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Soldarius
Naliao Inc. Test Alliance Please Ignore
1416
|
Posted - 2015.11.05 17:31:41 -
[121] - Quote
Querns wrote:Soldarius wrote:The more I think about this, the more my mind is completely blown. 39km 100pt scram on a 150k EHP brick (or 112k EHP brick and 500dps passive regen rate if you use purger rigs) with 500dps is absolutely insane. I feel like the dude in the seat. Can we plz get these on sisi for a while? I really want to haze some nerds with this before it gets nerfed. https://youtu.be/80DtQD5BQ_A?t=1m50s Link your fit.
The faction warp disruption module obviously isn't in game yet. But any nerd with EFT can fit an Onyx with a shield tank, RLMLs, BCS, and shield rigs. Don't forget to apply links.
http://youtu.be/YVkUvmDQ3HY
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Cristl
257
|
Posted - 2015.11.05 17:32:16 -
[122] - Quote
Querns wrote:Fredric Wolf wrote:Querns wrote:Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way? Cost. T1 modules are also necessary for building the T2 variants. I would agree with cost if meta in most cases were not cheaper then T1. Also I am not in agreement that T1 is only useful for T2 production. Care to give some examples of mods whose meta variants are cheaper than T1? There are loads actually. Small capacitor battery, for example. How much are you going to pay per example? |

FearlessLittleToaster
GoonWaffe Goonswarm Federation
65
|
Posted - 2015.11.05 17:43:42 -
[123] - Quote
As somebody who does solo PvP almost exclusively (and for the folks who don't believe me, check my killboard) I am in favor of these changes. This is for the simple reason that PvP options which allow one party to have minimal risk are horrible. When I undock I know I'm almost certainly dead, and I'm going to die outnumbered, webbed, scrammed, jammed, bubbled, and unable to so much as scratch the paint on my attackers. Such is life. If I wanted to fight a duel against an equal opponent I would play Starcraft. If I want a challenge from a game with a huge element of the unknown I will play Eve; its the occasions when I get it right and win against the odds, or take a target out and moonwalk off grid, that make it all worth it.
If you think as an Eve player that you should have access to ships that are untouchable to any class but their own (read: any of the current long-point kiting setups) you need to re-evaluate what game you are playing. Your play-style received a huge buff with the introduction of the rapid light missile launcher, giving kiting cruisers a viciously effective way to kill fast tackle that was un-coutnerable by the tackle pilot.
Now, with this change and missile disruptors, just a smidgen of that power is being clawed back. If "I might be forced to commit to a fight not of my choosing" makes you stop undocking then you shouldn't have been playing Eve in the first place. As for "the blob will win now", well, I would turn that question around and ask why ten guys should be able to attack a thousand well organized players with no fear of getting hit back? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2247
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Posted - 2015.11.05 17:45:36 -
[124] - Quote
Cristl wrote:Querns wrote:Fredric Wolf wrote:Querns wrote:Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way? Cost. T1 modules are also necessary for building the T2 variants. I would agree with cost if meta in most cases were not cheaper then T1. Also I am not in agreement that T1 is only useful for T2 production. Care to give some examples of mods whose meta variants are cheaper than T1? There are loads actually. Small capacitor battery, for example. How much are you going to pay per example? The difference in cost there is on the order of about 10,000 isk, for a module that is extremely unpopular.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
113
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Posted - 2015.11.05 17:46:17 -
[125] - Quote
Querns wrote:Fredric Wolf wrote:Querns wrote:Fredric Wolf wrote:I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way? Cost. T1 modules are also necessary for building the T2 variants. I would agree with cost if meta in most cases were not cheaper then T1. Also I am not in agreement that T1 is only useful for T2 production. Care to give some examples of mods whose meta variants are cheaper than T1?
Armor Plates, Miro-warp Drives, Missile Launchers. These are some and these are also ones that have already been tiericided. |

