Pages: [1] 2 |
1. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: You mean before Phoebe and capitals being able to use gates, right? also, Yeah, some ships are slower than others, and for them to not be so would not make a lick of sense. caps would be an obvious exception to this
- by jiujitsutou - at 2016.08.16 00:39:53
|
2. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: jiujitsutou wrote: baltec1 wrote: jiujitsutou wrote: baltec1 wrote: Raven really does not need more application. i disagree since the raven shouldnt be worse than the phoon when it comes to actual combat (80% of t...
- by jiujitsutou - at 2016.07.30 15:14:06
|
3. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: jiujitsutou wrote: i disagree since the raven shouldnt be worse than the phoon when it comes to actual combat (80% of the targets are abhacs , a phoon can deal with it why shouldnt the raven?) The problem is that...
- by jiujitsutou - at 2016.07.30 13:30:35
|
4. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: jiujitsutou wrote: baltec1 wrote: Raven really does not need more application. i disagree since the raven shouldnt be worse than the phoon when it comes to actual combat (80% of the targets are abhacs , a phoon can deal...
- by jiujitsutou - at 2016.07.30 13:26:41
|
5. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Raven really does not need more application. i disagree since the raven shouldnt be worse than the phoon when it comes to actual combat (80% of the targets are abhacs , a phoon can deal with it why shouldnt the raven?)
- by jiujitsutou - at 2016.07.29 21:22:46
|
6. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Reaver Glitterstim wrote: ...The Tempest has good mobility (for a battleship),... Reaver dear. do you remember the tiericide project at all? They made one attack and one combat line of battleships and one disruption (???)...
- by jiujitsutou - at 2016.07.29 13:54:57
|
7. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
Ok i agree i might be forcing the rokh a little much into a soloish role with the open high (but than again the hyp has got one too), yes the capacitor of the rokh is somewhat of a problem , as stated in the initial post its somewhat as hungry as ...
- by jiujitsutou - at 2016.07.29 05:20:48
|
8. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
Ok i must admit the damage output of the rokh is "controversial" and the damage bonus that i suggested kinda comes from the idea of editing the highs, which as you pointed out correctly isnt the only way of getting a 7th med . How ever if you drop...
- by jiujitsutou - at 2016.07.28 23:48:08
|
9. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
Thanks for your feedback. You are right there are shield slaves incoming , however (i feel) the rokh still needs a 7th mid , i could see that coming from one of the 5 lows but would rather reduce the amount of guns and highs to a) improve its cap ...
- by jiujitsutou - at 2016.07.28 22:39:05
|
10. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
Rokh: The Rokhs biggets Problem is (comperatively) lack of tank and damage, also the Rokhs range bonus seems fairly pointless on modern battlefields. The Rokhs tank is lackluster comparing it to the Abbadons , partially due to the Rokhs only 6 Tan...
- by jiujitsutou - at 2016.07.28 21:59:03
|
11. Mobile Directional Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
This mobile device allready exists , its called a Mobile scan inhibitor has a life time of 1 h and makes everything (but it self) invisable to both probes and dscan . Its operational range is 30km.
- by jiujitsutou - at 2015.02.09 09:09:20
|
12. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
While i think the BE shouldnt give speed (it could very easy make things a little op i imagine 120 km ham cerbs etc), i like the idea in general .
- by jiujitsutou - at 2014.08.31 00:45:00
|
13. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
@ Wayne: Adding more systems in the current system is nonsense they would be taken just as fast , the Point was and is Powerprojection must be hit hard with the nerfhammer. @ baltec1: So Basicly you want to soft cap rrs while damage still works ...
- by jiujitsutou - at 2014.08.26 05:35:00
|
14. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: 1. If towers had no timers we would burn everything in null and lowsec in a matter of weeks. Both us and PL/N3 have the firepower to torch every tower in an entire region in two days. Its happened before. 2. In 2008 venal resi...
- by jiujitsutou - at 2014.08.25 22:50:00
|
15. To make Marauders Better force multipliers (answer for CCP fozzie) - in Player Features and Ideas Discussion [original thread]
While im not sure about the suggested ewar bonuses in detail i like this idea. On a sidenote this seems like clearly Blackops bonuses to me ( i consider Marauder Larger Hacs and Black Ops Larger Recons (cause they are sneaky rather than bruteforce))
- by jiujitsutou - at 2014.08.18 22:26:00
|
16. Carrier balance proposals - in Player Features and Ideas Discussion [original thread]
Sabriz Adoudel wrote: jiujitsutou wrote: I like your idea that carrier shouldnt be able to be a sufficient escort fleet for supercarrier , and i agree that this drone "bonus" (or some even more elaborate idea) would do the trick . On the RR...
- by jiujitsutou - at 2014.08.04 12:01:00
|
17. Carrier balance proposals - in Player Features and Ideas Discussion [original thread]
I like your idea that carrier shouldnt be able to be a sufficient escort fleet for supercarrier , and i agree that this drone "bonus" (or some even more elaborate idea) would do the trick . On the RR-¦s i think carrier should hold their role as l...
- by jiujitsutou - at 2014.08.04 01:33:00
|
18. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Ok first to react on the changes from the first post : None of the Hac changes will have a major impact. The only Hac that will realy feel the speed change is the muninn and make it less sucky maybe it will even make it more popular.On a side note...
- by jiujitsutou - at 2014.08.01 02:05:00
|
19. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
While this module is in theory a fun idea . Its kinda stupid .. you basicly exclude all ships that just got their travel cost upped from the said changes ... you would only have to pay the full isotope amount for the final jump onto the battlefiel...
- by jiujitsutou - at 2014.08.01 01:37:00
|
20. [VIDEO] HXii Hastati - in My EVE [original thread]
Good fights, good editing and awesome interface you added in the lower left corner .
- by jiujitsutou - at 2014.07.28 14:53:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |