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Thread Statistics | Show CCP posts - 4 post(s) |
W0lf Crendraven
Welfcorp
388
|
Posted - 2015.10.25 21:48:44 -
[271] - Quote
Templar Dane wrote:Ray P wrote:Templar Dane wrote:
Just to point out how absurd the TD bonus is.....
Must get into scram range to use it. Why not just fly a navy maulus with mwd/scram/TD instead?
If you're in scram range, you have to dedicate more slots to dictate range once you're there.
What good is a range script if you're already that close?
lmao it's funny that tracking disruptors are more useful on the Navy Maulus, or the Fleet Vigil than they are on the Navy Crucifier. just came back to the game a few weeks ago and already feel like leaving again, enough fighting in eve without having to battle with devs for a fair balanced game. All these ships should have full use of their ewar but they should all be almost as slow as t1 destroyers to make up for it. NOBODY WANTS TO SEE MORE KITERS and especially not untouchable kiters with defensive scrams and webs. fozzie: next time you step on a lego, or pour sour milk on your cornflakes you should know it's just the universe paying you back for your crimes against ship balance. If they wanted to balance them, and keep the griffin/crucifier as the baseline...... navy maulus - penalty to drone control range, -85%. Now it has to brawl too navy vigil - penalty to LM range. now a brawler
The maulus idea is actually really good, ccp make it so !!! Im fine with the vigil, lml kiting is in a terrible spot atm. |
Harreeb Alls
Ministry of War Amarr Empire
28
|
Posted - 2015.10.26 03:03:56 -
[272] - Quote
Why not give the griffin and crucifier resist bonus's instead of dmg, make them ewar tacklers. It would also be interesting to give them a role bonus to racial ewar drones, which never get used. Then at least the crucifier could use neut or td drones, vigil could of use tp or web drones, maulus and griffin only get damp/ecm respectively. They'd have at least some utility at range and a way to get in close and use their midslot ewar. Otherwise they'll just get erased by all the strong cruiser and destroyer that's been introduced the last 2 years. |
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
230
|
Posted - 2015.10.26 07:46:31 -
[273] - Quote
W0lf Crendraven wrote:Templar Dane wrote:Ray P wrote:Templar Dane wrote:
Just to point out how absurd the TD bonus is.....
Must get into scram range to use it. Why not just fly a navy maulus with mwd/scram/TD instead?
If you're in scram range, you have to dedicate more slots to dictate range once you're there.
What good is a range script if you're already that close?
lmao it's funny that tracking disruptors are more useful on the Navy Maulus, or the Fleet Vigil than they are on the Navy Crucifier. just came back to the game a few weeks ago and already feel like leaving again, enough fighting in eve without having to battle with devs for a fair balanced game. All these ships should have full use of their ewar but they should all be almost as slow as t1 destroyers to make up for it. NOBODY WANTS TO SEE MORE KITERS and especially not untouchable kiters with defensive scrams and webs. fozzie: next time you step on a lego, or pour sour milk on your cornflakes you should know it's just the universe paying you back for your crimes against ship balance. If they wanted to balance them, and keep the griffin/crucifier as the baseline...... navy maulus - penalty to drone control range, -85%. Now it has to brawl too navy vigil - penalty to LM range. now a brawler The maulus idea is actually really good, ccp make it so !!! Im fine with the vigil, lml kiting is in a terrible spot atm.
I could live with the fleet vigil but only because minmattar have a mediocre LP store. The Fleet Firetail is meh, the fleet stabber is meh, and the scythe fleet issue is not great, just good. Whereas Gallente have already got the Navy Comet and the godly Navy Vexor.
but make no mistake, they are both disgustingly OP for navy frigates and a few months down the line everyone will be sick of them polluting low sec with their uncatchable kite faggotry.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
230
|
Posted - 2015.10.26 09:56:27 -
[274] - Quote
1. Fleet Vigil - Minmattar 2. Navy Maulus - Gallente 3. Comet - Gallente 4. Slicer - Amarr
^^^ these ships will get a lot of use, the vigil will probably be one of if not the most common ship in low sec pvp
5. Navy Griffin - Caldari 6. Republic Fleet Firetail - Minmattar 7. Hookbill - Caldari 8. Navy Crucifier - Amarr
^^^ These ships will see far less usage, and by that I mean less than half of the others. The Firetail and Hookbill will be used even less now than they were before despite the buffs because of far better alternatives. The Slicer which is widely used now will probably be largely replaced by the Vigil as a strong but affordable kiter. The Navy Comet dominates all of them in scram range, the Fleet Vigil dominates all of them at kiting, and the Navy Maulus will be great both at kiting, and countering other kiters but it's drones can be killed which means it will have a hard time kiting very tanky brawlers.
Navy ships are woefully imbalanced, by far the worst in all categories and it's affecting the warzone which is what most of the people in this thread don't seem to understand. When one side is earning less than a third of the other side because of shady balancing decisions over time this will be reflected in the warzone, as it is now with Gallente able to stockpile ships in key systems and ship up at a moments notice while calmil are largely incapable of fielding anything bigger than t1 cruisers because they can't afford to lose them.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Croc Evil
Croc's Family Business Schizophrenic Macro Hive
3
|
Posted - 2015.10.26 13:46:44 -
[275] - Quote
So as far as my PvP goes for small frigate solo, here are my 2 cents :) For me the most important part is to have as much of playstyles as possible in eve.
Maulus Navy Issue and Vigil Fleet Issue really brings something new IMO and I like their concept. They might look too strong at first glimpse but It can be tweaked properly over time. Maulus Navy Issue can give you good platform to deal with all those pesky FW farmers as well as give pirates some platform to deal with stabilized industrialists lurking around :) With Vigil Fleet Issue they brings interesting range control + DPS, messing with core eve brawl, scram kiting, point kitting frigate PvP stereotype. I think stereotypes in any game are bad.
On the other hand Crucifier Navy Issue and Griffin Navy Issue looks a bit odd to me. My first impression is they are:
BURN - ORBIT/KEEP - PRAY
Not much of player skill involved apart from proper 'target' selection. That I don't like much. For Griffin Navy Issue play style can be very similar to ECM Kestrel fits I use (lot of fun from opponent ranting ). For these 2 ships I would reconsider their concept. For example Griffin Navy Issue could be centered around ECM bursts instead with role/misc bonuses to fitting and penalties to strength. That would be something really new . |
Poranius Fisc
State War Academy Caldari State
16
|
Posted - 2015.10.27 21:39:50 -
[276] - Quote
CCP Fozzie wrote:Hello one and all! We are planning a big set of ship and module updates for this Winter, including 13 new ships, module tiericide and much more. This thread will introduce 4 of the new ships, a new line of Empire Navy Ewar Frigates.
These ships are designed to use their racial ewar bonuses (primary ewar for Amarr and Caldari, secondary for Gallente and Minmatar) in unusual ways, skewed towards solo and microgang combat. Overall we don't expect these ships to eclipse Electronic Attack Frigates for fleet support roles, but the combination of ewar with significant frigate damage puts them into their own category.
These ships will be available in all standard combat LP stores for their respective factions.
