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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Rise
C C P C C P Alliance
4316
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Posted - 2014.07.29 15:03:00 -
[91] - Quote
It's worth making these threads just to get to talk with you Capqu.
Back with real responses after next meeting. @ccp_rise |
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afkboss
Imperial Academy Amarr Empire
24
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Posted - 2014.07.29 15:04:00 -
[92] - Quote
Can you please look at the sacrilege, it has a resists bonus but 2 less low slots than the zealot. I want to fly this ship more but i just look at it and sigh. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
722
|
Posted - 2014.07.29 15:04:00 -
[93] - Quote
Dr Cedric wrote:TrouserDeagle wrote:Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
stupid, just give them 50 bandwidth and x% medium drone damage bonus. like gila drone dps, but over 5 drones instead of 2. You're forgetting that there are a Handful of non-Ishtar ships out there that have exactly 100 Mbit bandwidth that could see this as a stealth buff, not to mention the folks that fly w/ 75Mbit bandwidth that could run a 3+2 heavy/medium setup. Also, there are a few frigs/destros out there (tristan, algos, Dragoon) that would now be able to field a Heavy. I'm betting that's not in the design process.
you shouldn't want to be using mixed-size drone groups, they're a horrible necessity. I'm not saying anything about dragoons or whatever. I'm saying cruisers and BCs with drone damage bonuses should have 50 bandwidth and appropriate drone damage.
for algos I'd probably drop it to 25 and up the damage bonus slightly to compensate. having to 'option' to fit extremely slow, no-tracking drones in my no-dronebay destroyer is something I've only exercised once, and immediately regretted because it's stupid. |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
9
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Posted - 2014.07.29 15:05:00 -
[94] - Quote
8/4/7 - LOL!
Rise... dude... You know what you could do to stop the nerf "isthar and sentries" thingy... Give us back the pre-nerf tracking enhancers and buff tracking computers ... there ... now its not just sentry and missile boats that can kite ... Eh ... look fixed your Tempest too!
Point is Auto cannons after the tracking nerf just suck, blasters compensate a bit with the much higher dps.
Isthar does bettween 700-800 dps at 50-60 km (not going even to talk about geckos) ... only the HAC with similar damage is the deimos or that "chicken looking" caldary ship that i can't remember the name, the and the range is not even comparable... i would risk to say nerf the dps or bring other inline with that.
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Phoenix Jones
Isogen 5
520
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Posted - 2014.07.29 15:05:00 -
[95] - Quote
Kagura Nikon wrote:Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
And what would be the bonuses for the ishtar? Then you need to find new bonuses to replace the sentry ones.. The ishtar is a ship very hard to balance. At the end.. the final solution for this and the correlated problem would be to nerf ALL sentry drones tracking by some 30%.
What of the bonuses on the Ishtar if such a change happens, you change them.
It's more than just tracking on sentries. They should have never been deployable on a cruiser platform. Nerf the quantity (from 5 to 4). That is a drop of 20% of its damage, but it keeps its projection and range. You can still do the stupid stuff ishtars can currently do, especially if in gangs of 40 to 50. Yaay!!!! |
El Space Mariachi
Love Squad Pasta Syndicate
103
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Posted - 2014.07.29 15:05:00 -
[96] - Quote
can you fix heavy missiles and hams rise
thanks :-) . |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1452
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Posted - 2014.07.29 15:06:00 -
[97] - Quote
Fredric Wolf wrote:Vlad Vladimir Vladinovsky wrote:Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile... They fire extremely slow, their alpha is canceled out by the fact they fire once every 10 seconds their DPS is worse than Rails, have less tracking and have about the same range Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
it would make them completely worthless.
Why someone undocks from Jita 4-4 without a buffer tank is REALLY beyond me. Nerfign a weapon system woudl NOT solve this non issue,. The gankers woudl jsut add yet another tornado.
And the arties would lose their role in warfare.
So stop this shortsighted thinking. Arties are the most flavored weapon system in game. They are great. Ships insta explodign on undocks already existed before the arties got alpha increased. Just back then it were a few more ships firing.
"If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |
MANDOZERTHEGREAT
ElitistOps Pandemic Legion
1
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Posted - 2014.07.29 15:06:00 -
[98] - Quote
CCP Rise wrote:It's worth making these threads just to get to talk with you Capqu.
