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1. Highsec POCOs and Limited Engagements - in Player Features and Ideas Discussion [original thread]
Because wardecs are too inconvenient? Because building your own is too costly? -1
- by Gwailar - at 2014.10.24 18:54:23
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2. Bring back Racial and Bloodline skill/attribute bonuses - in Player Features and Ideas Discussion [original thread]
I appreciate the impulse here. Role-playing games feel more satisfying when your role-playing choices feel like they matter. As it is, the choices you make when you spin up your character basically have no effect. Every character starts out the sa...
- by Gwailar - at 2014.10.23 14:18:05
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3. BAN ISBOXER ALREADY CCP - in Player Features and Ideas Discussion [original thread]
Yes. +1
- by Gwailar - at 2014.10.23 14:09:30
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4. I have paid enough - in Player Features and Ideas Discussion [original thread]
Eight Bit wrote: I have paid enough Then don't pay any more.
- by Gwailar - at 2014.10.20 22:20:00
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5. Rookie Ship Handout Tweak - in Player Features and Ideas Discussion [original thread]
I agree that auto noobships can be annoying and inefficient. I think an even easier fix would simply be a popup dialog when you dock in a station in a pod: "Do you want a noob ship?" Click yes or no. Easier to implement, and not a setting I hav...
- by Gwailar - at 2014.10.20 13:59:00
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6. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
CCP Lebowski wrote: "All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall s...
- by Gwailar - at 2014.10.15 16:16:00
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7. Custom hangars and inside our ships! - in Player Features and Ideas Discussion [original thread]
Hmmm, Malfoy, you seem to have gotten out of the wrong fireplace. The one you want is ------------> there. And for the record, this would be an absolutely terrible (not to mention useless and unsustainable) use of developer resources.
- by Gwailar - at 2014.10.13 13:50:00
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8. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
Just thought I'd add this since it seems relevant: From the Phoebe change thread OP : CCP Greyscale wrote: We're also not overly concerned yet about HG Ascendency capital fleets, since such capital movement would be very vulnerable to disrupt...
- by Gwailar - at 2014.10.11 22:22:00
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9. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
Capt Handbanana wrote: Being a military member, the skill-que change just gaving me a chub. Military guys are pre-tuned to get chubs from stuff they see online, eh?
- by Gwailar - at 2014.10.10 20:28:00
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10. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
Unlimited skill queue? What is this bull ****! What's next, more player-friendly functionality? I thought EVE was supposed to be an annoying pain in the ass.
- by Gwailar - at 2014.10.10 20:26:00
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11. Caps Using Gates: Time to Fix Warp Align Animation - in Player Features and Ideas Discussion [original thread]
Petre en Thielles wrote: In EVE, warp drives are technically always online, even when you are not mid-warp. The lore states that the online, but inactive warp drive creates a slight drag on the ship, causing motion to act in a way simulating fl...
- by Gwailar - at 2014.10.10 14:28:00
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12. Faction / Corporation / Agent Standings and the Absent Capsuleer - in Player Features and Ideas Discussion [original thread]
Interesting idea, but I say thumbs down. It offers a certain aspect of realness to NPC interactions, and it offers upside for those trying to raise bad standings, but the downside for most everyone else is too steep. Grinding standings is a bear....
- by Gwailar - at 2014.10.10 13:41:00
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13. Caps Using Gates: Time to Fix Warp Align Animation - in Player Features and Ideas Discussion [original thread]
Trolls. Trolls I say! All of you. The fact that people are not clamoring for this change has opened up my eyes to how terrible CCP is. If they don't fix this null will be ruined forever by the awfulness of walrus cap fleets. You hear me CCP? Tha...
- by Gwailar - at 2014.10.10 13:30:00
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14. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
+1 to these changes.
- by Gwailar - at 2014.10.09 19:55:00
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Etrei Kordisin wrote: It's nice to know that CCP trusts the playerbase to not use the massive loophole that these changes open up, too. Nullsec players are absolutely above the idea of swapping to T1 industrials in order to utilise a starbase b...
- by Gwailar - at 2014.10.09 19:25:00
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16. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
The smart money will be leveraging every ounce of mobility before these and subsequent changes to build strong bases of industry in null. With these modifications, the deathblow to JF fleets from Jita has been delayed. But the word is out: the f...
- by Gwailar - at 2014.10.09 19:11:00
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17. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Shilalasar wrote: So instead of really nefing nullseclogistics and adding a bit of risk to it, it is now instead of 5 minutes you need 15-25 to run to highsec and 1-3 more cynos. So no change there overall. I guess crying works if you are in nu...
- by Gwailar - at 2014.10.09 18:58:00
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18. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Thumbs up, CCP. Good adjustments. Power projection is still nerfed. Logi is still alive.
- by Gwailar - at 2014.10.09 18:52:00
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19. Caps Using Gates: Time to Fix Warp Align Animation - in Player Features and Ideas Discussion [original thread]
Agondray wrote: 1. what does there being no atmosphere in space have to with it? Sigh. Airplanes bank when they turn because the lift provided by airflow across their wing surfaces facilitates the turn. Agondray wrote: 2. spaceships dont ...
- by Gwailar - at 2014.10.09 18:34:00
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20. Caps Using Gates: Time to Fix Warp Align Animation - in Player Features and Ideas Discussion [original thread]
Oi. I feel like I just got nerdgasm splooged. The idea that all the occupants of these ships are subject to G forces from ship movements is 1) stupid, 2) irrelevant. The bottom line is that the current one-size-fits-all warp align animation roll...
- by Gwailar - at 2014.10.09 18:14:00
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