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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Larrikin
C C P C C P Alliance
279

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Posted - 2015.11.05 10:33:40 -
[1] - Quote
Hi M8s!
As part of our December release, we're doing a module teiricide pass on Warp Disruption Field Generators. Tell us what you think!
Goals
- Provide meaningful options within the module set
Changes
- Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
- Added Meta modules
- Added Faction modules
- Changed icon for Warp Disruption Field Generators
Stats
- Warp Disruption Field Generator I [Meta Level 0; Powergrid 80; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -75% (-5); Velocity Bonus -85% (-5); Signature Radius Bonus 50%; Bubble Range 16km]
- Pitfall Compact Warp Disruption Field Generator [Meta Level 1; Powergrid 76; CPU 45; Activation 150; Mass Modifier -80%; Thrust Bonus -75% (-5); Velocity Bonus -85% (-5); Signature Radius Bonus 50%; Bubble Range 18km]
- Clutch Restrained Warp Disruption Field Generator [Meta Level 1; Powergrid 80; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 18km]
- M-36 Enduring Warp Disruption Field Generator [Meta Level 0; Powergrid 80; CPU 50; Activation 100; Mass Modifier -80%; Thrust Bonus -75% (-5); Velocity Bonus -85% (-5); Signature Radius Bonus 50%; Bubble Range 18km]
- Warp Disruption Field Generator II [Meta Level 0; Powergrid 84; CPU 55; Activation 150; Mass Modifier -80%; Thrust Bonus -80% (-5); Velocity Bonus -90% (-5); Signature Radius Bonus 50%; Bubble Range 20km]
- Sansha Warp Disruption Field Generator [Meta Level 0; Powergrid 84; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 21km]
- CONCORD Warp Disruption Field Generator [Meta Level 0; Powergrid 84; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 21km]
Link to stats in readable format
Q&A Q: Where will we get the new meta and faction modules?! A: Meta modules will drop from NPCs like current meta modules. The Faction modules will drop & be in LP stores like current Sansha and CONCORD modules.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Shala Raan
Trillionaire.pro
26
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Posted - 2015.11.05 10:39:28 -
[2] - Quote
I really like the meta variants, however I noticed that the CONCORD and the Sansha ones have similar stats - is that intended?
(püñGÿ»ßù£Gÿ»)püñ TRILLIONAIRE.PRO
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Mizhir
Matari Exodus
74666
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Posted - 2015.11.05 10:41:34 -
[3] - Quote
30km scram range? Damn that is nasty for kiters.
One Man Crew - Collective Solo PVP - Video is out!
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cpu939
Eternal Darkness. Blades of Grass
102
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Posted - 2015.11.05 10:43:47 -
[4] - Quote
i really like this |

Rain6637
GoonWaffe Goonswarm Federation
32701
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Posted - 2015.11.05 10:44:09 -
[5] - Quote
This isn't random, nope. infinipoint won't be the only thing that will stop MJD destroyers from activating their hand of god micro doomsday.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2883
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Posted - 2015.11.05 10:45:13 -
[6] - Quote
When can I join your fan club ? 
DELETE THE WEAK, ADAPT OR DIE !
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Bam Stroker
Van Diemen's Demise Pandemic Legion
475
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Posted - 2015.11.05 10:46:58 -
[7] - Quote
Tora Bushido wrote:When can I join your fan club ?  Hey you get your dirty hands off my man.
EVE Down Under - a Fanfest for the AUTZ with CCP Guard, CCP Mimic, CCP Larrikin, CCP Cognac and CCP Puck!
27-29 November 2015 in Sydney, Australia
http://www.evedownunder.com
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CCP Larrikin
C C P C C P Alliance
280

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Posted - 2015.11.05 10:50:08 -
[8] - Quote
Shala Raan wrote:I really like the meta variants, however I noticed that the CONCORD and the Sansha ones have similar stats - is that intended? The faction versions have the same statistics by design.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Basil Vulpine
Blueprint Haus Blades of Grass
65
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Posted - 2015.11.05 10:52:10 -
[9] - Quote
I see bubble size on the T2 module is down from 24km to 20km.
Does it make more sense to leave the bubble size where it was but adjust the range adjustment of the script so that you control the scripted point range? |

