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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
BABARR
PARABELUM-Project
6
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Posted - 2013.04.08 17:27:00 -
[31] - Quote
Raven is good, a bit late, but good :) Rokh : once again, like abaddon, why nerf it? if the problem is spider tank, nerf the logi, not the resist of a big ass battleship who are boring to manoeuvred, die 100% of time when trapped, ect, when you can see everywhere uberepictanked tech3 or T2 ship whith speed and small signature.
Scorpion still need love. A little damage bonus could be fun. Like : - 15% ew strenght and range and failloff per lvl - 10% hybrid turrets range (whith 6 gun harpoint) OR 5% cruise and torp launcher ROF (whith 5 or 6 launcher hardpoint, short powergrid to be able to fit torp launcher only if you sacrifice low slot and rig slot for powergrid mod) And remove a med for a lowslot,to have more a BATTLEship whith offensive abilities, and not just an ECM plateform usless cause falcon and rook make the job better and blackbird cheaper. |
Liang Nuren
Heretic Army Atrocitas
3270
|
Posted - 2013.04.08 17:28:00 -
[32] - Quote
CCP Rise wrote: Raven:
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
The Raven was already hilariously light on EHP, so I'm not so sold on the giant smack to shield HP. The change to sig radius is pretty powerful and may offset the EHP loss, but it was sooooo light on EHP already...
At any rate, I also really appreciated the ability to fit 2 utility highs, but the trade for an extra mid is pretty acceptable. The drone bandwidth nerf is unnoticeable from my perspective. The mobility change seems pretty light for an attack BS, but maybe the nano Raven was better than I ever gave it credit for.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Ager Agemo
Imperial Collective
261
|
Posted - 2013.04.08 17:31:00 -
[33] - Quote
I like that raven, looks much more adequate now for both PVP and PVE, could like a change from missile speed to damage to make it look like a super heavy damage dealer on close quarters.
however with the Rokh I feel sort of uneasy, we have no ship with 8 hybrids and a damage bonus, though the rokh would lose its optimal bonus and get a ROF or damage bonus to its turrets. |
Xiaodown
Dreddit Test Alliance Please Ignore
89
|
Posted - 2013.04.08 17:38:00 -
[34] - Quote
BarryBonez wrote:Rokh is pretty cool. Haven't gone on one of our fabulous Rokh fleets however due to its 300mil price tag however.
Raven is still just a PvE beginner ship as far as most are concerned.
The scorpion is still the scorpion. Hopefully it will be much less squishy from here on out. This might be too drastic, but perhaps switching some hi slots for lows would allow it to survive a bit longer on the battlefield. I know its dishing out ECM punishment, but I feel that a battleship class ship simply shouldn't melt as fast as it always seems to when it gets shot at by anything decent. More lows would allow a much better armor tank, at least buffer wise, to be fit, which would be more befitting of a battleship. Now a pilot can focus on projecting ECM pain instead of wondering how many mids to dedicate to a wimpy shield tank at the cost of less ECM mods.
If it's going to retain its ECM focus, then the 15% strength bonus needs to be more like 30% per level. Seriously, everyone will eventually be training (racial) sensor compensation to at least IV, and leet PVPers will train it to V. Combine this to the several ECM nerfs over the years, and ECM is essentially viable only in smaller gangs - none of which have scorpions as part of their composition, because a rook, or a falcon, or a blackbird is more desirable because it's actually maneuverable.
As it stands now, in order to be viable in an ECM world, you're going to spend 6 mids on jammers, 2 on tank+prop mod, 3 low slots on signal dispersion amps with maybe one on a PDU, and two or three rig slots on Jamming mods.
If you want the scorp to still be desirable in fleet combat, I would say at least 25% ECM jammer strength per level, up the shield recharge rate and cap recharge rate, up the sensor strength and lock range.
That way, you can spend your 5 mids on ECM, sport a MWD, invuln II, and LSE, and then deck the lows out with SPRs and signal amps. The increased cap recharge will mean hopefully you can skip having to have a cap booster, which wastes a mid; likewise the sensor strength and lock range prevent you from having to waste midslots on sensor boosters.
