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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 14:23:22 -
[61] - Quote
Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way?
im more annoyed that they make T2 better in every way instead of focusing them so they don't obsolete all the rest.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Miss Teri
Open University of Celestial Hardship
66
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Posted - 2015.11.05 14:24:46 -
[62] - Quote
CCP Larrikin wrote:Hi M8s! Changes- Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
Wouldn't a new Focused Warp Scrambling Script be better? (less range, disables MJDs and MWDs)
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Maria Jita
Perkone Caldari State
0
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Posted - 2015.11.05 14:28:42 -
[63] - Quote
Sansha and CONCORD got same stats. We know from lore that CONCORD use Jove warp scramble technology to disable pods.
Sansha = Jove confirmed!
Also, HL3 in 3..2.. |
Amakish
Snipes Incorporated UK Mercenary Coalition
16
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Posted - 2015.11.05 14:29:10 -
[64] - Quote
in general is there a fix comingto prices on navy stuff?
right now all faction mods are pretty much dropped pirate module becuase the price of navy (same stats) are just too damn high...
is there a rewamp coming to all the LP stores to make it more competitive with drops? |
Airi Cho
Dark-Rising Decayed Orbit
113
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Posted - 2015.11.05 14:29:38 -
[65] - Quote
Miss Teri wrote:CCP Larrikin wrote:Hi M8s! Changes- Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
Wouldn't a new Focused Warp Scrambling Script be better? (less range, disables MJDs and MWDs)
that seems better than having it by default. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2243
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Posted - 2015.11.05 14:38:07 -
[66] - Quote
Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way? Cost.
T1 modules are also necessary for building the T2 variants.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Switch Savage
The Tuskers The Tuskers Co.
208
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Posted - 2015.11.05 14:43:45 -
[67] - Quote
Am I thinking correctly that you can now run a solo Rail Phobos with good speed, tank, damage, application, range and a 36km scram.
I better get training... |
Kendarr
Zebra Corp Goonswarm Federation
55
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Posted - 2015.11.05 14:46:00 -
[68] - Quote
Look at all the kiting players crying! The only thing you "elite pvp" masturbators hate more than 'blobs' are gatecamps.
31KM Scram range, YES PLEASE.
Zebra-Corp
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afkalt
Republic Military School Minmatar Republic
2372
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Posted - 2015.11.05 14:46:07 -
[69] - Quote
Switch Savage wrote:Am I thinking correctly that you can now run a solo Rail Phobos with good speed, tank, damage, application, range and a 36km scram.
I better get training...
Oh the FW tears that will come. |
Galdur Trudaihnel
Bikini Bottom Ultras
27
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Posted - 2015.11.05 14:49:57 -
[70] - Quote
Did CCP just completely destroy solo and small gang pvp as we know it ... yes, yes they did. I mean come on are you kidding me,? this has to be a joke right ? |
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Switch Savage
The Tuskers The Tuskers Co.
208
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Posted - 2015.11.05 14:57:58 -
[71] - Quote
Galdur Trudaihnel wrote:Did CCP just completely destroy solo and small gang pvp as we know it ... yes, yes they did. I mean come on are you kidding me,? this has to be a joke right ?
Over reaction to the max but still its a concern. |
Khador Vess
Blue Republic RvB - BLUE Republic
253
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Posted - 2015.11.05 15:11:29 -
[72] - Quote
Galdur Trudaihnel wrote:Did CCP just completely destroy solo and small gang pvp as we know it ... yes, yes they did. I mean come on are you kidding me,? this has to be a joke right ?
Thats a bit of an over reaction isnt it mate?
How many eve players does it take to change a lightbulb?
Change.. Noooooooooooooooooo |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
176
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Posted - 2015.11.05 15:13:00 -
[73] - Quote
TBH seems a bit overpowered...
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Khador Vess
Blue Republic RvB - BLUE Republic
253
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Posted - 2015.11.05 15:18:09 -
[74] - Quote
The arazu has been able to do this since forever. A true sansha scram on an arazu/lachesis can get to 33 with links, i dont think that 3km really makes that much of a differnce |
Santa Spirit
Christmas Spirit and Goodwill Toward Man
505
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Posted - 2015.11.05 15:24:31 -
[75] - Quote
Airi Cho wrote:wasnt it graviton waves or so that disrupt the warp field? so the science skill kind of make sense.
as far as I've been told, the tractor beam works by manipulating graviton fields around an object within a set distance, the understanding of those fields and how they interact with objects in space are what allows the use of the (more complicated) tech II version and it's greater range of operation.
The same is also true as the manipulation of, or distortion of normal graviton/gravity fields are what disrupts the warp field generator of the vessel, the greater the operator's understanding of those fields, the greater range they are able to affect the fields at...
of course, this is what folks who have been here longer than I have been tell me and to be honest, it does make sense.
o/ Santa
On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue.
Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=6081085 2015!!!!!
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Galdur Trudaihnel
Bikini Bottom Ultras
27
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Posted - 2015.11.05 15:29:35 -
[76] - Quote
Not really how can a solo pvper / small gang roam null with the 'current meta' taking those changes into account. All the blob needs to do is stick one of these either side of a gate and your screwed . There is no way you are pulling off gate and fighting in a shield kite MWD setup that is commonly used today and there is also no way you can crash the gate either.
There are ways round it but the meta will have to adjust (im thinking AB's/ more brawling setups), but it will definitely destroy a lot of small gang setups as we know them. As for solo... with no kiting or MJD you are limited to using AB's for mobility around gates.
