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1. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Base speed is too much, stop kidding CCP....
- by BABARR - at 2015.12.05 21:54:08
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2. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: No, the game is not static, you are correct in that. In fact, I liken it to an evolutionary process. What works stays, what does not is tossed aside. We don't have as much opportunity for the mutation part of evolution give...
- by BABARR - at 2015.11.14 18:31:16
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3. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Try thinking before posting. Your random **** slinging with makes you look desperate. While you're at it wipe the rabid spittle from your lips, your ad hominem attacks are detracting from anything intelligent you might say....
- by BABARR - at 2015.11.14 14:24:46
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4. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Sound input can control things if the player knows enough. This means that when the game says, for example "autopilot...." It can macro a keystroke with a randomized timer so as not to be caught out as an afk bot. Thus the ...
- by BABARR - at 2015.11.14 13:54:06
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5. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: BABARR wrote: Crying like little girl when suggesting a change, don't want to be put out his own "confortable zone", ect. Why should we be nerfed yet again because the same people can't figure out that being afk i...
- by BABARR - at 2015.11.14 13:37:03
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6. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: BABARR wrote: Kaarous Aldurald wrote: BABARR wrote: You don't care about the game, you just want your own confortble zone, even if you have to say bullshit on forum to keep it. Carebears always project. I ...
- by BABARR - at 2015.11.14 13:25:16
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7. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: BABARR wrote: Thank you for this quote. The fact is actually ganker kill target for NOTHING. No valuable loot, no valuable mods. Nothing. Just beacause "we can" Why? cause it's too easy, cause it don't cost enought. Sig...
- by BABARR - at 2015.11.14 13:22:24
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8. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: BABARR wrote: You don't care about the game, you just want your own confortble zone, even if you have to say bullshit on forum to keep it. Carebears always project. I have yet to find one this rule doesn't apply...
- by BABARR - at 2015.11.14 13:13:20
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9. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: From the New Pilot FAQ : CCP wrote: 5.2 WHO IS CONCORD AND WHAT ROLE DO THEY PERFORM? CONCORD can be considered to be the GÇÿspace policeGÇÖ who patrol the higher security areas of New Eden. They take action against t...
- by BABARR - at 2015.11.13 16:45:34
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10. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: masive bullshit. You are just here to defend your buisness too. https://zkillboard.com/character/93800117/ You don't care about the game, you just want your own confortble zone, even if you have to say bullshit on foru...
- by BABARR - at 2015.11.13 14:34:14
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11. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: [quote=BABARR] At -10 you can freely open fire on said gankers who I might add fly ships with no tank. Go take your revenge. Don't come here to troll, you KNOW you are safe, juste have to use insta undock and warping from saf...
- by BABARR - at 2015.11.13 14:19:36
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12. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Your jump fatigue systeme is just "too complicated". Create 2 kind of cyno : -travel cyno : long range, lpw fuel cost, when you land on the field you are at 0 capa, you can't activate module for 1min, can't lock for 1min. And give a big "pvp fati...
- by BABARR - at 2015.11.13 13:50:08
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13. Why do off grid links exist? - in Warfare & Tactics [original thread]
"Why do off grid links exist?" Cause CCP like when ppl subscribe a second account and offgrid booster perfectly push ppl to do that.
- by BABARR - at 2015.11.13 01:51:01
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14. The Worst (allegedly) Marauders - in Player Features and Ideas Discussion [original thread]
Marauder are not designed for PVP. CCP say that many time. So just skill varg or golem if you want pvp whith marauder, that all.
- by BABARR - at 2015.11.13 01:37:41
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15. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Hi M8s! As part of our December release, we're doing a module tiericide pass on Warp Disruption Field Generators. Tell us what you think! Goals Provide meaningful options within the module set Changes Script...
- by BABARR - at 2015.11.13 00:51:27
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16. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
The problem is not the bumping, The problem is the Hsec suicide. Why? Because the security status mech is just a pathetic giant joke. You are -10 in Hsec area? You just don't give a ****. You can dock and undock whith ship, battlecruiser or eve...
- by BABARR - at 2015.11.13 00:33:37
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Create "deep strong probe anti cloaky" very slow to use (like 15 or 30 min to scan) able to find cloaky ship. + fuel for cloak, or some capacitor use.
- by BABARR - at 2015.11.13 00:18:04
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18. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Oh yes, more frig. And when CCP going to work on tier 3 navy battleship? Ah no, CCP don't like battleship.
- by BABARR - at 2015.11.13 00:14:26
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19. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Orthus nerf, yes, cause it was "a bit" OP. The question is : is it the right way to nerf it? maybe -1 low or less speed better, and ppl have to sacrifice speed for more damage. Whith your nerf the orthus is still a wtf epic machine fast as hell an...
- by BABARR - at 2015.11.13 00:12:42
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20. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Some good idea, but the part on the refiting for carrier is total bullshit. It's just a "blob win" now, the first who engage their carrier will just die, and the first who will engage their MS will die too, even if the trap is not perfect. Just ...
- by BABARR - at 2015.10.26 00:49:01
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