ChromeStriker
Out of Focus Odin's Call
961
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Posted - 2015.11.05 10:54:38 -
[10] - Quote
Will mean Hics wont need to take up a mid for a scram.... i like it... "double bubbles" as standard.
No Worries
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CCP Larrikin
C C P C C P Alliance
281

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Posted - 2015.11.05 10:57:30 -
[11] - Quote
Basil Vulpine wrote:I see bubble size on the T2 module is down from 24km to 20km.
Does it make more sense to leave the bubble size where it was but adjust the range adjustment of the script so that you control the scripted point range?
These numbers are pre-skills.
T2 with max skills will have a 24km bubble.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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xttz
GoonWaffe Goonswarm Federation
730
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Posted - 2015.11.05 10:59:23 -
[12] - Quote
Can you add a note to these modules stating their effect on capital ships using gates?
This isn't documented anywhere in-game, only in patch notes. |

Airi Cho
Dark-Rising Decayed Orbit
110
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Posted - 2015.11.05 11:01:33 -
[13] - Quote
what will be the max range on a fiend? |

ChromeStriker
Out of Focus Odin's Call
961
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Posted - 2015.11.05 11:02:04 -
[14] - Quote
xttz wrote:Can you add a note to these modules stating their effect on capital ships using gates?
This isn't documented anywhere in-game, only in patch notes.
And or sations 
No Worries
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xttz
GoonWaffe Goonswarm Federation
730
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Posted - 2015.11.05 11:05:07 -
[15] - Quote
Will warp scramble effects prevent ships being dragged along by the new AoE MJDs? |

Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
300
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Posted - 2015.11.05 11:07:50 -
[16] - Quote
Very interesting..
I hope the regular focused script will still disrupt up to 30km, and that the scram version will have a range of at least 12 or 13km.
This way, the next step would be to make disruption field generator scram script also prevent warping from within a bubble, and this can take care of the nullification of interceptors in a very nice way and make the HIC relevant in fights around citadels and gates once scram also prevent docking!
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1161
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Posted - 2015.11.05 11:08:47 -
[17] - Quote
still no rr on hics? why? until that happens I'll keep on training large gun spec 5s before I train hic 5, so useless.
and you could make that block of stats a bit more readable |

ChromeStriker
Out of Focus Odin's Call
961
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Posted - 2015.11.05 11:10:24 -
[18] - Quote
Saisin wrote:Very interesting..
I hope the regular focused script will still disrupt up to 30km, and that the scram version will have a range of at least 12 or 13km.
This way, the next step would be to make disruption field generator scram script also prevent warping from within a bubble, and this can take care of the nullification of interceptors in a very nice way and make the HIC relevant in fights around citadels and gates once scram also prevent docking!
there is nly one script....
And scramming bubble would be BAD!
No Worries
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xttz
GoonWaffe Goonswarm Federation
730
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Posted - 2015.11.05 11:11:31 -
[19] - Quote
TrouserDeagle wrote:still no rr on hics? why? until that happens I'll keep on training large gun spec 5s before I train hic 5, so useless.
and you could make that block of stats a bit more readable
Or you could train Basic Reading Comprehension I
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Destoya
Habitual Euthanasia Pandemic Legion
557
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Posted - 2015.11.05 11:12:31 -
[20] - Quote
Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?
Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot? |
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ChromeStriker
Out of Focus Odin's Call
961
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Posted - 2015.11.05 11:18:54 -
[21] - Quote
Destoya wrote:Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?
Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot?
Very much agreed.... its a pretty long train for a minimal increase in effect, especially if the faction modules outclass the T2 without the train... theres going o be a pretty tricky balnce between these...
I doubt its info that can be given but comparing these to prices of points now...?
No Worries
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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
300
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Posted - 2015.11.05 11:24:47 -
[22] - Quote
ChromeStriker wrote:Saisin wrote:Very interesting..
I hope the regular focused script will still disrupt up to 30km, and that the scram version will have a range of at least 12 or 13km.
This way, the next step would be to make disruption field generator scram script also prevent warping from within a bubble, and this can take care of the nullification of interceptors in a very nice way and make the HIC relevant in fights around citadels and gates once scram also prevent docking!
there is nly one script.... And scramming bubble would be BAD!
I am not talking about scramming bubble. A focused script cause the field generator to act like a targeted warp disruptor, with a better range. so I am suggesting that adding a focused scram script would work like a targeted warp scrambler, with a lower range than the current focused script.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Airi Cho
Dark-Rising Decayed Orbit
110
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Posted - 2015.11.05 11:27:57 -
[23] - Quote
ChromeStriker wrote:Destoya wrote:Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?
Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot? Very much agreed.... its a pretty long train for a minimal increase in effect, especially if the faction modules outclass the T2 without the train... theres going o be a pretty tricky balnce between these... I doubt its info that can be given but comparing these to prices of points now...?
faction modules outperform T2 in many cases without the additional training. the benefit of T2 over faction is usually price and things like T2 Ammo.
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Megarom
Fistful of Finns Paisti Syndicate
15
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Posted - 2015.11.05 11:28:54 -
[24] - Quote
How about more script variance
1) Classic infinity-point 2) Scrambling script so that scrambling range can be balanced separately 3) point strength in the scale of the upcoming capital point and better range or ship speed to compensate. |

