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Boba Mereel
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Posted - 2015.07.27 00:08:37 -
[1] - Quote
As you all know; the current bounty system is not a viable career for anyone who would wish to pursue it. In the old system Player A could ask his friend, Player B, to kill Player A then split the bounty reward between them. In the new system bounty rewards are 20% of the kill value, more often than not making the payout so small it's not worth the risk involved.
In the new system players would set a bounty on someone, having to pay a fee to a bounty office/DED to make it official. After the bounty is set it goes on a 'hunt board' that shows all of the bounties on players going greatest-least. Once the player has a bounty placed on their head they will receive a notification from the bounty office of this action; the player is now a viable acquisition for bounty hunters.
This is the interesting part. For a bounty hunter to receive a target they have to go to a bounty office and speak with a bounty agent. Much like other agents, the agent will offer the hunter a mission. Once the mission is accepted the hunter will be given details on a random player for them to pursue. Since the target offers are completely random it will be extremely unlikely for a bounty hunter to receive a bounty on a close friend of theirs. Thus making it extremely unlikely for hunters to share the profits with their target. To further the unlikeliness of receiving a bounty on a friend, the hunter will NEVER get a bounty on anyone in their contacts or corporation and a hunter cannot accept bounties if they have a bounty on their head.
For an example scenario, Hauler X gets killed by Pirate Y. X is given the ability to place a bounty on Y. Once Y has a bounty for 15mil ISK placed on him, he is placed on a hunt board and is now able to be selected at random by any bounty agent for a hunter to find and kill. Hunter Z decides it is time to earn some more ISK, so Z goes to his local bounty office and gets a missions from a bounty agent. Hunter Z happens to get a bounty right for Pirate Y. After paying a fee for using a spy-network he gets the location of the last station Pirate Y docked at to give a good idea of where he might be. Hunter Z goes to that station and sees Pirate Y floating in a ship outside of the station. Z then targets Y, scrams him, and blows him up. Pirate Y is now in his capsule. Hunter Z receives 98% of the bounty for killing Pirate Y's ship after returning to the bounty agent. Hunter Z can get the other 2% if he delivers Pirates Y's corpse. Hunter Z is happy now, after delivering Pirate Y's corpse he now has 15mil ISK extra in his wallet.
Side note: "What if Hunter Z just gives the bounty agent a corpse of Pirate Y that he just happened to have in his hangar?" Hunter Z can only give the bounty agent 1 corpse of Pirate Y from that one instance of combat only. Any other corpses from any other instance will not be able to be turned in.
Side-side note: The player that sets the original bounty only pays the fee. They do not have to pay the hunter the bounty, that is payed by the agent/bounty office. The higher to bounty the higher the fee will be (around 10%-ish of the bounty placed)
P.S. Much like other agents, the higher the standing a hunter has with a specific corporation, the more likely it will be for them to receive a high-value target.
-Please note this is just an idea I came up with off the top of my head and I am fully open to suggestions- |

HiddenPorpoise
Expendable Miscreants
384
|
Posted - 2015.07.27 00:23:46 -
[2] - Quote
This system is awful. You never say if it works in high sec. If it does it breaks highsec trading; if it doesn't nothing will ever happen.
You seem to think that strangers would never agree to split free money. Under this system there'd be way more money in finding someone, telling them to get in a rookie ship, and splitting the cash than actually hunting anyone. |

Boba Mereel
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Posted - 2015.07.27 00:32:06 -
[3] - Quote
HiddenPorpoise wrote:This system is awful. You never say if it works in high sec. If it does it breaks highsec trading; if it doesn't nothing will ever happen.
You seem to think that strangers would never agree to split free money. Under this system there'd be way more money in finding someone, telling them to get in a rookie ship, and splitting the cash than actually hunting anyone.
Please provide a solution to those possible outcomes. |

Danika Princip
GoonWaffe Goonswarm Federation
3631
|
Posted - 2015.07.27 00:45:55 -
[4] - Quote
So when you fail missions, does it work like the current mission system and you lose agent standing? In which case, who do you think is actually going to be able to hunt bounties after about a week? |

