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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Free Merchandise
Scorched Earth Solutions
0
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Posted - 2014.10.09 18:43:00 -
[91] - Quote
CCP Greyscale,
Can you offer any insight for what CCP's vision for the role the Rorqual should fill? I know nothing has been announced so far, but even a vague conceptual idea would be helpful.
Thanks. |
Kallie Rae
Furore Normannorum
45
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Posted - 2014.10.09 18:44:00 -
[92] - Quote
Titans on sisi now got a max jump range of 7.875 ly, is this correct according to these latest changes? |
Jenn aSide
Smokin Aces.
8511
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Posted - 2014.10.09 18:44:00 -
[93] - Quote
PotatoOverdose wrote:Cool. Might also want to check this thread on reddit regarding super carrier projection with ascendancies and hyperspatial accelerators post-phoebe. Keep in mind that those super fits don't give up *too* much ehp given that you can swap the low slots back to combat fit fairly easily.
This is the kind of thing I was talking about in the other thread. It doesn't hurt the 'big boys' (already established, entrenched, rich coalitions) while the 'lesser groups' (necessary for the 'penning up' of null) are put further back as they don't have the same resources to just "emergent gameplay" themselves past CCPs game mechanics lol.
Even if CCP knocks this particular issue down by restricting how capitals refit (and even knock down other issues with modifying how systems are won and lost via the SOV system) the above base concept will still apply. CCP need to apply more care and different (holistic and evidence based) thinking to these problems instead of trying to nerf their way to glory.
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Veskrashen
Justified Chaos Spaceship Bebop
641
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Posted - 2014.10.09 18:45:00 -
[94] - Quote
Marius Noragol wrote:Logistics would be one thing that would create a lot of content. I was picturing forming fleets to escort a convoi of freighters and other fleets jumping in to gank and kill said freighters. This is likely coming down the pipe, but apparently according to CCP nullsec industry won't be able to cope in the 4 weeks between now and the proposed changes. Fortunately, given the 6 week cycle, CCP can impose any changes they choose in 6 more weeks. Hell, they could even progressively nerf JF range patch by patch - say 10LY now, then 8, then 6.5 and finally 5. That would give folks plenty of time to adjust and allow nullsec industry to ramp up more slowly. We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Faltzs
Thundercats The Initiative.
17
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Posted - 2014.10.09 18:45:00 -
[95] - Quote
"This will be applied to Covert Jump Portals, with a value of around 50% (subject to further tuning). This means that all ships using a black ops portal will generate less fatigue."
New meta covert fit tengu (or other t3) fleet, BO bridge fleet 8ly then refit tengu to fleet fit. +plus have 50% of the fatiuge for doing it?
Also Bomber and recon rebalance soon tm? |
Jenn aSide
Smokin Aces.
8511
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Posted - 2014.10.09 18:47:00 -
[96] - Quote
Marlona Sky wrote:/facepalm
Cheer up, when the power projection nerf you've been championing for years doesn't work (because power projection is a scape goat and a symptom, not the real issue) and makes things worse, you can now fall back on "well, CCP didn't do it right" instead of re-examining your own beliefs
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Kali Aldard
Republic University Minmatar Republic
1
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Posted - 2014.10.09 18:48:00 -
[97] - Quote
CCP Greyscale wrote:
All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals. We are adding some additional code to allow us to put a bonus on jump portals that reduces fatigue generation for all ships jumping through that portal. This will be applied to Covert Jump Portals, with a value of around 50% (subject to further tuning). This means that all ships using a black ops portal will generate less fatigue.
So, industrials will inherently get less fatigue, and covert jump portals will subject ships to less fatigue.
What kind of fatigue should we expect on a blockade runner jumping through a covert jump portal? |
Marlona Sky
D00M. Northern Coalition.
5476
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Posted - 2014.10.09 18:50:00 -
[98] - Quote
Maybe these changes will accomplish something to break up the stagnation of null. With this watered down version it is hard to tell. The Paradox |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
823
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Posted - 2014.10.09 18:50:00 -
[99] - Quote
CCP Greyscale wrote:Also, to everyone who was wondering whether or not I listened, I read 4000 freaking posts by myself. Whether or not I agreed with the concerns was an open question, but I hope it was obvious from my posting that I was paying attention!
I have no doubt that you listen to player feedback. I've seen the results myself. And anyone that says otherwise is just an ugly troll that should get back under his bridge.
(You see what I did there?)
Thank you, CCP Greyscale. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |
twit brent
Black Anvil Industries SpaceMonkey's Alliance
22
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Posted - 2014.10.09 18:50:00 -
[100] - Quote
Anything going to happen for super pilots?
hint hint lets us dock please, i think its time! |
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Dagda Morr
Sabotage Incorporated Executive Outcomes
39
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Posted - 2014.10.09 18:52:00 -
[101] - Quote
Great work CCP, very happy with the proposals now11! |
Gwailar
School of Applied Knowledge Caldari State
40
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Posted - 2014.10.09 18:52:00 -
[102] - Quote
Thumbs up, CCP.
Good adjustments. Power projection is still nerfed. Logi is still alive. "Mmmmm. PoonWaffles."-á-á --Mittens the Cat |
Techno Model
Pator Tech School Minmatar Republic
0
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Posted - 2014.10.09 18:53:00 -
[103] - Quote
CCP Greyscale wrote:Retar Aveymone wrote:CCP Fozzie wrote:David Magnus wrote:These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I miss that in a different thread? Death clone camping is handled by the new medical clone changes that are being implemented right now. The short version is that you'll always be able to intentionally revoke your clone contract somewhere and have it reset to your rookie system. wait what, where is this On Nullarbor's computer, currently. Also, to everyone who was wondering whether or not I listened, I read 4000 freaking posts by myself. Whether or not I agreed with the concerns was an open question, but I hope it was obvious from my posting that I was paying attention!
Lets be totally honest Greyscale, you will never listen to the majority of posters on these forums. CCP does not work that way, its a proven fact after 12 years. What you will listen to is the Marketing and Financial guys at CCP when they start screaming about subscription numbers. Personally, I have 5 accounts that were "utility" cynos and hobojammers that will now be killed off (no point asking for stuff its all been put onto active accounts.) I am a casual pubbie ... and that is 5 accounts dead.
EVE may not be dying, but you are slowly hammering the nails into the coffin lid. |
Evelgrivion
Calamitous-Intent Feign Disorder
320
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Posted - 2014.10.09 18:53:00 -
[104] - Quote
Jenn aSide wrote:Marlona Sky wrote:/facepalm Cheer up, when the power projection nerf you've been championing for years doesn't work (because power projection is a scape goat and a symptom, not the real issue) and makes things worse, you can now fall back on "well, CCP didn't do it right" instead of re-examining your own beliefs
They already aren't doing it right, specifically because they are not significantly reducing the ability of alliances to fund themselves with a hidden supply line of Moon Goo, nor their capacity to resupply themselves, endlessly, from highsec. |
Shilalasar
Dead Sky Inc.
111
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Posted - 2014.10.09 18:54:00 -
[105] - Quote
So instead of really nefing nullseclogistics and adding a bit of risk to it, it is now instead of 5 minutes you need 15-25 to run to highsec and 1-3 more cynos. So no change there overall. I guess crying works if you are in nullsec... |
Ocih
Space Mermaids Somethin Awfull Forums
792
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Posted - 2014.10.09 18:56:00 -
[106] - Quote
Kali Aldard wrote:CCP Greyscale wrote:
All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals. We are adding some additional code to allow us to put a bonus on jump portals that reduces fatigue generation for all ships jumping through that portal. This will be applied to Covert Jump Portals, with a value of around 50% (subject to further tuning). This means that all ships using a black ops portal will generate less fatigue. So, industrials will inherently get less fatigue, and covert jump portals will subject ships to less fatigue. What kind of fatigue should we expect on a blockade runner jumping through a covert jump portal?
Once they put up a mirror, I will answer this for you.
I've been bouncing an idea around in my head that could remove a lot of this whole nightmare but create an even bigger one for us anyway.
Rather than fatigue, we have to 'lock on' to our cyno and scan res determines how long it takes us to do it. Using our jump drives and the range they have is determined by a long range locking ability. It's a timer just like the one we have now but it's an up front timer, not a back door timer and would go much further in preventing ninja Capitals. |
Jenn aSide
Smokin Aces.
8511
|
Posted - 2014.10.09 18:56:00 -
[107] - Quote
Polo Marco wrote:You know guys, when a horse kicks or bites you don't cut off its hooves or pull its teeth. You modify either the behavior of the horse or the behavior of the person using it. Nullsec sov, politics and combat methods have everything to do with what motivates the users of these ships and not the ships themselves. You hobble the horse, he's not worth his feed so its off to the auction block with him. You give the rider gloves and a shinguard and he never learns how to manage the animal. You are treating the symptoms not the problem. Why don't you try this first: https://forums.eveonline.com/default.aspx?g=posts&m=5078735#post5078735Fixing a clock is easier to do with a screwdriver than a hammer..............
I don't know about your specific idea (it doesn't seem to take Alt alliances into account for instance), +1 for the above bolded part. Sometimes people think they can change 'the environment' (in this case, specific game mechanics) to change behavior when in fact changing the environment can MAGNIFY the unwanted behaviors in the 1st place. This is why Dominion and later changes (like the Anom nerf) made things worse rather than better.
(real world example from my own country, we put people in prison to "rehabilitate" them but what we end up with is an UN-rehabilitated super criminal who just graduated from tax payer funded super Crime university lol, if we'd used a more 'community' based approach we might have ended up with a less skilled criminal at least lol).
The way forward is to look at what makes people tick and give them tools to make them able to tick along IMO. |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
119
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Posted - 2014.10.09 18:56:00 -
[108] - Quote
Retar Aveymone wrote:Makari Aeron wrote:These changes, while positive, still allow for the work around of multiple characters. I'll do the douche-y thing of quoting myself in hopes that it gets addressed. Original Post this is a really stupid idea nobody will ever use why, you ask? because that net of characters is way, way more expensive than just adding a second character + carrier
Just because it's expensive doesn't mean that it should be discounted. Also funny because I was informed that this work around is already on your GSF wiki *shrug*. CCP RedDawn:Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty..||| CCP Goliath:I often believe that the best way to get something done is to shout at the person trying to help you. ||| CCP Goliath:http://goo.gl/PKGDPZ |
Ong
Immortalis Inc.
107
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Posted - 2014.10.09 18:56:00 -
[109] - Quote
CCP Greyscale wrote: I read 4000 freaking posts by myself
So you did your job? Erm thanks I guess..... |
PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2241
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Posted - 2014.10.09 18:56:00 -
[110] - Quote
Marlona Sky wrote:Maybe these changes will accomplish something to break up the stagnation of null. With this watered down version it is hard to tell. I doubt it. The JF nerfs would have hit null like a truck. The carrier/dread/super changes may well end up not being a net negative for existing cap fleets, what with the ability to take some rather long inter-regional gates.
My bet is people will find caps-jumping-gates to be a neat novelty at first, but things will quickly settle down in a place none too far from the old pre-nerf routine. |
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Tam Althor
Ill Tempered Sea Trout Brothers of Tangra
49
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Posted - 2014.10.09 18:57:00 -
[111] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:CCP Greyscale wrote:Rorquals will stay at 5LY/90%
Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful. We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :)
I really can't remember the last time I used drones from my rorq for any other reason than playing with people in corp. I would give up the damage bonus for a range bonus in a minute. |
Sygma
Appetite 4 Destruction
296
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Posted - 2014.10.09 18:57:00 -
[112] - Quote
Thank goodness logic prevailed. There was about to be a mass exodus from Curse. |
Gwailar
School of Applied Knowledge Caldari State
40
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Posted - 2014.10.09 18:58:00 -
[113] - Quote
Shilalasar wrote:So instead of really nefing nullseclogistics and adding a bit of risk to it, it is now instead of 5 minutes you need 15-25 to run to highsec and 1-3 more cynos. So no change there overall. I guess crying works if you are in nullsec...
Did you not read what he said?
CCP Greyscale wrote:The ease of nullsec logistics permitted by jump freighters and, to a lesser extent, jump bridge networks is not aligned with where we would like nullsec industry to be. It *is*, however, pretty well aligned with where nullsec industry is right now. As we improve the status quo for industry in nullsec, we will want to reevaluate this balance, along with the impact potential changes would have on logistical work for other areas of the game.
They want industry in null to supply null more than JFs from Jita. But right now there is no industry in null, so nerfing JFs to the ground would bring everything to a grinding halt. After this first set of changes is implemented, they will make further changes that will boost industry in null while nerfing the ability to ship in all your stuff from Jita.