Rain6637
GoonWaffe Goonswarm Federation
32701
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Posted - 2015.11.05 11:33:48 -
[25] - Quote
Megarom wrote:How about more script variance
1) Classic infinity-point 2) Scrambling script so that scrambling range can be balanced separately 3) point strength in the scale of the upcoming capital point and better range or ship speed to compensate. you want double infinity scramble strength?
oh by script. meh. warfare link bonuses would be better
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1161
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Posted - 2015.11.05 11:35:08 -
[26] - Quote
as well as allowing rr, I'd like to see much more understandable mobility penalties, like just not being able to use prop mods while you're doing hic stuff. I can't be dealing with all this +x% agility -y% mass or whatever. |

Shilalasar
Dead Sky Inc.
175
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Posted - 2015.11.05 11:36:12 -
[27] - Quote
Airi Cho wrote:ChromeStriker wrote:Destoya wrote:Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?
Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot? Very much agreed.... its a pretty long train for a minimal increase in effect, especially if the faction modules outclass the T2 without the train... theres going o be a pretty tricky balnce between these... I doubt its info that can be given but comparing these to prices of points now...? faction modules outperform T2 in many cases without the additional training. the benefit of T2 over faction is usually price and things like T2 Ammo.
But not many T2 modules require a skill to lvl 5 to use them. Especially if the skill doesn-¦t actually incresase the performance at all. T2 guns and links are the only other T2s that have a lvl 5 prereq that come to mind.
And yeah, Concordshop... |

xttz
GoonWaffe Goonswarm Federation
730
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Posted - 2015.11.05 11:42:29 -
[28] - Quote
Destoya wrote:Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?
Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot?
I don't really understand why Graviton Physics is a requirement for these to start with, it's a science/manufacturing skill. It's like requiring Caldari Starship Engineering to fly t2 Caldari hulls.
It would make more sense if WDFGs had their own skill under Electronic Systems with standard pre-reqs (level 1 for T1, level 4 for T2), plus some form of bonus for each level trained (-10% cap use or something). |

Anthar Thebess
1369
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Posted - 2015.11.05 11:48:39 -
[29] - Quote
Faction versions will be available in LP stores or by drops? If this is only by LP store , sansha lp store will be in bad position when you can get the same item cheaper for incursion LP.
Can you modify Sansha /Concord version to be different in terms of fitting. One requiring less power grid but more CPU , and the opposite on the another. More important choices.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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000708070 white
Kernite Kollectors
0
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Posted - 2015.11.05 11:48:48 -
[30] - Quote
31.5km scrambler lol , i think i can see lots of 0.0 solo pilots tears and noone care nano ship solo dying .
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