Boba Mereel
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Posted - 2015.07.27 01:22:48 -
[5] - Quote
Danika Princip wrote:So when you fail missions, does it work like the current mission system and you lose agent standing? In which case, who do you think is actually going to be able to hunt bounties after about a week?
You can't "fail" a bounty mission* you just hunt the target till you kill them and collect the reward or give up the bounty right. There would be no repercussion for giving up a bounty right.
*Aren't actually "missions" so to speak, the bounty agent just provides a bounty right (much like a kill right) that allows you to kill the target. The hunter goes in the steps to find and kill the target, by whatever means necessary. |

Danika Princip
GoonWaffe Goonswarm Federation
3632
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Posted - 2015.07.27 01:33:53 -
[6] - Quote
Boba Mereel wrote:Danika Princip wrote:So when you fail missions, does it work like the current mission system and you lose agent standing? In which case, who do you think is actually going to be able to hunt bounties after about a week? You can't "fail" a bounty mission* you just hunt the target till you kill them and collect the reward or give up the bounty right. There would be no repercussion for giving up a bounty right. *Aren't actually "missions" per se, as there are no set-in-stone steps to complete the objective and would also confuse newbros if it were to be labelled as such, it's more of a goal. The bounty agent just provides a bounty right (much like a kill right) that allows you to kill the target. The hunter goes in the steps to find and kill the target, by whatever means necessary.
So can I stack them, or is it one at a time?
If I can have multiple, what stops me just taking every single bounty in the game?
If it's limited, what do I do when every single one I get is either in another TZ entirely, a titan pilot, jita trader, or hiding out in a C6?
I have bounty on me right now. Would multiple people be able to hunt me, or just one?
Given that I am almost never in highsec, who do you think is actually going to bother claiming my bounty? |

Boba Mereel
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Posted - 2015.07.27 01:44:38 -
[7] - Quote
Danika Princip wrote:Boba Mereel wrote:Danika Princip wrote:So when you fail missions, does it work like the current mission system and you lose agent standing? In which case, who do you think is actually going to be able to hunt bounties after about a week? You can't "fail" a bounty mission* you just hunt the target till you kill them and collect the reward or give up the bounty right. There would be no repercussion for giving up a bounty right. *Aren't actually "missions" per se, as there are no set-in-stone steps to complete the objective and would also confuse newbros if it were to be labelled as such, it's more of a goal. The bounty agent just provides a bounty right (much like a kill right) that allows you to kill the target. The hunter goes in the steps to find and kill the target, by whatever means necessary. So can I stack them, or is it one at a time? If I can have multiple, what stops me just taking every single bounty in the game? If it's limited, what do I do when every single one I get is either in another TZ entirely, a titan pilot, jita trader, or hiding out in a C6? I have bounty on me right now. Would multiple people be able to hunt me, or just one? Given that I am almost never in highsec, who do you think is actually going to bother claiming my bounty?
In my idea of a more balanced system, you would not be able to stack bounties.
Any bounty currently set ingame would be wiped to "clean" the system for this new method of bounty hunting.
There is a possibility of other hunters going for for the same target, thus making the only "time limit" to the "mission" to race to the target and kill it before anyone else gets to it. |

Danika Princip
GoonWaffe Goonswarm Federation
3632
|
Posted - 2015.07.27 01:51:21 -
[8] - Quote
Right, so, if I can only get one at a time, then how the hell do you propose anyone ever actually collect any? Timezones and different areas of space would make it incredibly unlikely that bob the hunter going to his hunter agent lodge would actually receive a bounty it was even remotely possible for him to hunt, nine times out of ten anyway.
If bob has to cancel and try again a dozen times before he finds anyone it's actually possible t hunt, what do you think the chances are of bob being able to make a living hunting people down? |

