907. Specifically the part you say Rowells wrote: even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach.
I made my point, nice talking to you. Now go ahead and edit #907 post. I stand corrected, I did mention 800 and on that point I was wrong. But my main point still stands, Ishtar is capable of doing much more than any other HAC is capable of coming close. Thats where the imbalance lies. Even the other long range platforms dont come anywhere close to the damage application and damage of a sentry ishtar. |

Ellendras Silver
Ordo Drakonis Nulli Secunda
148
|
Posted - 2014.08.03 15:56:00 -
[919] - Quote
TrouserDeagle wrote: edit: why is my armour/combat drone ishtar being nerfed?
you cant figure that out on your own  Carpe noctem |

Catherine Laartii
Providence Guard Templis CALSF
251
|
Posted - 2014.08.03 18:31:00 -
[920] - Quote
Kagura Nikon wrote:Catherine Laartii wrote: Why not tracking speed? 8 gun tempest with 5% damage and 7.5% to tracking would be ideal, and even if it's just relegated to the tempest fleet, would make a nice step up from the stabber fleet issue.
Taht woudl be the most owrthless battleship ever!!! Peopel dont get simple math? 5% damage per level have the same effect on a target that is outtrackign you barely than 5% tracking bonus per level! With the advantage that when the target is not moving you do more damage. Please people. Use math a bit! tracking can always be replaced under the guns formula for more raw damage. If your tracking makes you lose 50% of yoru dps you can overcome that by havign twice the raw DPS.... or doublign your tracking ( that was a raw unprecise statement jsut to transmit the general Idea.. that a tracking bonus is THE WEAKEST of all the gun bonuses). Then they should buff projectile guns so they don't have to f*cking have double damage bonuses all the damn time to come up to the same level as other weapon systems. Increasing the RoF for both of them would be ideal if they're going to be balancing these to have a little more utility, no? |
|

Phaade
Perimeter Defense Systems Templis CALSF
230
|
Posted - 2014.08.03 19:59:00 -
[921] - Quote
Higgs Maken wrote:Rowells wrote: I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened.
Look at post just above   #907. Specifically the part you say Rowells wrote: even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach.
I made my point, nice talking to you. Now go ahead and edit #907 post.
The level of idiocy in the drivel you post is staggering.
The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this.
Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages.
Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots.....
Able to do all of this while its position on the battlefield is irrelevant to its target.
WTF. then rise goes and nerfs it's speed by 10m/s. LOL |

Odithia
Federal Defense Union Gallente Federation
55
|
Posted - 2014.08.03 20:23:00 -
[922] - Quote
Phaade wrote:[quote=Higgs Maken][quote=Rowells] Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages. Something something, destructible weapon system.
Also I spent the last six month training for it, therefore I have earned my pocket battleship and it is totally balanced. |

Arthur Aihaken
Erebus Solia
3742
|
Posted - 2014.08.03 20:42:00 -
[923] - Quote
These proposals plain, well - suck. It's already August 3, and with Hyperon slated for an August 26 release it means that these have already been more-or-less fixed in stone. We'll see the traditional 1 week of "fluff" attention to this thread while the changes are prepared for SiSi, to be finalized by mid-August after a few scant days of testing and further casual disregard of player feedback. Hyperion = over-hyped at this point. I am currently away, traveling through time and will be returning last week. |

Rivr Luzade
Coreli Corporation Ineluctable.
657
|
Posted - 2014.08.03 20:50:00 -
[924] - Quote
Phaade wrote: The level of idiocy in the drivel you post is staggering.
The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this.
Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages.
Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots.....
Able to do all of this while its position on the battlefield is irrelevant to its target.
WTF. then rise goes and nerfs it's speed by 10m/s. LOL
You need to calm down. 
You only get 700 DPS with 3 DDA, which does not allow for any armor tank. You need 1 Omni at least to improve tracking/or range. This limits your shield tanking as well. You get sub 30k EHP out of such an Ishtar. |

Justin Cody
AQUILA INC Verge of Collapse
244
|
Posted - 2014.08.03 20:56:00 -
[925] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
Ishtar - Oh well I've abused it enough already time to dump it for the next meta change. Eagle - faster by 5ms...still sucks as it has lackluster dps and no drone bay an still isn't fast enough. Muninn - nice speed change but I'd still rather fly a deimos at least in small gang. If its artillery fit with a fleet it was already overshadowed by the arty loki's far superior tank and flexibility. But arty Muninn still best use of the ship. Its a needed improvement and I will be watching that meta.
The Hyperion excels in its role but its a goddamned battleship. No one can solo roam in a BS anymore without getting blobbed. I've used it like once to tackle a thanatos and hold it until a gang arrived. It worked but now with the fighter buff it will get insta-blapped. Battleships suck outside of massive sov fleets.
Thanks to jump bridges and cyno beacons...roaming null in a BS isn't even fun any more. Don't even talk to me about FW space. Other parts of low sec like Genesis and Arida and Solitude....you *might* get away with it...but 50/50 chance that anything you tackle has a cyno and a carrier for backup. I suppose the Hyperion might be a decent mission runner though.
|

Justin Cody
AQUILA INC Verge of Collapse
244
|
Posted - 2014.08.03 21:08:00 -
[926] - Quote
Phaade wrote:Higgs Maken wrote:Rowells wrote: I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened.
Look at post just above   #907. Specifically the part you say Rowells wrote: even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach.
I made my point, nice talking to you. Now go ahead and edit #907 post. The level of idiocy in the drivel you post is staggering. The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this. Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages. Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots..... Able to do all of this while its position on the battlefield is irrelevant to its target. WTF. then rise goes and nerfs it's speed by 10m/s. LOL
yes its imbalanced. Amazingly so. sentry drones don't worry about transversal as much. You dump em and kite freely around the battlefield. Maybe they'd be more balanced if you were forced to maintain a closer proximity to the sentries...like within 30K rather than simply *on grid*.
But yes the Ishtar is the most free flying ship. This slight range nerf and such will have a measurable impact. But at the end of the day it begins to eat away at its drone specialization. I'd argue more that the other HAC's aren't specialized enough in their roles...that their bonuses aren't significant enough. Just look at how weak the eagle is. It is slow...does like half the dps of the ishtar and has no drones.
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 21:39:00 -
[927] - Quote
Odithia wrote:Phaade wrote:[quote=Higgs Maken][quote=Rowells] Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages. Something something, destructible weapon system. Also I spent the last six month training for it, therefore I have earned my pocket battleship and it is totally balanced. The Gila? It's training time isn't that long. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 21:47:00 -
[928] - Quote
Justin Cody wrote:Phaade wrote:Higgs Maken wrote:Rowells wrote: I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened.
Look at post just above   #907. Specifically the part you say Rowells wrote: even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach.
I made my point, nice talking to you. Now go ahead and edit #907 post. The level of idiocy in the drivel you post is staggering. The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this. Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages. Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots..... Able to do all of this while its position on the battlefield is irrelevant to its target. WTF. then rise goes and nerfs it's speed by 10m/s. LOL yes its imbalanced. Amazingly so. sentry drones don't worry about transversal as much. You dump em and kite freely around the battlefield. Maybe they'd be more balanced if you were forced to maintain a closer proximity to the sentries...like within 30K rather than simply *on grid*. But yes the Ishtar is the most free flying ship. This slight range nerf and such will have a measurable impact. But at the end of the day it begins to eat away at its drone specialization. I'd argue more that the other HAC's aren't specialized enough in their roles...that their bonuses aren't significant enough. Just look at how weak the eagle is. It is slow...does like half the dps of the ishtar and has no drones. I agree. I think the other HACs need buffed and given a niche that the Ishtar enjoys. |

Xander Phoena
Zebra Corp The Bastion
406
|
Posted - 2014.08.03 22:12:00 -
[929] - Quote
CCP Rise wrote:We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Strongly suspect those Ishtar changes aren't harsh enough. The great thing about the new six weekly release schedule is either Rise is right and I look silly (this happens a lot) or he's wrong and we don't need to wait six months for the fix. My gut is that if these are the changes to the Ishtar that hit Hyperion, further tweaking will be required. www.crossingzebras.com |

afkalt
Republic Military School Minmatar Republic
235
|
Posted - 2014.08.03 22:19:00 -
[930] - Quote
Rivr Luzade wrote:Phaade wrote: The level of idiocy in the drivel you post is staggering.
The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this.
Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages.
Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots.....
Able to do all of this while its position on the battlefield is irrelevant to its target.
WTF. then rise goes and nerfs it's speed by 10m/s. LOL
You need to calm down.  You only get 700 DPS with 3 DDA, which does not allow for any armor tank. You need 1 Omni at least to improve tracking/or range. This limits your shield tanking as well. You get sub 30k EHP out of such an Ishtar.
Funny, I get 42k+ EHP, 1800+ m/s and 700+ DPS (@47+23).
You know, the kind of nonsense just about every other ship can only dream of. |
|

Phaade
Perimeter Defense Systems Templis CALSF
230
|
Posted - 2014.08.03 22:26:00 -
[931] - Quote
Rivr Luzade wrote:Phaade wrote: The level of idiocy in the drivel you post is staggering.
The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this.
Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages.
Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots.....
Able to do all of this while its position on the battlefield is irrelevant to its target.
WTF. then rise goes and nerfs it's speed by 10m/s. LOL
You need to calm down.  You only get 700 DPS with 3 DDA, which does not allow for any armor tank. You need 1 Omni at least to improve tracking/or range. This limits your shield tanking as well. You get sub 30k EHP out of such an Ishtar.
You need to lay off the drugs. And I am entirely calm.
Your numbers are wrong, and you still haven't presented an argument for this ship being reasonable. I'd love to see how many ishtars are flown versus other HACs. Then knock off the HACs people fly simply because they like them. It's probably something like 70 percent or so ishtar.
Remember the old drake and how often it was flown relative to other BCs? Yeah that's the current ishtar. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 22:30:00 -
[932] - Quote
afkalt wrote:Rivr Luzade wrote:Phaade wrote: The level of idiocy in the drivel you post is staggering.
The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this.
Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages.
Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots.....
Able to do all of this while its position on the battlefield is irrelevant to its target.
WTF. then rise goes and nerfs it's speed by 10m/s. LOL
You need to calm down.  You only get 700 DPS with 3 DDA, which does not allow for any armor tank. You need 1 Omni at least to improve tracking/or range. This limits your shield tanking as well. You get sub 30k EHP out of such an Ishtar. Funny, I get 42k+ EHP, 1800+ m/s and 700+ DPS (@47+23). You know, the kind of nonsense just about every other ship can only dream of. With what fit? |

afkalt
Republic Military School Minmatar Republic
235
|
Posted - 2014.08.03 22:33:00 -
[933] - Quote
Janice en Marland wrote:afkalt wrote:Rivr Luzade wrote:Phaade wrote: The level of idiocy in the drivel you post is staggering.
The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this.
Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages.
Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots.....
Able to do all of this while its position on the battlefield is irrelevant to its target.
WTF. then rise goes and nerfs it's speed by 10m/s. LOL
You need to calm down.  You only get 700 DPS with 3 DDA, which does not allow for any armor tank. You need 1 Omni at least to improve tracking/or range. This limits your shield tanking as well. You get sub 30k EHP out of such an Ishtar. Funny, I get 42k+ EHP, 1800+ m/s and 700+ DPS (@47+23). You know, the kind of nonsense just about every other ship can only dream of. With what fit?
3ddas, nano, shield tanked.
Oh can fit neuts too. Because LOL. |

Phaade
Perimeter Defense Systems Templis CALSF
230
|
Posted - 2014.08.03 22:36:00 -
[934] - Quote
Justin Cody wrote:Phaade wrote:Higgs Maken wrote:Rowells wrote: I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened.
Look at post just above   #907. Specifically the part you say Rowells wrote: even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach.
I made my point, nice talking to you. Now go ahead and edit #907 post. The level of idiocy in the drivel you post is staggering. The ishtar is blatantly imbalanced. A **** throwing monkey has enough intellect to understand this. Give me one legitimate argument for how the ishtar is balanced; so far not one has been stated in 46 pages. Battleship dps, cruiser size and speed, hac resists, battleships range, excellent application, selectable damage type, massive versatility, free hi slots..... Able to do all of this while its position on the battlefield is irrelevant to its target. WTF. then rise goes and nerfs it's speed by 10m/s. LOL yes its imbalanced. Amazingly so. sentry drones don't worry about transversal as much. You dump em and kite freely around the battlefield. Maybe they'd be more balanced if you were forced to maintain a closer proximity to the sentries...like within 30K rather than simply *on grid*. But yes the Ishtar is the most free flying ship. This slight range nerf and such will have a measurable impact. But at the end of the day it begins to eat away at its drone specialization. I'd argue more that the other HAC's aren't specialized enough in their roles...that their bonuses aren't significant enough. Just look at how weak the eagle is. It is slow...does like half the dps of the ishtar and has no drones.
I agree with your thoughts about bringing other HACs up. Your suggestion might be something that works too (within a certain range of sentries). Also, removing the sentry drones entirely should be considered. They are simply too powerful for a cruiser hull.
I still think the ishtar needs to be nerfed, with all other HACs improved. Even that might not be enough though. It's the fundamental way the weapon system works.
Imagine the eagle being able to switch between small, medium, and large guns, all of which are bonused. I bet ishtar fanboys would be screaming then. Hilariously, it's exactly what that done boat does. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 22:37:00 -
[935] - Quote
Shield and MWD only in the mids?
|

afkalt
Republic Military School Minmatar Republic
235
|
Posted - 2014.08.03 22:40:00 -
[936] - Quote
Nope, but you ought to be able to work it out.
It's a fleet fit. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 22:40:00 -
[937] - Quote
Why not just get rid of the Ishtar? Why fly it when you can fly a Gila? |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 22:43:00 -
[938] - Quote
afkalt wrote:Nope, but you ought to be able to work it out.
It's a fleet fit. So add an Omni and you still can not keep your targets from just warping. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 22:46:00 -
[939] - Quote
It's funny because I search through the killboards and see Ishtars dying to other HACs. |

afkalt
Republic Military School Minmatar Republic
235
|
Posted - 2014.08.03 22:50:00 -
[940] - Quote
Janice en Marland wrote:afkalt wrote:Nope, but you ought to be able to work it out.
It's a fleet fit. So add an Omni and you still can not keep your targets from just warping.
It's a FLEET ship. Are you new at this?
Just what is it you think you're pointing at 40-80kms anyway? |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 23:11:00 -
[941] - Quote
afkalt wrote:Janice en Marland wrote:afkalt wrote:Nope, but you ought to be able to work it out.
It's a fleet fit. So add an Omni and you still can not keep your targets from just warping. It's a FLEET ship. Are you new at this? Just what is it you think you're pointing at 40-80kms anyway? So with certain fleet comps and proper support it is a good ship. |

afkalt
Republic Military School Minmatar Republic
235
|
Posted - 2014.08.03 23:19:00 -
[942] - Quote
"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 23:28:00 -
[943] - Quote
afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. |

afkalt
Republic Military School Minmatar Republic
235
|
Posted - 2014.08.03 23:32:00 -
[944] - Quote
And yet ishtar fleets will still dunk all of those ships in fleet.
Do you really think everyone uses them because they're not the best?
There's a simple reason everyone uses them so prolifically. It's 2014 drake blobs on steroids. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 23:38:00 -
[945] - Quote
afkalt wrote:And yet ishtar fleets will still dunk all of those ships in fleet.
Do you really think everyone uses them because they're not the best?
There's a simple reason everyone uses them so prolifically. It's 2014 drake blobs on steroids. Maybe it's because that is the proposed doctrines by larger alliances. |

Rowells
Unknown Soldiers Fidelas Constans
1115
|
Posted - 2014.08.03 23:38:00 -
[946] - Quote
Janice en Marland wrote:afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. Sure, when you over simplify things like that they look great. But why aren't Cerberus fleets being used to counter ishtars? Soon as you turn off the MWD heavies barely scratch and if you go for hams the Ishtar will just run circles around your shorter range. How about zealots? They've got very nice range with the hull bonus and beams, close to if not better than sentries. However you won't get anywhere near as much damage in matter how you fit it. So munnins should be the counter right? Nope. Artillery is great for alpha fleets but they are too fragile and their range is shorter unless you sacrifice alpha damage, which means you need more munnins. Don't even look at the eagle or Deimos. Neither can effectively get the same dps at the same range or tank enough (while keeping proper speed) to get in close enough to use higher dps ammo/guns (which is still a huge step behind sentries) to do anything useful. |

Sard Caid
Gunpoint Diplomacy
107
|
Posted - 2014.08.03 23:39:00 -
[947] - Quote
Regarding the Tempest:
I do not feel that changing the Tempest from a 8/5/6 to a 8/4/7 will improve its current balance situation in the game. The issue with the Tempest lies in its role bonus, rather than slot layout. A change to the slot layout in this fashion will put a nail in the coffin for shield tanks and midslot fun such as MWD/MJD/tackle/cap booster. Also, with RR armor BS heavily disfavored in the metagame, a 8/4/7 Tempest will be a less versatile Typhoon, with lesser damage projection.
Minmatar already has a very capable armor tanked battleship in the Typhoon. Please look to a different solution to the Tempest's viability, such as a 10% damage + 5% falloff bonus. |

Harvey James
The Sengoku Legacy
868
|
Posted - 2014.08.03 23:42:00 -
[948] - Quote
Sard Caid wrote:Regarding the Tempest:
I do not feel that changing the Tempest from a 8/5/6 to a 8/4/7 will improve its current balance situation in the game. The issue with the Tempest lies in its role bonus, rather than slot layout. A change to the slot layout in this fashion will put a nail in the coffin for shield tanks and midslot fun such as MWD/MJD/tackle/cap booster. Also, with RR armor BS heavily disfavored in the metagame, a 8/4/7 Tempest will be a less versatile Typhoon, with lesser damage projection.
Minmatar already has a very capable armor tanked battleship in the Typhoon. Please look to a different solution to the Tempest's viability, such as a 10% damage + 5% falloff bonus.
interesting although perhaps a 7.5% ROF bonus would be better .. less alpha from OP Artie fits ... so a mini mach basically ... would certainly need more mobility though.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.03 23:45:00 -
[949] - Quote
Rowells wrote:Janice en Marland wrote:afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. Sure, when you over simplify things like that they look great. But why aren't Cerberus fleets being used to counter ishtars? Soon as you turn off the MWD heavies barely scratch and if you go for hams the Ishtar will just run circles around your shorter range. How about zealots? They've got very nice range with the hull bonus and beams, close to if not better than sentries. However you won't get anywhere near as much damage in matter how you fit it. So munnins should be the counter right? Nope. Artillery is great for alpha fleets but they are too fragile and their range is shorter unless you sacrifice alpha damage, which means you need more munnins. Don't even look at the eagle or Deimos. Neither can effectively get the same dps at the same range or tank enough (while keeping proper speed) to get in close enough to use higher dps ammo/guns (which is still a huge step behind sentries) to do anything useful. They are though. However, an Eagle works better. The reason I mentioned the different advantages is because some people are trying to use the Ishtars advantages as a gauge to determine if it is OP. That's stacking the deck. |

Rowells
Unknown Soldiers Fidelas Constans
1115
|
Posted - 2014.08.04 00:03:00 -
[950] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. Sure, when you over simplify things like that they look great. But why aren't Cerberus fleets being used to counter ishtars? Soon as you turn off the MWD heavies barely scratch and if you go for hams the Ishtar will just run circles around your shorter range. How about zealots? They've got very nice range with the hull bonus and beams, close to if not better than sentries. However you won't get anywhere near as much damage in matter how you fit it. So munnins should be the counter right? Nope. Artillery is great for alpha fleets but they are too fragile and their range is shorter unless you sacrifice alpha damage, which means you need more munnins. Don't even look at the eagle or Deimos. Neither can effectively get the same dps at the same range or tank enough (while keeping proper speed) to get in close enough to use higher dps ammo/guns (which is still a huge step behind sentries) to do anything useful. They are though. However, an Eagle works better. The reason I mentioned the different advantages is because some people are trying to use the Ishtars advantages as a gauge to determine if it is OP. That's stacking the deck. The eagle does what better? Tank maybe? And I geuss having most of the face cards could be considered stacking the deck. |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 00:10:00 -
[951] - Quote
The Eagle can counter an Ishtar better. Ishtar isn't the fastest, capable of the most tank, nor the farthest range. |

Rowells
Unknown Soldiers Fidelas Constans
1115
|
Posted - 2014.08.04 01:10:00 -
[952] - Quote
Janice en Marland wrote:The Eagle can counter an Ishtar better. Ishtar isn't the fastest, capable of the most tank, nor the farthest range. So why does the Ishtar do almost twice as much damage at similar ranges? Wardens get about 100km optimal with 45km falloff and eagle gets 135km optimal with 15km falloff. In fact at pretty much every range the Ishtar gets better damage and tracking at pretty much every range pattern. Why is a ship specialized and bonuses for long range dps so easily outclasses in every category? This is what's unbalanced. This is why the other HACs see less use. Why use anything else? The Ishtar can most likely do it better. And you may say "destructible weapon system" but when you actually take a look at how easy it is to negate this, even Rise understood it wasn't as powerful an argument. Ever tried killing 700+ sentries with a 10-30km spread that will just be replaced 2 more times? And I really doubt having 5m/s really has any major arguing points when claiming that being that much faster compensates for the much larger discrepancies between the two. |

Koshie Naranek
Common Sense Ltd Nulli Secunda
20
|
Posted - 2014.08.04 02:05:00 -
[953] - Quote
CCP Rise wrote:Impressively scattered discussion so far.
Tempest - like watching this discussion, happy to see that a significant chunk of people seem to prefer it the way it is now.
Keep it comin
Really? You have access to the internal numbers. Do people actually fly tempests? For anything? Sure for cap killing use neuts but I would think geddons do that better now.
Options:
8/5/6: Current. And currently useless. 8/4/7: I don't know. At first prefer it to the above. But now you have to armor tank. 7/5/7: I'd rather have this than the current setup. 7/4/8: Now this is how you armor tank.
7/6/6: This seems natural. Actually use a shield tank.
As for the ishtar just back off on the bonuses a bit. Which seem you are aiming for. See how that goes.
|

Sabriz Adoudel
Mission BLITZ
3329
|
Posted - 2014.08.04 03:36:00 -
[954] - Quote
Janice en Marland wrote:afkalt wrote:And yet ishtar fleets will still dunk all of those ships in fleet.
Do you really think everyone uses them because they're not the best?
There's a simple reason everyone uses them so prolifically. It's 2014 drake blobs on steroids. Maybe it's because that is the proposed doctrines by larger alliances.
The alliances use Ishtar doctrines because the ship is overpowered, and they have some of the best theorycrafters in the game designing their fleet compositions. Those people learn to recognise an OP ship.
I love flying the Ishtar in everything from solo PVP to ratting in hostile space. That does not stop me realising the ship is hugely overpowered at the moment. (As is its brother the Gila, but that doesn't have the fleet applications the Ishtar has, so the brokenness there is harder to notice).
I still think the best way to declaw the Ishtar for now is to remove all bonuses to damage application from sentry drones. Let it have the best heavy drone damage application of any ship. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

Faint Pulse
RingWorld Enterprises
1
|
Posted - 2014.08.04 05:32:00 -
[955] - Quote
Adrie Atticus wrote:You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed
^ |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 05:58:00 -
[956] - Quote
Rowells wrote:Janice en Marland wrote:The Eagle can counter an Ishtar better. Ishtar isn't the fastest, capable of the most tank, nor the farthest range. So why does the Ishtar do almost twice as much damage at similar ranges? Wardens get about 100km optimal with 45km falloff and eagle gets 135km optimal with 15km falloff. In fact at pretty much every range the Ishtar gets better damage and tracking at pretty much every range pattern. Why is a ship specialized and bonuses for long range dps so easily outclasses in every category? This is what's unbalanced. This is why the other HACs see less use. Why use anything else? The Ishtar can most likely do it better. And you may say "destructible weapon system" but when you actually take a look at how easy it is to negate this, even Rise understood it wasn't as powerful an argument. Ever tried killing 700+ sentries with a 10-30km spread that will just be replaced 2 more times? And I really doubt having 5m/s really has any major arguing points when claiming that being that much faster compensates for the much larger discrepancies between the two. It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 06:03:00 -
[957] - Quote
Sabriz Adoudel wrote:Janice en Marland wrote:afkalt wrote:And yet ishtar fleets will still dunk all of those ships in fleet.
Do you really think everyone uses them because they're not the best?
There's a simple reason everyone uses them so prolifically. It's 2014 drake blobs on steroids. Maybe it's because that is the proposed doctrines by larger alliances. The alliances use Ishtar doctrines because the ship is overpowered, and they have some of the best theorycrafters in the game designing their fleet compositions. Those people learn to recognise an OP ship. I love flying the Ishtar in everything from solo PVP to ratting in hostile space. That does not stop me realising the ship is hugely overpowered at the moment. (As is its brother the Gila, but that doesn't have the fleet applications the Ishtar has, so the brokenness there is harder to notice). I still think the best way to declaw the Ishtar for now is to remove all bonuses to damage application from sentry drones. Let it have the best heavy drone damage application of any ship. The alliances use numerous other HAC doctrines. Does this make all HACs OP? Not necessarily. |

Khan Wrenth
Hedion University Amarr Empire
28
|
Posted - 2014.08.04 06:04:00 -
[958] - Quote
I still stand by my previous post from a while ago on how to balance the Ishtar - because drones are the problem not the Ishtar itself. However, someone countered with the fact that Carriers are immune to EWAR, which is just freaking silly. Plus my solution, while it would balance out all drones in a more permanent way rather than this "quick band-aid and hope the problem goes away" approach, requires a lot of work. So, now I'll propose a quicker, easier solution to all this that can be done entirely within the time of the Hyperion release.
Someone else put forth a proposal that would work quite well. Cut the tracking of sentry drones by half, or even down to 1/3 of their current form. I'd even be okay with upping the range of the sentries by a bit to compensate.
But this, in itself, isn't enough. Because the devs hiding behind "oh but it's a destructible weapon system!" doesn't mean much because it's neigh impossible to remove sentry drones from the field in any meaningful fashion. You know how riot police use water cannons? Saying sentry drones are destructible therefore "deal with them", is like saying to someone "take an umbrella to your next protest, that'll keep those water cannons at bay".
So, we have to make the concept of destroyable sentries meaningful. And I think this will have a three-part solution. 1: it would help to balance out Ishtars. 2: It would alleviate the problem with Carriers carrying sentries until CCP wises up and removes that option. 3: We're going to make the Eagle useful by giving it a Niche.
For the record, Eagle still needs at least a 15m^3 drone bay, but that aside...
Chop the hull, armor, and shield points of sentries down where a medium rail turret can one-shot it.
Eagle currently has 5 turret slots and the range to use them against sentries. Most boats can only drop 5 at a time. I sense a balance in the force...
Sentries, with a lot less tracking, a bit more range, and almost no HP, MUST be used as long-range sniping platforms. Eagles become a part of fleets to reach out and smack sentry guns at range because no other medium platform will have the optimal range, mobility, and tank to close in on them quick enough to get 'em before popping. And this new nerf would provide the necessary balance to those carrier fleets. You can keep dropping those sentries man, but there's 200 of your carriers and 300 Eagles on this side, and we can wipe out all of your DPS before you can do anything meaningful with those sentries. Or, you know, you can deploy fighters.
Until then, calling out "destructible weapons is totally a downside!" is rather meaningless (and an embarrassment to the one saying it) since each sentry gun has a lot of hit points and the time you waste attacking one, all of them are hitting you. The only real way to take them out, that I've heard mentioned so far, is Stealth Bomber runs, which only work in null (so low-sec Ishtars are unaffected), and are way too difficult to organize and pull off, compared to the incredible ease of organizing a roving gang of sentry Ishtars.
The upside is that sentry drones are still quite usable, even in that form. PvE is perfectly fine, even buffed a bit if you go ahead and up the optimal like I suggested. And if you're circling your sentries, you can scoop them up when they come under attack, like you should be doing anyway. PvP with sentries becomes trickier obviously, but still doable once you take out the enemy support. You know, just like how battles are supposed to go.
Yes, I know I'm about to be flamed to hell and back for saying all this, but with the sentries having all of the insane advantages that they do, they have to have at least one major downside and they don't currently have that. So this would make a good fix until drones are balanced as weapon systems properly. When drones take up CPU and PG, take capacitor to use, and are effected by EWAR on the host ship, we can have another discussion about giving them their hitpoints back. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 06:12:00 -
[959] - Quote
Khan Wrenth wrote:I still stand by my previous post from a while ago on how to balance the Ishtar - because drones are the problem not the Ishtar itself. However, someone countered with the fact that Carriers are immune to EWAR, which is just freaking silly. Plus my solution, while it would balance out all drones in a more permanent way rather than this "quick band-aid and hope the problem goes away" approach, requires a lot of work. So, now I'll propose a quicker, easier solution to all this that can be done entirely within the time of the Hyperion release.
Someone else put forth a proposal that would work quite well. Cut the tracking of sentry drones by half, or even down to 1/3 of their current form. I'd even be okay with upping the range of the sentries by a bit to compensate.
But this, in itself, isn't enough. Because the devs hiding behind "oh but it's a destructible weapon system!" doesn't mean much because it's neigh impossible to remove sentry drones from the field in any meaningful fashion. You know how riot police use water cannons? Saying sentry drones are destructible therefore "deal with them", is like saying to someone "take an umbrella to your next protest, that'll keep those water cannons at bay".
So, we have to make the concept of destroyable sentries meaningful. And I think this will have a three-part solution. 1: it would help to balance out Ishtars. 2: It would alleviate the problem with Carriers carrying sentries until CCP wises up and removes that option. 3: We're going to make the Eagle useful by giving it a Niche.
For the record, Eagle still needs at least a 15m^3 drone bay, but that aside...
Chop the hull, armor, and shield points of sentries down where a medium rail turret can one-shot it.
Eagle currently has 5 turret slots and the range to use them against sentries. Most boats can only drop 5 at a time. I sense a balance in the force...
Sentries, with a lot less tracking, a bit more range, and almost no HP, MUST be used as long-range sniping platforms. Eagles become a part of fleets to reach out and smack sentry guns at range because no other medium platform will have the optimal range, mobility, and tank to close in on them quick enough to get 'em before popping. And this new nerf would provide the necessary balance to those carrier fleets. You can keep dropping those sentries man, but there's 200 of your carriers and 300 Eagles on this side, and we can wipe out all of your DPS before you can do anything meaningful with those sentries. Or, you know, you can deploy fighters.
Until then, calling out "destructible weapons is totally a downside!" is rather meaningless (and an embarrassment to the one saying it) since each sentry gun has a lot of hit points and the time you waste attacking one, all of them are hitting you. The only real way to take them out, that I've heard mentioned so far, is Stealth Bomber runs, which only work in null (so low-sec Ishtars are unaffected), and are way too difficult to organize and pull off, compared to the incredible ease of organizing a roving gang of sentry Ishtars.
The upside is that sentry drones are still quite usable, even in that form. PvE is perfectly fine, even buffed a bit if you go ahead and up the optimal like I suggested. And if you're circling your sentries, you can scoop them up when they come under attack, like you should be doing anyway. PvP with sentries becomes trickier obviously, but still doable once you take out the enemy support. You know, just like how battles are supposed to go.
Yes, I know I'm about to be flamed to hell and back for saying all this, but with the sentries having all of the insane advantages that they do, they have to have at least one major downside and they don't currently have that. So this would make a good fix until drones are balanced as weapon systems properly. When drones take up CPU and PG, take capacitor to use, and are effected by EWAR on the host ship, we can have another discussion about giving them their hitpoints back. I like the Eagle idea. Drones would help a lot. On the Ishtar subject, I believe the nerf that is being proposed will already bring down the use of Ishtars. CCP also just did a remake on the drones so I don't see that happening anytime soon. |

Rivr Luzade
Coreli Corporation Ineluctable.
657
|
Posted - 2014.08.04 06:41:00 -
[960] - Quote
Phaade wrote: You need to lay off the drugs. And I am entirely calm.
Your numbers are wrong, and you still haven't presented an argument for this ship being reasonable. I'd love to see how many ishtars are flown versus other HACs. Then knock off the HACs people fly simply because they like them. It's probably something like 70 percent or so ishtar.
Remember the old drake and how often it was flown relative to other BCs? Yeah that's the current ishtar.
Unfortunately I am not allowed to link kill mails. But open dotlan and go to Vehan or Y9G-, there are some dead Ishtars, who died against other ship types. 
|
|

Odithia
Federal Defense Union Gallente Federation
55
|
Posted - 2014.08.04 07:45:00 -
[961] - Quote
Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km.
The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. |

afkalt
Republic Military School Minmatar Republic
236
|
Posted - 2014.08.04 07:51:00 -
[962] - Quote
Remember things can still be overpowered whilst not immortal.
And the point about the other HACs is whilst the edge (and it is edge) the ishtar in one or two areas each, the ishtars package is still simply better. i.e. the minor disadvantage in a select area is still more than outweighed by what the ishtar overall brings to the field.
You are welcome to kid yourself further that it's still not an overpowered monster. I'll still fly them in fleets because there's little point in using anything else when it's not a kitchen sink. |

Rowells
Unknown Soldiers Fidelas Constans
1119
|
Posted - 2014.08.04 08:00:00 -
[963] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:The Eagle can counter an Ishtar better. Ishtar isn't the fastest, capable of the most tank, nor the farthest range. So why does the Ishtar do almost twice as much damage at similar ranges? Wardens get about 100km optimal with 45km falloff and eagle gets 135km optimal with 15km falloff. In fact at pretty much every range the Ishtar gets better damage and tracking at pretty much every range pattern. Why is a ship specialized and bonuses for long range dps so easily outclasses in every category? This is what's unbalanced. This is why the other HACs see less use. Why use anything else? The Ishtar can most likely do it better. And you may say "destructible weapon system" but when you actually take a look at how easy it is to negate this, even Rise understood it wasn't as powerful an argument. Ever tried killing 700+ sentries with a 10-30km spread that will just be replaced 2 more times? And I really doubt having 5m/s really has any major arguing points when claiming that being that much faster compensates for the much larger discrepancies between the two. It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range. So you're trying to tell me, that dps doesnt matter on the one weapon system that specializes in long range dps? And I already showed you that even taking into account falloff, the wardens will apply better damage at the same ranges as rails. The only point they come even close is at 150km where the wardens drop to near to rail levels but then rail damage drops dramatically as falloff kicks in, all the while wardens have better tracking. So no, rails do not apply damage better than sentries in the same situations. While yes it does tank a bit more than the common fleet ishtar fit, it does not help much against double the dps. |

Mike Voidstar
Voidstar Free Flight Foundation
695
|
Posted - 2014.08.04 08:30:00 -
[964] - Quote
That is quite the build that has a drone control range sufficient for the sentries to engage at 150km, while the ship can also target that far. That's at least 4 DLA, and a couple sensor boosters. Plus the cpu hit from drone rigs. I assume a tracking computer or two as well. I am sure you run into that every day. |

afkalt
Republic Military School Minmatar Republic
236
|
Posted - 2014.08.04 08:41:00 -
[965] - Quote
It's just as stupid as the notion of eagles fighting them at that range 
The bottom line is thus - at anything approaching a real engagement envelope, Ishtars are far too good compared to both their immediate peer group and to a lesser (but still very significant) extent anything else you want to bring to the field as a line ship.
Situations where the Ishtar is not the optimal ship to use in the overall circumstance are really pretty contrived and don't pan out like that in the game. A gang of 30-50 Ishtars land on grid with typical fleet support and your sole recourse is to hope you utterly outspent them, or simply have more Ishtars than the enemy.
I don't like it, but the effectiveness cannot be denied and as I say, I'll continue to roll in these until they are fixed. I am, however, honest enough to point out that it is bad for the game and needs fixing ASAP. |

Rowells
Unknown Soldiers Fidelas Constans
1119
|
Posted - 2014.08.04 08:45:00 -
[966] - Quote
Mike Voidstar wrote:That is quite the build that has a drone control range sufficient for the sentries to engage at 150km, while the ship can also target that far. That's at least 4 DLA, and a couple sensor boosters. Plus the cpu hit from drone rigs. I assume a tracking computer or two as well. I am sure you run into that every day. IIRC the drone control range is based of the operator ship.
For example: I am 250km from drone. Hostile is 100km from me (within targeting range) and 150km from drone So long as my control range is as far as the target is from my ship the drones will attack. so yes you can get sentries to fire up to and beyond their max ranges. Assuming grid-fu or some other arbitrary limiting mechanic doesn't get in your way |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.04 09:06:00 -
[967] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. Sure, when you over simplify things like that they look great. But why aren't Cerberus fleets being used to counter ishtars? Soon as you turn off the MWD heavies barely scratch and if you go for hams the Ishtar will just run circles around your shorter range. How about zealots? They've got very nice range with the hull bonus and beams, close to if not better than sentries. However you won't get anywhere near as much damage in matter how you fit it. So munnins should be the counter right? Nope. Artillery is great for alpha fleets but they are too fragile and their range is shorter unless you sacrifice alpha damage, which means you need more munnins. Don't even look at the eagle or Deimos. Neither can effectively get the same dps at the same range or tank enough (while keeping proper speed) to get in close enough to use higher dps ammo/guns (which is still a huge step behind sentries) to do anything useful. They are though. However, an Eagle works better. The reason I mentioned the different advantages is because some people are trying to use the Ishtars advantages as a gauge to determine if it is OP. That's stacking the deck.
Got a fit to go with this claim for the Eagle? |

Mike Voidstar
Voidstar Free Flight Foundation
695
|
Posted - 2014.08.04 09:07:00 -
[968] - Quote
Rowells wrote:Mike Voidstar wrote:That is quite the build that has a drone control range sufficient for the sentries to engage at 150km, while the ship can also target that far. That's at least 4 DLA, and a couple sensor boosters. Plus the cpu hit from drone rigs. I assume a tracking computer or two as well. I am sure you run into that every day. IIRC the drone control range is based of the operator ship. For example: I am 250km from drone. Hostile is 100km from me (within targeting range) and 150km from drone So long as my control range is as far as the target is from my ship the drones will attack. so yes you can get sentries to fire up to and beyond their max ranges. Assuming grid-fu or some other arbitrary limiting mechanic doesn't get in your way
You are wrong, unless it changed since the ai started eating drones and I stopped using them.
Both target and drone must be in drone control range. To use that 150km example you could drop sentries, move 75km from them, and target something 75 km away on the other side, assuming one DLA and perfect drone range skills.
You could not, however, leave your sentries 150km behind you and tackle your target without consuming whole truckloads of cpu on just drone mods. It's probably possible, but it's not really engaging at range if they fly up and tackle.
I won't claim that sentries are not a bit stout to be pushing out full bonuses flights from a cruiser. I have said before I believe the solution to be the introduction of small and medium sentries and an adjustment to bandwidth on the hulls so that it's possible to get fewer, larger, more damaging drones with reduced application or full flights of smaller with enhanced application, with each weight class only fielding a full flight of its own size drone if it's a drone bonuses ship.
Drones have finally seen some development in recent times, and they are becoming an increasingly viable main weapon. There is still work to be done in adjusting their balance and support for them. They need implants, boosters and a bit more module support. The UI needs work and their AI needs kicked in its virtual nuts until it behaves like the semi sentient autonomous weapon system it's supposed to be. And situations like cruisers having full sets of battleship weapons fully supported need toned down. That situation exists because they were never developed as a complete weapon system before. |

afkalt
Republic Military School Minmatar Republic
236
|
Posted - 2014.08.04 09:22:00 -
[969] - Quote
Adrie Atticus wrote:Got a fit to go with this claim for the Eagle?
Yes, along with the other ~25 eagle pilots in the game, I'd LOVE to have a decent one that's not niche and leaving me feeling like I should just stop being a handicap and fly a better hull. But one which isnt merely "decent" and can compete with ishtars? I suspect you're chasing rainbows there. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1494
|
Posted - 2014.08.04 09:42:00 -
[970] - Quote
Khan Wrenth wrote:I still stand by my previous post from a while ago on how to balance the Ishtar - because drones are the problem not the Ishtar itself. However, someone countered with the fact that Carriers are immune to EWAR, which is just freaking silly. P
Carriers are NOT immune to e-war. Drones effectively are although ....
Removing the quirks and perks of droen sis not the way to go. They have great advantages (no PG usage, no ammo, almost immune to e-war, no Cap usage) and some annoying disadvantages (can be forgotten, allergic to smartbombs).
The way to do it is to give them some meaningful disadvantage that in several scenarios outweights their advantages. That is why I keep pressing on tracking, singe the Ishtar with sentries main offense if being both a perfect murder of battleships and of frigates
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1494
|
Posted - 2014.08.04 09:44:00 -
[971] - Quote
Arthur Aihaken wrote:These proposals plain, well - suck. It's already August 3, and with Hyperon slated for an August 26 release it means that these have already been more-or-less fixed in stone. We'll see the traditional 1 week of "fluff" attention to this thread while the changes are prepared for SiSi, to be finalized by mid-August after a few scant days of testing and further casual disregard of player feedback. Hyperion = over-hyped at this point.
Easy dude, has been clearly established that there will not be more for The next release but they want to continue lsitening , because you know.. SHORT RELEASE CYCLES. that means that in 2 months you can have more.
Chill.. and try to be constructive.
Rise and fozzie work will get easier with the new release cycle. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1494
|
Posted - 2014.08.04 09:46:00 -
[972] - Quote
Higgs Maken wrote:[quote=Rowells] According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
At what range? with what damage application capabilities, with waht PG usage, with how much charges before reload?
On all those topics the ishtar far outperforms the cerberus.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rowells
Unknown Soldiers Fidelas Constans
1119
|
Posted - 2014.08.04 09:50:00 -
[973] - Quote
Mike Voidstar wrote:Rowells wrote:Mike Voidstar wrote:That is quite the build that has a drone control range sufficient for the sentries to engage at 150km, while the ship can also target that far. That's at least 4 DLA, and a couple sensor boosters. Plus the cpu hit from drone rigs. I assume a tracking computer or two as well. I am sure you run into that every day. IIRC the drone control range is based of the operator ship. For example: I am 250km from drone. Hostile is 100km from me (within targeting range) and 150km from drone So long as my control range is as far as the target is from my ship the drones will attack. so yes you can get sentries to fire up to and beyond their max ranges. Assuming grid-fu or some other arbitrary limiting mechanic doesn't get in your way You are wrong, unless it changed since the ai started eating drones and I stopped using them. Both target and drone must be in drone control range. To use that 150km example you could drop sentries, move 75km from them, and target something 75 km away on the other side, assuming one DLA and perfect drone range skills. You could not, however, leave your sentries 150km behind you and tackle your target without consuming whole truckloads of cpu on just drone mods. It's probably possible, but it's not really engaging at range if they fly up and tackle. I won't claim that sentries are not a bit stout to be pushing out full bonuses flights from a cruiser. I have said before I believe the solution to be the introduction of small and medium sentries and an adjustment to bandwidth on the hulls so that it's possible to get fewer, larger, more damaging drones with reduced application or full flights of smaller with enhanced application, with each weight class only fielding a full flight of its own size drone if it's a drone bonuses ship. Drones have finally seen some development in recent times, and they are becoming an increasingly viable main weapon. There is still work to be done in adjusting their balance and support for them. They need implants, boosters and a bit more module support. The UI needs work and their AI needs kicked in its virtual nuts until it behaves like the semi sentient autonomous weapon system it's supposed to be. And situations like cruisers having full sets of battleship weapons fully supported need toned down. That situation exists because they were never developed as a complete weapon system before. Just tested it live, it works.
Dropped sentries at undock from station, burned off roughly 150km dropped can. burned off another 80km (not so confident how far my drone control range is with skills) to equal about 220-230km from drones 80km from can. Ordered drones to engage and they destroyed can. The drones do not need to in control range to recieve order but the object of the order (target) needs to be within that control range. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1494
|
Posted - 2014.08.04 09:50:00 -
[974] - Quote
Adrie Atticus wrote:Janice en Marland wrote:This is just silly. I thought the "battlship level DPS" meant DPS numbers obtained from a battleship. Not DPS to 90k. An Eos with Heavys and Blasters and produce Battleship level DPS while providing links. You're thinking of paper DPS, a HAM tengu can get there, but the DPS is useless unless you can actually project it. Megas, Apocs, TFI can all project good DPS at range but ishtar can do it while being close to untouchable with better resists (but less EHP) at speeds up to 2.7k/s. On a domi this is not an issue as bombs wreck havoc to them due to size and lower resist profile.
And if anyone think the ishtar is OK because the APOC can project damage on the same level.. then that person needs to stop with the drugs. The APOC is the king sniper/fire support of the Battleships. The fact hat something as small and mobile as a hacs can be compared to the APOC on that regard just proves that there is a problem.
That woudl be an extra gain of nerfing sentries tracking. Apoc would be more used again. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Odithia
Federal Defense Union Gallente Federation
55
|
Posted - 2014.08.04 10:00:00 -
[975] - Quote
Kagura Nikon wrote:Higgs Maken wrote:[quote=Rowells] According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick. At what range? with what damage application capabilities, with waht PG usage, with how much charges before reload? On all those topics the ishtar far outperforms the cerberus. Probably Rage HAM with a ~35km range and such application that it will result in 250-300 kinetic dps versus an afterburning cruiser. Right into the Isthar Highest resist. |

Sara Tosa
School of Applied Knowledge Caldari State
66
|
Posted - 2014.08.04 10:29:00 -
[976] - Quote
Rowells wrote: Dropped sentries at undock from station, burned off roughly 150km dropped can. burned off another 80km (not so confident how far my drone control range is with skills) to equal about 220-230km from drones 80km from can. Ordered drones to engage and they destroyed can. The drones do not need to in control range to recieve order but the object of the order (target) needs to be within that control range.
this need to be changed, pretty much urgently. sentry/drone code is optimized for drones, sentries should have their own that consider their specific advantages and limitations. |

Erg0 Proxy
Synapse. The Kadeshi
0
|
Posted - 2014.08.04 10:50:00 -
[977] - Quote
Like many people stated above I believe the problem with Istars or sentries is their general lack of weaknesses.
Perhaps an alternative to nerfing tracking or damage is providing better counters to the Isthar. This would keep people happy that currently use it for PvE aswell.
For example, with turret weapon systems there is tracking disruptors. Granted these do not work really work very well on a fleet level but even damps and ECM affect other weapons more then they do drones because drones can be assisted.
ECM at the moment is not very reliable and does not preform as well as damps do (because damps are always applied and it is not chance based).
Either a new mod could be designed to counter drones (which would mostly affect sentries) or a currently under performing EWAR system like ECM could be changed to jam out not just the targeting systems of the target ship but their drones.
Another thing that always struck me about sentries that they are one of the few things that EVE players drop in space that don't need anchoring (think bubbles, mobile depots etc).
As an example, giving them a 15 second anchoring time and a 5 second unanchoring time would serve to atleast give them a weakness. Also this would be comparable to highslot weapons that have to reload every time they run out of ammo or want to switch damage type/range. In any fleet fights when positioning changes reloading ammos to change optimals plays a big factor. With sentry drones it is more or less instant because of the ability to abandon drones. Even pulling them in and launching a different set does not consume a whole lot of time. If the weakness of other mobile drone systems is the fact that they are mobile and have travel time (lights mediums heavies) I believe the weakness of sentries should be that they are not, instead of it being mostly a strength as it is right now.
Furthermore, I believe the sentries are a symptom of a bigger problem. Personally my single biggest gripe with nullsec fleetwarfare is that currently almost everyone flies the same ships.Emphasis being on tank and damage projection in the current meta. Logistics is overpowered, Ewar (mostly) is not very useful and brawling setups are never used.
I think we need more options and slightly more ship (or weapon system specific) counters, so we can challenge ourselves and our opponents to more dynamic style of playing. I would love to see an expansion focused on electronic warfare instead of just simple damage buffs and nerfs. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1494
|
Posted - 2014.08.04 11:16:00 -
[978] - Quote
Erg0 Proxy wrote:
Furthermore, I believe the sentries are a symptom of a bigger problem. Personally my single biggest gripe with nullsec fleetwarfare is that currently almost everyone flies the same ships.Emphasis being on tank and damage projection in the current meta. Logistics is overpowered, Ewar (mostly) is not very useful and brawling setups are never used.
I think we need more options and slightly more ship (or weapon system specific) counters, so we can challenge ourselves and our opponents to more dynamic style of playing. I would love to see an expansion focused on electronic warfare instead of just simple damage buffs and nerfs.
That is not fault of game belance. But fault is in the sov and 0.0 income system that promotes massive fleet fights instead of several smaller fights (because no relevant damage can be done with smaller fleets). On hug fleets, brawling has no chance and the key is to allow your logistics better chance to keep your fleet alive.
Well one of the reasons I avoid 0.0. Any fight with more than 20 people is rubish for me. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Ray Kyonhe
Ray's Relentless Research
116
|
Posted - 2014.08.04 12:03:00 -
[979] - Quote
Kagura Nikon wrote: On hug fleets, brawling has no chance and the key is to allow your logistics better chance to keep your fleet alive.
The reason why brawling doesn't have chance is actually the fact there is no such thing as line of fire's obstruction in current game engine. To understand the connection between those two aspects, just imagine two fleets fighting huge battle. each fleet have 2 wing, close range and sniping. Two close range wings are brawling and their ranks now inermingled. Now sniper wings have to choose their possitions and targets wisely, as they can't simply shoot through their own brawling buddies (neither through other sniper buddies who happen to get in their line of sight) and asteroids.
Now lets get to those brawling wings. Their ranks now mixed up, and any single one combatant can lock and shoot only those enemys who are adjacent to him, because line of sight to others now obstructed by those adjacent ones. So focusing with dps of all wing now becomes infeasible.
With this tactical element lacking from the equation it will be very hard to balance things and shift battles to brawlings.
Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Wulfy Johnson
NorCorp Security
48
|
Posted - 2014.08.04 12:38:00 -
[980] - Quote
How about you just take a look at battleship armor -> shield bomb recillianse and balance that out.. which might result in increased usage of the outrageous slow and unable to defend itself against a frigg waste of minerals.. you might get better stats to see which place they are in atm..
And the Ishtar could use a limitation on amount of sentrys it could carry, which would drastically lower its use, and you might get better stats to see which place the rest of the hacs are in..
Besides that, keep up the good work.. |
|

Khan Wrenth
Hedion University Amarr Empire
31
|
Posted - 2014.08.04 12:55:00 -
[981] - Quote
Ray Kyonhe wrote: The reason why brawling doesn't have chance is actually the fact that there is no such thing as line of fire's obstruction in current game's engine. To understand the connection between those two aspects, just imagine two fleets fighting huge battle. Each fleet have 2 wing, close range and sniping. Two close range wings are brawling and their ranks now intermingled. Now sniper wings have to choose their possitions and targets wisely, as they can't simply shoot through their own brawling buddies (neither through other sniper buddies who happen to get in their line of sight) and asteroids.
Now lets get to those brawling wings. Their ranks now mixed up, and any single one combatant can lock and shoot only those enemys who are adjacent to him, because line of sight to others now obstructed by those adjacent ones. So focusing with dps of all wing now becomes infeasible.
Snipers still can project fire and alfa focus targets pretty well, but if some close range fleet will warp to their 0, same rules will start apply - they won't be able to shoot through their others sniping buddies and adjacent enemy close range combatants to focus one particular target, only those close to them enough.
With this tactical element lacking from the equation it will be very hard to balance things and shift battles to brawlings.
I might be wrong, but I believe this has been discussed before. If I recall correctly, the Devs said that forcing the servers to calculate what is essentially collision damage for each instance of a shot would amount to hundreds of thousands of extra complications on the processors per tick, and over the course of any decent sized battle? Forget about it. You'd see even small gang brawls enter into TiDi. So the concept is completely and utterly off the table. |

Ray Kyonhe
Ray's Relentless Research
116
|
Posted - 2014.08.04 13:48:00 -
[982] - Quote
Khan Wrenth wrote: I might be wrong, but I believe this has been discussed before. If I recall correctly, the Devs said that forcing the servers to calculate what is essentially collision damage for each instance of a shot would amount to hundreds of thousands of extra complications on the processors per tick, and over the course of any decent sized battle? Forget about it. You'd see even small gang brawls enter into TiDi. So the concept is completely and utterly off the table.
I don't think we absolutelty need to do something similar to real world collisions simulation. We could go for approximation and very rough models. Like, lets devide all current grid into cubical blocks of space with sides equal to, say, 5-50km. if line of sight between centers of two ship's "spheres" goes through a block, filled with something, the summary_volume_in_m3_of_this_something devided by the volume_in_m3_of_said_block_of_space_that_contains_something will be the probability that any shot traversing this block of space (thus shot originated from some other block and going to another different block) will land here instead of reaching its designated target.
If shot strayed and landed in block where said obstructions are, then we need to make another check, to decide which particular object in this block of space was hit. Simply binding probability of being hit to volume of the object will do. Thus huge asteroid will be most probably hit, then BS, then some AF. Sig radius won't be included in these calculations as it's a parameter related to targeting systems, it doesn't affect stray rounds; only volume of ships' hulls matters. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Ray Kyonhe
Ray's Relentless Research
116
|
Posted - 2014.08.04 14:04:00 -
[983] - Quote
These calculations could be improved and optimized for huge battles greatly. Like, if line of sight goes through several blocks of space tightly stuffed with objects (thus their_summary_volume/volume_of_block ratio beat some threshold), than no checks are made past first 1-2 and shot considered landed in 2nd-3rd block, without subsequent calculations. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link |

Higgs Maken
The Metal Box Company Confederated States of EVE
22
|
Posted - 2014.08.04 14:21:00 -
[984] - Quote
Phaade wrote: I agree with your thoughts about bringing other HACs up. Your suggestion might be something that works too (within a certain range of sentries). Also, removing the sentry drones entirely should be considered. They are simply too powerful for a cruiser hull.
I still think the ishtar needs to be nerfed, with all other HACs improved. Even that might not be enough though. It's the fundamental way the weapon system works.
Imagine the eagle being able to switch between small, medium, and large guns, all of which are bonused. I bet ishtar fanboys would be screaming then. Hilariously, it's exactly what that done boat does.
What I have bold is your position and how much you hate drone. if we assume your camp about Ishtar OPness is true, say after normalised and the worse HAC have a score of 1 and ishtar 1.2, to balance it you either raise all to 1.2 or decrease Ishtar to 1, but instead what are you campaigning for? Raise all HAC to 1.2 and nerf Ishtar to 1. Your motive isn't driven by balance but by your own basis.
Drone's advantage is selectable damage type and size( subject to what's available in your drone bay), it's disadvantage is it's travelling time(non-sentry) destructible and unable to overheat. Reduce drone bay size can reduce choice of damage type and size, would that help with your concern?
For you and Rowells, both of you have a solution that's to nerf Ishtar, no rhyme or reason will change your mind; because to you there is only a way, the one and only way Ishtar could be balance, your way. The only reason I started posting was because of someone like you, who pretty much claim anyone who disagree with him have an hidden agenda. For you anyone who disagree with you is stupid. I wonder who died and crown the few of you king. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1501
|
Posted - 2014.08.04 14:40:00 -
[985] - Quote
Khan Wrenth wrote:Ray Kyonhe wrote: The reason why brawling doesn't have chance is actually the fact that there is no such thing as line of fire's obstruction in current game's engine. To understand the connection between those two aspects, just imagine two fleets fighting huge battle. Each fleet have 2 wing, close range and sniping. Two close range wings are brawling and their ranks now intermingled. Now sniper wings have to choose their possitions and targets wisely, as they can't simply shoot through their own brawling buddies (neither through other sniper buddies who happen to get in their line of sight) and asteroids.
Now lets get to those brawling wings. Their ranks now mixed up, and any single one combatant can lock and shoot only those enemys who are adjacent to him, because line of sight to others now obstructed by those adjacent ones. So focusing with dps of all wing now becomes infeasible.
Snipers still can project fire and alfa focus targets pretty well, but if some close range fleet will warp to their 0, same rules will start apply - they won't be able to shoot through their others sniping buddies and adjacent enemy close range combatants to focus one particular target, only those close to them enough.
With this tactical element lacking from the equation it will be very hard to balance things and shift battles to brawlings.
I might be wrong, but I believe this has been discussed before. If I recall correctly, the Devs said that forcing the servers to calculate what is essentially collision damage for each instance of a shot would amount to hundreds of thousands of extra complications on the processors per tick, and over the course of any decent sized battle? Forget about it. You'd see even small gang brawls enter into TiDi. So the concept is completely and utterly off the table.
Would not have been a problem is Eve had been designed from start to be like that. Last time I saw that argument (6 years ago, so remember my computer was quite slower than modern ones) on a single CPU I was able to calculate in a hierarchical space partition intersection calculations for 30 thousand spheres each one shooting once every 2 seconds at a random other sphere, detecting if the shot hits of is blocked .. all that keeping over 100 iterations per second. Hint is using spacial/temporal coherence to choose the branch of the hierarchy more likely to reach the target.
So it is possible, but probably too awkward to glue on EVE now. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1501
|
Posted - 2014.08.04 14:43:00 -
[986] - Quote
Higgs Maken wrote:[quote=Phaade]
Drone's advantage is selectable damage type and size( subject to what's available in your drone bay), it's disadvantage is it's travelling time(non-sentry) destructible and unable to overheat. Reduce drone bay size can reduce choice of damage type and size, would that help with your concern?
Sorry no. Drone advantages are: Do not take high slots, do not take PG to fit, never reload, never uses cap, can hit at Battleship sized long range ( 70-90 km) while trckign like short range weapons.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:16:00 -
[987] - Quote
Odithia wrote:Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km. The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. The Eagle can reach over twice the EHP of an Ishtar. DPS is not everything. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:19:00 -
[988] - Quote
afkalt wrote:Remember things can still be overpowered whilst not immortal.
And the point about the other HACs is whilst they edge (and it is edge) the ishtar in one or two areas each, the ishtars package is still simply better. i.e. the minor disadvantage in a select area is still more than outweighed by what the ishtar overall brings to the field.
You are welcome to kid yourself further that it's still not an overpowered monster. I'll still fly them in fleets because there's little point in using anything else when it's not a kitchen sink. So you dismiss other HACS being able to counter them. I find that interesting and biased. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1502
|
Posted - 2014.08.04 15:19:00 -
[989] - Quote
Janice en Marland wrote:Odithia wrote:Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km. The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. The Eagle can reach over twice the EHP of an Ishtar. DPS is not everything.
That is why freighters are the main combat ship in eve..... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:22:00 -
[990] - Quote
Rowells wrote:Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:The Eagle can counter an Ishtar better. Ishtar isn't the fastest, capable of the most tank, nor the farthest range. So why does the Ishtar do almost twice as much damage at similar ranges? Wardens get about 100km optimal with 45km falloff and eagle gets 135km optimal with 15km falloff. In fact at pretty much every range the Ishtar gets better damage and tracking at pretty much every range pattern. Why is a ship specialized and bonuses for long range dps so easily outclasses in every category? This is what's unbalanced. This is why the other HACs see less use. Why use anything else? The Ishtar can most likely do it better. And you may say "destructible weapon system" but when you actually take a look at how easy it is to negate this, even Rise understood it wasn't as powerful an argument. Ever tried killing 700+ sentries with a 10-30km spread that will just be replaced 2 more times? And I really doubt having 5m/s really has any major arguing points when claiming that being that much faster compensates for the much larger discrepancies between the two. It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range. So you're trying to tell me, that dps doesnt matter on the one weapon system that specializes in long range dps? And I already showed you that even taking into account falloff, the wardens will apply better damage at the same ranges as rails. The only point they come even close is at 150km where the wardens drop to near to rail levels but then rail damage drops dramatically as falloff kicks in, all the while wardens have better tracking. So no, rails do not apply damage better than sentries in the same situations. While yes it does tank a bit more than the common fleet ishtar fit, it does not help much against double the dps. As you might be able to see if you read it again. I wrote it is not only about DPS. I did not once imply DPS doesn't matter. Tank a bit more is pretty misleading. The Eagle can have way over double the tank of an Ishtar on a common fleet fit. |
|

afkalt
Republic Military School Minmatar Republic
242
|
Posted - 2014.08.04 15:22:00 -
[991] - Quote
Janice en Marland wrote:afkalt wrote:Remember things can still be overpowered whilst not immortal.
And the point about the other HACs is whilst they edge (and it is edge) the ishtar in one or two areas each, the ishtars package is still simply better. i.e. the minor disadvantage in a select area is still more than outweighed by what the ishtar overall brings to the field.
You are welcome to kid yourself further that it's still not an overpowered monster. I'll still fly them in fleets because there's little point in using anything else when it's not a kitchen sink. So you dismiss other HACS being able to counter them. I find that interesting and biased.
Other HACs cannot counter them. That is entirely the point.
Maybe in some weird, contrived world inside your head, but on the field, with a solid FC - not a cats chance in hell. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:27:00 -
[992] - Quote
Adrie Atticus wrote:Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. Sure, when you over simplify things like that they look great. But why aren't Cerberus fleets being used to counter ishtars? Soon as you turn off the MWD heavies barely scratch and if you go for hams the Ishtar will just run circles around your shorter range. How about zealots? They've got very nice range with the hull bonus and beams, close to if not better than sentries. However you won't get anywhere near as much damage in matter how you fit it. So munnins should be the counter right? Nope. Artillery is great for alpha fleets but they are too fragile and their range is shorter unless you sacrifice alpha damage, which means you need more munnins. Don't even look at the eagle or Deimos. Neither can effectively get the same dps at the same range or tank enough (while keeping proper speed) to get in close enough to use higher dps ammo/guns (which is still a huge step behind sentries) to do anything useful. They are though. However, an Eagle works better. The reason I mentioned the different advantages is because some people are trying to use the Ishtars advantages as a gauge to determine if it is OP. That's stacking the deck. Got a fit to go with this claim for the Eagle? 2xMag Stab 1xDCU2 1xPower Diagnostics System 2xLSE 2xInvul Field 1x EM Ward 1x10mn Afterburner 5x250mm Rail 2x Medium Core Field Extender |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:34:00 -
[993] - Quote
Kagura Nikon wrote:Janice en Marland wrote:Odithia wrote:Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km. The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. The Eagle can reach over twice the EHP of an Ishtar. DPS is not everything. That is why freighters are the main combat ship in eve..... That is an irrelevant conclusion. Please continue though. |

afkalt
Republic Military School Minmatar Republic
242
|
Posted - 2014.08.04 15:37:00 -
[994] - Quote
Janice en Marland wrote: 2xMag Stab 1xDCU2 1xPower Diagnostics System 2xLSE 2xInvul Field 1x EM Ward 1x10mn Afterburner 5x250mm Rail 2x Medium Core Field Extender
So the eagle with less DPS (which shoots at the highest possible resists on the ishtar), a 1300m/s speed disadvantage and all of 15km longer range?
Brilliant. My ishtars are running, RUNNING in terror. Oh wait, they're not, they're erasing crap like that from the skies with their curators. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:37:00 -
[995] - Quote
afkalt wrote:Janice en Marland wrote:afkalt wrote:Remember things can still be overpowered whilst not immortal.
And the point about the other HACs is whilst they edge (and it is edge) the ishtar in one or two areas each, the ishtars package is still simply better. i.e. the minor disadvantage in a select area is still more than outweighed by what the ishtar overall brings to the field.
You are welcome to kid yourself further that it's still not an overpowered monster. I'll still fly them in fleets because there's little point in using anything else when it's not a kitchen sink. So you dismiss other HACS being able to counter them. I find that interesting and biased. Other HACs cannot counter them. That is entirely the point. Maybe in some weird, contrived world inside your head, but on the field, with a solid FC - not a cats chance in hell. But they can and have quite frequently. Anything can become quite OP with a solid FC and execution. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:40:00 -
[996] - Quote
afkalt wrote:Janice en Marland wrote: 2xMag Stab 1xDCU2 1xPower Diagnostics System 2xLSE 2xInvul Field 1x EM Ward 1x10mn Afterburner 5x250mm Rail 2x Medium Core Field Extender
So the eagle with less DPS (which shoots at the highest possible resists on the ishtar), a 1300m/s speed disadvantage and all of 15km longer range? Brilliant. My ishtars are running, RUNNING in terror. Oh wait, they're not, they're erasing crap like that from the skies with their curators. Maybe your Ishtar needs buffed then. ;) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1505
|
Posted - 2014.08.04 15:48:00 -
[997] - Quote
Janice en Marland wrote: The Eagle can have way over double the tank of an Ishtar on a common fleet fit.
And that is completely irrelevant if the ishtar tank is already big enough so the logis keep it alive. Eagle tank will be overkill most of the time when you have logis. Overkill is something that does not help.
It is like killing a destroyer with a tempest with arties instead of a munin. Irrelevant.. its overkill. The munin is still better becuse it can track more and fire faster. On the same way the ishtar is better because it can deal more damage while also staying alive.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:50:00 -
[998] - Quote
Kagura Nikon wrote:Janice en Marland wrote: The Eagle can have way over double the tank of an Ishtar on a common fleet fit.
And that is completely irrelevant if the ishtar tank is already big enough so the logis keep it alive. Eagle tank will be overkill most of the time when you have logis. Overkill is something that does not help. It is like killing a destroyer with a tempest with arties instead of a munin. Irrelevant.. its overkill. The munin is still better becuse it can track more and fire faster. On the same way the ishtar is better because it can deal more damage while also staying alive. I find it completely relevant if you factor in alpha. |

afkalt
Republic Military School Minmatar Republic
242
|
Posted - 2014.08.04 15:54:00 -
[999] - Quote
Janice en Marland wrote:Kagura Nikon wrote:Janice en Marland wrote: The Eagle can have way over double the tank of an Ishtar on a common fleet fit.
And that is completely irrelevant if the ishtar tank is already big enough so the logis keep it alive. Eagle tank will be overkill most of the time when you have logis. Overkill is something that does not help. It is like killing a destroyer with a tempest with arties instead of a munin. Irrelevant.. its overkill. The munin is still better becuse it can track more and fire faster. On the same way the ishtar is better because it can deal more damage while also staying alive. I find it completely relevant if you factor in alpha.
Well if you're hell bent on going down this route, do you have any idea how little damage an eagle will do to an ishtar?
Hint: With hybrids in the eagle and curators in the ishtar, suddenly the EHPs are about the same. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 15:55:00 -
[1000] - Quote
afkalt wrote:Janice en Marland wrote:Kagura Nikon wrote:Janice en Marland wrote: The Eagle can have way over double the tank of an Ishtar on a common fleet fit.
And that is completely irrelevant if the ishtar tank is already big enough so the logis keep it alive. Eagle tank will be overkill most of the time when you have logis. Overkill is something that does not help. It is like killing a destroyer with a tempest with arties instead of a munin. Irrelevant.. its overkill. The munin is still better becuse it can track more and fire faster. On the same way the ishtar is better because it can deal more damage while also staying alive. I find it completely relevant if you factor in alpha. Well if you're hell bent on going down this route, do you have any idea how little damage an eagle will do to an ishtar? Hint: With hybrids in the eagle and curators in the ishtar, suddenly the EHPs are about the same. Thank you for finally coming to that conclusion. |
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afkalt
Republic Military School Minmatar Republic
242
|
Posted - 2014.08.04 15:58:00 -
[1001] - Quote
Hardly double then, is it?
It is, however, less than half the DPS. And slower.
So yeah, tell me more about this "counter" |

Marisol Aldurad
The Scope Gallente Federation
1
|
Posted - 2014.08.04 16:01:00 -
[1002] - Quote
Harvey James wrote:Phoenix Jones wrote:Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. It's not just the myrmidon that would benefit if such a change happens. Vexor/prophecy would be able to field 3 heavies, a medium and a light Vexor navy would be able to field 5 heavies (if it was also reduced to 100 bandwidth) Proteus would be able to field 5 heavies in its drone configuration Myrmidon would be able to field 5 heavies It is a buff to the potential damage of the vexor, prophecy, proteus and myrmidon ( though suffers from no heavy drone speed or tracking bonuses) and a nerf to the vexor navy (if used as a sentry boat, but no nerf is used as a heavy droneboat), and the Ishtar (as it would lose 20% of its sentry damage, but lose none of its damage if using heavy drones). Its a tactical nerf to the sentry setup on cruisers, but keeps its exact potential when using heavy drones. It is also a buff to some drone ships and basic drone fitting functionality.. usually the simple answers are the best ...just reduce the ishtar damage bonus too sentries.. 7.5% damage too heavies 5% damage too sentries
-------------------->>
Like the idea of reducing the bandwidth of Heavy drones and with that in mind, Im okay for a Cruiser to be downed to a 100m3 bandwidth. It would be a step towards fixing the Ishtar and improving a lot of other ships. But we need to finish that step and REMOVE the bonuses for Sentry drones entirely from the Ishtar. I think these two in combination along with the minor tweaks CCP just proposed would be a great way to bring the Ishtar in line and do some benefit for a lot of other vessels as well.
btw - with ECM and drones I think it could be interesting if treated as an interrupt. If the ship is shut down, the drones would finish their last assigned task then auto-return to the drone bay... ie, remaining uncontrollable until the controlling ship recovers. However, perhaps adding a caveat to that... if a ship is shut down & the drones return they could be redeployed but would act similar to auto-targeting missiles -- I could see that being a lot of fun ! |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 16:04:00 -
[1003] - Quote
afkalt wrote:Hardly double then, is it?
It is, however, less than half the DPS. And slower.
So yeah, tell me more about this "counter" I think you might have figured out enough to use it. |

Rowells
Unknown Soldiers Fidelas Constans
1122
|
Posted - 2014.08.04 16:31:00 -
[1004] - Quote
Janice en Marland wrote:Odithia wrote:Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km. The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. The Eagle can reach over twice the EHP of an Ishtar. DPS is not everything. No. And for rails yes. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 17:07:00 -
[1005] - Quote
Rowells wrote:Janice en Marland wrote:Odithia wrote:Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km. The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. The Eagle can reach over twice the EHP of an Ishtar. DPS is not everything. No. And for rails yes. Especially considering that even the highest damage rails only have the same damage as the longest range drones on an Ishtar. Not sure if your trolling or just can't see the whole picture. I just posted an Eagle fit with 114k EHP that is used in fleets. The Eagle receives resists bonuses. It is not unrealistic to expect it to have a better shield fit than an armor ship. If your argument is that an Ishtar can deal higher DPS then I agree but DPS is not everything. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1506
|
Posted - 2014.08.04 17:14:00 -
[1006] - Quote
Janice en Marland wrote:Kagura Nikon wrote:Janice en Marland wrote: The Eagle can have way over double the tank of an Ishtar on a common fleet fit.
And that is completely irrelevant if the ishtar tank is already big enough so the logis keep it alive. Eagle tank will be overkill most of the time when you have logis. Overkill is something that does not help. It is like killing a destroyer with a tempest with arties instead of a munin. Irrelevant.. its overkill. The munin is still better becuse it can track more and fire faster. On the same way the ishtar is better because it can deal more damage while also staying alive. I find it completely relevant if you factor in alpha.
If that had been a problem we would not be seeing so many ishtar fleets would we? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.04 17:17:00 -
[1007] - Quote
Janice en Marland wrote: 2xMag Stab 1xDCU2 1xPower Diagnostics System 2xLSE 2xInvul Field 1x EM Ward 1x10mn Afterburner 5x250mm Rail 2x Medium Core Field Extender
Okay, I took the stock shield Ishtar fleet fit and made one with your eagles, you'll be shooting the appropriate target (MWD'ing scimitar).
Gardes with 1x tracking script vs. CN Antimatter:
http://i.imgur.com/d9CWY6P.jpg
Bouncers with 1x tracking vs. CN iridium
http://i.imgur.com/i4gEOK3.jpg
Bouncers with 1x optimal vs. Spike
http://i.imgur.com/TyV17xG.jpg
Speed difference: 2178 vs 644
EHP: 54k vs 127k
BTW, 140km away with iridium you need 7 eagles jut to zero sum one scimi on the shield ishtars or 8 eagles to zeo sum one ishtar, so 20 scimies will mean you need over 140 eagles to kill one of the enemy ships if logi is awake.
I fail to see how eagles even stand a chance against something which they cannot catch at all. Remember, Eagles need to catch the Ishtars, but Ishtars only need to run away from the Eagles in a fashion where the Eagles are forced at the drone ranges. If you are going to counter this with "no one can manuever them that well" then I suggest you to schedule a fight with Tri. Ishtars.
Also consider that the Eagles will not be able to run away from bombs unless FC issues fleet warp within 1 second of first bomb showing up or if the fleet is aligned at all times. Ishtars can just outrun the bombs due to the speed advantage. |

afkalt
Republic Military School Minmatar Republic
242
|
Posted - 2014.08.04 17:18:00 -
[1008] - Quote
And that eagle fit will be spanked up and down by competent ishtars. |

Harvey James
The Sengoku Legacy
869
|
Posted - 2014.08.04 17:18:00 -
[1009] - Quote
so its now monday and still no Rise in this thread for sometime Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 17:21:00 -
[1010] - Quote
Kagura Nikon wrote:Janice en Marland wrote:Kagura Nikon wrote:Janice en Marland wrote: The Eagle can have way over double the tank of an Ishtar on a common fleet fit.
And that is completely irrelevant if the ishtar tank is already big enough so the logis keep it alive. Eagle tank will be overkill most of the time when you have logis. Overkill is something that does not help. It is like killing a destroyer with a tempest with arties instead of a munin. Irrelevant.. its overkill. The munin is still better becuse it can track more and fire faster. On the same way the ishtar is better because it can deal more damage while also staying alive. I find it completely relevant if you factor in alpha. If that had been a problem we would not be seeing so many ishtar fleets would we? The Ishtar has decent alpha ability in large groups. We were discussing an Eagle fleets capability against an Ishtar fleet. |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 17:26:00 -
[1011] - Quote
Adrie Atticus wrote:Janice en Marland wrote: 2xMag Stab 1xDCU2 1xPower Diagnostics System 2xLSE 2xInvul Field 1x EM Ward 1x10mn Afterburner 5x250mm Rail 2x Medium Core Field Extender
Okay, I took the stock shield Ishtar fleet fit and made one with your eagles, you'll be shooting the appropriate target (MWD'ing scimitar). Gardes with 1x tracking script vs. CN Antimatter: http://i.imgur.com/d9CWY6P.jpgBouncers with 1x tracking vs. CN iridium http://i.imgur.com/i4gEOK3.jpgBouncers with 1x optimal vs. Spike http://i.imgur.com/TyV17xG.jpgSpeed difference: 2178 vs 644 EHP: 54k vs 127k BTW, 140km away with iridium you need 7 eagles jut to zero sum one scimi on the shield ishtars or 8 eagles to zeo sum one ishtar, so 20 scimies will mean you need over 140 eagles to kill one of the enemy ships if logi is awake. I fail to see how eagles even stand a chance against something which they cannot catch at all. Remember, Eagles need to catch the Ishtars, but Ishtars only need to run away from the Eagles in a fashion where the Eagles are forced at the drone ranges. If you are going to counter this with "no one can manuever them that well" then I suggest you to schedule a fight with Tri. Ishtars. Also consider that the Eagles will not be able to run away from bombs unless FC issues fleet warp within 1 second of first bomb showing up or if the fleet is aligned at all times. Ishtars can just outrun the bombs due to the speed advantage. Yes Eagles(by their selves) would stand no chance of beating an Ishtar/Logistics fleet. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 17:27:00 -
[1012] - Quote
afkalt wrote:And that eagle fit will be spanked up and down by competent ishtars. And Ishtars get spanked by competent pilots of other HACs and cruisers. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1507
|
Posted - 2014.08.04 17:29:00 -
[1013] - Quote
Janice en Marland wrote:Kagura Nikon wrote:Janice en Marland wrote:Kagura Nikon wrote:Janice en Marland wrote: The Eagle can have way over double the tank of an Ishtar on a common fleet fit.
And that is completely irrelevant if the ishtar tank is already big enough so the logis keep it alive. Eagle tank will be overkill most of the time when you have logis. Overkill is something that does not help. It is like killing a destroyer with a tempest with arties instead of a munin. Irrelevant.. its overkill. The munin is still better becuse it can track more and fire faster. On the same way the ishtar is better because it can deal more damage while also staying alive. I find it completely relevant if you factor in alpha. If that had been a problem we would not be seeing so many ishtar fleets would we? The Ishtar has decent alpha ability in large groups. We were discussing an Eagle fleets capability against an Ishtar fleet.
Ishtars deal ith toehr ishtars that have even HIGHER alpha strike.. therefore your point is moot. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1507
|
Posted - 2014.08.04 17:30:00 -
[1014] - Quote
Janice en Marland wrote:afkalt wrote:And that eagle fit will be spanked up and down by competent ishtars. And Ishtars get spanked by competent pilots of other HACs and cruisers.
LOL in what magical world you live? Ishtar will not get spanked by other hacs. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 17:33:00 -
[1015] - Quote
Kagura Nikon wrote:Janice en Marland wrote:afkalt wrote:And that eagle fit will be spanked up and down by competent ishtars. And Ishtars get spanked by competent pilots of other HACs and cruisers. LOL in what magical world you live? Ishtar will not get spanked by other hacs. It happens every day. Killboards have been mentioned numerous times. The HACs are far more balanced than some want to admit. |

Rowells
Unknown Soldiers Fidelas Constans
1122
|
Posted - 2014.08.04 17:36:00 -
[1016] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:Odithia wrote:Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km. The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. The Eagle can reach over twice the EHP of an Ishtar. DPS is not everything. No. And for rails yes. Especially considering that even the highest damage rails only have the same damage as the longest range drones on an Ishtar. Not sure if your trolling or just can't see the whole picture. I just posted an Eagle fit with 114k EHP that is used in fleets. The Eagle receives resists bonuses. It is not unrealistic to expect it to have a better shield fit than an armor ship. If your argument is that an Ishtar can deal higher DPS then I agree but DPS is not everything. You just totally ignored the speed thing didn't you. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 17:44:00 -
[1017] - Quote
You just totally ignored the speed thing didn't you.[/quote] With the proposed changes the Eagle will be faster with smaller sig radius. |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.04 17:52:00 -
[1018] - Quote
Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius.
Mmmh, not with your fit. |

Rowells
Unknown Soldiers Fidelas Constans
1122
|
Posted - 2014.08.04 17:56:00 -
[1019] - Quote
Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius. Is that with your after burner fit? I really doubt it.
And before you side track I'm referring to speed. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.04 18:01:00 -
[1020] - Quote
Anyword on munnin, other than the speed changes? ISIS shows its shield tanked, how am i suppose to shield tank with 3 mids? Muninn needs buff more than any other HAC. Hardly used, low dps, slow, and not enough PG to fit arties properly without gimping.
Also.. vagabond, give it more cargospace. You give it an active tank bonus and a smallish cargohold. And with all the ammo types i need to carry around, its kind of a pain.Its at 320m3 now i think. Sac is at 615m3. Can we get a happy medium of 400ish? |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 18:03:00 -
[1021] - Quote
Adrie Atticus wrote:Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius. Mmmh, not with your fit. Fits can be changed. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 18:04:00 -
[1022] - Quote
Rowells wrote:Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius. Is that with your after burner fit? I really doubt it. And before you side track I'm referring to speed. Put a MWD on it instead. |

Rowells
Unknown Soldiers Fidelas Constans
1122
|
Posted - 2014.08.04 18:22:00 -
[1023] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius. Is that with your after burner fit? I really doubt it. And before you side track I'm referring to speed. Put a MWD on it instead. Guess what happens to your tank then? |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 18:27:00 -
[1024] - Quote
Rowells wrote:Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius. Is that with your after burner fit? I really doubt it. And before you side track I'm referring to speed. Put a MWD on it instead. Guess what happens to your tank then? It's still better than a shield Ishtar. |

