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Thread Statistics | Show CCP posts - 4 post(s) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2242
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Posted - 2015.11.05 12:07:37 -
[1] - Quote
xttz wrote:Destoya wrote:Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?
Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot? I don't really understand why Graviton Physics is a requirement for these to start with, it's a science/manufacturing skill. It's like requiring Caldari Starship Engineering to fly t2 Caldari hulls. It would make more sense if WDFGs had their own skill under Electronic Systems with standard pre-reqs (level 1 for T1, level 4 for T2), plus some form of bonus for each level trained (reduced thrust/velocity penalties or something). I agree with this -- make a new skill for warp disruption field operation, and grant it to those at their current graviton physics level, so long as they have heavy interdictors to at least 1. Reduce bubble/infinite point size, and give the skill a bonus to size to effectively "cancel" the change.
Full disclosure: I have Graviton Physics 5. :V
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2243
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Posted - 2015.11.05 14:38:07 -
[2] - Quote
Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way? Cost.
T1 modules are also necessary for building the T2 variants.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2245
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Posted - 2015.11.05 16:14:25 -
[3] - Quote
Harvey James wrote:CCP Larrikin wrote:Suitonia wrote:A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get reps like a Lach can but they still have huge buffers and they will be incredibly problematic for small gangs, especially those without links. Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range. but were telling you its OP, can you really not see that or listen too us. Data observed over time beats the kneejerk reactions of a handful of eveo forums posters any day.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2246
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Posted - 2015.11.05 16:44:47 -
[4] - Quote
Soldarius wrote:The more I think about this, the more my mind is completely blown. 39km 100pt scram on a 150k EHP brick (or 112k EHP brick and 500dps passive regen rate if you use purger rigs) with 500dps is absolutely insane. I feel like the dude in the seat. Can we plz get these on sisi for a while? I really want to haze some nerds with this before it gets nerfed. https://youtu.be/80DtQD5BQ_A?t=1m50s Link your fit.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2247
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Posted - 2015.11.05 16:50:24 -
[5] - Quote
Yin Zheng wrote:Aiyshimin wrote:omg I can't kite in my OP linked kiting autism Solo is pretty much dead already, this is not even the last nail in its coffin - more like a **** on its grave. Small scale pilots are forced to bring OP linked kiting autism to survive against blobs, because you are much more likely to die in a brawling setup. Now they will also be forced to bring a counter to this cancer. This doesn't add a single bit of depth to the guerilla-style pvp, simply a hard counter that requires you to field another hard counter. Diversity of setups? Didn't want this crap anyway. Right now blobtards like cfc have to bring a handful of svipuls in addition to the actual combat fleet to force small gangs out of their krabbici haven. When this HIC revamp hits TQ, it'd be enough to bring one or two HICs with cyno. But hell, who cares about those small scale pvpers, right? They can die off for all CCP cares. Feel free to post how salty I am and that I should adapt. So a handful of heavy interdictors replacing a handful of svipuls is somehow a net negative change?
Also, this post would have been a lot more sympathetic if you left out the needless invectives.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2247
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Posted - 2015.11.05 17:19:45 -
[6] - Quote
Fredric Wolf wrote:Querns wrote:Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way? Cost. T1 modules are also necessary for building the T2 variants. I would agree with cost if meta in most cases were not cheaper then T1. Also I am not in agreement that T1 is only useful for T2 production. Care to give some examples of mods whose meta variants are cheaper than T1?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2247
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Posted - 2015.11.05 17:45:36 -
[7] - Quote
Cristl wrote:Querns wrote:Fredric Wolf wrote:Querns wrote:Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way? Cost. T1 modules are also necessary for building the T2 variants. I would agree with cost if meta in most cases were not cheaper then T1. Also I am not in agreement that T1 is only useful for T2 production. Care to give some examples of mods whose meta variants are cheaper than T1? There are loads actually. Small capacitor battery, for example. How much are you going to pay per example? The difference in cost there is on the order of about 10,000 isk, for a module that is extremely unpopular.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2247
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Posted - 2015.11.05 18:07:26 -
[8] - Quote
Cristl wrote:Querns wrote:Care to give some examples of mods whose meta variants are cheaper than T1? I hate nested quotes wrote:There are loads actually. Small capacitor battery, for example. How much are you going to pay per example? Querns wrote:The difference in cost there is on the order of about 10,000 isk, for a module that is extremely unpopular. (Still waiting for a quote here, Querns) Capacitor flux coils, capacitor power relays, shield flux coils... Sorry, I didn't see popularity in the remit, you just asked for examples. Anyway, do your own research here: eve-centralAs for popularity, perhaps you could leverage some of your alliance/CSM clout to nudge people like Rise to buff some of these underused modules...  You are vastly overestimating the degree of "clout" available. If we had any actual clout, we wouldn't have to resort to the nuclear option of enlisting our vast numbers to abuse the unbalanced/ludicrous thing for the express purpose of seeing it nerfed nearly as often as we do.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2247
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Posted - 2015.11.05 19:26:38 -
[9] - Quote
Styphon the Black wrote:I really don't like this new warp scramble ability. I think that if it is added that it shouldn't be as large as a bubble as a none scripted warp bubble is.
