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CCP Rise
C C P C C P Alliance
190

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Posted - 2013.04.08 14:22:00 -
[1] - Quote
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, so I'm going to lay out our overall tiericide and balance principles at the top of each race's thread, and also provide ship-by-ship explanation. I encourage you to read both before hitting the caps lock key, you may find answers to some of your questions and concerns.
Tiericide - Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which wonGÇÖt change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers.
Exciting roles for every ship and every race - One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments. Formerly, the battleship line had strange overlaps and gaps which left certain races excluded from certain styles of play and other races with more than one option for a certain role. This new distribution should hopefully provide new options and excitement for players of all races.
I am breaking the post into four, by race, with the hope of isolating feedback. We look forward to hearing what you all have to say.
Without further ado:
CALDARI
Rokh:
The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been changed, except for a tweak to the resist bonus. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Rokh specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available. We feel that the Rokh is a good example of this powerful gameplay, and expect it to thrive despite this change.
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range +4% Shield resistances per level (-1% per level)
Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers Fittings: 15000 PWG, 780 CPU Defense (shields / armor / hull) : 8500 / 7000 / 7500 Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 24 Gravimetric Signature radius: 500
Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Scorpion:
The Scorpion, while being an oddity in the battleship line up, seems fairly happy. We have adjusted its hitpoints slightly, so they would roughly match the attack set, but otherwise there are no changes.
Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Slot layout: 6H, 8M, 4L; 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 480
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Mina Sebiestar
Mactabilis Simplex Cursus
301
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Posted - 2013.04.08 14:30:00 -
[2] - Quote
Lol didn't have any idea that raven is THAT slow,i assume amarr tier 3 will get same reduction nothing seems out of place i saw 2nd thread *goes to take a lookse. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Magic Crisp
Amarrian Micro Devices Yulai Federation
68
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Posted - 2013.04.08 14:49:00 -
[3] - Quote
I think the scorp could use a bit of armor instead of hull, that'd make it a better ship in armor fleets. Currently it has quite a low EHP when armor tanked, and it's losing a lot of EHP when shield tanked, due to the ECMs in the mids. |

Entity
X-Factor Industries Synthetic Existence
360
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Posted - 2013.04.08 14:50:00 -
[4] - Quote
How will this affect the Raven State Issue?  GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |

Qaidan Alenko
State War Academy Caldari State
3181
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Posted - 2013.04.08 14:53:00 -
[5] - Quote
Entity wrote:How will this affect the Raven State Issue?  I think the faction ships are still down the road... *fears for his SNI* Go ahead... Get your-áWham on!!! |

Pattern Clarc
Aperture Harmonics
426
|
Posted - 2013.04.08 14:54:00 -
[6] - Quote
ULTRA CONSERVATIVE. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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CCP Rise
C C P C C P Alliance
200

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Posted - 2013.04.08 14:54:00 -
[7] - Quote
Entity wrote:How will this affect the Raven State Issue? 
We have a special balance pass in mind for you entity.
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Entity
X-Factor Industries Synthetic Existence
361
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Posted - 2013.04.08 15:00:00 -
[8] - Quote
CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity.
You make me feel all special GÖÑ GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |

Xiaodown
Dreddit Test Alliance Please Ignore
86
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Posted - 2013.04.08 15:01:00 -
[9] - Quote
I'll quote what I said in the Reddit thread:
Quote:The scorpion is almost worthless at this point. It used to be literally the most OP ship in the game - twice. But now, with the multiple nerfs to ECM, it's inability to speed, sig, or armor tank, and the latest nerf to ECM in the way of skills that can boost your sensor strength, I just don't see why anyone would ever fly it. It costs 15x blackbird, and two blackbirds would be better. It costs the same as a falcon and, tbh, has a similar train time, but the falcon is better in every conceivable way. It's the only battleship without a bonus to either damage or tank; it is a strictly PVP ship - it's just a solution for a question that no one asks anymore.
I really wish something would be done about the scorpion. Since 2008 or so, ECM has been nerfed many times (at least 3 that I remember); it is only marginally effective, and even then only when you fill every mid and low slot for jamming, with maybe holding back two slots for tank.
So, basically, it's a ship that's only effective when hero tanked, and yet it's primaried first in almost every fleet I've been in, so what's the point? It's not cost effective, it's not mobile, it's not effective at jamming for more than a couple of cycles before it explodes, it has little to no tank, no PVE role.... Its role needs to be rethought, IMO. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
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Posted - 2013.04.08 15:04:00 -
[10] - Quote
i think the raven needs more mobility i.e. mainly align time as when you add a mwd on it it takes a long time to turn. Rokh should have more mobility too for blaster fits 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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Qaidan Alenko
State War Academy Caldari State
3185
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Posted - 2013.04.08 15:10:00 -
[11] - Quote
As there currently seems to be place to ask this question...
With regards to the reduction of Resist bonuse from 5% to 4% (Both armor and shield), how will this affect other ships in game with these bonuses? Will their resist bonuses be similarily be adjusted by -1%? Go ahead... Get your-áWham on!!! |

Unforgiven Storm
Eternity INC. Goonswarm Federation
298
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Posted - 2013.04.08 15:12:00 -
[12] - Quote
Raven, unless you make some drastic changes to the torps or cruises this ship continues to be bad Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
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fukier
882
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Posted - 2013.04.08 15:14:00 -
[13] - Quote
meh... without a boost to cruise and torps the raven is still... meh...
hopefully there will be a thread about large missiles too... At the end of the game both the pawn and the Queen go in the same box. |

Nolove Trader
Black Hole Cluster
0
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Posted - 2013.04.08 15:15:00 -
[14] - Quote
Why should someone fly a Raven when he could fly a Typhoon? The lower missile range of the Phoon (at least when using torps, but who uses Cruises nowadays?) , we are talking about ~30km vs ~20km with T1-Torps, shouldn't be that much of a problem regarding the still much higher basespeed of the Phoon. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
2223
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Posted - 2013.04.08 15:43:00 -
[15] - Quote
Rokh - I like, seems fair as you have nerfed the abaddon a little bit.
Raven - Yeaaaaaaaaaa, I love it tbh, although I don't like the removal of 1 heavy neutraliser! But that's just me, coz theyre way OP
Scorpion - Actually disappointed, I wanted to see a bit of a slot change, Preferably 5 High, 8 Mid, 5 Low. Allows for the pilot to choose between Full utility scorpion, with an armour tank/smartbombs etc , or a 4x Torp 1x Neut scorpion, with shield tank, 1 ECM and a decent enough amount of damage to actually warrant it in a solo/dual combo. I think this is a BIG flaw in the Scorp that needs to be addressed.
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Jureth22
Mind Games. Suddenly Spaceships.
1
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Posted - 2013.04.08 15:52:00 -
[16] - Quote
wouldnt be time to give rokh hybrid damage bonus instead of that optimal one?i mean merlin,moa,ferox got it already. |

SMT008
SnaiLs aNd FroGs
531
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Posted - 2013.04.08 15:54:00 -
[17] - Quote
The rebalanced Raven...I don't have any words for it. I was FORCED to train T2 torp launchers for the Naglfar, but I ain't regretting it when I see this new Raven.
Enough PWG to actually fit torps, more CPU for mission fits, an additional medslot (WOOOOT), more mobility, all that in one package.
The only thing that might be a problem is the mass. I remember the Raven being SUPER-BULKY. Maybe it was just me but if the time needed to accelerate doesn't change, its max speed won't ever be reached and that speed buff won't do much.
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SaberSeven
Black Lotus Heavy Industries Ethereal Dawn
0
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Posted - 2013.04.08 16:14:00 -
[18] - Quote
Two thoughts:
Please don't kill all resist bonuses...I love my Damnation and Chimera. As for on the Rokh I don't fly one so I couldn't say.
Second more relevant thought: "Plans for large missiles" not to be a debbie downer but missiles of all stripes are awful in every way. This is the case not only in pvp but pve and in general mechanics. Mechanic gripes"
- Missiles can't be used in orbital strikes even though in real life we have the technology to do it.
- Missiles have extreme travel times but even projectiles travel at the speed of light. (Interesting physics you have here)
Just to rehash, because of flight time we can't snipe, because mechanics we can't orbital (more annoying than anything else), and because of just generalized weakness compared to other platforms (no damage bonuses or kinetic only) they are inferior.
Allegedly the Caldari are the most technologically advanced per fluff but ask anyone or check your stats and see how useful most Cal ships are in pvp. I like that the Rokh has a place now but the raven is a joke, no one flies our HACs, and our capitals are consistently ranked the worst.
In sum: fix missiles please. (And the kinetic only bonus is joke, make amarr only have the em part of their lasers bonused and see what happens). |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
9
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Posted - 2013.04.08 16:17:00 -
[19] - Quote
So, as Caldari my only option basically is ranged damage, thus less DPS? Since the Megathron even got faster than it already was, the Rokh is no option anymore for blaster fit.
... Or am I missing something? I'm not a veteran ... |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
247
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Posted - 2013.04.08 16:18:00 -
[20] - Quote
Xiaodown wrote:I'll quote what I said in the Reddit thread: Quote:The scorpion is almost worthless at this point. It used to be literally the most OP ship in the game - twice. But now, with the multiple nerfs to ECM, it's inability to speed, sig, or armor tank, and the latest nerf to ECM in the way of skills that can boost your sensor strength, I just don't see why anyone would ever fly it. It costs 15x blackbird, and two blackbirds would be better. It costs the same as a falcon and, tbh, has a similar train time, but the falcon is better in every conceivable way. It's the only battleship without a bonus to either damage or tank; it is a strictly PVP ship - it's just a solution for a question that no one asks anymore. I really wish something would be done about the scorpion. Since 2008 or so, ECM has been nerfed many times (at least 3 that I remember); it is only marginally effective, and even then only when you fill every mid and low slot for jamming, with maybe holding back two slots for tank. So, basically, it's a ship that's only effective when hero tanked, and yet it's primaried first in almost every fleet I've been in, so what's the point? It's not cost effective, it's not mobile, it's not effective at jamming for more than a couple of cycles before it explodes, it has little to no tank, no PVE role.... Its role needs to be rethought, IMO.
I think if additional Disruption Battleships were added it'd give a better perspective of the Scorpion WRT other Battleships. It's definitely a strange beast by itself.
It would be sweet for another Caldari Combat battleship as well to be added alongside the 3 Disruption ones added. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
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Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
72
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Posted - 2013.04.08 16:18:00 -
[21] - Quote
The only thing that bothers me with these changes is that Raven will now be weaker missile ship that Typhoon. |

Taritura
Oberon Incorporated RAZOR Alliance
1
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Posted - 2013.04.08 16:18:00 -
[22] - Quote
CCP Do you now, the balancing team, That missiles need time to travel to it's target ???? so weakening the tank of raven is jus like taking 2 more volleys from other BS .... And by the way do you now what is the best tank against caldari???? you only need to move a little bit puf 70% of dps is gone ... |

Major Killz
165
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Posted - 2013.04.08 16:22:00 -
[23] - Quote
Sh!t is still sh!t other than the Rokh. |

Shahai Shintaro
Caldari Colonial Defense Ministry Templis Dragonaors
17
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Posted - 2013.04.08 16:39:00 -
[24] - Quote
I'll echo what others have said. It makes no sense to me that the Caldari, the missile race, has less damage application with missiles than the typhoon. The typhoon with an explosion velocity bonus will deal more of its damage to its targets. I'm having a hard time seeing why I would fly a raven over a typhoon. |

chuckfinleyrocks
I'll Be Your Huckleberry
1
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Posted - 2013.04.08 16:39:00 -
[25] - Quote
stop pretending and tell us the truth, you want to nerf all ships so that more of them are destroyed and we have to purchase more of them leaving no isk for GTCs. Why even have races any more. Gone are the treaning skills difference between races, now each race is going to have the exact same ships. If your going to screw up the game, just get rid of 3 races. Glad I already purchased Star Citizen. Will be the only space game worth playing soon. |

Ivan Tukachev
The 1st Regiment HUN Reloaded
0
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Posted - 2013.04.08 16:41:00 -
[26] - Quote
In my opinion the Scorpion is still very much disappointing, and requires a lot of changing and rethinking to be useful once again.
The problems as I see:
1. ECM Strenght: The weak ECM ability of the scorpion is one of the biggest flaws of the ship. And the low bonus amount isn't really helping here. Considering good ECM and level 5 caldari battleship skill the jammers strenght remains terrible. This causes the ship class not to be useful in battles except in very large numbers, where the number of jammers fitted adds up on the chances of successfully jamming limited numbers of targets. (e.g. logistic ships)
2. Weak tank and "bad" locking range: Condisering that the Scorpion is a jammer ship there aren't really good choices tanking the vessel. Should you shield tank it, you are losing precious slots for already weak ecm jammers, not to mention that you will need prop mods too! Going down on this road, if you go for a compromise between some shield and the 4 racial jammers + 1 speed mod, it means that you will hardly be able to lock targets above 100km. While you have a very good optimal on ECM, and also a very healthy falloff you most likely will never be able to put that to good use, because you won't have the spare slots for sensor boosters or signal amplifiers.
In my opinion if the scorp had a much longer locking range, around +50% or +100% more the ship could be used as a truly long range e-war platform. A micro jump drive kiting setup, from long range, could possibly survive and thus do its job better than being right now, being too close to just too many things with its present weak tank. The weak ecm would still be trouble.
3. The ECM burst bonus is mostly useless. It is used quite rarely for one ship class to be devoted to this, as this type of disruption isn't really useful for fighting, and when you have to resort to this tactic to escape you can consider yourself as good as dead. This stuff is just too circumstantial to be useful. While it may come handy once or twice making a single ship get away, in a fleet combat it hurts team efforts just too much.
In my opinon the ship could benefit here from: a) better overall sensor capabilities b)better tanking possibilities or c) getting some weapon bonuses.
4. Weak weapon systems: As it currently stands the scorpion with its low number of bonusless weapons slots means you can really add any weapon systems to your liking. On the other hand it also means that mounting any weapon systems on the ship makes virtually no difference. This is a problem. As it is currently the ship doesn't really excel in its disruption role, and without and meaningful capabilities for even self-defense its uselessness factor is just bumped up by one.
Some argue that fitting neutralizers is the way to go, but considering that neuts are quite close range for fleet battles, and you being squishy this doesn't seem to make a good combination, other than being able to flee.
But as I said, creating a ship build entirely focusing on being able to flee when things not work out as intended, is just terrible and wrong on the base concept. If you want to win battles you will want to use designs which are meant to try to win, and not use designs which are useful for fleeing. |

Turelus
Caldari Independent Navy Reserve The Fourth District
346
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Posted - 2013.04.08 16:57:00 -
[27] - Quote
Rokh - Nothing has changed, will still be used as a sniper platform with mediocre DPS.
Raven - Became more worthless? might as well fly the Typhoon.
Scorp - Only reason it's useful is because it's ECM, it's also turned into an armour tank for this reason.
Caldari ships are way over due for some love in general, the passes of the sub BS have had some loving changes and a few more ships have stepped up to be viable but over all they're still the worst PVP ships in EVE. (Exceptions for a few roles) They're slow as hell even though they're shield tankers, missiles are worthless outside of PVE... if we didn't have the most broken EWAR in the game and a shield Logistics ship you wouldn't see as many people training Caldari.
As others have said if you read any kind of EVE lore you will see that Caldari are meant to have some of the strongest ships in EVE yet when was the last time you saw the Raven even considered a serious PVP ship? Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
64
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Posted - 2013.04.08 17:03:00 -
[28] - Quote
Unforgiven Storm wrote:Raven, unless you make some drastic changes to the torps or cruises this ship continues to be bad
they need to nerf down rockets and HAMs before they look at buffing them 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Bereza Mia
Trade Federation of EVE
26
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Posted - 2013.04.08 17:07:00 -
[29] - Quote
Shahai Shintaro wrote:I'll echo what others have said. It makes no sense to me that the Caldari, the missile race, has less damage application with missiles than the typhoon. The typhoon with an explosion velocity bonus will deal more of its damage to its targets. I'm having a hard time seeing why I would fly a raven over a typhoon.
And Typhoon have 100 drones bandwidth, Raven - only 50.
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BarryBonez
Ixion Defence Systems Test Alliance Please Ignore
24
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Posted - 2013.04.08 17:16:00 -
[30] - Quote
Rokh is pretty cool. Haven't gone on one of our fabulous Rokh fleets however due to its 300mil price tag however.
Raven is still just a PvE beginner ship as far as most are concerned.
The scorpion is still the scorpion. Hopefully it will be much less squishy from here on out. This might be too drastic, but perhaps switching some hi slots for lows would allow it to survive a bit longer on the battlefield. I know its dishing out ECM punishment, but I feel that a battleship class ship simply shouldn't melt as fast as it always seems to when it gets shot at by anything decent. More lows would allow a much better armor tank, at least buffer wise, to be fit, which would be more befitting of a battleship. Now a pilot can focus on projecting ECM pain instead of wondering how many mids to dedicate to a wimpy shield tank at the cost of less ECM mods. |
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BABARR
PARABELUM-Project
6
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Posted - 2013.04.08 17:27:00 -
[31] - Quote
Raven is good, a bit late, but good :) Rokh : once again, like abaddon, why nerf it? if the problem is spider tank, nerf the logi, not the resist of a big ass battleship who are boring to manoeuvred, die 100% of time when trapped, ect, when you can see everywhere uberepictanked tech3 or T2 ship whith speed and small signature.
Scorpion still need love. A little damage bonus could be fun. Like : - 15% ew strenght and range and failloff per lvl - 10% hybrid turrets range (whith 6 gun harpoint) OR 5% cruise and torp launcher ROF (whith 5 or 6 launcher hardpoint, short powergrid to be able to fit torp launcher only if you sacrifice low slot and rig slot for powergrid mod) And remove a med for a lowslot,to have more a BATTLEship whith offensive abilities, and not just an ECM plateform usless cause falcon and rook make the job better and blackbird cheaper. |

Liang Nuren
Heretic Army Atrocitas
3270
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Posted - 2013.04.08 17:28:00 -
[32] - Quote
CCP Rise wrote: Raven:
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
The Raven was already hilariously light on EHP, so I'm not so sold on the giant smack to shield HP. The change to sig radius is pretty powerful and may offset the EHP loss, but it was sooooo light on EHP already...
At any rate, I also really appreciated the ability to fit 2 utility highs, but the trade for an extra mid is pretty acceptable. The drone bandwidth nerf is unnoticeable from my perspective. The mobility change seems pretty light for an attack BS, but maybe the nano Raven was better than I ever gave it credit for.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Ager Agemo
Imperial Collective
261
|
Posted - 2013.04.08 17:31:00 -
[33] - Quote
I like that raven, looks much more adequate now for both PVP and PVE, could like a change from missile speed to damage to make it look like a super heavy damage dealer on close quarters.
however with the Rokh I feel sort of uneasy, we have no ship with 8 hybrids and a damage bonus, though the rokh would lose its optimal bonus and get a ROF or damage bonus to its turrets. |

Xiaodown
Dreddit Test Alliance Please Ignore
89
|
Posted - 2013.04.08 17:38:00 -
[34] - Quote
BarryBonez wrote:Rokh is pretty cool. Haven't gone on one of our fabulous Rokh fleets however due to its 300mil price tag however.
Raven is still just a PvE beginner ship as far as most are concerned.
The scorpion is still the scorpion. Hopefully it will be much less squishy from here on out. This might be too drastic, but perhaps switching some hi slots for lows would allow it to survive a bit longer on the battlefield. I know its dishing out ECM punishment, but I feel that a battleship class ship simply shouldn't melt as fast as it always seems to when it gets shot at by anything decent. More lows would allow a much better armor tank, at least buffer wise, to be fit, which would be more befitting of a battleship. Now a pilot can focus on projecting ECM pain instead of wondering how many mids to dedicate to a wimpy shield tank at the cost of less ECM mods.
If it's going to retain its ECM focus, then the 15% strength bonus needs to be more like 30% per level. Seriously, everyone will eventually be training (racial) sensor compensation to at least IV, and leet PVPers will train it to V. Combine this to the several ECM nerfs over the years, and ECM is essentially viable only in smaller gangs - none of which have scorpions as part of their composition, because a rook, or a falcon, or a blackbird is more desirable because it's actually maneuverable.
As it stands now, in order to be viable in an ECM world, you're going to spend 6 mids on jammers, 2 on tank+prop mod, 3 low slots on signal dispersion amps with maybe one on a PDU, and two or three rig slots on Jamming mods.
If you want the scorp to still be desirable in fleet combat, I would say at least 25% ECM jammer strength per level, up the shield recharge rate and cap recharge rate, up the sensor strength and lock range.
That way, you can spend your 5 mids on ECM, sport a MWD, invuln II, and LSE, and then deck the lows out with SPRs and signal amps. The increased cap recharge will mean hopefully you can skip having to have a cap booster, which wastes a mid; likewise the sensor strength and lock range prevent you from having to waste midslots on sensor boosters.
Basically, compensate for the fact that your mids are occupied by buffing the things that need midslots, or at least buff enough that you can use the comparatively "worse" low slot mods and rigs. This can be done by giving ECM enough strength that you don't have to fit a full rack of Signal Dispersion Amps. |

Rek Esket
GoonWaffe Goonswarm Federation
52
|
Posted - 2013.04.08 17:40:00 -
[35] - Quote
Shahai Shintaro wrote:I'll echo what others have said. It makes no sense to me that the Caldari, the missile race, has less damage application with missiles than the typhoon. The typhoon with an explosion velocity bonus will deal more of its damage to its targets. I'm having a hard time seeing why I would fly a raven over a typhoon.
Caldari aren't really the 'missile race', they're if anything the 'ranged sniper' race. |

Xiaodown
Dreddit Test Alliance Please Ignore
89
|
Posted - 2013.04.08 17:42:00 -
[36] - Quote
Or, alternatively, take a cue from the Geddon changes and the Rattlesnake, and turn the Scorpion into a drone platform... |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 17:45:00 -
[37] - Quote
scorpion needs more scan resolution.
It needs a high switched to a low. Everyone has said this...also, fix its split weapons, give it 5 of one of them...
I really don't see the need to reduce resist bonuses...it's like saying "screw you!" to fleet fights expecting them to ever use active tanked ships... |

Fredric Wolf
BSC LEGION Tactical Narcotics Team
12
|
Posted - 2013.04.08 17:45:00 -
[38] - Quote
Liang Nuren wrote:CCP Rise wrote: Raven:
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
The Raven was already hilariously light on EHP, so I'm not so sold on the giant smack to shield HP. The change to sig radius is pretty powerful and may offset the EHP loss, but it was sooooo light on EHP already... At any rate, I also really appreciated the ability to fit 2 utility highs, but the trade for an extra mid is pretty acceptable. The drone bandwidth nerf is unnoticeable from my perspective. The mobility change seems pretty light for an attack BS, but maybe the nano Raven was better than I ever gave it credit for. -Liang
It is really hard to give constuctive feedback on ships where the weapon system changes have not been released yet. The Raven really has not made me want to fly these but maybe after the Large Missile changes it will come out in the end. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
597
|
Posted - 2013.04.08 17:59:00 -
[39] - Quote
Fredric Wolf wrote:It is really hard to give constuctive feedback on ships where the weapon system changes have not been released yet. The Raven really has not made me want to fly these but maybe after the Large Missile changes it will come out in the end.
Yeah, I wrote a long post comparing the Raven and Typhoon, then realised that it was worthless since it was based on weapon systems that are known to be changing, so I just deleted it.  |

Michael Harari
Genos Occidere HYDRA RELOADED
546
|
Posted - 2013.04.08 18:03:00 -
[40] - Quote
Warde Guildencrantz wrote:scorpion needs more scan resolution.
It needs a high switched to a low. Everyone has said this...also, fix its split weapons, give it 5 of one of them...it should be able to fight well if shield fit with less ECM but mount a pretty decent tank with low DPS if armor fit with full ECM. These things would constitute switching a high to a 5th low slot and giving a 5th turret/missile slot.
the raven, if you are going to reduce it's tank, needs even more speed than that. megathron is going 120, so how about making the raven 118?
also,
I really don't see the need to reduce resist bonuses...it's like saying "screw you!" to fleet fights expecting them to ever use active tanked ships...
It needs less scan res, not more |
|

Vaju Enki
Secular Wisdom
570
|
Posted - 2013.04.08 18:04:00 -
[41] - Quote
Overall very nice changes. |

Kerdrak
D00M. Northern Coalition.
35
|
Posted - 2013.04.08 18:07:00 -
[42] - Quote
What will happen with Navy Battleships? will they be changed, adjusted or remain in its current state? |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 18:08:00 -
[43] - Quote
Michael Harari wrote:Warde Guildencrantz wrote:
scan res on scorp
It needs less scan res, not more
Whoops, I take it back, looks like they increased the scan resolution on the scorp by 35mm and didn't label it...there we go.
It was stupid that the EWAR ship had the lowest (75mm) scan res of the 3 caldari boats, it would be logical the caldari engineers would build it for FAST locking to promote ewar use...
more on balancing:
the rokh could really use 75m of drone bay, I know a large amount of people who want to have 5 medium drones and 5 light drones like the raven can do for missioning. It's not like this would make it OP. there's even a petition and campaign for it lol: http://www.ipetitions.com/petition/25m3/signatures http://www.ninveah-enterprises.com/images/rokhcampaign/rokh25l.jpg http://www.ninveah.com/p/support-rokh.html |

WInter Borne
Cold Station 12 Surely You're Joking
59
|
Posted - 2013.04.08 18:10:00 -
[44] - Quote
The whole concept of attack battleships seems rather redundant. Whats the incentive to fly attack battleships over attack battlecruisers? At a quick glance, it looks like attack battlecruisers have equivalent or greater damage output with even greater mobility.
The slight mobility differences in attack battleships compared to combat battleships seems marginal at best when you add in MJD's or MWDS, and does not compensate for the reduced tank.
I still see very little practical use for the raven until the damage application of torpedoes and cruise missiles are brought in line with turrets.
I applaud the fact that you've added ewar to the Amar line in the way of neut bonuses (range bonuses are rather pointless given the majority of situations you'd likely find yourself using such a ship in). However, that leaves Minmatar and Gallente as the only two races without dedicated ewar battleship platforms.
I'm also afraid of what you plan to do to recon ships in the future given the changes proposed to the armageddon. |

Turelus
Caldari Independent Navy Reserve The Fourth District
347
|
Posted - 2013.04.08 18:13:00 -
[45] - Quote
So I just compared speed & agility all the ships after changes. TL;DR: Raven is out classed by the Typhoon and will remain a worthless ship past newbies doing PVE.
Quote:Raven: The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
New mobility statistics (best to worst)
Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03
Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89
Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempted 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14
Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000
So I would assume that the Gallente ships are faster and more agile to counter the fact they tend to be armour tanked and use blasters which need to be used up close. Although the Hyperion without Trimarks or Plates making use of its repair bonus will be faster.
The Raven has the ability (with all skills V) to fire cruise missiles up to 253km and Torpedo's 30km which isn't really a great bonus over the 168 Cruise and 20 Torpedo ranges of the Typhoon, a ship which according to the stats will be able to get in close faster and gain a substantial bonus to its damage via the explosion velocity bonus.
Now even in a PVE sense the Raven's range bonus has no benefit, when was the last time you needed to fire Cruise Missiles past 168km and Torpedo's are just not going to be hitting for good damage without at least two Target Painters.
Unless Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future. means something which makes an extended flight time and faster missile hits worth while then the Raven will still remain as worthless ship in PVP and a suboptimal ship in PVE.
If I have misunderstandings on any of this please feel free to correct me. However it seems that once again Caldari will remain the slow cumbersome ships of EVE because of those heavy shields they carry around.  Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
43152
|
Posted - 2013.04.08 18:15:00 -
[46] - Quote
What! No Smarty Bonus to Rokh  
|

Aglais
Liberation Army Li3 Federation
199
|
Posted - 2013.04.08 18:19:00 -
[47] - Quote
I
I can't.
I don't know where to start here.
The Raven keeps the SAME bonuses, the SAME amount of launchers, NO guns, LESS drones... And then you cut it's tank (which it was already infamous for having almost NONE of compared to other battleships), for NINETEEN EXTRA METERS PER SECOND.
It's still slower than the ******* typhoon. The ******* typhoon has a bonus that seeks to rectify one of the biggest problems with torpedoes today. The ******* Typhoon, remains a better god damn missile boat than the Raven.
Because I'm almost certain that people aren't going to be armor tanking the Typhoon. Why will anyone willingly use this catastrophe of a rebalance attempt over the Typhoon? The Raven has been utter **** for the entirety of the four years I've played this game, and honestly, I have no idea if this 'rebalance' will change that. It's slow, it's squishy, it's weapon system is still horrible, and it will be completely outperformed by the Typhoon.
Is 'status quo' your theme for battleship rebalancing, or what? |

Seranova Farreach
Friendship is Missles
440
|
Posted - 2013.04.08 18:21:00 -
[48] - Quote
Jonas Sukarala wrote:Unforgiven Storm wrote:Raven, unless you make some drastic changes to the torps or cruises this ship continues to be bad they need to nerf down rockets and HAMs before they look at buffing them
do that and they should nerf Auto cannons into oblivion as rockets and hams are now on par with ACs |

Nalfaine Valderfire
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2013.04.08 18:29:00 -
[49] - Quote
CCP Rise wrote: Scorpion:
The Scorpion, while being an oddity in the battleship line up, seems fairly happy. We have adjusted its hitpoints slightly, so they would roughly match the attack set, but otherwise there are no changes.
Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Slot layout: 6H, 8M, 4L; 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 480
WTH seriously its a ewar focused bs. burst are pointless. drop a high or TWO. give us a low. why in earth would anyone fly this over a blackbird. atleast in a blackbird i can speed tank it.... and be effective in ecm. and idk maybe lock something before it warps off. and oh idk live longer.
the scorpion seriously blows if you are going to focus it for ecm. then focus it for ecm......
screw the defence bonuses give me targeting bonuses and ecm bonuses. remove the 25% on the burst and make it 40% on the ecm jammer strength. and thats just to compensate because at the current scan res people will be gone before ur halfway done locking them... oh wait no they wont they will gank u cause it doesnt have any tank anyways...even with the bonuses added.. u cant shield fit this thing due to the fact that ecm takes mid slots..
WAIT GREAT IDEA MAKE ECM A HIGH SLOT....
atleast then it can perform its role and still tank stuff 
hmmm lets see how many more flaws i can point out. the extra cap is actually the only think that was done right for this ship. its a support ship not a dps boat. yet uve tried to make it a multi tasker and with the bonuses it just cant be. it cant ecm cause it cant lock fast enough and if it does lock fast enough than ur fighting a titan or a cap and guess what oops u cant jam them. or they are flying around with keeping u locked and scrambled in a speed tank frig or cruiser. and guess what u dont do enough ecm strength to get them off u. even the burst is pointless cause it just doesnt do enough ecm strength.
can you please show me one reason why i should ever fly this ship again with the current stats... this ship is useless. |

Dunk Dinkle
Brave Newbies Inc.
0
|
Posted - 2013.04.08 18:35:00 -
[50] - Quote
Question: Are there actual combat situations where ECM Burst makes sense? (Seriously asking)
|
|

C3ph45
Badger Securities Affiliate Programme
1
|
Posted - 2013.04.08 18:36:00 -
[51] - Quote
So how about... take off the ECM Burst bonus on the Scorpion, and throw on a Resistances bonus of some sort instead? It'll at least add a bit to the tank. At least until I can find some way of repurposing the hull completely! |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
14
|
Posted - 2013.04.08 18:51:00 -
[52] - Quote
What about the CNR? |

Frothgar
V0LTA Verge of Collapse
69
|
Posted - 2013.04.08 18:59:00 -
[53] - Quote
Love the battleship changes. Any chance you could do something to adress the issue of BS mass for WH usage? I want to fly Battleships, they're downright cool, but I can't bring more than 10 of them if I want to have a 2 way trip. For 0.0 Roaming that just isn't going to work. =( Its sad to say, Tier3 BCs, and Tech 3 Cruisers are sadly the only usable ship for WH residents who want to roam due to the mass limitations. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 19:05:00 -
[54] - Quote
Steve Spooner wrote: it's slower than a snorlax rolling uphills
LOL |

Johnson Oramara
Science and Trade Institute Caldari State
16
|
Posted - 2013.04.08 19:07:00 -
[55] - Quote
Turelus wrote:So I just compared speed & agility all the ships after changes. TL;DR: Raven is out classed by the Typhoon and will remain a worthless ship past newbies doing PVE. Quote:Raven: The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it. New mobility statistics (best to worst) Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03 Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89 Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempest 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14 Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000 So I would assume that the Gallente ships are faster and more agile to counter the fact they tend to be armour tanked and use blasters which need to be used up close. Although the Hyperion without Trimarks or Plates making use of its repair bonus will be faster. The Raven has the ability (with all skills V) to fire cruise missiles up to 253km and Torpedo's 30km which isn't really a great bonus over the 168 Cruise and 20 Torpedo ranges of the Typhoon, a ship which according to the stats will be able to get in close faster and gain a substantial bonus to its damage via the explosion velocity bonus. Now even in a PVE sense the Raven's range bonus has no benefit, when was the last time you needed to fire Cruise Missiles past 168km and Torpedo's are just not going to be hitting for good damage without at least two Target Painters. Unless Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future. means something which makes an extended flight time and faster missile hits worth while then the Raven will still remain as worthless ship in PVP and a suboptimal ship in PVE. If I have misunderstandings on any of this please feel free to correct me. However it seems that once again Caldari will remain the slow cumbersome ships of EVE because of those heavy shields they carry around.  Couldn't agree with you more...
When i first checked these ships my first reaction was to confirm from my calender that April 1:st was already week ago... this is just horrible joke, please tell me you were just week late?
I came here to see some ehp buffs on the bs line after the frigate and cruiser lines received such buffs and also tier3 bc's were stepping on the toes of many bs roles... but what do we have here? Well NERFS of course yet again! |

Tilo Rhywald
INVARIANT TENSOR
2
|
Posted - 2013.04.08 19:13:00 -
[56] - Quote
The nerf to the Rokh's (Abaddon's) resistance bonus really is significant, and I don't approve of it at all.
People who know me in game also know that the Rokh is my one true battleship love. Just as an anecdote: When I first considered subscribing to this game I looked up pictures of the ships in Eve and I thought most of them were so hideous I'd never even consider flying most of them... But there was ONE model that tipped the balance towards giving the game a try: the Rokh. I simply adore this hull, and even back in my PVE days I used it despite knowing it wasn't the best missioning choice by a long shot.
Now, while doing solo-pvp almost exclusively, I really don't understand why the Rokh would need this nerf. If resistance boni are a problem in fleets why not nerf logis or something and leave the Rokh alone? If anything it needs a buff of 25 m^3 additional drone space! It's now totally obvious that it is outclassed its brother in mind (same role, same slot layout, shield tanker,...), the Maelstrom: The Rokh's guns use cap, are limited to a specific damage type, and the ship now sports a much weaker active tank. Just put in in EFT: both with DCII, XLSBII, SBAII and invuln II will give you a Maelstrom that tanks almost precisely 10% (!!) more with easier cap management while dealing comparable amount of DPS. That's all but a triviality.
To the crowd that wants to replace the Rokh's range bonus with a damage bonus: No. Learn to fly a Rokh (or any range-bonused hypbid ship), and you'll see that a range bonus IS a damage bonus. The Rokh is not exclusively a sniper, and it never was supposed to be.
The blaster-Rokh is one of the best and most-fun-to-fly ships solo in the game, while never having been even close to being overpowered (neuts, anyone?). Please don't nerf the most beautiful ship in EVE.
Cheers Tilo R. |

Aliventi
Burning Napalm Northern Coalition.
42
|
Posted - 2013.04.08 19:21:00 -
[57] - Quote
The nerfs to the Raven EHP are way to much. It was already thin before with 2 LSE II and 2 Invuls. 1 extra mid slot will not make that much difference. And most of us would like to fit a TP/web/MJD etc in that newly opened slots. Instead it will go to another LSE or an EM field II to patch up this miserable tank.
And don't let the "Why does the phoon get the damage amp bonus?" get you down. That velocity bonus is gold when it comes to actually using torps. Also, I look forward to you fixing Torps/CMs. It's been a long, long time coming. |

Chris Winter
Zephyr Corp V.A.S.T.
4
|
Posted - 2013.04.08 19:22:00 -
[58] - Quote
If you're going to nerf the Raven's damage by removing the turrets, at least add the 7th launcher for a full rack. It's a little pitiful that other races' attack battleCRUISERS do more damage than the Caldari's attack battleSHIP. |

Edd Nicholls
Basgerin Pirate SCUM.
0
|
Posted - 2013.04.08 19:24:00 -
[59] - Quote
I think these changes make Gallente have a pretty bad line-up. The Dominix is now clearly inferior to the proposed Armageddon. I never had issues with range or tracking of drones and it will lack drone control range to make much use of the range bonus to sentry drones. The Mega I guess will fill the hole left by the hype as a shield gank ship but I still think there is room for a buffer fit armour ship which the new look mega will not perform as well in. The hype is now pretty much good for nothing in my eyes. It will almost certainly underperform dual ASB Rohks and Mealstroms and offer pretty much no utility in its mids now to compensate. If you are going to persist with making it an active armour ship then at the minimum it needs more PG. |

Nikuno
Atomic Heroes The G0dfathers
121
|
Posted - 2013.04.08 19:26:00 -
[60] - Quote
I don't have much faith in the Raven's changes - the gain in mobility looks too little to offset the reduced hp; the extra mid will help offset this considerably but it feels more like gaining half a slot than a whole one.
My instinct is to leave the Raven with more of the hp you're removing than further improving the mobility further as I think Cladari Dogma would inihibit it's becoming faster or more agile, though it's a real shame as I think it would be good to mix it up a little and let the Caldari for once produce something that can compete in that style of combat. |
|

Nikuno
Atomic Heroes The G0dfathers
121
|
Posted - 2013.04.08 19:28:00 -
[61] - Quote
Edd Nicholls wrote:I think these changes make Gallente have a pretty bad line-up. The Dominix is now clearly inferior to the proposed Armageddon. I never had issues with range or tracking of drones and it will lack drone control range to make much use of the range bonus to sentry drones. The Mega I guess will fill the hole left by the hype as a shield gank ship but I still think there is room for a buffer fit armour ship which the new look mega will not perform as well in. The hype is now pretty much good for nothing in my eyes. It will almost certainly underperform dual ASB Rohks and Mealstroms and offer pretty much no utility in its mids now to compensate. If you are going to persist with making it an active armour ship then at the minimum it needs more PG.
This is not the thread you are looking for  |

Wu Fey
Ghost Headquarters The Marmite Collective
1
|
Posted - 2013.04.08 19:36:00 -
[62] - Quote
Right now the caldari ECM ships are nearly always fit in a way that is contrary to caldari fleet doctrine (armor tanked). This, I imagine, makes balancing very difficult. ECM has been nerfed due to its ability to completely shut down enemy ships, but the ECM platforms have not received any increase in viability or utility. They still tend to be paper-thin, and oft-called primary. Due to the reduction in ECM strength, fitting a half-shield-tank / half-ECM fit is even less viable.
But what do we do? Do we give caldari ECM ships more low slots? What about an armor bonus? These methods only make the ECM ships stray further from the caldari design philosophy. Adding more mids is also problematic, due to the possibility of someone simply filling them all with tanking modules.
Although many may consider it ridiculous, I think the concept of ECM as a high-slot is actually quite sound. In many ways ECM fills a similar function to neuts, which are also high-slots.
I realize that this would require you to take a look at nearly every ship in the game, since ECM would become a new contender for high-slot utility, but I think this opens up some pretty interesting options.
Un-bonused ECM is not very strong, and I doubt having one ECM module on a BC or Cruiser is going to be substantially more powerful than a medium neut. After all, people don't generally fit a single ECM module on armor tanked ships with 4 or more mids. However, it would have greater range than a neut, making it much more appropriate for long range fits. It would also open up some utility to ships that don't have the PG for a medium neut, but have some CPU left over. Often times a small neut is just not that attractive, and only serves as a heat sink. In general high slot utility for combat ships is fairly lacking in variety, and this may help with that.
Where this might become a problem is on frigates, but the large CPU cost of ECM modules probably makes this a non-issue.
With ECM as a high slot module, caldari ECM ships could be balanced very similarly to their Amarr counterparts. The Scorpion could feature a robust shield tank and an ECM strength bonus, making it a viable close range ECM platform, in a similar vein to the new geddon. It would assuredly have to receive some balance changes, specifically to slot layout, but it would be functioning within the intended design, making balancing much more feasible.
The cruiser range of ECM ships will naturally need to rely on speed or utility due to their high targeting priority in any engagement, but they will be able to fit at least some tank. This is similar to the way the curse / pilgrim already function.
In addition, if appropriate, drone bonuses could be granted to some of the above ships. This solution works really well for neut dedicated platforms and, I imagine, it would work well here too for the same reasons.
|

Lubomir Penev
Your demographic
27
|
Posted - 2013.04.08 19:42:00 -
[63] - Quote
CCP Rise wrote: +10% bonus to Cruise Missile Torpedo Velocity
What the fuck does that even means?
|

Nikuno
Atomic Heroes The G0dfathers
121
|
Posted - 2013.04.08 19:45:00 -
[64] - Quote
Lubomir Penev wrote:CCP Rise wrote: +10% bonus to Cruise Missile Torpedo Velocity
What the f uck does that even means?
It means you need to fly a Typhoon. |

Unseen Spectre
Shadow Eye Ops
8
|
Posted - 2013.04.08 19:52:00 -
[65] - Quote
This may be a stupid qustion, but would it make any sense to switch the percentages to the raven's bonuses? +10% bonus to Cruise and Torpedo Launcher rate of fire (instead of 5%) +5% bonus to Cruise Missile and Torpedo Velocity (instead of 10%)
But maybe this becomes too powerful... |

Heribeck Weathers
The Executioners Capital Punishment.
34
|
Posted - 2013.04.08 19:59:00 -
[66] - Quote
Raven - I have wanted a 7th mid forever, but giving up who for a small speed boost is silly, like many others have said it already was short on the ehp side (could use an XLshield extended) give it its ehp back and fix girl so they can reach out to walk with decent skills, that way the range bonus on the raven will make it able to hit mid range out of point range with titles like stealth bombers.
Scorp - drop a high for a low and give it + 1 muddled and turret hard point. |

Funky Lazers
shin-ra ltd
236
|
Posted - 2013.04.08 20:08:00 -
[67] - Quote
Steve Spooner wrote:What about the CNR?
Indeed the Raven has absolutely no place in PVP because it's slower than a snorlax rolling uphills, the damage application is ass and in the face of the Typhoon it's bleh. So it's basically a purely dedicated PVE ship, which I'm fine with because carebears.
If Raven is a crap for PvP it doesn't mean it will rock in PvE. I'm an old carebear and I have NO idea how this ship fits PvE. Those bonuses are just a crap for any situation.
Gief me Shield Boost bonus instead of range one or make that range bonus useful while using Torps. Whatever. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
598
|
Posted - 2013.04.08 20:13:00 -
[68] - Quote
Lubomir Penev wrote:CCP Rise wrote: +10% bonus to Cruise Missile Torpedo Velocity
What the f uck does that even means?
Ah, this must be the upcoming fix to cruise missiles - they'll launch torpedos of their own as they approach their target. With this bonus, presumably the torps will match the speed of their cruise launcher for glorious return of Cavalry Raven! |

Pinky Denmark
The Cursed Navy
359
|
Posted - 2013.04.08 20:35:00 -
[69] - Quote
I really like how the Raven has received a much needed boost, however some things amaze me to see untouched:
Rokh:
When you have the longest reaching gunnery platform in the game it simply does not matter much with an optimal bonus. Furthermore the lack of any damage bonus makes this ship ridiculous compared with the Naga.
I get why the resist bonus is going to be changed on armor battleships as it will then have about the same resist as a T1 EANM. The armor ships also have much better buffer capabilities with bigger plates than you can get extenders. T1 invuls are 25% and as such I can't see the need to downgrade the Rokh's resist bonus. With only 6 medslots and the need for tracking computers/web to do anything close range range I can hardly see how the Rokh can be overpowered. Perhaps with dual ASB but thats not the ships fault.... And shooting antimatter at 45 or 65km doesn't really matter anyway - But you're making a lot of ammo completely useless and Rokh only performs well in large numbers or niche operations.
Scorpion:
Then you have a fantastic oportunity to make the scorpion interesting without changing it much. ECM has been nerfed hard recently and the scorpion is pretty much useless in any conventional roles - Why not allow the Scorpion 5 or 6 launchers/turrets? It's not like 6 turrets can do a lot of harm as you wil have to mix around with damage mods, tracking enhancers and/or ecm amplifiers? It might give the scorpion a bit of motivation however so it's not entirely bad...
I'd be happy with a proper damage bonus on the Rokh and/or nerfing attack battlecruisers to only carry 7 turrets. Don't nerf the Rokh resist bonus and enable the scorpion to carry 6 launchers or 6 turrets.
|

Van Mathias
Dead Space Collective
7
|
Posted - 2013.04.08 20:56:00 -
[70] - Quote
+1 vote on keeping Rokh resists the same, not all of us use rails on them, and blaster range is anemic as is, and every point of resist on that helps mitigate that. Indeed, I would like to see a Navy Faction Rokh with more resists on it. The last thing we need is to make battleships more fragile in comparison to other ship classes.
The issue here is not that resists are too good, the issue is that buffer bonuses in conjunction with resist bonuses are too good. This is much like the same way that the old nano setups buff were too good, you once could buff both agility and mass, and this led to ridiculous results. I would suggest making tank extenders give a marginal penalty to resists as part of their effect, as a substitute/compliment for their signal radius/mass penalty. Post your advanced battleship ideas here! |
|

Jureth22
Mind Games. Suddenly Spaceships.
13
|
Posted - 2013.04.08 21:00:00 -
[71] - Quote
so where are the changes? |

Van Mathias
Dead Space Collective
7
|
Posted - 2013.04.08 21:07:00 -
[72] - Quote
Look at the original post man.
Also, I would recommending raising the cost of all battleships, the current levels of tank are ok, but their power at max skills is a bit out of line with their base costs. Post your advanced battleship ideas here! |

Marlona Sky
D00M. Northern Coalition.
3333
|
Posted - 2013.04.08 21:17:00 -
[73] - Quote
When are you going to remove ECM?
Remove local, structure mails and revamp the directional scanner! |

BigCynoBoom
University of Caille Gallente Federation
3
|
Posted - 2013.04.08 21:51:00 -
[74] - Quote
Dafuq
Where am I going to put my missiles on my rohk ? |

Onslaughtor
True Slave Foundations Shaktipat Revelators
46
|
Posted - 2013.04.08 21:56:00 -
[75] - Quote
As someone who flies a scorpion on a regular basis (Both Armor and Shields) I feel that it is a bit to weak for its price point. With the buffs your giving to the Armageddon I feel that the Scorp is being left in the cold.
If I were to balance it I would give it more ehp all around shield, armor, hull, and move a high slot to a low.. I would also give it a 2.5% bonus per lvl more to jammer strength and optimal range.
So my modified stats would look something like this
Caldari Battleship Skill Bonuses: 17.5% bonus to ECM Target Jammer strength 27.5% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Slot layout: 5(-1)H, 8M, 5(+1)L; 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 6900(+259) / 5800(+300) / 6300(+831) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 25(+1) Gravimetric Signature radius: 480
I feel that these changes would be good for the Scorp and would allow it some of he much need breathing room it needs for its tank and its job.
|

Tilo Rhywald
INVARIANT TENSOR
2
|
Posted - 2013.04.08 22:04:00 -
[76] - Quote
CCP Rise wrote:
Rokh:
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range +4% Shield resistances per level (-1% per level)
Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers
Why 0 launchers instead of the former 4 all of the sudden, or is that a mistake? Not that Neut/Torp-setups were very common except for the random wft-moment or that I even like them, but why remove the hardpoints to negate this option?
The more I think about it the more I dislike the resistance nerf on the Rokh. I've seen many changes in the game, but this is the one that finally really pisses me off, even though it seems so small at first glance. No battleship needs a tank nerf, especially after the proliferation of Attack Battlecruisers that made battleships obsolete in far too many scenarios. If you want to hit fleet PvP please do it in a fashion that doesn't hit small-scale PvP even harder.
Cheers Tilo R. |