Syd Unknown
5
|
Posted - 2014.08.04 18:32:00 -
[1025] - Quote
Stitch Kaneland wrote:Anyword on munnin, other than the speed changes? ISIS shows its shield tanked, how am i suppose to shield tank with 3 mids? Muninn needs buff more than any other HAC. Hardly used, low dps, slow, and not enough PG to fit arties properly without gimping.
Also.. vagabond, give it more cargospace. You give it an active tank bonus and a smallish cargohold. And with all the ammo types i need to carry around, its kind of a pain.Its at 320m3 now i think. Sac is at 615m3. Can we get a happy medium of 400ish?
Muninn being a ship with bonuses on range, has always been a sniping ship. To fit it with 720's you basicly cant use armor but have to resort to shields. 3 Mids for a shield ship is ridicilous.
Remove the useless high-slot and give the Muninn the hard needed 4th midslot.
|

Rowells
Unknown Soldiers Fidelas Constans
1123
|
Posted - 2014.08.04 19:00:00 -
[1026] - Quote
Janice en Marland wrote:[quote=Rowells] It's still better than a shield Ishtar. I'm sure that makes up for the marginal speed difference and extremely lackluster dps. Just sit there and take a little longer to be killed.
Also, good luck catching an Ishtar when your capacitor is over 20% and don't forget you have to power all those extra shield hardener and rail guns eat cap too. I'm sure an extra 5 m/s and 40% extra buffer is going to help.
Again, it seems like you are terrible t seeing the ole picture. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.04 19:06:00 -
[1027] - Quote
Syd Unknown wrote:Stitch Kaneland wrote:Anyword on munnin, other than the speed changes? ISIS shows its shield tanked, how am i suppose to shield tank with 3 mids? Muninn needs buff more than any other HAC. Hardly used, low dps, slow, and not enough PG to fit arties properly without gimping.
Also.. vagabond, give it more cargospace. You give it an active tank bonus and a smallish cargohold. And with all the ammo types i need to carry around, its kind of a pain.Its at 320m3 now i think. Sac is at 615m3. Can we get a happy medium of 400ish? Muninn being a ship with bonuses on range, has always been a sniping ship. To fit it with 720's you basicly cant use armor but have to resort to shields. 3 Mids for a shield ship is ridicilous. Remove the useless high-slot and give the Muninn the hard needed 4th midslot.
Its supposed to be a sniper but does a pretty lousy job. Hurricane does it better much cheaper. Munnin's optimal is about 27km, where as the next lowest for HACs is pulse lasers with scorch at 40km on the zealot. Yea, yea, falloff.. but why does every other long range HAC get to 40km at optimal, cept the muninn. Once you factor in falloff, a 450dps muninn is only doing 150-200dps at 40km. Or over 200dps with tremor out to 90km (ooh, scary). Its slower than everything except the eagle, optimal is meh, applied damage past optimal is also pretty meh.
Id be willing to lose drones, keep utility high and maybe add 1 mid, possibly 2 if they drop a low. That way for anti frig you neut/web your way out, and since it has mids i can actually use more than 1 TE to help range. If someone thinks 5 mids on minny t2 is OP, look at sac. It has 5 lows, and a resist bonus for amarr t2 resists! Muninn has no defense bonus, so can we get some more mids that actually benefit minny t2 resist profile? |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
233
|
Posted - 2014.08.04 19:33:00 -
[1028] - Quote
Ultimately, the problem with the Ishtar is this: it can do battleship-class DPS at battleship-class ranges, and still maintain a great tank and great mobility. Any of the other HACs have to choose one of those at a time, maybe two, but not all four. I'd be fine with the Ishtar being able to keep it's range, DPS, it's tank, or it's mobility, but being able to sport all of them at once is absolutely insane.
As a (former) sniper Eagle pilot, I was utterly amazed when I started back up a few months back only to find that an Ishtar is a better fleet sniper than my rail Eagle.
I think this change is a step in the right direction. I can appreciate CCP's desire for incremental change, just as long as they realize that they will need to continue looking at the Ishtar until it's fixed.
CCP Rise wrote:I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. Your definition of fun, while appreciated, is somewhat troubling sir. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

LuisWu
Ammunition Deliveries
53
|
Posted - 2014.08.04 21:17:00 -
[1029] - Quote
So I guess the Vaga remains as crippled as it is now. F*** This Game |

M1k3y Koontz
Thorn Project Surely You're Joking
589
|
Posted - 2014.08.04 21:35:00 -
[1030] - Quote
afkalt wrote:Giving the ishtar 4 sentries instead of 5 will make the 30-40 man fleets move to 40-50 and solve very little indeed.
So alliances will just magically pull new members out of their ass? New players would have to be recruited, en masse, by every alliance fielding Ishtars in EVE, there aren't that many players looking for corps. How much herp could a herp derp derp if a herp derp could herp derp. |
|

Omega Crendraven
Crow Homocide Squad Black Rise Police Department
165
|
Posted - 2014.08.04 21:38:00 -
[1031] - Quote
Let's completely ignore balancing the Zealot because people in nullsec use it. Must be a good ship " REMOVE RLML remove rlml you are worst light missile, you are the missile idiot you are the missile smell. return to rubicon. to our hml cousins you may come our fitting. you may live in the hangarGǪ.ahahahaha" CCP Rise |

afkalt
Republic Military School Minmatar Republic
243
|
Posted - 2014.08.04 22:03:00 -
[1032] - Quote
M1k3y Koontz wrote:afkalt wrote:Giving the ishtar 4 sentries instead of 5 will make the 30-40 man fleets move to 40-50 and solve very little indeed. So alliances will just magically pull new members out of their ass? New players would have to be recruited, en masse, by every alliance fielding Ishtars in EVE, there aren't that many players looking for corps.
Fleet critical mass rises is all, sure, some wont be able to muster it but the larger blocs will have little issue.
Heck, I saw 130+ interceptor fleet just the other day. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 22:05:00 -
[1033] - Quote
Rowells wrote:Janice en Marland wrote:[quote=Rowells] It's still better than a shield Ishtar. I'm sure that makes up for the marginal speed difference and extremely lackluster dps. Just sit there and take a little longer to be killed. Also, good luck catching an Ishtar when your capacitor is over 20% and don't forget you have to power all those extra shield hardener and rail guns eat cap too. I'm sure an extra 5 m/s and 40% extra buffer is going to help. Again, it seems like you are terrible t seeing the ole picture. You are not going to hold a sniper solo. They will just warp off. This goes for both the Ishtar and Eagle. |

SFM Hobb3s
Wrecking Shots Black Legion.
96
|
Posted - 2014.08.04 22:05:00 -
[1034] - Quote
I'm sort of laughing that out of all that needs to be fixed, CCP thinks that 260 cargo is not enough in a Zealot. Was that meant to be a joke? What exactly would you use a zealots cargo for? Crystals take up no space, neither does paste...ok a bit more space for picking up loot maybe? lol. I suppose Cap boosters, but if you are not using an AB fit, then I would say that's pretty niche. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 22:08:00 -
[1035] - Quote
Bronson Hughes wrote:Ultimately, the problem with the Ishtar is this: it can do battleship-class DPS at battleship-class ranges, and still maintain a great tank and great mobility. Any of the other HACs have to choose one of those at a time, maybe two, but not all four. I'd be fine with the Ishtar being able to keep it's range, DPS, it's tank, or it's mobility, but being able to sport all of them at once is absolutely insane. As a (former) sniper Eagle pilot, I was utterly amazed when I started back up a few months back only to find that an Ishtar is a better fleet sniper than my rail Eagle. I think this change is a step in the right direction. I can appreciate CCP's desire for incremental change, just as long as they realize that they will need to continue looking at the Ishtar until it's fixed. CCP Rise wrote:I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. Your definition of fun, while appreciated, is somewhat troubling sir. So a HAC should be worse than a ABC? |

Rowells
Unknown Soldiers Fidelas Constans
1127
|
Posted - 2014.08.04 22:26:00 -
[1036] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:[quote=Rowells] It's still better than a shield Ishtar. I'm sure that makes up for the marginal speed difference and extremely lackluster dps. Just sit there and take a little longer to be killed. Also, good luck catching an Ishtar when your capacitor is over 20% and don't forget you have to power all those extra shield hardener and rail guns eat cap too. I'm sure an extra 5 m/s and 40% extra buffer is going to help. Again, it seems like you are terrible t seeing the ole picture. You are not going to hold a sniper solo. They will just warp off. This goes for both the Ishtar and Eagle. Then what's the point of all that extra tank? Isn't that extra dps more helpful in killing mobile targets? And I never said solo. Nobody is arguing solo. This entire conversation has been about sentries on a cruiser in fleets. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 22:34:00 -
[1037] - Quote
Rowells wrote:Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:[quote=Rowells] It's still better than a shield Ishtar. I'm sure that makes up for the marginal speed difference and extremely lackluster dps. Just sit there and take a little longer to be killed. Also, good luck catching an Ishtar when your capacitor is over 20% and don't forget you have to power all those extra shield hardener and rail guns eat cap too. I'm sure an extra 5 m/s and 40% extra buffer is going to help. Again, it seems like you are terrible t seeing the ole picture. You are not going to hold a sniper solo. They will just warp off. This goes for both the Ishtar and Eagle. Then what's the point of all that extra tank? Isn't that extra dps more helpful in killing mobile targets? And I never said solo. Nobody is arguing solo. This entire conversation has been about sentries on a cruiser in fleets. I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster. |

Rowells
Unknown Soldiers Fidelas Constans
1127
|
Posted - 2014.08.04 22:34:00 -
[1038] - Quote
Janice en Marland wrote:Bronson Hughes wrote:Ultimately, the problem with the Ishtar is this: it can do battleship-class DPS at battleship-class ranges, and still maintain a great tank and great mobility. Any of the other HACs have to choose one of those at a time, maybe two, but not all four. I'd be fine with the Ishtar being able to keep it's range, DPS, it's tank, or it's mobility, but being able to sport all of them at once is absolutely insane. As a (former) sniper Eagle pilot, I was utterly amazed when I started back up a few months back only to find that an Ishtar is a better fleet sniper than my rail Eagle. I think this change is a step in the right direction. I can appreciate CCP's desire for incremental change, just as long as they realize that they will need to continue looking at the Ishtar until it's fixed. CCP Rise wrote:I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. Your definition of fun, while appreciated, is somewhat troubling sir. So a HAC should be worse than a ABC? Before you start down that path, how about you denied what it's worse at and why it should be better. |

Meandering Milieu
House Aratus Fatal Ascension
79
|
Posted - 2014.08.04 22:41:00 -
[1039] - Quote
So, I like the "half tracking of sentries idea", or at least lower their tracking to be similar to their long range counterparts. Against reducing damage as a battleship weapon, since that would only effectively hurt the domi.
In conjunction, I also like the idea of reducing ishtar bandwidth to 100 and lowering heavy bandwidth to 20. ( I'd also like to see the proteus get 125 bandwidth, but could be happy with 100 alone if the heavy change to 20 went through. )
Question though:
If you remove the sentry bonuses on the ishtar outright, what do you replace them with? Mediums and lights on an ishtar are already powerful enough to break most any frig. If you bonus them, you'll set up ishtars to be tackle annihilators on small gangs.
Heavies on an ishtar do enough damage and have enough tracking to seriously dunk on cruisers, battlecruisers, and BSes. So bonusing them further would put them damned near where ishtars are now. Except unlike now where you have a drone blob that is stationary and wrecks around the field, you'll end up with a drone cloud that follows you anywhere and wrecks you're ****. It makes smartbombing viable, but most traditional fits don't rely on smartbombs.
Ishtar is about the only ship bonused for two different weapon systems in this way. What do you give them to make up for loss of sentry bonuses? |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 22:56:00 -
[1040] - Quote
Rowells wrote:Janice en Marland wrote:Bronson Hughes wrote:Ultimately, the problem with the Ishtar is this: it can do battleship-class DPS at battleship-class ranges, and still maintain a great tank and great mobility. Any of the other HACs have to choose one of those at a time, maybe two, but not all four. I'd be fine with the Ishtar being able to keep it's range, DPS, it's tank, or it's mobility, but being able to sport all of them at once is absolutely insane. As a (former) sniper Eagle pilot, I was utterly amazed when I started back up a few months back only to find that an Ishtar is a better fleet sniper than my rail Eagle. I think this change is a step in the right direction. I can appreciate CCP's desire for incremental change, just as long as they realize that they will need to continue looking at the Ishtar until it's fixed. CCP Rise wrote:I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. Your definition of fun, while appreciated, is somewhat troubling sir. So a HAC should be worse than a ABC? Before you start down that path, how about you denied what it's worse at and why it should be better. I don't know what I denied but a HAC should be better because it is T2. It is a longer train time and more difficult to manufacture. |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 22:58:00 -
[1041] - Quote
Meandering Milieu wrote:So, I like the "half tracking of sentries idea", or at least lower their tracking to be similar to their long range counterparts. Against reducing damage as a battleship weapon, since that would only effectively hurt the domi.
In conjunction, I also like the idea of reducing ishtar bandwidth to 100 and lowering heavy bandwidth to 20. ( I'd also like to see the proteus get 125 bandwidth, but could be happy with 100 alone if the heavy change to 20 went through. )
Question though:
If you remove the sentry bonuses on the ishtar outright, what do you replace them with? Mediums and lights on an ishtar are already powerful enough to break most any frig. If you bonus them, you'll set up ishtars to be tackle annihilators on small gangs.
Heavies on an ishtar do enough damage and have enough tracking to seriously dunk on cruisers, battlecruisers, and BSes. So bonusing them further would put them damned near where ishtars are now. Except unlike now where you have a drone blob that is stationary and wrecks around the field, you'll end up with a drone cloud that follows you anywhere and wrecks you're ****. It makes smartbombing viable, but most traditional fits don't rely on smartbombs.
Ishtar is about the only ship bonused for two different weapon systems in this way. What do you give them to make up for loss of sentry bonuses? The Ishtar is only bonused for drones. You are essentially wanting to remove the Ishtar from the game. |

Rowells
Unknown Soldiers Fidelas Constans
1128
|
Posted - 2014.08.04 23:29:00 -
[1042] - Quote
Janice en Marland wrote: You are not going to hold a sniper solo. They will just warp off. This goes for both the Ishtar and Eagle.
Then what's the point of all that extra tank? Isn't that extra dps more helpful in killing mobile targets? And I never said solo. Nobody is arguing solo. This entire conversation has been about sentries on a cruiser in fleets.[/quote] I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.[/quote] Yes and the scram works on an eagle which also means you are well within their tracking. And I don't care who's fit it is. You seem to be trying to show me that the eagle is the counter to the Ishtar, which is not true. In fact you may look at the Ishtar as the counter to the eagle and many other HACs. Which is the heart of the reason why it's unbalanced. There's no hard counter to it within its class. And the root of the problem is it's massive damage application in combination with it's other factors. If you reduce that one factor the ship is in a good spot relative to the other HACs and doesn't require any major sweeping changes on anything. The Ishtar keeps it's versatility and speed and armor/shield tank. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.04 23:46:00 -
[1043] - Quote
Rowells wrote:Janice en Marland wrote: You are not going to hold a sniper solo. They will just warp off. This goes for both the Ishtar and Eagle.
Then what's the point of all that extra tank? Isn't that extra dps more helpful in killing mobile targets? And I never said solo. Nobody is arguing solo. This entire conversation has been about sentries on a cruiser in fleets. I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.[/quote] Yes and the scram works on an eagle which also means you are well within their tracking. And I don't care who's fit it is. You seem to be trying to show me that the eagle is the counter to the Ishtar, which is not true. In fact you may look at the Ishtar as the counter to the eagle and many other HACs. Which is the heart of the reason why it's unbalanced. There's no hard counter to it within its class. And the root of the problem is it's massive damage application in combination with it's other factors. If you reduce that one factor the ship is in a good spot relative to the other HACs and doesn't require any major sweeping changes on anything. The Ishtar keeps it's versatility and speed and armor/shield tank. [/quote] I would never suggest any ship is a hard counter for any other ship because that would be false. I have said an Eagle can counter an Ishtar, it has been used to counter an Ishtar, and will continue to be used to counter an Ishtar. The proposed changes will reduce the application of that damage. I'm a firm believer in creating niche for ships and using buffs instead of nerfs to change that. It doesn't require a whole rework of drones to accomplish this. A lot of the nerfs mentioned seem to be fueled by other intentions than the sake of balance. Reducing the bandwidth, reducing the bonuses drastically, or changing the size of the drones is a way to remove the Ishtar from being used by solo players whether for PVE/PVE, small gangs, and even large fleets. It seems some would rather have the ship changed than try to seek a counter. |

Alexis Nightwish
State War Academy Caldari State
20
|
Posted - 2014.08.04 23:53:00 -
[1044] - Quote
Replace: 7.5% bonus to Sentry Drone optimal range and tracking speed
with both of these: 7.5% bonus to Heavy Drone microwarpdrive speed 5% bonus to Heavy Drone damage |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.05 00:00:00 -
[1045] - Quote
Alexis Nightwish wrote:Replace: 7.5% bonus to Sentry Drone optimal range and tracking speed
with both of these: 7.5% bonus to Heavy Drone microwarpdrive speed 5% bonus to Heavy Drone damage So make it an Eos? |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.05 00:06:00 -
[1046] - Quote
Janice en Marland wrote: I would never suggest any ship is a hard counter for any other ship because that would be false. I have said an Eagle can counter an Ishtar, it has been used to counter an Ishtar, and will continue to be used to counter an Ishtar. The proposed changes will reduce the application of that damage. I'm a firm believer in creating niche for ships and using buffs instead of nerfs to change that. It doesn't require a whole rework of drones to accomplish this. A lot of the nerfs mentioned seem to be fueled by other intentions than the sake of balance. Reducing the bandwidth, reducing the bonuses drastically, or changing the size of the drones is a way to remove the Ishtar from being used by solo players whether for PVE/PVE, small gangs, and even large fleets. It seems some would rather have the ship changed than try to seek a counter.
First, c'mon, make sure your quote tags are setup right, thats a pain to read.
Second, eagle is not an ideal counter to ishtar due to resist profile. Can you kill an ishtar fleet with an eagle fleet, sure. Depends on logistics and fleet numbers more than the ships themselves. To be honest, the muninn or zealot is probably a better counter due to damage selection in ishtar's resist holes.
If muninn had better optimal, i could see them hurting shield ishtar fleets (EM ammo) or armor fleets (fusion) from the ranges that ishtars operate at. Sadly, that is not the case though, and muninn leaves a lot to be desired.
I see what you're getting at with trying to buff other HACs and leaving ishtar as it is.., but at the same time, having HACs w/ BS like dps all over the place... kind of makes BS even less viable. Not to mention, most hac's can't even tank the ishtar's dps effectively in a solo aspect. So if we were to buff all HACs to have comparable DPS or projection, then we would also need to rethink slot layout and tank to compensate. Which is basically just rebalancing all HAC's... again. Pretty sure CCP has better things to do than rebalance all the HAC's to fix ishtar.
Just my .02, i haven't been reading your conversation for the past 10+ pages.. so if i missed something, sorry.
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.05 00:15:00 -
[1047] - Quote
Stitch Kaneland wrote:Janice en Marland wrote: I would never suggest any ship is a hard counter for any other ship because that would be false. I have said an Eagle can counter an Ishtar, it has been used to counter an Ishtar, and will continue to be used to counter an Ishtar. The proposed changes will reduce the application of that damage. I'm a firm believer in creating niche for ships and using buffs instead of nerfs to change that. It doesn't require a whole rework of drones to accomplish this. A lot of the nerfs mentioned seem to be fueled by other intentions than the sake of balance. Reducing the bandwidth, reducing the bonuses drastically, or changing the size of the drones is a way to remove the Ishtar from being used by solo players whether for PVE/PVE, small gangs, and even large fleets. It seems some would rather have the ship changed than try to seek a counter.
First, c'mon, make sure your quote tags are setup right, thats a pain to read. Second, eagle is not an ideal counter to ishtar due to resist profile. Can you kill an ishtar fleet with an eagle fleet, sure. Depends on logistics and fleet numbers more than the ships themselves. To be honest, the muninn or zealot is probably a better counter due to damage selection in ishtar's resist holes. If muninn had better optimal, i could see them hurting shield ishtar fleets (EM ammo) or armor fleets (fusion) from the ranges that ishtars operate at. Sadly, that is not the case though, and muninn leaves a lot to be desired. I see what you're getting at with trying to buff other HACs and leaving ishtar as it is.., but at the same time, having HACs w/ BS like dps all over the place... kind of makes BS even less viable. Not to mention, most hac's can't even tank the ishtar's dps effectively in a solo aspect. So if we were to buff all HACs to have comparable DPS or projection, then we would also need to rethink slot layout and tank to compensate. Which is basically just rebalancing all HAC's... again. Pretty sure CCP has better things to do than rebalance all the HAC's to fix ishtar. Just my .02, i haven't been reading your conversation for the past 10+ pages.. so if i missed something, sorry. I don't know why the quotes started doing that. BSs can reach higher DPS and higher tank. BS like DPS isa talking point in a lot of the arguments against the Ishtar but hasn't been properly defined. The Ishtar does not even have the best tank when it is shield tanked. The thing with balancing is it doesn't necessarily mean the ships need to be similar. |

Alexis Nightwish
State War Academy Caldari State
20
|
Posted - 2014.08.05 00:20:00 -
[1048] - Quote
Janice en Marland wrote:Alexis Nightwish wrote:Replace: 7.5% bonus to Sentry Drone optimal range and tracking speed
with both of these: 7.5% bonus to Heavy Drone microwarpdrive speed 5% bonus to Heavy Drone damage So make it an Eos?
Actually that's a good point. Why the hell is the Ishtar specialized in BS-class weapons?
Shouldn't the bonuses be more like:
Gallente Cruiser bonuses (per skill level): 7.5% bonus to Medium Drone max velocity and tracking speed 10% bonus to Drone hitpoints and damage
Heavy Assault Cruisers bonuses (per skill level): 5000m bonus to Drone operation range 7.5% bonus to Medium Drone optimal range and microwarpdrive speed |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
3666
|
Posted - 2014.08.05 00:36:00 -
[1049] - Quote
Derp The Drake is a Lie |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
3666
|
Posted - 2014.08.05 00:37:00 -
[1050] - Quote
Janice en Marland wrote: The Ishtar is only bonused for drones. You are essentially wanting to remove the Ishtar from the game.
When did anyone mention removing all drones from the ishtar or even imply anything close to it?
The post you quoted only mentioned reducing the bandwidth to maybe 4 heavies-worth or to remove sentry bonuses so that the the ishtar was forced to uses non-sentry drones.
Also to the rest of you I'd like to propose something; it's that the issue we have here is that we lack small and medium sentries.
Drones as a weapon system are lacking in this regard. Beams or pulse, arty and autos, drones and.....more drones until you get to battleships or BCs.
We need medium sentries that have DPS and ranges that are comparable to the beam/arty/rail counterparts.
Then we can have drone boats that all have drone size specific bonuses, similar to how the guristas got their bonuses, and comparable DPS and tracking and range to boot. The Drake is a Lie |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.05 01:07:00 -
[1051] - Quote
Alexis Nightwish wrote:Janice en Marland wrote:Alexis Nightwish wrote:Replace: 7.5% bonus to Sentry Drone optimal range and tracking speed
with both of these: 7.5% bonus to Heavy Drone microwarpdrive speed 5% bonus to Heavy Drone damage So make it an Eos? Actually that's a good point. Why the hell is the Ishtar specialized in BS-class weapons? Shouldn't the bonuses be more like: Gallente Cruiser bonuses (per skill level): 7.5% bonus to Medium Drone max velocity and tracking speed 10% bonus to Drone hitpoints and damage Heavy Assault Cruisers bonuses (per skill level): 5000m bonus to Drone operation range 7.5% bonus to Medium Drone optimal range and microwarpdrive speed What BS sized weapon? |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.05 01:13:00 -
[1052] - Quote
Xercodo wrote:Janice en Marland wrote: The Ishtar is only bonused for drones. You are essentially wanting to remove the Ishtar from the game.
When did anyone mention removing all drones from the ishtar or even imply anything close to it? The post you quoted only mentioned reducing the bandwidth to maybe 4 heavies-worth or to remove sentry bonuses so that the the ishtar was forced to uses non-sentry drones. Also to the rest of you I'd like to propose something; it's that the issue we have here is that we lack small and medium sentries. Drones as a weapon system are lacking in this regard. Beams or pulse, arty and autos, drones and.....more drones until you get to battleships or BCs. We need medium sentries that have DPS and ranges that are comparable to the beam/arty/rail counterparts. Then we can have drone boats that all have drone size specific bonuses, similar to how the guristas got their bonuses, and comparable DPS and tracking and range to boot. So it would have the same damage as a Stratios(except a Stratios can use sentries) but with a smaller bay and higher SP requirements. This would also give it less damage then a VNI. I do like the multiple sized sentries though. |

Meandering Milieu
House Aratus Fatal Ascension
79
|
Posted - 2014.08.05 01:42:00 -
[1053] - Quote
Janice en Marland wrote: The Ishtar is only bonused for drones. You are essentially wanting to remove the Ishtar from the game.
I am probably one of the biggest defenders of the ishtar. If it were to receive a nerf however, the lower tracking to bring sentries in line with other Large turrets, or the lowering of heavy bandwidth to 20 and ishtar bandwidth to 100, seem the best options next to ewar effecting drones, out of everything that has been proposed.
My question was to those who say remove sentry bonuses on the ishtar, which was "what would you replace them with" since additional bonuses to lights, mediums, or heavies would make them small gang powerhouses possibly worse than they are now compared to other hacs.
|

Meandering Milieu
House Aratus Fatal Ascension
79
|
Posted - 2014.08.05 01:46:00 -
[1054] - Quote
Alexis Nightwish wrote:Replace: 7.5% bonus to Sentry Drone optimal range and tracking speed
with both of these: 7.5% bonus to Heavy Drone microwarpdrive speed 5% bonus to Heavy Drone damage
You do know that it already gets a bonus to heavy drone mwd speed, right? I mean don't get me wrong, I'd love a 1000dps+ 3km/sec ogre fit for ratting. (almost what I pull with augmented ogres actually, which means I'd be doing easily 1100dps+ @3k speed. )
|

Meandering Milieu
House Aratus Fatal Ascension
79
|
Posted - 2014.08.05 01:49:00 -
[1055] - Quote
Xercodo wrote:
The post you quoted only mentioned reducing the bandwidth to maybe 4 heavies-worth or to remove sentry bonuses so that the the ishtar was forced to uses non-sentry drones.
Actually I mentioned reducing heavy bandwidth to 20 so it could field 5 heavies still, but only 4 sentries.
|

Kaarous Aldurald
ROC Deep Space The ROC
8455
|
Posted - 2014.08.05 03:19:00 -
[1056] - Quote
Oh, this is distinctly off topic, but...
Buff Recon Cruisers. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Nevyn Auscent
Broke Sauce
1459
|
Posted - 2014.08.05 03:38:00 -
[1057] - Quote
Kaarous Aldurald wrote:Oh, this is distinctly off topic, but...
Buff Recon Cruisers. I like the idea of giving them a 50/75% bonus to extended probe launchers so they can actually 'Recon'. Possibly along side something else. But yes. |

Adrie Atticus
The Shadow Plague The Bastion
211
|
Posted - 2014.08.05 07:00:00 -
[1058] - Quote
Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation?
Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock. |

Sara Tosa
School of Applied Knowledge Caldari State
66
|
Posted - 2014.08.05 07:21:00 -
[1059] - Quote
Adrie Atticus wrote:Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation? Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock. I would say stratios and good timing but that would work only 1vs1 or small gang, not fleet. |

Carniflex
StarHunt Mordus Angels
272
|
Posted - 2014.08.05 09:32:00 -
[1060] - Quote
Janice en Marland wrote: What BS sized weapon?
Large drones (heavy and sentry) are considered as "Battleship class" drones. Basically having them on the HAC under discussion in here mainly is like having cruise missile launchers on Cerberus with a missile signature reduction bonus (a bit on the overpowered side).
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1514
|
Posted - 2014.08.05 09:40:00 -
[1061] - Quote
Adrie Atticus wrote:Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation? Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock.
What you expected from a character that does not have a single kill registered in its name on all history?
Stop Janice. You are not contributing. You are clearly biased and pushing towards your own agenda and perception with complete disregard for the factual informationt that "ishtars" are grossly overpowered and abused by everyone that can in eve right now. I put ishtars between quotes because that is an issue of sentries not Ishtars mostly. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Marc Durant
68
|
Posted - 2014.08.05 12:38:00 -
[1062] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation? Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock. What you expected from a character that does not have a single kill registered in its name on all history? Stop Janice. You are not contributing. You are clearly biased and pushing towards your own agenda and perception with complete disregard for the factual informationt that "ishtars" are grossly overpowered and abused by everyone that can in eve right now. I put ishtars between quotes because that is an issue of sentries not Ishtars mostly.
Yeah it's funny how that char's posts, all of them apart from 1, is all in this thread. Trying so very hard putting in tons of effort to go "no, nothing to see here, Ishtar's fine. move along please". It's hilarious. Yes, yes-áI am. Thanks for noticing.
|

Red Teufel
Phobia.
386
|
Posted - 2014.08.05 12:45:00 -
[1063] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
I believe the Ishtar is in a good spot and shouldn't be nerfed anymore. If you want to think of something to be a decent counter other than Tengus maybe give torps splash damage again to pop the sentry drones. :P |

Lloyd Roses
Artificial Memories Vertical.
675
|
Posted - 2014.08.05 13:17:00 -
[1064] - Quote
Red Teufel wrote:I believe the Ishtar is in a good spot and shouldn't be nerfed anymore. If you want to think of something to be a decent counter other than Tengus maybe give torps splash damage again to pop the sentry drones. :P
Fear of ishtars is a good bit more real when there are actual lots of them, so to say dozens instead of a dozen with huginn/scimi/lach. "I honestly thought I was in lowsec"
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
235
|
Posted - 2014.08.05 13:40:00 -
[1065] - Quote
Janice en Marland wrote:Bronson Hughes wrote:Ultimately, the problem with the Ishtar is this: it can do battleship-class DPS at battleship-class ranges, and still maintain a great tank and great mobility. Any of the other HACs have to choose one of those at a time, maybe two, but not all four. I'd be fine with the Ishtar being able to keep it's range, DPS, it's tank, or it's mobility, but being able to sport all of them at once is absolutely insane. As a (former) sniper Eagle pilot, I was utterly amazed when I started back up a few months back only to find that an Ishtar is a better fleet sniper than my rail Eagle. I think this change is a step in the right direction. I can appreciate CCP's desire for incremental change, just as long as they realize that they will need to continue looking at the Ishtar until it's fixed. CCP Rise wrote:I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. Your definition of fun, while appreciated, is somewhat troubling sir. So a HAC should be worse than a ABC? A HAC shouldn't be "better" or "worse" than an ABC, they are different types of ships that fill different roles. You have to compare the ships in specific roles, not just the ships. Is a Malediction "worse" than an Oracle? That question is invalid without an intended role.
To your point, yes, I feel a HAC should be less effective than an ABC when it comes to being a mobile sniper using battleship-class weaponry. Absolutely, 100%. Why? It's simple. HACs were never intended to fill that role. The only reason CCP gave the sentry drone bonuses to the Ishtar was to avoid making it "just another drone boat". I commend that effort, but it's time for them to put it aside and fix the Ishtar.
To help put this into context, name me one other HAC where this is even a relevant discussion. No other HACs come close to matching ABCs in performance in their role, only the Ishtar.
HACs should be either good anti-support snipers, or good brawling cruisers, or good kiters, or any of several other roles. But none of them should get to be all of them at once, and I don't feel that overlapping them with ABCs is wise or intended by CCP. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Ab'del Abu
Atlantis Ascendant
68
|
Posted - 2014.08.05 14:40:00 -
[1066] - Quote
Red Teufel wrote:I believe the Ishtar is in a good spot and shouldn't be nerfed anymore
The ishtar isn't in a good space, it's in the best space. It can do everything that the other hacs can, and it can do it better. And it can do it at the same time.
- decent tank for both armor / shield versions - raw dps is higher than on other hacs - awesome damage application and projection thanks to drones - different damage types - and the list goes on ...
Having said that: don't nerf isthars, I'm using them too!
|

Spurty
V0LTA Triumvirate.
1373
|
Posted - 2014.08.05 15:52:00 -
[1067] - Quote
If you're looking to mess about a bit, might want to address:
A) Large weapons on medium ships B) Large mods on medium ships C) Medium mods on small ships
Roles should make these feasible, not fitting requirements.
also, Vagabond should be a cruiser sized inty.
Drop its tank 50% and give it 50% more speed and agility plz
Actually, that's a point.
Dropping all ships tank would be a step away from "guys, we need another 300 people to kill this drake" fleet chatter.
anyways, looking forward to the tweaks as they look very conservative this time.
*signature is not allowed on the EVE Online forums* |

Estella Osoka
Deep Void Merc Syndicate
429
|
Posted - 2014.08.05 16:11:00 -
[1068] - Quote
Carniflex wrote:Janice en Marland wrote: What BS sized weapon?
Large drones (heavy and sentry) are considered as "Battleship class" drones. Basically having them on the HAC under discussion in here mainly is like having cruise missile launchers on Cerberus with a missile signature reduction bonus (a bit on the overpowered side).
If this were true then only BS should be able to use them, and it would be listed as such in the drones info. However, that is not the case. Sentries can be used by any ship that has the bandwidth and drone bay space. |

Meandering Milieu
House Aratus Fatal Ascension
79
|
Posted - 2014.08.05 16:42:00 -
[1069] - Quote
Bronson Hughes wrote:
HACs should be either good anti-support snipers, or good brawling cruisers, or good kiters, or any of several other roles. But none of them should get to be all of them at once, and I don't feel that overlapping them with ABCs is wise or intended by CCP.
It isn't "all of them at once" . A shield Ishtar isn't brawling anything. Shield ishtars cannot stand to be pinned down by anything with decent firepower. If you have decent tackle, or just bubbles, a shield ishtar fleet couldn't even engage another hac fleet. Their entire strategy would be "burn away and warp out/in for repositioning. " . A single scram means no more kiting for a shield fit, and that means death. They are excellent kiting ships, but snipers often need to be.
Armor ishtars, however, are wonderful brawling ships. Amazing tank, ewar, prop and tackle. Can they get their drone control range high enough to snipe? Yeah. But it doesn't matter much because those 3 DDA fit 600+ damage wardens don't exist on an armor fit. Their damage is pitiful compared to shield fits, and plenty of armor fits prefer ewar to omnis and so their most all hitting falloff.
I get that the ishtar is versatile and strong, but it can't literally do everything at once, fits don't allow for it.
|

scorchlikeshiswhiskey
Cult of Mooby
224
|
Posted - 2014.08.05 16:51:00 -
[1070] - Quote
Sentry drone Ishtars might be a little less prevalent if CCP would get heavy missiles out of the sewers and show them a little love. This wouldn't fix everything with balance in regards to Ishtars, but it will help and I have my own agenda. |
|

afkalt
Republic Military School Minmatar Republic
244
|
Posted - 2014.08.05 17:33:00 -
[1071] - Quote
You know it wouldnt hurt to take a look at the ishtars cap too. |

stoicfaux
5234
|
Posted - 2014.08.05 18:36:00 -
[1072] - Quote
Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Baneken
Arctic Light Inc. Arctic Light
292
|
Posted - 2014.08.05 18:39:00 -
[1073] - Quote
Might as well nert those SOE ships (stratios) as well as they have cloak and way more EHP then a sentry Ishtar and even more DPS because of blasters.
I haven't used Ishtar since I bought my stratios and why should I when it out performs my sentry Ishtar in every way aside from 120km control drone range.
|

scorchlikeshiswhiskey
Cult of Mooby
227
|
Posted - 2014.08.05 18:40:00 -
[1074] - Quote
stoicfaux wrote:Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)
And if we took out POS's, they wouldn't have to fix the POS code. And instead of balancing T3's they could just take them out of the game too, that's sure to be a messy rebalance.  |

stoicfaux
5234
|
Posted - 2014.08.05 18:55:00 -
[1075] - Quote
scorchlikeshiswhiskey wrote:stoicfaux wrote:Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)
And if we took out POS's, they wouldn't have to fix the POS code. And instead of balancing T3's they could just take them out of the game too, that's sure to be a messy rebalance.  Okay, Mr. Slippery Slope, how about introducing "medium" sized sentry drones for cruisers and restrict the current "heavy" sentry drones to battleships. (And introduce fighter sized sentry drones for carriers.)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

scorchlikeshiswhiskey
Cult of Mooby
228
|
Posted - 2014.08.05 19:02:00 -
[1076] - Quote
stoicfaux wrote:scorchlikeshiswhiskey wrote:stoicfaux wrote:Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)
And if we took out POS's, they wouldn't have to fix the POS code. And instead of balancing T3's they could just take them out of the game too, that's sure to be a messy rebalance.  Okay, Mr. Slippery Slope, how about introducing "medium" sized sentry drones for cruisers and restrict the current "heavy" sentry drones to battleships. (And introduce fighter sized sentry drones for carriers.) Now that is a legitimate idea. I like the idea of having medium and heavy sentry drones, maybe both have similar range but the difference is size and damage. This would allow cruisers to still reach out and touch, just not the BS grade DPS. As for carrier sentries, I think that needs to wait until after the capital pass, if there is even a need for such things. |

Taleden
North Wind Local no. 612
95
|
Posted - 2014.08.05 19:02:00 -
[1077] - Quote
Estella Osoka wrote:Carniflex wrote:Janice en Marland wrote: What BS sized weapon?
Large drones (heavy and sentry) are considered as "Battleship class" drones. Basically having them on the HAC under discussion in here mainly is like having cruise missile launchers on Cerberus with a missile signature reduction bonus (a bit on the overpowered side). If this were true then only BS should be able to use them, and it would be listed as such in the drones info. However, that is not the case. Sentries can be used by any ship that has the bandwidth and drone bay space.
Come on folks, try to open your minds a little.
Yes, obviously, *right now* sentry drones have no ship class restriction and they can be deployed by any ship with the bandwidth. Nobody is saying that's not true *right now*. But this is an F&I thread about rebalancing -- just because something currently *is*, that doesn't mean it *should be*.
Full flights of sentry (and heavy) drones deliver DPS that is comparable to large turret and missile systems, at ranges comparable to large weapons. That's why we call them "battleship class" weapons, and that's why they don't belong on cruiser class hulls. It's poor game balance, and it will always be poor game balance, no matter how much you personally enjoy being able to use oversized weapons on a small, fast and resilient platform.
But if it will put an end to this ridiculous head-in-sand "they aren't battleship weapons" argument (and I know it won't, but let's pretend people are reasonable), how about some numbers. The goal here is to make things as comparable as possible, so that means:
- All 5 skills, no implants
- For gun boats, 8 turrets with a 5%/level damage or ROF bonus, for 10 effective turrets
- For drone boats, 5 sentry drones with a 10%/level damage bonus, for 7.5 effective sentry drones
- All T2 long-range weapons with standard T1 high-DPS/short-range ammo, not considering reloads
- No damage or tracking modules (since they're now available equally for both turrets and drones)
Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for sentry drones:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
Your first clue is the turret signature resolution, which is 400 on large turrets and sentry drones, and 125 on medium turrets. That right there tells you that sentry drones are, on some level, intended as "battleship class" weapons which are expected to shoot at battleship sized targets.
Your next clue is the DPS-to-range tradeoff. Yes, medium lasers and rails rival large turret DPS, but at a significant range penalty; sentry drones have DPS similar to large turrets, range generally greater than large turrets, and tracking far in excess of large turrets (approaching that of medium turrets). Remember also that sentry drones are stationary, so their host ship can speed/sig tank without hurting the sentry drones (already amazing) damage application.
Sentry drones are wack. Gardes are the worst, but they're all a little too good, and putting them on a cruiser hull is just indefensible to start with. Giving that hull additional bonuses to range and tracking that make them apply damage better than medium turrets, at ranges better than large turrets, ... I don't even have words. |

Lugia3
Intentionally Dense Easily Excited
1069
|
Posted - 2014.08.05 19:26:00 -
[1078] - Quote
Guth'Alak wrote:CCP Rise wrote: Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Of course you had to nerf them 1 week after i trained into them! 
Caldari Cruiser V completes in 2 days.
PREPARE YOURSELVES, TENGU PILOTS. THE NERFBAT, IS COMING. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |

Rab See
Fool Mental Junket
115
|
Posted - 2014.08.05 20:28:00 -
[1079] - Quote
Taleden wrote:... Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for sentry drones:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
Thank you for doing this, it reflects painfully what is wrong with sentries on the Ishtar. The tracking is insane, matched with being static, and range in excess of BATTLESHIP guns.
This, fitted to a ship that can enhance the range and tracking significantly while moving away from the weapons, means they work VASTLY more effectively than any other ship, even a static battleship.
Why the hell does my HAC get an average range of 15k of optimal, and tracking barely better than these longer ranged, static weapons.
The one thing to fix is how well 400m res guns hit cruisers - the signature resolution matched with the typical battleship tracking and movement is a good indicator of what is wrong. Add the range of sentries.
CCP - CANT YOU SEE ANY OF THIS? WHAT THE HELL IS WRONG WITH YOU? |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
239
|
Posted - 2014.08.05 20:36:00 -
[1080] - Quote
Taleden wrote:Come on folks, try to open your minds a little. ...
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
... Sentry drones are wack. Gardes are the worst, but they're all a little too good, and putting them on a cruiser hull is just indefensible to start with. Giving that hull additional bonuses to range and tracking that make them apply damage better than medium turrets, at ranges better than large turrets, ... I don't even have words. I cannot like this post enough. Perfectly stated, backed by solid numbers, very hard to refute. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
|

Falin Whalen
GoonWaffe Goonswarm Federation
703
|
Posted - 2014.08.05 20:44:00 -
[1081] - Quote
Taleden wrote:Yes, obviously, *right now* sentry drones have no ship class restriction and they can be deployed by any ship with the bandwidth. Nobody is saying that's not true *right now*. But this is an F&I thread about rebalancing -- just because something currently *is*, that doesn't mean it *should be*. Full flights of sentry (and heavy) drones deliver DPS that is comparable to large turret and missile systems, at ranges comparable to large weapons. That's why we call them "battleship class" weapons, and that's why they don't belong on cruiser class hulls. It's poor game balance, and it will always be poor game balance, no matter how much you personally enjoy being able to use oversized weapons on a small, fast and resilient platform. But if it will put an end to this ridiculous head-in-sand "they aren't battleship weapons" argument (and I know it won't, but let's pretend people are reasonable), how about some numbers. The goal here is to make things as comparable as possible, so that means:
- All 5 skills, no implants
- For gun boats, 8 turrets with a 5%/level damage or ROF bonus, for 10 effective turrets
- For drone boats, 5 sentry drones with a 10%/level damage bonus, for 7.5 effective sentry drones
- All T2 long-range weapons with standard T1 high-DPS/short-range ammo, not considering reloads
- No damage or tracking modules (since they're now available equally for both turrets and drones)
Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for sentry drones:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
Your first clue is the turret signature resolution, which is 400 on large turrets and sentry drones, and 125 on medium turrets. That right there tells you that sentry drones are, on some level, intended as "battleship class" weapons which are expected to shoot at battleship sized targets. Your next clue is the DPS-to-range tradeoff. Yes, medium lasers and rails rival large turret DPS, but at a significant range penalty; sentry drones have DPS similar to large turrets, range generally greater than large turrets, and tracking far in excess of large turrets (approaching that of medium turrets). Remember also that sentry drones are stationary, so their host ship can speed/sig tank without hurting the sentry drones (already amazing) damage application. Sentry drones are wack. Gardes are the worst, but they're all a little too good, and putting them on a cruiser hull is just indefensible to start with. Giving that hull additional bonuses to range and tracking that make them apply damage better than medium turrets, at ranges better than large turrets, ... I don't even have words. Nope, no empty quotes here.
This here CCP, is why Sentries are really the main problem, and not the Ishtar hull itself. Heavies are fine as the travel time and orbit speed make applying damage to small targets difficult, if not downright impossible, a drawback Sentries lack when the fight has moved and the small stuff is 70+ km away, easily within Warden optimal, and trivially within tracking at such ranges despite how fast that small stuff is flying.
"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

stoicfaux
5235
|
Posted - 2014.08.05 21:00:00 -
[1082] - Quote
Taleden wrote:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
This plus the introduction of DDAs. DDAs really put sentry drones over the top.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Mike Voidstar
Voidstar Free Flight Foundation
700
|
Posted - 2014.08.05 21:02:00 -
[1083] - Quote
Falin Whalen wrote:Taleden wrote:Yes, obviously, *right now* sentry drones have no ship class restriction and they can be deployed by any ship with the bandwidth. Nobody is saying that's not true *right now*. But this is an F&I thread about rebalancing -- just because something currently *is*, that doesn't mean it *should be*. Full flights of sentry (and heavy) drones deliver DPS that is comparable to large turret and missile systems, at ranges comparable to large weapons. That's why we call them "battleship class" weapons, and that's why they don't belong on cruiser class hulls. It's poor game balance, and it will always be poor game balance, no matter how much you personally enjoy being able to use oversized weapons on a small, fast and resilient platform. But if it will put an end to this ridiculous head-in-sand "they aren't battleship weapons" argument (and I know it won't, but let's pretend people are reasonable), how about some numbers. The goal here is to make things as comparable as possible, so that means:
- All 5 skills, no implants
- For gun boats, 8 turrets with a 5%/level damage or ROF bonus, for 10 effective turrets
- For drone boats, 5 sentry drones with a 10%/level damage bonus, for 7.5 effective sentry drones
- All T2 long-range weapons with standard T1 high-DPS/short-range ammo, not considering reloads
- No damage or tracking modules (since they're now available equally for both turrets and drones)
Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for sentry drones:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
Your first clue is the turret signature resolution, which is 400 on large turrets and sentry drones, and 125 on medium turrets. That right there tells you that sentry drones are, on some level, intended as "battleship class" weapons which are expected to shoot at battleship sized targets. Your next clue is the DPS-to-range tradeoff. Yes, medium lasers and rails rival large turret DPS, but at a significant range penalty; sentry drones have DPS similar to large turrets, range generally greater than large turrets, and tracking far in excess of large turrets (approaching that of medium turrets). Remember also that sentry drones are stationary, so their host ship can speed/sig tank without hurting the sentry drones (already amazing) damage application. Sentry drones are wack. Gardes are the worst, but they're all a little too good, and putting them on a cruiser hull is just indefensible to start with. Giving that hull additional bonuses to range and tracking that make them apply damage better than medium turrets, at ranges better than large turrets, ... I don't even have words. Nope, no empty quotes here. This here CCP, is why Sentries are really the main problem, and not the Ishtar hull itself. Heavies are fine as the travel time and orbit speed make applying damage to small targets difficult, if not downright impossible, a drawback Sentries lack when the fight has moved and the small stuff is 70+ km away, easily within Warden optimal, and trivially within tracking at such ranges despite how fast that small stuff is flying.
The numbers show that sentries are right in the middle. Gardens are doing low end Battleship damage, only slightly more than the best medium turret, and at medium turret ranges. The rest are doing mid range medium damage at large ranges.
Add in the lack of implants and boosters, and there is still no passive low slot tracking/range module, and that you can shoot them, and that much of their range is wasted unless you fit a lot of drone control modules, and they don't compare too badly. They are a bit weak at the BS level, and strong at the cruiser/battlecruiser level. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.05 21:16:00 -
[1084] - Quote
What if DDA didnt affect sentry damage? There is or was a rig out that affected only sentry dps. So, you want a high dps sentry ishtar, use those rigs, sacrificing tank or speed.
Seems alil heavy handed tbh.. but figure ill throw that out there. |

Taleden
North Wind Local no. 612
99
|
Posted - 2014.08.05 21:22:00 -
[1085] - Quote
Mike Voidstar wrote:The numbers show that sentries are right in the middle. Gardens are doing low end Battleship damage, only slightly more than the best medium turret, and at medium turret ranges. The rest are doing mid range medium damage at large ranges.
Gardes do better than "low end" battleship damage, they're almost a match for lasers; they do more DPS than large rails or projectiles, and that's not even factoring in reload times, which will reduce rail/proj DPS even further. I'll grant that their range (30+18km) is more or less between the best medium (15+22km) and the worst large (33+25km), but the other sentry drones offer *much* better range at only a modest DPS and tracking penalty. |

Adrie Atticus
The Shadow Plague The Bastion
212
|
Posted - 2014.08.05 21:46:00 -
[1086] - Quote
Mike Voidstar wrote:
The numbers show that sentries are right in the middle. Gardens are doing low end Battleship damage, only slightly more than the best medium turret, and at medium turret ranges. The rest are doing mid range medium damage at large ranges.
Add in the lack of implants and boosters, and there is still no passive low slot tracking/range module, and that you can shoot them, and that much of their range is wasted unless you fit a lot of drone control modules, and they don't compare too badly. They are a bit weak at the BS level, and strong at the cruiser/battlecruiser level.
What is an Omnidirectional Tracking Link then?
Did you also forget to look at the tracking which is on par with medium turret systems at BS level of DPS? |

stoicfaux
5235
|
Posted - 2014.08.05 21:53:00 -
[1087] - Quote
Adrie Atticus wrote:Mike Voidstar wrote:
The numbers show that sentries are right in the middle. Gardens are doing low end Battleship damage, only slightly more than the best medium turret, and at medium turret ranges. The rest are doing mid range medium damage at large ranges.
Add in the lack of implants and boosters, and there is still no passive low slot tracking/range module, and that you can shoot them, and that much of their range is wasted unless you fit a lot of drone control modules, and they don't compare too badly. They are a bit weak at the BS level, and strong at the cruiser/battlecruiser level.
What is an Omnidirectional Tracking Link then? Did you also forget to look at the tracking which is on par with medium turret systems at BS level of DPS? You mean Omnidirectional Tracking Enhancer.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Taleden
North Wind Local no. 612
101
|
Posted - 2014.08.05 21:55:00 -
[1088] - Quote
Adrie Atticus wrote:Mike Voidstar wrote:... and there is still no passive low slot tracking/range module, ... What is an Omnidirectional Tracking Link then?
You mean the Omnidirectional Tracking Enhancer, but yes, they do exist now. (Links are the active mid slot modules that have been around awhile) |

Sara Tosa
School of Applied Knowledge Caldari State
67
|
Posted - 2014.08.05 21:56:00 -
[1089] - Quote
stoicfaux wrote:scorchlikeshiswhiskey wrote:stoicfaux wrote:Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)
And if we took out POS's, they wouldn't have to fix the POS code. And instead of balancing T3's they could just take them out of the game too, that's sure to be a messy rebalance.  Okay, Mr. Slippery Slope, how about introducing "medium" sized sentry drones for cruisers and restrict the current "heavy" sentry drones to battleships. (And introduce fighter sized sentry drones for carriers.) gila, +500% damage and hit bonus to medium sentry drones. ishtar would look tame. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1515
|
Posted - 2014.08.05 22:29:00 -
[1090] - Quote
Mike Voidstar wrote:Falin Whalen wrote:Taleden wrote:Yes, obviously, *right now* sentry drones have no ship class restriction and they can be deployed by any ship with the bandwidth. Nobody is saying that's not true *right now*. But this is an F&I thread about rebalancing -- just because something currently *is*, that doesn't mean it *should be*. Full flights of sentry (and heavy) drones deliver DPS that is comparable to large turret and missile systems, at ranges comparable to large weapons. That's why we call them "battleship class" weapons, and that's why they don't belong on cruiser class hulls. It's poor game balance, and it will always be poor game balance, no matter how much you personally enjoy being able to use oversized weapons on a small, fast and resilient platform. But if it will put an end to this ridiculous head-in-sand "they aren't battleship weapons" argument (and I know it won't, but let's pretend people are reasonable), how about some numbers. The goal here is to make things as comparable as possible, so that means:
- All 5 skills, no implants
- For gun boats, 8 turrets with a 5%/level damage or ROF bonus, for 10 effective turrets
- For drone boats, 5 sentry drones with a 10%/level damage bonus, for 7.5 effective sentry drones
- All T2 long-range weapons with standard T1 high-DPS/short-range ammo, not considering reloads
- No damage or tracking modules (since they're now available equally for both turrets and drones)
Under those conditions, here is the damage, optimal, falloff, tracking and signature resolution of various large and medium weapons systems, conveniently labeled (L) for large turrets, (M) for medium turrets, and (S) for sentry drones:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
Your first clue is the turret signature resolution, which is 400 on large turrets and sentry drones, and 125 on medium turrets. That right there tells you that sentry drones are, on some level, intended as "battleship class" weapons which are expected to shoot at battleship sized targets. Your next clue is the DPS-to-range tradeoff. Yes, medium lasers and rails rival large turret DPS, but at a significant range penalty; sentry drones have DPS similar to large turrets, range generally greater than large turrets, and tracking far in excess of large turrets (approaching that of medium turrets). Remember also that sentry drones are stationary, so their host ship can speed/sig tank without hurting the sentry drones (already amazing) damage application. Sentry drones are wack. Gardes are the worst, but they're all a little too good, and putting them on a cruiser hull is just indefensible to start with. Giving that hull additional bonuses to range and tracking that make them apply damage better than medium turrets, at ranges better than large turrets, ... I don't even have words. Nope, no empty quotes here. This here CCP, is why Sentries are really the main problem, and not the Ishtar hull itself. Heavies are fine as the travel time and orbit speed make applying damage to small targets difficult, if not downright impossible, a drawback Sentries lack when the fight has moved and the small stuff is 70+ km away, easily within Warden optimal, and trivially within tracking at such ranges despite how fast that small stuff is flying. The numbers show that sentries are right in the middle. Gardens are doing low end Battleship damage, only slightly more than the best medium turret, and at medium turret ranges. The rest are doing mid range medium damage at large ranges. Add in the lack of implants and boosters, and there is still no passive low slot tracking/range module, and that you can shoot them, and that much of their range is wasted unless you fit a lot of drone control modules, and they don't compare too badly. They are a bit weak at the BS level, and strong at the cruiser/battlecruiser level.
All that while trackign 3 tiem sbetter then the best large turrets.... That is why I keep sayign HALVE sentries tracking "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

afkalt
Republic Military School Minmatar Republic
244
|
Posted - 2014.08.05 22:37:00 -
[1091] - Quote
It is well beyond medium turret ranges. Stick ammo in the medium turrets to get them out to garde range and then compare DPS... |

Rab See
Fool Mental Junket
116
|
Posted - 2014.08.05 22:50:00 -
[1092] - Quote
afkalt wrote:It is well beyond medium turret ranges. Stick ammo in the medium turrets to get them out to garde range and then compare DPS...
Yes, and can you check the figures for 720mm artillery - that is truly crap DPS.
Also, I wonder if these figures take into account reloads on the 720s ... |

Taleden
North Wind Local no. 612
103
|
Posted - 2014.08.05 23:07:00 -
[1093] - Quote
Rab See wrote:afkalt wrote:It is well beyond medium turret ranges. Stick ammo in the medium turrets to get them out to garde range and then compare DPS... Yes, and can you check the figures for 720mm artillery - that is truly crap DPS. Also, I wonder if these figures take into account reloads on the 720s ...
As I mentioned in the post, no, those numbers do not account for reload time on the rails or artillery.
But for reference, here's what happens to medium damage when using ammo to match large/sentry range:
- (L) Tachyon Beam Laser II (MF): 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II (AM): 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II (EMP): 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II (MF): 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II (AM): 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II (EMP): 280dps @ 15+22km, 0.02612rad/s, 125m res
- (M) Heavy Beam Laser II (MW): 198dps @ 42+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II (Tu): 203dps @ 50+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II (Pro): 117dps @ 48+22km, 0.02743rad/s, 125m res
|

Rowells
Unknown Soldiers Fidelas Constans
1132
|
Posted - 2014.08.05 23:32:00 -
[1094] - Quote
I don't think it's necessarily sentries that are the problem, but having a full flight of 5 of them. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1515
|
Posted - 2014.08.05 23:52:00 -
[1095] - Quote
Rowells wrote:I don't think it's necessarily sentries that are the problem, but having a full flight of 5 of them.
Thta is kind of implicit :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mike Voidstar
Voidstar Free Flight Foundation
700
|
Posted - 2014.08.06 00:18:00 -
[1096] - Quote
That garde damage is maxxed out. I know for a fact that the numbers on hybrids are low, I have little experience with the others as I have only recently trained the other two turret systems.
It is my bad on the omni enhancers, I have not put a drone ship in space for nearly a year. That just leaves out implants and boosters, which are available to all other primary weapon systems.
I keep seeing this point about the sentries being stationary which helps their tracking being brought up as if it was a clear advantage. It also makes them simple to destroy, especially if the ship putting them out is trying to kite you. Stop fighting how the enemy wants. That simple.
I guess I don't see the problem because I have never cared about killboards. I don't have any PvP kills because my goals were defense of assets, not killmails... So I don't fit tackle and I don't care if the enemy gets away so long as he goes away. Seems perfectly acceptable to me to go for the drones and deny him his weapons. It's what used to happen all the time when you tried to use drones in PvP. They are not a joke anymore, but they still have low average damage with exceptional application and high resistance to ewar. That's just what they are, and if no one can be bothered to kill them that's a failure to adapt, not a failure to balance. |

Harvey James
The Sengoku Legacy
870
|
Posted - 2014.08.06 00:46:00 -
[1097] - Quote
The problem with the approach of ... just shoot the sentries begins with A - your spending valuable time shooting drones when you should be shooting the ship B - your under fire the whole time but they aren't C- if and when you do kill them .. they can simply replace them from whatever new position they are in D- if you manage too kill the first set without dying yourself .. you then have too chase the new set dropped E - is pretty much D again with the last set F - if you have somehow killed all the drones .. (assuming your not killed by them first) can you still keep a tackle on the ship and kill it without .. idk being jumped by other ships ?
and this is just for 1vs1 solo situation ... imagine 50 ishtars or 100 with drones capable of alphaing ships off the field before they can even think of doing anything in return .. is that really a viable defense against sentries???? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Falin Whalen
GoonWaffe Goonswarm Federation
703
|
Posted - 2014.08.06 01:06:00 -
[1098] - Quote
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
Instead have Sentries like this:
- (S) Garde II: 421dps @ 25+18km, 0.0197rad/s, 400m res
- (S) Curator II: 346dps @ 42+12km, 0.0146rad/s, 400m res
- (S) Bouncer II: 391dps @ 32+18km, 0.0172rad/s, 400m res
- (S) Warden II: 376dps @ 37+12km, 0.0153rad/s, 400m res
There, the extreme range and excelent tracking problems of sentries are solved, and are in line with Battleship dps and tracking. This also solves the problem with sentry carriers as they don't turn into long range snipe boats, and will remove the 160km "deathzone" for subcaps to actually get on grid and do more than just leer menacingly at enemy carriers from 170km away. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Lady Rift
What Shall We Call It
54
|
Posted - 2014.08.06 01:17:00 -
[1099] - Quote
Mike Voidstar wrote:That garde damage is maxxed out. I know for a fact that the numbers on hybrids are low, I have little experience with the others as I have only recently trained the other two turret systems.
It is my bad on the omni enhancers, I have not put a drone ship in space for nearly a year. That just leaves out implants and boosters, which are available to all other primary weapon systems.
care to post a pic proving the damage is low on the hybrids. As eft and game agree with the numbers posted above with a maxed skilled no implants on a 5% dmg/lv ship .
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 01:21:00 -
[1100] - Quote
Adrie Atticus wrote:Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation? Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock. This has nothing to do with the hulls but the fits being thrown around. |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 01:23:00 -
[1101] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation? Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock. What you expected from a character that does not have a single kill registered in its name on all history? Stop Janice. You are not contributing. You are clearly biased and pushing towards your own agenda and perception with complete disregard for the factual informationt that "ishtars" are grossly overpowered and abused by everyone that can in eve right now. I put ishtars between quotes because that is an issue of sentries not Ishtars mostly. Personal attacks now? My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 01:25:00 -
[1102] - Quote
Marc Durant wrote:Kagura Nikon wrote:Adrie Atticus wrote:Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation? Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock. What you expected from a character that does not have a single kill registered in its name on all history? Stop Janice. You are not contributing. You are clearly biased and pushing towards your own agenda and perception with complete disregard for the factual informationt that "ishtars" are grossly overpowered and abused by everyone that can in eve right now. I put ishtars between quotes because that is an issue of sentries not Ishtars mostly. Yeah it's funny how that char's posts, all of them apart from 1, is all in this thread. Trying so very hard putting in tons of effort to go "no, nothing to see here, Ishtar's fine. move along please". It's hilarious. The Ishtar is a lot more fine than it would be if it's bandwidth would be reduced or bonuses removed for certain drones. There are plenty of options that could take it's place with even a medium change to it's hull. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 01:27:00 -
[1103] - Quote
Bronson Hughes wrote:Janice en Marland wrote:Bronson Hughes wrote:Ultimately, the problem with the Ishtar is this: it can do battleship-class DPS at battleship-class ranges, and still maintain a great tank and great mobility. Any of the other HACs have to choose one of those at a time, maybe two, but not all four. I'd be fine with the Ishtar being able to keep it's range, DPS, it's tank, or it's mobility, but being able to sport all of them at once is absolutely insane. As a (former) sniper Eagle pilot, I was utterly amazed when I started back up a few months back only to find that an Ishtar is a better fleet sniper than my rail Eagle. I think this change is a step in the right direction. I can appreciate CCP's desire for incremental change, just as long as they realize that they will need to continue looking at the Ishtar until it's fixed. CCP Rise wrote:I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. Your definition of fun, while appreciated, is somewhat troubling sir. So a HAC should be worse than a ABC? A HAC shouldn't be "better" or "worse" than an ABC, they are different types of ships that fill different roles. You have to compare the ships in specific roles, not just the ships. Is a Malediction "worse" than an Oracle? That question is invalid without an intended role. To your point, yes, I feel a HAC should be less effective than an ABC when it comes to being a mobile sniper using battleship-class weaponry. Absolutely, 100%. Why? It's simple. HACs were never intended to fill that role. The only reason CCP gave the sentry drone bonuses to the Ishtar was to avoid making it "just another drone boat". I commend that effort, but it's time for them to put it aside and fix the Ishtar. To help put this into context, name me one other HAC where this is even a relevant discussion. No other HACs come close to matching ABCs in performance in their role, only the Ishtar. HACs should be either good anti-support snipers, or good brawling cruisers, or good kiters, or any of several other roles. But none of them should get to be all of them at once, and I don't feel that overlapping them with ABCs is wise or intended by CCP. In general sense, why should a ship that is easier to train for and build be more powerful? That doesn't seem like balance. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 01:31:00 -
[1104] - Quote
Meandering Milieu wrote:Bronson Hughes wrote:
HACs should be either good anti-support snipers, or good brawling cruisers, or good kiters, or any of several other roles. But none of them should get to be all of them at once, and I don't feel that overlapping them with ABCs is wise or intended by CCP.
It isn't "all of them at once" . A shield Ishtar isn't brawling anything. Shield ishtars cannot stand to be pinned down by anything with decent firepower. If you have decent tackle, or just bubbles, a shield ishtar fleet couldn't even engage another hac fleet. Their entire strategy would be "burn away and warp out/in for repositioning. " . A single scram means no more kiting for a shield fit, and that means death. They are excellent kiting ships, but snipers often need to be. Armor ishtars, however, are wonderful brawling ships. Amazing tank, ewar, prop and tackle. Can they get their drone control range high enough to snipe? Yeah. But it doesn't matter much because those 3 DDA fit 600+ damage wardens don't exist on an armor fit. Their damage is pitiful compared to shield fits, and plenty of armor fits prefer ewar to omnis and so their most all hitting falloff. I get that the ishtar is versatile and strong, but it can't literally do everything at once, fits don't allow for it. This has been the theme of the anti-Ishtar crowd. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 01:36:00 -
[1105] - Quote
Mike Voidstar wrote:That garde damage is maxxed out. I know for a fact that the numbers on hybrids are low, I have little experience with the others as I have only recently trained the other two turret systems.
It is my bad on the omni enhancers, I have not put a drone ship in space for nearly a year. That just leaves out implants and boosters, which are available to all other primary weapon systems.
I keep seeing this point about the sentries being stationary which helps their tracking being brought up as if it was a clear advantage. It also makes them simple to destroy, especially if the ship putting them out is trying to kite you. Stop fighting how the enemy wants. That simple.
I guess I don't see the problem because I have never cared about killboards. I don't have any PvP kills because my goals were defense of assets, not killmails... So I don't fit tackle and I don't care if the enemy gets away so long as he goes away. Seems perfectly acceptable to me to go for the drones and deny him his weapons. It's what used to happen all the time when you tried to use drones in PvP. They are not a joke anymore, but they still have low average damage with exceptional application and high resistance to ewar. That's just what they are, and if no one can be bothered to kill them that's a failure to adapt, not a failure to balance. QFT |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
1962
|
Posted - 2014.08.06 02:04:00 -
[1106] - Quote
Taleden wrote:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
So aside form the one person posting 6 times in a row there's consensus? The ishtar needs to be brought in line with other cruisers. No other cruiser uses Battleship grade weapons (with regards to damage projection in particular) while retaining the speed and sig of a cruiser. |

Kaarous Aldurald
ROC Deep Space The ROC
8466
|
Posted - 2014.08.06 02:32:00 -
[1107] - Quote
Janice en Marland wrote: My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes.
Translation.
Your agenda is to oppose change by claiming that the people who want the Ishtar nerfed are the ones who really oppose change in the first place.
Which is honestly mind boggling. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Meandering Milieu
House Aratus Fatal Ascension
79
|
Posted - 2014.08.06 02:34:00 -
[1108] - Quote
Falin Whalen wrote:
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
Instead have Sentries like this:
- (S) Garde II: 421dps @ 25+18km, 0.0197rad/s, 400m res
- (S) Curator II: 346dps @ 42+12km, 0.0146rad/s, 400m res
- (S) Bouncer II: 391dps @ 32+18km, 0.0172rad/s, 400m res
- (S) Warden II: 376dps @ 37+12km, 0.0153rad/s, 400m res
There, the extreme range and excelent tracking problems of sentries are solved, and are in line with Battleship dps and tracking. This also solves the problem with sentry carriers as they don't turn into long range snipe boats, and will remove the 160km "deathzone" for subcaps to actually get on grid and do more than just leer menacingly at enemy carriers from 170km away.
Ranges nerfed too much. These are supposed to be sniping platforms, with perhaps the exception of the garde. However after that tracking nerf I'm not sure the garde would be able to hit anything within its killbox, even a BS, unless it was webbed into oblivion.
But the range nerfs are too harsh there. If you wanted to adjust them a bit so that you had to worry about range, instead of the choice of "garde or anything else" that would be fine. However wardens with 37km optimal is just absurd for a caldari drone. |

Meandering Milieu
House Aratus Fatal Ascension
79
|
Posted - 2014.08.06 02:39:00 -
[1109] - Quote
PotatoOverdose wrote:Taleden wrote:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
So aside form the one person posting 6 times in a row there's consensus? The ishtar (and/or sentry drones) needs to be brought in line with other cruisers. No other cruiser uses Battleship grade weapons (with regards to damage projection in particular) while retaining the speed and sig of a cruiser.
Blaster proteus. Tengu Vexor Navy Cerberus Deimos
Only thing you're right about there is damage projection. Plenty of other cruisers can pull 500+ dps while maintaining sig and maneuverability. I didn't mention amarr/Minmatar because I don't fly them.
I also admit the tracking of sentries is indeed outrageous.
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 02:50:00 -
[1110] - Quote
Kaarous Aldurald wrote:Janice en Marland wrote: My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes. Translation. Your agenda is to oppose change by claiming that the people who want the Ishtar nerfed are the ones who really oppose change in the first place. Which is honestly mind boggling. You know exactly what I mean. |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 02:53:00 -
[1111] - Quote
PotatoOverdose wrote:Taleden wrote:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
So aside form the one person posting 6 times in a row there's consensus? The ishtar (and/or sentry drones) needs to be brought in line with other cruisers. No other cruiser uses Battleship grade weapons (with regards to damage projection in particular) while retaining the speed and sig of a cruiser. You can put that "BS grade weapon" in a Tristan so maybe it isn't BS grade after all things considered. |

Rowells
Unknown Soldiers Fidelas Constans
1132
|
Posted - 2014.08.06 02:56:00 -
[1112] - Quote
Janice en Marland wrote:Mike Voidstar wrote:That's just what they are, and if no one can be bothered to kill them that's a failure to adapt, not a failure to balance. QFT so you think we should bring back the 100mn tengu fleets? Un- need the missiles bac use obviously if they can't kill it, it's not that the ship is too powerful, it's just failure to adapt. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 02:59:00 -
[1113] - Quote
Rowells wrote:Janice en Marland wrote:Mike Voidstar wrote:That's just what they are, and if no one can be bothered to kill them that's a failure to adapt, not a failure to balance. QFT so you think we should bring back the 100mn tengu fleets? Un-nerf the missiles because obviously if they can't kill it, it's not that the ship is too powerful, it's just failure to adapt. I never said anything about 100mn Tengus. Let's try to stay on topic. |

Kaarous Aldurald
ROC Deep Space The ROC
8467
|
Posted - 2014.08.06 03:11:00 -
[1114] - Quote
Janice en Marland wrote:Kaarous Aldurald wrote:Janice en Marland wrote: My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes. Translation. Your agenda is to oppose change by claiming that the people who want the Ishtar nerfed are the ones who really oppose change in the first place. Which is honestly mind boggling. You know exactly what I mean.
I know you're defending your golden goose, that is fairly clear.
But I have yet to see anyone actually mount a genuine defense of a cruiser being able to fit a battleship sized weapon system that can track frigates.
I have very little issues with the Ishtar itself. But non battleships should not be able to fit sentry drones. Either that, or sentry drones need to be nerfed severely. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Rowells
Unknown Soldiers Fidelas Constans
1133
|
Posted - 2014.08.06 03:21:00 -
[1115] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:Mike Voidstar wrote:That's just what they are, and if no one can be bothered to kill them that's a failure to adapt, not a failure to balance. QFT so you think we should bring back the 100mn tengu fleets? Un-nerf the missiles because obviously if they can't kill it, it's not that the ship is too powerful, it's just failure to adapt. I never said anything about 100mn Tengus. Let's try to stay on topic. So why does that path of thought only apply to ishtars? Are they special in some way? If you think like that then you must be against any need to anything good, or does it just suit you for this argument? |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 03:28:00 -
[1116] - Quote
Kaarous Aldurald wrote:Janice en Marland wrote:Kaarous Aldurald wrote:Janice en Marland wrote: My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes. Translation. Your agenda is to oppose change by claiming that the people who want the Ishtar nerfed are the ones who really oppose change in the first place. Which is honestly mind boggling. You know exactly what I mean. I know you're defending your golden goose, that is fairly clear. But I have yet to see anyone actually mount a genuine defense of a cruiser being able to fit a battleship sized weapon system that can track frigates. I have very little issues with the Ishtar itself. But non battleships should not be able to fit sentry drones. Either that, or sentry drones need to be nerfed severely. Sentry drones are not BS weapons. End of story. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 03:34:00 -
[1117] - Quote
Rowells wrote:Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:Mike Voidstar wrote:That's just what they are, and if no one can be bothered to kill them that's a failure to adapt, not a failure to balance. QFT so you think we should bring back the 100mn tengu fleets? Un-nerf the missiles because obviously if they can't kill it, it's not that the ship is too powerful, it's just failure to adapt. I never said anything about 100mn Tengus. Let's try to stay on topic. So why does that path of thought only apply to ishtars? Are they special in some way? If you think like that then you must be against any need to anything good, or does it just suit you for this argument? The Ishtar compared to AF and Command Ships is in a very acceptable spot. A few tweaks here and there and it would work well compared to other HACs. What I oppose is nerfing the Ishtar to the point where it is not even worth training for. The Gila truly isn't far behind if at all. The VNI offers similar DPS. The Stratios offers a covert ops cloak. Even a T1 Vexor can reach very high quantities of DPS. |

Taleden
North Wind Local no. 612
104
|
Posted - 2014.08.06 03:40:00 -
[1118] - Quote
Janice en Marland wrote:You can put that "BS grade weapon" in a Tristan so maybe it isn't BS grade after all things considered.
Janice en Marland wrote:Sentry drones are not BS weapons. End of story.
Spam posting half a dozen times in a row does not make your point valid. Did you even read what I posted above all the numbers? Just because you *can* currently deploy a (single) sentry drone from a frigate does not mean you *should* be able to, nor does it change the fact that sentry drones are *obviously* comparable to large turrets. If you really think otherwise, explain to me the 400m sig res of sentry drones, which exactly matches large turrets.
Sticking your fingers in your ears and repeating what you *want* to be true does not mean it *is* true. You're still wrong, no matter how obnoxiously repetitive you can be. |

Rowells
Unknown Soldiers Fidelas Constans
1133
|
Posted - 2014.08.06 03:50:00 -
[1119] - Quote
Janice en Marland wrote:The Ishtar compared to AF and Command Ships is in a very acceptable spot. A few tweaks here and there and it would work well compared to other HACs. What I oppose is nerfing the Ishtar to the point where it is not even worth training for. The Gila truly isn't far behind if at all. The VNI offers similar DPS. The Stratios offers a covert ops cloak. Even a T1 Vexor can reach very high quantities of DPS. im sure comparing the same weapon system to itself is a great way to balance it. The Ishtar is the focal point of this discussion A: because this is a HAC thread and B: because it is the most powerful ship in the line of sentry using ships you listed. A lot of these argument could and probably would be applied to them if the Ishtar was no longer the front-runner of them. |

Kaarous Aldurald
ROC Deep Space The ROC
8469
|
Posted - 2014.08.06 04:06:00 -
[1120] - Quote
Janice en Marland wrote: Sentry drones are not BS weapons. End of story.
An attempt to handwave away the argument without even attempting a rebuttal.
Thanks for telling me that you basically don't have one. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|

Justin Cody
AQUILA INC Verge of Collapse
246
|
Posted - 2014.08.06 04:14:00 -
[1121] - Quote
It isn't just the DPS. The Sentry drones require no capacitor...no cpu or grid and the deploying ship needs only to remain within control range...which can be extended easily to 200km. Then it can run around the field not worrying about transversal and keep a superior force (in numbers and or mass) pinned down inside a bubble of fire from all sides.
It's real power comes from not needing to stay with its weapons system. If it had to stay within 30km of its sentries it would be easier to counter. As it is drones are cheap enough that you can *so what* and warp off...warp back drop a new set. Worst case scenario and you run out of drones in your bay...you can carry a mobile depot and 3 more sets in your cargo.
If you run out of 6 sets of sentry drones in an ishtar fleet and you're alive and still in system...then you are in an odd situation. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 04:25:00 -
[1122] - Quote
Taleden wrote:Janice en Marland wrote:You can put that "BS grade weapon" in a Tristan so maybe it isn't BS grade after all things considered. Janice en Marland wrote:Sentry drones are not BS weapons. End of story. Spam posting half a dozen times in a row does not make your point valid. Did you even read what I posted above all the numbers? Just because you *can* currently deploy a (single) sentry drone from a frigate does not mean you *should* be able to, nor does it change the fact that sentry drones are *obviously* comparable to large turrets. If you really think otherwise, explain to me the 400m sig res of sentry drones, which exactly matches large turrets. Sticking your fingers in your ears and repeating what you *want* to be true does not mean it *is* true. You're still wrong, no matter how obnoxiously repetitive you can be. So your argument for sentry drones being BS sized weapons is their sig res? Please refer to post #183. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 04:32:00 -
[1123] - Quote
Rowells wrote:Janice en Marland wrote:The Ishtar compared to AF and Command Ships is in a very acceptable spot. A few tweaks here and there and it would work well compared to other HACs. What I oppose is nerfing the Ishtar to the point where it is not even worth training for. The Gila truly isn't far behind if at all. The VNI offers similar DPS. The Stratios offers a covert ops cloak. Even a T1 Vexor can reach very high quantities of DPS. im sure comparing the same weapon system to itself is a great way to balance it. The Ishtar is the focal point of this discussion A: because this is a HAC thread and B: because it is the most powerful ship in the line of sentry using ships you listed. A lot of these argument could and probably would be applied to them if the Ishtar was no longer the front-runner of them. The proposed changes from CCP seem fair to me. It would still be better than all of those for sentries while narrowing a gap that will only continue to be reduced. What I have suggested is buffing other HACs and try to create niches for them. As you said, once the Ishtar is nerfed to the point it is more viable to fly an easier accessible and easier to train for ship another will just replace it. This leads to a continuous need to adjust ships. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 04:36:00 -
[1124] - Quote
Kaarous Aldurald wrote:Janice en Marland wrote: Sentry drones are not BS weapons. End of story.
An attempt to handwave away the argument without even attempting a rebuttal. Thanks for telling me that you basically don't have one. It wasn't an argument. You built a strawman and I knocked it down. |

Rowells
Unknown Soldiers Fidelas Constans
1133
|
Posted - 2014.08.06 04:40:00 -
[1125] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:The Ishtar compared to AF and Command Ships is in a very acceptable spot. A few tweaks here and there and it would work well compared to other HACs. What I oppose is nerfing the Ishtar to the point where it is not even worth training for. The Gila truly isn't far behind if at all. The VNI offers similar DPS. The Stratios offers a covert ops cloak. Even a T1 Vexor can reach very high quantities of DPS. im sure comparing the same weapon system to itself is a great way to balance it. The Ishtar is the focal point of this discussion A: because this is a HAC thread and B: because it is the most powerful ship in the line of sentry using ships you listed. A lot of these argument could and probably would be applied to them if the Ishtar was no longer the front-runner of them. The proposed changes from CCP seem fair to me. It would still be better than all of those for sentries while narrowing a gap that will only continue to be reduced. What I have suggested is buffing other HACs and try to create niches for them. As you said, once the Ishtar is nerfed to the point it is more viable to fly an easier accessible and easier to train for ship another will just replace it. This leads to a continuous need to adjust ships. No, if the Ishtar is nerfed to where people are using other ships it is because they are chasing the full flight of sentries on a cruiser. Right now the Ishtar does it best, but if only the Ishtar loses them, then the problem hasn't been addressed, which is a full flight of bonuses sentries on a cruiser hull. That's why there's been proposal to not allow a full flight of sentries. Simple as that. You still get your range and tracking, but no longer have the full damage that makes it OP. And I would much prefer having sentries remain as they are rather than needing a class of drones used by other balanced ships.
And buff all the other HACs? Are you familiar with the term power creep? |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 04:43:00 -
[1126] - Quote
Justin Cody wrote:It isn't just the DPS. The Sentry drones require no capacitor...no cpu or grid and the deploying ship needs only to remain within control range...which can be extended easily to 200km. Then it can run around the field not worrying about transversal and keep a superior force (in numbers and or mass) pinned down inside a bubble of fire from all sides.
It's real power comes from not needing to stay with its weapons system. If it had to stay within 30km of its sentries it would be easier to counter. As it is drones are cheap enough that you can *so what* and warp off...warp back drop a new set. Worst case scenario and you run out of drones in your bay...you can carry a mobile depot and 3 more sets in your cargo.
If you run out of 6 sets of sentry drones in an ishtar fleet and you're alive and still in system...then you are in an odd situation. To reach those ranges it would be seriously handicapped in other areas. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 04:54:00 -
[1127] - Quote
Rowells wrote:Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:The Ishtar compared to AF and Command Ships is in a very acceptable spot. A few tweaks here and there and it would work well compared to other HACs. What I oppose is nerfing the Ishtar to the point where it is not even worth training for. The Gila truly isn't far behind if at all. The VNI offers similar DPS. The Stratios offers a covert ops cloak. Even a T1 Vexor can reach very high quantities of DPS. im sure comparing the same weapon system to itself is a great way to balance it. The Ishtar is the focal point of this discussion A: because this is a HAC thread and B: because it is the most powerful ship in the line of sentry using ships you listed. A lot of these argument could and probably would be applied to them if the Ishtar was no longer the front-runner of them. The proposed changes from CCP seem fair to me. It would still be better than all of those for sentries while narrowing a gap that will only continue to be reduced. What I have suggested is buffing other HACs and try to create niches for them. As you said, once the Ishtar is nerfed to the point it is more viable to fly an easier accessible and easier to train for ship another will just replace it. This leads to a continuous need to adjust ships. No, if the Ishtar is nerfed to where people are using other ships it is because they are chasing the full flight of sentries on a cruiser. Right now the Ishtar does it best, but if only the Ishtar loses them, then the problem hasn't been addressed, which is a full flight of bonuses sentries on a cruiser hull. That's why there's been proposal to not allow a full flight of sentries. Simple as that. You still get your range and tracking, but no longer have the full damage that makes it OP. And I would much prefer having sentries remain as they are rather than needing a class of drones used by other balanced ships. And buff all the other HACs? Are you familiar with the term power creep? The Stratios can field 4 and if it was more readily available would be used more than an Ishtar. The full flight of sentries makes it unique and fills a niche. When I say buff, I do not mean give every ship more DPS. Gallente is known for DPS, Minmatar is know for speed, Amarr for tank, and Caldari for range. |