Crucifier Navy Issue Amarr Frigate bonuses (per skill level): 20% bonus to Small Energy Turret damage 7.5% bonus to Weapon Disruptor effectiveness Misc Bonus: -85% penalty to Weapon Disruptor optimal range and falloff -50% reduction to Weapon Disruptor activation cost
Slot layout: 3 H, 4 M, 3 L, 2 Turret 3 Rig Slots, 400 Calibration Fittings: 42 PWG, 180 CPU Defense (shields / armour / hull): 375 / 600 / 525 Capacitor (amount / recharge rate / average cap per second): 500 / 250s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 340 / 3.35 / 1,064,000 / 5 / 4.94s Drones (bandwidth / bay): 10 / 20 Targeting (max targeting range / Scan Resolution / Max Locked targets): 64km / 640 / 5 Sensor strength: 14 Radar Signature radius: 38
Griffin Navy Issue Caldari Frigate bonuses (per skill level): 20% bonus to Small Hybrid Turret damage 20% bonus to ECM strength Misc Bonus: -85% penalty to ECM optimal range and falloff -50% reduction to ECM Jammer activation cost
Slot layout: 3 H, 5 M, 2 L, 2 Turret, 1 Launcher 3 Rig Slots, 400 Calibration Fittings: 40 PWG, 200 CPU Defense (shields / armour / hull): 650 / 400 / 400 Capacitor (amount / recharge rate / average cap per second): 425 / 212.5s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.45 / 1,056,000 / 5 / 5.05s Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 600 / 5 Sensor strength: 17 Gravimetric Signature radius: 40
Maulus Navy Issue Gallente Frigate bonuses (per skill level): 10% bonus to Drone tracking and hitpoints 10% bonus to Warp Scrambler range (This bonus does not apply to Warp Disruptors) Misc Bonus: +1 scramble strength to all Warp Scramblers (This bonus does not apply to Warp Disruptors)
Slot layout: 2 H, 3 M, 4 L, 2 Turret 3 Rig Slots, 400 Calibration Fittings: 35 PWG, 150 CPU Defense (shields / armour / hull): 450 / 525 / 600 Capacitor (amount / recharge rate / average cap per second): 330 / 165s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.35 / 1,063,000 / 5 / 4.94s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km / 620 / 5 Sensor strength: 16 Magnetometric Signature radius: 42
Vigil Fleet Issue Minmatar Frigate bonuses (per skill level): 5% bonus to Rocket and Light Missile explosion velocity 25% bonus to explosive missile damage, 20% bonus to em, thermal and kinetic missile damage Misc Bonus: +50% Stasis Webifier range
Slot layout: 3 H, 4 M, 3 L, 1 Turret, 2 Launchers 3 Rig Slots, 400 Calibration Fittings: 38 PWG, 190 CPU Defense (shields / armour / hull): 525 / 525 / 425 Capacitor (amount / recharge rate / average cap per second): 300 / 150s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 400 / 3.2 / 1,080,000 / 5 / 4.79s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 660 / 5 Sensor strength: 13 Ladar Signature radius: 34
Let us know what you think! @ 85% reduction (all level 5):
CNG is looking at 5.41275 optimal with 6.0075 fallof
Crucifier is 9 / 4.5.
Due to small ranges (not optimal bonused hulls) beeing between 800m-8km, the crucifier has a chance to close before vaporization.
Griffin, not so much. I get setting brawling ranges, but the ECM falls short against any hull that isn't even bonus for range (kestrel eat this ship! nomnomnom). And even with its attributes, it's just short. A Maulus can shut any of these ships down.
Wtih the ranges, if they can't do anything to a sniper frig, they just are goignt o get blown up alot.
But I like the Maulus and the Vigil navy issues :)
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Shelom Severasse
The Blueprint Co.
51
|
Posted - 2015.10.28 02:36:07 -
[277] - Quote
bruh. navy griffins will be the bane of everyone's existence. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
4
|
Posted - 2015.10.29 05:50:35 -
[278] - Quote
Don't forget comets also have the best DPS long range 150mm rails and 3 drones
In fact I have died a lot to the new win button of AB fit 150mm rail comets The other ships arnt fast enough to 'get under its guns' without being totally gimped And you cant get under drones Not forgetting you have enough room to always have the best drone for the situation (speed or dps, and which resistance hole)
As long as I have played eve the comet has clearly been the best frigate And none can argue with this Just look at the killboard, market etc. etc.
you can fit it with a armor or shield passive or active tank with blasters or rails ab or mwd and its pretty easy to win in and you can take on anything in any situation confidently In fact most people flying it are happy to fit a deadspace prop knowing this will make them faster than anything regardless
compared with...
