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Thread Statistics | Show CCP posts - 11 post(s) |

Rowells
Unknown Soldiers Fidelas Constans
1097
|
Posted - 2014.07.31 02:55:00 -
[1] - Quote
Would lowering the bandwidth if heavies to 20 and the bandwidth of the Ishtar (and any other cruiser with 125) down to 100? Can still use full flight of heavies but one less sentry. Also would allow myrmiddon to fit a full flight of heavies as well. |

Rowells
Unknown Soldiers Fidelas Constans
1097
|
Posted - 2014.07.31 09:50:00 -
[2] - Quote
Kagura Nikon wrote:Arthur Aihaken wrote:CCP Rise wrote:Impressively scattered discussion so far. I can respond to a few things directly:
"Battleships are not in a good place, you crazy Rise" - an important distinction here is that I meant battleships are in a relatively good place WITHIN the class. Whether or not they are healthy relative to other classes is more complicated, but if there's issues there (because of bombers for instance) we would more likely want to deal with that problem from the other direction (by making changes to bombers for instance) rather than changing every BS to compensate. Between Duckslayer's insults he mentioned MWD cap use on BS being a problem which I agree with and I may try to get a change for that in shortly. It's not really more complicated - battleships are borderline useless outside of PvE (regardless of whether battleships are fine "WITHIN" the class). It's not just bombers - you'd also have to adjust strategic and command cruisers as well. They need more EHP at a bare minimum: 0% for attack battlecruisers, 25% for combat battlecruisers, 0% for Maruaders and BlackOps and 50% for all T1, Faction and Pirate battleships. It wouldn't hurt to bump the scan resolution on the entire class as well. Just because they may look good "on paper" doesn't mean they have a practical application outside of high-sec or null fleets. If one really wants to start thinking outside the box: GÇó Battlecruisers should get a -1 warp core bonus; battleships -2 GÇó Battlecruisers should get a -10% defense against neuts; battleships -20% GÇó Battlecruisers should get a -25% reduction against webs; battleships -50% Again, attack battlecruisers, Marauders and BlackOps excluded from the list. None of these changes would make battleships "op" - but it would extend their survivability such that people might actually start soloing and using them in small gangs again. While hat type of approach woulg go a long way into makign them powerful, one must be careful with changes on that scope. Create lots of imbalances and unpredicted issues if you are not careful. Simply giving 50% web resistance for battleship might be enough to push them. Mybe even only 33% would be enough. Might be best to just use a formula based on the mass if the ship. More effective against faster, agile ships. Less effective against heavy slow ships. |

Rowells
Unknown Soldiers Fidelas Constans
1112
|
Posted - 2014.08.03 02:32:00 -
[3] - Quote
Higgs Maken wrote:epicurus ataraxia wrote: ( possibly because they enjoy things as they are?)
Anyone who disagree with you must have an hidden agenda right? Come on Ishtar has been using 5 sentry drones for the past few years, and it's fine then, why it is OP now? Sentry is fine on Ishtar then, why is sentry a battleship weapon now? Why now? Address that! Instead of simply claiming Ishtar is OP we need to nerf it, blah blah blah. You do that, I would have to ask the mandatory question: point on the doll which part did Ishtar touch you. Make your case before you give suggestion to fix the 'problem'. Do you know why Rise change 'Bonus to drone tracking and optimal range'? Because that one of the more recent change to that hull. Ishtar wasn't argued OP before because DDAs and range tracking bonuses. Once those two things came out it made it much more powerful. I agree that sentries are fine on any drone boat that can fit them. However, the reason the ishtar is using them so often now is because it was designed and balanced around factors that didnt exist now.
I dont mind a HAC having such high dps, but when its compared to the other HACs, you dont find any ship that has the same damage application and high-end (for cruisers) dps. If either one of those was drawn back, then i believe the benefits of the other could stay just fine.
I mentioned earlier that it might be reasonable to change the bandwidth on Heavies and the ishtar (maybe its T1 variants as well) so that flying 5 sentries would not be possible, but 5 heavies would still be. I'm even in favor of letting it keep its current range bonuses. This still leaves you with having the options for damage application or raw dps, without having both at the max at the same time. Unless (god forbid) heaby drone ishtar fleets become a thing and everyone whines about those. |