G'monk
Naviar INC.
3
|
Posted - 2013.04.08 22:50:00 -
[77] - Quote
Funky Lazers wrote:Steve Spooner wrote:What about the CNR?
Indeed the Raven has absolutely no place in PVP because it's slower than a snorlax rolling uphills, the damage application is ass and in the face of the Typhoon it's bleh. So it's basically a purely dedicated PVE ship, which I'm fine with because carebears. If Raven is a crap for PvP it doesn't mean it will rock in PvE. I'm an old carebear and I have NO idea how this ship fits PvE. Those bonuses are just a crap for any situation. Gief me Shield Boost bonus instead of range one or make that range bonus useful while using Torps.
The ships are very good for PVE, and though I cant say I know many pvp'rs I know that personally I have little desire to do it. Not everything in hte game is pvp, Just like incursion ship s are not really best for lvl4 pve's neither are the pve fits great for pvp. In Fleet action doesnt mean they cant do a ton of damage, just takes a little time that is all. |

Gaara's sniper
Raging Ducks Goonswarm Federation
1
|
Posted - 2013.04.08 22:51:00 -
[78] - Quote
very disappointed with the changes to raven.Unless CCP Rise have some kind of trick up his sleeve regarding torpedoes and cruise missiles , raven remains absolutely worthless.
And again we get a nerf to some awesome ships, just because they are being used in fleet compositions. When will caldari get some love ? |
|

CCP Rise
C C P C C P Alliance
271

|
Posted - 2013.04.08 22:52:00 -
[79] - Quote
Quote:Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers
This is just a typo, the Rokh will keep its launchers. Sorry about that! |
|

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
681
|
Posted - 2013.04.08 22:54:00 -
[80] - Quote
CCP Rise wrote:Quote:Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers This is just a typo, the Rokh will keep its launchers. Sorry about that!
The scorp shows 110 scan resolution, if this is it's scan res, it has increased from the previous 75mm, so please show that.
Also, i really hope that it wasn't a mistake...because the scorp should definitely have that kind of scanres... |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
563
|
Posted - 2013.04.08 23:09:00 -
[81] - Quote
Cavalry Raven? Lower its mass 10% or up its speed/agility further and perhaps that term is applicable.
Also, is it possible to collapse the ECM bonuses (tweak modules slightly to make it work) into one and make room for a TP bonus to go with all the missile spamming of the race .. Minmatar have wanted to get that monkey off their back since forever and are getting explo velo bonuses now so it is defunct on their hulls.? |

Van Mathias
Dead Space Collective
7
|
Posted - 2013.04.08 23:09:00 -
[82] - Quote
Rise, if you are actively scanning the thread, word is CCP wants to make ships more fragile to increase isk sink losses, making resists lower on BS's is the wrong way to do this I think. Why not increase the base material costs of all battleship hulls instead? Post your advanced battleship ideas here! |

Doc Severide
Caldari Provisions Caldari State
30
|
Posted - 2013.04.08 23:13:00 -
[83] - Quote
Xiaodown wrote:I'll quote what I said in the Reddit thread: Quote:The scorpion is almost worthless at this point. It used to be literally the most OP ship in the game - twice. But now, with the multiple nerfs to ECM, it's inability to speed, sig, or armor tank, and the latest nerf to ECM in the way of skills that can boost your sensor strength, I just don't see why anyone would ever fly it. It costs 15x blackbird, and two blackbirds would be better. It costs the same as a falcon and, tbh, has a similar train time, but the falcon is better in every conceivable way. It's the only battleship without a bonus to either damage or tank; it is a strictly PVP ship - it's just a solution for a question that no one asks anymore. I really wish something would be done about the scorpion. Since 2008 or so, ECM has been nerfed many times (at least 3 that I remember); it is only marginally effective, and even then only when you fill every mid and low slot for jamming, with maybe holding back two slots for tank. So, basically, it's a ship that's only effective when hero tanked, and yet it's primaried first in almost every fleet I've been in, so what's the point? It's not cost effective, it's not mobile, it's not effective at jamming for more than a couple of cycles before it explodes, it has little to no tank, no PVE role.... Its role needs to be rethought, IMO. Exactly...
I actually started EVE when my friend told me about ECM and Scorpions. That was in 2008. Sometimes I wonder why I keep on playing. Every ship I enjoyed is ****** over... |

elitatwo
Congregatio
66
|
Posted - 2013.04.08 23:17:00 -
[84] - Quote
Oh boy, where to start?
A very long time ago, long before there was a Drake and a Tengu, the Raven used to be the OMG-BBQ-PWN-mobile and everybody was crying, oh no, noo, nooooes dat evil bevil Raven is too OMG-OP.
Then came Empyrian Age I and the once proud ship and powerhouse of the Caldari Navy extinct.
Years later someone had the need to nerf torpedos of their range and make them hit even less than they already did with Empyrian Age.
I can tell you tales of Ravens using torpedos as a sniping weapon up to 90km and nobody to oppose them because if they arrived at their weapon range, they were as good as dead anyway.
Pinky, what buff are you talking about? If you meant nerf, I happily agree with you.
Dear CCP Rise, please do yourself a favor and use your CCP all V account, fit a Raven and do all level 4 missions and tell me again you need to take "some" ehp away. After that, do a 1 vs 1 with CCP Fozzie in a Megathron and tell me what you were thinking. Use the current and your proposed stats in comparison, you may be surprised how bad the Raven will perform.
Unless everything bad that has happened over the years to torpedos and cruise missiles and giving cruise missiles somewhat like 200% more base damage to make them worthwhile, I don't see them viable.
So far I agree to any points people said about the Scorpion. I made a post years back, that the Scorpion should be made a battleship and not a large ecm boat with no guns, it should be more like a large Rook. Somebody may even remember that the Scorpion used to be a turret boat.
And a last comment about the signal resolutions on Caldari battleships, really 83mm on the Rokh? Doesn't that get "slightly" close to the capital ship compartments?
Maybe you should decrease them even further, so they may never even lock anyone anymore and just sit there? |

Zeko Rena
ENCOM Industries
97
|
Posted - 2013.04.08 23:18:00 -
[85] - Quote
Why are the Caldari the only race to get one Battleship dedicated to stupid ECM, in my opinion battleships are not a platform to be used for ECM, we have other smaller ships that do it better, just turn it into some form of proper combat ship, like all the other races get.
ECM Battleship, do not want! |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
599
|
Posted - 2013.04.08 23:30:00 -
[86] - Quote
Seriously, it's impossible to give feedback on the Raven when we don't know what's going to happen with torps or cruise. I don't understand why those changes aren't being done at the same time.
As it stands, the torp velocity bonus is not very useful because it only increases the range of torps from ~20 km to ~30 km. This would be great if the Raven was able to kite in that region, but "kite" and "Raven will never be used together", the Raven simply doesn't have the mobility to keep a target in that window and hence make good use of the bonus. Nor, with 20 km base range on torps, is the bonus powerful enough to give a good damage projection advantage over the Typhoon. Now, if you turn round and say you're upping the range of torps by 50-75%, this would change things - but we don't know your plans for torps...
As for cruise, well, the extra range from the missile velocity bonus is not useful at all. The reduced flight time is vaguely useful; the greater ease of hitting fast targets is also only slightly useful - as seen by Drake blobs, whose HMs are able to chase down fast targets despite the lack of a missile velocity bonus. Cruise needs much more help than torps, and may well consist of speed and damage bonuses, but it's impossible to judge the value of a future cruise Raven and give feedback on these changes until we know what's happening with cruise!
The Raven is renowned for being flimsy. Getting an extra medslot is nice; losing base HP at the same time is silly. In a world of ABCs, BS need a very substantially superior tank to make up for the reduced mobility. |

Pattern Clarc
Aperture Harmonics
441
|
Posted - 2013.04.08 23:31:00 -
[87] - Quote
Gypsio III wrote:Seriously, it's impossible to give feedback on the Raven when we don't know what's going to happen with torps or cruise. I don't understand why those changes aren't being done at the same time. As it stands, the torp velocity bonus is not very useful because it only increases the range of torps from ~20 km to ~30 km. This would be great if the Raven was able to kite in that region, but "kite" and "Raven will never be used together", the Raven simply doesn't have the mobility to keep a target in that window and hence make good use of the bonus. Nor, with 20 km base range on torps, is the bonus powerful enough to give a good damage projection advantage over the Typhoon. Now, if you turn round and say you're upping the range of torps by 50-75%, this would change things - but we don't know your plans for torps... As for cruise, well, the extra range from the missile velocity bonus is not useful at all. The reduced flight time is vaguely useful; the greater ease of hitting fast targets is also only slightly useful - as seen by Drake blobs, whose HMs are able to chase down fast targets despite the lack of a missile velocity bonus. Cruise needs much more help than torps, and may well consist of speed and damage bonuses, but it's impossible to judge the value of a future cruise Raven and give feedback on these changes until we know what's happening with cruise! The Raven is renowned for being flimsy. Getting an extra medslot is nice; losing base HP at the same time is silly. In a world of ABCs, BS need a very substantially superior tank to make up for the reduced mobility. New raven may be faster than the drake... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Xiaodown
Dreddit Test Alliance Please Ignore
91
|
Posted - 2013.04.08 23:41:00 -
[88] - Quote
Hey, just a thought, what if ECM modules *did* become high-slot?
Scorpion: 2 token launcher hardpoints, 0 turret hardpoints 8 highs 6 mids 4 lows
Fit a rack of ECM on the highs, in the mids you can have MWD, , cap booster, 2x invuln / 1x LSE, Sensor booster. Lows can be a mix of signal amps / signal distortion amps / PDUs / whatever.
Basically, it would be able to attack and tank at the same time, rather than having one rack of slots entirely useless.
That would be sexy. |

Ranger 1
Ranger Corp
3913
|
Posted - 2013.04.08 23:41:00 -
[89] - Quote
I have to agree that the sooner we have a handle on the torp/cruise changes the faster we can give informed opinion on all of the missile boats (of all the races). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
599
|
Posted - 2013.04.08 23:45:00 -
[90] - Quote
Pattern Clarc wrote:New raven may be faster than the drake...
Yeah, but the Drake is really slow too! It works despite being a slowarse because of decent weapon systems and solid tank - can we say the same for the Raven?
|
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Kyang Tia
Matari Exodus
19
|
Posted - 2013.04.08 23:49:00 -
[91] - Quote
When complaining about the Raven being worse than the Phoon, please consider the fact that a 7-medslot Raven can mount an active tank comparable to a Maelstrom. It might struggle with fitting, but that still sounds pretty powerful to me, considering the Raven's damage projection abilites. |

Diesel47
Bad Men Ltd.
595
|
Posted - 2013.04.09 00:01:00 -
[92] - Quote
Stuff is changing but nothing is really changing. |

Van Mathias
Dead Space Collective
7
|
Posted - 2013.04.09 00:24:00 -
[93] - Quote
Yea, at this point, its like "Hey! All of the best tech 1 BS's are getting slightly worse! One other battleship is getting slightly better, but other than that, Status Quo!". Is there any reason to fly tech 1 BS's over strategic cruisers at this point? Post your advanced battleship ideas here! |

Pinky Denmark
The Cursed Navy
360
|
Posted - 2013.04.09 01:34:00 -
[94] - Quote
Please not that taking HP away from these ships will kill the chance of an effective active tank. The trend of Eve is bigger groups of players and ships will often receive large amounts of damage. Even with a 7th medslot the Raven will break over like a baked turd no matter how strong an active tank you have.
This goes for Hyperion too - They need a decent buffer for active repping to take effect or everything will be pointless... The 7th slot on the unresisted Raven is not a huge threat so don't cut the wings yet, please... |

Pinky Denmark
The Cursed Navy
360
|
Posted - 2013.04.09 01:36:00 -
[95] - Quote
Van Mathias wrote:Yea, at this point, its like "Hey! All of the best tech 1 BS's are getting slightly worse! One other battleship is getting slightly better, but other than that, Status Quo!". Is there any reason to fly tech 1 BS's over strategic cruisers at this point?
Strategic cruisers are currently horrible overpowered and imbalanced (and not even expensive any longer). They are only fun if you fly them yourself or you have a huge blob ready to gank them. They will hopefully be adressed at the same time as T2 cruisers or shortly after. |

Van Mathias
Dead Space Collective
7
|
Posted - 2013.04.09 01:41:00 -
[96] - Quote
My point exactly, why fly a BS when a strat cruiser owns any BS that isnt a pirate faction model? You spend about as much SP and ISK into either of those options, but one is so much stupidly better than the other. Post your advanced battleship ideas here! |

Jose Montalvo
TSOE Po1ice TSOE Consortium
5
|
Posted - 2013.04.09 01:56:00 -
[97] - Quote
Dear CCP Rise what can we expect on the Navy Raven? How this changes will affect this faction ship? And now that i mention this can you guys clarify the changes for the Navy Scorpion and the lovely crossover Rattlesnake aswell. |

Commander Ted
Caldari Provisions Caldari State
636
|
Posted - 2013.04.09 02:03:00 -
[98] - Quote
So battleships as a class are still going to be inferior to everything else?
You should have waited until you release battleship weapon updates before showing us this. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Ereilian
Over The Horizon
5
|
Posted - 2013.04.09 02:11:00 -
[99] - Quote
Waiting on -
Explanation of why resist boni need to be nerfed Explanation of why the Mael is untouched (nah not really we all know why) Explanation of the new BS class missile systems and how it will impact the post nerf BS Explanation as to why a brand new CCP employee with recent ingame ties is spearheading the nerf bat attack on all but doctrinal ships.
Chances of getting the above .. nil to zero |

Dato Koppla
Rage of Inferno Malefic Motives
137
|
Posted - 2013.04.09 02:21:00 -
[100] - Quote
Looks reasonable but as mentioned, we need to know the upcoming changes to BS sized missiles in order to make a proper judgement, right now the Raven looks better, but still miles away behind other BS.
Please tell me I didn't train T2 Cruise for nothing! |
|

Commander Ted
Caldari Provisions Caldari State
638
|
Posted - 2013.04.09 02:41:00 -
[101] - Quote
Alright, the scorpion blows, and I only have 1 suggestion which is kinda a long shot. Give the scorpion 4 launchers or 4 turrets or a mix and give it 8 high slots. Then give the Scorpion 5 lows and 6 mids. Then change the ECM module to be a high slot module.
Then redo the Falcon, Rook, Blackbird, Griffin, and tengu (ecm tengu lol) to also have lots of highslots.
Then the scorp can actually tank itself. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Daszder Dondar
Dead Space Collective
1
|
Posted - 2013.04.09 02:55:00 -
[102] - Quote
I am new to flying BS, just got my first Raven the other day. I do mostly Industry for my Corp. and have only missile skills as a result, thus the Raven is the only BS that makes sense. That being said, these nerfs seem a bit heavy handed. It is already very challenging to get the skills up to fly, and now the base resists are being hacked? Really makes the BS class much less attractive. My goal was to be able to fly an all around BS, to help run missions and support. I don't like being forced into a specific role.
I compare it to manufactures coming out with a new car. Is my old car less by comparison, of course it is, but no one comes to my house and takes things off of the old car. There are players that have spent years training into a perfect fit, now that gets thrown out the window?
First the Drake gets creamed on it's tank, fine.. train into BS, now that is weakened as well. It almost seems as if level 5 skills are being purposely made weak.
Those that have already posted in this thread are far more knowledgeable about the actual numbers on shield resists and everything, but I am beginning to wonder if the BS class is just becoming obsolete. To much specialization can do more harm then good.
|

Obearoth HuanTao
Black Thorne Corporation Black Thorne Alliance
2
|
Posted - 2013.04.09 02:55:00 -
[103] - Quote
Okey, so I didn't think much of these BS to begin with, even less so as a missile oriented pilot. The only positive thing I can say about this thread, is the suggestions from other capsulers to look to other BS. Atm, I am actually considering a geddon and dominix over any of these caldary BS.
I mean, if anything you made em worse (hard to imagine ey) and yeah, to make our missile oriented ships viable for anything other then pve, you need to look at the mechanics that make it possible to get hit by 2 volleys from a tempest, before our first missiles even arrive. Until then, you wont have to make these ships any worse.
As for changes, and positive feedback, its all been said, so please just listen to all the great feedback you have received in this thread
Regards Obe |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
118
|
Posted - 2013.04.09 02:56:00 -
[104] - Quote
Until something is done about Cruise and Torpedoes, no one is going to fly the Raven for PVP. Even the missile precision changes can't fix how bad they currently they are. |

Daszder Dondar
Dead Space Collective
1
|
Posted - 2013.04.09 03:03:00 -
[105] - Quote
Agreed about the Cruise problems. How is it balanced to get hit 2 or 3 times before your first salvo even reaches target. If that is the way it is going to be, for pvp anyway, the damage should be increased to compensate.
|

Joelleaveek
Center for Advanced Studies Gallente Federation
209
|
Posted - 2013.04.09 03:06:00 -
[106] - Quote
I think the Rokh should have a damage bonus instead of optimal. It really should, imo, be able to do more dps then a Naga. |

Daszder Dondar
Dead Space Collective
2
|
Posted - 2013.04.09 03:19:00 -
[107] - Quote
When I first read and looked at the streamlining of skills needed to get into the higher end ships, it looked really good and made a lot of sense. I still think so, the old system was rife with over complexity. What I do not understand is why the ships that everyone uses have to be made weaker to accomplish this goal. They seem independent objectives to me. |

Van Mathias
Dead Space Collective
8
|
Posted - 2013.04.09 03:19:00 -
[108] - Quote
Quote:I think the Rokh should have a damage bonus instead of optimal. It really should, imo, be able to do more dps then a Naga.
No, the Rokh is far too slow to use a straight damage bonus effectively. Also it's range bonus IS a damage bonus. Try fitting blasters.
Now I'm off to go sulk over the Rokh nerf. Post your advanced battleship ideas here! |

S1euth
The Graduates RAZOR Alliance
15
|
Posted - 2013.04.09 03:46:00 -
[109] - Quote
CCP trying to bring hero tanking back by giving the Scorpion a structure buff to increase its HP. 
It be more useful if a high slot was changed to a low slot; enabling it to participate in armor tanking fleets and still fit at least 1 Signal Distortion Amplifier. In addition, it could also field a couple extra distortion amplifiers and be effective in shield fleets. |

krickettt
Eviscerate.
15
|
Posted - 2013.04.09 04:06:00 -
[110] - Quote
You should really give the Scorpion a 5/8/5 layout since it is primarily armor fit. |
|

Octoven
Phoenix Productions Headshot Gaming
63
|
Posted - 2013.04.09 04:11:00 -
[111] - Quote
CCP Rise wrote:
Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s)
So in your effort to make the raven a bit faster you actually killed its over all mobility? |

Octoven
Phoenix Productions Headshot Gaming
63
|
Posted - 2013.04.09 04:13:00 -
[112] - Quote
krickettt wrote:You should really give the Scorpion a 5/8/5 layout since it is primarily armor fit.
I agree, the offensiveness of the scorp isnt in the weapons, its in the ECMs. The mids occupy this area yet they buffed the structure and shields??? CCP we do NOT shield tank scorps. revert the shields back to original specs and apply those buffs to armor...or swap a HS for an extra low. |

Funky Lazers
shin-ra ltd
236
|
Posted - 2013.04.09 06:15:00 -
[113] - Quote
Scorp should be stripped out of ECM and remade into Cruise boat.
It is rarely used and I guess there should be a special line of bigger-sized of ewar ships. Whatever. |

Budrick3
Federal Defense Union Gallente Federation
9
|
Posted - 2013.04.09 07:20:00 -
[114] - Quote
I feel that the Rohk is fine with its resistance bonus at 5%. Here CCP buffs everyday t1 cruisers, but in regards to battleships, they are just chomping at the bit to nerf them.
Someone explain to me why this is the case. Battleships are supposed to be mean and scary....not, handicaped. |

ChromeStriker
The Riot Formation Unclaimed.
521
|
Posted - 2013.04.09 08:06:00 -
[115] - Quote
Very hard to say anything about the Raven without some info on the Lrg missile changes.... - Nulla Curas |

Tub Chil
Last Men Standing
43
|
Posted - 2013.04.09 08:18:00 -
[116] - Quote
poor rokh still does not get 75m3 drone bay :( |

XDMR
RED SQUAD Drunk 'n' Disorderly
16
|
Posted - 2013.04.09 08:50:00 -
[117] - Quote
no speedbuff for rokh: check no dronebay enlargement: check shieldresinerf: check me crying: check Some people say i fly Rokh... |

Mike Whiite
Cupid Stunts. Casoff
170
|
Posted - 2013.04.09 08:54:00 -
[118] - Quote
Much is already said, can't realy judge without seeing the Large missile adjustments.
I've one burning question though.
Why does a ship with a weapon system that fires t1 missiles at 168km a bonus on range and a max base locking range of 75KM
In my SNI the only cruise missile that has a range within my targeting range (113km with skills) is the precision missiles. and that starts with a base targeting range of 90 KM.
So we have a weapon bonus that isn't useful unless you sacriice extra slots aside from your weapons?
so it has one lager missile bonus and one Torp bonus.
I don-¦t see a massive comeback for the Raven as a PVP ship, with it becoming easier to ly battleships in the future I even see it losing some potential to the Typhoon.
|

Gargantoi
Solar Wind Test Alliance Please Ignore
0
|
Posted - 2013.04.09 09:25:00 -
[119] - Quote
as usual caldari are left unloved ...scorpion as only ecm bonus is ok ..but the raven ...u just managing with this patch to replace it with the typhoon...the 7th med slot will make it tank a lil bit better but still the dps is still gonna be weak ..as all the players sugested u need to improve the exp velocity of missiles introduce a mod to make it better like a tracking enhanter anything ...but give it some love the damage reduction is very big ..not to mention on dreads ..is off topic but still anyway look into that and try to do it right ..cuz in the caldari section u doing it wrong atm |

Regat Kozovv
Alcothology
27
|
Posted - 2013.04.09 09:35:00 -
[120] - Quote
I'm late to this thread, but I thought I'd offer my two cents.
I'm currently the (predominant) writer and maintainer of the Scorpion wiki page.
http://wiki.eveonline.com/en/wiki/Scorpion
You'll (the developers/CCP) see here what others have mostly said: The Scorpion is an armor tanked disruption boat. As such, it probably doesn't fit too nicely into tiericide, but like the Typhoon, occupies a special niche where "flexibility" is key.
There are some options besides slow and HP layout that may enable you to bring the Scorpion more in line with Caldari doctrine without reducing it to just another "line" battleship.
- Shield resistance bonus - If you want to move the Scorpion away from needing an armor tank so much, then place an innate bonus on the shields that won't require a ton of modules to augment. A disruption scorp pilot is going to fit 4-6 ECM, regardless.
- Mobility bonus - Currently, if you're flying Scorpion in a fleet, you're going to be primaried, regardless. More so than any other defense, a speed tank would really help here. It would give the Caldari another "fast" ship in a race that's too lacking them, and an actual useful defense in the rear of a fleet. Be it a bonus to afterburners, or cap reduction, whathave you.
Of these, I favor the speed route, in so much as it isn't apt to result in alt configurations too out of place with a "Brick" Scorpion configuration of hardeners, extenders, and build-in resists. But it's an option.
You'll note that I don't give much thought to the Scorpion's high slots, and I think that theme should stay (in order to both 1. Sorta justify the Widow) and encourage options with a vessel who's role isn't "attack" anyways. Of course, that gives you room to play. (Hell, be adventurous for once. Give it a smartbomb bonus. =)
I'll add here that, while I'm sure many might disagree, I wasn't thrilled with the result of the SNI, and think a Navy ECM boat would be just supurb.
Despite the many changes to ECM, the Scorpion has done fairly well in being the only survivable EW platform in a fleet. Make sure it endures as such. |
|

BiggestT
Amarrian Retribution Amarr 7th Fleet
1
|
Posted - 2013.04.09 09:35:00 -
[121] - Quote
What a joke.
Let's see, you make all the other ex-tier 1 bs's awesome, and finally the scorp has a chance to be fixed and all you do next to nothing. I mean come on, you talk about it being the only 'disruptor' BS, yet the 'geddon is going to be disrupting a hell of a lot more than this piece of junk will.
The Rokh. Oh dear. Were you guys just bored and felt that one ship needed to be shat on so it may aswell be the usual whipping boy?
For ****'s sake, you take this super slow ship, with no damage bonus, and you nerf it?? You ******* nerfed it?! Just... Wow.
The abaddon has got much more going for it than the rokh ever did so you can't even compare them. Change that ****** optimal bonus and give it a damage bonus like you have done with so many other ships lately. Then maybe it would be a fair change.
Also regarding the 4% bonus: Stop blaming RR, it's a pathetic excuse, that's like blaming the bread for being burnt by the toaster.
And the Raven... I can't... I mean... What??!?! You take away HP (ffs why???) and change some slots around, the extra speed and sig do not justify this.
And as if that bullshit excuse about "oh missiles are changing soon so just trust us guys!" can fly, the typhoon will get those same boosts too ya' know so at least have the balls to admit you just don't want the raven to ever be viable.
/rant. |

Debora Tsung
The Investment Bankers Guild
77
|
Posted - 2013.04.09 09:44:00 -
[122] - Quote
CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity.
Entity, You should start crying now, that sounds as if the RSI will get nerved into oblivion. There's nothing a million chinese guys can't do cheaper. |

Debora Tsung
The Investment Bankers Guild
77
|
Posted - 2013.04.09 09:50:00 -
[123] - Quote
SaberSeven wrote: Missiles have extreme travel times but even projectiles travel at the speed of light. (Interesting physics you have here)
Would be fun to see all the cry's of rage and despair when CCP added travel time to projektile weapons. o_O There's nothing a million chinese guys can't do cheaper. |

SMT008
SnaiLs aNd FroGs
532
|
Posted - 2013.04.09 10:01:00 -
[124] - Quote
BiggestT wrote:What a joke.
Let's see, you make all the other ex-tier 1 bs's awesome, and finally the scorp has a chance to be fixed and all you do next to nothing. I mean come on, you talk about it being the only 'disruptor' BS, yet the 'geddon is going to be disrupting a hell of a lot more than this piece of junk will.
The Rokh. Oh dear. Were you guys just bored and felt that one ship needed to be shat on so it may aswell be the usual whipping boy?
For ****'s sake, you take this super slow ship, with no damage bonus, and you nerf it?? You ******* nerfed it?! Just... Wow.
The abaddon has got much more going for it than the rokh ever did so you can't even compare them. Change that ****** optimal bonus and give it a damage bonus like you have done with so many other ships lately. Then maybe it would be a fair change.
Also regarding the 4% bonus: Stop blaming RR, it's a pathetic excuse, that's like blaming the bread for being burnt by the toaster.
And the Raven... I can't... I mean... What??!?! You take away HP (ffs why???) and change some slots around, the extra speed and sig do not justify this.
And as if that bullshit excuse about "oh missiles are changing soon so just trust us guys!" can fly, the typhoon will get those same boosts too ya' know so at least have the balls to admit you just don't want the raven to ever be viable.
/rant.
That is one mad dude over there.
The Rokh didn't change at all except for a VERY LIGHT EHP REDUCTION. Very light means it will lose maybe 8k EHP. It's safe to say that the Rokh didn't change at all. It became a good fleet ship with the Hybrid changes, and will still be a good fleet ship after those changes. A damage bonus wouldn't hurt, that's for sure. But I like both bonuses. It just happens to be a range bonus. I'm alright with it.
The Raven got the ability to be fit as it's supposed to be (ie with T2 launchers, a heavy neut, a propmod and a proper shield tank) with the extra goodness of +1 medslot. While I still doubt the usability of the Raven in both fleets and small gangs because of the torps themselves, I think that it became better overall. 7 Medslots means you can fit a MWD, 2 LSE, Invul, Invul, Scrambler, Targetpainter. That kind of tank isn't stellar, sure. But at least it can apply more damage that you ever could while still keeping some EHP.
The main problem remains the weapon system. And the issue is pretty simple to understand. Torps don't have anywhere near enough range, and it's quite hard to apply full damage, even with multiple painters. If that is fixed, the Raven is mostly fixed.
The second most important problem the Raven encounters is its capacitor. It's bad beyond measure. Can't move around with the MWD without emptying it in seconds.
The Scorpion could have gotten +1 lowslot -1 highslot, that would have gave him either more jamming power or more armor tank. Considering the ECM nerfs, I think it would have been a good change. |

BiggestT
Amarrian Retribution Amarr 7th Fleet
1
|
Posted - 2013.04.09 10:25:00 -
[125] - Quote
SMT008 wrote: That is one mad dude over there.
The Rokh didn't change at all except for a VERY LIGHT EHP REDUCTION. Very light means it will lose maybe 8k EHP. It's safe to say that the Rokh didn't change at all. It became a good fleet ship with the Hybrid changes, and will still be a good fleet ship after those changes. A damage bonus wouldn't hurt, that's for sure. But I like both bonuses. It just happens to be a range bonus. I'm alright with it.
The Raven got the ability to be fit as it's supposed to be (ie with T2 launchers, a heavy neut, a propmod and a proper shield tank) with the extra goodness of +1 medslot. While I still doubt the usability of the Raven in both fleets and small gangs because of the torps themselves, I think that it became better overall. 7 Medslots means you can fit a MWD, 2 LSE, Invul, Invul, Scrambler, Targetpainter. That kind of tank isn't stellar, sure. But at least it can apply more damage that you ever could while still keeping some EHP.
The main problem remains the weapon system. And the issue is pretty simple to understand. Torps don't have anywhere near enough range, and it's quite hard to apply full damage, even with multiple painters. If that is fixed, the Raven is mostly fixed.
The second most important problem the Raven encounters is its capacitor. It's bad beyond measure. Can't move around with the MWD without emptying it in seconds.
The Scorpion could have gotten +1 lowslot -1 highslot, that would have gave him either more jamming power or more armor tank. Considering the ECM nerfs, I think it would have been a good change.
The nerf isn't the issues, it's the fact that they think it needed one at all. It just did not need a nerf. Do they really think that if they hadn't taken that 1% that people would be buying rokh's in droves and it would become Rokh's online?
Yet they're quite happy to make changes to the 'geddon and typhoon that will make these BS's the most popular thing since condom machines made it to Pakistan. It's just doesn't make sense.
And the raven changes might be a net gain, but they will still be obselete next to that damn typhoon, regardless of any changes because they share the same weapon system (unless they tried to make the typhoon a torp only boat, then I'd be okay with it).
This was a great oppertunity to make the scorpion shine for the first time in years, and they blew it. The changes are just so meagre compared to the other tier 1 BS's. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
186
|
Posted - 2013.04.09 10:35:00 -
[126] - Quote
Not much to say to these changes really as they're not as radical as the other races.
You're reducing the base shield of the Raven? I don't think that's a good idea even with no tackle it's shield ehp fit isn't great. I think you should leave it's shield as is. The raven is also still incredibly slow. One of the reasons no one PvPs solo in a Raven - and I've tried. You have to not only give up 3 mids for mwd disruptor and web which is half of your mid slots, even when you tackle anything they're still way faster than you and you can't keep them tackled. Keep the Rokh and Scorp slow but make the Raven a bit faster, it's still pretty fat.
As far as Scorp it could use the base EHP. I think you could consider dropping a mid for a 5th low though.
|

Debora Tsung
The Investment Bankers Guild
77
|
Posted - 2013.04.09 10:40:00 -
[127] - Quote
Funky Lazers wrote:Steve Spooner wrote:What about the CNR?
Indeed the Raven has absolutely no place in PVP because it's slower than a snorlax rolling uphills, the damage application is ass and in the face of the Typhoon it's bleh. So it's basically a purely dedicated PVE ship, which I'm fine with because carebears. If Raven is a crap for PvP it doesn't mean it will rock in PvE. I'm an old carebear and I have NO idea how this ship fits PvE. Those bonuses are just a crap for any situation. Gief me Shield Boost bonus instead of range one or make that range bonus useful while using Torps.
AFAIK, the typical PVE raven sits outside of NPC range and just kills everythng before it can get in range. Pocket aggro doesn't matter. I used that tactic for round about a year before I started to use the Golem. There's nothing a million chinese guys can't do cheaper. |

Carniflex
StarHunt Intrepid Crossing
75
|
Posted - 2013.04.09 10:43:00 -
[128] - Quote
Does that mean that the build cost of the Scorpion will remain the same, considering that you are basically not changing the ship ? Or should we expect the usual ~+60% price hike the "tier 1" hulls have encountered at smaller hull sizes.
I'm a bit worried that you might push that basically suicide ship hull cost to the levels where it might no longer make sense to fly a Scorpion over, say, falcon, for example. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Mike Whiite
Cupid Stunts. Casoff
170
|
Posted - 2013.04.09 10:45:00 -
[129] - Quote
I wrote a post in the ABC thread, that I could not judge those change without seeing the BS change.
Since I mostle fly Caldari ships I chose this threat to answer.
But could anyone tell me when you actualy choose a Attack BS over a ABC?
What are you going to do with these?
Why has an Mega a turret hard point less than the Talos and the Naga?
Not realy a topic I like to resurect, but why is a attack bs with missiles going to work when a ABC with missiles is not going to work?
From these 4 attack Battleships, I think only the Typhoon has a change of succeeding because it's damage projection is unique for large missiles.
the others will be to slow, with to few hitpoints, that do less damage than their ABC counterparts.
I think you only made them less usuable in large fleet fights, where speed hardly matters.
I'll gladly change my opinion, if some one can show me where these ships become more usefull.
P.S. I'm fully aware of the promissed look at the large missiles, but the other attack battleships don't look very promissing either.
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 10:52:00 -
[130] - Quote
CCP Rise have you considered reducing the Rokh's optimal range bonus to say 7.5% or 5% in exchange for more speed and reduced mass or even a combo of damage and range?
rails at battleship level don't need a range bonus to be useful but it could use more damage and a blaster version could use more mobility and damage to be worthwhile instead of using a shield mega? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 11:02:00 -
[131] - Quote
CCP Rise some thoughts about the scorp...
-remove the range bonus entirely replace with a 5% missile damage bonus -reduce drone bandwidth to 50 like raven - buff its speed
This way it reduces its ecm range in exchange for some worthwhile dps afterall a battleship is meant to be tanky and do lots of damage this way its at least of compromise of both ecm shouldn't be long range e0war i thought that was the point of the ecm nerf and damp range buff is it not?
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
601
|
Posted - 2013.04.09 11:23:00 -
[132] - Quote
Jonas Sukarala wrote:CCP Rise have you considered reducing the Rokh's optimal range bonus to say 7.5% or 5% in exchange for more speed and reduced mass or even a combo of damage and range?
Some thoughts about the scorp...
-remove the range bonus entirely replace with a 5% missile damage bonus -reduce drone bandwidth to 50 like raven - buff its speed
These ideas are terrible. 
The Rokh is very healthy as a fleet BS because of its tank and damage projection. It needs these abilities more than it needs minor mobility increases, and it certainly doesn't need to tread on the toes of what the Gallente fleet BS should look like - a railboat with less tank but considerably greater tracking and gank at close ranges, which is what your idea of a damage bonus and reduced range bonus would do.
Stop trying to neuter the Scorpion while keeping it an ECM boat. If you don't like it as an ECM boat, then change it entirely, don't do this half-arsed single missile bonus. As a fleet ewar BS it again needs force projection and it doesn't need mobility as nearly as much as the Raven anyway, whose unimpressive mobility you appear quite happy with! The only real change I'd make to the Scorp is to move a highslot to a lowslot so it can fit a better armour tank. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
227
|
Posted - 2013.04.09 11:53:00 -
[133] - Quote
Mike Whiite wrote:But could anyone tell me when you actualy choose a Attack BS over a ABC?
Theoretically, for the fleets. ABCs are very squishy ehp-wise, so in theory, an attack battleship would have more standing power. Problem is, most attack battleships have worse damage application than ABCs, their tanks aren't all that great, while ABCs also provide massively superior mobility (and in turn, speed tank).
Anyway, first let me say that seeing Battleships up as well makes my heart sing - Odyssey is fast becoming the most massive tiericide expansion to date - keep it up at this pace and you'll be done for christmas ;)
On to the changes:
Overall
I'm a bit disappointed that the ehp remains the same, as this means the battleships will likely still be sparsely used in small gang / solo adventures, save for missions. I had really hoped for the "lineholder" platforms and watering down of the alpha strike fleets. Oh well, can't have it all, I guess.
Raven:
- I approve of the ship becoming an attack BS, though this means we now have two attack missile ships and no combat missile ship. - Overall, I disagree with the tank nerf, it was nothing awesome to beging with. The speed increase was needed, though I'm not sure it'll be enough, given that the Typhoon is still considerably faster, has better cap recharge, smaller sig, larger drone bay and gains a better damage application. How you're going to fix that through weapon changes is beyond me, but if I ever buy a T1 missile ship again, I'll almost certainly opt for the Typhoon over the Raven.
Verdict: disappointing
Rokh:
No biggy, the Space Train remains awesome as the brick counterpart to the Megathron and the shield counterpart to the Abaddon.
Verdict: average
Scorpion:
Still as squishy as before. Either give it the ability to field a decent shield tank or give it an extra low or two and make it a proper armor tank. Extra dps isn't necessary, that isnt its role. As it stands, I don't see a reason to fly it over a Falcon.
Verdict: disappointing |

Tilo Rhywald
INVARIANT TENSOR
4
|
Posted - 2013.04.09 12:46:00 -
[134] - Quote
SMT008 wrote: The Rokh didn't change at all except for a VERY LIGHT EHP REDUCTION. Very light means it will lose maybe 8k EHP. It's safe to say that the Rokh didn't change at all. It became a good fleet ship with the Hybrid changes, and will still be a good fleet ship after those changes.
I really dislike the idea of ships being limited to a fleet/blob role, not everybody enjoys that kind of game play - I certainly don't. Making ships less viable for small gangs or 1 vs N won't "bring solo back". Besides that "very light EHP reduction" isn't so light when active-tanked. I compared the new stats with the Maelstrom in one of my earlier posts. How can that difference in solo performance be justified?
I really had hoped for a battleship buff in general to make them useful PvP boats in a much broader variety of situations. Whilst an across-the-board-damage-increase might be game-breaking, one easy way to achieve an improvement for this ship class would be to enhance the tanks. Now the sword of Damocles that the exact opposite might happen is dangling above our heads! This is really frustrating.
Tilo R. |

Naomi Knight
Imperial Academy Amarr Empire
250
|
Posted - 2013.04.09 12:48:00 -
[135] - Quote
This whole t1 bs balancing is crap. Too much generalization, races loosing their style,etc... :(
Raven: First how can u balance a ship if you dont know what its weapon can do? Do missile balance first. Typhoon is superior to raven in nearly everything. advantages T typhoon R raven
T bonuses: The faster missile speed vs explo velocity , i bet explo velocity is way more usefull than the missile speed at least with current large missiles,but even after missile balance I cant see that would change. Fe torps oh 30km range over 20km, sure... if you attacking a ship between 20-30km that means it is a kiter-> faster and smaller than u, so it takes like minimal dmg from torps anyway. Cruise missiles : the extra range is nothing , 160km vs 250km nobody fights from that far ,so only advantage is missile speed, but that isnt as great you still have huge missile delay at that range. The explo velocity , is nearly always welcome, as most ships move faster than 104mps (standard cruise m. expl velo). fittings/defense , well it is balanced out as it seems R 7/5 mid/low is imho better than 5/7 for attack role, but it can change we will see T +50m3/25m3 drone control and space, it is huge ,2 more heavies or sentries , who wouldnt want it? T better cap recharge TT mobility, the typhoon is faster , aligns faster T targeting 75km / 85 / 7 vs 65km(+5k) / 115 / 7 , okay this is where it realy gets strange, why the hell the raven(or most other caldari ships) needs to lock much slower than minmatar? typhoon locks 35% fast comeon that is insane oh and still i dont understand why the hell caldari long range platforms dont get sensor range to support those weapons ,you see by bonuses raven is supposed to be a long range platform ,so why 75km? over typhoon's 65km when it gets +50% for its weapon range? it should be 100km sensor range not 75km , fix this ,and the other long range platforms too R sensor strength ,well as ecm nerfs come with each expansions ,soon nobody will use ecm, i cant see why this stat is still in the game, and ccp constantly make matar sensors better :) T signature radius 420(-50) vs 350(+30) , hmm typhoon is not a bc anymore , but still it has superior signature radius ,why? what is the reason for this?
as you can see T dominates R-s , even where we see R-s slot layout and sensor str, is highly debateable if those are realy gives any meaningfull advantages at all or not , raven is a poorer verion of the typhoon gj ccp gj, winmatar online continues
Rokh still bad cap recharge , imho it should get better cap ,same for the amarr/hybrid gall ships Why change the 5% resist to 4%? if you think this bonus is too good, why not improve the other ones? Yes i thing the bonuses good too , very good, but these ships have many drawbacks to compensate for it, see abaddon. It seems you want other ships to be as good as these ones in a role these ships were designed, tanky non mobile platforms with huge logistic supports. Again another generalization victim :( Atleast this ship is useable not like the other 2
Scorpion is still crap , you want to fit a role as a fleet ecm platform ,but it just cant do that due to paper tank etc. The problem here is ecm imho. It is strong vs few enemies , it is weak in fleets, you have to devote the whole ship for ecm or it is weak , but then the ship become paper and one sided. Why not remake ecm , so it can be usefull if you dont use all slots for it, so ecm ships can fit shield tank/ some dmg , and make it that it gets weaker in small scale battles? Atm if you want to use scorp you have to go with most med slots as ecm so you cant shield tank it,and a minimal armor tank in the lows, highs are whatever as missiles are crap, and you get a ship with 6 racial jammers around 8str with 100km optimal and 80k ehp,slow as a hell with frigate dps. Sounds fun and effective isnt it? NO
so all in all 3 shots , 2 complet miss , 1 unneed nerf --->FAIL
|

XDMR
RED SQUAD Drunk 'n' Disorderly
18
|
Posted - 2013.04.09 12:50:00 -
[136] - Quote
Coming back to this after reading the minmatar BS post...
Why do you nerf the Rokh's Active shieldtank capabilities but do nothing to the already superior Meal tank? I just dont get it. What is this thought progress? If you say RR then nerf it to4% but nerf the meal to 5% shieldboost aswell.
Or do you really want me to fly solo Blastermeal this badly?! Some people say i fly Rokh... |

Mike Whiite
Cupid Stunts. Casoff
171
|
Posted - 2013.04.09 12:56:00 -
[137] - Quote
Caitlyn Tufy wrote:Mike Whiite wrote:But could anyone tell me when you actualy choose a Attack BS over a ABC? Theoretically, for the fleets. ABCs are very squishy ehp-wise, so in theory, an attack battleship would have more standing power. Problem is, most attack battleships have worse damage application than ABCs, their tanks aren't all that great, while ABCs also provide massively superior mobility (and in turn, speed tank).
The problem within those fleets you'll use a combat Battleship.
small comparisation:
Drake (Combat Battlecruiser) (Old speed can't find it's new speed but it's slower) 140 Naga (Attack Battlescruiser) new 195
Attack battlescruiser 55m/s faster (even more in the new situation)
Rokh New (combat Battleship) Speed 89 Raven new (attack Battleship) speed 113
Attack battleship 24 m/s faster
Drake (Combat Battlecruiser) Damage < Naga (attack BattleCruiser)
Rokh (Combat Battleship) Damage > Raven (Attack Battleship)
So without going in to specifics, the Combat Battleship maybe slower but it does superior damage and tank. no use for an attack Battleship, as far as I can see.
Then when you need speed, both the attack battle cruiser is faster and does more damage and has double the scan resolution, so while you're still waiting to lock that ABC has alsready started tearing you appart.
So when does it become usefull to be 24 m/s faster with less damage and less tank?
Is the Attack Battleship broke or the Attack Battle Cruiser?
In the whole line of attackships I believe the only the Attack Battle Cruiser does more damage than it's combat version, wich is a disruption in the ballance toward Attack Battleships.
What is going to be the use of attack battleships?
|

Ziraili Onzo
Yggdrasil Woodchoppers
1
|
Posted - 2013.04.09 13:00:00 -
[138] - Quote
First off, the only Caldari battleship that have been usefull lately have been the Rokh.
Rokh: "Take a good hard look At the motherfu*#ing Rokh. I'm in a Rokh!" You get it, its a somewhat iconic ship with alot of fans, so please dont make it yet another Caldari BS that gets left in the shadows after the other racial BS's gets pulled out of the mud, ok? I dont mind the changes, resistances are way powerful in the game as it is, and on big hull, i like that your giving it a small but hopefully noticable nerf. But dont just leave it at that, give it some usefull love in other areas just to keep it a open choice for large shield ships, those are already very rare when it comes to the Caldari line as it is. If not for this ship, BS or higher, Caldari blows, end of discussion. They all need some luvin', ok? *cough* Chimera *cough*
Raven: The biggest thing thats gonna effect the Raven, is how you guys decide on changing the large missiles. I'm gonna abstain on commenting, and instead hold my breath until i've read that thread.
Scorpion: Now this is the place you should be thinking outside the box guys. You've already decided to not follow the standards and give the Caldari a unique battleship in this, and i love the fact your doing that, cause it keeps the hope of a meta thats been circling the drain still alive. But instead of going "Yeah, we're keeping it as is", and in most other ships your saying "We're trying to focus on enhancing the ships strong points", but with these changes the Scorpion are still not going to be usefull. As so many already have said, why fly a Scorpion when you could fly a Falcon? So how about this, and hear me out please:
Slot layout: 3H(-3), 9M(+1), 6L(+2); 2 turrets , 2 launchers
Everyone knows the Scorpion isnt there to help doing DPS. You never bring a knife to a gunfight, and thats what this ship is supposed to be, the ultimate swiss armyknife. Its there to stay alive, and to be a great utility ship. 9 Mids give that chance, focusing on its intended purpose and (hopefully) strong points, say with 8 ecm and a prop mod, and then leave those 6 lows for a Caldari Armortank BS. If thats not mixing things up enough already, remove the ECM burst bonus and instead say give it 10% Energy Transfer Amount pr lvl. Why you say? Imagine this: You take out your 50-200man Shield fleet, and as support, you bring along a squad of Scorpions. Right now, mixing up armor tanks and shield tanks in EVE is unheard of, and it pretty much should be, but what if the Scorpions was the support ships that actually took care of themself? 3 highslots, 2 of them used for remote armor repairs, and one energy transfer. The scorpions make a cap chain like logis does, keeping eachother alive (rest of the shield logis take care of the fleet), and also help supporting the main fleet with ECM, and with the good amount of lowslots, its sporting a tank that actually gives the rest of the Scorpion Squad enough time to atleast try to keep it alive instead of yellowbox=your scrapmetal. Think about it, how much more variety wouldnt something like this bring. Ofc this is just a example, but again the support ships isnt there to do the damage, its there to stay alive and be usefull in other ways for the good of the group. Its of no good if its dead 10 sec after the engagement. Im not saying you should go totaly overboard and make it a "must have" in all types of battleship+ fleets, but again, keep it a option for those that want to mix things up abit instead of it being yet another big caldari ship just collecting dust in hangars.
The Scorpion (and its variations) are unique hulls visually, and alot of new players join the game and go "Wow, i want that ship!" After weeks and weeks of playing, finally getting to the point when they got the option to start using it, they notice how horrible they all are, and then regret all the time spent on training up the caldari tree when they could (and should have), stopped at Caldari Cruisers.. Even Vic knew it looked cool, but he also knew that after becoming so experienced flying those ships that he could get into a Widow, he could only gank Ventures that was afk-mining. It was cool enough to sport as the trailer for a expansion and hopefully draw in alot of new players to the game, but for him as a person, all it got him was a nice bounty and a trip back to the clone bays. Let us learn from Vic's mistakes, keep the Scorpion variations alive! Dont let it die like this please.
And the absolute worst change with Oddysey? CCP Rise Why change something that isnt broken. Give us CCP Kil2! you're awsome man and we all love you. Dont try to hide from your past, we all know who you are, you scoundrel! |

SMT008
SnaiLs aNd FroGs
535
|
Posted - 2013.04.09 13:04:00 -
[139] - Quote
Just an fyi man.
You can't have 9 medslots.
Doesn't work. |