well I guess new navy maulus might beat it
Hookbill cant fit light missiles
Firetail could be arty fit I guess (but would die in a brawl and/or be laughed at)
I guess maybe the slicer has decent DPS at range compared with the firetail and hookbill, but are paper thin and clearly don't work that well otherwise people would be flying them all the time, instead of avoiding comets in novices like they avoid t3ds in smalls... |
Adrian Maifeld
Low-Sec Survival Ltd. Boys without pants
19
|
Posted - 2015.10.29 10:59:41 -
[279] - Quote
FT Diomedes wrote: "I think I will take twelve Maulus Navy Issues, please."
Death to all Relic Ninja's!
Some exciting and interesting looking fits. Looks to be a good way to shake up the FW meta. Not that I am into that, but new ships which are accessible to younger players and offer an interesting approach seem like a good thing.
hehe Come and get me! |
Poranius Fisc
State War Academy Caldari State
17
|
Posted - 2015.10.29 20:13:09 -
[280] - Quote
Shelom Severasse wrote:bruh. navy griffins will be the bane of everyone's existence. Not tanky enough.
And they have to get close.
Frig small gang vs frig small gang, I'd kill the griffin, Crucifier, Vigil, than Maulus.
Navy Griffin "looks" a bane if you don't see it coming and you let it close. Either-wise, its a brawler with no tank and an EM hole that needs plugging or alpha death. |
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2702
|
Posted - 2015.10.30 03:03:58 -
[281] - Quote
Fourteen Maken wrote:-85% ecm range... ecm with a range of 4km, would you really waste a mid on that?
Ray P wrote:woopie double strength ecm with 4km range then. so useful im sure
Easily 10km with decent skills and no extra bonuses.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Syri Taneka
Un4seen Development Sev3rance
121
|
Posted - 2015.10.30 07:42:46 -
[282] - Quote
Travis Uchonela wrote:I don't know.
I mean some of this is going to be fun, but that Maulus looks too powerful. Also not sure I love these bonuses on t1 hulls, the Navy Vigil seems like it will step on the Hyena's toes big time.
Not really. +1 scram strength is helpful, but *most* things that can evade a point can't evade a standard double-point scram - and it's still fairly short ranged by default (unless you're being silly and fitting faction/deadspace on a FRIGATE). (Okay I do this some but not with mods that juicy.)
As to the Navy Vigil... not really. I mean, yeah, it's an obvious choice for combat because it gets actual COMBAT bonuses - but none of the EAS' get (meaningful) combat bonuses, and of the lot, the Sentinel is already the king. +50% web range is not a whole lot. Remember, the Hyena gets +200%. It's a kiter. This Navy Vigil has to stay in close to be effective - at which point it's just as much in danger as its opponent is. |
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
240
|
Posted - 2015.10.30 08:07:36 -
[283] - Quote
Reaver Glitterstim wrote:Fourteen Maken wrote:-85% ecm range... ecm with a range of 4km, would you really waste a mid on that? Ray P wrote:woopie double strength ecm with 4km range then. so useful im sure Easily 10km with decent skills and no extra bonuses.
You can't rainbow fit it, you will have at most 1 slot to use so it seems most realistic scenario is multi spec ecm which will have an optimal of 2.88km for people who haven't trained ecm skills (probably the majority of the playerbase), and 4.33km with perfect ecm skills. even racial jams will have an optimal of just 4.34km unskilled upto 6.5km for max skills
so your 10km number is obviously falloff, which is half strength, and that's basically what you get on an unbonused hull except you have a range of upto 52km ... so the question is do you roll with ecm in your mids on many solo pvp fits? I've never seen them used, i've seen sensor damps, target painters, and tracking disruptors on solo fits but i've never seen anyone use ecm. So do you think people are really going to use mids for a gimped ecm module with no range? Do you really think any brawler wants to trust his survival on a coin toss? If it had full range I would use it because then it could be good for pushing off kiters, or getting past the defensive scram/web of the other two, I really don't see why it's a problem compared to what the vigil and maulus can do, if it's okay for them to be clearly OP then it should be good enough for the amarr and caldari as well.