Basically, compensate for the fact that your mids are occupied by buffing the things that need midslots, or at least buff enough that you can use the comparatively "worse" low slot mods and rigs. This can be done by giving ECM enough strength that you don't have to fit a full rack of Signal Dispersion Amps. |
Rek Esket
GoonWaffe Goonswarm Federation
52
|
Posted - 2013.04.08 17:40:00 -
[35] - Quote
Shahai Shintaro wrote:I'll echo what others have said. It makes no sense to me that the Caldari, the missile race, has less damage application with missiles than the typhoon. The typhoon with an explosion velocity bonus will deal more of its damage to its targets. I'm having a hard time seeing why I would fly a raven over a typhoon.
Caldari aren't really the 'missile race', they're if anything the 'ranged sniper' race. |
Xiaodown
Dreddit Test Alliance Please Ignore
89
|
Posted - 2013.04.08 17:42:00 -
[36] - Quote
Or, alternatively, take a cue from the Geddon changes and the Rattlesnake, and turn the Scorpion into a drone platform... |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 17:45:00 -
[37] - Quote
scorpion needs more scan resolution.
It needs a high switched to a low. Everyone has said this...also, fix its split weapons, give it 5 of one of them...
I really don't see the need to reduce resist bonuses...it's like saying "screw you!" to fleet fights expecting them to ever use active tanked ships... |
Fredric Wolf
BSC LEGION Tactical Narcotics Team
12
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Posted - 2013.04.08 17:45:00 -
[38] - Quote
Liang Nuren wrote:CCP Rise wrote: Raven:
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
The Raven was already hilariously light on EHP, so I'm not so sold on the giant smack to shield HP. The change to sig radius is pretty powerful and may offset the EHP loss, but it was sooooo light on EHP already... At any rate, I also really appreciated the ability to fit 2 utility highs, but the trade for an extra mid is pretty acceptable. The drone bandwidth nerf is unnoticeable from my perspective. The mobility change seems pretty light for an attack BS, but maybe the nano Raven was better than I ever gave it credit for. -Liang
It is really hard to give constuctive feedback on ships where the weapon system changes have not been released yet. The Raven really has not made me want to fly these but maybe after the Large Missile changes it will come out in the end. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
597
|
Posted - 2013.04.08 17:59:00 -
[39] - Quote
Fredric Wolf wrote:It is really hard to give constuctive feedback on ships where the weapon system changes have not been released yet. The Raven really has not made me want to fly these but maybe after the Large Missile changes it will come out in the end.
Yeah, I wrote a long post comparing the Raven and Typhoon, then realised that it was worthless since it was based on weapon systems that are known to be changing, so I just deleted it. |
Michael Harari
Genos Occidere HYDRA RELOADED
546
|
Posted - 2013.04.08 18:03:00 -
[40] - Quote
Warde Guildencrantz wrote:scorpion needs more scan resolution.
It needs a high switched to a low. Everyone has said this...also, fix its split weapons, give it 5 of one of them...it should be able to fight well if shield fit with less ECM but mount a pretty decent tank with low DPS if armor fit with full ECM. These things would constitute switching a high to a 5th low slot and giving a 5th turret/missile slot.
the raven, if you are going to reduce it's tank, needs even more speed than that. megathron is going 120, so how about making the raven 118?
also,
I really don't see the need to reduce resist bonuses...it's like saying "screw you!" to fleet fights expecting them to ever use active tanked ships...
It needs less scan res, not more |
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Vaju Enki
Secular Wisdom
570
|
Posted - 2013.04.08 18:04:00 -
[41] - Quote
Overall very nice changes. |
Kerdrak
D00M. Northern Coalition.
35
|
Posted - 2013.04.08 18:07:00 -
[42] - Quote
What will happen with Navy Battleships? will they be changed, adjusted or remain in its current state? |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 18:08:00 -
[43] - Quote
Michael Harari wrote:Warde Guildencrantz wrote:
scan res on scorp
It needs less scan res, not more
Whoops, I take it back, looks like they increased the scan resolution on the scorp by 35mm and didn't label it...there we go.
It was stupid that the EWAR ship had the lowest (75mm) scan res of the 3 caldari boats, it would be logical the caldari engineers would build it for FAST locking to promote ewar use...
more on balancing:
the rokh could really use 75m of drone bay, I know a large amount of people who want to have 5 medium drones and 5 light drones like the raven can do for missioning. It's not like this would make it OP. there's even a petition and campaign for it lol: http://www.ipetitions.com/petition/25m3/signatures http://www.ninveah-enterprises.com/images/rokhcampaign/rokh25l.jpg http://www.ninveah.com/p/support-rokh.html |
WInter Borne
Cold Station 12 Surely You're Joking
59
|
Posted - 2013.04.08 18:10:00 -
[44] - Quote
The whole concept of attack battleships seems rather redundant. Whats the incentive to fly attack battleships over attack battlecruisers? At a quick glance, it looks like attack battlecruisers have equivalent or greater damage output with even greater mobility.
