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1. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
5 whole hours less? It's exciting gameplay fixes like this that get me excited... about Star Citizen! Eve is soooo stagnant.
- by BarryBonez - at 2013.08.06 06:22:00
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2. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Why do we have to vote on a bunch of small fixes that should have been implemented years ago? So if not having to pause your skill q before jump cloning does not get enough votes, how many years before it is fixed? I say fixed because a few extran...
- by BarryBonez - at 2013.08.06 06:08:00
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3. Sticky:Red/Blue overlay with NVIDIA 320 drivers on the 600/700 series GPUs - in Issues, Workarounds & Localization [original thread]
Same here i5 2550k GTX 770 Luckily I have been too preoccupied playing BF3 on ultra to be bothered with Eve much :P
- by BarryBonez - at 2013.06.21 13:35:00
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4. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
No time to read before work, but if battle iterons and battle badgers are buffed. this is legit. if they are nerfed, this sucks. i dont care about carrying capacity
- by BarryBonez - at 2013.06.19 14:19:00
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5. Welcome CCP Mintchip! - in EVE General Discussion [original thread]
Anyone else remember the scary Halloween episode of Boy Meets World?
- by BarryBonez - at 2013.06.05 15:23:00
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6. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Lelob wrote: BarryBonez wrote: TL:DR Remember all those battleships we were rebalancing to make more viable and interesting? Yeah, well you're not going to be flying any of them because the ones that were still somehow not prohibitively expe...
- by BarryBonez - at 2013.05.04 03:03:00
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7. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
TL:DR Remember all those battleships we were rebalancing to make more viable and interesting? Yeah, well you're not going to be flying any of them because the ones that were still somehow not prohibitively expensive just became prohibitively expen...
- by BarryBonez - at 2013.05.04 00:17:00
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8. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Novacrow wrote: Marlyrel wrote: Are there changes coming on how much CAP the Large Lasers take? The apoc used to be a really fun PVE ship since you didn't HAVE to use a stupid cap booster. Now with the bonus gone you'll either have to lose a...
- by BarryBonez - at 2013.04.08 17:25:00
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9. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Rokh is pretty cool. Haven't gone on one of our fabulous Rokh fleets however due to its 300mil price tag however. Raven is still just a PvE beginner ship as far as most are concerned. The scorpion is still the scorpion. Hopefully it will be mu...
- by BarryBonez - at 2013.04.08 17:16:00
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10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: What should the Hyperion be used for? We are talking (as we have been for a couple weeks) about finding a way to allow the solo pilot (since this version should be better for anyone with support) to have the same acc...
- by BarryBonez - at 2013.04.08 17:05:00
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11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I like the idea of being able to drag a Megathron along on a shield fleet, even though it will stick out like a sore thumb and probably be much less efficient than say, a Maelstrom. The Dominix as a dedicated sentry boat makes me happy... but th...
- by BarryBonez - at 2013.04.08 16:57:00
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12. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Too bad all of these ships are currently cost-prohibitive to me. I would like a +5% increase per level to insurance payout or -5% decrease in cost per level bonus on each one as well. Also, it might be too OP or not viable, but how about a dedic...
- by BarryBonez - at 2013.04.08 16:50:00
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13. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
Destroyers are the perfect class for me. T1 frigs are pretty weak, and cruisers are a bit too expensive for a throwaway ship. I like to be able to fit a decent ship for ~10mil and undock it not really caring if i lose it or not and destroyers are ...
- by BarryBonez - at 2012.08.09 16:00:00
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14. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
I was going to ask a bunch of questions, but I think i will just install SiSi and see for myself
- by BarryBonez - at 2012.05.02 17:07:00
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15. CCP combat fleet incursions and rules of engagement - in Events and Gatherings Archive [original thread]
Gave me just enough time to jimmy jack
- by BarryBonez - at 2011.11.23 17:17:00
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16. CCP combat fleet incursions and rules of engagement - in Events and Gatherings Archive [original thread]
Preparing to spam log in button after 20 hours of sitting in intel channels. muhahaha
- by BarryBonez - at 2011.11.23 16:58:00
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17. CCP combat fleet incursions and rules of engagement - in Events and Gatherings Archive [original thread]
Kagan Storm wrote: Today...... EvE dies. For one simple reason..... I am no longer a character in a game but a RL player.... And CCP just broke the story line with off/meta game. You have test server for this crap. Screw this. Its to much R...
- by BarryBonez - at 2011.11.23 02:32:00
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18. CCP combat fleet incursions and rules of engagement - in Events and Gatherings Archive [original thread]
Cameron Freerunner wrote: The Live Events channel is waiting with baited breath. When are you b**tards going to get back from the bars!? dont be ridiculous, they are probably out slaying Narwhals
- by BarryBonez - at 2011.11.23 01:19:00
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19. CCP combat fleet incursions and rules of engagement - in Events and Gatherings Archive [original thread]
CCP does something cool and half the people on here moan and complain. This is going to be cool, be patient and get ready to scramble to the system they choose. Feel free to ignore this event and continue carebearing, but don't try to spoil it and...
- by BarryBonez - at 2011.11.23 00:41:00
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20. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
so what was wrong with increasing the torpedo velocity to 20 or 30% per level?
- by BarryBonez - at 2011.11.14 18:49:00
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