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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
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CCP karkur
C C P C C P Alliance
3325
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Posted - 2014.05.14 12:18:00 -
[31] - Quote
I have not touched the heat mechanic at all, so if there is a difference, it must be something else. I however fixed the issue where the module would not finish repairing in some cases. (but I'll check it out anyways) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Welanrak
Avalon Project Shadow Rock Alliance
2
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Posted - 2014.05.14 12:25:00 -
[32] - Quote
Karkur is awesome, true story. |
Billius Zabub
Beelzebub Corp
3
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Posted - 2014.05.14 12:30:00 -
[33] - Quote
I love these UI improvements! |
Lair Osen
87
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Posted - 2014.05.14 12:32:00 -
[34] - Quote
No timer for Micro Jump Drive??? Nooooooooooooooooooooooooooooooooooo! :'( |
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CCP karkur
C C P C C P Alliance
3327
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Posted - 2014.05.14 12:35:00 -
[35] - Quote
Lair Osen wrote:No timer for Micro Jump Drive??? Nooooooooooooooooooooooooooooooooooo! :'( Maybe
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Maximus Aerelius
PROPHET OF ENIGMA
1263
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Posted - 2014.05.14 12:43:00 -
[36] - Quote
"Targeting indicator in Survey scanner shows which asteroids are targeted at the time the scan finishes"
OMG this...no more looking at distances to see which you have targeted and then clicking it in the survey scanner results to make sure.
CCP karkur you are so full of win you deserve this. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Diivil
Magellanic Itg Goonswarm Federation
272
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Posted - 2014.05.14 12:48:00 -
[37] - Quote
CCP karkur wrote: I however fixed the issue where the module would not finish repairing in some cases.
Was this the one where if you canceled a repair and started it again it would not finish? If so then it only took 3 years or so to fix from my first bug report on that issue =) |
Lazei
Magellanic Itg Goonswarm Federation
32
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Posted - 2014.05.14 12:50:00 -
[38] - Quote
CCP karkur wrote:I have not touched the heat mechanic at all, so if there is a difference, it must be something else. I however fixed the issue where the module would not finish repairing in some cases. (but I'll check it out anyways)
I've never bothered to test heat mechanics myself because they are just too random but there really seems to be something wrong here. Either some other dev has changed something or heat damage doesn't get properly applied to modules sometimes or I am just pretty lucky with heat damages today. So someone tell me if this is normal: http://youtu.be/BUXUQP9u4mY
That's 25 or so MWD cycles in a row before the MWD burned out with thermodynamics 4 and I started with some heat in the mid rack. Sure the sensor booster broke a lot faster but still this seems a bit extreme and a lot different than before. Maybe it's normal? I have no idea. |
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CCP karkur
C C P C C P Alliance
3331
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Posted - 2014.05.14 12:52:00 -
[39] - Quote
Diivil wrote:CCP karkur wrote: I however fixed the issue where the module would not finish repairing in some cases.
Was this the one where if you canceled a repair and started it again it would not finish? If so then it only took 3 years or so to fix from my first bug report on that issue =) Yeah... I just noticed it when I was doing the repair progress, search for a defect on it but couldn't find one so I made it. Then I found out there was already a defect on it, probably from you then CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Mila Strelok
Academia Hispana de Pilotos Universidad Nuwen
36
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Posted - 2014.05.14 12:53:00 -
[40] - Quote
CCP karkur wrote:Mila Strelok wrote:CCP karkur wrote:
"Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison" And why not removing "Unplug" when flying and far from any fitting service? Hehe, isn't that something some people do as they are dying and don't want it to show up on the Kill Reports ? Exactly, and it's very annoying when some ppl like to PVP and we're denied to have nice killmails and nice bounties :( |
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James Amril-Kesh
4S Corporation Goonswarm Federation
9810
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Posted - 2014.05.14 12:58:00 -
[41] - Quote
No comment on my URL suggestion? It's kind of important. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1858
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Posted - 2014.05.14 12:58:00 -
[42] - Quote
CCP karkur wrote: Targeting indicator in Survey scanner shows which asteroids are targeted at the time the scan finishes
I just noticed this, tested on Sisi and my inner carebear iz happy.
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Michael Harari
Genos Occidere HYDRA RELOADED
1174
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Posted - 2014.05.14 13:04:00 -
[43] - Quote
Can you confirm that the skill that increases nanite paste rep speed is still working?
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CCP karkur
C C P C C P Alliance
3332
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Posted - 2014.05.14 13:10:00 -
[44] - Quote
James Amril-Kesh wrote:No comment on my URL suggestion? It's kind of important. It's a good point, I'll look into CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Harvey James
The Sengoku Legacy
802
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Posted - 2014.05.14 13:11:00 -
[45] - Quote
how about on killmails when someone's ship gets killed it will show on the killmail as being in a pod or a ? ... this is annoying and inaccurate ofc... also on some kills it has the ship picture instead of a module... so you see the ship instead of a web or a weapon.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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CCP karkur
C C P C C P Alliance
3332
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Posted - 2014.05.14 13:12:00 -
[46] - Quote
Michael Harari wrote:Can you confirm that the skill that increases nanite paste rep speed is still working?
I can neither confirm nor deny (I'm out sick today, so doing any digging is kind of hard from home anyways) Do you have any reason to think it's not working? My change has nothing to do with that. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Maximus Aerelius
PROPHET OF ENIGMA
1266
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Posted - 2014.05.14 13:13:00 -
[47] - Quote
James Amril-Kesh wrote:You can edit the text of a hyperlink in chat so that you can link to a URL but make it appear as though you're linking to an entirely different URL. There's no way of knowing what the proper URL is unless you either click on the link and go to the hidden URL (which can lead to something you really don't want to see), or right click, copy link, and paste it somewhere.
Example: being given a goatse link that's been edited to appear as a link to our fleet participation tracking site.
You should add mouseover text that says what kind of link something is and if it's a URL, the actual URL instead of the hyperlink text.
I fully support this. Too many times have I seen KM's linked in fleet only for them to link into a Chat channel that instantly shows I'm in it. I don't like that you can be scammed via a hyperlink, markets, trading, ISK scammers sure but not something that's supposed to be a genuine link.
Showing 'Killmail', URL, 'Chat Channel' on hover-over would certainly get around this and enable me to make an informed decision instead of "OMG [Char Name] lost his [Ship Name]...CLICK...ah crap...didn't want to see that at all" Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Harvey James
The Sengoku Legacy
802
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Posted - 2014.05.14 13:15:00 -
[48] - Quote
CCP karkur wrote:Michael Harari wrote:Can you confirm that the skill that increases nanite paste rep speed is still working?
I can neither confirm nor deny (I'm out sick today, so doing any digging is kind of hard from home anyways) Do you have any reason to think it's not working? My change has nothing to do with that.
would be nice to have a timer on nanite repairs on damaged mods Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
177
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Posted - 2014.05.14 13:17:00 -
[49] - Quote
These are awesome changes, much better in improving the game than that train wreck that is the new tooltip system, thank you!! The repair / reload timers are particularly nice, as is the ability to set destinations from the jump clone list. But OMG I hate that windows constantly collapse when I double click stuff and if you've prevented this I will sacrifice a thousand rifters to the Sun god in your honor.
One thing that would be nice with repairing mods is if the drop down menu told you how much repair paste you would need for the mod, like Repair (8) or something when you right click on a module.
Also, maybe this has been addressed elsewhere, but I've always found it strange that ancillary reps (e.g. small ancillary armor reps) do not show how much HP they rep per cycle, unlike regular repairers. If that's easy to add it would be useful to have. |
Michael Harari
Genos Occidere HYDRA RELOADED
1174
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Posted - 2014.05.14 13:18:00 -
[50] - Quote
CCP karkur wrote:Michael Harari wrote:Can you confirm that the skill that increases nanite paste rep speed is still working?
I can neither confirm nor deny (I'm out sick today, so doing any digging is kind of hard from home anyways) Do you have any reason to think it's not working? My change has nothing to do with that.
It feels slower, but that could entirely be due to staring at the heat indicator to watch it going down. All my characters have the skill trained, so I cant test it.
