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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Adrie Atticus
The Shadow Plague The Bastion
206
|
Posted - 2014.07.30 12:54:00 -
[541] - Quote
Kagura Nikon wrote:I would jsut accept hat sicen sentry drones are static and can take advantage on tracking issues because of that, they should have their tracking HALVED.
Hmm, i'll move to spouting this, way easier to do than anything else proposed. |

Ktersida Nyn'Amanyn
Querschlaeger
2
|
Posted - 2014.07.30 13:25:00 -
[542] - Quote
10% damage per skill level instead of 5% damage and 5% RoF for the Muninn, so that they are useful for alpha fleets. And move one low or maybe the utility hight to the meds.
More cap for the Eagle and Zealot would be fine and a little bit more base speed for the Zealot. |

SFM Hobb3s
Wrecking Shots Black Legion.
95
|
Posted - 2014.07.30 13:58:00 -
[543] - Quote
Skia Aumer wrote:Sister Bliss wrote:The only BS fleets you tend to see now... What you see now may have very little to do with bombers. For example, it's really annoying to make 10 to 20 jumps to get a fight while in a battleship. Why, if you can use Ishtar instead? My point stands - bombers and battleships have a very long mutual history. And now we have MJD.
Not sure what big fleets you've been in from that backwater sov-you-don't-own-that-you-are-trying-to-rent-out, but bombers are precisely why the big boys don't field battleships more often. Why else would we be doing it all the time in lowsec? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 14:00:00 -
[544] - Quote
Bombers are the reason battleships are bad place in alrge fleets. But do not explain why they are in a bad place in small gangs as well (bar a few exceptions).
They simply do not bring up enough to compensate their lack of mobility (Something important in small gangs).. on larger gangs, where mobility is not that relevant.. then bombers are the problem. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alvatore DiMarco
Capricious Endeavours Ltd
2350
|
Posted - 2014.07.30 14:29:00 -
[545] - Quote
Did I post in this thread yet? Whatever, I'll post now either way.
+1 for the "remove sentry bonuses from the Ishtar entirely" camp. Now that Heavy Drones have been significantly buffed to be something other than completely terrible, there's no significant need for Sentries on it.
However, Sentries themselves need a significant and thorough inspection - they aren't overwhelmingly popular on only the Ishtar, after all. |

White Drop
True Horde Smile 'n' Wave
3
|
Posted - 2014.07.30 14:35:00 -
[546] - Quote
Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 14:43:00 -
[547] - Quote
White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting.
why? we already have typhoon as armour minmatar. tempest could just be either. |

Harvey James
The Sengoku Legacy
851
|
Posted - 2014.07.30 14:49:00 -
[548] - Quote
TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either.
phoon can do either .. it actually has more shield HP than armour .. weird indeed
maybe a compromise .. is 7-5-7 ....6 turrets with a 7.5% damage bonus 5% ROF .. with speed increase too be faster than phoon .. this way it would be the fastest shield tanked T1 battleship across the board .. or can be properly armour tanked.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Phaade
Perimeter Defense Systems Templis CALSF
230
|
Posted - 2014.07.30 14:49:00 -
[549] - Quote
The ishtar will still be utterly broken. Please make the next patch a real balance pass. Eagle still a joke. Zealot still sucks. Munin miiight be mediocre with more speed. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 14:51:00 -
[550] - Quote
TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either.
But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot.
Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
730
|
Posted - 2014.07.30 14:52:00 -
[551] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot. Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse.
yes, projectiles are terrible |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 14:57:00 -
[552] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot. Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse. yes, projectiles are terrible
Not so much projectiles are terrible. BUt the buff to balsters made projectiles have no zone of combat on battleship scale. Neutron with null outdamage 800mm AC all the way inside long point range. AC still are good on other sizes, but they lost their place in large size because of blaster changes. If you want to fight further still then you are utterly inside Pulses terrain.
Simply a ship based on Projectiles with 2 bonuses focused on damage , a small drone bay and with less slots available for damage mods than its peers (or on the case of shield tank.. with a tank so pathethic that it barely out tanks some t1 cruisers) cannot compete.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.30 14:57:00 -
[553] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot. Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse.
7.5% damage and 7 lows would completely obsolete the Maelstrom. The Tempest would be better in every way. |

Dr Cedric
Independent Miners Corporation Care Factor
62
|
Posted - 2014.07.30 14:58:00 -
[554] - Quote
Random Idea:
Sentry drones take up 50 m3 drone bay, 50 MBit/sec bandwidth. Double Damage multiplier and add an extra 50% HP.
Add a rig to add Drone Bandwidth at the expense of CPU (small adds 5, med adds 10, large adds 25, Capital adds 125)
Now a Domi can have 3 Sentries (which are now firing as much dps as 6 old sentries) at the expense of a rig slot. If the ishtar wants that too, it has to spend all 3 rig slots. Seems a good trade to me. Cedric
|

Corey Edward
Under Heavy Fire Mordus Angels
5
|
Posted - 2014.07.30 14:59:00 -
[555] - Quote
Has anyone considered the cap recharge rate? The reason that you don't often see VNIs mixed in with Ishtars is that they have cap issues. The Ishtar is cap stable with all mods on and can perma-MWD. By most ship class standards, that is OP; especially for cruisers.
I think sentries are a unique weapon system and have some serious disadvantages in that they are not connected to the ship and are stationary. I'm interested to see how this small nerf plays out, but I think they should take a closer look at the ishtar itself instead of nerfing sentries into oblivion. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1469
|
Posted - 2014.07.30 15:02:00 -
[556] - Quote
Xequecal wrote:Kagura Nikon wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. But something must be done. Easier way is to improve the ship bonuses. 7.5% damage instead of 5% would already help a lot. Right now it can be a bad shield tank battleship or a bad armor battleship. For the same treatment of having only 6 turrets the hyperion got a 10% damage per level bonus and KEPT his repair bonus and 125m drone bay and a superior slot layout . Tempest must use 2 bonuses to still be way worse. 7.5% damage and 7 lows would completely obsolete the Maelstrom. The Tempest would be better in every way.
nope would not... it would still have a far inferior tank and far less EHP . And Less dps. Yes less dps. Remember the drone bay and the fact hat maelstroms always have 3 damage mods, while most tempets would field 2.
It would nto obsolete on ANYTHIGN the maelstrom, woudl not even touch its relam.
The maelstrom also would remain as the prime fleet ship for alpha doctrines since it has larger EHP pool by bein g a combat battleship. If you want you coud reduce a bit tempest EHP even more when adding damage, biasign it even more as an attack battleship. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

White Drop
True Horde Smile 'n' Wave
4
|
Posted - 2014.07.30 15:04:00 -
[557] - Quote
TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either.
Typhoon is based on missiles. It means that he can't do that good alfa damage, and is not that good in close-range brawling becouse of torpedoes explosiun radius, even with the ship's bonus for it. It still is a nice ship, but it would be great to have armored ship capable of doing nice alfa-volley. With all that BS and HACs rebalancing happend past years tempest realy lost it's possitions. He is not good enough for armor fleet, as well as for shield. Nowadays it is only used to "cheap and quic" kill a few capitals, but this great ship deserves much more love from developers. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
731
|
Posted - 2014.07.30 15:11:00 -
[558] - Quote
White Drop wrote:TrouserDeagle wrote:White Drop wrote:Please do the slot change for Tempest. Right now it can't compete with other battleships nither in armor, nor in shield tank. Focusing it on armor will make it much more interesting. why? we already have typhoon as armour minmatar. tempest could just be either. Typhoon is based on missiles. It means that he can't do that good instant alpha damage, and is not that good in close-range brawling becouse of torpedoes explosiun radius, even with the ship's bonus for it. It still is a nice ship, but it would be great to have armored ship capable of doing nice alpha-volley. With all that BS and HACs rebalancing happend past years tempest realy lost it's possitions. He is not good enough for armor fleet, as well as for shield. Nowadays it is only used to "cheap and quic" kill a few capitals, but this great ship deserves much more love from developers.
torpedoes being utterly awful is not intentional, it's just yet another balance issue to be resolved. |

Skia Aumer
Atlas Research Group
84
|
Posted - 2014.07.30 15:14:00 -
[559] - Quote
SFM Hobb3s wrote:bombers are precisely why the big boys don't field battleships more often And again, big boys of ye olde nullsec did use battleships because a) there were no bombers, b) they had no MJD which only distracts pilot attention and is useless otherwise, c) the grass was greener.
FYI, bombers can wipe fleets of Tengus and even Mighty Ishtars. Yet, those ships are still in use. |

