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Thread Statistics | Show CCP posts - 4 post(s) |

Portmanteau
oooh ponies
186
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Posted - 2015.11.09 23:42:47 -
[271] - Quote
Chainsaw Plankton wrote:The thing is you can rsebo or rr the hic before it activates the WDFG so it can quick lock something and then infinite point. To deny remote assistance for simply having a WDFG equipped would probably be too strong of a drawback.
That was kind of what I was getting at, just very poorly worded/slightly misunderstood, I disagree that it would be too strong penalty, have a feeling these will be the new gatecamp cancer ship, ofc I may well be being slightly too paranoid :) We'll see I guess.
As far the TSP thing is concerned, I agree that many pilots will have a lot of the pre reqs already trained, I have cruiser V, proulsion jamming V. To me Grav phys V and HIC V seem ideal candidates to drop TSPs on if this were to become a FOTM ship. Instant HIC pilots were already being mentioned as one of several insta train/new character possibilities for TSPs before these changes were mentioned and FOTM 36km scram HICs will only require a small ish jump in skills for many pilots having most of the skills trained already. I think TSP/FOTM issues are a real *possibility*, a lot would depend on price and if (lol) / when TSPs happen. |

Goldensaver
Lom Corporation Just let it happen
420
|
Posted - 2015.11.10 00:00:35 -
[272] - Quote
Portmanteau wrote:Chainsaw Plankton wrote:The thing is you can rsebo or rr the hic before it activates the WDFG so it can quick lock something and then infinite point. To deny remote assistance for simply having a WDFG equipped would probably be too strong of a drawback. That was kind of what I was getting at, just very poorly worded/slightly misunderstood, I disagree that it would be too strong penalty, have a feeling these will be the new gatecamp cancer ship, ofc I may well be being slightly too paranoid :) We'll see I guess. As far the TSP thing is concerned, I agree that many pilots will have a lot of the pre reqs already trained, I have cruiser V, proulsion jamming V. To me Grav phys V and HIC V seem ideal candidates to drop TSPs on if this were to become a FOTM ship. Instant HIC pilots were already being mentioned as one of several insta train/new character possibilities for TSPs before these changes were mentioned and FOTM 36km scram HICs will only require a small ish jump in skills for many pilots having most of the skills trained already. I think TSP/FOTM issues are a real *possibility*, a lot would depend on price and if (lol) / when TSPs happen. Oh yeah. That penalty is fine. It's not like a Hictor might need reps at all, especially not when you're tackling a super in low with a buddy Hictor and trading off activations to keep yourselves alive. Hictors definitely don't die enough in their main role, the definitely need to be the kind of ship that not only do you bubble yourself half the time, but when you're not bubbling yourself you are still going to die anyways because you can't get repped. |