Did you skip the rest of my posts? Do you understand the effect this will have on the already horribly skewed faction war LP store? It's like the devs are using their god powers to shower their pets with isk. They might aswell magic up a couple trillion isk and split it between everyone in gallente and minmattar faction war every year becuase that's effectively what they're doing with these ships anyway and I'm a bit sick of it now.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
|
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
240
|
Posted - 2015.10.30 08:19:20 -
[284] - Quote
The Fleet vigil ***** all over the Hookbill and the Fed Navy Comet ***** all over the Navy Griffin. So wtf is going on here?
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
|
Feodor Romanov
Blitzkrieg Federation NEOS FLEET
23
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Posted - 2015.10.30 23:49:27 -
[285] - Quote
Some Thoughts about how to make frigates more balanced
Vigil: How about to restrict Vigil's weapon bonus to rockets like Melidiction have or change EWAR bonus to Target painter. Maulus: One low slot can be moved to utility high and drone bay nerfed to 40 m3 like tristan have. Crucifier and griffin: no restriction on EWAR optimal range or less penalty like 50% (not 85%)
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Cearain
Goose Swarm Coalition
1425
|
Posted - 2015.10.31 22:59:05 -
[286] - Quote
I wonder if the vigil and the maulus will not help increase the amount of instalocking gate camps. Cheap long webs and cheap 3 point scrams. Gate camps are pretty low risk as it is so I think these very cheap ships will reduce the risk even further.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Morgan Agrivar
Happy Endings Massage Parlor
146
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Posted - 2015.11.02 09:31:01 -
[287] - Quote
When I joined Gallente FW, I was placed into a Maulus and basically survived pissing off logi and Tornado snipers in our small gang.
So when I saw the Maulus Navy Issue, I had to... https://www.youtube.com/watch?v=VLnWf1sQkjY
Yeah, I want.
Just something about me...
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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
618
|
Posted - 2015.11.02 22:05:20 -
[288] - Quote
Fourteen Maken wrote:Reaver Glitterstim wrote:Fourteen Maken wrote:-85% ecm range... ecm with a range of 4km, would you really waste a mid on that? Ray P wrote:woopie double strength ecm with 4km range then. so useful im sure Easily 10km with decent skills and no extra bonuses. You can't rainbow fit it, you will have at most 1 slot to use so it seems most realistic scenario is multi spec ecm which will have an optimal of 2.88km for people who haven't trained ecm skills (probably the majority of the playerbase), and 4.33km with perfect ecm skills. even racial jams will have an optimal of just 4.34km unskilled upto 6.5km for max skills so your 10km number is obviously falloff, which is half strength, and that's basically what you get on an unbonused hull except you have a range of upto 52km ... so the question is do you roll with ecm in your mids on many solo pvp fits? I've never seen them used, i've seen sensor damps, target painters, and tracking disruptors on solo fits but i've never seen anyone use ecm. So do you think people are really going to use mids for a gimped ecm module with no range? Do you really think any brawler wants to trust his survival on a coin toss? If it had full range I would use it because then it could be good for pushing off kiters, or getting past the defensive scram/web of the other two, I really don't see why it's a problem compared to what the vigil and maulus can do, if it's okay for them to be clearly OP then it should be good enough for the amarr and caldari as well. Did you skip the rest of my posts? Do you understand the effect this will have on the already horribly skewed faction war LP store? It's like the devs are using their god powers to shower their pets with isk. They might aswell magic up a couple trillion isk and split it between everyone in gallente and minmattar faction war every year becuase that's effectively what they're doing with these ships anyway and I'm a bit sick of it now. TBH i think it's just badly worded, and it's a poorly worded range bonus, ortherwise it would be a positive modifier instead of a negative.