Xequecal
GoonWaffe Goonswarm Federation
252
|
Posted - 2014.07.30 15:17:00 -
[560] - Quote
Kagura Nikon wrote: nope would not... it would still have a far inferior tank and far less EHP . And Less dps. Yes less dps. Remember the drone bay and the fact hat maelstroms always have 3 damage mods, while most tempets would field 2.
It would nto obsolete on ANYTHIGN the maelstrom, woudl not even touch its relam.
The maelstrom also would remain as the prime fleet ship for alpha doctrines since it has larger EHP pool by bein g a combat battleship. If you want you coud reduce a bit tempest EHP even more when adding damage, biasign it even more as an attack battleship.
Uhm, no. Shield tanks have complete **** for EHP. The Rokh has less EHP than an Apoc (let alone a Megathron) despite having a resist bonus, the Maelstrom vs. a 7-low Tempest would be an even larger gap.
Armor has higher base resists than shield, (130 total vs. 110) and invulnerability fields stacking nerf the shield ganglink severely. Armor tanks can run a 3-hardener setup and get the ganglink at 88%, this more than makes up for the higher values on the invulerability fields. Then there's the fact that plates give more EHP than extenders and don't bloom your signature radius.
A Tempest with 3 hardeners, DCU, 3 trimarks, and a single plate has more EHP than a Maelstrom with 2 invulns, 2 LSEs, a DCU, and three field extenders. That same tempest can also run an injector, tracking computer, and sensor booster. The Maelstrom only has 1 midslot left, it has to pick one of those three. Oh, and the tempest has about half the signature radius, which significantly improves its effective tank, especially against bombers. |
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Skia Aumer
Atlas Research Group
84
|
Posted - 2014.07.30 15:24:00 -
[561] - Quote
Kagura Nikon wrote:Neckbeard Nolyfe wrote:Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect capital/supercapital ganking ship. The typhoon does better (1170 dps with 2 neuts 1358 with 1 neut When it comes to super ganks, missile platform is not the best choice, because of smartbombs. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1470
|
Posted - 2014.07.30 15:24:00 -
[562] - Quote
Xequecal wrote:Kagura Nikon wrote: nope would not... it would still have a far inferior tank and far less EHP . And Less dps. Yes less dps. Remember the drone bay and the fact hat maelstroms always have 3 damage mods, while most tempets would field 2.
It would nto obsolete on ANYTHIGN the maelstrom, woudl not even touch its relam.
The maelstrom also would remain as the prime fleet ship for alpha doctrines since it has larger EHP pool by bein g a combat battleship. If you want you coud reduce a bit tempest EHP even more when adding damage, biasign it even more as an attack battleship.
Uhm, no. Shield tanks have complete **** for EHP. The Rokh has less EHP than an Apoc (let alone a Megathron) despite having a resist bonus, the Maelstrom vs. a 7-low Tempest would be an even larger gap. Armor has higher base resists than shield, (130 total vs. 110) and invulnerability fields stacking nerf the shield ganglink severely. Armor tanks can run a 3-hardener setup and get the ganglink at 88%, this more than makes up for the higher values on the invulerability fields. Then there's the fact that plates give more EHP than extenders and don't bloom your signature radius. A Tempest with 3 hardeners, DCU, 3 trimarks, and a single plate has more EHP than a Maelstrom with 2 invulns, 2 LSEs, a DCU, and three field extenders. That same tempest can also run an injector, tracking computer, and sensor booster. The Maelstrom only has 1 midslot left, it has to pick one of those three. Oh, and the tempest has about half the signature radius, which significantly improves its effective tank, especially against bombers.
As i said, can reduce tempest EHP a bit more. And remember tempest cannot fit the arties and prop mod/ mjd as easily as the maelstrom because of PG. And WHY in HELL you would use an injector in an arti tempest or arti maelstrom? To feed what? the sensor booster?
And EVE if the tempest take the arti role ( and if it took would not be outshinign the maelstrom , woould be a matter of preference almost), maelstrom is still the far stronger smaller scale brawler with a massive tank. There is a reason why I still see a lot of maelstroms being used on that role and never a single tempest. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
67
|
Posted - 2014.07.30 15:26:00 -
[563] - Quote
The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. |

Phaade
Perimeter Defense Systems Templis CALSF
230
|
Posted - 2014.07.30 15:26:00 -
[564] - Quote
Ayallah wrote:Actually, keep the Ishtar exactly how it is.
WTB 800DPS out to 50km Vagabond with the same tank and speed pls
rise pls
WTB 800 dps at 60km Eagle.
If that ever existed, it would have been nerfed over downtime. Even with less mobility lmao |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1470
|
Posted - 2014.07.30 15:27:00 -
[565] - Quote
Skia Aumer wrote:Kagura Nikon wrote:Neckbeard Nolyfe wrote:Its good at ganking. It is the cheapest ship in the game that does around 1k dps combined with 2 heavy neuts, and its speed makes it a perfect capital/supercapital ganking ship. The typhoon does better (1170 dps with 2 neuts 1358 with 1 neut When it comes to super ganks, missile platform is not the best choice, because of smartbombs.
Get at zero, missile exist only during the tick of the launching, smartbombs only kill missiles on the tick after they launched. Keep at zero and the smartbombs will not kill the missiles (tested it several times, altough on normal carriers, but mechanic should be the same. It is the same thing as pointing interceptors, need a lot of luck for the smartbomb to kill anything on that scenario). You will miss the first shots while you approach but hardy something so important to make the tempest the best choice. And you would need several smartbombs to kill torpedos (a single large one is not enough) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

