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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:45:00 -
[61] - Quote
Loraine Gess wrote:Please do not nerf the tempest in this way. Its versatility is very good with 5 mid slots and 6 low slots means I can throw on everything I need without even the eighth slot. If you give it an eighth low it's just going to be a brick typhoon with guns.
It would not be a nerf. Would be a massive BUFF. The typhoon can outperform the temepst on ANYTHING right now. Only an insane person would use a tempest. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Capqu
Love Squad Pasta Syndicate
556
|
Posted - 2014.07.29 14:45:00 -
[62] - Quote
Ishtar - 14
rise and fozzie at it again
great work keep it up a+ subscribed
lol https://www.youtube.com/watch?v=yNpMiT5qpyI |
Aryndel Vyst
GoonWaffe Goonswarm Federation
753
|
Posted - 2014.07.29 14:46:00 -
[63] - Quote
Dear mongoloid mouth breathers responsible for "game decisions",
Sentry drones are the problem, not the ishtars. I hope this helps in your decision making process.
With love,
Aryndel Vyst GoonWaffe Goonswarm Federation Director, Player Relations 4th Toonie Squadron, o7m8 Division |
Capqu
Love Squad Pasta Syndicate
556
|
Posted - 2014.07.29 14:47:00 -
[64] - Quote
Aryndel Vyst wrote:Dear mongoloid mouth breathers responsible for "game decisions",
Sentry drones are the problem, not the ishtars. I hope this helps in your decision making process.
With love,
Aryndel Vyst GoonWaffe Goonswarm Federation Director, Player Relations 4th Toonie Squadron, o7m8 Division
ishtars use sentry drones buddy
capqu pasta syndicate ceo rise's #1 fan rapid light missile enthusiast dictated not read https://www.youtube.com/watch?v=yNpMiT5qpyI |
Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:47:00 -
[65] - Quote
Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it.
8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Phoenix Jones
Isogen 5
520
|
Posted - 2014.07.29 14:48:00 -
[66] - Quote
The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
Yaay!!!! |
Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:50:00 -
[67] - Quote
its pointless too remove sentries from the ishtar ... there are other ships that can use sentries like the vexor navy issue .. they just changed the gila too reduce overlap and now you want the ishtar too become another gila ??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Aareya
Freelance Economics Astrological resources Tactical Narcotics Team
21
|
Posted - 2014.07.29 14:50:00 -
[68] - Quote
I know it's easier to tweak numbers than consider a role change. However, have you thought about moving the Ishtar to be closer inline with other HAC's. Most HAC's use medium weapon systems with bonuses that allow them to punch above their weight class. Ishtar differs in that its bonuses are SOLELY for BS sized weapons (heavy drones and sentries).
A way to bring the ishtar more inline with the theory you use with the other HAC's.
1. Remove sentry bonuses 2. Apply heavy drone bonuses to medium drones.
Current Bonuses Heavy: Speed + tracking + dps + hp Sentry: Range + Tracking
Suggested Bonuses Medium/Heavy: Speed + tracking + dps + hp Twitter:-á-á @AareyaEVE |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
722
|
Posted - 2014.07.29 14:50:00 -
[69] - Quote
Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
stupid, just give them 50 bandwidth and x% medium drone damage bonus. like gila drone dps, but over 5 drones instead of 2. |
Dr Cedric
Independent Miners Corporation Care Factor
61
|
Posted - 2014.07.29 14:50:00 -
[70] - Quote
CCP Rise wrote:Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest?
One more reason to Love the Eagle #lovemyeagle
Also, very thankful for a new Dev-Thread... I've been reading "sov changes... blah blah" too much lately. Bout time I saw a Blue Arrow under the pic!!!
Cedric
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Capqu
Love Squad Pasta Syndicate
556
|
Posted - 2014.07.29 14:50:00 -
[71] - Quote
Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope
there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms https://www.youtube.com/watch?v=yNpMiT5qpyI |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:52:00 -
[72] - Quote
Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
And what would be the bonuses for the ishtar? Then you need to find new bonuses to replace the sentry ones.. The ishtar is a ship very hard to balance.
