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1. Fleet Warp/Anchoring adjustement - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Define designated place. Can you put up a thing to allow yur fleet to warp to a probe result, a perch, bookmark or wreck? Broadcast warp to *whatever* Probably no more than a man-day of work.
- by Odithia - at 2016.06.12 16:11:30
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2. Fleet Warp/Anchoring adjustement - in Player Features and Ideas Discussion [original thread]
I don't see why it removes tactics. You can have active players warping to a designated place on a countdown. Maybe limit it to squad warp to make the long awaited formation easier to implement.
- by Odithia - at 2016.06.12 09:18:25
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3. Fleet Warp/Anchoring adjustement - in Player Features and Ideas Discussion [original thread]
A few month ago, it was proposed to limit fleet warps. This idea recieved a lot of negative feedback and was trashed. Are there any future plan to adjust this ? And while i'm at it, are there any future plan to limit what's called "anchoring" ?...
- by Odithia - at 2016.06.12 06:53:04
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4. Post your carrier ratting fit! - in Ships and Modules [original thread]
Super Miguel wrote: Claude deTedric wrote: Where's the Network Sensor Array? not being able to warp for 1 min is a big deal sometimes It doesn't prevent you from warping.
- by Odithia - at 2016.05.01 07:15:04
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5. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Voodoo Mama Juju wrote: And so we wait :D Need to start EFT Warrioring my Dreadnought fits.. after all, the removal of in-combat refitting forces you to have fits for them and other supers in the same way you do with other ships. Scriptable ...
- by Odithia - at 2016.04.28 19:22:22
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6. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Will it be possible at some point to snap the Dscan/Camera to anomalies from the probe scan window ? It will make looking for targets in systems with a lot of anomaly much easier. Perhaps too easy ?
- by Odithia - at 2015.11.04 16:10:41
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7. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Everything armor 'Thermic" related is now named armor 'Thermal" ingame.
- by Odithia - at 2015.11.03 13:43:30
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8. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Jump fatigue reduction effect on pods, shuttle and noob ships. Please.
- by Odithia - at 2015.11.02 16:08:56
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9. Looking for Apocalypse PVE L4 fit - in Ships and Modules [original thread]
There are few apocalypse fits because it's a bad ship for PVE. It has no damage bonus and is locked to EM/Ther. If you absolutely must use lasers, try a Nightmare or Paladin.
- by Odithia - at 2015.11.02 08:16:30
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10. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Pirate > else. T3 > else*
- by Odithia - at 2015.11.01 13:31:18
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11. Abaddon L4 Fit - SERIOUSLY - in Ships and Modules [original thread]
Don't bother with laser battleships for PVE unless it's a Paladin/Nightmare.
- by Odithia - at 2015.07.17 14:53:18
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12. The Hecate - in Ships and Modules [original thread]
Belthazor4011 wrote: Daniela Doran wrote: Stuff Nah it needs a weakness, these ships are good enough. A weakness is needed and this ones weakness is clear to spot. Still going to marry it and have its babies though Agreed, otherwise...
- by Odithia - at 2015.07.02 07:31:54
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13. LEAVE MIN ALONE! - in Ships and Modules [original thread]
Guess the only thing we can all agree on is that the Trasher wasn't the ship that needed an upgrade the most. Even if they wanted to improve something Minmatar at all cost the Rupture would be an obvious start.
- by Odithia - at 2015.06.23 18:05:13
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14. Hurricane C1/C2/PVP fit - in Ships and Modules [original thread]
With the current state of the Hurricane, a Brutix would probably perform better at this job.
- by Odithia - at 2015.06.19 08:47:26
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15. A better Paint Scheme - The Phantasm.all sansha ships - in Ships and Modules [original thread]
What they need is chrome.
- by Odithia - at 2015.06.16 07:48:46
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16. Matari T1 Redux - in Ships and Modules [original thread]
Tam Arai wrote: I've spent the last month training minnie cruiser 5 and t2 medium projectiles because I want to like minnie ships It just seems that for any task you are trying, there is a better ship for it that isn't minmitar. I'll keep try...
- by Odithia - at 2015.06.14 11:02:39
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17. where is the BATTLE in battleship? - in Ships and Modules [original thread]
baltec1 wrote: Atomeon wrote: Celthric Kanerian wrote: You're of course right, cause 1150 dps at 53 km optimal with Conflag in my Paladin is of course not good enough... He talks about Empire battleships T1 (Not Faction or Marauders) ...
- by Odithia - at 2015.06.13 18:58:11
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18. Ishtar: The Heavy Drone Boat - in Player Features and Ideas Discussion [original thread]
Tricky with Gallente has the Vexor and Thorax had their roles swapped on module tiericide. Thus the T2 variant losing consistency with T1 hull.
- by Odithia - at 2015.06.13 15:33:57
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19. Ishtar: The Heavy Drone Boat - in Player Features and Ideas Discussion [original thread]
Cleanse Serce wrote: Instead of focusing to the Ishtar, why not focusing on the other HACs ? I mean, if the Ishtar is chosen among its equivalents, it's not ONLY cause of its Sentry bonus but because it's also fast, agile, no ammo dependent an...
- by Odithia - at 2015.06.13 11:48:00
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20. Ishtar: The Heavy Drone Boat - in Player Features and Ideas Discussion [original thread]
I like these proposed changes. It is important that the Ishtar and VNI don't have a bigger drone bay than the Myrmidon.
- by Odithia - at 2015.06.13 07:03:12
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