Boba Mereel
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Posted - 2015.07.27 01:58:24 -
[9] - Quote
Danika Princip wrote:Right, so, if I can only get one at a time, then how the hell do you propose anyone ever actually collect any? Timezones and different areas of space would make it incredibly unlikely that bob the hunter going to his hunter agent lodge would actually receive a bounty it was even remotely possible for him to hunt, nine times out of ten anyway.
If bob has to cancel and try again a dozen times before he finds anyone it's actually possible t hunt, what do you think the chances are of bob being able to make a living hunting people down?
A bounty hunters' stubbornness and will to find the target and complete the bounty is what will separate the cream from the crop. A hunter that keeps accepting and rejecting just to find a "easy" kill will most likely do better in another career path. Plus the "spy network" (not quite the same thing as a locator agent) will give you the most recent station they docked in or a general idea of where the target may be to give a chance of finding the target.
Plus plus: over time I'm sure player made networks will be made of people giving out the locations of bounty hunters, most likely with an ISK subscription fee to use the service of course.
Great questions  |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11012
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Posted - 2015.07.27 02:04:25 -
[10] - Quote
Quote:A Solution to Create a Near-perfect System
Searchable kill rights.
=]|[=
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Danika Princip
GoonWaffe Goonswarm Federation
3632
|
Posted - 2015.07.27 02:04:57 -
[11] - Quote
Boba Mereel wrote:Danika Princip wrote:Right, so, if I can only get one at a time, then how the hell do you propose anyone ever actually collect any? Timezones and different areas of space would make it incredibly unlikely that bob the hunter going to his hunter agent lodge would actually receive a bounty it was even remotely possible for him to hunt, nine times out of ten anyway.
If bob has to cancel and try again a dozen times before he finds anyone it's actually possible t hunt, what do you think the chances are of bob being able to make a living hunting people down? A bounty hunters' stubbornness and will to find the target and complete the bounty is what will separate the cream from the crop. A hunter that keeps accepting and rejecting just to find a "easy" kill will most likely do better in another career path. Plus the "spy network" (not quite the same thing as a locator agent) will give you the most recent station they docked in or a general idea of where the target may be to give a chance of finding the target.
I most recently docked in a station in Deklein, thirty jumps away from the nearest highsec entrance.
How does knowing that help you claim my bounty? Are you going to burn thirty jumps through hostile nullsec to hunt one guy?
What if it's a bounty on a wormhole guy who hasn't actually been in a station in months? Or on a station trader who hasn't undocked since 2003?
How do you propose anyone actually make a living from this if they can only have one bounty active at a time? I just don't understand it. |

Boba Mereel
Signal Cartel EvE-Scout Enclave
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Posted - 2015.07.27 02:21:37 -
[12] - Quote
Danika Princip wrote:Boba Mereel wrote:Danika Princip wrote:Right, so, if I can only get one at a time, then how the hell do you propose anyone ever actually collect any? Timezones and different areas of space would make it incredibly unlikely that bob the hunter going to his hunter agent lodge would actually receive a bounty it was even remotely possible for him to hunt, nine times out of ten anyway.
If bob has to cancel and try again a dozen times before he finds anyone it's actually possible t hunt, what do you think the chances are of bob being able to make a living hunting people down? A bounty hunters' stubbornness and will to find the target and complete the bounty is what will separate the cream from the crop. A hunter that keeps accepting and rejecting just to find a "easy" kill will most likely do better in another career path. Plus the "spy network" (not quite the same thing as a locator agent) will give you the most recent station they docked in or a general idea of where the target may be to give a chance of finding the target. I most recently docked in a station in Deklein, thirty jumps away from the nearest highsec entrance. How does knowing that help you claim my bounty? Are you going to burn thirty jumps through hostile nullsec to hunt one guy? What if it's a bounty on a wormhole guy who hasn't actually been in a station in months? Or on a station trader who hasn't undocked since 2003? How do you propose anyone actually make a living from this if they can only have one bounty active at a time? I just don't understand it.
Yes, a good bounty hunter would burn to that station as fast a possible to chase the lead, but more often than not bounties would be placed on gankers and pirates which usually aren't to far from highsec.
Again, quitting is always an option if the acquisition is just to darn hard to find. It's impossible to place a bounty on a character that never engages in PvP, as you have to have been killed by that player inorder to place a bounty on them. Note: Targets killed by their hunters will not be allowed to place a bounty on their hunter.
A bounty hunter with moderate experience will be able to complete 2-5ish bounties per hour, if they are of moderate difficulty. Assuming most bounties are around 10mil a good bounty hunter will be able to make about 50mil per hour or less, which is on par with many other careers. The harder the target the higher the payout will most likely be. |