But hey, that's just me being optimistic and not getting ANY clarification from the devs... |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
509
|
Posted - 2015.11.02 23:33:27 -
[289] - Quote
fozzie you still havent come up with a 2nd iteration of these frigates? its pretty clear nobody likes the crucifier, and nobody seems to like the range differences. 2 long range 2 short range. 2 using the proper ewar of the their race, 2 using generic secondary ewar of every race.
WHY?
Amarr Militia Representative - A jar of nitro
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Capqu
Sniggerdly Pandemic Legion
1177
|
Posted - 2015.11.03 09:37:32 -
[290] - Quote
what does rise think of the griffin
https://www.youtube.com/watch?v=QPntjTPWgKE
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1160
|
Posted - 2015.11.03 11:07:16 -
[291] - Quote
Flyinghotpocket wrote:fozzie you still havent come up with a 2nd iteration of these frigates? its pretty clear nobody likes the crucifier, and nobody seems to like the range differences. 2 long range 2 short range. 2 using the proper ewar of the their race, 2 using generic secondary ewar of every race.
WHY?
but the crucifier is the only acceptable one |
Bienator II
madmen of the skies
3441
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Posted - 2015.11.05 05:50:18 -
[292] - Quote
Bienator II wrote:griffin with damage bonus WTF longer version:
there should not be more EWAR ships added until ECM is fixed. It is binary, not stacking penalized and one dimensional. All other EWAR types are mitigateable through player piloting skill and/or tactics were ECM is purely random. ECCM mods are only useful if the base sensor strength of your ship is already high and only very few ships have the luxury to be able to waste a med slot for it. ECCM has no secondary function (beside for OGB alts but lets don't talk about OGBs) and dedicated EWAR ships will still manage to jam you even with overheated ECCM running.
ECM is not fun, not interactive and far too strong in small scale warfare. Only because it does not scale to large scale warfare does not make it an acceptable game mechanic.
CCP promised years ago to take another look at ECM if they find time for it, but it never happened. The new doomsdays are explicitly designed to be fun for the player who fires them and for the target (watch the capital session from eve vegas and you will understand) - we need the same for ECM.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Alexis Nightwish
341
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Posted - 2015.11.05 21:16:41 -
[293] - Quote
CCP Fozzie wrote:(snip) Maulus Navy Issue Gallente Frigate bonuses (per skill level): 10% bonus to Drone tracking and hitpoints 10% bonus to Warp Scrambler range (This bonus does not apply to Warp Disruptors) Misc Bonus: +1 scramble strength to all Warp Scramblers (This bonus does not apply to Warp Disruptors)
Slot layout: 2 H, 3 M, 4 L, 2 Turret 3 Rig Slots, 400 Calibration Fittings: 35 PWG, 150 CPU Defense (shields / armour / hull): 450 / 525 / 600 Capacitor (amount / recharge rate / average cap per second): 330 / 165s / 2 Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.35 / 1,063,000 / 5 / 4.94s Drones (bandwidth / bay): 25 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km / 620 / 5 Sensor strength: 16 Magnetometric Signature radius: 42 (snip) Let us know what you think! I think you guys need to get over your love affair with drone ships. I don't know why you think that 5 light drones (and two neuts) is somehow equal to the 3 effective small turrets (that most of the other NIEWARs have).
Some numbers: 3 Small Neutron Blasters IIs (highest DPS small turrets): 125 dps with Void at point blank range 5 Hobgoblin IIs (highest DPS light drones): 99 dps at 60km range (though realistically at 13.5km due to Maulus NI scram range) 3 Small Focused Pulse Laser IIs (similar dps to the drones above): 104 wtih Conflag at about 6km 3 Small Focused Beam Laser IIs (similar dps to the drones above): 100 wtih Gleam at about 6km
You're going to have the same problem with the Maulus NI in the NIEWAR area as you do with the Tristan in the T1 frig area, especially since it can kite with a scram (no MWD for you!) and neut (with the new Corpii A-Type Small Energy Neutralizers) outside the effective range of just about anything it chooses to fight.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Thanatos Marathon
Black Fox Marauders
563
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Posted - 2015.11.06 16:51:21 -
[294] - Quote
Are we going to see an update to the stats before release? the MNI and the VFI look OP as navy frigs. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
629
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Posted - 2015.11.12 16:51:58 -
[295] - Quote
Requesting an update about the Navy Crucifier as well.