Kaarous Aldurald
ROC Deep Space The ROC
8470
|
Posted - 2014.08.06 05:01:00 -
[1128] - Quote
Janice en Marland wrote: It wasn't an argument. You built a strawman and I knocked it down.
You don't even know what strawman means, do you?
The assertion that sentry drones are battleship tier weapons is not disputable. It's not up for debate, it's not a matter of opinion, and it's not my interpretation.
They are battleship weapons.
And they do not belong on a cruiser size ship. That's where the imbalance lies. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Abrazzar
Vardaugas Family
4238
|
Posted - 2014.08.06 05:04:00 -
[1129] - Quote
Maybe if you drop the drone bay down from 375 to 200?
It would still retain the advantages of drones but reduce sustainability. And it creates a need to compromised between adaptability from light and medium drones and replacements from losses. Sovereignty and Population New Mining Mechanics |

Kaarous Aldurald
ROC Deep Space The ROC
8470
|
Posted - 2014.08.06 05:11:00 -
[1130] - Quote
Abrazzar wrote:Maybe if you drop the drone bay down from 375 to 200?
It would still retain the advantages of drones but reduce sustainability. And it creates a need to compromised between adaptability from light and medium drones and replacements from losses.
Personally, I think it either needs to have sentries taken from it (and everything else that isn't a battleship) entirely.
That, or chop it's bandwidth down to 100mb. The dronebay I have no issue with, it's not viable to shoot the five it puts out in the first place, so reducing it's ability to replace it with five more doesn't help anything.
I would prefer just making sentry drones require a role bonus, like cov ops cloaks do. That addresses several other problems and not just the Ishtar. Sentries are a one stop shop, to put it mildly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 05:16:00 -
[1131] - Quote
Kaarous Aldurald wrote:Janice en Marland wrote: It wasn't an argument. You built a strawman and I knocked it down.
You don't even know what strawman means, do you? The assertion that sentry drones are battleship tier weapons is not disputable. It's not up for debate, it's not a matter of opinion, and it's not my interpretation. They are battleship weapons. And they do not belong on a cruiser size ship. That's where the imbalance lies. I know exactly what it means. You created an argument I never made based on your own talking points. Please refer to post #183 for CCP Rise's thoughts on the class of sentries. |

Rowells
Unknown Soldiers Fidelas Constans
1134
|
Posted - 2014.08.06 05:46:00 -
[1132] - Quote
Janice en Marland wrote:The Stratios can field 4 and if it was more readily available would be used more than an Ishtar. Why do you say that?Janice en Marland wrote:The full flight of sentries makes it unique and fills a niche. When I say buff, I do not mean give every ship more DPS. Gallente is known for DPS, Minmatar is know for speed, Amarr for tank, and Caldari for range. And power creep isn't just dps either. It wouls be much easier to say each HAC already has a good niche (sans a few tweaks) if it weren't for the Ishtar doing them better. Remember how the Eagle was supposed to be the choice ship for long range dps (as is the focus of railguns) and how the ishtar did it better? Also notice how each race has two HACs each with a different specialization? In fact, pretty much any ship with weapons as their specialty is overshadowed by the ishtar. Thankfully the vagabond is all speed and the sacrilege is more tank-leaning. Otherwise they would be screwed too. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 06:01:00 -
[1133] - Quote
Rowells wrote:Janice en Marland wrote:The Stratios can field 4 and if it was more readily available would be used more than an Ishtar. Why do you say that? Janice en Marland wrote:The full flight of sentries makes it unique and fills a niche. When I say buff, I do not mean give every ship more DPS. Gallente is known for DPS, Minmatar is know for speed, Amarr for tank, and Caldari for range. And power creep isn't just dps either. It wouls be much easier to say each HAC already has a good niche (sans a few tweaks) if it weren't for the Ishtar doing them better. Remember how the Eagle was supposed to be the choice ship for long range dps (as is the focus of railguns) and how the ishtar did it better? Also notice how each race has two HACs each with a different specialization? In fact, pretty much any ship with weapons as their specialty is overshadowed by the ishtar. Thankfully the vagabond is all speed and the sacrilege is more tank-leaning. Otherwise they would be screwed too. The Stratios can use a Covert Ops cloak. Its faster, more agile, can fit a better shield tank and has better cap.
Adding more optimal to an Eagle while adding even room for only a full flight of light drones would help alot. |

Kaarous Aldurald
ROC Deep Space The ROC
8472
|
Posted - 2014.08.06 06:15:00 -
[1134] - Quote
Janice en Marland wrote: You created an argument I never made based on your own talking points.
I directly quoted you, and then called you out on your doubletalk.
You are directly opposing change, and you tried to claim that people who want the Ishtar nerfed are the ones who aren't able to deal with change.
You're an enormous hypocrite. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sara Tosa
School of Applied Knowledge Caldari State
67
|
Posted - 2014.08.06 06:31:00 -
[1135] - Quote
what about repurposing those stupid defender missile into drone killers? make them fast, longish range and auto shooting with an aoe (7km) that effect only drones or missile so they can hit a full missile volley or drone/sentry flight. they could just be ecm instead of damage, missiles lose their target and self destruct, drones stop firing for x seconds each hit. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 07:03:00 -
[1136] - Quote
Kaarous Aldurald wrote:Janice en Marland wrote: You created an argument I never made based on your own talking points.
I directly quoted you, and then called you out on your doubletalk. You are directly opposing change, and you tried to claim that people who want the Ishtar nerfed are the ones who aren't able to deal with change. You're an enormous hypocrite. I directly oppose a huge nerf that would make the Ishtar not worth flying. I also believe other HACs need buffed. |

Rowells
Unknown Soldiers Fidelas Constans
1134
|
Posted - 2014.08.06 07:09:00 -
[1137] - Quote
Janice en Marland wrote:The Stratios can use a Covert Ops cloak. Its faster, more agile, can fit a better shield tank and has better cap.
Adding more optimal to an Eagle while adding even room for only a full flight of light drones would help alot. So, no issues with the lost drone or the application bonuses? Also ishtar is faster than stratios. And as far as I've fitted the shield tanks are relatively the same. |

afkalt
Republic Military School Minmatar Republic
244
|
Posted - 2014.08.06 07:09:00 -
[1138] - Quote
Kaarous Aldurald wrote:Janice en Marland wrote: It wasn't an argument. You built a strawman and I knocked it down.
You don't even know what strawman means, do you? The assertion that sentry drones are battleship tier weapons is not disputable. It's not up for debate, it's not a matter of opinion, and it's not my interpretation. They are battleship weapons. And they do not belong on a cruiser size ship. That's where the imbalance lies.
You're right.
I do kind of like the flavour though so to my mind I don't mind sentries on an Ishtar IF it has suitable compromises.
And for those compromises I'd be looking at: much slower - snipers die when caught and are traditionally slow, less hull bonuses baked in requiring fitting compromises to make it work AND keep the levels of damage they enjoy.
So for example the drone control range bonus might be dropped forcing DLA - in conjunction with a CPU nerf (numbers tbc) that might be useful and means they can be pretty easily countered by longer range ships. I'd be aiming for something that results in approximately trading a DDA for a DLA. Of course this would also reqiure a cap nerf and/or a speed nerf. Potentially also pushing a mid to a low in conjunction with these.
Not that is has to be those specific things I suggest but I'm not dead set against smaller stuff using sentries if they have suitable sacrifices to do so and I'd prefer those to be options, I like options. My ideas are just that, ideas on how to keep options/choices varied.
Granted it might be easier to just bin the sentries, I can see that but like I said I quite like options and the general flavour. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 07:38:00 -
[1139] - Quote
Rowells wrote:Janice en Marland wrote:The Stratios can use a Covert Ops cloak. Its faster, more agile, can fit a better shield tank and has better cap.
Adding more optimal to an Eagle while adding even room for only a full flight of light drones would help alot. So, no issues with the lost drone or the application bonuses? Also ishtar is faster than stratios. And as far as I've fitted the shield tanks are relatively the same. If you are talking about the Ishtar HAC bonuses, no I do not think there is as much an issue. The Ishtar seems built to be a sentry ship.
The Ishtar with 1 Nano and 1 Experimental MWD is showing 1819 m/s for me while a Stratios is showing 1875m/s. The Ishtar will have higher resists but a Stratios can obtain a lot higher buffer if you take into account the extra rig slot and base shield hp. I also forgot to add the Stratios has a larger drone bay. |

Rowells
Unknown Soldiers Fidelas Constans
1134
|
Posted - 2014.08.06 07:57:00 -
[1140] - Quote
Janice en Marland wrote:If you are talking about the Ishtar HAC bonuses, no I do not think there is as much an issue. The Ishtar seems built to be a sentry ship.
The Ishtar with 1 Nano and 1 Experimental MWD is showing 1819 m/s for me while a Stratios is showing 1875m/s. The Ishtar will have higher resists but a Stratios can obtain a lot higher buffer if you take into account the extra rig slot and base shield hp. I also forgot to add the Stratios has a larger drone bay. I'll give on the speed, forgot to factor in mass. However I still dont see any difference in tank. In fact fitting for best shield (w/prop mod) i have ishtar as the best tank, not to mention smaller sig, (i'm holding off on this last claim).
And i'm still curious as to how much you dislike losing that extra sentry. |
|

Knoppaz
distress signals borealis
34
|
Posted - 2014.08.06 08:05:00 -
[1141] - Quote
Guys, it's all nice with all the Sentry rage and Ishtar hate, but don't you all forget something regarding the topic of this thread..? What about all the other HAC? Might be worth to give the Ishtar a break and instead talk about those..
The Muninn for example. IMHO it should be a 5-5-5 ship. That utility high is absolute non-sense so make it a med slot instead and switching a low to a med would make the Muninn versatile in the best Minmatar tradition. Fit whatever you want, shield tank or armor tank, full rack of sensor boosters or a good mix of gyros and tracking enhancers, everything works.
..or the Sacrilege. This ship isn't that bad. It has two main problems: 1. It feels sluggish. Even with MWD it feels like using an AB. An agility-push would be nice, CCP. 2. It's missing a low. That utility high is nice, but a low instead would be far more useful (e.g. for a BCU, IS or EANM) Just leave the meds alone.
..or.. your turn ;)
BTW, don't try to see everything only from your perspective. Reading all the Ishtar posts everything is about huge range and/or huge fleets.. You know, not everything in EVE is huge fleets or long range so please try to see it from a wider angle. If a ship doesn't work with you playstyle doesn't mean it's total crap ;)
__________________________________________________ Knoppaz /-ádistressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 08:09:00 -
[1142] - Quote
Rowells wrote:Janice en Marland wrote:If you are talking about the Ishtar HAC bonuses, no I do not think there is as much an issue. The Ishtar seems built to be a sentry ship.
The Ishtar with 1 Nano and 1 Experimental MWD is showing 1819 m/s for me while a Stratios is showing 1875m/s. The Ishtar will have higher resists but a Stratios can obtain a lot higher buffer if you take into account the extra rig slot and base shield hp. I also forgot to add the Stratios has a larger drone bay. I'll give on the speed, forgot to factor in mass. However I still dont see any difference in tank. In fact fitting for best shield (w/prop mod) i have ishtar as the best tank, not to mention smaller sig, and a stable capacitor. And i'm still curious as to how much you dislike losing that extra sentry. I see my mistake. You are right on the tank, sig and more cap stable. The loss of a sentry would be bad for an Ishtar just for the fact the Stratios would be so similar. In fact, I think I might have talked myself into selling the Ishtar and buying a Stratios. That Cover Ops cloak is huge. |

Kaarous Aldurald
ROC Deep Space The ROC
8477
|
Posted - 2014.08.06 08:27:00 -
[1143] - Quote
Janice en Marland wrote: I directly oppose a huge nerf that would make the Ishtar not worth flying. I also believe other HACs need buffed.
And I oppose one single ship dominating the meta.
It needs taken down a peg. I don't care if you think that it not being the ubergoodsuperawesomebestship means that it's "not worth flying".
The game cannot be held up by one ship, no matter who is flying it. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
743
|
Posted - 2014.08.06 08:30:00 -
[1144] - Quote
I look forward to my armour combat drone ishtar being nerfed, since it is so OP. |

Adrie Atticus
The Shadow Plague The Bastion
212
|
Posted - 2014.08.06 08:50:00 -
[1145] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:If you are talking about the Ishtar HAC bonuses, no I do not think there is as much an issue. The Ishtar seems built to be a sentry ship.
The Ishtar with 1 Nano and 1 Experimental MWD is showing 1819 m/s for me while a Stratios is showing 1875m/s. The Ishtar will have higher resists but a Stratios can obtain a lot higher buffer if you take into account the extra rig slot and base shield hp. I also forgot to add the Stratios has a larger drone bay. I'll give on the speed, forgot to factor in mass. However I still dont see any difference in tank. In fact fitting for best shield (w/prop mod) i have ishtar as the best tank, not to mention smaller sig, and a stable capacitor. And i'm still curious as to how much you dislike losing that extra sentry. I see my mistake. You are right on the tank, sig and more cap stable. The loss of a sentry would be bad for an Ishtar just for the fact the Stratios would be so similar. In fact, I think I might have talked myself into selling the Ishtar and buying a Stratios. That Cover Ops cloak is huge.
Covert Ops cloak is huge when you are not in a fleet of 100+.
In a fleet, let's see how the damage works with armor fit Stratios vs. armor ishtar. Stratios will be also taking the benefit of the laser bonus:
Graphs are with 4 sentries on both ships!
Both ships have 2x Omni II and 2x Tracking speed script, both with an MWD, Startios also has 2x TC with tracking scripts for lasers.
Ishtar has less EHP and less speed.
Gardes and Scorch on Stratios vs Garde on Ishtar (because fitting beams means you lose 55% EHP.)
http://i.imgur.com/7FGsw5S.jpg
Bouncers with Scorch on Startios:
http://i.imgur.com/2lE6j8g.jpg
Stratios is a good ship, but it cannot even come close to Ishtars in damage or application. If you want to see more graphs feel free to make them yourself or drop a fit and I'll see what I can do.
Fact is that they are not even close to being comparable in damage or application and are not even close to "similar" outside of both being space ships with a large drone bay. |

Adrie Atticus
The Shadow Plague The Bastion
212
|
Posted - 2014.08.06 09:01:00 -
[1146] - Quote
More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do? |

afkalt
Republic Military School Minmatar Republic
244
|
Posted - 2014.08.06 09:05:00 -
[1147] - Quote
Adrie Atticus wrote:More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do?
I assume you mean damage when factored against range and application?
And to a lesser extent ship manoeuvrability? |

Adrie Atticus
The Shadow Plague The Bastion
212
|
Posted - 2014.08.06 09:08:00 -
[1148] - Quote
afkalt wrote:Adrie Atticus wrote:More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do? I assume you mean damage when factored against range and application? And to a lesser extent ship manoeuvrability?
Applied DPS, not paper DPS. If paper DPS mattered, we'd all fly machs and vindis and rattlers everywhere in PvP. Agility of the ship is just a massive bonus on top of that, especially because they're virtually immune to bombing. |

Odithia
Federal Defense Union Gallente Federation
57
|
Posted - 2014.08.06 09:09:00 -
[1149] - Quote
Knoppaz wrote:
..or the Sacrilege. This ship isn't that bad. It has two main problems: 1. It feels sluggish. Even with MWD it feels like using an AB. An agility-push would be nice, CCP. 2. It's missing a low. That utility high is nice, but a low instead would be far more useful (e.g. for a BCU, IS or EANM) Just leave the meds alone.
..or.. your turn ;)
I kinda like the Sacrilege slot layout, it gives the ship a niche that few other have with lot of utilitty, a hi slot, a bunch of mids and a decent drone bay. I do agree that it feel way too sluggish, especialy if you fit a plate, I think it could use the "heavy mass and boost base speed" new gen Amarr rebalance. Wouldn't hurt the Zealot too.
|

Anthar Thebess
638
|
Posted - 2014.08.06 09:16:00 -
[1150] - Quote
Well the issue in isthar that its paper DPS can be easily transferred to applied damage.
People are using sentry drones to do ratting. Many trained alts to fly isthars, and use them to assist 2 other alts to main.
Worst isthar = less accounts , as they will be not to profitable.
So maybe another aproach.
Instead of chaging isthars - make sentry drones track half as good as they can now. So new tracking speed on all sentry drones = current tracking / 2.
Why? PVP. People usually don't fly towards enemy. They orbit him, move.
PVE. Rats FLY TOWARDS you in straight line.
So, reduced tracking speed will make sentry drones less appealing , as drones will miss moving/ orbiting targets. At the same time sentry drones will keep most of their effectiveness in PVE.
This will also put a bit ease to effectivenesses of sentry carriers/ dominixes and ishtars in PVP - stuff that most people would like to change.
Support Needed : Jump Fuel Consumption |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
743
|
Posted - 2014.08.06 09:24:00 -
[1151] - Quote
Adrie Atticus wrote: Stratios is a good ship, but it cannot even come close to Ishtars in damage or application. If you want to see more graphs feel free to make them yourself or drop a fit and I'll see what I can do.
how is stratios even remotely good if you aren't a cloakscrub? it's trash just like the other SOEs. |

Kaarous Aldurald
ROC Deep Space The ROC
8479
|
Posted - 2014.08.06 09:34:00 -
[1152] - Quote
Adrie Atticus wrote:afkalt wrote:Adrie Atticus wrote:More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do? I assume you mean damage when factored against range and application? And to a lesser extent ship manoeuvrability? Applied DPS, not paper DPS. If paper DPS mattered, we'd all fly machs and vindis and rattlers everywhere in PvP. Agility of the ship is just a massive bonus on top of that, especially because they're virtually immune to bombing.
Some ships can beat it in paper dps, but in applied dps nothing can really match it. A Vindicator within it's engagement range can, but the engagement range is about 1/8th of an Ishtar. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

afkalt
Republic Military School Minmatar Republic
244
|
Posted - 2014.08.06 09:37:00 -
[1153] - Quote
Kaarous Aldurald wrote:Adrie Atticus wrote:afkalt wrote:Adrie Atticus wrote:More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do? I assume you mean damage when factored against range and application? And to a lesser extent ship manoeuvrability? Applied DPS, not paper DPS. If paper DPS mattered, we'd all fly machs and vindis and rattlers everywhere in PvP. Agility of the ship is just a massive bonus on top of that, especially because they're virtually immune to bombing. Some ships can beat it in paper dps, but in applied dps nothing can really match it. A Vindicator within it's engagement range can, but the engagement range is about 1/8th of an Ishtar.
Rage HAMs shooting webbed battleships  Rattlesnake could do it too, big time, using RLML  Gila us up there too, augmented hammers and rapid lights again.
Silly stuff aside, any way you cut it, it's niche/impractical/exceptionally short range stuff for the most part. |

Kaarous Aldurald
ROC Deep Space The ROC
8481
|
Posted - 2014.08.06 09:37:00 -
[1154] - Quote
Knoppaz wrote: ..or the Sacrilege. This ship isn't that bad. It has two main problems: 1. It feels sluggish. Even with MWD it feels like using an AB. An agility-push would be nice, CCP. 2. It's missing a low. That utility high is nice, but a low instead would be far more useful (e.g. for a BCU, IS or EANM) Just leave the meds alone.
Hands off my utility high.
The Sac needs a bit more speed, as you mentioned, but overall the Sacrilege is an amazing ship. It's the Legion-lite, and it kicks ass and looks good doing it.
The only thing I would really change about the ship, is not about the ship itself, but rather that Heavy Assault Missiles need buffed pretty badly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Knoppaz
distress signals borealis
33
|
Posted - 2014.08.06 09:54:00 -
[1155] - Quote
Kaarous Aldurald wrote: Hands off my utility high.
The Sac needs a bit more speed, as you mentioned, but overall the Sacrilege is an amazing ship. It's the Legion-lite, and it kicks ass and looks good doing it.
The only thing I would really change about the ship, is not about the ship itself, but rather that Heavy Assault Missiles need buffed pretty badly.
The speed is ok imho, but the agility is lacking. Also I absolutely understand that people like the utility slot though another low would really be helpful. Besides, why does everyone having problems with HAMs?
__________________________________________________ Knoppaz /-ádistressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 09:59:00 -
[1156] - Quote
Adrie Atticus wrote:More and more I look at the other ships, I don't think there is a subcap which can match Ishtar in damage. If something comes close, it could be the Vindi, but why use a slower and more expensive ship to do the same job as a HAC can do?
The APOC can get close... not match it.. but get close. But at huge cost in mobility.
At end Ishtar, because of sentry capability of reachign far with high dps and high tracking is in a class completely above other ships ( same for the dominix, altough the dominix at least is not mobile ) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anthar Thebess
638
|
Posted - 2014.08.06 10:00:00 -
[1157] - Quote
Knoppaz wrote:Kaarous Aldurald wrote: Hands off my utility high.
The Sac needs a bit more speed, as you mentioned, but overall the Sacrilege is an amazing ship. It's the Legion-lite, and it kicks ass and looks good doing it.
The only thing I would really change about the ship, is not about the ship itself, but rather that Heavy Assault Missiles need buffed pretty badly.
The speed is ok imho, but the agility is lacking. Also I absolutely understand that people like the utility slot though another low would really be helpful. Besides, why does everyone having problems with HAMs?
Because those are HAM's. They are just to slow, and faster moving target can easily outrun those missiles. Support Needed : Jump Fuel Consumption |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 10:00:00 -
[1158] - Quote
Knoppaz wrote:Kaarous Aldurald wrote: Hands off my utility high.
The Sac needs a bit more speed, as you mentioned, but overall the Sacrilege is an amazing ship. It's the Legion-lite, and it kicks ass and looks good doing it.
The only thing I would really change about the ship, is not about the ship itself, but rather that Heavy Assault Missiles need buffed pretty badly.
The speed is ok imho, but the agility is lacking. Also I absolutely understand that people like the utility slot though another low would really be helpful. Besides, why does everyone having problems with HAMs?
I dont have. HAMS are great. we use them a lot and they work wonders on small scale PVP. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
743
|
Posted - 2014.08.06 10:01:00 -
[1159] - Quote
hams are not good or bad |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 10:02:00 -
[1160] - Quote
Janice en Marland wrote:Kagura Nikon wrote:Adrie Atticus wrote:Janice en Marland wrote: I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.
You really are just shiptoasting and actually not playing the game. Can you please elaborate, explain or show how you can apply scrams from a ship going max 700m/s to a ship going 2100m/s in a fleet situation? Ceptors are a good idea, except they will be at sentry optimals and die to a few Ishtars in a single volley. Probing down one of them and warping in an Eagle takes 8 seconds minimum, Ishtars are over 16k away when you land and over 20k away when you achieve a lock. What you expected from a character that does not have a single kill registered in its name on all history? Stop Janice. You are not contributing. You are clearly biased and pushing towards your own agenda and perception with complete disregard for the factual informationt that "ishtars" are grossly overpowered and abused by everyone that can in eve right now. I put ishtars between quotes because that is an issue of sentries not Ishtars mostly. Personal attacks now? My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes.
Large alliance? PErsonal attack? You seems do not understand what is an attack and what is an accusation of bias. Also we are indeed a huge alliance with all our 68 members. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kaarous Aldurald
ROC Deep Space The ROC
8483
|
Posted - 2014.08.06 10:04:00 -
[1161] - Quote
Knoppaz wrote:Kaarous Aldurald wrote: Hands off my utility high.
The Sac needs a bit more speed, as you mentioned, but overall the Sacrilege is an amazing ship. It's the Legion-lite, and it kicks ass and looks good doing it.
The only thing I would really change about the ship, is not about the ship itself, but rather that Heavy Assault Missiles need buffed pretty badly.
The speed is ok imho, but the agility is lacking. Also I absolutely understand that people like the utility slot though another low would really be helpful. Besides, why does everyone having problems with HAMs?
They need their travel time reduced. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 10:05:00 -
[1162] - Quote
Janice en Marland wrote:Kaarous Aldurald wrote:Janice en Marland wrote:Kaarous Aldurald wrote:Janice en Marland wrote: My "agenda" is to prevent the Ishtar from being nerfed to oblivion by large alliance unable to keep up with rapid changes. Translation. Your agenda is to oppose change by claiming that the people who want the Ishtar nerfed are the ones who really oppose change in the first place. Which is honestly mind boggling. You know exactly what I mean. I know you're defending your golden goose, that is fairly clear. But I have yet to see anyone actually mount a genuine defense of a cruiser being able to fit a battleship sized weapon system that can track frigates. I have very little issues with the Ishtar itself. But non battleships should not be able to fit sentry drones. Either that, or sentry drones need to be nerfed severely. Sentry drones are not BS weapons. End of story.
Just because you chose to believe in fairies that does not make them exist. Sentry drones have 400 m resolution, they ARE battleships scale weapons. And worse they do not cost fittings. They are already overpowered at the dominix... in the ishtar they are completely broken. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anthar Thebess
638
|
Posted - 2014.08.06 10:09:00 -
[1163] - Quote
I have strange feeling that this topic is now more about how some weapon system's don't work as they should , rather than about what HAC needs changing.
HAM's need their sped increased, to get to target much faster.
Sentry drones needs their tracking speed reduced heavily to make ishar less OP in PVP without affecting PVE aspect of drone ships to much.
What about Minin and eagle?
So projectile and hybrid guns? Support Needed : Jump Fuel Consumption |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
743
|
Posted - 2014.08.06 10:12:00 -
[1164] - Quote
Anthar Thebess wrote: Sentry drones needs their tracking speed reduced heavily to make ishar less OP in PVP without affecting PVE aspect of drone ships to much.
range reduction, not tracking |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 10:16:00 -
[1165] - Quote
TrouserDeagle wrote:Anthar Thebess wrote: Sentry drones needs their tracking speed reduced heavily to make ishar less OP in PVP without affecting PVE aspect of drone ships to much.
range reduction, not tracking
TRACKING.. not range. Their trcking is 3 times other weapons of same class. Their rang on other hand is not.
They need range because they are not mobile. Turrets can coutner range issues by movign the ships. Sentries are deployed and stay, so they NEED to have logn range or they become usless very very fast.
The problem is their tracking, because they can track as short range guns, while hitting at long range guns ranges.
Just make them track EXACLTY as 425mm, 1400mm and Tachyons and everything will be all right. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
743
|
Posted - 2014.08.06 10:16:00 -
[1166] - Quote
Kagura Nikon wrote: TRACKING.. not range. Their trcking is 3 times other weapons of same class.
no it isn't |

Vulfen
Snuff Box
128
|
Posted - 2014.08.06 10:16:00 -
[1167] - Quote
How about this -
make the drone sentry and heavy drone bonus apply to all drones then make this a medium drone aimed ship
This is what i was thinking
Gallentee Cruiser Bonuses 7.5% Bonus to drone MWD, Tracking & Optimal range per level 10% Bonus to drone Damage & HP
Heavy Assault Cruiser Bonues +1 Drone controled per level +5km Drone control range per level
Reduce bandwidth to 100
This would mean that in an optimal fit it is designed to work with 10 medium drones. but it can still field 4 sentries if needed.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 10:19:00 -
[1168] - Quote
Anthar Thebess wrote:I have strange feeling that this topic is now more about how some weapon system's don't work as they should , rather than about what HAC needs changing.
HAM's need their sped increased, to get to target much faster.
Sentry drones needs their tracking speed reduced heavily to make ishar less OP in PVP without affecting PVE aspect of drone ships to much.
What about Minin and eagle?
So projectile and hybrid guns?
That is just a good example that CCP schedule of changes quite frequently is not focusing on the real issues. Every time a weapon system was adjusted, it was overly adjusted and made damage to the meta game.
When they buffed lasers ( with 30% more tracking and reducing 10% of base EM resist of every ship) they became dominant wepaon. Then they buffed projectiles and it became dominant, then they nerfed projectiles (track ing enhancer nerf and nerfs to all minmatar ships during tiercide) whiel double boosting hybrids ( massive hybrids buffs with buffs to almsot all gallente boats).. they became dominant.. then they rebalance drone and give them damage mods ans super bonuses to drone boats. THey became dominant.
Hint CCP.... boost things more carefully and frequently. Then you will not have to nerf later. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1518
|
Posted - 2014.08.06 10:20:00 -
[1169] - Quote
TrouserDeagle wrote:Kagura Nikon wrote: TRACKING.. not range. Their trcking is 3 times other weapons of same class.
no it isn't
Yes it is, on that table 2 pages ago. Clear as water. Multiply the range for the trackign to have an effective trackign ratio (because range affects the engagement envelope) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
743
|
Posted - 2014.08.06 10:23:00 -
[1170] - Quote
Vulfen wrote:How about this -
make the drone sentry and heavy drone bonus apply to all drones then make this a medium drone aimed ship
This is what i was thinking
Gallentee Cruiser Bonuses 7.5% Bonus to drone MWD, Tracking & Optimal range per level 10% Bonus to drone Damage & HP
Heavy Assault Cruiser Bonues +1 Drone controled per level +5km Drone control range per level
Reduce bandwidth to 100
This would mean that in an optimal fit it is designed to work with 10 medium drones. but it can still field 4 sentries if needed.
more like 50 bandwidth, 30% bonus to medium drone damage/hp per level, and swap the drone controlled bonus to a non-bonus like armour reps. I don't really like just drone mwd bonuses. should be drone speed with equal drone tracking bonus. or they could just fix the 'drones catch up and fire a volley, drones slow down and go out of range for 30s, drones catch up' thing, but obviously that'll never happen. |
|

Rab See
Fool Mental Junket
116
|
Posted - 2014.08.06 10:24:00 -
[1171] - Quote
Odithia wrote:Knoppaz wrote:
..or the Sacrilege. This ship isn't that bad. It has two main problems: 1. It feels sluggish. Even with MWD it feels like using an AB. An agility-push would be nice, CCP. 2. It's missing a low. That utility high is nice, but a low instead would be far more useful (e.g. for a BCU, IS or EANM) Just leave the meds alone.
..or.. your turn ;)
I kinda like the Sacrilege slot layout, it gives the ship a niche that few other have with lot of utilitty, a hi slot, a bunch of mids and a decent drone bay. I do agree that it feel way too sluggish, especialy if you fit a plate, I think it could use the "heavy mass and boost base speed" new gen Amarr rebalance. Wouldn't hurt the Zealot too.
Yup - lets make all HACs the same, let me have agility and speed like a ... oh dear, not like a vagabond, its got crap range and application and is now totally redundant.
Its odd in this discussion how there is one ship that works a charm. We all know it.
The only problems I see with the one ship thing is how we compare it to everything else. The tiny change they are proposing will do nothing, and people who go from 800-1000 dps on an Ishtar, with shield or armour for their gang will simply look at the others on offer and laugh.
The DPS from all the other HACs is predicated on conditions about how they perform, getting to the target, holding it down, or sniping it at range, and keeping that range.
My bugbears aside, I think this discussion would be much more interesting if we didn't have the stupid problem of Ishtar/Sentries.
So those asking to keep Ishtar the way it is, then we would need to balance the others to offer:
- Both exceptional range and brawling capability
- DPS above 700
- Shield or Armour capability
- Speed / Agility
- Capless weapons
- No weapon reloads
- Double their tracking or double their weapon ranges.
- Instant ammo switching.
- Fittings that ignore their main weapons.
- Immune to POS auto fire
- Excellent anti frigate/ cruiser/ battleship capability.
So can you double my Munnins DPS, can you make Arty fit for zero, track like 180mm autos, have instand ammo switching and reloading (will help with DPS). I can now take it on POS bashes, with that 700+ DPS, its now better than all my POS bashing battleships.
I will now be able to choose ... Ishtar or Munnin.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
743
|
Posted - 2014.08.06 10:26:00 -
[1172] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote: TRACKING.. not range. Their trcking is 3 times other weapons of same class.
no it isn't Yes it is, on that table 2 pages ago. Clear as water. Multiply the range for the trackign to have an effective trackign ratio (because range affects the engagement envelope)
is this the table where all the turrets have -50% optimal range ammo loaded? 'same class' is just a thing you decided, and has no actual real basis. if you want to take range into account for effective tracking, then a range nerf would do this, with the added advantage of being an actual thing that matters lots and not being totally avoidable by competent people who know what webs and painters are. |

Knoppaz
distress signals borealis
33
|
Posted - 2014.08.06 10:27:00 -
[1173] - Quote
Anthar Thebess wrote:Knoppaz wrote:Kaarous Aldurald wrote: Hands off my utility high.
The Sac needs a bit more speed, as you mentioned, but overall the Sacrilege is an amazing ship. It's the Legion-lite, and it kicks ass and looks good doing it.
The only thing I would really change about the ship, is not about the ship itself, but rather that Heavy Assault Missiles need buffed pretty badly.
The speed is ok imho, but the agility is lacking. Also I absolutely understand that people like the utility slot though another low would really be helpful. Besides, why does everyone having problems with HAMs? Because those are HAM's. They are just to slow, and faster moving target can easily outrun those missiles.
Sure they're slow, but still fast enough for cruisers and above (not talking about the Vaga/Stabber or Cynabal here).. Anyway, back to topic..
__________________________________________________ Knoppaz /-ádistressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |

Anthar Thebess
638
|
Posted - 2014.08.06 10:28:00 -
[1174] - Quote
Sentry drones have better tracking than guns in PVP also from very simple reason.
In pvp you usually have to move. Static target is dead target. So tracking you have to take into consideration not only moving speed of enemy ship, but also speed of your own ship.
Sentry drones on the other hand are static, so only speed of target needs to be taken into consideration.
Aaaand we also have gun cycle time. Sentries shoot more often , so missing 1/4 of shoots is way less impacting than missing 1/4 of shoots from 1400. Support Needed : Jump Fuel Consumption |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
743
|
Posted - 2014.08.06 10:29:00 -
[1175] - Quote
Anthar Thebess wrote: Sentries shoot more often , so missing 1/4 of shoots is way less impacting than missing 1/4 of shoots from 1400.
no, it isn't. |

Knoppaz
distress signals borealis
33
|
Posted - 2014.08.06 10:41:00 -
[1176] - Quote
Rab See wrote:[quote=Odithia]
Yup - lets make all HACs the same, let me have agility and speed like a ... oh dear, not like a vagabond, its got crap range and application and is now totally redundant.
Its odd in this discussion how there is one ship that works a charm. We all know it.
...more stuff...
So can you double my Munnins DPS, can you make Arty fit for zero, track like 180mm autos, have instand ammo switching and reloading (will help with DPS). I can now take it on POS bashes, with that 700+ DPS, its now better than all my POS bashing battleships.
I will now be able to choose ... Ishtar or Munnin.
Dude, noone wants to make all HAC the same, but the Sac is a short-range ship due to HAMs so it needs the ability to cover the range. It's speed is ok, but it takes ages to get to max speed so a boost in agility makes sense, no?
And let's just forget that non-sense comment about the Muninn and uber-tracking arties.. you really need to relax a bit..
__________________________________________________ Knoppaz /-ádistressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |

Anthar Thebess
638
|
Posted - 2014.08.06 10:42:00 -
[1177] - Quote
LOL. Remember that we are comparing Drones ( DPS , big big numbers) to 1400 guns ( Alpha , lower numbers). This is all off topic you will get about this. Support Needed : Jump Fuel Consumption |

afkalt
Republic Military School Minmatar Republic
244
|
Posted - 2014.08.06 11:05:00 -
[1178] - Quote
TrouserDeagle wrote:is this the table where all the turrets have -50% optimal range ammo loaded?
In fairness, that is because it is the only way they get near the DPS values, there is a later chart showing the drop using equal range ammo.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1519
|
Posted - 2014.08.06 11:07:00 -
[1179] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote: TRACKING.. not range. Their trcking is 3 times other weapons of same class.
no it isn't Yes it is, on that table 2 pages ago. Clear as water. Multiply the range for the trackign to have an effective trackign ratio (because range affects the engagement envelope) is this the table where all the turrets have -50% optimal range ammo loaded? 'same class' is just a thing you decided, and has no actual real basis. if you want to take range into account for effective tracking, then a range nerf would do this, with the added advantage of being an actual thing that matters lots and not being totally avoidable by competent people who know what webs and painters are.
If you select other ammo .. then the issue is EVEN worse because then sentries have damage of SHORT range guns, range of Long Range guns and tracking of short range guns.
Sentries are completely MESSED UP "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
|
Posted - 2014.08.06 11:52:00 -
[1180] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote: TRACKING.. not range. Their trcking is 3 times other weapons of same class.
no it isn't Yes it is, on that table 2 pages ago. Clear as water. Multiply the range for the trackign to have an effective trackign ratio (because range affects the engagement envelope) is this the table where all the turrets have -50% optimal range ammo loaded? 'same class' is just a thing you decided, and has no actual real basis. if you want to take range into account for effective tracking, then a range nerf would do this, with the added advantage of being an actual thing that matters lots and not being totally avoidable by competent people who know what webs and painters are. If you select other ammo .. then the issue is EVEN worse because then sentries have damage of SHORT range guns, range of Long Range guns and tracking of short range guns. Sentries are completely MESSED UP
gardes and mega pulse lasers aren't so out of whack. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1521
|
Posted - 2014.08.06 12:07:00 -
[1181] - Quote
TrouserDeagle wrote: gardes and mega pulse lasers aren't so out of whack.
Bouncers are the largest problem. But gardes are still a bit out of place. You compare them to pulses.. but pulses use a LOT of fitting and a LOOOT of capacitor. So would be expected that gardes would be a tad UNDER pulses, not a tad above them.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 12:09:00 -
[1182] - Quote
Kagura Nikon wrote:
Just because you chose to believe in fairies that does not make them exist. Sentry drones have 400 m resolution, they ARE battleships scale weapons. And worse they do not cost fittings. They are already overpowered at the dominix... in the ishtar they are completely broken.
CCP Rise wrote: This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well. |

Kaarous Aldurald
ROC Deep Space The ROC
8488
|
Posted - 2014.08.06 12:24:00 -
[1183] - Quote
Well, Janice, thank you for quoting the exact reason why, instead of fixing the larger problem, CCP should just gut the Ishtar instead.
I don't care either way, to be honest. Any of the three solutions works for me, I would just rather not have to revisit this issue with carriers as well as the Ishtar, since sentry drones are the problem with both. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Vulfen
Snuff Box
128
|
Posted - 2014.08.06 12:44:00 -
[1184] - Quote
TrouserDeagle wrote:Vulfen wrote:How about this -
make the drone sentry and heavy drone bonus apply to all drones then make this a medium drone aimed ship
This is what i was thinking
Gallentee Cruiser Bonuses 7.5% Bonus to drone MWD, Tracking & Optimal range per level 10% Bonus to drone Damage & HP
Heavy Assault Cruiser Bonues +1 Drone controled per level +5km Drone control range per level
Reduce bandwidth to 100
This would mean that in an optimal fit it is designed to work with 10 medium drones. but it can still field 4 sentries if needed.
more like 50 bandwidth, 30% bonus to medium drone damage/hp per level, and swap the drone controlled bonus to a non-bonus like armour reps. I don't really like just drone mwd bonuses. should be drone speed with equal drone tracking bonus. or they could just fix the 'drones catch up and fire a volley, drones slow down and go out of range for 30s, drones catch up' thing, but obviously that'll never happen.
Yea i dont mind either of these methods but i think it needs to be a ship still capable of sentries
|

Amarisen Gream
Lone Wolf Union Yulai Federation
45
|
Posted - 2014.08.06 13:02:00 -
[1185] - Quote
Just thinking. . . maybe to fix the Ishtar - Domi, CCP should change how Drone Control Range works.
Instead of the current method - It should be the range in which players can issue "combat" orders, aggressive orders etc. The combat range would be set by the targeting/locking range of the players ships.
This would mean we would need to reduce the base DCR in all the ships. Give a bonus in DCR in roles/level. Reduce the DCR increase from skills.
i.e. Thorax would have a base of say 10km drone control range. And a ship targeting range of say 35km. The player could issue combat/attack orders to drone with in 10km, those drones could attack things up to 35km away. Vexor would have a base 10km DCR. Gain 1km per cruiser level. So at max skill say it could order drones 25km away, and have a targeting range of 50km.
This would make drones act more like mounted combat weapons. + Drones should count as mounted weapons toward a ships hull. 2.5 Drones to a turret. 2.5 light would = 1 small. 2.5 medium = 1 medium hard point. 2.5 heavy/sentry = 1 Large hard point.
This would make ships like the Domnix drop from 6 hard points to 3. This effect would be toward ships which use drones as their primary source of damage. So a Thorax which say is limited to 5 lights, wouldn't lose a medium hard point. xoxo Amarisen Gream |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
|
Posted - 2014.08.06 13:05:00 -
[1186] - Quote
Amarisen Gream wrote:Just thinking. . . maybe to fix the Ishtar - Domi, CCP should change how Drone Control Range works.
Instead of the current method - It should be the range in which players can issue "combat" orders, aggressive orders etc. The combat range would be set by the targeting/locking range of the players ships.
This would mean we would need to reduce the base DCR in all the ships. Give a bonus in DCR in roles/level. Reduce the DCR increase from skills.
i.e. Thorax would have a base of say 10km drone control range. And a ship targeting range of say 35km. The player could issue combat/attack orders to drone with in 10km, those drones could attack things up to 35km away. Vexor would have a base 10km DCR. Gain 1km per cruiser level. So at max skill say it could order drones 25km away, and have a targeting range of 50km.
This would make drones act more like mounted combat weapons. + Drones should count as mounted weapons toward a ships hull. 2.5 Drones to a turret. 2.5 light would = 1 small. 2.5 medium = 1 medium hard point. 2.5 heavy/sentry = 1 Large hard point.
This would make ships like the Domnix drop from 6 hard points to 3. This effect would be toward ships which use drones as their primary source of damage. So a Thorax which say is limited to 5 lights, wouldn't lose a medium hard point.
trashing combat drones to fix sentries. |

Amarisen Gream
Lone Wolf Union Yulai Federation
45
|
Posted - 2014.08.06 13:09:00 -
[1187] - Quote
TrouserDeagle wrote:Amarisen Gream wrote:Just thinking. . . maybe to fix the Ishtar - Domi, CCP should change how Drone Control Range works.
Instead of the current method - It should be the range in which players can issue "combat" orders, aggressive orders etc. The combat range would be set by the targeting/locking range of the players ships.
This would mean we would need to reduce the base DCR in all the ships. Give a bonus in DCR in roles/level. Reduce the DCR increase from skills.
i.e. Thorax would have a base of say 10km drone control range. And a ship targeting range of say 35km. The player could issue combat/attack orders to drone with in 10km, those drones could attack things up to 35km away. Vexor would have a base 10km DCR. Gain 1km per cruiser level. So at max skill say it could order drones 25km away, and have a targeting range of 50km.
This would make drones act more like mounted combat weapons. + Drones should count as mounted weapons toward a ships hull. 2.5 Drones to a turret. 2.5 light would = 1 small. 2.5 medium = 1 medium hard point. 2.5 heavy/sentry = 1 Large hard point.
This would make ships like the Domnix drop from 6 hard points to 3. This effect would be toward ships which use drones as their primary source of damage. So a Thorax which say is limited to 5 lights, wouldn't lose a medium hard point. trashing combat drones to fix sentries.
Not really! My max combat drone range with out boost is 57km. . . most of my ships which i fly have a targeting range of 60-90. . . yes, I couldn't give combat orders to combat drones tell they got back into range of the DCR, but they could fight much farther away! xoxo Amarisen Gream |

Anthar Thebess
638
|
Posted - 2014.08.06 13:11:00 -
[1188] - Quote
TrouserDeagle wrote: gardes and mega pulse lasers aren't so out of whack.
Unless you are using them on Isthar , Dominix
Then the best tracking drone , top DPS one too, is having range of a scripted SCORCH. So we are again talking about bigger tracking , and more damage than SCORCH.
Now try to put those lasers on a Cruiser ( isthar ) or capital ( carrier). You cannot because those guns L class, so only attack battlecruisers and battleships, and only those ships get bonus for them. Support Needed : Jump Fuel Consumption |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
|
Posted - 2014.08.06 13:15:00 -
[1189] - Quote
Anthar Thebess wrote:TrouserDeagle wrote: gardes and mega pulse lasers aren't so out of whack.
Unless you are using them on Isthar , Dominix Then the best tracking drone , top DPS one too, is having range of a scripted SCORCH. So we are again talking about bigger tracking , and more damage than SCORCH. Now try to put those lasers on a Cruiser ( isthar ) or capital ( carrier). You cannot because those guns L class, so only attack battlecruisers and battleships, and only those ships get bonus for them. I'm not against bonuses sentry have to PVE - every one have to make some isk, the more isk flows in , the more you can spend on ships. But in PVP sentry drones are just out of league now. What is worst, the more of them you have - this is more and more visible.
yes, bonuses do indeed improve the stats of weapons. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
244
|
Posted - 2014.08.06 15:06:00 -
[1190] - Quote
Janice en Marland wrote:In general sense, why should a ship that is easier to train for and build be more powerful? That doesn't seem like balance. A Crow is easier to train for and build than an Ishtar. Are you implying that an Ishtar should be a "more powerful" fast tackler than a Crow?
I certainly hope not.
My point is that different ships have different roles. ABCs fill one set of roles. HACs fill another. You can't just say that one ship is "more powerful" than another without adding the context of a specific role. Looking at HACs across the board, it's pretty easy to see that HACs and ABCs we never meant to fill the same roles. The fact that the Ishtar can fill the roles of either, often while outperforming all other ABCs and HACs, is the problem. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
|

Lady Rift
What Shall We Call It
54
|
Posted - 2014.08.06 15:06:00 -
[1191] - Quote
TrouserDeagle wrote:Anthar Thebess wrote:TrouserDeagle wrote: gardes and mega pulse lasers aren't so out of whack.
Unless you are using them on Isthar , Dominix Then the best tracking drone , top DPS one too, is having range of a scripted SCORCH. So we are again talking about bigger tracking , and more damage than SCORCH. Now try to put those lasers on a Cruiser ( isthar ) or capital ( carrier). You cannot because those guns L class, so only attack battlecruisers and battleships, and only those ships get bonus for them. I'm not against bonuses sentry have to PVE - every one have to make some isk, the more isk flows in , the more you can spend on ships. But in PVP sentry drones are just out of league now. What is worst, the more of them you have - this is more and more visible. yes, bonuses do indeed improve the stats of weapons.
It takes bonuses to make every other group of weapons useable. sentry drones are solid on there own then bonuses are applied |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 15:32:00 -
[1192] - Quote
Bronson Hughes wrote:Janice en Marland wrote:In general sense, why should a ship that is easier to train for and build be more powerful? That doesn't seem like balance. A Crow is easier to train for and build than an Ishtar. Are you implying that an Ishtar should be a "more powerful" fast tackler than a Crow? I certainly hope not. My point is that different ships have different roles. ABCs fill one set of roles. HACs fill another. You can't just say that one ship is "more powerful" than another without adding the context of a specific role. Looking at HACs across the board, it's pretty easy to see that HACs and ABCs we never meant to fill the same roles. The fact that the Ishtar can fill the roles of either, often while outperforming all other ABCs and HACs, is the problem. Interceptors and ABCs have been called OP quite often. They just perform their roles well and people assume they are OP because of it. Do I believe an Ishtar should be an overall better ship than a T2 frig and T1 BC? Yes. It doesn't necessarily need to be nerfed(especially to the degree some wish it would be) to balance it accordingly to the other HACs. I believe the other HACs need more defined roles and slight buffs. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
244
|
Posted - 2014.08.06 15:51:00 -
[1193] - Quote
Janice en Marland wrote:CCP Rise wrote: This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well. I actually agree with CCP Rise on this. Sentry Drones (along with Heavy Drones) should not, in any way, shape or form, be limited to use only on battleships. I have no problem with cruisers using Sentry or Heavy Drones. At the same time, I still qualify them as "battleship class" weapons, so their use needs to be balanced accordingly.
I won't speak for others, but in my mind "battleship class" is about attributes and fitting, not a hard limit on fitting something to only a battleship. Does anyone dispute that a 100MN AB or MWD is a "battleship class" module, even though you can fit it on cruisers or battlecruisers? Does anyone dispute that Torpedo Launchers are a "battleship class" weapon, even though you can fit them on Stealth Bombers? I doubt it.
The examples I listed above have something in common: fitting requirements. To fit an oversized module on a ship, you either need to use a large portion of the ship's fitting to do so (AB/MWD) or be flying a ship with a bonus specifically to allow it to use oversized modules (Stealth Bomber/ABC).
The more I think about it, the more I realize that the problem isn't with the Ishtar's bonuses, or even with Sentry Drones, it's with the Ishtar's drone bandwidth. In the Ishtar, we have a cruiser hull with bonuses specifically to sentry (and heavy) drones that can use as many sentry drones as a battleship hull. While I don't feel this is inherently bad game design (ABCs for example fit full racks of oversized guns), I feel that having a class of ships with only one member being able to do this is.
I see two possible solutions here:
1. Reduce the Ishtar's drone bandwidth. 2. Rebalance the entire HAC line so that they all use battleship-class weapons like the Ishtar does.
I see #2 as possible, yet not worthwhile, or even desirable, so I won't go there. Instead, let's talk about the Ishtar's Bandwidth.
Right now, the Ishtar's bonuses (neglecting CCP's announced changes) are as follows:
125m^3 drone bay
Gallente Cruiser Bonuses: 10% bonus to Drone hitpoints and damage 7.5% bonus to Heavy Drone max velocity and tracking speed
Heavy Assault Cruisers Bonuses: 5km bonus to Drone operation range 7.5% bonus to Sentry Drone optimal range and tracking speed
We want to keep the Ishtar's role as a sentry sniper without it being overpowered. To this end, I think that we need to re-align it's bonuses away from heavy drones, and change how it's drone bandwidth works. What I'd propose is this:
50m^3 drone bay
Gallente Cruiser Bonuses: 10% bonus to Drone hitpoints and damage 7.5% bonus to Sentry Drone optimal range and tracking speed
Heavy Assault Cruisers Bonuses: 5km bonus to Drone operation range 10m^3 bonus to drone bandwidth
This would allow Ishtar pilots to field between 2 and 4 sentry drones, depending on their skills, and put it roughly on par with other HACs in sniping fits in terms of damage output (with 3 sentries at HAC III) or slightly ahead (with 4 sentries at HAC V). I left the bonus to sentry drone range and tracking as-is to offset the loss of one or more drones. And I dropped the heavy drone bonus because, in my mind, HACs are meant to fill specialist roles, and getting specialist bonuses to multiple drone types seems more like a generalist role. This change would allow the Ishtar to continue excelling as a sniper HAC without making all other sniper HACs irrelevant, and limit it's ability to murder cruisers with heavy drones at close range with the same fit.
Thoughts?
(I would also suggest similar changes for other cruiser hulls with 100+ drone bandwidth, but those are topics for other threads.) Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Shock Beer
Black Anvil Industries SpaceMonkey's Alliance
0
|
Posted - 2014.08.06 16:42:00 -
[1194] - Quote
Can the sacrilege please get a look in. Its just not a good ship all round. Its missile projection and DPS is bad compared to cerberus and its tank is so damn average because of its slot layout. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
|
Posted - 2014.08.06 16:48:00 -
[1195] - Quote
Shock Beer wrote:Can the sacrilege please get a look in. Its just not a good ship all round. Its missile projection and DPS is bad compared to cerberus and its tank is so damn average because of its slot layout.
your wrong |

Estella Osoka
Deep Void Merc Syndicate
437
|
Posted - 2014.08.06 16:50:00 -
[1196] - Quote
Personally I think the Assault Cruiser bonus should be: 3km bonus to Drone operation range 7.5% bonus to Sentry Drone optimal range
The tracking bonus and control range is what is really making them powerful. Nerf the tracking speed and it make it harder for the drones to hit targets. Might also want to think about taking away the bonus to drone hitpoints. |

Adrie Atticus
The Shadow Plague The Bastion
213
|
Posted - 2014.08.06 17:11:00 -
[1197] - Quote
Janice en Marland wrote:Bronson Hughes wrote:Janice en Marland wrote:In general sense, why should a ship that is easier to train for and build be more powerful? That doesn't seem like balance. A Crow is easier to train for and build than an Ishtar. Are you implying that an Ishtar should be a "more powerful" fast tackler than a Crow? I certainly hope not. My point is that different ships have different roles. ABCs fill one set of roles. HACs fill another. You can't just say that one ship is "more powerful" than another without adding the context of a specific role. Looking at HACs across the board, it's pretty easy to see that HACs and ABCs we never meant to fill the same roles. The fact that the Ishtar can fill the roles of either, often while outperforming all other ABCs and HACs, is the problem. Interceptors and ABCs have been called OP quite often. They just perform their roles well and people assume they are OP because of it. Do I believe an Ishtar should be an overall better ship than a T2 frig and T1 BC? Yes. It doesn't necessarily need to be nerfed(especially to the degree some wish it would be) to balance it accordingly to the other HACs. I believe the other HACs need more defined roles and slight buffs.
Other HACS getting buffs? Sure.
1 of each rage having a HAC on the power level of Ishtar? Yes please with a cherry on the top! We can stop using anything bigger than a cruiser because we'll have low sig, loads of speed and stupid DPS in all the races. Battleships will be null and void in PvP for good, we can turn them into something else then. Maybe give PvE-only bonuses to half of them and the other half should be EWAR boats. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.06 18:03:00 -
[1198] - Quote
Adrie Atticus wrote:Janice en Marland wrote:Bronson Hughes wrote:Janice en Marland wrote:In general sense, why should a ship that is easier to train for and build be more powerful? That doesn't seem like balance. A Crow is easier to train for and build than an Ishtar. Are you implying that an Ishtar should be a "more powerful" fast tackler than a Crow? I certainly hope not. My point is that different ships have different roles. ABCs fill one set of roles. HACs fill another. You can't just say that one ship is "more powerful" than another without adding the context of a specific role. Looking at HACs across the board, it's pretty easy to see that HACs and ABCs we never meant to fill the same roles. The fact that the Ishtar can fill the roles of either, often while outperforming all other ABCs and HACs, is the problem. Interceptors and ABCs have been called OP quite often. They just perform their roles well and people assume they are OP because of it. Do I believe an Ishtar should be an overall better ship than a T2 frig and T1 BC? Yes. It doesn't necessarily need to be nerfed(especially to the degree some wish it would be) to balance it accordingly to the other HACs. I believe the other HACs need more defined roles and slight buffs. Other HACS getting buffs? Sure. 1 of each rage having a HAC on the power level of Ishtar? Yes please with a cherry on the top! We can stop using anything bigger than a cruiser because we'll have low sig, loads of speed and stupid DPS in all the races. Battleships will be null and void in PvP for good, we can turn them into something else then. Maybe give PvE-only bonuses to half of them and the other half should be EWAR boats. Let's say we take a look at Muninn and what it would need to match the Ishtar: *+3 med slot. -1 low slot, -1 high slot *Roughly 60 m/s base speed *Lots more of cap for perma MWD + 2x TC *Selectable Engagement range, tracking and DPS of --40+18; 0.0666; 702 dps --70+12; 0.0355; 661 dps --72+50; 0.051; 620 dps --105+40; 0.0222; 579 dps *No more ammo usage, it's a selectable switch on the gun Guess what the Huginn bonus would have to be per level to reach these numbers? +10% damage and +10% RoF on top of the HAC bonuses of 10% optimal and 7,5% tracking when using 2x TC instead of 1x of the Ishtar with the figures above. Ishtar is the odd one out and it has to be brought in line with others.
This is what i said to him a few pages back.. if all HACS have 700+ dps with low sig, high resists, why fly BS? Muninn cap is actually pretty decent, its mid layout is what fucks it over. But yea, i would like to do 700 dps in my muninn at 40km. Like the ishtar.-á
If ccp listens to Janice's advice. Instead of a rebalance tweak, lets make CCP spend more resources rebalancing all the HACs again to fix the ishtar. Sounds logical. To get other HACs and their weapons to perform like ishtar, all slots would need to be looked at, weapon systems buffed and overall a big waste of resources.
|

Estella Osoka
Deep Void Merc Syndicate
437
|
Posted - 2014.08.06 18:13:00 -
[1199] - Quote
How many BS PvP fleets do you see? I don't see many out there in lowsec, unless a structure is being bashed. When did 700 become BS DPS? Most of BS put out over 1000 dps. |

Jenn aSide
Smokin Aces.
7498
|
Posted - 2014.08.06 18:15:00 -
[1200] - Quote
The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever! |
|

afkalt
Republic Military School Minmatar Republic
245
|
Posted - 2014.08.06 18:39:00 -
[1201] - Quote
Estella Osoka wrote:How many BS PvP fleets do you see? I don't see many out there in lowsec, unless a structure is being bashed. When did 700 become BS DPS? Most of BS put out over 1000 dps.
When you're having a fleet scrap and actually have to tank it. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
245
|
Posted - 2014.08.06 18:55:00 -
[1202] - Quote
Estella Osoka wrote:How many BS PvP fleets do you see? I don't see many out there in lowsec, unless a structure is being bashed. When did 700 become BS DPS? Most of BS put out over 1000 dps. Try getting 1000 DPS out of a battleship without using short-range ammo. Heck, try getting 700DPS out of battleships at 80+km at all. Also, try getting anything close to sentry drone tracking out of any battleship turret at all.
Incidentally, a blaster Ishtar using Ogre IIs can break 1000 DPS, almost 800 of which is from the drones, and apply that damage to cruisers far better than battleships can. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 19:00:00 -
[1203] - Quote
Adrie Atticus wrote:Janice en Marland wrote:Bronson Hughes wrote:Janice en Marland wrote:In general sense, why should a ship that is easier to train for and build be more powerful? That doesn't seem like balance. A Crow is easier to train for and build than an Ishtar. Are you implying that an Ishtar should be a "more powerful" fast tackler than a Crow? I certainly hope not. My point is that different ships have different roles. ABCs fill one set of roles. HACs fill another. You can't just say that one ship is "more powerful" than another without adding the context of a specific role. Looking at HACs across the board, it's pretty easy to see that HACs and ABCs we never meant to fill the same roles. The fact that the Ishtar can fill the roles of either, often while outperforming all other ABCs and HACs, is the problem. Interceptors and ABCs have been called OP quite often. They just perform their roles well and people assume they are OP because of it. Do I believe an Ishtar should be an overall better ship than a T2 frig and T1 BC? Yes. It doesn't necessarily need to be nerfed(especially to the degree some wish it would be) to balance it accordingly to the other HACs. I believe the other HACs need more defined roles and slight buffs. Other HACS getting buffs? Sure. 1 of each rage having a HAC on the power level of Ishtar? Yes please with a cherry on the top! We can stop using anything bigger than a cruiser because we'll have low sig, loads of speed and stupid DPS in all the races. Battleships will be null and void in PvP for good, we can turn them into something else then. Maybe give PvE-only bonuses to half of them and the other half should be EWAR boats. Let's say we take a look at Muninn and what it would need to match the Ishtar: *+3 med slot. -1 low slot, -1 high slot *Roughly 60 m/s base speed *Lots more of cap for perma MWD + 2x TC *Selectable Engagement range, tracking and DPS of --40+18; 0.0666; 702 dps --70+12; 0.0355; 661 dps --72+50; 0.051; 620 dps --105+40; 0.0222; 579 dps *No more ammo usage, it's a selectable switch on the gun Guess what the Huginn bonus would have to be per level to reach these numbers? +10% damage and +10% RoF on top of the HAC bonuses of 10% optimal and 7,5% tracking when using 2x TC instead of 1x of the Ishtar with the figures above. Ishtar is the odd one out and it has to be brought in line with others. Of course, if you try to turn one ship into another it will take a lot of work and it would be pointless. This is why I said they need more defined roles and buffs. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 19:02:00 -
[1204] - Quote
Estella Osoka wrote:Personally I think the Assault Cruiser bonus should be: 3km bonus to Drone operation range 7.5% bonus to Sentry Drone optimal range
The tracking bonus and control range is what is really making them powerful. Nerf the tracking speed and it make it harder for the drones to hit targets. Might also want to think about taking away the bonus to drone hitpoints. See this is a slight nerf that would change the Ishtars performance without making it completely useless or require changing the whole role of the ship. |

Rowells
Unknown Soldiers Fidelas Constans
1135
|
Posted - 2014.08.06 19:12:00 -
[1205] - Quote
Janice en Marland wrote:Of course, if you try to turn one ship into another it will take a lot of work and it would be pointless. This is why I said they need more defined roles and buffs. and what roles would those b? hopefully ones that can't be overshadowed by sentry ishtar. Only clean HACs i see are vagabond and Sacrelige. All the other HACs are trying to specialize in their weapon system when the sentry ishtar comes along and takes a nice little sentry dump on them. |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
1970
|
Posted - 2014.08.06 21:32:00 -
[1206] - Quote
Meandering Milieu wrote:PotatoOverdose wrote:Taleden wrote:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
So aside form the one person posting 6 times in a row there's consensus? The ishtar (and/or sentry drones) needs to be brought in line with other cruisers. No other cruiser uses Battleship grade weapons (with regards to damage projection in particular) while retaining the speed and sig of a cruiser. Blaster proteus. Tengu Vexor Navy Cerberus Deimos Only thing you're right about there is damage projection. Plenty of other cruisers can pull 500+ dps while maintaining sig and maneuverability. I didn't mention amarr/Minmatar because I don't fly them. I also admit the tracking of sentries is indeed outrageous. -Blaster proteus is a sawed off shotgun that cant hit for **** outside of 5k, if even that. This one's a lol-nonstarter in the discussion. -Tengu inherits all of the damage application issues of missiles (read: loosing 50% of your paper dps just because your target is moving). This alone would not be enough to disregard the tengu altogether, but the anemic damage of HMs and the short (maybe 30k?) range of hams make the tengu a non-starter for most pvp applications. -Vexor Navy is Ishtar Lite and should be hit with the hammer just as hard. -Cerberus is a fancy RLML platform, if used with HM or HAM launchers it inherits all of the problems of the tengu with none of the advantages. -Deimos doesn't even begin to compare to the ishtar. You either blaster fit the deimos for a ****** sawed off shotgun, or you rail fit with anemic dps and tank compared to the ishtar, not to mention less damage selection. |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
1970
|
Posted - 2014.08.06 21:36:00 -
[1207] - Quote
Jenn aSide wrote:The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever! Normally I'd share your sentiments, but there's a reason almost everyone is running ishtar doctrines, and it's fricken ridiculous. The only reason NOT to fly ishtars is for engagements where no one really gives a sh*t and everyone is just there for sh*ts and giggles.
Either Ishtars/VNIs need to get smacked down hard, or sentrys do. A 2.5% tracking/range nerf per level just won't cut it IMO. |

Estella Osoka
Deep Void Merc Syndicate
438
|
Posted - 2014.08.06 21:49:00 -
[1208] - Quote
The main issue here is that HACs were buffed/nerfed before the drone changes. The Ishtar was fine before they introduced all the new drone mods and "balanced" drones.
To counter the current Ishtar doctrine you need to: 1. take away the tracking bonus as this will make it harder for the drones to hit a target. 2. nerf the drone control range so the Ishtar pilots have to stay closer to their sentries. 3. nerf the drone hitpoint bonus so it is easier to kill off the sentry drones.
So now you will be able to last longer while you kill off the drone DPS and be able to actually get within range and catch those pesky Ishtars.
That is until you get hotdropped. |

Rowells
Unknown Soldiers Fidelas Constans
1141
|
Posted - 2014.08.06 22:09:00 -
[1209] - Quote
Estella Osoka wrote: 2. nerf the drone control range so the Ishtar pilots have to stay closer to their sentries.
the only problem with this is it only needs how far the Ishtar has to be from target. I can be beyond 200km from drones with 80km control range and shoot targets so long as the host target ship is within my control range. Which still means having drone control range mods can bring me back to 100km (max targeting range) which is too far for most HACs to hit. |

Kaarous Aldurald
ROC Deep Space The ROC
8520
|
Posted - 2014.08.06 22:19:00 -
[1210] - Quote
Jenn aSide wrote:The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever!
In all seriousness though, they hit like a Tachyon and can track light drones. They're pretty overpowered.
And Arty Maelstroms are still ridiculous dude. I am just waiting for them to come back, to have an excuse to train Minnie Battleship to level five. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|

Meandering Milieu
House Aratus Fatal Ascension
81
|
Posted - 2014.08.06 23:57:00 -
[1211] - Quote
PotatoOverdose wrote:Meandering Milieu wrote:PotatoOverdose wrote:Taleden wrote:
- (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res
- (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res
- (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res
- (S) Garde II: 421dps @ 30+18km, 0.036rad/s, 400m res
- (S) Curator II: 396dps @ 52+12km, 0.0276rad/s, 400m res
- (S) Bouncer II: 371dps @ 52+48km, 0.0192rad/s, 400m res
- (S) Warden II: 346dps @ 75+42km, 0.012rad/s, 400m res
- (M) Heavy Beam Laser II: 395dps @ 15+10km, 0.03712rad/s, 125m res
- (M) 250mm Railgun II: 406dps @ 18+15km, 0.02566rad/s, 125m res
- (M) 720mm Howitzer Artillery II: 280dps @ 15+22km, 0.02612rad/s, 125m res
So aside form the one person posting 6 times in a row there's consensus? The ishtar (and/or sentry drones) needs to be brought in line with other cruisers. No other cruiser uses Battleship grade weapons (with regards to damage projection in particular) while retaining the speed and sig of a cruiser. Blaster proteus. Tengu Vexor Navy Cerberus Deimos Only thing you're right about there is damage projection. Plenty of other cruisers can pull 500+ dps while maintaining sig and maneuverability. I didn't mention amarr/Minmatar because I don't fly them. I also admit the tracking of sentries is indeed outrageous. -Blaster proteus is a sawed off shotgun that cant hit for **** outside of 5k, if even that. This one's a lol-nonstarter in the discussion. -Tengu inherits all of the damage application issues of missiles (read: loosing 50% of your paper dps just because your target is moving). This alone would not be enough to disregard the tengu altogether, but the anemic damage of HMs and the short (maybe 30k?) range of hams make the tengu a non-starter for most pvp applications. -Vexor Navy is Ishtar Lite and should be hit with the hammer just as hard. -Cerberus is a fancy RLML platform, if used with HM or HAM launchers it inherits all of the problems of the tengu with none of the advantages. -Deimos doesn't even begin to compare to the ishtar. You either blaster fit the deimos for a ****** sawed off shotgun, or you rail fit with anemic dps and tank compared to the ishtar, not to mention less damage selection.
Which is why you never see solo roaming blaster proteus out in space, ever, at all, right? You also never see them in WHs. They have a different niche.
You never see tengu fleets at all right, both rail and HM fit, right? They aren't used to great effect at all.
Never see cerb gangs do you? Oh wait.
Deimos, same as proteus. Except I actually do see those in large fleets. Deimos/Zealot/Legion/Proteus cruiser fleets are not uncommon.
Anyways the entire point of the post I made was that other cruisers can get the type of damage the ishtar does. What you seemed to ignore was my concession that they cannot manage the range or application outside of maybe scorch to gardes.
|

Rowells
Unknown Soldiers Fidelas Constans
1143
|
Posted - 2014.08.07 00:12:00 -
[1212] - Quote
Meandering Milieu wrote:Which is why you never see solo roaming blaster proteus out in space, ever, at all, right? You also never see them in WHs. They have a different niche.
You never see tengu fleets at all right, both rail and HM fit, right? They aren't used to great effect at all.
Never see cerb gangs do you? Oh wait.
Deimos, same as proteus. Except I actually do see those in large fleets. Deimos/Zealot/Legion/Proteus cruiser fleets are not uncommon.
Anyways the entire point of the post I made was that other cruisers can get the type of damage the ishtar does. What you seemed to ignore was my concession that they cannot manage the range or application outside of maybe scorch to gardes. now are still talking about HACs or T3s? |

Meandering Milieu
House Aratus Fatal Ascension
81
|
Posted - 2014.08.07 00:20:00 -
[1213] - Quote
Speaking about the meta a bit:
If sentries are so powerful why was domi fleet dropped by CFC and several others, for baltec, which apparently gets less tracking and damage?
If they are so strong why does CFC not carry an ishtar doctrine? ( Several CFC alliances do, but cfc as a whole does not. )
If ishtars are the only ships worth flying, why do I see these fleets regularly amongst both my coalition and my enemies:
Harpies Baltec ( Megathron/APOC) NAPOC fleets. Maelstrom fleets. Brutix/Harbinger Fleets. AHAC Fleets (Deimos/Zealot/Legion/Proteus) Rupture fleets. Tengu fleets. Celestis fleets. ( Note these screw ishtars up pretty well ) Interceptor fleets (crows mostly) Cerberus Fleets Raven Fleets ( lol this one actually sucked but I've seen it two or three times. ) Comorant fleets. Stealth bomber fleets ( and I mean a ton, like 120+. not even used for towers. ) General AF fleets. And of course capital fleets.
There are probably more of these out there that I haven't seen before, but off the top of my head I've seen all of these fleets a number of times, and seen them perform well, do what they are meant to do, and even drive off fleets of similar size made of ishtars.
So yeah, totally dominating the meta there. The domi has been dropped by the CFC, and I have never even seen a domi fleet in combat on an enemy's side, and the ishtar is far from the only thing ever seen.
|

Meandering Milieu
House Aratus Fatal Ascension
81
|
Posted - 2014.08.07 00:21:00 -
[1214] - Quote
Rowells wrote:Meandering Milieu wrote:Which is why you never see solo roaming blaster proteus out in space, ever, at all, right? You also never see them in WHs. They have a different niche.
You never see tengu fleets at all right, both rail and HM fit, right? They aren't used to great effect at all.
Never see cerb gangs do you? Oh wait.
Deimos, same as proteus. Except I actually do see those in large fleets. Deimos/Zealot/Legion/Proteus cruiser fleets are not uncommon.
Anyways the entire point of the post I made was that other cruisers can get the type of damage the ishtar does. What you seemed to ignore was my concession that they cannot manage the range or application outside of maybe scorch to gardes. now are still talking about HACs or T3s?
The post I quoted had said you never see Ishtar damage and application in a cruiser hull. I said that was wrong, you can see ishtar damage, but conceded that range and application were unique to the ishtar. The poster then said that my examples were faulty. The post you quoted was my response to that. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1524
|
Posted - 2014.08.07 00:59:00 -
[1215] - Quote
Kaarous Aldurald wrote:Jenn aSide wrote:The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever! In all seriousness though, they hit like a Tachyon and can track light drones. They're pretty overpowered. And Arty Maelstroms are still ridiculous dude. I am just waiting for them to come back, to have an excuse to train Minnie Battleship to level five.
The arti maelstrom at least have zero versatility. That makes it a reasoanble ship. Horrible for everythginthat is not an alpha fleet.
The ishtar onother handis good at a trillion roles. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kaarous Aldurald
ROC Deep Space The ROC
8529
|
Posted - 2014.08.07 01:15:00 -
[1216] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:Jenn aSide wrote:The 1st rule of a balance discussion in the Features and Ideas forum is "if it killed me, it's unbalanced". Now all of a sudden the one class of drones that don't move are OP. We've come a long way from AHACs, Abaddons and Arty Maelstroms being that most unbalanced things ever! In all seriousness though, they hit like a Tachyon and can track light drones. They're pretty overpowered. And Arty Maelstroms are still ridiculous dude. I am just waiting for them to come back, to have an excuse to train Minnie Battleship to level five. The arti maelstrom at least have zero versatility. That makes it a reasoanble ship. Horrible for everythginthat is not an alpha fleet. The ishtar onother handis good at a trillion roles.
Your point about the Maelstrom is correct. It is not all that good in and of itself, it just scales absurdly well. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Xan Pendragon
Transcendere
3
|
Posted - 2014.08.07 02:26:00 -
[1217] - Quote
I wrote a longer reply, but it seems to have vanished ....
My main points were that the planned rebalance of the Ishtar seem to be almost solely about PvP, but this isn't the only part of Eve. For PvE, especially combat sites and L4 missions, the Ishtar is where it should be; able to be soloed and can work combat sites fast enough to compete with anyone else dropping in. Nerf the sentries then soloing will be very hard, impossible or very time consuming.
Instead of changing ships to "rebalance", why not look at a system-wide change to PvP in low sec? You could consider a handicapping system, varying in extent from 0.4 to 0.1, whereby an attacker's dps and hp is brought in balance with the attacked (but only in one direction, if a Venture, say, attacks a fleet or a Tengu, that's their problem). From skill and experience the best pilot/fleet will win (it works in golf). Seems odd, maybe, but it's just another type of rebalancing, but one that moves away from rebalancing ships in a way that serves one kind of use (in this case PvP) but undermines another.
Bottom line, leave the Ishtar alone, please. |

Kaarous Aldurald
ROC Deep Space The ROC
8529
|
Posted - 2014.08.07 02:34:00 -
[1218] - Quote
Xan Pendragon wrote: Instead of changing ships to "rebalance", why not look at a system-wide change to PvP in low sec?
So desperate is this carebear to protect his golden goose that he suggests we just completely overhaul the game rather than change his favorite ship. Because PvE, or something. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Meandering Milieu
House Aratus Fatal Ascension
81
|
Posted - 2014.08.07 02:46:00 -
[1219] - Quote
Kaarous Aldurald wrote:Xan Pendragon wrote: Instead of changing ships to "rebalance", why not look at a system-wide change to PvP in low sec?
So desperate is this carebear to protect his golden goose that he suggests we just completely overhaul the game rather than change his favorite ship. Because PvE, or something.
What's worse is that if you aren't using heavies to rat you're doing it wrong. ( In nullsec, with the exception of a few instances in DED sites. ) If you are using an ishar for lvl 4s in highsec, you're doing it wrong. ( At this point use a domi / FNDfor 1.1k +dps). |

Xan Pendragon
Transcendere
3
|
Posted - 2014.08.07 03:03:00 -
[1220] - Quote
No guys, it's even worse than that, I don't even fly one yet. I'm in a VNI but just bought an Ishtar, and fear that you PvP guys are going to get it trashed before I even find a golden goose :) |
|

Kaarous Aldurald
ROC Deep Space The ROC
8531
|
Posted - 2014.08.07 03:24:00 -
[1221] - Quote
Xan Pendragon wrote:No guys, it's even worse than that, I don't even fly one yet. I'm in a VNI but just bought an Ishtar, and fear that you PvP guys are going to get it trashed before I even find a golden goose :)
If you actually want to do PvE, there are better options that won't likely get nerfed in a month, or get you ganked out of principle, and are easier on the training path.
The Dominix, for example, is a better option. If you have some cash, the Rattlesnake is even better.
But an Ishtar for PvE isn't the solution. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Unezka Turigahl
Det Som Engang Var
267
|
Posted - 2014.08.07 03:28:00 -
[1222] - Quote
Hisec exploration sites seem to be about equally populated by the Ishtar, Gila, and Cerberus. Without sentries the Ishtar would be pretty terrible here I would think. What if the HAC sentry bonus only applied to Gardes? Kinda like how the Gila and Cerb get racial bonuses to kinetic/therm and kinetic, Ishtar could just get sentry bonus to the short range Gallente sentry.
Also, you know, CCP should probably let T3s back into these sites. They're not really any better than HACs and Gilas now. |

Xan Pendragon
Transcendere
3
|
Posted - 2014.08.07 03:41:00 -
[1223] - Quote
I forgot to mention, I was just skimming over in mentioning sentries, there have also been suggestions about removing the heavy drone bonus, reducing the cap and more .... |

Xan Pendragon
Transcendere
3
|
Posted - 2014.08.07 03:50:00 -
[1224] - Quote
Kaarous Aldurald wrote:Xan Pendragon wrote:No guys, it's even worse than that, I don't even fly one yet. I'm in a VNI but just bought an Ishtar, and fear that you PvP guys are going to get it trashed before I even find a golden goose :) If you actually want to do PvE, there are better options that won't likely get nerfed in a month, or get you ganked out of principle, and are easier on the training path. The Dominix, for example, is a better option. If you have some cash, the Rattlesnake is even better. But an Ishtar for PvE isn't the solution.
Good suggestions, many thanks, but it doesn't change the fact that nerfing the Ishtar is generally about PvP. If that's the consensus then fine; I just wanted it to be recognized. |

Janice en Marland
Cross Saber Holdings
7
|
Posted - 2014.08.07 04:14:00 -
[1225] - Quote
Unezka Turigahl wrote:Hisec exploration sites seem to be about equally populated by the Ishtar, Gila, and Cerberus. Without sentries the Ishtar would be pretty terrible here I would think. What if the HAC sentry bonus only applied to Gardes? Kinda like how the Gila and Cerb get racial bonuses to kinetic/therm and kinetic, Ishtar could just get sentry bonus to the short range Gallente sentry.
Also, you know, CCP should probably let T3s back into these sites. They're not really any better than HACs and Gilas now. They are a lot better than HACs and Gilas for exploration and really overkill for high sec. |

Unezka Turigahl
Det Som Engang Var
267
|
Posted - 2014.08.07 05:02:00 -
[1226] - Quote
Janice en Marland wrote: They are a lot better than HACs and Gilas for exploration and really overkill for high sec.
hmmm... With 6 launchers, Scourge Rage, and 4x CN BCS on both a Tengu and a Cerberus, the Tengu gets 100 more DPS. More than I thought, and nothing to sneeze at for sure. However it comes at the expense of 13km less range, 500 m/s less when MWDing, 30 m/s less when ABing (assuming fuel catalyst sub), and 250 less PWG. The Tengu has more tank. which is irrelevant for hisec sites. Nobody is loosing their HAC or Gila to NPCs in a hisec site.
My Gila is tankier and faster than a Cerb. It does less paper DPS but may apply it better. Raw DPS is somewhat irrelevant when competing with another explorer in hisec anyway, as you just steal the loot if you don't get the kill.
...I just wanna trounce noobs running hisec sites in T3s, using my Gila. |

