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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Rise
C C P C C P Alliance
4313
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Posted - 2014.07.29 13:52:00 -
[1] - Quote
Hi guys
You may or may not have seen me make a post a while back saying that we were intending to do a revisit on battleship and heavy assault cruiser balance for this summer, and I can now be a little more specific with you about that!
After digging into this we were both happy and a bit surprised to find that there weren't a lot of clear changes needed. Battleships especially seem to be in a pretty solid place. There are ships within the class getting less use than others, but that is almost completely due to either the meta favoring certain things (this is why the Abaddon isn't seeing a lot of action for example) or due to the ship falling into a niche that isn't extremely popular even though the ship performs exceptionally in that niche (the Hyperion is a great example of this). So the result is that for now we are going to leave BS alone and keep checking back for opportunities to make improvements.
HACs on the other hand are a slightly different story. In general the class gained a lot of power in the last pass and it's seeing plenty of use across the board, but there are some pretty clear imbalances between certain ships in the class. If you've undocked lately you probably know the Ishtar especially is a little out of control. Here's the small set of changes we're going to make:
Ishtar: Bonus to drone tracking and optimal range from 7.5% per level -> 5% per level Max Velocity from 195 -> 185
Eagle: Max Velocity from 180 -> 190
Muninn: Max velocity from 210 -> 230
We expect that some of you will feel this is far too gentle on the Ishtar, and we understand that (it's what we heard from the CSM as well), but we get releases very often now and we're happy to be conservative here, rather than nuke it out of the game, and just make more changes if they're needed in the following release.
Looking forward to your feedback as always
PS - how would you feel about an 8/4/7 Tempest? @ccp_rise |
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CCP Rise
C C P C C P Alliance
4316
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Posted - 2014.07.29 15:03:00 -
[2] - Quote
It's worth making these threads just to get to talk with you Capqu.
Back with real responses after next meeting. @ccp_rise |
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CCP Fozzie
C C P C C P Alliance
10804
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Posted - 2014.07.29 15:38:00 -
[3] - Quote
Gizznitt Malikite wrote:Gizznitt Malikite wrote:Greygal wrote:Is there a timetable for the Ishtar and other HAC changes to go live? I.e., will these changes be going live before, during, or after the Alliance Tournament?
Thanks!
GG Hyperion's release date is September 23, 2014, so after the AT. According to the thread title, it says Hyperion. According to this and this, Hyperion's Release date is September 23rd. (which may be incorrect). Accoding to CCP Fozzie's recent tweet, it will go live on Aug 26th, in the middle of the Tourney. Is hyperion being moved up, is CCP Fozzie wrong, or can we please remove the "Hyperion" tag on this F&I post since it will be released PRIOR to Hyperion?
Hyperion is currently scheduled for August 26th and this change is scheduled for Hyperion. Note how the RPS article also has an incorrect date for Crius.
You can also find the accurate release schedule for the rest of this year's releases in CCP Seagull's dev blog here: http://community.eveonline.com/news/dev-blogs/ccp-seagull-becomes-executive-producer-for-eve-online/ Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Rise
C C P C C P Alliance
4318
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Posted - 2014.07.29 16:21:00 -
[4] - Quote
Impressively scattered discussion so far. I can respond to a few things directly:
Anything related to the tournament - the tournament has no impact on game balance decisions. We handle tournament balance using tournament rules and I don't think we would ever postpone balance changes based on the tournament schedule. We want to try and make sure tournament participants are informed of incoming balance changes but we will never make compromises to the whole player base because of a tournament.
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly.
Tempest - like watching this discussion, happy to see that a significant chunk of people seem to prefer it the way it is now.
Ishtar - really want to emphasize how we would rather take smaller steps more often than big ones more rarely. After some more feedback here we will definitely revisit and make sure we are happy with this change for this release.
Keep it comin @ccp_rise |
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CCP Rise
C C P C C P Alliance
4319
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Posted - 2014.07.29 16:28:00 -
[5] - Quote
Quote:why do you think battleships are in a good place? I never see them used for anything.
If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships.
Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things. @ccp_rise |
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CCP Rise
C C P C C P Alliance
4323
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Posted - 2014.07.29 16:37:00 -
[6] - Quote
This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that we can agree about but it's also something that makes drones interesting across all drone using/bonused ships. You could use the same argument to say that Dominix's shouldn't get bonuses to light drones or that Vexors shouldn't be able to use lights or heavies or sentries.
We feel that in general it's an interesting and positive part of drone design that they aren't fixed to ship sizes nearly as strictly as other weapon types. We just need to find ways to have balanced ships as well. @ccp_rise |
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CCP Rise
C C P C C P Alliance
4323
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Posted - 2014.07.29 16:39:00 -
[7] - Quote
Duckslayer wrote:I find the best way to get out good points is to obfuscate them with insults, trolling and mild derailment, CCP Rise. Sorry, its just my method. For what its worth, i don't actually think you are really really terrible at balance Much appreciated for looking into BS MWD cap use. I really think this is the major issue with the tempest, rather than slot layout.
o/\o I'll see what I can do.
@ccp_rise |
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CCP Rise
C C P C C P Alliance
4323
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Posted - 2014.07.29 16:40:00 -
[8] - Quote
Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. @ccp_rise |
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CCP Rise
C C P C C P Alliance
4329
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Posted - 2014.07.29 17:05:00 -
[9] - Quote
I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. @ccp_rise |
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CCP Rise
C C P C C P Alliance
4363
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Posted - 2014.07.31 16:55:00 -
[10] - Quote
Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. @ccp_rise |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3315
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Posted - 2014.08.14 21:54:00 -
[11] - Quote
Removed a troll post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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