Rowells
Unknown Soldiers Fidelas Constans
1113
|
Posted - 2014.08.03 08:17:00 -
[4] - Quote
Higgs Maken wrote:Rowells wrote:Higgs Maken wrote:epicurus ataraxia wrote: ( possibly because they enjoy things as they are?)
Anyone who disagree with you must have an hidden agenda right? Come on Ishtar has been using 5 sentry drones for the past few years, and it's fine then, why it is OP now? Sentry is fine on Ishtar then, why is sentry a battleship weapon now? Why now? Address that! Instead of simply claiming Ishtar is OP we need to nerf it, blah blah blah. You do that, I would have to ask the mandatory question: point on the doll which part did Ishtar touch you. Make your case before you give suggestion to fix the 'problem'. Do you know why Rise change 'Bonus to drone tracking and optimal range'? Because that one of the more recent change to that hull. Ishtar wasn't argued OP before because DDAs and range tracking bonuses. Once those two things came out it made it much more powerful. I agree that sentries are fine on any drone boat that can fit them. However, the reason the ishtar is using them so often now is because it was designed and balanced around factors that didnt exist now. I dont mind a HAC having such high dps, but when its compared to the other HACs, you dont find any ship that has the same damage application and high-end (for cruisers) dps. If either one of those was drawn back, then i believe the benefits of the other could stay just fine. I mentioned earlier that it might be reasonable to change the bandwidth on Heavies and the ishtar (maybe its T1 variants as well) so that flying 5 sentries would not be possible, but 5 heavies would still be. I'm even in favor of letting it keep its current range bonuses. This still leaves you with having the options for damage application or raw dps, without having both at the max at the same time. Unless (god forbid) heaby drone ishtar fleets become a thing and everyone whines about those. DDA was introduce in 2012 and HAC changes was in 2013, DDA exist before HAC changes, but your argument is as if HAC changes before DDA was introduce. I'm going to ask you again: point to the doll which part did sentry Ishtar touch you. For Ishtar which drone are we talking about, because the standard argument against sentry drone is always by misguided people who would use Garde damage and Warden range, which don't exist in game. Maybe you can show us a fit or something to prove your point. Most importantly please define high DPS and other factors you think is relevant when it comes to balance. I was referring to the idea that nobody figured they would put 3-4 DDAs on an armor ship. The meta was had not developed at the time and thus it wasn't obvious how it worked. . And as to the range and damage, you can get about 700 dps (whith aforementioned fit) at 70km optimal (curators) without any tracking computers. Which is way more than any other HAC can get at those ranges excluding the Cerberus, which has it's own problems hitting targets that are smaller than a BC or moving to fast. even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach. As it stands there's nothing wrong with sentries themselves, but comparing the damage and application to other ships for for the same role and there is an imbalance.
And high dps is referring to the other HACs at the same range. Sentries work perfectly fine on a BS doing the exact same thing, but when only one cruiser can do it, it's imbalanced. |

Rowells
Unknown Soldiers Fidelas Constans
1113
|
Posted - 2014.08.03 08:54:00 -
[5] - Quote
Higgs Maken wrote:
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
i never mentioned HAM (I assumed saying same range would imply regular heavies, seeing as HAMSs will never hit as far out as sentries unless you rig it for that as well it might hit as far as a garde) and shield power relay? Maybe on a ratting fit, but I don't think I've ever seen a doctrine with that on there. And take away that 5th DDA it's damage bonus is almost negligible after that much stacking, and replace it with either a nano or damage control. How are you going to accuse me of cherry picking when you fill in the blanks with your own words. Like I said, nothing wrong with sentries as standalone weapon system. However, the fact that there are no other HACs that can compare to it in the same role is bad. The speed nerf only addresses the ships ability to avoid damage, but do not affect it's own damage application, which is where the problem truly lies. |

Rowells
Unknown Soldiers Fidelas Constans
1113
|
Posted - 2014.08.03 09:39:00 -
[6] - Quote
Janice en Marland wrote:Rowells wrote:Higgs Maken wrote:
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
i never mentioned HAM (I assumed saying same range would imply regular heavies, seeing as HAMSs will never hit as far out as sentries unless you rig it for that as well it might hit as far as a garde) and shield power relay? Maybe on a ratting fit, but I don't think I've ever seen a doctrine with that on there. And take away that 5th DDA it's damage bonus is almost negligible after that much stacking, and replace it with either a nano or damage control. How are you going to accuse me of cherry picking when you fill in the blanks with your own words. Like I said, nothing wrong with sentries as standalone weapon system. However, the fact that there are no other HACs that can compare to it in the same role is bad. The speed nerf only addresses the ships ability to avoid damage, but do not affect it's own damage application, which is where the problem truly lies. There are quite a few fits on the Ishtar losses page of the killboards with shield power relays. That also led me to a recent fight in L-C307 in which a Ishtar heavy fleet got dunked on by an Eagle/Interceptor fleet. Now I'm curious. Why are they fitting passive recharge mods? |

Rowells
Unknown Soldiers Fidelas Constans
1113
|
Posted - 2014.08.03 11:05:00 -
[7] - Quote
Higgs Maken wrote:Rowells wrote:Higgs Maken wrote:
According to EFT Ishtar with grades and 5 DDA II gives 766 dps, Cerberus with 4 BCS II have 738 DPS (before over heat). You do realized why rise reduce Ishtar max velocity right? Because that's part of balance package, just like tank. A Ishtar shield fit is usually with shield power relay at low, now subsitude that for DDAS tank is reduce, which is part of balance. Sentries doesn't have problems hitting like HAM right? You mention that for HAM but not sentry. Lets cherry pick.
i never mentioned HAM (I assumed saying same range would imply regular heavies, seeing as HAMSs will never hit as far out as sentries unless you rig it for that as well it might hit as far as a garde) and shield power relay? Maybe on a ratting fit, but I don't think I've ever seen a doctrine with that on there. And take away that 5th DDA it's damage bonus is almost negligible after that much stacking, and replace it with either a nano or damage control. How are you going to accuse me of cherry picking when you fill in the blanks with your own words. Like I said, nothing wrong with sentries as standalone weapon system. However, the fact that there are no other HACs that can compare to it in the same role is bad. The speed nerf only addresses the ships ability to avoid damage, but do not affect it's own damage application, which is where the problem truly lies. According to you it's 800 dps from sentry, even with 5 DDA Ishtar never hit that number. Isn't that the blank you implied, or you are pulling numbers out of thin air just to make your point? That's the reason I ask you to post fit, because we can easily detect BS. Balance in game is always a matrix with a few variable. DPS, range, damage application, alpha, tank, speed, utilities and other things; all this is factor in to give a score. A ship with highest DPS dosen't makes it OP, as long as it have other drawback. You can continue to focus of pros of Ishtar and QQ while ignoring other factors, nobody can stop you. I can sure as hell tell you, you're aren't lobbying for balance. I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened. |