Boba Mereel
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Posted - 2015.07.27 02:26:39 -
[13] - Quote
Ralph King-Griffin wrote:Quote:A Solution to Create a Near-perfect System Searchable kill rights.
Random kill rights. That's a good TL;DR to over-simplify the system. |

Boba Mereel
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Posted - 2015.07.27 02:32:06 -
[14] - Quote
Additional idea: a Bounty Hunting Career Agent for our newbros that shows them the steps by having them hunt down an NPC and kill them.
Again, great questions so far!  |

Donnachadh
United Allegiance of Undesirables
394
|
Posted - 2015.07.27 02:32:20 -
[15] - Quote
I see nothing in this proposal that explains how this "near perfect" system of yours is going to work in high sec?
How do you propose to allow for a hunter to kill a target with a bounty and NOT incur the wrath of Concord? |

Boba Mereel
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.07.27 02:49:24 -
[16] - Quote
Donnachadh wrote:I see nothing in this proposal that explains how this "near perfect" system of yours is going to work in high sec?
How do you propose to allow for a hunter to kill a target with a bounty and NOT incur the wrath of Concord?
The bounty right allows the hunter to kill the target anywhere(except in stations of course), anytime. Please note that bounties will more often than not be placed on pirates and gankers more than anything else, so killing pirates and gankers in lowsec and highsec will actually help the flow of trade as now there is a force to counteract pirates and gankers. |

HiddenPorpoise
Expendable Miscreants
384
|
Posted - 2015.07.27 02:52:00 -
[17] - Quote
Boba Mereel wrote:Donnachadh wrote:I see nothing in this proposal that explains how this "near perfect" system of yours is going to work in high sec?
How do you propose to allow for a hunter to kill a target with a bounty and NOT incur the wrath of Concord? The bounty right allows the hunter to kill the target anywhere(except in stations of course), anytime. Please note that bounties will more often than not be placed on pirates and gankers more than anything else, so killing pirates and gankers in lowsec and highsec will actually help the flow of trade as now there is a force to counteract pirates and gankers. You ever actually look at how many freighters have bounties? |

Chance Ravinne
WiNGSPAN Delivery Services
317
|
Posted - 2015.07.27 03:03:12 -
[18] - Quote
I like this system, or the general idea of it, a lot. If only one person can hunt you, even in hisec, I don't imagine you'll see freighters ganked left and right. Just make it so when you get your random target it expires in say three days. If you can't find the person by then you lose the bounty and someone else can get it from the pool. Maybe limit to five targets at a time.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|

Boba Mereel
Signal Cartel EvE-Scout Enclave
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Posted - 2015.07.27 03:06:01 -
[19] - Quote
HiddenPorpoise wrote:Boba Mereel wrote:Donnachadh wrote:I see nothing in this proposal that explains how this "near perfect" system of yours is going to work in high sec?
How do you propose to allow for a hunter to kill a target with a bounty and NOT incur the wrath of Concord? The bounty right allows the hunter to kill the target anywhere(except in stations of course), anytime. Please note that bounties will more often than not be placed on pirates and gankers more than anything else, so killing pirates and gankers in lowsec and highsec will actually help the flow of trade as now there is a force to counteract pirates and gankers. You ever actually look at how many freighters have bounties?
All bounties in the game currently would be wiped and you would only be offered the option to place a bounty after being killed by that target as long as it meets the following criteria.
1. The killer wasn't at war with you in FW. 2. The killer wasn't a WarDec. 3. The killer wasn't CONCORD. 4. The killer wasn't an NPC. 5. The killer wasn't a Drifter. 6. The killer wasn't in your corporation (If friendly fire is legal) at the time of the kill. 7. The killer did not have bounty right on you. (You can't set a bounty on a bounty hunter because you're butthurt that he caught you) |