FearlessLittleToaster
GoonWaffe Goonswarm Federation
75
|
Posted - 2015.11.10 00:09:24 -
[273] - Quote
Moac Tor wrote:I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.
I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage. At 37.5+km you have pushed the majority of ship in eve into this position as they cannot out damage a HIC at this distance.
And very much the same can be said about the current long pointing kiting ships; fly one or watch it orbit you out of reach until you die or the other player gets bored. So it seems that the feedback in this thread can almost be distilled down to two possible options:
1. Implement the HICs as proposed, with a 35km scram, to give everyone not in a Garmur a way to catch one 2. Make the Garmur less powerful somehow.
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Portmanteau
oooh ponies
186
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Posted - 2015.11.10 00:20:33 -
[274] - Quote
Goldensaver wrote: Oh yeah. That penalty is fine. It's not like a Hictor might need reps at all, especially not when you're tackling a super in low with a buddy Hictor and trading off activations to keep yourselves alive. Hictors definitely don't die enough in their main role, the definitely need to be the kind of ship that not only do you bubble yourself half the time, but when you're not bubbling yourself you are still going to die anyways because you can't get repped.
I meant applying to RSEBOing only
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
629
|
Posted - 2015.11.10 00:44:06 -
[275] - Quote
FearlessLittleToaster wrote:Moac Tor wrote:I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.
I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage. At 37.5+km you have pushed the majority of ship in eve into this position as they cannot out damage a HIC at this distance. And very much the same can be said about the current long pointing kiting ships; fly one or watch it orbit you out of reach until you die or the other player gets bored. So it seems that the feedback in this thread can almost be distilled down to two possible options: 1. Implement the HICs as proposed, with a 35km scram, to give everyone not in a Garmur a way to catch one 2. Make the Garmur less powerful somehow.
Except garm/orthrus you could always MJD away from in a BS/BC. Now with the uber scram HIC that tactic flies out the window. At least with a garm/orthrus when they moved in to scram an MJD cycle they would be in range of large neuts. Not the case with these HICs.
Destroying the almost non existant large ship meta (BS/BC) just to fix garmurs seems a bit excessive dont you think? Damp a garm is a much better tactic. Bringing a lach/arazu/keres counters garmur. Hell just nerfing the point range bonus on the garmur would be a hell of a lot better than the proposed 30km+ scram HIC.
I dont know about everyone else, but im tired of the small ship meta. BC/BS have been dumpstered for some time now. BC just now getting their legs back. Now they will be dumpstered again because the one module that makes them flexible has been rendered useless if there is a HIC around. Same for BS.
So i guess its going to be HIC/Sansha online now? Since the only ship to counter an uber scram will be sansha ships with AB bonus.
I know i sound a little salty, and so be it, but this seems too heavy handed on an already weak meta and just pushes the meta further into small ships that can get decent AB speed when roaming.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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Moac Tor
Cy-Core Industries Stain Confederation
310
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Posted - 2015.11.10 01:19:29 -
[276] - Quote
FearlessLittleToaster wrote:Moac Tor wrote:I don't think people realise how strong it is to have extra scram range over your opponent. By using it defensively you basically get complete range control. A HIC with its MWD active will have the speed advantage over any other ship in the game when a scram is applied.
I don't think many in this thread are understanding this fact; every extra KM of scram range you give a ship means it is pushing more and more ships into a position where they are in a position where they cannot engage. At 37.5+km you have pushed the majority of ship in eve into this position as they cannot out damage a HIC at this distance. And very much the same can be said about the current long pointing kiting ships; fly one or watch it orbit you out of reach until you die or the other player gets bored. So it seems that the feedback in this thread can almost be distilled down to two possible options: 1. Implement the HICs as proposed, with a 35km scram, to give everyone not in a Garmur a way to catch one 2. Make the Garmur less powerful somehow. Or keep the scram range but make it so that the HIC cannot activate a propulsion module with it active. That would still be a heavy nerf to kitey ships without it negatively impacting everything else.
Modulated ECM Effects
An Alternative to Skill Trading
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Naoru Kozan
After Midnight
97
|
Posted - 2015.11.10 11:32:04 -
[277] - Quote
Xequecal wrote:The Devoter will be pretty nuts in lowsec with snakes, tbh. Remember the Navy Omen can't fit snakes because you need a PG implant to fit 4 guns + MWD + injector + ancillary rep, and that **** is really good. Devoter with the same fit and snakes is just as fast, better tank, does a lot more gun DPS, and has the 38km scram and possibly a web as well.
Ummm yeah...standard Nomen fit as double T2 locus + ACR. |

Naoru Kozan
After Midnight
97
|
Posted - 2015.11.10 11:40:01 -
[278] - Quote
36KM scram on a massively tanked cruiser feels a little bit broken to me. Honestly if people are so concerned about the "kite meta" simply toning down the point range bonus on the Garmur + Orthrus fixes many complaints.
RLML boats aside the current kiting window is between 30-40KM. 36KM scram HICs reduce the margin for pilot error to zero. Because when an Arazu or Lach lands on you there is a fighting chance of dropping it before the backup lands (Prot is a different story).
But hey, these things will be great for camping gates at least!
If the changes go through as is I will have tons of fun messing around with HICs (once I get through the 2 month train to fly them lol). Also a stealth buff for the Sansha ship line! |