Give them some time. Jeez. "Mmmmm. PoonWaffles."-á-á --Mittens the Cat |
Evelgrivion
Calamitous-Intent Feign Disorder
320
|
Posted - 2014.10.09 18:58:00 -
[114] - Quote
Ocih wrote:Rather than fatigue, we have to 'lock on' to our cyno and scan res determines how long it takes us to do it. Using our jump drives and the range they have is determined by a long range locking ability. It's a timer just like the one we have now but it's an up front timer, not a back door timer and would go much further in preventing ninja Capitals.
This would not work as intended; the cooldown timer after each jump is supposed to get worse with each jump; back-door timers are inevitable and necessary. Using them to ninja their way into a fight isn't inherently bad, just the frequency and superiority of that approach. |
SFM Hobb3s
Wrecking Shots Black Legion.
179
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Posted - 2014.10.09 18:59:00 -
[115] - Quote
I do wish Phoebe was released as originally planned without these compromises. I guess I'll be crossing my fingers too on this one.
Donut looks up to CCP and shouts, "Save Us!" Greyscale shoulda looked down and whisphered 'No'. |
Adrie Atticus
Shadows of Rebellion The Bastion
422
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Posted - 2014.10.09 18:59:00 -
[116] - Quote
Evelgrivion wrote:Jenn aSide wrote:Marlona Sky wrote:/facepalm Cheer up, when the power projection nerf you've been championing for years doesn't work (because power projection is a scape goat and a symptom, not the real issue) and makes things worse, you can now fall back on "well, CCP didn't do it right" instead of re-examining your own beliefs They already aren't doing it right, specifically because they are not significantly reducing the ability of alliances to fund themselves with a hidden supply line of Moon Goo, nor their capacity to resupply themselves, endlessly, from highsec.
Take the moons and stop the resupply freighters. It's a sandbox, not "I might have been rump rummaged from something other people do, please nerf a valid game mechanic because I'm too lazy to change the situation." Hundreds of players are trying to do just that in the coming days, why not join the fun? |
Lyn Fel
Black Frog Logistics Red-Frog
112
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Posted - 2014.10.09 18:59:00 -
[117] - Quote
Good.
It did seem like a pretty bad idea kill nullsec logistics right away based strictly on a vision of a self sufficient nullsec market that is completely unattainable given today's mechanics. Actually adding the framework for nullsec markets to be self sufficient first is for the best.
I am still disappointed with the decision to remove the ability to move cyno alts around nullsec without forcing them to be skilled into interceptors. It has the appearance to some as a method to artificially inflate subscription numbers by forcing people to have more cyno capable characters on more alt accounts in order to make up for it. |
Jenn aSide
Smokin Aces.
8511
|
Posted - 2014.10.09 18:59:00 -
[118] - Quote
Evelgrivion wrote:Jenn aSide wrote:Marlona Sky wrote:/facepalm Cheer up, when the power projection nerf you've been championing for years doesn't work (because power projection is a scape goat and a symptom, not the real issue) and makes things worse, you can now fall back on "well, CCP didn't do it right" instead of re-examining your own beliefs They already aren't doing it right, specifically because they are not significantly reducing the ability of alliances to fund themselves with a hidden supply line of Moon Goo, nor their capacity to resupply themselves, endlessly, from highsec.
As far as the 'hidden supply line', well, to be fair we don't know what they are going to do later on. But +1 on the high sec supply.
Null sec needs to be made livable (in terms of resource availability and profitability on an individual , ground up level) before anything else happens. To do that, the design team needs to look at ALL of New Eden and how it fits together, not just null (in my layman's opinion of course).
No one wants to see null sec weened from the high sec teet more than me btw.
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Veskrashen
Justified Chaos Spaceship Bebop
651
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Posted - 2014.10.09 18:59:00 -
[119] - Quote
PotatoOverdose wrote:Marlona Sky wrote:Maybe these changes will accomplish something to break up the stagnation of null. With this watered down version it is hard to tell. I doubt it. The JF nerfs would have hit null like a truck. Yeah, really wish they'd kept them in, or at least kept the JF range shorter than BLOPS range. Nullsec logistics is too easy atm.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Ilyana Nehla
Caldari Supply and Armament Inc.
11
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Posted - 2014.10.09 19:00:00 -
[120] - Quote
So everyone can jump with T1 haulers across new eden via bridge and reship in a stashed Super? mkay.
JF range was totally okay b4, now its easy again. |
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