Also, I hope that these ships are released soonish. I hate seeings ships dumped 2 days before patch day onto the test server for us to get used to, as that leaves little in the way of time to actually test the things out.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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Harreeb Alls
Ministry of War Amarr Empire
28
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Posted - 2015.11.12 19:08:06 -
[296] - Quote
I suggested giving the griffin and crucifier resist bonus's instead of damage, basically making them ewar tackle. A role they would excel at in small gangs grabbing single or duo targets. Another thought occurred to me, how about giving them the t2 ewar role bonus making them invisible on dscan. |
BABARR
PARABELUM-Project Vendetta Mercenary Group
23
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Posted - 2015.11.13 00:14:26 -
[297] - Quote
Oh yes, more frig. And when CCP going to work on tier 3 navy battleship?
Ah no, CCP don't like battleship. |
Jhaelee de'Auvrie
Amarrian Vengeance Team Amarrica
22
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Posted - 2015.11.15 07:59:56 -
[298] - Quote
Wow, do these new ships look completely out of balance with each other. The new Navy Maulus is going to be a better Tristan (5 drones plus 14km scram before links) and the Vigil will be an amazing kiter as well with that web bonus.
The Navy Griffin and Crucifier on the other hand loose the range their EWAR type needs and in the case of the Crucifier, loose drones compared to its T1 base version. This in exchange for minor increase to traditional weapon damage over their base T1 version?
So the Gallente and Minmatar ones gain their T2 EWAR ship type bonuses instead of the T1 ones (tackle instead of target painters/sensor damps) and the Caldari and Amarr ones just get to be even worse versions of their base T1 ships?
This does not give me a lot of confidence in the game direction as a whole. |
Templar Dane
Amarrian Vengeance Team Amarrica
338
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Posted - 2015.11.15 09:23:24 -
[299] - Quote
Jhaelee de'Auvrie wrote:Wow, do these new ships look completely out of balance with each other. The new Navy Maulus is going to be a better Tristan (5 drones plus 14km scram before links) and the Vigil will be an amazing kiter as well with that web bonus.
The Navy Griffin and Crucifier on the other hand loose the range their EWAR type needs and in the case of the Crucifier, loose drones compared to its T1 base version. This in exchange for minor increase to traditional weapon damage over their base T1 version?
So the Gallente and Minmatar ones gain their T2 EWAR ship type bonuses instead of the T1 ones (tackle instead of target painters/sensor damps) and the Caldari and Amarr ones just get to be even worse versions of their base T1 ships?
This does not give me a lot of confidence in the game direction as a whole.
I'm sure it has nothing to do with bias. Projectile weapons were buffed twice and all hybrids were buffed not long ago.
Beams got overbuffed IMO (small/medium)
But the last real pulse laser change, besides some fitting tweaks, was.........2008? It was when the tracking got buffed after webs were nerfed from 90% and they couldn't hit anything. Oh well, if you don't count the scorch nerf.
With these frigates it's like a difficulty setting.
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Grease PaYN
Empire Assault Corp Dead Terrorists
25
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Posted - 2015.11.18 20:31:16 -
[300] - Quote
The ecm strength of the navy griffin is stronger than that of the t1 griffin. How come the CNI has the same td strength as its t1 counterpart?
The CNI really needs a stronger TD bonus if it wants to compete with the likes of the popular fw rail comet fit, arty firetails, or even stand a chance against any cruiser/bc with dual webs (most nowadays basically). |
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