big miker
Rifterlings Zero.Four Ops
376
|
Posted - 2015.11.10 12:45:37 -
[279] - Quote
Give the Garmur / Orthrus the navy maulus treatment. 10% bonus to warp disruptor range, and NOT scrambler range.
Latest video: Ferocious 6.0 Nano battleships / marauders
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afkalt
Republic Military School Minmatar Republic
2403
|
Posted - 2015.11.10 13:10:56 -
[280] - Quote
big miker wrote:Give the Garmur / Orthrus the navy maulus treatment. 10% bonus to warp disruptor range, and NOT scrambler range.
You have that backwards:
Quote:10% bonus to Warp Scrambler range (This bonus does not apply to Warp Disruptors) |
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big miker
Rifterlings Zero.Four Ops
376
|
Posted - 2015.11.10 13:26:57 -
[281] - Quote
afkalt wrote:big miker wrote:Give the Garmur / Orthrus the navy maulus treatment. 10% bonus to warp disruptor range, and NOT scrambler range. You have that backwards: Quote:10% bonus to Warp Scrambler range (This bonus does not apply to Warp Disruptors)
Intented, since I find the defensive scram to make that ship too good.
Latest video: Ferocious 6.0 Nano battleships / marauders
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
631
|
Posted - 2015.11.10 14:43:09 -
[282] - Quote
I think im going to train to fly a devoter or onyx. Its got drones (or rlml), 30km+ scram, good tank, decent projection and will only take me 10 days to train into.
Since CCP doesnt seem overly concerned with destroying the large ship meta, guess ill adapt and join the bandwagon of overpowered super scrammers.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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afkalt
Republic Military School Minmatar Republic
2404
|
Posted - 2015.11.10 18:33:47 -
[283] - Quote
big miker wrote:afkalt wrote:big miker wrote:Give the Garmur / Orthrus the navy maulus treatment. 10% bonus to warp disruptor range, and NOT scrambler range. You have that backwards: Quote:10% bonus to Warp Scrambler range (This bonus does not apply to Warp Disruptors) Intented, since I find the defensive scram to make that ship too good.
Ahh I thought you meant the maulus had no scram bonus |

BABARR
PARABELUM-Project Vendetta Mercenary Group
23
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Posted - 2015.11.13 00:51:27 -
[284] - Quote
CCP Larrikin wrote:Hi M8s! As part of our December release, we're doing a module tiericide pass on Warp Disruption Field Generators. Tell us what you think! Goals- Provide meaningful options within the module set
Changes- Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
- Added Meta modules
- Added Faction modules
- Changed icon for Warp Disruption Field Generators
.
These ideas just got a name : welcome to the age of NANO-BROADSWORD. That all.
You create MJD to give a bit more survivability for big ass ship. And now you break all of that. Brilliant. Now you give more survivability to gate camper, to low sec pirate, ect. (and i know what i'am speaking about, i'am both of that) They had choice : come close for scramble, use a lachesis/arazu/keres, or take the risk to see target MJD away. You just give them more range, more tank = more safety = less ship goes boom. |

MrQuisno
Steelmaze
6
|
Posted - 2015.11.13 23:56:30 -
[285] - Quote
One things they need to do is add a weapons timer regardless if they shoot back or not. If you get pointed by a HIC with the script on board you will get hit with a one min weapons timer. Which means during that one min you can not dock or jump tho a gate. This can not be repeated. Should be a blue cool down timer of 2 minutes. This will add more risk for people on undock and or trying to jump the gates. |

HiddenPorpoise
Jarlhettur's Drop
407
|
Posted - 2015.11.14 00:35:58 -
[286] - Quote
MrQuisno wrote:One things they need to do is add a weapons timer regardless if they shoot back or not. If you get pointed by a HIC with the script on board you will get hit with a one min weapons timer. Which means during that one min you can not dock or jump tho a gate. This can not be repeated. Should be a blue cool down timer of 2 minutes. This will add more risk for people on undock and or trying to jump the gates. "There is literally nothing you can do to save yourself" is stupid and you should feel bad for suggesting it. |