Rowells
Unknown Soldiers Fidelas Constans
1115
|
Posted - 2014.08.03 14:29:00 -
[8] - Quote
Higgs Maken wrote:Rowells wrote: I'm sorry, where did I say 800? Where did I say 5 DDA? Did I ever not specify which sentry I was using? When did you ever ask for a fit? It's either really early or really late where you are because you seem to be reading and writing things that never happened.
Look at post just above   #907. Specifically the part you say Rowells wrote: even with grades you're hitting 800dps at 50km, which is almost impossible for other HACs to reach.
I made my point, nice talking to you. Now go ahead and edit #907 post. I stand corrected, I did mention 800 and on that point I was wrong. But my main point still stands, Ishtar is capable of doing much more than any other HAC is capable of coming close. Thats where the imbalance lies. Even the other long range platforms dont come anywhere close to the damage application and damage of a sentry ishtar. |

Rowells
Unknown Soldiers Fidelas Constans
1115
|
Posted - 2014.08.03 23:38:00 -
[9] - Quote
Janice en Marland wrote:afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. Sure, when you over simplify things like that they look great. But why aren't Cerberus fleets being used to counter ishtars? Soon as you turn off the MWD heavies barely scratch and if you go for hams the Ishtar will just run circles around your shorter range. How about zealots? They've got very nice range with the hull bonus and beams, close to if not better than sentries. However you won't get anywhere near as much damage in matter how you fit it. So munnins should be the counter right? Nope. Artillery is great for alpha fleets but they are too fragile and their range is shorter unless you sacrifice alpha damage, which means you need more munnins. Don't even look at the eagle or Deimos. Neither can effectively get the same dps at the same range or tank enough (while keeping proper speed) to get in close enough to use higher dps ammo/guns (which is still a huge step behind sentries) to do anything useful. |

Rowells
Unknown Soldiers Fidelas Constans
1115
|
Posted - 2014.08.04 00:03:00 -
[10] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:afkalt wrote:"Good"? Try preposterously overpowered with stats, fittings and application other ships in the class could only DREAM of.
When the counter to X, is MORE X on the other side, you have a problem. And that's where ishtars are.
Can they die? Sure. Do they bring far more to the table than any other HAC and do it in the same damned fit no matter the comparision HAC? Incontrovertibly.
The closest match is a cerberus, which cannot get near what an ishtar can do, unless it could magically swap from RLML, to HAMS to HML without a depot or docking. Plus fitting neuts to handle tackle. And with extra lows so nanos are viable whilst still keeping 3 damage mods.
THAT's the kind of nonsense going on here. A Cerberus/Eagle can hit from farther away, Muninn/ Vagabond is faster, Zealot/Sacrilege out tank it. Sure, when you over simplify things like that they look great. But why aren't Cerberus fleets being used to counter ishtars? Soon as you turn off the MWD heavies barely scratch and if you go for hams the Ishtar will just run circles around your shorter range. How about zealots? They've got very nice range with the hull bonus and beams, close to if not better than sentries. However you won't get anywhere near as much damage in matter how you fit it. So munnins should be the counter right? Nope. Artillery is great for alpha fleets but they are too fragile and their range is shorter unless you sacrifice alpha damage, which means you need more munnins. Don't even look at the eagle or Deimos. Neither can effectively get the same dps at the same range or tank enough (while keeping proper speed) to get in close enough to use higher dps ammo/guns (which is still a huge step behind sentries) to do anything useful. They are though. However, an Eagle works better. The reason I mentioned the different advantages is because some people are trying to use the Ishtars advantages as a gauge to determine if it is OP. That's stacking the deck. The eagle does what better? Tank maybe? And I geuss having most of the face cards could be considered stacking the deck. |
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Rowells
Unknown Soldiers Fidelas Constans
1115
|
Posted - 2014.08.04 01:10:00 -
[11] - Quote
Janice en Marland wrote:The Eagle can counter an Ishtar better. Ishtar isn't the fastest, capable of the most tank, nor the farthest range. So why does the Ishtar do almost twice as much damage at similar ranges? Wardens get about 100km optimal with 45km falloff and eagle gets 135km optimal with 15km falloff. In fact at pretty much every range the Ishtar gets better damage and tracking at pretty much every range pattern. Why is a ship specialized and bonuses for long range dps so easily outclasses in every category? This is what's unbalanced. This is why the other HACs see less use. Why use anything else? The Ishtar can most likely do it better. And you may say "destructible weapon system" but when you actually take a look at how easy it is to negate this, even Rise understood it wasn't as powerful an argument. Ever tried killing 700+ sentries with a 10-30km spread that will just be replaced 2 more times? And I really doubt having 5m/s really has any major arguing points when claiming that being that much faster compensates for the much larger discrepancies between the two. |