Back with real responses after next meeting.
rekt |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
249
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Posted - 2014.07.29 15:07:00 -
[99] - Quote
@CCP Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
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afkboss
Imperial Academy Amarr Empire
24
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Posted - 2014.07.29 15:08:00 -
[100] - Quote
Also can we please get an ETA on a Rorqual pass? I came so close to refining it just before last patch but decided to put faith in you guys fixing it soon. |
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Capqu
Love Squad Pasta Syndicate
570
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Posted - 2014.07.29 15:09:00 -
[101] - Quote
CCP Rise wrote:It's worth making these threads just to get to talk with you Capqu.
Back with real responses after next meeting.
G„ń
someones gotta keep you cuties in check https://www.youtube.com/watch?v=yNpMiT5qpyI |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
63
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Posted - 2014.07.29 15:09:00 -
[102] - Quote
Vlad Vladimir Vladinovsky wrote:Fredric Wolf wrote: Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
Then you're bringing them in to be redundant to rail guns and beams which defeats the purpose of alpha artillery
I am not saying reduce to lvls of rails or beams more in the line of 8k vollys, 12k is to high and is being abused is so many ways in this game. Yes some ships will still die to this but most ships that should not die to a single shot will no longer. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
733
|
Posted - 2014.07.29 15:10:00 -
[103] - Quote
Another potential compromise, if you're intent on leaving sentry bonuses on the Ishtar: split out the drone damage bonus. The bonuses would look something like this:
Ship bonus: 50.00% reduction in Microwarpdrive signature radius penalty 25km bonus to Drone operation range
Gallente Cruiser skill level: 7.50% bonus to Heavy Drone max velocity and tracking speed 10.00% bonus to Small, Medium, and Heavy Drone hitpoints and damage
Heavy Assault Cruisers skill level: 5.00% bonus to Sentry Drone hitpoints and damage 5.00% bonus to Sentry Drone optimal range and tracking speed
This would let you separately tune sentry damage against other drones, and move the sentry bonus to the Heavy Assault Cruisers skill, which is much more difficult to maximize. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Capqu
Love Squad Pasta Syndicate
570
|
Posted - 2014.07.29 15:11:00 -
[104] - Quote
TheMercenaryKing wrote:@CCP Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
the tank offsets the imbalance in dps https://www.youtube.com/watch?v=yNpMiT5qpyI |
TheButcherPete
Incompertus INC Fatal Ascension
451
|
Posted - 2014.07.29 15:12:00 -
[105] - Quote
I like how the Muninn is so irrelevant that people have barely mentioned it here. THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
Nartel Vortok
Love Squad Pasta Syndicate
52
|
Posted - 2014.07.29 15:12:00 -
[106] - Quote
TheMercenaryKing wrote: Rise - For battleships, They would be used more if you Nerf Tier 3 battlecruisers.
264 DPS - Omen 5x Heavy Beam Lasers II (Multifreq) 356 DPS - Harbenger 6x Heavy Beam Lasers II 455 DPS - Oracle 8x Tachyon Beam Laser II 455 DPS - Abaddon 8x Tachyon Beam Laser II
Removing 1 turret slot from the oracle drops it to 398 DPS
But Caldari gets even better.
272 DPS - Moa 5x Heavy Neutron Blasters 305 DPS - Ferox 7x Heavy Neutron Blasters 584 DPS - Naga 8x Neutron Blaster Cannon 467 DPS - Rokh 8x Neutron Blaster Cannon
I cannot be blind. There is a major disconnect here. A lot of people will say "Oh but the tank will off set the imbalance in DPS" NO. IT. DOESN'T.
you know tier 3s are designed to be glass cannons right? |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1452
|
Posted - 2014.07.29 15:13:00 -
[107] - Quote
Fredric Wolf wrote:Vlad Vladimir Vladinovsky wrote:Fredric Wolf wrote: Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
Then you're bringing them in to be redundant to rail guns and beams which defeats the purpose of alpha artillery I am not saying reduce to lvls of rails or beams more in the line of 8k vollys, 12k is to high and is being abused is so many ways in this game. Yes some ships will still die to this but most ships that should not die to a single shot will no longer.
They would still be completely worthless. That is how they were before they were buffer. EXACTLY THAT 8K alpha on maelstrom. And guess what NO ONE used any arties anywhere. They are NOT being abused. That is minmatar flavor. WAY less dps and WAY less tracking . Not to forget much ahrder to fit than rails.
Stop trying to make everything equal for god's sake. Then you need to nerf blasters DPS as well by 40% because it is too high. Then you also nerf missiles range by 40% because it is too high. Stop tryign to make everything the same.
Anyoen that have a serious problems with arties nowadays is completely cleeless of PVP . Theya re the most specialzied weapon system in game, uselles on everything else!
