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1. Sticky:[Scylla] Bouncer Sentry Drone Optimal and Falloff - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The change removes 5km of base optimal for T1 Bouncers (6km for T1 and Navy) and adds the same value to falloff. Says T1 on both. Is the 6km from T2?
- by Lazei - at 2015.02.26 17:26:39
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2. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
Is it intended that the cosmic sig/anomaly popups are gone? I mean these: http://i.imgur.com/Yj3t0F1.png
- by Lazei - at 2014.11.04 14:23:02
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3. Sticky:Oceanus now on Singularity - in Test Server Feedback [original thread]
While you are changing the cloaking animation now might be finally a good time to fix that years old 'you can't be decloaked while cloaking animation is running' bug. I've made a few bug reports about this but back when you could answer those the ...
- by Lazei - at 2014.09.03 16:29:00
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4. Announcement:Hyperion Issues - in EVE Information Portal [original thread]
All my overviews are now named General. I can't export or add them to tabs at all. You effectively deleted all my overviews. Thanks a lot for this "feature".
- by Lazei - at 2014.08.26 14:51:00
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5. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Sentry drones have enormous downsides. They can be killed like other drones AND they don't return to your ship. There's a reason they were never used at all until assist + these tracking/optimal bonuses came along. And what h...
- by Lazei - at 2014.07.29 16:47:00
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6. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
One of the rare places where haulers intentionally put themselves in danger in null at least is when they are dropping or onlining towers. You can't drop towers from fleet hangar so now these ships that have bonuses that would be perfect for this ...
- by Lazei - at 2014.05.17 17:02:00
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7. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
How are overloaded cargoholds handled when the patch hits for people who had logged off in space with full pre patch cargos? Tough luck that they didn't read patch notes?
- by Lazei - at 2014.05.17 16:21:00
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8. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
CCP karkur wrote: I have not touched the heat mechanic at all, so if there is a difference, it must be something else. I however fixed the issue where the module would not finish repairing in some cases. (but I'll check it out anyways) I've ...
- by Lazei - at 2014.05.14 12:50:00
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9. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
I played around with the nanite paste repair timer and a couple of times after canceling repair on the next activation I could heat my MWD for much longer than usual before it got damaged. One time I did over 15 overheated MWD cycles in a row with...
- by Lazei - at 2014.05.14 11:48:00
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10. WTS 3X60 GTC 1.25B Each - in Timecode Bazaar [original thread]
One to me and one to Diivil
- by Lazei - at 2014.04.05 16:52:00
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11. WTS 60 day 1.35b - in Timecode Bazaar [original thread]
To me. Thanks!
- by Lazei - at 2014.03.26 10:31:00
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12. WTS 21 x 60 ETC 1.3B online now fast delivery - in Timecode Bazaar [original thread]
1 to Jaxdy 1 to D vl Thanks
- by Lazei - at 2014.03.22 22:59:00
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13. WTS - 10 60 Day GTCs - 1.25 Billion Each - ONLINE NOW!!!!!! - in Timecode Bazaar [original thread]
One to each: Smokey Macpot, Amaria Mad and Diivil. Thanks!
- by Lazei - at 2014.01.22 21:31:00
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14. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
Just when I thought that armor fleets in null sec pvp need a buff you deliver it! Excellent. Those extremely overpowered shield fleets are now history!
- by Lazei - at 2014.01.16 15:37:00
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15. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Enteron Anabente wrote: The ESS seems unnecessarily complicated with 4 identical racial versions. If they're identical in every way except naming, why not just have one? Probably because they made models for something else that turned out to...
- by Lazei - at 2014.01.14 16:09:00
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16. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Chitsa Jason wrote: This is definatelly going to give some goals for small gangs. For one I am happy how this feature turned out. Thank you CCP for listening in to CSM feedback. What goals? Based on the information available no null sec rat...
- by Lazei - at 2014.01.14 15:55:00
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17. Sold - in Timecode Bazaar [original thread]
To me and Khijel. Thanks!
- by Lazei - at 2013.12.31 14:18:00
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18. Mobile depot balance problems - in Test Server Feedback [original thread]
Because jumping in a capital is the same as dropping an item that costs almost nothing. If you don't think this is a problem let me give you an example. Say I'm in a AB HAM Tengu fleet and we are going to fight a Proteus fleet. With our normal f...
- by Lazei - at 2013.11.02 00:30:00
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19. Mobile depot balance problems - in Test Server Feedback [original thread]
Lair Osen wrote: Well if it's before the fight you could just as easily go to a station so I don't see a problem. During a fight, they only have 5-10 HP before they reinforce and deactivate so thats not really an issue either. Because there ...
- by Lazei - at 2013.11.01 23:37:00
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20. Mobile depot balance problems - in Test Server Feedback [original thread]
The ability to switch hardeners pretty much whenever you want is a problem. This might not affect solo/small gangs much but fleet vs fleet pvp will be severely affected because those fights usually have reliable intel beforehand. All in all this i...
- by Lazei - at 2013.11.01 22:11:00
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