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1. question about drone speed rig - in Ships and Modules [original thread]
well i have had situations where 2 drones got 5 volleys of before the other 3 actually hit anything besides empty space... you are talking about mwd/ab speed (whatever that means, my drones have "rush to" and "orbit and hit", but that's pretty muc...
- by unslaught - at 2014.11.29 00:17:46
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2. question about drone speed rig - in Ships and Modules [original thread]
ok guys got me an ishtar with the t2 drone speed rig, it doesn't do anything to the orbital velocity unfortunately, damn this would be really op i admit but if there is 1 thing that would make heavy drones epic it is faster orbital speeds, keep up...
- by unslaught - at 2014.11.08 10:52:00
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3. question about drone speed rig - in Ships and Modules [original thread]
Hi guys, i was wondering if the drone speed rig also boosts the orbital velocity of drones? the description of the rig states that the mwd speed gets a 20% boost and the drone speed a 10% boost. My problem is that when i put this in pyfa the dron...
- by unslaught - at 2014.11.03 11:41:39
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4. The state of RLML - in Ships and Modules [original thread]
don't use rlml on a cerb imo. use a caracal for that, the cerb is a ham platform if anything. rlml are designed to have a short burst, killing ew frigs in a breeze (and t1 combat frigs ofc), warp to safespot, repeat :). but 4 af's and a gila will ...
- by unslaught - at 2014.10.31 14:04:26
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5. Auto Targeting Systems and NPC aggro - in Missions & Complexes [original thread]
fit 1 railgun and your aggro problem is solved, first shoot with the gun (you don't have to hit the target, it can even be beyond 100km), the npcs will aggro the ship because you aggressed before the drones, it's a trick i have used for a long tim...
- by unslaught - at 2014.10.21 12:04:04
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6. Tengu fitting - in Ships and Modules [original thread]
maybe something like this: subsystems: -amplification node -dissolution sequencer (very handy against guristas) -augmented cap reservoir -accelerated ejection bay -fuel catalyst low slots: - 4x ballistic control system II mids: -10mn afterbu...
- by unslaught - at 2014.10.09 21:32:00
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7. battleship or battle cruiser - in Ships and Modules [original thread]
maybe train up for heavy assault cruisers? cruiser hulls with (most) massive tank, good agility, bc/bs dps (if brawler fit), good speed with a bonus to mwd sig radius... they are pretty much baby battleships, with non of the disadvantages - besi...
- by unslaught - at 2014.10.09 21:02:00
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8. cerberus fitting? - in Ships and Modules [original thread]
cerb can easily do lvl 4's.. lows: 4x bcu mids: ab, invul (or rat spec), pith c-type medium shield booster (pretty cheap), shield boost amp, target painter high's: 6x ham rigs: 2x t2 rigor rigs to vaporize frigs ;)
- by unslaught - at 2014.10.08 12:10:00
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9. Between a Drake and a Rattlesnake - in Ships and Modules [original thread]
Arrogus Advenient wrote: unslaught wrote: .... the hull isn't as shiny as some bs hulls that cost over 1 bill without fitting (rattler :p). Erm..... https://eve-central.com/home/quicklook.html?typeid=17918 lol been a long time si...
- by unslaught - at 2014.09.26 11:00:00
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10. Between a Drake and a Rattlesnake - in Ships and Modules [original thread]
Arrogus Advenient wrote: unslaught wrote: ishtar, you need drone skills so it's perfect, you have shield skills so it's perfect - a heavy drone shield tanked ishtar is epic for lvl 4's (3's are a breeze), you can fly hacs so you can fly the ...
- by unslaught - at 2014.09.25 11:47:00
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11. Between a Drake and a Rattlesnake - in Ships and Modules [original thread]
ishtar, you need drone skills so it's perfect, you have shield skills so it's perfect - a heavy drone shield tanked ishtar is epic for lvl 4's (3's are a breeze), you can fly hacs so you can fly the finest hulls in eve, you need to crosstrain for ...
- by unslaught - at 2014.09.24 10:33:00
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12. Lasers with Recoil. - in Ships and Modules [original thread]
Serendipity Lost wrote: I always enjoy these science/physics based discussions. We argue these finer points as to if they are reasonable or not and yet we travel at warp speed from everywhere to everywhere and never question it. AND I think the...
- by unslaught - at 2014.09.24 10:22:00
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13. Ishtar vs. Sansha - in Ships and Modules [original thread]
ishtar for sansha lows: damage control, 4x drone dmg amp mids: 10mn ab, large shield booster, invul, em hardener, tracking comp highs: drone link, 1 railgun (for aggro management) rigs: 2x t2 ccc drone bay: acolyteII x5, warriorII x5, ecm 300x 5...
- by unslaught - at 2014.09.22 12:24:00
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14. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Kagura Nikon wrote: irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A ...
- by unslaught - at 2014.08.30 13:12:00
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15. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Myrkul Nightshade wrote: Is there any possibility of not nerfing the Ishtar specifically? I'd like to just plain see drones nerfed. Not by reducing their stats, but just making them susceptible to electronic warfare. One of my corp mates was...
- by unslaught - at 2014.08.27 09:59:00
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16. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: EvE (Everyone vs Everyone) is 100% PvP. When you do missions you are competing with others to complete them faster to get the rewards faster and get all the loot. When you do industry you're competing to be the most effici...
- by unslaught - at 2014.08.27 09:39:00
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17. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Morgred wrote: CCP Rise wrote: Quote: why do you think battleships are in a good place? I never see them used for anything. If you read the text you quoted you will see that I said battleships as a whole getting ...
- by unslaught - at 2014.08.26 15:04:00
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18. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
after reading thru most of this tread i think the main issue is the use of ishtars in larger scale warfare. basically there ability to drop a blob of sentries and all bail out in a different direction, making it hard to kill the ishtars/ sentries ...
- by unslaught - at 2014.08.24 13:48:00
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19. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
a stucture that mimics a ship (player needs to stay withing 50km from structure), only the ship of the person that dropped it gets copied. has low hp, and can only be anchored at least 100km from another "mobile mimic thingy"... basically a bait ...
- by unslaught - at 2014.08.21 12:23:00
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20. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
mines, i need mines with the sig of a mobile tractor beam...
- by unslaught - at 2014.08.21 11:26:00
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