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1. End the RLML Plague! - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I'm going to kinda defend elitatwo on this.. I don't know about all the t3ds, but the jackdaw doesn't seem to be too out of whack. I don't call them cancer for fighting up well, I call them cancer for being better than every...
- by HiddenPorpoise - at 2015.12.14 06:10:52
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2. End the RLML Plague! - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: FT Cold wrote: ...That's why the first step has got to be to nerf t3ds. Savagely. Put them down to t1 destroyer strength. Then you won't need RLML garbage to counter them. After that, nerf or outright remove RLMLs and restore...
- by HiddenPorpoise - at 2015.12.14 04:12:16
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3. Sticky:New Cider Version on Singularity - December Release - in Macintosh [original thread]
Will Lokis and Legions stop being black voids after this?
- by HiddenPorpoise - at 2015.11.20 21:36:59
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4. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
MrQuisno wrote: One things they need to do is add a weapons timer regardless if they shoot back or not. If you get pointed by a HIC with the script on board you will get hit with a one min weapons timer. Which means during that one min you can ...
- by HiddenPorpoise - at 2015.11.14 00:35:58
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5. The Worst (allegedly) Marauders - in Player Features and Ideas Discussion [original thread]
I think I've seen more solo kronoses than anything else, actually. And the pali seems to suffer more from using lasers than anything else; their greatest advantage being battles at ranges that a solo ship can't dictate.
- by HiddenPorpoise - at 2015.11.13 04:12:13
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6. Purchasing Items From the Market Should Always Send ISK to Seller - in Player Features and Ideas Discussion [original thread]
Schwein Hosen wrote: I work hard for my scams you know... No you don't.
- by HiddenPorpoise - at 2015.11.06 02:51:40
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7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
You know, the cruel irony here is that the phoenix will be the only dread to outshine its marauder equivalent in the role I think is being pushed. Why did they nerf the weakest dread? It matters not; the RCML shall cure all.
- by HiddenPorpoise - at 2015.10.25 20:02:28
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8. Crimewatch change idea - in Player Features and Ideas Discussion [original thread]
All ganks now result in the death of one rookie ship and nothing else. All ships now ganked.
- by HiddenPorpoise - at 2015.10.14 22:17:16
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9. A new ship - Wormhole Freighter - in Player Features and Ideas Discussion [original thread]
One day Dryson will be banned and I don't know what that world will be like.
- by HiddenPorpoise - at 2015.10.11 07:54:49
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10. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: Changing the balance, and adding variety, is NOT ruining balance, after all if there were no changes, then everyone would be complaining? They are flat better than everything below them, two of them even align faster ...
- by HiddenPorpoise - at 2015.10.10 00:27:27
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11. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: The Navy Brutix has a lower mass which means its agility will be more easily impacted by putting on armour plates or prop mods. The Navy Drake has better base agility and is less affected by prop mods. So yes, the Navy Drake is ...
- by HiddenPorpoise - at 2015.09.19 21:02:49
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12. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
TheMercenaryKing wrote: HiddenPorpoise wrote: Why do they all have the exact same cap regen? That is Average regen, look at the regen time and the cap pool. I know that. Why do they all, unlike every other class, have the same regen ac...
- by HiddenPorpoise - at 2015.09.18 14:19:22
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13. Put A Time Stamp On Plex To Make Them Worthless If Hoarded - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: HiddenPorpoise wrote: It is now impossible to use the current server architecture to sell PLEX. Good job. What? Please explain. The market can't handle subgroups elegantly; it would need to be done entirely with con...
- by HiddenPorpoise - at 2015.09.18 13:43:29
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14. Put A Time Stamp On Plex To Make Them Worthless If Hoarded - in Player Features and Ideas Discussion [original thread]
It is now impossible to use the current server architecture to sell PLEX. Good job.
- by HiddenPorpoise - at 2015.09.18 12:49:05
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15. Considerations for Battleship Iteration - in Player Features and Ideas Discussion [original thread]
Justin Cody wrote: Without proposing any specific change let me present my philosophical views on what the current 'meta' is involving battleships. proposals to follow when I can write them up and think about them. Why?
- by HiddenPorpoise - at 2015.09.18 11:50:38
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16. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Why do they all have the exact same cap regen?
- by HiddenPorpoise - at 2015.09.18 11:40:25
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17. Weapon Module Size-icide - in Player Features and Ideas Discussion [original thread]
What happens with lasers where reloading isn't a thing?
- by HiddenPorpoise - at 2015.08.26 00:19:41
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18. Minmatar Versatility - in Player Features and Ideas Discussion [original thread]
Why do you want the cyclone nerfed?
- by HiddenPorpoise - at 2015.08.01 20:28:10
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19. Tech 2 supercaps - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But why would anyone bother building them, given that caps and supers have no role anymore? A literally unstoppable link disruption is all I can guess.
- by HiddenPorpoise - at 2015.08.01 03:21:23
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20. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Boba Mereel wrote: Donnachadh wrote: I see nothing in this proposal that explains how this "near perfect" system of yours is going to work in high sec? How do you propose to allow for a hunter to kill a target with a bounty and NOT incur th...
- by HiddenPorpoise - at 2015.07.27 02:52:00
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