Arthur Aihaken
Erebus Solia
3744
|
Posted - 2014.08.07 05:41:00 -
[1227] - Quote
I'm not sure why these threads even exist anymoreGǪ
GÇó Players have been pointing out shortcomings for the past yearGǪ (ignored) GÇó Changes have already been run by the CSM months agoGǪ (CSM feedback marginalized) GÇó All "[insert patch here]" feature threads are basically set in-stone anyway
I think I'd rather go the 6 weeks without any announcements whatsoever and then I can at least feign surprise at the massive letdown the latest patch delivers on. It's really a killjoy to know each expansion is going to massively suck a month before it's releasedGǪ Hyperion - now with less suck! I am currently away, traveling through time and will be returning last week. |

afkalt
Republic Military School Minmatar Republic
245
|
Posted - 2014.08.07 06:55:00 -
[1228] - Quote
Unezka Turigahl wrote: It does less paper DPS but may apply it better
Something fishy with that gila fit then. Gila should be pulling 900+ with faction kit.
|

Unezka Turigahl
Det Som Engang Var
267
|
Posted - 2014.08.07 07:23:00 -
[1229] - Quote
afkalt wrote:Unezka Turigahl wrote: It does less paper DPS but may apply it better Something fishy with that gila fit then. Gila should be pulling 900+ with faction kit.
You're right. I forgot to swap out the T2 DDAs for faction ones to make it comparable to the 4x CN BCS missile boats. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.07 07:59:00 -
[1230] - Quote
Unezka Turigahl wrote:Hisec exploration sites seem to be about equally populated by the Ishtar, Gila, and Cerberus. Without sentries the Ishtar would be pretty terrible here I would think. What if the HAC sentry bonus only applied to Gardes? Kinda like how the Gila and Cerb get racial bonuses to kinetic/therm and kinetic, Ishtar could just get sentry bonus to the short range Gallente sentry.
Also, you know, CCP should probably let T3s back into these sites. They're not really any better than HACs and Gilas now.
ishtar is supposed to be able to use combat drones. if they suck, then you should be asking for them to be buffed. |
|

Liafcipe9000
Critically Preposterous
22868
|
Posted - 2014.08.07 08:26:00 -
[1231] - Quote
Kaarous Aldurald wrote:an Ishtar for PvE isn't the solution. but ishtar is best pony 
it does PVE just as well as it does PVP. which is pretty good, I mean while the vagabond is the fastest HAC the Ishtar is one of the HACs with the longest effective ranges in existence with over 600 dps at upwards of 100 KM(Bouncer II with 3x drone dmg amps and an omnidirect tracking thingy) Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1524
|
Posted - 2014.08.07 09:41:00 -
[1232] - Quote
Xan Pendragon wrote:No guys, it's even worse than that, I don't even fly one yet. I'm in a VNI but just bought an Ishtar, and fear that you PvP guys are going to get it trashed before I even find a golden goose :)
Sorry but balance in the game is paramount in PVP and secodnary in PVE. A simple unbalance in PVP can break completely the experience. A unbalance issue in PVE will jsut mean one person is makign a bit more isk per hour than other, will not change the experience of the other person doing PVE.
That is why PVE balance is and must always be secondary to PVP balance on combat ships. If somethign is utterly overpowered in PVP it cannot exist, even if its just a good ship for PVE. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1524
|
Posted - 2014.08.07 09:44:00 -
[1233] - Quote
Liafcipe9000 wrote:Kaarous Aldurald wrote:an Ishtar for PvE isn't the solution. but ishtar is best pony  it does PVE just as well as it does PVP. which is pretty good, I mean while the vagabond is the fastest HAC the Ishtar is one of the HACs with the longest effective ranges in existence with over 600 dps at upwards of 100 KM(Bouncer II with 3x drone dmg amps and an omnidirect tracking thingy)
Would be valid if it was true. Vagabond have been nerfed so much during the years that the description of the ship is nto true anymore. There are several cruiser that match its speed (while the description says its the fastest cruiser ever built), even cheap ones like navy omen that is basically the same speed. The ishtar on other hand is all alone in the spotlight of its absurd capabilities ( not so much because of the ship, but because of sentry bonuses combined with sentry drones absurdities) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1524
|
Posted - 2014.08.07 09:46:00 -
[1234] - Quote
Arthur Aihaken wrote:I'm not sure why these threads even exist anymoreGǪ
GÇó Players have been pointing out shortcomings for the past yearGǪ (ignored) GÇó Changes have already been run by the CSM months agoGǪ (CSM feedback marginalized) GÇó All "[insert patch here]" feature threads are basically set in-stone anyway
I think I'd rather go the 6 weeks without any announcements whatsoever and then I can at least feign surprise at the massive letdown the latest patch delivers on. It's really a killjoy to know each expansion is going to massively suck a month before it's releasedGǪ Hyperion - now with less suck!
Do not take review by CSM as any assurance that the features or changs were scrutnized. They were elected.. thatusually means they are people with charisma or influence... but means nothing regarding their analitical skills.
Just because millions elect a president, that does not make him anywhere close to qualified to check the structure calculation of a Damm in the place of proper engineers. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1524
|
Posted - 2014.08.07 09:49:00 -
[1235] - Quote
Kaarous Aldurald wrote: Your point about the Maelstrom is correct. It is not all that good in and of itself, it just scales absurdly well.
not as well as Archons with sentries altough :P :P :P
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kaarous Aldurald
ROC Deep Space The ROC
8546
|
Posted - 2014.08.07 10:19:00 -
[1236] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote: Your point about the Maelstrom is correct. It is not all that good in and of itself, it just scales absurdly well.
not as well as Archons with sentries altough :P :P :P
Rofl. I think, to be perfectly honest, that is actually a function of the order of magnitude higher tank. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1525
|
Posted - 2014.08.07 10:35:00 -
[1237] - Quote
Kaarous Aldurald wrote:Kagura Nikon wrote:Kaarous Aldurald wrote: Your point about the Maelstrom is correct. It is not all that good in and of itself, it just scales absurdly well.
not as well as Archons with sentries altough :P :P :P Rofl. I think, to be perfectly honest, that is actually a function of the order of magnitude higher tank.
The maelstrom effect is something that is not unique of the ship. That scale of effect can be achieved with megatrons. You just will need a larger fleet. The maelstrom advantage is that it reaches the critical point about the size of the fleet that is the most common on 0.0 current meta capabilities for non epic engagements. In a few years probably that will become irrelevant and the size of the fleets will make every battleship able to reach that critical point, then I would bet other ships might replace it. Then the maelstrom will fall into obscurity.. just another example that ship capabilities alone are irrelevant when you do not take the metagame in association.
THe carrier with sentries on other hand has a nasty sinergy effect. Self repair, huge buffer and undisruptable firepower of excelent nature. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anthar Thebess
641
|
Posted - 2014.08.07 11:09:00 -
[1238] - Quote
Please. Don't start this talk again. This is nonsense.
Do not put this stupid compare how many battleships you need to alpha slowcat carrier.
The person putting this argument in place was a f*** i*** in the first place.
The real question is how many ships on grid can nodes / clients handle before every thing becomes buggy and unresponsive. Sorry but based on the same assumption , you don't have to use battleships, what you need is enough rifters, or even noobships to alpha sentry carrier.
This topic is not even about sentry carriers, battleships, but HAC.
Sentries are unbalanced weapon system that is the issue of current isthar situation not the hull itself Simple statement. Support Needed : Jump Fuel Consumption |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1525
|
Posted - 2014.08.07 11:15:00 -
[1239] - Quote
Anthar Thebess wrote:Please. Don't start this talk again. This is nonsense.
Do not put this stupid compare how many battleships you need to alpha slowcat carrier.
The person putting this argument in place was a f*** i*** in the first place.
The real question is how many ships on grid can nodes / clients handle before every thing becomes buggy and unresponsive. Sorry but based on the same assumption , you don't have to use battleships, what you need is enough rifters, or even noobships to alpha sentry carrier.
This topic is not even about sentry carriers, battleships, but HAC.
Sentries are unbalanced weapon system that is the issue of current isthar situation not the hull itself Simple statement.
Nonsense is answering to a post in an agressive way without reading it. No where we said ANYTHING about alphaing a slow cat. We are talking about battleships alphaing other battleships.
THe statement about slowcats is that they scale even more absurdly fast and that the upper threshold of the scaling is mugh higher.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
246
|
Posted - 2014.08.07 11:37:00 -
[1240] - Quote
Meandering Milieu wrote:If sentries are so powerful why was domi fleet dropped by CFC and several others, for baltec, which apparently gets less tracking and damage?
If they are so strong why does CFC not carry an ishtar doctrine? ( Several CFC alliances do, but cfc as a whole does not. )
If ishtars are the only ships worth flying, why do I see these fleets regularly amongst both my coalition and my enemies: Battleships are inherently more vulnerable to bombing runs than HACs. A few bombing runs against a Sentry Domi fleet would likely render them totally ineffective as all of their sentry drones would get wiped out. This is a vulnerability that turret battleships do not have. (Neither do carriers, but only because they have such a massive supply of drones.)
I haven't seen anyone saying that Ishtars are the only ships worth flying, just the only HACs worth flying. They don't dominate the overall game meta, just the T2 cruiser meta.
The fact that anyone even thinks about comparing a Sentry Ishtar fleet to a Sentry Domi fleet, or that they can serve some of the same roles, proves definitively to me that there is a balance issue within the HAC line. Do we ever hear Eagles being compared to Megas or Rohks? Or Zealots to Apocs? Or Munins to Maelstroms? Nope. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1526
|
Posted - 2014.08.07 11:51:00 -
[1241] - Quote
Bronson Hughes wrote:Meandering Milieu wrote:If sentries are so powerful why was domi fleet dropped by CFC and several others, for baltec, which apparently gets less tracking and damage?
If they are so strong why does CFC not carry an ishtar doctrine? ( Several CFC alliances do, but cfc as a whole does not. )
If ishtars are the only ships worth flying, why do I see these fleets regularly amongst both my coalition and my enemies: Battleships are inherently more vulnerable to bombing runs than HACs. A few bombing runs against a Sentry Domi fleet would likely render them totally ineffective as all of their sentry drones would get wiped out. This is a vulnerability that turret battleships do not have. (Neither do carriers, but only because they have such a massive supply of drones.) I haven't seen anyone saying that Ishtars are the only ships worth flying, just the only HACs worth flying. They don't dominate the overall game meta, just the T2 cruiser meta. The fact that anyone even thinks about comparing a Sentry Ishtar fleet to a Sentry Domi fleet, or that they can serve some of the same roles, proves definitively to me that there is a balance issue within the HAC line. Do we ever hear Eagles being compared to Megas or Rohks? Or Zealots to Apocs? Or Munins to Maelstroms? Nope.
Conclusion supported by the fact that domis and geddons are still the dominant battleship in high sec war fleets, because there are no bombs there. No reason to use a mega with rails on its place. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
26
|
Posted - 2014.08.07 11:56:00 -
[1242] - Quote
CCP make every time the same mistake.
We can't give to the same ship to much advantage.
Now we have not only the isthar problem but also the problem with orthus, gila un inty.
The problem is very simple you can't give two powerfull bonus on the same ship.
This two bonus are speed and long range weapons.
Ishtar problem : The problem on the isthar in very simple it's sentry.
Why : Because you have the speed, the sig, and some long range heavy dps, and no EW against drone. If you decrease the bonus on the sentry range and tracking. You don't change the main problem (launch the sentry and go away)
First Nerf the sentry mechanic.
Too use the sentry you need to stay near of your sentry to keep the control (like zone of 10 km). add EW against drone
Interceptor with light missile, also same problem you have the range and the speed.
What hapenning now, you see only the interceptor with missile.
Nerf the missile interceptor.
Remove the light missile on it, and put some rocket with range bonus (range max 24 km).
Orthus
We can't give the range dps, and disrupt bonus and the same ship
Why because again the same problem, you can't counter the dps no EW agaisnt missile.
add some ew agaisnt missile, give only the bonus on the scramble not the disruptor |

Anthar Thebess
641
|
Posted - 2014.08.07 12:03:00 -
[1243] - Quote
Don't compare nullsec faction ships and T2/ T1 ships.
Factions are meant to be better. The moment someone start to use nullsec faction ships fleets the moment their SRP will die.
Very simple - you cannot produce more ships without access to the LP store. Store itself can be easily blocked, and abused by other groups.
I don't fly or own Orthus it is just to expensive ... and that is whole point.
You pay a lot more isk than for T2 ship.
Support Needed : Jump Fuel Consumption |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1526
|
Posted - 2014.08.07 12:13:00 -
[1244] - Quote
Anthar Thebess wrote:Don't compare nullsec faction ships and T2/ T1 ships.
Factions are meant to be better. The moment someone start to use nullsec faction ships fleets the moment their SRP will die.
Very simple - you cannot produce more ships without access to the LP store. Store itself can be easily blocked, and abused by other groups.
I don't fly or own Orthus it is just to expensive ... and that is whole point.
You pay a lot more isk than for T2 ship.
Mitigated by the fact that if you lose those ships at a third of the rate you lose t2 ships.. you are already SAVING isk... The mordus frigate is a great example. It is far far more survivable than an assault frigate for example. But hat is more related to its absurd agility "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
26
|
Posted - 2014.08.07 12:14:00 -
[1245] - Quote
Anthar Thebess wrote:Don't compare nullsec faction ships and T2/ T1 ships.
Factions are meant to be better. The moment someone start to use nullsec faction ships fleets the moment their SRP will die.
Very simple - you cannot produce more ships without access to the LP store. Store itself can be easily blocked, and abused by other groups.
I don't fly or own Orthus it is just to expensive ... and that is whole point.
You pay a lot more isk than for T2 ship.
and ....
Black ops are expansive but they are same weakness. The orthus don't have, because they are still no EW against missile.
|

Xan Pendragon
Transcendere
3
|
Posted - 2014.08.07 13:15:00 -
[1246] - Quote
Kagura Nikon wrote:Xan Pendragon wrote:No guys, it's even worse than that, I don't even fly one yet. I'm in a VNI but just bought an Ishtar, and fear that you PvP guys are going to get it trashed before I even find a golden goose :) Sorry but balance in the game is paramount in PVP and secodnary in PVE. A simple unbalance in PVP can break completely the experience. A unbalance issue in PVE will jsut mean one person is makign a bit more isk per hour than other, will not change the experience of the other person doing PVE. That is why PVE balance is and must always be secondary to PVP balance on combat ships. If somethign is utterly overpowered in PVP it cannot exist, even if its just a good ship for PVE.
Is the advantage of the Ishtar within PvP as self evident as many people say? I ask not because I know personally, but because other people posting here have challenged this idea. I can see that it might arguably be the best HAC, but does that in itself completely unbalance PvP to the extent that it can be said that PvE is irrelevant.
I guess it comes down to whether or not it is true that "A simple unbalance in PVP can break completely the experience. " And that this "simple" imbalance is the sentry bonus of the Ishtar. Are there hard facts that this is the case, or is this an anecdotal impression, honestly valid for some but not found to be the case for others?
I don't have the answer, but I would like to know. Is, for example, the whole experience of PvP broken by the Ishtar, or just some types of fleet activity? |

Speedkermit Damo
Demonic Retribution
296
|
Posted - 2014.08.07 14:04:00 -
[1247] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
Can you also comment on the help the Tempest desperately needs, and the other battleships generally? I mean at least most of the other battleships can do PvE content in highsec. Poor tempest can't even cope with that.
Also. Whenever my corp decides on a roam, it's always Interceptors. I'll bet any money i'm not the olny one either. Don't you think thats an issue? Don't Panic.
|

Alghara
Les chevaliers de l'ordre Goonswarm Federation
26
|
Posted - 2014.08.07 14:08:00 -
[1248] - Quote
And also some love for sacrilege.
We are too slow and don't have weapon range. |

Rab See
Fool Mental Junket
116
|
Posted - 2014.08.07 14:18:00 -
[1249] - Quote
Alghara wrote:And also some love for sacrilege.
We are too slow and don't have weapon range.
Dear CCP, can I have some weapon range for my Vagabond/ Deimos please. My Munnin is crap no dps/ no tank/ no range. My Ishtar is too good, and has all of these things and more.
They can fix other HACs until they fix Ishtar/Sentries. Giving the Sac more range would begin the power creep of tedium. |

Estella Osoka
Deep Void Merc Syndicate
439
|
Posted - 2014.08.07 17:12:00 -
[1250] - Quote
Rowells wrote:Estella Osoka wrote: 2. nerf the drone control range so the Ishtar pilots have to stay closer to their sentries.
the only problem with this is it only needs how far the Ishtar has to be from target. I can be beyond 200km from drones with 80km control range and shoot targets so long as the host target ship is within my control range. Which still means having drone control range mods can bring me back to 100km (max targeting range) which is too far for most HACs to hit.
That is a big issue. The mechanic is screwed. If drones go out of your drone control range, they should stop shooting and return to the owner until they are back within drone control range. While returning they do not shoot.
Heck, that might solve this entire problem. |
|

Xan Pendragon
Transcendere
3
|
Posted - 2014.08.07 18:40:00 -
[1251] - Quote
Estella Osoka wrote:Rowells wrote:Estella Osoka wrote: 2. nerf the drone control range so the Ishtar pilots have to stay closer to their sentries.
the only problem with this is it only needs how far the Ishtar has to be from target. I can be beyond 200km from drones with 80km control range and shoot targets so long as the host target ship is within my control range. Which still means having drone control range mods can bring me back to 100km (max targeting range) which is too far for most HACs to hit. That is a big issue. The mechanic is screwed. If drones go out of your drone control range, they should stop shooting and return to the owner until they are back within drone control range. While returning they do not shoot. Heck, that might solve this entire problem.
"Ishtar pilots have to stay closer to their sentries." No problem with that - could it solve the problem? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
300
|
Posted - 2014.08.07 19:13:00 -
[1252] - Quote
Anthar Thebess wrote:Don't compare nullsec faction ships and T2/ T1 ships.
Factions are meant to be better. The moment someone start to use nullsec faction ships fleets the moment their SRP will die.
Very simple - you cannot produce more ships without access to the LP store. Store itself can be easily blocked, and abused by other groups.
I don't fly or own Orthus it is just to expensive ... and that is whole point.
You pay a lot more isk than for T2 ship.
Nothing should be balanced around isk value. The fact is the orthus / garmur are they type of ships which drain the fun out of pvp as they take little skill to fly and use lame tactics. I'm not sure why CCP thought its a good idea to give the second fastest ships in the game a massive point range and missile range bonus. I still think the warp disruption bonus should have been changed to a target painting bonus. |

Anthar Thebess
643
|
Posted - 2014.08.07 19:30:00 -
[1253] - Quote
Those ships are not balanced on the value, but at the supply, and way you can supply them.
Why you don't see fleets of pirate faction battleships, but only Higsec factions and FW ones? Because you can easily put 1 fleet up, but when you loose it , it going to hard as hell to replace it, especially on the second whelp.
Support Needed : Jump Fuel Consumption |

Kaarous Aldurald
ROC Deep Space The ROC
8562
|
Posted - 2014.08.07 22:30:00 -
[1254] - Quote
Alghara wrote:And also some love for sacrilege.
We are too slow and don't have weapon range.
I still consider the issue to be travel time and not actual range on HAMs. They need their travel time cut by about a third, if you ask me.
On the Sacrilege, when compared to a Zealot, HAMs compare reasonably well to Scorch, and can hit any resistance type unlike Scorch.
Plus, dat fourth mid. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.08 00:47:00 -
[1255] - Quote
CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying.
I can respect the slow pace for "BALANCE", better than a heavy handed attempt at balance, and end up with another heavy missile screw-up..
Plus, Thanks for looking at cargo! Please give some love to vaga as well.
*bolded* By the way this post is sounding/worded, it would appear not much else is in store for HAC tweak this release? I've heard very little on Muninn/eagle, other than a mild speed uptick.
|

Shock Beer
Black Anvil Industries SpaceMonkey's Alliance
0
|
Posted - 2014.08.08 06:47:00 -
[1256] - Quote
Rab See wrote:Alghara wrote:And also some love for sacrilege.
We are too slow and don't have weapon range. Dear CCP, can I have some weapon range for my Vagabond/ Deimos please. My Munnin is crap no dps/ no tank/ no range. My Ishtar is too good, and has all of these things and more. They can fix other HACs until they fix Ishtar/Sentries. Giving the Sac more range would begin the power creep of tedium.
Sacrilege needs either more damage to justify its short range or more tank because 5 lows with a resits bonus is bad.
|

Meandering Milieu
House Aratus Fatal Ascension
81
|
Posted - 2014.08.08 08:34:00 -
[1257] - Quote
Bronson Hughes wrote:Meandering Milieu wrote:If sentries are so powerful why was domi fleet dropped by CFC and several others, for baltec, which apparently gets less tracking and damage?
If they are so strong why does CFC not carry an ishtar doctrine? ( Several CFC alliances do, but cfc as a whole does not. )
If ishtars are the only ships worth flying, why do I see these fleets regularly amongst both my coalition and my enemies: Battleships are inherently more vulnerable to bombing runs than HACs. A few bombing runs against a Sentry Domi fleet would likely render them totally ineffective as all of their sentry drones would get wiped out. This is a vulnerability that turret battleships do not have. (Neither do carriers, but only because they have such a massive supply of drones.) I haven't seen anyone saying that Ishtars are the only ships worth flying, just the only HACs worth flying. They don't dominate the overall game meta, just the T2 cruiser meta. The fact that anyone even thinks about comparing a Sentry Ishtar fleet to a Sentry Domi fleet, or that they can serve some of the same roles, proves definitively to me that there is a balance issue within the HAC line. Do we ever hear Eagles being compared to Megas or Rohks? Or Zealots to Apocs? Or Munins to Maelstroms? Nope.
The only thing you seem to have missed in my post is where I point out that despite the apparent ishtar dominance amongst T2 cruisers by ishtars, I still see plenty of AHAC, Shield HAC, and cerb fleets. Bout the only thing I don't see used in mass is the Sacrilege and the Eagle.
The reason I mentioned battleship fleets was because I was responding to the "ishtar online" line of thought many have posted, implying that nothing else was worth flying.
You seemed to chop out the relevant parts of that post though.
|

Meandering Milieu
House Aratus Fatal Ascension
81
|
Posted - 2014.08.08 08:36:00 -
[1258] - Quote
Kagura Nikon wrote:
Conclusion supported by the fact that domis and geddons are still the dominant battleship in high sec war fleets, because there are no bombs there. No reason to use a mega with rails on its place.
So something that doesn't even really see use in nullsec outside of ratting deserves to be nerfed because it is used in highsec where its natural counter is eliminated? Wouldn't a better argument be to allow bombs in highsec? |

Meandering Milieu
House Aratus Fatal Ascension
81
|
Posted - 2014.08.08 08:39:00 -
[1259] - Quote
Alghara wrote:Anthar Thebess wrote:Don't compare nullsec faction ships and T2/ T1 ships.
Factions are meant to be better. The moment someone start to use nullsec faction ships fleets the moment their SRP will die.
Very simple - you cannot produce more ships without access to the LP store. Store itself can be easily blocked, and abused by other groups.
I don't fly or own Orthus it is just to expensive ... and that is whole point.
You pay a lot more isk than for T2 ship.
and .... Black ops are expansive but they are same weakness. The orthus don't have, because they are still no EW against missile. We can't use the neutra (range to short and when you neutra some ship, the ship keep this speed (cut your mwd but you can reactived them 2 second after). Dampener, you need three dampener per orthus, nice try to kill 4 or 5 orthus with lachesis or keres good luck.. Idea perhaps that will be a good idea to make some modification on neutralizer, when you go done to 0 capa with neutralizer, your reactor will be shoot, the reactor will be reactived when your capa is more then 5%. that will be nice.
Not everything needs to be effected by ewar. Honestly missiles are the last thing to need a nerf by most estimates. Drones while requiring a nerf don't need one of their defining traits taken away.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1532
|
Posted - 2014.08.08 09:45:00 -
[1260] - Quote
Meandering Milieu wrote:Kagura Nikon wrote:
Conclusion supported by the fact that domis and geddons are still the dominant battleship in high sec war fleets, because there are no bombs there. No reason to use a mega with rails on its place.
So something that doesn't even really see use in nullsec outside of ratting deserves to be nerfed because it is used in highsec where its natural counter is eliminated? Wouldn't a better argument be to allow bombs in highsec?
Why people liek to read thing where they are not written an attack others using as base their own corrupted imagination? Congratulations you made your own post and poitn of view lose credit by acting in this dumb way and attackign someone for somethign that person had not said.
Incredble conversation skills. THat is surely the best way to push your point forward.. keep that way. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kmelx
Matari Exodus
72
|
Posted - 2014.08.08 10:31:00 -
[1261] - Quote
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
Just man up and beat it to death with the nerf bat, like it so badly needs.
You know it's an ineffective nerf, everyone is telling you it's ineffective, so why waste your time and ours with pointless changes that don't deal with the problem. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1532
|
Posted - 2014.08.08 12:02:00 -
[1262] - Quote
Kmelx wrote:CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
Just man up and beat it to death with the nerf bat, like it so badly needs. You know it's an ineffective nerf, everyone is telling you it's ineffective, so why waste your time and ours with pointless changes that don't deal with the problem.
no need of thta.. jsut break its finger.. the 5 fingers they extend when you right click on deploy Bouncer IIs... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
871
|
Posted - 2014.08.08 12:05:00 -
[1263] - Quote
its been about a week since he posted here .. like whats going on man.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1533
|
Posted - 2014.08.08 12:52:00 -
[1264] - Quote
Harvey James wrote:its been about a week since he posted here .. like whats going on man..
probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 13:04:00 -
[1265] - Quote
maybe they're just really busy doing a surprise 'nerf T3s, logis, links and caps' surprise feature, so they can't waste time posting here. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1177
|
Posted - 2014.08.08 13:05:00 -
[1266] - Quote
Anthar Thebess wrote:Those ships are not balanced on the value, but at the supply, and way you can supply them.
Why you don't see fleets of pirate faction battleships, but only Higsec factions and FW ones? Because you can easily put 1 fleet up, but when you loose it , it going to hard as hell to replace it, especially on the second whelp.
What if it was because some ships are better used in skirmish than in massed fleets because their design trait make them better at that? What if they were not handed in large fleet number because of the operating requirment to make the ship shine was too complexe for a massed fleet formed of warm body but the ship was still of as **** when it's defining trait are used correctly?
Is something automatically not broken just because nobody handed it in great number?
Should a unique ship be borderline invincible because it's supply is limited? |

Frostys Virpio
The Mjolnir Bloc The Bloc
1177
|
Posted - 2014.08.08 13:07:00 -
[1267] - Quote
Kagura Nikon wrote:Harvey James wrote:its been about a week since he posted here .. like whats going on man.. probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things.
Implementing feature in a different way will probably be really hard based on player opinion with a short release cycle but you can come back to it the next one or something close. Data base change affecting ship balance should not need major rework time and should not need a different cycle for each iteration of a proposal. |

Rab See
Fool Mental Junket
117
|
Posted - 2014.08.08 14:06:00 -
[1268] - Quote
3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)
Muninn: 720mm = 362 (22+22) Muninn: 425mm = 432 (2+12) Vaga: 425mm = 432 (2+18) Vaga: 425mm = 396 (3+27) (Barrage)
Sac: HAMs = 406 (30) Sac: Heavy = 294 (94) Zealot: Pulse = 498 (11+5) Zealot: Beam = 545 (23+10)
Cerb: HAMs = 487 (45) Cerb: Heavy = 353 (141) Eagle 250mm = 402 (41+15) Eagle Neutron = 448 (5+6)
Deimos: Neutron = 560 (2+9) Deimos: 250mm = 503 (18+22)
Ishtar: Garde 2 = 700 (41+18) Ishtar: Bouncer 2 = 620 (72+48) Ishtar: HH2 = 397 Ishtar: Ogre2 = 793 Ishtar: Hob2 = 248
Without worrying on tank, some notables. Vaga canGÇÖt fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no?
Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship.
If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit).
DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin,
Can anyone see where the problems lie?
- The Munnin is atrocious - utter crap.
- ...
- The Vaga is just crap - weak and no dps.
- The Eagle needs some drones.
- Deimos is good.
- Zealot - perhaps some drones, some cap for sure.
- Sac is good.
Ishtar is down here. Its a class above every whip in every aspect. Tweaking it - get a grip CCP!
|

Lady Rift
What Shall We Call It
57
|
Posted - 2014.08.08 14:12:00 -
[1269] - Quote
Frostys Virpio wrote:Kagura Nikon wrote:Harvey James wrote:its been about a week since he posted here .. like whats going on man.. probably nothign .THey will not change anythign esle for hyperion. Now they have a hsort release cycle. Very little chance to implement player opinions on same scheduleed release. If anythign on the next mini release he might make a new thread with new things. Implementing feature in a different way will probably be really hard based on player opinion with a short release cycle but you can come back to it the next one or something close. Data base change affecting ship balance should not need major rework time and should not need a different cycle for each iteration of a proposal.
They will take a release cycle for each change so that it looks like more content in each release |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 14:23:00 -
[1270] - Quote
Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Muninn: 720mm = 362 (22+22) Muninn: 425mm = 432 (2+12) Vaga: 425mm = 432 (2+18) Vaga: 425mm = 396 (3+27) (Barrage) Sac: HAMs = 406 (30) Sac: Heavy = 294 (94) Zealot: Pulse = 498 (11+5) Zealot: Beam = 545 (23+10) Cerb: HAMs = 487 (45) Cerb: Heavy = 353 (141) Eagle 250mm = 402 (41+15) Eagle Neutron = 448 (5+6) Deimos: Neutron = 560 (2+9) Deimos: 250mm = 503 (18+22) Ishtar: Garde 2 = 700 (41+18) Ishtar: Bouncer 2 = 620 (72+48) Ishtar: HH2 = 397 Ishtar: Ogre2 = 793 Ishtar: Hob2 = 248 Without worrying on tank, some notables. Vaga canGÇÖt fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no? Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship. If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit). DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin, Can anyone see where the problems lie?
- The Munnin is atrocious - utter crap.
- ...
- The Vaga is just crap - weak and no dps.
- The Eagle needs some drones.
- Deimos is good.
- Zealot - perhaps some drones, some cap for sure.
- Sac is good.
Ishtar is down here. Its a class above every whip in every aspect. Tweaking it - get a grip CCP!
Cerb needs a HML application bonus, unless they just un-break HML globally. That paper DPS aint worth jack in the real world.
|
|

Adrie Atticus
The Shadow Plague The Bastion
213
|
Posted - 2014.08.08 14:33:00 -
[1271] - Quote
Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)
Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application.
|

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 14:49:00 -
[1272] - Quote
The issue with T2 missiles is, unless the target is MASSIVE, you're losing shedloads of damage and faction is more use. |

Taleden
North Wind Local no. 612
106
|
Posted - 2014.08.08 14:53:00 -
[1273] - Quote
afkalt wrote:The issue with T2 missiles is, unless the target is MASSIVE, you're losing shedloads of damage and faction is more use. Rigors and TPs make a big difference there. |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 14:59:00 -
[1274] - Quote
Not as much as you'd think - and target painters/webs help everything almost universally so are effectively moot to the debate.
The other problem with fitting rigors is that it causes big drops in tank, something other hulls do not require.
Look at this post I made demonstrating HML application https://forums.eveonline.com/default.aspx?g=posts&m=4884869#post4884869
T2 would only be worse. |

Rab See
Fool Mental Junket
117
|
Posted - 2014.08.08 15:06:00 -
[1275] - Quote
Adrie Atticus wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application.
Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint?
Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly.
The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ...
Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 15:12:00 -
[1276] - Quote
why are you using the wrong missiles?
and why do missile scrubs think they should do full damage to everything with no effort? 373 with silly hml range is fine. |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 15:23:00 -
[1277] - Quote
Because someone said to use T2 missiles to push up paper DPS and I was showing what a bad idea that was.
Missile scrub? I dont use missiles, I use hybrids because they take a giant dump all over HML at all useful engagement ranges (i.e. long point ranges), or are you still in 2012 when drake fleets were a thing?
So, to phrase it like you did: why do turret (rail) scrubs think it's ok to do double missile applied DPS to a moving target (at huge transversal), with no delayed weapon travel time? In what world is that ok? Or the fact rails do 30% more DPS out to over 50km ranges? I didnt bother checking the breakpoint because beyond that it's a non-issue anyway.
And whilst we're on the topic, if " 373 with silly hml range is fine." how broken does that make the ishtar? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 15:28:00 -
[1278] - Quote
yes, sentries are broken as ****.
perhaps you should be asking for game changes that enable very long range weapon systems to be usable, rather than wanting railgun stats ported over to heavy missiles. lol @ shield tanking gallente. |

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 15:38:00 -
[1279] - Quote
I'd just like to see them competitive again. I don't really care how they do it.
However the point is to suggest the cerb has decent DPS with them is something of a joke. HML as a whole are fundamentally broken, there is no point denying it.
Anyway, to drag this back on topic, a HML cerb is not competitive and will not ever be compared to other HACs under any kind of normal situation. MUCH less the ishtar. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 15:44:00 -
[1280] - Quote
I think it's alright. the people with capless, all-damage type weapons with total range flexibiliy always seem to be able to totally overlook the importance of these qualities in smaller pvp. |
|

afkalt
Republic Military School Minmatar Republic
249
|
Posted - 2014.08.08 15:50:00 -
[1281] - Quote
Which is why I see so many HML users.
Oh. Wait.
Lights, absolutely (probably too good). Heavy? Not even worth the undock. Far better ships for every possible use case. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 15:56:00 -
[1282] - Quote
muh ad populum |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1730
|
Posted - 2014.08.08 16:08:00 -
[1283] - Quote
I feel the Ishtar change is plenty for the ship hull. The real problem with the Ishtar to me seems to be the drones. Drone ships just have a strong tendency to be more powerful than the other ships because there is a strong trend toward making sure drones are a competent weapon system without taking away a drone ship's other weapons. As a result, a drone cruiser is basically doing full DPS in one part of the grid while also doing half DPS or running neuts or something else important in another part of the grid.
My solution is to either take away some more of those high slots and turret hardpoints from drone ships, or nerf drone damage and accept them as somewhat soft-hitting yet highly versatile ships. I'd still fly a drone ship because I like versatile ships, but at least I won't feel like I'm cheating. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Estella Osoka
Deep Void Merc Syndicate
443
|
Posted - 2014.08.08 16:44:00 -
[1284] - Quote
Cerbs were awesome until the RLML change. What a stooped change. 35 second reload time? What a joke. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1730
|
Posted - 2014.08.08 17:14:00 -
[1285] - Quote
Estella Osoka wrote:Cerbs were awesome until the RLML change. What a stooped change. 35 second reload time? What a joke. RLMLs have a longer load time? I never noticed, given I'm usually refilling between targets after I have stomped them securely into the dirt in a few rapid-fire volleys.
I say nerf RLMLs and RHMLs but that's only because I use them. Maybe my opinion is biased. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
25
|
Posted - 2014.08.08 18:10:00 -
[1286] - Quote
Rab See wrote:Adrie Atticus wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application. Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint? Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly. The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ... Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream.
I fly vaga regularly, the hull is fine. Its a kiter, and one of the fastest ships in the game (cyna and orthus i think are others). im sorry you cant have 700dps vaga with 4k m/s with an 800dps tank. Get over it. Vaga shines as a skirmisher, get in, kill a couple people and get out. If you expect more, thats your problem.
If anything, acs and falloff need to be tweaked a smidge. The vaga hull is fine, minus cargo capacity. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1533
|
Posted - 2014.08.08 18:43:00 -
[1287] - Quote
Stitch Kaneland wrote:Rab See wrote:Adrie Atticus wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application. Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint? Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly. The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ... Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream. I fly vaga regularly, the hull is fine. Its a kiter, and one of the fastest ships in the game (cyna and orthus i think are others). im sorry you cant have 700dps vaga with 4k m/s with an 800dps tank. Get over it. Vaga shines as a skirmisher, get in, kill a couple people and get out. If you expect more, thats your problem. If anything, acs and falloff need to be tweaked a smidge. The vaga hull is fine, minus cargo capacity.
Vaga is nto a good combination because brawlign bonus combined to speed do not sinergise. It is OKish at 2 scenarios. If i want to fly kite more the navy omen is superior (because it applies damage way way better and has sme speed). Tank bonus is a waste if you want to fly kite mode. If you are kiting you want to not take damage, if you are takign so much damage that you need a tank bonus you are doing it worn g or should not be kiting.
At end the orthus and navy omen takes more of the shine of the vagabond. One being the high end expensive option that is far superior, other a ship that is a third the price and somewhat better on the kite role.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.08 18:45:00 -
[1288] - Quote
kagura you're terrible, tank bonuses are always useful. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
26
|
Posted - 2014.08.08 19:00:00 -
[1289] - Quote
Kagura Nikon wrote:Stitch Kaneland wrote:Rab See wrote:Adrie Atticus wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Even though I appreciate the list and it supports claims for Ishtar being over the top, you should at least use T2 missiles. Either need to use longer range for less DPS or shorter range and crap application. Not trying to get everything here, just a flavour of the relationships. Drop to faction? Close on target and web/paint? Or try flying a vaga? DPS is crap, range is crap, and its a one trick pony. The Cerb is good when in gangs. The vaga is something for idiots to fly. The tradeoffs of the hulls make for the variety. DPS for range, applied DPS for the need to tackle / paint/ web ... Or better yet - Fly a Munnin and laugh at the DPS at its highest and tracking that makes T2 missile application like a dream. I fly vaga regularly, the hull is fine. Its a kiter, and one of the fastest ships in the game (cyna and orthus i think are others). im sorry you cant have 700dps vaga with 4k m/s with an 800dps tank. Get over it. Vaga shines as a skirmisher, get in, kill a couple people and get out. If you expect more, thats your problem. If anything, acs and falloff need to be tweaked a smidge. The vaga hull is fine, minus cargo capacity. Vaga is nto a good combination because brawlign bonus combined to speed do not sinergise. It is OKish at 2 scenarios. If i want to fly kite more the navy omen is superior (because it applies damage way way better and has sme speed). Tank bonus is a waste if you want to fly kite mode. If you are kiting you want to not take damage, if you are takign so much damage that you need a tank bonus you are doing it worn g or should not be kiting. At end the orthus and navy omen takes more of the shine of the vagabond. One being the high end expensive option that is far superior, other a ship that is a third the price and somewhat better on the kite role.
Wat.
180 or 220 LSE/XLASB fit vagas beg to differ. You get about 35k EHP. What about the nomen? Ive almost killed kiting nomens with a dual nano anti frig vaga with 400dps.. but ecm drones are ghey.. and he warped.
|

Xequecal
GoonWaffe Goonswarm Federation
256
|
Posted - 2014.08.08 20:18:00 -
[1290] - Quote
Estella Osoka wrote:Cerbs were awesome until the RLML change. What a stooped change. 35 second reload time? What a joke.
The old Cerb was almost as overpowered as the Ishtar is. It wasn't a fleet ship but dual-XLASB with RLMs before they nerfed RLM fittings was utter insanity. |
|

Xequecal
GoonWaffe Goonswarm Federation
256
|
Posted - 2014.08.08 20:19:00 -
[1291] - Quote
Stitch Kaneland wrote:Wat.
180 or 220 LSE/XLASB fit vagas beg to differ. You get about 35k EHP. What about the nomen? Ive almost killed kiting nomens with a dual nano anti frig vaga with 400dps.. but ecm drones are ghey.. and he warped.
Vagabond actually has EM and Therm resists, guess what most kiting ships that can catch a NOmen don't have. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
746
|
Posted - 2014.08.08 20:21:00 -
[1292] - Quote
RLMLs are still very silly. should just be deleted honestly. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
26
|
Posted - 2014.08.08 20:23:00 -
[1293] - Quote
Xequecal wrote:Stitch Kaneland wrote:Wat.
180 or 220 LSE/XLASB fit vagas beg to differ. You get about 35k EHP. What about the nomen? Ive almost killed kiting nomens with a dual nano anti frig vaga with 400dps.. but ecm drones are ghey.. and he warped.
Vagabond actually has EM and Therm resists, guess what most kiting ships that can catch a NOmen don't have.
And its faster than a nomen. Seems to be a good ship for killing nomens then huh? So a nomen is countered by vaga, who would have thought?...
I was mainly replying in reference to him saying nomen is better than vaga. Its not, vaga is hard counter to nomen. |

Goochan derp
Pentag Blade Curatores Veritatis Alliance
8
|
Posted - 2014.08.08 23:31:00 -
[1294] - Quote
i have a hunch that kil2 himself... oh ahem... CCP rise... realizes it needs more of a nerf but too many of his comrades are on vacation right now and he docent want to leave them out of the decisions lol |

Xequecal
GoonWaffe Goonswarm Federation
256
|
Posted - 2014.08.09 02:44:00 -
[1295] - Quote
Stitch Kaneland wrote:Xequecal wrote:Stitch Kaneland wrote:Wat.
180 or 220 LSE/XLASB fit vagas beg to differ. You get about 35k EHP. What about the nomen? Ive almost killed kiting nomens with a dual nano anti frig vaga with 400dps.. but ecm drones are ghey.. and he warped.
Vagabond actually has EM and Therm resists, guess what most kiting ships that can catch a NOmen don't have. And its faster than a nomen. Seems to be a good ship for killing nomens then huh? So a nomen is countered by vaga, who would have thought?... I was mainly replying in reference to him saying nomen is better than vaga. Its not, vaga is hard counter to nomen. EDIT: Now that i'm home, comparing the 2. Nomen projects better than vagabond (scorch/barrage). Which is fine, because Amarr are stuck with EM/Therm dmg. Vagabond has more dps, speed (not by much), and tracking. So, the nomen may project better, but vaga can track and kill things better, plus has the bonus of changing damage type.
The Nomen has higher DPS than a Vagabond with 220s, it's 330 raw DPS with Scorch vs. 390 raw DPS with Barrage, but Barrage is obviously going to be far into falloff.
The Vagabond's main problem is its lowest resist is Kinetic, which is by far the most popular damage type in Eve. It's more common than every other damage type combined and honestly it's pretty close to there being more Kinetic damage than double every other damage type combined. |

afkboss
Imperial Academy Amarr Empire
29
|
Posted - 2014.08.09 05:33:00 -
[1296] - Quote
Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Muninn: 720mm = 362 (22+22) Muninn: 425mm = 432 (2+12) Vaga: 425mm = 432 (2+18) Vaga: 425mm = 396 (3+27) (Barrage) Sac: HAMs = 406 (30) Sac: Heavy = 294 (94) Zealot: Pulse = 498 (11+5) Zealot: Beam = 545 (23+10) Cerb: HAMs = 487 (45) Cerb: Heavy = 353 (141) Eagle 250mm = 402 (41+15) Eagle Neutron = 448 (5+6) Deimos: Neutron = 560 (2+9) Deimos: 250mm = 503 (18+22) Ishtar: Garde 2 = 700 (41+18) Ishtar: Bouncer 2 = 620 (72+48) Ishtar: HH2 = 397 Ishtar: Ogre2 = 793 Ishtar: Hob2 = 248 Without worrying on tank, some notables. Vaga canGÇÖt fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no? Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship. If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit). DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin, Can anyone see where the problems lie?
- The Munnin is atrocious - utter crap.
- ...
- The Vaga is just crap - weak and no dps.
- The Eagle needs some drones.
- Deimos is good.
- Zealot - perhaps some drones, some cap for sure.
- Sac is good.
Ishtar is down here. Its a class above every ship in every aspect. Tweaking it - get a grip CCP!
Ummm, SAC is good? you just showed its DPS to be below par and with that fitting it has only 2 low slots to tank with,
|

Rune Sevalle
The Scope Gallente Federation
25
|
Posted - 2014.08.09 05:42:00 -
[1297] - Quote
At the start of this thread, I felt a bit pissy about my Ishtar being messed with, but the more I read, the more I like the sound of it. This may fall on deaf ears, but here's what I'd like to see and why:
1. Keep Ishtar speeds the same or increase VERY slightly. Don't decrease it if possible.
2. Remove the Sentry bonuses completely. Split weapons irk me. Instead, replace it with Med/heavy bonuses, or tanking bonuses. *The Ishtar is a fast ship. I think it'd be cool to see it made into an even more effective brawler, rather than an OP kiter.
It won't fix sentries themselves, but they'd likely fall out of favor on at least one already powerful hull, and would give me extra motivation to experiment with brawling a lot more. (Love mah drone boats.)
So, instead of "We only want to make small number changes", CCP, go ahead and just change the style of the ship itself, as a Sentry nerf seems to be quite a ways away. Number changes are boring, at least if you change the preferred playstyle of the ship, the changes will have some real meaning, and you won't have to necessarily make the ship feel just plain weaker.
My 0.02 isk. |

Gargep Farrow
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.08.09 09:32:00 -
[1298] - Quote
Rune Sevalle wrote:At the start of this thread, I felt a bit pissy about my Ishtar being messed with, but the more I read, the more I like the sound of it. This may fall on deaf ears, but here's what I'd like to see and why:
1. Keep Ishtar speeds the same or increase VERY slightly. Don't decrease it if possible.
2. Remove the Sentry bonuses completely. Split weapons irk me. Instead, replace it with Med/heavy bonuses, or tanking bonuses. *The Ishtar is a fast ship. I think it'd be cool to see it made into an even more effective brawler, rather than an OP kiter.
It won't fix sentries themselves, but they'd likely fall out of favor on at least one already powerful hull, and would give me extra motivation to experiment with brawling a lot more. (Love mah drone boats.)
My 0.02 isk.
In general I dont have a problem with the idea of the Ishtar brawler. But do we really need to go that far?
It seems the biggest complaint is that a cruiser hull is using battle ship sized weapons that are cheap and disposable. I can understand this, and it wouldnt be that hard to fix.
1. Have you looked at the manufacturing requirements of a Sentry compared to any large turret? Maybe its time to increase material requirements on the sentries to bring them closer in line with large turrets?
2.Under Role Bonus, require 30mbs to use sentries.
3. Also under Role bonus give a maximum sentry connection of 15-20 km. (not sure how hard this would be to code)
4.Limit the number of sentries any one ship can have on the grid to 10.
These changes wont kill the Ishtar for activities outside of PvP or make it just another niche ship, but they will make it a lot harder for a fleet of them to dominate and require the pilots and FC to make some serious choices. |

afkalt
Republic Military School Minmatar Republic
252
|
Posted - 2014.08.09 09:39:00 -
[1299] - Quote
afkboss wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Muninn: 720mm = 362 (22+22) Muninn: 425mm = 432 (2+12) Vaga: 425mm = 432 (2+18) Vaga: 425mm = 396 (3+27) (Barrage) Sac: HAMs = 406 (30) Sac: Heavy = 294 (94) Zealot: Pulse = 498 (11+5) Zealot: Beam = 545 (23+10) Cerb: HAMs = 487 (45) Cerb: Heavy = 353 (141) Eagle 250mm = 402 (41+15) Eagle Neutron = 448 (5+6) Deimos: Neutron = 560 (2+9) Deimos: 250mm = 503 (18+22) Ishtar: Garde 2 = 700 (41+18) Ishtar: Bouncer 2 = 620 (72+48) Ishtar: HH2 = 397 Ishtar: Ogre2 = 793 Ishtar: Hob2 = 248 Without worrying on tank, some notables. Vaga canGÇÖt fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no? Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship. If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit). DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin, Can anyone see where the problems lie?
- The Munnin is atrocious - utter crap.
- ...
- The Vaga is just crap - weak and no dps.
- The Eagle needs some drones.
- Deimos is good.
- Zealot - perhaps some drones, some cap for sure.
- Sac is good.
Ishtar is down here. Its a class above every ship in every aspect. Tweaking it - get a grip CCP! Ummm, SAC is good? you just showed its DPS to be below par and with that fitting it has only 2 low slots to tank with,
It at least has full spectrum damage bonuses compared to the cerb which is skewed to kinetic. |

Tronity Neutronux
Tontauben II
2
|
Posted - 2014.08.09 13:00:00 -
[1300] - Quote
New update new nerfs ... no serious new content or fix for the renting-hell-blob problems. Balacing against what? Everybody in EVE may (and sooner or later have to) skill everything anyway or he have to stay at home while all his friends spread out in the new XYZ-doctrine because all of us are bored using the same again and again all the time. Eve is not Planetside where you stick at one faction after login and an advantage at one faction would debalance the hole war.
In my first days in EVE I though I play as minmatar but soon found out that PvE (yes... yes I know... but I was young...) in my hurricane could hurt with my noobskills (yes... yes I know... but I was young...) and that it's getting easier with the drake. So I made a new char or was waiting for a buff? No! I just skilled a drake. So what? Pretty soon afterwards the hurricane got nerfed and lost one high-slot and the drake got nerfed multiple times via missle nerf, reduced resis, ... So I was happy as minmatar that caldari got nerfed? No! I just lost at both ships. If I think something would be fun to fly I could skill it. Is there something wrong with it? If I found something cool (e.g. moving around in some XYZ-ship) and got a nerf afterwards did this ever made somebody else happy? Chance is good that this other guy get nerfed as well. So balacing against us? You loose something ... who wins?
Regarding munnin. Is there anyone one here that really thinks that some tiny speed improvenet would make the munnin a serious ship? In my opinion this is a pretty, pretty tiny buff for the ship from the "alternative-list" if you could not fly what you should could fly. |
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
26
|
Posted - 2014.08.09 13:39:00 -
[1301] - Quote
afkboss wrote:Rab See wrote:3x T2 Damage in Lows. 1x 10MN Experi MWD to exacerbate fittings. EMP, MF, AM, Scourge for ammo Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps) Muninn: 720mm = 362 (22+22) Muninn: 425mm = 432 (2+12) Vaga: 425mm = 432 (2+18) Vaga: 425mm = 396 (3+27) (Barrage) Sac: HAMs = 406 (30) Sac: Heavy = 294 (94) Zealot: Pulse = 498 (11+5) Zealot: Beam = 545 (23+10) Cerb: HAMs = 487 (45) Cerb: Heavy = 353 (141) Eagle 250mm = 402 (41+15) Eagle Neutron = 448 (5+6) Deimos: Neutron = 560 (2+9) Deimos: 250mm = 503 (18+22) Ishtar: Garde 2 = 700 (41+18) Ishtar: Bouncer 2 = 620 (72+48) Ishtar: HH2 = 397 Ishtar: Ogre2 = 793 Ishtar: Hob2 = 248 Without worrying on tank, some notables. Vaga canGÇÖt fit artillery, needs mods. Needs barrage. Munnin can fit 425s, but ... no? Ishtar - it gets ALL the fittings in one ship. closeup DPS, superb long range, brutal close range using Ogres. It has a crapton of fitting! It does EVERYTHING in one ship. If we fit ranged ammo or DPS ammo on any of the other ships it GIMPs certain aspects horribly. We cannot cross tank, we cannot cover any eventuality (frigates/cruisers and BS in one fitting). We can up the DPS 10-12% using faction ammo (something the Ishtar can only do a bit). DPS comes at a cost for range on most of the ships. Blasters and auto cannon in particular. But its not 700 DPs to 793. It starts way lower and suffers from things like cap issues, falloff, damage lockin, Can anyone see where the problems lie?
- The Munnin is atrocious - utter crap.
- ...
- The Vaga is just crap - weak and no dps.
- The Eagle needs some drones.
- Deimos is good.
- Zealot - perhaps some drones, some cap for sure.
- Sac is good.
Ishtar is down here. Its a class above every ship in every aspect. Tweaking it - get a grip CCP! Ummm, SAC is good? you just showed its DPS to be below par and with that fitting it has only 2 low slots to tank with,
Thats without drone dps it would appear. Or rages. Sac can touch 600-700dps with rage. The sac has a RESIST bonus on top of amarr t2 resists.. you start out with great resist profile already, and u want more tank?.. dcu/enam/dual rep and a bcu should work fine. |

Xequecal
GoonWaffe Goonswarm Federation
256
|
Posted - 2014.08.09 16:59:00 -
[1302] - Quote
afkboss wrote:Ummm, SAC is good? you just showed its DPS to be below par and with that fitting it has only 2 low slots to tank with,
Sacrilege chooses its damage type and that's worth a lot in this metagame. Any given amount of explosive and EM damage is probably the equivalent of 150% of the same amount of kin/therm dps. You're either shooting at kiters that have 0 EM resist or Gallente brawlers that have 10% explosive resist. |

Kuroi Aurgnet
Celestial Phoenix Industries
38
|
Posted - 2014.08.09 17:57:00 -
[1303] - Quote
okay okay okay okay, really. Lets be realistic here.
you can nerf the ishtar, but then what? the next most powerful ship will be the "OMG IT'S SO OP PLS NERF" ship, and then the next, and the next, etc etc. How about we start focusing on the problems at hand here-
Some ships are just too WEAK. stop always saying that some ships are just too strong. Lets look at what they did to heavy missiles. There is literally no use to heavy missiles now. sure you get range but the DPS is such crap, it doesnt even matter. Autocannons suck, honestly, on any ship that doesnt have some pretty big falloff bonuses.... which is just a load of crap. Why have a weapons system that needs a buff to a particular aspect to even be useful?
at the same time, sentries are in fact a bit powerful. But, they're considered battleship grade. Okay, yes, now we technically have a cruiser with battleship grade weapons. Cry some more, will you? heavy drones are pretty easily taken care of under usual circumstances (however, with the HP buff, they are a bit resilient. Maybe scale back on the HP a little, CCP). As for sentries, going back to what an earlier poster said- make them only usable if you stay within 5KM of them. It needs to be something this close. basically the idea is to make it so if you use sentries- you're committed to using sentries. No extra utilities, no fancy this or that. Just sentries- unless you want to have two sentries and some other drones, which would be a bit awkward. Lower the drone bay to 150m3s. this way the ishtar can fit either a full flight of heavies plus a full flight of lights, or a full flight of sentries and a full flight of lights. This again keeps it committed to its position. you can FURTHER cement this aspect by removing the turret slots on the ship. I personally want to have dedicated drone boats, but, I realize how unbalanced they can be. So, take away its ability to fit turrets, and reduce the high slots. Make it like a mini-carrier. Drones and only drones- but able to use drones really well.
alternatively, if you are really upset about ishtar having the "battleship buster" role, which it was designed for, make it have buffs to only light and medium drones. People have said this so many times, and, it could work- but not at where medium drones are right now. Medium drones need buffs to be viable (hmm, sounds like a problem plaguing a lot of weapon systems.....). Theyre still too slow and easy to kill to be really worth it. However- if you were to increase their durability and velocity a bit, and increase the damage just a little so a full flight would land you roughly 450-500DPS give or take- that would make them worth it. I know a lot of people will jump on the THAT MAKES THEM SO OP train, but, when you think about it- if you (as I previously mentioned) took off the ability to fit other forms of weaponry, it suddenly becomes actually balanced. Drones may be strong- but once theyre gone, so is your DPS. Keeping the ishtar at only two high slots with no turrets/launchers makes sure it can't have ungodly strong utility value, and makes sure that it focuses on drone DPS.
OFFICIAL PROPOSALS: 1. Nerf sentries as a deploy and leave drone- make sure you have to commit to them
2. Make the ishtar commit to its role as a drone boat and remove other weapons systems. Lower high slots to two, and take away turret hardpoints. Reduce drone bay to 150- locking it in to the role it chooses.
3. in the case that it stays a sentry/heavy boat- change the HP buff to drones to only heavy/med/light. This will make it still viable for PvE but make it so that PvP pilots have to think about what theyre going to fit before flying into battle.
4. change the role of the ishtar to be a smaller ship juggernaut.
Apply Buffs as follows:
Gallente Cruiser 15% Damage increase for Light Drones 10% increase in HP, tracking speed for light drones
Using Stitch Kaneland's calculation of hob 2s having 100 dps, with three t2 DDAs, it would have rougly 292 DPS. This isnt game-breakingly high, if drones are going to be its only real source of offense. Assault frigates/destroyers easily get much higher DPS than this.
HAC 15% Damage increase for medium drones 10% increase in HP, Tracking, Velocity
Again, using Stitch's calculations (158DPS for hammer IIs), plus 3 DDAs, You would end up with ~461 DPS. This falls in line with other HACs for DPS. While the range is higher, the fact remains that if you destroy the drones, you incapacitate it. With this setup, each drone does around 92 DPS. that means take out one drone and its already down to 369 DPS. Take out two and you're at 277. If you were really concerned about this still being too OP, you could decrease the drone bay to 75 m3s, meaning at most an ishtar could have 7 medium drones. Or a flight of mediums and a flight of lights. I don't think it would be necessary to drop i below 100 m3s, personally, but this is just an idea.
Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
as standard for HACs.
If you'll notice this removes the drone range buff. Honestly, I don't think that's a huge problem. With only two high slots, and no turrets, you're pretty limited on what would be useful. Most people will opt for a DLA- which will give their drones more range. This will decrease utility though. The other option is something like two neuts- however this would enforce closer, more brawly type combat. This poses a risk for the ishtar as its only real DPS comes from the drones- so if theyre gone, ishtar is toast.
In all honestly I think that the second approach is the most "balanced", but would create a huge backlash. The first one is more Ishtar-y, and still hits it pretty hard, but makes you have to really commit to your role. If you use sentries- you arent going to be flying around trying to bait people into your sentries. Plus, it would still be a viable PvE boat.
Just that hint of cynicism the world needs now and then. |

Kuroi Aurgnet
Celestial Phoenix Industries
38
|
Posted - 2014.08.09 18:00:00 -
[1304] - Quote
Oh, and, I say the above post as an ishtar pilot who would really hate to see these things happen- but I believe it would be a fair balance.
Sorry for double, no room in first.
Just that hint of cynicism the world needs now and then. |

Rab See
Fool Mental Junket
117
|
Posted - 2014.08.09 18:30:00 -
[1305] - Quote
afkboss wrote:Rab See wrote: ...
Where drones are significant (5x HH2 = 158dps, 5x Hor 2 = 100dps)
... Sac: HAMs = 406 (30) Sac: Heavy = 294 (94) ...
Sac is good.
[/list]
... Ummm, SAC is good? you just showed its DPS to be below par and with that fitting it has only 2 low slots to tank with,
Add the drones - and rage, take the resist profile, its one of the best HACs. If it gets you tackled, its painful. |

epicurus ataraxia
Lazerhawks
970
|
Posted - 2014.08.09 19:02:00 -
[1306] - Quote
Kuroi Aurgnet wrote:Oh, and, I say the above post as an ishtar pilot who would really hate to see these things happen- but I believe it would be a fair balance.
Sorry for double, no room in first.
Unfortunately that is now a seriouly subpar gila.
There are other postings in this thread that address the option of it fitting medium drones ,with a speed bonus extended from heavy drones to medium, and with bonuses to make them have similar dps to the appropriate heavy drones, while still retaining sentries if one chooses, but the sentries do not get the hit point bonus, and the bay is restricted to 250
This means one cannot just spit out strong sentries with impunity, and the medium drones have far fewer hit points than gila drones.
No fittings or other stats need to be changed.
This would have a flavour different from the gila, different ship strenghs, different drone strengths, but overall similar capabilities. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kuroi Aurgnet
Celestial Phoenix Industries
38
|
Posted - 2014.08.09 19:21:00 -
[1307] - Quote
epicurus ataraxia wrote: Unfortunately that is now a seriouly subpar gila.
so? what's your point? I thought pirate ships were SUPPOSED to be the best ships for their size. otherwise there would be literally no reason to use them. To heck with "well it might have a different role." people dont pay several hundred million ISK and train in two races just for a slightly different role. They Do it because its supposed to be a better ship.
epicurus ataraxia wrote: There are other postings in this thread that address the option of it fitting medium drones ,with a speed bonus extended from heavy drones to medium, and with bonuses to make them have similar dps to the appropriate heavy drones, while still retaining sentries if one chooses, but the sentries do not get the hit point bonus, and the bay is restricted to 250
That actually makes the problem WORSE. Unless I'm mistaken, I thought the problem here was the stupidly high DPS compared to other HACs, and how it has battleship level DPS on a cruiser. Now, you are planning on making medium drones have near heavy drone DPS? that 1. invalidates heavy drones and 2. keeps it at BS grade DPS.
People are whining about wanting balance, but, then, post solutions that are literally just as unbalanced.
either make it so you have to be right next to your sentries to have them function, change it to a medium drone ship (maybe with slightly higher DPS even than I proposed, like 17.5% if you're that daring), or leave the damn thing alone. I don't really want it changed, but if you are going to change it- at least make it a balanced change so I dont have to hear 6 months down the line how it is still super OP and have people whining.
Just that hint of cynicism the world needs now and then. |

Anthar Thebess
652
|
Posted - 2014.08.09 19:24:00 -
[1308] - Quote
Gila is what every faction ship should be. Specific , having narrow usage , easy to counter : smartbombs.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

afkalt
Republic Military School Minmatar Republic
254
|
Posted - 2014.08.09 19:40:00 -
[1309] - Quote
Anthar Thebess wrote:Gila is what every faction ship should be. Specific , having narrow usage , easy to counter : smartbombs.
wtf
900+ dps out a cruiser with THAT many EHP? |

Kaarous Aldurald
ROC Deep Space The ROC
8647
|
Posted - 2014.08.09 21:00:00 -
[1310] - Quote
Kuroi Aurgnet wrote: you can nerf the ishtar, but then what? the next most powerful ship will be the "OMG IT'S SO OP PLS NERF" ship, and then the next, and the next, etc etc.
Quite unlikely. In any case, any ship that proceeds to dominate the meta needs to be hammered down, one ship cannot be allowed to invalidate dozens of other ships.
Quote: How about we start focusing on the problems at hand here-
Some ships are just too WEAK.
Nope. Power creep is the worst possible thing to do to this game.
Besides, if you have 7 ships that are just fine, and 1 ship that is WTFBBQ overpowered, you really think the problem is the other 7? Psh, I have a bridge to sell you if you really believe that. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|

Phaade
Perimeter Defense Systems Templis CALSF
231
|
Posted - 2014.08.09 22:02:00 -
[1311] - Quote
Xequecal wrote:Estella Osoka wrote:Cerbs were awesome until the RLML change. What a stooped change. 35 second reload time? What a joke. The old Cerb was almost as overpowered as the Ishtar is. It wasn't a fleet ship but dual-XLASB with RLMs before they nerfed RLM fittings was utter insanity.
Like the ishtar is now, really.
So, if that was insanity, then the ishtar is still insanity.
Yet CCP gives us this absolutely hilarious smack in the face change that accomplishes literally nothing. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3473
|
Posted - 2014.08.09 22:04:00 -
[1312] - Quote
You guys realise no dev will ever look at this thread again. I don't need to tell you that. Oh god. |

Kaarous Aldurald
ROC Deep Space The ROC
8652
|
Posted - 2014.08.09 22:13:00 -
[1313] - Quote
Riot Girl wrote:You guys realise no dev will ever look at this thread again. I don't need to tell you that.
You realize they don't read feedback after page five or so, right? It's to check for typos and obvious errors, then go off and do whatever then maybe post an update with tweaks.
The last one I recall them actually taking feedback from was the freighter thread, and that was less taking feedback than doing exactly what mynnna told them to do. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3478
|
Posted - 2014.08.09 22:33:00 -
[1314] - Quote
Kaarous Aldurald wrote:doing exactly what mynnna told them to do. I like this part especially.
Oh god. |

Phaade
Perimeter Defense Systems Templis CALSF
231
|
Posted - 2014.08.10 02:03:00 -
[1315] - Quote
Kuroi Aurgnet wrote:okay okay okay okay, really. Lets be realistic here.
you can nerf the ishtar, but then what? the next most powerful ship will be the "OMG IT'S SO OP PLS NERF" ship, and then the next, and the next, etc etc. How about we start focusing on the problems at hand here-
Some ships are just too WEAK. stop always saying that some ships are just too strong. Lets look at what they did to heavy missiles. There is literally no use to heavy missiles now. sure you get range but the DPS is such crap, it doesnt even matter. Autocannons suck, honestly, on any ship that doesnt have some pretty big falloff bonuses.... which is just a load of crap. Why have a weapons system that needs a buff to a particular aspect to even be useful?
at the same time, sentries are in fact a bit powerful. But, they're considered battleship grade. Okay, yes, now we technically have a cruiser with battleship grade weapons. Cry some more, will you? heavy drones are pretty easily taken care of under usual circumstances (however, with the HP buff, they are a bit resilient. Maybe scale back on the HP a little, CCP). As for sentries, going back to what an earlier poster said- make them only usable if you stay within 5KM of them. It needs to be something this close. basically the idea is to make it so if you use sentries- you're committed to using sentries. No extra utilities, no fancy this or that. Just sentries- unless you want to have two sentries and some other drones, which would be a bit awkward. Lower the drone bay to 150m3s. this way the ishtar can fit either a full flight of heavies plus a full flight of lights, or a full flight of sentries and a full flight of lights. This again keeps it committed to its position. you can FURTHER cement this aspect by removing the turret slots on the ship. I personally want to have dedicated drone boats, but, I realize how unbalanced they can be. So, take away its ability to fit turrets, and reduce the high slots. Make it like a mini-carrier. Drones and only drones- but able to use drones really well.
alternatively, if you are really upset about ishtar having the "battleship buster" role, which it was designed for, make it have buffs to only light and medium drones. People have said this so many times, and, it could work- but not at where medium drones are right now. Medium drones need buffs to be viable (hmm, sounds like a problem plaguing a lot of weapon systems.....). Theyre still too slow and easy to kill to be really worth it. However- if you were to increase their durability and velocity a bit, and increase the damage just a little so a full flight would land you roughly 450-500DPS give or take- that would make them worth it. I know a lot of people will jump on the THAT MAKES THEM SO OP train, but, when you think about it- if you (as I previously mentioned) took off the ability to fit other forms of weaponry, it suddenly becomes actually balanced. Drones may be strong- but once theyre gone, so is your DPS. Keeping the ishtar at only two high slots with no turrets/launchers makes sure it can't have ungodly strong utility value, and makes sure that it focuses on drone DPS.
OFFICIAL PROPOSALS: 1. Nerf sentries as a deploy and leave drone- make sure you have to commit to them
2. Make the ishtar commit to its role as a drone boat and remove other weapons systems. Lower high slots to two, and take away turret hardpoints. Reduce drone bay to 150- locking it in to the role it chooses.
3. in the case that it stays a sentry/heavy boat- change the HP buff to drones to only heavy/med/light. This will make it still viable for PvE but make it so that PvP pilots have to think about what theyre going to fit before flying into battle.
4. change the role of the ishtar to be a smaller ship juggernaut.
Your entire post is absolute drivel.
"It was designed as a battle ship buster, so it's balanced!" CUZ LOL |

Kuroi Aurgnet
Celestial Phoenix Industries
38
|
Posted - 2014.08.10 02:36:00 -
[1316] - Quote
Phaade wrote:
Your entire post is absolute drivel.
"It was designed as a battle ship buster, so it's balanced!" CUZ LOL
yes, lets just take the part out where I proposed a solution that would remove that role, and give it dps in line with other HACs and its own role, but BY THE GODS lets just ignore the part thats inconvenient to us.
Kaarous Aldaurald wrote: Quite unlikely. In any case, any ship that proceeds to dominate the meta needs to be hammered down, one ship cannot be allowed to invalidate dozens of other ships.
ships dont always just become meta because they are "better or worse." in this case, yes, the ishtar was ungodly broken. Yes, it needs a rework. But, people really need to realize perfect balance will never come. Never. It is physically impossible. Something will always become the favorite of a large group of people, and the massive amount of usage it gets will prompt people to think its overpowered. You think eve is the only game that has to balance things? most online multiplayer games are constantly being balanced. Because the state of perfect balance is impossible to achieve, especially when new content is being released regularly. Eve has been running for 11 freaking years, and they are still nowhere near balancing the game. They will never get there. Something will become the next OP ship- simply because it is human nature to say that something that sees a lot of usage must be overpowered, especially if you arent using it.
oh, and it is true that some ships are too weak. I also didnt say it was every HAC. Most of them are in pretty good positions, actually. Again, though, this is because balance will never truly occur in a game this large, and, there are always going to be things that are weaker than others.
Just that hint of cynicism the world needs now and then. |

Kaarous Aldurald
ROC Deep Space The ROC
8662
|
Posted - 2014.08.10 02:41:00 -
[1317] - Quote
Kuroi Aurgnet wrote: But, people really need to realize perfect balance will never come. Never.
That does not abrogate the need to continue working towards it.
"perfect" balance is pointless besides, perfect balance is chess or checkers.
What I am talking about is viability. Equally viable does not mean equal in all respects, just that you don't have one obvious choice towering over all others. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kuroi Aurgnet
Celestial Phoenix Industries
38
|
Posted - 2014.08.10 02:53:00 -
[1318] - Quote
Kaarous Aldurald wrote:Kuroi Aurgnet wrote: But, people really need to realize perfect balance will never come. Never. That does not abrogate the need to continue working towards it. "perfect" balance is pointless besides, perfect balance is chess or checkers. What I am talking about is viability. Equally viable does not mean equal in all respects, just that you don't have one obvious choice towering over all others.
Okay, then, we actually agree. Which is why some modules need MINOR (read: very small) buffs, and others need some nerfs. Obviously the ishtar is quite powerful for its size. Anyone would be stupid to deny that. I just get tired of it always being the same thing, over and over and over "OMG THIS IS TOO STRONG PLS NERF." Every game, every time. Doesnt matter if the ship sees 10% more usage than all the rest, and does a total of 5DPS more, if it becomes a ship that a majority of people fly, everyone else will cry about it being too strong. So, I suppose some of that post was fueled by exasperation at human nature.
Just that hint of cynicism the world needs now and then. |

Kaarous Aldurald
ROC Deep Space The ROC
8662
|
Posted - 2014.08.10 02:59:00 -
[1319] - Quote
Kuroi Aurgnet wrote: So, I suppose some of that post was fueled by exasperation at human nature.
One must always take care that cynicism does not blind one to a legitimate complaint. Yes, I also tire of endless whining (I used to play WoW after all), but in this instance I feel the complaints regarding sentry drones are well founded. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kuroi Aurgnet
Celestial Phoenix Industries
38
|
Posted - 2014.08.10 03:18:00 -
[1320] - Quote
Kaarous Aldurald wrote:Kuroi Aurgnet wrote: So, I suppose some of that post was fueled by exasperation at human nature.
One must always take care that cynicism does not blind one to a legitimate complaint. Yes, I also tire of endless whining (I used to play WoW after all), but in this instance I feel the complaints regarding sentry drones are well founded.
Oh its true, to an extent. On the ishtar in particular. A cruiser hull with that kind of power is, indeed, ridiculous. ESPECIALLY when it has all those extra slots that it can use for utility. Thats why I suggested what I did. I think sentries overall are fine on damage, I just believe pilots should have to be next to them for them to actually function. And the ishtar has too many buffs to sentries, its true. It pains me to say it, because my main combat character is drone focused, and the ishtar is one of my favorite ships (not just because its so strong, but because I love dedicated drone boats), but something needs to be done. that being said we can't all assume that nerfing it into obscurity is going to fix anything. Nor is this small nerf theyre planning. They either need to change its role, or, make it have to commit a lot harder.
Just that hint of cynicism the world needs now and then. |
|

Kaarous Aldurald
ROC Deep Space The ROC
8663
|
Posted - 2014.08.10 03:22:00 -
[1321] - Quote
Personally, I think sentries are an acceptable weapon system.
For a battleship.
They really become broken when used on cruiser and carrier ship classes, however. That's the issue I have with them. On the part of the carrier, they just flat out should not be permitted.
However on the Ishtar it's basically been designed around having them, even if that did turn out to be overpowered. Reducing it's bandwidth would be the ideal situation here, imo. That would bring it more in line with the other HACs. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Arthur Aihaken
Erebus Solia
3746
|
Posted - 2014.08.10 04:08:00 -
[1322] - Quote
Kaarous Aldurald wrote:Personally, I think sentries are an acceptable weapon system. For a battleship. And battlecruiser. But nothing above or below. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
8663
|
Posted - 2014.08.10 04:22:00 -
[1323] - Quote
Arthur Aihaken wrote:Kaarous Aldurald wrote:Personally, I think sentries are an acceptable weapon system. For a battleship. And battlecruiser. But nothing above or below.
You know, I completely agree with that. Battlecruisers need the help, to be honest. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2014.08.10 09:22:00 -
[1324] - Quote
sensible battlecruisers have cruiser weapons. 50 bandwidth, bigger medium drone damage bonus is the way to go. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1536
|
Posted - 2014.08.10 09:34:00 -
[1325] - Quote
Kaarous Aldurald wrote:Personally, I think sentries are an acceptable weapon system.
For a battleship.
They really become broken when used on cruiser and carrier ship classes, however. That's the issue I have with them. On the part of the carrier, they just flat out should not be permitted.
However on the Ishtar it's basically been designed around having them, even if that did turn out to be overpowered. Reducing it's bandwidth would be the ideal situation here, imo. That would bring it more in line with the other HACs.
Carriers need to be able to use them to be able to hit POS. That is not the solutionon carrier.s ON carriers the solution if split the drone bay and fighter bay. Make carriers able to bring only 250 m of DRONES. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1536
|
Posted - 2014.08.10 09:37:00 -
[1326] - Quote
Stitch Kaneland wrote:
Wat.
180 or 220 LSE/XLASB fit vagas beg to differ. You get about 35k EHP. What about the nomen? Ive almost killed kiting nomens with a dual nano anti frig vaga with 400dps.. but ecm drones are ghey.. and he warped.
Irrelevant. These are not used as kite boats. Read what I said. Vaga is not a kite boat anymore. Tank bonuses are NOT relevant for kite boats. Speed and damage and damage applicaiton are. I fyou are focusing on a tank bonus you are a brawler
The vaga is not bad.. its BAd as a KITER.
And again. stop thinkign that comparign 2 ships is puttign one agasnt the other. Check vaga resistances and see why no laser ship work agaisnt them.
That does not change the fact that the nomen is more efficient kiters than the vaga againstmost of the targets profiles. ITs same speed and lasers project the damage better. IT is not that the vaga isunusable. But the supposed focus of the vaga is LOST. Vaga could lose a tiny bit of amss to keep it the VAGA, not a minmatar shiled brawling thing.
Tiercide had zero respect for minmatar focus. Example rupture same speed as thorax now. Fleet sttaber slower than several other navy cruisers (when you put the prop mod, because of huge mass), vaga matches by ships of races thatwere supposed to not be fast.
ITs the ongoign homogenization of all races in a single same thing that annoys me. Vagabond had a flavor.. now it does not. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1536
|
Posted - 2014.08.10 09:38:00 -
[1327] - Quote
TrouserDeagle wrote:kagura you're terrible, tank bonuses are always useful.
when you ignore the rest of my poist yes.. but as I said. .they are irrelevant for a kitter. Kiters want to NOT get hit. I fyou are needing so much that shield bonus that means you are not kiting well. THere are other ships that play the kittignrole better now, like the navy omen and tengu "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

elitatwo
Congregatio
278
|
Posted - 2014.08.10 09:58:00 -
[1328] - Quote
Kagura Nikon wrote: -snip- Carriers need to be able to use them to be able to hit POS. That is not the solutionon carrier.s ON carriers the solution if split the drone bay and fighter bay. Make carriers able to bring only 250 m of DRONES.
That is utter bull-poo and you know it!
And stop posting on a phone, use a keyboard. signature |

elitatwo
Congregatio
278
|
Posted - 2014.08.10 10:01:00 -
[1329] - Quote
Kagura Nikon wrote:.... Kiters want to NOT get hit...
And yet they do get hit. The thing is, the more resistance your shield or armor has, the longer you can stay. signature |

Kaarous Aldurald
ROC Deep Space The ROC
8680
|
Posted - 2014.08.10 10:38:00 -
[1330] - Quote
I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.
And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1536
|
Posted - 2014.08.10 11:19:00 -
[1331] - Quote
elitatwo wrote:Kagura Nikon wrote:.... Kiters want to NOT get hit... And yet they do get hit. The thing is, the more resistance your shield or armor has, the longer you can stay.
if you stay logn while being hit you are playign the kite game wrong. IF you need the vabadond shield boost ammount to stay alive you are not kiting well andyou should change tactics.
Optimization.. beign less bad is not the same as being good. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1536
|
Posted - 2014.08.10 11:21:00 -
[1332] - Quote
Kaarous Aldurald wrote:I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.
And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time.
If they can field only 5 sentries and have not many to replace, they would not be pushing dreads anywhere. THey would just be fat dominixes. Nothing unfair.
What I think is needed is dreads be able to move (not warp neither jump) while in siege. That would at least open a few tactical avenues on short range dread action. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.10 12:03:00 -
[1333] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.
And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time. If they can field only 5 sentries and have not many to replace, they would not be pushing dreads anywhere. THey would just be fat dominixes. Nothing unfair. What I think is needed is dreads be able to move (not warp neither jump) while in siege. That would at least open a few tactical avenues on short range dread action.
adding T2 capital guns with ammo like scorch etc.. might help Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2014.08.10 12:13:00 -
[1334] - Quote
Harvey James wrote:Kagura Nikon wrote:Kaarous Aldurald wrote:I honestly don't think that carriers theoretically needing sentry drones to shoot at a POS is reason enough to justify keeping them.
And besides that, it shoves carriers out of the dreadnaught niche, where they have been encroaching for some time. If they can field only 5 sentries and have not many to replace, they would not be pushing dreads anywhere. THey would just be fat dominixes. Nothing unfair. What I think is needed is dreads be able to move (not warp neither jump) while in siege. That would at least open a few tactical avenues on short range dread action. adding T2 capital guns with ammo like scorch etc.. might help
lol |

epicurus ataraxia
Lazerhawks
977
|
Posted - 2014.08.10 12:49:00 -
[1335] - Quote
Kaarous Aldurald wrote:Personally, I think sentries are an acceptable weapon system.
For a battleship.
They really become broken when used on cruiser and carrier ship classes, however. That's the issue I have with them. On the part of the carrier, they just flat out should not be permitted.
However on the Ishtar it's basically been designed around having them, even if that did turn out to be overpowered. Reducing it's bandwidth would be the ideal situation here, imo. That would bring it more in line with the other HACs.
I Also have concerns, though not on the idea of it being a "battleship class " weapons system. That is a discussion for elsewhere, However.
But you ARE correct the Ishtar is basically designed around them The same way a Tier three BC is designed around heavy weapons.
So making them weaker or less effective, really is not doing anything, up to a certain point, that once reached makes it Unwanted and overshadowed by ships that are designed around THEIR weapons systems.
Only that will satisfy those who believe it is monstrously OP "kill the ishtar" is the least that will satisfy them. Either directly or by the death of a thousand cuts. They may be right or wrong, I have my opinion, and others have theirs.
Some form of the Gila treatment is required If one decides to completely rebalance the Ishtar. Because apart from Heavy drones being awful as a primary weapon, they too will be dismissed as a battleship class weapon. so round and round we go.
That balance can be discussed and tweaked to make it useful, valuable and desired and keeping a different flavour somehow.
But step by step, little nerf by nerf, will only make some happy when it is the last ship one picks. There is one EvE. Many people. Many lifestyles. WE are EvE |

Tronity Neutronux
Tontauben II
2
|
Posted - 2014.08.10 13:05:00 -
[1336] - Quote
Kaarous Aldurald wrote:Battlecruisers need the help, to be honest.
But we already had the battlecruiser "balancing"? Everybody is flying the amazing ferox now, right? Lol... And nobody feels trolled if he have to jump into a faction hurricane to get stats of it's old non-faction one back, right? And not to forget the "balancing" even brought that newcomers have to skill way longer now coz the skill-split increased the gap to eve-grandma and grandpa. Does not matter coz of specialisation? Lol... Just don't lose fate into the next nerf. |