At the end.. the final solution for this and the correlated problem would be to nerf ALL sentry drones tracking by some 30%. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Harvey James
The Sengoku Legacy
846
|
Posted - 2014.07.29 14:52:00 -
[73] - Quote
Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms
arties already have far too much alpha and should really be changed too a better balanced profile... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Theophilas
Love Squad Pasta Syndicate
23
|
Posted - 2014.07.29 14:52:00 -
[74] - Quote
nerf sentries?
no?
o-okay. |
Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:54:00 -
[75] - Quote
Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. 8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout
That's why they have the 7/5/7 slot layout on the Typhoon; it's supposed to be the utility/jack of all trades BS, while the Tempest is "a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness." It's supposed to focus on projectile specialization, which means having the 8 gun setup with a damage and tracking bonus makes it excel at fielding arty and autos alike, doesn't step on the toes of its other siblings, the tornado and maelstrom. The fleet issue counterparts should retain more utlity since that's the theme that they have going for them. |
Aareya
Freelance Economics Astrological resources Tactical Narcotics Team
21
|
Posted - 2014.07.29 14:54:00 -
[76] - Quote
Kagura Nikon wrote:Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
And what would be the bonuses for the ishtar? Then you need to find new bonuses to replace the sentry ones.. The ishtar is a ship very hard to balance. At the end.. the final solution for this and the correlated problem would be to nerf ALL sentry drones tracking by some 30%.
See my above post on suggested bonuses. https://forums.eveonline.com/default.aspx?g=posts&m=4855340#post4855340 Twitter:-á-á @AareyaEVE |
BadAssMcKill
ElitistOps
809
|
Posted - 2014.07.29 14:55:00 -
[77] - Quote
PPS
When are you fixing BCs Rise? Or are thoe all fine and dandy now . |
Catherine Laartii
Providence Guard Templis CALSF
233
|
Posted - 2014.07.29 14:55:00 -
[78] - Quote
Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. 8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout
That's why they have the 7/5/7 slot layout on the Typhoon; it's supposed to be the utility/jack of all trades BS, while the Tempest is "a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness."
It's supposed to focus on projectile specialization, which means having the 8 gun setup with a damage and tracking bonus makes it excel at fielding arty and autos alike, and doesn't step on the toes of its other siblings, the tornado and maelstrom. The fleet issue counterparts should retain more utlity since that's the theme that they have going for them. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1443
|
Posted - 2014.07.29 14:56:00 -
[79] - Quote
Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile...
Nope. They were uesles before that was changed. They are already the LOWEST tracking and LOWEST effective range and LOWEST dps of all long range weaponry.
They add flavor. It was a massive unanimous support when arties got their alpha strike back, a change that took the comunity YEARs and a thread of 320 pages to get it. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 14:56:00 -
[80] - Quote
Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile... They fire extremely slow, their alpha is canceled out by the fact they fire once every 10 seconds
their DPS is worse than Rails, have less tracking and have about the same range |
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Capqu
Love Squad Pasta Syndicate
568
|
Posted - 2014.07.29 14:56:00 -
[81] - Quote
rise i'd appreciate it if you just gave ishtars the rapid light missile treatment
if you know what i mean ;) ;) ;) https://www.youtube.com/watch?v=yNpMiT5qpyI |
Dr Cedric
Independent Miners Corporation Care Factor
61
|
Posted - 2014.07.29 14:56:00 -
[82] - Quote
TrouserDeagle wrote:Phoenix Jones wrote:The sentries have to go on the Ishtar. Its sad to say but it gives the Ishtar way too much range and flexibility.
Rebalance it to not be a sentry boat. I've suggested it before and I'll suggest it again.
Change heavy drone bandwidth from 25 to 20 Change the ishtar, navy vexor bandwidth from 125 to 100.
You now have a nitch for the Ishtar, (heavy drone operations ship), the navy vexor, stratios and the myrmidon functions better as they now have an option to launch a full flight of drones that are not sentries, but also are not some mismatch set of drones that the myrmidon, vexor and prophecy currently run.
Basically you don't make the damage of ishtars instantaneous, and you also create a better chase sequence for when they run
Change heavy drones to 20 bandwidth each Reduce bandwidth on Ishtar and vexor navy to 100.
stupid, just give them 50 bandwidth and x% medium drone damage bonus. like gila drone dps, but over 5 drones instead of 2.
You're forgetting that there are a Handful of non-Ishtar ships out there that have exactly 100 Mbit bandwidth that could see this as a stealth buff, not to mention the folks that fly w/ 75Mbit bandwidth that could run a 3+2 heavy/medium setup.
Also, there are a few frigs/destros out there (tristan, algos, Dragoon) that would now be able to field a Heavy. I'm betting that's not in the design process. Cedric
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Capqu
Love Squad Pasta Syndicate
568
|
Posted - 2014.07.29 14:57:00 -
[83] - Quote
i mean make them useless
maybe i should have just said heavy missiles ehEHEHhe
https://www.youtube.com/watch?v=yNpMiT5qpyI |
Ayallah
SniggWaffe WAFFLES.