My worry is that this is an Area Effect weapon and it is too powerful. So you are not only able to shut off warping ability, you are able to turn off propulsion MWDs modules and MJD from spoiling without having to target and having any limits other than the amount of people that can fit within the bubbles influence.
Added ability = A small sphere of influence. Just like Warp Scams are shorter range than Warp Disrupters.
What is going to happen is that fleets will stop using MWD and switch to or have a backup AB. The warp scramble effect is only available when using the Focused Warp Disruption script, which turns the bubble into a single-target effect. The bubbles emitted by Heavy Interdictors do not shut off MWD and MJD.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2249
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Posted - 2015.11.05 20:53:33 -
[10] - Quote
Tappits wrote:CCP Larrikin wrote:CONCORD Warp Disruption Field Generator [Meta Level 0; Powergrid 84; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 21km][/list]
Concord Hic point needs to be inline with the concord cloak so needing L5 skills but is % better than all other faction mods Then it gives us people who did train the skill to L5 a bonus mod for just been better than every one elce. By that logic, there should also be officer Warp Disruption Field Generators that are even better than the CONCORD one.
(Cloaking 5 crew, what up.)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2250
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Posted - 2015.11.05 21:37:28 -
[11] - Quote
Styphon the Black wrote:Querns wrote:Styphon the Black wrote:I really don't like this new warp scramble ability. I think that if it is added that it shouldn't be as large as a bubble as a none scripted warp bubble is.
My worry is that this is an Area Effect weapon and it is too powerful. So you are not only able to shut off warping ability, you are able to turn off propulsion MWDs modules and MJD from spoiling without having to target and having any limits other than the amount of people that can fit within the bubbles influence.
Added ability = A small sphere of influence. Just like Warp Scams are shorter range than Warp Disrupters.
What is going to happen is that fleets will stop using MWD and switch to or have a backup AB. The warp scramble effect is only available when using the Focused Warp Disruption script, which turns the bubble into a single-target effect. The bubbles emitted by Heavy Interdictors do not shut off MWD and MJD. I thought that was what was being implied was a "bubble". So where does it say it is a Focused single target effect?
From the OP:
Original Post wrote: Changes
Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
Read the original post here.
Warp Disruption Field Generators only have one script. This script turns the bubble into a single-target disruption beam with an effectively unlimited strength. This is useful for tackling supercapitals.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2256
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Posted - 2015.11.06 01:50:11 -
[12] - Quote
Desorem wrote:I do like the changes in WDFG, but things of such power should come with restrictions - 1 per ship for example. People WILL abuse zero-dps 4-5-6-generator hic with 200k ehp, because who gives a puck 'bout dps when you can scram 4-5-6 targets at 30+ km. So hard capping amount of WDFGs have to be a first step in this changes. Well, okay, 35km+ is TOO MUCH, but if you make it shorter then, lets say ~20km none will want it but gatecampers. And make generator with new script impossible to activate if hic is less then 35 km away from stargate.  WDFGs take up a lot of CPU and use a fair bit of capacitor. It's highly unlikely you'd be able to get cap stable AND 200k EHP.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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