Messenger Of Truth
Butlerian Crusade
14
|
Posted - 2015.11.15 13:53:32 -
[287] - Quote
Destoya wrote:Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?
Gravitron Physics is also used heavily in invention and manufacturing, its not like the skill suddenly will have no place in the game.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
633
|
Posted - 2015.11.15 16:02:43 -
[288] - Quote
I still think this is going to be OP as hell. Its not a long train to get into a HIC, and even then you still have a 30km+ scram with T1 WDFG. More than linked arazu's.
However, if you choose to push this through, I will abuse the hell out of it. I think a 500dps beam devoter will do the trick.
[Devoter, Beamz] Heat Sink II Heat Sink II Corelum C-Type Medium Armor Repairer Internal Force Field Array I Imperial Navy Energized Adaptive Nano Membrane Energized Adaptive Nano Membrane II Nanofiber Internal Structure II
50MN Quad LiF Restrained Microwarpdrive Federation Navy Stasis Webifier Medium Capacitor Booster II, Navy Cap Booster 800
Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Heavy Beam Laser II, Imperial Navy Multifrequency M Warp Disruption Field Generator II, Focused Warp Disruption Script
Medium Ancillary Current Router I Medium Auxiliary Nano Pump I
Hobgoblin II x5
512dps using multi (which it can use up to 30km just fine), 1600 m/s cold, cap stable and about a 500 dps tank (OH) before links/implants. May not be the 200k super tank that was mentioned earlier, but it will be a fun solo boat to throw around and harass frigs/cruisers/bc's with. Not to mention providing good dps in a gate camp too.
I have a feeling the devoter will be getting quite a bit of use. As will the onyx.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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Moac Tor
Cy-Core Industries Stain Confederation
317
|
Posted - 2015.11.17 18:43:08 -
[289] - Quote
Well, seeing as there has been no shift on this yet from CCP I guess i'll reserve this space for the "I told you so comment" for when this is on tranquillity and people are complaining about it on the forums and I can link back to this.
In the mean time, I might as well start using (abusing) HICs.
Modulated ECM Effects
An Alternative to Skill Trading
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Anthar Thebess
1376
|
Posted - 2015.11.18 08:15:46 -
[290] - Quote
Just an idea. Can we make one of this faction points more viable for armor hic, and second one for shield hic? Why they need to be the same?
If polarized guns can negate resists, can active hic point do the same but on reduced scale?
For example reducing shield or armor resists by 5% , and even maybe boost other by 1%. More options is better!
This way : - T1/ T2 for no ehp penalty. - Faction 1 ( only for Armor HIC) - Shield resists lowered by 5% , Armor resists boosted by 1% (stackable) - Faction 2 ( only for Shield HIC) - Armor resists lowered by 5% , Shield resists boosted by 1% (stackable)
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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HandelsPharmi
Pharmi on CharBazaar
1788
|
Posted - 2015.11.19 08:43:01 -
[291] - Quote
In my opinion T2 should get the longest point range and Faction and Concord lose fitten requierements but tell me any reason to train to T2 Graviton Physics 5... q |

FT Diomedes
The Graduates Get Off My Lawn
1955
|
Posted - 2015.11.19 12:50:15 -
[292] - Quote
HandelsPharmi wrote:In my opinion T2 should get the longest point range and Faction and Concord lose fitten requierements but tell me any reason to train to T2 Graviton Physics 5... q
Any reason to train Graviton Physics V? How about not spending 150-300m ISK on your faction WDFG?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
646
|
Posted - 2015.11.20 20:59:49 -
[293] - Quote
I realized something.
With the MJD dessies we can fling HICs with uber scrams 100km which will make snagging ships kiting around 70km much easier.
Things will be changing drastically. I like the idea of merging MJD and HIC. What i dont like is the insta lock HIC gate camps that will be popping up everywhere.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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Krevnos
Back Door Burglars The Otherworld
34
|
Posted - 2015.11.20 21:00:44 -
[294] - Quote
FT Diomedes wrote:HandelsPharmi wrote:In my opinion T2 should get the longest point range and Faction and Concord lose fitten requierements but tell me any reason to train to T2 Graviton Physics 5... q Any reason to train Graviton Physics V? How about not spending 150-300m ISK on your faction WDFG?
I doubt many players will be too concerned about the price of them unless solo pilots. That extra bit of range means the difference between snagging a target and it getting away.
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Sard Caid
Calamitous-Intent Feign Disorder
119
|
Posted - 2015.11.20 22:18:09 -
[295] - Quote
This has been beaten to death at this point, but mark my voice as another one towards scrambler effect at full focused point range being intensely negative on solo and small scale PvP. MJD cancellation / denial at range is fair, even good, but mirror the scrambler effect to current bonused scrambler ranges (15-18km).
Thank you for consulting and discussing with the player base prior to rolling this out.
SC |