278
|
Posted - 2014.07.29 14:57:00 -
[84] - Quote
This may seem crazy but I feel like the biggest problem to battleships is their warp speed, add in your align time and a BS is a easy easy target to catch and kill. solo you get caught, small gang you get caught (though less maybe with low sec titans semi popular), big blobs get caught by bubbles easily by dictors that don't get aggression from bubbling.
I think in tank, damage dealing, variety, battleships are in a good place but If battleships are slow and can't hit frigates, how are they going to perform in interceptors online? This makes the Domi, in having the ability to project damage to frigates and cruisers with drones the one that survived the nerf well. Warp speed is a great way to do it, letting a BS keep up with the dessy's that are supposed to keep frigs off it and make it less terrible to fly.
Airicraft carriers are the fastest ships in the carrier battle group and buffing warp speed would do a lot to make battleships much more fun to fly again.
IMO -áFear The Tribes |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1445
|
Posted - 2014.07.29 14:58:00 -
[85] - Quote
Catherine Laartii wrote:Harvey James wrote:Catherine Laartii wrote:Harvey James wrote:Kagura Nikon wrote:The tempest main problem is, a battleship that devote BOTH bonuses to damage and yet is the among lowest damage of all on realistic fits.
Only 6 lows is not enough for a competitive tank AND competitive damage mod number.
It does need 7 low slots. OR one of its damage mods changed. Something like 5% rof and 7.5% Damage per level . That way the battleship with 2 damage mods would STILL not be among the highest damage ones, but would not be on the bottom as well. 7-5-7 ......6 turrets feel free to remove some launchers 7.5% ROF 7.5% damage maybe switch its mass with phoon and then buff its speed and agility Go 8 guns, drop RoF for tracking speed. I'm fine either with them keeping the current slot setup on that or going with 4 mids and 7 lows, because it sets it up better as a proper attack battleship. It currently doesn't get any damage projection or application bonuses, and is the only attack battleship not to do so. Besides; tracking speed would help it apply its dps SIGNIFICANTLY better if you're fitting ACs on it. 8 guns removes the utility high completely and takes a slot from either the low or mid slot .. its just bad choice .. when they could just do what they have done with bc's and the hyperion .. of just increasing the damage bonuses too allow better slot layout That's why they have the 7/5/7 slot layout on the Typhoon; it's supposed to be the utility/jack of all trades BS, while the Tempest is "a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness." It's supposed to focus on projectile specialization, which means having the 8 gun setup with a damage and tracking bonus makes it excel at fielding arty and autos alike, and doesn't step on the toes of its other siblings, the tornado and maelstrom. The fleet issue counterparts should retain more utlity since that's the theme that they have going for them.
Your proposal just make it redundant to the maelstrom .
7/5/7 on tempest would keep both usage happy. AND if you change the damage bonus to 7.5% damage , then It can Be an arti boat on par with the maelstrom but with less EHP but more agility. AND still work as a clsoe range AC boat with tacklign capability and a neut. Even the current slot layout with a damage bonus changed to 7.5% per level would already help a LOT.
What woudl be more specialized on projectiles than a ship with 5% rof AND 7.5% damage per level?
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1445
|
Posted - 2014.07.29 14:59:00 -
[86] - Quote
Capqu wrote:rise i'd appreciate it if you just gave ishtars the rapid light missile treatment
if you know what i mean ;) ;) ;)
You can deploy drones and they fire with 40% increased Rof for 20 secodns then explode? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
63
|
Posted - 2014.07.29 14:59:00 -
[87] - Quote
Vlad Vladimir Vladinovsky wrote:Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile... They fire extremely slow, their alpha is canceled out by the fact they fire once every 10 seconds their DPS is worse than Rails, have less tracking and have about the same range
Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly |
Capqu
Love Squad Pasta Syndicate
568
|
Posted - 2014.07.29 15:01:00 -
[88] - Quote
Kagura Nikon wrote:Capqu wrote:rise i'd appreciate it if you just gave ishtars the rapid light missile treatment
if you know what i mean ;) ;) ;) You can deploy drones and they fire with 40% increased Rof for 20 secodns then explode?
no you can fly an ishtar for 2 days a week and then you have to reload for the next 5 https://www.youtube.com/watch?v=yNpMiT5qpyI |
Ayallah
SniggWaffe WAFFLES.
278
|
Posted - 2014.07.29 15:02:00 -
[89] - Quote
CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
-áFear The Tribes |
Vlad Vladimir Vladinovsky
Natural 20 Shinjiketo
1
|
Posted - 2014.07.29 15:02:00 -
[90] - Quote
Fredric Wolf wrote: Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
Then you're bringing them in to be redundant to rail guns and beams which defeats the purpose of alpha artillery |
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