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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Nartel Vortok
Nex Exercitus Northern Coalition.
70
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Posted - 2014.10.09 18:16:00 -
[31] - Quote
thank you greyscale you are my greatest ally |
Kismeteer
GoonWaffe Goonswarm Federation
731
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Posted - 2014.10.09 18:17:00 -
[32] - Quote
Easy fix: get rid of the drone bonus on the rorq. Increase to 10LY.
Because seriously, who uses it. |
Phyridean
Aideron Robotics
30
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Posted - 2014.10.09 18:17:00 -
[33] - Quote
I'm now 100% excited about these changes, and my JF pilot isn't going to cry himself to sleep every night. |
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CCP Greyscale
C C P C C P Alliance
3320
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Posted - 2014.10.09 18:17:00 -
[34] - Quote
Retar Aveymone wrote:CCP Fozzie wrote:David Magnus wrote:These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I miss that in a different thread? Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system. wait what, where is this
On Nullarbor's computer, currently.
Also, to everyone who was wondering whether or not I listened, I read 4000 freaking posts by myself. Whether or not I agreed with the concerns was an open question, but I hope it was obvious from my posting that I was paying attention! |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
860
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Posted - 2014.10.09 18:18:00 -
[35] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:CCP Greyscale wrote:Rorquals will stay at 5LY/90%
Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful. We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :) I think anyone who is sane would willingly trade the drone damage bonus on rorquals for the extended range. If you're going to rework the ship anyways, this is the clear sacrifice to make.
Hell, replace the drone damage bonus on the hull with 20% additional jump range per level. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
23
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Posted - 2014.10.09 18:18:00 -
[36] - Quote
combust. ~lvl 60 paladin~ |
A6ame
The Kadeshi Alliance Holding Corp The Kadeshi
1
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Posted - 2014.10.09 18:18:00 -
[37] - Quote
+1
Just when we thought logistic pilots would be committing mass suicide, Greyscale takes away all the tantos for Seppuku |
Mr Omniblivion
GoonWaffe Goonswarm Federation
138
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Posted - 2014.10.09 18:18:00 -
[38] - Quote
CCP Greyscale wrote: We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :)
I honestly think you should poll every rorq user and ask them if they'd rather have 10ly or a drone damage bonus. Rorqs generally aren't ever in a position where they are using drones, because they need to be deployed to get a mining bonus. No one actually deploys in a belt.
Please remove drone bonus and keep 10ly, that'd be much more viable. Especially considering the ore hold of the rorq. |
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CCP Nullarbor
C C P C C P Alliance
861
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Posted - 2014.10.09 18:19:00 -
[39] - Quote
Retar Aveymone wrote:CCP Fozzie wrote:David Magnus wrote:These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I miss that in a different thread? Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system. wait what, where is this
Just on my computer at the moment
We're still working out the exact details of this, but you'll see more next week on the test server. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Faren Shalni
Future Corps Sleeper Social Club
65
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Posted - 2014.10.09 18:19:00 -
[40] - Quote
Can you reduce the training time on JDC as now it is no longer worth the 40 days needed to get it 5.
Also is the max jump range still 5 ly as on sisi the titan range with JDC 4 is 7ly So Much Space |
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Evelgrivion
Calamitous-Intent Feign Disorder
320
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Posted - 2014.10.09 18:20:00 -
[41] - Quote
I don't really like the thought of Titan-bridged freighters working the same way after Phoebe as they do today. Transit logistics forms the industrial backbone of Nullsec Alliances and supercap production, and profoundly protects moongoo income streams (though the ability to defend quite so many moons is open to question).
Freighters, IMO, need to be left out of the equation to make this a meaningful nerf to coalition enablers. Supercaps look like they'll still be crazy powerful when all of this goes through, albeit easier to interdict along the way.