The Djego
Hellequin Inc. Mean Coalition
261
|
Posted - 2014.07.30 15:42:00 -
[566] - Quote
CCP Rise wrote: PS - how would you feel about an 8/4/7 Tempest?
Make a extra thread about the Tempest, it does deserve one.
Do not change the tempest by cutting off a med, the fleet phoon is already miles better as it as armor artillery platform. 4 meds and 7 lows is not a good idea, since there are so many hulls with that slot layout that do close range, med range and long range just far better then the tempest, it needs a rethinking of the bonuses and overall more focus to a role, like I or Pattern did point out last year during the tempest rebalancing, including fully fleshed out solutions like falloff based nano med range AC BS or very flexible armor artillery platform that utilizes a higher damage bonus than the Maelstrom to compensate the lack of damage mods can field more utility than the meal storm, making it a very well rounding fleet BS and even useful in normal sniper fleets without relaying on the max alpha theme. You can even do both, making the T1 version a nano AC BS and the fleet version a armor based artillery platform.
Pattern: https://forums.eveonline.com/default.aspx?g=posts&m=2961895#post2961895
Quote:Minmatar Battleship Skill Bonuses: +8% bonus to Large Projectile Turret rate of fire +10% bonus to Large Projectile Falloff
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 17000 PWG, 650 CPU Defense (shields / armor / hull) : 7300 / 7400 / 6400 Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .104 / 101000000 Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
My suggestion: https://forums.eveonline.com/default.aspx?g=posts&m=3025373#post3025373
Quote:Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340 Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

Phoenix Jones
Isogen 5
527
|
Posted - 2014.07.30 15:44:00 -
[567] - Quote
Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones.
It's not just the myrmidon that would benefit if such a change happens.
Vexor/prophecy would be able to field 3 heavies, a medium and a light Vexor navy would be able to field 5 heavies (if it was also reduced to 100 bandwidth) Proteus would be able to field 5 heavies in its drone configuration Myrmidon would be able to field 5 heavies
It is a buff to the potential damage of the vexor, prophecy, proteus and myrmidon ( though suffers from no heavy drone speed or tracking bonuses) and a nerf to the vexor navy (if used as a sentry boat, but no nerf is used as a heavy droneboat), and the Ishtar (as it would lose 20% of its sentry damage, but lose none of its damage if using heavy drones).
Its a tactical nerf to the sentry setup on cruisers, but keeps its exact potential when using heavy drones. It is also a buff to some drone ships and basic drone fitting functionality.. Yaay!!!! |

Falin Whalen
GoonWaffe Goonswarm Federation
696
|
Posted - 2014.07.30 15:50:00 -
[568] - Quote
Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. New and improved Ishtar fleet! Now with 20% more Ishtars! "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Skia Aumer
Atlas Research Group
84
|
Posted - 2014.07.30 15:51:00 -
[569] - Quote
Kagura Nikon wrote:Get at zero, missile exist only during the tick of the launching, smartbombs only kill missiles on the tick after they launched. Keep at zero and the smartbombs will not kill the missiles (tested it several times, altough on normal carriers, but mechanic should be the same. It is the same thing as pointing interceptors, need a lot of luck for the smartbomb to kill anything on that scenario). You will miss the first shots while you approach but hardy something so important to make the tempest the best choice. And you would need several smartbombs to kill torpedos (a single large one is not enough) Fair enough, except that 1 SB activation is enough to destroy a torpedo (and more than enough if we talk about faction and officer SBs often found on supers). Yet, Tempest is a viable choice for that purpose too. |

Harvey James
The Sengoku Legacy
851
|
Posted - 2014.07.30 15:51:00 -
[570] - Quote
Phoenix Jones wrote:Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. It's not just the myrmidon that would benefit if such a change happens. Vexor/prophecy would be able to field 3 heavies, a medium and a light Vexor navy would be able to field 5 heavies (if it was also reduced to 100 bandwidth) Proteus would be able to field 5 heavies in its drone configuration Myrmidon would be able to field 5 heavies It is a buff to the potential damage of the vexor, prophecy, proteus and myrmidon ( though suffers from no heavy drone speed or tracking bonuses) and a nerf to the vexor navy (if used as a sentry boat, but no nerf is used as a heavy droneboat), and the Ishtar (as it would lose 20% of its sentry damage, but lose none of its damage if using heavy drones). Its a tactical nerf to the sentry setup on cruisers, but keeps its exact potential when using heavy drones. It is also a buff to some drone ships and basic drone fitting functionality..
usually the simple answers are the best ...just reduce the ishtar damage bonus too sentries..
7.5% damage too heavies 5% damage too sentries Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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