Boba Mereel
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Posted - 2015.07.27 03:15:15 -
[20] - Quote
Chance Ravinne wrote:I like this system, or the general idea of it, a lot. If only one person can hunt you, even in hisec, I don't imagine you'll see freighters ganked left and right. Just make it so when you get your random target it expires in say three days. If you can't find the person by then you lose the bounty and someone else can get it from the pool. Maybe limit to five targets at a time.
Great! I think it should be where multiple people can* hunt a target at the same time, thus eliminating the need for an expiration date as it would be a race against other bounty hunters, but I also like your idea as well and have taken it into consideration due to the fact it would make it slightly easier for those that are new to the game. 
*If the bounty agent randomly selects a target that also has other hunters going after it. |

Mike Voidstar
Voidstar Free Flight Foundation
810
|
Posted - 2015.07.27 03:30:53 -
[21] - Quote
There are still problems that have been mentioned, but the bounties offered could list both last time and location docked.
The bounties offered could be weighted to region or by jumps from current location, or even jumps from a selected location, though that begins to make targeting a friend or alt more possible- you go someplace remote and keep turning them down till you get yourself. |

Chance Ravinne
WiNGSPAN Delivery Services
317
|
Posted - 2015.07.27 03:33:38 -
[22] - Quote
This is why I suggested you CANNOT turn them down, they expire by time only and automatically. You could theoretically get yourself but the odds would be terrible.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|

Donnachadh
United Allegiance of Undesirables
394
|
Posted - 2015.07.27 03:40:03 -
[23] - Quote
Boba Mereel wrote:Donnachadh wrote:I see nothing in this proposal that explains how this "near perfect" system of yours is going to work in high sec?
How do you propose to allow for a hunter to kill a target with a bounty and NOT incur the wrath of Concord? The bounty right allows the hunter to kill the target anywhere(except in stations of course), anytime. Please note that bounties will more often than not be placed on pirates and gankers more than anything else, so killing pirates and gankers in lowsec and highsec will actually help the flow of trade as now there is a force to counteract pirates and gankers. So you are proposing that a PLAYER can place a bounty on ANYONE in the game and doing so means that the player with a bounty get NO Concord protections in high sec? I can only begin to imagine the ways this can be used to grief other players.
Even worse than this is the fact that a member of the CSM would side with an idea that allows players to circumvent Concord protections in high sec. These are indeed dark times for EvE.
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Chance Ravinne
WiNGSPAN Delivery Services
320
|
Posted - 2015.07.27 03:57:48 -
[24] - Quote
Donnachadh wrote:Boba Mereel wrote:Donnachadh wrote:I see nothing in this proposal that explains how this "near perfect" system of yours is going to work in high sec?
How do you propose to allow for a hunter to kill a target with a bounty and NOT incur the wrath of Concord? The bounty right allows the hunter to kill the target anywhere(except in stations of course), anytime. Please note that bounties will more often than not be placed on pirates and gankers more than anything else, so killing pirates and gankers in lowsec and highsec will actually help the flow of trade as now there is a force to counteract pirates and gankers. So you are proposing that a PLAYER can place a bounty on ANYONE in the game and doing so means that the player with a bounty get NO Concord protections in high sec? I can only begin to imagine the ways this can be used to grief other players. Even worse than this is the fact that a member of the CSM would side with an idea that allows players to circumvent Concord protections in high sec. These are indeed dark times for EvE.
Let me fix that for you.
It allows a player to offer to another player, chosen at random, the time-limited opportunity to bypass CONCORD. Unlike the current bounty system, this right would be rescinded after a single kill and is non transferrable. It is similar to kill rights in many ways, except less exploitable.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|