It seems like a terrible idea to keep giving modern Nullsec alliances the tools they need to import and export material in limitless quantity in the name of "smoothing out how terrible it is to do logistics." Logistics will never, ever, not be terrible. Players need their capacity to do bulk import and export of material reduced; it directly enables the larger coalitions to sustain nearly endless losses, which directly feeds into the n+1 gameplay that drives their formation. Please don't defang the Jump Drive Nerfs this badly, Greyscale! Keep Freighter Jump Fatigue high! |
Dream Five
Renegade Pleasure Androids
409
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Posted - 2014.10.09 18:21:00 -
[42] - Quote
CCP Greyscale wrote:Hi everyone,
[list] Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ, so some cynos will need to be repositioned, but otherwise leaves them largely alone. Note that, because ranges multiply together for fatigue purposes, one 10LY jump is *substantially* less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36). Rorquals will stay at 5LY/90%
+1, i think it's a much safer less drastic choice at least for now. |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
51
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Posted - 2014.10.09 18:21:00 -
[43] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:[quote=CCP Greyscale]Rorquals will stay at 5LY/90%
Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful.
We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :) /quote]
If losing the drone bonus means getting a range bonus, I think most rorqual pilots would be happy with that. Nobody puts them in belts anyways.
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XavierVE
Reasonable People Of Sound Mind
269
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Posted - 2014.10.09 18:21:00 -
[44] - Quote
It has been 1.5 years since I've been even relatively happy with an expansion or anything you guys have done.
Nice, nice work on this! Great to see CCP being responsive to valid concerns from smaller entities regarding our jump freighter logistics is awesome to see. Phoebe is perfect now, just perfect. All hail Greyscale! |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
290
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Posted - 2014.10.09 18:21:00 -
[45] - Quote
That's nice and all, but I would really like to see the rorqual get equal treatment to the JF until it is rebalanced. Right now it's roles is heavily limited, some people used them as cheaper jump freighters. |
IcyMidnight
Valkyries of Night Of Sound Mind
4
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Posted - 2014.10.09 18:21:00 -
[46] - Quote
<3 <3 <3 |
Mr Omniblivion
GoonWaffe Goonswarm Federation
138
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Posted - 2014.10.09 18:21:00 -
[47] - Quote
Evelgrivion wrote:I don't really like the thought of Titan-bridged freighters
The problem is getting the titans to where you need them to bridge the freighters. Titans themselves still have the full jump fatigue, so they are still at full risk when doing a freighter chain. |
Milton Middleson
Rifterlings Point Blank Alliance
546
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Posted - 2014.10.09 18:22:00 -
[48] - Quote
Quote:All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals.
This makes it extremely likely that you will see these ships used as bridge taxis in order to move people and material around as quickly as before. I think you should seriously reconsider this. |
Verskon Qaual
Paragon Trust The Bastion
28
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Posted - 2014.10.09 18:22:00 -
[49] - Quote
SOE public relations cycle complete.
Makes null sec life bearable postpatch but still doesn't even attempt to fix the underlying problems with sov, coalitions, or null sec conflict. |
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CCP Greyscale
C C P C C P Alliance
3320
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Posted - 2014.10.09 18:22:00 -
[50] - Quote
Faren Shalni wrote:Can you reduce the training time on JDC as now it is no longer worth the 40 days needed to get it 5.
Also is the max jump range still 5 ly as on sisi the titan range with JDC 4 is 7ly
As I mentioned earlier, we'll be revisiting the skills once things settle down.
SiSi doesn't have these numbers, I only submitted them just before I made this thread! |
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Panther X
High Flyers The Kadeshi
15
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Posted - 2014.10.09 18:22:00 -
[51] - Quote
Thank you for updating us and listening to the Blob Mob.
A more reasoned approach to this you have given us. Hmmm?
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Kismeteer
GoonWaffe Goonswarm Federation
731
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Posted - 2014.10.09 18:23:00 -
[52] - Quote
In the past week, from October 2nd, rorquals have been involved in 10 kills on zkillboard.
Obviously, the drone bonus is the reason everyone is flying these goddamn things.