Xequecal
GoonWaffe Goonswarm Federation
256
|
Posted - 2014.08.10 16:30:00 -
[1337] - Quote
Harvey James wrote:adding T2 capital guns with ammo like scorch etc.. might help
At this point they should just allow T2 ammo to be used in T1 guns. Another big reason Gallente is more popular than Amarr and Minmatar combined is that their weapon system is actually functional at T1.
T1 artillery works OK, but both kinds of lasers and autocannons are worthless weapon systems at T1. Beam lasers take too much cap and fitting for new players to use and pulse lasers/ACs are just awful without their range ammo. Blasters and railguns, on the other hand, still do good DPS at short/long range, respectively. I'm not saying not having Null doesn't hurt but it huts a LOT less than not having Scorch or Barrage. You're not going to even scratch the paint on anything shooting Radio or Proton. |

Arthur Aihaken
Erebus Solia
3748
|
Posted - 2014.08.10 16:36:00 -
[1338] - Quote
Xequecal wrote:At this point they should just allow T2 ammo to be used in T1 guns. Deadspace (if they existed) and Officer, sure. But not T1 or Faction. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2014.08.10 16:54:00 -
[1339] - Quote
Arthur Aihaken wrote:Xequecal wrote:At this point they should just allow T2 ammo to be used in T1 guns. Deadspace (if they existed) and Officer, sure. But not T1 or Faction.
there's no reason not to. but obviously, T2 ammo still needs a massive rework so all the offending types are on-par with javelin. |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
83
|
Posted - 2014.08.10 17:56:00 -
[1340] - Quote
I actually like the Ishtar change, its a tad gentle but it was way too much where it is now, my ISK per hour may take a hit but it wont be that bad.
Also 8/4/7 tempest could be nice, light shield tank for maximum gank power or super heavy armor tank you have to slog through for the kill Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
|

Arthur Aihaken
Erebus Solia
3748
|
Posted - 2014.08.10 18:34:00 -
[1341] - Quote
Battlecruisers (with the exception of Attack Battlecruiers) and some of the Command Cruisers could use another pass (Caldari, Minmatar and Gallente should get a variant with +50% shield/armor, respectively). All T1 and Faction Battleships need another pass, as well as a few tweaks to T2 Marauders, T2 Blackops and two of the Pirate Battleships (Barghest and Nestor). I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
873
|
Posted - 2014.08.10 18:45:00 -
[1342] - Quote
Attack bc's .. should be moved too T2 .. then 4 of the combat bc's can become what attack bc's should be .. kind of like the navy bc's mobility but slightly better but with medium weapons and good tank Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Erebus Solia
3748
|
Posted - 2014.08.10 18:49:00 -
[1343] - Quote
Harvey James wrote:Attack bc's .. should be moved too T2 .. then 4 of the combat bc's can become what attack bc's should be .. kind of like the navy bc's mobility but slightly better but with medium weapons and good tank That's an interesting idea. I am currently away, traveling through time and will be returning last week. |

Xequecal
GoonWaffe Goonswarm Federation
256
|
Posted - 2014.08.10 18:50:00 -
[1344] - Quote
The Ishtar change means you can no longer outrange medium beams on optimal-bonused ships, which gives the Ishtar a hard counter, if a really specific and specialized one. Legions and/or Zealots with beam lasers will utterly tear them apart. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2014.08.10 19:27:00 -
[1345] - Quote
Arthur Aihaken wrote:Battlecruisers (with the exception of Attack Battlecruiers) and some of the Command Cruisers could use another pass (Caldari, Minmatar and Gallente should get a variant with +50% shield/armor, respectively). All T1 and Faction Battleships need another pass, as well as a few tweaks to T2 Marauders, T2 Blackops and two of the Pirate Battleships (Barghest and Nestor).
pretty much everything needs another pass. |

Arthur Aihaken
Erebus Solia
3748
|
Posted - 2014.08.10 19:43:00 -
[1346] - Quote
TrouserDeagle wrote:pretty much everything needs another pass. That's a fair point. I am currently away, traveling through time and will be returning last week. |

Starrakatt
Hunter Killers. Forsaken Asylum
71
|
Posted - 2014.08.10 21:20:00 -
[1347] - Quote
Christopher Mabata wrote: Also 8/4/7 tempest could be nice, light shield tank for maximum gank power or super heavy armor tank you have to slog through for the kill
It would NOT. Almost nobody shield tank a Tempest right now because it's not very good, 4 Mids would see it disappear completely. As for armor tanking it, the 5 Mids are what makes gives the Tempest it's 'versatlity' trademark, even if the ship itself is not very good compared to most others.
I would much prefer see a High slot go for a new Low, but again it hurts the 'versatility' thing about the ship.
One of the bonus needs to be changed, that's all. Dual DPS bonused looks nice when you see it, one would think: Hey! TWO dps bonuses, must make it a superior dps ship, right? It doesn't. Its no better dps wise than most BS and worse than many.
I think the only way to make the Tempest better as a supposedly 'DPS' ship is reworking the ROF to 7.5%, or make one 10% and turn the other in a Tracking or Falloff bonus.
Or alternatively, make the regular Tempest 7.5% ROF/5% Damage and the Fleet Tempest in a bigger FIS with a 10% ROF and 7.5% Tracking.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
748
|
Posted - 2014.08.10 21:28:00 -
[1348] - Quote
Starrakatt wrote:Christopher Mabata wrote: Also 8/4/7 tempest could be nice, light shield tank for maximum gank power or super heavy armor tank you have to slog through for the kill
It would NOT. Almost nobody shield tank a Tempest right now because it's not very good, 4 Mids would see it disappear completely. As for armor tanking it, the 5 Mids are what makes gives the Tempest it's 'versatlity' trademark, even if the ship itself is not very good compared to most others. I would much prefer see a High slot go for a new Low, but again it hurts the 'versatility' thing about the ship. One of the bonus needs to be changed, that's all. Dual DPS bonused looks nice when you see it, one would think: Hey! TWO dps bonuses, must make it a superior dps ship, right? It doesn't. Its no better dps wise than most BS and worse than many. I think the only way to make the Tempest better as a supposedly 'DPS' ship is reworking the ROF to 7.5%, or make one 10% and turn the other in a Tracking or Falloff bonus. Or alternatively, make the regular Tempest 7.5% ROF/5% Damage and the Fleet Tempest in a bigger FIS with a 10% ROF and 7.5% Tracking.
projectiles are not good enough. so your solution is to buff the tempest |

nimon
unlogic for U
1
|
Posted - 2014.08.11 03:44:00 -
[1349] - Quote
The Zealot should be updated that ship isnt a real hac like others and need his update now. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
115
|
Posted - 2014.08.11 04:12:00 -
[1350] - Quote
On the 8/4/7 Tempest:
I think it's fairly pointless. The point of going armor tempest is having 5 mids for utility. If I wanted massive tank with just the standard amount of midslot utility I'd you know... fly another battleship. The only thing the Tempest has going for it is its versatility and slightly above average mobility.
What would be more useful is if the tempest acquired either: 1. More speed (for the shield tempest to not be crap); OR 2. At least one damage bonus increased to 7.5%; OR 3. One damage bonus increased to 10% and the other changed to tracking (only because a falloff bonus would make the nado redundant); OR 3. An extra turret hardpoint (for a total of 7).
Also the Abaddon is not fine. It's role has been taken over by the Apoc. At least give it a little more cap so merely firing its guns doesn't deplete my cap charges as rapidly as it currently does. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1537
|
Posted - 2014.08.11 09:45:00 -
[1351] - Quote
Iyacia Cyric'ai wrote:On the 8/4/7 Tempest:
I think it's fairly pointless. The point of going armor tempest is having 5 mids for utility. If I wanted massive tank with just the standard amount of midslot utility I'd you know... fly another battleship. The only thing the Tempest has going for it is its versatility and slightly above average mobility.
What would be more useful is if the tempest acquired either: 1. More speed (for the shield tempest to not be crap); OR 2. At least one damage bonus increased to 7.5%; OR 3. One damage bonus increased to 10% and the other changed to tracking (only because a falloff bonus would make the nado redundant); OR 3. An extra turret hardpoint (for a total of 7).
Also the Abaddon is not fine. It's role has been taken over by the Apoc. At least give it a little more cap so merely firing its guns doesn't deplete my cap charges as rapidly as it currently does.
This night I had a dream about a tempest... with 7.5% rof bonus and 15% Neutralizer Strenght bonus.... a ship that would have again a role. And no would not be overpowered since it would still do less damage and less neuting range than a geddon.
Also woudl fit PERFECLTY the lore. What else minmatar would develop to fight specifically the amarr ships? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rab See
Fool Mental Junket
117
|
Posted - 2014.08.11 15:08:00 -
[1352] - Quote
So summery so far:
Tempest - 4 mids = NO. Its DPS /scope is so poor it makes many sad. The worst ship in the game?
Ishtar - eclipses everything, small tweak is insult.
Comments from Dev down to near zero (they may be on hols). |

Harvey James
The Sengoku Legacy
874
|
Posted - 2014.08.11 15:22:00 -
[1353] - Quote
The tempest needs too be a bit like a big hurricane .. versatile, mobile and with utility but still able to put out good dps comparative too other attack battleships .. as the Maelstrom is a bit niche with a active tank bonus
.. really the Maelstrom needs a nerf too HP and maybe lose a turret but improve its solo playability it has powerful shield boost after-all just look at the Hyperion changes .. more mobility is needed on it.. the tempest needs too become more competitive in the shield tanking/armour tanking area .. make it the premier projectile boat that matches minmatar philosophy much more than a buffer tanked high Alpha Maelstrom..
a 7-6-6 layout with 6 turrets stronger dps bonuses perhaps a small falloff bonus tempest with higher shield and armour HP than the Maelstrom would make sense.. you could trade off some drone bandwidth maybe down too 50mbit would match better with a falloff bonus anyway .. a mini mach basically Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

RTSAvalanche
The Imperial Fedaykin Amarrian Commandos
37
|
Posted - 2014.08.11 15:34:00 -
[1354] - Quote
Long live shield tempest!
and lets not forget - the best thing about minmatar is their ability to roll nicely in armor or shield!!
how about we forget about null crap & wh's for once and give a hoot to those that dwell in the solo & small gangs of low-sec! |

Malwadas Kadmos
The Eleusinian The Imicus Contract
3
|
Posted - 2014.08.11 16:13:00 -
[1355] - Quote
ishtar changes are good but wont be enough, 125mbit drone boats with tracking bonus are just a joke(in small scale pvp) since the release of geckos ... heavy drones going with over 4k m/s and having good enough tracking to hit full speed moving frigates without needing web/scram/target painting is pretty strong. |

Heinrich Erquilenne
Foundation Cutting-Edge Mordus Angels
11
|
Posted - 2014.08.11 16:17:00 -
[1356] - Quote
Ishtars aren't the issue, sentry drones are. They're battleship class weapons and can track anything including small frigates or fast cruisers. It makes any ship carrying them the perfect jack of all trades, works in every situation, etc. It should be something like a siege weapon. If sentries get their tracking nuked then Ishtars are perfectly fine and balanced. |

cool4nd
The Tuskers The Tuskers Co.
8
|
Posted - 2014.08.11 16:20:00 -
[1357] - Quote
CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
How about 7/5/7 with 7 guns? |

Khellan Charante
DerpWaffe
5
|
Posted - 2014.08.11 17:00:00 -
[1358] - Quote
These are great changes, although I still think that heavy drones are a battleship weapon, and that no cruiser should have access to a full set of battleship grade weapons, but I digress slightly. Drones are, after all, in a funky category of their own.
Regardless, I am much more interested in the proposed change to the tempest. I honestly think that it needs another turret as well. So, 7 turrets, 8 hi slots, 4 mids, and 7 lows. That would be awesome. |

Arthur Aihaken
Halas Hooligans
3752
|
Posted - 2014.08.11 17:13:00 -
[1359] - Quote
cool4nd wrote:How about 7/5/7 with 7 guns? How about separate threads for Battlecruiser and Battleship passes? I am currently away, traveling through time and will be returning last week. |

Hakaari Inkuran
State War Academy Caldari State
173
|
Posted - 2014.08.11 17:17:00 -
[1360] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:Battlecruisers (with the exception of Attack Battlecruiers) and some of the Command Cruisers could use another pass (Caldari, Minmatar and Gallente should get a variant with +50% shield/armor, respectively). All T1 and Faction Battleships need another pass, as well as a few tweaks to T2 Marauders, T2 Blackops and two of the Pirate Battleships (Barghest and Nestor). pretty much everything needs another pass. This obsessive need to deal with rebalances in a class-by-class basis is weird and doesn't really help the game. Individual ships that need nerfs or buffs need to be identified, and the correct changes should be applied with every content / rebalance patch. |
|

Arthur Aihaken
Halas Hooligans
3752
|
Posted - 2014.08.11 17:19:00 -
[1361] - Quote
Hakaari Inkuran wrote:This obsessive need to deal with rebalances in a class-by-class basis is weird and doesn't really help the game. Individual ships that need nerfs or buffs need to be identified, and the correct changes should be applied with every content / rebalance patch. Hey, don't look at me... I am currently away, traveling through time and will be returning last week. |

Hakaari Inkuran
State War Academy Caldari State
173
|
Posted - 2014.08.11 17:23:00 -
[1362] - Quote
Arthur Aihaken wrote:Hakaari Inkuran wrote:This obsessive need to deal with rebalances in a class-by-class basis is weird and doesn't really help the game. Individual ships that need nerfs or buffs need to be identified, and the correct changes should be applied with every content / rebalance patch. Hey, don't look at me... I'm not, I just felt it needed to be said since we're on the subject. Too many beautiful ships go too long being "bad" simply because they don't get their "turn" for absolutely forever.
Doesn't the rifter need help? I believe the rifter needs help and has needed it for a very long time now. It could have gotten that help several times now but its waiting its "turn".
How does that help the game to have turns at rebalances? |

Arthur Aihaken
Halas Hooligans
3752
|
Posted - 2014.08.11 17:25:00 -
[1363] - Quote
Hakaari Inkuran wrote:How does that help the game to have turns at rebalances? I agree. And honestly, there aren't entirely that many ships that need a major overhaul - just a few tweaks. I am currently away, traveling through time and will be returning last week. |

Samuel Wess
Stain Police Happy Cartel
59
|
Posted - 2014.08.11 17:30:00 -
[1364] - Quote
Ishtar is a unique well defined ship left in eve, most of the others are now a mix of features and flat attributes (like BC, all equal doesnt matter which I choose). I would like to see more unique ships, each really powerful on a niche and having a hard counter at least. Flattening the game trough balance will make it dull, I want to board a ship and really feel the unique experience of that ship, and not just a skin with 500 dps @ 20 + 40km. Walk into the club like "What up? I got a big cockpit!" |

xlop
Dem Funk
1
|
Posted - 2014.08.11 17:30:00 -
[1365] - Quote
Please leave the tempest alone!  |

Justin Cody
AQUILA INC Verge of Collapse
252
|
Posted - 2014.08.11 17:41:00 -
[1366] - Quote
TrouserDeagle wrote:
projectiles are not good enough. so your solution is to buff the tempest
Projectiles are more than good enough. Consider the following facts:
1) They use no capacitor 2) They apply damage better than their capacitor using counterparts (artillery track better than railguns for example) 3) They have the smallest fitting requirements in CPU and Power Grid of any type of weapons system 4) They can choose their damage type within a good range 3 short range, 2 mid range and 3 long range types.
So autocannons don't shoot as far as pulse lasers? So what? Lasers have a great optimal but a crap falloff, are restricted to EM/Thermal and use tremendous amounts of capacitor. Wanna beat an amarr laser boat? put a neut on it.
Vs blasters? again...neut them. Blasters have a similar range to autos...usually a longer optimal but smaller falloff. Blasters out DPS and out track them but again draw hideous amounts of cap and also is restricted to kin/therm.
railguns? - Pfft use artillery - sov fleets with eagles are only kinda meh. You never see them in small gangs being effective.
beam lasers? Wanna cap yourself out REALLY fast? use those. Their short range ammo isn't any better than most pulse laser ranges anyway. No real reason to use them.
Projectiles are right where they need to be. NOT OP.
|

Harvey James
The Sengoku Legacy
875
|
Posted - 2014.08.11 17:43:00 -
[1367] - Quote
Arthur Aihaken wrote:Hakaari Inkuran wrote:How does that help the game to have turns at rebalances? I agree. And honestly, there aren't entirely that many ships that need a major overhaul - just a few tweaks.
Recons and T3's need a lot of work Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Halas Hooligans
3752
|
Posted - 2014.08.11 17:45:00 -
[1368] - Quote
Harvey James wrote:Recons and T3's need a lot of work I should have prefaced that with a disclaimer of ships that have already received a balance pass. Recons, T3s and Black Ops (to name a few) have yet to see any kind of serious overhaul - so yes, I agree. I am currently away, traveling through time and will be returning last week. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
705
|
Posted - 2014.08.11 18:08:00 -
[1369] - Quote
RE: The Tempest I've always liked it in nanopest loadout bridging the gap a bit between BCs and BS if it does change mid slot layout would be nice if it got the same shield/armor ratios as maelstrom so ~9300 or so shields (if it kept its current armor HP). |

GeeShizzle MacCloud
464
|
Posted - 2014.08.11 18:22:00 -
[1370] - Quote
CCP Rise wrote:Hi guys
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
yes i also believe that a ship with nearly twice the tank of the former should also be faster too!
you want to rebalance HACs? u do realise theres more than just 3 HACs in the game right?
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Good, i understand the softly softly approach especially with a community that will jump on the opportunity of using something OP or ditching something completely thats nerfed into the floor :cough: heavy missiles :cough:
CCP Rise wrote: PS - how would you feel about an 8/4/7 Tempest?
hate to see the near extinction of shield BS's having the final nail in its coffin slammed home with the last real shield BS becoming an obvious armor ship. but as it stands id rather see a rework of shield BS's in general to become viable in fleet warfare again. |
|

Goin Off
Manson Family Advent of Fate
10
|
Posted - 2014.08.11 18:24:00 -
[1371] - Quote
LOL, CCP doesn't address the issue again! The ishtar nerf you're proposing for this release is a bad joke at best. Does virtually nothing to re-balance the ishtar with its peers, because as a hac it has no peers.    |

Justin Cody
AQUILA INC Verge of Collapse
252
|
Posted - 2014.08.11 18:38:00 -
[1372] - Quote
The easiest way to rebalance the ishtar isn't through stats or bonuses. It is through control range. It needs a separate sentry control range. They should have to remain within 30km of wherever they drop their sentries. It allows some mobility while limiting the ships ability to be effective at *any* range. |

Inslander Wessette
primordial star Universal Paranoia Alliance
1
|
Posted - 2014.08.11 18:42:00 -
[1373] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
Remove a med slot from the Ishtar as well . It will b put into place for sure
|

Xorth Adimus
Blackwater USA Inc. Pandemic Legion
43
|
Posted - 2014.08.11 18:47:00 -
[1374] - Quote
Ishtar
Gallente Cruiser bonuses (per skill level): 7.5% bonus to Heavy Drone max velocity and tracking speed 10% bonus to Drone hitpoints and damage Heavy Assault Cruisers bonuses (per skill level): 5000m bonus to Drone operation range 7.5% bonus to Sentry Drone optimal range and tracking speed -> this should be 0% per level New bonus: 7.5% bonus to Medium Drone max velocity and tracking speed
Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
This is a cruiser not a battleship if it uses battleship sized weapons I don't see why it should get damage application benefits too.
Muninn -1 high +1 mid
On the typhoon armor tank, if you are serious about this either the Typhoon (preferred) or the Tempest could be setup to armor tank and a bonus should be changed to give a HP increase for doing this or a full 8 low slots allocated, otherwise, what is the point?
I however prefer the flexibility of Minmatar to fit shield or armor on more ships but the basic hull HPs have always been pretty bad, speed and signature is supposed to make up for this, but on battleship hull, in today's game, just buff the hps? |

Kathorah
EVE Protection Agency Bloodline.
1
|
Posted - 2014.08.11 19:33:00 -
[1375] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along.
I honestly wanna just punch u in the face for making this comment. Maybe whack u with a crowbar as well. Sentry drones on a cruiser ship is BS. Drop drones kite all day. Do u even know whats going on in pvp with ishtars. they are complete BS. Again WHY DOES A CRUISER HAVE A BS WEAPON? what other Hac has battleship weapon bonus's to it? NON. honestly all u have to do to ishtars is take away sentrys. and they are fixed. Sentrys are a battleship drone. not a fing cruiser weapon. I can already see that u fly an Ishtar ur self. trying to defend the OP ship like theres nothing wrong with it. what a fing joke. remove sentry drones from ishtars and they are fixed. and no NXI wont be used over an Ishtar bc its resists are crap compared to an Ishtar. anyone who defends an Ishtar they suck the big D at pvp and have to be flying an OP ship to kill anyone. plz remove ur head from ur ass and nerf the ship. don't jsut remove a screw and say we nerfed it. the nerf u posted is a joke. its not even a nerf. 10% less tracking and 10 less ms? go f ur self calling that a nerf |

epicurus ataraxia
Lazerhawks
993
|
Posted - 2014.08.11 21:50:00 -
[1376] - Quote
CCP A Suggestion put in the simplest possible terms.
Do not Nerf Ships or weapons systems. If the balance is wrong then Boost the counters.
Kneejerk reactions are the province of politicians trying to please the masses. Glad to see you are resisting it.
You have another job.
To develop the tools and make the relationship BETWEEN the tools effective and balanced.
The players can then fight it out and pick the best tools and counters.
When one plays chess one does not continuously ask to rebalance the pieces, each one can, with intelligent play have a counter and be a counter to others. There is one EvE. Many people. Many lifestyles. WE are EvE |

Marc Durant
85
|
Posted - 2014.08.11 21:51:00 -
[1377] - Quote
Just make it 100M3 and drop the ship bonus to 5%, problem solved. Yes, yes-áI am. Thanks for noticing.
|

Kaarous Aldurald
ROC Deep Space The ROC
8737
|
Posted - 2014.08.11 21:51:00 -
[1378] - Quote
epicurus ataraxia wrote: Do not Nerf Ships or weapons systems. If the balance is wrong then Boost the counters.
It makes perfect that you would think power creep is a good thing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

epicurus ataraxia
Lazerhawks
993
|
Posted - 2014.08.11 21:52:00 -
[1379] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Do not Nerf Ships or weapons systems. If the balance is wrong then Boost the counters.
It makes perfect that you would think power creep is a good thing.
I think intelligence is a good thing, rather than spouting platitudes and meaningless statements. Looks like I am disappointed, but not less than I expected. There is one EvE. Many people. Many lifestyles. WE are EvE |

Echo Gunn
Mad Scientists At Work Mad Men League
0
|
Posted - 2014.08.11 21:59:00 -
[1380] - Quote
As a dedicated Hyperion pilot that rather enjoys the "niche", I only ask that maybe, just maybe, could we get a Navy or NPC faction Hyperion? Just needs a navy paint job and a buff to capacitor stability and I will call it good. |
|

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1831
|
Posted - 2014.08.11 22:09:00 -
[1381] - Quote
CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Am I the only one who feel like ALL Battleships should have 8 high slots? I mean.... what's the point of a BShip that isn't armed to the teeth? Real-life ocean-going battleships are the scariest things on the water. It should be the same, in space. That moment when you realize the crazy lady with all the cats was right... |

Jiro Kobaiashi
WormSpaceWormS E.B.O.L.A.
1
|
Posted - 2014.08.11 22:59:00 -
[1382] - Quote
I can only add here, what i have seen and expirienced so far by myself:
Ishtar Even if as a gallente all 5 HAC Pilot i kinda loved it, is indeed OP. a 50 man Ishtar gang and even less makes a BS fleet hide in their POSes in Nullsec atm, even with the Battleship guys in far higher numbers. The sentry volley just alphas the Battleships ... The recieving end is a bitter thing.
Muninn I can "all 5" fly that as well but i have never tried due to of better ships to fly until now, (ishtars for example) I might give that a try now ;) well done
Eagle I had a late night session with a good friend with even more EFT experience than me, still we could not find any good fit that was equally fast, tanky and brutal enough to be worth the ISK. And with Railguns it is just a expansive sniper and until now at least the speed was just not enough for a blaster fit.
What I have read so far The suggestion of a extra midslot for the Muninn appeared to me as a good idea.
The Armor Tempest is tempting, but in my opinion some bonuses to ship would be cooler. especially since Minmatar is defined by its vide variety of fitting possibilites. making it 8/4/7 would completely smack the shield tempest in the face we all love so much :/
The Vagabonds speed though was completely fine for me. the close range Deimos reaches above 2km/s with massive tank. A kiter like the Vaga musst be able to da something against this (so speed is ok). wich brings me to my next bulletpoint tho:
Suggestions
FIX THE VAGA - please !!!
-before the scrambler buff you could slightly dive under the enemy scrambler since your MWD would have finished its cycle. Nowadays the Vaga is often forced into closerange PVP with a scrambler on it. But with 4 Slots meaning after Propulsiona and point only 2 medslots left for an active tank, you can only lose. (imagine a Dual Rep Ion Deimos vs a Active Shield Vaga)
Of courser you can play the Vaga still like in the old days, but only one unlucky scram and you have one vaga less. How would you want to build a active shield tank on a 4 medslots cruiser ??? I tried that as well with a good friend. He has flown that ship for ages now. He sold all of them he had left, saying that i was impossible to make a halfdecent tank that comes somewhere near the abiliteis of the other HACs for that costs.
The Best thing you get is one XL-Ancillary Booster. But that one has only 9 Charges. Or maybe a dual large ancillary with 180s.
In conclusion tho the Vagabond is just a to big risk to fly, because it dies. Fast. And its impossible to use it how it is implied through the Bonuses.
Some last words Thank you guys for the Phantasm. Its super fun to fly
All the best - jiro
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2014.08.12 00:12:00 -
[1383] - Quote
Jiro Kobaiashi wrote:I can only add here, what i have seen and expirienced so far by myself:
The Vagabonds speed though was completely fine for me. the close range Deimos reaches above 2km/s with massive tank. A kiter like the Vaga musst be able to da something against this (so speed is ok). wich brings me to my next bulletpoint tho:
Suggestions
FIX THE VAGA - please !!!
-before the scrambler buff you could slightly dive under the enemy scrambler since your MWD would have finished its cycle. Nowadays the Vaga is often forced into closerange PVP with a scrambler on it. But with 4 Slots meaning after Propulsiona and point only 2 medslots left for an active tank, you can only lose. (imagine a Dual Rep Ion Deimos vs a Active Shield Vaga)
Of courser you can play the Vaga still like in the old days, but only one unlucky scram and you have one vaga less. How would you want to build a active shield tank on a 4 medslots cruiser ??? I tried that as well with a good friend. He has flown that ship for ages now. He sold all of them he had left, saying that i was impossible to make a halfdecent tank that comes somewhere near the abiliteis of the other HACs for that costs.
The Best thing you get is one XL-Ancillary Booster. But that one has only 9 Charges. Or maybe a dual large ancillary with 180s.
[u]In conclusion tho the Vagabond is just a to big risk to fly, because it dies. Fast. And its impossible to use it how it is implied through the Bonuses.
I used to agree to things like this when i was first experimenting with the vaga, but you're flying it wrong. It is a kiter, and it always will be a kiter, that's its niche, and getting caught by scram is its counter. It relies on being one of the fastest ships in the game (i think orthus/cynabal beat it now). Few other ships can keep up with it, all the while you plink away at their tank/cap boosters while they chase you. It murders frigates and brings down most other dedicated kiting cruisers, as they can't match the vaga's tank while kiting.
Lets consider the 4 slots, and the shield boost bonus. 1 LSE gives you 2625 HP or right over about 3K after skills. 1 OH LASB with vaga bonus gives you 6372 raw shield HP. With an OH XLASB, it jumps up to 13338 in raw shield HP. So, in those 2 tank slots, could potentially put out about 13k raw HP, or roughly, 4 LSE's worth of HP. This can be accomplished with either a dual LSB fit, or XLASB + LSE (which is about 16k raw HP total). Couple this in with a sexy minmatar t2 resist, and you don't need much to get a solid tank. The tank won't last long if you derp into a scram, but at kiting ranges where damage it mitigated by at least 60% or more on most ships, its quite a bit. ASB's also don't blow up sig like extenders do, but provide more raw HP than an extender.
With the XL ASB fit, you can fit 220's and an LSE on them. Total EHP is around 30-35K. Thats quite a bit for a kiter. You buff its tank more, you're going to have a very fast cruiser with a 700 dps tank or some 50K EHP buffer fit, that projects up to 40km, that only a few ships can catch. As much as i'd love to fly around in that kind of vagabond, it would be OP just like the ishtar.
If you wanted a brawly vagabond, it would need to get slower, and then it just becomes another brawler, instead of one of the fastest ships in the game that can kite decently. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1538
|
Posted - 2014.08.12 00:16:00 -
[1384] - Quote
Jarod Garamonde wrote:CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Am I the only one who feel like ALL Battleships should have 8 high slots? I mean.... what's the point of a BShip that isn't armed to the teeth? Real-life ocean-going battleships are the scariest things on the water. It should be the same, in space.
no.. we just prefer them to be good and useful isntead of following a completely asthetic and irrelevant target of having 8 high slots. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Jack Miton
Isogen 5
3636
|
Posted - 2014.08.12 00:43:00 -
[1385] - Quote
No offense but the issue with the Munnin is not its speed, it's the fact that it does no DPS and has rubbish tank. Please fix it properly and make it into a viable T2 armour brawl ship as this is something the Minmatar lineup sorely lacks at the moment. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

Erutpar Ambient
The Flying Tigers Black Core Alliance
189
|
Posted - 2014.08.12 00:45:00 -
[1386] - Quote
I don't know if this has been suggested....
Why not just give the Ishtar a Sentry Drone Range penalty. The biggest problem the Ishtar is that it fills the same role as a BS because of the damage and range are so strong. Kiting Ishtars wouldn't be such a big deal without the range on sentries.
On a related topic,
Why are Sentries in the same class as the other drones? Why not split drones into 2 groups: Mobile Drones and Sentry Drones and then you can have a small medium and large of each and spread them out appropriately. Every other weapon class has it's short and long range groups. Why not drones too? |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1831
|
Posted - 2014.08.12 01:18:00 -
[1387] - Quote
Kagura Nikon wrote:Jarod Garamonde wrote:CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Am I the only one who feel like ALL Battleships should have 8 high slots? I mean.... what's the point of a BShip that isn't armed to the teeth? Real-life ocean-going battleships are the scariest things on the water. It should be the same, in space. no.. we just prefer them to be good and useful isntead of following a completely asthetic and irrelevant target of having 8 high slots.
Goes without saying.... but it just bothers me that there are Battleships in the game that can only mount 4 turrets. That moment when you realize the crazy lady with all the cats was right... |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
708
|
Posted - 2014.08.12 02:12:00 -
[1388] - Quote
Jack Miton wrote:No offense but the issue with the Munnin is not its speed, it's the fact that it does no DPS and has rubbish tank. Please fix it properly and make it into a viable T2 armour brawl ship as this is something the Minmatar lineup sorely lacks at the moment.
Sadly in many ways it is a severely underwhelming ship that doesn't quite seem to know what it is other than having pg and bonuses relevant to artillery. I'd rather see it be a little more versatile for armour or shields though than restricted just to an armour brawler where artillery is less useful. |

Jack Miton
Isogen 5
3638
|
Posted - 2014.08.12 02:20:00 -
[1389] - Quote
Rroff wrote:Jack Miton wrote:No offense but the issue with the Munnin is not its speed, it's the fact that it does no DPS and has rubbish tank. Please fix it properly and make it into a viable T2 armour brawl ship as this is something the Minmatar lineup sorely lacks at the moment. Sadly in many ways it is a severely underwhelming ship that doesn't quite seem to know what it is other than having pg and bonuses relevant to artillery. I'd rather see it be a little more versatile for armour or shields though than restricted just to an armour brawler where artillery is less useful. It has 3 mid slots. the shield tank ship has sailed. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

darkneko
Dark Shadow Syndicate Praetorium.
5
|
Posted - 2014.08.12 02:36:00 -
[1390] - Quote
Jarod Garamonde wrote:Kagura Nikon wrote:Jarod Garamonde wrote:CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Am I the only one who feel like ALL Battleships should have 8 high slots? I mean.... what's the point of a BShip that isn't armed to the teeth? Real-life ocean-going battleships are the scariest things on the water. It should be the same, in space. no.. we just prefer them to be good and useful isntead of following a completely asthetic and irrelevant target of having 8 high slots. Goes without saying.... but it just bothers me that there are Battleships in the game that can only mount 4 turrets.
It's not really about the amount of high slots but the fact that Battleships are not very useful in pvp unless you are doing long range sniping with a big fleet or structure bashing, they do plenty of dps just **** tracking and are to slow to stay in range of anything during a long fight. considering the scramblers affect that 100km jump system and the mwd. |
|

Viciash
Volkskorp Multiplanetary United
0
|
Posted - 2014.08.12 04:18:00 -
[1391] - Quote
make sentries extra heavy (50 m3) with the same bandwidth. ishtar drone bay 325 allows for one spare sentry. target the sentries and they lose their dps. maybe drop sentry drone hp a bit to make them either have to rr their sentry or let it pop quickly. also increase sentry sig radius substantially as it shouldnt be hard to lock and certainly not shoot a stationary target. increase drone bay for battleships like domi to offset the increase in size of sentry. |

Sister Bliss
Vanishing Point. The Initiative.
72
|
Posted - 2014.08.12 06:39:00 -
[1392] - Quote
CCP Rise wrote: We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
Note for clarity: Hyperion release date is August 26
Thanks for your continued efforts on balancing, however;
* The entire eve community has already told you the Ishtar changes are not effective and demonstrated why
* The CSM has also told you this change is not effective
* Over 70 pages of feedback in this thread are telling you that this is not good enough
* Why aren't you listening?
Expecting us to be happy with this dogmatic position is an insult in the context of the statement "we get releases very often now" considering the Ishtar will have been in this broken state for what...8+ months before this completely ineffective change?
Assuming you do not change your position, how long until we get the next iteration with an effective, balanced fix? Another 8 months? Genuine question.
Can we open the [next release] HAC changes thread now to get the ball rolling? (can we also include a look at the BS and Bombers issues (separate) which you acknowledge as well please).
|

Mylea Chanlin
Royal Damsels in Distress
14
|
Posted - 2014.08.12 06:40:00 -
[1393] - Quote
Frankly, I think we've done well enough to the Ishtar.
In the last 12 months we've seen several consecutive nerfs to the Ishtar and its weapon systems.
- Sentry optimals were (deservedly so) severely reduced.
- Garde tracking and damage were recently reduced, in turn reducing the maximum theoretical and applied damage of the weapon system.
- The upcoming changes provide a significant reduction in the effectiveness of the Ishtar speed tank.
- The upcoming changes provide a total loss of 12.5% on tracking, optimal, and falloff.
These are all big changes. I'm a drone pilot myself, and I'm not opposed to many of these changes. I do think, though, that we have done well enough for now, and should sit tight and see what happens before neutering the Ishtar to the point of obsolescence.
Very many of the "Do this to harm the Ishtar" comments can be summed up simply as "Do this to harm the ship/weapon/style that I didn't train for." I sense a prevailing attitude of selfishness in many of the comments, and urge a more objective look at data instead of the "recommendations" of the CSM and the attitudes of the self-serving.
|

Ravay Kanjus
Caldari Provisions Caldari State
5
|
Posted - 2014.08.12 06:43:00 -
[1394] - Quote
CCP Rise wrote:Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
So, putting it's tracking in range with the Vexor Navy Issue, then. Alright. I am looking at gettig into an ishtar for DED sites soon, and frankly, I despise Sentry drones. Their immobility is a massive turn-off, and their DPS when compared to Geckos or Augmented Ogres, even with a sentry damage rig, is crap. Remove the sentry drone bonuses to the Ishtar, and give them something else. Maybe a defensive level bonus or drone something. Hell, maybe Hybrid damage. |

Mylea Chanlin
Royal Damsels in Distress
14
|
Posted - 2014.08.12 06:57:00 -
[1395] - Quote
I actually really like that the Ishtar's bonuses are geared toward sentry drones. It allows the Ishtar to be characteristically different than the Gila which, while not fit for sentries, provides a fabulously effective drone weapon system.
In the cruiser tier I feel like there must exist a ship which appropriately represents the sentry drone weapon system with all of its strong advantages and equally strong disadvantages. There are already ships that boast various drone bonuses, so to eliminate the sentry aspect of the Ishtar would damage the uniqueness and flavor of the Gallente HIC.
While I do not agree entirely with the nerf to Ishtar optimal and falloff, it seems to me to not be unreasonable, and it does so without completely reenvisioning the ship. There should not be a need to eliminate the role of sentry cruiser to accomplish balance in New Eden. |

Mylea Chanlin
Royal Damsels in Distress
14
|
Posted - 2014.08.12 07:12:00 -
[1396] - Quote
Malwadas Kadmos wrote:ishtar changes are good but wont be enough, 125mbit drone boats with tracking bonus are just a joke(in small scale pvp) since the release of geckos ... heavy drones going with over 4k m/s and having good enough tracking to hit full speed moving frigates without needing web/scram/target painting is pretty strong.
The fact that Ishtars are, arguably, too powerful with Geckos is not the fault of the Ishtar. It is the fault of the overpowered Geckos. The same argument could be made of the Eos or the Domi, if fit with Geckos. "Fixing" the DPS of Gecko-fit ships should happen in the drone, not the ship.
Phrased another way, I don't think that limited edition drones and ammunition should really be considered when defining the specifications of a ship. There is no replacement plan for the Gecko, and in time it will disappear. Should you neuter the Ishtar to compensate for limited edition equipment, then when the limited edition equipment is gone, you will have a grossly underpowered Ishtar.
I would not be opposed to a modest Gecko nerf, as I feel that they interfere with reasoned thinking about the viability, advantages, and disadvantages of drone systems. |

Vesan Terakol
The Vo'Shun
77
|
Posted - 2014.08.12 08:43:00 -
[1397] - Quote
I've seen as a concern that sentries get way too much alpha damage. Is there any limitations in the code to allow them a ROF bonus instead of pure damage? https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 09:37:00 -
[1398] - Quote
Jarod Garamonde wrote:Kagura Nikon wrote:Jarod Garamonde wrote:CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Am I the only one who feel like ALL Battleships should have 8 high slots? I mean.... what's the point of a BShip that isn't armed to the teeth? Real-life ocean-going battleships are the scariest things on the water. It should be the same, in space. no.. we just prefer them to be good and useful isntead of following a completely asthetic and irrelevant target of having 8 high slots. Goes without saying.... but it just bothers me that there are Battleships in the game that can only mount 4 turrets.
If you allow a tempest to mount 8 guns then suddenly it becomes overpowered. Things cannot be like that.
TEmpest was supposedto be a battleship taht traded 1 of the damage bonuses to free extra slots while keeping high enough damage. The free slots are there, but the damage is Not high because only 6 lows means tempest uses 1 less damage mod than other battleships.
For long time temepst was still used as a shield heavy BC. But since the warp speed changes and the batttleships rebalance (when it got larger for no freacking reason) it became useless on that role, because even normal BC are too slow.
Tempest issue is simple. The 5% damage bonus does not pay off . The same problem was faced in the hyperion but the hyperion got preferencial treatment and got a 10% damage bonus and 125m drone bay. Even if the hypeiron bonuses were to AC, the hyperion would do MORE damage than a tempest... that while usign 1 damage bonus and having a repair bonus, while the tempest would need to use 2 damage bonuses for that.
That simple math shows how HORRIBLY unbalanced the tempest is. It needs an Uplift on the 5% damage bonus to 7.5% or change the rof bonus to 8% per level and make the damage bonus into something more interesting (not trackign.. not the worst and most uselles bonus possible) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 09:38:00 -
[1399] - Quote
Vesan Terakol wrote:I've seen as a concern that sentries get way too much alpha damage. Is there any limitations in the code to allow them a ROF bonus instead of pure damage?
They decided to make that to reduce server load. Each boat drops 5 drones, so they create 5 times mroe firing events than a normal boat would. Focusing the damage mods in damage not ROF was made to mitigate that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 09:39:00 -
[1400] - Quote
Mylea Chanlin wrote:Frankly, I think we've done well enough to the Ishtar. In the last 12 months we've seen several consecutive nerfs to the Ishtar and its weapon systems.
- Sentry optimals were (deservedly so) severely reduced.
- Garde tracking and damage were recently reduced, in turn reducing the maximum theoretical and applied damage of the weapon system.
- The upcoming changes provide a significant reduction in the effectiveness of the Ishtar speed tank.
- The upcoming changes provide a total loss of 12.5% on tracking, optimal, and falloff.
These are all big changes. I'm a drone pilot myself, and I'm not opposed to many of these changes. I do think, though, that we have done well enough for now, and should sit tight and see what happens before neutering the Ishtar to the point of obsolescence. Very many of the "Do this to harm the Ishtar" comments can be summed up simply as "Do this to harm the ship/weapon/style that I didn't train for." I sense a prevailing attitude of selfishness in many of the comments, and urge a more objective look at data instead of the "recommendations" of the CSM and the attitudes of the self-serving.
Sorry no. You are completely wrong. Most of the people attackign the ishtar here are people that are way over 100M sp and have ALL weapon systems and races crosstrained. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Astral Jesus
Interdimensional Catch 22
0
|
Posted - 2014.08.12 10:28:00 -
[1401] - Quote
Damn it, guys. I've been training up for an Ishtar since I got this game just on account of it being a dedicated drone boat, and I think that's a cool idea. I don't know enough about game mechanics to comment on this super meaningfully, but I will say this: at least 90% of the suggested nerfs in this thread are terrible, terrible ideas on account of one thing: the Ishtar is unique.
It's one of the last unique ships in the game. That's the main reason I chose it. Most of the nerfs I've seen people calling for would flat out kill the Ishtar. That'd be a goddamn shame. I've yet to be on the receiving (or giving) end of the Ishtar's bullshit so by all means feel free to ignore me, but please think about the terrible things you suggest CCP do to my sweet drone goddess before you say them.
I read a comment somewhere ITT lamenting the fact that this quest for "balance" will basically lead to each ship just being a different skin for __ DPS @ __ km, and I couldn't agree more. Do something with the Ishtar, for the love of God, but by all means please do it gradually with small tweaks. Honestly... a lot of the suggested balance nerfs ITT looks like an equally terrible reverse power creep, where every ship just becomes bland and samey instead of each ship becoming uniquely overpowered. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 10:31:00 -
[1402] - Quote
Astral Jesus wrote:Damn it, guys. I've been training up for an Ishtar since I got this game just on account of it being a dedicated drone boat, and I think that's a cool idea. I don't know enough about game mechanics to comment on this super meaningfully, but I will say this: at least 90% of the suggested nerfs in this thread are terrible, terrible ideas on account of one thing: the Ishtar is unique.
It's one of the last unique ships in the game. That's the main reason I chose it. Most of the nerfs I've seen people calling for would flat out kill the Ishtar. That'd be a goddamn shame. I've yet to be on the receiving (or giving) end of the Ishtar's bullshit so by all means feel free to ignore me, but please think about the terrible things you suggest CCP do to my sweet drone goddess before you say them.
I read a comment somewhere ITT lamenting the fact that this quest for "balance" will basically lead to each ship just being a different skin for __ DPS @ __ km, and I couldn't agree more. Do something with the Ishtar, for the love of God, but by all means please do it gradually with small tweaks. Honestly though... a lot of the suggested balance looks like an equally ****** reverse power creep, where every ship just becomes generically ****** instead of each ship becoming uniquely overpowered.
It is not unique. It is just a pocket dominix that can do all that the dominix can offensive wise. while all other hacs are far less powerful damage projection or dps wise than their racial battleships.
Ishtar is simply overpowered because 125m drone bay was created at a time where drone boats had only half their damage from drone bayd, sicne no drone damage mods meant usign only drones was not enough. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 10:36:00 -
[1403] - Quote
Stitch Kaneland wrote: With the XL ASB fit, you can fit 220's and an LSE on them. Total EHP is around 30-35K. Thats quite a bit for a kiter. You buff its tank more, you're going to have a very fast cruiser with a 700 dps tank or some 50K EHP buffer fit, that projects up to 40km, that only a few ships can catch. As much as i'd love to fly around in that kind of vagabond, it would be OP just like the ishtar.
If you wanted a brawly vagabond, it would need to get slower, and then it just becomes another brawler, instead of one of the fastest ships in the game that can kite decently.
Vaga issue is not strength, is loss of personality. It should weight less. It is effectively slower than orthrus, cynabal and navy omen because it accelerates slower. Also the vastly superior damage projection of ishtars and cerberus create problem for vaga role). Vaga needs to lose 5% of its mass, and maybe gain some 3-4% PG. Then it can keep as a good kiter.
Nothing massive. But the anti minmatar bias of the alst 2 years need to stop. Givign minmatar more mass and less agility to coutner speed is plain STUPID. Just neutralize the racial advantage. Minmatar were supposed to be weak on EHP and not suberb on raw dps applied ( AC already ensures that), and GOOD on speed and agility. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Astral Jesus
Interdimensional Catch 22
0
|
Posted - 2014.08.12 10:40:00 -
[1404] - Quote
Kagura Nikon wrote:It is not unique. It is just a pocket dominix that can do all that the dominix can offensive wise. while all other hacs are far less powerful damage projection or dps wise than their racial battleships.
Ishtar is simply overpowered because 125m drone bay was created at a time where drone boats had only half their damage from drone bayd, sicne no drone damage mods meant usign only drones was not enough.
It's a cruiser that can use sentry drones and it's not unique? It's a dedicated drone cruiser and it's not unique? It's pretty goddamn unique. There is no cruiser like it. If you could tone down how OP it was while maintaining its fairly unique playstyle that'd be great. The only suggestion I really liked the sound of ITT was making the Ishtar stay a short distance from the sentries for them to remain functional.
But it is unique. That's the source of all it's problems. It's too unique, if anything. |

Nenwe
Aideron Robotics
0
|
Posted - 2014.08.12 11:15:00 -
[1405] - Quote
This did not exactly solve the problem with Ishtar The damned thing still does even with this change Battleship amount of DPS and compared to other HACs is still overpowered (drop ishtars raw dps by 30-40% and then it would be fine) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 11:35:00 -
[1406] - Quote
Astral Jesus wrote:Kagura Nikon wrote:It is not unique. It is just a pocket dominix that can do all that the dominix can offensive wise. while all other hacs are far less powerful damage projection or dps wise than their racial battleships.
Ishtar is simply overpowered because 125m drone bay was created at a time where drone boats had only half their damage from drone bayd, sicne no drone damage mods meant usign only drones was not enough. It's a cruiser that can use sentry drones and it's not unique? It's a dedicated drone cruiser and it's not unique? It's pretty goddamn unique. There is no cruiser like it. If you could tone down how OP it was while maintaining its fairly unique playstyle that'd be great. The only suggestion I really liked the sound of ITT was making the Ishtar stay a short distance from the sentries for them to remain functional. But it is unique. That's the source of all it's problems. It's too unique, if anything.
All vexor line are dedicated drone cruisers and the arbitrator line to a lesser degree.
They are not unique. They are blantly overpowered. 125m bandwidth is worth 5 times more than it was 5 years ago.
An ishtar can deal MORE dps with MORE accuracy at more range than most battleships can . That is COMPLETELY BROKEN!!!
How would you feel if the vagabond had a 50% falloff bonus per level and 40% damage per level ? Because that is what woudl take for it to get CLOSE to ishtar damage application.
Now heavy drones are not a problem, because they are more easily evaded and cannto instantly project damage at 70 km... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rab See
Fool Mental Junket
117
|
Posted - 2014.08.12 11:36:00 -
[1407] - Quote
Astral Jesus wrote:Kagura Nikon wrote:It is not unique. It is just a pocket dominix that can do all that the dominix can offensive wise. while all other hacs are far less powerful damage projection or dps wise than their racial battleships.
Ishtar is simply overpowered because 125m drone bay was created at a time where drone boats had only half their damage from drone bayd, sicne no drone damage mods meant usign only drones was not enough. It's a cruiser that can use sentry drones and it's not unique? It's a dedicated drone cruiser and it's not unique? It's pretty goddamn unique. There is no cruiser like it. If you could tone down how OP it was while maintaining its fairly unique playstyle that'd be great. The only suggestion I really liked the sound of ITT was making the Ishtar stay a short distance from the sentries for them to remain functional. But it is unique. That's the source of all it's problems. It's too unique, if anything.
Gallente Battleship bonuses (per skill level): 10% bonus to Drone hitpoints and damage 7.5% bonus to Drone optimal range and tracking speed
Gallente Cruiser bonuses (per skill level): 10% bonus to Drone hitpoints and damage 7.5% bonus to Heavy Drone max velocity and tracking speed Heavy Assault Cruisers bonuses (per skill level): 5000m bonus to Drone operation range 7.5% bonus to Sentry Drone optimal range and tracking speed
It unique in getting a bonus that matches it bigger cousin very closely. Its heavy drone bonus is the extra. The issue is with sentries. And so, taking one example, why doesnt my Munnin get a bonus to every artillery type, small medium and large? Why does it not get to fit every one?
It would be stupidly OP of course! It would get damage like a Maelstom ... it wouldnt be the crap it is now. It wouldnt be unique becuase there would now be two cruisers that match their batlleship cousins. |

umbora
Moira. Villore Accords
13
|
Posted - 2014.08.12 14:55:00 -
[1408] - Quote
Danny John-Peter wrote:The Vagabond continues to be a **** kiter with only a Niche for super linked 100MN fits or killing bads.
Drop Shield boost bonus for second falloff bonus TIA.
there are valid shield boost fits for the Vagabond who's AWOXing who |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 15:04:00 -
[1409] - Quote
umbora wrote:Danny John-Peter wrote:The Vagabond continues to be a **** kiter with only a Niche for super linked 100MN fits or killing bads.
Drop Shield boost bonus for second falloff bonus TIA. there are valid shield boost fits for the Vagabond
Valid yes.. but a second falloff bonus would be waaay more amazing (specialization shoudl be the HAC concept) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rashnu Gorbani
Federal Navy Academy Gallente Federation
26
|
Posted - 2014.08.12 15:18:00 -
[1410] - Quote
Gentle huh, I don't get the point of rollercoaster kind of boosts and nerfs. Is it something just to help pass the years... |
|

Inslander Wessette
primordial star Universal Paranoia Alliance
1
|
Posted - 2014.08.12 15:38:00 -
[1411] - Quote
Mylea Chanlin wrote:Frankly, I think we've done well enough to the Ishtar. In the last 12 months we've seen several consecutive nerfs to the Ishtar and its weapon systems.
- Sentry optimals were (deservedly so) severely reduced.
- Garde tracking and damage were recently reduced, in turn reducing the maximum theoretical and applied damage of the weapon system.
- The upcoming changes provide a significant reduction in the effectiveness of the Ishtar speed tank.
- The upcoming changes provide a total loss of 12.5% on tracking, optimal, and falloff.
These are all big changes. I'm a drone pilot myself, and I'm not opposed to many of these changes. I do think, though, that we have done well enough for now, and should sit tight and see what happens before neutering the Ishtar to the point of obsolescence. Very many of the "Do this to harm the Ishtar" comments can be summed up simply as "Do this to harm the ship/weapon/style that I didn't train for." I sense a prevailing attitude of selfishness in many of the comments, and urge a more objective look at data instead of the "recommendations" of the CSM and the attitudes of the self-serving.
As a solo pvper in low sec. i do not think its drone weapon system alone. I think its the fact that the ishtar has 5 mids and u cant really 1 v 1 on the same category against a triple DDA + Triple extender + T2 field extender fit ishtar . The passive armor and the active armor fits have atleast certain drawbacks( like reduction of speed and cap dependancy) but the shield buffer version jus has around 14k of raw shields with 700 dps and its very hard to b killed by another HAC or CRecon ( Vaga, Curse, Sac, zealot, eagle, deimos) which is really not being balanced cos u cant neut it , u cant shut down its weapons , u cant speed tank it ( may b now atleast ceptors can live thru a tackle) and after all this tank and dps it can still fit a prop and prop jamming module . Gallente cross fits to shields shud make em glass cannons not a nuclear powered titanium tank . Especially not when the caldari and Minmatar HAC versions which are supposed to support shield system are trap trash compared to ishtar. |

Zeb Riu
Trauma Ward
1
|
Posted - 2014.08.12 16:41:00 -
[1412] - Quote
Copied into thread due to orders from the thought police see ( https://forums.eveonline.com/default.aspx?g=posts&t=365769&find=unread )
Base speeds of other HACs:
ArrowGal Deimos - 230
ArrowCaldari Eagle - 190 Cerberus - 220
ArrowMinmatar Munin - 230 Vagabond- 295
ArrowAmarr Zealot - 210 Sacrilege - 200
Drum roll...... With the Ishtar being reduced 185.
With this change It will become tthe slowest HAC in the game. Not to mention all other HAC are keeping their bonuses intact. So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. Should an Ishtar really be slower than a sacrilege (A much stronger vessel tank wise.) Without a buff to compensate for the loss in speed and damage projection the ship with extremely sub-optimal in nearly ever situation with either Shield nano or Armor fit. This is a classic overnerf from CCP when responding to whine IMO. If any Gallente ship needs nerf it's the Talos, which vastly out-preforms the other BCs of it's tier in anti-frigate ability, and raw damage output a dangerous combination, but Rise love that ship so it's balanced. |

afkalt
Republic Military School Minmatar Republic
258
|
Posted - 2014.08.12 16:44:00 -
[1413] - Quote
Like I said in the other thread, run numbers showing DPS/range/application and be thankful it's this light a nerf. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 16:44:00 -
[1414] - Quote
what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Wrymn Wrymnn
RC Industries SpaceMonkey's Alliance
0
|
Posted - 2014.08.12 16:45:00 -
[1415] - Quote
Still only good PVP ships are ishtar and gallente battleships.
Ishtar and Dominix everywhere.
I dont even see amarr or minmatar ships.....
Why don`t change that? That the uglies ships (potatoe dominix) are the strongest.
|

Zurin Arctus
Trauma Ward
15
|
Posted - 2014.08.12 16:47:00 -
[1416] - Quote
Inslander Wessette wrote:Mylea Chanlin wrote:Frankly, I think we've done well enough to the Ishtar. In the last 12 months we've seen several consecutive nerfs to the Ishtar and its weapon systems.
- Sentry optimals were (deservedly so) severely reduced.
- Garde tracking and damage were recently reduced, in turn reducing the maximum theoretical and applied damage of the weapon system.
- The upcoming changes provide a significant reduction in the effectiveness of the Ishtar speed tank.
- The upcoming changes provide a total loss of 12.5% on tracking, optimal, and falloff.
These are all big changes. I'm a drone pilot myself, and I'm not opposed to many of these changes. I do think, though, that we have done well enough for now, and should sit tight and see what happens before neutering the Ishtar to the point of obsolescence. Very many of the "Do this to harm the Ishtar" comments can be summed up simply as "Do this to harm the ship/weapon/style that I didn't train for." I sense a prevailing attitude of selfishness in many of the comments, and urge a more objective look at data instead of the "recommendations" of the CSM and the attitudes of the self-serving. As a solo pvper in low sec. i do not think its drone weapon system alone. I think its the fact that the ishtar has 5 mids and u cant really 1 v 1 on the same category against a triple DDA + Triple extender + T2 field extender fit ishtar . The passive armor and the active armor fits have atleast certain drawbacks( like reduction of speed and cap dependancy) but the shield buffer version jus has around 14k of raw shields with 700 dps and its very hard to b killed by another HAC or CRecon ( Vaga, Curse, Sac, zealot, eagle, deimos) which is really not being balanced cos u cant neut it , u cant shut down its weapons , u cant speed tank it ( may b now atleast ceptors can live thru a tackle) and after all this tank and dps it can still fit a prop and prop jamming module and it regens shields at 100/s !!!!!!!!!! . Gallente cross fits to shields shud make em glass cannons not a nuclear powered titanium tank . Especially not when the caldari and Minmatar HAC versions which are supposed to support shield system are trash compared to ishtar. It needs atleast - 1 or even -2 medslots to be put in place with other HACs
If you do not completely smash a solo nanotar in a vagabond, deimos, or ONI, you are provably bad at this game. The Ishtar is a mediocre to poor HAC unless you use it with a very specific cookie-cutter nano sentry fit.
You are hyperventilating because you are upset about dying to Ishtars. They are no cheesier than any other range DPS HAC gets when flying in an enormous logi blob. Get better at the game and get over it.
|

Rastin Crysknife
The Nommo
27
|
Posted - 2014.08.12 16:47:00 -
[1417] - Quote
Regarding the Ishtar:
The fundamental problem with the Ishtar right now is the fact that it can change engagement profiles on the fly in a way that no other HAC is capable of. This is not due entirely to the Ishtar bonuses, but rather, it is mostly due to the fact that the Ishtar can carry 2-3 battle-ready variants of it's primary weapon system (Heavy Drones and Sentries).
Therefore, I present the idea that instead of attacking the Ishtar's bonuses and risk making it useless, we address its exceptional adaptability in the field by reducing the size of its drone bay from its current 375 (3 flights of heavies/sentries) to somewhere in the range of 150 (1 flight of heavies/sentries + 1 flight lights). even 175 or 200 drone bay would prevent the rather blatant abuse of drone mechanics we currently see in the game while still allowing the pilot to keep spare drones available in case parts of the first flight get destroyed.
This change will help retain the Ishtar's raw power and general versatility while still forcing pilots to choose an engagement profile for a given fight.
With this change, it might be justified to restore the Ishtar's speed and other attributes. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1181
|
Posted - 2014.08.12 16:48:00 -
[1418] - Quote
Zeb Riu wrote:Copied into thread due to orders from the thought police see ( https://forums.eveonline.com/default.aspx?g=posts&t=365769&find=unread ) Base speeds of other HACs: ArrowGal Deimos - 230 ArrowCaldari Eagle - 190 Cerberus - 220 ArrowMinmatar Munin - 230 Vagabond- 295 ArrowAmarr Zealot - 210 Sacrilege - 200 Drum roll...... With the Ishtar being reduced 185. With this change It will become tthe slowest HAC in the game. Not to mention all other HAC are keeping their bonuses intact. So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. Should an Ishtar really be slower than a sacrilege (A much stronger vessel tank wise.) Without a buff to compensate for the loss in speed and damage projection the ship with extremely sub-optimal in nearly ever situation with either Shield nano or Armor fit. This is a classic overnerf from CCP when responding to whine IMO. If any Gallente ship needs nerf it's the Talos, which vastly out-preforms the other BCs of it's tier in anti-frigate ability, and raw damage output a dangerous combination, but Rise love that ship so it's balanced.
Since when is a full set of sentry considered the worst offensive damage projection? If you buff it to compensate for the nerf, you are not really nerfing it and it does need a nerf. |

Zurin Arctus
Trauma Ward
15
|
Posted - 2014.08.12 16:53:00 -
[1419] - Quote
Wrymn Wrymnn wrote:Still only good PVP ships are ishtar and gallente battleships.
Ishtar and Dominix everywhere.
I dont even see amarr or minmatar ships.....
Why don`t change that? That the uglies ships (potatoe dominix) are the strongest.
Go away, autist. Geddons are more popular than they have ever been, and the tier 1 and 2 Minmatar battleships are overutilized compared to the domi and mega. |

Higgs Maken
The Metal Box Company Confederated States of EVE
22
|
Posted - 2014.08.12 16:56:00 -
[1420] - Quote
Zeb Riu wrote:Copied into thread due to orders from the thought police see ( https://forums.eveonline.com/default.aspx?g=posts&t=365769&find=unread ) Base speeds of other HACs: ArrowGal Deimos - 230 ArrowCaldari Eagle - 190 Cerberus - 220 ArrowMinmatar Munin - 230 Vagabond- 295 ArrowAmarr Zealot - 210 Sacrilege - 200 Drum roll...... With the Ishtar being reduced 185. With this change It will become tthe slowest HAC in the game. Not to mention all other HAC are keeping their bonuses intact. So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. Should an Ishtar really be slower than a sacrilege (A much stronger vessel tank wise.) Without a buff to compensate for the loss in speed and damage projection the ship with extremely sub-optimal in nearly ever situation with either Shield nano or Armor fit. This is a classic overnerf from CCP when responding to whine IMO. If any Gallente ship needs nerf it's the Talos, which vastly out-preforms the other BCs of it's tier in anti-frigate ability, and raw damage output a dangerous combination, but Rise love that ship so it's balanced.
you miss
Jiro Kobaiashi wrote:I can only add here, what i have seen and expirienced so far by myself: IshtarEven if as a gallente all 5 HAC Pilot i kinda loved it, is indeed OP. a 50 man Ishtar gang and even less makes a BS fleet hide in their POSes in Nullsec atm, even with the Battleship guys in far higher numbers. The sentry volley just alphas the Battleships ... The recieving end is a bitter thing.  from an earlier post.
The speed change means nothing to Ishtar haters, because drone assist still works. They will continue to campaign for nerf because drone assist sentry alpha their ship. In a normal game balance POV damage and defence is both taken into consideration, but for them they are only looking at damage and damage alone because that fit their cause. |
|

afkalt
Republic Military School Minmatar Republic
258
|
Posted - 2014.08.12 17:03:00 -
[1421] - Quote
I'd trade my Cerberus speed for the poor old ishtars if the damage also swapped.
And you're sorry arses would be crying on the forums in a heartbeat |

Inslander Wessette
primordial star Universal Paranoia Alliance
2
|
Posted - 2014.08.12 17:07:00 -
[1422] - Quote
Zurin Arctus wrote:Inslander Wessette wrote:Mylea Chanlin wrote:Frankly, I think we've done well enough to the Ishtar. In the last 12 months we've seen several consecutive nerfs to the Ishtar and its weapon systems.
- Sentry optimals were (deservedly so) severely reduced.
- Garde tracking and damage were recently reduced, in turn reducing the maximum theoretical and applied damage of the weapon system.
- The upcoming changes provide a significant reduction in the effectiveness of the Ishtar speed tank.
- The upcoming changes provide a total loss of 12.5% on tracking, optimal, and falloff.
These are all big changes. I'm a drone pilot myself, and I'm not opposed to many of these changes. I do think, though, that we have done well enough for now, and should sit tight and see what happens before neutering the Ishtar to the point of obsolescence. Very many of the "Do this to harm the Ishtar" comments can be summed up simply as "Do this to harm the ship/weapon/style that I didn't train for." I sense a prevailing attitude of selfishness in many of the comments, and urge a more objective look at data instead of the "recommendations" of the CSM and the attitudes of the self-serving. As a solo pvper in low sec. i do not think its drone weapon system alone. I think its the fact that the ishtar has 5 mids and u cant really 1 v 1 on the same category against a triple DDA + Triple extender + T2 field extender fit ishtar . The passive armor and the active armor fits have atleast certain drawbacks( like reduction of speed and cap dependancy) but the shield buffer version jus has around 14k of raw shields with 700 dps and its very hard to b killed by another HAC or CRecon ( Vaga, Curse, Sac, zealot, eagle, deimos) which is really not being balanced cos u cant neut it , u cant shut down its weapons , u cant speed tank it ( may b now atleast ceptors can live thru a tackle) and after all this tank and dps it can still fit a prop and prop jamming module and it regens shields at 100/s !!!!!!!!!! . Gallente cross fits to shields shud make em glass cannons not a nuclear powered titanium tank . Especially not when the caldari and Minmatar HAC versions which are supposed to support shield system are trash compared to ishtar. It needs atleast - 1 or even -2 medslots to be put in place with other HACs If you do not completely smash a solo nanotar in a vagabond, deimos, or ONI, you are provably bad at this game. The Ishtar is a mediocre to poor HAC unless you use it with a very specific cookie-cutter nano sentry fit. You are hyperventilating because you are upset about dying to Ishtars. They are no cheesier than any other range DPS HAC gets when flying in an enormous logi blob. Get better at the game and get over it.
I'd like u to show me where it was done ..or else pls move on .. easy to talk without numbers ..my numbers are right here ..cos a vaga cant tank 700 dps untill 14 k shields go down shooting from 20k off :p and gardes hitting u for 700 god pray ur asb doesnt run out and deimos cant catch it fast enuf to apply its rightfull dps .. ur good a flying in fleet so be it .. if u have done it solo post a kill mail or please ....also .... 90 % of the carebeards running sites wud fit the cookie cutter rather why fit it lower ? ... lol there are more than 1400 posts that say Ishtar is not a mediocre HAC .. u mr .. dont know the game at all sadly .. u played in 2010 ?? |

Rowells
Unknown Soldiers Fidelas Constans
1167
|
Posted - 2014.08.12 18:40:00 -
[1423] - Quote
Zeb Riu wrote:So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. I'm sorry, what? |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2014.08.12 19:21:00 -
[1424] - Quote
Harvey James wrote:what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue
Vaga is too fast...? What? Its a supposed to be fast. Its fragile as hell when caught. NEEDS 2 TE to project any decent dps at point range, and even then, out of 500dps, only 300-350 is actually hitting target. If anything, vaga's speed should be bumped up and agility increased to actually make it more unique, especially after faction cruiser buffs. |

Acel Tokalov
SergalJerk Brave Collective
0
|
Posted - 2014.08.12 21:12:00 -
[1425] - Quote
One thing that could be done to fix the issue with HAC balance is to rearrange some of the slot layouts on specifically the Ishtar, Vagabond, and Muninn.
The Ishtar having a 4/5/5 slot layout means that it can easily shield tank and apply more of the low slots to damage modules. Moving one mid to the low for a 4/4/6 will make it so that if you are going to shield tank it you have to sacrifice having Drone Tracking Units.
The problem with both the Muninn and Vagabond is that they have a 6th high that is nearly useless because they don't have the hard points to mount any bonused turrets and are forced to leave it empty to save resources or put useless or highly situational items in the slot like a non-bonused turret, smart bomb, or cloak. The Muninn should have enough mid slots to be able to shield tank and not be forced to armor tank, and the Vagabond should be a 5/5/5 because then you can at least get a reasonable shield tank on it while fitting a MWD and Web/Scram/Point.
There is a reason that of all the HACs in game the ones you see the least are the Minmatar ones. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 21:27:00 -
[1426] - Quote
Acel Tokalov wrote:One thing that could be done to fix the issue with HAC balance is to rearrange some of the slot layouts on specifically the Ishtar, Vagabond, and Muninn.
The Ishtar having a 4/5/5 slot layout means that it can easily shield tank and apply more of the low slots to damage modules. Moving one mid to the low for a 4/4/6 will make it so that if you are going to shield tank it you have to sacrifice having Drone Tracking Units.
The problem with both the Muninn and Vagabond is that they have a 6th high that is nearly useless because they don't have the hard points to mount any bonused turrets and are forced to leave it empty to save resources or put useless or highly situational items in the slot like a non-bonused turret, smart bomb, or cloak. The Muninn should have enough mid slots to be able to shield tank and not be forced to armor tank, and the Vagabond should be a 5/5/5 because then you can at least get a reasonable shield tank on it while fitting a MWD and Web/Scram/Point.
There is a reason that of all the HACs in game the ones you see the least are the Minmatar ones.
the spare high on a vaga is usually for a neut .. anti frig gear .. a cloak for 0.0 is an option .. it funny you say that about minnie HAC's cos before the buffs to the others . it was usually the Vaga that was the most used HAC .. with zealots and munnins in 0.0 gangs ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 21:30:00 -
[1427] - Quote
Stitch Kaneland wrote:Harvey James wrote:what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue Vaga is too fast...? What? Its a supposed to be fast. Its fragile as hell when caught. NEEDS 2 TE to project any decent dps at point range, and even then, out of 500dps, only 300-350 is actually hitting target. If anything, vaga's speed should be bumped up and agility increased to actually make it more unique, especially after faction cruiser buffs.
well the point of a HAC as defined by Rise .. is as a resilient cruiser .. yet its quicker than a stabber the fastest attack cruiser .. attack being about speed and all .. and just look at the other HAC's too see how slow they are compared too there attack cruiser T1 variants they are based on...
The vaga should trade some 20m/s -30 m/s for more shield HP Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
754
|
Posted - 2014.08.12 21:34:00 -
[1428] - Quote
or you could model them after AFs and make them move like BCs. |

Acel Tokalov
SergalJerk Brave Collective
0
|
Posted - 2014.08.12 21:34:00 -
[1429] - Quote
Harvey James wrote:Acel Tokalov wrote:One thing that could be done to fix the issue with HAC balance is to rearrange some of the slot layouts on specifically the Ishtar, Vagabond, and Muninn.
The Ishtar having a 4/5/5 slot layout means that it can easily shield tank and apply more of the low slots to damage modules. Moving one mid to the low for a 4/4/6 will make it so that if you are going to shield tank it you have to sacrifice having Drone Tracking Units.
The problem with both the Muninn and Vagabond is that they have a 6th high that is nearly useless because they don't have the hard points to mount any bonused turrets and are forced to leave it empty to save resources or put useless or highly situational items in the slot like a non-bonused turret, smart bomb, or cloak. The Muninn should have enough mid slots to be able to shield tank and not be forced to armor tank, and the Vagabond should be a 5/5/5 because then you can at least get a reasonable shield tank on it while fitting a MWD and Web/Scram/Point.
There is a reason that of all the HACs in game the ones you see the least are the Minmatar ones. the spare high on a vaga is usually for a neut .. anti frig gear .. a cloak for 0.0 is an option .. it funny you say that about minnie HAC's cos before the buffs to the others . it was usually the Vaga that was the most used HAC .. with zealots and munnins in 0.0 gangs ...
Well the old Vaga was also much faster than its current form. The big part of my issue with the Muninn though is that CCP is supposedly making Minmatar more shield focused, especially considering that their logi is all shield focused, but then they have ships like the Muninn and the Wolf that have to be armor tanked, because they lose mid slots in favor of a utility/missile high. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 22:13:00 -
[1430] - Quote
TrouserDeagle wrote:or you could model them after AFs and make them move like BCs.
or you could contribute something useful .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Xequecal
GoonWaffe Goonswarm Federation
258
|
Posted - 2014.08.12 22:25:00 -
[1431] - Quote
Stitch Kaneland wrote:Harvey James wrote:what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue Vaga is too fast...? What? Its a supposed to be fast. Its fragile as hell when caught. NEEDS 2 TE to project any decent dps at point range, and even then, out of 500dps, only 300-350 is actually hitting target. If anything, vaga's speed should be bumped up and agility increased to actually make it more unique, especially after faction cruiser buffs.
The problem with the Vaga is that ACs suck. The hull and bonuses itself are fine. Name one ship that primarily fits ACs that isn't terrible. That pretty much leaves you with just the Sabre. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 22:27:00 -
[1432] - Quote
Xequecal wrote:Stitch Kaneland wrote:Harvey James wrote:what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue Vaga is too fast...? What? Its a supposed to be fast. Its fragile as hell when caught. NEEDS 2 TE to project any decent dps at point range, and even then, out of 500dps, only 300-350 is actually hitting target. If anything, vaga's speed should be bumped up and agility increased to actually make it more unique, especially after faction cruiser buffs. The problem with the Vaga is that ACs suck. The hull and bonuses itself are fine. Name one ship that primarily fits ACs that isn't terrible. That pretty much leaves you with just the Sabre.
AC's have drawbacks like any weapon system does .. but also has some nice benefits ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Xequecal
GoonWaffe Goonswarm Federation
258
|
Posted - 2014.08.12 22:44:00 -
[1433] - Quote
Harvey James wrote:AC's have drawbacks like any weapon system does .. but also has some nice benefits ...
Blasters with Null, let alone lasers with Scorch, project damage and track better than ACs. At the range where blaster DPS goes under AC DPS, the DPS of ACs is so low it doesn't matter anymore. It's the same problem lasers and ACs have before you get T2 ammo, blasters outdamage them until the DPS is so low it's irrelevant. It's the main reason Gallente is more popular than Amarr and Minmatar combined, their weapon systems (hybrids and drones) are actually functional at T1, so newer players have to pick them if they actually want to kill anything. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 22:46:00 -
[1434] - Quote
Xequecal wrote:Harvey James wrote:AC's have drawbacks like any weapon system does .. but also has some nice benefits ... Blasters with Null, let alone lasers with Scorch, project damage and track better than ACs. At the range where blaster DPS goes under AC DPS, the DPS of ACs is so low it doesn't matter anymore. It's the same problem lasers and ACs have before you get T2 ammo, blasters outdamage them until the DPS is so low it's irrelevant. It's the main reason Gallente is more popular than Amarr and Minmatar combined, their weapon systems (hybrids and drones) are actually functional at T1, so newer players have to pick them if they actually want to kill anything.
a deimos could barely hit a vaga at 20km's but a vaga can hit the deimos just fine.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2014.08.13 00:12:00 -
[1435] - Quote
Harvey James wrote:Xequecal wrote:Harvey James wrote:AC's have drawbacks like any weapon system does .. but also has some nice benefits ... Blasters with Null, let alone lasers with Scorch, project damage and track better than ACs. At the range where blaster DPS goes under AC DPS, the DPS of ACs is so low it doesn't matter anymore. It's the same problem lasers and ACs have before you get T2 ammo, blasters outdamage them until the DPS is so low it's irrelevant. It's the main reason Gallente is more popular than Amarr and Minmatar combined, their weapon systems (hybrids and drones) are actually functional at T1, so newer players have to pick them if they actually want to kill anything. a deimos could barely hit a vaga at 20km's but a vaga can hit the deimos just fine..
Except at 20km, a vaga cannot break the deimos' tank with `300dps (with 2 TE/2 Gyro) unless its buffer or single MAAR fit. This also doesn't include rail deimos' that are getting more and more common, which would generally shoot into the vaga's kinetic hole, and easily force it off or kill it.
Quote:well the point of a HAC as defined by Rise .. is as a resilient cruiser .. yet its quicker than a stabber the fastest attack cruiser .. attack being about speed and all .. and just look at the other HAC's too see how slow they are compared too there attack cruiser T1 variants they are based on...
The vaga should trade some 20m/s -30 m/s for more shield HP
Hmm.. so the t2 version of the t1 is faster, you don't say? And what role do all those t1 ships of other races have? The stabber is the fast one, the caracal is tanky anti-support, the vexor/thorax is brawler, and omen/maller is a split, super tank and anti-support. If you look at their counterparts, the vagabond is fast, cerb is tanky and excel as nuking frigs, the deimos brawls **** down, the ishtar.. well you know, the sac has an amazing resist profile with potential for good tank. If anything, the moa/eagle should be reconsidered, as the moa is a brawler, and eagle is a long range sniper.
The point of a HAC is to be more than just a "resilient cruiser", otherwise we'd have cookie cutter sac's for every race. They're to fill a specific role, the vaga's is being one of the fastest HAC's and fighting in fall-off.
Yea, and the other HAC's are performing their specified roles, where speed isn't necessarily part of that role. They outperform the vagabond in those roles. As an example, the deimos and lesser extent sac, are some of the best brawlers, and vagabond couldn't brawl to save its life, unless you sink 400-500m in fits and implants, and even then, its subpar. Mainly because you're trying to do something with the ship that isn't intended for its role.
And as of right now, the "fastest" part is questionable, scyfi, nomen, Nosprey, cynabal, orthus are all knocking on the vaga's door or blowing right past it. For a T2 that specializes in being fast, it doesn't seem to be that unique or special when other ships can do it just as well.
Don't even know what to say to your last sentence there.. make the fast hac slower, but give it more EHP.. that goes against everything for its intended role. If the vaga gets any slower, many other ships in the game will overtake it easily, and that extra shield HP isn't going to save you. The tank of the vaga is mainly its speed, you neuter that, and you might as well redo the entire ship. As it would need more mids to brawl effectively. At which point, they should just make the muninn a minmatar brawler, since no one uses it for its intended role anyway. |

Caoni Mar
Minmatar Brotherhood Ushra'Khan
0
|
Posted - 2014.08.13 00:48:00 -
[1436] - Quote
As an Ishtar pilot myself, the change doesn't really affect me much. But I always had a problem with them doing BS level damage across the board since the very beginning. I always felt it wast unfair.
To me the solution has always been simple and we now have something of a precedent with the Gurista ships and their role bonus applying only to specific size drones. Simply make the bonus on the Ishtar apply only to light and medium drones and give it a drone bandwidth to match that. |

Tusker Crazinski
Missing Clones Syndicate The.Spanish.Inquisition
2
|
Posted - 2014.08.13 01:27:00 -
[1437] - Quote
Why do you want to make all the naturally fast minmatar ships armor tankers? If anything it should lose a low and gain a mid.
the HAC tweaks are fine.
seriously though, if you're going to slow the tempest down speed the maelstrom the **** up.
|

Curant Thanger
EVE University Ivy League
1
|
Posted - 2014.08.13 01:59:00 -
[1438] - Quote
Querns wrote:Another potential compromise, if you're intent on leaving sentry bonuses on the Ishtar: split out the drone damage bonus. The bonuses would look something like this:
Ship bonus: 50.00% reduction in Microwarpdrive signature radius penalty 25km bonus to Drone operation range
Gallente Cruiser skill level: 7.50% bonus to Heavy Drone max velocity and tracking speed 10.00% bonus to Small, Medium, and Heavy Drone hitpoints and damage
Heavy Assault Cruisers skill level: 5.00% bonus to Sentry Drone hitpoints and damage 5.00% bonus to Sentry Drone optimal range and tracking speed
This would let you separately tune sentry damage against other drones, and move the sentry bonus to the Heavy Assault Cruisers skill, which is much more difficult to maximize.
Bump
A reduction to PG probably wouldn't go awry either, especially not if the damage nerf isn't as hard as it should be. |

VonGurgoth
Dzicy Alkoholicy YARRR and CO
0
|
Posted - 2014.08.13 07:18:00 -
[1439] - Quote
CCP why don't you spend more time to create balance by releasing new ships more than nerfing existing one? |

Fitz Muller
ArB Llc. Illusion of Solitude
11
|
Posted - 2014.08.13 07:32:00 -
[1440] - Quote
I don't like the idea of an 8/4/7 Tempest because the Typhoon has to be armor tanked and the Maelstrom has to be shield tanked. You would force the Tempest into armor which takes away the versatility that the Minmatar are known for. At least for battleship class ships |
|

Josef Djugashvilis
Acme Mining Corporation
2480
|
Posted - 2014.08.13 07:35:00 -
[1441] - Quote
The constant tweaking of ships etc to make them all pretty much equal should be carried to its logical conclusion by CCP.
One ship type of each class, no ship allowed to have even a slight advantage over another, just different skins so folk can feel that their ship is 'different' to the others.
Further to this, each ship class should only be allowed to fight ships of the same class in equal number fights.
Finally, Eve Online should be renamed as - Vanilla Online. This is not a signature. |