Van Mathias
Dead Space Collective
9
|
Posted - 2013.04.09 13:04:00 -
[140] - Quote
XDMR, I think CCP Rise is a bit invested in Alpha-maels game wise, so they remain untouched. Rokhs and Abaddons on the other hand, have the only bonus that can stand up to alphagank, so they get nerfed.
CCP Rise, please post that resists rebalance thread so that we may try to convince you to change something other than the Rokh and Abaddon's resist bonuses, Your not just nerfing their tanks here, your are also giving a giant middle finger to anyone who has trained Battleship 5 for these ships.
If remote reps + resist tank is OP, lets talk about adding a temporary resist penalty to people who are actively receiving reps. There are ways to make the game more interesting and tactical without screwing over those of use who have invested 40 days into BS 5 and 120 days into tech 2 large weaps. Post your advanced battleship ideas here! |
|

Ziraili Onzo
Yggdrasil Woodchoppers
1
|
Posted - 2013.04.09 13:10:00 -
[141] - Quote
SMT008 wrote:Just an fyi man.
You can't have 9 medslots.
Doesn't work.
Doh, forgot about that. Your right, and changing the entire fitting window etc just for that isnt worth the effort. But its not really about the slotnumbers, its about the idea on how your using the ship. |

Major Killz
177
|
Posted - 2013.04.09 13:14:00 -
[142] - Quote
Im so TIRED of even looking at the Raven. I like the Scorpion with blaster cannons and alot of tank. I just wish it could do MORE damage. Large missiles are TERRIBUB and Im TIRED of even looking at them much less hearing about them.
Personally. I think large missiles should be abandoned by the Caldari with thier battleship line or there needs to be bonuses specific to brining down explosion vel and rad by the RAVEN. Allowing it to do MASSIVE DAMAGE with SIEGE MISSILES TO CRUISERS.
Otherwise. F*ck IT!
- killz |

Dzhiku Aslan
Alone Monk
0
|
Posted - 2013.04.09 13:15:00 -
[143] - Quote
i love typhoon and geddon changes , but rokh and abaddon... Please dont nerf their resists , just change boost bonuses or give another medslot for gyper and mael. (sry for bad english)
|

Dzhiku Aslan
Alone Monk
0
|
Posted - 2013.04.09 13:18:00 -
[144] - Quote
Major Killz wrote:Im so TIRED of even looking at the Raven. I like the Scorpion with blaster cannons and alot of tank. I just wish it could do MORE damage. Large missiles are TERRIBUB and Im TIRED of even looking at them much less hearing about them.
Personally. I think large missiles should be abandoned by the Caldari with thier battleship line or there needs to be bonuses specific to brining down explosion vel and rad by the RAVEN. Allowing it to do MASSIVE DAMAGE with SIEGE MISSILES TO CRUISERS.
Otherwise. F*ck IT!
- killz agreed |

Toshaheri Talvinen
Ultimate Ascension
1
|
Posted - 2013.04.09 13:24:00 -
[145] - Quote
So, I've only been playing this game for a little more than a year, and I don't have any PVP experience, but I must say, these changes for Caldari seem like they are getting hit quite hard with the nerf bat.
Rohk: Never used it, but it seems to me like the only fleet ship that the Caldari have. And it still looks like a viable option in that category.
Raven: I've PVP'ed and PVE'ed in a Raven before, and I must say, the Raven is even more crap than it will be before the patch. The EHP nerf was certainly not needed, because that will give both PVP'ers and PVE'ers a more difficult time tanking. I've done a fair share of LVL 4 missions, and need less to say, those missions are going to be much harder to do as a new character, and probably pose difficulties to older pilots as well. I agree with the added midslot, something everything a Raven pilot wanted, but the EHP nerf and the less-than-stellar mobility increase will render this hull practically unsuitable for anything.
And no amount of changes (without making them severely overpowered) to torpedoes and cruise missiles will change this.
Scorpion: I don't see how this ship will be viable in everyday combat unless drastic changes to ECM is made.
- - Tosh |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
39
|
Posted - 2013.04.09 13:26:00 -
[146] - Quote
Ok so everyone here thinks the Raven is now still crap, here is a hint:
N A N O R A V E N Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Naomi Knight
Imperial Academy Amarr Empire
250
|
Posted - 2013.04.09 13:36:00 -
[147] - Quote
Grunnax Aurelius wrote:Ok so everyone here thinks the Raven is now still crap, here is a hint:
N A N O R A V E N yep but lets call it T Y P H O O N to differentiate it from the average raven |

Spugg Galdon
APOCALYPSE LEGION
283
|
Posted - 2013.04.09 13:46:00 -
[148] - Quote
Raven:
Very sad to see the loss of the second utility high. I find it extremely useful but I may be in the minority in this opinion. I would have prefered losing the 5th low slot for a mid with a CPU/PG boost so that you don't HAVE to fit a fitting mod. |

Colt Blackhawk
Nasranite Watch The Bloody Ronin Syndicate
106
|
Posted - 2013.04.09 13:48:00 -
[149] - Quote
And where is the solution that the Raven will be viable for pvp? Main problem is: 20 gun bs shoot at target. Damage imediately. Raven: Some of the worst scanres you can imagine. Plus damage delay because of using missiles. So in bigger bs fights with enough alpha a raven pilot will miss the most killmails. CCP needs to tweak scanres of the cruise missile ships somehow. Even with sth. idiotic like every fitted cruise missile launcher gives a scanres bonus. THIS Raven will never be a pvp ship actually without further tweaks. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
39
|
Posted - 2013.04.09 14:05:00 -
[150] - Quote
CCP Rise wrote:Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Quite substantial changes CCP Rise.
The Raven is now a little bit more nimbler than before, a few people here think it is still a slow boat, but they don't realize its the top 3 lightest battleships which means it accelerates faster and aligns faster. The other 2 lighter battleships are the Armageddon and the Megathron, but that changes once you throw Plates on them, so essentially the Raven is the lightest Battleship, which means fast align, fast acceleration and benefits better from speed boosting modules. So what i gather from this is Nano Raven now!
There is still few few problems with it: Typhoon has quite a higher DPS, this i fine as the Typhoon is designed to brawl and the raven is a kite, the problem is Torpedo and Cruise Missile Explosion Velocity and Explosion Radius. Typhoon also can fit more Tank on board compared to the Raven which is fine as i said above one being a brawl and one being a kite.
CCP Rise here is what I believe needs to be done to bring the Raven into a position where the Typhoon isn't the Dominant only.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 7(+1) launchers Fittings: 12250 PWG(+2250), 820(+120) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 118(+24) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
Those changes i think will do it, let me know what you think.
EDIT: Torpedo and Cruise Missile Explosion Radius and Explosion Velocity need to be fixed. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 14:15:00 -
[151] - Quote
A utility high on raven or any attack battleship doesn't seem particularly useful at their ranges also boost the ravens lock range and i would suggest changing its velocity bonus to an explosion velocity bonus as missiles have ample range already but don't track very well and much like the cerberus who needs missiles to go 200km plus as you can't even lock that far? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Toshaheri Talvinen
Ultimate Ascension
1
|
Posted - 2013.04.09 14:21:00 -
[152] - Quote
Grunnax Aurelius wrote:CCP Rise wrote:Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Quite substantial changes CCP Rise. The Raven is now a little bit more nimbler than before, a few people here think it is still a slow boat, but they don't realize its the top 3 lightest battleships which means it accelerates faster and aligns faster. The other 2 lighter battleships are the Armageddon and the Megathron, but that changes once you throw Plates on them, so essentially the Raven is the lightest Battleship, which means fast align, fast acceleration and benefits better from speed boosting modules. So what i gather from this is Nano Raven now! There is still few few problems with it: Typhoon has quite a higher DPS, this i fine as the Typhoon is designed to brawl and the raven is a kite, the problem is Torpedo and Cruise Missile Explosion Velocity and Explosion Radius. Typhoon also can fit more Tank on board compared to the Raven which is fine as i said above one being a brawl and one being a kite. CCP Rise here is what I believe needs to be done to bring the Raven into a position where the Typhoon isn't the Dominant only. Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 7(+1) launchers Fittings: 12250 PWG(+2250), 820(+120) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 118(+24) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70) Those changes i think will do it, let me know what you think. EDIT: Torpedo and Cruise Missile Explosion Radius and Explosion Velocity need to be fixed.
While I overall disagree with the premise that the Raven needs to lose EHP, it can comfortably fit [New Raven, Torps PVP]
6x Torpedo Launcher II (Mjolnir Rage Torpedo) Heavy Energy Neutralizer II
2x Adaptive Invulnerability Field II EM Ward Field II Large Shield Extender II 100MN Microwarpdrive II Target Painter II Faint Warp Disruptor I
Damage Control II 4x Ballistic Control System II
2x Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender I
5x Hammerhead II Without any powergrid or CPU implants at level 5 skills with the proposed changes, so it really doesn't need more powergrid or CPU. But it's tank is easily matched by that of a Drake. And a battleship, should be able to tank much better than a battlecruiser.
- - Tosh |

Bakuhz
luna Oscura Clandestina Armada The Nightingales of Hades
11
|
Posted - 2013.04.09 14:21:00 -
[153] - Quote
yey tearz
nothing is wrong with the ship it just needs a bonus to explosion velocity and its signature
the speed is most welcome on it in the nano fittings
and most of all we dont want to get back in frigate raping raven's shooting you at 250km away
now everyone go back cry for an icecream in the supermarket to mommy while im thinking about the new armageddon and taking a crap on the crapper
 http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Bakuhz#kills |

Mike Whiite
Cupid Stunts. Casoff
171
|
Posted - 2013.04.09 14:24:00 -
[154] - Quote
Grunnax Aurelius wrote:[Quite substantial changes CCP Rise.
The Raven is now a little bit more nimbler than before, a few people here think it is still a slow boat, but they don't realize its the top 3 lightest battleships which means it accelerates faster and aligns faster. The other 2 lighter battleships are the Armageddon and the Megathron, but that changes once you throw Plates on them, so essentially the Raven is the lightest Battleship, which means fast align, fast acceleration and benefits better from speed boosting modules. So what i gather from this is Nano Raven now!
Here are the mobility stats next to eachother, but I see something diferent than you in them
Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03
Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89
Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempest 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14
Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000
In these stats it is the slowest Attack battleship, The clumsiest, and the slowest away from the gate. at some point even the non attack battleships are faster.
aside from pure mass The Typhoon beats it everywhere.
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
|
Posted - 2013.04.09 14:26:00 -
[155] - Quote
Mike Whiite wrote:Grunnax Aurelius wrote:[Quite substantial changes CCP Rise.
The Raven is now a little bit more nimbler than before, a few people here think it is still a slow boat, but they don't realize its the top 3 lightest battleships which means it accelerates faster and aligns faster. The other 2 lighter battleships are the Armageddon and the Megathron, but that changes once you throw Plates on them, so essentially the Raven is the lightest Battleship, which means fast align, fast acceleration and benefits better from speed boosting modules. So what i gather from this is Nano Raven now!
Here are the mobility stats next to eachother, but I see something diferent than you in them Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03 Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89 Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempest 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14 Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000 In these stats it is the slowest Attack battleship, The clumsiest, and the slowest away from the gate. at some point even the non attack battleships are faster. aside from pure mass The Typhoon beats it everywhere.
Plug the stats in EvEHQ and see that the typhoon is slower by speed and align time because of weight.....
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

War Kitten
Panda McLegion
1849
|
Posted - 2013.04.09 15:11:00 -
[156] - Quote
CCP Rise wrote:Quote:Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers This is just a typo, the Rokh will keep its launchers. Sorry about that!
What about the raven? You mention 0 turrets, but it currently has 4, and there is no (-4) notation.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:14:00 -
[157] - Quote
CCP Rise are these align times with 0 skills like the faction navy cruisers? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

TheFace Asano
Deadly Execution
3
|
Posted - 2013.04.09 15:21:00 -
[158] - Quote
I am going to agree with quite a bit of whats being said about the Raven above. Tank is already on the squishy side, and mobility is not going to change without a decrease in MASS. My proposed changes I will add in bold and { } below.
Increase in dps, shield defense left unchanged from live and a 10 percent mass decrease. Overall hit-points will still be lower without sacrificing its already low hp shield tank. Raw Dps should be higher than the Phoon, while the Phoon has higher damage application.
My thoughts on Torps and Cruise: Torps: Increase range about 10 percent, at standard BS speeds they should hit for 100 percent damage on BS targets..... Cruise: Buff Damage by 10-15 percent for each type, and increase speed of cruise to make them the fastest missile available.
Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% {7.5%} bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) {7500} / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 {893000000} / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50) |

Lina Theist
War Veteran Pension
1
|
Posted - 2013.04.09 15:22:00 -
[159] - Quote
I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
722
|
Posted - 2013.04.09 15:27:00 -
[160] - Quote
Lina Theist wrote:I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship.
Range isn't only good for sniping. BYDI (Shadow cartel) Recruitment open!
|
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
|
Posted - 2013.04.09 15:29:00 -
[161] - Quote
Lina Theist wrote:I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship. Its designed to kite at close range with Blasters, the only reason Rails were used was when they were good 3+ years ago til they got nerf bat Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 15:30:00 -
[162] - Quote
Lina Thiest, that resist bonus is one of the best individial bonuses in the game, which is why you are seeing so many tears over it. Also, that range bonus is essentail to blaster doctrine, and is effectively a damage bonus at longer ranges. As for being a viable ship, the rokh is the backbone of many large fleets, its one of the best balanced battleships around as it is. Please see my previous post on what should be done with it change wise
Also, reducing the resist bonus will bring down ehp far more than 8k, a rokh with a good fitting can hit 120k ehp without much trouble, and the reduction will slice off about 12% of that, effectively.
Vote no on resists change. (There's not really a vote, but protest anyway.) Post your advanced battleship ideas here! |

Cloudcobra
LifeLine Solutions
0
|
Posted - 2013.04.09 15:33:00 -
[163] - Quote
I already felt old using my trusty Raven with 6 CM IIs + 2 425mm Prototypes for missions. Now it feels like the Raven gets extinct unless CCP pulls a large missile buff. |

Lina Theist
War Veteran Pension
1
|
Posted - 2013.04.09 15:40:00 -
[164] - Quote
Garviel Tarrant wrote:Lina Theist wrote:I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship. Range isn't only good for sniping.
Just because blasters are so damn good. Give it a 25% damage bonus and I'd actually fit rails to it, like a multipurpose abaddon. |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 15:42:00 -
[165] - Quote
25% damage bonus is the Naga's territory, if you like it so much fly that. Also, blasters have significant drawbacks, they are good, but you pay for it in several ways. Not the least of which is their abysmal range, worst in the game. Post your advanced battleship ideas here! |

Lina Theist
War Veteran Pension
1
|
Posted - 2013.04.09 15:53:00 -
[166] - Quote
Van Mathias wrote:25% damage bonus is the Naga's territory, if you like it so much fly that. The Rokh has always been a tank boat, and making it into an overpowered Naga won't make the Caldari Navy better. Also, blasters have significant drawbacks, they are good, but you pay for it in several ways. Not the least of which is their abysmal range, the worst in the game.
holy ****, way to miss my point entirely. As it stands right now, a rokh will never snipe because it's outperformed in every way by a naga. As such, blasters are the only viable option for a rokh. However, if it got a damage bonus instead, rails would actually do enough damage to be viable. Blasters would lose range, and be niche.
Right now, rokh is fitted with blasters only as a brawler. If it got a damage bonus, it would be viable to fit with two different weapon types. At least I would consider both. |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 16:00:00 -
[167] - Quote
Um, what? Why in the heck would I want 2 railboats instead of 1 railboat and 1 blastership? Also, the Rokh relies on its range to nullify the damage bonuses of other ships. As Garviel said, its for near range kiting.
The entire point of ship roles is that a each ship is supposed to do 1 thing well, within a reasonable range of variation. So having a Rokh that uses both rails and blasters equally well goes against that. I would recommend you play a bit more and understand better how large ship doctrine works before making suggestions that go directly against the stated direction of development by CCP. Post your advanced battleship ideas here! |

Aglais
Liberation Army Li3 Federation
204
|
Posted - 2013.04.09 16:09:00 -
[168] - Quote
Aliventi wrote:The nerfs to the Raven EHP are way to much. It was already thin before with 2 LSE II and 2 Invuls. 1 extra mid slot will not make that much difference. And most of us would like to fit a TP/web/MJD etc in that newly opened slots. Instead it will go to another LSE or an EM field II to patch up this miserable tank.
And don't let the "Why does the phoon get the damage amp bonus?" get you down. That velocity bonus is gold when it comes to actually using torps. Also, I look forward to you fixing Torps/CMs. It's been a long, long time coming.
It's ten extra kilometers, IIRC. It's not that good. At all. This Raven is an utter ******* joke of a battleship that has no place in the lineups of any faction save the countless NPCs you're shooting (because honestly it'll probably go down that fast in a fight, while putting up just as much of a fight as a lone NPC battleship itself).
Grunnax Aurelius wrote:Ok so everyone here thinks the Raven is now still crap, here is a hint:
N A N O R A V E N
You mean the Typhoon, right? Nano typhoon will slap the **** out of a nano Raven, I am positive.
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
|
Posted - 2013.04.09 16:15:00 -
[169] - Quote
Aglais wrote:Aliventi wrote:
[quote=Grunnax Aurelius]Ok so everyone here thinks the Raven is now still crap, here is a hint:
N A N O R A V E N
You mean the Typhoon, right? Nano typhoon will slap the **** out of a nano Raven, I am positive.
You should look at the stats dude, the typhoons mass makes it really really fat, iv plugged both ships into EvEHQ, Typhoon is 200m/s slower and aligns 3 seconds slower Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Andreus Ixiris
Mixed Metaphor
2430
|
Posted - 2013.04.09 16:19:00 -
[170] - Quote
This war on resist bonuses is ill-advised, and I think it should be dropped. Mane 614
|
|

ACH1LL35
Hull Breach Inc. Double Tap.
0
|
Posted - 2013.04.09 16:37:00 -
[171] - Quote
how About Taking Two High Slot And Put Then To Low So You Can Make The Scorpion Have A LiTtle Armor tank |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 16:41:00 -
[172] - Quote
Sir, why don't you review a copy of Strunk and White? Post your advanced battleship ideas here! |

Geralt Rittersporn
Perkone Caldari State
5
|
Posted - 2013.04.09 16:41:00 -
[173] - Quote
Raven mobility: 113
Tempest mobility: 120
The slow combat BS is faster then a fast attack BS. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
|
Posted - 2013.04.09 16:47:00 -
[174] - Quote
Geralt Rittersporn wrote:Raven mobility: 113
Tempest mobility: 120
The slow combat BS is faster then a fast attack BS.
Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03
Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89
Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempest 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14
Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000
Oh will you look at the mass difference, thats one fat b i t c h, raven is still faster. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Johnson Oramara
Science and Trade Institute Caldari State
20
|
Posted - 2013.04.09 16:48:00 -
[175] - Quote
Bakuhz wrote:and most of all we dont want to get back in frigate raping raven's shooting you at 250km away  Yea, you can go grab some coffee and still have time to warp away without much hurry before the missile arrives...  It's not like with arties that blap you instantly... |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 16:51:00 -
[176] - Quote
Well, like it or not, we seem to be heading to an era of arty alpha dominance, with the only ships that can effectively oppose it being made significantly worse. All hail CCP Rise's alphafleet.  Post your advanced battleship ideas here! |

Anabella Rella
Gradient Electus Matari
591
|
Posted - 2013.04.09 16:51:00 -
[177] - Quote
Please stop this madness and go back to the drawing board. Please. Your proposed changes to the Raven will make it into a second class version of the new Typhoon (a change that I HATE, by the way - the 'Phoon should not become a weak at the knees, armor tanked wannabe Raven) for a little extra speed. This change will not make the Raven more viable in PVP (only a major revamp of missiles can do that) and will make it less survivable in PVE.
I sincerely hope that what you come up with in the next couple of days is a LOT better than the ill-focused, homogenized mess that this first pass was. What you want is irrelevant, what you've chosen is at hand. |

Aglais
Liberation Army Li3 Federation
204
|
Posted - 2013.04.09 16:54:00 -
[178] - Quote
So I actually plugged things into EFT and here's what I came up with, using my skills and no implants. This is probably an utterly awful fit, but whatever:
Joke Raven
Low 3x BCS II Nanofiber Internal Structure II Damage Control II
Med Prototype 100MN Microwarpdrive I 100MN Afterburner II 2x LSE II 2x Adaptive Invulnerability Field II (could probably switch one for an EM hardener I guess) Warp Disruptor II
High 6x Torpedo Launcher II
Rig I don't know what rigs to put on it, rigors utterly mince it's tank (Like, "I had to double check to make sure I'm not flying a torp naga trying for max tank" bad), shield rigs utterly mince damage application (but I put in 3x core defense field extender I's as placeholders I guess)
1005 paper DPS (it won't ever reach that high on any non-POS, I'm aware), 6224 raw volley damage, 98,419 EHP. Goes 1125m/s with MWD, 417m/s with AB. Both have align time changed from 9.1 seconds to 14. (With the implants I have, I break 100k EHP, velocities change to 1205m/s with MWD and 443m/s with AB).
I can't believe I'm saying this but the Raven has pros when compared to the Typhoon.
Pro 1) Shield Typhoon cannot dual prop, unless it wants to have even less tank. Must choose armor if dual prop is desired and automatically become slower. By a lot.
Pro 2) Caracal vs. Bellicose. Exact same missile ranges for some arcane reason, meaning that a Raven can actually... Kite an armor typhoon now.
Pro 3) It looks like the Armor Typhoon still has to sacrifice a damage mod for armor tank. Raven has none of that, meaning it can still run with three BCS II and actually deal more damage.
I don't know if it'll actually be good though until I get a chance to fly it on the test server. |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
9
|
Posted - 2013.04.09 17:04:00 -
[179] - Quote
Grunnax Aurelius wrote:Lina Theist wrote:I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship. Its designed to kite at close range with Blasters, the only reason Rails were used was when they were good 3+ years ago til they got nerf bat Kite, with what speed it doesn't have? You can't even get close! |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 17:11:00 -
[180] - Quote
Its called a deadspace mwd, there are several types available at a lower price point. Post your advanced battleship ideas here! |
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
608
|
Posted - 2013.04.09 17:27:00 -
[181] - Quote
Lina Theist wrote:As it stands right now, a rokh will never snipe because it's outperformed in every way by a naga. As such, blasters are the only viable option for a rokh. However, if it got a damage bonus instead, rails would actually do enough damage to be viable. Blasters would lose range, and be niche.
Right now, rokh is fitted with blasters only as a brawler.
Just FYI, you're totally out of touch with reality. The Rail Rokh is a dominant fleet BS.
And I hope the guy above me wasn't suggesting deadspace MWDs as a method of going faster...  |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 17:46:00 -
[182] - Quote
Hmm? The c-types are sold at a very resonable price, if you can afford a rokh hull, you shouldnt have any problems affording a c-type MWD. Post your advanced battleship ideas here! |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
608
|
Posted - 2013.04.09 17:51:00 -
[183] - Quote
Van Mathias wrote:Hmm? The c-types are sold at a very resonable price, if you can afford a rokh hull, you shouldnt have any problems affording a c-type MWD.
It's not the cost. Why do you think they're so cheap? Maybe because they don't give any speed bonus over a T1 MWD...? |

Ager Agemo
Imperial Collective
261
|
Posted - 2013.04.09 18:02:00 -
[184] - Quote
After further though... I have to say that after carefull examination the Raven its a complete piece of crap that shouldn't even exist and might as well be in a trash bin. |

Lithorn
The Dark Tribe
19
|
Posted - 2013.04.09 18:25:00 -
[185] - Quote
Please look into improving the scorpions viability as an armor tank, it's a really bad armor tanking ship, not expecting miracles just improve the armor aspect of it somehow.
-1 or -2 high slots, add 1 or 2 low slots (hint hint) |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 18:36:00 -
[186] - Quote
Why should the scorp, a Caldari ship, armor tank? The problem is that ECM's take mids, and several people have suggested to making it a highslot mod, which it should be. Once that is done, you will be able to shield tank it adequately. Post your advanced battleship ideas here! |

Heribeck Weathers
The Executioners Capital Punishment.
35
|
Posted - 2013.04.09 18:49:00 -
[187] - Quote
CCP rise, you said in the galent thread that the other ones whernt sayign much of interest, but i have yet to hear your take on how to make the scorp more useful? especialy above the much cheeper BB or the much more suprising Falcon. It donsent have manuverability, nore tank, hell it doent even do decent DPS, it dosent have anything a Battle ship should have, just an aditional mid over the Falcon. Why do we need this ECM BS? for big fleet fights where a BS EHP will keep it on field longer? nope because it will have Craptastic tank and still die, and if we shield tank it, the BB will out jam it. so for the love of Zombie jesus, give it either more tank, more DPS, or somethign special to make it worth takign over a BB or falcon.
Seriosuly, last time i saw a Scorpion at all was XL-ASB shield bait ones |

Jureth22
Mind Games. Suddenly Spaceships.
15
|
Posted - 2013.04.09 19:05:00 -
[188] - Quote
why the hell scorp has better tank than raven? p.s : scorp is a support ship and utterly almost useless. |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 19:14:00 -
[189] - Quote
Actually, I could see the tank order for Caldari BS being Raven/Light - Scorpion/Meduim - Rokh/Heavy. I would also reccomend that if this is the way forward, to redo the raven hull to look like a thick B2-Spirit. Post your advanced battleship ideas here! |

Noisrevbus
420
|
Posted - 2013.04.09 20:02:00 -
[190] - Quote
Would someone care to give an explanation of the reasoning behind the velocity bonus on the Raven?
The number one problem among the racial traits of Caldari ships (with the L-Missile platforms included) for the past few years have been that they've not been updated to the changing environment around them. Range have long been their trait, and application of range bonuses is understandable but many of those platforms wrestle with problems letting the bonuses help define the ships.
Torpedos have a range that hit the standard tackling breakpoints yet with bonuses do not hit the next logical step.
Cruise already overshoot targets, far too many weapon systems in the game hit the desirable breakpoints and so forth so the value of a range bonus is even more limited on them.
This used to be the case for various Caldari hybrid platforms as well, though recent changes have made the Rokh and Naga somewhat more competetive options. The struggles with the logic still remain though.
There are obviously a number of ways to deal with these problems, from affecting breakpoints (probing-, warp-, and tackle- ranges) to diminishing projection across the board of all weapons to fit into present breakpoints, to looking over the general projection of all missiles rather than adapting a malbalanced case-by-case prod or simply changing bonuses and redefining the Caldari racial traits to something that fit into the game as envisioned in recent times.
Regardless of whatever route is chosen: The ~250km LR variants and ~45km SR variants (on a system that is meant to be projectible in a ~0-10-25-60-100-150km meta) simply have massive troubles finding a place in the world. L-rails (along with both S-hybrids and S-missiles) have always had a knack for hitting those breakpoints very well with various ammunition choices on bonused hulls while essentially all the other bonuses fall between the cracks. |
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
608
|
Posted - 2013.04.09 20:17:00 -
[191] - Quote
Yeah, with current cruise/torp stats, the Raven's missile velocity bonus is of very little use, it's an obsolete holdover from past ages. I would criticise it further, but it's pointless, since we know that cruise and torps will be changed, and those changes may make it useful again. But we won't know until we know how cruise and torps are getting changed.  |

0k00l
Steel Rat Knights
2
|
Posted - 2013.04.09 20:43:00 -
[192] - Quote
Raven needs more tank, less PG and CPU for torpedoes. Torpedoes have to be rebalanced too - they can't hit anything in it's full damage. More drones and drone's bandwidth for rokh and raven. Rokh is no way going to loose this 1% shield resistance bonus. Just don't touch the rokh. Relocate ECM for high slot, give the option to put tank and propulsion (point maybe too) in mid slots. Same for all shield tank caldari ships.
Those speed changes for BS are commonly useless. All outperformed by big gun In small hulls battle cruisers, T3 cruisers. Bring back solo of 2005-2008.
|

MItchell Jensen
Gravit Negotii S2N Citizens
24
|
Posted - 2013.04.09 21:06:00 -
[193] - Quote
Xiaodown wrote:I'll quote what I said in the Reddit thread: Quote:The scorpion is almost worthless at this point. It used to be literally the most OP ship in the game - twice. But now, with the multiple nerfs to ECM, it's inability to speed, sig, or armor tank, and the latest nerf to ECM in the way of skills that can boost your sensor strength, I just don't see why anyone would ever fly it. It costs 15x blackbird, and two blackbirds would be better. It costs the same as a falcon and, tbh, has a similar train time, but the falcon is better in every conceivable way. It's the only battleship without a bonus to either damage or tank; it is a strictly PVP ship - it's just a solution for a question that no one asks anymore. I really wish something would be done about the scorpion. Since 2008 or so, ECM has been nerfed many times (at least 3 that I remember); it is only marginally effective, and even then only when you fill every mid and low slot for jamming, with maybe holding back two slots for tank. So, basically, it's a ship that's only effective when hero tanked, and yet it's primaried first in almost every fleet I've been in, so what's the point? It's not cost effective, it's not mobile, it's not effective at jamming for more than a couple of cycles before it explodes, it has little to no tank, no PVE role.... Its role needs to be rethought, IMO.
Yes. I was trying to fit a scorp all night on the test server to try and get a fit that could survive more than 3 volleys and still be able to lock down targets.
Spoilers: My efforts were in vain.
The face on the Avatar is used for much more than just the doomsday. |

Siresa Talesi
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.04.09 21:18:00 -
[194] - Quote
War Kitten wrote:CCP Rise wrote:Quote:Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers This is just a typo, the Rokh will keep its launchers. Sorry about that! What about the raven? You mention 0 turrets, but it currently has 4, and there is no (-4) notation.
This was my question as well. In frig-heavy missions, sometimes it was nice to fit a couple of small turrets to assist with the smaller targets. I won't begrudge the loss of one high slot in favor of one more mid, but if you really are removing versatility by dropping turrets entirely, then I have to say that's a bad move. |

Kesthely
Fleet of the Damned Ace of Spades.
47
|
Posted - 2013.04.09 21:24:00 -
[195] - Quote
Hello,
After reading the respective battleship posts the caldari ones leave me with a litle problems. Amarr and Minmater looks fine, and at this time the Gallente is still in the other unrevealed build
First of All a global comment.
While atm controversial, i think the primary and secondary weaponsystems for Combat line battleships is a good chooice. While i don-¦t really like the fact that some races have a different ratio in combat - attack - disruption ships, i can understand that atm there can be a timebased / balancing issue that just doesn't allow the implementations of 1 more battleship for each race to solve this problem.
I hope in the future this will be solved. However that leaves the Caladri in a unique position, beeing the only one with a disruption battleship, and thus haveing one less combat ship.
The rokh as a combat ship is a logical choice, since the missiles have Always been the primary weapon systems of caldari, and thus it would be more logical for the attack line ship to use missiles. However due to this, i believe a future caldari battleship should be a combat missile ship. And There lies the problem. With the current Typhoon and Raven, finding a combat ship that is missile based, is nigh impossible.
Individual ships:
Rokh
I can understand why you want the effective hp amount reduced. However, All things beeing equal, a shield ship has fewer options to increase it then the armor versions. In effect these ships will have an average lower hp then armor versions.
While this isn't the biggest problem, there incomming damage is further increased by the fact that it has a substantial bigger signature radius. Especially when you add a few much needed shield extenders. The chang of getting a wrecking shot, or full damage from a missile will be a LOT higher then on eg the Abaddon.
I am not completely satisfied with the other stats of the rokh, but those aren't as worrysome as the big difference in effective hp and effective incomming damage the current ships have.
The current problems with hybrids, is that either the tracking, alpha or range is sup par to the other shield based gunboat
Raven
Although i like the Raven, i don't concider it at all near the other attack line missile based ship the Typhoon. 86% of the speed of a Typhoon is a big difference, and it extra range is no where near as potent as the explosion range velocity, wich will make the typhoon apply its damage much better.
Its a slower moveing less damageing version of the typhoon, wich makes the other things it has above the typhoon, in an Attack line ship negliable.
It can't pass as an Combat ship either, and as i stated above, if your going to introduce a 4th battleship this logically would become an missile based combat ship. Makeing the raven a slower ship and less damageing option then another ship, and a less sturdy and less damageing? ship in thet corner.
Scorpion
I've Always loved the scorpion, really i did. But in about 6 years of PvP i've only taken it out maybe 5 times. The cost and effect of this ship truelly is abysmal. Its to slow in speed maneuverability and locking, to effectively use it in small skirmishes, and its to squishy and to high of a priority target to use in large fights.
With added ECM nerfs, more and more increased sensor strength on all ship sizes and additional skills to counter ECM even further, the usefull ness of this ship is dropped below any other ship choice, of its class or below. To make the scorpion work, something drastic needs to be done
Either convert it fully to a combat ship and use the navy issue scorpion as a template, or drasticly increase its effectiveness as a disruption battleship, by upping its base scan resolution, Amount of targets locked, and ecm strength bonus. Also a greater buffer would be much needed on this ship.
Conclusion:
Amarr and Minmitar ships look distinct, in line with the new philosophies, and alloweing for a whole new meta game. Caldari ships need to be worked with to make you want to chose them. |

Commander Ted
Caldari Provisions Caldari State
638
|
Posted - 2013.04.09 21:37:00 -
[196] - Quote
Raven still sucks, Rohk is still meh, scorp still sucks.
Lame. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Kor'el Izia
17
|
Posted - 2013.04.09 21:56:00 -
[197] - Quote
Buff to cap/s was recieved to the following ships and wasnt included in the "stats-o-spreadsheet"; Raven: cap/s +0.16 Scorpion: cap/s +0.17
|

Marlona Sky
D00M. Northern Coalition.
3342
|
Posted - 2013.04.09 21:56:00 -
[198] - Quote
This will help the BS lineup find a place.
Remove local, structure mails and revamp the directional scanner! |

Jezza McWaffle
EVOL Command
6
|
Posted - 2013.04.09 22:04:00 -
[199] - Quote
With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?
Example:
- Long range cruise missiles. Have faster travel time and sligtly lower explosion radius, current dps
- Short range cruise missiles Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time
|

TheFace Asano
Deadly Execution
3
|
Posted - 2013.04.09 22:24:00 -
[200] - Quote
CCP Rise, is it a possibility we are getting an XL shield extender? Looking at the drop in shields on quite a few of these BS makes me think we might. Something that takes quite a bit of grid like a 1600 and can't be placed on ships lower than BS? The Raven has sub-par tanking abilities even ratting in null, my minnie ships do better by far, both the tempest and mael, and that's active tanked, buffered for pvp I wouldn't want to fly it now or after the changes. |
|

Just Lilly
68
|
Posted - 2013.04.09 22:36:00 -
[201] - Quote
Rokh still looks good
Raven could be even faster and more agile, not by much, just a tiny bit more then the suggested changes. It could also use a boost in Scan Resolution, ramp it up to about 100-120
Scorp looks good, though it recived an increase in tank, the +sig radius feels over the top. The +tank was very much needed, but the +1031 to hull rather then armor? wut? 
Looking kind of ok across the board, still need some work though 
Powered by Nvidia GTX 690 |

feihcsiM
Deep Core Mining Inc. Caldari State
194
|
Posted - 2013.04.09 22:44:00 -
[202] - Quote
I would seriously consider making the scorpion a Caldari drone boat, it would give it much needed versatility and actual viability in a lot more situations without making it OP.
The T1-->T2 lineup is being balanced around T1=general --> T2=specialised but the poor Scorpion is a T1 hull but with a specialised role, and more unusually only a single viable role outside of baitfit.
If you were to give the Scorpion a drone-based bonus it would result in the drone battleships becoming:
Gallente - Dominix. Drones on crack
Amarr - Armageddon. Drones + EWAR (Neuts)
Caldari - Scorpion. Drones + EWAR (ECM)
Would this not be a sensible option? It wouldn't remove the ECM that people want from the Scorp, you could still fit it as many do now with max ECM and an armour tank and sacrifice your drone dps in the process (no room for DDAs) so it wouldn't lose it's current limited role. It also removes that awkward 'disruption battleship' moniker reserved for this one ship.
It feel it would really play to the strengths of the hull and eliminate one of the main reasons the Scorpion in currently sidelined (jammed first by that T2 falcon with his quicker lock time? Your newly bonused drones are off to say hello), and would become a viable ship for many more fleet compositions, though rightly not able to attain the dps of the Dominix or Armageddon due to its slot layout. It's the end of the world as we know it and I feel fine. |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 22:55:00 -
[203] - Quote
Hmm, this scorp idea sounds interesing, I could go for it.
Post your advanced battleship ideas here! |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
609
|
Posted - 2013.04.09 23:00:00 -
[204] - Quote
Jezza McWaffle wrote:With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?
Example:
- Long range cruise missiles. Have faster travel time and sligtly lower explosion radius, current dps
- Short range cruise missiles Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time
Maybe we could call the short-range type "torpedoes"?  |

Master Sergeant MacRobert
The Amarrian Expendables
2
|
Posted - 2013.04.09 23:27:00 -
[205] - Quote
feihcsiM wrote:I would seriously consider making the scorpion a Caldari drone boat, it would give it much needed versatility and actual viability in a lot more situations without making it OP.
The T1-->T2 lineup is being balanced around T1=general --> T2=specialised but the poor Scorpion is a T1 hull but with a specialised role, and more unusually only a single viable role outside of baitfit.
If you were to give the Scorpion a drone-based bonus it would result in the drone battleships becoming:
Gallente - Dominix. Drones on crack
Amarr - Armageddon. Drones + EWAR (Neuts)
Caldari - Scorpion. Drones + EWAR (ECM)
Would this not be a sensible option? It wouldn't remove the ECM that people want from the Scorp, you could still fit it as many do now with max ECM and an armour tank and sacrifice your drone dps in the process (no room for DDAs) so it wouldn't lose it's current limited role. It also removes that awkward 'disruption battleship' moniker reserved for this one ship.
It feel it would really play to the strengths of the hull and eliminate one of the main reasons the Scorpion in currently sidelined (jammed first by that T2 falcon with his quicker lock time? Your newly bonused drones are off to say hello), and would become a viable ship for many more fleet compositions, though rightly not able to attain the dps of the Dominix or Armageddon due to its slot layout.
Perhaps make the Scorp bonus's apply to ECM drones aswell as ECM modules?
Also, the Scorp needs to lose 2 High Slots and given 2 Low slots with further balance to CPU/PG. It should be able to fit a half ass'd armor tank and a couple of signal distortion amplfiers. |

Sal Landry
School of Applied Knowledge Caldari State
45
|
Posted - 2013.04.09 23:49:00 -
[206] - Quote
Gypsio III wrote:Jezza McWaffle wrote:With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?
Example:
- Long range cruise missiles. Have faster travel time and sligtly lower explosion radius, current dps
- Short range cruise missiles Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time
Maybe we could call the short-range type "torpedoes"?  You missed the point there. The suggestion was to give cruise missiles ammo versatility the same way a projectile ship can switch between fusion and titanium sabbot at different ranges. |

Octoven
Phoenix Productions Headshot Gaming
66
|
Posted - 2013.04.09 23:59:00 -
[207] - Quote
The sig radius needs a bit more balancing. I like what you did with the Attack BSes (Apoc, Raven, Tempest, Megathron), the Apoc and Mega mirror each other, just as the Raven and Tempest mirror each other. Both groups are different from each other but its a more balanced approach over all. Perhaps you could do the same with the other two types of battleships. For example, lower abaddon to 460 or raise maelstrom to 470. Lower the rokh to 485, having 500 sets it out too far on a ledge.
In this scenario, the caldari have the highest sig radius on 2 ships compared to their counterparts. The same could be said for the far right too, the domi needs brought down to the geddon or the geddon brought up to the domi. They are both drone boats why not have the same sig radius? The scorp being 480 ehhh I can live with that, but there is no reason to have the typhoon that far low. Its 100 less then its other counterparts. which is the largest gap there is in ANY of them. The largest gap besides the phoon is 40. I know this is the caldari thread, but that is much too large a gap in sig radius. Id suggest bringing the phoon up to at least 440 preferably up to mirror the scorp at 480. Or balance both ships to mirror each other at 470.
Amarr Abaddon - 470 Apocalypse - 380 Armageddon - 450 Caldari Rokh - 500 Raven - 420 Scorpion - 480 Minmatar Malestrom - 460 Tempest - 420 Typhoon - 350 Gallente Hyperion - 485 Megathron - 380 Dominix - 465 |

None ofthe Above
493
|
Posted - 2013.04.10 00:23:00 -
[208] - Quote
feihcsiM wrote:I would seriously consider making the scorpion a Caldari drone boat, it would give it much needed versatility and actual viability in a lot more situations without making it OP.
The T1-->T2 lineup is being balanced around T1=general --> T2=specialised but the poor Scorpion is a T1 hull but with a specialised role, and more unusually only a single viable role outside of baitfit.
If you were to give the Scorpion a drone-based bonus it would result in the drone battleships becoming:
Gallente - Dominix. Drones on crack
Amarr - Armageddon. Drones + EWAR (Neuts)
Caldari - Scorpion. Drones + EWAR (ECM)
Would this not be a sensible option? It wouldn't remove the ECM that people want from the Scorp, you could still fit it as many do now with max ECM and an armour tank and sacrifice your drone dps in the process (no room for DDAs) so it wouldn't lose it's current limited role. It also removes that awkward 'disruption battleship' moniker reserved for this one ship.
It feel it would really play to the strengths of the hull and eliminate one of the main reasons the Scorpion in currently sidelined (jammed first by that T2 falcon with his quicker lock time? Your newly bonused drones are off to say hello), and would become a viable ship for many more fleet compositions, though rightly not able to attain the dps of the Dominix or Armageddon due to its slot layout.
+1
I'd like to see the Caldari do more with drones. Fits in better with what I actually see played too. We Caldari just love drones, never understood them not being so in lore. Perhaps its time to adapt the lore to the way the players play.
PS - Not fond of the resist nerfs or the attack Raven that is not good at attacking. So not overly pleased with the new Caldari Battleships. Vote, you apathetic bastards!-á -> http://community.eveonline.com/community/csm/vote/
CSM 8 Endorsements: Ali Aras, Malcanis, Mike Azaria, Psychotic Monk, Trebor Daehdoow, Ripard Teg |

Ranamar
Li3's Electric Cucumber Li3 Federation
4
|
Posted - 2013.04.10 00:45:00 -
[209] - Quote
Sal Landry wrote:Gypsio III wrote:Jezza McWaffle wrote:With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?
Example:
- Long range cruise missiles. Have faster travel time and sligtly lower explosion radius, current dps
- Short range cruise missiles Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time
Maybe we could call the short-range type "torpedoes"?  You missed the point there. The suggestion was to give cruise missiles ammo versatility the same way a projectile ship can switch between fusion and titanium sabbot at different ranges.
You can already do that, too: it's called Fury and Precision missiles. ;)
Admittedly, it requires a little extra training time, and more for the battleship weapons, but the other gun types don't get that thing you're describing without T2 ammo, either. |

Sal Landry
School of Applied Knowledge Caldari State
46
|
Posted - 2013.04.10 01:17:00 -
[210] - Quote
Ranamar wrote:Admittedly, it requires a little extra training time, and more for the battleship weapons, but the other gun types don't get that thing you're describing without T2 ammo, either.
What? Every weapons system except for missiles gets variable ammunition choices at purely t1 with no training.
Projectiles: Fusion et al for close range, Titanium Sabbot et al for longer range / better tracking Hybrids: Antimatter for up close blasting, Lead et al for longer ranges Lasers: Multifrequency at point blank all the way out to Radio at extreme range
These are all in addition to the T2 close/long range ammo choices, although scorch renders the laser t1 ammo aside from MF completely pointless |
|

Ranamar
Li3's Electric Cucumber Li3 Federation
5
|
Posted - 2013.04.10 01:25:00 -
[211] - Quote
Sal Landry wrote:Ranamar wrote:Admittedly, it requires a little extra training time, and more for the battleship weapons, but the other gun types don't get that thing you're describing without T2 ammo, either. What? Every weapons system except for missiles gets variable ammunition choices at purely t1 with no training. Projectiles: Fusion et al for close range, Titanium Sabbot et al for longer range / better tracking Hybrids: Antimatter for up close blasting, Lead et al for longer ranges Lasers: Multifrequency at point blank all the way out to Radio at extreme range These are all in addition to the T2 close/long range ammo choices, although scorch renders the laser t1 ammo aside from MF completely pointless
I think I misunderstood you. I thought you were referring to the fact that projectiles get a tracking bonus for mid-range ammo, whereas the other weapon types just trade damage for optimal range, something that none of the other weapon types get.
IMO, the T2 ammos hit the usual tradeoffs just fine. I'll admit that most of the argument you're going to get here is "that's the way things have always been," and maybe there's room to adjust that when they roll out their battleship missile changes. Hopefully, that will be sooner rather than later, because it has a big bearing on the comparisons of the Raven and Typhoon. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
|
Posted - 2013.04.10 01:38:00 -
[212] - Quote
Ok so here is the difference between the Typhoon and Raven, plugged em into EvEHQ, but heres the stats:
Typhoon All 0 No Fitting Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity
Slot layout: 7H, 5M, 7L; 0 turrets, 6 launchers Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 {23,854 EHP - This takes into acount resists} Capacitor (amount / recharge rate / cap per second) : 5400GJ / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130ms / .11 / 103600000 / 15.8s Drones (bandwidth / bay): 100MBit / 100m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115mm / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 350m
Raven All 0 No Fitting Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers Fittings: 11000 PWG, 750 CPU Defense (shields / armor / hull) : 6800 / 5800 / 6400 {24,372 EHP - This takes into acount resists} Capacitor (amount / recharge rate / recharge per second) : 5500GJ / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113ms / .12 / 99300000 / 16.52s Drones (bandwidth / bay): 50MBit / 75m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85mm / 7 Sensor strength: 22 Gravimetric Signature radius: 420m
Ok so we can see here that the Typhoon is faster but has less tank than the Raven with base 0
Now the Typhoon is going to be slowed a hell of alot once you start throwing armour plates on it, the reason you dont shield fit it is because its tank lacks in comparison to the raven when fitted with shields.
Typhoon All V With Fitting High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II (or x1 Warp Scrambler II), x2 Stasis Webifier II, x1 Phased Weapon Navigation Array Generation Exatron I Low: x1 Damage Control II, x2 Ballistic Control II, x2 Energized Adaptive Nano Membrane II, x2 1600mm Reinforced Rolled Tungsten Plates I Rigs: Large Processor Overclocking Unit I, Large Anti-Explosive Pump I, Large Bay Loading Accelerator I
Defense (shields / armor / hull) : 8125 / 18000 / 7500 {88,813 EHP - This takes into acount resists} Mobility (max velocity / agility / mass / align time): 154.38ms (1,064.03ms MWD) / .07 / 103600000 / 11.23s (16.38s MWD) Signature radius: 350m (2100m MWD)
Raven All 5 With Fitting High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II, x1 Phased Weapon Navigation Array Generation Exatron I, x1 Heavy Electrochemical Cap Booster I,x2 Adaptive Invulnerability Field II, x1 Large Shield Extender II Low: x1 Damage Control II, x3 Ballistic Control II, x1 Nanofiber Internal Structure II Rigs: x1 Large Anti-EM Screen Reinforcer I, x2 Large Core Defense Field Extender I
Defense (shields / armor / hull) : 12,465 / 5800 / 5120 {63,260 EHP - This takes into acount resists} Mobility (max velocity / agility / mass / align time): 154.53ms (1,124.85ms MWD) / .06 / 99300000 / 9.39s (14.12s MWD) Signature radius: 501m (2906m MWD)
Raven is faster than the Typhoon once fitted, but less tank, te Raven also has much better agility and align time so it can out turn the typhoon allowing a kitting orbit to work, meaning the Typhoon wont catch the Raven without Faction Webs and Skirmish Links.
I hope you guys can now see what i have been saying in previous posts. The raven could deserve the tank that got taken away from it back though, cause my Drake has 20K more EHP buffer than it. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