"If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1452
|
Posted - 2014.07.29 15:14:00 -
[108] - Quote
TheButcherPete wrote:I like how the Muninn is so irrelevant that people have barely mentioned it here.
because its theorethical niche does not exist in eve. Its alpha strike capability is not enough with 650 mm to kill anythign relevant. And 720mm ones are too fragile to fight anything relevant.
What muninn needs is a 10% increase in PG and CPU. "If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |
Rivr Luzade
Coreli Corporation Ineluctable.
643
|
Posted - 2014.07.29 15:17:00 -
[109] - Quote
Ishtar Online. Crow Online. A year ago it was Tengu Online. A bit further back Maelstrom, Drake and Rifter Online. Who cares? I can live with this Ishtar iteration. IT still keeps it as a viable Drone boat. If this is not the case anymore, I drop the Ishtar for a Tengu ... again. Such a change. And then people cry again about that the Tengu is OP because you can refit and resub it for cloak/nulli, which the Ishtar can't... This hypocrisy is very irritating, albeit entertaining at the same time. |
Red Teufel
Phobia.
383
|
Posted - 2014.07.29 15:18:00 -
[110] - Quote
Ishtars are popular because of the old drone assist exploit FC's used in the past. So allot of people are using ishtars because of this. Nerfing them any more then what was already done is too much. Then you have the folks who have been destroyed by a small gang of ishtars complaining even though they brought kitchen sink fleet fitted for anoms to counter them. People are after the ishtar because it is the preferred ship due to its ability to deploy sentryGĒÖs and run around tricking the enemy to stay in the range of influence of the sentry guns. If you nerf the Ishtar the complaints will just move to the tengu or the demios. If you want to make a change try buffing web drones or nerfing sentry EHP. |
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TheButcherPete
Incompertus INC Fatal Ascension
453
|
Posted - 2014.07.29 15:18:00 -
[111] - Quote
Kagura Nikon wrote:TheButcherPete wrote:I like how the Muninn is so irrelevant that people have barely mentioned it here. because its theorethical niche does not exist in eve. Its alpha strike capability is not enough with 650 mm to kill anythign relevant. And 720mm ones are too fragile to fight anything relevant. What muninn needs is a 10% increase in PG and CPU.
Well, the ones that don't get volleyed off the field at the start of the engagement can also instalock fit and pop hostile pods!
That's useful right? Right? THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
Duckslayer
The Greater Goon Clockwork Pineapple
22
|
Posted - 2014.07.29 15:19:00 -
[112] - Quote
Battleships seem in an ok place right now? Jesus you must have never tried to run a MWD on a battleship then. Why is the cap use so massive in comparison to other classes |
Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
3
|
Posted - 2014.07.29 15:22:00 -
[113] - Quote
Duckslayer wrote:Battleships seem in an ok place right now? Jesus you must have never tried to run a MWD on a battleship then. Why is the cap use so massive in comparison to other classes gun boat battleships generally have really really bad capacitor problems to the point they must run heavy capacitor boosters with 800's or be useless within a minute or less
the abaddon is the perfect example of this, large lasers use an incredible amount of cap to fire, if you add anything to an abaddon that uses cap, tracking computers, active hardeners or anything it becomes extremely hard to fly, thats not even counting a microwarp drive, afterburner is always a bad choice on heavy ships like that |
Adrie Atticus
The Shadow Plague The Bastion
198
|
Posted - 2014.07.29 15:22:00 -
[114] - Quote
You need to be within 5000m of a sentry drone to issue commands to it.
PvE: not affected PvP: affected Ishtar: bombed |
Kalicondoin
BIack Sun Cynosural Field Theory.
2
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Posted - 2014.07.29 15:23:00 -
[115] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
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Gizznitt Malikite
Agony Unleashed Agony Empire
4049
|
Posted - 2014.07.29 15:24:00 -
[116] - Quote
Gizznitt Malikite wrote:Greygal wrote:Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG Hyperion's release date is September 23, 2014, so after the AT.
According to the thread title, it says Hyperion. According to this and this, Hyperion's Release date is September 23rd. (which may be incorrect).
Accoding to CCP Fozzie's recent tweet, it will go live on Aug 26th, in the middle of the Tourney.
Is hyperion being moved up, is CCP Fozzie wrong, or can we please remove the "Hyperion" tag on this F&I post since it will be released PRIOR to Hyperion?