Cristl
257
|
Posted - 2015.11.05 17:57:27 -
[126] - Quote
Querns wrote:Care to give some examples of mods whose meta variants are cheaper than T1?
I hate nested quotes wrote:There are loads actually. Small capacitor battery, for example. How much are you going to pay per example?
Querns wrote:The difference in cost there is on the order of about 10,000 isk, for a module that is extremely unpopular. (Still waiting for a quote here, Querns) Capacitor flux coils, capacitor power relays, shield flux coils...
Sorry, I didn't see popularity in the remit, you just asked for examples.
Anyway, do your own research here: eve-central
As for popularity, perhaps you could leverage some of your alliance/CSM clout to nudge people like Rise to buff some of these underused modules... |

Rossi Tenmar
Decadence. RAZOR Alliance
43
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Posted - 2015.11.05 18:02:12 -
[127] - Quote
CCP Larrikin wrote:Changes- Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
Oh yes! I like that!  |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2247
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Posted - 2015.11.05 18:07:26 -
[128] - Quote
Cristl wrote:Querns wrote:Care to give some examples of mods whose meta variants are cheaper than T1? I hate nested quotes wrote:There are loads actually. Small capacitor battery, for example. How much are you going to pay per example? Querns wrote:The difference in cost there is on the order of about 10,000 isk, for a module that is extremely unpopular. (Still waiting for a quote here, Querns) Capacitor flux coils, capacitor power relays, shield flux coils... Sorry, I didn't see popularity in the remit, you just asked for examples. Anyway, do your own research here: eve-centralAs for popularity, perhaps you could leverage some of your alliance/CSM clout to nudge people like Rise to buff some of these underused modules...  You are vastly overestimating the degree of "clout" available. If we had any actual clout, we wouldn't have to resort to the nuclear option of enlisting our vast numbers to abuse the unbalanced/ludicrous thing for the express purpose of seeing it nerfed nearly as often as we do.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Aiyshimin
Fistful of Finns Paisti Syndicate
568
|
Posted - 2015.11.05 18:14:43 -
[129] - Quote
FearlessLittleToaster wrote:As somebody who does solo PvP almost exclusively (and for the folks who don't believe me, check my killboard) I am in favor of these changes. This is for the simple reason that PvP options which allow one party to have minimal risk are horrible. When I undock I know I'm almost certainly dead, and I'm going to die outnumbered, webbed, scrammed, jammed, bubbled, and unable to so much as scratch the paint on my attackers. Such is life. If I wanted to fight a duel against an equal opponent I would play Starcraft. If I want a challenge from a game with a huge element of the unknown I will play Eve; its the occasions when I get it right and win against the odds, or take a target out and moonwalk off grid, that make it all worth it.
If you think as an Eve player that you should have access to ships that are untouchable to any class but their own (read: any of the current long-point kiting setups) you need to re-evaluate what game you are playing. Your play-style received a huge buff with the introduction of the rapid light missile launcher, giving kiting cruisers a viciously effective way to kill fast tackle that was un-coutnerable by the tackle pilot.
Now, with this change and missile disruptors, just a smidgen of that power is being clawed back. If "I might be forced to commit to a fight not of my choosing" makes you stop undocking then you shouldn't have been playing Eve in the first place. As for "the blob will win now", well, I would turn that question around and ask why ten guys should be able to attack a thousand well organized players with no fear of getting hit back?
Such a good post. |

Harvey James
The Sengoku Legacy
1240
|
Posted - 2015.11.05 18:15:19 -
[130] - Quote
could we see cap batteries get tiercided at the same time as they are the supposed counter too neuts, not that you would know atm they are pretty crap and unfittable.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Blood Animus
Catastrophic Overview Failure Brave Collective
1
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Posted - 2015.11.05 18:16:48 -
[131] - Quote
Do not support change as it stands, reasons.
RIP interceptors, they'll have to be dual prop to tackle things with HIC support since the scram will be as long as their point range but they'll be within scram range and once scrammed, they just explode.
Better change would keep the scram, but give it a falloff into a point instead of scram after a certain range so you don't remove specialty tackle ships like inties and recons. I feel like 15km scram that falls off into a point past that is fine. |

Yin Zheng
Sequent Industry Out of Sight.
7
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Posted - 2015.11.05 18:23:17 -
[132] - Quote
Blood Animus wrote:Better change would keep the scram, but give it a falloff into a point instead of scram after a certain range so you don't remove specialty tackle ships like inties and recons. I feel like 15km scram that falls off into a point past that is fine. Great idea. |