0k00l
Steel Rat Knights
2
|
Posted - 2013.04.10 02:40:00 -
[213] - Quote
Grunnax Aurelius wrote:Ok so here is the difference between the Typhoon and Raven, plugged em into EvEHQ, but heres the stats:
Typhoon All 0 No Fitting Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity
Slot layout: 7H, 5M, 7L; 0 turrets, 6 launchers Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 {23,854 EHP - This takes into acount resists} Capacitor (amount / recharge rate / cap per second) : 5400GJ / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130ms / .11 / 103600000 / 15.8s Drones (bandwidth / bay): 100MBit / 100m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115mm / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 350m
Raven All 0 No Fitting Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers Fittings: 11000 PWG, 750 CPU Defense (shields / armor / hull) : 6800 / 5800 / 6400 {24,372 EHP - This takes into acount resists} Capacitor (amount / recharge rate / recharge per second) : 5500GJ / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113ms / .12 / 99300000 / 16.52s Drones (bandwidth / bay): 50MBit / 75m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85mm / 7 Sensor strength: 22 Gravimetric Signature radius: 420m
Ok so we can see here that the Typhoon is faster but has less tank than the Raven with base 0
Now the Typhoon is going to be slowed a hell of alot once you start throwing armour plates on it, the reason you dont shield fit it is because its tank lacks in comparison to the raven when fitted with shields.
Typhoon All V With Fitting High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II (or x1 Warp Scrambler II), x2 Stasis Webifier II, x1 Phased Weapon Navigation Array Generation Exatron I Low: x1 Damage Control II, x2 Ballistic Control II, x2 Energized Adaptive Nano Membrane II, x2 1600mm Reinforced Rolled Tungsten Plates I Rigs: Large Processor Overclocking Unit I, Large Anti-Explosive Pump I, Large Bay Loading Accelerator I
Defense (shields / armor / hull) : 8125 / 18000 / 7500 {88,813 EHP - This takes into acount resists} Mobility (max velocity / agility / mass / align time): 154.38ms (1,064.03ms MWD) / .07 / 103600000 / 11.23s (16.38s MWD) Signature radius: 350m (2100m MWD)
Raven All 5 With Fitting High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II, x1 Phased Weapon Navigation Array Generation Exatron I, x1 Heavy Electrochemical Cap Booster I,x2 Adaptive Invulnerability Field II, x1 Large Shield Extender II Low: x1 Damage Control II, x3 Ballistic Control II, x1 Nanofiber Internal Structure II Rigs: x1 Large Anti-EM Screen Reinforcer I, x2 Large Core Defense Field Extender I
Defense (shields / armor / hull) : 12,465 / 5800 / 5120 {63,260 EHP - This takes into acount resists} Mobility (max velocity / agility / mass / align time): 154.53ms (1,124.85ms MWD) / .06 / 99300000 / 9.39s (14.12s MWD) Signature radius: 501m (2906m MWD)
Raven is faster than the Typhoon once fitted, but less tank, te Raven also has much better agility and align time so it can out turn the typhoon allowing a kitting orbit to work, meaning the Typhoon wont catch the Raven without Faction Webs and Skirmish Links.
I hope you guys can now see what i have been saying in previous posts. The raven could deserve the tank that got taken away from it back though, cause my Drake has 20K more EHP buffer than it.
Just the story of dedicated caldari ship pilot... I always been dreaming about to put point+web+MWD and have nice passive tank on my raven and rokh. And after missiles nerf I was thinking about to add 1 or 2 painters/ webs. All other racial BS didn't met the problems that raven have in pvp. I even don't speak about drone option in caldari ships.
|

Sizeof Void
Center for Advanced Studies Gallente Federation
343
|
Posted - 2013.04.10 03:31:00 -
[214] - Quote
Dear CCP Rise - The fact that you are seriously considering making the Scorp into the only exception to the tiericide program, as the sole "disruption BS" in the game, says that someone at CCP is putting his/her personal preference for this ship ahead of the overall game plan to give every race an equivalent slate of ships.
Bad on you.
If you are going to keep the Scorp as-is for the Caldari, then you need to introduce comparable ships to the other races (and preferably not by slapping some Target Painting bonuses on the Phoon). Otherwise, the Scorp needs to be sacrificed to the tiericide god, as either an Attack or Combat BS.
Personally, though, I don't think we need yet another attack/combat BS or a dedicated disruption BS, so I'd rather see each race get a multi-role BS, like the current (not proposed) Domi. The Scorp can be buffed as an EW boat for fleet ECM, as well as adding more gank/tank to make it more viable for small gang or solo play. |

Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
1
|
Posted - 2013.04.10 03:51:00 -
[215] - Quote
Honestly if torps and cruise dont get some kinda of a change... that explosion radius on torps and its speed will still make Raven pretty much useless in PVP.
I think changes are ok.. but honestly i get scorpion is meant to be a ECM boat but the dps on that thing is less than a cruiser.... at least changes to either 6 turrets or 6 launchers .. i mean it still a battleship for christ sake not a piece of fly shooting target... |

Deacon Abox
Justified Chaos
100
|
Posted - 2013.04.10 03:57:00 -
[216] - Quote
None ofthe Above wrote:feihcsiM wrote:I would seriously consider making the scorpion a Caldari drone boat, it would give it much needed versatility and actual viability in a lot more situations without making it OP.
The T1-->T2 lineup is being balanced around T1=general --> T2=specialised but the poor Scorpion is a T1 hull but with a specialised role, and more unusually only a single viable role outside of baitfit.
If you were to give the Scorpion a drone-based bonus it would result in the drone battleships becoming:
Gallente - Dominix. Drones on crack
Amarr - Armageddon. Drones + EWAR (Neuts)
Caldari - Scorpion. Drones + EWAR (ECM)
Would this not be a sensible option? It wouldn't remove the ECM that people want from the Scorp, you could still fit it as many do now with max ECM and an armour tank and sacrifice your drone dps in the process (no room for DDAs) so it wouldn't lose it's current limited role. It also removes that awkward 'disruption battleship' moniker reserved for this one ship.
It feel it would really play to the strengths of the hull and eliminate one of the main reasons the Scorpion in currently sidelined (jammed first by that T2 falcon with his quicker lock time? Your newly bonused drones are off to say hello), and would become a viable ship for many more fleet compositions, though rightly not able to attain the dps of the Dominix or Armageddon due to its slot layout. +1 I'd like to see the Caldari do more with drones. Fits in better with what I actually see played too. We Caldari just love drones, never understood them not being so in lore. Perhaps its time to adapt the lore to the way the players play. PS - Not fond of the resist nerfs or the attack Raven that is not good at attacking. So not overly pleased with the new Caldari Battleships.
Yeah, Caldari should be able to fly every type of weapon. Do you guys seriously think this will happen? If you want drones train some gallente or amarr and buy a rattler, domi, or geddon, ffs. |

Debir Achen
The Red Circle Inc.
53
|
Posted - 2013.04.10 04:08:00 -
[217] - Quote
Long range missiles - especially large ones - are always going to have a time-to-damage problem. The only thing that immediately comes to my mind is a significant damage advantage over long-range guns, but making the speed issue more (not less) significant. The idea being that cruise missiles take a while to reach their targets, but any target still there when they arrive is going to *hurt*. Aren't Caldari supposed to have a large signature? |

Tau Cabalander
Retirement Retreat Working Stiffs
1701
|
Posted - 2013.04.10 06:06:00 -
[218] - Quote
Remove the racial damage type bonuses for missiles from all ships in EVE (racial bombers are ok), and replace it with a rate-of-fire bonus, or across-the-board damage bonus. |

Naomi Knight
Imperial Academy Amarr Empire
255
|
Posted - 2013.04.10 07:18:00 -
[219] - Quote
Grunnax Aurelius wrote:Ok so here is the difference between the Typhoon and Raven, plugged em into EvEHQ, but heres the stats:
Typhoon All 0 No Fitting Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity
Slot layout: 7H, 5M, 7L; 0 turrets, 6 launchers Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 {23,854 EHP - This takes into acount resists} Capacitor (amount / recharge rate / cap per second) : 5400GJ / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130ms / .11 / 103600000 / 15.8s Drones (bandwidth / bay): 100MBit / 100m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115mm / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 350m
Raven All 0 No Fitting Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers Fittings: 11000 PWG, 750 CPU Defense (shields / armor / hull) : 6800 / 5800 / 6400 {24,372 EHP - This takes into acount resists} Capacitor (amount / recharge rate / recharge per second) : 5500GJ / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113ms / .12 / 99300000 / 16.52s Drones (bandwidth / bay): 50MBit / 75m3 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85mm / 7 Sensor strength: 22 Gravimetric Signature radius: 420m
Ok so we can see here that the Typhoon is faster but has less tank than the Raven with base 0
Now the Typhoon is going to be slowed a hell of alot once you start throwing armour plates on it, the reason you dont shield fit it is because its tank lacks in comparison to the raven when fitted with shields.
Typhoon All V With Fitting High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II (or x1 Warp Scrambler II), x2 Stasis Webifier II, x1 Phased Weapon Navigation Array Generation Exatron I Low: x1 Damage Control II, x2 Ballistic Control II, x2 Energized Adaptive Nano Membrane II, x2 1600mm Reinforced Rolled Tungsten Plates I Rigs: Large Processor Overclocking Unit I, Large Anti-Explosive Pump I, Large Bay Loading Accelerator I
Defense (shields / armor / hull) : 8125 / 18000 / 7500 {88,813 EHP - This takes into acount resists} Mobility (max velocity / agility / mass / align time): 154.38ms (1,064.03ms MWD) / .07 / 103600000 / 11.23s (16.38s MWD) Signature radius: 350m (2100m MWD)
Raven All 5 With Fitting High: x6 Torpedo Launcher II, x1 Heavy Unstable Power Fluctuator I Medium: x1 Prototype 100MN MicroWarpdrive I, x1 Warp Disruptor II, x1 Phased Weapon Navigation Array Generation Exatron I, x1 Heavy Electrochemical Cap Booster I,x2 Adaptive Invulnerability Field II, x1 Large Shield Extender II Low: x1 Damage Control II, x3 Ballistic Control II, x1 Nanofiber Internal Structure II Rigs: x1 Large Anti-EM Screen Reinforcer I, x2 Large Core Defense Field Extender I
Defense (shields / armor / hull) : 12,465 / 5800 / 5120 {63,260 EHP - This takes into acount resists} Mobility (max velocity / agility / mass / align time): 154.53ms (1,124.85ms MWD) / .06 / 99300000 / 9.39s (14.12s MWD) Signature radius: 501m (2906m MWD)
Raven is faster than the Typhoon once fitted, but less tank, te Raven also has much better agility and align time so it can out turn the typhoon allowing a kitting orbit to work, meaning the Typhoon wont catch the Raven without Faction Webs and Skirmish Links.
I hope you guys can now see what i have been saying in previous posts. The raven could deserve the tank that got taken away from it back though, cause my Drake has 20K more EHP buffer than it.
yes i completly see that the typhoon has 2 more webs on it , the raven has 1 large cap booster what it doesnt need, then you throw some crappy rigs on the typhoon while all tank rigs for the raven , and even with these huge differences the raven is 25k ehp less .... wtf ccp btw that 63k ehp is an average for combat bc , much faster cheaper ships ... btw this raven is a crap :P |

Karig'Ano Keikira
State War Academy Caldari State
21
|
Posted - 2013.04.10 08:22:00 -
[220] - Quote
personally, I find several things odd in these changes: -> we get two (all t1) battleships with missiles in attack role, don't really see the point in it, especially due to fact that there is no proper bombardment missile battleship in the game. However, I can see the reasoning behind it - considering cruises suck, make all missile battleships into torp ones, but it is still weird - looks too much as if cruises are just getting shafted. Also what happened to 'artillery / bombardment' ships? -> I find entire point of 'attack battleships' moot - while attack frigs and cruisers make lot of sense, attack bcs are designed around high dps with high mobility (and work (too) good at that). However, attack battleships are lower dps, lower tank ships compared to combat ones (contrary to bcs), making me wonder the purpose of these ships - not like they will be chasing and tackling stuff (except for other battleships, but they can likely just outgun and outtank them by brute force). Also at current state, attack bcs will be higher dps and much higher mobility then attack battleships, making me wonder if there is any point at all in using attack battleship.
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Jezza McWaffle
EVOL Command
7
|
Posted - 2013.04.10 08:40:00 -
[221] - Quote
Ranamar wrote:Sal Landry wrote:Gypsio III wrote:Jezza McWaffle wrote:With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea?
Example:
- Long range cruise missiles. Have faster travel time and sligtly lower explosion radius, current dps
- Short range cruise missiles Around 35km range, decent dps (think ultraviolet damage and range), slightly higher explosion radius and slower travel time
Maybe we could call the short-range type "torpedoes"?  You missed the point there. The suggestion was to give cruise missiles ammo versatility the same way a projectile ship can switch between fusion and titanium sabbot at different ranges. You can already do that, too: it's called Fury and Precision missiles. ;) Admittedly, it requires a little extra training time, and more for the battleship weapons, but the other gun types don't get that thing you're describing without T2 ammo, either.
Correctt me if I am wrong but the T2 long range ammo deals less damage than normal t1 faction ammo for cruises. I was just suggesting 2 different types of t1 ammo. Then changing the t2 ammo to be advanced versions of the new t1.
The advantage of using cruises over torps would be speed and lower explosion radius while still remaining less paper dps.Therefore in a fleet battle against other BC's and BS's the cruises could still deal out reasonable damage (slightly less than torps) at around 35km but deal higher damage to sub cap targets. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
251
|
Posted - 2013.04.10 08:55:00 -
[222] - Quote
I've already dropped something on Twitter to this effect, but perhaps giving the Raven a 7th launcher slot would help differentiate it from the Typhoon; this makes the Raven a flat out damage-spitting murderboat (what could be more Attack than that?), while the Typhoon keeps flexibility and Minmatar tradition via the utility high and better damage application against smaller targets. |

Luscius Uta
Unleashed' Fury Forsaken Federation
40
|
Posted - 2013.04.10 09:13:00 -
[223] - Quote
Quote:+4% Shield resistances per level (-1% per level)
Guess I should remove Caldari Battleship V from EVEMon skill plan  |

SMT008
SnaiLs aNd FroGs
537
|
Posted - 2013.04.10 09:14:00 -
[224] - Quote
Quote:[Typhoon, PVP - Armor] Ballistic Control System II Ballistic Control System II Drone Damage Amplifier II Internal Force Field Array I 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Coreli C-Type Adaptive Nano Plating
Prototype 100MN Microwarpdrive I Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Target Painter II Target Painter II
Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Ogre II x4
This thing right there.
100k EHP, 1155 DPS with faction missiles, 1303 with Rage missiles.
This is the only Torp-ship that can apply its DPS reliably to whatever it tackles.
It can apply full DPS (with faction missiles) on whatever cruiser-sized shield-tanked ship it tackles. It can apply full RAGE DPS on every shield-tanked Battlecruisers and up.
This, is why it's superior to the Raven.
Here's a (somewhat) comparable Raven :
Quote:[Raven, PVP - Torps] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Prototype 100MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Target Painter II
Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Heavy Unstable Power Fluctuator I
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hammerhead II x5 Warrior II x5
With 4 BCS and a full flight of Hammerhead, it deals almost the same DPS the Typhoon does.
Despite the Typhoon being Armor-Tanked, it flies at 143m/s while the Raven flies at 141m/s.
Despite the Typhoon being DOUBLE-PLATED with 3 TRIMARKS, it has the same alignment time as the Raven and is actually 2m/s faster.
It also has 40mm additional scan res. On a cruiser (135m signature), that's an additional 3.1 seconds of locktime.
Did I mention it has less tank ? The Raven is at 87k EHP (Drake-level EHP) while the Typhoon gets almost 100k EHP.
The Raven needs some buffing here, it's getting obvious.
I will, of course, let you decide how, but here are some ideas thrown around :
- More scan-res (Needs to be at least +30mm with all skills V) - More speed (Should be around 125m/s with all skills 0, which would bring it to 156m/s with all skills V) - Less mass (So that it can actually compete with a Typhoon and not be stuck around Abaddon-levels of mobility) - More shields (Obvious)
- Buff Torp-range and switch the Missile Velocity bonus to a Damage Application bonus, I'll explain this one :
Rockets have a base range of 4.5km. HAMs have a base range of 9km. Torps have a base range of 9km.
There is an issue in this pattern. The issue is that despite having enormous troubles applying its DPS, you also need to literally bump the other ship in order to be in range. Either that or you have to rely on range-rigs or Javelin missiles, both are crappy.
A range-buff (A buff to Torps VELOCITY, not flight time, please) to Torps probably wouldn't fix torps altogether, but it would bring them back in the "Workable" zone. Not only that but it would allow Ravens to get rid of the velocity bonus (No one needs cruise missiles hitting at 200km) in order to get a damage application bonus that would help tremendously the weapon system. Also, you wouldn't need 3 support medslots in order to apply most of your DPS and that would help with your tank, which is very low for a battleship.
- Experimental thing here, more on the topic of "How to fix battleship-missiles".
Sub-battleship weapon systems are alright and don't really need fixing. How about a battleship-only, lowslot module that you could script to either enhance your own ships' damage application or your own ships' missile range ?
That would allow both med-range "kiting" Ravens, close-combat Ravens and "kiting" Torp-ShieldTyphoons.
It wouldn't help too much the rebalanced ArmorTyphoon (which is already good), but it would help all the shield-tanked Torpships.
Please don't miss this chance. The Raven and the Typhoons are the only Missile-spewing platforms that use Torps (If you exclude bombers). You don't take much risks giving a single buff to Torps. It won't make for years and years of unusability, but at least it will help until the true Large Missile rebalance.
Hear the cries Missile-users as they had to cross-train for gunnery because not a single sane person would use large missiles in PVP.
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CCP Rise
C C P C C P Alliance
359

|
Posted - 2013.04.10 09:41:00 -
[225] - Quote
Updated OP to reflect a couple small changes based on player feedback!
Raven getting a slight bump to its base shield HP.
Scorpion is going to lose a high slot and gain a low slot. |
|

SMT008
SnaiLs aNd FroGs
540
|
Posted - 2013.04.10 09:43:00 -
[226] - Quote
Good change on the Scorpion.
The Raven getting a slight bump to its base shield HP doesn't change one bit why it doesn't work. Please read the post above yours, I spent an hour writing it because Ravens are cool and deserve to be usable  |

GallowsCalibrator
GoonWaffe Goonswarm Federation
252
|
Posted - 2013.04.10 09:44:00 -
[227] - Quote
CCP Rise wrote:Updated OP to reflect a couple small changes based on player feedback!
Raven getting a slight bump to its base shield HP.
Scorpion is going to lose a high slot and gain a low slot.
Seriously, 7 launchers on the Raven. |

Onslaughtor
True Slave Foundations Shaktipat Revelators
47
|
Posted - 2013.04.10 09:50:00 -
[228] - Quote
CCP Rise wrote:
Scorpion is going to lose a high slot and gain a low slot.
I think I may love you. <3
|

Hulasikaly Wada
Caldari Provisions Caldari State
18
|
Posted - 2013.04.10 09:53:00 -
[229] - Quote
SMT008 wrote:Quote:[Typhoon, PVP - Armor] Ballistic Control System II Ballistic Control System II Drone Damage Amplifier II Internal Force Field Array I 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Coreli C-Type Adaptive Nano Plating
Prototype 100MN Microwarpdrive I Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Target Painter II Target Painter II
Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Ogre II x4
This thing right there. 100k EHP, 1155 DPS with faction missiles, 1303 with Rage missiles. This is the only Torp-ship that can apply its DPS reliably to whatever it tackles. It can apply full DPS (with faction missiles) on whatever cruiser-sized shield-tanked ship it tackles. It can apply full RAGE DPS on every shield-tanked Battlecruisers and up. This, is why it's superior to the Raven. Here's a (somewhat) comparable Raven : Quote:[Raven, PVP - Torps] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Prototype 100MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Target Painter II
Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Torpedo Launcher II, Caldari Navy Scourge Torpedo Heavy Unstable Power Fluctuator I
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hammerhead II x5 Warrior II x5
With 4 BCS and a full flight of Hammerhead, it deals almost the same DPS the Typhoon does. Despite the Typhoon being Armor-Tanked, it flies at 143m/s while the Raven flies at 141m/s. Despite the Typhoon being DOUBLE-PLATED with 3 TRIMARKS, it has the same alignment time as the Raven and is actually 2m/s faster. It also has 40mm additional scan res. On a cruiser (135m signature), that's an additional 3.1 seconds of locktime. Did I mention it has less tank ? The Raven is at 87k EHP (Drake-level EHP) while the Typhoon gets almost 100k EHP. The Raven needs some buffing here, it's getting obvious. I will, of course, let you decide how, but here are some ideas thrown around : - More scan-res (Needs to be at least +30mm with all skills V) - More speed (Should be around 125m/s with all skills 0, which would bring it to 156m/s with all skills V) - Less mass (So that it can actually compete with a Typhoon and not be stuck around Abaddon-levels of mobility) - More shields (Obvious) - Buff Torp-range and switch the Missile Velocity bonus to a Damage Application bonus, I'll explain this one : Rockets have a base range of 4.5km. HAMs have a base range of 9km. Torps have a base range of 9km.There is an issue in this pattern. The issue is that despite having enormous troubles applying its DPS, you also need to literally bump the other ship in order to be in range. Either that or you have to rely on range-rigs or Javelin missiles, both are crappy. A range-buff (A buff to Torps VELOCITY, not flight time, please) to Torps probably wouldn't fix torps altogether, but it would bring them back in the "Workable" zone. Not only that but it would allow Ravens to get rid of the velocity bonus (No one needs cruise missiles hitting at 200km) in order to get a damage application bonus that would help tremendously the weapon system. Also, you wouldn't need 3 support medslots in order to apply most of your DPS and that would help with your tank, which is very low for a battleship. - Experimental thing here, more on the topic of "How to fix battleship-missiles". Sub-battleship weapon systems are alright and don't really need fixing. How about a battleship-only, lowslot module that you could script to either enhance your own ships' damage application or your own ships' missile range ?
That would allow both med-range "kiting" Ravens, close-combat Ravens and "kiting" Torp-ShieldTyphoons.It wouldn't help too much the rebalanced ArmorTyphoon (which is already good), but it would help all the shield-tanked Torpships. Please don't miss this chance. The Raven and the Typhoons are the only Missile-spewing platforms that use Torps (If you exclude bombers). You don't take much risks giving a single buff to Torps. It won't make for years and years of unusability, but at least it will help until the true Large Missile rebalance. Hear the cries Missile-users as they had to cross-train for gunnery because not a single sane person would use large missiles in PVP.
Adding the fact the raven still appling his DPS in a worst way of Typhoon ( only 1 painter and no speed explosion bonus )
Hula |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
612
|
Posted - 2013.04.10 10:05:00 -
[230] - Quote
CCP Rise wrote:Scorpion is going to lose a high slot and gain a low slot.
wahey! |
|

Johnson Oramara
Science and Trade Institute Caldari State
22
|
Posted - 2013.04.10 10:10:00 -
[231] - Quote
CCP Rise wrote:Updated OP to reflect a couple small changes based on player feedback!
Raven getting a slight bump to its base shield HP.
Scorpion is going to lose a high slot and gain a low slot. Since Raven wont be used for torps because now we will have the Typhoon for that role is the Raven designed for cruise missiles?
The range bonus is totally useless on it unless the cruise missiles will be changing in this way: https://forums.eveonline.com/default.aspx?g=posts&m=2860204#post2860204
The midslot and slight reduction of the hp nerf is step in the right direction though. |

Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 10:12:00 -
[232] - Quote
Johnson Oramara wrote:CCP Rise wrote:Updated OP to reflect a couple small changes based on player feedback!
Raven getting a slight bump to its base shield HP.
Scorpion is going to lose a high slot and gain a low slot. Since Raven wont be used for torps because now we will have the Typhoon for that role is the Raven designed for cruise missiles? The range bonus is totally useless on it unless the cruise missiles will be changing in this way: https://forums.eveonline.com/default.aspx?g=posts&m=2860204#post2860204The midslot and slight reduction of the hp nerf is step in the right direction though. well , many people asking to change missile dmg formula for years , cant see how it will happen now , good luck with it |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 10:27:00 -
[233] - Quote
Any chance of a buff to the rokh? .... its cap is virtually the same as the raven.. why? it needs more speed more agility more scan res etc.... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

SMT008
SnaiLs aNd FroGs
542
|
Posted - 2013.04.10 10:29:00 -
[234] - Quote
The Rokh is already a very solid ship.
The Raven is completely unused, it's worse than everything at everything. |

Gnoshia
State War Academy Caldari State
15
|
Posted - 2013.04.10 10:41:00 -
[235] - Quote
Disappointed with the Raven. |

Ryuu Shi
School of Applied Knowledge Caldari State
29
|
Posted - 2013.04.10 11:13:00 -
[236] - Quote
The way the raven is even now with the 'updates' i suggest just removing the missiles turrets and add 7 high slots for mining lasers at this point... really a lot of fuss on how craptasic the hyperion was before you revamped it and all you did was buff the shields a little?
As people stated about the raven before, change the bonuses to damage, increase the sensors and agility to at least be feasible to take as an option besides the typhoon.... such a shame as the raven is a sexy model too.... Ganking miners has gone too far. Ganking is wrong, and bad. There should be a new, stronger word for Ganking like badwrong or badong. Yes, Ganking is badong. From this moment, I will stand for the opposite of Ganking, gnodab. - Said no-one, ever. |

Pinky Denmark
The Cursed Navy
362
|
Posted - 2013.04.10 11:22:00 -
[237] - Quote
Thank you for boosting the scorpion - I would still like to see it able to use 5 launchers or 5 guns. It doesn't really boost the scorpion much, however it enables the potential to benefit a bit more from damage mods or only having to bring one type of ammo should anyone want to abuse the scorpion for combat without utility..
Im still dissapointed about the Rokh tbh - It only works in high number fleets with good RR and you already nerfed that... And when you have railguns - the longest reaching weapon system in the game with the most pathetic sniping capability due to tiny alpha - you don't benefit much from an optimal bonus. furthermore it has 8 guns and no damage bonus. feel free to compare to the new Hyperion and Megathron layouts and see how far you get with 6 medslots and the almost slowest brick in space
Good call on the Raven - It really needs extra hp to avoid snapping under light pressure... |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
|
Posted - 2013.04.10 11:27:00 -
[238] - Quote
Here is the Problem with Battleship Class Missiles. All Skills 0: Rockets 4.5km -> Heavy Assault Missiles 9km -> Torpedos 9km (does not fit with the progression pattern, should be 18km) All Skills 0: Light Missiles 18.75km -> Heavy Missiles 27.95km (Should be restored back to the way they used to be 37.5km) -> Cruise Missiles 75km
All Skills 0: TORPEDOS Standard - Mid Range Normal Damage 1,500m/sec X 6s = 9,000m - Damage 450 - Max Velocity 1,500m/sec - Flight Time 6s - Explosion Velocity 71m/sec - Explosion Radius 450m
Rage - Short Range High Damage 1,250m/sec X 6s = 7,500m - Damage 608 - Max Velocity 1,250m/sec - Flight Time 6s - Explosion Velocity 61m/sec - Explosion Radius 774m
Javelin - Long Range Low Damage 2,250m/sec X 6s = 13,500m - Damage 405 - Max Velocity 2,250m/sec - Flight Time 6s - Explosion Velocity 71m/sec - Explosion Radius 450m
All Skills 0: CRUISE MISSILES Standard - Long Range Normal Damage 3,750m/sec X 20s = 75,000m - Damage 300 - Max Velocity 3,750m/sec - Flight Time 20s - Explosion Velocity 69m/sec - Explosion Radius 300m
Fury - Mid Range High Damage 3,750m/sec X 15s = 56,250m - Damage 420 - Max Velocity 3,750m/sec - Flight Time 15s - Explosion Velocity 58m/sec - Explosion Radius 516m
Precision - Short Range Easy Damage Application 3,750m/sec X 10s = 37,500m - Damage 300 - Max Velocity 3,750m/sec - Flight Time 10s - Explosion Velocity 83m/sec - Explosion Radius 270m
The Main problem here is 1 Explosion Radius 2 Explosion Velocity 3 Range of Torpedos
Here is the proposed changes
All Skills 0: TORPEDOS Standard - Mid Range Normal Damage 3,000m/sec X 6s = 18,000m - Damage 450 - Max Velocity 3,000(+1,500)m/sec - Flight Time 6s - Explosion Velocity 88(+17)m/sec - Explosion Radius 300(-150)m
Rage - Short Range High Damage 2,500m/sec X 6s = 15,000m - Damage 608 - Max Velocity 2,500(+1,250)m/sec - Flight Time 6s - Explosion Velocity 76(+15)m/sec - Explosion Radius 500(-274)m
Javelin - Long Range Low Damage 4,500m/sec X 6s = 27,000m - Damage 405 - Max Velocity 4,500(+2,250)m/sec - Flight Time 6s - Explosion Velocity 88(+17)m/sec - Explosion Radius 300(-150)m
All Skills 0: CRUISE MISSILES Standard - Long Range Normal Damage 3,750m/sec X 20s = 75,000m - Damage 300 - Max Velocity 3,750m/sec - Flight Time 20s - Explosion Velocity 69m/sec - Explosion Radius 250(-50)m
Fury - Mid Range High Damage 3,750m/sec X 15s = 56,250m - Damage 420 - Max Velocity 3,750m/sec - Flight Time 15s - Explosion Velocity 58m/sec - Explosion Radius 400(-116)m
Precision - Short Range Easy Damage Application 3,750m/sec X 10s = 37,500m - Damage 300 - Max Velocity 3,750m/sec - Flight Time 10s - Explosion Velocity 83m/sec - Explosion Radius 230(-50)m
I think this would solve the missile issues on Battleship Size.
As for the Raven, give back its base 7,500 Shield HP, give it 5 more max velocity, give it 7 launchers, and seeing as its an attack battleship, all battleships classed as attack should get a role bonus of 25% reduced cap needed for MWD activation and 25% reduced signature radius penalty on MWD.
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.10 11:50:00 -
[239] - Quote
Everybody be mad about the Raven, it looks really good.
Nano Ravens look like big PODLA Drakes now, and yes they are better than the phoons because the bonuses mean you apply damage better, the extra mids mean you can fit webs for countertackle and damage application as well.
[NEW Raven, basically nanoravens] Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Large Shield Extender II Adaptive Invulnerability Field II Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Prototype 100MN Microwarpdrive I Warp Disruptor II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Heavy Unstable Power Fluctuator I
Large Warhead Rigor Catalyst II Large Core Defense Field Extender I Large Core Defense Field Extender I
Warrior II x5 Valkyrie II x5
A couple of these with an Anti-Support Zealot and a 2 Web/1TP Huginn would be really good.
(Also, BS Missiles ARE GETTING REBALANCED, good god people) |

elitatwo
Congregatio
69
|
Posted - 2013.04.10 11:59:00 -
[240] - Quote
I am still not sold on the Ravens 7/7/5 slot layout. The 8/6/5 slot layout with two utility slots can be more helpful than just the one neut slot.
Back in my early years when drones used to be quite a pain, I had an additional large smartbomb on my Raven, to get rid of them.
Anyway, I start to like the idea of making cruise missiles the "game over" missile in the game. They still need to be scrubbed of that tracking stuff that someone put into them in Empyrian Age. Maybe some sort of a time base damage increase in steps of 3 or 4 seconds in flight time and a damage modfier of 2x, 4x, 6x (example numbers, don't get scared yet). Anyhow, I would love to see people getting really afraid of cruise missiles.
It wouldn't actually hurt anyone if torpedo ranges (unbuffed) would get increases to 40 or 50km. They are battleship sized weapons and I can hurt people with blasters and Null L at 45km with my Rokh and blasters are short range. I make an educated guess and say that people wouldn't complain much if torpedos also would be able to make some battlecruiser pilots day misrerable.
On a sidenote I think the game wouldn't break if all battleships had stronger sensor resolutions. They should be somewhere between 150 and 180mm and not at those capital ship ones.
I reserve my thoughts on the Rokh for now. |
|

SMT008
SnaiLs aNd FroGs
548
|
Posted - 2013.04.10 12:09:00 -
[241] - Quote
Danny John-Peter wrote:Everybody be mad about the Raven, it looks really good.
Nano Ravens look like big PODLA Drakes now, and yes they are better than the phoons because the bonuses mean you apply damage better, the extra mids mean you can fit webs for countertackle and damage application as well.
You have a battleship that can shoot at 189km with supposedly, somewhat close-range missiles (being high-DPS Fury Missiles), with a massive 46k EHP (the PODLA Drake has 48k EHP).
Yes, the current proposed changes for the Raven are a step in the right direction. And yes, large missiles are getting rebalanced. Sad thing is, we can't really judge a ship without knowing what his weapon system is going to be.
Also, you have to compare it to its main counterpart, ie the other missile spewing battleship that is the Typhoon.
A shield Raven being slower than an armor Typhoon is strange.
For any kind of close-range stuff, the Typhoon will always be superior.
For any kind of long-range stuff, well, cruise missiles are useless and this PODLA Raven will get ownd by any kind of battleship, considering the very low EHP / very high signature / not very high speed combo.
Quote:It wouldn't actually hurt anyone if torpedo ranges (unbuffed) would get increases to 40 or 50km. They are battleship sized weapons and I can hurt people with blasters and Null L at 45km with my Rokh and blasters are short range. I make an educated guess and say that people wouldn't complain much if torpedos also would be able to make some battlecruiser pilots day misrerable.
On a sidenote I think the game wouldn't break if all battleships had stronger sensor resolutions. They should be somewhere between 150 and 180mm and not at those capital ship ones.
Yes indeed. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
69
|
Posted - 2013.04.10 12:10:00 -
[242] - Quote
SMT008 wrote:...A range-buff (A buff to Torps VELOCITY, not flight time, please) to Torps probably wouldn't fix torps altogether, but it would bring them back in the "Workable" zone. Not only that but it would allow Ravens to get rid of the velocity bonus (No one needs cruise missiles hitting at 200km) in order to get a damage application bonus that would help tremendously the weapon system. Also, you wouldn't need 3 support medslots in order to apply most of your DPS and that would help with your tank, which is very low for a battleship... Someone gets it! |

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.10 12:26:00 -
[243] - Quote
SMT008 wrote:[quote=Danny John-Peter] You have a battleship that can shoot at 189km with supposedly, somewhat close-range missiles (being high-DPS Fury Missiles), with a massive 46k EHP (the PODLA Drake has 48k EHP).
I dont think EHP is really the issue on a kiting fit like that, assuming they do something decent with BS sized missiles, which they have said they are going to buff, it should be a fairly amusing kiting platform. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
614
|
Posted - 2013.04.10 12:27:00 -
[244] - Quote
Giving torps additional base range would make the Raven's missile velocity bonus actually quite useful, as it would give it a considerable advantage in damage projection over the Typhoon. And I'm expecting cruise to lose range in exchange for damage, which could also make the velocity bonus quite useful for cruise too. So, keep the missile velocity bonus, but change cruise and torps so the Raven can make effective use of it, giving it damage projection abilities that the Typhoon lacks. |

Turelus
Caldari Independent Navy Reserve The Fourth District
351
|
Posted - 2013.04.10 12:42:00 -
[245] - Quote
Are these missile changes going to be released in Odyssey?
Because seriously if this is "Raven will be good with missile changes, but you don't get them for another six months" then who even cares about the changes at this point? Also the missile changes are going to have to be something pretty spectacular if they're going to make a +10% bonus to Cruise Missile Torpedo Velocity actually a useful bonus! Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Monasucks
Vanishing Point. The Initiative.
88
|
Posted - 2013.04.10 12:59:00 -
[246] - Quote
yarrr that scorpion boost but let the navy scorp have jamm bonuses as well  Can I haz you're stuff? A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead. Payday for good workers has been postponed indefinitely. Payday for bad workers is cancelled! |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
2532
|
Posted - 2013.04.10 13:02:00 -
[247] - Quote
Buhhdust Princess wrote:
Scorpion - Actually disappointed, I wanted to see a bit of a slot change, Preferably 5 High, 8 Mid, 5 Low. Allows for the pilot to choose between Full utility scorpion, with an armour tank/smartbombs etc , or a 4x Torp 1x Neut scorpion, with shield tank, 1 ECM and a decent enough amount of damage to actually warrant it in a solo/dual combo. I think this is a BIG flaw in the Scorp that needs to be addressed.
Can I just say, It's rare that CCP actually listens, so I'd like to say thank you CCP Rise and team, for actually listening to a sensible suggestion and acting on it (With the Cal and Gal BS'). I'm glad you approve ^^ -Buhhd |

StrongSmartSexy
Caldari Provisions Caldari State
6
|
Posted - 2013.04.10 13:19:00 -
[248] - Quote
SMT008 wrote:Also, you wouldn't need 3 support medslots in order to apply most of your DPS and that would help with your tank, which is very low for a battleship... This. Thankfully, the need for target painters on a raven for use against other battleships is no longer a necessity (except for T2 rage torps) with the recent change allowing torps to benefit from explosion reduction modules, skills, implants and boosters. Main problem is enemy battleships don't even need MWD speeds to speed tank a significant amount of damage from torps.
And T2 rage torpedoes have been getting progressively worse in EVE: Pre-Quantum Rise, they had a reasonable explosion radius of 540m. After QR, radius was buffed to a whopping 650m in exchange for only 6.67% more damage. Just recently, they were further buffed to 774m but at least now benefit from explosion reduction - however Rage torps have worse explosion velocity and higher damage reduction factor than Tech 1.
There's just no incentive to use Rage torpedoes over T1 or faction torps, as you are forced to give up multiple mid slots for target painter & webs and the ridiculous 774m explosion radius means that their use assumes you MUST already have guided missile precision to V or have strong crash boosters or multiple Rigor Catalyst rigs. |

Verlaine Glariant
Amphysvena
24
|
Posted - 2013.04.10 13:25:00 -
[249] - Quote
Missile systems need an overhaul.
Otherwise every missile boats in the game will continue to be bad. www.amphysvena.org |

Mike Whiite
Cupid Stunts. Casoff
172
|
Posted - 2013.04.10 13:25:00 -
[250] - Quote
Danny John-Peter wrote:Everybody be mad about the Raven, it looks really good.
Nano Ravens look like big PODLA Drakes now, and yes they are better than the phoons because the bonuses mean you apply damage better, the extra mids mean you can fit webs for countertackle and damage application as well.
[NEW Raven, basically nanoravens] Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Large Shield Extender II Adaptive Invulnerability Field II Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Prototype 100MN Microwarpdrive I Warp Disruptor II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Heavy Unstable Power Fluctuator I
Large Warhead Rigor Catalyst II Large Core Defense Field Extender I Large Core Defense Field Extender I
Warrior II x5 Valkyrie II x5
A couple of these with an Anti-Support Zealot and a 2 Web/1TP Huginn would be really good.
(Also, BS Missiles ARE GETTING REBALANCED, good god people)
might be me but if you have proper missile skills that bonus you talk about is completly irrelivant with this fit.
Fury missiles hit up to 125km with out the bonus, you can't lock anything at that range, aside from the point your opanent died of old age when that cruise finaly reaches his target.
This raven with the current missile stats is absolutly useless as a cruise platform. |
|

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.10 13:37:00 -
[251] - Quote
Mike Whiite wrote:Danny John-Peter wrote:Everybody be mad about the Raven, it looks really good.
Nano Ravens look like big PODLA Drakes now, and yes they are better than the phoons because the bonuses mean you apply damage better, the extra mids mean you can fit webs for countertackle and damage application as well.
[NEW Raven, basically nanoravens] Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Large Shield Extender II Adaptive Invulnerability Field II Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Prototype 100MN Microwarpdrive I Warp Disruptor II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Heavy Unstable Power Fluctuator I
Large Warhead Rigor Catalyst II Large Core Defense Field Extender I Large Core Defense Field Extender I
Warrior II x5 Valkyrie II x5
A couple of these with an Anti-Support Zealot and a 2 Web/1TP Huginn would be really good.
(Also, BS Missiles ARE GETTING REBALANCED, good god people) might be me but if you have proper missile skills that bonus you talk about is completly irrelivant with this fit. Fury missiles hit up to 125km with out the bonus, you can't lock anything at that range, aside from the point your opanent died of old age when that cruise finaly reaches his target. This raven with the current missile stats is absolutly useless as a cruise platform.
Yes, I got confused with the bonuses I must admit, they arent really relevant, still, its a fairly good platform for this. |

Mike Whiite
Cupid Stunts. Casoff
172
|
Posted - 2013.04.10 14:11:00 -
[252] - Quote
Danny John-Peter wrote:Yes, I got confused with the bonuses I must admit, they arent really relevant, still, its a fairly good platform for this.
Well the Podla Drake had several things this ship hasn't resistance and damage aplication.
If you run in a Oracle (top 20 says they are used now and then) you're dead, the EM hole is massive. it also needs a cap boosrter for the MWD, Polda Drake didn't need those either. leaving you with 2 shield mods and 2 riggs for defence, where the Podla Drake also has 25% resistance, much less need for flare's and other mods to aply damage.
Now try and make a Nano version of the Typhoon and see what happens, use those exessive low slots for a stab or 2 and you might even able to keep that MWD runing when in Scamble range.
Better damage projection, much lower sig. faster, more agile. better scan resolution, bigger drone bay, 4 turret hardpoints.
it has less cpu and shield. If Gypsio III is right about what is going to happen things wioll look diferent but at this point there is little use for that Raven
|

SMT008
SnaiLs aNd FroGs
549
|
Posted - 2013.04.10 14:13:00 -
[253] - Quote
Danny John-Peter wrote: I dont think EHP is really the issue on a kiting fit like that, assuming they do something decent with BS sized missiles, which they have said they are going to buff, it should be a fairly amusing kiting platform.
True, I really like the "PODLA Raven" concept and I think it will become viable-ish in the future.
Just pointing out the weird things like missiles that you can throw at 303km or 46k EHP on a battleship, considering the supposedly weaker Drake gets a better EHP.
Quote:Missile systems need an overhaul.
Otherwise every missile boats in the game will continue to be bad.
Nah, missile systems are mostly alright. There are two problems with them. First, BS-sized missiles. Second, missile speed.
Buff missile speed, nerf missile flight time. It's quite easy, really. |

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.10 14:17:00 -
[254] - Quote
Mike Whiite wrote:Danny John-Peter wrote:Yes, I got confused with the bonuses I must admit, they arent really relevant, still, its a fairly good platform for this. Now try and make a Nano version of the Typhoon and see what happens, use those exessive low slots for a stab or 2 and you might even able to keep that MWD runing when in Scamble range.
I dont think you understand how Scrams work.
Also, yes it gets ****** by Oracles, so do Drakes.
And the phoon cant do it because it doesnt have the mids for a Tank + Prop + Injector + two webs. |

BiggestT
Amarrian Retribution Amarr 7th Fleet
18
|
Posted - 2013.04.10 14:27:00 -
[255] - Quote
CCP Rise wrote:Updated OP to reflect a couple small changes based on player feedback!
Raven getting a slight bump to its base shield HP.
Scorpion is going to lose a high slot and gain a low slot.
Good stuff.
But.. the rokh?
You stated you would release a detailed explanation thread about this seemingly pointless nerf to a non-OP ship that no-one was expecting. We'd like to see it soon please.
But please:
-Don't use large fleets and rr as a common denominator for all pvp (hint: rr rokh gangs are not a thing and never will be mmkay).
-And don't lump it together with the abbadon, that thing is much more viable and versatile than the rokh ever was, despite their analagous bonuses. |

SMT008
SnaiLs aNd FroGs
551
|
Posted - 2013.04.10 14:33:00 -
[256] - Quote
Danny John-Peter wrote: And the phoon cant do it because it doesnt have the mids for a Tank + Prop + Injector + two webs.
Quote:[Typhoon, New Setup 1] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Ballistic Control System II Ballistic Control System II Ballistic Control System II Signal Amplifier II
Prototype 100MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Warp Disruptor II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Heavy Unstable Power Fluctuator I
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Hammerhead II x5
There you go.
Yes, you don't have webs. The Raven (and this Typhoon version) isn't designed to fly alone, it's supposed to fly along with Huginns who will do the webbing thing.
This Typhoon is actually somewhat better at Cruise-Kiting than the Raven.
It's faster, has better capstability, more tank, locks faster and farther (thanks to the spare lowslots, you can fit a DC and a signal amplifier).
This is kinda strange. The Typhoon, not bonused for range, is doing a better job at range than the Raven.
Not only that, but at close-range, it's also doing a better job than the Raven by being tougher and applying its DPS easily.
I don't think the Typhoon needs to be nerfed. If anything, the Raven should get some of the boosts we discussed earlier, ie boosts to scan res, shields, speed, agility or even damage with a 7th launcher, considering Caldari is the true missile race.
|

Mike Whiite
Cupid Stunts. Casoff
172
|
Posted - 2013.04.10 14:33:00 -
[257] - Quote
Danny John-Peter wrote:Mike Whiite wrote:Danny John-Peter wrote:Yes, I got confused with the bonuses I must admit, they arent really relevant, still, its a fairly good platform for this. Now try and make a Nano version of the Typhoon and see what happens, use those exessive low slots for a stab or 2 and you might even able to keep that MWD runing when in Scamble range. I dont think you understand how Scrams work. Also, yes it gets ****** by Oracles, so do Drakes. And the phoon cant do it because it doesnt have the mids for a Tank + Prop + Injector + two webs.
I might not understand how stabs work, I do understand how scarmble works.
Drake get quite easy to 50% EM resistance, you have 25%
That phoon can dedicate more riggs to it-¦s tank and doesn-¦t need two webs.
|

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.10 14:37:00 -
[258] - Quote
Mike Whiite wrote:Danny John-Peter wrote:Mike Whiite wrote:Danny John-Peter wrote:Yes, I got confused with the bonuses I must admit, they arent really relevant, still, its a fairly good platform for this. Now try and make a Nano version of the Typhoon and see what happens, use those exessive low slots for a stab or 2 and you might even able to keep that MWD runing when in Scamble range. I dont think you understand how Scrams work. Also, yes it gets ****** by Oracles, so do Drakes. And the phoon cant do it because it doesnt have the mids for a Tank + Prop + Injector + two webs. I might not understand how stabs work, I do understand how scarmble works. Drake get quite easy to 50% EM resistance, you have 25% That phoon can dedicate more riggs to it-¦s tank and doesn-¦t need two webs.
Normal PODLA drakes have far lower resists than that actually.
And tank is not in any way related to the requirement for webs.
|

Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 14:57:00 -
[259] - Quote
what about this raven: Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 7500 /6000(-641) / 6000(-641) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 115(+21) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+15) / 105(+20) / 7 Sensor strength: 22 Gravimetric Signature radius: 380(-90)
just compare it to the tempest same role attack bs: Tempest:
Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 550 CPU Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 16.81s(-.37s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
or the typhoon:
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 5 turrets , 6 launchers(+1) Fittings: 12500 PWG, 640 CPU(+40) Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 19 Ladar Sensor Strength(+1) Signature radius: 330(+10)
|

Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 15:14:00 -
[260] - Quote
or scorp: Scorpion:
The Scorpion, while being an oddity in the battleship line up, seems fairly happy. We have adjusted its hitpoints slightly, so they would roughly match the attack set, but otherwise there are no changes.
UPDATE: Based on player feedback we are going to let the Scorpion trade one of its high slots for another low slot.
Caldari Battleship Skill Bonuses: 25%(+10%) bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 6500(-141) / 6500(+1000) / 6000(+531) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 440(-40)
or make it multispectral(non racial) jammers only: Caldari Battleship Skill Bonuses: 35% bonus to ECM Multispectral Target Jammer strength ( no bonus for racials :) 50% bonus to ECM Multispectral Target Jammer optimal and falloff range 25% bonus to ECM Burst range
this would give t2 multispectral with lvl5 skill 2*t2 signal dis amplifiers around 10 jamm strength with 120km opt +112km falloff compared it to black bird with racials 9,4 jamm strength with 84km opt+ 78km falloff |
|

Grombutz
lass mich in ruhe und nerf ned
53
|
Posted - 2013.04.10 15:18:00 -
[261] - Quote
So, today is the day the PvE-Raven died. Welcome the new PvE-missile boat, the typhoon :D
5 mids on the typhoon + 7 lows and 6 launchers are going to kill the raven, period. |

Velarra
207
|
Posted - 2013.04.10 15:23:00 -
[262] - Quote
Based on the current proposed nerfs to Cal BS, are you really intending to boost their high/mid/low module systems in return to an equal degree? Or was the Caldari tear pitcher about drained and you figured, - hey, lets get it refilled for another round!? ^_^
I mean, if one's a Machariel pilot, nerfs on this scale would be understood as incoming. Otherwise, Cal BS? Really? Mmkay. Seems the time to adapt is on the horizon. |

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.10 15:38:00 -
[263] - Quote
Velarra wrote:Based on the current proposed nerfs to Cal BS, are you really intending to boost their high/mid/low module systems in return to an equal degree? Or was the Caldari tear pitcher about drained and you figured, - hey, lets get it refilled for another round!? ^_^
I mean, if one's a Machariel pilot, nerfs on this scale would be understood as incoming. Otherwise, Cal BS? Really? Mmkay. Seems the time to adapt is on the horizon.
The Raven got better and the Rokh stays largely the same (Ie Still good).
I havent looked at the Scorp but from what I read it got better too.
Basically, what? |