Rowells
Unknown Soldiers Fidelas Constans
1119
|
Posted - 2014.08.04 08:00:00 -
[12] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:The Eagle can counter an Ishtar better. Ishtar isn't the fastest, capable of the most tank, nor the farthest range. So why does the Ishtar do almost twice as much damage at similar ranges? Wardens get about 100km optimal with 45km falloff and eagle gets 135km optimal with 15km falloff. In fact at pretty much every range the Ishtar gets better damage and tracking at pretty much every range pattern. Why is a ship specialized and bonuses for long range dps so easily outclasses in every category? This is what's unbalanced. This is why the other HACs see less use. Why use anything else? The Ishtar can most likely do it better. And you may say "destructible weapon system" but when you actually take a look at how easy it is to negate this, even Rise understood it wasn't as powerful an argument. Ever tried killing 700+ sentries with a 10-30km spread that will just be replaced 2 more times? And I really doubt having 5m/s really has any major arguing points when claiming that being that much faster compensates for the much larger discrepancies between the two. It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range. So you're trying to tell me, that dps doesnt matter on the one weapon system that specializes in long range dps? And I already showed you that even taking into account falloff, the wardens will apply better damage at the same ranges as rails. The only point they come even close is at 150km where the wardens drop to near to rail levels but then rail damage drops dramatically as falloff kicks in, all the while wardens have better tracking. So no, rails do not apply damage better than sentries in the same situations. While yes it does tank a bit more than the common fleet ishtar fit, it does not help much against double the dps. |

Rowells
Unknown Soldiers Fidelas Constans
1119
|
Posted - 2014.08.04 08:45:00 -
[13] - Quote
Mike Voidstar wrote:That is quite the build that has a drone control range sufficient for the sentries to engage at 150km, while the ship can also target that far. That's at least 4 DLA, and a couple sensor boosters. Plus the cpu hit from drone rigs. I assume a tracking computer or two as well. I am sure you run into that every day. IIRC the drone control range is based of the operator ship.
For example: I am 250km from drone. Hostile is 100km from me (within targeting range) and 150km from drone So long as my control range is as far as the target is from my ship the drones will attack. so yes you can get sentries to fire up to and beyond their max ranges. Assuming grid-fu or some other arbitrary limiting mechanic doesn't get in your way |

Rowells
Unknown Soldiers Fidelas Constans
1119
|
Posted - 2014.08.04 09:50:00 -
[14] - Quote
Mike Voidstar wrote:Rowells wrote:Mike Voidstar wrote:That is quite the build that has a drone control range sufficient for the sentries to engage at 150km, while the ship can also target that far. That's at least 4 DLA, and a couple sensor boosters. Plus the cpu hit from drone rigs. I assume a tracking computer or two as well. I am sure you run into that every day. IIRC the drone control range is based of the operator ship. For example: I am 250km from drone. Hostile is 100km from me (within targeting range) and 150km from drone So long as my control range is as far as the target is from my ship the drones will attack. so yes you can get sentries to fire up to and beyond their max ranges. Assuming grid-fu or some other arbitrary limiting mechanic doesn't get in your way You are wrong, unless it changed since the ai started eating drones and I stopped using them. Both target and drone must be in drone control range. To use that 150km example you could drop sentries, move 75km from them, and target something 75 km away on the other side, assuming one DLA and perfect drone range skills. You could not, however, leave your sentries 150km behind you and tackle your target without consuming whole truckloads of cpu on just drone mods. It's probably possible, but it's not really engaging at range if they fly up and tackle. I won't claim that sentries are not a bit stout to be pushing out full bonuses flights from a cruiser. I have said before I believe the solution to be the introduction of small and medium sentries and an adjustment to bandwidth on the hulls so that it's possible to get fewer, larger, more damaging drones with reduced application or full flights of smaller with enhanced application, with each weight class only fielding a full flight of its own size drone if it's a drone bonuses ship. Drones have finally seen some development in recent times, and they are becoming an increasingly viable main weapon. There is still work to be done in adjusting their balance and support for them. They need implants, boosters and a bit more module support. The UI needs work and their AI needs kicked in its virtual nuts until it behaves like the semi sentient autonomous weapon system it's supposed to be. And situations like cruisers having full sets of battleship weapons fully supported need toned down. That situation exists because they were never developed as a complete weapon system before. Just tested it live, it works.
Dropped sentries at undock from station, burned off roughly 150km dropped can. burned off another 80km (not so confident how far my drone control range is with skills) to equal about 220-230km from drones 80km from can. Ordered drones to engage and they destroyed can. The drones do not need to in control range to recieve order but the object of the order (target) needs to be within that control range. |

Rowells
Unknown Soldiers Fidelas Constans
1122
|
Posted - 2014.08.04 16:31:00 -
[15] - Quote
Janice en Marland wrote:Odithia wrote:Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km. The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. The Eagle can reach over twice the EHP of an Ishtar. DPS is not everything. No. And for rails yes. |