Edit: I know this isnt quite the right thread for this, but would it be possible to have size indicators of some sort on modules like propulsion mods, neuts and nos, etc? |
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MainDrain
7th Deepari Defence Armada SpaceMonkey's Alliance
307
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Posted - 2014.05.14 13:20:00 -
[51] - Quote
CCP karkur wrote:Michael Harari wrote:Can you confirm that the skill that increases nanite paste rep speed is still working?
I can neither confirm nor deny (I'm out sick today, so doing any digging is kind of hard from home anyways) Do you have any reason to think it's not working? My change has nothing to do with that.
If you are on sick why are you not resting instead of replying to players? If im on sick my phone gets turned over and work can go "make love to" itself |
Maximus Aerelius
PROPHET OF ENIGMA
1266
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Posted - 2014.05.14 13:29:00 -
[52] - Quote
MainDrain wrote:CCP karkur wrote:Michael Harari wrote:Can you confirm that the skill that increases nanite paste rep speed is still working?
I can neither confirm nor deny (I'm out sick today, so doing any digging is kind of hard from home anyways) Do you have any reason to think it's not working? My change has nothing to do with that. If you are on sick why are you not resting instead of replying to players? If im on sick my phone gets turned over and work can go "make love to" itself
It's why we love CCP karkur...dedication and caring. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Maximus Andendare
Future Corps Sleeper Social Club
883
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Posted - 2014.05.14 13:43:00 -
[53] - Quote
CCP karkur wrote:"Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison" There's no way we can get "Repackage" moved away from "Reprocess?"
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Maximus Aerelius
PROPHET OF ENIGMA
1267
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Posted - 2014.05.14 13:53:00 -
[54] - Quote
Maximus Andendare wrote:CCP karkur wrote:"Plug in" option in right click menu for implants has been moved below "Show Info" and away from "Jettison" There's no way we can get "Repackage" moved away from "Reprocess?"
Maximi support this idea. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Diivil
Magellanic Itg Goonswarm Federation
272
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Posted - 2014.05.14 14:04:00 -
[55] - Quote
Lazei wrote: Is there a point why repair module is at the bottom in the right click menu list and cancel repair is second highest? Both should be at the same place (at the bottom).
This should definitely be changed. There is no reason for repair and cancel repair not be at the same location in the menu. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
390
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Posted - 2014.05.14 14:08:00 -
[56] - Quote
- Linking something that starts on "http://" now works ("http://' is not added again)
- There are now 2 different icons for Warp Scramble and Warp Disrupt in the effects bar above the HUD and in the Overview (please test this, for all sorts of warp scrambling effects and NPCs)
Beautiful! Thanks! It was great to say hi at Fanfest! Little Things to improve GëíGïüGëí-á| My Little Things posts |
1Robert McNamara1
The Graduates RAZOR Alliance
66
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Posted - 2014.05.14 14:48:00 -
[57] - Quote
CCP karkur wrote:l0rd carlos wrote:CCP karkur wrote:- Collapse functionality of windows removed except for the header
I don't get it. Can you explain or make a screenshot? Best example is now when you misclick in the Selected Item window, it won't collapse on you :P
Thanks you!
not sure how many times my target window has collapsed, jutting my overview to the top of the screen, then collapsing target window. Then un screwing my overview which is now covering the target window. Then looking back at the fight thinking "ok, when did I get to structure!?" |
MattyGroch
Among The Fence
0
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Posted - 2014.05.14 14:55:00 -
[58] - Quote
Now will there be a cooldown timer for things like the Micro Jump Drive? Nothing is worse than having to guess when your 180 second cooldown is up.
EDIT: This issue was addressed on page two. I would be forever happy if this were a thing. |
Erasmus Phoenix
Balls to the Walls No Response
98
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Posted - 2014.05.14 15:02:00 -
[59] - Quote
CCP karkur wrote:Lair Osen wrote:No timer for Micro Jump Drive??? Nooooooooooooooooooooooooooooooooooo! :'( Maybe
Please please please. the complete lack of indication that you can MJD again until you try and use it is a pretty big issue with relying on the module as more than a one-use GTFO button
As to everything you've added... Fantastic. The disrupt/scram icons in particular, that's been sorely missed. |
Bienator II
madmen of the skies
2628
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Posted - 2014.05.14 15:08:00 -
[60] - Quote
i think karkur just fixed eve eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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