Montey Haul
Republic University Minmatar Republic
22
|
Posted - 2014.08.13 08:12:00 -
[1442] - Quote
Caoni Mar wrote:As an Ishtar pilot myself, the change doesn't really affect me much. But I always had a problem with them doing BS level damage across the board since the very beginning. I always felt it wast unfair.
To me the solution has always been simple and we now have something of a precedent with the Gurista ships and their role bonus applying only to specific size drones. Simply make the bonus on the Ishtar apply only to light and medium drones and give it a drone bandwidth to match that.
Well, lets just say as a mission runner the changes to the Gurista ships were just a really worthless thing to do! I sold all the Lvl 4 mission rattlers and the Gila is almost completely worthless after having its drone utility removed. I guess whatever they are gonna do is what they are going to do. All this cookie cutter ship mixing is killing the game. If everyone is going to move to the same cookie cutter crap fits... Why have all the daunting SP trains on drones. The stratios has a good sized bay with decent bonuses. Brand new ship... Is that OP too... I don't get why such a bunch of whining one way or the other. Nerf every drone boat. I'll sell the rest of the drones and they can find another sub to replace me. If you have an issue with balance change SP. Make it even more challenging. This game is going downhill in a hurry trying to make it easy for new pilots that don't want a challenge with real time training. Make all the drone ships worthless for anyone that doesn't want to fly a carrier. Good call.... Next nerf the bejesus out of the t3's. Oh yeah, and while we're at it lets give a Laser impervious group like the guristas a super far reaching (over 200km) hit you all day. That will make more folks want to go Paladin for level 4's... Go amarr balance. EM/Therm only works worth a lick on 2 outta 4 existing factions. |

Astral Jesus
Interdimensional Catch 22
0
|
Posted - 2014.08.13 08:45:00 -
[1443] - Quote
Josef Djugashvilis wrote:The constant tweaking of ships etc to make them all pretty much equal should be carried to its logical conclusion by CCP.
One ship type of each class, no ship allowed to have even a slight inbuilt advantage over another, just different skins so folk can feel that their ship is 'different' to the others.
Further to this, each ship class should only be allowed to fight ships of the same class in equal number fights.
Finally, Eve Online should be renamed as - Vanilla Online.
Seriously. This seems to be where things are headed. It's sad. |

baltec1
Bat Country Goonswarm Federation
12685
|
Posted - 2014.08.13 08:52:00 -
[1444] - Quote
Astral Jesus wrote:Josef Djugashvilis wrote:The constant tweaking of ships etc to make them all pretty much equal should be carried to its logical conclusion by CCP.
One ship type of each class, no ship allowed to have even a slight inbuilt advantage over another, just different skins so folk can feel that their ship is 'different' to the others.
Further to this, each ship class should only be allowed to fight ships of the same class in equal number fights.
Finally, Eve Online should be renamed as - Vanilla Online. Seriously. This seems to be where things are headed. It's sad.
No it not. They are just getting rid of the FOTM blanace passes. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Baboli
Ferrous Infernum
63
|
Posted - 2014.08.13 08:59:00 -
[1445] - Quote
Gotta love the whining about nothing being inherently OP anymore. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Adrie Atticus
The Shadow Plague The Bastion
217
|
Posted - 2014.08.13 09:16:00 -
[1446] - Quote
VonGurgoth wrote:CCP why don't you spend more time to create balance by releasing new ships more than nerfing existing one?
Because instead of having 1 OP ship and 7 lesser ships, you'd then have 1 OP, 1 okay and 7 "why do you even undock?" ships.
Power creep is not a good idea. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1546
|
Posted - 2014.08.13 09:41:00 -
[1447] - Quote
Adrie Atticus wrote:VonGurgoth wrote:CCP why don't you spend more time to create balance by releasing new ships more than nerfing existing one? Because instead of having 1 OP ship and 7 lesser ships, you'd then have 1 OP, 1 okay and 7 "why do you even undock?" ships. Power creep is not a good idea.
No.. power creep is good because keep peopel interested and make unsubscribed come back. But must be done VERY slowly and very carefully. It is a formula that magic the gathering perfected trough the years, slow power crreep.. than every 4-5 years a drop in power level to start over. But they execute the drop when somethign imensely interestign can distract the players (liek new format or card type) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1546
|
Posted - 2014.08.13 09:43:00 -
[1448] - Quote
Fitz Muller wrote:I don't like the idea of an 8/4/7 Tempest because the Typhoon has to be armor tanked and the Maelstrom has to be shield tanked. You would force the Tempest into armor which takes away the versatility that the Minmatar are known for. At least for battleship class ships
Versatility in eve means being so bad on both scenarios that no one with marbles undock in a tempest except to duel with a cruiser .... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

baltec1
Bat Country Goonswarm Federation
12687
|
Posted - 2014.08.13 09:45:00 -
[1449] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:VonGurgoth wrote:CCP why don't you spend more time to create balance by releasing new ships more than nerfing existing one? Because instead of having 1 OP ship and 7 lesser ships, you'd then have 1 OP, 1 okay and 7 "why do you even undock?" ships. Power creep is not a good idea. No.. power creep is good because keep peopel interested and make unsubscribed come back.
Get out.
Power creep is a terrible thing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

afkalt
Republic Military School Minmatar Republic
260
|
Posted - 2014.08.13 09:59:00 -
[1450] - Quote
Montey Haul wrote:Well, lets just say as a mission runner the changes to the Gurista ships were just a really worthless thing to do! I sold all the Lvl 4 mission rattlers and the Gila is almost completely worthless after having its drone utility removed
I'm sorry but you must be terrible.
1500+ DPS out my rattlesnake I use in missions. I have a PvP fit knocking on for nearly 1200 DPS with nearly a quarter MILLION EHP.
900+ DPS out of a gila.
Yeah, they're simple awful cannot see a use for them at all........
Also, WTF does that have to do with this thread? |
|

Dark Magni
The Tuskers The Tuskers Co.
59
|
Posted - 2014.08.13 10:41:00 -
[1451] - Quote
Why balance the Ishtar slowly and not just straight away? I read through the first 30 pages of this thread and all the areas that need to be considered have been intelligently highlighted, and actually repeated quite a few times.
Oh and please can you give new subscribers a large learning speed advantage for example 5x learning speed for first 6 weeks? I want less empty systems!
BUFF NOOBS FILL SERVER VERY GOOD
Cheers
|

Montey Haul
Republic University Minmatar Republic
22
|
Posted - 2014.08.13 10:46:00 -
[1452] - Quote
afkalt wrote:Montey Haul wrote:Well, lets just say as a mission runner the changes to the Gurista ships were just a really worthless thing to do! I sold all the Lvl 4 mission rattlers and the Gila is almost completely worthless after having its drone utility removed I'm sorry but you must be terrible. 1500+ DPS out my rattlesnake I use in missions. I have a PvP fit knocking on for nearly 1200 DPS with nearly a quarter MILLION EHP. 900+ DPS out of a gila. Yeah, they're simple awful cannot see a use for them at all........ Also, WTF does that have to do with this thread? lol... Troll much... I quoted the response to anothers post. Read much? Anyhow... I think you are just so awesome :) Is that 1500 with or without Geckos? Oh and by the way... I used the rattler not as an afk boat, but as a utility to rep noobs while they learned the missions. 2nd... The Rattler sucks completely now. A regular Domi is way better than a dual faction ship. Trollollol back at ya! |

Josef Djugashvilis
Acme Mining Corporation
2480
|
Posted - 2014.08.13 10:47:00 -
[1453] - Quote
baltec1 wrote:Astral Jesus wrote:Josef Djugashvilis wrote:The constant tweaking of ships etc to make them all pretty much equal should be carried to its logical conclusion by CCP.
One ship type of each class, no ship allowed to have even a slight inbuilt advantage over another, just different skins so folk can feel that their ship is 'different' to the others.
Further to this, each ship class should only be allowed to fight ships of the same class in equal number fights.
Finally, Eve Online should be renamed as - Vanilla Online. Seriously. This seems to be where things are headed. It's sad. No it not. They are just getting rid of the FOTM blanace passes.
When you get rid of 'flavour of the month' enough times, you end up with, Vanilla Online  This is not a signature. |

Kaarous Aldurald
ROC Deep Space The ROC
8763
|
Posted - 2014.08.13 11:15:00 -
[1454] - Quote
Josef Djugashvilis wrote:When you get rid of 'flavour of the month' enough times, you end up with, Vanilla Online 
Are you even capable of making an argument that isn't built on hyperbole? Seriously.
Oh, and by the way. You want to know what Vanilla Online really is? Where one freaking ship is so much better than every other one in it's class, that there isn't any point in using anything else.
Game balance = variety of choices. It's the exact opposite of what fools like you think. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ponder Stuff
Deadly Intent. Cynosural Field Theory.
16
|
Posted - 2014.08.13 11:22:00 -
[1455] - Quote
Great, so they take away 10 of my fighter bombers (dropping 20 looked so much more awesome than 10) because they wanted to reduce load on the server and then they make the most overpowered ship in the game a drone boat... everyone drops drones and you still have the same problem...... ^5 |

baltec1
Bat Country Goonswarm Federation
12687
|
Posted - 2014.08.13 11:27:00 -
[1456] - Quote
Montey Haul wrote: The Rattler sucks completely now.
Yea your terrible. Rattle is a beast. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
12687
|
Posted - 2014.08.13 11:29:00 -
[1457] - Quote
Josef Djugashvilis wrote:When you get rid of 'flavour of the month' enough times, you end up with, Vanilla Online 
So the cynable is the same as an ashimmu?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1546
|
Posted - 2014.08.13 11:43:00 -
[1458] - Quote
baltec1 wrote:Kagura Nikon wrote:Adrie Atticus wrote:VonGurgoth wrote:CCP why don't you spend more time to create balance by releasing new ships more than nerfing existing one? Because instead of having 1 OP ship and 7 lesser ships, you'd then have 1 OP, 1 okay and 7 "why do you even undock?" ships. Power creep is not a good idea. No.. power creep is good because keep peopel interested and make unsubscribed come back. Get out. Power creep is a terrible thing.
No its not.. and EVERYONE that studied game design theory knows that. On the long run it is the most easily available tool to keep peopel interested in the game. That has been expressed clearly on all tradign card games, the ones that decided to avoid power creep ALL died, not a single exception. The ones that learned how to manage it survived and gained more players.
psychology is more important in game design than math. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

afkalt
Republic Military School Minmatar Republic
261
|
Posted - 2014.08.13 11:44:00 -
[1459] - Quote
Kagura Nikon wrote: No its not.. and EVERYONE that studied game design theory knows that. On the long run it is the most easily available tool to keep peopel interested in the game. That has been expressed clearly on all tradign card games, the ones that decided to avoid power creep ALL died, not a single exception. The ones that learned how to manage it survived and gained more players.
psychology is more important in game design than math.
Games of strategy tend to be fine without power creep. Eve is basically a game of strategy.
See also: Chess. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
754
|
Posted - 2014.08.13 11:53:00 -
[1460] - Quote
power creep is done because people cry loads about nerfs, even though buffing 1 thing is basically the same as nerfing everything other than that thing. if you disagree, you're terrible. |
|

Hakaari Inkuran
State War Academy Caldari State
182
|
Posted - 2014.08.13 11:53:00 -
[1461] - Quote
Montey Haul wrote:afkalt wrote:Montey Haul wrote:Well, lets just say as a mission runner the changes to the Gurista ships were just a really worthless thing to do! I sold all the Lvl 4 mission rattlers and the Gila is almost completely worthless after having its drone utility removed I'm sorry but you must be terrible. 1500+ DPS out my rattlesnake I use in missions. I have a PvP fit knocking on for nearly 1200 DPS with nearly a quarter MILLION EHP. 900+ DPS out of a gila. Yeah, they're simple awful cannot see a use for them at all........ Also, WTF does that have to do with this thread? lol... Troll much... I quoted the response to anothers post. Read much? Anyhow... I think you are just so awesome :) Is that 1500 with or without Geckos? Oh and by the way... I used the rattler not as an afk boat, but as a utility to rep noobs while they learned the missions. 2nd... The Rattler sucks completely now. A regular Domi is way better than a dual faction ship. Trollollol back at ya!
Geckos brings you to 1700, bright eyes.
1500 is applicable DPS. |

Hakaari Inkuran
State War Academy Caldari State
182
|
Posted - 2014.08.13 11:54:00 -
[1462] - Quote
Kagura Nikon wrote:baltec1 wrote:Kagura Nikon wrote:Adrie Atticus wrote:VonGurgoth wrote:CCP why don't you spend more time to create balance by releasing new ships more than nerfing existing one? Because instead of having 1 OP ship and 7 lesser ships, you'd then have 1 OP, 1 okay and 7 "why do you even undock?" ships. Power creep is not a good idea. No.. power creep is good because keep peopel interested and make unsubscribed come back. Get out. Power creep is a terrible thing. No its not.. and EVERYONE that studied game design theory knows that. On the long run it is the most easily available tool to keep peopel interested in the game. That has been expressed clearly on all tradign card games, the ones that decided to avoid power creep ALL died, not a single exception. The ones that learned how to manage it survived and gained more players. psychology is more important in game design than math.
Game theory as taught by who, acti-blizzard? Get out, you know nothing. |

afkalt
Republic Military School Minmatar Republic
261
|
Posted - 2014.08.13 11:56:00 -
[1463] - Quote
Hakaari Inkuran wrote: Geckos brings you to 1700, bright eyes.
1500 is applicable DPS.
Augmented Ogres are higher again. |

Kaarous Aldurald
ROC Deep Space The ROC
8764
|
Posted - 2014.08.13 11:59:00 -
[1464] - Quote
Hakaari Inkuran wrote: Game theory as taught by who, acti-blizzard? Get out, you know nothing.
Having taken my fair share of game theory, I have to agree with you.
I have never heard of power creep being a good thing for anyone who isn't trying to make their players run the loot treadmill.
Which, as it turns out, people hate. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

baltec1
Bat Country Goonswarm Federation
12688
|
Posted - 2014.08.13 12:01:00 -
[1465] - Quote
Kagura Nikon wrote:
No its not.. and EVERYONE that studied game design theory knows that. On the long run it is the most easily available tool to keep peopel interested in the game. That has been expressed clearly on all tradign card games, the ones that decided to avoid power creep ALL died, not a single exception. The ones that learned how to manage it survived and gained more players.
psychology is more important in game design than math.
EVE isn't a trading card game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hakaari Inkuran
State War Academy Caldari State
182
|
Posted - 2014.08.13 12:03:00 -
[1466] - Quote
afkalt wrote:Hakaari Inkuran wrote: Geckos brings you to 1700, bright eyes.
1500 is applicable DPS.
Augmented Ogres are higher again. Yeah, they're pretty damn cool and its nice that the rattler makes such efficient use of them, since it turns 2 drones into 5 |

James Baboli
Ferrous Infernum
65
|
Posted - 2014.08.13 12:10:00 -
[1467] - Quote
baltec1 wrote:Kagura Nikon wrote:
No its not.. and EVERYONE that studied game design theory knows that. On the long run it is the most easily available tool to keep peopel interested in the game. That has been expressed clearly on all tradign card games, the ones that decided to avoid power creep ALL died, not a single exception. The ones that learned how to manage it survived and gained more players.
psychology is more important in game design than math.
EVE isn't a trading card game. And as such does not base it's income on how many people are willing to put money into a blind draw from a limited selection of things in hopes of getting the shiny thing. That would be blink or vegas depending on taste. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1186
|
Posted - 2014.08.13 12:56:00 -
[1468] - Quote
Kaarous Aldurald wrote:Hakaari Inkuran wrote: Game theory as taught by who, acti-blizzard? Get out, you know nothing.
Having taken my fair share of game theory, I have to agree with you. I have never heard of power creep being a good thing for anyone who isn't trying to make their players run the loot treadmill. Which, as it turns out, people hate.
The real issue with powercreep in EVE is the lack of exit solution. If your powercreep treadmill is followed correctly with a scaling content treadmill, you are really only giving new models of loot to your player. This just can't be done in EVE. |

Josef Djugashvilis
Acme Mining Corporation
2480
|
Posted - 2014.08.13 13:21:00 -
[1469] - Quote
Kaarous Aldurald wrote:Josef Djugashvilis wrote:When you get rid of 'flavour of the month' enough times, you end up with, Vanilla Online  Are you even capable of making an argument that isn't built on hyperbole? Seriously. Oh, and by the way. You want to know what Vanilla Online really is? Where one freaking ship is so much better than every other one in it's class, that there isn't any point in using anything else. Game balance = variety of choices. It's the exact opposite of what fools like you think.
Thank you for your kind words good sir.
You are still my favourite crazy poster  This is not a signature. |

FLICK ME
The Dutch Rudder
0
|
Posted - 2014.08.13 13:49:00 -
[1470] - Quote
Reduce heavy drone bandwidth to 20, reduce ishtar bandwidth to remove BATTLESHIP class weapon from CRUISER Hull.
Either that or give me an Eagle that can fit large hybrids and watch hilarity ensue.
KTHNXBYE |
|

Thorado
Rim Collection RC Sorry We're In Your Space Eh
5
|
Posted - 2014.08.13 13:57:00 -
[1471] - Quote
Dark Magni wrote:Why balance the Ishtar slowly and not just straight away? I read through the first 30 pages of this thread and all the areas that need to be considered have been intelligently highlighted, and actually repeated quite a few times.
Oh and please can you give new subscribers a large learning speed advantage for example 5x learning speed for first 6 weeks? I want less empty systems!
BUFF NOOBS FILL SERVER VERY GOOD
Cheers
I like this idea of giving new players a boost to learning for the first few weeks/months maybe with a reducing multiplier over the timescale. This to me is preferable rather than noodleing and twiddling with ships all the time. Crikey every time I check something is buffed and another nerfed.
I'm gonna rather play Happy Wars instead it is so much fun without the unnecessary constant interventions.
My 2 cents worth anyway.
No dramas Thorado
|

Astral Jesus
Interdimensional Catch 22
0
|
Posted - 2014.08.13 14:01:00 -
[1472] - Quote
TrouserDeagle wrote:power creep is done because people cry loads about nerfs, even though buffing 1 thing is basically the same as nerfing everything other than that thing. if you disagree, you're terrible.
And nerfing one thing is basically the same as buffing everything else against that one thing... what's your point? Nerfs lead to power creep just as easily as buffs do, it's just the direction of the creep that changes. If you disagree, you're even more terrible.
Power creep is an inevitable result of adding variety to a game. The only way to avoid power creep is to achieve relative balance and then not implement anything new or unique ever again. Which is an even faster way to kill EVE than accepting power creep as an inevitability of change, and trying to manage it accordingly.
The only difference between nerfing and buffing is the number of people you **** off when you get it wrong.
**** it yo, add a ship that has +10% per level damage against Ishtars. IDGAF anymore. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
754
|
Posted - 2014.08.13 14:05:00 -
[1473] - Quote
Astral Jesus wrote:TrouserDeagle wrote:power creep is done because people cry loads about nerfs, even though buffing 1 thing is basically the same as nerfing everything other than that thing. if you disagree, you're terrible. And nerfing one thing is basically the same as buffing everything else against that one thing... what's your point? Nerfs lead to power creep just as easily as buffs do, it's just the direction of the creep that changes. If you disagree, you're even more terrible. Power creep is an inevitable result of adding variety to a game. The only way to avoid power creep is to achieve relative balance and then not implement anything new or unique ever again. Which is an even faster way to kill EVE than accepting power creep as an inevitability of change, and trying to manage it accordingly. The only difference between nerfing and buffing is the number of people you **** off when you get it wrong.
because we're talking about overpowered things, and there are crazy people saying stuff like 'buff all the other hacs', and being uninformed about power creep. nerfing an overpowered thing is not any kind of 'creep', neither is making new things. |

baltec1
Bat Country Goonswarm Federation
12698
|
Posted - 2014.08.13 14:13:00 -
[1474] - Quote
Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs.
Nerfing the overpowered ship fixes the problem. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ergherhdfgh
Imperial Academy Amarr Empire
170
|
Posted - 2014.08.13 14:38:00 -
[1475] - Quote
As a note to give some insight into my perspective I was not happy with the teiricide and I think you guys have set yourself down a never ending path of buffing and nerfing that will never end much in the same way that WoW has. I'm not sure what you are hoping to accomplish by ensuring that ships usage is similar across all races. Everyone can fly every ship if they train for it so I'm not sure what you think that you are "balancing" by making all the ships effectively the same.
My main question revolves around medium turrets. Last that I checked medium long range guns were doing more dps than short range guns. It seems the long guns were buffed somewhere along the line and short guns got left out. Has this been corrected or was this intended and if not do you plan on keeping it this way? Are small and medium turrets going to be changed to match?
Then you have the moa and the zealot which have no drone bandwidth or bay even though their T1 counterparts do. This makes these ships nearly useless in PvE currently as you'd be silly to take the significant dps loss from putting pulses on the zealot for example but if you use beams and the frigs get under them and point you then the only thing you can do is slow boat off grid until the NPCs reset at about 250 km from their spawn point. I mean maybe you have a niche in mind for these ships like snipe fleets or assume that these are mostly PvP or fleet ships which is fine. I'm just saying that the long / short gun balance change plus the lack of drones on these two ships ( of which I've only actually flown the zealot ) makes for an odd situation.
I like having ships that have a special role and not good at everything so I'm not asking for the zealot and eagle to be changed more looking to confirm that you guys planned for these to be as they are. |

ergherhdfgh
Imperial Academy Amarr Empire
170
|
Posted - 2014.08.13 14:42:00 -
[1476] - Quote
baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem.
Another thing to consider is that this power creep not only affects PvP but isk / hour potential thus messing with the game economy. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
754
|
Posted - 2014.08.13 14:48:00 -
[1477] - Quote
lolpve |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 15:08:00 -
[1478] - Quote
Hakaari Inkuran wrote:
Game theory as taught by who, acti-blizzard? Get out, you know nothing.
No.. by proper people that study it. Most of what I know, learned in Wizards of the Coast.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 15:10:00 -
[1479] - Quote
ergherhdfgh wrote:baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem. Another thing to consider is that this power creep not only affects PvP but isk / hour potential thus messing with the game economy.
You can make power creep on things that do not affect or affect more one or the other. Fact remains, people find things interesting when they are better than what they are used to have. That is part of normal human mind. When you cannot bring up novelty, a slight power creep is a very effective way to bring up attention. But one must be very careful when doing that.
I for once, returned to this game exactly to experiment one of the power creep changes in tiercide. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 15:11:00 -
[1480] - Quote
baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem.
Not when the result is that neither that ship neither the other ones are used..... If the level of the worse ships is too low to draw player focus, then nerfing the good one is BAD game design. When the worse ones are not used ONLy because the good one is too good, then yes a nerf is the correct move. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 15:12:00 -
[1481] - Quote
baltec1 wrote:Kagura Nikon wrote:
No its not.. and EVERYONE that studied game design theory knows that. On the long run it is the most easily available tool to keep peopel interested in the game. That has been expressed clearly on all tradign card games, the ones that decided to avoid power creep ALL died, not a single exception. The ones that learned how to manage it survived and gained more players.
psychology is more important in game design than math.
EVE isn't a trading card game.
true,, it has yet to evolve a lot to achieve the same maturity on balance and game design. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

ergherhdfgh
Imperial Academy Amarr Empire
170
|
Posted - 2014.08.13 15:15:00 -
[1482] - Quote
FLICK ME wrote:Reduce heavy drone bandwidth to 20, reduce ishtar bandwidth to remove BATTLESHIP class weapon from CRUISER Hull.
Either that or give me an Eagle that can fit large hybrids and watch hilarity ensue.
KTHNXBYE
We already have what were called the tier 3 battlecruisers which are medium ships with large guns. So that would not be unprecedented.
As far medium ships competing with Battleships I don't think there is anything new there either. For a long time we've had T3 and T2 medium hulls that can compete with BSs for dps and tank but also have similar costs. For example a couple years back it used to be that the Ishtar had almost as much dps as a Dominix and could have a similar tank if you were say orbiting your senries versus the Domi standing still. The Ishtar had more speed and better resists but lower HP and a higher price tag. So both ships had their ups and downs and there were times when you'd want one over the other. Now-a-days they have jacked up the price of the Dominix so that balance has changed.
I'm not really sure what you want to happen here. If you nerf HACs enought to make them not compete with BSs then they really aren't better enough than their T1 counter parts to make them worth the price tag. Even if you do accomplish that we still have Tech 3 cruisers with BS level tank and dps.
You'd pretty much have to revisit the whole idea of roles of the various ship sizes and tracking mechanics. I kind of like how things are now and don't like much the idea that BSs should be the end all be all. I like when new players come to the game and they ask me what's the best ship in game and I have to explain to them that such a thing does not exist and that they will have to develop their own play style and see what works best for them .
This game isn't WoW and I'd rather not turn it into that. |

Rab See
Fool Mental Junket
118
|
Posted - 2014.08.13 16:01:00 -
[1483] - Quote
ergherhdfgh wrote: ...
I like when new players come to the game and they ask me what's the best ship in game and I have to explain to them that such a thing does not exist and that they will have to develop their own play style and see what works best for them .
This game isn't WoW and I'd rather not turn it into that.
And therein lies the contradiction. I have mates joining and others returning from a couple of years ago.
Whats the best ship to get into?, shield or armour, small and fast, good for gang work, pos bashing and pve, good sniping and brawling, can take on a BS and cruiser, as well as frigates. Oh, and I want DPS well above 700 of any type, and the ability to fit with no hassle.
Years ago, you would say you need a good cruiser - HAC, and a good BS ... pick your race, it will take more than one ship.
Now its just one ship. It sits way ahead of every other HAC. Its problem is Sentries, its too good by such a margin, too capable to actually promote a decision to choose anything else.
|

epicurus ataraxia
Lazerhawks
1008
|
Posted - 2014.08.13 16:31:00 -
[1484] - Quote
Power creep is not a great end goal in itself, but neither is power slide or a race to the bottom.
If a ship is out of balance, ask CCP to create an effective counter to it, then you get more choice and a wider range of possibilities and a richer more enjoyable game..
Of course alternatively, nerf Drake, Nerf Heavy missiles, nerf ishtar, always works out so well doesn't it....... There is one EvE. Many people. Many lifestyles. WE are EvE |

baltec1
Bat Country Goonswarm Federation
12704
|
Posted - 2014.08.13 16:45:00 -
[1485] - Quote
Kagura Nikon wrote:baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem. Not when the result is that neither that ship neither the other ones are used.
We use near every ship now. So, that theory of yours doesn't hold up. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Adrie Atticus
The Shadow Plague The Bastion
218
|
Posted - 2014.08.13 16:57:00 -
[1486] - Quote
epicurus ataraxia wrote:Power creep is not a great end goal in itself, but neither is power slide or a race to the bottom. If a ship is out of balance, ask CCP to create an effective counter to it, then you get more choice and a wider range of possibilities and a richer more enjoyable game.. Of course alternatively, nerf Drake, Nerf Heavy missiles, nerf ishtar, always works out so well doesn't it....... 
Creating an effective counter to Ishtar also creates an effective counter to anything which kites at 2k+ speeds, has capless BS weapons, can swap out guns on-demand and uses no fitting for said guns for beefier tank.
That ship will outclass most of all the other ships also and we are left with 1 OP, 1 good and a legion of sub-par ships.
Only way to create an Ishtar-counter is to have a ship with 1m sig radius, 5k+ speed, 40k scram range, 1 turret and 15 000% damage bonus to the single turret against Ishtars only. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 17:11:00 -
[1487] - Quote
baltec1 wrote:Kagura Nikon wrote:baltec1 wrote:Astral Jesus wrote:
And nerfing one thing is basically the same as buffing everything else against that one thing...
No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which then makes all of those ships overpowered so you have to buff even more ships leading to a neverending spiral of buffs. Nerfing the overpowered ship fixes the problem. Not when the result is that neither that ship neither the other ones are used. We use near every ship now. So, that theory of yours doesn't hold up.
Not true at all on the battleship level. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1547
|
Posted - 2014.08.13 17:29:00 -
[1488] - Quote
Adrie Atticus wrote:epicurus ataraxia wrote:Power creep is not a great end goal in itself, but neither is power slide or a race to the bottom. If a ship is out of balance, ask CCP to create an effective counter to it, then you get more choice and a wider range of possibilities and a richer more enjoyable game.. Of course alternatively, nerf Drake, Nerf Heavy missiles, nerf ishtar, always works out so well doesn't it.......  Creating an effective counter to Ishtar also creates an effective counter to anything which kites at 2k+ speeds, has capless BS weapons, can swap out guns on-demand and uses no fitting for said guns for beefier tank. That ship will outclass most of all the other ships also and we are left with 1 OP, 1 good and a legion of sub-par ships. Only way to create an Ishtar-counter is to have a ship with 1m sig radius, 5k+ speed, 40k scram range, 1 turret and 15 000% damage bonus to the single turret against Ishtars only.
A little bit of exageration there.. would be easier to give a battleships 9000% per level range for smartbombs :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Antillie Sa'Kan
Forging Industries Silent Infinity
592
|
Posted - 2014.08.13 18:03:00 -
[1489] - Quote
CCP Rise wrote:Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. Neither of these downsides mean anything on a ship that can carry literally hundreds of replacement drones and is already so slow that it is essentially immobile. You know, like a carrier. |

James Baboli
Ferrous Infernum
66
|
Posted - 2014.08.13 18:20:00 -
[1490] - Quote
Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
|

baltec1
Bat Country Goonswarm Federation
12705
|
Posted - 2014.08.13 18:27:00 -
[1491] - Quote
Kagura Nikon wrote:
Not true at all on the battleship level.
Every battleship is now good (aside from the pest but this fix might change that) Join Bat Country today and defend the Glorious Socialist Dictatorship |

Starrakatt
Hunter Killers. Forsaken Asylum
75
|
Posted - 2014.08.13 20:07:00 -
[1492] - Quote
baltec1 wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Every battleship is now good (aside from the pest but this fix might change that) Yes, exept for the Tempest, now all BS have a role and are equals. Except for the Domi, who seems to be a bit more equal than the others. Basically suffers the same projection problem than the Ishtar. It's saving grace being that as a BS, it IS effin slow, thus easily catchable. |

Kaarous Aldurald
ROC Deep Space The ROC
8775
|
Posted - 2014.08.13 21:22:00 -
[1493] - Quote
James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent.
Hyperion, Abaddon, Tempest, Rohk.
They are each outclassed in any PvE endeavor by another battleship of their same race, and they are very much less useful in PvP in general than a host of other ships.
Yes, they each might have their own miniature niche, but realistically they do not see much play and that is not for no reason. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1548
|
Posted - 2014.08.13 22:25:00 -
[1494] - Quote
James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent.
There was one at the title of this thread and half the thread is about it. ANd a gameplay shoudl not be a niche that happens 5 times per year. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2014.08.13 23:26:00 -
[1495] - Quote
Kaarous Aldurald wrote:James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. Hyperion, Abaddon, Tempest, Rohk. They are each outclassed in any PvE endeavor by another battleship of their same race, and they are very much less useful in PvP in general than a host of other ships. Yes, they each might have their own miniature niche, but realistically they do not see much play and that is not for no reason.
hyperions are beasts at breaking gate small-medium camps and otherwise, generally brawly things. 1.5k-2k dps triple rep tank (boosters/links) with 1k dps from blasters, scram/web/mwd. If it catches you, things will end badly. Get a small gang of 2-3 of them, and theres a lot of damage potential there.
Abaddon, yea, i don't see much out of it anymore. Normally on gate camps shooting rainbow lasers or some ****. I've never flown, but heard its cap is utter crap.
tempest, other than the FI version, i don't fly it much, as mentioned already in this thread, it just feels so luckluster, can't get decent dps even with double damage orientated bonus. I'd consider a 10% dmg or RoF + tracking, would make an interesting artillery platform and make effective kiting possible. With the 10% dmg bonus, things could get ugly with 1400's, though you only have 6 turrets.. so maybe equivalent to tornado/mael in terms of alpha. I'd like to see more minmatar ships with legitmate artillery use in mind, we only have 2-3, which is muninn/jag and i guess nado, though its really squishy. So 2 realistically. Besides, 10% tracking/damage would be really useful for shield tanked, kiting autocannon fits as well.
Rohk i see used from time to time in pvp and pve (low level incursions). It seems to be the poor man's entry into incursions. In pvp normally fit with dual XLASB + blasters, another ship that can break gate camps, and used to be part of some fleet doctrines with rails.
|

Andromecin
Unsung Heroes Spaceship Samurai
1
|
Posted - 2014.08.14 00:35:00 -
[1496] - Quote
I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. |

Rowells
Unknown Soldiers Fidelas Constans
1181
|
Posted - 2014.08.14 00:58:00 -
[1497] - Quote
Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. The problem with buffing everything except the issue ship is it becomes a whole new reason to rebalance everything above and below so that things are where they should be. It basically causes more problems than it originally started with. |

Andromecin
Unsung Heroes Spaceship Samurai
1
|
Posted - 2014.08.14 01:23:00 -
[1498] - Quote
Rowells wrote:Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. The problem with buffing everything except the issue ship is it becomes a whole new reason to rebalance everything above and below so that things are where they should be. It basically causes more problems than it originally started with.
I do understand that problem, but here is where the arguement seems to get diverted as to what they should be, a heavy assault cruiser by it's name is designed to maintain the perks of a cruiser class hull but still be able to compete in a larger battle in something higher than it's hull class. for this reason alone, given that the next size of hulls directly above cruiser are BC and BS, this vessel should have the damage potential and the tank to engage these classes, and it SHOULD be vastly superior in firepower and tank against smaller or less advanced hulls. nerfing the ship to balance it with other classes above and below the hulls size is simply negating it's purpose as it's class would suggest.
|

Tusker Crazinski
Missing Clones Syndicate The.Spanish.Inquisition
2
|
Posted - 2014.08.14 03:01:00 -
[1499] - Quote
Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game.
The issue is the way drones are.
They require no CPU or PG: all of which could become bigger tanks,
No slots: people complained about the hurricane being able to neut out a frig in one cycle, well the Ishtar can just fit a flight of, light drones plus neuts, plus a rack of small guns for frigate control
cap independent: nueting drones boats is generally irreverent, the weapons system and often the tank is free of cap and they'll just neut you much harder especially XLASB fits
Interchangeable flights: seriously imagine a gunboat with a full rack of small, med, and large guns plus a full rack of arty (sentries)
E-war resistant or impervious in small gangs. a damp or jam cycle will only save you if the drones have not be aggro'd, TDs obviously are not viable, and the aforementioned neuts are worthless
and they really don't care about range, whether you're 70 clicks away or a 70 meters they'll have no issues applying their damage.
and on top of all this the Ishtar can out damage every HAC with none of the drawbacks guns come with.
their only real drawback is drones can be shot.
|

Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.14 06:56:00 -
[1500] - Quote
Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, ...
In a nutshell - it can fly without a "support" wing. Other than some logi ofc.
I was in a isthar fleet few days back and had no problem killing interceptors with sentries trying to slow down our logis or anchor. Not to mention melting bombers that were few seconds too slow in warping out/cloaking and interdictors trying to bubble us.
To be honest it is getting a bit boring as whenever its a reasonably large engagement I'm told to bring an isthar or scimi. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
|

Iyacia Cyric'ai
Red Federation RvB - RED Federation
115
|
Posted - 2014.08.14 07:37:00 -
[1501] - Quote
Andromecin wrote:Rowells wrote:Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. The problem with buffing everything except the issue ship is it becomes a whole new reason to rebalance everything above and below so that things are where they should be. It basically causes more problems than it originally started with. I do understand that problem, but here is where the arguement seems to get diverted as to what they should be, a heavy assault cruiser by it's name is designed to maintain the perks of a cruiser class hull but still be able to compete in a larger battle against something higher than it's hull class. for this reason alone, given that the next size of hulls directly above cruiser are BC and BS, this vessel should have the damage potential and the tank to engage these classes, and it SHOULD be vastly superior in firepower and tank against smaller or less advanced hulls. nerfing the ship to balance it with other classes above and below the hulls size is simply negating it's purpose as it's class would suggest.
A HAC as a T2 is a specialised Hull. This means sometimes it will be able to compete with a higher class of ship in 1 or 2 particular areas, but not everything. The Ishtar is supposed to be a drone boat specialised on damage projection. But is it really specialised or does it just outright outperform? It has identical bonuses to a battleship in the same role AND uses the same weapon system. No other HAC does that. A Zealot for example has bonuses that allow it to project to the same range as Large Lasers but it will never do the same (raw) damage on account of still using Medium Lasers.
The Ishtar in this sense is unique from a balancing perspective. It is essentially a dominix that's nearly impossible to catch if the pilot is careful. I think CCP Rise's tweak, although conservative does address this issue to an extent. Namely if this tweak is insufficient (which I think it isn't) the other thing I can think of is to nerf its drone bay capacity. This way targetting an Ishtar's drones actually has an impact as currently if you chase it away or destroy its drones (no doubt taking a lot of damage doing so), it'll just deploy another set of sentries. I think a 25-50m3 nerf would be appropriate. That way Heavy Drone Ishtars (which I don't think are OP) will still be able to replace their drones, as will Sentry Ishtars that stand their ground. But Kiting Ishtars will not simply be able to replace a full set of sentries and therefore they will actually suffer from the intended weakness of Sentries (i.e. their immobility). |

Adrie Atticus
The Shadow Plague The Bastion
219
|
Posted - 2014.08.14 08:46:00 -
[1502] - Quote
Kagura Nikon wrote:James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. There was one at the title of this thread and half the thread is about it. ANd a gameplay shoudl not be a niche that happens 5 times per year.
You do realize that the title refers to the patch name which is "Hyperion" instead of the ship which is not getting any adjustments at all? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1549
|
Posted - 2014.08.14 09:50:00 -
[1503] - Quote
Rowells wrote:Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. The problem with buffing everything except the issue ship is it becomes a whole new reason to rebalance everything above and below so that things are where they should be. It basically causes more problems than it originally started with.
That is true on most cases. But there are and were exceptions. Clear case was t1 cruiser tiercide pass. Buffing all of them to rupture level was the correct thing to do. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1549
|
Posted - 2014.08.14 09:50:00 -
[1504] - Quote
Adrie Atticus wrote:Kagura Nikon wrote:James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. There was one at the title of this thread and half the thread is about it. ANd a gameplay shoudl not be a niche that happens 5 times per year. You do realize that the title refers to the patch name which is "Hyperion" instead of the ship which is not getting any adjustments at all?
You realize that the original tittle of the thread was balance of HAcs and Tempest.. and I am not talking about the hyperion? Arrive late and yet expect to sit at the window? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Adrie Atticus
The Shadow Plague The Bastion
219
|
Posted - 2014.08.14 10:54:00 -
[1505] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Kagura Nikon wrote:James Baboli wrote:Kagura Nikon wrote:
Not true at all on the battleship level.
Name a battleship (other than the scorpion or nestor) that is unused and I can probably name a type of gameplay where they are commonly used and resonably decent. There was one at the title of this thread and half the thread is about it. ANd a gameplay shoudl not be a niche that happens 5 times per year. You do realize that the title refers to the patch name which is "Hyperion" instead of the ship which is not getting any adjustments at all? You realize that the original tittle of the thread was balance of HAcs and Tempest.. and I am not talking about the hyperion? Arrive late and yet expect to sit at the window?
Title never had Tempest on it, just a footnote on the OP. Just because I don't shittoast from page 1 it doesn't mean I wasn't reading the thread within 1h of the creation. |

lord xavier
Immortalis Inc. Shadow Cartel
22
|
Posted - 2014.08.14 11:21:00 -
[1506] - Quote
That eagle change, oh my. I am going to invest billions into the hull so reap the rewards of the price spike on it because it will be the next big fleet doctrine since the ishtar is getting completely pummeled into the ground. /sarcasm
Realistically battleships are not used outside of large-scale combat. They just are not used for roaming. Why roam in something that crawls through a warp when you can use a T3 that does the same damage, similiar tank, smaller sig radius, more maneuverability and warps faster? I mean seriously? Why use a battleship for POCO/POS bashing when a Tr3 BC does more damage and GTFO's faster? Vindis, Bhaals and RS are used but 2 of the 3 are used mainly in HS wardecs. The other is used with the support of carriers. NAPOCs are used from time to time, though not often. I have seen BL using Maels but again, not as often as HACs. It has really become a HAC and T3 warfare in all parts of Eve with the exception of POCO/POS bashing which is either Tr3 or Dreads or Frigates in FW space. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.14 11:41:00 -
[1507] - Quote
lord xavier wrote:That eagle change, oh my. I am going to invest billions into the hull so reap the rewards of the price spike on it because it will be the next big fleet doctrine since the ishtar is getting completely pummeled into the ground. /sarcasm
Realistically battleships are not used outside of large-scale combat. They just are not used for roaming. Why roam in something that crawls through a warp when you can use a T3 that does the same damage, similiar tank, smaller sig radius, more maneuverability and warps faster? I mean seriously? Why use a battleship for POCO/POS bashing when a Tr3 BC does more damage and GTFO's faster? Vindis, Bhaals and RS are used but 2 of the 3 are used mainly in HS wardecs. The other is used with the support of carriers. NAPOCs are used from time to time, though not often. I have seen BL using Maels but again, not as often as HACs. It has really become a HAC and T3 warfare in all parts of Eve with the exception of POCO/POS bashing which is either Tr3 or Dreads or Frigates in FW space.
poor eagle .. it needs more speed and some drones . it has a dronebay on the model now aswell .. a blaster eagle would be nice..
T3's really need a hammer too its tank .. T2 resists don't make sense at all not being T2 like ... less focus on tank and dps and more on versatility would be nice... remove rigs so swapping subs is realistic ( when they make them cheap that is) ..
ABC's still do too much dps .. should be moved too T2 .. they are specialist ships FACT.. and would make them used in smaller numbers and perhaps would stop the arty nado .. what a shame that would be .. arties really need too trade some alpha for ROF. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
465
|
Posted - 2014.08.14 12:55:00 -
[1508] - Quote
Harvey James wrote: .. arties really need too trade some alpha for ROF.
and everything would start creeping towards each other to becoming the same. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1552
|
Posted - 2014.08.14 12:57:00 -
[1509] - Quote
Adrie Atticus wrote:
Title never had Tempest on it, just a footnote on the OP. Just because I don't shiptoast from page 1 it doesn't mean I wasn't reading the thread within 1h of the creation.
Wrogn it had, but he removed within 30 minutes. I was checking this very forum when he posted it and saw the thread probably within 10 secodns of its posting. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.14 13:06:00 -
[1510] - Quote
Spugg Galdon wrote:Harvey James wrote: .. arties really need too trade some alpha for ROF.
and everything would start creeping towards each other to becoming the same.
not really 1 thing out of hundreds would move slightly towards the normal centre ground Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Endo Saissore
Asteroid Bluez S I L E N T.
66
|
Posted - 2014.08.14 14:30:00 -
[1511] - Quote
I love my drones but the Ishtar is unengagable. The best way to fix it is to reduce its drone band with to 100.
It has better application than the Myrmidon.
It doesn't have the Dominixes DPS.
Now it fits comfortably between battle cruisers and battleships where it belongs. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
466
|
Posted - 2014.08.14 14:57:00 -
[1512] - Quote
Zealot: Gets overshadowed by the NOmen. The ship generally feels underwhelming and can't project dps anything like the Ishtar can.
Scariledge: Is a good brawler. Don't think this needs much help. HML's maybe a little too underwhelming to be used on this.
Eagle: Not bad but needs a dronebay along with the speed buff you have already put in this thread.
Cerberus: Pretty well balanced kiter/brawler and can project with HML and also create an anti frigate bubble.
Diemos: Very well balanced HAC. Can perform multiple roles but excels in solo brawling.
Ishtar: Still overpowered even after this nerf. Projects far too much dps over far too much range. I think the only way to fix the Ishtar is to create small and medium sentry drones and reduce the bandwidth to 50M/Bits and increase bonus to medium drones.
Vagabond: Only issue with this ship is that it's dull. It can do two things and that's it. XL-ASB brawling or kite. Only thing I would change on this ship is to move a low to a mid and buff the CPU by 10%.
Muninn: Awful sniper. Underwhelming brawler. Can kind of kite with arties but it's a poor performer. Could use an extra gun or an extra low slot. Needs better projection too. |

Wingzero Mileghere
Cascading Failure Un.Bound
2
|
Posted - 2014.08.14 16:44:00 -
[1513] - Quote
Leave the ishtar alone this nerf will be enough this ship is great for PvE because of the fact that it can use sentries PvP not so much as soon as you get close the ship melts so if you get killed by it sorry about your luck get a bigger group and come back quit whining so much that's how good ships like the old drake get turned into crap like the current POS missile boat we have now |

epicurus ataraxia
Lazerhawks
1019
|
Posted - 2014.08.14 16:58:00 -
[1514] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:epicurus ataraxia wrote:Power creep is not a great end goal in itself, but neither is power slide or a race to the bottom. If a ship is out of balance, ask CCP to create an effective counter to it, then you get more choice and a wider range of possibilities and a richer more enjoyable game.. Of course alternatively, nerf Drake, Nerf Heavy missiles, nerf ishtar, always works out so well doesn't it.......  Creating an effective counter to Ishtar also creates an effective counter to anything which kites at 2k+ speeds, has capless BS weapons, can swap out guns on-demand and uses no fitting for said guns for beefier tank. That ship will outclass most of all the other ships also and we are left with 1 OP, 1 good and a legion of sub-par ships. Only way to create an Ishtar-counter is to have a ship with 1m sig radius, 5k+ speed, 40k scram range, 1 turret and 15 000% damage bonus to the single turret against Ishtars only. A little bit of exageration there.. would be easier to give a battleships 9000% per level range for smartbombs :P
A simple ammunition option that was effective against sentry drones, but weak against moving targets would fit well with a long range weapon.
There's your counter. There is one EvE. Many people. Many lifestyles. WE are EvE |

Dersen Lowery
The Scope Gallente Federation
1193
|
Posted - 2014.08.14 18:21:00 -
[1515] - Quote
If part of the problem with the Ishtar is that it can have an effectively unlimited drone bay (and sure, I've done the eject-from-cargo-scoop-to-drone-bay trick, too), what if drone bays worked like turrets?
Make them able to be filled and ammo swapped immediately in stations, but with a reload timer in space; say, 10 seconds. Better yet, have the reload time scale with drone size, with sentries being the slowest. Additionally, have the drones in space count against the drone bay size.
Now, even with full carrier/supercarrier support, sentry boats that have their drones shot out from under them have an awkward period where they're doing 0 DPS while their crew loads the new drones into position.
Too harsh? Proud founder and member of the Belligerent Desirables. |

unslaught
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.14 19:09:00 -
[1516] - Quote
i think removing the optimal range bonus for sentries will do the job very well, and maybe even lower base optimal for gardes and curators/bouncers, wardens are fine imo. lowering the ishtar speed is pretty silly tbh.
Also people seem to forget that sentries have 1 of the largest disadvantages ingame. they can't move!! throw some bombs or a sb bs in between and it's game over fast.
making a heavy drone based cruiser would be nice if the speed bonus to heavies becomes 20% or 25% per lvl, because really they are sooooooo slow it's rediculous to use them atm unless you have a dual web, scram setup for brawling, further then 20km and they become like useless flying scrap metal.
i think the ishtar is fine with using sentries, they just don't need to be buffed like is the case now.
something like:
gallente cruiser: 7.5% bonus to heavy and 5% sentry drone tracking, 7.5% bonus to heavy drone mwd speed hac: 10% bonus to drone hitpoints and dmg, 7.5% bonus to heavy drone mwd speed
role: 50% reduction in mwd sig radius
remove the 5km drone control range, this way people will sooner avoid them for long range pvp
this way it becomes viable to use heavies more because they will reach medium drone speeds (or beyond).
i mean i have been using heavies for a while for pve and it's rediculous atm...
to some here, stop with this "the ishtar needs to be nerfed with only medium and light drones"... yeah sure so 2 days after patch we can all start bitching at how useless the ishtar has become... it is a HEAVY assault cruiser, so HEAVY drones would be nice yes. the same as using HEAVY missile launchers on a cerb ;), HEAVY blasters on a deimos , HEAVY pulse lasers on a zealot etc...
restrict the gardes to 20km, curator to 40, bouncer to 50 (they have enough falloff) and wardens the same as now. i think the problem is the sentries more then the ishtar. they just reach to far out in comparisson to most weapon systems. combine this with the insane optimal bonus and - very much needed -tracking bonus and it becomes op. |

bassy nook
Forsaken Fighters
0
|
Posted - 2014.08.14 19:15:00 -
[1517] - Quote
Harvey James wrote:
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???

Why nerf another minmatar ship? They are known for their speed and agility not their reiliency. |

Lady Rift
What Shall We Call It
58
|
Posted - 2014.08.14 20:21:00 -
[1518] - Quote
unslaught wrote:i think removing the optimal range bonus for sentries will do the job very well, and maybe even lower base optimal for gardes and curators/bouncers, wardens are fine imo. lowering the ishtar speed is pretty silly tbh.
Also people seem to forget that sentries have 1 of the largest disadvantages ingame. they can't move!! throw some bombs or a sb bs in between and it's game over fast.
Just drop another set you know cause you carry more than one set. Now if you reduce it to be only able to carry a set and a half or something than it becomes a penalty |

Endo Saissore
Asteroid Bluez S I L E N T.
67
|
Posted - 2014.08.14 20:48:00 -
[1519] - Quote
Here's a crazy idea. Keep the drone bandwith the same. Make sentries take 30m3. Increase Dominix/ Geddon etc bandwith to 150.
Replace sentry bonus to heavy drone tracking and orbit speed bonus. Now the Ishtar can't use battleship sized weapons but has great damage application with heavies. |

unslaught
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.14 21:15:00 -
[1520] - Quote
Endo Saissore wrote:Here's a crazy idea. Keep the drone bandwith the same. Make sentries take 30m3. Increase Dominix/ Geddon etc bandwith to 150.
Replace sentry bonus to heavy drone tracking and orbit speed bonus. Now the Ishtar can't use battleship sized weapons but has great damage application with heavies.
i like this idea, but the heavies are way to slow atm for use in pvp/pve - unless for brawling, orbit velocity boost would be very nice indeed (for pvp i'm less convinced). still 7.5% mwd speed bonus for heavies is to slow for a hac imo. balance them out so the slowest reach ham speeds, the fastest reach heavy missile speed. only on bonussed hulls such as the ishtar or eos.
anyways i like the idea of not using sentries on ishtars but then heavies need some serious work - or bonusses - to be even close to good |
|

Count Vladimir Dracula
The Crimson Elixir
2
|
Posted - 2014.08.14 21:30:00 -
[1521] - Quote
The issue with the Isthar isn't raw damage, or speed or even the drones themselves, it's all about damage projection. It does the same dps at 70km that all the other HACs have to be within 10km to do. That's the real issue. Thanks to drone upgrades, there isn't any way around this issue short of giving the Ishtar a -50% drone optimal range penalty as a "role bonus."
That leaves us with nerfing the hull directly. The simplest approach has already been mentioned, dropping the bandwidth so it can run a full flight of sentries. Combined with some turret bonuses, 75 bandwidth could work for both long range and short ranged setups.
Another more interesting option is the light and medium sentry drones mentioned earlier. I consider that the ideal solution combined with a nerf to 50 bandwidth. It also adds in all sorts of interesting options for other ships. I'd love to see those added and that made as the ultimate solution. More work perhaps, but definitely worth doing.
Ineffective changes include: removing the drone control range bonus, nerfing the tracking/range bonuses and other such things. The simple fact is, those high slots are used for small neuts which are almost never actually used. It can easily replace those with drone link augmenters. The range and tracking bonuses are nice, but the modules boosting those attributes are more powerful. That bonus could be removed completely and it wouldn't have much of an impact overall. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3315

|
Posted - 2014.08.14 21:54:00 -
[1522] - Quote
Removed a troll post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Mike Voidstar
Voidstar Free Flight Foundation
707
|
Posted - 2014.08.14 22:42:00 -
[1523] - Quote
Besides which, heavies are battleship weapons as well. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2014.08.14 23:08:00 -
[1524] - Quote
bassy nook wrote:Harvey James wrote:
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
 Why nerf another minmatar ship? They are known for their speed and agility not their reiliency.
I think the vagabond might have touched him in his no-no spot. Then he fails to understand minmatar lore and how their ships operate.
I don't think i saw that quote before, but cynabal is actually faster than vagabond with MWD on. Base speed, vaga is faster, but MWD on, cynabal is faster. Not sure how that works, maybe its a mass/agility thing? Or EFT bug, idk.
Then he mentions its faster than a stabber.. that gets me every time. In his world, t2 should be worse than t1 i guess.
|

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.14 23:18:00 -
[1525] - Quote
Stitch Kaneland wrote:bassy nook wrote:Harvey James wrote:
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
 Why nerf another minmatar ship? They are known for their speed and agility not their reiliency. I think the vagabond might have touched him in his no-no spot. Then he fails to understand minmatar lore and how their ships operate. I don't think i saw that quote before, but cynabal is actually faster than vagabond with MWD on. Base speed, vaga is faster, but MWD on, cynabal is faster. Not sure how that works, maybe its a mass/agility thing? Or EFT bug, idk. Then he mentions its faster than a stabber.. that gets me every time. In his world, t2 should be worse than t1 i guess.
its not about better or worse .. its about roles .. Vaga is a HAC HAC= resilient .. so tough not speedy ... Cynabal and stabber are both Attack cruisers.. Attack = speedy not tough
vaga seems too be both roles at the same time... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2014.08.14 23:47:00 -
[1526] - Quote
Harvey James wrote:Stitch Kaneland wrote:bassy nook wrote:Harvey James wrote:
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
 Why nerf another minmatar ship? They are known for their speed and agility not their reiliency. I think the vagabond might have touched him in his no-no spot. Then he fails to understand minmatar lore and how their ships operate. I don't think i saw that quote before, but cynabal is actually faster than vagabond with MWD on. Base speed, vaga is faster, but MWD on, cynabal is faster. Not sure how that works, maybe its a mass/agility thing? Or EFT bug, idk. Then he mentions its faster than a stabber.. that gets me every time. In his world, t2 should be worse than t1 i guess. its not about better or worse .. its about roles .. Vaga is a HAC HAC= resilient .. so tough not speedy ... Cynabal and stabber are both Attack cruisers.. Attack = speedy not tough vaga seems too be both roles at the same time...
The vaga's ROLE is to be fast. Thats where the stabber line was leading up to, the stabber is fast, but weak once caught. The vaga is the same way, except instead of 20k EHP, it gets around 35k EHP due to the resilient nature of HAC's w/ t2 resists. It can't brawl, and has a lame applied dps at point range.
If you look at the t1 lines, they all lead up to a similar counterpart with the t2 line with the same roles, they've just been improved (t2). Please read my earlier post where it outlines all this for you.
If you slow the vaga down, then the stabber would need to be slower (since you're changing their roles), at which point the ships would suck and no one would use them, or even less than they (vaga) are now. Consider this. Which t1 attack cruiser is the fastest? Caracal? no. Omen? no. Thorax? no. Stabber? yes. Which HAC is the fastest? Vagabond! Did you think that maybe, minmatar SPECIALIZE in speed and not tank? Have you ever fought a stabber? They aren't the most tanky of cruisers (relying on 2 tank slots normally for shield tanking). The vagabond is NOT resilient, good pilots just know to use its speed to mitigate damage. If you're stupid and approach someone, the vaga WILL die to just about any brawler.
Also, i don't see any other HAC that expects to tank with 1-2 slots. You're telling me the vaga is too strong with its 1-2 slot tank? Where as a sac has a resist bonus and up to 5 lows for a tank. Maybe you just need to get better and learn to counter it with long range weapons or having frigs in your gang.
Do you not remember the original vagabond, it had a 5% velocity bonus as one of its traits. They cooked that into the base ship stats after the buff and added shield boost bonus so that it was actually unique and could tank half-way decently. If that doesn't tell you the implied role CCP had for it, then i give up. You can continue living in your own little world.
EDIT: I would consider dropping shield boost bonus, if the vaga got an additional mid. And instead, giving another 10% fall-off bonus. Speed would remain the same though. |

Starrakatt
Hunter Killers. Forsaken Asylum
76
|
Posted - 2014.08.14 23:55:00 -
[1527] - Quote
DEV BLOG is out anyway, HACS changes are decided, and (what a surprise) exactly the same as announced on the OP.
CCP Rise never came back to discuss in the thread. Yeah.
What's the point of the last 77 pages?
Maybe I am becoming cynical. |

Rowells
Unknown Soldiers Fidelas Constans
1182
|
Posted - 2014.08.15 00:58:00 -
[1528] - Quote
Starrakatt wrote:DEV BLOG is out anyway, HACS changes are decided, and (what a surprise) exactly the same as announced on the OP. CCP Rise never came back to discuss in the thread. Yeah. What's the point of the last 77 pages? Maybe I am becoming cynical. He did come back. The Ishtar bonus didn't change, but we got a look at HAC cargo (noticeably zealot) and oddly enough 100mn MWD cap need halved. So yes he did come back and discuss. Did he give you what you wanted? I'm gonna geuss not |

Starrakatt
Hunter Killers. Forsaken Asylum
76
|
Posted - 2014.08.15 03:52:00 -
[1529] - Quote
Rowells wrote:Starrakatt wrote:DEV BLOG is out anyway, HACS changes are decided, and (what a surprise) exactly the same as announced on the OP. CCP Rise never came back to discuss in the thread. Yeah. What's the point of the last 77 pages? Maybe I am becoming cynical. He did come back. The Ishtar bonus didn't change, but we got a look at HAC cargo (noticeably zealot) and oddly enough 100mn MWD cap need halved. So yes he did come back and discuss. Did he give you what you wanted? I'm gonna geuss not I guess I missed that post, though I was pretty certain I read the whole thing.
The 100mn MWD is good stuff. I never flew Zealot - I did fly everything else. |

Rowells
Unknown Soldiers Fidelas Constans
1184
|
Posted - 2014.08.15 05:05:00 -
[1530] - Quote
Starrakatt wrote:Rowells wrote:Starrakatt wrote:DEV BLOG is out anyway, HACS changes are decided, and (what a surprise) exactly the same as announced on the OP. CCP Rise never came back to discuss in the thread. Yeah. What's the point of the last 77 pages? Maybe I am becoming cynical. He did come back. The Ishtar bonus didn't change, but we got a look at HAC cargo (noticeably zealot) and oddly enough 100mn MWD cap need halved. So yes he did come back and discuss. Did he give you what you wanted? I'm gonna geuss not I guess I missed that post, though I was pretty certain I read the whole thing. The 100mn MWD is good stuff. I never flew Zealot - I did fly everything else. he didn't update OP or make a specific thread for it, so I'll give you that. I'm really curious as to how the MWD change will affect battleships overall. I've wanted to get back into one for a while now. |
|

Xequecal
GoonWaffe Goonswarm Federation
259
|
Posted - 2014.08.15 07:14:00 -
[1531] - Quote
People, the problem with the Vagabond is that ACs are bad. The hull itself has insane stats. If you replaced the projectile bonuses on the Vagabond with laser RoF/optimal bonuses and bumped the PG a little so it could fit lasers, it would be more broken than the Ishtar. |

Mutly
Matari Combat Research and Manufacture Inc.
0
|
Posted - 2014.08.15 07:20:00 -
[1532] - Quote
That was a close one, they almost had a gallente ship that did what it should. glad they killed that...
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.15 08:34:00 -
[1533] - Quote
Harvey James wrote:[its not about better or worse .. its about roles .. Vaga is a HAC HAC= resilient .. so tough not speedy ... Cynabal and stabber are both Attack cruisers.. Attack = speedy not tough
vaga seems too be both roles at the same time...
....and why is this a problem? If you fit it for "Attack" role it's a speedy kiter with good projection damage and a great tank for a kiter (hint: a L-ASB gives you more HP than a LSE II)
When fitted for brawling you get a fast brawler with 600 dps (selectable) and an effective tank of 93k eHP (10 cycles XL-ASB with Invul and ASB overloaded).
My only issue with the Vagabond is that this is all it can do. There are essentially two fits. I think if we moved a low to a mid and buffed the cpu by 10% it would open a couple more options but it wouldn't be super multi role. |

afkalt
Republic Military School Minmatar Republic
264
|
Posted - 2014.08.15 09:23:00 -
[1534] - Quote
Spugg Galdon wrote:When fitted for brawling you get a fast brawler with 600 dps (selectable) and an effective tank of 93k eHP (10 cycles XL-ASB with Invul and ASB overloaded).
Whilst you're not wrong, it's worth pointing out that if the DPS spikes enough, you can pop between cycles as you have a very small buffer to soak up a few good hits. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1554
|
Posted - 2014.08.15 10:07:00 -
[1535] - Quote
Harvey James wrote:Stitch Kaneland wrote:bassy nook wrote:Harvey James wrote:
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
 Why nerf another minmatar ship? They are known for their speed and agility not their reiliency. I think the vagabond might have touched him in his no-no spot. Then he fails to understand minmatar lore and how their ships operate. I don't think i saw that quote before, but cynabal is actually faster than vagabond with MWD on. Base speed, vaga is faster, but MWD on, cynabal is faster. Not sure how that works, maybe its a mass/agility thing? Or EFT bug, idk. Then he mentions its faster than a stabber.. that gets me every time. In his world, t2 should be worse than t1 i guess. its not about better or worse .. its about roles .. Vaga is a HAC HAC= resilient .. so tough not speedy ... Cynabal and stabber are both Attack cruisers.. Attack = speedy not tough vaga seems too be both roles at the same time...
Nope.. HACs theme is not resilience. Hacs theme is SPECIALIZATION. VAga was the fastest no interceptor ship in eve for half of eve life.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1554
|
Posted - 2014.08.15 10:08:00 -
[1536] - Quote
Xequecal wrote:People, the problem with the Vagabond is that ACs are bad. The hull itself has insane stats. If you replaced the projectile bonuses on the Vagabond with laser RoF/optimal bonuses and bumped the PG a little so it could fit lasers, it would be more broken than the Ishtar.
Pulse laser vgabond would be insane..... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1554
|
Posted - 2014.08.15 10:30:00 -
[1537] - Quote
Btw anyone tha ask for makign any minmatar ship even slower should be banished from talking about eve.
That is the very from of thinking that made the most damage in eve up to day.
If you nerf minmatar speed, we demand that blasters do the same damage as AC, that pulse lasers have same range as AC and that caldari have as low CPU as minmatar vessels.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Minty Aroma
Nisroc Angels The Obsidian Front
46
|
Posted - 2014.08.15 10:43:00 -
[1538] - Quote
Don't change the slot layout (shield tempests should be a thing) but change the role bonuses to one strong dps increase and falloff as well as a small further buff to speed - then finally we'll have a autocannon kity pest, which fits in well with it's attack BS role. |

Deriah Book
Native Freshfood Minmatar Republic
33
|
Posted - 2014.08.15 11:04:00 -
[1539] - Quote
CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Personally, the Tempest is my go-to BS. I would far rather it be 8/6/5 than 8/4/7. And that would be dumb. But that's just me and the way I use it.
As long as the Fleet Issue remains 8/5/7 I'd be happy, as I use that ship more anyway. But if even the TFI goes to 8/4/7 then I will no longer have a use for it and will need to look elsewhere for my go-to BS. (Which is unfortunate because the Tempest does it's job quite well. Plus, it's in that movie and I like flying it because it's somewhat famous.) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1554
|
Posted - 2014.08.15 11:37:00 -
[1540] - Quote
Minty Aroma wrote:Don't change the slot layout (shield tempests should be a thing) but change the role bonuses to one strong dps increase and falloff as well as a small further buff to speed - then finally we'll have a autocannon kity pest, which fits in well with it's attack BS role.
That is the obvious best solution. But I never dared to suggest it since CCP never follows the logical solutions. And frankly after 8 years trying.. I doubt we can make ccp to treat the tempest fairly on the same level they treated the hyperion. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
762
|
Posted - 2014.08.15 11:41:00 -
[1541] - Quote
Kagura Nikon wrote:Minty Aroma wrote:Don't change the slot layout (shield tempests should be a thing) but change the role bonuses to one strong dps increase and falloff as well as a small further buff to speed - then finally we'll have a autocannon kity pest, which fits in well with it's attack BS role. That is the obvious best solution. But I never dared to suggest it since CCP never follows the logical solutions. And frankly after 8 years trying.. I doubt we can make ccp to treat the tempest fairly on the same level they treated the hyperion.
hyperion got special treatment because active tanking is a joke. I think this is how they do active tanking now - they give the ship better stats to make up for having a useless bonus, so you can ignore it and use it in gangs. though I'm not sure when you'd want a buffer hype over a megathron, they overlap a lot. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1554
|
Posted - 2014.08.15 11:52:00 -
[1542] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:Minty Aroma wrote:Don't change the slot layout (shield tempests should be a thing) but change the role bonuses to one strong dps increase and falloff as well as a small further buff to speed - then finally we'll have a autocannon kity pest, which fits in well with it's attack BS role. That is the obvious best solution. But I never dared to suggest it since CCP never follows the logical solutions. And frankly after 8 years trying.. I doubt we can make ccp to treat the tempest fairly on the same level they treated the hyperion. hyperion got special treatment because active tanking is a joke. I think this is how they do active tanking now - they give the ship better stats to make up for having a useless bonus, so you can ignore it and use it in gangs. though I'm not sure when you'd want a buffer hype over a megathron, they overlap a lot.
needing 2 damage bonuses to still do less damage than almost all its peers seems a joke as well for the tempest. Tempest had an use when battleships warped as fast as cruisers. Now... nothing. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
762
|
Posted - 2014.08.15 12:20:00 -
[1543] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote:Minty Aroma wrote:Don't change the slot layout (shield tempests should be a thing) but change the role bonuses to one strong dps increase and falloff as well as a small further buff to speed - then finally we'll have a autocannon kity pest, which fits in well with it's attack BS role. That is the obvious best solution. But I never dared to suggest it since CCP never follows the logical solutions. And frankly after 8 years trying.. I doubt we can make ccp to treat the tempest fairly on the same level they treated the hyperion. hyperion got special treatment because active tanking is a joke. I think this is how they do active tanking now - they give the ship better stats to make up for having a useless bonus, so you can ignore it and use it in gangs. though I'm not sure when you'd want a buffer hype over a megathron, they overlap a lot. needing 2 damage bonuses to still do less damage than almost all its peers seems a joke as well for the tempest. Tempest had an use when battleships warped as fast as cruisers. Now... nothing.
that's projectiles for you. more than tempest buffs, you should be pushing for projectile buffs. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.15 12:33:00 -
[1544] - Quote
Kagura Nikon wrote:Harvey James wrote:Stitch Kaneland wrote:bassy nook wrote:Harvey James wrote:
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
 Why nerf another minmatar ship? They are known for their speed and agility not their reiliency. I think the vagabond might have touched him in his no-no spot. Then he fails to understand minmatar lore and how their ships operate. I don't think i saw that quote before, but cynabal is actually faster than vagabond with MWD on. Base speed, vaga is faster, but MWD on, cynabal is faster. Not sure how that works, maybe its a mass/agility thing? Or EFT bug, idk. Then he mentions its faster than a stabber.. that gets me every time. In his world, t2 should be worse than t1 i guess. its not about better or worse .. its about roles .. Vaga is a HAC HAC= resilient .. so tough not speedy ... Cynabal and stabber are both Attack cruisers.. Attack = speedy not tough vaga seems too be both roles at the same time... Nope.. HACs theme is not resilience. Hacs theme is SPECIALIZATION. VAga was the fastest no interceptor ship in eve for half of eve life.
specialised at being resilient .. we asked for a clear role Rise gave us resilience and buffed sensor strength and cap on all HAC's ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.15 12:39:00 -
[1545] - Quote
Stitch Kaneland wrote:Harvey James wrote:Stitch Kaneland wrote:bassy nook wrote:Harvey James wrote:
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
 Why nerf another minmatar ship? They are known for their speed and agility not their reiliency. I think the vagabond might have touched him in his no-no spot. Then he fails to understand minmatar lore and how their ships operate. I don't think i saw that quote before, but cynabal is actually faster than vagabond with MWD on. Base speed, vaga is faster, but MWD on, cynabal is faster. Not sure how that works, maybe its a mass/agility thing? Or EFT bug, idk. Then he mentions its faster than a stabber.. that gets me every time. In his world, t2 should be worse than t1 i guess. its not about better or worse .. its about roles .. Vaga is a HAC HAC= resilient .. so tough not speedy ... Cynabal and stabber are both Attack cruisers.. Attack = speedy not tough vaga seems too be both roles at the same time... The vaga's ROLE is to be fast. Thats where the stabber line was leading up to, the stabber is fast, but weak once caught. The vaga is the same way, except instead of 20k EHP, it gets around 35k EHP due to the resilient nature of HAC's w/ t2 resists. It can't brawl, and has a lame applied dps at point range. If you look at the t1 lines, they all lead up to a similar counterpart with the t2 line with the same roles, they've just been improved (t2). Please read my earlier post where it outlines all this for you. If you slow the vaga down, then the stabber would need to be slower (since you're changing their roles), at which point the ships would suck and no one would use them, or even less than they (vaga) are now. Consider this. Which t1 attack cruiser is the fastest? Caracal? no. Omen? no. Thorax? no. Stabber? yes. Which HAC is the fastest? Vagabond! Did you think that maybe, minmatar SPECIALIZE in speed and not tank? Have you ever fought a stabber? They aren't the most tanky of cruisers (relying on 2 tank slots normally for shield tanking). The vagabond is NOT resilient, good pilots just know to use its speed to mitigate damage. If you're stupid and approach someone, the vaga WILL die to just about any brawler. Also, i don't see any other HAC that expects to tank with 1-2 slots. You're telling me the vaga is too strong with its 1-2 slot tank? Where as a sac has a resist bonus and up to 5 lows for a tank. Maybe you just need to get better and learn to counter it with long range weapons or having frigs in your gang. Do you not remember the original vagabond, it had a 5% velocity bonus as one of its traits. They cooked that into the base ship stats after the buff and added shield boost bonus so that it was actually unique and could tank half-way decently. If that doesn't tell you the implied role CCP had for it, then i give up. You can continue living in your own little world. EDIT: I would consider dropping shield boost bonus, if the vaga got an additional mid. And instead, giving another 10% fall-off bonus. Speed would remain the same though.
you talk about the other T1 versions being the same role as their T2 HAC counterpart ... zealot - omen .. omen is much quicker caracal - cerberus .. caracal is faster thorax - deimos .. thorax is quicker stabber - vaga .. vaga is slightly quicker
and so on and so on .. point being only the vaga is quicker than its T1 attack counterpart.. so in exchange for say 25m/s so it would still be 270m/s base speed still very quick ...give it more shield HP and perhaps trade a high for midslot Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2014.08.15 13:28:00 -
[1546] - Quote
Quote:you talk about the other T1 versions being the same role as their T2 HAC counterpart ... zealot - omen .. omen is much quicker caracal - cerberus .. caracal is faster thorax - deimos .. thorax is quicker stabber - vaga .. vaga is slightly quicker
and so on and so on .. point being only the vaga is quicker than its T1 attack counterpart.. so in exchange for say 25m/s so it would still be 270m/s base speed still very quick ...give it more shield HP and perhaps trade a high for midslot
You do realize theres more to roles than speed right. zeal shines in fleet doctrines due to excellent projection and good tank. Deimos is slower because its one of the best brawlers.. if it got faster, it would be hard for people keep it from landing tackle. You seem to be tunnel visioned on speed and fail to see that each ship is specialized for a specific role.
Vaga - speed/kite deimos - brawler cerb - anti frig/support zealot - anti-support, great projection/application
All other ships are tankier than vagabond, but slower. That to me seems like a logical way to balance ships. caldari have always had a bigger shield pool. Minmatar have always been faster. Do you not even know the lore? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1555
|
Posted - 2014.08.15 13:37:00 -
[1547] - Quote
Harvey James wrote:
specialised at being resilient .. we asked for a clear role Rise gave us resilience and buffed sensor strength and cap on all HAC's ...
Bullshit. No one ever asked for the vaga to b a brawler. READ vagabond descriptionh.. THE FASTEST CRUISER EVER BUILT!!!
You need anythign more clear than that? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2014.08.15 13:46:00 -
[1548] - Quote
Kagura Nikon wrote:Harvey James wrote:
specialised at being resilient .. we asked for a clear role Rise gave us resilience and buffed sensor strength and cap on all HAC's ...
Bullshit. No one ever asked for the vaga to b a brawler. READ vagabond descriptionh.. THE FASTEST CRUISER EVER BUILT!!! You need anythign more clear than that?
Im beginning to suspect harvey is a troll. No one has complained about vagabond but him. Then ignores the points provided. Either hes trolling or a vagabond destroyed his ship and wants it nerfed because he's bad. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
456
|
Posted - 2014.08.15 14:52:00 -
[1549] - Quote
Arya Regnar wrote:Do you even know how important the tracking bonus is on ishtar? It will still be used yes but this nerf puts it into line with other hacs.
Agreed, it really is all about the tracking and the speed tank. Id rather see this for now, and more later if it needs it. This with the increase in speed of the other AHACs is nice. Primary Test Subject GÇó SmackTalker Elite |

James Baboli
Ferrous Infernum
72
|
Posted - 2014.08.15 15:27:00 -
[1550] - Quote
I think the vaga needs a -1 PG nerf, because as it is, it just fits a storyline 100mn MWD and then makes a heated 12km/s pre-links with snakes in and nothing else fitted. Make it require at least 1 power module for such a thing. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
|

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.15 15:31:00 -
[1551] - Quote
Stitch Kaneland wrote:Quote:you talk about the other T1 versions being the same role as their T2 HAC counterpart ... zealot - omen .. omen is much quicker caracal - cerberus .. caracal is faster thorax - deimos .. thorax is quicker stabber - vaga .. vaga is slightly quicker
and so on and so on .. point being only the vaga is quicker than its T1 attack counterpart.. so in exchange for say 25m/s so it would still be 270m/s base speed still very quick ...give it more shield HP and perhaps trade a high for midslot You do realize theres more to roles than speed right. zeal shines in fleet doctrines due to excellent projection and good tank. Deimos is slower because its one of the best brawlers.. if it got faster, it would be hard for people keep it from landing tackle. You seem to be tunnel visioned on speed and fail to see that each ship is specialized for a specific role. Vaga - speed/kite deimos - brawler cerb - anti frig/support zealot - anti-support, great projection/application All other ships are tankier than vagabond, but slower. That to me seems like a logical way to balance ships. caldari have always had a bigger shield pool. Minmatar have always been faster. Do you not even know the lore?
you keep changing your argument when it suits you .. i was responding to your post about speed .. with a speed based post myself ... now your saying its not all about speed but something else... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.15 15:34:00 -
[1552] - Quote
Stitch Kaneland wrote:Kagura Nikon wrote:Harvey James wrote:
specialised at being resilient .. we asked for a clear role Rise gave us resilience and buffed sensor strength and cap on all HAC's ...
Bullshit. No one ever asked for the vaga to b a brawler. READ vagabond descriptionh.. THE FASTEST CRUISER EVER BUILT!!! You need anythign more clear than that? Im beginning to suspect harvey is a troll. No one has complained about vagabond but him. Then ignores the points provided. Either hes trolling or a vagabond destroyed his ship and wants it nerfed because he's bad.
im just asking for consistency across the board.. also its not the fastest ever built anymore .. the cynabal is .. so the description needs updating anyway ... also people do use it as a ASB brawler quite surprisingly . Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Red Teufel
Hard Knocks Inc.
387
|
Posted - 2014.08.15 15:39:00 -
[1553] - Quote
also who knew the counter to an ishtar gang is a Micro Jump drive BC fleet....there you go. ishtar countered. |

James Baboli
Ferrous Infernum
72
|
Posted - 2014.08.15 15:44:00 -
[1554] - Quote
Harvey James wrote:Stitch Kaneland wrote:Kagura Nikon wrote:Harvey James wrote:
specialised at being resilient .. we asked for a clear role Rise gave us resilience and buffed sensor strength and cap on all HAC's ...
Bullshit. No one ever asked for the vaga to b a brawler. READ vagabond descriptionh.. THE FASTEST CRUISER EVER BUILT!!! You need anythign more clear than that? Im beginning to suspect harvey is a troll. No one has complained about vagabond but him. Then ignores the points provided. Either hes trolling or a vagabond destroyed his ship and wants it nerfed because he's bad. im just asking for consistency across the board.. also its not the fastest ever built anymore .. the cynabal is .. so the description needs updating anyway ... also people do use it as a ASB brawler quite surprisingly . cynabal posts 329m/s with all 5s and no prop. Vaga posts 369m/s. Prop mods affect these two ships very differently because of their different mass. Cynabal, like all faction cruisers, has a very low mass comparatively, being under 10k kg, while a vaga is middle of the road for cruisers at 11,590,000 kg. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2014.08.15 16:02:00 -
[1555] - Quote
Harvey James wrote:Stitch Kaneland wrote:Quote:you talk about the other T1 versions being the same role as their T2 HAC counterpart ... zealot - omen .. omen is much quicker caracal - cerberus .. caracal is faster thorax - deimos .. thorax is quicker stabber - vaga .. vaga is slightly quicker
and so on and so on .. point being only the vaga is quicker than its T1 attack counterpart.. so in exchange for say 25m/s so it would still be 270m/s base speed still very quick ...give it more shield HP and perhaps trade a high for midslot You do realize theres more to roles than speed right. zeal shines in fleet doctrines due to excellent projection and good tank. Deimos is slower because its one of the best brawlers.. if it got faster, it would be hard for people keep it from landing tackle. You seem to be tunnel visioned on speed and fail to see that each ship is specialized for a specific role. Vaga - speed/kite deimos - brawler cerb - anti frig/support zealot - anti-support, great projection/application All other ships are tankier than vagabond, but slower. That to me seems like a logical way to balance ships. caldari have always had a bigger shield pool. Minmatar have always been faster. Do you not even know the lore? you keep changing your argument when it suits you .. i was responding to your post about speed .. with a speed based post myself ... now your saying its not all about speed but something else...
Im not changing anything ive been saying. You just dont seem to grasp the concept of the vagas ROLE is the speed. HAC specialize. The vaga is fast with a moderate tank. While other ships are slower, with more tank. What part do u not get? Ive been saying that from the beginning.
You nerf a kiters speed, it no longer is a kiter, but a brawler. Vagas bonuses are not for brawling.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
763
|
Posted - 2014.08.15 17:19:00 -
[1556] - Quote
Stitch Kaneland wrote:Harvey James wrote:Stitch Kaneland wrote:Quote:you talk about the other T1 versions being the same role as their T2 HAC counterpart ... zealot - omen .. omen is much quicker caracal - cerberus .. caracal is faster thorax - deimos .. thorax is quicker stabber - vaga .. vaga is slightly quicker
and so on and so on .. point being only the vaga is quicker than its T1 attack counterpart.. so in exchange for say 25m/s so it would still be 270m/s base speed still very quick ...give it more shield HP and perhaps trade a high for midslot You do realize theres more to roles than speed right. zeal shines in fleet doctrines due to excellent projection and good tank. Deimos is slower because its one of the best brawlers.. if it got faster, it would be hard for people keep it from landing tackle. You seem to be tunnel visioned on speed and fail to see that each ship is specialized for a specific role. Vaga - speed/kite deimos - brawler cerb - anti frig/support zealot - anti-support, great projection/application All other ships are tankier than vagabond, but slower. That to me seems like a logical way to balance ships. caldari have always had a bigger shield pool. Minmatar have always been faster. Do you not even know the lore? you keep changing your argument when it suits you .. i was responding to your post about speed .. with a speed based post myself ... now your saying its not all about speed but something else... Im not changing anything ive been saying. You just dont seem to grasp the concept of the vagas ROLE is the speed. HAC specialize. The vaga is fast with a moderate tank. While other ships are slower, with more tank. What part do u not get? Ive been saying that from the beginning. You nerf a kiters speed, it no longer is a kiter, but a brawler. Vagas bonuses are not for brawling.
brawling is not inherently slow. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
31
|
Posted - 2014.08.15 17:53:00 -
[1557] - Quote
TrouserDeagle wrote:Stitch Kaneland wrote:Harvey James wrote:Stitch Kaneland wrote:Quote:you talk about the other T1 versions being the same role as their T2 HAC counterpart ... zealot - omen .. omen is much quicker caracal - cerberus .. caracal is faster thorax - deimos .. thorax is quicker stabber - vaga .. vaga is slightly quicker
and so on and so on .. point being only the vaga is quicker than its T1 attack counterpart.. so in exchange for say 25m/s so it would still be 270m/s base speed still very quick ...give it more shield HP and perhaps trade a high for midslot You do realize theres more to roles than speed right. zeal shines in fleet doctrines due to excellent projection and good tank. Deimos is slower because its one of the best brawlers.. if it got faster, it would be hard for people keep it from landing tackle. You seem to be tunnel visioned on speed and fail to see that each ship is specialized for a specific role. Vaga - speed/kite deimos - brawler cerb - anti frig/support zealot - anti-support, great projection/application All other ships are tankier than vagabond, but slower. That to me seems like a logical way to balance ships. caldari have always had a bigger shield pool. Minmatar have always been faster. Do you not even know the lore? you keep changing your argument when it suits you .. i was responding to your post about speed .. with a speed based post myself ... now your saying its not all about speed but something else... Im not changing anything ive been saying. You just dont seem to grasp the concept of the vagas ROLE is the speed. HAC specialize. The vaga is fast with a moderate tank. While other ships are slower, with more tank. What part do u not get? Ive been saying that from the beginning. You nerf a kiters speed, it no longer is a kiter, but a brawler. Vagas bonuses are not for brawling. brawling is not inherently slow.
If the vagabond gets slower, it might as well be a brawler is what i meant. Currently there are 5 or 6 cruisers that are just as fast, if not faster than vagabond. If you slow it down more, its going to be overwhelmed, and open the door to even more ships out pacing it and landing a scram. Once its scrammed, its game over. |