The slight mobility differences in attack battleships compared to combat battleships seems marginal at best when you add in MJD's or MWDS, and does not compensate for the reduced tank.
I still see very little practical use for the raven until the damage application of torpedoes and cruise missiles are brought in line with turrets.
I applaud the fact that you've added ewar to the Amar line in the way of neut bonuses (range bonuses are rather pointless given the majority of situations you'd likely find yourself using such a ship in). However, that leaves Minmatar and Gallente as the only two races without dedicated ewar battleship platforms.
I'm also afraid of what you plan to do to recon ships in the future given the changes proposed to the armageddon. |
Turelus
Caldari Independent Navy Reserve The Fourth District
347
|
Posted - 2013.04.08 18:13:00 -
[45] - Quote
So I just compared speed & agility all the ships after changes. TL;DR: Raven is out classed by the Typhoon and will remain a worthless ship past newbies doing PVE.
Quote:Raven: The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
New mobility statistics (best to worst)
Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03
Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89
Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempted 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14
Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000
So I would assume that the Gallente ships are faster and more agile to counter the fact they tend to be armour tanked and use blasters which need to be used up close. Although the Hyperion without Trimarks or Plates making use of its repair bonus will be faster.
The Raven has the ability (with all skills V) to fire cruise missiles up to 253km and Torpedo's 30km which isn't really a great bonus over the 168 Cruise and 20 Torpedo ranges of the Typhoon, a ship which according to the stats will be able to get in close faster and gain a substantial bonus to its damage via the explosion velocity bonus.
Now even in a PVE sense the Raven's range bonus has no benefit, when was the last time you needed to fire Cruise Missiles past 168km and Torpedo's are just not going to be hitting for good damage without at least two Target Painters.
Unless Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future. means something which makes an extended flight time and faster missile hits worth while then the Raven will still remain as worthless ship in PVP and a suboptimal ship in PVE.
If I have misunderstandings on any of this please feel free to correct me. However it seems that once again Caldari will remain the slow cumbersome ships of EVE because of those heavy shields they carry around. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
43152
|
Posted - 2013.04.08 18:15:00 -
[46] - Quote
What! No Smarty Bonus to Rokh
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Aglais
Liberation Army Li3 Federation
199
|
Posted - 2013.04.08 18:19:00 -
[47] - Quote
I
I can't.
I don't know where to start here.
The Raven keeps the SAME bonuses, the SAME amount of launchers, NO guns, LESS drones... And then you cut it's tank (which it was already infamous for having almost NONE of compared to other battleships), for NINETEEN EXTRA METERS PER SECOND.
It's still slower than the ******* typhoon. The ******* typhoon has a bonus that seeks to rectify one of the biggest problems with torpedoes today. The ******* Typhoon, remains a better god damn missile boat than the Raven.
Because I'm almost certain that people aren't going to be armor tanking the Typhoon. Why will anyone willingly use this catastrophe of a rebalance attempt over the Typhoon? The Raven has been utter **** for the entirety of the four years I've played this game, and honestly, I have no idea if this 'rebalance' will change that. It's slow, it's squishy, it's weapon system is still horrible, and it will be completely outperformed by the Typhoon.
Is 'status quo' your theme for battleship rebalancing, or what? |
Seranova Farreach
Friendship is Missles
440
|
Posted - 2013.04.08 18:21:00 -
[48] - Quote
Jonas Sukarala wrote:Unforgiven Storm wrote:Raven, unless you make some drastic changes to the torps or cruises this ship continues to be bad they need to nerf down rockets and HAMs before they look at buffing them
do that and they should nerf Auto cannons into oblivion as rockets and hams are now on par with ACs |
Nalfaine Valderfire
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2013.04.08 18:29:00 -
[49] - Quote
CCP Rise wrote: Scorpion:
The Scorpion, while being an oddity in the battleship line up, seems fairly happy. We have adjusted its hitpoints slightly, so they would roughly match the attack set, but otherwise there are no changes.
Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Slot layout: 6H, 8M, 4L; 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 480
WTH seriously its a ewar focused bs. burst are pointless. drop a high or TWO. give us a low. why in earth would anyone fly this over a blackbird. atleast in a blackbird i can speed tank it.... and be effective in ecm. and idk maybe lock something before it warps off. and oh idk live longer.
the scorpion seriously blows if you are going to focus it for ecm. then focus it for ecm......
screw the defence bonuses give me targeting bonuses and ecm bonuses. remove the 25% on the burst and make it 40% on the ecm jammer strength. and thats just to compensate because at the current scan res people will be gone before ur halfway done locking them... oh wait no they wont they will gank u cause it doesnt have any tank anyways...even with the bonuses added.. u cant shield fit this thing due to the fact that ecm takes mid slots..
WAIT GREAT IDEA MAKE ECM A HIGH SLOT....
atleast then it can perform its role and still tank stuff
hmmm lets see how many more flaws i can point out. the extra cap is actually the only think that was done right for this ship. its a support ship not a dps boat. yet uve tried to make it a multi tasker and with the bonuses it just cant be. it cant ecm cause it cant lock fast enough and if it does lock fast enough than ur fighting a titan or a cap and guess what oops u cant jam them. or they are flying around with keeping u locked and scrambled in a speed tank frig or cruiser. and guess what u dont do enough ecm strength to get them off u. even the burst is pointless cause it just doesnt do enough ecm strength.
can you please show me one reason why i should ever fly this ship again with the current stats... this ship is useless. |
Dunk Dinkle
Brave Newbies Inc.
0
|
Posted - 2013.04.08 18:35:00 -
[50] - Quote
Question: Are there actual combat situations where ECM Burst makes sense? (Seriously asking)
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C3ph45
Badger Securities Affiliate Programme
1
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Posted - 2013.04.08 18:36:00 -
[51] - Quote
So how about... take off the ECM Burst bonus on the Scorpion, and throw on a Resistances bonus of some sort instead? It'll at least add a bit to the tank. At least until I can find some way of repurposing the hull completely! |
Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
14
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Posted - 2013.04.08 18:51:00 -
[52] - Quote
What about the CNR? |
Frothgar
V0LTA Verge of Collapse
69
|
Posted - 2013.04.08 18:59:00 -
[53] - Quote
Love the battleship changes. Any chance you could do something to adress the issue of BS mass for WH usage? I want to fly Battleships, they're downright cool, but I can't bring more than 10 of them if I want to have a 2 way trip. For 0.0 Roaming that just isn't going to work. =( Its sad to say, Tier3 BCs, and Tech 3 Cruisers are sadly the only usable ship for WH residents who want to roam due to the mass limitations. |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 19:05:00 -
[54] - Quote
Steve Spooner wrote: it's slower than a snorlax rolling uphills
LOL |
Johnson Oramara
Science and Trade Institute Caldari State
16
|
Posted - 2013.04.08 19:07:00 -
[55] - Quote
Turelus wrote:So I just compared speed & agility all the ships after changes. TL;DR: Raven is out classed by the Typhoon and will remain a worthless ship past newbies doing PVE. Quote:Raven: The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it. New mobility statistics (best to worst) Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03 Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89 Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempest 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14 Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000 So I would assume that the Gallente ships are faster and more agile to counter the fact they tend to be armour tanked and use blasters which need to be used up close. Although the Hyperion without Trimarks or Plates making use of its repair bonus will be faster. The Raven has the ability (with all skills V) to fire cruise missiles up to 253km and Torpedo's 30km which isn't really a great bonus over the 168 Cruise and 20 Torpedo ranges of the Typhoon, a ship which according to the stats will be able to get in close faster and gain a substantial bonus to its damage via the explosion velocity bonus. Now even in a PVE sense the Raven's range bonus has no benefit, when was the last time you needed to fire Cruise Missiles past 168km and Torpedo's are just not going to be hitting for good damage without at least two Target Painters. Unless Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future. means something which makes an extended flight time and faster missile hits worth while then the Raven will still remain as worthless ship in PVP and a suboptimal ship in PVE. If I have misunderstandings on any of this please feel free to correct me. However it seems that once again Caldari will remain the slow cumbersome ships of EVE because of those heavy shields they carry around. Couldn't agree with you more...
When i first checked these ships my first reaction was to confirm from my calender that April 1:st was already week ago... this is just horrible joke, please tell me you were just week late?