Rowells
Unknown Soldiers Fidelas Constans
1122
|
Posted - 2014.08.04 17:36:00 -
[16] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:Odithia wrote:Janice en Marland wrote: It is not only about DPS. The Eagle has a much more formidable tank while being able to apply damage at a much further range.
At the range where the Eagle may be able to outdamage the Ishtar, it does such pathetic damage that it is completely useless anyway. By the way the Ishtar does almost twice as much dps than the eagle at 150km. The only used "long range" medium railgun ship is the Tengu and that's because it is faster and has twice as much EHP than the Eagle. The Eagle can reach over twice the EHP of an Ishtar. DPS is not everything. No. And for rails yes. Especially considering that even the highest damage rails only have the same damage as the longest range drones on an Ishtar. Not sure if your trolling or just can't see the whole picture. I just posted an Eagle fit with 114k EHP that is used in fleets. The Eagle receives resists bonuses. It is not unrealistic to expect it to have a better shield fit than an armor ship. If your argument is that an Ishtar can deal higher DPS then I agree but DPS is not everything. You just totally ignored the speed thing didn't you. |

Rowells
Unknown Soldiers Fidelas Constans
1122
|
Posted - 2014.08.04 17:56:00 -
[17] - Quote
Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius. Is that with your after burner fit? I really doubt it.
And before you side track I'm referring to speed. |

Rowells
Unknown Soldiers Fidelas Constans
1122
|
Posted - 2014.08.04 18:22:00 -
[18] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:Rowells wrote: You just totally ignored the speed thing didn't you.
With the proposed changes the Eagle will be faster with smaller sig radius. Is that with your after burner fit? I really doubt it. And before you side track I'm referring to speed. Put a MWD on it instead. Guess what happens to your tank then? |

Rowells
Unknown Soldiers Fidelas Constans
1123
|
Posted - 2014.08.04 19:00:00 -
[19] - Quote
Janice en Marland wrote:[quote=Rowells] It's still better than a shield Ishtar. I'm sure that makes up for the marginal speed difference and extremely lackluster dps. Just sit there and take a little longer to be killed.
Also, good luck catching an Ishtar when your capacitor is over 20% and don't forget you have to power all those extra shield hardener and rail guns eat cap too. I'm sure an extra 5 m/s and 40% extra buffer is going to help.
Again, it seems like you are terrible t seeing the ole picture. |

Rowells
Unknown Soldiers Fidelas Constans
1127
|
Posted - 2014.08.04 22:26:00 -
[20] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:[quote=Rowells] It's still better than a shield Ishtar. I'm sure that makes up for the marginal speed difference and extremely lackluster dps. Just sit there and take a little longer to be killed. Also, good luck catching an Ishtar when your capacitor is over 20% and don't forget you have to power all those extra shield hardener and rail guns eat cap too. I'm sure an extra 5 m/s and 40% extra buffer is going to help. Again, it seems like you are terrible t seeing the ole picture. You are not going to hold a sniper solo. They will just warp off. This goes for both the Ishtar and Eagle. Then what's the point of all that extra tank? Isn't that extra dps more helpful in killing mobile targets? And I never said solo. Nobody is arguing solo. This entire conversation has been about sentries on a cruiser in fleets. |
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Rowells
Unknown Soldiers Fidelas Constans
1127
|
Posted - 2014.08.04 22:34:00 -
[21] - Quote
Janice en Marland wrote:Bronson Hughes wrote:Ultimately, the problem with the Ishtar is this: it can do battleship-class DPS at battleship-class ranges, and still maintain a great tank and great mobility. Any of the other HACs have to choose one of those at a time, maybe two, but not all four. I'd be fine with the Ishtar being able to keep it's range, DPS, it's tank, or it's mobility, but being able to sport all of them at once is absolutely insane. As a (former) sniper Eagle pilot, I was utterly amazed when I started back up a few months back only to find that an Ishtar is a better fleet sniper than my rail Eagle. I think this change is a step in the right direction. I can appreciate CCP's desire for incremental change, just as long as they realize that they will need to continue looking at the Ishtar until it's fixed. CCP Rise wrote:I'm heading out of the office for the day, back tomorrow with more on this.
Fun to be back on F&I. Your definition of fun, while appreciated, is somewhat troubling sir. So a HAC should be worse than a ABC? Before you start down that path, how about you denied what it's worse at and why it should be better. |

Rowells
Unknown Soldiers Fidelas Constans
1128
|
Posted - 2014.08.04 23:29:00 -
[22] - Quote
Janice en Marland wrote: You are not going to hold a sniper solo. They will just warp off. This goes for both the Ishtar and Eagle.
Then what's the point of all that extra tank? Isn't that extra dps more helpful in killing mobile targets? And I never said solo. Nobody is arguing solo. This entire conversation has been about sentries on a cruiser in fleets.[/quote] I'm going to assume it is to prevent from being alpha hit off the field. That is not my fit btw. All it takes is a scram and the Ishtar is no longer faster.[/quote] Yes and the scram works on an eagle which also means you are well within their tracking. And I don't care who's fit it is. You seem to be trying to show me that the eagle is the counter to the Ishtar, which is not true. In fact you may look at the Ishtar as the counter to the eagle and many other HACs. Which is the heart of the reason why it's unbalanced. There's no hard counter to it within its class. And the root of the problem is it's massive damage application in combination with it's other factors. If you reduce that one factor the ship is in a good spot relative to the other HACs and doesn't require any major sweeping changes on anything. The Ishtar keeps it's versatility and speed and armor/shield tank. |

Rowells
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Posted - 2014.08.05 23:32:00 -
[23] - Quote
I don't think it's necessarily sentries that are the problem, but having a full flight of 5 of them. |