Grorious Reader
Mongorian Horde
50
|
Posted - 2015.11.20 23:03:37 -
[296] - Quote
CCP Larrikin wrote:Goals- Provide meaningful options within the module set
Changes- Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
No. Just...wtf no. What could ccp possibly be thinking? Dictors already have infinite disruptor strength and are the only ship in the game that beats any number of warp stabs. Now you want to make them defeat every other means of escape too?! This ship class is already REQUIRED for small gang/fleet operations in null and WH. Now you want to give them a scrambler that has infinite strength and disruptor-like range? You're ********. Just quit. Whoever came up with this idea, quit your job, go flip burgers somewhere where your terrible ideas can't do anymore harm. This change does not create interesting choices. It just makes dictors replace any other ship type for the purpose of tackling, and makes them even more required for every group PvP op. This change has infinite stupidity, and scrambles my brain. |

HandelsPharmi
Pharmi on CharBazaar
1788
|
Posted - 2015.11.21 09:41:54 -
[297] - Quote
Grorious Reader wrote:CCP Larrikin wrote:Goals- Provide meaningful options within the module set
Changes- Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
No. Just...wtf no. What could ccp possibly be thinking? Dictors already have infinite disruptor strength and are the only ship in the game that beats any number of warp stabs. Now you want to make them defeat every other means of escape too?! This ship class is already REQUIRED for small gang/fleet operations in null and WH. Now you want to give them a scrambler that has infinite strength and disruptor-like range? Just quit. Whoever came up with this idea, quit your job, go flip burgers somewhere where your terrible ideas can't do anymore harm. This change does not create interesting choices. It just makes dictors replace any other ship type for the purpose of tackling, and makes them even more required for every group PvP op. This change has infinite stupidity, and scrambles my brain.
You need per ship one scripted generator... you can catch at least ONE ship, amazing... it will not ruin your PvP gameplay. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
648
|
Posted - 2015.11.21 14:21:00 -
[298] - Quote
Got to test out the devoter on SiSi and i believe its going to be a beast. 500+ dps on something with ultimate range control is pretty nasty. I look forward to abusing it on tranquility.
Had a geddon neut me while using the WDFG and didnt seem like much of an issue out at uber scram range. Single medium cap booster was more than enough to keep tackle and rep running. Since neuts have falloff now, its not all that hard to keep them in falloff and basically brush off a medium neuts worth of discharge.
So the whole neuting a HIC out as a counter doesnt seem viable unless youre flying a curse or bhaal. Wont be **** i can do in say a BC. Cant MJD away from it, cant neut it, wont have the dps to kill it at that range. So short of putting 100mn ABs on everything id say bigger ship roaming will die.
Welcome to the new era of Instalock HIC gate campers. Gate camping buff, big ship nerf (cause they really needed it, you know). Combined with the MJD destroyer, these things will be everywhere.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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Moac Tor
Cy-Core Industries Stain Confederation
330
|
Posted - 2015.11.21 14:52:09 -
[299] - Quote
Stitch Kaneland wrote:Got to test out the devoter on SiSi and i believe its going to be a beast. 500+ dps on something with ultimate range control is pretty nasty. I look forward to abusing it on tranquility.
Had a geddon neut me while using the WDFG and didnt seem like much of an issue out at uber scram range. Single medium cap booster was more than enough to keep tackle and rep running. Since neuts have falloff now, its not all that hard to keep them in falloff and basically brush off a medium neuts worth of discharge.
So the whole neuting a HIC out as a counter doesnt seem viable unless youre flying a curse or bhaal. Wont be **** i can do in say a BC. Cant MJD away from it, cant neut it, wont have the dps to kill it at that range. So short of putting 100mn ABs on everything id say bigger ship roaming will die.