Van Mathias
Dead Space Collective
14
|
Posted - 2013.04.10 15:39:00 -
[264] - Quote
Honestly, if they want to nerf the Rokh tank, they should slice off some shield HP, not the resist bonus. Post your advanced battleship ideas here! |

Unseen Spectre
Shadow Eye Ops
10
|
Posted - 2013.04.10 15:43:00 -
[265] - Quote
@CCP Rise A lot have been written about the Raven in this thread, but so far this has not had a big impact on the changes to the stats other than a very minor increase in the base shield hp compared to the original stats. You probably have your reasons for not making additional changes to the ship, but could you please share your considerations for not e.g. changing the missile speed bonus to a damage/damage application bonus, making the ship faster/more maneuverable, improving the scan resolution to improve locking time etc. So far, I have not I have not seen much feedback to the suggested changes, so it would be nice to know your considerations for making the ship the way it is. Feedback would be appreciated. Thank you.
|

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.10 15:50:00 -
[266] - Quote
Van Mathias wrote:Honestly, if they want to nerf the Rokh tank, they should slice off some shield HP, not the resist bonus.
I dont necessarily agree with this, in larger fights theres usually enough Logistics to rep the damage on the field (Unless its overwhelming, in which case it makes little difference whether a Single % of Resist bonus is present), its usually more alpha that kills the target rather than inability to tank. |

Tilo Rhywald
INVARIANT TENSOR
7
|
Posted - 2013.04.10 15:54:00 -
[267] - Quote
It seems the Hyperion will recieve a significant buff after all - including an enlarged drone bay... All the more reason to reconsider the redundant and impertinent Rokh nerf: Give it those additional 25m^3 of drone space and perhaps some other form of enhancement like an increase in scan resolution.
I find it more than noteworthy that player opinion did have some first effects, and I really want to thank you for this, CCP Rise. Please listen to us in this case, too. I think it's noteworthy that espcecially people like XDMR and myself who fly Rokhs solo on a regular basis are among the most outspoken objectors to the resist nerf. If this ship was somehow too strong in logi fleets, there must be ways to address that without degrading the ships being repped. One of the best analogies for this was the one posted by BiggestT: Nerfing the Rokh's resist bonus to achieve that is like blaming the bread for being burnt by the toaster. Heh.. :)
Cheers Tilo R. |

Van Mathias
Dead Space Collective
14
|
Posted - 2013.04.10 16:05:00 -
[268] - Quote
+1 Tilo! I have been arguing that point all along, add me to the list of dedicated Rokh pilots you have there.
I would also suggest again making remote reps give a resist penalty to the target for the duration of the rep, and a few seconds afterwards. That would do far more to balance out the broken effects of high resists + logi across all ships than a slight nerf to two select hulls.
Also, where is the resist discussion thread you promised CCP Rise? Post your advanced battleship ideas here! |

Sparkus Volundar
Applied Creations The Fendahlian Collective
42
|
Posted - 2013.04.10 16:56:00 -
[269] - Quote
Dear CCP Rise,
I write to suggest putting a 7th mid on the Raven whilst leaving the Maelstrom essentially unchanged will be out of balance.
At Minmatar BS 5, The Meal will have a 37.5% Shield Boost amount bonus. If the Raven uses a Shield Boost Amp II in its 7th Mid, it will get a 36% Shield Boost amount bonus, which is almost identical (96% of the Meal bonus). With PVP fits, it's very unlikely that stacking penalties will apply and in PVE, Faction etc. versions of Amps come into play more easily.
In summary, I would suggest that proposing to give the Raven a 7th Mid slot and a smaller Sig Radius than the Maelstrom will be too much of a buff (or that the Maelstrom needs some additional boost to offset what seems to be the loss in value of it's tanking bonus).
(Cross-posted to Mini thread also)
Regards, Sparks Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |

Sal Landry
School of Applied Knowledge Caldari State
46
|
Posted - 2013.04.10 16:57:00 -
[270] - Quote
Danny John-Peter wrote:The Raven got better and the Rokh stays largely the same (Ie Still good).
I havent looked at the Scorp but from what I read it got better too.
Basically, what?
The Raven improved slightly from its current position, but it's irrelevant because there's nothing the new Raven will be able to do that the Typhoon can't do better.
The scorpion is also improved, but it remains to be seen if it's enough when you account for the recent large nerfs to ECM.
The Rokh (along with the Abaddon) have been nerfed slightly while the primary nullsec fleet BS (Maelstrom) has been buffed for some unknown reason.
Overall there doesn't look like there's a single Caldari battleship that's going to come out of the balncing in a good position compared to any of the other options. |
|
|

CCP Rise
C C P C C P Alliance
387

|
Posted - 2013.04.10 17:10:00 -
[271] - Quote
Heyo Caldari guys
Little update for you since I think I've posted in the other threads a bit more =)
I hate to do the soonTM thing, but Fozzie should be making a post soon (I'm not sure if that means today or tomorrow or what) about the Rokh/Abaddon resistance bonus tweak, so just watch for that.
I see a lot of discussion about large missiles overall. I can't give you guys a whole bunch of details right now, because honestly we don't have them quite pinned down yet, but I'll tell you two things now which will hopefully be encouraging: cruise missiles will get a buff (most likely related to their damage), and at least some of the work for battleship missiles will make it into Odyssey.
I know thats not as specific as you would want, but I hope its enough to hold you over until we pin down a few more things.
We're glad to hear you like the scorp change!
|
|

Tilo Rhywald
INVARIANT TENSOR
8
|
Posted - 2013.04.10 17:28:00 -
[272] - Quote
Van Mathias wrote:..., add me to the list of dedicated Rokh pilots you have there.
Done. ;)
CCP Rise wrote:I hate to do the soonTM thing, but Fozzie should be making a post soon (I'm not sure if that means today or tomorrow or what) about the Rokh/Abaddon resistance bonus tweak, so just watch for that.
I doubt that this future thread might somehow produce arguments that could negate our points - at all.
One really big argument against the Rokh nerf that hasn't been brought up (to my knowledge) is the following: How many Rokhs were used in the last 3 Alliance Tournaments (the ones I watched for the most part)? I remember a single match of note where Hydra Reloaded used an all Caldari blaster gang including a Rokh in ATVIII. But otherwise... Somebody sure isn't as lazy as me to search for the AT ship stats. ;)
Wouldn't the tournaments be a much better indicator of a ship's performance in total than huge blob fleet fights?
Cheers Tilo R. |

Hayman Wakefield
Trans-Stellar Salvage Shipping and Securities
1
|
Posted - 2013.04.10 17:40:00 -
[273] - Quote
CCP Rise wrote: I see a lot of discussion about large missiles overall. I can't give you guys a whole bunch of details right now, because honestly we don't have them quite pinned down yet, but I'll tell you two things now which will hopefully be encouraging: cruise missiles will get a buff (most likely related to their damage), and at least some of the work for battleship missiles will make it into Odyssey.
I know there won't be any response to this but how can you balance the Raven whilst BS class missile systems are in their current state? I feel most of us were hoping you had a pretty good idea of what was needed to be done and that's why the ship looks poor currently, this sadly seems not to be the case.
Like any bittervet I'm glad I can just pick up the current FOTM with equal efficiency... So Gal and Min again for 2013/14 |

Deacon Abox
Justified Chaos
100
|
Posted - 2013.04.10 17:50:00 -
[274] - Quote
Tilo Rhywald wrote: One really big argument against the Rokh nerf that hasn't been brought up (to my knowledge) is the following: How many Rokhs were used in the last 3 Alliance Tournaments (the ones I watched for the most part)? I remember a single match of note where Hydra Reloaded used an all Caldari blaster gang including a Rokh in ATVIII. But otherwise... Somebody sure isn't as lazy as me to search for the AT ship stats. ;)
Wouldn't the tournaments be a much better indicator of a ship's performance in total than huge blob fleet fights?
Cheers Tilo R. More comedy gold itt. 
Do you seriously think that alliance tournament usage is indicative of in-game balance? Do you not understand point allocation per team and point cost in that artificial combat context? Does all eve combat involve a defined "arena" and limits on numbers or types of ships? Tell me how a ship that is currently tops on eve-kill is going to die off with this 1% nerf. Did you only read this thread and failed to notice that the Abaddon is similarly adjusted? Or, do you think that somehow the Rokh alone should be exempted from an overall adjustment of resist bonuses to 4% per level?
The whole point with the resist bonus adjustment is that now a level 5 ship skill will provide a 20% instead of 25% omni-resist buff, which will still be about the best bonus any ship can get. I don't think, and more importantly the devs don't think this will kill off Rokh usage and instead will bring more balance. And in that they will be correct.
It seems to me the Scorpion is going to fit quite well into armor BS gangs now with an extra low. Meanwhile show me equivalently useful options Amarr and Gallente will have for shield BS fleets. Lastly, cruises are slated for a buff. You have it right there from the horses mouth. So, stop whining. |

SMT008
SnaiLs aNd FroGs
552
|
Posted - 2013.04.10 17:51:00 -
[275] - Quote
CCP Rise wrote: I see a lot of discussion about large missiles overall. I can't give you guys a whole bunch of details right now, because honestly we don't have them quite pinned down yet, but I'll tell you two things now which will hopefully be encouraging: cruise missiles will get a buff (most likely related to their damage), and at least some of the work for battleship missiles will make it into Odyssey.
Good to see you're reading feedback.
Could you post a thread about battleship missiles somewhere else so we can debate and help you fix them ? |

Sal Landry
School of Applied Knowledge Caldari State
46
|
Posted - 2013.04.10 17:58:00 -
[276] - Quote
Deacon Abox wrote:So, stop whining.  No. |

Van Mathias
Dead Space Collective
14
|
Posted - 2013.04.10 18:08:00 -
[277] - Quote
Deacon, a better nerf for large fleets of Rokhs and Abaddons is increasing their base material cost. It makes sense, because they are supposed to be tougher ships anyway. This nerf is aimed a large fleets, and you are right, a nerf like this wont break the ship in that context, but like others have said, that's not the only context that it is used. By doing this, they are going to decrease the amount of situations where a Rokh will be useful in small gang/solo combat. Indeed, the change could kill off its solo combat potential altogether.
I don't participate in huge BS fleet fights, and I'm not really interested in game play in the largest blobs. So this nerf is hitting me, even though I'm not the intended target. Post your advanced battleship ideas here! |

Aglais
Liberation Army Li3 Federation
212
|
Posted - 2013.04.10 18:14:00 -
[278] - Quote
Sal Landry wrote:
The Raven improved slightly from its current position, but it's irrelevant because there's nothing the new Raven will be able to do that the Typhoon can't do better.
Um... The new Raven can... Move?
The Typhoon's alleged mobility advantage literally dissolves when you try to give it any EHP at all, given it's slot layout favoring armor tanking far more than shields. The Raven's new mobility (Since nothing in this context has changed on the raven- 1205m/s with 14.5s align time with a MWD on) seems to be quite high, which means it will at least be able to lurch briefly towards/away from enemy battleships to actually attempt to dictate range. Which the Typhoon will struggle to do when laden with plates and trimarks. Not to mention the fact that the Typhoon has like... No range. At all. |

Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
77
|
Posted - 2013.04.10 18:19:00 -
[279] - Quote
CCP Rise wrote:Heyo Caldari guys I see a lot of discussion about large missiles overall. I can't give you guys a whole bunch of details right now, because honestly we don't have them quite pinned down yet, but I'll tell you two things now which will hopefully be encouraging: cruise missiles will get a buff (most likely related to their damage), and at least some of the work for battleship missiles will make it into Odyssey.
Please answer these questions:
1. Do you think that +10% missile velocity bonus is useful for cruise missiles? 2. Do you think that +10% missile velocity bonus is enough to make Raven pilots use torps for PvE (since Raven is PvE-only). 3. Do you think that +10% missile velocity bonus may compete with explosion velocity bonus for cruise and torpedoes?
And, most important: do you think that Raven will be used for PvP often enough to be on par with other BS? |

Ranamar
Li3's Electric Cucumber Li3 Federation
5
|
Posted - 2013.04.10 18:42:00 -
[280] - Quote
Sinigr Shadowsong wrote:CCP Rise wrote:Heyo Caldari guys I see a lot of discussion about large missiles overall. I can't give you guys a whole bunch of details right now, because honestly we don't have them quite pinned down yet, but I'll tell you two things now which will hopefully be encouraging: cruise missiles will get a buff (most likely related to their damage), and at least some of the work for battleship missiles will make it into Odyssey.
Please answer these questions: 1. Do you think that +10% missile velocity bonus is useful for cruise missiles? 2. Do you think that +10% missile velocity bonus is enough to make Raven pilots use torps for PvE (since Raven is PvE-only). 3. Do you think that +10% missile velocity bonus may compete with explosion velocity bonus for cruise and torpedoes? And, most important: do you think that Raven will be used for PvP often enough to be on par with other BS?
I think the goal here is to make it so that *maybe* the Raven is not pve-only.
From a PvE standpoint, though, my personal answers would be: 1) Not for PvE 2) We already know from the Golem that torps could use a bit more range to be fully effective. 3) If the velocity bonus got standard torps to 50-60km with max skills and no rigs, I'd feel differently from now, because mission battleships often like to hang out at 50km.
Regarding PvP: The new Raven can keep up with a Drake for a minute or two if they both run a MWD. I think there is potential here, and I await the missile changes with bated breath, but I still fear a nano-typhoon would be superior, especially if you have a friend for tackle. I think there's an argument to be made that missile velocity will make it harder for missiles to be avoided by running away from them, but I'm still learning about the relationship between theoretical and actual missile range when ships are running away or orbiting, so I don't have a useful gut feeling. |
|

Tilo Rhywald
INVARIANT TENSOR
10
|
Posted - 2013.04.10 18:45:00 -
[281] - Quote
Deacon Abox wrote:More comedy gold itt.  Do you seriously think that alliance tournament usage is indicative of in-game balance? Do you not understand point allocation per team and point cost in that artificial combat context? Does all eve combat involve a defined "arena" and limits on numbers or types of ships? Tell me how a ship that is currently tops on eve-kill is going to die off with this 1% nerf. Did you only read this thread and failed to notice that the Abaddon is similarly adjusted? Or, do you think that somehow the Rokh alone should be exempted from an overall adjustment of resist bonuses to 4% per level? The whole point with the resist bonus adjustment is that now a level 5 ship skill will provide a 20% instead of 25% omni-resist buff, which will still be about the best bonus any ship can get. I don't think, and more importantly the devs don't think this will kill off Rokh usage and instead will bring more balance. And in that they will be correct.
You're wrong in all of your conclusions. Don't read too much into a simple statement. I said "better" indicator, not "ideal". If you really need further explanation, it should be absolutely clear that I would only compare the usage of Rokhs vs other battleships in the tournament. Since you brought up the Abaddon: How many of those did we see in the last ATs? The only reason I didn't refer to the Abaddon is that you rarely see it in solo actions and even less with an active tank. To clarify: I'm against the nerf of the resistance bonus in general, and in case of the Rokh it is the most out of place.
Your Eve-Kill stats constitute exactly those huge nullsec fleets, nothing more, and thus they are in no way representative. This specific use of the ship won't die out due to the resistance nerf, agreed. But Rokh and Abaddon both will be hit in other scenarios, most of all in solo combat. I already wrote down the difference in active tank-ability of the proposed Rokh compared to the Maelstrom (at lv5). 10% is huge, especially with cap-using weapons.
Cheers Tilo R. |

Jaster Arcturus
Matari Exodus
15
|
Posted - 2013.04.10 18:53:00 -
[282] - Quote
Regarding the torp Raven in pvp:
Aside from the issues with damage application and the need to take up mid slots to get the most out of it, it would be useful if the torps themselves were reduced in size. Having a full "clip" in the launcher of only 20 missiles seems prohibitively small, at least in my solo/duo pvp experience. Furthermore, their size also limits the number of cap boosters you can carry when active tanking more than say projectile ammo for the maelstrom.
Summary: reduce the volume taken up by torps.
Apologies if this has been mentioned but I've looked through half of the thread and not seen it. |

Octoven
Phoenix Productions Headshot Gaming
66
|
Posted - 2013.04.10 18:59:00 -
[283] - Quote
CCP Rise wrote:Heyo Caldari guys
Little update for you since I think I've posted in the other threads a bit more =)
I hate to do the soonTM thing, but Fozzie should be making a post soon (I'm not sure if that means today or tomorrow or what) about the Rokh/Abaddon resistance bonus tweak, so just watch for that.
I see a lot of discussion about large missiles overall. I can't give you guys a whole bunch of details right now, because honestly we don't have them quite pinned down yet, but I'll tell you two things now which will hopefully be encouraging: cruise missiles will get a buff (most likely related to their damage), and at least some of the work for battleship missiles will make it into Odyssey.
I know thats not as specific as you would want, but I hope its enough to hold you over until we pin down a few more things.
We're glad to hear you like the scorp change!
I like the idea of buffing the dmg, but I hope you arent planning to nerf the range as a balancing act. Granted cruise can fire further then a raven can target, but you can increase targeting range with mods, the only thing increasing your missile flight range is rigs. I'd rather keep my sniper raven. Unfortunately CCP has not only declared war on Tiers but also on the sniping role in general. Forcing ships that have sniped well in the past at 200+ to get down below 200. Why? Because the gunnery pilots feel its unfair.... >.> BS if you ask me.
As for the scorpion, I DONT like the changes. Its a caldari ship so its natural to assume it shield tanks, but the ship, because of its inherent designs, SHOULD be armor or structure tanking. Seeing as how structure tanks still arent popular and the mods arent as extensive, I cant see it being a viable solution to the scorpion tanking problem. The worst of it is, you buffed the ship to presume we shield tank it, it is obvious that scorpion pilots do not. Surely your stats indicate this as well. You need ECMs which are mids, and a prop mod cuz the scorpion is too slow (also a mid mod), and sensor booster because the ship locks too slow (also a mid mod). It stands to reason that the mids will be filled with everything except a tank. This leaves 4 low slots for the tank. I can deal with only 4 slots for a tank, BUT it should be armor, not structure. Id suggest removing the structure buff and reallocate those HP to the armor instead. |

Octoven
Phoenix Productions Headshot Gaming
66
|
Posted - 2013.04.10 19:16:00 -
[284] - Quote
Sparkus Volundar wrote:Dear CCP Rise,
I write to suggest putting a 7th mid on the Raven whilst leaving the Maelstrom essentially unchanged will be out of balance.
At Minmatar BS 5, The Meal will have a 37.5% Shield Boost amount bonus. If the Raven uses a Shield Boost Amp II in its 7th Mid, it will get a 36% Shield Boost amount bonus, which is almost identical (96% of the Meal bonus). With PVP fits, it's very unlikely that stacking penalties will apply and in PVE, Faction etc. versions of Amps come into play more easily.
In summary, I would suggest that proposing to give the Raven a 7th Mid slot and a smaller Sig Radius than the Maelstrom will be too much of a buff (or that the Maelstrom needs some additional boost to offset what seems to be the loss in value of it's tanking bonus).
(Cross-posted to Mini thread also)
Regards, Sparks
Are you seriously comparing battleships from two different tiers? The Maelstrom has 8 guns too, the raven has 6 >.> I think its obvious your post is troll. The ships having identical tank is actually a good thing considering a mael can out DPS a raven. Additionally, I would point out that the raven is still losing a lot of its tank, the extra amplifier would only replace what it is losing. Your argument is irrelevant. |

Sal Landry
School of Applied Knowledge Caldari State
47
|
Posted - 2013.04.10 19:23:00 -
[285] - Quote
Octoven wrote: Are you seriously comparing battleships from two different tiers? ... Your argument is irrelevant.
Have you heard of this thing called tiericide? |

Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 19:36:00 -
[286] - Quote
Sal Landry wrote:Octoven wrote: Are you seriously comparing battleships from two different tiers? ... Your argument is irrelevant.
Have you heard of this thing called tiericide? have you heard that there will be attack battleships and combat battleships ? |

elitatwo
Congregatio
70
|
Posted - 2013.04.10 19:37:00 -
[287] - Quote
Octoven wrote:Sparkus Volundar wrote:Dear CCP Rise,
I write to suggest putting a 7th mid on the Raven whilst leaving the Maelstrom essentially unchanged will be out of balance.
At Minmatar BS 5, The Meal will have a 37.5% Shield Boost amount bonus. If the Raven uses a Shield Boost Amp II in its 7th Mid, it will get a 36% Shield Boost amount bonus, which is almost identical (96% of the Meal bonus). With PVP fits, it's very unlikely that stacking penalties will apply and in PVE, Faction etc. versions of Amps come into play more easily.
In summary, I would suggest that proposing to give the Raven a 7th Mid slot and a smaller Sig Radius than the Maelstrom will be too much of a buff (or that the Maelstrom needs some additional boost to offset what seems to be the loss in value of it's tanking bonus).
(Cross-posted to Mini thread also)
Regards, Sparks Are you seriously comparing battleships from two different tiers? The Maelstrom has 8 guns too, the raven has 6 >.> I think its obvious your post is troll. The ships having identical tank is actually a good thing considering a mael can out DPS a raven. Additionally, I would point out that the raven is still losing a lot of its tank, the extra amplifier would only replace what it is losing. Your argument is irrelevant.
Any cruiser out dps a Raven and sink it, you don't need any larger boats to to that. Whenever you see a Raven on the grid you see a free killmail - that is the problem with that boat. |

Octoven
Phoenix Productions Headshot Gaming
68
|
Posted - 2013.04.10 19:53:00 -
[288] - Quote
elitatwo wrote:Octoven wrote:Sparkus Volundar wrote:Dear CCP Rise,
I write to suggest putting a 7th mid on the Raven whilst leaving the Maelstrom essentially unchanged will be out of balance.
At Minmatar BS 5, The Meal will have a 37.5% Shield Boost amount bonus. If the Raven uses a Shield Boost Amp II in its 7th Mid, it will get a 36% Shield Boost amount bonus, which is almost identical (96% of the Meal bonus). With PVP fits, it's very unlikely that stacking penalties will apply and in PVE, Faction etc. versions of Amps come into play more easily.
In summary, I would suggest that proposing to give the Raven a 7th Mid slot and a smaller Sig Radius than the Maelstrom will be too much of a buff (or that the Maelstrom needs some additional boost to offset what seems to be the loss in value of it's tanking bonus).
(Cross-posted to Mini thread also)
Regards, Sparks Are you seriously comparing battleships from two different tiers? The Maelstrom has 8 guns too, the raven has 6 >.> I think its obvious your post is troll. The ships having identical tank is actually a good thing considering a mael can out DPS a raven. Additionally, I would point out that the raven is still losing a lot of its tank, the extra amplifier would only replace what it is losing. Your argument is irrelevant. Any cruiser out dps a Raven and sink it, you don't need any larger boats to to that. Whenever you see a Raven on the grid you see a free killmail - that is the problem with that boat.
You will not get any argument from me on that front, but comparing it to a ship that is in a completely different tier is kinda stupid even with tiericide. The Mael and Raven arent supposed to be balanced to each other any more then a rokh and a raven. They have different roles. the Raven is going to be the Attack class and Mael Combat.
|

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
681
|
Posted - 2013.04.10 20:03:00 -
[289] - Quote
CCP Rise wrote:Updated OP to reflect a couple small changes based on player feedback! Scorpion is going to lose a high slot and gain a low slot.
THERE we go.
Now i like everything. |

Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
1
|
Posted - 2013.04.10 20:31:00 -
[290] - Quote
Low slot for scoprion opens up a lot of new options so its a great.!
But i am worries about the price cost.. I love the scorption cuz i can afford to fly it regularly at 90-100mil per hull... now given that the production materials will be adjusted i hope you guys will keep in mind that scorpion is a limited role ship... if it cost like 200-230mil to fly it (Tier 3 BS costs) --- i am afraid no one will fly it over the blackbird or the falcon...since 200mil -230mil for a ecm boat... seems to damn pricey... so hopefully scorpion pricey remain close to the 90-100mil range... |
|

Catherine Laartii
Providence Guard Templis Dragonaors
2
|
Posted - 2013.04.10 20:39:00 -
[291] - Quote
*looks at Rokh and Scorpion, remembers hopes and dreams for obvious and delightful buffs and changes*
*sees nerf and feels heart break and dreams shatter*
Why y no love caldari, CCP? Why? Q_Q |

DragonZer0
Sons Of Alexander AL3XAND3R.
6
|
Posted - 2013.04.10 20:44:00 -
[292] - Quote
Finally the raven ****** pg is fixed oh thank the heaves. Scrop need abit more armor as it ecm based ship. But caldari are looking better now. |

Gnoshia
State War Academy Caldari State
16
|
Posted - 2013.04.10 21:48:00 -
[293] - Quote
Those missile buffs better be outstanding because as it stands, the Raven is probably going to be one of the worst battleships after these changes go live.
After all this s*** heave missiles users had to put up with this year you could atleast redeem yourselves by showing the Raven some substantial love. |

Ranger 1
Ranger Corp
3924
|
Posted - 2013.04.10 21:53:00 -
[294] - Quote
Gnoshia wrote:Those missile buffs better be outstanding because as it stands, the Raven is probably going to be one of the worst battleships after these changes go live.
After all this s*** heave missiles users had to put up with this year you could atleast redeem yourselves by showing the Raven some substantial love. I have to agree with this. While I'm on board with what has been done with medium sized missiles, large missiles have needed serious work for some time... and the Raven overall has suffered for far too long.
Good steps with the Scorpion, although I'm not convinced it's 100% where it needs to be yet. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

elitatwo
Congregatio
70
|
Posted - 2013.04.10 22:01:00 -
[295] - Quote
Ranger 1 wrote:...
I have to agree with this. While I'm on board with what has been done with medium sized missiles, large missiles have needed serious work for some time... and the Raven overall has suffered for far too long. ...
Six years and five months... |

Alexa Coates
Federation Navy Assembly Group LLC
371
|
Posted - 2013.04.10 22:35:00 -
[296] - Quote
I see the scorp is still useless to everyone except people in null
gg. That's a Templar, an Amarr fighter used by carriers. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
105
|
Posted - 2013.04.10 23:04:00 -
[297] - Quote
Just noticed the drone stats on the raven 50m3 bay 75mbit bandwidth. Is this a typo? I just can't imagine how all that bandwidth could be used up, unless I am missing something, I am not that heavy a drone user so I may be wrong. |

Octoven
Phoenix Productions Headshot Gaming
69
|
Posted - 2013.04.10 23:30:00 -
[298] - Quote
I like how the trade off of the HS for another LS is being made on the scorpion. That ship needed something done to help boost the tank on it. Its stats are in shields not armor but its tank is in lows not mids. I suppose the structure tanking could be useful for solo pvp but fleets will have to sacrifice some HP like about...2K in order to trade off for an armor tank. However, in fleets you also can use logies to more then make up for the loss in tanking preferences. The logi pilots wont be happy...but few ever are.
The Scorpion is shaping up nicely, the raven ehh not sure about that one, it certainly has the capability of damage, but the missile systems being re-balanced will help reflect that more. Torps is where we are wanting to take the raven. Too long it has only been used as a PVE ship and adding high dmg weaps will certainly help with using it as a pvp ship. However, cruise missiles shouldnt lose as much range either. The raven thrives on range being used as a sniper. The issue here is that currently the raven is a heavy snipe boat. Missiles have often been associtaed with extreme ranges too. However, you are reclassing the ship to be a "up in your face brawler with torps". This is a fine concept, but we don't want to sacrifice the effectiveness of sniping. The Rokh can snipe but out to about 160ish...the raven puts it to shame at 250.
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
|
Posted - 2013.04.10 23:52:00 -
[299] - Quote
Caldari as you know are the most advanced race when it comes to Shield and Missile systems, now what i find odd is that the Typhoon has a skill bonus that affects the way damage is applied by missiles, when this would clearly be a Caldari thing. I suggest giving the Typhoon a 5% bonus to Target Painter effectiveness per level or 5% bonus to Stasis Webifier propultion jam strength per level as that is the Minmatar's area of expertise, it will make taking on Battlecruisers easier than having a Explosion Velocity bonus.
This is the Raven and the Typhoon, the Raven is supposed to be a Kitting Missile Ship, and the Typhoon a Brawling Missile Ship.
Raven Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers
Typhoon Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity Slot layout: 7H, 5M, 7L; 5 turrets , 6 launchers
What I propose is that the Raven replaces its +10% bonus to Cruise Missile Torpedo Velocity per level, for the +5% Cruise Missile and Torpedo explosion velocity per level. This would notion that the Raven should be Cruise Missile fitted and apply its damage easier as well as the Typhoon. CCP Rise did confirm that Cruise Missiles are getting a revamp and increased damage so Cruise Missiles wont be a bad choice anymore making this change extremely relevant and being a Kitting designed ship it should notion fitting Cruise Missiles. Also it should be given 1 more Launcher slot to help compensate for damage, but this eaxtra launcher point will depend on the changes to Cruise Missiles. The Typhoon replaces its +5% Cruise Missile and Torpedo explosion velocity per level with either a 5% bonus to Target Painter effectiveness per level or a 5% bonus to Stasis Webifier effectiveness per level. Both these bonuses help Torpedo's on applying easier damage to target. I would personally like a Target Painter bonus but thats just me.
These changes bring both ships into a really nice category and don't conflict with each other as much in terms of arguments of one being better than the other.
CCP Rise please take this into consideration, they are not game breaking changes, they just small changes that bring both ships into line with each other with the defining feature of one being a brawling torpedo boat and one being a kitting cruise missile boat. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

StrongSmartSexy
Caldari Provisions Caldari State
7
|
Posted - 2013.04.11 01:04:00 -
[300] - Quote
Yeah, Raven's missile velocity bonus should be changed to something useful for easier damage application much like the revamped typhoon. Disregarding the abomination of Rage torpedoes' explosion radius, a TP bonus on any missile boat is a little outdated (with the new explosion radius reduction change) and less effective than a stasis web effectiveness bonus when trying to increase damage application against battleship sized targets.
I'd prefer a stasis web bonus as it would be much more useful than an explosion velocity or target painter bonus. If there are concerns about imbalance, such a bonus could be tweaked to have less effectiveness per level than Serpentis/Marauder ships e.g. 5-7.5% webbing effectiveness per level. |
|

Johnson Oramara
Science and Trade Institute Caldari State
23
|
Posted - 2013.04.11 01:27:00 -
[301] - Quote
These new tier4 battlecruisers are cool but where are the real battleships? 
But really, now with the faction battlecruisers it's getting pretty cramped in there to balance everything without stomping on the shoes of others... |

Ranamar
Li3's Electric Cucumber Li3 Federation
5
|
Posted - 2013.04.11 01:38:00 -
[302] - Quote
Little Dragon Khamez wrote:Just noticed the drone stats on the raven 50m3 bay 75mbit bandwidth. Is this a typo? I just can't imagine how all that bandwidth could be used up, unless I am missing something, I am not that heavy a drone user so I may be wrong.
Back when I ran L4 missions in a Raven, (... back before the rat AI change, too...) I would keep 1 flight mediums (Hammerhead) and 1 flight lights (Hobgoblin) in my 75 cubic meters of drone bay. It looks like this is codifying that and getting rid of the goofy 2H/2M/1L loadout that was the way to max out bandwidth and drone control limit. |

Toshaheri Talvinen
Ultimate Ascension
1
|
Posted - 2013.04.11 03:58:00 -
[303] - Quote
Johnson Oramara wrote:These new tier4 battlecruisers are cool but where are the real battleships?  But really, now with the faction battlecruisers it's getting pretty cramped in there to balance everything without stomping on the shoes of others...
Yeah, I get the feeling that there isn't going to be such thing as a battleship anymore. Now all they are nothing but slow battlecruisers with slightly higher HP. Whoop dee doo. I would think that battleships would be much better at tanking, but much worse at hitting smaller things. But then again, that would make too much sense, and take too much time.
- - Tosh |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
18
|
Posted - 2013.04.11 06:23:00 -
[304] - Quote
I wish oh I wish how the Raven's bonuses would be more applicable. I would love to see how being able to hit something with cruise missiles 190 KM away (double max raven targeting range without mods) is ever better than a damage, explosive radius, or RoF bonus. |

Pattern Clarc
Aperture Harmonics
465
|
Posted - 2013.04.11 09:30:00 -
[305] - Quote
Raven: More CPU Rokh: Hmmmmm, in this case, resistance nerf a bit harsh Scorp: Probably as good as it'll get Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
618
|
Posted - 2013.04.11 09:33:00 -
[306] - Quote
It would also help giving feedback on the Raven if we knew the current state of thinking on introducing missile "tracking computer" mods and the missile disruptor ewar (please god don't just give a missile disruption effect to tracking disruptors, even via a script). |

Naomi Knight
Imperial Academy Amarr Empire
257
|
Posted - 2013.04.11 11:02:00 -
[307] - Quote
The scorpion seems to be so useless, especially as its cost probably will be increased :(
did u find any soso fit for it? |

Naomi Knight
Imperial Academy Amarr Empire
257
|
Posted - 2013.04.11 11:06:00 -
[308] - Quote
Gypsio III wrote:It would also help giving feedback on the Raven if we knew the current state of thinking on introducing missile "tracking computer" mods and the missile disruptor ewar (please god don't just give a missile disruption effect to tracking disruptors, even via a script). nobody can balance a ship where you dont know what weapons can it fit , ccp have to revisit raven typhoon after large missile fix
oh and i dont think there should be any missile disruption at all , just like there shouldnt be modules that directly boost missiles, makeing everything the same is bad
and still i think raven should have better sensor range , it has 75km laughable for a ship and race specialized in long range warfare |

Gabriel Karade
Noir. Noir. Mercenary Group
81
|
Posted - 2013.04.11 11:16:00 -
[309] - Quote
Commander Ted wrote:Alright, the scorpion blows, and I only have 1 suggestion which is kinda a long shot. Give the scorpion 4 launchers or 4 turrets or a mix and give it 8 high slots. Then give the Scorpion 5 lows and 6 mids. Then change the ECM module to be a high slot module.
Then redo the Falcon, Rook, Blackbird, Griffin, and tengu (ecm tengu lol) to also have lots of highslots.
Then the scorp can actually tank itself. Funnily enough, going way way waaaay back, ECM was a high slot module (before my time, can't find relevant link anymore).
Worth looking into IMO, as ECM still stands out from other EW as being fairly unique, high slot ECM would open some interesting possibilities.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Malcanis
Vanishing Point. The Initiative.
8617
|
Posted - 2013.04.11 11:51:00 -
[310] - Quote
Naomi Knight wrote:Gypsio III wrote:It would also help giving feedback on the Raven if we knew the current state of thinking on introducing missile "tracking computer" mods and the missile disruptor ewar (please god don't just give a missile disruption effect to tracking disruptors, even via a script). nobody can balance a ship where you dont know what weapons can it fit , ccp have to revisit raven typhoon after large missile fix oh and i dont think there should be any missile disruption at all , just like there shouldnt be modules that directly boost missiles, makeing everything the same is bad and still i think raven should have better sensor range , it has 75km laughable for a ship and race specialized in long range warfare
Once upon a time, no one ever fitted Cruise Missiles on a Raven, only Torps. Please vote for me for CSM8-áhere
My recommended voting list |
|

Naomi Knight
Imperial Academy Amarr Empire
257
|
Posted - 2013.04.11 13:13:00 -
[311] - Quote
Malcanis wrote:Naomi Knight wrote:Gypsio III wrote:It would also help giving feedback on the Raven if we knew the current state of thinking on introducing missile "tracking computer" mods and the missile disruptor ewar (please god don't just give a missile disruption effect to tracking disruptors, even via a script). nobody can balance a ship where you dont know what weapons can it fit , ccp have to revisit raven typhoon after large missile fix oh and i dont think there should be any missile disruption at all , just like there shouldnt be modules that directly boost missiles, makeing everything the same is bad and still i think raven should have better sensor range , it has 75km laughable for a ship and race specialized in long range warfare Once upon a time, no one ever fitted Cruise Missiles on a Raven, only Torps. so? how is that relevant at all?
|

Malcanis
Vanishing Point. The Initiative.
8621
|
Posted - 2013.04.11 14:33:00 -
[312] - Quote
I mean be careful about making sweeping statements about what the Raven is "designed" for.
The proposed new Raven will be a moderate improvement as a CML platform, and a huge improvement as a Torp platform. Whatever the Raven was designed for, it is going to be designed as a fast attack torpedo ship. And a very fine thing too.
I can only hope that they enact the proposed changes and migrate them to the Navy Raven as well. An extra slot for a Target Painter? Yes please! Please vote for me for CSM8-áhere
My recommended voting list |

SMT008
SnaiLs aNd FroGs
558
|
Posted - 2013.04.11 15:01:00 -
[313] - Quote
Malcanis wrote: The proposed new Raven will be a moderate improvement as a CML platform, and a huge improvement as a Torp platform. Whatever the Raven was designed for, it is going to be designed as a fast attack torpedo ship. And a very fine thing too.
When trying to improve the Raven, I always ask myself "At what job is it the best battleship ?".
And for now, all I could answer was "The Raven is always outclassed by at the very least one battleship, if not two."
It is indeed a huge improvement as a Torp platform. Considering how ****** it was, a huge improvement brings it to a "Almost good" level. |

Wrayeth
Inexorable Retribution
60
|
Posted - 2013.04.11 15:23:00 -
[314] - Quote
FINALLY!
I have been waiting for the raven to gain another midslot since sometime in 2005 (when -cough- I suggested it multiple times; albeit some of my other ideas were less than stellar). I also like the way it's gaining mobility.
For the scorp, the 7th low is definitely going to be a game-changer, making it either much more survivable or better able to jam, depending on how one wishes to fit it.
|

Plekto
Deathraven Industries The AirShip Pirates
19
|
Posted - 2013.04.11 16:01:00 -
[315] - Quote
I've been running the numbers on the Raven vs the Typhoon and come to the conclusion that the Typhoon is a better version of the Raven?
Typhoon: Slots: 7/5/7 (this is huge - those lows mean way more BCS or Power relays) HP: 6500/6000/6000 Weapons: 6 Launchers Bonuses: 5% ROF/5% explosion velocity (even more damage) Cap: 5400 Drone: 100/100
Raven: Slots: 7/7/5 HP:7000/5800/6400 Weapons: 6 Launchers Bonuses: 5% ROF/10% Velocity Cap: 5500 Drone: 50/75 (well at least it can still use 5 mediums still)
My question to the DEV is what will set the Raven apart from the Typhoon as a special role/bonus, given that it's the Caldari's main missile boat? To be honest, we don't need extra range for cruise missiles - they already easily are longer than the thing can possibly target. 200KM almost. Given the flight time, missiles aren't really, um... sniper weapons.
Please give the Raven some sort of bonus that makes it different in a meaningful way. I'd suggest dropping the Cruise Missile bonuses and making it a dedicated torpedo boat that makes torpedos a special option for it (say a 15% velocity mod to give it enough range to do missions)
Torpedos have no love as it is and they are relegated to station and bubble bashing. Their range even with mods is just barely over 30K, making them useless for missions as rats sit at 45km, typically (at least the larger ones that drones can't clear by themselves) |

Debora Tsung
The Investment Bankers Guild
86
|
Posted - 2013.04.11 16:03:00 -
[316] - Quote
Spugg Galdon wrote:Raven:
Very sad to see the loss of the second utility high. I find it extremely useful but I may be in the minority in this opinion. I would have prefered losing the 5th low slot for a mid with a CPU/PG boost so that you don't HAVE to fit a fitting mod.
o_O There's nothing a million chinese guys can't do cheaper. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
42
|
Posted - 2013.04.11 16:13:00 -
[317] - Quote
Plekto wrote:I've been running the numbers on the Raven vs the Typhoon and come to the conclusion that the Typhoon is a better version of the Raven?
Typhoon: Slots: 7/5/7 (this is huge - those lows mean way more BCS or Power relays) HP: 6500/6000/6000 Weapons: 6 Launchers Bonuses: 5% ROF/5% explosion velocity (even more damage) Cap: 5400 Drone: 100/100
Raven: Slots: 7/7/5 HP:7000/5800/6400 Weapons: 6 Launchers Bonuses: 5% ROF/10% Velocity Cap: 5500 Drone: 50/75 (well at least it can still use 5 mediums still)
My question to the DEV is what will set the Raven apart from the Typhoon as a special role/bonus, given that it's the Caldari's main missile boat? To be honest, we don't need extra range for cruise missiles - they already easily are longer than the thing can possibly target. 200KM almost. Given the flight time, missiles aren't really, um... sniper weapons.
Please give the Raven some sort of bonus that makes it different in a meaningful way. I'd suggest dropping the Cruise Missile bonuses and making it a dedicated torpedo boat that makes torpedos a special option for it (say a 15% velocity mod to give it enough range to do missions)
Torpedos have no love as it is and they are relegated to station and bubble bashing. Their range even with mods is just barely over 30K, making them useless for missions as rats sit at 45km, typically (at least the larger ones that drones can't clear by themselves)
If you make the Raven a dedicated Torpedo boat its nothing but a shiney Typhoon and then you have two ships the exact same. Caldari is a ranged kitting missile race and should be treated as such.
Caldari as you know are the most advanced race when it comes to Shield and Missile systems, now what i find odd is that the Typhoon has a skill bonus that affects the way damage is applied by missiles, when this would clearly be a Caldari thing. I suggest giving the Typhoon a 5% bonus to Target Painter effectiveness per level or 5% bonus to Stasis Webifier propultion jam strength per level as that is the Minmatar's area of expertise, it will make taking on Battlecruisers easier than having a Explosion Velocity bonus.
This is the Raven and the Typhoon, the Raven is supposed to be a Kitting Missile Ship, and the Typhoon a Brawling Missile Ship.
Raven Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers
Typhoon Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity Slot layout: 7H, 5M, 7L; 5 turrets , 6 launchers
What I propose is that the Raven replaces its +10% bonus to Cruise Missile Torpedo Velocity per level, for the +5% Cruise Missile and Torpedo explosion velocity per level. This would notion that the Raven should be Cruise Missile fitted and apply its damage easier as well as the Typhoon. CCP Rise did confirm that Cruise Missiles are getting a revamp and increased damage so Cruise Missiles wont be a bad choice anymore making this change extremely relevant and being a Kitting designed ship it should notion fitting Cruise Missiles. Also it should be given 1 more Launcher slot to help compensate for damage, but this eaxtra launcher point will depend on the changes to Cruise Missiles. The Typhoon replaces its +5% Cruise Missile and Torpedo explosion velocity per level with either a 5% bonus to Target Painter effectiveness per level or a 5% bonus to Stasis Webifier effectiveness per level. Both these bonuses help Torpedo's on applying easier damage to target. I would personally like a Target Painter bonus but thats just me.
These changes bring both ships into a really nice category and don't conflict with each other as much in terms of arguments of one being better than the other.
CCP Rise please take this into consideration, they are not game breaking changes, they just small changes that bring both ships into line with each other with the defining feature of one being a brawling torpedo boat and one being a kitting cruise missile boat. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Plekto
Deathraven Industries The AirShip Pirates
19
|
Posted - 2013.04.11 16:27:00 -
[318] - Quote
I added a weapon comparison to my original post.
The Typhoon is a great ship. Let it do missiles. That explosion velocity is a massive game-changer. It's not about RANGE. It's about being able to stick 3 rigs on it and smack frigates for nearly full damage with precision cruises. That's a very relevant change.
But what does the Raven get? It clearly should be the torpedo boat. Since it doesn't have the extra lows for that third BCS any more, it has to switch from Cruises to another role (as in pure damage, the Typhoon will always out-slot it in damage mods).
I suggest the following: Raven Caldari Battleship Skill Bonuses: +7.5% Torpedo Launcher rate of fire (to compensate for the loss of the BCS) +20% bonus to Torpedo Velocity (give it range to reach the target without rigs) Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers
Give it a defined role like this and it'll be a great ship. Note that sig and the ability to hit only large targets effectively remains unchanged. This just gives it comparable DPS to before and makes it able to hit bigger targets at an effective range. |

Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.11 16:45:00 -
[319] - Quote
Wouldnt it make more sense to remote both the current bonus' on the Raven and replace them with an Explosion Velocity and a Explosion Radius bonus?
7 Mid slots is still not enough really for a ship using torps to effectively fit a tank and mods to help it do damage. At least with the bonus' above the DPS it does will be more likely to actually do something.
The paper DPS on torps is great but at present the ship doesnt even do half that torp damage against small targets unless they have 2 painters and 2 webs on them.
Thats the type of bonus I would like to see, if its a dedicated missile platform it should have bonus' to reflect that. |

Plekto
Deathraven Industries The AirShip Pirates
19
|
Posted - 2013.04.11 17:19:00 -
[320] - Quote
It gets even more silly when I looked at a level 5 typhoon with cruises vs a bigger ship like a destroyer.
It hits you for so much damage that if you're not already hitting warp, the second volley is only a bit over six seconds behind. (4BCS plus 2 launcher speed rigs on overload). You simply pop destroyers like candy.
The Raven has not enough lows now to be a real dedicated missile boat any more, and the drones are so low that it can't augment the missing torpedo damage with drones vs large targets, either.
Basically the Raven has been reduced to an EWAR platform. Ie - no defined role.
Now, I don't want to nerf the Typhoon. I hate nerfs. But the logical choice if the Typhoon is the de-facto Cruise Missile ship in the game, is to give the Torpedo role somehow to the Raven. That I could live with.
Raven Caldari Battleship Skill Bonuses: +7.5% Torpedo Launcher rate of fire (to compensate for the loss of the BCS) +7.5% bonus to Explosion velocity (damage is fine, it heeds to hit faster targets since torps are slow) Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers
I think the DEVs figured the Raven would be a good shield ship. But they forgot that the basis of a shield ship is the low slot modules, as if the mids are filled with shields, you must put damage in lows. If you put even one damage or PVP related mod (painter or MWD of similart) in mid, you must put power relay modules in low to augment shields.
Alternatively: Raven Caldari Battleship Skill Bonuses: +7.5% Cruise Missile and Torpedo Launcher rate of fire +7.5% bonus to targeting speed/scan resolution (however it's managed via bonuses) Slot layout: 7H, 7M, 5L; 0 turrets , 6 launchers
That also would work as it would now be a dedicated rapid launch platform. If they want it to be an EWAR type ship, give it EWAR type targeting bonuses. No damage mods like the Min ships, but super fast lock time. This would make the Raven a perfect cloaked missile boat as well. (ie - give it a role)
EDIT - Actually I like this better. |
|

Ed Bever
Aliastra Gallente Federation
1
|
Posted - 2013.04.11 18:27:00 -
[321] - Quote
[quote=CCP Rise] The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been changed, except for a tweak to the resist bonus. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Rokh specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available. We feel that the Rokh is a good example of this powerful gameplay, and expect it to thrive despite this change.[/qoute]
Naturally, you have a point if you say resistance bonusses are powerful. This is why the active tanking bonusses are larger (7,5%/lvl to be exact) |

Van Mathias
Dead Space Collective
15
|
Posted - 2013.04.11 19:25:00 -
[322] - Quote
Ugh, is there any point to battleships as they stand anymore with the Faction BC's that are coming out? They are cheaper, and are about as powerful, but can hit more things on the field. I mean, honestly. First the tank nerf, then this! It's like CCP thinks the way to balance BS's is to make them unplayable. Post your advanced battleship ideas here! |

Plekto
Deathraven Industries The AirShip Pirates
19
|
Posted - 2013.04.11 19:58:00 -
[323] - Quote
They just need specific roles. Since the Min BS is the new DPS missile boat, the Caldari Missile BS needs to be either speed or range focused. Given the extra mid slot, I'd say either would work. Possibly both in exchange for no damage mods.
200km lock range? Oh lord, sign me up! |

Toshaheri Talvinen
Ultimate Ascension
2
|
Posted - 2013.04.11 20:50:00 -
[324] - Quote
Van Mathias wrote:Ugh, is there any point to battleships as they stand anymore with the Faction BC's that are coming out? They are cheaper, and are about as powerful, but can hit more things on the field. I mean, honestly. First the tank nerf, then this! It's like CCP thinks the way to balance BS's is to make them unplayable. That's what I'm saying, the raven is going to have less HP than a faction battlecruiser. And all battleships are going to be touching elbows with battlecruisers in general. The HP gap needs to widen in my opinion. It makes little to no sense to fly battleships due to the fact that battlecruisers hit slightly under that of battleships, while tanking the same, if not more than a battleship. Good job on this one CCP. |