1Robert McNamara1
The Graduates Get Off My Lawn
95
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Posted - 2015.11.05 18:27:59 -
[133] - Quote
This may be the change that keeps HICs in the game.
Nano dudes hear me out:
We just saw an announcement that capitals will be getting some mobility buffs, Neuts/Nos will have effective range buffs, and that capitals could be pointed by mobs of smaller ships instead of by only a single use platform (hic).
This all spells doom for the Hic. it really only did 2 things, both with some major trade offs. Take away the game's requirement for infinipoint, and the protection from neut range the long point provided, there wouldn't be much need for Hic except for the bubble that just makes normal dictors wish they'd hurry up and hit puberty.
As the single use goes away, it's better game play to make it a more versatile ship. I'd rather CCP overshot a little, and backed off after getting data than pre-nerf like they did with Reactive Armor Hardeners (which got net-worse as you skilled them up).
So a challenger enters your clean waters, he may be able to catch 1 person in your gang but he's anchored by massive mobility de-buffs so you probably still have some options. Options you wouldn't have with a Lachesis or Proteus. I see these changes as furthering the impact of grid positioning warfare that CCP seems to be encouraging. I like it. it requires people to make decisions and for groups to balance the abilities of another tool to bring to the fight or just more reps/deeps.
Honestly I'm surprised you all seem much more upset about this than you are about neuts losing their hard range caps. |

Syri Taneka
Un4seen Development Sev3rance
121
|
Posted - 2015.11.05 18:35:43 -
[134] - Quote
CCP Larrikin wrote:Suitonia wrote:A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get reps like a Lach can but they still have huge buffers and they will be incredibly problematic for small gangs, especially those without links. Yeah we've got this in our back pocket. We want to see how this works out, and if its too OP we'll introduce a new scrambling script with a shorter range.
I have to agree with this being OP. I love it, really, I do (having t2 Generator skills and all)! But it's broken.
What I would like to see, what would work well and makes sense, is for the focused point to disrupt MJD usage, jumping, and docking, and for a separate script to enable the focused point to scram (disable MWD as well) at a range of about 20km with t2 Generator and full skills. |

afkalt
Republic Military School Minmatar Republic
2374
|
Posted - 2015.11.05 18:41:16 -
[135] - Quote
Skyler Hawk wrote:afkalt wrote:[quote=Aiyshimin]So much this. It's like they've never seen a proteus. Ed: 26.6 km scram, 185k EHP (not even slaved), over 900 DPS. Yeah....but these HICs....totally different  To achieve that result with a proteus, you are using a 200m ISK faction scram on a 450m hull with links and heat, and even then you fall 10 km short of the tackling capabilities that hictors will get with just a t2 WDFG and no links, at a total cost of around 250m. It's not a remotely honest comparison.
Because cost comes into balance right?
I see you didn't mention over NINE HUNDRED dps....
Heaven forfend a tackle boat has *gasp* scary tackle! !
Still it was a close run thing, brawling was almost viable there.... |

Tipa Riot
Federal Navy Academy Gallente Federation
1670
|
Posted - 2015.11.05 18:45:44 -
[136] - Quote
000708070 white wrote:31.5km scrambler lol , i think i can see lots of 0.0 solo pilots tears and noone care nano ship solo dying .  Yeah, this is very big buff to HICs
I'm my own NPC alt.
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Harvey James
The Sengoku Legacy
1240
|
Posted - 2015.11.05 18:52:53 -
[137] - Quote
Tipa Riot wrote:000708070 white wrote:31.5km scrambler lol , i think i can see lots of 0.0 solo pilots tears and noone care nano ship solo dying .  Yeah, this is very big buff to HICs
its ill thought out and ill conceived but i bet they will release it anyway only and a couple months down the line they will say oh actually you guys were right sorry for ignoring you again, and then they will do it with something else and not learn a damn thing but hey thats CCP for you.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Styphon the Black
Forced Euthanasia Soviet-Union
44
|
Posted - 2015.11.05 19:22:08 -
[138] - Quote
I really don't like this new warp scramble ability. I think that if it is added that it shouldn't be as large as a bubble as a none scripted warp bubble is.
My worry is that this is an Area Effect weapon and it is too powerful. So you are not only able to shut off warping ability, you are able to turn off propulsion MWDs modules and MJD from spoiling without having to target and having any limits other than the amount of people that can fit within the bubbles influence.
Added ability = A small sphere of influence. Just like Warp Scams are shorter range than Warp Disrupters.
What is going to happen is that fleets will stop using MWD and switch to or have a backup AB. |