Welcome to the new era of Instalock HIC gate campers. Gate camping buff, big ship nerf (cause they really needed it, you know). Combined with the MJD destroyer, these things will be everywhere. So exactly as I predicted and others had disagreed strongly against. Well I take no satisfaction tbh that my prediction was correct. Hopefully people are beginning to understand these are too powerful now.
I am actually surprised that a geddon with neut range bonus cannot have any effect though, that leaves standard heavy neuts and anything with short range weapons with no chance. I expected that to be the case although I did expect the geddon to possibly be a good counter. Perhaps your opponent had low skills as it doesn't seem right that a geddon has no impact even if you are scramming at max range.
Modulated ECM Effects
An Alternative to Skill Trading
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
649
|
Posted - 2015.11.21 15:38:47 -
[300] - Quote
Moac Tor wrote:Stitch Kaneland wrote:Got to test out the devoter on SiSi and i believe its going to be a beast. 500+ dps on something with ultimate range control is pretty nasty. I look forward to abusing it on tranquility.
Had a geddon neut me while using the WDFG and didnt seem like much of an issue out at uber scram range. Single medium cap booster was more than enough to keep tackle and rep running. Since neuts have falloff now, its not all that hard to keep them in falloff and basically brush off a medium neuts worth of discharge.
So the whole neuting a HIC out as a counter doesnt seem viable unless youre flying a curse or bhaal. Wont be **** i can do in say a BC. Cant MJD away from it, cant neut it, wont have the dps to kill it at that range. So short of putting 100mn ABs on everything id say bigger ship roaming will die.
Welcome to the new era of Instalock HIC gate campers. Gate camping buff, big ship nerf (cause they really needed it, you know). Combined with the MJD destroyer, these things will be everywhere. So exactly as I predicted and others had disagreed strongly against. Well I take no satisfaction tbh that my prediction was correct. Hopefully people are slowly beginning to understand that these are too powerful now. By the way, even putting a 100mn AB on you won't be able to close range or escape the HIC, a BC will max out at around 1500 m/s with a oversized AB, and a HIC with a MWD running will easily outrun and out manoeuvre you. Cruiser and below with oversized ABs might be a good counter, although they will still have the issue of trying to out damage / tank the HIC which is not going to be easy at all given the huge EHP and decent DPS that HICs can put out. So it seems like the best counter to a HIC will be another HIC. Did we not just get away from Ishtars online? I am actually surprised though that a geddon with neut range bonus cannot have any effect, that leaves standard heavy neuts and anything with short range weapons with no chance. I expected that to be the case although I did expect the geddon to possibly be a good counter. Perhaps your opponent had low skills as it doesn't seem right that a geddon has no impact even if you are scramming at max range.
In a 1v1 scenario, i see HICs as a non-issue. Worst case scenario, ill just slow boat back to gate. What im most worried about are the HICs with no guns, double plated with sebos waiting on a gate with their gang/fleet/camp etc. Or the one HIC that holds you for 30seconds till the rest of the gang gets there. That is my main concern. I see no counter to that short of blobbing the **** out of them in typical n+1 fashion. Which like you said, is ishtars online all over again.
As to the geddon, its a possibility that he was low skilled or poorly fit. So i wont say this is 100% confirmed. Still even if he only had 1 heavy neut. I could still keep point and tank him. This is still very bad news for things like ravens, phoons or any other BS that field only 1 unbonused heavy neut.
This is using my devoter fit as well. The Onyx fit i have uses 2 cap boosters and a pith large shield booster which is stable and still tanks around 800dps IIRC.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
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