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Khador Vess
Blue Republic RvB - BLUE Republic
253
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Posted - 2015.11.05 15:33:04 -
[77] - Quote
Galdur Trudaihnel wrote: Not really how can a solo pvper / small gang roam null with the 'current meta' taking those changes into account. All the blob needs to do is stick one of these either side of a gate and your screwed . There is no way you are pulling off gate and fighting in a shield kite MWD setup that is commonly used today and there is also no way you can crash the gate either.
There are ways round it but the meta will have to adjust (im thinking AB's/ more brawling setups), but it will definitely destroy a lot of small gang setups as we know them. As for solo... with no kiting or MJD you are limited to using AB's for mobility around gates.
They can do the exact same thing with an arazu. Without links its still a 27km scram. Hics also have speed penalties when running the generators so they cant chase after you if you are dual prop. |
TehEbil1
The Tuskers The Tuskers Co.
3
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Posted - 2015.11.05 15:37:42 -
[78] - Quote
Khador Vess wrote:Galdur Trudaihnel wrote: Not really how can a solo pvper / small gang roam null with the 'current meta' taking those changes into account. All the blob needs to do is stick one of these either side of a gate and your screwed . There is no way you are pulling off gate and fighting in a shield kite MWD setup that is commonly used today and there is also no way you can crash the gate either.
There are ways round it but the meta will have to adjust (im thinking AB's/ more brawling setups), but it will definitely destroy a lot of small gang setups as we know them. As for solo... with no kiting or MJD you are limited to using AB's for mobility around gates.
They can do the exact same thing with an arazu. Without links its still a 27km scram. Hics also have speed penalties when running the generators so they cant chase after you if you are dual prop.
Except it doesn't have speed penalties when you have the focused script in, which allows you to scram things |
Harvey James
The Sengoku Legacy
1238
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Posted - 2015.11.05 15:38:03 -
[79] - Quote
and on-one thinks arazu/lachesis point range bonuses are OP? ... really??
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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TehEbil1
The Tuskers The Tuskers Co.
3
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Posted - 2015.11.05 15:39:41 -
[80] - Quote
Harvey James wrote:and on-one thinks arazu/lachesis point range bonuses are OP? ... really??
Arazu/Lachesis dont achieve multi-hundred thousand ehp's |
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Aiyshimin
Fistful of Finns Paisti Syndicate
564
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Posted - 2015.11.05 15:46:51 -
[81] - Quote
Really nice buff to HICs and definitely a meta-shaker!
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FT Diomedes
The Graduates Get Off My Lawn
1899
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Posted - 2015.11.05 15:49:32 -
[82] - Quote
Galdur Trudaihnel wrote:Did CCP just completely destroy solo and small gang pvp as we know it ... yes, yes they did. I mean come on are you kidding me,? this has to be a joke right ?
That's funny, I have been flying a brawling Broadsword in small gangs for quite a while now. CCP just made it better. Yay!
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Soldarius
Naliao Inc. Test Alliance Please Ignore
1416
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Posted - 2015.11.05 15:54:20 -
[83] - Quote
Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way?
Meta 0 are for noobs and building T2.
CONCORD base range = 21km. 21 x 1.5 x 1.25 = 39.375km scram range. Sanshas and CONCORD LP stores about to get destroyed.
http://youtu.be/YVkUvmDQ3HY
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CCP Larrikin
C C P C C P Alliance
297
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Posted - 2015.11.05 15:57:21 -
[84] - Quote
Suitonia wrote:A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get reps like a Lach can but they still have huge buffers and they will be incredibly problematic for small gangs, especially those without links.
Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Harvey James
The Sengoku Legacy
1239
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Posted - 2015.11.05 15:57:26 -
[85] - Quote
TehEbil1 wrote:Harvey James wrote:and on-one thinks arazu/lachesis point range bonuses are OP? ... really?? Arazu/Lachesis dont achieve multi-hundred thousand ehp's
not really the point, but you can at least actually rep them and have multiple points
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Krell Kroenen
The Devil's Shadow
261
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Posted - 2015.11.05 15:57:52 -
[86] - Quote
Beidorion eldwardan wrote:i love the scram part.
please let us keep the range as well
For the purpose of feedback to CCP, I to would like to state that I like the long range scram script concept being purposed. So tally my opinion as pro long range scram.
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Yin Zheng
Sequent Industry Out of Sight.
5
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Posted - 2015.11.05 15:59:10 -
[87] - Quote
Good job murdering solo pvp and forcing small gangs to bring rooks. |
FT Diomedes
The Graduates Get Off My Lawn
1901
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Posted - 2015.11.05 15:59:22 -
[88] - Quote
TehEbil1 wrote:Harvey James wrote:and on-one thinks arazu/lachesis point range bonuses are OP? ... really?? Arazu/Lachesis dont achieve multi-hundred thousand ehp's
Multi-hundred thousand EHP's? On a HIC? What are you smoking? You cannot do that unless you have an immobile brick and even then it is hardly "multi-hundred."
A Devoter, without bonuses, maxes out under 200k EHP with T2 fit (and has no weapons at all). A Phobos is around 170k (again with no weapons).
And, no, Harvey James, Arazu/Lachesis point ranges are not OP.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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afkalt
Republic Military School Minmatar Republic
2372
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Posted - 2015.11.05 16:03:12 -
[89] - Quote
CCP Larrikin wrote:Suitonia wrote:A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get reps like a Lach can but they still have huge buffers and they will be incredibly problematic for small gangs, especially those without links. Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range.
Can you mess with cycle times in the meta variations so that overheating and general use has a little more depth? |
Harvey James
The Sengoku Legacy
1239
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Posted - 2015.11.05 16:07:04 -
[90] - Quote
CCP Larrikin wrote:Suitonia wrote:A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get reps like a Lach can but they still have huge buffers and they will be incredibly problematic for small gangs, especially those without links. Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range.
but were telling you its OP, can you really not see that or listen too us.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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