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1. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
CCP Optimal wrote: Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible? I'm 97% sure the motion sickness is caused by b...
- by Megarom - at 2015.12.30 19:38:44
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2. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Show number of killmark in assembled ship's show info. Keywords: Killmarks, UI Note: For the people with low enough graphics settings and also those you don't have the patience to spin the ship n times to find the right spot.
- by Megarom - at 2015.12.26 20:32:36
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3. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
How about more script variance 1) Classic infinity-point 2) Scrambling script so that scrambling range can be balanced separately 3) point strength in the scale of the upcoming capital point and better range or ship speed to compensate.
- by Megarom - at 2015.11.05 11:28:54
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4. Announcement:Dev Blog: Amarr Championships: Time to Rule (Schedule and ... - in EVE Information Portal [original thread]
Quote: All Remote Armor Repair modules and Remote Shield Transfer modules are NOT allowed, EXCEPT on ONE of: a Logistics Ship, a Tech 1 Support Cruiser, or a Tech 1 Support Frigate. Am I bad at reading comprehension or should the rules be am...
- by Megarom - at 2015.11.02 10:30:34
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5. Sticky:Devsite Blog: Adding Bookmarks to the API - in EVE Technology Lab [original thread]
Captain Thunk wrote: Sure, I'm pretty sure that python random seeding is not going to produce the same numbers as in PHP, so I'll whizz through all the affected IDs and produce a table with what Pythons going to return for non-python apps. ...
- by Megarom - at 2015.10.14 10:09:18
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6. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
TLDR; Get rid of the exponential fatigue build up. The decay speed already limits the sustained speed to 0.1 LY/minute. That is enough. [Longer post will be edited in]
- by Megarom - at 2015.08.12 19:30:38
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7. [Carnyx] Station Services Entosis Combat Testing - in Test Server Feedback [original thread]
CCP Fozzie wrote: Aquila Sagitta wrote: Edit: Can service be pre 'repped'? Does service have 0-100% where 0 = incapped or is it tug of war where 50% is normal? Owners can pre rep to 100% essentially doubling attacker incap time. The defa...
- by Megarom - at 2015.05.25 11:13:40
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8. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Megarom wrote: Couple of questions for Grayscale The big general one: Why is there any need for the fatigue math do more than limit the sustained speed to 0.1? Smaller more specific ones, but: 1. Why so complicated ...
- by Megarom - at 2014.10.17 07:33:00
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9. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Great post about timers. Maybe there is so better way to solve the unique challenges of designing territory/infrastructure control system for a 24/7 global online game. Maybe that better way doesn't have timers in the expl...
- by Megarom - at 2014.10.11 09:46:00
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10. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Couple of questions for Grayscale The big general one: Why is there any need for the fatigue math do more than limit the sustained speed to 0.1? Smaller more specific ones, but: 1. Why so complicated model when a simple model satisfies the m...
- by Megarom - at 2014.10.10 22:30:00
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11. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Note that, because ranges multiply together for fatigue purposes, one 10LY jump is *substantially* less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36). Yeah, kinda. I you 1)jump 5 2)wait 5 3)jump 5 4...
- by Megarom - at 2014.10.09 18:15:00
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12. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
I noticed RSS feeds mentioned so I'd like to grumble about something. If you take for example the devpost rss feed here https://forums.eveonline.com/default.aspx?g=rsstopic&pg=search&devbadge=1&gmbadge=1 If you add this to any RSS ...
- by Megarom - at 2014.10.09 17:28:00
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I've though about this a little more and come to the conclusion that there is no need for any fancy math. Here's my simplified model. Distance traveled in LY is added to fatigue that decays at 0.1 / minute. If fatigue is over certain limit, for ...
- by Megarom - at 2014.10.03 10:47:00
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14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I think it was a bad idea to have the extreme example in the dev blog. Many people seem to think that if you travel by jump drive you will always hit hours of cooldows. Those hours of cooldown only come into play if you are stupid or are going to ...
- by Megarom - at 2014.10.03 08:24:00
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15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
TDLR; I think there is a better model for that mathemathics involved. Because the mathemathics is the only part I have any competence to comment on I'd like to propose an alternate model that has it's own pros and conns, but I'll get to those aft...
- by Megarom - at 2014.10.02 22:27:00
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16. Oculus Rift Owners Club - in EVE Valkyrie Information Portal [original thread]
I'm trying and failing at doing something with DK1 for university studies so I bought it just few weeks ago. Unfortunately I seem to be very susceptible to simulator sickness when using it while family members haven't had complaints about it. I di...
- by Megarom - at 2014.03.20 20:46:00
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17. API Changes On Sisi - Please Help Test - in EVE Technology Lab [original thread]
Vaerah Vahrokha wrote: Megarom wrote: Quote: Until you won't feed this kind of data, all we can do is to show colorful yet mildly useful charts with very obsolete moving averages. This is just utter bullshit. Nice way to lay down y...
- by Megarom - at 2014.03.16 20:29:00
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18. API Changes On Sisi - Please Help Test - in EVE Technology Lab [original thread]
Quote: Until you won't feed this kind of data, all we can do is to show colorful yet mildly useful charts with very obsolete moving averages. This is just utter bullshit. If moving averages are obsolete just share the underlying mathematics...
- by Megarom - at 2014.03.15 20:30:00
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19. Sticky:Innaugural Developer Spotlight: CCP Punkturis - in EVE Information Portal [original thread]
CCP Punkturis wrote: so now it's in a box with all the other too small clothes! That's exactly where I found it.
- by Megarom - at 2014.03.14 06:58:00
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20. Sticky:Innaugural Developer Spotlight: CCP Punkturis - in EVE Information Portal [original thread]
What happened to the objectively somewhat aesthetically challenged hat I brought for CCP Cub? Be honest.
- by Megarom - at 2014.03.13 21:52:00
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