Wolfe Malar
Lone Wolves of Malar
0
|
Posted - 2013.04.11 21:12:00 -
[325] - Quote
Caldari:
Rokh -In combat turret line as expected. -High slot layout is nice and meshes with other combat turret ships overall. 8 turrets and 0 utility -Non-drone ship bandwidth needs to either be made consistent across ship line according to race or across all racial non-drone ships. Prefer to limit bandwidth on non-drone Caldari ships to 75 or 50. -Like the 4missle hardpoints for extra options and possibilities.
Raven -In attack alt (missile) line. The ship would be fit in well if put into either the combat or attack line, though to me it would feel better in the combat alt(missile) line as Caldari are not known for there speed. -Mirrors the other attack alt (missile) ship in high slot layout, yet provides something very different. -Non-drone ship bandwidth needs to either be made consistent across ship line according to race or across all racial non-drone ships. Prefer to limit bandwidth on non-drone Caldari ships to 75 or 50. -Would like 4 turret hardpoints for extra options and possibilities.
Scorpion -In disrupt line, expected. Would also fit in the attack or combat line with a ewar bonus like the Armageddon. -Warning: Oddball if no other disruption ships are introduced. -High slot layout fits the disrupt role and mirrors the Blackbird well. -Non-drone ship bandwidth needs to either be made consistent across ship line according to race or across all racial non-drone ships. Prefer to limit bandwidth on non-drone Caldari ships to 75 or 50
I have expressed my thoughts on the overall battleship design in the "Introducing Myself....." thread and it contains more detailed reasons for my comments on the specific ships above:
https://forums.eveonline.com/default.aspx?g=posts&m=2871021#post2871021 |

Van Mathias
Dead Space Collective
17
|
Posted - 2013.04.11 21:22:00 -
[326] - Quote
See, here is the thing. When you propose cutting resists in order to make BS's more losable, and then you release faction BC's that cost 80% as much and provide 90% of the tank, it blows the whole reduce resists to preserve meta argument out of the water. The new faction battlecruisers will completely ruin any current BS meta anyway.
I have given a bit more thought to it, and here is what needs to be done:
All BS ehp needs to be boosted about 33% more. All BS cargoholds need to be doubled in size. No resist nerf for any ship. Double all battleship base material costs. All battleship need to be buffed a bit utility wise. This has mostly been covered by the proposed changes. Give the Rokh 25m3 more drone bay. A modest cap buff for all BS's Fix large missiles. More speed for the raven. Buff large blaster optimal a bit (500-1500m), the TE nerf is not really targeted at this weapon.
and
Split omni Invulns into size classes, and increase the cycle cost of the BS sized invuln by 50%, increase the cycle cost of the meduim sized one by 25%, and leave the small size one as it is. One of the big reasons that active resists boosts are so powerful is because they are so cheap cap wise, so running a dual-invuln is easy. Making 2 invulns cost 3 cap wise will go a long way to reducing the attractiveness of that fitting option. If you want cap cheap omni tank, you should have to really pay for it slot wise. And there should be a resist penalty to the target of remote reps for the duration of the rep and a few seconds afterward. Furthermore there should be a penalty of some sort for all directly applied (Not fleet booster or OGB) buff effects. Post your advanced battleship ideas here! |

Mirel Dystoph
Sniggerdly Pandemic Legion
40
|
Posted - 2013.04.12 00:10:00 -
[327] - Quote
CCP Rise wrote: I hate to do the soonTM thing, but Fozzie should be making a post soon (I'm not sure if that means today or tomorrow or what) about the Rokh/Abaddon resistance bonus tweak, so just watch for that.
Still no new thread up... "Nothing essential happens in the absence of noise."-á |

LarpingBard
Str8ngeBrew RAZOR Alliance
4
|
Posted - 2013.04.12 00:11:00 -
[328] - Quote
CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Rokh:
The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been changed, except for a tweak to the resist bonus. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Rokh specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available. We feel that the Rokh is a good example of this powerful gameplay, and expect it to thrive despite this change.
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range +4% Shield resistances per level (-1% per level)
Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers Fittings: 15000 PWG, 780 CPU Defense (shields / armor / hull) : 8500 / 7000 / 7500 Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 24 Gravimetric Signature radius: 500
I know this might make blob doctrines happy but that's about it. In every situation other than the blob the Rokh is really weak. Micro Jump Drives has made it even weaker. And it's stupid to PvE in a Rokh, might as well rat in a dread (and no, that is a really bad idea)
Rokh needs its 5% resis (even if the hp on shields goes down to 7000) for those who do not use it in fleets above 25+ If not, is it possible to give the Rokh 75/75 drone capability? |

Van Mathias
Dead Space Collective
17
|
Posted - 2013.04.12 00:25:00 -
[329] - Quote
7000 is a bit much, 8000 / 7500 / 7500 would be more resonable. Same total base HP, but a bit of EHP shaved off. Post your advanced battleship ideas here! |

Pan Dora
Stardust Enterprises
16
|
Posted - 2013.04.12 03:19:00 -
[330] - Quote
Malcanis wrote:Once upon a time, no one ever fitted Cruise Missiles on a Raven, only Torps.
Unfortunately people started to use Cruise Missiles on Ravens not because some adjustment made then better, but because a big reduction in range and increase in fitting made Torp Ravens not viable for some uses.
CCP Rise wrote:I see a lot of discussion about large missiles overall. I can't give you guys a whole bunch of details right now, because honestly we don't have them quite pinned down yet, but I'll tell you two things now which will hopefully be encouraging: cruise missiles will get a buff (most likely related to their damage), and at least some of the work for battleship missiles will make it into Odyssey.
Unfortunately, this its really not much. CM receiving a buff related to their damage its probably what everyone its expecting, and, like others had pointed, Raven/Typhoon/Armageddon changes can't be considered done without the large missile changes (not some changes, all the necessary changes).
Im also cusious: May we expect changes to Stealth Bombers, Golem, Raven Navy and Rattlesnake with the large missile change or those will need to wait until ship re-balancing initiative reach then?
_____________________________________________________ -CCP would boost ECM so it also block the ability of buthurt posting. |
|

Ager Agemo
Imperial Collective
263
|
Posted - 2013.04.12 05:37:00 -
[331] - Quote
CCP Rise wrote:Heyo Caldari guys
Little update for you since I think I've posted in the other threads a bit more =)
I hate to do the soonTM thing, but Fozzie should be making a post soon (I'm not sure if that means today or tomorrow or what) about the Rokh/Abaddon resistance bonus tweak, so just watch for that.
I see a lot of discussion about large missiles overall. I can't give you guys a whole bunch of details right now, because honestly we don't have them quite pinned down yet, but I'll tell you two things now which will hopefully be encouraging: cruise missiles will get a buff (most likely related to their damage), and at least some of the work for battleship missiles will make it into Odyssey.
I know thats not as specific as you would want, but I hope its enough to hold you over until we pin down a few more things.
We're glad to hear you like the scorp change!
i m more interested if TORPS will get their Range fixed to be higher than HAM, but is really nice to know cruises will get a buff.
i have extensively like really extensively tested all the weapons on all the ranges against all sort of targets and gotta say bs missiles currently are way too weak compared to any turret long range or short range. |

Tub Chil
Last Men Standing
49
|
Posted - 2013.04.12 07:35:00 -
[332] - Quote
CCP Rise /fozzie please give ROkh 75m2 drone bay it's a BS after all thanks |

0wl
Sebiestor Tribe Minmatar Republic
27
|
Posted - 2013.04.12 09:47:00 -
[333] - Quote
It's so hard to comment on the Raven without seeing the Missile changes, we really need to see those aswell. |

Reppyk
Yarrbear Inc. BricK sQuAD.
384
|
Posted - 2013.04.12 10:33:00 -
[334] - Quote
GIVE BACK THE RAVEN TURRETS
MY RAVEN TACHYON BACKBONE
I SHALL NOW UNSUSCRIBE 345 ACCOUNTS AND A KITTEN
  
  
   |

SMT008
SnaiLs aNd FroGs
559
|
Posted - 2013.04.12 12:39:00 -
[335] - Quote
Alright, I did a thing earlier about Battleship missiles, come and give your opinions about should be done and what should not be done with those 
Battleship Missiles debate for Odyssey |

Van Mathias
Dead Space Collective
20
|
Posted - 2013.04.12 13:49:00 -
[336] - Quote
CCP Rise, it's been 3 days since you promised the resist thread! Are we not past the point of "soon"? Where in the heck is that thread you promised? Post your advanced battleship ideas here! |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
42
|
Posted - 2013.04.12 14:00:00 -
[337] - Quote
Van Mathias wrote:CCP Rise, it's been 3 days since you promised the resist thread! Are we not past the point of "soon"? Where in the heck is that thread you promised?
I would ask the same thing about the changes to torpedo and cruise torpedo changes promised, but you don't see me complaining.... Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Van Mathias
Dead Space Collective
20
|
Posted - 2013.04.12 14:14:00 -
[338] - Quote
The squeaky wheel gets the grease.... Post your advanced battleship ideas here! |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
110
|
Posted - 2013.04.12 16:30:00 -
[339] - Quote
Ranamar wrote:Little Dragon Khamez wrote:Just noticed the drone stats on the raven 50m3 bay 75mbit bandwidth. Is this a typo? I just can't imagine how all that bandwidth could be used up, unless I am missing something, I am not that heavy a drone user so I may be wrong. Back when I ran L4 missions in a Raven, (... back before the rat AI change, too...) I would keep 1 flight mediums (Hammerhead) and 1 flight lights (Hobgoblin) in my 75 cubic meters of drone bay. It looks like this is codifying that and getting rid of the goofy 2H/2M/1L loadout that was the way to max out bandwidth and drone control limit.
The point is though the bandwidth is 75mbit, the storage is only 50m3 that means that back in the day when you fitted your 5 medium drones and 5 lights you could only ever have used 50mbit of bandwidth not 75. |

Johnson Oramara
Science and Trade Institute Caldari State
27
|
Posted - 2013.04.12 16:39:00 -
[340] - Quote
Toshaheri Talvinen wrote:Van Mathias wrote:Ugh, is there any point to battleships as they stand anymore with the Faction BC's that are coming out? They are cheaper, and are about as powerful, but can hit more things on the field. I mean, honestly. First the tank nerf, then this! It's like CCP thinks the way to balance BS's is to make them unplayable. That's what I'm saying, the raven is going to have less HP than a faction battlecruiser. And all battleships are going to be touching elbows with battlecruisers in general. The HP gap needs to widen in my opinion. It makes little to no sense to fly battleships due to the fact that battlecruisers hit slightly under that of battleships, while tanking the same, if not more than a battleship. Good job on this one CCP. I also agree with you guys, and actually if you consider the sig and speed advantage of the bc's i would say they ARE better tanks unless you really want to just sit there without moving.
It's hilarious how they are making the battleships faster and to have less tank too, gee i thought we had the tier3 bc's for that... Now the battleships have way too little ehp to draw a clear line between them and the bc's. |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
83
|
Posted - 2013.04.12 16:44:00 -
[341] - Quote
Johnson Oramara wrote:Toshaheri Talvinen wrote:Van Mathias wrote:Ugh, is there any point to battleships as they stand anymore with the Faction BC's that are coming out? They are cheaper, and are about as powerful, but can hit more things on the field. I mean, honestly. First the tank nerf, then this! It's like CCP thinks the way to balance BS's is to make them unplayable. That's what I'm saying, the raven is going to have less HP than a faction battlecruiser. And all battleships are going to be touching elbows with battlecruisers in general. The HP gap needs to widen in my opinion. It makes little to no sense to fly battleships due to the fact that battlecruisers hit slightly under that of battleships, while tanking the same, if not more than a battleship. Good job on this one CCP. I also agree with you guys, and actually if you consider the sig and speed advantage of the bc's i would say they ARE better tanks unless you really want to just sit there without moving. It's hilarious how they are making the battleships faster and to have less tank too, gee i thought we had the tier3 bc's for that... Now the battleships have way too little ehp to draw a clear line between them and the bc's.
It is a sad day  'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Aglais
Liberation Army Li3 Federation
219
|
Posted - 2013.04.13 00:52:00 -
[342] - Quote
I do have to add, I seriously hope that the mineral costs of battleships aren't going up uniformly to meet that of the current tier threes.
They cost over 200 million ISK.
Battleships should be something of an investment, yes, but this is outrageous for the Scorpion and Raven, especially the former, whose existance in a fight is seriously limited due to the fact that they're practically the first thing people check for to primary. And then the Raven because it's just hilariously poor at it's role, and making it cost near 200 million ISK, while being really subpar due to battleship missiles, is terrible. |

Arronicus
Shadows of Vorlon The Marmite Collective
519
|
Posted - 2013.04.13 01:07:00 -
[343] - Quote
Xiaodown wrote:I'll quote what I said in the Reddit thread: Quote:The scorpion is almost worthless at this point. It used to be literally the most OP ship in the game - twice. But now, with the multiple nerfs to ECM, it's inability to speed, sig, or armor tank, and the latest nerf to ECM in the way of skills that can boost your sensor strength, I just don't see why anyone would ever fly it. It costs 15x blackbird, and two blackbirds would be better. It costs the same as a falcon and, tbh, has a similar train time, but the falcon is better in every conceivable way. It's the only battleship without a bonus to either damage or tank; it is a strictly PVP ship - it's just a solution for a question that no one asks anymore. I really wish something would be done about the scorpion. Since 2008 or so, ECM has been nerfed many times (at least 3 that I remember); it is only marginally effective, and even then only when you fill every mid and low slot for jamming, with maybe holding back two slots for tank. So, basically, it's a ship that's only effective when hero tanked, and yet it's primaried first in almost every fleet I've been in, so what's the point? It's not cost effective, it's not mobile, it's not effective at jamming for more than a couple of cycles before it explodes, it has little to no tank, no PVE role.... Its role needs to be rethought, IMO.
Don't forget the MOST recent nerf: Nearly every ship in the game has seen its sensor strength increase by 1-3, sometimes more points. Paired with the sensor skills they added, this is a compound nerf.
Still, the scorpion isn't as bad as the new armageddon. |

Galphii
Clandestine Vector THE SPACE P0LICE
126
|
Posted - 2013.04.13 01:49:00 -
[344] - Quote
The Rokh was never overpowered to begin with, and with the reduction of its resist bonus it's more vulnerable. While it's true that the problem with railgun ships are the weapons themselves (rails need more alpha), the Rokh really doesn't need to lose any defensive power. Consider increasing its base shields a little to compensate for the lose of resist bonus.
Edit: In fact, consider increasing shields a little on some of the weaker platforms such as the eagle when the time comes. X |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
19
|
Posted - 2013.04.13 04:38:00 -
[345] - Quote
I'm really hoping for a "[Odyssey] Cruise Missiles and Torpedos" thread to pop out. Oh CCP all I want for summer Christmas is the un-crapping of missiles and torpedoes. |

Falin Whalen
GoonWaffe Goonswarm Federation
323
|
Posted - 2013.04.13 05:38:00 -
[346] - Quote
Rohk, doesn't change much, or not enough to really matter. (Ya'll, sound like CCP is going to shoot your favorite pet.)
The Raven looks pretty meh. (Still waiting on the cruise missile/torpedo changes that will be out SOON(TM), to see if it will still be meh, or heh.)
You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

gascanu
Bearing Srl.
6
|
Posted - 2013.04.13 08:00:00 -
[347] - Quote
let me see if i understand this: rokh and abbadon(yea, i kow), where the only two bs that were able to compete with maelstrom on fleet warfare now, CCP in his infinite wisdom, and becose of math(it's looks fair now!), come and nerf the abbadon and the rokh; but guys, i'm sure that we will see less maelstrom fleets because of this, righ? right?  |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
107
|
Posted - 2013.04.13 15:41:00 -
[348] - Quote
How do you expect any of these caldari battleships to compete with the new gallente bs line up? (aside from the obvuios scorpion) but with the gal tearing right now i wont be suprised if all gal bs get a ECCM per level bonus |

Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
6
|
Posted - 2013.04.13 18:12:00 -
[349] - Quote
Honestly after thinking for a bit taking the high slot away from the scorpion is a horrible idea...
The hull has no dps for a battleship so if it gets tackled it has to have some way of gtfo ... two high utility slots allows two heavy neuts which give it a lot more tactical mobility to escape from certain situation which are key to a ecm boats which has no dps... honestly i dont really see the use for the low slot unless its for armor tanking or damage mod...
please give it a high utility slot.. |

Aglais
Liberation Army Li3 Federation
219
|
Posted - 2013.04.13 19:05:00 -
[350] - Quote
What we really need is to see these things in action on the test server. That will give us far, far more useful data than just theorycrafting on the forums. People already use a lot of battleships compared to everything else in the FFAs, so maybe instead of seeing vindicators and bhaalgorns literally everywhere it'll just be megathrons and geddons occasionally tearing the still subpar Raven apart in every engagement. |
|

Debora Tsung
The Investment Bankers Guild
91
|
Posted - 2013.04.13 19:35:00 -
[351] - Quote
Nightfox BloodRaven wrote:Honestly after thinking for a bit taking the high slot away from the scorpion is a horrible idea...
The hull has no dps for a battleship so if it gets tackled it has to have some way of gtfo ... two high utility slots allows two heavy neuts which give it a lot more tactical mobility to escape from certain situation which are key to a ecm boats which has no dps... honestly i dont really see the use for the low slot unless its for armor tanking or damage mod...
please give it a high utility slot..
Do You want to tell us that You're actually fitting Weapons other than ewar and neuts on that ship? o_O There's nothing a million chinese guys can't do cheaper. |

Naomi Knight
Imperial Academy Amarr Empire
273
|
Posted - 2013.04.13 19:56:00 -
[352] - Quote
Debora Tsung wrote:Nightfox BloodRaven wrote:Honestly after thinking for a bit taking the high slot away from the scorpion is a horrible idea...
The hull has no dps for a battleship so if it gets tackled it has to have some way of gtfo ... two high utility slots allows two heavy neuts which give it a lot more tactical mobility to escape from certain situation which are key to a ecm boats which has no dps... honestly i dont really see the use for the low slot unless its for armor tanking or damage mod...
please give it a high utility slot.. Do You want to tell us that You're actually fitting Weapons other than ewar and neuts on that ship? o_O indeed |

Hellzangel666
Omega Foundry Unit Shadows Of Betrayal
0
|
Posted - 2013.04.13 20:40:00 -
[353] - Quote
I always regret posting my questions here but whatevez... How is this change going to affect golem pilots like me?? I know golem is not a T1 BS but it is a raven spinoff... I have not flown anything other then the golem fr a very long time, but I can see the possibility f this changing them so I wanted to ask... |

Lands Alot
Caldari NonProvisions
0
|
Posted - 2013.04.14 10:13:00 -
[354] - Quote
What I would love to see CCP consider, when making changes that effect training results that were based on a model that CCP decides to change, would be an option to refund skill points similar to when training skills were removed from the game. Yes I understand that Battleships are not being removed, but look closer at the resistance issue. Its not 1% of 100, its 1/5 (down from 5% to 4%). Thats a 20% nerf. Hell with all this rebalancing talk, why not? Let players rebalance too! Skill point adjustments not effected by CCP changes might not be a bad idea to present as an option right up there with Plex as a source of revenue for CCP. |

Tilo Rhywald
Corpus Alienum Game 0f Tears
12
|
Posted - 2013.04.14 11:55:00 -
[355] - Quote
Falin Whalen wrote:Rohk, doesn't change much, or not enough to really matter. (Ya'll, sound like CCP is going to shoot your favorite pet.)
Aside from the fact that it really is my favourite pet - it actually does matter a lot in small-scale combat while large-scale fleet PvP will probably not alter at all. It's tedious having to repeat this simple truth over and over again...
Cheers Tilo R. |

Falin Whalen
GoonWaffe Goonswarm Federation
326
|
Posted - 2013.04.14 16:39:00 -
[356] - Quote
Tilo Rhywald wrote:Falin Whalen wrote:Rohk, doesn't change much, or not enough to really matter. (Ya'll, sound like CCP is going to shoot your favorite pet.)
Aside from the fact that it really is my favourite pet - it actually does matter a lot in small-scale combat while large-scale fleet PvP will probably not alter at all. It's tedious having to repeat this simple truth over and over again... Cheers Tilo R. "Oh GOD!!!! I'm losing 1% of resists per level of Caldari battleship skill!!! The WORLD IS ENDING!!!"
Seriously? That is the ONLY RELEVANT CHANGE, and it is a pretty God damed minor one at that.
You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Cabooze Skadoosh
Corpus Alienum Game 0f Tears
2
|
Posted - 2013.04.14 19:44:00 -
[357] - Quote
Falin Whalen wrote:Tilo Rhywald wrote:Falin Whalen wrote:Rohk, doesn't change much, or not enough to really matter. (Ya'll, sound like CCP is going to shoot your favorite pet.)
Aside from the fact that it really is my favourite pet - it actually does matter a lot in small-scale combat while large-scale fleet PvP will probably not alter at all. It's tedious having to repeat this simple truth over and over again... Cheers Tilo R. "Oh GOD!!!! I'm losing 1% of resists per level of Caldari battleship skill!!! The WORLD IS ENDING!!!" Seriously? That is the ONLY CHANGE, and it is a pretty God damed minor one at that. Deal with it!
It makes it way inferior to the Maelstrom in active tanking so it's not minor. This makes winmatar shine and makes rokh fleet BS only. |

Naomi Knight
Imperial Academy Amarr Empire
283
|
Posted - 2013.04.14 23:02:00 -
[358] - Quote
So any chance that the scorpion will be usefull ? Its jammers are way too weak 8-9,5 jamm strenght for racials just isnt enough. |

Bizzaro Stormy MurphDog
Homowners
85
|
Posted - 2013.04.14 23:25:00 -
[359] - Quote
Nightfox BloodRaven wrote:Honestly after thinking for a bit taking the high slot away from the scorpion is a horrible idea...
The hull has no dps for a battleship so if it gets tackled it has to have some way of gtfo ... two high utility slots allows two heavy neuts which give it a lot more tactical mobility to escape from certain situation which are key to a ecm boats which has no dps... honestly i dont really see the use for the low slot unless its for armor tanking or damage mod...
please give it a high utility slot..
You, sir, are not qualified to fly a Scorpion.
You can regain you certification by answering a couple questions:
1. What do you currently use the high slots on a Scorpion for? 2. What do you currently use the low slots on a Scorpion for? 3. Can you think of a way of breaking tackle that doesn't involve using a high slot module?
|

Naomi Knight
Imperial Academy Amarr Empire
283
|
Posted - 2013.04.15 05:46:00 -
[360] - Quote
Bizzaro Stormy MurphDog wrote: You, sir, are not qualified to fly a Scorpion.
You can regain you certification by answering a couple questions:
1. What do you currently use the high slots on a Scorpion for? 2. What do you currently use the low slots on a Scorpion for? 3. Can you think of a way of breaking tackle that doesn't involve using a high slot module?
1. salvagers and tractor beams , thoser are must have in pvp 2. ofcourse wcs and nano to be able to run away 3. yes shooting it down , or ask a friendly to shot it down, and more wcs |
|

Job Valador
Super Moose Defence Force
15
|
Posted - 2013.04.15 06:10:00 -
[361] - Quote
These battleship change forums kinda depress me :/ [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |

TZeer
Dirt Nap Squad Dirt Nap Squad.
9
|
Posted - 2013.04.15 06:25:00 -
[362] - Quote
What is the point of all the range bonuses for the caldari?
Every T1 BS in the caldari line has a range bonus. But sniping as a gameplay is a joke!
Imagine a raven trying to warp in at range to lock, and shoot.....
He will be scanned down in 5 sec.
Caldari has the slowest lock time and a weapon system that takes x seconds to reach target. While a scan takes 5 sec.
Do you have any plans of changing the probing system, so a sniper actually have some sort of playtime before his spot is scanned down? I'm not thinking minutes, but ~25 sec +/- like old times. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
439
|
Posted - 2013.04.15 06:53:00 -
[363] - Quote
CCP Rise wrote:(except Caldari, who will retain the only 'Disruption' Battleship for the time being). May this be, as you say, for the time being -- and not forever. Mittani, where have you gone to? I miss you :( |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
86
|
Posted - 2013.04.15 20:02:00 -
[364] - Quote
does anyone else think the scorp having 3 bonuses is a bit odd? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
631
|
Posted - 2013.04.15 22:14:00 -
[365] - Quote
Jonas Sukarala wrote:does anyone else think the scorp having 3 bonuses is a bit odd?
Current Dominix has three, future Dominix has four. So what? |

Aglais
Liberation Army Li3 Federation
224
|
Posted - 2013.04.15 22:39:00 -
[366] - Quote
Gypsio III wrote:Jonas Sukarala wrote:does anyone else think the scorp having 3 bonuses is a bit odd? Current Dominix has three, future Dominix has four. So what?
Wait. Have people ever screamed about this in past? Because if they have but disregarded the dominix that's ********.
Further if the future Dominix has four bonuses... What would be the harm in giving the Raven a third? Like a nice explosion velocty bonus, to help it suck less with torpedoes? Of course, the Typhoon would have to get something as well, though. |

Mirala Nodoka
SilfMeg Mining and Transportation Co
3
|
Posted - 2013.04.16 12:46:00 -
[367] - Quote
The Scorpion is still lacking, even with the changes..
Quote:Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 480
It is one of TWO battleship with 18 slots instead of 19 (the other one being the Dominix).
It is also the ONLY battleship meant for E-war and not for direct combat. This places it into a very unique position.
Either CCP can build up onto this position or change the ship even more drastically.
The main advantages of the Scorpion over the Rook and Falcon are its increased Optimal and Falloff Range for ECM 125% at level 5), its bigger tank and its bigger number of Low Slots (5 in the current setup)
The disadvantages are; Much bigger Signature, slower Speed, lower ECM strength (15%/level against 30%/level) The Range Bonus makes this the Scorpion the preferred Fleet ECM-Boat and the Rook and Falcon the preferred Gang ECM-Boat.
The Scorpion could still use that 6th low Slot though, bringing its Total Slots to the GÇ£equal allocation of 19GÇ¥. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
86
|
Posted - 2013.04.16 12:52:00 -
[368] - Quote
Gypsio III wrote:Jonas Sukarala wrote:does anyone else think the scorp having 3 bonuses is a bit odd? Current Dominix has three, future Dominix has four. So what?
What are you on about? domi has its drone bonus for HP/damage drone optimal/tracking
but these are combined bonuses im talking very separate bonuses that add a lot per bonus that are unnecessary the drone bonuses wouldn't work particularly well without the combined bonus which says more about drones lacking... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Naomi Knight
Imperial Academy Amarr Empire
291
|
Posted - 2013.04.16 13:25:00 -
[369] - Quote
Mirala Nodoka wrote:The Scorpion is still lacking, even with the changes.. Quote:Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 480 It is one of three battleship with 18 slots instead of 19 ( the other one being the Dominix). It is also the ONLY battleship meant for E-war and not for direct combat. This places it into a very unique position. Either CCP can build up onto this position or change the ship even more drastically. The main advantages of the Scorpion over the Rook and Falcon are its increased Optimal and Falloff Range for ECM 125% at level 5), its bigger tank and its bigger number of Low Slots (5 in the current setup) The disadvantages are; Much bigger Signature, slower Speed, lower ECM strength (15%/level against 30%/level) The Range Bonus makes this the Scorpion the preferred Fleet ECM-Boat and the Rook and Falcon the preferred Gang ECM-Boat. The Scorpion could still use that 6th low Slot though :)
Especially as that 15%/lvl ecm strength is enough for nothing at bs level. While the blackbird's main target should be t1 cruisers/smaller averageing 15 base sensor strength or less .The scorpion main targets are t1 battleships/bc and t2 logistic ships averageing 20 base sensor strenght . You can see it is a 30%+ increase in ecm resists, making the scorpion fall short in jamming(its intended job). It is the same as large weapons would have the same dps as medium weapons,sounds bad doesnt it?
By increasing the bonus to 25%/lvl it would make the scorp's ecm strenth by 28% better than blackbird's at lvl5, imho this is a must do to make scorpion viable at all in its job.
An ewar battleship is stinky anyway, while weapons range increase drastically from small--> med-> to large. All ewar ships uses the same modules no matter if they are frig/cruiser or battleship sized. While ewar primaly balanced for cruiser sized ships , for battleship their range is just too short. For frigs their range is too large, thats why the kitsune cant lock as far as its jammers optimal.
bottom line increase scorps ecm jammer strength bonus to 25% /lvl from 15%/lvl |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
631
|
Posted - 2013.04.16 13:27:00 -
[370] - Quote
Jonas Sukarala wrote:Gypsio III wrote:Jonas Sukarala wrote:does anyone else think the scorp having 3 bonuses is a bit odd? Current Dominix has three, future Dominix has four. So what? What are you on about? domi has its drone bonus for HP/damage drone optimal/tracking but these are combined bonuses im talking very separate bonuses that add a lot per bonus that are unnecessary the drone bonuses wouldn't work particularly well without the combined bonus which says more about drones lacking...
Drone HP Drone damage Drone optimal Drone tracking
Looks like four bonuses to me, all of which would work individually, although it's certainly fair to say that if you only picked two then the final ship wouldn't be very impressive - hence the selection of all four.
So why are you objecting to the three of the Scorpion? Four bonuses, actually: ECM Burst optimal, ECM Burst strength, ECM optimal, ECM falloff, ECM strength. Oh wait, five bonuses, one of which isn't even mentioned in the ship description. 
Is your objection to the text description or to the ship itself? Because I'm sure the text can be changed to make it look as if the Scorp only has two bonuses, just like the Dominix. How about "15% bonus to ECM Burst and ECM Target Jammer strength per level, 20% bonus to ECM Burst optimal and ECM Target Jammer optimal and falloff range per level"? |
|

Naomi Knight
Imperial Academy Amarr Empire
291
|
Posted - 2013.04.16 13:29:00 -
[371] - Quote
Gypsio III wrote: Is your objection to the text description or to the ship itself? Because I'm sure the text can be changed to make it look as if the Scorp only has two bonuses, just like the Dominix. How about "15% bonus to ECM Burst and ECM Target Jammer strength per level, 20% bonus to ECM Burst optimal and ECM Target Jammer optimal and falloff range per level"?
you can also do it in 1 line just like 10%kinetic missile dmg /lvl and 5% other missile dmg /lvl bonuses also you could put it into role bonus :)
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
649
|
Posted - 2013.04.17 10:57:00 -
[372] - Quote
So cruise is looking pretty good now. But will the cruise Raven be balanced with the cruise Typhoon? I'm not convinced. The Raven's missile velocity bonus is of limited utility on a cruise fit; the Typhoon's explosion velocity bonus is much preferable in a small-gang environment, although it too becomes of limited use if you have long-range webbing support.
The five medslots on the Typhoon enable viable shield fits, with the seven lows going for triple nano, triple BCS and DC, giving a Typhoon that is faster, more agile, has a smaller sig and better scan res, along with more drones and better damage application thanks to the explosion velocity bonus. The Raven is too flimsy for fleet actions, and as an attack BS you wouldn't expect it to thrive there anyway. It'll have a better tank than the shield Typhoon, but if ABCs and the Mach etc have taught us anything, it's that the best form of tank is frequently mobility.
So what's the cruise Raven's niche? Does a solution lie in the Raven, or in the Typhoon? Cut a medslot off the Typhoon to deter shield fits? |

Donedy
Snuff Box Urine Alliance
39
|
Posted - 2013.04.17 11:44:00 -
[373] - Quote
edit : wrong topic |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
43
|
Posted - 2013.04.18 07:24:00 -
[374] - Quote
Gypsio III wrote:So cruise is looking pretty good now. But will the cruise Raven be balanced with the cruise Typhoon? I'm not convinced. The Raven's missile velocity bonus is of limited utility on a cruise fit; the Typhoon's explosion velocity bonus is much preferable in a small-gang environment, although it too becomes of limited use if you have long-range webbing support.
The five medslots on the Typhoon enable viable shield fits, with the seven lows going for triple nano, triple BCS and DC, giving a Typhoon that is faster, more agile, has a smaller sig and better scan res, along with more drones and better damage application thanks to the explosion velocity bonus. The Raven is too flimsy for fleet actions, and as an attack BS you wouldn't expect it to thrive there anyway. It'll have a better tank than the shield Typhoon, but if ABCs and the Mach etc have taught us anything, it's that the best form of tank is frequently mobility.
So what's the cruise Raven's niche? Does a solution lie in the Raven, or in the Typhoon? Cut a medslot off the Typhoon to deter shield fits?
All V Skills with no Fitting: Raven +5% bonus to Cruise and Torpedo Launcher rate of fire per level +10% bonus to Cruise Missile Torpedo Velocity per level Cruise Missiles: 10,575 m/sec x 21 sec = 222,075m can fire further than the Typhoon and the missiles reach target faster Torpedos: 3,375 m/sec x 9 sec = 30,375m can fire further than the Typhoon and the missiles reach target faster Mobility (max velocity / agility / mass / align time): 141.25 / .08 / 99,300,000 / 11.15s Targeting (max targeting range / Scan Resolution / Max Locked targets): 93,750m / 141.25mm / 7 Sensor strength: 26.40 Gravimetric Signature radius: 420m EHP: 30,810
All V Skills with no Fitting: Typhoon +5% to Cruise and Torpedo launcher rate of fire per level +5% Cruise Missile and Torpedo explosion velocity per level Cruise Missiles: 7,050 m/sec x 21 sec = 148,050m cant fire as far as the Raven and the missiles reach target slower Torpedos: 2,250 m/sec x 9 sec = 20,050m cant fire as far as the Raven and the missiles reach target slower Mobility (max velocity / agility / mass / align time): 162.50 / .07 / 103,600,000 / 10.66s Targeting (max targeting range / Scan Resolution / Max Locked targets): 81,250m / 143.75mm / 7 Sensor strength: 22.8 Ladar Sensor Strength Signature radius: 350m EHP: 29,818
The reason for the Raven not having a Explosion Radius or Explosion Velocity bonus is because it was designed to use Cruise Missiles not Torpedoes, now with the new Mid slot gained on the Raven you fit a Target Painter so that when you use Tech 2 Fury Cruise Missiles you will apply full damage to Battleships, and with the new Cruise Missile changes with Tech 2 Valkyries you push out 830dps with Fury.
The Typhoon has been designed as a Torpedo boat hence the reason for having an Explosion Velocity bonus, now that removes one problem from Torpedoes, they still have an absurd Explosion Radius, so if you run a Shield fit on your Typhoon it is still going to have a large portion of its damage mitigated, this is why armour fits will be the only real viable way to go having the Mid Slots so that you can have either of the following setups so that you can fully apply all of your Torpedo damage: Prototype 100MN MicroWarpdrive I x1 Warp Scrambler II x1 Stasis Webifier II x1 Target Painter II x2
or
Prototype 100MN MicroWarpdrive I x1 Warp Disruptor II x1 Stasis Webifier II x2 Target Painter II x1
I understand that Armour fitting your Typhoon will make it slower or if not equal pace to the Raven but you will be able o apply full dps as apposed to a shield fit where you going to loose probably about a third of your DPS which means the Raven will be hitting you with more DPS and winning.
This all is just an example of a Typhoon and a Raven in a 1v1, so both ships are great, they will both serve their rolls in fleet with the new changes, but in a 1v1 Raven will come out on top if the Typhoon is Shield fit, but I cant say what the turn out would be like if the Typhoon is Armour fit, will need to see on the test server when they are thrown up on there.
I hopped this clarified some questions, if you have anymore queries on something i have missed just give me a reply and il see if I can point it out. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
657
|
Posted - 2013.04.18 09:12:00 -
[375] - Quote
Grunnax Aurelius wrote:The reason for the Raven not having a Explosion Radius or Explosion Velocity bonus is because it was designed to use Cruise Missiles not Torpedoes, now with the new Mid slot gained on the Raven you fit a Target Painter so that when you use Tech 2 Fury Cruise Missiles you will apply full damage to Battleships, and with the new Cruise Missile changes with Tech 2 Valkyries you push out 830dps with Fury.
Typhoon has been designed as a Torpedo boat hence the reason for having an Explosion Velocity bonus,
The funny thing, though, is that I don't think it'll work like that. With the current range of torps, the Typhoon will be operating inside web range and, since it can web its target, it doesn't really need the explosion velocity bonus. Instead, that bonus will be much more useful on a cruise fit operating outside web range. In contrast, the missile velocity bonus on the Raven isn't hugely useful with cruise, but it will help it use torps outside web range, particularly if torps get a bit more range.
Elsewhere you're assuming solo fits, hence your statement of requiring an armour tank on the Typhoon. This is fine for solo, but for small-gang work, the tackling roles can be handled by other ships, and indeed have to be at ranges (50-100 km) where you'd want to be using cruise, by recons.
Grunnax Aurelius wrote:so that you can have either of the following setups so that you can fully apply all of your Torpedo damage: Prototype 100MN MicroWarpdrive I x1 Warp Scrambler II x1 Stasis Webifier II x1 Target Painter II x2
or
Prototype 100MN MicroWarpdrive I x1 Warp Disruptor II x1 Stasis Webifier II x2 Target Painter II x1
"Fully apply your torpedo damage" to what? That statement isn't meaningful unless you specify a target. In general though, I'd say that your estimates of required tackle are pessimistic. Shield BCs will take something like full damage with just a single web - certainly the Drake will, and even a shield Hurricane, with a sig of 310 m, will be taking 92% damage from torps when webbed. |

Bugsy VanHalen
Society of lost Souls
553
|
Posted - 2013.04.19 14:59:00 -
[376] - Quote
I do not get why you kept the scorpion as an ECM battleship. it is not "happy, in it role" It is useless. Happy maybe to be left in the hanger and not blown up. As stated an ECM battleship for only one race makes it an odd ball out. Combine that with the recent nerfs to ECM, including the buff to signal strength through the new skills added, the Scorpion has become near useless.
Sure there is a very small niche for it as an ECM battleship but a blackbird can fill that role just as well at a much lower cost. The scorpion can not compete with any other battleship in a fight, ECM is just not worth what it used to be. Make it the caldari Drone boat with at least drone bandwidth 125 /Drone bay 125. that will at least make it viable for combat until the ECM issue is fixed.
I'm not sure how I feel about the changes to the raven. I regularly run level 4 missions with the raven and its tank is barely adequate. I certainly do not mind giving up a utility high for an extra mid, But I will have to test it out before I decide if that trade off was worth it. Dual heavy neuts was a nice feature, but the extra mid should be a worthwhile tradeoff.
The tiny increase in speed is not near enough to offset the reduction in the tank. the Raven barely tanks level 4 missions as it is once fit for decent DPS. it is one of the weakest battleships in the game, just very easy to train into. I fit my raven with an active tank including a Caldari Navy X-large shield booster. I only have enough cap to run it for 1.6 minutes. I have has some close calls. Now it will be even closer with a reduced tank, the tiny bit of added speed is certainly not enough for any damage mitigation. You should not be forced to fit faction gear to make a ship viable, With this nerf to the tank a lot of level 4 mission runners flying ravens are going to die. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
47
|
Posted - 2013.04.20 08:15:00 -
[377] - Quote
Bugsy VanHalen wrote:I do not get why you kept the scorpion as an ECM battleship. it is not "happy, in it role" It is useless. Happy maybe to be left in the hanger and not blown up. As stated an ECM battleship for only one race makes it an odd ball out. Combine that with the recent nerfs to ECM, including the buff to signal strength through the new skills added, the Scorpion has become near useless.
Sure there is a very small niche for it as an ECM battleship but a blackbird can fill that role just as well at a much lower cost. The scorpion can not compete with any other battleship in a fight, ECM is just not worth what it used to be. Make it the caldari Drone boat with at least drone bandwidth 125 /Drone bay 125. that will at least make it viable for combat until the ECM issue is fixed.
I'm not sure how I feel about the changes to the raven. I regularly run level 4 missions with the raven and its tank is barely adequate. I certainly do not mind giving up a utility high for an extra mid, But I will have to test it out before I decide if that trade off was worth it. Dual heavy neuts was a nice feature, but the extra mid should be a worthwhile tradeoff.
The tiny increase in speed is not near enough to offset the reduction in the tank. the Raven barely tanks level 4 missions as it is once fit for decent DPS. it is one of the weakest battleships in the game, just very easy to train into. I fit my raven with an active tank including a Caldari Navy X-large shield booster. I only have enough cap to run it for 1.6 minutes. I have has some close calls. Now it will be even closer with a reduced tank, the tiny bit of added speed is certainly not enough for any damage mitigation. You should not be forced to fit faction gear to make a ship viable, With this nerf to the tank a lot of level 4 mission runners flying ravens are going to die.
I am a Dedicated Caldari pilot, and if you change the Scorpion to a Drone boat, that is sacrilege to the Caldari lore, they are not a Drone race. If you want to change the Scorpion keep its current layout of 6 / 8 / 4 and just make it have 6 launcher hardpoints and change is skill bonuses so that it is a Torpedo boat like having Rate of Fire to Launchers and Damage Bonus and leave the Raven to what it is supposed to do which is kite with Cruise Missiles. Otherwise leave the Scorpion as it is.
As for you statement on the Raven being crappy and slow and having a terrible tank your fit is obviously not a correct one, and if your neuting rats that is the dumbest thing i have heard for a level 4 Raven. Its getting another Mid which is more tank, its gaining more speed, Cruise Missiles are being buffed by 30% what f u c k i n g more do you want, they have finally fixed the Raven into a position where its not only better for PvE but also becoming viable for PvP. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Andy Landen
Air Initiative Mercenaries
117
|
Posted - 2013.04.20 11:55:00 -
[378] - Quote
I had been toying with the idea of the Rokh until now. I am trained in missiles but they do not travel the speed of light like projectiles, so the hybrids seemed interesting, except for the low damage of the railguns. Now the hybrid battleship, the rokh, loses 1/5 its resists bonus, making me wonder what redeeming quality it has left and what ship will ever get me to train away from missiles ... guess I'll just stick with my carriers, ewar ships, and drone ships; at least I can appreciate the new direction of the dominix. |

Naomi Knight
Imperial Academy Amarr Empire
300
|
Posted - 2013.04.20 13:44:00 -
[379] - Quote
Increase Raven's agility so i can take it out to a roaming:P |

Darth Saladyn
EntroPrelatial Vanguard EntroPraetorian Aegis
0
|
Posted - 2013.04.20 16:05:00 -
[380] - Quote
the scorpion needs stronger bonuses towards ecm as ecm has been nerfed so much you will simply not get the impact you want from a battleship out of the scorpion. the number of slots that a scorpion will need to use to be a stong ecm ship will leave it with virtualy nothing in the way of tank. buff its ecm ability or change its role as the current incarnation is not strong enough to be competitive with the other battleships. |
|

Jitoru
The Confederation of Eves good Knights Destiny's Call
4
|
Posted - 2013.04.21 13:02:00 -
[381] - Quote
Hello Everyone, i want to ask ccp a few questions, and i need honest answers?
Why are you giving the typhoon an additional launcher slot so the typhoon has as much damage as the raven?
Raven has a range and a damage Bonus is it supposed to be an attack battleship?
>> An attack BS no one uses in pvp...
Why are you making a tier 3 Battlecruiser doing more damage than the battleship counterpart?! And Ladys and gentlemen the BC (Naga) does MORE damage than the BS (rokh)
Rokh has a Range and a Resistance Bonus wait... why always compare it to the abbadon, when there is no damage bonus, why compare it to other sniperships, when there is a Resistance bonus. The Thing is: CCP Wants the Rokh to be an highly resistive blaster boat AND a Sniper? while The Caldari already have a Range Bonus Battleship (The Raven). And rather then fixing ranged Missiles for Pv P Sniping they give the Rokh a Range Bonus for ppl to use it as a Sniper... doing less damage then the other Blasterships, while having less tank. And while the rokh having the weakest alpha, and worse damage then the naga.
CCP... decide now what the Rokh will be in the future and do what you must, if its a sniper, give it a damage and range bonus, if its an attack ship, give it the long expected Damage bonus and delete the Range bonus.
And not even have the Caldari a worthless Raven, that no one chooses over the Typhoon anymore, they get the awesome Rokh being a soso Blaster and Soso Snipership with weird bonuses and being weaker than the bc counterpart of the same race... they Get the Scorpion....
The Scorpion The Scorpion is seldomly used, and barely effective. but you can see more into the topic if you compare it with the awesome new Drone boat of the Amarr... having Ewar bonuses, Drone Damage and tank. The Scorpion just loses in every thinkable part. A pvp ship from the scratch, and no one flies it...
CCP. If you want the Scorpion to be Valid as an ewar boat, fix ECM. If you dont fix ECM, finally drop the ECM bonuses and bring it in line with the other Ewarable ships, you could even make it a Drone Boat or give it a Missile rof + resistance bonus (brawler). Do this If you give the Rokh the damage bonus it deserves to be the sniper it should be, and if you want a restistance bonused ship.
Drones Caldari never had many drones to be takene with any of their ships... but to even nerf that inability further, while boosting many ships Drone Bandwith...
Summary Caldari: - Second Choice Torp boat - Second Choice Sniper /3rd or 4th choice Blaster/Brawler - bottom of the Barrel Ewar Ship (worse than the falcon, which a preposter already said) - Even less drones than before, while the ships stay useless.
CCP are you serious about this?
have a nice day.
Jitoru
|

serras bang
Active Fusion Cold Fusion.
59
|
Posted - 2013.04.21 19:17:00 -
[382] - Quote
the raven looks good however will that extra mid actualy be usefull as for pve the mid that should have been spare and usualy some of the lows had to be used with cap rechargers ect so my question is is this problem fixed with the update or just amplified more ?
the raven would have been fine as is with its slot layout if the cap issue was fixed enough to have fread up the slots in the first place. |

elitatwo
Congregatio
76
|
Posted - 2013.04.22 00:23:00 -
[383] - Quote
I just come from Duality and I can say that that Typhoon should be very afraid of the Raven and the cruise missiles of doom.
I can only advise you to go there and fly her and dont forget to try her out with torpedos - dat Abbadon was very surprised to see a 1200dps Raven - yes a Raven!
And if you ever wanted to see instant hitting cruise missiles you should go there too and have a look.
Hint - you don't need a painter for cruise missiles.
Oh, and every smaller ship should just warp away if possible, those doom missiles WILL hit you, there is no way you can outrun them.
Nanoravens reborn!!
Can the Scorpion get another launcher and / or turret hardpoint? I'd rather have a larger Rook than a large Blackbird, so we can call it a battleship again? Right now it bugs me that she has 4 launcher and 4 turret hardpoints and 5 highs instead of 5 launchers / 5 turrets so we could fit her as flavor gun or missile boat. |

Sylvous
Bigger than Jesus
118
|
Posted - 2013.04.22 01:00:00 -
[384] - Quote
elitatwo wrote:I just come from Duality and I can say that that Typhoon should be very afraid of the Raven  and the cruise missiles of doom. I can only advise you to go there and fly her and dont forget to try her out with torpedos - dat Abbadon was very surprised to see a 1200dps Raven - yes a Raven! And if you ever wanted to see instant hitting cruise missiles you should go there too and have a look. Hint - you don't need a painter for cruise missiles. Oh, and every smaller ship should just warp away if possible, those doom missiles WILL hit you, there is no way you can outrun them. Nanoravens reborn!! Can the Scorpion get another launcher and / or turret hardpoint? I'd rather have a larger Rook than a large Blackbird, so we can call it a battleship again? Right now it bugs me that she has 4 launcher and 4 turret hardpoints and 5 highs instead of 5 launchers / 5 turrets so we could fit her as flavor gun or missile boat.
5th slot is a utility slot. A very minmatar way of thinking. :) |

Allandri
Liandri Industrial Liandri Covenant
33
|
Posted - 2013.04.22 02:12:00 -
[385] - Quote
elitatwo wrote:I just come from Duality and I can say that that Typhoon should be very afraid of the Raven  and the cruise missiles of doom. I can only advise you to go there and fly her and dont forget to try her out with torpedos - dat Abbadon was very surprised to see a 1200dps Raven - yes a Raven! And if you ever wanted to see instant hitting cruise missiles you should go there too and have a look. Hint - you don't need a painter for cruise missiles. Oh, and every smaller ship should just warp away if possible, those doom missiles WILL hit you, there is no way you can outrun them. Nanoravens reborn!! Can the Scorpion get another launcher and / or turret hardpoint? I'd rather have a larger Rook than a large Blackbird, so we can call it a battleship again? Right now it bugs me that she has 4 launcher and 4 turret hardpoints and 5 highs instead of 5 launchers / 5 turrets so we could fit her as flavor gun or missile boat.
Shhh... |