Sevchenko Valens
Caldari Provisions Caldari State
5
|
Posted - 2014.08.15 19:48:00 -
[1558] - Quote
I kind of like the Ishtar. Just sayin' |

Nick Bete
The Scope Gallente Federation
283
|
Posted - 2014.08.15 23:10:00 -
[1559] - Quote
Just ignore Harvey. If you look up his posting history in these types of threads all he ever argues for are more nerfs to Minmatar ships. He wants them all to be slow bricks with no DPS. He's basically a troll.
Minmatar ships aren't what they once were. With the tieracide initiative lots of other ships have gotten faster, have better damage application, etc. Just look at the once mighty Rifter. It's now outclassed in every way by the other T1 frigs. This goes for many of the Matari T2 hulls as well; Muninn, Huginn, Vagabond, Wolf, Jaguar, etc. These ships all need some love to make them competitive with their contemporaries. Sorry but another few meters per second speed boost isn't going to suddenly make the Muninn a good HAC. Please take another look at its role, slot layout, etc.
Finally, please don't make the Tempest even worse by giving it a weird slot layout. |

unslaught
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.16 01:12:00 -
[1560] - Quote
in the end i'm happy with the balance they made. the munnin seems still pretty useless but since i can't fly it.
the ishtar used to be a crappy vessel, they made it awesome because of players frustration (drones used to suck pretty bad, heavies did like 300dps with max skills). so they changed it to be a monster drone carrier. now it's op... 
my point is: there will always be an "op" ship in each class, if the playstyle changes it becomes another ship and so on, and so on...
good to know that ccp won't rush into huge changes with the "normal" ships (faction should be op and weird).
|
|

James Baboli
Ferrous Infernum
72
|
Posted - 2014.08.16 02:05:00 -
[1561] - Quote
If you get balance right, there is no OP in any given category. There is only right for that engagement.
That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Kaarous Aldurald
ROC Deep Space The ROC
8836
|
Posted - 2014.08.16 03:03:00 -
[1562] - Quote
Nick Bete wrote:Just ignore Harvey. If you look up his posting history in these types of threads all he ever argues for are more nerfs to Minmatar ships. He wants them all to be slow bricks with no DPS. He's basically a troll.
Minmatar ships aren't what they once were. With the tieracide initiative lots of other ships have gotten faster, have better damage application, etc. Just look at the once mighty Rifter. It's now outclassed in every way by the other T1 frigs. This goes for many of the Matari T2 hulls as well; Muninn, Huginn, Vagabond, Wolf, Jaguar, etc. These ships all need some love to make them competitive with their contemporaries. Sorry but another few meters per second speed boost isn't going to suddenly make the Muninn a good HAC. Please take another look at its role, slot layout, etc.
Finally, please don't make the Tempest even worse by giving it a weird slot layout.
The problem you are describing has little if anything to do with those ships. Their slot layouts and stats are just fine, many of them are powerful on their own.
But autocannons suck.
That's your real problem. And honestly, with the exception of hybrids, every weapon system in the entire game needs a balance pass. Missiles have problems with travel time and application falling off completely, lasers need better ammo variety (some Thermal damage for crying out loud, EM is the worst damage type in the game) and less restrictive cap use and fitting, and autocannons are too heavily penalized for being capless, they don't hit as hard as they should. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

unslaught
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.16 03:22:00 -
[1563] - Quote
James Baboli wrote:If you get balance right, there is no OP in any given category. There is only right for that engagement.
is it possible with such variety to ever get a good balance? the balancing of ships has been going on for many years..
|

Rowells
Unknown Soldiers Fidelas Constans
1190
|
Posted - 2014.08.16 03:42:00 -
[1564] - Quote
unslaught wrote:James Baboli wrote:If you get balance right, there is no OP in any given category. There is only right for that engagement.
is it possible with such variety to ever get a good balance? the balancing of ships has been going on for many years.. not perfectly no, but some day we may get to the point where rebalancing tweaks such as the ones in OP are the only things happening. Which is good enough for me. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.16 07:53:00 -
[1565] - Quote
Nick Bete wrote:Just ignore Harvey. If you look up his posting history in these types of threads all he ever argues for are more nerfs to Minmatar ships. He wants them all to be slow bricks with no DPS. He's basically a troll.
Minmatar ships aren't what they once were. With the tieracide initiative lots of other ships have gotten faster, have better damage application, etc. Just look at the once mighty Rifter. It's now outclassed in every way by the other T1 frigs. This goes for many of the Matari T2 hulls as well; Muninn, Huginn, Vagabond, Wolf, Jaguar, etc. These ships all need some love to make them competitive with their contemporaries. Sorry but another few meters per second speed boost isn't going to suddenly make the Muninn a good HAC. Please take another look at its role, slot layout, etc.
Finally, please don't make the Tempest even worse by giving it a weird slot layout.
you're just unhappy they are no longer the OP winmatar machines of past ... its pretty impossible too advocate any speed increases on minmatar ships as they are already the fastest in most categories.. that being said i have advocated for the tempest and Maelstrom too get speed/agility increases .. ofc you glossed over that part it doesn't help you win your argument... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Higgs Maken
The Metal Box Company Confederated States of EVE
22
|
Posted - 2014.08.16 08:22:00 -
[1566] - Quote
unslaught wrote:James Baboli wrote:If you get balance right, there is no OP in any given category. There is only right for that engagement.
is it possible with such variety to ever get a good balance? the balancing of ships has been going on for many years..
Water is very valuable, without it we all die; but how much are you willing to pay for it? It have a very low perceived value. The problem here is perceived balance rather than actual balancing. At least for 1v1 balancing we can take in all factors i.e damage, defence and etc normalised those value and do a dot product each and every ship would give a score. Tweak those factors and let all ship share the same score, some could be high on attack but compensated with weaker defence and/or other aspect, that's perfect balance at least for 1v1. However this formula can't solve perceive balance issue, human being human would simply QQ about pros of ships with higher attack and totally ignore factors that was sacrifice to achieve it. |

Xequecal
GoonWaffe Goonswarm Federation
260
|
Posted - 2014.08.16 09:18:00 -
[1567] - Quote
Kaarous Aldurald wrote:The problem you are describing has little if anything to do with those ships. Their slot layouts and stats are just fine, many of them are powerful on their own.
But autocannons suck.
That's your real problem. And honestly, with the exception of hybrids, every weapon system in the entire game needs a balance pass. Missiles have problems with travel time and application falling off completely, lasers need better ammo variety (some Thermal damage for crying out loud, EM is the worst damage type in the game) and less restrictive cap use and fitting, and autocannons are too heavily penalized for being capless, they don't hit as hard as they should.
EM is the best damage type in the game. It's not even close. EM is the lowest resist on the vast majority of PvP ships. Even armor battleships usually go for a 3-hardener setup now leaving EM as the lowest resist.
EM used to be terrible during the winmatar days when everything had minnie T2 resists, but now Minmatar T2 ships are almost nonexistent and we have Gallente supremacy where all their T2 stuff has EM as the lowest (shield tank) or second-lowest (armor tank) resist. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
763
|
Posted - 2014.08.16 09:46:00 -
[1568] - Quote
Xequecal wrote:Kaarous Aldurald wrote:The problem you are describing has little if anything to do with those ships. Their slot layouts and stats are just fine, many of them are powerful on their own.
But autocannons suck.
That's your real problem. And honestly, with the exception of hybrids, every weapon system in the entire game needs a balance pass. Missiles have problems with travel time and application falling off completely, lasers need better ammo variety (some Thermal damage for crying out loud, EM is the worst damage type in the game) and less restrictive cap use and fitting, and autocannons are too heavily penalized for being capless, they don't hit as hard as they should. EM is the best damage type in the game. It's not even close. EM is the lowest resist on the vast majority of PvP ships. Even armor battleships usually go for a 3-hardener setup now leaving EM as the lowest resist. EM used to be terrible during the winmatar days when everything had minnie T2 resists, but now Minmatar T2 ships are almost nonexistent and we have Gallente supremacy where all their T2 stuff has EM as the lowest (shield tank) or second-lowest (armor tank) resist. EM is only the strongest resist anymore on armor tanked T1 cruisers and battlecruisers, and even battlecruisers are seeing little use nowadays.
so it's good because people are bad? |

gallaoth
Ministry of Destruction SCUM.
5
|
Posted - 2014.08.16 10:06:00 -
[1569] - Quote
tempest better suit a 7/5/7, 6 turrets and a utility high slot.
tempest fleet issue 7/6/7 |

Gavote Greensleeves
Sub--Zero The Serenity Initiative
0
|
Posted - 2014.08.16 12:04:00 -
[1570] - Quote
Mike Voidstar wrote:To deal with sentries? Rohk comes to mind, as does any maurader-- large rails will do the job easily, as will beams and cruise...artillery will be in falloff and fire a bit slow for the purpose. Get outside that drone control range--- which is only 100 or less for 99.9999% of all drone boats and you are shooting a stationary cruiser. I don't care how bad you think laser tracking is, they can hit a stationary cruiser which is what a sentry looks like for targeting, and if you can't, it's not like target painters don't exist or are hard to use.
Expensive? perhaps, but it can be done cheaper by the attack battlecruisers. They can counter by picking up their sentries and chasing you, but then they are doing exactly 0 DPS. Stop letting them fight how they want, and this problem will go away.
Unfortunately, last I checked target painters have no effect against stationary targets. If I am wrong I'll be happy to hear it! |
|

Kaarous Aldurald
ROC Deep Space The ROC
8841
|
Posted - 2014.08.16 12:16:00 -
[1571] - Quote
Xequecal wrote:Kaarous Aldurald wrote:The problem you are describing has little if anything to do with those ships. Their slot layouts and stats are just fine, many of them are powerful on their own.
But autocannons suck.
That's your real problem. And honestly, with the exception of hybrids, every weapon system in the entire game needs a balance pass. Missiles have problems with travel time and application falling off completely, lasers need better ammo variety (some Thermal damage for crying out loud, EM is the worst damage type in the game) and less restrictive cap use and fitting, and autocannons are too heavily penalized for being capless, they don't hit as hard as they should. EM is the best damage type in the game. It's not even close. EM is the lowest resist on the vast majority of PvP ships. Even armor battleships usually go for a 3-hardener setup now leaving EM as the lowest resist. EM used to be terrible during the winmatar days when everything had minnie T2 resists, but now Minmatar T2 ships are almost nonexistent and we have Gallente supremacy where all their T2 stuff has EM as the lowest (shield tank) or second-lowest (armor tank) resist. EM is only the strongest resist anymore on armor tanked T1 cruisers and battlecruisers, and even battlecruisers are seeing little use nowadays.
Yes, it's true that Gallente T2 profile has EM as the weakest resist.
But when your entire race is functionally restricted to it, if it ever becomes popular, and thus tanked against, then the entire race is toothless once again.
That's what I'm talking about, having EM, and only EM, as the highest damage in every viable ammo type is just hamstringing them, and pigeonholing them into "counter meta" only.
Some variety is not too much to ask for, surely? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

James Baboli
Ferrous Infernum
73
|
Posted - 2014.08.16 12:37:00 -
[1572] - Quote
unslaught wrote:James Baboli wrote:If you get balance right, there is no OP in any given category. There is only right for that engagement.
is it possible with such variety to ever get a good balance? the balancing of ships has been going on for many years.. That such an idea is and takes quite awhile does not mean that such an idea is impossible or can never be accomplished. Though roping in several dozen respected fitters and theory crafters, tossing them under an NDA on the projects details and letting them have at early versions of proposed ships with the stated intention of breaking them would help in many ways, as there will always be edge case fits that do something that makes people go lolwut. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.16 12:53:00 -
[1573] - Quote
so still not worth flying a blaster eagle .. awesome buff there Rise Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.16 14:07:00 -
[1574] - Quote
afkalt wrote:Spugg Galdon wrote:When fitted for brawling you get a fast brawler with 600 dps (selectable) and an effective tank of 93k eHP (10 cycles XL-ASB with Invul and ASB overloaded). Whilst you're not wrong, it's worth pointing out that if the DPS spikes enough, you can pop between cycles as you have a very small buffer to soak up a few good hits.
and the dual rep Diemos isn't exactly swimming in hp buffer but it does just fine. It also has a sig radius that's 20% larger than the Vagabonds!
But if the Vaga pushed a low to a mid and got a CPU buff it would be fan-effin'-tastic. You could even dual invul fit it and have an insane tank!
EDIT: which might make the ship silly actually. just did the maths and with HG crystal set it's an obscene tank and if you swap a T2 Invul for a Pith A-Type you're looking at an effective EHP after 10 overloaded cycles of 192k EHP. Another mid might actually break the Vagabond |

afkalt
Republic Military School Minmatar Republic
268
|
Posted - 2014.08.16 20:10:00 -
[1575] - Quote
Kaarous Aldurald wrote:Nick Bete wrote:Just ignore Harvey. If you look up his posting history in these types of threads all he ever argues for are more nerfs to Minmatar ships. He wants them all to be slow bricks with no DPS. He's basically a troll.
Minmatar ships aren't what they once were. With the tieracide initiative lots of other ships have gotten faster, have better damage application, etc. Just look at the once mighty Rifter. It's now outclassed in every way by the other T1 frigs. This goes for many of the Matari T2 hulls as well; Muninn, Huginn, Vagabond, Wolf, Jaguar, etc. These ships all need some love to make them competitive with their contemporaries. Sorry but another few meters per second speed boost isn't going to suddenly make the Muninn a good HAC. Please take another look at its role, slot layout, etc.
Finally, please don't make the Tempest even worse by giving it a weird slot layout. The problem you are describing has little if anything to do with those ships. Their slot layouts and stats are just fine, many of them are powerful on their own. But autocannons suck. That's your real problem. And honestly, with the exception of hybrids, every weapon system in the entire game needs a balance pass. Missiles have problems with travel time and application falling off completely, lasers need better ammo variety (some Thermal damage for crying out loud, EM is the worst damage type in the game) and less restrictive cap use and fitting, and autocannons are too heavily penalized for being capless, they don't hit as hard as they should.
Agreed.
They REALLY need to start looking at weapons ASAP. |

Xequecal
GoonWaffe Goonswarm Federation
260
|
Posted - 2014.08.16 21:26:00 -
[1576] - Quote
Kaarous Aldurald wrote:Yes, it's true that Gallente T2 profile has EM as the weakest resist.
But when your entire race is functionally restricted to it, if it ever becomes popular, and thus tanked against, then the entire race is toothless once again.
That's what I'm talking about, having EM, and only EM, as the highest damage in every viable ammo type is just hamstringing them, and pigeonholing them into "counter meta" only.
Some variety is not too much to ask for, surely?
It's absurdly difficult for non-Minmatar shield tankers to plug the EM hole. Single-resist shield hardeners are never used, as doing so eliminates one of the major advantages of a shield tank, namely that invulns are so much stronger than EANMs. Most shield tanked ships below BS size don't have the slots to fit hardeners at all.
Armor tankers are also unlikely to overcompensate against EM regardless of its popularity. Right now there is more kinetic damage being thrown around than everything else combined, but you don't see ships fitting multiple kinetic hardeners. The worst for EM damage would be people going back to EANM fits, but using EANMs stacking nerfs your armor ganglinks into uselessness.
Also, only Minmatar gets a T2 resist bonus against EM. The other three races don't. Hybrids are mostly kinetic and they're the most popular weapon system after drones despite the fact that they basically don't do any damage against Amarr, Caldari, and Gallente T2 shield tanks.
Quite honestly it's the thermal damage that holds lasers back, not the EM damage. Lasers would be much better if they were 100% EM, and the fact that Scorch is mostly EM is another big reason why it's so ridiculously good. |

kurage87
EVE University Ivy League
35
|
Posted - 2014.08.17 07:02:00 -
[1577] - Quote
Kaarous Aldurald wrote:Xequecal wrote:Kaarous Aldurald wrote:The problem you are describing has little if anything to do with those ships. Their slot layouts and stats are just fine, many of them are powerful on their own.
But autocannons suck.
That's your real problem. And honestly, with the exception of hybrids, every weapon system in the entire game needs a balance pass. Missiles have problems with travel time and application falling off completely, lasers need better ammo variety (some Thermal damage for crying out loud, EM is the worst damage type in the game) and less restrictive cap use and fitting, and autocannons are too heavily penalized for being capless, they don't hit as hard as they should. EM is the best damage type in the game. It's not even close. EM is the lowest resist on the vast majority of PvP ships. Even armor battleships usually go for a 3-hardener setup now leaving EM as the lowest resist. EM used to be terrible during the winmatar days when everything had minnie T2 resists, but now Minmatar T2 ships are almost nonexistent and we have Gallente supremacy where all their T2 stuff has EM as the lowest (shield tank) or second-lowest (armor tank) resist. EM is only the strongest resist anymore on armor tanked T1 cruisers and battlecruisers, and even battlecruisers are seeing little use nowadays. Yes, it's true that Gallente T2 profile has EM as the weakest resist. But when your entire race is functionally restricted to it, if it ever becomes popular, and thus tanked against, then the entire race is toothless once again. That's what I'm talking about, having EM, and only EM, as the highest damage in every viable ammo type is just hamstringing them, and pigeonholing them into "counter meta" only. Some variety is not too much to ask for, surely? I'm with the Goon on this one. EM is a fantastic damage type for PvP.
Being restricted to EM is only bad for PvE.
Being restricted in general in PvP is bad of course; though if you're restricted to the best then it doesn't really matter, does it? |

Crazy KSK
Tsunami Cartel
93
|
Posted - 2014.08.17 08:20:00 -
[1578] - Quote
why does the cerb loose cago space while the sacri doesn't? do you think the cerbs active tank needs to be nerfed that badly? Quote CCP Fozzie: ... The days of balance and forget are over.
|

Nevyn Auscent
Broke Sauce
1473
|
Posted - 2014.08.17 10:01:00 -
[1579] - Quote
kurage87 wrote: I'm with the Goon on this one. EM is a fantastic damage type for PvP.
Being restricted to EM is only bad for PvE.
Being restricted in general in PvP is bad of course; though if you're restricted to the best then it doesn't really matter, does it?
This is why the killboards show lasers as the top weapons and EM Missiles on every kill right? Stats simply don't hold up showing EM is good. |

Xequecal
GoonWaffe Goonswarm Federation
260
|
Posted - 2014.08.17 12:38:00 -
[1580] - Quote
Nevyn Auscent wrote:This is why the killboards show lasers as the top weapons and EM Missiles on every kill right? Stats simply don't hold up showing EM is good.
Weapons have other stats besides damage type. Just because EM is the best damage type doesn't mean EM weapons are automatically the best, they can be held back by other problems. For example, the Ishtar, Tengu, Vulture, and Eagle are all incredibly weak to EM damage. Unfortunately, they can snipe from 130km where no cruiser-sized weapons that deal EM damage can hit them. The missile ships that are actually good tend to be pigeonholed into Kinetic damage as well, and we've already established that autocannons are an awful weapon system right now for a variety of reasons.
In general, large lasers are held back by fitting costs and poor slot layouts, and medium lasers are held back by the fact that if you're fitting medium lasers it means you're not flying an Ishtar. Having a better damage type doesn't mean **** when your ship natively has half the DPS and tracking at any given range to begin with. Also, when you're using the game's best weapon system (sentry drones) you run into the problem that Praetors are terrible. What genius thought giving these things a 12km falloff on a 42km optimal was balanced? Bouncers are 42+48 and even Gardes have an 18km falloff. |
|

afkalt
Republic Military School Minmatar Republic
269
|
Posted - 2014.08.17 13:32:00 -
[1581] - Quote
You mean curators and their advantage is they track like a boss. |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
46
|
Posted - 2014.08.17 19:58:00 -
[1582] - Quote
An 8/4/7 tempest would allow it to focus on something, 8/7/4 would as well.
But slot layout alone isn't going to fix the ship.
I think what would be really nice for the hull is for it to be able to output dps on the level of a battleship. The active tank specialized BS (mael) and the tier 3 battlecruiser both put it to shame.
7 turrets w/ the fleet issue getting 8, or an upped bonus (one of the 5% per level gets changed to 7.5%). or just take the thing in a different direction entirely like the geddon, maybe give it a bonus to web and TP range.
The muninn also suffers and a velocity change isn't going to do anything about that. If autocannons and artillery are to stay as they are, the muninn needs to fill one of it's rolls better.
Sniping? Larger alpha (5% damage bonus to 7.5%) Brick brawler? lose the optimal bonus and give it an armor resist bonus, or again, maybe bonus to web and TP
Both the ships are in the same boat. Neither snipes that well, neither brawls that well. When we compare the ability to find a solid competitive function for either ship when compared to drone boats? It's just laughable.
It's a larger issue than 10m/s buffs or the shifting of a slot will address.
We're sold "hit and run and versatility"; but what we find in the box when we get home is "fail and run and lack of focus"
Either let this ships hit harder, last longer... or give them some ability to control an engagement. Because there is nothing either of them can do that isn't done SIGNIFICANTLY better by every other ship holding that role in it's class (or in some applications, done significantly better by lesser class ships) "The unending paradox is that we do learn through pain." |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.08.18 01:31:00 -
[1583] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
Eagle: +15Mbit Drone bandwidth. Problem Solved.
No way in hell a T1 Moa should do 50 or more dps than its Hac variant. Its struggles to break past 430 dps, maybe 450. Shame.
Only YOU can prevent internet bullying! |

Vincintius Agrippa
F L O O D
55
|
Posted - 2014.08.18 01:40:00 -
[1584] - Quote
Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Only YOU can prevent internet bullying! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1559
|
Posted - 2014.08.18 09:55:00 -
[1585] - Quote
Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in.
Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive.
No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1559
|
Posted - 2014.08.18 09:57:00 -
[1586] - Quote
Harvey James wrote:Nick Bete wrote:Just ignore Harvey. If you look up his posting history in these types of threads all he ever argues for are more nerfs to Minmatar ships. He wants them all to be slow bricks with no DPS. He's basically a troll.
Minmatar ships aren't what they once were. With the tieracide initiative lots of other ships have gotten faster, have better damage application, etc. Just look at the once mighty Rifter. It's now outclassed in every way by the other T1 frigs. This goes for many of the Matari T2 hulls as well; Muninn, Huginn, Vagabond, Wolf, Jaguar, etc. These ships all need some love to make them competitive with their contemporaries. Sorry but another few meters per second speed boost isn't going to suddenly make the Muninn a good HAC. Please take another look at its role, slot layout, etc.
Finally, please don't make the Tempest even worse by giving it a weird slot layout. you're just unhappy they are no longer the OP winmatar machines of past ... its pretty impossible too advocate any speed increases on minmatar ships as they are already the fastest in most categories.. that being said i have advocated for the tempest and Maelstrom too get speed/agility increases .. ofc you glossed over that part it doesn't help you win your argument...
No sosrry they are not the TRULY fastest. EFT warriros might think so, but in REAL game, where acceleration matters, minmatar shps are trashed. What that means? THat before they can reach their final superior speed a gallente boat will outaccelerate them and tackle them.
Minmatar need to go back to their roots. Lose a bit of EHP and lose a bit of mass (or gain agility) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
255
|
Posted - 2014.08.18 12:11:00 -
[1587] - Quote
Kagura Nikon wrote:No other hac able to hit at 80 km with that level of damage.
Fixed that for you. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1559
|
Posted - 2014.08.18 15:54:00 -
[1588] - Quote
Bronson Hughes wrote:Kagura Nikon wrote:No other hac able to hit at 80 km with that level of damage. Fixed that for you.
I was being soft.. just that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

John Ending
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.08.18 19:08:00 -
[1589] - Quote
I'm just really sick of fighting hundreds of ishtars |

Arthur Aihaken
Halas Hooligans
3766
|
Posted - 2014.08.18 23:59:00 -
[1590] - Quote
August 26th isn't going to come soon enough... I am currently away, traveling through time and will be returning last week. |
|

Demotress
SniggWaffe WAFFLES.
22
|
Posted - 2014.08.19 00:14:00 -
[1591] - Quote
what might really nerf the ishtar is instead of a tracking bonus, make it some other kind of bonus for sentries? |

Vincintius Agrippa
F L O O D
56
|
Posted - 2014.08.19 05:09:00 -
[1592] - Quote
Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage.
You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either.
Only YOU can prevent internet bullying! |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.19 06:27:00 -
[1593] - Quote
Kagura Nikon wrote:
No sosrry they are not the TRULY fastest. EFT warriros might think so, but in REAL game, where acceleration matters, minmatar shps are trashed. What that means? THat before they can reach their final superior speed a gallente boat will outaccelerate them and tackle them.
Minmatar need to go back to their roots. Lose a bit of EHP and lose a bit of mass (or gain agility)
However this was discussed in great depth a long time ago. Before the balance pass begun.
Speed and accelleration are too powerful to have both. I personnally wanted Minmatar to be the most agile and retain acceleration and have Gallente have the fastest straight line speed. However it went the other way but it is balanced.
Speed OR Acceleration. You can't have both. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1559
|
Posted - 2014.08.19 09:59:00 -
[1594] - Quote
Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either.
News at 11.. NO ONE TACKLES when fleets have over 100 people!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1559
|
Posted - 2014.08.19 10:03:00 -
[1595] - Quote
Spugg Galdon wrote:Kagura Nikon wrote:
No sosrry they are not the TRULY fastest. EFT warriros might think so, but in REAL game, where acceleration matters, minmatar shps are trashed. What that means? THat before they can reach their final superior speed a gallente boat will outaccelerate them and tackle them.
Minmatar need to go back to their roots. Lose a bit of EHP and lose a bit of mass (or gain agility)
However this was discussed in great depth a long time ago. Before the balance pass begun. Speed and accelleration are too powerful to have both. I personnally wanted Minmatar to be the most agile and retain acceleration and have Gallente have the fastest straight line speed. However it went the other way but it is balanced. Speed OR Acceleration. You can't have both.
Speed is USeless without acceleration. Just test the following. EAGLE.. yes eagle with mwd slow boating while a vagabon orbit it. A vaga will want to orbit roughly around 16 km to avoid web while at same time do some real damage. The eagle can Tackle the vgabond AT WILL!!! Just because vagabond alck of agility makes it unable to turn ad gain speed fast enough . The eagle will TAKE on the vaga and tackle it EASILY.
Speed without acceleration is ok when you have a good damage projection. When trackign enhancers were nerfged.. that was gone.
We as a corp are quite renowed for flying 99% kite ships. And guess what.. we use almost only caldari and gallente ships.... NEver minamtar. Why? Because minmatar are among the worst kite ships due to their high mass and bad agility.
The best kite boats in game are the Orthrus and The TENGU!!!
Minmatar should have OK mass and agility. NO need to have the best. But beign HORRIBLE is not acceptable and cancels completely their speed advantage. MInmatar should have reasonable agility and as compensation LESS EHP!!!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Khan Wrenth
Hedion University Amarr Empire
36
|
Posted - 2014.08.19 11:05:00 -
[1596] - Quote
Kagura Nikon wrote:...Minmatar are among the worst kite ships due to their high mass and bad agility.
Wait, flying scaffolding held together with duct tape and prayers has high mass? |

afkalt
Republic Military School Minmatar Republic
278
|
Posted - 2014.08.19 11:09:00 -
[1597] - Quote
Kagura Nikon wrote:Vincintius Agrippa wrote: You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either.
News at 11.. NO ONE TACKLES when fleets have over 100 people!!!
Not empty quoting. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.19 11:24:00 -
[1598] - Quote
Kagura Nikon wrote:Spugg Galdon wrote:Kagura Nikon wrote:
No sosrry they are not the TRULY fastest. EFT warriros might think so, but in REAL game, where acceleration matters, minmatar shps are trashed. What that means? THat before they can reach their final superior speed a gallente boat will outaccelerate them and tackle them.
Minmatar need to go back to their roots. Lose a bit of EHP and lose a bit of mass (or gain agility)
However this was discussed in great depth a long time ago. Before the balance pass begun. Speed and accelleration are too powerful to have both. I personnally wanted Minmatar to be the most agile and retain acceleration and have Gallente have the fastest straight line speed. However it went the other way but it is balanced. Speed OR Acceleration. You can't have both. Speed is USeless without acceleration. Just test the following. EAGLE.. yes eagle with mwd slow boating while a vagabon orbit it. A vaga will want to orbit roughly around 16 km to avoid web while at same time do some real damage. The eagle can Tackle the vgabond AT WILL!!! Just because vagabond alck of agility makes it unable to turn ad gain speed fast enough . The eagle will TAKE on the vaga and tackle it EASILY. Speed without acceleration is ok when you have a good damage projection. When trackign enhancers were nerfged.. that was gone. We as a corp are quite renowed for flying 99% kite ships. And guess what.. we use almost only caldari and gallente ships.... NEver minamtar. Why? Because minmatar are among the worst kite ships due to their high mass and bad agility. The best kite boats in game are the Orthrus and The TENGU!!! My Kiting focused clone has a NOMAD set, not a snake set.. know why? Becuase agility is Far far more relevant in real fight conditions. Your max speed is irrelevant if you take so long to get there that you are tackled before you reach 30% of it... Minmatar should have OK mass and agility. NO need to have the best. But beign HORRIBLE is not acceptable and cancels completely their speed advantage. MInmatar should have reasonable agility and as compensation LESS EHP!!!!!
But a Vagabond does have a faster rate of acceleration than an Eagle. The only HAC that comes close is the Deimos. The Vagabond has a rate of acceleration to 80% max velocity of 251.6 m/s^2 (MWD on but not overloaded) The Deimos has a rate of acceleration to 80% max velocity of 210.96 m/s^2 (MWD on but not overloaded)
The Eagle and Zealot are slower by far. However both of these ships posses better projection.
I'm cunfused as to what you think Minmatar ships are supposed to be able to achieve. If you think that they should be able to burn from 0 m/s at a range of zero from the target (worst case scenario) out of tackle range without the enemy having a chance to tackle/keep up then you've no idea what you're talking about. That's the exact problem we had a few years ago. Minmatar ships were un catchable because they had (by far) the best speed, acceleration and projection in the game. Gallente ships didn't stand a chance because they couldn't do anything with their crappy speed and acceleration coupled to the shortest range weapons in the game.
I'm sure (in fact I know) that you can achieve the days gone past with Winmatar ships by sacrificing tank/projection/dps but that's the whole point. You gotta make a sacrifice! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
766
|
Posted - 2014.08.19 11:57:00 -
[1599] - Quote
it's called range |

Inslander Wessette
primordial star Universal Paranoia Alliance
2
|
Posted - 2014.08.19 12:22:00 -
[1600] - Quote
Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either.
You are really being biased on how the ishtards's are used . Solo combat does not usually mean that an ishtar has to come n tackle u . True u cud warp off like u say .. but if i see a solo ishtar fit with triple exentender triple DDA .. there is absolutely no ship that can go after it in the same class . So is the case with most ishtar running sites .. all u have to do is kite to 100 km from the accelgate land and sit .. by the time what ever tackle lands .. u get hit by warderns .. at 70 and gardes at 50 and when ur land ur tackle on it .. ur have already taken a lot of damage from the ishtar and u realized u have to chew thru some 14 k of passive shields . The ishtar uses a weapon system that consumes no pwr grid . Wepons cannot b neutralized, tracking disrupted ( lol really not an option even tho u can ) or damped. It has 5 med slots ( unlike ur beloved VNI) and it can fit 3 exentenders 1 prop and 1 propjamming module. It lands for perfect at 70km dealing 550 dps with warderns . Could u please tell me any other Faction cruiser or HAC capable of doing so . |
|

Marcus Augustus Drakoon
Cosmic Cimmerians Usurper.
0
|
Posted - 2014.08.19 13:30:00 -
[1601] - Quote
Harvey James wrote:i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
Minmatar ships are nerfed enough. I mean seriously, you take away the speed from the Vagabond and you have utterly destroyed the use of the ship. How do you expect it to compete with other HACS like an Ishtar or a Deimos? With a speed nerf, it can't. Not to mention a speed boost to the Muninn? Really? Considering it's an alpha boat with almost no other application in fleets because even it with an AHAC setup, you still can't squeeze much more DPS or survivability out of it. The Mirmir, the special HAC that no one has, is how the Muninn should be set up to compete with other HACS. Also, Changing T3 resists or applications is just crazy. T3's are just that. TECH 3's. There is a reason why you lose SP when you lose a T3, not to mention the cost of applying the ship to fleets because of their ability to be very versatile. |

Stouman
0
|
Posted - 2014.08.19 14:29:00 -
[1602] - Quote
CCP Rise wrote: how would you feel about an 8/4/7 Tempest? How about 7/5/7 ... or no change at all? I always found those 2 extra high slots to be particularly annoying/useless/confusing on my PvP Tempests, and just utility slots in PvE.
[To me, Minmatar has always been about the 'gank-tank' as I like to call it; just enough tank to kill them before they kill you. The Tempest is one of, if not The, epitome of this philosophy in my mind.] You kill the jackal! You see here a jackal corpse. This jackal corpse tastes terrible! You finish eating the jackal corpse. |

Airto TLA
Puppeteers of Doom
59
|
Posted - 2014.08.19 15:02:00 -
[1603] - Quote
I wonder as part of any of these rebalances if any considerations has been given to "fixing" T2 resists.
The roleplaying resist bonus were a cute idea when first done, but now outside of FW no one cares about the supposed racial enemies, and even FW does not necessarily fly their races ships.
So the over the top bonus that some races get to specific damage types causes weird issues, especially at the meta level. Such as any laser orientated fleet concept will be instantly vulnerable to facing T2 Minnie, similar things happen to rail and blaster ships vs caladari.
If it was changes to a modification to all resist it may work out better for everyone and make balancing a lot easier. |

Ghaustyl Kathix
Rising Thunder
16
|
Posted - 2014.08.19 18:49:00 -
[1604] - Quote
Airto TLA wrote:So the over the top bonus that some races get to specific damage types causes weird issues, especially at the meta level. Such as any laser orientated fleet concept will be instantly vulnerable to facing T2 Minnie, similar things happen to rail and blaster ships vs caladari. That's something to look at when you're picking your targets. Same reason you wouldn't necessarily go after a cruiser fleet with equal frigates or take your two battleships against a frigate fleet, you wouldn't take laser boats against T2 Minmatar. |

Jacob Holland
Weyland-Vulcan Industries
303
|
Posted - 2014.08.19 19:07:00 -
[1605] - Quote
Given that the Ishtar is overpowered in (at least) the current meta. And given that the primary complaint is its use of "drop & run" sentries...
What if its drone damage bonus was modified to Light, Medium and Heavy drones, leaving sentries usable but unbonused.
The Ishtar existed before Sentries were introduced, it still ran the "dump and run" shield fits (with heavies) but armour brawlers were also seen...
I will say that I've had Ishtars since about 2006 though I've never been rich enough to use them in PvP. |

Harvey James
The Sengoku Legacy
882
|
Posted - 2014.08.19 19:55:00 -
[1606] - Quote
Jacob Holland wrote:Given that the Ishtar is overpowered in (at least) the current meta. And given that the primary complaint is its use of "drop & run" sentries...
What if its drone damage bonus was modified to Light, Medium and Heavy drones, leaving sentries usable but unbonused.
The Ishtar existed before Sentries were introduced, it still ran the "dump and run" shield fits (with heavies) but armour brawlers were also seen...
I will say that I've had Ishtars since about 2006 though I've never been rich enough to use them in PvP.
damage bonuses to specific sized drones is the best way forward i feel
Ishtar Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 7.5% heavy drone max velocity and tracking speed
HAC bonuses 5% tracking/optimal range to sentry drones 5km to drone operation range
dronebay 125/325
Navy Vexor Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 5% drone max velocity and tracking speed Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
767
|
Posted - 2014.08.19 20:03:00 -
[1607] - Quote
Harvey James wrote:Jacob Holland wrote:Given that the Ishtar is overpowered in (at least) the current meta. And given that the primary complaint is its use of "drop & run" sentries...
What if its drone damage bonus was modified to Light, Medium and Heavy drones, leaving sentries usable but unbonused.
The Ishtar existed before Sentries were introduced, it still ran the "dump and run" shield fits (with heavies) but armour brawlers were also seen...
I will say that I've had Ishtars since about 2006 though I've never been rich enough to use them in PvP. damage bonuses to specific sized drones is the best way forward i feel Ishtar Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 7.5% heavy drone max velocity and tracking speed HAC bonuses 5% tracking/optimal range to sentry drones 5km to drone operation range dronebay 125/325 Navy Vexor Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 5% drone max velocity and tracking speed
10% is not really enough for usable mediums. it should do the same medium drone dps as a gila's mediums. |

Vincintius Agrippa
F L O O D
56
|
Posted - 2014.08.19 21:39:00 -
[1608] - Quote
Inslander Wessette wrote:Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either. You are really being biased on how the ishtards's are used . Solo combat does not usually mean that an ishtar has to come n tackle u . True u cud warp off like u say .. but if i see a solo ishtar fit with triple exentender triple DDA .. there is absolutely no ship that can go after it in the same class . So is the case with most ishtar running sites .. all u have to do is kite to 100 km from the accelgate land and sit .. by the time what ever tackle lands .. u get hit by warderns .. at 70 and gardes at 50 and when ur land ur tackle on it .. ur have already taken a lot of damage from the ishtar and u realized u have to chew thru some 14 k of passive shields . The ishtar uses a weapon system that consumes no pwr grid . Wepons cannot b neutralized, tracking disrupted ( lol really not an option even tho u can ) or damped. It has 5 med slots ( unlike ur beloved VNI) and it can fit 3 exentenders 1 prop and 1 propjamming module. It lands for perfect at 70km dealing 550 dps with warderns . Could u please tell me any other Faction cruiser or HAC capable of doing so .
you can sensor damp the istar itself, or jam it. Also, no other weapon system can be destroyed outright. Its hard to catch any kiiter or sniper as it is, factor in a deadspace or fw site where someone is set up and theres not much you can do. If hes stupid he'll let you get within range. if your stupid youll burn straight at him. Doesnt have to be an ishtar. Snipers have the advantage of being able to hit you waaaaay before you can burn to them also, sentries dont move which means that you either have to abandon them or scoop and mwd away and drop them again. Again, its not perfect in every sitution if the istar was set up out side of an accel gate it would be almost impossible to get a lock on someone who warps to 10 and buttuns straight in. In the even that you did you would immediately loose lock.
As for other ships in the same class.....I'd say that the gallente ships are a bit more balanced than others across almost every class. I despise galente and I think their ships are ugly cept for the megathron, but even I had to train up their race because they offer a bit more flexibility and capability.
a. cerberus pre light missile nerf, but with missile damage delay it doesnt fit. I remember fondly being smashed at 80+km. Could try a Ham version, but t2 hams use a crap ton of cpu, not enough pg onboard.
b muninn, utterly useless. ive never encountered one in eve life.
c. sacrilege can go toe to toe with deimos and take the sentry damage and dish out more than 500 dps, buffer or dual rep with its cap. But the sac cant close range fast enough.
d I'd like to vote the eagle for sniping and tanking abilities, but its lacking in dps and speed, which is odd for a shield ship. Also rails without tracking bonuses are a bit difficult.
e. Deimos? has tracking bonus almost as fast can dish out dps and tank like a boss. although, im not certain it can hit 80km though.
Winner? Pre-kronos gila perhaps. Tanks better and could honestly, even without the tracking bonus, out dps the ishter. I like the new Gila, but they coudve gave 25Mbit with the baility to use one sentry
The problem with rebalancing is that in the process we unbalance other things :/ Only YOU can prevent internet bullying! |

Vincintius Agrippa
F L O O D
56
|
Posted - 2014.08.19 21:42:00 -
[1609] - Quote
Kagura Nikon wrote:Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either. News at 11.. NO ONE TACKLES when fleets have over 100 people!!!
Where? in null sec bubble? Because unless you can alpha someone off field they need to be held long enough to kill them. Hero tackles always dies first. Then again with 100 people shooting at one target that guy is dead regardless of weapons system, sniping or brawling.
Only YOU can prevent internet bullying! |

Justin Cody
AQUILA INC Verge of Collapse
253
|
Posted - 2014.08.20 03:26:00 -
[1610] - Quote
Vincintius Agrippa wrote:
Where? in null sec bubble? Because unless you can alpha someone off field they need to be held long enough to kill them. Hero tackles always dies first. Then again with 100 people shooting at one target that guy is dead regardless of weapons system, sniping or brawling.
What you are seeing is a problem of scaling. CCP has had this trouble in many areas especially in the giant slowcat/wrecking ball fleets. AT a certain point you need multiples of the number of people on field to break say the repair amaount...or enough void bombs to cap out all of the carriers within a 52km radius sphere...you can do the math I don't feel like it.
The issue with the Ishtar is that it does too much too well. When this was first ont he test server I was laughing with joy that they gave me a tool that was so obviously overpowered. In W-space we knew that this would replace our Talos gangs immediately...which had previously been our carrier killer of choice when we went hunting.
anyone with half a brain that tried it out knew it was OP then. Its still mostly OP becuase yes the drones may be destroyed but you can carry 3 full sets in the bay plus another 3 sets in cargo alongside a mobile depot. Run out of sets? Warp off to a safe spot...refill. The weapons use no cap...leave you room for all kinds of silly high slot configurations. They have more DPS at higher ranges than any medium turret...with tracking that can be 2-3x as good as a comparable medium turret.
Additionally if they have their drones deployed and you try and EWAR the ishtar? The drones lock you can are very very angry! So they are mostly ewar proof. In low sec people blob with armor ishtars and t1 cheap logi. Unless you have a counter drop you're S.O.L. and there is no way to hold a fleet on field in low sec. Hero tackle is necessary and cheap and effective. No worries. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1561
|
Posted - 2014.08.20 09:43:00 -
[1611] - Quote
Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either. News at 11.. NO ONE TACKLES when fleets have over 100 people!!! Where? in null sec bubble? Because unless you can alpha someone off field they need to be held long enough to kill them. Hero tackles always dies first. Then again with 100 people shooting at one target that guy is dead regardless of weapons system, sniping or brawling.
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.20 11:16:00 -
[1612] - Quote
Kagura Nikon wrote:
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN!
errrm, people are complaining about the Ishtars abilities in small gang aswell as large scale.
The Ishtar is obscenely overpowered. I still believe that the whole issue would simply be fixed by creating small and medium sentry drones. Then reducing the Ishtars bandwidth to 50M/Bit and changing the bonuses to medium drones. The damage bonus would have to be increased a little but the projection issue (which I think is the biggest issue) would be solved. |

Harvey James
The Sengoku Legacy
882
|
Posted - 2014.08.20 11:22:00 -
[1613] - Quote
TrouserDeagle wrote:Harvey James wrote:Jacob Holland wrote:Given that the Ishtar is overpowered in (at least) the current meta. And given that the primary complaint is its use of "drop & run" sentries...
What if its drone damage bonus was modified to Light, Medium and Heavy drones, leaving sentries usable but unbonused.
The Ishtar existed before Sentries were introduced, it still ran the "dump and run" shield fits (with heavies) but armour brawlers were also seen...
I will say that I've had Ishtars since about 2006 though I've never been rich enough to use them in PvP. damage bonuses to specific sized drones is the best way forward i feel Ishtar Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 7.5% heavy drone max velocity and tracking speed HAC bonuses 5% tracking/optimal range to sentry drones 5km to drone operation range dronebay 125/325 Navy Vexor Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 5% drone max velocity and tracking speed 10% is not really enough for usable mediums. it should do the same medium drone dps as a gila's mediums.
why? its not a gila why does it have too the same bonus? the ishtar is basically a do all drones as it is .. it doesn't need more OP bonuses too add to its collection .. really the ishtar needs too be more focused it can't have everything at an amazing level .. thats the definition of OP Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Petra Hakaari
Probe Patrol Ixtab.
95
|
Posted - 2014.08.20 13:44:00 -
[1614] - Quote
Are these the onyl Iterations on ships that are taking place in this release?
http://i.imgur.com/0go6Kmz.jpg |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1561
|
Posted - 2014.08.20 14:41:00 -
[1615] - Quote
Spugg Galdon wrote:Kagura Nikon wrote:
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN!
errrm, people are complaining about the Ishtars abilities in small gang aswell as large scale. The Ishtar is obscenely overpowered. I still believe that the whole issue would simply be fixed by creating small and medium sentry drones. Then reducing the Ishtars bandwidth to 50M/Bit and changing the bonuses to medium drones. The damage bonus would have to be increased a little but the projection issue (which I think is the biggest issue) would be solved.
On small scale fights I do not even see the isthar that much. And when I say small I do nto mean 50 man roaming gnags. Those are already LARGE fleets. Small scale means 3-4 people. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Vincintius Agrippa
F L O O D
56
|
Posted - 2014.08.20 15:33:00 -
[1616] - Quote
I still think the old gila would wreck the Ishtar. Only YOU can prevent internet bullying! |

afkalt
Republic Military School Minmatar Republic
279
|
Posted - 2014.08.21 00:27:00 -
[1617] - Quote
So, @CCP...If this change does not stop the advance of ishtars - what other ideas are you mulling over?
Can we get some indications/hints to chew over? Early feedback is good for everyone.
I mulled over a new post but figured this is probably the best place for it.
For me the change is a start, but personally I still see the counter to ishtars as "more ishtars" - that needs to go away. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.21 08:54:00 -
[1618] - Quote
Kagura Nikon wrote:Spugg Galdon wrote:Kagura Nikon wrote:
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN!
errrm, people are complaining about the Ishtars abilities in small gang aswell as large scale. The Ishtar is obscenely overpowered. I still believe that the whole issue would simply be fixed by creating small and medium sentry drones. Then reducing the Ishtars bandwidth to 50M/Bit and changing the bonuses to medium drones. The damage bonus would have to be increased a little but the projection issue (which I think is the biggest issue) would be solved. On small scale fights I do not even see the isthar that much. And when I say small I do nto mean 50 man roaming gnags. Those are already LARGE fleets. Small scale means 3-4 people.
I see them all the time and use them all the time. Small Ishtar gangs are actually killing PvP.
Even solo Ishtars! I warp to anything in an Ishtar and they run away. Seriously. It's rediculous. Even when I'm PvE fit competing for a site with a strategic cruiser. They run away and leave me to the site.
If I'm solo myself, I will always avoid an Ishtar. That is a problem. And I'm extremely Leeroy Jenkins. I've whelped fleets just fun fun but if I see Ishtars and I know we don't have moar Ishtars than them then we don't engage. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1564
|
Posted - 2014.08.21 10:01:00 -
[1619] - Quote
Spugg Galdon wrote:Kagura Nikon wrote:Spugg Galdon wrote:Kagura Nikon wrote:
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN!
errrm, people are complaining about the Ishtars abilities in small gang aswell as large scale. The Ishtar is obscenely overpowered. I still believe that the whole issue would simply be fixed by creating small and medium sentry drones. Then reducing the Ishtars bandwidth to 50M/Bit and changing the bonuses to medium drones. The damage bonus would have to be increased a little but the projection issue (which I think is the biggest issue) would be solved. On small scale fights I do not even see the isthar that much. And when I say small I do nto mean 50 man roaming gnags. Those are already LARGE fleets. Small scale means 3-4 people. I see them all the time and use them all the time. Small Ishtar gangs are actually killing PvP. Even solo Ishtars! I warp to anything in an Ishtar and they run away. Seriously. It's rediculous. Even when I'm PvE fit competing for a site with a strategic cruiser. They run away and leave me to the site. If I'm solo myself, I will always avoid an Ishtar. That is a problem. And I'm extremely Leeroy Jenkins. I've whelped fleets just fun fun but if I see Ishtars and I know we don't have moar Ishtars than them then we don't engage.
Strange.. we do not face that.. at least in Merc vs Merc warfare in high sec the usage of ishtars is mostly relegated to our larger fleets ( for us that means 10+ people in them). I think ishtars are in less than 5% of our killboard. We will engage solo ishtars easily and without any fears. Tengus, proteus, orthrus can all defeat them in 1v1.
But they become very powerful fast when there are more than 4-5 of them together. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Odithia
Federal Defense Union Gallente Federation
60
|
Posted - 2014.08.21 16:07:00 -
[1620] - Quote
I figure the ishtar isn't bling enough and don't field enough EHP for your hi-sec "merc" fellas.
As for your other targets, I guess the likes of Eve Uni don't have the Skillpoints and/or Isk to fly these on a regular basis. |
|

Aplysia Vejun
The Scope Gallente Federation
2
|
Posted - 2014.08.21 16:55:00 -
[1621] - Quote
Spugg Galdon wrote:
I see them all the time and use them all the time. Small Ishtar gangs are actually killing PvP.
Even solo Ishtars! I warp to anything in an Ishtar and they run away. Seriously. It's rediculous. Even when I'm PvE fit competing for a site with a strategic cruiser. They run away and leave me to the site.
I like to fly the ishtar solo. Solo = completely solo. I'm dying a lot, but.... doenst matter, combat sites give enough money for 5 ships during the time i lose one.
I fly it in serpentis and blood raider low sec. Sometimes also in serpentis null-sec. I rarely see any other ishtar, perhaps one every 2-3 weeks. 80% of the ships are t3, sometimes a navy omen. Thats it. nothing else. And ofc everyone is fleeing as soon as you enter the site! the fight wont stay a 1vs1 and you will nearly certainly be in a pvp fit. The first ennemy to enter the site is usually just a tackler for the rest.
Btw: i do see the problem with fleets (30+) of ishtars. But that doesnt apply to 1vs1 or small group fights. |

Nevyn Auscent
Broke Sauce
1480
|
Posted - 2014.08.22 00:17:00 -
[1622] - Quote
Kagura Nikon wrote:
Strange.. we do not face that.. at least in Merc vs Merc warfare in high sec the usage of ishtars is mostly relegated to our larger fleets ( for us that means 10+ people in them). I think ishtars are in less than 5% of our killboard. We will engage solo ishtars easily and without any fears. Tengus, proteus, orthrus can all defeat them in 1v1.
But they become very powerful fast when there are more than 4-5 of them together.
Look at what you are comparing it to 1v1 and see the issue. You are matching it against 2 T3's, well known to be OP. And a Pirate Cruiser designed for soloing almost with exceptional range and speed. That would be why you aren't using them in tiny scale. You are using extreme bling T3's and pirate cruisers instead. If these are your 'balance' counter for Ishtars, then that in itself says Ishtars are Op. |

Janice en Marland
Cross Saber Holdings
12
|
Posted - 2014.08.22 06:53:00 -
[1623] - Quote
The only time you see a solo Ishtar is for PVE unless it's armor fit then it is a totally different ship than people are complaining about. |

Hanna Cyrus
Spessart Rebellen
54
|
Posted - 2014.08.22 17:16:00 -
[1624] - Quote
Nice to hear how everyone fly his Ishtar, but it doesn't matter. It has do be balanced nothing more. As far as i can see, is the main problem the sentry drones. Mabe it's an option do give no bonus to sentry or heavi drones on the hull, only for small and medium drones, maybe speed und damage. Heavys can be used even as sentrys, but without any bonus from the hull. Both Heavies and sentrys are BS size weapons and should not useable in a full stack for smaller ship classes. Further i think they should remove assist from sentry drones, this could help in larger scale fights. |

Iso Hunaya
Malfunctioning Misfit's Slightly Sexual
0
|
Posted - 2014.08.22 19:47:00 -
[1625] - Quote
I believe the issue is not with the ships. Ccp has needed drone skill bigtime which means its easier for any tom dic and harry to get almost perfect skilled pilot dps lot quicker. Now with that nerf everyone can fly sentry quick and use it which is what was intended. Ccp suggested that drones needed changes as they were being used as primary weapon. What they did not tell was drones as primary weapon was in pvr. People doing pvp before the changes were more likely to fly gun boats with drones as support. Now that the drone skills are needed it has become a primary weapon in pvp also.
So to "FIX" the Ishtar it has to be two tier effect. Nerf the bonus and revisit drone skill changes. |

Ghaustyl Kathix
Rising Thunder
17
|
Posted - 2014.08.22 22:12:00 -
[1626] - Quote
I think the Eagle needs a bit more help, to be honest. It's in a really awkward position. It's half-kitey and half-brawley, but it doesn't kite as well as the Cerberus and doesn't brawl like a Deimos can. You can kite just out of range of blaster or autocannon boats, if you put a web on then you'll die to their long-range ammo and drones because your shield tank's not strong enough, but if you leave the web off then you can't kite against ships with webs (like a brawling Deimos).
I think if it had even a 25m3 drone bay, though, that would actually bump up its damage enough to make it enough of a decent brawler while leaving the Cerberus as the Caldari's more-kitey HAC. It still can't tank like a Deimos, but the damage boost will make it a viable alternative. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1567
|
Posted - 2014.08.22 22:12:00 -
[1627] - Quote
Nevyn Auscent wrote:Kagura Nikon wrote:
Strange.. we do not face that.. at least in Merc vs Merc warfare in high sec the usage of ishtars is mostly relegated to our larger fleets ( for us that means 10+ people in them). I think ishtars are in less than 5% of our killboard. We will engage solo ishtars easily and without any fears. Tengus, proteus, orthrus can all defeat them in 1v1.
But they become very powerful fast when there are more than 4-5 of them together.
Look at what you are comparing it to 1v1 and see the issue. You are matching it against 2 T3's, well known to be OP. And a Pirate Cruiser designed for soloing almost with exceptional range and speed. That would be why you aren't using them in tiny scale. You are using extreme bling T3's and pirate cruisers instead. If these are your 'balance' counter for Ishtars, then that in itself says Ishtars are Op.
And that is why I say ishtars are not a huge problem in that scale because on taht scale peopel tend to fly those others ships ...
just that.
People read too much where nothign was spoken.
T3 are nto COUtner to ishtar. The ships that push some other ship out of a meta are not their coutners.. are the competitors for the same niche.
That is why the temepst is horrible.. because its is not great at any real scenario. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

w3ak3stl1nk
Hedion University
81
|
Posted - 2014.08.23 17:08:00 -
[1628] - Quote
Ishtar: Sentry drone bonus should be changed to heavy drone bonus optimal and tracking... Simple fix that encourages heavies. Is that my two cents or yours? |

afkalt
Republic Military School Minmatar Republic
284
|
Posted - 2014.08.24 13:14:00 -
[1629] - Quote
Losing the control range bonus and some CPU would do it too. Provided it made fitting DLA a choice.
Force them closer or force a damage/tank sacrifice for huge range. |

unslaught
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.24 13:48:00 -
[1630] - Quote
after reading thru most of this tread i think the main issue is the use of ishtars in larger scale warfare. basically there ability to drop a blob of sentries and all bail out in a different direction, making it hard to kill the ishtars/ sentries once they get spread out.
maybe the use of sentries should make the ship incapable of moving around, you drop sentries, you are locked in place as well? |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1570
|
Posted - 2014.08.25 09:54:00 -
[1631] - Quote
w3ak3stl1nk wrote:Ishtar: Sentry drone bonus should be changed to heavy drone bonus optimal and tracking... Simple fix that encourages heavies.
IT ALREADY HAVE BONUS TO HEAVIES on the other 2 bonsues. Geez peopel do nto even read the ship?
The split bonuses on the isthar were already an attemtp to avoid making it too powerful
The problem is nto the ishtar. The problem are the Damm sentries. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Carniflex
StarHunt Mordus Angels
287
|
Posted - 2014.08.25 10:23:00 -
[1632] - Quote
Kagura Nikon wrote:w3ak3stl1nk wrote:Ishtar: Sentry drone bonus should be changed to heavy drone bonus optimal and tracking... Simple fix that encourages heavies. IT ALREADY HAVE BONUS TO HEAVIES on the other 2 bonsues. Geez peopel do nto even read the ship? The split bonuses on the isthar were already an attemtp to avoid making it too powerful The problem is nto the ishtar. The problem are the Damm sentries.
Reminds me of the old good Drake. Got its balls ripped off by relatively heavy handed slap to both the hull itself and heavy missiles simultaneously. Compared to what happened then the current tweak is just a little tickle.
Speaking of which, were the command ships already re-balanced? I cant remember and taking a look at a Nighthawk littering my hangar it seemed to still suck compared to, say, Tengu.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
781
|
Posted - 2014.08.25 11:02:00 -
[1633] - Quote
Carniflex wrote:Kagura Nikon wrote:w3ak3stl1nk wrote:Ishtar: Sentry drone bonus should be changed to heavy drone bonus optimal and tracking... Simple fix that encourages heavies. IT ALREADY HAVE BONUS TO HEAVIES on the other 2 bonsues. Geez peopel do nto even read the ship? The split bonuses on the isthar were already an attemtp to avoid making it too powerful The problem is nto the ishtar. The problem are the Damm sentries. Reminds me of the old good Drake. Got its balls ripped off by relatively heavy handed slap to both the hull itself and heavy missiles simultaneously. Compared to what happened then the current tweak is just a little tickle. Speaking of which, were the command ships already re-balanced? I cant remember and taking a look at a Nighthawk littering my hangar it seemed to still suck compared to, say, Tengu.
the drake hull nerf didn't really do anything. and nothing looks like much compared to T3s, because T3s are retardedly broken. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1570
|
Posted - 2014.08.25 11:57:00 -
[1634] - Quote
Carniflex wrote:Kagura Nikon wrote:w3ak3stl1nk wrote:Ishtar: Sentry drone bonus should be changed to heavy drone bonus optimal and tracking... Simple fix that encourages heavies. IT ALREADY HAVE BONUS TO HEAVIES on the other 2 bonsues. Geez peopel do nto even read the ship? The split bonuses on the isthar were already an attemtp to avoid making it too powerful The problem is nto the ishtar. The problem are the Damm sentries. Reminds me of the old good Drake. Got its balls ripped off by relatively heavy handed slap to both the hull itself and heavy missiles simultaneously. Compared to what happened then the current tweak is just a little tickle. Speaking of which, were the command ships already re-balanced? I cant remember and taking a look at a Nighthawk littering my hangar it seemed to still suck compared to, say, Tengu.
Yes they were, but amazingly Rise and Fozzie think they were already too powerful so a few were even NERFED (like sleipnir).
On a general rule of thumb.. they are not worth using in the field (Well maybe the eos) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Morgred
Promethean Laboratories The Methodical Alliance
2
|
Posted - 2014.08.25 15:47:00 -
[1635] - Quote
CCP Rise wrote:Quote:why do you think battleships are in a good place? I never see them used for anything. If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships. Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things.
hes right, battleships get used ALOT in incursions. pretty much incursion communities wont take any t3, any t2 cruiser or t2 BC, just t2 logi and battleships of all kinds, however what i see is lots of megas, rokhs, machariels, nightmares, sometimes 1 or 2 hyperions, (understand im shield tank incursion runner) i bet the armor fleets have a different mix but i wouldnt be surprized if its dominated by vindicators, megathrons, a few hyperions, t2 amarr marauder, navy tempest. would be surprised to see a t1 tempest in an armor fleet, and im usually surprised to find a t1 tempest in a shield fleet.
the least invasive tempest i see on these forums that i agree with is the 7/5/7 idea, i WANT my shield tank tempest, and i recently turned my tempest into an armor tank for armor incursions (most of my corp runs armor so i have to too ugh) if peeps say it needs a damage buff and 7.5% damage buff is good ok, if peeps say 5% tracking buff is needed or is too much i dont know.
but dont take my shield tempest! and if you want to change my tempest change it to 7/5/7! |

Morgred
Promethean Laboratories The Methodical Alliance
2
|
Posted - 2014.08.25 17:23:00 -
[1636] - Quote
BTW can you guys at CCP maybe think about some blackbird model changes? i really appreciated what you did with the MOA and would like to see a better looking blackbird. (the wings folding on the moa are alright but i dont think its necessary to have a ship that does all kinds of whatever when its just going into warp.) |

Gingergirl Redhead
Hedion University Amarr Empire
0
|
Posted - 2014.08.25 22:33:00 -
[1637] - Quote
I'm just happy this (nerf + strong allusion that more nerfs are coming) announcement comes right as I was beginning to train to fly the Ishtar. Now I don't have to waste all that time and can focus on other things. Thanks!  |

Brokk Witgenstein
Unkindness Incorporated Violent Declaration
0
|
Posted - 2014.08.26 01:20:00 -
[1638] - Quote
Idea concerning countering Sentry blobs...
how about adding a useful feature to Defender Missiles (or modifying default behaviour of the FoF missiles), making the missile attack drones as well? It would obviously perform better against stationary targets than against high-velocity drones, as per existing missile mechanics, and would make defender missiles a viable choice for ... well, at least *something*. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
473
|
Posted - 2014.08.26 08:18:00 -
[1639] - Quote
Although the Ishtar is very overpowered (it's broken) I do believe the other HACs (some of them at least) are a little underpowered. Especially when you consider their role. I also think we need to really consider what we think HAC's should be able to do. I think the Sacriledge, the Cerberus, the Deimos and the Vagabond are very good examples of what these ships should be able to achieve.
The Sac is an excellent brawling platform that can also be pressed into being a HML long range armour fleet. It does actually work in the "sniper role" although it does rely on some drone dps out to 85 km. It could still be an option for a fleet doctrine (think Drakes of olde but armour instead of shield)
The Cerb is pretty damn good at what it does. It does appear to have a weak tank on paper but it does perform exceptionally well at what it's supposed to do which is spew missile dps.
The Deimos is a superb brawler. Although it's abilities as a sniper are quite poor it's still an extremely well balanced ship for brawling and close/medium range stuff.
The Vaga although (in my opinion) a two trick pony I believe it's in a very good place right now.
These four ships should be the base line of what the others can achieve. The DPS, damage projection, tank and mobility of these for ships should dictate the abilities of the others which are either totally overpowered (Ishtar) or totally useless in their intended role.
The Zealot is supposed to be a fleet sniper. Unfortunately it's pretty poor at this as it has some fitting restrictions and simply can't compete in range or dps. It needs a buff in PG and CPU in order to be able to fit the modules it needs to do it's job. It also needs a stronger bonus to optimal range however to achieve this I think it should drop the laser cap use bonus for an optimal range bonus (double range bonuses similar to the Eagle). This way the ship can project an acceptable amount of damage at long range but would have capacitor issues only when trying to shoot and use an MWD.
The Eagle isn't fantastic at either brawling or it's intended role as a shield sniper. It simply can't produce enough damage. If the ship swapped a low for a high slot and gained a turret hardpoint (why does it have a weird launcher hardpoint?) it would get a resonable boost in dps at long and short range whilst still focusing on guns. It does also need a small drone bay. 15M/bits 15m^3 maximum.
The Ishtar simply needs the implementation of medium sentry drones that have medium weapon stats. Battleship sized sentry drones are just obscenely overpowered on this ship. Medium sentry drones would also open a huge number of options for other ships which may need to be explored first to avoid any isues with other ship balance.
The Muninn is a ship that is in need of dire help. Although it is a really good brawler it is pathetic in it's intended role of fleet sniper. I know the optimal range bonus is designed for sniping but switching this to a falloff bonus would actually give the Muninn longer range. To compensate for fighting in falloff range the ship could use an extra turret slot. The fact the ship would struggle to fit a full rack of 425mm AC's, MWD and a 1600mm plate would compensate for the dps increase it would receive in brawler mode. If the DPS is still too high just cut it's drones down to 15 M/bits to lower the DPS a little. **EDIT** it may also needs and extra bit of PG due to the extreme PG required to fit arties or perhaps change the rig that reduces turret CPU usage for PG usage and have the drawback increase turret CPU use.
Well, that's my opinion of a balance pass to these ships to make them all viable in their roles. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1572
|
Posted - 2014.08.26 10:17:00 -
[1640] - Quote
Morgred wrote:CCP Rise wrote:Quote:why do you think battleships are in a good place? I never see them used for anything. If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships. Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things. hes right, battleships get used ALOT in incursions. pretty much incursion communities wont take any t3, any t2 cruiser or t2 BC, just t2 logi and battleships of all kinds, however what i see is lots of megas, rokhs, machariels, nightmares, sometimes 1 or 2 hyperions, (understand im shield tank incursion runner) i bet the armor fleets have a different mix but i wouldnt be surprized if its dominated by vindicators, megathrons, a few hyperions, t2 amarr marauder, navy tempest. would be surprised to see a t1 tempest in an armor fleet, and im usually surprised to find a t1 tempest in a shield fleet. the least invasive tempest i see on these forums that i agree with is the 7/5/7 idea, i WANT my shield tank tempest, and i recently turned my tempest into an armor tank for armor incursions (most of my corp runs armor so i have to too ugh) if peeps say it needs a damage buff and 7.5% damage buff is good ok, if peeps say 5% tracking buff is needed or is too much i dont know. but dont take my shield tempest! and if you want to change my tempest change it to 7/5/7!
PVE is NOT the main balance focus on this game. When people say things are used they expect PVP. They are BATTLEships, not farming ships! Usage in PVE is completely IRRELEVANT on balance discussion. Otherwise you shoudl buff the rupture by 1 trillion% because you have never seen one in PVE. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kyuuseishu
Pikachu's Paradise
0
|
Posted - 2014.08.26 10:47:00 -
[1641] - Quote
Kagura Nikon wrote:Morgred wrote:CCP Rise wrote:Quote:why do you think battleships are in a good place? I never see them used for anything. If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships. Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things. hes right, battleships get used ALOT in incursions. pretty much incursion communities wont take any t3, any t2 cruiser or t2 BC, just t2 logi and battleships of all kinds, however what i see is lots of megas, rokhs, machariels, nightmares, sometimes 1 or 2 hyperions, (understand im shield tank incursion runner) i bet the armor fleets have a different mix but i wouldnt be surprized if its dominated by vindicators, megathrons, a few hyperions, t2 amarr marauder, navy tempest. would be surprised to see a t1 tempest in an armor fleet, and im usually surprised to find a t1 tempest in a shield fleet. the least invasive tempest i see on these forums that i agree with is the 7/5/7 idea, i WANT my shield tank tempest, and i recently turned my tempest into an armor tank for armor incursions (most of my corp runs armor so i have to too ugh) if peeps say it needs a damage buff and 7.5% damage buff is good ok, if peeps say 5% tracking buff is needed or is too much i dont know. but dont take my shield tempest! and if you want to change my tempest change it to 7/5/7! PVE is NOT the main balance focus on this game. When people say things are used they expect PVP. They are BATTLEships, not farming ships! Usage in PVE is completely IRRELEVANT on balance discussion. Otherwise you shoudl buff the rupture by 1 trillion% because you have never seen one in PVE.
And the word BATTLE means a confrontation between several opponents, does not imply person vs person can easily be person vs AI since in effect they are battling. I think trying to tell the developers how their balance process should go isn't going to get you much farther than your post. PvE is still a large part of the game, just as large as PvP is, be it missions, or pirate sites in null, so it is a significant factor that needs to be considered when looking at ship balance. Sure some ships are more suited to PvP than PvE by design, Interceptors come to mind, and the opposite is also true, Marauders are the most prominent. There will always be a ship which is best in its class for PvE, which means the others won't get as much screen time, but that's just how the player base works, you take the best ship for the job at hand.
|

Samuel Wess
Stain Police Happy Cartel
63
|
Posted - 2014.08.26 11:29:00 -
[1642] - Quote
Ishtar is still unique and fun. Whats the point undocking if all the ships are flat, boring and useless unless in 50+ numbers.
Walk into the club like "What up? I got a big cockpit!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1575
|
Posted - 2014.08.26 11:38:00 -
[1643] - Quote
Kyuuseishu wrote: WAHTEVER NONSENSE
No matter what you write.. when peopel complain about a ship not beign used they mean in PVP! PVE is irrelevant in this leve3l of balance. You can have a healthy PVE environment with 3-4 ships only being used. On PVP you cannot, diversity is paramount in PVP, not in PVE. PVE in fact cannot even possibly be unbalanced because you are not fighting any other ship in the game therefore you are not going to lose to it!
Do not even start with BALANCE discussion with the PVE word in your mind, that is blasfemy! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Aranin
Black Aces Against ALL Authorities
0
|
Posted - 2014.08.26 13:17:00 -
[1644] - Quote
the failure to acknowledge the state of amarr ships in general is pretty disapointing. |

Ghaustyl Kathix
Rising Thunder
24
|
Posted - 2014.08.26 13:24:00 -
[1645] - Quote
Gingergirl Redhead wrote:I'm just happy this (nerf + strong allusion that more nerfs are coming) announcement comes right as I was beginning to train to fly the Ishtar. Now I don't have to waste all that time and can focus on other things. Thanks!  It's still a good ship. Even if it gets nerfed, it will be nerfed so it's in line with the other HACs. Even if the Ishtar's nerfed, though, that training time will get you the Deimos as well, which is also a strong ship.
Spugg Galdon wrote:The Eagle isn't fantastic at either brawling or it's intended role as a shield sniper. It simply can't produce enough damage. If the ship swapped a low for a high slot and gained a turret hardpoint (why does it have a weird launcher hardpoint?) it would get a resonable boost in dps at long and short range whilst still focusing on guns. It does also need a small drone bay. 15M/bits 15m^3 maximum. I agree, it's in an awkward place. I noticed from the other races that each has a HAC that's more suited to sniping/kiting and one that's more suited to brawling*, but Caldari are pretty awkward in that regard. If we assume the Cerberus is the one that's supposed to be good at kiting and sniping (not really enough mid-slots to make it a brawler), then that means the Eagle's supposed to be the brawler. The issue is it doesn't get nearly enough DPS to compete with the Deimos and though the range is nice, that doesn't do enough to make it good alternative.
*Minmatar kind of muddle this, but I assume the Vagabond's considered the brawler of the shield boost bonus and because the Muninn's so bad right now. |

unslaught
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.08.26 15:04:00 -
[1646] - Quote
Kagura Nikon wrote:Morgred wrote:CCP Rise wrote:Quote:why do you think battleships are in a good place? I never see them used for anything. If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships. Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things. hes right, battleships get used ALOT in incursions. pretty much incursion communities wont take any t3, any t2 cruiser or t2 BC, just t2 logi and battleships of all kinds, however what i see is lots of megas, rokhs, machariels, nightmares, sometimes 1 or 2 hyperions, (understand im shield tank incursion runner) i bet the armor fleets have a different mix but i wouldnt be surprized if its dominated by vindicators, megathrons, a few hyperions, t2 amarr marauder, navy tempest. would be surprised to see a t1 tempest in an armor fleet, and im usually surprised to find a t1 tempest in a shield fleet. the least invasive tempest i see on these forums that i agree with is the 7/5/7 idea, i WANT my shield tank tempest, and i recently turned my tempest into an armor tank for armor incursions (most of my corp runs armor so i have to too ugh) if peeps say it needs a damage buff and 7.5% damage buff is good ok, if peeps say 5% tracking buff is needed or is too much i dont know. but dont take my shield tempest! and if you want to change my tempest change it to 7/5/7! PVE is NOT the main balance focus on this game. When people say things are used they expect PVP. They are BATTLEships, not farming ships! Usage in PVE is completely IRRELEVANT on balance discussion. Otherwise you shoudl buff the rupture by 1 trillion% because you have never seen one in PVE.
pve is 90% of eve so by no means irrelevant for this game. problem is that you can't make a ship good at both easily. i wouldn't mind having some more pve focussed ships besides the pvp ships.
saying that ccp should never look at pve in balancing ships means you focus on 10% of the game, dropping the 90% of what eve really is, a massive multiplayer pve game, because that's pretty much what it is.
i think ccp is finally starting to realize that most players don't give a f about pvp, this is the reason pve is gonna get a lot more content in the future. also stop bitching at people who wanna play eve the pve style, they give you prey, they give you modules, they give you resources and they have the isk to buy and thus keep the market going, if all where doing pvp, eve would have been dead and buried a long time ago...
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1580
|
Posted - 2014.08.26 15:16:00 -
[1647] - Quote
unslaught wrote:
pve is 90% of eve so by no means irrelevant for this game. problem is that you can't make a ship good at both easily. i wouldn't mind having some more pve focussed ships besides the pvp ships.
saying that ccp should never look at pve in balancing ships means you focus on 10% of the game, dropping the 90% of what eve really is, a massive multiplayer pve game, because that's pretty much what it is.
i think ccp is finally starting to realize that most players don't give a f about pvp, this is the reason pve is gonna get a lot more content in the future. also stop bitching at people who wanna play eve the pve style, they give you prey, they give you modules, they give you resources and they have the isk to buy and thus keep the market going, if all where doing pvp, eve would have been dead and buried a long time ago...
No it is NOT!
PVE is just the fuel. ANd Balance is irrelevant there! Because if a ship is 10% superio in PVE the worst thing that will happen is someoen making 10% more isk than other person.
In PVP if your ships is 10% better that other ships willl BLOW UP . In one the resutl is 10% in the other is 100% difference.
Minor balance issues are irrelevant on the grand scheme of things of PVE. Even a blidn giraffe can make a reasonable PVE balance enough for this game. To make a good pvp balance you need far more precise work.
That is why whenever ANYONE say a ship is not beign used, they are saying in PVP unless stated otherwise, because if a ship is used or not in PVE is IRRELEVANT!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Myrkul Nightshade
The Adept Shadow Killers ZADA ALLIANCE
0
|
Posted - 2014.08.26 18:23:00 -
[1648] - Quote
Is there any possibility of not nerfing the Ishtar specifically? I'd like to just plain see drones nerfed. Not by reducing their stats, but just making them susceptible to electronic warfare.
One of my corp mates was experimenting with using a tracking disruptor on another corp mate's Gecko, and from what they determined, the Gecko was immune. That's just silly. Drones should totally not be immune to tracking disruptors. Or cap drainers (maybe take away the ability to gain cap from them, but leave in place the ability to kill the drone's cap.)
Or perhaps make it so if you can ECM drones and make them lose their target? That way you could ECM the Ishtar next before he has a chance to reassign them again, and they'd be unable to tell the drones who to attack. (So the drones are now just attacking randomly.)
But really I think drones are the problem, not the Ishtar. |

Rowells
Unknown Soldiers Fidelas Constans
1240
|
Posted - 2014.08.26 19:33:00 -
[1649] - Quote
unslaught wrote:pve is 90% of eve Are we playing the same game? |

Aplysia Vejun
The Scope Gallente Federation
2
|
Posted - 2014.08.26 21:49:00 -
[1650] - Quote
Rowells wrote:unslaught wrote:pve is 90% of eve Are we playing the same game?
Actually he is. Every Mission, every POS, every built ship, every mined mineral, all money, every deadspace module etc. Everything comes frome PVE. PVP is important, yes! But look at what people are doing 90% of the time (me=99% of the time). Thats pve, not pvp.
Ship balance in pvp is hard to achieve. Still you could say: there are 2-3 viable ships for pvp, why need more-? The same argument goes for pve. It is nice to have many different viable ships for pve and pvp, but not entirely necessary for a good game. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1581
|
Posted - 2014.08.26 23:02:00 -
[1651] - Quote
Aplysia Vejun wrote:Rowells wrote:unslaught wrote:pve is 90% of eve Are we playing the same game? Actually he is. Every Mission, every POS, every built ship, every mined mineral, all money, every deadspace module etc. Everything comes frome PVE. PVP is important, yes! But look at what people are doing 90% of the time (me=99% of the time). Thats pve, not pvp. Ship balance in pvp is hard to achieve. Still you could say: there are 2-3 viable ships for pvp, why need more-? The same argument goes for pve. It is nice to have many different viable ships for pve and pvp, but not entirely necessary for a good game.
PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....
And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rowells
Unknown Soldiers Fidelas Constans
1241
|
Posted - 2014.08.27 00:33:00 -
[1652] - Quote
Aplysia Vejun wrote:Rowells wrote:unslaught wrote:pve is 90% of eve Are we playing the same game? Actually he is. Every Mission, every POS, every built ship, every mined mineral, all money, every deadspace module etc. Everything comes frome PVE. PVP is important, yes! But look at what people are doing 90% of the time (me=99% of the time). Thats pve, not pvp. Ship balance in pvp is hard to achieve. Still you could say: there are 2-3 viable ships for pvp, why need more-? The same argument goes for pve. It is nice to have many different viable ships for pve and pvp, but not entirely necessary for a good game. Why more than 2-3? Because combat has so many aspects to play with and that's part of what makes it fun. Regardless of the difficulty of balance it is still something good to work for.
You also seem to think that PVE is the source of everything. Sure, the player doesn't make the resources themselves, but they have to compete for the best resources, defend their stashes and incomes, compete against others for prices, etc.
Everything you do has someone else's influence on it. And I highly doubt there is any single person who has never interacted with anyone and has more than a noobship and random loot stockpiled. Why else would people be upset with the loot reprocessing nerf? Because it affected their sale volume with another player.
In its simplest form there are about 3-4 aspects of this game. Accumulation if resources, production of goods, transfer of goods, and destruction/use of goods. Given that I would say at most EVE is 25-33% PVE.this isn't WoW where the primary content provider is scripted events and challenges created by NPCs or employees of the company. The vast majority of content in eve is provided by players, who all have a hand (big or small) in the bucket. |