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Duckslayer
The Greater Goon Clockwork Pineapple
22
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Posted - 2014.07.29 15:26:00 -
[117] - Quote
Vlad Vladimir Vladinovsky wrote:Duckslayer wrote:Battleships seem in an ok place right now? Jesus you must have never tried to run a MWD on a battleship then. Why is the cap use so massive in comparison to other classes gun boat battleships generally have really really bad capacitor problems to the point they must run heavy capacitor boosters with 800's or be useless within a minute or less the abaddon is the perfect example of this, large lasers use an incredible amount of cap to fire, if you add anything to an abaddon that uses cap, tracking computers, active hardeners or anything it becomes extremely hard to fly, thats not even counting a microwarp drive, afterburner is always a bad choice on heavy ships like that and its not just the abaddon, the abaddon is just the worst offender, the hyperion and other cap hungry ships are the same but its funny because the Rohk doesn't have this problem really, the megathron and hyperion do.
Try running a standard Shield tempest with a cap booster, and its capless guns. Its absolute trash. Its supposed to be a faster, more agile kitey battleship.
Can we discuss the effects of the Tracking Enhancer nerf here too? Seriously. Projectiles + TE nerf (apparently to sort out the lol falloff on the mach and talos, instead of just nerfing the mach and talos) make most minnie ships poor for their class.
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Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 15:29:00 -
[118] - Quote
Gizznitt Malikite wrote:Gizznitt Malikite wrote:Greygal wrote:Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG Hyperion's release date is September 23, 2014, so after the AT. According to the thread title, it says Hyperion. According to this and this, Hyperion's Release date is September 23rd. (which may be incorrect). Accoding to CCP Fozzie's recent tweet, it will go live on Aug 26th, in the middle of the Tourney. Is hyperion being moved up, is CCP Fozzie wrong, or can we please remove the "Hyperion" tag on this F&I post since it will be released PRIOR to Hyperion?
the 2 links you posted are old and out of date they moved up the dates 1 ... august 26th is the hyperion release date Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Aeril Malkyre
Knights of the Ouroboros
328
|
Posted - 2014.07.29 15:30:00 -
[119] - Quote
Ishtar: remove the sentry/heavy bonuses, replace with mediums.
That's why they're wrecking everything. My Vagabond isn't sporting Cruise Missiles or 1200mm artillery. Take the BS weapon systems away from the medium size HAC, suddenly it's back in it's own weight class, still punching above it with powerful medium weapons, T2 resists, the extra operation range, etc. The change being proposed might as well not happen. People will drop whatever utility they had in their mids and pop on an extra Omni. Nerf un-nerfed.
Tempest: Pull the high slot.
The current 8-5-6 is pretty versatile; stop trying to force her into an armor tank. Read your own flavor text Evelopedia wrote:The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. She's primarily an artillery boat. 'Long range bombardment' with artillery requires low slots for gyros and TEs. If you want the Tempest to come back into play, pull the extra hi and give it to the mids. Now you've got a 7-6-6 with room for either tank, she's still versatile with a utility hi, the option to mount missiles, and still built to hammer the hell out of targets. |
Mizhir
Mind Games. Suddenly Spaceships.
66290
|
Posted - 2014.07.29 15:33:00 -
[120] - Quote
I don't think the nerf will be sufficient for the Ishtar as a sentry ship. But if you nerf it too hard on other parameters it will just end up being useless. I would love to see ishtar being used more with other drones than sentries.
One suggestion would be to remove or nerf the drone control range bonus forcing people to give up more fitting for an extra drone range thingy to use it as longrange sentry boat.
Another thing could be to nerf the dronebay (50mbit would seem fair). Right now the ishtar can field 3 full flights of sentries or 2 flights with spares + utility drones, which makes it easy to get around what was supposed to be a weakness by using sentries. With a dronebay nerf people would have to think twice before abandoning drones and deploying new as they will have 1 less chance of doing this.
As for the tempest then I think a 8/4/7 layout will jsut make it all worse. You will remove the shield tempest from the eqation and armour tempest will lose utility and get slightly more dps in return. However it will not adress the problem that the tempest in practice only has 1 bonus thus lacking a bonus to help it apply it's already low dps. What I suggest is leave the slot layout as it is and then roll the damage bonus into one and give it a falloff or tracking bonus.
Right now it has 10 effecttive turrets with the 25% dmg increase and 25% RoF. With a 50% dmg increase it will have 9 effective turrets which is a bit low imo. With 37.5% RoF bonus it will end up at 9.6 effective turrets. One Man Crew - Collective solo pvp |
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