Catherine Laartii
Providence Guard Templis Dragonaors
9
|
Posted - 2013.04.22 03:57:00 -
[386] - Quote
CCP Rise wrote:
Rokh:
The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. It hasn't been changed, except for a tweak to the resist bonus. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Rokh specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available. We feel that the Rokh is a good example of this powerful gameplay, and expect it to thrive despite this change.
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range +4% Shield resistances per level (-1% per level)
Oh my poor, poor Rokh. Why are you so neglected?
First off, quoting CCP Rise: "The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. " Supressing riotous laughter and rivers of tears at the ignorance of that statement, I would like to point out that the rokh is, as awful as it is for me to put this in a pun, "Between a Rokh and a hard place." Hybrids are currently broken in the realm of the caldari, as their usefulness is in CCP trying to force Caldari to use just rails, and Gallente just blasters.
This is the single largest problem facing the ship rebalancing initiative as it stands, and it cannot be understated.
How this is so is by looking at weapons "sharing" of different races. Caldari + Minmatar = missiles. Caldari's secondary weapon systems are hybrids, and the matari's are missiles. They have projectiles unique to them, but the current spec for them seems to be using missiles much more heavily than before, to the order of hybrids for caldari.
Gallente + Amarr = Drones. Both the gallente and amarr have drone boats at every level, with the exception of amarr frigates. Like the matari in the sense of unique weapon systems, the amarr specialize in lasers, but have a wide variety of drone boats all the same.
Gallente + Caldari = Hybrids...but not quite. Here's where we run into problems. a full quarter to a third, I repeat, ALMOST A FULL THIRD OF THE SHIPS IN THE GAME are BROKEN because of how massively screwed up hybrids are, and the intended roles of their ships are.
The solution to this quandry is simple: Increase rail range, and substitue one of the range bonuses on all caldari ships with a damage bonus. a 50% increase in rail range while reducing the 10% optimal range per level bonus on caldari ships that don't get damage bonuses means that they can now interchangeably snipe with rails and brawl with blasters just as effectively. And the SAME goes for the gallente boats.
Why, you might ask, is this a good idea if two races use the same weapons system to homogenize them? The answer is simple: GUNS ARE NOT BEHOLDEN AS A PRIMARY WEAPON SYSTEM. ALL weapons systems are EQUAL in regards to usability to their parent ships as long as they get appropriate bonuses. Drones, missiles, and guns are ALL individually as effective as the other in regards to a ship using one as a primary weapons system. The problem is when you try to COMBINE those two. Split weapon loadouts are the bane of ship fitting, as they do not allow you to effectively use one over the other effectively. This has been mitigated nicely by the current tiercide initiative, and I praise them for that, but they are not seeing the other side of the issue as it was previously stated: Forcing guns as primary weapon systems.
The rokh, then, would best benefit with this setup after the aforementioned hybrid rebalance with a 50% increase in rail range, and possibly balancing blasters to have even optimal and falloff range:
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret Damage +4% Shield resistances per level (-1% per level)
Reallocate slots to a 6/8/5 slot loadout. This allows the rokh to become a 'combat' battleship with sturdy defenses and solid damage. I can build a rokh with LASERS that's more effective than a rail or blaster ship. This is because the rokh is the only battleship aside from the oddity that is the Scorpion that doest get an applied damage bonus (This is under my belief that Tracking Speed bonuses are an applied damage bonus, since they allow you to 'apply' your damage better with hitting your target for more damage).
While the scorpion provides a valuable role of heavy ECM support, it does suffer badly from a split weapons loadout that prevents it from having a primary weapons system. My solution to this issue would be rebalance the scorpion appropriately to this end:
Scorpion:
Caldari Battleship Skill Bonuses: 25% bonus to ECM Target Jammer strength per level 5% bonus to Cruise and Torpedo Launcher rate of fire per level
Slot layout: 6H, 8M, 5L(+1); 0 turrets -4 , 6 launchers
This allows the Scorpion the option to become a fully-fledged pvp-capable, dps dealing battleship. This negates the issue of it being a 'disruption' battleship by allowing it to balance its roles effectively without displacing its current capabilities, and giving it the dps it needs to contribute in ANY situation, since it does dps currently on-par with a cruiser, which is absurdly underpowered. |

Taoist Dragon
Bastion of Mad Behaviour Caldari State Capturing
390
|
Posted - 2013.04.22 05:34:00 -
[387] - Quote
Caldari Optimal range for blasters should not be overlooked.
I was sad when CCP bowed down to the silly idea that the moa should have a damage bonus rather than a range bonus. Adding range to the already impressive DPS of blasters just works well giving better damage application in practice but less 'eft' dps. I know which I'd rather have.
Keep the range bonus.
Rokh v Naga....really?!
The nage can put out more DPS yeah. But is paper thin compared to the Rokh. That is the Way, the Tao.
Balance is everything. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
48
|
Posted - 2013.04.22 07:00:00 -
[388] - Quote
elitatwo wrote:I just come from Duality and I can say that that Typhoon should be very afraid of the Raven  and the cruise missiles of doom. I can only advise you to go there and fly her and dont forget to try her out with torpedos - dat Abbadon was very surprised to see a 1200dps Raven - yes a Raven! And if you ever wanted to see instant hitting cruise missiles you should go there too and have a look. Hint - you don't need a painter for cruise missiles. Oh, and every smaller ship should just warp away if possible, those doom missiles WILL hit you, there is no way you can outrun them. Nanoravens reborn!! Can the Scorpion get another launcher and / or turret hardpoint? I'd rather have a larger Rook than a large Blackbird, so we can call it a battleship again? Right now it bugs me that she has 4 launcher and 4 turret hardpoints and 5 highs instead of 5 launchers / 5 turrets so we could fit her as flavor gun or missile boat.
Finally someone who has provided proof of my idea of a NanoRaven which i surmised by the stat changes and the Cruise Missile changes. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
245
|
Posted - 2013.04.22 07:25:00 -
[389] - Quote
I swear, half the people in this thread either never flew Caldari ship or downright suck doing it. What is this I'm reading about drone Scorpions and megathronized Rokhs?
@Catherine Laartii:
1. Optimal bonus is a damage bonus anywhere but at point blank range, where a tracking bonused ship such as Megathron will always be superior anyway, even if the Rokh were to get a damage bonus.
Anyone flying the Naga will be able to tell you that you can't effectively run a tank and the guns at the same time, making it paper thin in practice. Meanwhile, the Rokh is able to get over 20k shield, over 70% (65% after Odyssey) resists across the board and still be cap stable without the MWD running. In other words, whenever you need a brick wall, Rokh wins hands down, no questions asked.
2. Scorpion's purpose was never dps. Its purpose is to drop into the fight and unleash electronic hell on the targets, while surviving a bit more than smaller ships can. It doesn't need damage to do so, just as a Falcon or a Blackbird usually only equip weapons to ***** kill mails.
Now, the problem with ECMs is that it's a chance based ewar - it can be incredibly effective or completely worthless, depending on your luck. It also means that a Falcon can be almost as effective as a Scorpion while also having the ability to appear whenever it wants. If it were up to me, I'd turn ECM into a system that reduces a number of targets the ship can lock on to. A frigate would be able to reduce this number by 1, a cruiser by 2 and a battleship by 3 per module. Effectively, this would mean you'd need more ECMs to lock down cruisers or battleships, but it would also mean a Scorpion would be more effective in locking down logistics than a Falcon or a Griffin would be. In turn, it would make ECM effect on the battlefield predictable as a force multiplier tool.
Quote:I'd rather have a larger Rook than a large Blackbird
You already do. It's called Widow. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
672
|
Posted - 2013.04.22 07:36:00 -
[390] - Quote
Catherine Laartii wrote: Oh my poor, poor Rokh. Why are you so neglected?
First off, quoting CCP Rise: "The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. " Supressing riotous laughter and rivers of tears at the ignorance of that statement, I would like to point out that the rokh is, as awful as it is for me to put this in a pun, "Between a Rokh and a hard place." Hybrids are currently broken in the realm of the caldari, as their usefulness is in CCP trying to force Caldari to use just rails, and Gallente just blasters.
http://eve-kill.net/?a=top20
:facepalm: |
|

Naomi Knight
Imperial Academy Amarr Empire
306
|
Posted - 2013.04.22 08:16:00 -
[391] - Quote
Gypsio III wrote:Catherine Laartii wrote: Oh my poor, poor Rokh. Why are you so neglected?
First off, quoting CCP Rise: "The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. " Supressing riotous laughter and rivers of tears at the ignorance of that statement, I would like to point out that the rokh is, as awful as it is for me to put this in a pun, "Between a Rokh and a hard place." Hybrids are currently broken in the realm of the caldari, as their usefulness is in CCP trying to force Caldari to use just rails, and Gallente just blasters.
http://eve-kill.net/?a=top20:facepalm: it is only usable in huge rr fleets , and now ccp wants to nerf that,soon it will be outplaced by another ship/doctrine and rokh wont be used at all |

Naomi Knight
Imperial Academy Amarr Empire
306
|
Posted - 2013.04.22 08:29:00 -
[392] - Quote
Caitlyn Tufy wrote:I swear, half the people in this thread either never flew Caldari ship or downright suck doing it. What is this I'm reading about drone Scorpions and megathronized Rokhs? @Catherine Laartii: 1. Optimal bonus is a damage bonus anywhere but at point blank range, where a tracking bonused ship such as Megathron will always be superior anyway, even if the Rokh were to get a damage bonus. Anyone flying the Naga will be able to tell you that you can't effectively run a tank and the guns at the same time, making it paper thin in practice. Meanwhile, the Rokh is able to get over 20k shield, over 70% (65% after Odyssey) resists across the board and still be cap stable without the MWD running. In other words, whenever you need a brick wall, Rokh wins hands down, no questions asked. 2. Scorpion's purpose was never dps. Its purpose is to drop into the fight and unleash electronic hell on the targets, while surviving a bit more than smaller ships can. It doesn't need damage to do so, just as a Falcon or a Blackbird usually only equip weapons to ***** kill mails. Now, the problem with ECMs is that it's a chance based ewar - it can be incredibly effective or completely worthless, depending on your luck. It also means that a Falcon can be almost as effective as a Scorpion while also having the ability to appear whenever it wants. If it were up to me, I'd turn ECM into a system that reduces a number of targets the ship can lock on to. A frigate would be able to reduce this number by 1, a cruiser by 2 and a battleship by 3 per module. Effectively, this would mean you'd need more ECMs to lock down cruisers or battleships, but it would also mean a Scorpion would be more effective in locking down logistics than a Falcon or a Griffin would be. In turn, it would make ECM effect on the battlefield predictable as a force multiplier tool. Quote:I'd rather have a larger Rook than a large Blackbird You already do. It's called Widow. oh god another dumby ... "I'd turn ECM into a system that reduces a number of targets the ship can lock on to." that would make ecm totally useless , most ships doesnt need more than one locked targets, pls bring more ****** ideas how to totally screw ecm yes i could totally predict ecm effect , which would be totally useless laugable crap
Quote:I'd rather have a larger Rook than a large Blackbird
"You already do. It's called Widow." omg , the widow costs makes it not good at all in actual fighting,oh and the rook is crappy to begin with, still scorpion shouldnt be just a larger blackbird especially as it nearly cant do anything better,same ecm strenght... rly ccp?:O, more buffer tank doesnt worth the extra costs size and slowness, so why to bring scorp? no wonder it is the least used bs by a huge margin, it has very limited role , with very limited efficiency --> crap |

Naomi Knight
Imperial Academy Amarr Empire
306
|
Posted - 2013.04.22 08:30:00 -
[393] - Quote
Grunnax Aurelius wrote:elitatwo wrote:I just come from Duality and I can say that that Typhoon should be very afraid of the Raven  and the cruise missiles of doom. I can only advise you to go there and fly her and dont forget to try her out with torpedos - dat Abbadon was very surprised to see a 1200dps Raven - yes a Raven! And if you ever wanted to see instant hitting cruise missiles you should go there too and have a look. Hint - you don't need a painter for cruise missiles. Oh, and every smaller ship should just warp away if possible, those doom missiles WILL hit you, there is no way you can outrun them. Nanoravens reborn!! Can the Scorpion get another launcher and / or turret hardpoint? I'd rather have a larger Rook than a large Blackbird, so we can call it a battleship again? Right now it bugs me that she has 4 launcher and 4 turret hardpoints and 5 highs instead of 5 launchers / 5 turrets so we could fit her as flavor gun or missile boat. Finally someone who has provided proof of my idea of a NanoRaven which i surmised by the stat changes and the Cruise Missile changes. the problem is that the typoon does it just way better, so why to use the raven? funny how matar instantly steal cruise missiles as soon as they are becoming usable .... winmatard online |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
672
|
Posted - 2013.04.22 09:55:00 -
[394] - Quote
Naomi Knight wrote:Gypsio III wrote:Catherine Laartii wrote: Oh my poor, poor Rokh. Why are you so neglected?
First off, quoting CCP Rise: "The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. " Supressing riotous laughter and rivers of tears at the ignorance of that statement, I would like to point out that the rokh is, as awful as it is for me to put this in a pun, "Between a Rokh and a hard place." Hybrids are currently broken in the realm of the caldari, as their usefulness is in CCP trying to force Caldari to use just rails, and Gallente just blasters.
http://eve-kill.net/?a=top20:facepalm: it is only usable in huge rr fleets , and now ccp wants to nerf that,soon it will be outplaced by another ship/doctrine and rokh wont be used at all
Stop whining Naomi, it'll be fine. The advantages of damage projection, instant shield RR and high resists will still remain. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
245
|
Posted - 2013.04.22 10:14:00 -
[395] - Quote
Naomi Knight wrote:oh god another dumby ... "I'd turn ECM into a system that reduces a number of targets the ship can lock on to." that would make ecm totally useless , most ships doesnt need more than one locked targets, pls bring more ****** ideas how to totally screw ecm yes i could totally predict ecm effect , which would be totally useless laugable crap
Not totally useless, different. ECM is problematic to balance as it is, because its use is binary - either it works and is incredibly powerful or it doesn't and it's a waste of slot space. Contrast this to other forms of ewar, that always work and never really fail, but affect ships in some way or another.
Consider my suggestion (with made up figures that are in no way balanced) in relation to these other forms of ewar. A single griffin could never lock down a full battleship, but two could lock down a logistics ship. A single Falcon or Blackbird could lock down a logistics ship and a single Scorpion could lock down two at once. Here's something else that happens: One Scorp drops 6 ECMs on three battleships. They each can lock one target left. Now a griffin locks down the remaining target on each one. Two ships, one of those a battleship and the other a frigate, just took out three ships for as long as they're alive (no chance, meaning those ships are locked down permanently, remember?). That same Scorpion could also solo lock three cruisers permanently, while a single Griffin couldn't handle any.
So, useless? I think not - it wouldn't make ECM weaker than other forms of ewar, but it would also no longer be chance based.
Quote:"You already do. It's called Widow." omg , the widow costs makes it not good at all in actual fighting,oh and the rook is crappy to begin with,
Widow costs half as much as Vindicator, just as Rook costs about half the Ashimmu. Similarily, Vagabond or Cerberus are more expensive than Rook, same as Vargur or Golem are more expensive than Widow. Thus, the price is balanced as to where the ship should be relative to its counterparts. Whether the black ops perform well or not for their price is a different matter.
Quote:still scorpion shouldnt be just a larger blackbird especially as it nearly cant do anything better,same ecm strenght... rly ccp?:O, more buffer tank doesnt worth the extra costs size and slowness, so why to bring scorp? no wonder it is the least used bs by a huge margin, it has very limited role , with very limited efficiency --> crap
I agree, as shown above, three things matter about ECM - the lock time (Griffin wins here), range (Blackbird and Scorp are the same here) and survivability (Falcon can dictate the terms of engagement, therefore it wins here). If only there was a way to make battleship-based ECM more powerful than frigate-based ECM and if only a single frigate wasn't enough to lock down a whole battleship... ;) |

Naomi Knight
Imperial Academy Amarr Empire
308
|
Posted - 2013.04.22 10:34:00 -
[396] - Quote
Gypsio III wrote:
Stop whining Naomi, it'll be fine. The advantages of damage projection, instant shield RR and high resists will still remain.
for the time being yes , but seeing how ccp is aiming for solo ships to become viable everywhere probably will change that , we will see |

Naomi Knight
Imperial Academy Amarr Empire
308
|
Posted - 2013.04.22 10:55:00 -
[397] - Quote
Quote: Not totally useless, different. ECM is problematic to balance as it is, because its use is binary - either it works and is incredibly powerful or it doesn't and it's a waste of slot space. Contrast this to other forms of ewar, that always work and never really fail, but affect ships in some way or another.
yes thats why ecm should be remade, but scorpion should be used in fleet fights, that why you bring a slow tankier huge ship than the blackbirds ,and its ecm jamm strength there is just not enough to do the job
Quote:Consider my suggestion (with made up figures that are in no way balanced) in relation to these other forms of ewar. A single griffin could never lock down a full battleship, but two could lock down a logistics ship. A single Falcon or Blackbird could lock down a logistics ship and a single Scorpion could lock down two at once. Here's something else that happens: One Scorp drops 6 ECMs on three battleships. They each can lock one target left. Now a griffin locks down the remaining target on each one. Two ships, one of those a battleship and the other a frigate, just took out three ships for as long as they're alive (no chance, meaning those ships are locked down permanently, remember?). That same Scorpion could also solo lock three cruisers permanently, while a single Griffin couldn't handle any (assuming no other modules affecting the outcome of those locks, of course). griffin coulndnt lock a full bs fine , so you need 2 griffins,or 1 falcon/bb to lock down 1 logi there is already a problem , why do you need 2 or 1 ship just to lock down 1 ship? the jammer ships cant rly do anything else ,so why dont you just bring another type of ship as it would make +1 logi for enemy +1 ship for u now the griffin +scorp , thats 2 ships ,now try to coordinate that effectively with 10+ scorpions it becomes impossible
Quote:So, useless? I think not - it wouldn't make ECM weaker than other forms of ewar, but it would also no longer be chance based. thats why it would be useless , why to use ecm if it is weaker than other ewar , when other ewar are not rly utilized anyway, i see so few recons used for damping/tracking disrupting, so if ecm will be weaker than those , we wont see ecms at all
Quote:Widow costs half as much as Vindicator, just as Rook costs about half the Ashimmu. Similarily, Vagabond or Cerberus are more expensive than Rook, same as Vargur or Golem are more expensive than Widow. Thus, the price is balanced as to where the ship should be relative to its counterparts. Whether the black ops perform well or not for their price is a different matter. sorry i dont understand how vindicators or marauders relevant at all, scorpion ewar bs , maybe im wrong but i think those should be used in fleet fights, and in fleet fights prices do matter, and currently scropion has no counterparts it is the sole ewar bs,the neutralizer geddon while come close according to ccp is an attack bs,btw geddon will be better at countering logis than scorp :P and it can actually do dmg and tank better at the same time
Quote: I agree, as shown above, three things matter about ECM - the lock time (Griffin wins here), range (Blackbird and Scorp are the same here) and survivability (Falcon can dictate the terms of engagement, therefore it wins here). If only there was a way to make battleship-based ECM more powerful than frigate-based ECM and if only a single frigate wasn't enough to lock down a whole battleship... ;)
there is a way , just boost ecm strength bonus /lvl for the scorp(what i would like to see) other than that a complet ecm remake is needed
oh and the rook became so weak , ecm nerf +hml nerf hit it hard, not it lacks both dps and tank or jamm :( and it was the least used combat recon already |

Malcanis
Vanishing Point. The Initiative.
8803
|
Posted - 2013.04.22 14:08:00 -
[398] - Quote
Gypsio III wrote:Naomi Knight wrote:Gypsio III wrote:Catherine Laartii wrote: Oh my poor, poor Rokh. Why are you so neglected?
First off, quoting CCP Rise: "The Rokh, like most of the former tier 3 battleships, is in a very healthy place currently. " Supressing riotous laughter and rivers of tears at the ignorance of that statement, I would like to point out that the rokh is, as awful as it is for me to put this in a pun, "Between a Rokh and a hard place." Hybrids are currently broken in the realm of the caldari, as their usefulness is in CCP trying to force Caldari to use just rails, and Gallente just blasters.
http://eve-kill.net/?a=top20:facepalm: it is only usable in huge rr fleets , and now ccp wants to nerf that,soon it will be outplaced by another ship/doctrine and rokh wont be used at all Stop whining Naomi, it'll be fine. The advantages of damage projection, instant shield RR and high resists will still remain.
Rokh is an outstanding fleet BS, in fact I'd go so far as to say it's probably the best of the straight T1 lineup for that role.
If you want to run missions, then a Cruise Raven will be ridiculously good for that. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Bugsy VanHalen
Society of lost Souls
563
|
Posted - 2013.04.22 15:39:00 -
[399] - Quote
Grunnax Aurelius wrote:
I am a Dedicated Caldari pilot, and if you change the Scorpion to a Drone boat, that is sacrilege to the Caldari lore, they are not a Drone race. If you want to change the Scorpion keep its current layout of 6 / 8 / 4 and just make it have 6 launcher hardpoints and change is skill bonuses so that it is a Torpedo boat like having Rate of Fire to Launchers and Damage Bonus and leave the Raven to what it is supposed to do which is kite with Cruise Missiles. Otherwise leave the Scorpion as it is.
As for you statement on the Raven being crappy and slow and having a terrible tank your fit is obviously not a correct one, and if your neuting rats that is the dumbest thing i have heard for a level 4 Raven. Its getting another Mid which is more tank, its gaining more speed, Cruise Missiles are being buffed by 30% what f u c k i n g more do you want, they have finally fixed the Raven into a position where its not only better for PvE but also becoming viable for PvP.
EDIT: if you want a Drone Scorpion go train and buy a Rattlesnake
Have you actually read the new specs? I too am a dedicated caldari pilot At least on one of my toons. I fly the Raven a lot, completed over 1000 lvl 4 missions with it. I never said the Raven was crappy, just that it's tank was barely adequate. True the Raven can be fit with a very good tank. But in doing so the DPS is far to low to be an efficient mission runner. As an experienced level 4 mission runner, any fit that includes CCC rigs is a fail. At worst fit a cap booster, but do not sacrifice DPS for tank. Gank is tank when running missions.
My raven is fit for DPS with cruise missiles, It does well over 700 DPS, and with 2 rigor rigs and a flare rig it applies that DPS very well. You need this kind of DPS to compete with other mission running fits. If you are happy with 400-500 DPS then you are better off running missions with the Drake as it will do 400-500 DPS and still have a better tank. My Raven can complete missions almost as fast as a Mach. At a fraction of the price.
If you have not noticed the changes coming with Odyssey bring a significant reduction of the ravens tank. -500 shields HP, - 841 armor, and - 241 hull. 500 shield HP may not sound like much, but with 75% resists that is 2000 EHP. The extra mid slot should more than make up for this lost tank, but does not really add any utility. An extra mid slot would have been nice for a Target painter, or e-war, but now you need to use it for tank to compensate for the cuts to its already mediocre tank.
The raven has also had a little boost to CPU and power grid ans well as a small buff to its capacitor. As I said, I never said the Raven was crappy, only that I would have to test these changes to see if it was actually a buff, or a nerf in disguise.
Now on to the Scorpion. ECM has been nerfed to hell. ECM is nearly useless in PVE.
The Scorpion is the worst ship in its class for DPS. It has a decent tank, but is set up as primarily an ECM boat. Why does nobody complain about other races not having an ECM battleship? One simple fact, because they suck and nobody wants them. If an ECM battleship was a good idea every none caldari pilot would be complaining their race did not have one. Making the Scorpions primary purpose ECM, makes the ship worthless.
if you don't think making the scorpion a drone boat works with the lore fine, suggest something useful. Caldari already have a missile boat (the raven) and a gun boat (The Rokh) The raven is an attack battle ship (lower tank but faster more agile.) The scorpion would make a good Combat battleship, different from the raven, but possibly with the same 6 launcher missile platform(with lower DPS bonuses and more tank bonuses). I don't care either way, but the ECM battleship is useless and needs to go. I |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
48
|
Posted - 2013.04.22 15:42:00 -
[400] - Quote
Can we give the Raven some more cap and cap recharge please, or give all the Attack Battleships a role bonus that reduces cap requirement of MicroWarpdrives by 25%? Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
|

Bugsy VanHalen
Society of lost Souls
563
|
Posted - 2013.04.22 15:48:00 -
[401] - Quote
Grunnax Aurelius wrote:Can we give the Raven some more cap and cap recharge please, or give all the Attack Battleships a role bonus that reduces cap requirement of MicroWarpdrives by 25%? MWD on a battleship is fail. the sig bloom gives you the signature radius of a small POS. The huge signature radius makes you so easy to hit the increased speed will not help you much. Except for traveling between gates. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
673
|
Posted - 2013.04.22 17:18:00 -
[402] - Quote
Bugsy VanHalen wrote:Grunnax Aurelius wrote:Can we give the Raven some more cap and cap recharge please, or give all the Attack Battleships a role bonus that reduces cap requirement of MicroWarpdrives by 25%? MWD on a battleship is fail. the sig bloom gives you the signature radius of a small POS. The huge signature radius makes you so easy to hit the increased speed will not help you much. Except for traveling between gates.
Meanwhile, away from bears endlessly running L4 missions...  |

Naomi Knight
Imperial Academy Amarr Empire
309
|
Posted - 2013.04.22 17:26:00 -
[403] - Quote
Bugsy VanHalen wrote:Grunnax Aurelius wrote:Can we give the Raven some more cap and cap recharge please, or give all the Attack Battleships a role bonus that reduces cap requirement of MicroWarpdrives by 25%? MWD on a battleship is fail. the sig bloom gives you the signature radius of a small POS. The huge signature radius makes you so easy to hit the increased speed will not help you much. Except for traveling between gates.
sig bloom or not sorry but the raven is already over the sig treshold no matter how much larger it gets it stills hit for full dmg:I
and mwd fail? that is one of the best modules in eve ,even for a bs, it just gives you so many options it is a must fit in most situations ab good luck reaching anything or anybody, anyway pointless to sig tank in a shield tanking caldari bs mjd could work ,but not so great for attack bs role imho, thou this needs some testing in actual pvp
I dont think the raven needs more cap ,you could fit a cap booster and have plenty for the fight. |

serras bang
Active Fusion Cold Fusion.
59
|
Posted - 2013.04.22 17:31:00 -
[404] - Quote
Naomi Knight wrote:Bugsy VanHalen wrote:Grunnax Aurelius wrote:Can we give the Raven some more cap and cap recharge please, or give all the Attack Battleships a role bonus that reduces cap requirement of MicroWarpdrives by 25%? MWD on a battleship is fail. the sig bloom gives you the signature radius of a small POS. The huge signature radius makes you so easy to hit the increased speed will not help you much. Except for traveling between gates. sig bloom or not sorry but the raven is already over the sig treshold no matter how much larger it gets it stills hit for full dmg:I and mwd fail? that is one of the best modules in eve ,even for a bs, it just gives you so many options it is a must fit in most situations ab good luck reaching anything or anybody, anyway pointless to sig tank in a shield tanking caldari bs mjd could work ,but not so great for attack bs role imho, thou this needs some testing in actual pvp I dont think the raven needs more cap ,you could fit a cap booster and have plenty for the fight.
the raven for a good tank and good dps and im meaning good tank and around 700 dps we already sacrafise 1 mid, 2 lows and 2 rig slots to keep it running stable and its not even that stable at just 33% or so not something a mission runner wants in a room with potential neuts and a whole crap load of incomeing em and therm dmg with warp scrams on em but we do it anyways. |

Naomi Knight
Imperial Academy Amarr Empire
309
|
Posted - 2013.04.22 17:49:00 -
[405] - Quote
serras bang wrote: the raven for a good tank and good dps and im meaning good tank and around 700 dps we already sacrafise 1 mid, 2 lows and 2 rig slots to keep it running stable and its not even that stable at just 33% or so not something a mission runner wants in a room with potential neuts and a whole crap load of incomeing em and therm dmg with warp scrams on em but we do it anyways.
thats pve I wrote about pvp sorry but I think ships should be balanced with pvp in mind , still i cant see why you need more cap than the current raven as it probably can do lvl4-s as you wrote btw there are many better alternative ships to do missioning
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
48
|
Posted - 2013.04.22 18:08:00 -
[406] - Quote
Sigh... I want a Stable MWD so i can run it like my nano caracal and nano drake fit that can run their MWD stable and kite for pvp, call me a carebear again Gypsio III il come and hunt ur ass, dont Profile people buddy makes you look like a c***. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

serras bang
Active Fusion Cold Fusion.
59
|
Posted - 2013.04.22 19:40:00 -
[407] - Quote
Naomi Knight wrote:serras bang wrote: the raven for a good tank and good dps and im meaning good tank and around 700 dps we already sacrafise 1 mid, 2 lows and 2 rig slots to keep it running stable and its not even that stable at just 33% or so not something a mission runner wants in a room with potential neuts and a whole crap load of incomeing em and therm dmg with warp scrams on em but we do it anyways.
thats pve I wrote about pvp sorry but I think ships should be balanced with pvp in mind , still i cant see why you need more cap than the current raven as it probably can do lvl4-s as you wrote btw there are many better alternative ships to do missioning
erm yeah what other bs can a caldari missle specalist fly ? and although a ship can be used for pvp it should not be ballanced with the view soley on pvp witch currently a lot of ships have been as it leave mission runners and people that just generaly wanna play for fun out in the cold.
as for current raven doing lvl 4-s as i wrote it it can but with faily major problems especialy with explosive radius and trying to kill smaller faster ships and oh yeah the setup i wrote down you need to spend around 2 billion isk on that setup.
if you dont you have a raven with a massive tank and low dps or a raven with a bad tank and mediocer dps. |

SlaughterhouseDb
Amarr Research Corporation Sailors of the Sacred Spice
7
|
Posted - 2013.04.22 19:55:00 -
[408] - Quote
[quote=Naomi Knight]Quote:
there is a way , just boost ecm strength bonus /lvl for the scorp(what i would like to see) other than that a complet ecm remake is needed
I can't help but agree with this. My first BS was a Scorp, back when they were ugly. I loved it and poured money and SP's all over it but I couldn't get it to fight, tank, or jam worth a damn. I eventually moved on to a Rattlesnake because the passive tank made it hard to kill, so there was at least something to be proud of. But in this iteration all I see is the continuation of the idea that the Scorp is only for PvP masochists who enjoy getting primaried. I'd ask that the jammers get tweaked to the point that they can help the Scorp avoid damage equal to the amount of tank those slots would otherwise give; if not, why bother with the bonus at all? Being able to not jam at long range is just as useless as being able to not jam at short range. If an unbonused LSE II can keep me alive longer than a bonused 'Umbra', why would I bother with ECM? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
674
|
Posted - 2013.04.22 21:27:00 -
[409] - Quote
If Scorps are really bad, why do they always get primaried? |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
8
|
Posted - 2013.04.22 22:27:00 -
[410] - Quote
serras bang wrote: erm yeah what other bs can a caldari missle specalist fly ? and although a ship can be used for pvp it should not be ballanced with the view soley on pvp witch currently a lot of ships have been as it leave mission runners and people that just generaly wanna play for fun out in the cold.
as for current raven doing lvl 4-s as i wrote it it can but with faily major problems especialy with explosive radius and trying to kill smaller faster ships and oh yeah the setup i wrote down you need to spend around 2 billion isk on that setup.
if you dont you have a raven with a massive tank and low dps or a raven with a bad tank and mediocer dps.
Im sry to say this: Learn how to play. You dont need a 2b fit to make a raven good in PvE: - Raven dont need to be stable, its a burst tank ship - Raven is good with a single T2 Lage Shield booster [in most cases] - Keep your range with a AB, if its gets ugly against turret ships - Use 2 Kinetic hardener against Guristas - Know how you do a mission with low risk - Use Overheat You can do almost any mission with a raven, if you know how to deal with the enemy. I agree its not always easy but its not impossible.
Gypsio III wrote:If Scorps are really bad, why do they always get primaried?
Because they die fast and nobody like ECM. |
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
674
|
Posted - 2013.04.22 23:51:00 -
[411] - Quote
Bucca Zerodyme wrote:Gypsio III wrote:If Scorps are really bad, why do they always get primaried? Because they die fast and nobody like ECM.
I wouldn't call 129k EHP before links particularly fragile. And I wonder why people don't like ECM. It's almost as if they believe that the ship is a serious threat. |

Aglais
Liberation Army Li3 Federation
226
|
Posted - 2013.04.23 00:06:00 -
[412] - Quote
Bugsy VanHalen wrote:Grunnax Aurelius wrote:Can we give the Raven some more cap and cap recharge please, or give all the Attack Battleships a role bonus that reduces cap requirement of MicroWarpdrives by 25%? MWD on a battleship is fail. the sig bloom gives you the signature radius of a small POS. The huge signature radius makes you so easy to hit the increased speed will not help you much. Except for traveling between gates.
...Who said this was for sig tanking? 1:50 of MWD time is horrendous, and does not allow you to actually take advantage of increased speed; this barely has anything to do with sig tanking and really is more of a range dictation thing.
I'm not even talking about the Raven being cap stable with a MWD and modules running. Having a capacitor lifetime of 5 to 7 minutes would be great. Battleship fights tend not to be quick, like frigate/cruiser fights, from my experience.
You fail for not realizing that microwarpdrives are exceptionally important on almost any PvP fit ship. Also I support this general attack battleship role bonus suggestion.
Also, for all the PvEtards who keep whining about how the Raven isn't being balanced around that instead:
You have a reasonably fast moving battleship that I swear to god instapops frigate and destroyer rats if you have the new precision cruise missiles of proper damage type and a painter handy. I also think there should be less of a split between PvP and PvE content to just make the game better as a whole, because tanking 80 weak as hell NPCs for hours while slowly whittling their numbers down is just about the opposite of thrilling. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
8
|
Posted - 2013.04.23 01:34:00 -
[413] - Quote
Gypsio III wrote:
I wouldn't call 129k EHP before links particularly fragile. And I wonder why people don't like ECM. It's almost as if they believe that the ship is a serious threat.
I dont think you get a Tank about 129K EHP if you want to use ECM on your scorpion. If you dont use ECM on the scorpion then you obviously picked the wrong ship. If the hostile FC notice you fitted for Tank instead of ECM, then he will likely switch the target, because a scorpion without ECM its not a treat.
Player dont like ECM, because it can disturb your whole fleet or at least be a nuisance, depends on your fleet size. |

Naomi Knight
Imperial Academy Amarr Empire
309
|
Posted - 2013.04.23 05:09:00 -
[414] - Quote
Gypsio III wrote:
I wouldn't call 129k EHP before links particularly fragile. And I wonder why people don't like ECM. It's almost as if they believe that the ship is a serious threat.
Currently a heavy tanked scorp has 96k ehp that isnt much ,no wonder it is primary it is probably the most paper easy to kill enemy bs on the field. Proposed scorp can have 119k with armor tank. Dunno where do you get the 129k ehp. And it reaches this putting up 0 signal d.amps, which is similar to dont use dmg mods for dps ships. With 1 signal d.amps it drops to 100k ehp. And with constant ecm nerf its ability to jam is became too weak. If 7.8 jamm strenght with 97km opt with racional jammers everything maxed sounds good to you , i think you just never tried to use it in actual fight. With 3 jamms it gives you 65% to jamm an average(same race bs as the jammers) enemy bs in your optimal , oh yes that is so threatening. So that they are a threat is more or less due to ecm in the past ,and some people just didnt adapt, and it has nothing to do with actual scorps performance. |

Hagika
LEGI0N
12
|
Posted - 2013.04.23 07:45:00 -
[415] - Quote
Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
51
|
Posted - 2013.04.23 08:17:00 -
[416] - Quote
Hagika wrote:Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. I have tested the raven on duality it rapes the typhoon. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Hagika
LEGI0N
12
|
Posted - 2013.04.23 08:22:00 -
[417] - Quote
Grunnax Aurelius wrote:Hagika wrote:Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. I have tested the raven on duality it rapes the typhoon.
Let me guess, you put them face to face, standing still and just shot till one died....
That doesnt exclude the fact that the raven is still a sub par pvp ship compared to the others. |

Naomi Knight
Imperial Academy Amarr Empire
309
|
Posted - 2013.04.23 08:25:00 -
[418] - Quote
Grunnax Aurelius wrote:Hagika wrote:Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. I have tested the raven on duality it rapes the typhoon. rofl :D so pls post here what you used what the enemy used + implants ^^ |

Hagika
LEGI0N
12
|
Posted - 2013.04.23 08:29:00 -
[419] - Quote
Naomi Knight wrote:Grunnax Aurelius wrote:Hagika wrote:Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. I have tested the raven on duality it rapes the typhoon. rofl :D so pls post here what you used what the enemy used + implants ^^
Thankyou !
Cause if he was using torps, an orbiting Phoon with AB will null a ton of damage and even MWD'ing as well. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
674
|
Posted - 2013.04.23 11:00:00 -
[420] - Quote
Naomi Knight wrote:Gypsio III wrote:
I wouldn't call 129k EHP before links particularly fragile. And I wonder why people don't like ECM. It's almost as if they believe that the ship is a serious threat.
Currently a heavy tanked scorp has 96k ehp that isnt much ,no wonder it is primary it is probably the most paper easy to kill enemy bs on the field. Proposed scorp can have 119k with armor tank. Dunno where do you get the 129k ehp. And it reaches this putting up 0 signal d.amps, which is similar to dont use dmg mods for dps ships. With 1 signal d.amps it drops to 100k ehp. And with constant ecm nerf its ability to jam is became too weak. If 7.8 jamm strenght with 97km opt with racional jammers everything maxed sounds good to you , i think you just never tried to use it in actual fight. With 3 jamms it gives you 65% to jamm an average(same race bs as the jammers) enemy bs in your optimal , oh yes that is so threatening. So that they are a threat is more or less due to ecm in the past ,and some people just didnt adapt, and it has nothing to do with actual scorps performance.
Add in squad bonuses.
The rest of your post is an argument that ECM on a tanked Scorp is so weak that the Scorpion should not be primaried. But Scorpions still get primaried. Your argument is internally contradictory - either decide that Scorps are so weak that nobody primaries then and hence tank is unimportant, or that they need a decent tank because they do get primaried because they are a threat. |
|

Naomi Knight
Imperial Academy Amarr Empire
310
|
Posted - 2013.04.23 11:21:00 -
[421] - Quote
Gypsio III wrote:
Add in squad bonuses.
The rest of your post is an argument that ECM on a tanked Scorp is so weak that the Scorpion should not be primaried. But Scorpions still get primaried. Your argument is internally contradictory - either decide that Scorps are so weak that nobody primaries then and hence tank is unimportant, or that they need a decent tank because they do get primaried because they are a threat.
Why should i add squad bonuses? I never add them , then shouldnt we add ganglinks too or titan?
Scorps get primaried cause they are so easy to kill,low resists low ehp. No contradiction there. Yes scorp is weak , but easy to kill + some ppl still not adapted to new ecm efficiency ---> primary. Scorp is a battleship , sure it needs a decent tank ,all battleships need that.
Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ? |

Debora Tsung
The Investment Bankers Guild
101
|
Posted - 2013.04.23 12:07:00 -
[422] - Quote
Naomi Knight wrote:Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ?
Why would the Scorpion become more expensive? Did they increase the mineral requirements to build one? There's nothing a million chinese guys can't do cheaper. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
675
|
Posted - 2013.04.23 13:42:00 -
[423] - Quote
Naomi Knight wrote:Gypsio III wrote:
Add in squad bonuses.
The rest of your post is an argument that ECM on a tanked Scorp is so weak that the Scorpion should not be primaried. But Scorpions still get primaried. Your argument is internally contradictory - either decide that Scorps are so weak that nobody primaries then and hence tank is unimportant, or that they need a decent tank because they do get primaried because they are a threat.
Why should i add squad bonuses? I never add them.
More fool you, then. Squad bonuses are available to everyone in a squad with an appropriately-skilled (not hard) and valid squad booster. If you never add them then you're either soloing a lot or doing it wrong, and since we're talking about a Scorp, the chances are that it's the latter.
Viable, yes. If you want to propose increasing the Scorp's ECM strength then I'm very sympathetic to that though, it should really have a bigger ECM strength bonus than a Blackbird, to reflect the sensor strengths of its intended targets. But really, the entire chance-based mechanic of ECM is utterly terrible and should be binned.
|

Malcanis
Vanishing Point. The Initiative.
8812
|
Posted - 2013.04.23 15:18:00 -
[424] - Quote
The basic idea of ECM is bad in the first place. Get rid of it and replace it with an EWAR that isn't horribly unreliable. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Malcanis
Vanishing Point. The Initiative.
8812
|
Posted - 2013.04.23 15:21:00 -
[425] - Quote
Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. I have tested the raven on duality it rapes the typhoon. Let me guess, you put them face to face, standing still and just shot till one died.... That doesnt exclude the fact that the raven is still a sub par pvp ship compared to the others.
Maybe he put them 25km apart.
The range bonus on the Raven is kind of a big deal with torps, you know. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Hagika
LEGI0N
12
|
Posted - 2013.04.23 15:47:00 -
[426] - Quote
Malcanis wrote:Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. I have tested the raven on duality it rapes the typhoon. Let me guess, you put them face to face, standing still and just shot till one died.... That doesnt exclude the fact that the raven is still a sub par pvp ship compared to the others. Maybe he put them 25km apart. The range bonus on the Raven is kind of a big deal with torps, you know.
Yes and there can be many other factors, but to say a raven is better than a phoon is not even remotely close to the truth. Also at 25km, then an enmy will more than likely warp away, or the phoon can close the distance.
The raven is severely lacking which is why its pretty much never used in pvp.
|

Naomi Knight
Imperial Academy Amarr Empire
310
|
Posted - 2013.04.23 17:33:00 -
[427] - Quote
Debora Tsung wrote:Naomi Knight wrote:Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ? Why would the Scorpion become more expensive? Did they increase the mineral requirements to build one? this is from the main ccp post: "Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers." probably tier 1 bs will cost more , we will see
Gypsio 3 wrote:More fool you, then. Squad bonuses are available to everyone in a squad with an appropriately-skilled (not hard) and valid squad booster. If you never add them then you're either soloing a lot or doing it wrong, and since we're talking about a Scorp, the chances are that it's the latter.
Cause it gives the same buff for every ship in exactly the same way, thats why it is not needed to apply it as you can compare every ship to eachother without the squad bonus. I bet most people post their eft stats without the squad bonus applied. |

Hagika
LEGI0N
12
|
Posted - 2013.04.23 18:14:00 -
[428] - Quote
Naomi Knight wrote:Debora Tsung wrote:Naomi Knight wrote:Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ? Why would the Scorpion become more expensive? Did they increase the mineral requirements to build one? this is from the main ccp post: "Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers." probably tier 1 bs will cost more , we will see Gypsio 3 wrote:More fool you, then. Squad bonuses are available to everyone in a squad with an appropriately-skilled (not hard) and valid squad booster. If you never add them then you're either soloing a lot or doing it wrong, and since we're talking about a Scorp, the chances are that it's the latter. Cause it gives the same buff for every ship in exactly the same way, thats why it is not needed to apply it as you can compare every ship to eachother without the squad bonus. I bet most people post their eft stats without the squad bonus applied.
I never include squad of fleet bonus in stats, because in reality you will not always have it. Yet what irks me is some people will use them and then post the stats and then scream how the ship is fine.
|

Hagika
LEGI0N
12
|
Posted - 2013.04.23 18:15:00 -
[429] - Quote
Debora Tsung wrote:Naomi Knight wrote:Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ? Why would the Scorpion become more expensive? Did they increase the mineral requirements to build one?
Ever watch the market on items when there is a sudden change or buff/nerf to ship?
Of course they will go up in price. |

Coreola
Reasonable People Of Sound Mind
11
|
Posted - 2013.04.23 18:49:00 -
[430] - Quote
Is this supposed to be signature radii balance?
Armageddon 450 (+80) Apocalypse 380 (-20) Abaddon 470
Typhoon 330 (+10) Tempest 360 (+20) Maelstrom 460
Scorpion 480 Raven 420 (-50) Rokh 500
Dominix 465 (+45) Megathron 380 (-20) Hyperion 485 Jump, jump, jump. |
|

Naomi Knight
Imperial Academy Amarr Empire
310
|
Posted - 2013.04.23 18:54:00 -
[431] - Quote
Coreola wrote:Is this supposed to be signature radii balance?
Armageddon 450 (+80) Apocalypse 380 (-20) Abaddon 470
Typhoon 330 (+10) Tempest 360 (+20) Maelstrom 460
Scorpion 480 Raven 420 (-50) Rokh 500
Dominix 465 (+45) Megathron 380 (-20) Hyperion 485 Welcome to winmatar online , if you didnt know already :P |

Hagika
LEGI0N
12
|
Posted - 2013.04.23 20:42:00 -
[432] - Quote
Truth ^^ |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
103
|
Posted - 2013.04.23 20:46:00 -
[433] - Quote
it is ridiculous that the phoon only has an extra 20 sig radius than the brutix.. have they seen the difference in size between the ships/classes? Bc's should have much less sig radius. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Hagika
LEGI0N
13
|
Posted - 2013.04.23 22:15:00 -
[434] - Quote
Jonas Sukarala wrote:it is ridiculous that the phoon only has an extra 20 sig radius than the brutix.. have they seen the difference in size between the ships/classes? Bc's should have much less sig radius.
The Minnie BS's aside from maelstrom were made to a smaller sig to make up for a slight lack in firepower but the problem is, they do not lack in firepower.
They should be bumped up in sig rad to match the others. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
16
|
Posted - 2013.04.23 22:34:00 -
[435] - Quote
I VETO THIS PROPOSAL! _________________________________ *Warning explicit language alert*
Are you f*cking kidding me! Caldari ships are completely worthless in PvP. The Rokh is the only anyone uses. And that mostly as a long-range sniper. Do you even look at your kill-board stats?
Ravens both standard and Navy Issue are not useful in PvP. You might have only a few compared to hundreds of kills compared to any other BS in the game.
Scorpion, I don't give a d'mn about what you claim. But the whole premise of the scorpion is bullshit. ECM boats with the recent skills that fortify sensor strength are practically worthless. As others have pointed out, if they last at all it is maybe for 2-3 cycles of their jammers. Then is it pop and back to hisec you go. Make it a combat battleship that actually is worth something!
I agree 100% with the remarks that missiles are complete crap wrt pvp compared to turrets. Missile mechanics are terrible. Why do I have to put up with a flight time that is barely shorter than sending Light Combat drones the distance? If we want to talk lore, drones which are 6m long at the shortest have MWDs, AI cores etc. Why the h*ll can't you people 'put a mwd' on missile? Thereby reducing flight-time so we can actually use our missiles at full range. Rather than sticking them up the other guy's tail?!
Continuing the remarks on missiles, what is with the Kinetic damage bonuses?! Are you trying to make caldari missile ships worthless in pvp? Cause you are succeeding so d*mn well I would give you a gold medal. Missiles are not even close to balanced compared to turrets or drones. End of story!
One last thing, resistance bonuses are instrumental in keeping Caldari ships remotely useful. Shield tanking is the only one that has a 0% hole in the default bonuses. If you add up the resistances across the board for Armor and Shield; shield is indisputably disadvantaged. The 5% resistance/level bonuses on Caldari ships is the only thing that allows pilot to stand a chance of competing with armor tankers.
I will urge you to rethink your proposal and actually look at the data with unbaised eyes. Since some of your devs seem to confuse their personal playing with their work.
(Minmatar are called Winmatar on the forums for a reason you know...) |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
52
|
Posted - 2013.04.24 06:07:00 -
[436] - Quote
Kenshi Hanshin wrote:I VETO THIS PROPOSAL! _________________________________ *Warning explicit language alert*
Are you f*cking kidding me! Caldari ships are completely worthless in PvP. The Rokh is the only anyone uses. And that mostly as a long-range sniper. Do you even look at your kill-board stats?
Ravens both standard and Navy Issue are not useful in PvP. You might have only a few compared to hundreds of kills compared to any other BS in the game.
Scorpion, I don't give a d'mn about what you claim. But the whole premise of the scorpion is bullshit. ECM boats with the recent skills that fortify sensor strength are practically worthless. As others have pointed out, if they last at all it is maybe for 2-3 cycles of their jammers. Then is it pop and back to hisec you go. Make it a combat battleship that actually is worth something!
I agree 100% with the remarks that missiles are complete crap wrt pvp compared to turrets. Missile mechanics are terrible. Why do I have to put up with a flight time that is barely shorter than sending Light Combat drones the distance? If we want to talk lore, drones which are 6m long at the shortest have MWDs, AI cores etc. Why the h*ll can't you people 'put a mwd' on missile? Thereby reducing flight-time so we can actually use our missiles at full range. Rather than sticking them up the other guy's tail?!
Continuing the remarks on missiles, what is with the Kinetic damage bonuses?! Are you trying to make caldari missile ships worthless in pvp? Cause you are succeeding so d*mn well I would give you a gold medal. Missiles are not even close to balanced compared to turrets or drones. End of story!
One last thing, resistance bonuses are instrumental in keeping Caldari ships remotely useful. Shield tanking is the only one that has a 0% hole in the default bonuses. If you add up the resistances across the board for Armor and Shield; shield is indisputably disadvantaged. The 5% resistance/level bonuses on Caldari ships is the only thing that allows pilot to stand a chance of competing with armor tankers.
I will urge you to rethink your proposal and actually look at the data with unbaised eyes. Since some of your devs seem to confuse their personal playing with their work.
(Minmatar are called Winmatar on the forums for a reason you know...)
Missiles are bad for pvp.... wana jump in a frigate and fight my hookbill or condor?
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