Seriously, does ANYONE there play eve? |
Veskrashen
Justified Chaos Spaceship Bebop
641
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Posted - 2014.10.09 18:23:00 -
[53] - Quote
CCP Greyscale wrote:Also, to everyone who was wondering whether or not I listened, I read 4000 freaking posts by myself. Whether or not I agreed with the concerns was an open question, but I hope it was obvious from my posting that I was paying attention! *Some* of us are stronk enough neckbeards to do all 403 pages. And we don't even get paid for it!
Solid changes, and while I would have preferred not to special-case JFs, I understand if was likely too much of a shock to nullsec logistics at this point. Good to see that you're looking at revisiting the issue as you continue to address nullsec industry.
Question: Do the jump portal bonuses for covert cynos and the inustrial bonus for blockade runners stack? In other words, does bridging a Blockade Runner via a BLOPS BS generate 5% of the usual fatigue, rather than 10%? Might create some very interesting ninja logistics options.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Chirality Tisteloin
Zervas Aeronautics The Bastion
49
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Posted - 2014.10.09 18:23:00 -
[54] - Quote
CCP Greyscale wrote: Also, to everyone who was wondering whether or not I listened, I read 4000 freaking posts by myself. Whether or not I agreed with the concerns was an open question, but I hope it was obvious from my posting that I was paying attention!
It was realized and appreciated. I saw your "Mark for self" in the threadnaught and felt we were taken seriously (although you didn't like my logistic scaling ). Thank you very much for these adjustments. Looking forward to how all this will unfold.
See you at my blog: http://spindensity.wordpress.com/ |
Capqu
Love Squad Pasta Syndicate
726
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Posted - 2014.10.09 18:24:00 -
[55] - Quote
dunno why you incur a fatigue on blops at all tbh, all it does is make you idle in your client for 30 mins afk cloaked in your targets' system while fatigue runs down. just a waste of time, it's not like you're vulnerable while you're cloaked there
everything else seems gr8, im glad our logistics players wont be committing sudoku https://www.youtube.com/watch?v=yNpMiT5qpyI |
Basil Vulpine
Blueprint Haus Get Off My Lawn
51
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Posted - 2014.10.09 18:24:00 -
[56] - Quote
Can pods and shuttles get the fatigue reduction too? |
Veskrashen
Justified Chaos Spaceship Bebop
641
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Posted - 2014.10.09 18:26:00 -
[57] - Quote
Yroc Jannseen wrote:If losing the drone bonus means getting a range bonus, I think most rorqual pilots would be happy with that. Nobody puts them in belts anyways. Folks might not be currently putting them in belts, but post-nerf they'd make great hotdroppers. 90% fatigue reduction, high EHP, 1k DPS and spider tank to boot. We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3973
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Posted - 2014.10.09 18:26:00 -
[58] - Quote
Verskon Qaual wrote:SOE public relations cycle complete.
Makes null sec life bearable postpatch but still doesn't even attempt to fix the underlying problems with sov, coalitions, or null sec conflict.
You do know other changes are happening, right? This isn't the be all end all? Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Faren Shalni
Future Corps Sleeper Social Club
65
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Posted - 2014.10.09 18:26:00 -
[59] - Quote
CCP Greyscale wrote:Faren Shalni wrote:Can you reduce the training time on JDC as now it is no longer worth the 40 days needed to get it 5.
Also is the max jump range still 5 ly as on sisi the titan range with JDC 4 is 7ly As I mentioned earlier, we'll be revisiting the skills once things settle down. SiSi doesn't have these numbers, I only submitted them just before I made this thread!
ok thought as much just wanted to check
I guess I wont be training JDC 5 anymore as its pointless in the current state these changes will do So Much Space |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
51
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Posted - 2014.10.09 18:26:00 -
[60] - Quote
Milton Middleson wrote:Quote:All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals. This makes it extremely likely that you will see these ships used as bridge taxis in order to move people and material around as quickly as before. I think you should seriously reconsider this.
Not likely. Blockade runners are still pretty vulnerable to bubbles and cost near 200m now. If someone has a choice between taking jump bridges but potentially losing a 200m ship or taking an interceptor that costs a lot less and is bubble immune, they'll take the interceptor. |
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