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Thread Statistics | Show CCP posts - 38 post(s) |
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CCP Greyscale
C C P C C P Alliance
3301
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Posted - 2014.10.09 18:03:00 -
[1] - Quote
Hi everyone,
We've collected, parsed and thoroughly discussed your *extensive* feedback on the proposed long-distance travel changes, both in the official thread and elsewhere, consulted with the CSM, and made adjustments accordingly.
Conclusions we have reached through this exercise:
- The ease of nullsec logistics permitted by jump freighters and, to a lesser extent, jump bridge networks is not aligned with where we would like nullsec industry to be.
- It *is*, however, pretty well aligned with where nullsec industry is right now. As we improve the status quo for industry in nullsec, we will want to reevaluate this balance, along with the impact potential changes would have on logistical work for other areas of the game.
- We're pretty happy with the impact of the proposed changes on the movement of non-covert combat ships, as it relates to both jump drives and jump bridges, for all ranges.
- We're not overly concerned about the battle rorqual; if it starts being used in a widespread fashion, we will nerf it, but we're not expecting this to happen.
- Black ops are working in a generally OK manner on TQ right now, and we want to minimize harm to their use with these changes.
- We don't like repeating decimals.
Therefore, changes we are making to the previously-announced plan:
- Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ, so some cynos will need to be repositioned, but otherwise leaves them largely alone. Note that, because ranges multiply together for fatigue purposes, one 10LY jump is *substantially* less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36). Rorquals will stay at 5LY/90%
- All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals.
- We are adding some additional code to allow us to put a bonus on jump portals that reduces fatigue generation for all ships jumping through that portal. This will be applied to Covert Jump Portals, with a value of around 50% (subject to further tuning). This means that all ships using a black ops portal will generate less fatigue.
- We're going to bump the max range of black ops ships up slightly to 8LY, and likewise give them a ~50% fatigue bonus.
- Finally, we're slightly nerfing JDC5, from 25%/level to 20%/level, and tuning base ranges accordingly. This allows us to give most capital ships a base range of 2.5LY, rather than 2.2r LY, and still hit our max range targets. More work on these skills will probably be done in future, this is just minimum changes necessary to get these changes on TQ so we can see how they play out in practice and establish how comparatively valuable their different bonuses are.
These changes should all be hitting Singularity in the next few days; please give us feedback when they land!
Thanks, -Greyscale
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Wrik Hoover
Hoover Inc. Pandemic Legion
88
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Posted - 2014.10.09 18:06:00 -
[2] - Quote
ok |
Mr Omniblivion
GoonWaffe Goonswarm Federation
137
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Posted - 2014.10.09 18:06:00 -
[3] - Quote
Thank god, you listened! |
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CCP Greyscale
C C P C C P Alliance
3301
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Posted - 2014.10.09 18:06:00 -
[4] - Quote
cool |
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BadAssMcKill
ElitistOps
894
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Posted - 2014.10.09 18:07:00 -
[5] - Quote
BASED GREYSCALE . |
Kaeda Maxwell
Carebear Luv Klub Neo-Bushido Movement
320
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Posted - 2014.10.09 18:08:00 -
[6] - Quote
That basically removes my only real concerns I had with the previously announced changes.
Thank you for listening to the feedback! And looking forward to the patch now! |
David Magnus
303
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Posted - 2014.10.09 18:08:00 -
[7] - Quote
These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I miss that in a different thread? http://soundcloud.com/davidkmagnus/fight-us-maybe http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Angelus X
Sniggerdly Pandemic Legion
17
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Posted - 2014.10.09 18:08:00 -
[8] - Quote
Good changes tbh. |
Aryndel Vyst
GoonWaffe Goonswarm Federation
795
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Posted - 2014.10.09 18:09:00 -
[9] - Quote
I love how logistics continues to get deep anal fisted by not giving similar benefits to rorqs as you would JF's. |
Eveli
Habitual Euthanasia Pandemic Legion
14
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Posted - 2014.10.09 18:09:00 -
[10] - Quote
i like these changes |
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Oh Takashawa
Body Count Inc. Pandemic Legion
65
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Posted - 2014.10.09 18:09:00 -
[11] - Quote
Works for me. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
138
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Posted - 2014.10.09 18:09:00 -
[12] - Quote
CCP Greyscale wrote:Rorquals will stay at 5LY/90%
Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
860
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Posted - 2014.10.09 18:10:00 -
[13] - Quote
Mixed feelings on this.
* I am really happy that non-combatant hauling ships are getting the 90% fatigue reduction -- that is something I had been pushing for and I'm happy you guys saw the light on that. Maybe extend this to mining ships, too? * Pretty sad to see JFs getting 10LY range. Their 5LY range allowed for some meaningful ability to disrupt incoming logistics. 10LY eliminates a lot of possibilities here. * Rorquals not getting the 10LY treatment is a little weird. Care to elaborate on why only JFs get the extra range? This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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CCP Fozzie
C C P C C P Alliance
11516
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Posted - 2014.10.09 18:10:00 -
[14] - Quote
David Magnus wrote:These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I miss that in a different thread?
Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Toriessian
Helion Production Labs Independent Operators Consortium
324
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Posted - 2014.10.09 18:11:00 -
[15] - Quote
CCP Greyscale wrote:
We are adding some additional code to allow us to put a bonus on jump portals that reduces fatigue generation for all ships jumping through that portal. This will be applied to Covert Jump Portals, with a value of around 50% (subject to further tuning). This means that all ships using a black ops portal will generate less fatigue. We're going to bump the max range of black ops ships up slightly to 8LY, and likewise give them a ~50% fatigue bonus.
My crying is done! Yay CCP Greyscale. I will test on singularity next week but am encouraged at first glance.
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Ryu Chaos
Sniggerdly Pandemic Legion
7
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Posted - 2014.10.09 18:11:00 -
[16] - Quote
god save our blops @RyuChaos_ |
Kismeteer
GoonWaffe Goonswarm Federation
731
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Posted - 2014.10.09 18:12:00 -
[17] - Quote
And Battle Rorquals were too stronk. POS Logistics people can unsub at least. |
Zverofaust
Origin. Black Legion.
143
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Posted - 2014.10.09 18:12:00 -
[18] - Quote
ilu |
ADarwinAward Winner
Science and Trade Institute Caldari State
0
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Posted - 2014.10.09 18:12:00 -
[19] - Quote
9 LY lets jump freighters cover most of the regional gaps. Don't go all the way to 10. |
Retar Aveymone
GoonWaffe Goonswarm Federation
984
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Posted - 2014.10.09 18:12:00 -
[20] - Quote
CCP Fozzie wrote:David Magnus wrote:These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I miss that in a different thread? Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system. wait what, where is this |
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David Magnus
303
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Posted - 2014.10.09 18:12:00 -
[21] - Quote
CCP Fozzie wrote:David Magnus wrote:These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I miss that in a different thread? Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system.
Ahh that's great, thanks! That definitely seems like a good way to handle it. http://soundcloud.com/davidkmagnus/fight-us-maybe http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Airi Cho
Dark-Rising Executive Outcomes
20
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Posted - 2014.10.09 18:13:00 -
[22] - Quote
neat. |
Lil Bea
Deep Core Mining Inc. Caldari State
1
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Posted - 2014.10.09 18:13:00 -
[23] - Quote
Awesome. Looking forward to the changes now. |
Ammzi
Love Squad Pasta Syndicate
1835
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Posted - 2014.10.09 18:14:00 -
[24] - Quote
Yessss <3, so good.
SO GOOD |
Kismeteer
GoonWaffe Goonswarm Federation
731
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Posted - 2014.10.09 18:14:00 -
[25] - Quote
I love to hear the reasoning why Rorquals get the shaft since they are used for very similar purposes as JFs. Other than the clone bay. Which literally nobody uses. Seriously, go on TQ and count how many clone bays are used. |
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CCP Greyscale
C C P C C P Alliance
3309
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Posted - 2014.10.09 18:14:00 -
[26] - Quote
Mr Omniblivion wrote:CCP Greyscale wrote:Rorquals will stay at 5LY/90%
Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful.
We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :)
Querns wrote:Mixed feelings on this.
* I am really happy that non-combatant hauling ships are getting the 90% fatigue reduction -- that is something I had been pushing for and I'm happy you guys saw the light on that. Maybe extend this to mining ships, too? * Pretty sad to see JFs getting 10LY range. Their 5LY range allowed for some meaningful ability to disrupt incoming logistics. 10LY eliminates a lot of possibilities here. * Rorquals not getting the 10LY treatment is a little weird. Care to elaborate on why only JFs get the extra range?
- Mining ships we'd rather have moving through space, this is *just* intended to help with logistics - Yes, but that logistics is already in too fragile a place to be able to reliably survive that disruption - See above |
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Megarom
Illustrious Continuum
12
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Posted - 2014.10.09 18:15:00 -
[27] - Quote
CCP Greyscale wrote: Note that, because ranges multiply together for fatigue purposes, one 10LY jump is *substantially* less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36).
Yeah, kinda. I you 1)jump 5 2)wait 5 3)jump 5 4) wait 5
You have travelled 10 LY and are have <1 fatigue.
Also, you can't get 36 fatigue with two 5 LY jumps because the first will cause a cooldown.
I'd really like to know what is the reasoning for not using extremely simple system like 1) After jump the number of LYs is added to fatigue. 2) If fatigue is over 10 (for example) you can't jump. 3) fatigue decays 0.1 / minute |
Rowells
Unknown Soldiers Fidelas Constans
1488
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Posted - 2014.10.09 18:15:00 -
[28] - Quote
CCP Greyscale wrote:We're not overly concerned about the battle rorqual; if it starts being used in a widespread fashion, we will nerf it, but we're not expecting this to happen. hands off mah rorq |
Tri Vetra
GoonWaffe Goonswarm Federation
87
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Posted - 2014.10.09 18:16:00 -
[29] - Quote
I guess there won't be any "freighter convoys" after all. |
Hanazava Karyna
The Foundation Of Mammon
11
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Posted - 2014.10.09 18:16:00 -
[30] - Quote
no tears. only arees now. |
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