Boba Mereel
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.07.27 04:02:21 -
[25] - Quote
Donnachadh wrote:Boba Mereel wrote:Donnachadh wrote:I see nothing in this proposal that explains how this "near perfect" system of yours is going to work in high sec?
How do you propose to allow for a hunter to kill a target with a bounty and NOT incur the wrath of Concord? The bounty right allows the hunter to kill the target anywhere(except in stations of course), anytime. Please note that bounties will more often than not be placed on pirates and gankers more than anything else, so killing pirates and gankers in lowsec and highsec will actually help the flow of trade as now there is a force to counteract pirates and gankers. So you are proposing that a PLAYER can place a bounty on ANYONE in the game and doing so means that the player with a bounty get NO Concord protections in high sec? I can only begin to imagine the ways this can be used to grief other players. Even worse than this is the fact that a member of the CSM would side with an idea that allows players to circumvent Concord protections in high sec. These are indeed dark times for EvE.
"All bounties in the game currently would be wiped and you would only be offered the option to place a bounty after being killed by that target as long as it meets the following criteria.
1. The killer wasn't at war with you in FW. 2. The killer wasn't a WarDec. 3. The killer wasn't CONCORD. 4. The killer wasn't an NPC. 5. The killer wasn't a Drifter. 6. The killer wasn't in your corporation (If friendly fire is legal) at the time of the kill. 7. The killer did not have bounty right on you. (You can't set a bounty on a bounty hunter because you're butthurt that he caught you)"
I'd also recommend reading my other post, they patch up some of the details I left out by mistake. |

Boba Mereel
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.07.27 04:16:03 -
[26] - Quote
Mike Voidstar wrote:There are still problems that have been mentioned, but the bounties offered could list both last time and location docked.
The bounties offered could be weighted to region or by jumps from current location, or even jumps from a selected location, though that begins to make targeting a friend or alt more possible- you go someplace remote and keep turning them down till you get yourself.
A "spy network"(I'll come up with a better name later), which is completely separate from the bounty office would give you the last known station that your acquisition docked in. In the long run I also predict that player-ran channels will be made that have scouts posting positions of people with bounties on them, for an ISK fee of course.
This would make another career available for those who like a more logistics esque role, a Roamer or Patroller... or Bounty Tracker (again I'll come up with a better name later), that doesn't engage in bounty hunting but reports the positions of people with bounties on their head for a fee as a side job, while exploring, hauling, mining, etc. |

Zappity
WiNGSPAN Delivery Services
2397
|
Posted - 2015.07.27 06:07:17 -
[27] - Quote
Good idea, well presented. You would need to include a minimum bounty level (accumulated) before a player was entered into the pool to prevent troll bounty placements. Otherwise everyone who enters Jita would no doubt get 100k placed on them so they were put into the pool.
You would definitely want to be able to pick up a number of targets at a time, otherwise it would be discouraging when Fred the Carebear decided to go on holiday for a couple of weeks. Preferably the system could even match a hunter's prime time with a target's prime time.
Zappity's Adventures for a taste of lowsec.
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Mike Azariah
The Scope Gallente Federation
2901
|
Posted - 2015.07.27 07:24:03 -
[28] - Quote
A few issues
1) 'Just clear current bounties' sounds nice but are you talking about waving a magic wand and erasing billions from the game, billions that people spent on bounties? Or trying to figure out who gets what share of a diminished bounty returned back to them?
2) If you can quick cycle the bounties then I would set a bounty on someone and rifle through the files to have my own personal concord avoidance ticket to gank people with. If it had a time delay then it would die as you wound up with folks who hardly ever log on except to find fights.
3) Only people who killed you? So scammers cannot be bountied anymore? Is that only people who got the kill report or anybody who was on the kill even with a single gun or drone?
a) I do like the spy network but I would modify it to show the last ten gates the person took with time stamps
b) I agree that the bounty system needs a rework
c) I really like the idea of matching the bounty common usage of time slots to the hunter
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Zappity
WiNGSPAN Delivery Services
2397
|
Posted - 2015.07.27 07:36:52 -
[29] - Quote
Mike Azariah wrote:1) 'Just clear current bounties' sounds nice but are you talking about waving a magic wand and erasing billions from the game, billions that people spent on bounties? Or trying to figure out who gets what share of a diminished bounty returned back to them? Maybe bounties should degrade over time.
Zappity's Adventures for a taste of lowsec.
|

TheExtruder
Red Federation RvB - RED Federation
53
|
Posted - 2015.07.27 07:53:03 -
[30] - Quote
nice idea, bounty hunting as a career is currently non existent in eve despite all those fancy looking numbers and stamps on our portraits, its such a big lie to new players that they cant even begin to understand the extent of the lie yet, they have to walk around in circles in search for the truth about the mechanics behind the current bounty hunting. better to remove the system completely than to lie about it with a system that is pretending to be something it is not. |
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