afkalt
Republic Military School Minmatar Republic
2374
|
Posted - 2015.11.05 19:24:51 -
[139] - Quote
It's not a bubble at all..... |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2247
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Posted - 2015.11.05 19:26:38 -
[140] - Quote
Styphon the Black wrote:I really don't like this new warp scramble ability. I think that if it is added that it shouldn't be as large as a bubble as a none scripted warp bubble is.
My worry is that this is an Area Effect weapon and it is too powerful. So you are not only able to shut off warping ability, you are able to turn off propulsion MWDs modules and MJD from spoiling without having to target and having any limits other than the amount of people that can fit within the bubbles influence.
Added ability = A small sphere of influence. Just like Warp Scams are shorter range than Warp Disrupters.
What is going to happen is that fleets will stop using MWD and switch to or have a backup AB. The warp scramble effect is only available when using the Focused Warp Disruption script, which turns the bubble into a single-target effect. The bubbles emitted by Heavy Interdictors do not shut off MWD and MJD.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Travis Uchonela
Sniggerdly Pandemic Legion
38
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Posted - 2015.11.05 19:38:41 -
[141] - Quote
FearlessLittleToaster wrote:As somebody who does solo PvP almost exclusively (and for the folks who don't believe me, check my killboard) I am in favor of these changes. This is for the simple reason that PvP options which allow one party to have minimal risk are horrible. When I undock I know I'm almost certainly dead, and I'm going to die outnumbered, webbed, scrammed, jammed, bubbled, and unable to so much as scratch the paint on my attackers. Such is life. If I wanted to fight a duel against an equal opponent I would play Starcraft. If I want a challenge from a game with a huge element of the unknown I will play Eve; its the occasions when I get it right and win against the odds, or take a target out and moonwalk off grid, that make it all worth it.
If you think as an Eve player that you should have access to ships that are untouchable to any class but their own (read: any of the current long-point kiting setups) you need to re-evaluate what game you are playing. Your play-style received a huge buff with the introduction of the rapid light missile launcher, giving kiting cruisers a viciously effective way to kill fast tackle that was un-coutnerable by the tackle pilot.
Now, with this change and missile disruptors, just a smidgen of that power is being clawed back. If "I might be forced to commit to a fight not of my choosing" makes you stop undocking then you shouldn't have been playing Eve in the first place. As for "the blob will win now", well, I would turn that question around and ask why ten guys should be able to attack a thousand well organized players with no fear of getting hit back?
This says it all. Finally, something to tip the balance away from unhittable orthrus cancer. |