I came here to see some ehp buffs on the bs line after the frigate and cruiser lines received such buffs and also tier3 bc's were stepping on the toes of many bs roles... but what do we have here? Well NERFS of course yet again! |
Tilo Rhywald
INVARIANT TENSOR
2
|
Posted - 2013.04.08 19:13:00 -
[56] - Quote
The nerf to the Rokh's (Abaddon's) resistance bonus really is significant, and I don't approve of it at all.
People who know me in game also know that the Rokh is my one true battleship love. Just as an anecdote: When I first considered subscribing to this game I looked up pictures of the ships in Eve and I thought most of them were so hideous I'd never even consider flying most of them... But there was ONE model that tipped the balance towards giving the game a try: the Rokh. I simply adore this hull, and even back in my PVE days I used it despite knowing it wasn't the best missioning choice by a long shot.
Now, while doing solo-pvp almost exclusively, I really don't understand why the Rokh would need this nerf. If resistance boni are a problem in fleets why not nerf logis or something and leave the Rokh alone? If anything it needs a buff of 25 m^3 additional drone space! It's now totally obvious that it is outclassed its brother in mind (same role, same slot layout, shield tanker,...), the Maelstrom: The Rokh's guns use cap, are limited to a specific damage type, and the ship now sports a much weaker active tank. Just put in in EFT: both with DCII, XLSBII, SBAII and invuln II will give you a Maelstrom that tanks almost precisely 10% (!!) more with easier cap management while dealing comparable amount of DPS. That's all but a triviality.
To the crowd that wants to replace the Rokh's range bonus with a damage bonus: No. Learn to fly a Rokh (or any range-bonused hypbid ship), and you'll see that a range bonus IS a damage bonus. The Rokh is not exclusively a sniper, and it never was supposed to be.
The blaster-Rokh is one of the best and most-fun-to-fly ships solo in the game, while never having been even close to being overpowered (neuts, anyone?). Please don't nerf the most beautiful ship in EVE.
Cheers Tilo R. |
Aliventi
Burning Napalm Northern Coalition.
42
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Posted - 2013.04.08 19:21:00 -
[57] - Quote
The nerfs to the Raven EHP are way to much. It was already thin before with 2 LSE II and 2 Invuls. 1 extra mid slot will not make that much difference. And most of us would like to fit a TP/web/MJD etc in that newly opened slots. Instead it will go to another LSE or an EM field II to patch up this miserable tank.
And don't let the "Why does the phoon get the damage amp bonus?" get you down. That velocity bonus is gold when it comes to actually using torps. Also, I look forward to you fixing Torps/CMs. It's been a long, long time coming. |
Chris Winter
Zephyr Corp V.A.S.T.
4
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Posted - 2013.04.08 19:22:00 -
[58] - Quote
If you're going to nerf the Raven's damage by removing the turrets, at least add the 7th launcher for a full rack. It's a little pitiful that other races' attack battleCRUISERS do more damage than the Caldari's attack battleSHIP. |
Edd Nicholls
Basgerin Pirate SCUM.
0
|
Posted - 2013.04.08 19:24:00 -
[59] - Quote
I think these changes make Gallente have a pretty bad line-up. The Dominix is now clearly inferior to the proposed Armageddon. I never had issues with range or tracking of drones and it will lack drone control range to make much use of the range bonus to sentry drones. The Mega I guess will fill the hole left by the hype as a shield gank ship but I still think there is room for a buffer fit armour ship which the new look mega will not perform as well in. The hype is now pretty much good for nothing in my eyes. It will almost certainly underperform dual ASB Rohks and Mealstroms and offer pretty much no utility in its mids now to compensate. If you are going to persist with making it an active armour ship then at the minimum it needs more PG. |
Nikuno
Atomic Heroes The G0dfathers
121
|
Posted - 2013.04.08 19:26:00 -
[60] - Quote
I don't have much faith in the Raven's changes - the gain in mobility looks too little to offset the reduced hp; the extra mid will help offset this considerably but it feels more like gaining half a slot than a whole one.
My instinct is to leave the Raven with more of the hp you're removing than further improving the mobility further as I think Cladari Dogma would inihibit it's becoming faster or more agile, though it's a real shame as I think it would be good to mix it up a little and let the Caldari for once produce something that can compete in that style of combat. |
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