Rowells
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Posted - 2014.08.06 02:56:00 -
[24] - Quote
Janice en Marland wrote:Mike Voidstar wrote:That's just what they are, and if no one can be bothered to kill them that's a failure to adapt, not a failure to balance. QFT so you think we should bring back the 100mn tengu fleets? Un- need the missiles bac use obviously if they can't kill it, it's not that the ship is too powerful, it's just failure to adapt. |

Rowells
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Posted - 2014.08.06 03:21:00 -
[25] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:Mike Voidstar wrote:That's just what they are, and if no one can be bothered to kill them that's a failure to adapt, not a failure to balance. QFT so you think we should bring back the 100mn tengu fleets? Un-nerf the missiles because obviously if they can't kill it, it's not that the ship is too powerful, it's just failure to adapt. I never said anything about 100mn Tengus. Let's try to stay on topic. So why does that path of thought only apply to ishtars? Are they special in some way? If you think like that then you must be against any need to anything good, or does it just suit you for this argument? |

Rowells
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Posted - 2014.08.06 03:50:00 -
[26] - Quote
Janice en Marland wrote:The Ishtar compared to AF and Command Ships is in a very acceptable spot. A few tweaks here and there and it would work well compared to other HACs. What I oppose is nerfing the Ishtar to the point where it is not even worth training for. The Gila truly isn't far behind if at all. The VNI offers similar DPS. The Stratios offers a covert ops cloak. Even a T1 Vexor can reach very high quantities of DPS. im sure comparing the same weapon system to itself is a great way to balance it. The Ishtar is the focal point of this discussion A: because this is a HAC thread and B: because it is the most powerful ship in the line of sentry using ships you listed. A lot of these argument could and probably would be applied to them if the Ishtar was no longer the front-runner of them. |

Rowells
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Posted - 2014.08.06 04:40:00 -
[27] - Quote
Janice en Marland wrote:Rowells wrote:Janice en Marland wrote:The Ishtar compared to AF and Command Ships is in a very acceptable spot. A few tweaks here and there and it would work well compared to other HACs. What I oppose is nerfing the Ishtar to the point where it is not even worth training for. The Gila truly isn't far behind if at all. The VNI offers similar DPS. The Stratios offers a covert ops cloak. Even a T1 Vexor can reach very high quantities of DPS. im sure comparing the same weapon system to itself is a great way to balance it. The Ishtar is the focal point of this discussion A: because this is a HAC thread and B: because it is the most powerful ship in the line of sentry using ships you listed. A lot of these argument could and probably would be applied to them if the Ishtar was no longer the front-runner of them. The proposed changes from CCP seem fair to me. It would still be better than all of those for sentries while narrowing a gap that will only continue to be reduced. What I have suggested is buffing other HACs and try to create niches for them. As you said, once the Ishtar is nerfed to the point it is more viable to fly an easier accessible and easier to train for ship another will just replace it. This leads to a continuous need to adjust ships. No, if the Ishtar is nerfed to where people are using other ships it is because they are chasing the full flight of sentries on a cruiser. Right now the Ishtar does it best, but if only the Ishtar loses them, then the problem hasn't been addressed, which is a full flight of bonuses sentries on a cruiser hull. That's why there's been proposal to not allow a full flight of sentries. Simple as that. You still get your range and tracking, but no longer have the full damage that makes it OP. And I would much prefer having sentries remain as they are rather than needing a class of drones used by other balanced ships.
And buff all the other HACs? Are you familiar with the term power creep? |

Rowells
Unknown Soldiers Fidelas Constans
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Posted - 2014.08.06 05:46:00 -
[28] - Quote
Janice en Marland wrote:The Stratios can field 4 and if it was more readily available would be used more than an Ishtar. Why do you say that?Janice en Marland wrote:The full flight of sentries makes it unique and fills a niche. When I say buff, I do not mean give every ship more DPS. Gallente is known for DPS, Minmatar is know for speed, Amarr for tank, and Caldari for range. And power creep isn't just dps either. It wouls be much easier to say each HAC already has a good niche (sans a few tweaks) if it weren't for the Ishtar doing them better. Remember how the Eagle was supposed to be the choice ship for long range dps (as is the focus of railguns) and how the ishtar did it better? Also notice how each race has two HACs each with a different specialization? In fact, pretty much any ship with weapons as their specialty is overshadowed by the ishtar. Thankfully the vagabond is all speed and the sacrilege is more tank-leaning. Otherwise they would be screwed too. |

Rowells
Unknown Soldiers Fidelas Constans
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Posted - 2014.08.06 07:09:00 -
[29] - Quote
Janice en Marland wrote:The Stratios can use a Covert Ops cloak. Its faster, more agile, can fit a better shield tank and has better cap.
Adding more optimal to an Eagle while adding even room for only a full flight of light drones would help alot. So, no issues with the lost drone or the application bonuses? Also ishtar is faster than stratios. And as far as I've fitted the shield tanks are relatively the same. |

Rowells
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Posted - 2014.08.06 07:57:00 -
[30] - Quote
Janice en Marland wrote:If you are talking about the Ishtar HAC bonuses, no I do not think there is as much an issue. The Ishtar seems built to be a sentry ship.
The Ishtar with 1 Nano and 1 Experimental MWD is showing 1819 m/s for me while a Stratios is showing 1875m/s. The Ishtar will have higher resists but a Stratios can obtain a lot higher buffer if you take into account the extra rig slot and base shield hp. I also forgot to add the Stratios has a larger drone bay. I'll give on the speed, forgot to factor in mass. However I still dont see any difference in tank. In fact fitting for best shield (w/prop mod) i have ishtar as the best tank, not to mention smaller sig, (i'm holding off on this last claim).
And i'm still curious as to how much you dislike losing that extra sentry. |
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Rowells
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Posted - 2014.08.06 19:12:00 -
[31] - Quote
Janice en Marland wrote:Of course, if you try to turn one ship into another it will take a lot of work and it would be pointless. This is why I said they need more defined roles and buffs. and what roles would those b? hopefully ones that can't be overshadowed by sentry ishtar. Only clean HACs i see are vagabond and Sacrelige. All the other HACs are trying to specialize in their weapon system when the sentry ishtar comes along and takes a nice little sentry dump on them. |

Rowells
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Posted - 2014.08.06 22:09:00 -
[32] - Quote
Estella Osoka wrote: 2. nerf the drone control range so the Ishtar pilots have to stay closer to their sentries.
the only problem with this is it only needs how far the Ishtar has to be from target. I can be beyond 200km from drones with 80km control range and shoot targets so long as the host target ship is within my control range. Which still means having drone control range mods can bring me back to 100km (max targeting range) which is too far for most HACs to hit. |

Rowells
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Posted - 2014.08.07 00:12:00 -
[33] - Quote
Meandering Milieu wrote:Which is why you never see solo roaming blaster proteus out in space, ever, at all, right? You also never see them in WHs. They have a different niche.
You never see tengu fleets at all right, both rail and HM fit, right? They aren't used to great effect at all.
Never see cerb gangs do you? Oh wait.
Deimos, same as proteus. Except I actually do see those in large fleets. Deimos/Zealot/Legion/Proteus cruiser fleets are not uncommon.
Anyways the entire point of the post I made was that other cruisers can get the type of damage the ishtar does. What you seemed to ignore was my concession that they cannot manage the range or application outside of maybe scorch to gardes. now are still talking about HACs or T3s? |

Rowells
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Posted - 2014.08.12 18:40:00 -
[34] - Quote
Zeb Riu wrote:So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. I'm sorry, what? |

Rowells
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Posted - 2014.08.14 00:58:00 -
[35] - Quote
Andromecin wrote:I admit PVP isn't my thing, so i don't really understand the problem with the Ishtar, it is a heavy assault cruiser after all, the very definition of the class name suggests the vessel should be able to attack vessels above and below its class, with superior speed and firepower, it's designed to engage in a HEAVY ASSAULT. sounds to me like the only real complaint is that you can't solo or small gang it, which you shouldn't be able to do against such a class anyways. if it's that far out of line with other hacs, then maybe they should look at all the ships in the class as a whole, and redefine what the intended role of a heavy assault cruiser should actually be in the game. The problem with buffing everything except the issue ship is it becomes a whole new reason to rebalance everything above and below so that things are where they should be. It basically causes more problems than it originally started with. |

Rowells
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Posted - 2014.08.15 00:58:00 -
[36] - Quote
Starrakatt wrote:DEV BLOG is out anyway, HACS changes are decided, and (what a surprise) exactly the same as announced on the OP. CCP Rise never came back to discuss in the thread. Yeah. What's the point of the last 77 pages? Maybe I am becoming cynical. He did come back. The Ishtar bonus didn't change, but we got a look at HAC cargo (noticeably zealot) and oddly enough 100mn MWD cap need halved. So yes he did come back and discuss. Did he give you what you wanted? I'm gonna geuss not |

Rowells
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Posted - 2014.08.15 05:05:00 -
[37] - Quote
Starrakatt wrote:Rowells wrote:Starrakatt wrote:DEV BLOG is out anyway, HACS changes are decided, and (what a surprise) exactly the same as announced on the OP. CCP Rise never came back to discuss in the thread. Yeah. What's the point of the last 77 pages? Maybe I am becoming cynical. He did come back. The Ishtar bonus didn't change, but we got a look at HAC cargo (noticeably zealot) and oddly enough 100mn MWD cap need halved. So yes he did come back and discuss. Did he give you what you wanted? I'm gonna geuss not I guess I missed that post, though I was pretty certain I read the whole thing. The 100mn MWD is good stuff. I never flew Zealot - I did fly everything else. he didn't update OP or make a specific thread for it, so I'll give you that. I'm really curious as to how the MWD change will affect battleships overall. I've wanted to get back into one for a while now. |

Rowells
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Posted - 2014.08.16 03:42:00 -
[38] - Quote
unslaught wrote:James Baboli wrote:If you get balance right, there is no OP in any given category. There is only right for that engagement.
is it possible with such variety to ever get a good balance? the balancing of ships has been going on for many years.. not perfectly no, but some day we may get to the point where rebalancing tweaks such as the ones in OP are the only things happening. Which is good enough for me. |

Rowells
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Posted - 2014.08.26 19:33:00 -
[39] - Quote
unslaught wrote:pve is 90% of eve Are we playing the same game? |

Rowells
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Posted - 2014.08.27 00:33:00 -
[40] - Quote
Aplysia Vejun wrote:Rowells wrote:unslaught wrote:pve is 90% of eve Are we playing the same game? Actually he is. Every Mission, every POS, every built ship, every mined mineral, all money, every deadspace module etc. Everything comes frome PVE. PVP is important, yes! But look at what people are doing 90% of the time (me=99% of the time). Thats pve, not pvp. Ship balance in pvp is hard to achieve. Still you could say: there are 2-3 viable ships for pvp, why need more-? The same argument goes for pve. It is nice to have many different viable ships for pve and pvp, but not entirely necessary for a good game. Why more than 2-3? Because combat has so many aspects to play with and that's part of what makes it fun. Regardless of the difficulty of balance it is still something good to work for.
You also seem to think that PVE is the source of everything. Sure, the player doesn't make the resources themselves, but they have to compete for the best resources, defend their stashes and incomes, compete against others for prices, etc.
Everything you do has someone else's influence on it. And I highly doubt there is any single person who has never interacted with anyone and has more than a noobship and random loot stockpiled. Why else would people be upset with the loot reprocessing nerf? Because it affected their sale volume with another player.
In its simplest form there are about 3-4 aspects of this game. Accumulation if resources, production of goods, transfer of goods, and destruction/use of goods. Given that I would say at most EVE is 25-33% PVE.this isn't WoW where the primary content provider is scripted events and challenges created by NPCs or employees of the company. The vast majority of content in eve is provided by players, who all have a hand (big or small) in the bucket. |
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Rowells
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Posted - 2014.08.27 15:31:00 -
[41] - Quote
Kagura Nikon wrote:irrelevant you failed to state why the ishtar shoudl have more cargo than any other HAC. The vag uses less cargo than the others because you carry at most 1 or 2 replacements for the ancilliary boosters. A deimos and zealot uses way more charges just to work. THe ishtar doe snot even NEED a cargo hold!! But...but...muh spare drones |

Rowells
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Posted - 2014.08.28 16:55:00 -
[42] - Quote
Kyuuseishu wrote:So you finally found the one person out of god knows how many pages who agrees with your philosophy of the game, despite the miriad of players who have disagreed with your sentiment. So basically someone as narrow minded and ignorant as yourself.
Both PvE and PVP are susceptible to the same level of balance issues, but chances are they coincide. Make a ship too powerful in PVP, this affects the PVE balance, hence why the Ishtar was seen as the defacto ship for pirate sites. Sure the discussion isn't warranted in PVP oriented ships, but when a ship class is generally used in a PVE environment aswell as PVP, it needs to be ensured they are still useful in that respect. Since we are on the subject of HAC's, where the Ishtar and a few others are used in PVE, then it is an aspect which needs to be considered.
Also, as some others already reiterated, without the PVE element of this game, it would be an empty shell, a shadow of what could have been. two pages. No, PVE is not at the same acceptable level of balance. Go back to other rebalancing threads and see how many times people argued about PVE balance. The only exception to this is the marauder thread, but even then it had a much larger portion of PVP discussion on a ship that probably 90% of those people weren't going to use (not that that matters really). Regardless of how ships are balanced in a PVP aspect, someone will always find a way to either adapt it or move on to a different ship, considering there is no pure PVE ship, not even the marauder. PVE will survive and thrive regardless of ship changes, but the ships are all dependant on having purpose in combat or else we will never see them outside of a station.
And no, eve would not be an empty shell. There would be a smaller community if it was gone, but never empty. |

Rowells
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Posted - 2014.08.28 20:33:00 -
[43] - Quote
Lady Rift wrote:Rowells wrote:Kyuuseishu wrote:So you finally found the one person out of god knows how many pages who agrees with your philosophy of the game, despite the miriad of players who have disagreed with your sentiment. So basically someone as narrow minded and ignorant as yourself.
Both PvE and PVP are susceptible to the same level of balance issues, but chances are they coincide. Make a ship too powerful in PVP, this affects the PVE balance, hence why the Ishtar was seen as the defacto ship for pirate sites. Sure the discussion isn't warranted in PVP oriented ships, but when a ship class is generally used in a PVE environment aswell as PVP, it needs to be ensured they are still useful in that respect. Since we are on the subject of HAC's, where the Ishtar and a few others are used in PVE, then it is an aspect which needs to be considered.
Also, as some others already reiterated, without the PVE element of this game, it would be an empty shell, a shadow of what could have been. two pages. No, PVE is not at the same acceptable level of balance. Go back to other rebalancing threads and see how many times people argued about PVE balance. The only exception to this is the marauder thread, but even then it had a much larger portion of PVP discussion on a ship that probably 90% of those people weren't going to use (not that that matters really). Regardless of how ships are balanced in a PVP aspect, someone will always find a way to either adapt it or move on to a different ship, considering there is no pure PVE ship, not even the marauder. PVE will survive and thrive regardless of ship changes, but the ships are all dependant on having purpose in combat or else we will never see them outside of a station. And no, eve would not be an empty shell. There would be a smaller community if it was gone, but never empty. depending on how one defines PVE but it would be an empty shell as there would be no ships to pvp in (mining, ratting, missions, exploration are all PVE) not saying that pve should be a major point in re-balancing just that the game revolves around some form of pve currently to supply pvp. I can agree with that. |

Rowells
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Posted - 2014.08.31 20:50:00 -
[44] - Quote
Shield munnin...yum |
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