Harvey James
The Sengoku Legacy
1240
|
Posted - 2015.11.05 19:46:16 -
[142] - Quote
Travis Uchonela wrote:FearlessLittleToaster wrote:As somebody who does solo PvP almost exclusively (and for the folks who don't believe me, check my killboard) I am in favor of these changes. This is for the simple reason that PvP options which allow one party to have minimal risk are horrible. When I undock I know I'm almost certainly dead, and I'm going to die outnumbered, webbed, scrammed, jammed, bubbled, and unable to so much as scratch the paint on my attackers. Such is life. If I wanted to fight a duel against an equal opponent I would play Starcraft. If I want a challenge from a game with a huge element of the unknown I will play Eve; its the occasions when I get it right and win against the odds, or take a target out and moonwalk off grid, that make it all worth it.
If you think as an Eve player that you should have access to ships that are untouchable to any class but their own (read: any of the current long-point kiting setups) you need to re-evaluate what game you are playing. Your play-style received a huge buff with the introduction of the rapid light missile launcher, giving kiting cruisers a viciously effective way to kill fast tackle that was un-coutnerable by the tackle pilot.
Now, with this change and missile disruptors, just a smidgen of that power is being clawed back. If "I might be forced to commit to a fight not of my choosing" makes you stop undocking then you shouldn't have been playing Eve in the first place. As for "the blob will win now", well, I would turn that question around and ask why ten guys should be able to attack a thousand well organized players with no fear of getting hit back? This says it all. Finally, something to tip the balance away from unhittable orthrus cancer.
just because RLML's combined with the orthrus is OP doesn't mean too counter it we should have something else OP, instead they should look at nerfing the OP things so everythings balanced instead of OP stuff across the board
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Gorion Wassenar
Stimulus Rote Kapelle
130
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Posted - 2015.11.05 20:11:46 -
[143] - Quote
More 30+km scrams? How about no.
1) Other ships do this ALREADY. If you do this then there is no reason to use them instead except in limited scenarios. A counter already exists. Its no one's fault but their own that they are incapable of understanding this.
2) If the problem is people complaining about "certain skirmish ships" (the Mordu ships), maybe you should try fixing those ships instead of nerfing every nanoship that has the audacity to fly anything less than a 60+km sniper.
Rote Kapelle - NOW IN SLIGHTLY MORE LAW ABIDING FLAVOR!
"DRINK STARSI!" -¬-«GäóOwnership Group Chairman
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Sahriah BloodStone
No.Mercy Triumvirate.
231
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Posted - 2015.11.05 20:19:28 -
[144] - Quote
CCP Larrikin wrote:
Changes Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs.
GÖÑGÖÑGÖÑGÖÑGÖÑ
Sahriah Bloodstone
Praetor, No.Mercy
"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "
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Alexis Nightwish
340
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Posted - 2015.11.05 20:25:40 -
[145] - Quote
Reduce the skill requirements for low meta WDFGs. Currently they ALL take Propulsion Jamming V and Graviton Physics IV. Why not make it more like:
Meta 0: Propulsion Jamming III, Graviton Physics II Meta 1: Propulsion Jamming IV, Graviton Physics III Meta 5: Propulsion Jamming V, Graviton Physics IV Meta 8: Propulsion Jamming V, Graviton Physics III
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Alexis Nightwish
340
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Posted - 2015.11.05 20:27:53 -
[146] - Quote
The Restrained variant doesn't have a reduction in sig radius penalty?
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Alexis Nightwish
340
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Posted - 2015.11.05 20:29:54 -
[147] - Quote
Lastly, please make it so that all scripted WDFGs prevent ANY targeted ship from jumping through stargates. Currently it is just capitals and that a) makes no sense, and b) is dumb.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Gorion Wassenar
Stimulus Rote Kapelle
131
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Posted - 2015.11.05 20:46:32 -
[148] - Quote
Also, if the problem is that CCP thinks people are not using HIC's enough, maybe they should stop giving ships bubble immunity.
Rote Kapelle - NOW IN SLIGHTLY MORE LAW ABIDING FLAVOR!
"DRINK STARSI!" -¬-«GäóOwnership Group Chairman
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Tappits
North Eastern Swat Pandemic Legion
194
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Posted - 2015.11.05 20:48:28 -
[149] - Quote
CCP Larrikin wrote:CONCORD Warp Disruption Field Generator [Meta Level 0; Powergrid 84; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 21km][/list]
Concord Hic point needs to be inline with the concord cloak so needing L5 skills but is % better than all other faction mods Then it gives us people who did train the skill to L5 a bonus mod for just been better than every one elce. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2249
|
Posted - 2015.11.05 20:53:33 -
[150] - Quote
Tappits wrote:CCP Larrikin wrote:CONCORD Warp Disruption Field Generator [Meta Level 0; Powergrid 84; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 21km][/list]
Concord Hic point needs to be inline with the concord cloak so needing L5 skills but is % better than all other faction mods Then it gives us people who did train the skill to L5 a bonus mod for just been better than every one elce. By that logic, there should also be officer Warp Disruption Field Generators that are even better than the CONCORD one.
(Cloaking 5 crew, what up.)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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