Barton Breau
University of Caille Gallente Federation
69
|
Posted - 2014.08.27 08:00:00 -
[1653] - Quote
Kagura Nikon wrote:
PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....
And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.
Stupid argument is stupid.
PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!".
Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !". |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
473
|
Posted - 2014.08.27 08:37:00 -
[1654] - Quote
EvE (Everyone vs Everyone) is 100% PvP.
When you do missions you are competing with others to complete them faster to get the rewards faster and get all the loot.
When you do industry you're competing to be the most efficient.
When you do exploration you're competing to find stuff first.
When you trade you are competing in market PvP
and then there is the obvious combat.
Everything you do in EvE is a competitive thing against others. You may not think it but it is. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
302
|
Posted - 2014.08.27 09:14:00 -
[1655] - Quote
Barton Breau wrote:Kagura Nikon wrote:
PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....
And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.
Stupid argument is stupid. PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!". Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !". Industry is PvP. Who do you think your selling to? And who are your competitors? Have a look at the wider picture, take your mind outside the box. |

unslaught
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.08.27 09:39:00 -
[1656] - Quote
Spugg Galdon wrote:EvE (Everyone vs Everyone) is 100% PvP.
When you do missions you are competing with others to complete them faster to get the rewards faster and get all the loot.
When you do industry you're competing to be the most efficient.
When you do exploration you're competing to find stuff first.
When you trade you are competing in market PvP
and then there is the obvious combat.
Everything you do in EvE is a competitive thing against others. You may not think it but it is.
well in a way you a right, but tbh i don't run missions or do exploration because i wanna be the fastest (i'm a hac fan) but because i do actually like pve :). ofc there have been moments when i'm bored of doing the same over and over but somehow, eve keeps pulling me back into it. always stuff to learn, skill or do that you haven't done in a while (even in pve).
i just wanted to point out that there is a huuuuge pve player base that gets flaming constantly from the pvp players/corps for not "participating" in the game, well they do more so then pvp corps or players when it comes to pretty much every aspect of the game besides blowing up other players. yes you can change the pve players with 0's and 1's but this means ccp will lose 90% of it's paying players in 1 go - dont forget how many pve alt's there are - and as said before, it will stop existing..
look i'm not against pvp, never was, never will, i never got angry for being shot for whatever reasons - tbh i laughed at myself at how fast i blow up against pvp players. why? i know eve is indeed an everyone vs everyone game, i realize that i could get blown up at any point just because i am in the wrong place at the wrong time, but that never bothered me either. i have respect and admiration for good pvp players/corps but it's just not something i care about for myself.
look pve - or eve - will always be a major part of eve, it's what thrives the economy, the backbone of eve imo. most of the fancy mods get bought by who??
mission runners, industrialists, explorers, miners (less so), because dedicated pvp players usually don't have the isk to do so in larger numbers. many pve players fly multi billion isk ships, some get found and killed every day, this way you the pvp player can buy new ships after a loss.
so to have good pvp for you guys, we do need a huge pve style player base or pvp would collapse or make you guys run lvl 4's for weeks :p
ok far enough from topic at this point.
i look forward at what changes there will be in the future for hacs, by far my favorite ship class in eve.. but i would hate to see the ishtar getting nerfed morein the future, it's a pretty damn good pve hull tbh, would hate to get the old navy raven out again, the most boring but useable pve ship ingame... |

unslaught
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.08.27 09:59:00 -
[1657] - Quote
Myrkul Nightshade wrote:Is there any possibility of not nerfing the Ishtar specifically? I'd like to just plain see drones nerfed. Not by reducing their stats, but just making them susceptible to electronic warfare.
One of my corp mates was experimenting with using a tracking disruptor on another corp mate's Gecko, and from what they determined, the Gecko was immune. That's just silly. Drones should totally not be immune to tracking disruptors. Or cap drainers (maybe take away the ability to gain cap from them, but leave in place the ability to kill the drone's cap.)
Or perhaps make it so if you can ECM drones and make them lose their target? That way you could ECM the Ishtar next before he has a chance to reassign them again, and they'd be unable to tell the drones who to attack. (So the drones are now just attacking randomly.)
But really I think drones are the problem, not the Ishtar.
just make ew that gets applied to the ship work for the drones as well, if the ship gets jammed, the drones can't fire (or be reassigned), if the ship gets tracking disrupted, the drones lose tracking as well - or optimal, falloff ofc.
this way drones will become a "real" primary weapon system, with all the advantages or disadvantages any ship has when countered with ew... |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1582
|
Posted - 2014.08.27 10:00:00 -
[1658] - Quote
Barton Breau wrote:Kagura Nikon wrote:
PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....
And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.
Stupid argument is stupid. PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!". Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !". Another one that do not get eve.. well waht I coudl expect from someone in a N NPC corp. NPC corp characters shoudl not be able to post in the balance forum. They are usually clueless or just trolling and hidding behind the NPC corp ticker.
Back on topi.. RISE. Why in helll you tought was a good idea to make the ishtar have more cargo hold than ANY of the other hacs when it is the hac that needs it the least??? The zealot.. that is the one that suffers more because it eat cap chargers liek candies is still the poor guy alongside deimos that is the other ship that should deserve larger cargo.
Please.. tell me you were drunk when you tought that the logic dictataes ishtar and vagabond should have more cargo than deimos and zealot. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Corraidhin Farsaidh
Farsaidh's Freeborn
651
|
Posted - 2014.08.27 11:07:00 -
[1659] - Quote
Kagura Nikon wrote:[quote=Barton Breau] Another one that do not get eve.. well waht I coudl expect from someone in a N NPC corp. NPC corp characters shoudl not be able to post in the balance forum. They are usually clueless or just trolling and hidding behind the NPC corp ticker. .
So from Fanfest we have the quote about the 80/20 split between raven levellers (people running missions I assume) and those who try the other things in eve. The 'other' things aren't just PvP, they include industry, exploration, trading etc. So of that 20% who do more than missions a smaller % will be pure PvP combat players. Eve is made up of all of its components and all the better for it.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2014.08.27 12:38:00 -
[1660] - Quote
Kagura Nikon wrote:Please.. tell me you were drunk when you tought that the logic dictataes ishtar and vagabond should have more cargo than deimos and zealot.
deimos has had a good tank, and should be limited by how many cap boosters it can hold. Not once have i outlasted a deimos in cap boosters. Plus, they did give the deimos a cargo buff just like all the other HACs (except Sac, from what i can tell). Went from 315 to 415, 100 extra m3. Vaga in comparison went from 360m3 to 415. So only a 55m3 difference there. Deimos got a pretty big bump in comparison.
Deimos is one of the best brawlers and best active tanking HAC. I don't see why it should have some uber cargo capacity. Most deimos i see have null/faction AM and sometimes void as ammo. The rest is cap boosters and nanite paste.
Vagabond has to carry barrage, fusion, emp, plasma and sometimes titanium sabot, plus cap boosters/nanite paste. Using an XLASB fit, i would only have enough room to for 2 reloads of the XLASB in my cargo using navy 400's. Which is not bad, but annoying that i have to keep flying back and forth to refill my cargo after 1-2 fights.
This also opens up cap booster + LSB tanking as an alternative to ASB tanking on the vagabond, since it can finally fit more than 7-8 800's. If you're kiting, you have to fly with MWD + tank running, which will burn through cap boosters pretty quick.
I'm happy with vaga cargo change. Ishtar is kind of sketchy though, since you can just fit a bunch of drones in your cargo, abandon drones, drop drones from cargo, refill drone bay. |
|

Barton Breau
University of Caille Gallente Federation
69
|
Posted - 2014.08.27 14:14:00 -
[1661] - Quote
Medalyn Isis wrote:Barton Breau wrote:Kagura Nikon wrote:
PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....
And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.
Stupid argument is stupid. PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!". Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !". Industry is PvP. Who do you think your selling to? And who are your competitors? Have a look at the wider picture, take your mind outside the box.
If i chose to take my mind outside the box that far then there would be little "pve" left in the game, mining - pvp - you are racing other miners to asteroids/ice, undercut them on sales, sell to other players...
|

Corraidhin Farsaidh
Farsaidh's Freeborn
651
|
Posted - 2014.08.27 14:47:00 -
[1662] - Quote
Barton Breau wrote:Medalyn Isis wrote:Barton Breau wrote:Kagura Nikon wrote:
PVE is just agriculture.. that does not make develop coutrnies focus in agriculture instead of industry to be developed....
And no PVE is no where near 90% of eve. Not in terms of player iteraction and attention at least. A LOT of the PVE players could be replaced by artificial injections of isk into the systems. THey are nothign mroe than sad scripts on the database that popualte economywith some zeroes.
Stupid argument is stupid. PvP is not industry, industry is pve too, pvp is war, and as we have (mostly) done in irl, it can be replaced with "sinks" , consumerism - "you need a new TV every year!!!". Not that i would argue that we should replace PvP, or that it is not important, i mean, how blinded with your own ego would you have to be to say "just let the 20-50% people go, they wont be missed, i want new ships, pay the designers in IOUs !". Industry is PvP. Who do you think your selling to? And who are your competitors? Have a look at the wider picture, take your mind outside the box. If i chose to take my mind outside the box that far then there would be little "pve" left in the game, mining - pvp - you are racing other miners to asteroids/ice, undercut them on sales, sell to other players...
Which is exactly what miners are doing. Go try mining White Glaze in Haleima and see how competitive it is to get a reasonable amount. It's PvP just without shooting each other. This is nowhere near outside the box, it's not even crawling it's way through the packing beads... |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1590
|
Posted - 2014.08.27 15:27:00 -
[1663] - Quote
Corraidhin Farsaidh wrote:Kagura Nikon wrote:[quote=Barton Breau] Another one that do not get eve.. well waht I coudl expect from someone in a N NPC corp. NPC corp characters shoudl not be able to post in the balance forum. They are usually clueless or just trolling and hidding behind the NPC corp ticker. . So from Fanfest we have the quote about the 80/20 split between raven levellers (people running missions I assume) and those who try the other things in eve. The 'other' things aren't just PvP, they include industry, exploration, trading etc. So of that 20% who do more than missions a smaller % will be pure PvP combat players. Eve is made up of all of its components and all the better for it.
YEst those are completely irrelevant in a BALANCE SHIPS discussion. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rowells
Unknown Soldiers Fidelas Constans
1241
|
Posted - 2014.08.27 15:31:00 -
[1664] - Quote
Kagura Nikon wrote:irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!! But...but...muh spare drones |

Corraidhin Farsaidh
Farsaidh's Freeborn
652
|
Posted - 2014.08.27 15:34:00 -
[1665] - Quote
Rowells wrote:Kagura Nikon wrote:irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!! But...but...muh spare drones
...and the loot, don't forget the loot |

Corraidhin Farsaidh
Farsaidh's Freeborn
654
|
Posted - 2014.08.27 15:39:00 -
[1666] - Quote
Kagura Nikon wrote:Corraidhin Farsaidh wrote:Kagura Nikon wrote:[quote=Barton Breau] Another one that do not get eve.. well waht I coudl expect from someone in a N NPC corp. NPC corp characters shoudl not be able to post in the balance forum. They are usually clueless or just trolling and hidding behind the NPC corp ticker. . So from Fanfest we have the quote about the 80/20 split between raven levellers (people running missions I assume) and those who try the other things in eve. The 'other' things aren't just PvP, they include industry, exploration, trading etc. So of that 20% who do more than missions a smaller % will be pure PvP combat players. Eve is made up of all of its components and all the better for it. YEst those are completely irrelevant in a BALANCE SHIPS discussion.
It isn't irrelevant when someone states that PvP combat is the only thing in eve that matters and therefore the only consideration in ship design and balance. Do the devs not need to balance any mining barge to allow them to be ganked but not too easily then? Which also comes back around to all 'PvE' activities having some element of PvP to them.
And please don't dismiss the 'PvE' elements as unecessary since that means you would also believe the x% of people who run 'PvE' elements of the game in preference to anything else are irrelevant. See how much cash CCP would have left for the devsto work on a pure PvP combat game if all the 'PvE' folks unsubbed. It would make Eve and incredibly dull one trick pony.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
37
|
Posted - 2014.08.27 15:45:00 -
[1667] - Quote
Kagura Nikon wrote:Stitch Kaneland wrote:Kagura Nikon wrote:Please.. tell me you were drunk when you tought that the logic dictataes ishtar and vagabond should have more cargo than deimos and zealot. deimos has had a good tank, and should be limited by how many cap boosters it can hold. Not once have i outlasted a deimos in cap boosters. Plus, they did give the deimos a cargo buff just like all the other HACs (except Sac, from what i can tell). Went from 315 to 415, 100 extra m3. Vaga in comparison went from 360m3 to 415. So only a 55m3 difference there. Deimos got a pretty big bump in comparison. Deimos is one of the best brawlers and best active tanking HAC. I don't see why it should have some uber cargo capacity. Most deimos i see have null/faction AM and sometimes void as ammo. The rest is cap boosters and nanite paste. Vagabond has to carry barrage, fusion, emp, plasma and sometimes titanium sabot, plus cap boosters/nanite paste. Using an XLASB fit, i would only have enough room to for 2 reloads of the XLASB in my cargo using navy 400's. Which is not bad, but annoying that i have to keep flying back and forth to refill my cargo after 1-2 fights. This also opens up cap booster + LSB tanking as an alternative to ASB tanking on the vagabond, since it can finally fit more than 7-8 800's. If you're kiting, you have to fly with MWD + tank running, which will burn through cap boosters pretty quick. I'm happy with vaga cargo change. Ishtar is kind of sketchy though, since you can just fit a bunch of drones in your cargo, abandon drones, drop drones from cargo, refill drone bay. irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!!
First. Spellcheck, use it. Your replies are always a mess.
Second, i did state the added cargo on the ishtar is sketchy. Read the last sentence. I agree it didnt really need more cargo. You also obviously glazed over the fact the deimos got more cargo added in this pass than most of the other HACs. As mentioned, deimos has one of the best active tanks, you dont need 600m3 of cargo to have a neverending stream of cap boosters and a 700-900 sustained tank.
Do you rep and mwd constantly in your deimos? Once you get point/web, mwd goes off to conserve cap. That means booster is only feeding tank/guns. Vaga for kiting will need booster and mwd running which will draw quite a bit cap. So yea, it needed more room for cap boosters. If deimos active tank is so crippled by cargo, then why are they all over stomping faces in fights?
|

Nick Bete
The Scope Gallente Federation
284
|
Posted - 2014.08.27 15:50:00 -
[1668] - Quote
Both sides of the game are important and relevant in this discussion as long as ships can be dual purposed. I know people who run Ishtars and Cerbs in missions rather than hulking BS hulls. Like it or not both roles need to be accounted for.
Can we drop the pointless PVE vs PVP bickering and get back to the subject of ship balancing, please? The poor Eagle and Muninn need some serious help (as does the Tempest, but to a lesser degree).
Can someone please explain how giving the Muninn an extra few meters per second speed will make it useful? I just don't see it. |

Barton Breau
University of Caille Gallente Federation
69
|
Posted - 2014.08.27 16:59:00 -
[1669] - Quote
Corraidhin Farsaidh wrote:Barton Breau wrote:
If i chose to take my mind outside the box that far then there would be little "pve" left in the game, mining - pvp - you are racing other miners to asteroids/ice, undercut them on sales, sell to other players...
Which is exactly what miners are doing. Go try mining White Glaze in Haleima and see how competitive it is to get a reasonable amount. It's PvP just without shooting each other. This is nowhere near outside the box, it's not even crawling it's way through the packing beads...
Yeh, this is too crazy even for me, good luck ma'am (coz, obviously, longer hair == woman :) ).
Have fun. |

Myrkul Nightshade
The Adept Shadow Killers ZADA ALLIANCE
0
|
Posted - 2014.08.27 20:14:00 -
[1670] - Quote
Corraidhin Farsaidh wrote:Kagura Nikon wrote:Corraidhin Farsaidh wrote:Kagura Nikon wrote:[quote=Barton Breau] Another one that do not get eve.. well waht I coudl expect from someone in a N NPC corp. NPC corp characters shoudl not be able to post in the balance forum. They are usually clueless or just trolling and hidding behind the NPC corp ticker. . So from Fanfest we have the quote about the 80/20 split between raven levellers (people running missions I assume) and those who try the other things in eve. The 'other' things aren't just PvP, they include industry, exploration, trading etc. So of that 20% who do more than missions a smaller % will be pure PvP combat players. Eve is made up of all of its components and all the better for it. YEst those are completely irrelevant in a BALANCE SHIPS discussion. It isn't irrelevant when someone states that PvP combat is the only thing in eve that matters and therefore the only consideration in ship design and balance. Do the devs not need to balance any mining barge to allow them to be ganked but not too easily then? Which also comes back around to all 'PvE' activities having some element of PvP to them. And please don't dismiss the 'PvE' elements as unecessary since that means you would also believe the x% of people who run 'PvE' elements of the game in preference to anything else are irrelevant. See how much cash CCP would have left for the devsto work on a pure PvP combat game if all the 'PvE' folks unsubbed. It would make Eve and incredibly dull one trick pony.
PVP surely isn't the only thing that matters, but it is at least 100 times more susceptible to balancing issues than any other aspect of EVE.
If you go PVE in a suboptimal ship, you'll probably still make some ISK. If you mine in the 2nd best mining fit for your situation, you'll certainly still make some ISK.
If you PVP in a ship that can't go toe to toe with someone else's ship then you'll only win if you face a real dufus. Some dude who doesn't know his mouse from his arse, and keeps reaching for the wrong one.
Anyway, rebalancing doesn't hurt the other aspects either. So it's not an "either - or" situation. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1591
|
Posted - 2014.08.28 00:41:00 -
[1671] - Quote
Myrkul Nightshade wrote: PVP surely isn't the only thing that matters, but it is at least 100 times more susceptible to balancing issues than any other aspect of EVE.
If you go PVE in a suboptimal ship, you'll probably still make some ISK. If you mine in the 2nd best mining fit for your situation, you'll certainly still make some ISK.
If you PVP in a ship that can't go toe to toe with someone else's ship then you'll only win if you face a real dufus. Some dude who doesn't know his mouse from his arse, and keeps reaching for the wrong one.
Anyway, rebalancing doesn't hurt the other aspects either. So it's not an "either - or" situation.
Finnaly someoen with brains to understandthe basics. Thank you. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kyuuseishu
Pikachu's Paradise
1
|
Posted - 2014.08.28 11:23:00 -
[1672] - Quote
Kagura Nikon wrote:Myrkul Nightshade wrote: PVP surely isn't the only thing that matters, but it is at least 100 times more susceptible to balancing issues than any other aspect of EVE.
If you go PVE in a suboptimal ship, you'll probably still make some ISK. If you mine in the 2nd best mining fit for your situation, you'll certainly still make some ISK.
If you PVP in a ship that can't go toe to toe with someone else's ship then you'll only win if you face a real dufus. Some dude who doesn't know his mouse from his arse, and keeps reaching for the wrong one.
Anyway, rebalancing doesn't hurt the other aspects either. So it's not an "either - or" situation.
Finnaly someoen with brains to understandthe basics. Thank you.
So you finally found the one person out of god knows how many pages who agrees with your philosophy of the game, despite the miriad of players who have disagreed with your sentiment. So basically someone as narrow minded and ignorant as yourself.
Both PvE and PVP are susceptible to the same level of balance issues, but chances are they coincide. Make a ship too powerful in PVP, this affects the PVE balance, hence why the Ishtar was seen as the defacto ship for pirate sites. Sure the discussion isn't warranted in PVP oriented ships, but when a ship class is generally used in a PVE environment aswell as PVP, it needs to be ensured they are still useful in that respect. Since we are on the subject of HAC's, where the Ishtar and a few others are used in PVE, then it is an aspect which needs to be considered.
Also, as some others already reiterated, without the PVE element of this game, it would be an empty shell, a shadow of what could of been. |

Rowells
Unknown Soldiers Fidelas Constans
1249
|
Posted - 2014.08.28 16:55:00 -
[1673] - Quote
Kyuuseishu wrote:So you finally found the one person out of god knows how many pages who agrees with your philosophy of the game, despite the miriad of players who have disagreed with your sentiment. So basically someone as narrow minded and ignorant as yourself.
Both PvE and PVP are susceptible to the same level of balance issues, but chances are they coincide. Make a ship too powerful in PVP, this affects the PVE balance, hence why the Ishtar was seen as the defacto ship for pirate sites. Sure the discussion isn't warranted in PVP oriented ships, but when a ship class is generally used in a PVE environment aswell as PVP, it needs to be ensured they are still useful in that respect. Since we are on the subject of HAC's, where the Ishtar and a few others are used in PVE, then it is an aspect which needs to be considered.
Also, as some others already reiterated, without the PVE element of this game, it would be an empty shell, a shadow of what could have been. two pages. No, PVE is not at the same acceptable level of balance. Go back to other rebalancing threads and see how many times people argued about PVE balance. The only exception to this is the marauder thread, but even then it had a much larger portion of PVP discussion on a ship that probably 90% of those people weren't going to use (not that that matters really). Regardless of how ships are balanced in a PVP aspect, someone will always find a way to either adapt it or move on to a different ship, considering there is no pure PVE ship, not even the marauder. PVE will survive and thrive regardless of ship changes, but the ships are all dependant on having purpose in combat or else we will never see them outside of a station.
And no, eve would not be an empty shell. There would be a smaller community if it was gone, but never empty. |

Lady Rift
What Shall We Call It
64
|
Posted - 2014.08.28 17:05:00 -
[1674] - Quote
Rowells wrote:Kyuuseishu wrote:So you finally found the one person out of god knows how many pages who agrees with your philosophy of the game, despite the miriad of players who have disagreed with your sentiment. So basically someone as narrow minded and ignorant as yourself.
Both PvE and PVP are susceptible to the same level of balance issues, but chances are they coincide. Make a ship too powerful in PVP, this affects the PVE balance, hence why the Ishtar was seen as the defacto ship for pirate sites. Sure the discussion isn't warranted in PVP oriented ships, but when a ship class is generally used in a PVE environment aswell as PVP, it needs to be ensured they are still useful in that respect. Since we are on the subject of HAC's, where the Ishtar and a few others are used in PVE, then it is an aspect which needs to be considered.
Also, as some others already reiterated, without the PVE element of this game, it would be an empty shell, a shadow of what could have been. two pages. No, PVE is not at the same acceptable level of balance. Go back to other rebalancing threads and see how many times people argued about PVE balance. The only exception to this is the marauder thread, but even then it had a much larger portion of PVP discussion on a ship that probably 90% of those people weren't going to use (not that that matters really). Regardless of how ships are balanced in a PVP aspect, someone will always find a way to either adapt it or move on to a different ship, considering there is no pure PVE ship, not even the marauder. PVE will survive and thrive regardless of ship changes, but the ships are all dependant on having purpose in combat or else we will never see them outside of a station. And no, eve would not be an empty shell. There would be a smaller community if it was gone, but never empty.
depending on how one defines PVE but it would be an empty shell as there would be no ships to pvp in (mining, ratting, missions, exploration are all PVE)
not saying that pve should be a major point in re-balancing just that the game revolves around some form of pve currently to supply pvp. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1597
|
Posted - 2014.08.28 19:44:00 -
[1675] - Quote
Kyuuseishu wrote:Kagura Nikon wrote:Myrkul Nightshade wrote: PVP surely isn't the only thing that matters, but it is at least 100 times more susceptible to balancing issues than any other aspect of EVE.
If you go PVE in a suboptimal ship, you'll probably still make some ISK. If you mine in the 2nd best mining fit for your situation, you'll certainly still make some ISK.
If you PVP in a ship that can't go toe to toe with someone else's ship then you'll only win if you face a real dufus. Some dude who doesn't know his mouse from his arse, and keeps reaching for the wrong one.
Anyway, rebalancing doesn't hurt the other aspects either. So it's not an "either - or" situation.
Finnaly someoen with brains to understandthe basics. Thank you. So you finally found the one person out of god knows how many pages who agrees with your philosophy of the game, despite the miriad of players who have disagreed with your sentiment. So basically someone as narrow minded and ignorant as yourself. Both PvE and PVP are susceptible to the same level of balance issues, but chances are they coincide. Make a ship too powerful in PVP, this affects the PVE balance, hence why the Ishtar was seen as the defacto ship for pirate sites. Sure the discussion isn't warranted in PVP oriented ships, but when a ship class is generally used in a PVE environment aswell as PVP, it needs to be ensured they are still useful in that respect. Since we are on the subject of HAC's, where the Ishtar and a few others are used in PVE, then it is an aspect which needs to be considered. Also, as some others already reiterated, without the PVE element of this game, it would be an empty shell, a shadow of what could have been.
95% of humanity, in any segment of society or of any oganization are too stupid to be able to contribute on any rational thinking.
As a rule of thumb majority is always wrong. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rowells
Unknown Soldiers Fidelas Constans
1255
|
Posted - 2014.08.28 20:33:00 -
[1676] - Quote
Lady Rift wrote:Rowells wrote:Kyuuseishu wrote:So you finally found the one person out of god knows how many pages who agrees with your philosophy of the game, despite the miriad of players who have disagreed with your sentiment. So basically someone as narrow minded and ignorant as yourself.
Both PvE and PVP are susceptible to the same level of balance issues, but chances are they coincide. Make a ship too powerful in PVP, this affects the PVE balance, hence why the Ishtar was seen as the defacto ship for pirate sites. Sure the discussion isn't warranted in PVP oriented ships, but when a ship class is generally used in a PVE environment aswell as PVP, it needs to be ensured they are still useful in that respect. Since we are on the subject of HAC's, where the Ishtar and a few others are used in PVE, then it is an aspect which needs to be considered.
Also, as some others already reiterated, without the PVE element of this game, it would be an empty shell, a shadow of what could have been. two pages. No, PVE is not at the same acceptable level of balance. Go back to other rebalancing threads and see how many times people argued about PVE balance. The only exception to this is the marauder thread, but even then it had a much larger portion of PVP discussion on a ship that probably 90% of those people weren't going to use (not that that matters really). Regardless of how ships are balanced in a PVP aspect, someone will always find a way to either adapt it or move on to a different ship, considering there is no pure PVE ship, not even the marauder. PVE will survive and thrive regardless of ship changes, but the ships are all dependant on having purpose in combat or else we will never see them outside of a station. And no, eve would not be an empty shell. There would be a smaller community if it was gone, but never empty. depending on how one defines PVE but it would be an empty shell as there would be no ships to pvp in (mining, ratting, missions, exploration are all PVE) not saying that pve should be a major point in re-balancing just that the game revolves around some form of pve currently to supply pvp. I can agree with that. |

Estella Osoka
Deep Void Merc Syndicate
467
|
Posted - 2014.08.28 22:00:00 -
[1677] - Quote
The other HACs still need to be brought in line, or at least be given an edge. For instance, give the Cerebus a bonus in reduction to the reload time for RLMLs, make the Vagabond the true king of kiting by giving it the speed boost it deserves, and so on. |

Corraidhin Farsaidh
Farsaidh's Freeborn
657
|
Posted - 2014.08.29 08:32:00 -
[1678] - Quote
Rowells wrote:
And no, eve would not be an empty shell. There would be a smaller community if it was gone, but never empty.
If there aren't enough plyers there wouldn't be enough income to justify staff costs and keep the game running though. All players whether they be PvE or PvP oriented are needed to make Eve the game that it is.
On the point I made: I wasn't arguing that ships should be balanced for PvE, in fact I often argue the PvE activities (at least thos involving direct combat) should be balenced towards requiring PvP fit ships rather than the super tuned ratting ships etc. I also see nothing wrong with some ships seeing greater utility in PvE activities than in PvP activities, if all ships were equally good at everything it would reduce ship choice/pilot style to a question of which shape and colour a player prefers (though I have to admit I refuse to fly certain ships because they are just too ugly).
Balancing can never be reduced to purely PvP combat considerations as those ships are also used for ganking, shuttling stuff around, etc etc. If no consideration is made towards the impact of changes on all aspects of the game it would be very easy to unbalance the game and drive away Pve/FW/exploration players etc. PvP is hugely important as it drives destruction and therefore need for new goods. Production of those goods is equally important in my mind to drive the cycle of destruction, but also because a large number of players simply enjoy that side of the game.
In terms of this topic most calls seem to be to nerf the ishtar but I don't agree on destroying its utiliy in its current form. The ship is fragile if rigged for pure drone work, and not so powerful in dps terms if fit for tank. I wouldn't mind a medium sentry class being introduced though to balance down the dps perhaps but that would need testing to see if the ship becomes an also ran without the crap tank/good dps balance. If the other hacs are underwhelming compared to the ishtar then they should be slightly buffed to improve their niche rather than trashing a ship that works well currently. |

Kirasten
No Vacancies
53
|
Posted - 2014.08.29 23:22:00 -
[1679] - Quote
I always thought that simply dropping a mid and maybe give it an armor bonus to the ishtar would do the trick. Make people armor tank it and it will be fine |

Harvey James
The Sengoku Legacy
889
|
Posted - 2014.08.30 01:08:00 -
[1680] - Quote
Kirasten wrote:I always thought that simply dropping a mid and maybe give it an armor bonus to the ishtar would do the trick. Make people armor tank it and it will be fine
the problem is the high dps output at long ranges well beyond any other cruiser aswell as the ability too drop and run .. and replace any killed dps Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
|

Kirasten
No Vacancies
54
|
Posted - 2014.08.30 01:14:00 -
[1681] - Quote
Harvey James wrote:Kirasten wrote:I always thought that simply dropping a mid and maybe give it an armor bonus to the ishtar would do the trick. Make people armor tank it and it will be fine the problem is the high dps output at long ranges well beyond any other cruiser aswell as the ability too drop and run .. and replace any killed dps
That's kind of the point. Make it unattractive to shield tank, slowing it down and forcing it to either choose between tank and dps. |

unslaught
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.08.30 13:12:00 -
[1682] - Quote
Rowells wrote:Kagura Nikon wrote:irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!! But...but...muh spare drones
huge cargo = exploration
don't think you need to search any further then that.. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2014.08.30 15:43:00 -
[1683] - Quote
unslaught wrote:Rowells wrote:Kagura Nikon wrote:irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!! But...but...muh spare drones huge cargo = exploration don't think you need to search any further then that..
Thats actually a good point. Ishtars are fairly common as exploration boats. Im sure ishtar will be tweaked again in future patches. If it becomes an issue the numbers can always be changed.
Also, i decided to fit up a muninn to see the speed changes. Not too bad tbh. Flying a nano muninn.. 2k cold and 3k OH. Thats with zors.
If we could add a mid, or 2 and drop a low, itd be in a good spot. Also more PG please. Id like to fit 720s and mwd and single LSE w/o a rig. Its an arty boat, it should be able to fit without rigs. I mean, 18k EHP is not alot of tank for a HAC.. and that extra rig slot would be better for anything else other than a pg rig. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
792
|
Posted - 2014.08.31 03:02:00 -
[1684] - Quote
Stitch Kaneland wrote:unslaught wrote:Rowells wrote:Kagura Nikon wrote:irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!! But...but...muh spare drones huge cargo = exploration don't think you need to search any further then that.. Thats actually a good point. Ishtars are fairly common as exploration boats. Im sure ishtar will be tweaked again in future patches. If it becomes an issue the numbers can always be changed. Also, i decided to fit up a muninn to see the speed changes. Not too bad tbh. Flying a nano muninn.. 2k cold and 3k OH. Thats with zors. If we could add a mid, or 2 and drop a low, itd be in a good spot. Also more PG please. Id like to fit 720s and mwd and single LSE w/o a rig. Its an arty boat, it should be able to fit without rigs. I mean, 18k EHP is not alot of tank for a HAC.. and that extra rig slot would be better for anything else other than a pg rig.
Muninn needs complete re-envisioning it seems to have lost sight of what it is trying to be.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2014.08.31 03:38:00 -
[1685] - Quote
Rroff wrote:Stitch Kaneland wrote:unslaught wrote:Rowells wrote:Kagura Nikon wrote:irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!! But...but...muh spare drones huge cargo = exploration don't think you need to search any further then that.. Thats actually a good point. Ishtars are fairly common as exploration boats. Im sure ishtar will be tweaked again in future patches. If it becomes an issue the numbers can always be changed. Also, i decided to fit up a muninn to see the speed changes. Not too bad tbh. Flying a nano muninn.. 2k cold and 3k OH. Thats with zors. If we could add a mid, or 2 and drop a low, itd be in a good spot. Also more PG please. Id like to fit 720s and mwd and single LSE w/o a rig. Its an arty boat, it should be able to fit without rigs. I mean, 18k EHP is not alot of tank for a HAC.. and that extra rig slot would be better for anything else other than a pg rig. Muninn needs complete re-envisioning it seems to have lost sight of what it is trying to be.
Agreed. I think it should shift to shield tanked. Id like to see 5 mids since it doesnt have a tanking bonus. drop a couple lows. Maybe 6/5/4 or if we're lucky 6/5/5. A slow, armor tanked artillery platform is just garbage for solo, and in fleet other ships do it better. T2 minnie resists suck for armor tanking., i dont see t2 amarr pidgeon holed into a shield tanked hac, which their t2 resist profile does nothing to help. |

Rowells
Unknown Soldiers Fidelas Constans
1272
|
Posted - 2014.08.31 20:50:00 -
[1686] - Quote
Shield munnin...yum |

Ghaustyl Kathix
Rising Thunder
27
|
Posted - 2014.09.01 04:03:00 -
[1687] - Quote
Stitch Kaneland wrote:T2 minnie resists suck for armor tanking., i dont see t2 amarr pidgeon holed into a shield tanked hac, which their t2 resist profile does nothing to help. It does as well as Gallente T2 resists. They both have that same explosive hole. Also, several Minmatar ships armor tank better than they shield tank, and giving the Muninn the ability to armor-tank (or at least the ability to do either competently) would be a nice extension of that theme. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1618
|
Posted - 2014.09.01 10:02:00 -
[1688] - Quote
Stitch Kaneland wrote:
Agreed. I think it should shift to shield tanked. Id like to see 5 mids since it doesnt have a tanking bonus. drop a couple lows. Maybe 6/5/4 or if we're lucky 6/5/5. A slow, armor tanked artillery platform is just garbage for solo, and in fleet other ships do it better. T2 minnie resists suck for armor tanking., i dont see t2 amarr pidgeon holed into a shield tanked hac, which their t2 resist profile does nothing to help.
Works as well as any other race. In fact all races have same total ammount of defenses on their resit profiles. JSut do not use only EANMs. Use 1 Explosive 1 Kin hardener and 1 DC. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2014.09.01 12:37:00 -
[1689] - Quote
Kagura Nikon wrote:Stitch Kaneland wrote:
Agreed. I think it should shift to shield tanked. Id like to see 5 mids since it doesnt have a tanking bonus. drop a couple lows. Maybe 6/5/4 or if we're lucky 6/5/5. A slow, armor tanked artillery platform is just garbage for solo, and in fleet other ships do it better. T2 minnie resists suck for armor tanking., i dont see t2 amarr pidgeon holed into a shield tanked hac, which their t2 resist profile does nothing to help.
Works as well as any other race. In fact all races have same total ammount of defenses on their resit profiles. JSut do not use only EANMs. Use 1 Explosive 1 Kin hardener and 1 DC.
Sac has 5 lows, amarr t2 resists, and a resist bonus. Why cant minny have a t2 ship with 5 mids and no tank bonus? Minmatar armor boats arent that great due to mids plus two large resist holes as opposed to 1 on most other hacs.. Look at wolf, its plauged by the same issue. No range control. Yes you can use dcu plus hardeners and get a respectable tank, but then youre stuck with trying to brawl in an arty platform, which is stupid. Or you can go acs, but if you fit active tank, youre gonna need a cap booster. So no web, and no range control. Optimal bonus does pretty much nothing for acs.
Take the jag/wolf for example. Jag is meant for arty, is fast, and has mids/lows to work with. Wolf is more a brawler and can get a decent armor tank. The problem is no range control. really.. the roles should go the other way if you want to stay consistent.
Jag/vagabond are the same manufacturers, but have different bonuses. Optimal for jag, falloff for vaga
Wolf/muninn are both armor with f'd mids. One has falloff, the other optimal.
Vagabond should move into muninn role, and muninn should get bonus favored for acs. A super fast arty platform would be fun. Vaga already has 4mids, and speed. Drop falloff for optimal and shield boost for tracking. Muninn can then become the ac armor brawler. But would need a tank bonus to be competitive. Also if it stays armor, its falloff bonus should be huge since it will largely be slower than anything else.
I know that will probably never happen, i would just like to see the muninn synergize with its role. Its a slow, armor tanked artillery platform that has very few ways to defend itself. It needs mids for defense or optional shield tank to get passable speed.
I love artillery, and would like to see it in a role other than ganking. It should have practical uses outside a 1400 nado or insta-lock hurricane. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1618
|
Posted - 2014.09.01 15:39:00 -
[1690] - Quote
Stitch Kaneland wrote:Kagura Nikon wrote:Stitch Kaneland wrote:
Agreed. I think it should shift to shield tanked. Id like to see 5 mids since it doesnt have a tanking bonus. drop a couple lows. Maybe 6/5/4 or if we're lucky 6/5/5. A slow, armor tanked artillery platform is just garbage for solo, and in fleet other ships do it better. T2 minnie resists suck for armor tanking., i dont see t2 amarr pidgeon holed into a shield tanked hac, which their t2 resist profile does nothing to help.
Works as well as any other race. In fact all races have same total ammount of defenses on their resit profiles. JSut do not use only EANMs. Use 1 Explosive 1 Kin hardener and 1 DC. Sac has 5 lows, amarr t2 resists, and a resist bonus. Why cant minny have a t2 ship with 5 mids and no tank bonus? Minmatar armor boats arent that great due to mids plus two large resist holes as opposed to 1 on most other hacs.. Look at wolf, its plauged by the same issue. No range control. Yes you can use dcu plus hardeners and get a respectable tank, but then youre stuck with trying to brawl in an arty platform, which is stupid. Or you can go acs, but if you fit active tank, youre gonna need a cap booster. So no web, and no range control. Optimal bonus does pretty much nothing for acs. Take the jag/wolf for example. Jag is meant for arty, is fast, and has mids/lows to work with. Wolf is more a brawler and can get a decent armor tank. The problem is no range control. really.. the roles should go the other way if you want to stay consistent. Jag/vagabond are the same manufacturers, but have different bonuses. Optimal for jag, falloff for vaga Wolf/muninn are both armor with f'd mids. One has falloff, the other optimal. Vagabond should move into muninn role, and muninn should get bonus favored for acs. A super fast arty platform would be fun. Vaga already has 4mids, and speed. Drop falloff for optimal and shield boost for tracking. Muninn can then become the ac armor brawler. But would need a tank bonus to be competitive. Also if it stays armor, its falloff bonus should be huge since it will largely be slower than anything else. I know that will probably never happen, i would just like to see the muninn synergize with its role. Its a slow, armor tanked artillery platform that has very few ways to defend itself. It needs mids for defense or optional shield tank to get passable speed. I love artillery, and would like to see it in a role other than ganking. It should have practical uses outside a 1400 nado or insta-lock hurricane.
Because minmatar focus is not tank is SPEED. Altough rise and fozzie stole most of the speed and agility of minmatar on last 2 years.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Endo Saissore
Asteroid Bluez S I L E N T.
67
|
Posted - 2014.09.02 22:00:00 -
[1691] - Quote
Let's reduce the Ishtar's band with to 100. Better damage application than a Myrmidon. Less drone DPs than a Dominix. Maneuverability of a cruiser. I think that's where HACs should be.
DPS: BS > HAC > BC
Speed: HAC > BC > BS
Tank: BS > BC > HAC |

Escort DarkAven
Orbital RnD Industries
0
|
Posted - 2014.09.03 10:11:00 -
[1692] - Quote
I have admit, Purely me own incompetence, i didnt read all 85 pages of replies.
The 10 or so pages i did read, mainly focused on the Ishtar and Muninn.
However my problem is with the Eagle. I love the new Moa design, and all of its variants, i even have an alt that flew AC Moa's for 2years before the Moa got a hybrid damage bonus.
The Moa... i absolutely love it... its a great ship, i love flying it, i love the feeling of just punching someone in the face with it, and allthough its damage is quite alot lower then all the broken drone boats, it also falls short against its main competitor the Thorax. this is mainly dude to the fact that the Thorax has a large dronebay, which truly buffs its power.
The Gila, as we all know, is beyond Epic in strength, and the Onyx also seems like a capable ship (cant fly it yet so havent tested it)
The Eagle however... ... is utter trash. It is by far the weakest ship for its cost in all of EvE. Sure its tank is nothing to scuff at, but the rest is really bad.
Here is a few comparission to the weakness of the ship.
First of all, the Eagle is capable of less dps then its T1 variant. If u fit the biggest guns, all the mag-stabs, and all the possible damage rigs... the moa still has 3 drones to tip the favor, meaning that the moa is capable of just a little bit of extra dps. Also the damage bonus is moved from the cruiser skill onto the hac skill on the eagle, meaning that unless u have HAC5, u will lose additional DPS from upgrading to the Eagle.
If we compare the eagle to the other ships in HAC catagory we find it even weaker. Winmatar: The vagabond, sports an active tanking bonus, a damage application bonus, aswell as double damage bonus. Also has a decent dronebay of 25m3
The Muninn, although somewhat odd in nature, sports double damage bonus from the rupture hull, and double damage application bonus. Muninn also has a 25m3 dronebay
Amaar: The Zealot is quite a good ship, it sports a cap bonus, double damage bonus, and a range bonus ("damage application"). The Zealot doesnt have a dronebay. I personally consider the zealot weaker then most of the other HACs
The Sac, is one of my all time favorite eve ships. It sports a tank bonus, a range bonus ("damage application"), and a double damage bonus. The sac also has a very nice dronebay of 50m3
Gallente: The deimos is the eagles biggest contender, its a beast of a ship, sporting an active tank bonus, a damage application bonus, aswell as double damage bonus. The deimos also has nice 50m3 Dronebay
The Ishtar, is in my oppion the most broken ship in the game. this is because its droneboat which is capable of nearling dealing BS damage. The bonuses on the ishtar are very specific and hard to compare, however it is quite quite strong.
Caldari: The Cerberus, is a missile sniping support ship, its kinda weak for brawling engagements but still a decent ship. The cerb sports a double range bonus (damage application i guess), aswell as double damage bonus The cerb has a weak dronebay of only 15m3
And then the Eagle. The eagle sports a double range bonus, a tank bonus, and a SINGLE DAMAGE BONUS. It also holds no drones. The double range bonus, effectively makes it a long range support ship.
This quote is taken from the eve-uni wiki and sums up the eagle every well "Unfortunately the Eagle is rather specialised and doesn't perform very well in any other role than sniper, making it unpopular overall."
Now the Eagle on earth, is a majestic hunter, feared by all its prey. In EvE the Eagle is a joke, and everyone laughs at it, and then blows it up.
So i guess this is a plea to the EvE gods, Fozzie and Rise, if they could help the Eagle out.
My own Quick, and possibly feeble thoughts on the Eagle, should be to change the hulls bonusses to make it a worthy contender.
New Eagle bonusses Caldari Cruiser skill: 4% Shield Resist Bonus 5% Hybrid Damage bonus
HAC skill: 25% Bonus to hybrid optimal range 2-3% increase to hybrid damage bonus ( or maybe 5% bonus to hybrid blaster damage )
(also give it som utility, by giving it a dronebay (25m3 bandwith maybe 50hull?)
i Honestly hope, something good will happen to the eagle. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
476
|
Posted - 2014.09.03 11:28:00 -
[1693] - Quote
Escort DarkAven wrote:Now the Eagle on earth, is a majestic hunter, feared by all its prey. In EvE the Eagle is a joke, and everyone laughs at it, and then blows it up.
So i guess this is a plea to the EvE gods, Fozzie and Rise, if they could help the Eagle out.
My own Quick, and possibly feeble thoughts on the Eagle, should be to change the hulls bonusses to make it a worthy contender.
New Eagle bonusses Caldari Cruiser skill: 4% Shield Resist Bonus 5% Hybrid Damage bonus
HAC skill: 25% Bonus to hybrid optimal range 2-3% increase to hybrid damage bonus ( or maybe 5% bonus to hybrid blaster damage )
(also give it som utility, by giving it a dronebay (25m3 bandwith maybe 50hull?)
i Honestly hope, something good will happen to the eagle.
Personally, I think if you push a low slot to a high slot and buff it's pg/cpu to fit an extra gun it will make a huge difference to the hull and won't break it's intended role (it will actually make it a viable sniper) without giving the ship silly large bonuses (like 25% optimal range bonus per level)
Have a look at what it would do with 6 guns and only 3 low slots. Makes sense to me.
After that, maybe, just maybe though, consider adding a small drone bay of 15m^3 |

Harvey James
The Sengoku Legacy
889
|
Posted - 2014.09.03 11:33:00 -
[1694] - Quote
just give it a 10% damage bonus like the command ships get and add a decent dronebay and increase its speed closer too the cerberus and then maybe blaster eagles could be a viable option.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Escort DarkAven
Orbital RnD Industries
0
|
Posted - 2014.09.03 12:04:00 -
[1695] - Quote
Spugg Galdon wrote:Escort DarkAven wrote:Now the Eagle on earth, is a majestic hunter, feared by all its prey. In EvE the Eagle is a joke, and everyone laughs at it, and then blows it up.
So i guess this is a plea to the EvE gods, Fozzie and Rise, if they could help the Eagle out.
My own Quick, and possibly feeble thoughts on the Eagle, should be to change the hulls bonusses to make it a worthy contender.
New Eagle bonusses Caldari Cruiser skill: 4% Shield Resist Bonus 5% Hybrid Damage bonus
HAC skill: 25% Bonus to hybrid optimal range 2-3% increase to hybrid damage bonus ( or maybe 5% bonus to hybrid blaster damage )
(also give it som utility, by giving it a dronebay (25m3 bandwith maybe 50hull?)
i Honestly hope, something good will happen to the eagle. Personally, I think if you push a low slot to a high slot and buff it's pg/cpu to fit an extra gun it will make a huge difference to the hull and won't break it's intended role (it will actually make it a viable sniper) without giving the ship silly large bonuses (like 25% optimal range bonus per level) Have a look at what it would do with 6 guns and only 3 low slots. Makes sense to me. After that, maybe, just maybe though, consider adding a small drone bay of 15m^3
Giving it an extra gun is basically adding a little over 25% damage to it, but unlike the hull bonus i presented, giving it more fitting to add an extra gun, would possibly push the fit in an unhealthy direction... the tank, and the general fit of the ship is just fine... the damage is not.
Also when looking at HACs in general, all Races except caldari has: One brawling HAC: Deimos, Sac, Muninn One Kiting HAC: Zealot, vagabond, Ishtar (sentry kiting)
however the caldari, has kiting, and super mega long range sniping...
My point about the Eagle wasnt that it couldnt do the task it currently has, its that it ONLY does that task. Making it into a brawler/sniper boat, is better then a Sniper/deadweight boat.
The basic fact that all other HACs in the game has a double damage bonus, while the eagle doesnt, is a pure and simple problem. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2014.09.03 12:53:00 -
[1696] - Quote
Escort DarkAven wrote:Spugg Galdon wrote:Escort DarkAven wrote:Now the Eagle on earth, is a majestic hunter, feared by all its prey. In EvE the Eagle is a joke, and everyone laughs at it, and then blows it up.
So i guess this is a plea to the EvE gods, Fozzie and Rise, if they could help the Eagle out.
My own Quick, and possibly feeble thoughts on the Eagle, should be to change the hulls bonusses to make it a worthy contender.
New Eagle bonusses Caldari Cruiser skill: 4% Shield Resist Bonus 5% Hybrid Damage bonus
HAC skill: 25% Bonus to hybrid optimal range 2-3% increase to hybrid damage bonus ( or maybe 5% bonus to hybrid blaster damage )
(also give it som utility, by giving it a dronebay (25m3 bandwith maybe 50hull?)
i Honestly hope, something good will happen to the eagle. Personally, I think if you push a low slot to a high slot and buff it's pg/cpu to fit an extra gun it will make a huge difference to the hull and won't break it's intended role (it will actually make it a viable sniper) without giving the ship silly large bonuses (like 25% optimal range bonus per level) Have a look at what it would do with 6 guns and only 3 low slots. Makes sense to me. After that, maybe, just maybe though, consider adding a small drone bay of 15m^3 Giving it an extra gun is basically adding a little over 25% damage to it, but unlike the hull bonus i presented, giving it more fitting to add an extra gun, would possibly push the fit in an unhealthy direction... the tank, and the general fit of the ship is just fine... the damage is not. Also when looking at HACs in general, all Races except caldari has: One brawling HAC: Deimos, Sac, Muninn One Kiting HAC: Zealot, vagabond, Ishtar (sentry kiting) however the caldari, has kiting, and super mega long range sniping... My point about the Eagle wasnt that it couldnt do the task it currently has, its that it ONLY does that task. Making it into a brawler/sniper boat, is better then a Sniper/deadweight boat. The basic fact that all other HACs in the game has a double damage bonus, while the eagle doesnt, is a pure and simple problem.
The muninn isnt a brawler, its "supposed" to be an armor sniper. Hence the optimal bonus. You could make it into a brawler, but its not that impressive due to lack of mids. The muninn needs another look, its roles are conflicting. Since to get a decent armor tank youre going to have to use 4-5 out of the 6 lows. Then fitting artillery leaves almost no PG left. You might be able to squeeze a gyro in there. But no TE, so projection is meh.
Personally, i fly it shield fit, and stuff the lows with gyro/te and nano. Seems to work better that way. 5 mid muninn, no tank bonus plz. Drop 1-2 lows. Then i can go dual LSE/web/point/mwd. Then it would be a brilliant ship.
|

Speedkermit Damo
Demonic Retribution
297
|
Posted - 2014.09.04 09:02:00 -
[1697] - Quote
I find the lack of any feedback from CCP Rise for quite some time disappointing.
We all know the Ishtar is still OP. But I'm more concerned with how CCP Rise is going to make the Muninn and the Tempest worth flying again. Don't Panic.
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
476
|
Posted - 2014.09.04 09:18:00 -
[1698] - Quote
Spugg Galdon wrote:Escort DarkAven wrote: Personally, I think if you push a low slot to a high slot and buff it's pg/cpu to fit an extra gun it will make a huge difference to the hull and won't break it's intended role (it will actually make it a viable sniper) without giving the ship silly large bonuses (like 25% optimal range bonus per level)
Have a look at what it would do with 6 guns and only 3 low slots. Makes sense to me.
After that, maybe, just maybe though, consider adding a small drone bay of 15m^3
Giving it an extra gun is basically adding a little over 25% damage to it, but unlike the hull bonus i presented, giving it more fitting to add an extra gun, would possibly push the fit in an unhealthy direction... the tank, and the general fit of the ship is just fine... the damage is not. Also when looking at HACs in general, all Races except caldari has: One brawling HAC: Deimos, Sac, Muninn One Kiting HAC: Zealot, vagabond, Ishtar (sentry kiting) however the caldari, has kiting, and super mega long range sniping... My point about the Eagle wasnt that it couldnt do the task it currently has, its that it ONLY does that task. Making it into a brawler/sniper boat, is better then a Sniper/deadweight boat. The basic fact that all other HACs in the game has a double damage bonus, while the eagle doesnt, is a pure and simple problem. If you give the Eagle an extra high slot and an extra turret hardpoint it would get a 20% buff in damage. Due to the fact that you're trading a low for a high you lose either a MFS II or a DCU II. This means that you would have to choose between damage and tank in your lows. In order to be able to use the extra high slot the ship would require a 15% PG buff to it's basic PG value (990-1138.5). After these two changes and all level 5 skills are applied you end up with something like this:
A 250mm Rail Eagle will be just shy of enough PG and CPU to fully T2 fit so a pilot would require to use downgraded/faction modules or implants to fully T2 fit.The ship would be capable of 515 DPS @ 53+25km (CN AM) or 430 DPS @ 79+25 (with CN Uranium). This performance actually makes the Eagle a viable Shield Fleet Sniper platform. It's direct competitors are the Naga, Rokh and Vulture (Ferox can compete but it's not great). These ships all have unique differences to the Eagle and posses their own advantages and disadvantages meaning the Eagle isn't crowded out of the role and finds it's own place within the ship line up.
When Blaster fit the above changes only buff the ships DPS by 20% while still not making it a simple matter to fit in either the buffer or XL-ASB versions. The ship still comes across as "weaker" when compared to the other HAC's in the brawling role and this could be very easily fixed with a small 15m^3 drone bay.
This way you don't need to mess around with the ships intended role(s) or bonuses and only need to change a couple of simple things. |

Rab See
Fool Mental Junket
119
|
Posted - 2014.09.04 12:51:00 -
[1699] - Quote
Speedkermit Damo wrote:I find the lack of any feedback from CCP Rise for quite some time disappointing.
We all know the Ishtar is still OP. But I'm more concerned with how CCP Rise is going to make the Muninn and the Tempest worth flying again.
I am assuming this thread is now moot. It refers to Hyperion, which is done and dusted.
A new one (or more) for the next release should be split.
[Oceanything] Ishtar - fix it properly.
[Oceanything] Minmatar HACs - fix them properly.
[Oceanything] Caldari / Amarr HACs - fix them a bit.
[Oceanything] Tempest - get a life, its crap and will stay crap until it gets an armageddon like change (webs/paint?)
We all know whats wrong with the ishtar. We all know about the 'one trick' backwards kiting with auto, brawling with arty problem in the Minamatar space. We all see the Eagle as mildly problematic, and the Zealot as somewhat redundant vs the Sac. We can see how the 40k neuts of the Geddon was a gamechanger (see ATX11).
Just as a note, how many Zealots, Munnins, Vagabonds, Tempests, Eagles were there in ATXII? The drone boats have made it so dull, the damps, the snooze inducing matches (some good of course). |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
40
|
Posted - 2014.09.04 14:14:00 -
[1700] - Quote
Rab See wrote:Speedkermit Damo wrote:I find the lack of any feedback from CCP Rise for quite some time disappointing.
We all know the Ishtar is still OP. But I'm more concerned with how CCP Rise is going to make the Muninn and the Tempest worth flying again. I am assuming this thread is now moot. It refers to Hyperion, which is done and dusted. A new one (or more) for the next release should be split. [Oceanything] Ishtar - fix it properly. [Oceanything] Minmatar HACs - fix them properly. [Oceanything] Caldari / Amarr HACs - fix them a bit. [Oceanything] Tempest - get a life, its crap and will stay crap until it gets an armageddon like change (webs/paint?) We all know whats wrong with the ishtar. We all know about the 'one trick' backwards kiting with auto, brawling with arty problem in the Minamatar space. We all see the Eagle as mildly problematic, and the Zealot as somewhat redundant vs the Sac. We can see how the 40k neuts of the Geddon was a gamechanger (see ATX11). Just as a note, how many Zealots, Munnins, Vagabonds, Tempests, Eagles were there in ATXII? The drone boats have made it so dull, the damps, the snooze inducing matches (some good of course).
Agreed, i watched about half of the tourney before i got tired of seeing drone comps with geddon flagship. There werent that many interesting comps. Anyone who tried a different comp was buried, either due to poor implementation, or drone/damp onslaught.
Projectile weapons are in a weird place. Pretty much no optimal on acs, they operate all in falloff. Which since TE nerf has really messed up the vagabonds projection. Yea, i can get 500dps out of the vaga, but at point range im only doing 300-350 dps, including drones. Maybe upping vagas falloff to 15% per level might help alil.
Muninn, i still think giving 5 mids would be good and dropping some lows to compensate. Lets take advantage of minmatar t2 resist. I dont see sacs or zealots pidgeon holed into shield fits, which amarr t2 resist profile does nothing for. Or, if they insist on leaving muninn armor, at least give a 4th mid so we can fit scram/web/cap booster so it can brawl effectively. Still prefer shield artillery though.
Tempest.. idk what to do. Web bonus seems a bit OP though. Tp bonus is pretty lame for a BS. 10% RoF and tracking bonus could be interesting. |
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
476
|
Posted - 2014.09.04 14:23:00 -
[1701] - Quote
Stitch Kaneland wrote: Tempest.. idk what to do. Web bonus seems a bit OP though. Tp bonus is pretty lame for a BS. 10% RoF and tracking bonus could be interesting.
This is more or less the only thing to do to the Tempest. Although 10% damage would give the Tempest a large alpha advantage so both should be explored but I think the tracking bonus should be set in stone. |

Harvey James
The Sengoku Legacy
889
|
Posted - 2014.09.04 14:24:00 -
[1702] - Quote
Stitch Kaneland wrote:Rab See wrote:Speedkermit Damo wrote:I find the lack of any feedback from CCP Rise for quite some time disappointing.
We all know the Ishtar is still OP. But I'm more concerned with how CCP Rise is going to make the Muninn and the Tempest worth flying again. I am assuming this thread is now moot. It refers to Hyperion, which is done and dusted. A new one (or more) for the next release should be split. [Oceanything] Ishtar - fix it properly. [Oceanything] Minmatar HACs - fix them properly. [Oceanything] Caldari / Amarr HACs - fix them a bit. [Oceanything] Tempest - get a life, its crap and will stay crap until it gets an armageddon like change (webs/paint?) We all know whats wrong with the ishtar. We all know about the 'one trick' backwards kiting with auto, brawling with arty problem in the Minamatar space. We all see the Eagle as mildly problematic, and the Zealot as somewhat redundant vs the Sac. We can see how the 40k neuts of the Geddon was a gamechanger (see ATX11). Just as a note, how many Zealots, Munnins, Vagabonds, Tempests, Eagles were there in ATXII? The drone boats have made it so dull, the damps, the snooze inducing matches (some good of course). Agreed, i watched about half of the tourney before i got tired of seeing drone comps with geddon flagship. There werent that many interesting comps. Anyone who tried a different comp was buried, either due to poor implementation, or drone/damp onslaught. Projectile weapons are in a weird place. Pretty much no optimal on acs, they operate all in falloff. Which since TE nerf has really messed up the vagabonds projection. Yea, i can get 500dps out of the vaga, but at point range im only doing 300-350 dps, including drones. Maybe upping vagas falloff to 15% per level might help alil. Muninn, i still think giving 5 mids would be good and dropping some lows to compensate. Lets take advantage of minmatar t2 resist. I dont see sacs or zealots pidgeon holed into shield fits, which amarr t2 resist profile does nothing for. Or, if they insist on leaving muninn armor, at least give a 4th mid so we can fit scram/web/cap booster so it can brawl effectively. Still prefer shield artillery though. Tempest.. idk what to do. Web bonus seems a bit OP though. Tp bonus is pretty lame for a BS. 10% RoF and tracking bonus could be interesting.
perhaps AC's could use a little more optimal range too help with damage application.. especially helpful for brawling fits where optimal range is so small..
T2 resists i think are in need of a revisit .. they can penalise ships a little too much .. and i find that minnie has more resists amount than any other races ships do .. they need dialling down a little .. and or perhaps spreading it out a little more without homogenising them too much ofc..
the geddon needs a little nerf .. its just too strong at everything .. Geddon - reduce its neut range to 5% - reduce dronebay to be lower than the domi ... a stronger seperation of the 2 is needed as the domi gets overshadowed . - maybe reduce drone bandwidth to 100 .. again the domi should be noticeably better than the geddon here
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

SFM Hobb3s
Wrecking Shots Black Legion.
124
|
Posted - 2014.09.04 15:09:00 -
[1703] - Quote
Even during the alliance tourny it was spoke about how Black Legion is one of the last known entities to field muninn's as a doctrine.
And when even we are primarily choosing ISHWINTARS over Muninns, that should say something about the current meta.
Muninn has always been an arty platform. I agree it should get that extra mid so it can actually fit a tank. |

Harvey James
The Sengoku Legacy
889
|
Posted - 2014.09.04 15:25:00 -
[1704] - Quote
i also think the Abbadon needs some work.. - increase damage bonus too 10% and remove a turret .. space for a Nos or a repper would be nice - reduce sig radius a little - increase mass, while buffing speed and agility - the new amarr theme that seemed too stop after one patch weirdly - improve cap regen
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Odithia
Federal Defense Union Gallente Federation
64
|
Posted - 2014.09.04 16:30:00 -
[1705] - Quote
Harvey James wrote:i also think the Abbadon needs some work.. - increase damage bonus too 10% and remove a turret .. space for a Nos or a repper would be nice - reduce sig radius a little - increase mass, while buffing speed and agility - the new amarr theme that seemed too stop after one patch weirdly - improve cap regen
The Abaddon is meant to be the primary armor ship of the line but it's rarely used and could indeed use some love. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
40
|
Posted - 2014.09.04 18:08:00 -
[1706] - Quote
Harvey James wrote:Stitch Kaneland wrote:Rab See wrote:Speedkermit Damo wrote:I find the lack of any feedback from CCP Rise for quite some time disappointing.
We all know the Ishtar is still OP. But I'm more concerned with how CCP Rise is going to make the Muninn and the Tempest worth flying again. I am assuming this thread is now moot. It refers to Hyperion, which is done and dusted. A new one (or more) for the next release should be split. [Oceanything] Ishtar - fix it properly. [Oceanything] Minmatar HACs - fix them properly. [Oceanything] Caldari / Amarr HACs - fix them a bit. [Oceanything] Tempest - get a life, its crap and will stay crap until it gets an armageddon like change (webs/paint?) We all know whats wrong with the ishtar. We all know about the 'one trick' backwards kiting with auto, brawling with arty problem in the Minamatar space. We all see the Eagle as mildly problematic, and the Zealot as somewhat redundant vs the Sac. We can see how the 40k neuts of the Geddon was a gamechanger (see ATX11). Just as a note, how many Zealots, Munnins, Vagabonds, Tempests, Eagles were there in ATXII? The drone boats have made it so dull, the damps, the snooze inducing matches (some good of course). Agreed, i watched about half of the tourney before i got tired of seeing drone comps with geddon flagship. There werent that many interesting comps. Anyone who tried a different comp was buried, either due to poor implementation, or drone/damp onslaught. Projectile weapons are in a weird place. Pretty much no optimal on acs, they operate all in falloff. Which since TE nerf has really messed up the vagabonds projection. Yea, i can get 500dps out of the vaga, but at point range im only doing 300-350 dps, including drones. Maybe upping vagas falloff to 15% per level might help alil. Muninn, i still think giving 5 mids would be good and dropping some lows to compensate. Lets take advantage of minmatar t2 resist. I dont see sacs or zealots pidgeon holed into shield fits, which amarr t2 resist profile does nothing for. Or, if they insist on leaving muninn armor, at least give a 4th mid so we can fit scram/web/cap booster so it can brawl effectively. Still prefer shield artillery though. Tempest.. idk what to do. Web bonus seems a bit OP though. Tp bonus is pretty lame for a BS. 10% RoF and tracking bonus could be interesting. perhaps AC's could use a little more optimal range too help with damage application.. especially helpful for brawling fits where optimal range is so small.. T2 resists i think are in need of a revisit .. they can penalise ships a little too much .. and i find that minnie has more resists amount than any other races ships do .. they need dialling down a little .. and or perhaps spreading it out a little more without homogenising them too much ofc..
Im ok with ac optimal, and prefrencing fall-off. Since blasters are more about optimal generally. Id just like to see ac falloff buffed. Especially on the vaga. Minmatar hacs struggle to get past 500dps. Even when you do make it past that, youre only applying a portion in your desired engagement range. Do i want 500 dps at 25km, no. But it would be nice to be in the low 400's. Especially when i fit specifically for range.
With 220s and x2 TE and x2 gyro on my vaga, it does the 300-350 dps at 20km, including drones. Take 80 dps from drones away and youre at 270-220dps. Kinda pathetic really. Its worse than eagle dps. And thats with sacrificing TWO lows for better range.
The reason i bring it up is the vaga lacks the dps at the range it operates at to break tanks of active rep ships. Even some t1 ships. Its great for killing tackle, but is lacking with cruisers.
In terms of the t2 resists, have you seen the Sac? Amarr t2 resists, and a resist bonus. Gets well over what any minmatar hac gets. Also, due to minny t2 slot layout, its hard to fit an invuln. Most of the time, i fly minny HACs with a dcu or nothing and rely on native resist. 75/60/40/50 is not a hard resist profile to counter. Yea its good against lasers, but laser boats arent everywhere. |

elitatwo
Congregatio
291
|
Posted - 2014.09.04 23:09:00 -
[1707] - Quote
Stitch Kaneland wrote: -snip- With 220s and x2 TE and x2 gyro on my vaga, it does the 300-350 dps at 20km, including drones. Take 80 dps from drones away and youre at 270-220dps. -snip-
OMG it must really suck to be you!
A short range gun with short range - zee HORROR signature |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
40
|
Posted - 2014.09.05 03:26:00 -
[1708] - Quote
elitatwo wrote:Stitch Kaneland wrote: -snip- With 220s and x2 TE and x2 gyro on my vaga, it does the 300-350 dps at 20km, including drones. Take 80 dps from drones away and youre at 270-220dps. -snip- OMG it must really suck to be you! A short range gun with short range - zee HORROR
No, a/c's project through fall-off. Have almost 0 optimal, so dps is applied almost always in fall-off. Yet i have a hull with a fall-off bonus, and 2 TE to gain more range, and yet, the applied dps is still far lower than other hacs in their intended engagement range. Learn to read the whole post.
Not to mention, based on your KB, you don't fly minmatar, and are just used to blaster boats, some very badly fit blaster boats i might add (nice eagle).
"i'm going to tell you how wrong you are about a weapon system i never use" Troll much?
|

elitatwo
Congregatio
291
|
Posted - 2014.09.05 08:52:00 -
[1709] - Quote
Stitch Kaneland wrote: -snap, congratulations! - Not to mention, based on your KB, you don't fly minmatar, and are just used to blaster boats, some very badly fit blaster boats i might add (nice eagle).
"i'm going to tell you how wrong you are about a weapon system i never use" Troll much?
Who is trolling who now?
What haz my opinion to do wizz zee HAC balance or autocannons?
Over close to a decade I thought I was making very clear that I do not fly whine-matar boats and I do not have to to have an opinion about them?
And what haz my keyboard ever done to you?
For your information, the fittings I craft on SiSi to later use on TQ are not your concern. Some of them are now publicly used in the current Alliance Tournament XII by teams that have been here for so long, you weren't born yet.
Pace yourself, noob from two days ago! signature |

afkalt
Republic Military School Minmatar Republic
318
|
Posted - 2014.09.05 10:36:00 -
[1710] - Quote
Remember the vaga is obscenely quick - you cant give kiters too much DPS. |
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Liquidtrance123
0
|
Posted - 2014.09.05 10:44:00 -
[1711] - Quote
Odithia wrote:Harvey James wrote:i also think the Abbadon needs some work.. - increase damage bonus too 10% and remove a turret .. space for a Nos or a repper would be nice - reduce sig radius a little - increase mass, while buffing speed and agility - the new amarr theme that seemed too stop after one patch weirdly - improve cap regen
The Abaddon is meant to be the primary armor ship of the line but it's rarely used and could indeed use some love.
Two words: Khanid Abaddon  |

Rab See
Fool Mental Junket
120
|
Posted - 2014.09.05 11:59:00 -
[1712] - Quote
elitatwo wrote:Stitch Kaneland wrote: -snip- With 220s and x2 TE and x2 gyro on my vaga, it does the 300-350 dps at 20km, including drones. Take 80 dps from drones away and youre at 270-220dps. -snip- OMG it must really suck to be you! A short range gun with short range - zee HORROR
OMG it must be hell being so stupid!
A short range gun on a kiting ship!!!
So make the Vaga a brawler, dps bonuses galore vs the falloff bonus. 5 slot mids, slower.
Make the Muninn kiter, optimal and falloff bonuses. 4 slot mids, give it some DPS ffs and vaga fast.
And dear god, resolve the minmatar DUMB_meta. Armour and shield ships, dedicated shield only logi, categories with only one type of ship, categoreis with mixed types and upside down bonuses. Command bonuses for shields ... a ship that can fit artillery with NO rigs or fitting mods, give me one?
If its a shield race, make the shield ships decent. Claymore and Sleip aside, the rest are terrible. Make the armour ships decent? Good DPS with better options than the worst armour tankers.
Then CCP rolls out crap like the Wolf and Muninn, speed demons in no WAY at all, gives us mid essential ewar and forces shield tanking on ships with it. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
746
|
Posted - 2014.09.08 23:00:00 -
[1713] - Quote
IMO all HAC's are OP. Ishtar is the most OP of all, though. |

Mina Sebiestar
Mactabilis Simplex Cursus
730
|
Posted - 2014.09.10 02:32:00 -
[1714] - Quote
Tempest slot redo will not cut it
7 guns so it can benefit from dual dmg bonus in actual dps number or add application bonus and buff rof.
If you want to keep tier 1 tempest as garbage with sub battle cruiser dps and agility than please for a love of all that is holy do fix tempest fleet issue so it is used over tier 1 phoon or maelstrom, it is a bloody shame where it sit currently. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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MukkBarovian
Blackwater USA Inc. Pandemic Legion
18
|
Posted - 2014.09.10 08:13:00 -
[1715] - Quote
Whats wrong with armor RLML ships? Its not like the Cerberus is something anyone complains about. Would it be that terrible to give armor fleets access to RLML ships? HAMs are awful and HM got hit by the nerfhammer so badly they're hardly usable.
The Ishtar is till op after the nerf. No change. It still projects damage at range better than any other HAC. I'm really tired of sentry drones at this point.
The Tempest at least looks good. I think I'm in the target painter camp. People would appreciate having them in fleets. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
478
|
Posted - 2014.09.11 11:15:00 -
[1716] - Quote
...................and the next update is rapidaly approaching yet we are still playing "Ishtars Online".
Can we get any infomation on what you think the Ishtar tweak has done to hte game? Personally, I feel like nothing has changed. We still field Ishtar fleets and they're still superior by a not just a margin but an entire page. I still use the Ishtar solo because it's still superb and a better choice than any other HAC.
I would like to fly different ships in the game but until medium sentry drones are introduced and the Ishtar gets it's bonuses limited to those I think everyone will just keep flying it. Cause, you know, if you're not flying an Ishtar; you're doing it wrong. |

Vincintius Agrippa
F L O O D
57
|
Posted - 2014.09.12 15:15:00 -
[1717] - Quote
For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.
Also, why are caldari ships so slow and sluggish? Its a shield ship........ Only YOU can prevent internet bullying! |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
40
|
Posted - 2014.09.12 15:39:00 -
[1718] - Quote
Vincintius Agrippa wrote:For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.
Also, why are caldari ships so slow and sluggish? Its a shield ship........
Because caldari ships generally have bigger HP pools than gal or minmatar. Theyre normally used in fleets where logi is readily available. See HERO's moa/eagle doctrine, or older Rokh doctrines, before it was drones online. Amarr is pretty much the same, but armor and lasers.
I however would not be opposed to a minor speed buff for caldari. |

Vincintius Agrippa
F L O O D
57
|
Posted - 2014.09.13 00:15:00 -
[1719] - Quote
Stitch Kaneland wrote:Vincintius Agrippa wrote:For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.
Also, why are caldari ships so slow and sluggish? Its a shield ship........ Because caldari ships generally have bigger HP pools than gal or minmatar. Theyre normally used in fleets where logi is readily available. See HERO's moa/eagle doctrine, or older Rokh doctrines, before it was drones online. Amarr is pretty much the same, but armor and lasers. I however would not be opposed to a minor speed buff for caldari.
The eagle still needs more dps.........and I don't believe that they should be as slow or nearly as sluggish as armor boats of amarr. Only YOU can prevent internet bullying! |

afkalt
Republic Military School Minmatar Republic
327
|
Posted - 2014.09.13 09:23:00 -
[1720] - Quote
Spugg Galdon wrote:...................and the next update is rapidaly approaching yet we are still playing "Ishtars Online".
Can we get any infomation on what you think the Ishtar tweak has done to hte game?
The man is making a fair point.
Can I respectfully suggest the next go around is less "tweak" more "bludgeon" down to normality? |
|

Arthur Aihaken
X A X
3799
|
Posted - 2014.09.13 10:16:00 -
[1721] - Quote
Sentry drones need to be hit with the whiffle bat in the worst possible way. I am currently away, traveling through time and will be returning last week. |

chaosgrimm
Universal Production and Networking Services
154
|
Posted - 2014.09.13 12:14:00 -
[1722] - Quote
Tempest: 2 dps related bonuses, but terrible dps. Needs more dps or complete change to a bonus |

Khan Wrenth
Hedion University Amarr Empire
51
|
Posted - 2014.09.13 12:38:00 -
[1723] - Quote
I see a lot of people still clamoring for additional nerfs to the Ishtar, and some very small buffs to other HAC's. I think we're all missing the bigger picture here. We've often wondered how ridiculous CCP's nerfbat could get. Now we know. When it ran out of targets, the nerfbat nerfed itself, hence the feather touch to the Ishtar.
Edit: Just a joke everyone, this post is not to be taken seriously. HTFU.-á Adapt or die.-á Beware the falcon punch. |

Catherine Laartii
Providence Guard Templis CALSF
266
|
Posted - 2014.09.13 12:47:00 -
[1724] - Quote
Mina Sebiestar wrote:Tempest slot redo will not cut it
7 guns so it can benefit from dual dmg bonus in actual dps number or add application bonus and buff rof.
If you want to keep tier 1 tempest as garbage with sub battle cruiser dps and agility than please for a love of all that is holy do fix tempest fleet issue so it is used over tier 1 phoon or maelstrom, it is a bloody shame where it sit currently. How about 8 guns with a damage and tracking speed bonus? It would give it a nice little role as the heavy mid-range projectile platform, with equal usability for arty and ACs.
Think about what you could do on that with thing with a tracking bonus and the highest potential subcap alpha in the game.  |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.13 13:17:00 -
[1725] - Quote
Vincintius Agrippa wrote:Stitch Kaneland wrote:Vincintius Agrippa wrote:For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.
Also, why are caldari ships so slow and sluggish? Its a shield ship........ Because caldari ships generally have bigger HP pools than gal or minmatar. Theyre normally used in fleets where logi is readily available. See HERO's moa/eagle doctrine, or older Rokh doctrines, before it was drones online. Amarr is pretty much the same, but armor and lasers. I however would not be opposed to a minor speed buff for caldari. The eagle still needs more dps.........and I don't believe that they should be as slow or nearly as sluggish as armor boats of amarr.
I agree with you, just stating why theyre slow. Theyre meant as the shield fleet/gang faction, and amarr the armor fleet/gang faction. Gal and matar seem to be more skewed in solo least on the majority of their ships.
The eagle does need some drones, 15m3 of drones is not going to make the eagle OP. I see no reason why it shouldnt have them. Especially considering the moa has drones.
I really hope they do more with the muninn as well. Give us a 4th mid and drop a low at least. |

Vincintius Agrippa
F L O O D
57
|
Posted - 2014.09.13 16:45:00 -
[1726] - Quote
Stitch Kaneland wrote:Vincintius Agrippa wrote:Stitch Kaneland wrote:Vincintius Agrippa wrote:For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.
Also, why are caldari ships so slow and sluggish? Its a shield ship........ Because caldari ships generally have bigger HP pools than gal or minmatar. Theyre normally used in fleets where logi is readily available. See HERO's moa/eagle doctrine, or older Rokh doctrines, before it was drones online. Amarr is pretty much the same, but armor and lasers. I however would not be opposed to a minor speed buff for caldari. The eagle still needs more dps.........and I don't believe that they should be as slow or nearly as sluggish as armor boats of amarr. I agree with you, just stating why theyre slow. Theyre meant as the shield fleet/gang faction, and amarr the armor fleet/gang faction. Gal and matar seem to be more skewed in solo least on the majority of their ships. The eagle does need some drones, 15m3 of drones is not going to make the eagle OP. I see no reason why it shouldnt have them. Especially considering the moa has drones. I really hope they do more with the muninn as well. Give us a 4th mid and drop a low at least.
Curiously enough, I have yet to actually see anyone piloting a muninn in this game.
Only YOU can prevent internet bullying! |

afkalt
Republic Military School Minmatar Republic
328
|
Posted - 2014.09.13 16:57:00 -
[1727] - Quote
I've seen a couple. More than I have eagles actually. |

Vincintius Agrippa
F L O O D
57
|
Posted - 2014.09.13 17:16:00 -
[1728] - Quote
Khan Wrenth wrote:I see a lot of people still clamoring for additional nerfs to the Ishtar, and some very small buffs to other HAC's. I think we're all missing the bigger picture here. We've often wondered how ridiculous CCP's nerfbat could get. Now we know. When it ran out of targets, the nerfbat nerfed itself, hence the feather touch to the Ishtar.
Edit: Just a joke everyone, this post is not to be taken seriously.
The problem with these so called "balancing passes" is that it involves destroying one thing that is popular and making the other options, which were **** to begin with, exceed above and beyond the original thing that was nerfed beyond usability, which of course defeats the purpose of balancing in the first place. Case in point the drake. They nerfed everything about the drake by 20% or a little more. In fairness a 10% nerf would have sufficed. Adding insult to injury they made every other battlecruiser that sucks significantly better than the drake. Then the hurricane was seen as "fun". They beat that to death as well. Not all hacs and ships should or can be exactly equal, but their should be at least one other ship or module to counter/match. Sacrilege vs Deimos is good example. Equally good ships. Only YOU can prevent internet bullying! |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.13 17:50:00 -
[1729] - Quote
Vincintius Agrippa wrote:Stitch Kaneland wrote:Vincintius Agrippa wrote:Stitch Kaneland wrote:Vincintius Agrippa wrote:For %$@#% sake please give the eagle moar dps! Give her drones! Specifically a 15^3m drone bay for 3 light drones. Theres is no way that my t1 moa should out dps its hac variant. Sure, it can tank a bit moar, but that means nothing if everything can outrep your damage. Its bad enough that it doesn't do hybrids as well as gallente (more tracking and dps bonuses). Whether blaster or rail fit.
Also, why are caldari ships so slow and sluggish? Its a shield ship........ Because caldari ships generally have bigger HP pools than gal or minmatar. Theyre normally used in fleets where logi is readily available. See HERO's moa/eagle doctrine, or older Rokh doctrines, before it was drones online. Amarr is pretty much the same, but armor and lasers. I however would not be opposed to a minor speed buff for caldari. The eagle still needs more dps.........and I don't believe that they should be as slow or nearly as sluggish as armor boats of amarr. I agree with you, just stating why theyre slow. Theyre meant as the shield fleet/gang faction, and amarr the armor fleet/gang faction. Gal and matar seem to be more skewed in solo least on the majority of their ships. The eagle does need some drones, 15m3 of drones is not going to make the eagle OP. I see no reason why it shouldnt have them. Especially considering the moa has drones. I really hope they do more with the muninn as well. Give us a 4th mid and drop a low at least. Curiously enough, I have yet to actually see anyone piloting a muninn in this game.
Ive flown muninn solo. The fit is so niche and specific though that it really limits engagements. It works, but id like it to actually work in more than a single, super specific niche.
|

Harvey James
The Sengoku Legacy
895
|
Posted - 2014.09.13 18:22:00 -
[1730] - Quote
i actually saw 2 eagles the other day .. first time ever .. and probably the last ... poor eagles why won't Rise fix them ???? they are so sad ...     Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
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Mc Fraser
ROMANIA Renegades. Circle-Of-Two
0
|
Posted - 2014.09.30 01:05:00 -
[1731] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
Personally I'm sick and tired about this changes, you guys are like women, change your mind like I change socks. That ishtar has been a speed tank, drone boat, bs, cruiser ... can u guys make it a drone hic or a cov ops drone boat?
Ohhh and if we are at "lets change ship roles every month" subject can i have a crow with torps or a frig cov ops with af tank?
|

Zappity
SUPREME MATHEMATICS A Band Apart.
1376
|
Posted - 2014.10.01 07:54:00 -
[1732] - Quote
So I'm guessing that the Ishtar is no longer dominant? Otherwise we would have seen some additional tweaks in Oceanus. You know, with this new rapid development cycle being so useful for incremental changes and that we shouldn't worry because there's always the next cycle etc etc. Zappity's Adventures for a taste of lowsec. |

w3ak3stl1nk
Hedion University
90
|
Posted - 2014.10.01 11:41:00 -
[1733] - Quote
Zappity wrote:So I'm guessing that the Ishtar is no longer dominant? Otherwise we would have seen some additional tweaks in Oceanus. You know, with this new rapid development cycle being so useful for incremental changes and that we shouldn't worry because there's always the next cycle etc etc. Cruiser size drone bays should be reviewed like the Ishtar. 275 might be more reasonable. Is that my two cents or yours? |
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