SMT008
SnaiLs aNd FroGs Verge of Collapse
580
|
Posted - 2013.04.24 13:52:00 -
[437] - Quote
Apparently CCP Rise is now reading and providing some feedback about battleships, so here we go.
The Raven still needs some improvement. Actually, I think that all battleships that rely on mobility need a particular improvement.
Fly a Talos for a while. You use cap-hungry guns, and a cap-hungry MWD, right ?
Now fly a shield Typhoon for example. Or a Raven/Tempest. None of those ships use cap-hungry weapons, correct ?
But they have a terribly low amount of cap. Scrap that, the problem isn't the total amount of cap or even the cap regen.
The problem is in the 100MN MWD.
Battleships are slow to reach their top speed. 100MN MWDs have very much higher capacitor needs than 10MN MWDs (which is normal). The problem is that the capacitor need isn't inline with what battleships can provide.
As such, almost all battleships that rely on cap-hungry guns and/or mobility fit a heavy cap booster.
Ships that I've seen fitted with a cap booster :
Tempests, Typhoons, Abaddons, Armageddons, Ravens, Rokhs, Megathrons, Hyperions, Dominixes, Apocalypses.
That's almost all battleships except for the Maelstrom, which does fit capboosters but only on their active-tanked versions.
Now let's ask ourselves why is this happening.
It's simple.
I compared two ships so that I can highlight what's going on. A Naga, and a Raven. Both are the attack variants. The Naga is the attack battlecruiser, the Raven is the attack battleship.
All V, the Naga provides +13.5 cap/s. The Raven provides +16.8 cap/s. All is good, the battleship provides more cap than the Naga, that's normal.
A 10MN MWD requires 13.5 cap/s to keep running, while the 100MN MWD requires 54 cap/s.
This is where things go wrong, in my humble opinion.
An attack battleship revolves around "moving fast". I mean, as fast as a battleship can be.
Battleships are slow by design, they take multiple cycles to get to full speed, and their full speed is of course way slower than any other subcapital ship.
So why are we restricting them with this cap issue ? How come I can keep a Naga running at full speed while throwing Null L shells around for 4mn while a Raven will deplete its cap in 2mn10s with just a MWD running ?
Alright, how do we currently fix this ? Simple, we fit heavy capboosters.
What happens then ? You sacrifice a medslot, you lose 1925 PWG and 40 CPU. You need to stock capboosters somewhere and can't fight for very long if you also have an Ancillary shield booster. You can't kite for long either, while a Naga (or any other battlecruiser) can do it without any cap issue even when shooting guns.
In exchange, you get to keep running when neuted, that's correct. However, what would you fit if you don't really care about neuting but still want to keep your MWD running ? Realisticly, you're forced to fit a heavy cap booster.
Now what do we do ?
CCP Rise, if you're reading this and I know you will, I'm just pointing out the reason why *attack battleships* probably won't work as expected or at least won't perform as good as one would expect them to.
I can provide some possible solutions, here they are, It's up to you to decide which one you want to see implemented :
Reduce 100MN MWD cap usage : This one is pretty straight forward. But I have this feeling that you won't pick that one because it's the easiest one. And I know you almost never chose the simplest choice. It will fix the problem, to a certain extend, but you won't like it, I know it.
Introduce the X-large Capacitor Battery : I just thought about this. The current largest cap battery is the "Large Capacitor Battery II".
It provides 700 Cap, grants a reflective bonus against capwarfare, and it uses 100 CPU and 275 PWG.
Cap batteries truly are useless on Battleships. They are useful in CERTAIN, VERY SPECIFIC situations on cruisers and I think that it's mostly alright. But on battleships, they are of no use.
I think it's a good occasion to make them useful. I'll create a debate thread about cap-batteries. |

SongSinger
BlitzStrike
5
|
Posted - 2013.04.24 14:45:00 -
[438] - Quote
suggest to replace the bonus velocity for bonus explosion radius |

elitatwo
Congregatio
76
|
Posted - 2013.04.24 20:18:00 -
[439] - Quote
SongSinger wrote:suggest to replace the bonus velocity for bonus explosion radius
For * sake cruise missiles will go over 11km/s on a Raven and will reach every target very very fast. You won't even be able to escape them if you mjd away - they'll make an inspace turn and just continue to the target (if the target stays locked).
The only thing the Raven needs is more shield HP. It won't break anything, really. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
679
|
Posted - 2013.04.24 21:33:00 -
[440] - Quote
SongSinger wrote:suggest to replace the bonus velocity for bonus explosion radius
I dunno really, get a Rapier/Huginn in support and that explosion radius bonus (and particularly the explosion velocity bonus of the Typhoon) suddenly becomes not very useful. In contrast, you can't really replace the missile velocity bonus. It isn't the greatest bonus ever by any means, but it has its uses in terms of reduced flight times, greater concentration of volley damage in time and reduced hostile logi reaction time.
If torps got a bit more range, making the missile velocity bonus more useful with them, then I'd favour keeping it, I think.  |
|

Jitoru
The Confederation of Eves good Knights Destiny's Call
5
|
Posted - 2013.04.24 21:36:00 -
[441] - Quote
Hey there everyone, Ill take the freedom of sum up the opinions here
Raven We are relatively ok with the changes for the raven, she gained a great deal of speed there, and a little agility. The loss of tank makes up for the additional tank fitting possibility.
Scorpion Most of the Players are not OK with the Scorpion as it is... and the change hitting with Odyssey just makes them realize and think over all the things they dislike about the slow, not very resilient, unbattleshiplike (no damage bonuses) ECM Boat that is seldomly flown. We think the Scorpion is not fine because we are not ok with ECM in general.
Rokh There are various remarks about the rokh, most ppl know her as Sniper for Years, which is working. Some People, like me, see the Naga as an outrage in this case, because it does the sniping better than the Rokh. The Reason because we think so is: in a Real fleet battle the Tank the Rokh fields barely matters, because hundreds of ships are shooting on the primary it doesnt matter if the sniper in question has 25k or 90k ehp. What Matters is, that the Naga locks faster, does more damage and applys the damage exactly as the rokh does, while being more agile and faster as the rokh.
if there any additional details i missed please feel free to add it in here
have a nice day
Jitoru |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
679
|
Posted - 2013.04.24 23:12:00 -
[442] - Quote
Jitoru wrote:The Reason because we think so is: in a Real fleet battle the Tank the Rokh fields barely matters, because hundreds of ships are shooting on the primary it doesnt matter if the sniper in question has 25k or 90k ehp.
If EHP doesn't matter, then neither do DPS or alpha. |

Martineski
Weapons for Mass Destruction
8
|
Posted - 2013.04.25 00:09:00 -
[443] - Quote
CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity.
does this even really matter? why would changing bonuses on unobtainable, and unused ships even matter? there are soo many unused ships in EVE that it seems pointless to even mention them anymore. Make the RSI and other ships available to all players and then it might have some effect. CCP is always removing unused items and stuff from the database i am surprised that these ELITE BS haven't been removed as well since no one can get they and no one uses them. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
27
|
Posted - 2013.04.25 00:16:00 -
[444] - Quote
Martineski wrote:CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity. does this even really matter? why would changing bonuses on unobtainable, and unused ships even matter? there are soo many unused ships in EVE that it seems pointless to even mention them anymore. Make the RSI and other ships available to all players and then it might have some effect. CCP is always removing unused items and stuff from the database i am surprised that these ELITE BS haven't been removed as well since no one can get they and no one uses them. That is not true at all.
If you pay any attention around any trade hub then you would notice. The RNI and SNI are used for lvl4 missions and some incursion fleets. |

NiteNinja
Night Raven Task Force The Rieos Coalition
0
|
Posted - 2013.04.25 00:43:00 -
[445] - Quote
Okay, interesting changes, but as a Golem user, the Raven buff kinda makes me upset.
One of the reasons I fly a Golem over the Raven is because the Golem has a 7th midslot, so I can fit a MWD on top of the tank and painters.
Well now the Raven can too.
And at BS 5, the Raven has the same DPS as a similarly fit Golem.
So why train 40 days and spend a few billion isk on a Tier 2 BS when the Tier 1 is just as good?
Sure, nice painter bonus on the Golem, and tank bonus, but T2 Rage torpedoes have been nerfed so even with dual painter, you still cannot hit the broad side of a Leviathan at point blank range if it was standing still.
And my missile skills are maxed mind you.
So unless Golem gets buffed to actually make it worth training, you'll see a drop in Marauder use.
All you did is made a Raven into a Golem with better sensors and no shield boost/ target painter bonus... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
641
|
Posted - 2013.04.25 00:56:00 -
[446] - Quote
Martineski wrote:CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity. does this even really matter? why would changing bonuses on unobtainable, and unused ships even matter? there are soo many unused ships in EVE that it seems pointless to even mention them anymore. Make the RSI and other ships available to all players and then it might have some effect. CCP is always removing unused items and stuff from the database i am surprised that these ELITE BS haven't been removed as well since no one can get they and no one uses them. The things they have removed are those that do not exist and therefore cannot be used, anything which is removed that does exist tends to draw uproar upon removal, especially when it CAN be used, but the owner chooses not to. This matters because there are individuals who have devoted their play to obtaining rare items and ships and it's hardly fitting to remove or cheapen the achievements of those players. |

Aglais
Liberation Army Li3 Federation
231
|
Posted - 2013.04.25 02:16:00 -
[447] - Quote
Jitoru wrote:Hey there everyone, Ill take the freedom of sum up the opinions here
Raven We are relatively ok with the changes for the raven, she gained a great deal of speed there, and a little agility. The loss of tank makes up for the additional tank fitting possibility.
False. I have flown the new Raven on Duality, and it's tank is utterly abominable compared to literally every other battleship. Keep in mind, the Raven lost shields, armor AND structure- That's a BIG EHP drop, and it's something that the seventh medslot does NOT offset, at all. There is no additional tank fitting possibility either, because a smart person will use this seventh midslot for the mandatory target painter the Raven needs, especially with torpedoes. It's sig radius is too big for it's increased speed to mean anything more than maybe being able to keep proper ranges better, it's capacitor dies in a minute and fifty seconds with solid engineering skills with the MWD alone (and takes multiple cycles to reach top speed).
The Raven has no staying power, and honestly it seems to be easily thwarted by active tanks. Solo, at least. In groups, I'm not sure. Because there's never more than four people on Duality at any given time. :\ |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
29
|
Posted - 2013.04.25 02:42:00 -
[448] - Quote
Jitoru wrote:Hey there everyone, Ill take the freedom of sum up the opinions here
Raven We are relatively ok with the changes for the raven, she gained a great deal of speed there, and a little agility. The loss of tank makes up for the additional tank fitting possibility.
Scorpion Most of the Players are not OK with the Scorpion as it is... and the change hitting with Odyssey just makes them realize and think over all the things they dislike about the slow, not very resilient, unbattleshiplike (no damage bonuses) ECM Boat that is seldomly flown. We think the Scorpion is not fine because we are not ok with ECM in general.
Rokh There are various remarks about the rokh, most ppl know her as Sniper for Years, which is working. Some People, like me, see the Naga as an outrage in this case, because it does the sniping better than the Rokh. The Reason because we think so is: in a Real fleet battle the Tank the Rokh fields barely matters, because hundreds of ships are shooting on the primary it doesnt matter if the sniper in question has 25k or 90k ehp. What Matters is, that the Naga locks faster, does more damage and applys the damage exactly as the rokh does, while being more agile and faster as the rokh.
if there any additional details i missed please feel free to add it in here
have a nice day
Jitoru
False! We are not "ok" with these changes...
Raven had a bad tank to begin with.
Rohk needs its bonus to shield resistances at 5%
Scorpion is crap due to ECM being broken. In addition it can't tank and it can't do any damage. It is only ECM which is worthless. Due to the mechanics of ECM.
|

lollerwaffle
Clandestine Vector THE SPACE P0LICE
40
|
Posted - 2013.04.25 05:53:00 -
[449] - Quote
Bugsy VanHalen wrote: Have you actually read the new specs? I too am a dedicated caldari pilot At least on one of my toons. I fly the Raven a lot, completed over 1000 lvl 4 missions with it. I never said the Raven was crappy, just that it's tank was barely adequate. True the Raven can be fit with a very good tank. But in doing so the DPS is far to low to be an efficient mission runner. As an experienced level 4 mission runner, any fit that includes CCC rigs is a fail. At worst fit a cap booster, but do not sacrifice DPS for tank. Gank is tank when running missions.
My raven is fit for DPS with cruise missiles, It does well over 700 DPS, and with 2 rigor rigs and a flare rig it applies that DPS very well out past 50km, a range that is needed in level 4 missions. You need this kind of DPS to compete with other mission running fits. If you are happy with 400-500 DPS then you are better off running missions with the Drake as it will do 400-500 DPS and still have a better tank. My Raven can complete missions almost as fast as a Mach. At a fraction of the price.
If you have not noticed the changes coming with Odyssey bring a significant reduction of the ravens tank. -500 shields HP, - 841 armor, and - 241 hull. 500 shield HP may not sound like much, but with 75% resists that is 2000 EHP. The extra mid slot should more than make up for this lost tank, but does not really add any utility. An extra mid slot would have been nice for a Target painter, or e-war, but now you need to use it for tank to compensate for the cuts to its already mediocre tank.
The raven has also had a little boost to CPU and power grid ans well as a small buff to its capacitor. As I said, I never said the Raven was crappy, only that I would have to test these changes to see if it was actually a buff, or a nerf in disguise. I Sure, let's rebalance Caldari around running level 4 missions and PVE   
Bugsy VanHalen wrote:Now on to the Scorpion. ECM has been nerfed to hell. ECM is nearly useless in PVE. Missiles are nearly useless in PVP. So what situation is this ship used for?
The Scorpion is the worst ship in its class for DPS. It has a decent tank, but is set up as primarily an ECM boat. Why does nobody complain about other races not having an ECM battleship? One simple fact, because they suck and nobody wants or uses them. If an ECM battleship was a good idea every none caldari pilot would be complaining their race did not have one. Making the Scorpions primary purpose ECM, makes the ship near worthless.
[snip] I
Wow. Just wow.
|

Morrigan LeSante
The Lost and Forgotten Troopers
250
|
Posted - 2013.04.25 06:57:00 -
[450] - Quote
Only just noticed the Raven losing drone bandwidth. Really? That's not necessary, |
|

Aglais
Liberation Army Li3 Federation
232
|
Posted - 2013.04.25 07:35:00 -
[451] - Quote
Morrigan LeSante wrote:Only just noticed the Raven losing drone bandwidth. Really? That's not necessary,
What did you do with the extra bandwidth? It changes literally nothing; you can still run a complete flight of medium or light drones. Unless you were... Using heavy drones for some reason? Even though five mediums do more damage than that and are faster, IIRC. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
680
|
Posted - 2013.04.25 09:50:00 -
[452] - Quote
With 75 m3 you could do the 2-2-1 trick, that gives more damage than five meds. I've always prefered a flight of meds and a flight of small, split between damage and dishonour, though. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
109
|
Posted - 2013.04.25 11:00:00 -
[453] - Quote
btw CCP 420 sig radius is hardly useful on an attack battleship considering battleship guns start at 400...... plus shield rigs/extenders...
considering most caldari ships shield tank it is odd that they need to have such a high sig radius to begin with.....??/ 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Morrigan LeSante
The Lost and Forgotten Troopers
251
|
Posted - 2013.04.25 11:09:00 -
[454] - Quote
Aglais wrote:Morrigan LeSante wrote:Only just noticed the Raven losing drone bandwidth. Really? That's not necessary, What did you do with the extra bandwidth? It changes literally nothing; you can still run a complete flight of medium or light drones. Unless you were... Using heavy drones for some reason? Even though five mediums do more damage than that and are faster, IIRC.
Three bouncers.
On stuff like pirate invasion and other semi-static missions (i.e. everything without a massive gate crawl) they were a nice source of supplemental DPS which was much more survivable than other drone types. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
680
|
Posted - 2013.04.25 12:27:00 -
[455] - Quote
Jonas Sukarala wrote:btw CCP considering most caldari ships shield tank it is odd that they need to have such a high sig radius to begin with.....??/
Why is it odd? It's supposed to be a racial theme, in the same way that many Amarr ships are really slow even before slapping trimarks and plates on. Giving them small sigs that are then bloomed by rigs/extenders to intermediate levels is just a method of homogenisation across races. Don't go down that route, keep distinct racial advantages and disadvantages. |

Mike Whiite
Cupid Stunts. Casoff
178
|
Posted - 2013.04.25 12:56:00 -
[456] - Quote
Gypsio III wrote:Jonas Sukarala wrote:btw CCP considering most caldari ships shield tank it is odd that they need to have such a high sig radius to begin with.....??/ Why is it odd? It's supposed to be a racial theme, in the same way that many Amarr ships are really slow even before slapping trimarks and plates on. Giving them small sigs that are then bloomed by rigs/extenders to intermediate levels is just a method of homogenisation across races. Don't go down that route, keep distinct racial advantages and disadvantages.
That is not entirely true, lots of armor ships are faster than Caldari ships as a base hull and there are several ships that have bigger sig rating as a base hull.
the oracle is faster than the Naga and the Talos has a bigger sig rating than the Naga as a base, this patern is found through out the shiplines
Though the Mega has a smaller sig than the Raven and the Apoc is just as fast as the Raven.
there seems an inconsistancy here. |

Naomi Knight
Imperial Academy Amarr Empire
313
|
Posted - 2013.04.25 16:12:00 -
[457] - Quote
Gypsio III wrote:Jonas Sukarala wrote:btw CCP considering most caldari ships shield tank it is odd that they need to have such a high sig radius to begin with.....??/ Why is it odd? It's supposed to be a racial theme, in the same way that many Amarr ships are really slow even before slapping trimarks and plates on. Giving them small sigs that are then bloomed by rigs/extenders to intermediate levels is just a method of homogenisation across races. Don't go down that route, keep distinct racial advantages and disadvantages. Rofl so having a disadvantage without anything to compensate is racial theme? Btw why minmatar ships are so small other than racial theme? They dont have less hp , weapons or anything, so why they need to get this advantage over the other races? It wouldnt be such a bs ,if they got an advantage also to compensate it ,but nothing there.
|

Naomi Knight
Imperial Academy Amarr Empire
313
|
Posted - 2013.04.25 16:13:00 -
[458] - Quote
Mike Whiite wrote:Gypsio III wrote:Jonas Sukarala wrote:btw CCP considering most caldari ships shield tank it is odd that they need to have such a high sig radius to begin with.....??/ Why is it odd? It's supposed to be a racial theme, in the same way that many Amarr ships are really slow even before slapping trimarks and plates on. Giving them small sigs that are then bloomed by rigs/extenders to intermediate levels is just a method of homogenisation across races. Don't go down that route, keep distinct racial advantages and disadvantages. That is not entirely true, lots of armor ships are faster than Caldari ships as a base hull and there are several ships that have bigger sig rating as a base hull. the oracle is faster than the Naga and the Talos has a bigger sig rating than the Naga as a base, this patern is found through out the shiplines Though the Mega has a smaller sig than the Raven and the Apoc is just as fast as the Raven. there seems an inconsistancy here. It is completly consistant , matar get advantage , caldari disadvantage . Biased devs thats all. |

Naomi Knight
Imperial Academy Amarr Empire
313
|
Posted - 2013.04.25 16:15:00 -
[459] - Quote
Aglais wrote:Morrigan LeSante wrote:Only just noticed the Raven losing drone bandwidth. Really? That's not necessary, What did you do with the extra bandwidth? It changes literally nothing; you can still run a complete flight of medium or light drones. Unless you were... Using heavy drones for some reason? Even though five mediums do more damage than that and are faster, IIRC. It doesnt matter what he did with the extra bandwidth. Changes nothing then why do it? It actually changes ,it is another unneded nerf for caldari. |

Bouh Revetoile
TIPIAKS
307
|
Posted - 2013.04.25 16:25:00 -
[460] - Quote
Naomi Knight wrote:It doesnt matter what he did with the extra bandwidth. Changes nothing then why do it? It actually changes ,it is another unneded nerf for caldari. Honestly, raven will need a lot of nerf to compensate for the cruise missiles buff they just received. Not that it need for all the buff to be compensated, but it still end a LOT higher than it was. |
|

Morrigan LeSante
The Lost and Forgotten Troopers
251
|
Posted - 2013.04.25 21:24:00 -
[461] - Quote
So I'm wondering....why is the caldari thread about 1/2-1/4 the length of the other races?
Have the caldari boats landed well, or is it simply less people fly them in anger so there are fewer voices commenting? |

Drake Doe
SVER True Blood Unclaimed.
155
|
Posted - 2013.04.25 22:08:00 -
[462] - Quote
I think the scorp should be the disruptir equivalent to the geddon, a good ewar bonus along with a dps bonus. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Aglais
Liberation Army Li3 Federation
232
|
Posted - 2013.04.25 22:18:00 -
[463] - Quote
Morrigan LeSante wrote:So I'm wondering....why is the caldari thread about 1/2-1/4 the length of the other races?
Have the caldari boats landed well, or is it simply less people fly them in anger so there are fewer voices commenting?
Arguably, the Caldari battleships (especially the Raven) are almost the worst off. The reason I think nobody is voicing their opinions is, I'm pretty sure, that everyone who 'cares' has no problems with this because it barely effects the Raven's PvE capabilities, and as a result, the PvE near-bots who would be flying all of these ravens in L4s really have nothing to say.
And then the Raven was still somewhat subpar for PvP even though it's in a slightly better position than before. Not enough has been done to address it's problems. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
9
|
Posted - 2013.04.26 01:12:00 -
[464] - Quote
Aglais wrote:Morrigan LeSante wrote:So I'm wondering....why is the caldari thread about 1/2-1/4 the length of the other races?
Have the caldari boats landed well, or is it simply less people fly them in anger so there are fewer voices commenting? Arguably, the Caldari battleships (especially the Raven) are almost the worst off. The reason I think nobody is voicing their opinions is, I'm pretty sure, that everyone who 'cares' has no problems with this because it barely effects the Raven's PvE capabilities, and as a result, the PvE near-bots who would be flying all of these ravens in L4s really have nothing to say. And then the Raven was still somewhat subpar for PvP even though it's in a slightly better position than before. Not enough has been done to address it's problems.
Actually the main problem with the raven is not the ship, but the weapon it uses. For PvE the Raven doesnt change much, it has less EHP, but ravens in PvE are usually active tanked. For PvE the raven doesnt really get better or worse, the 7th midslot is nice for the raven, but i doesnt need it on my raven. The range-bonus is a bit silly for cruise and torps need about 50% more range to make the bonus good on the raven.
For PvP, the raven is just a really bad choice. - It cant sniper, missiles have delay and you can probed fast. - Brawler doesnt work, because you has bad tank - Missiles in generally have a bad dmg application - Torps dont have enough range - Typhoon is almost better in any way.
Dunno about the other ships, didnt used them so often atm. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
34
|
Posted - 2013.04.26 02:15:00 -
[465] - Quote
Scorpion is worthless despite changes due to problems with ECM mechanics.
Rohk is getting nerf with respect to tank which is one of the only things going for it.
However, nobody really flies Caldari for PvP. Therefore, there is less of the hell-brimstone as with Amarr. There are just fewer people that care. |

Naomi Knight
Imperial Academy Amarr Empire
313
|
Posted - 2013.04.26 05:37:00 -
[466] - Quote
Morrigan LeSante wrote:So I'm wondering....why is the caldari thread about 1/2-1/4 the length of the other races?
Have the caldari boats landed well, or is it simply less people fly them in anger so there are fewer voices commenting? Cause years on neglection made caldari the least used race for pvp,except maybe tengu , exdrake , rokh,falcon. And look at what ccp does, nerfing the caldari ships that are being used ,good bye drake ,good bye ecm ships , soon good bye rokh.
It is clear that devs are biased against caldari, why would they make the raven just a poor typhoon? Or keeping scorpion so crappy. Or the best ,t1 battlecruiser balance ferox , they even said that the ferox will be crap with rails and still did nothing to make it viable. |

Malcanis
Vanishing Point. The Initiative.
8844
|
Posted - 2013.04.26 19:14:00 -
[467] - Quote
Just a heads up, but no one will stop using the Rokh because of a 5% EHP nerf. Or the Drake, come to that.
Hope this helped you more than hyperbole is helping your credibility. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
682
|
Posted - 2013.04.26 19:55:00 -
[468] - Quote
Malcanis wrote:Just a heads up, but no one will stop using the Rokh because of a 5% EHP nerf. Or the Drake, come to that.
Hope this helped you more than hyperbole is helping your credibility.
It's Naomi, the sky is always falling on her, it's just so unfair and it's all CCP's fault...  |

Morrigan LeSante
The Lost and Forgotten Troopers
251
|
Posted - 2013.04.26 20:41:00 -
[469] - Quote
Malcanis wrote:Just a heads up, but no one will stop using the Rokh because of a 5% EHP nerf. Or the Drake, come to that.
Hope this helped you more than hyperbole is helping your credibility.
True, but certainly for the drake, that is /nothing/ to do with the resists and everything to do with how much it overshadows the crappy ferox. The is broadly true for the rokh too. |

Hagika
LEGI0N
16
|
Posted - 2013.04.27 06:08:00 -
[470] - Quote
Malcanis wrote:Just a heads up, but no one will stop using the Rokh because of a 5% EHP nerf. Or the Drake, come to that.
Hope this helped you more than hyperbole is helping your credibility.
Are you hinting that caldari is actually good in pvp? Tengu,Drake..The missile system that made them worth while was just nerfed and with the resist nerf, it will be another nerf on top.
Drakes are no longer the most used PVP ship and Rokh isnt widely used. Tengu has limited uses with cost and you will never have a 100 man falcon fleet.
So considering every ship in the caldari line up is out shined by other races. The missile system is garbage for long range and the torps suck. While finally cruise missiles are getting a buff after oh 7 years?
Im struggling to see where caldari is so good. In terms of number of ships used in PVP, they are the least used race, one battleship is viable yet, you can will find the other races battle ships are better.
Their Hac's are garbage, worst of all races,recons are very limited. The most widely used battle cruiser for ease of new places to get involved into large fleet pvp is no longer number 1.
So where does that leave us? Oh wait, no where. The drake was caldari's only large number pvp ship.
Of the top 10 most used ships in pvp, caldari had 1...
From a lore of superior shield systems and weapon systems, they are the worst race to use and least used in game...Yea how about those caldari. |
|

Hagika
LEGI0N
16
|
Posted - 2013.04.27 06:19:00 -
[471] - Quote
Kenshi Hanshin wrote:Scorpion is worthless despite changes due to problems with ECM mechanics.
Rohk is getting nerf with respect to tank which is one of the only things going for it.
However, nobody really flies Caldari for PvP. Therefore, there is less of the hell-brimstone as with Amarr. There are just fewer people that care.
Thats pretty much it in a nutshell. So many people who started caldari went on to fly other races ships because caldari ships in general suck..
|

Hagika
LEGI0N
16
|
Posted - 2013.04.27 06:27:00 -
[472] - Quote
Morrigan LeSante wrote:So I'm wondering....why is the caldari thread about 1/2-1/4 the length of the other races?
Have the caldari boats landed well, or is it simply less people fly them in anger so there are fewer voices commenting?
Not many people fly them anymore. The Raven was used for pve because it was garbage for pvp while the Rokh gets some use in pvp. The drake used to be the most common pvp ship because it was noob friendly and heavy missiles though sucky in dps, could be projected for awesome range, the weapon system took a nerf bat and now it no longer is number 1.
The Naga is alright but the Talos can still snipe just not as far but still provide superior dps and a set of small drones to help fend off frigs. Once you hit 150km out, probers will have you scanned down in seconds and its over. The Talos can easily snipe to 150.
So even the noob Goon pilots could jump in one and they were useful.
Falcon has limited use, and though caldari has a few decent frig hulls, they are still lacking compared to others.
So thats i |

Nikuno
Atomic Heroes The G0dfathers
130
|
Posted - 2013.04.27 07:13:00 -
[473] - Quote
Hagika wrote:
The Naga is alright but the Talos can still snipe just not as far but still provide superior dps and a set of small drones to help fend off frigs. Once you hit 150km out, probers will have you scanned down in seconds and its over. The Talos can easily snipe that distance if needed.
and yet it's the naga that fills that role, not the Talos. All those silly people getting it wrong. They should just listen to you instead. |

Jitoru
The Confederation of Eves good Knights Destiny's Call
5
|
Posted - 2013.04.27 12:32:00 -
[474] - Quote
Hey there, wanted to make following Suggestions for the Bonuses of Caldari ships:
Raven: (not touching her, think the bonuses are fine)
Rokh: +10% optimal Range/level +5% Large Hybrid WEapon damage
or: -2 Turrets +10% optimal Range/level +10% Large Hybrid Weapon Damage ________________________________
Scorpion: 6 Turrets +5%/level Large Hybrid Weapon Damage /Rate of fire (choose one) +4%/level Shield Resistance (5% would be my aim, but you wanted to change the resistance bonuses) Role Bonus: 50% increased ECM Range
What do you guys think?
have a nice day
Jitoru |

elitatwo
Congregatio
76
|
Posted - 2013.04.27 13:34:00 -
[475] - Quote
I remember that the Scorpion used to be a turret boat and she got the ecm later.
And I already stated they should give her either the turret slots or launcher hardpoints back to make it a ballteship again - a large boat with guns or missiles on it that hurt other ships not pockes them in the eyes.
But Kil2 and Fozzie are at the Fanfest and none of them reads the forums until next week, so wen won't get any response from them until then. |

Drake Doe
SVER True Blood Unclaimed.
165
|
Posted - 2013.04.27 15:04:00 -
[476] - Quote
Jitoru wrote:Hey there, wanted to make following Suggestions for the Bonuses of Caldari ships:
Raven: (not touching her, think the bonuses are fine)
Rokh: +10% optimal Range/level +5% Large Hybrid WEapon damage
or: -2 Turrets +10% optimal Range/level +10% Large Hybrid Weapon Damage ________________________________
Scorpion: 6 Turrets +5%/level Large Hybrid Weapon Damage /Rate of fire (choose one) +4%/level Shield Resistance (5% would be my aim, but you wanted to change the resistance bonuses) Role Bonus: 50% increased ECM Range
What do you guys think?
have a nice day
Jitoru
I'm fine with the scorpion but in your case with the rohk, the Hyperion would need a slightly higher damage increase per level to distinguish the ships to their intended roles.
"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Hagika
LEGI0N
23
|
Posted - 2013.04.27 16:24:00 -
[477] - Quote
Nikuno wrote:Hagika wrote:
The Naga is alright but the Talos can still snipe just not as far but still provide superior dps and a set of small drones to help fend off frigs. Once you hit 150km out, probers will have you scanned down in seconds and its over. The Talos can easily snipe that distance if needed.
and yet it's the naga that fills that role, not the Talos. All those silly people getting it wrong. They should just listen to you instead. 
A fat kid can throw on running shoes and fill the rolls of an olympic runner, doesnt mean you would pic him over the olympic runner.
A Raven can fill a snipe roll with cruise missiles over another sniper ship..Would you actually do it? No... Which bring me to the original point.. Best ship for the job and guess what? Caldari does not have those.
|

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
|
Posted - 2013.04.27 16:26:00 -
[478] - Quote
Hagika wrote:Morrigan LeSante wrote:So I'm wondering....why is the caldari thread about 1/2-1/4 the length of the other races?
Have the caldari boats landed well, or is it simply less people fly them in anger so there are fewer voices commenting? Not many people fly them anymore. The Raven was used for pve because it was garbage for pvp while the Rokh gets some use in pvp. The drake used to be the most common pvp ship because it was noob friendly and heavy missiles though sucky in dps, could be projected for awesome range, the weapon system took a nerf bat and now it no longer is number 1. Goonswarm found use in the drake and took it from a seldom used pvp ship to a giant ball of caldari death, because of this, and with their numbers it worked well for them. Then a bunch of cry babies complained how the drake was over powered yet it had not been touched by the devs for years and when creativity came about it suddenly became unfair. The Naga is alright but the Talos can still snipe just not as far but still provide superior dps and a set of small drones to help fend off frigs. Once you hit 150km out, probers will have you scanned down in seconds and its over. The Talos can easily snipe that distance if needed. Falcon has limited use, and though caldari has a few decent frig hulls, they are still lacking compared to others. So thats pretty much it. Dont ask about caldari Hac's, they are the worst in game and undocking in an Eagle will either get you laughed at because will think you are joking about bringing it to fleet or they will just outright kick you for trying to use it.
No alliance will field them except for Goonswarm as they have the isk and numbers to maybe pull it off. The rest of us, they are worthless hulls just like 99% of Caldari ships. I don't fly a drake anymore, can't get enough damage on target to justify it. Rohk I can fly but won't with the changes they are doing. As that 5% of EM will severely hurt shield tanking Caldari ships.
If you fly winmatar use Proton, Depleted Uranium or EMP and you got a Caldari ship in the bag. The resistances just won't be high enough to allow for a feasible tank. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
|
Posted - 2013.04.27 16:32:00 -
[479] - Quote
Drake Doe wrote:Jitoru wrote:Hey there, wanted to make following Suggestions for the Bonuses of Caldari ships:
Raven: (not touching her, think the bonuses are fine)
Rokh: +10% optimal Range/level +5% Large Hybrid WEapon damage
or: -2 Turrets +10% optimal Range/level +10% Large Hybrid Weapon Damage ________________________________
Scorpion: 6 Turrets +5%/level Large Hybrid Weapon Damage /Rate of fire (choose one) +4%/level Shield Resistance (5% would be my aim, but you wanted to change the resistance bonuses) Role Bonus: 50% increased ECM Range
What do you guys think?
have a nice day
Jitoru I'm fine with the scorpion but in your case with the rohk, the Hyperion would need a slightly higher damage increase per level to distinguish the ships to their intended roles.
Regardless if the resistance bonus is reduced Caldari ships must have a buff to their base shield HP. Otherwise the result is a nerf to their tanking. Which is not exactly up to snuff when it comes to PvP. As has been said before, so much for the Caldari (lore) of having advanced shield and weapon systems... |

Hagika
LEGI0N
23
|
Posted - 2013.04.27 18:11:00 -
[480] - Quote
Morrigan LeSante wrote:Malcanis wrote:Just a heads up, but no one will stop using the Rokh because of a 5% EHP nerf. Or the Drake, come to that.
Hope this helped you more than hyperbole is helping your credibility. True, but certainly for the drake, that is /nothing/ to do with the resists and everything to do with how much it overshadows the crappy ferox. The is broadly true for the rokh too.
So given that those ships are over shadowed, we instead nerf the working ones to their level in order to make them look better? I am really trying to figure out that train of thought, seriously that just continues the status quo of making caldaris whole line up of ships garbage.
So will people finally be happy when caldari has no real point of being in the game? Because that trend has been mostly true for years now and with the continued pointless nerfs, many people even question why caldari is still a playable race.
Being that lore states caldari as superior shield and weapon systems which is certainly not true in any aspect.
ECM is the last thing that keeps caldari going and its in very limited use and with the constant nerf ECM of nerf Falcon cries, it is also slowly becoming useless.
I fly pretty much gallente with a couple things caldari and Minnie. My other pilot is Amarr spec. I feel bad for caldari pilots, they truly get the shaft.
Then god forbid if anyone questions winmatar superiority, you practically get called a racist for wanting any of their ships tuned down. Its amazing how rust buckets with duct tape do so well and find that minnie ships are pretty much the most used ships in game. |
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
682
|
Posted - 2013.04.27 18:18:00 -
[481] - Quote
If you think the Talos is a better 100 km sniper than the Naga, then you're madder than that notorious madman, Mad Jack McMad. |

Hagika
LEGI0N
24
|
Posted - 2013.04.27 18:36:00 -
[482] - Quote
Gypsio III wrote:If you think the Talos is a better 100 km sniper than the Naga, then you're madder than that notorious madman, Mad Jack McMad.
Better damage potential and better tracking at 100km. I am saying exactly that because it is. On top of that, it is also a faster ship, that can use a small flight of drones. So if a frig manages to point you, that flight of ECM drones can potentially save your butt..
Yes, the Talos is a better sniper unless you are sniping from 250 out which is still suicide with probers these days.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
682
|
Posted - 2013.04.27 18:44:00 -
[483] - Quote
Hagika wrote:Gypsio III wrote:If you think the Talos is a better 100 km sniper than the Naga, then you're madder than that notorious madman, Mad Jack McMad. Better damage potential and better tracking at 100km. I am saying exactly that because it is.
Alright, post your fit, and I'll post a superior Naga. This should be entertaining. |

Malcanis
Vanishing Point. The Initiative.
8891
|
Posted - 2013.04.27 18:51:00 -
[484] - Quote
The Talos is a great ship, but it's made for Blasters, not rails. Naga easily outclasses it as a sniper.
1 Kings 12:11
|

Hagika
LEGI0N
24
|
Posted - 2013.04.27 18:55:00 -
[485] - Quote
Gypsio III wrote:Hagika wrote:Gypsio III wrote:If you think the Talos is a better 100 km sniper than the Naga, then you're madder than that notorious madman, Mad Jack McMad. Better damage potential and better tracking at 100km. I am saying exactly that because it is. Alright, post your fit, and I'll post a superior Naga. This should be entertaining.
What fit needs to be posted. The Talos gets more low slots, has higher damage potential and a huge tracking bonus to which the naga does not.
So if you add all that up and then top it off with a flight of ECM for SHTF moments, then its a no brainer.
Alll you are doing is trying to justify an inferior ship when its obvious the Gallente version at 100km is superior. That is also including hitting smaller and faster targets that would be on the way to intercept you.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
683
|
Posted - 2013.04.27 19:00:00 -
[486] - Quote
If it's that obvious, it should be easy for you to post fits. Come on, don't get all wobbly now...  |

Nikuno
Atomic Heroes The G0dfathers
131
|
Posted - 2013.04.27 19:00:00 -
[487] - Quote
Hagika wrote:Gypsio III wrote:Hagika wrote:Gypsio III wrote:If you think the Talos is a better 100 km sniper than the Naga, then you're madder than that notorious madman, Mad Jack McMad. Better damage potential and better tracking at 100km. I am saying exactly that because it is. Alright, post your fit, and I'll post a superior Naga. This should be entertaining. What fit needs to be posted. The Talos gets more low slots, has higher damage potential and a huge tracking bonus to which the naga does not. So if you add all that up and then top it off with a flight of ECM for SHTF moments, then its a no brainer. Alll you are doing is trying to justify an inferior ship when its obvious the Gallente version at 100km is superior. That is also including hitting smaller and faster targets that would be on the way to intercept you. I have no words to describe just how wrong you are  |

Hagika
LEGI0N
24
|
Posted - 2013.04.27 19:22:00 -
[488] - Quote
Now back to our regular scheduled program of Caldari battleships.
The Raven could use a tank buff, not a nerf. Either add another launcher slot to compensate for dps. As it stands, the phoon with its new bonus will be applying more damage than the Raven and will have a superior tank as well.
For those who say wait for the Torp changes, what ever benefits the new torps give will benefit the ships evenly and the Phoon will still be better.
I would have no issue for dropping the Raven range bonus for a similar bonus or another launcher to add damage since it would not get a bonus like the phoons.
|

Hagika
LEGI0N
24
|
Posted - 2013.04.27 19:33:00 -
[489] - Quote
Nikuno wrote:Hagika wrote:Gypsio III wrote:Hagika wrote:Gypsio III wrote:If you think the Talos is a better 100 km sniper than the Naga, then you're madder than that notorious madman, Mad Jack McMad. Better damage potential and better tracking at 100km. I am saying exactly that because it is. Alright, post your fit, and I'll post a superior Naga. This should be entertaining. What fit needs to be posted. The Talos gets more low slots, has higher damage potential and a huge tracking bonus to which the naga does not. So if you add all that up and then top it off with a flight of ECM for SHTF moments, then its a no brainer. Alll you are doing is trying to justify an inferior ship when its obvious the Gallente version at 100km is superior. That is also including hitting smaller and faster targets that would be on the way to intercept you. I have no words to describe just how wrong you are 
So are you saying that a ship with higher dps,a huge tracking bonus, faster speed and drones for ECM use is worse than a ship that is slow,has a range bonus and low potential for damage?
Its rails guys, they are long range weapons. 100km is easy for either ship to obtain yet the gallente ship with better bonus and benefits is worse..
Funny, last time i checked, I see more talos used for close up and for range than the naga being used for range.
Words can not describe how ridiculously hard you are trying to make the naga seem better.
In which this is the battle ship forum.
Get back to battleships. Oh wait, you are the same couple who have been pushing against buffing them.. Closet minnie pilots are we?
|

Hagika
LEGI0N
25
|
Posted - 2013.04.27 19:52:00 -
[490] - Quote
Bouh Revetoile wrote:Naomi Knight wrote:It doesnt matter what he did with the extra bandwidth. Changes nothing then why do it? It actually changes ,it is another unneded nerf for caldari. Honestly, raven will need a lot of nerf to compensate for the cruise missiles buff they just received. Not that it need for all the buff to be compensated, but it still end a LOT higher than it was.
Alot of nerf for a ship with a weak tank that just became weaker a loss of drone bandwith and when the Phoon gets a bonus to apply damage better while still maintaining the same number of launchers,smaller sig radius,more drone capability and a far better tank while applying similar dps?
What drugs are you on? Seriously.... |
|

Naomi Knight
Imperial Academy Amarr Empire
321
|
Posted - 2013.04.27 19:53:00 -
[491] - Quote
Hagika wrote:
So are you saying that a ship with higher dps,a huge tracking bonus, faster speed and drones for ECM use is worse than a ship that is slow,has a range bonus and low potential for damage?
Its rails guys, they are long range weapons. 100km is easy for either ship to obtain yet the gallente ship with better bonus and benefits is worse..
Funny, last time i checked, I see more talos used for close up and for range than the naga being used for range.
Words can not describe how ridiculously hard you are trying to make the naga seem better.
In which this is the battle ship forum.
Get back to battleships. Oh wait, you are the same couple who have been pushing against buffing them.. Closet minnie pilots are we?
Yeah the naga does more dps at 100km due to its optimal bonus, so they are right the naga is better at that range. Not that it matters at all, the naga i so rare bird in caldari lineup , as it is very close to the other races ships both in dmg and speed ,not like the rest of the caldari ships.
|

Hagika
LEGI0N
25
|
Posted - 2013.04.27 20:06:00 -
[492] - Quote
Naomi Knight wrote:Hagika wrote:
So are you saying that a ship with higher dps,a huge tracking bonus, faster speed and drones for ECM use is worse than a ship that is slow,has a range bonus and low potential for damage?
Its rails guys, they are long range weapons. 100km is easy for either ship to obtain yet the gallente ship with better bonus and benefits is worse..
Funny, last time i checked, I see more talos used for close up and for range than the naga being used for range.
Words can not describe how ridiculously hard you are trying to make the naga seem better.
In which this is the battle ship forum.
Get back to battleships. Oh wait, you are the same couple who have been pushing against buffing them.. Closet minnie pilots are we?
Yeah the naga does more dps at 100km due to its optimal bonus, so they are right the naga is better at that range. Not that it matters at all, the naga i so rare bird in caldari lineup , as it is very close to the other races ships both in dmg and speed ,not like the rest of the caldari ships.
Cal navy lead putting the Naga just over 100 km range will maximize the dps for that range, add 3 mag stabs. You can do the same for the Talos, which puts you just under 100km, but you have room for 2 track enhancers to put on the lows. Even if you switched to a slight shorter range ammo for the naga to put it higher, you can compensate by doing the same for the talos, dropping a TE to add a 4th Mag and just put on a tracking computer for optimal.
In which the Naga will not meet the dps, and still lacks in all other categories that I mentioned.
Creativity is a pita. =)
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
684
|
Posted - 2013.04.27 20:12:00 -
[493] - Quote
Hagika wrote: Cal navy lead putting the Naga just over 100 km range will maximize the dps for that range, add 3 mag stabs. You can do the same for the Talos, which puts you just under 100km, but you have room for 2 track enhancers to put on the lows.
Ahaha not quite, CN Lead will give a Naga an optimal of 140 km... now try using the correct ammo for 100 km, Plutonium... |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
47
|
Posted - 2013.04.28 02:39:00 -
[494] - Quote
We are here to discuss the problems CCP Rise is causing to our BS not the BCs. Now people shall we stay on task?! If you kids can't manage that (you know who you are) then go form a new topic to discuss.
Regardless of the changes to CMLs, which sucked btw for PvP before, the Raven isn't being buffed. If it can't be sufficiently fitted with a tank than it doesn't matter. The glass cannons of the game are supposed to be the "Tier-3" BCs: Naga, Talos, Tornado & Oracle. Last I checked the Raven is not a BC...Raven needs a shield buff! Also stop giving Caldari ships stupidly large sig radius too. It adds insult to injury for our already ****** ships which you keep nerfing.
Oh and we want our old standard drake back...so then we have three (3) decent PvP ships. Against the freaking winmatar horde...kinda reminds me of the huns. Btw, that is not a compliment CCP Rise with regards to your work on Caldari Battleships. For that matter I also mean to include Amarr and to some extent Gallente Battleships as well. Thing I like about this "Odyssey" expansion are the new Faction BCs. That only cause it is about...time.
Hope you CCP guys had fun going pub-crawling over the weekend...please wait till your sober before working on the expansion.  |

Parcheesie Sauce
Caldari Provisions Caldari State
0
|
Posted - 2013.04.28 05:21:00 -
[495] - Quote
okay I kind of understand lowering the resists on the rokh since they are doing the same to the abbadon, but from prior experiences with the rokh it's cap was too pathetice to even use active shield hardeners while attempting to maintain any sort of active tank not to mention the rather weak dps it gets with rails....seems a little unfair not to give it something in exchange for the slightly lowered resists, and that raven; tiericide? whats going on with the overall ehp? and speed increase is definatly long due, but with only six launchers and a range bonus it's still fairly weak in dps with cruise missiles, especially compared to some of the other battleships. *xigh* "makin it real hard to wanna stay caldari" |

Josilin du Guesclin
University of Caille Gallente Federation
9
|
Posted - 2013.04.28 09:21:00 -
[496] - Quote
Hagika wrote: Cal navy lead putting the Naga just over 100 km range will maximize the dps for that range, add 3 mag stabs. You can do the same for the Talos, which puts you just under 100km, but you have room for 2 track enhancers to put on the lows. Even if you switched to a slight shorter range ammo for the naga to put it higher, you can compensate by doing the same for the talos, dropping a TE to add a 4th Mag and just put on a tracking computer for optimal.
In which the Naga will not meet the dps, and still lacks in all other categories that I mentioned.
Show your fits. I'm fairly sure you can't do what you're claiming for two reasons - firstly, you're assuming no meaningful tank at all, so anything that gets to the ship will kill it. A few light ECM drones won't cover that lack. Secondly, the Talos doesn't have the CPU to do what you're claiming, and adding CPU mods eats up those slots you're claiming makes it superior.
|

Josilin du Guesclin
University of Caille Gallente Federation
9
|
Posted - 2013.04.28 09:24:00 -
[497] - Quote
Parcheesie Sauce wrote:okay I kind of understand lowering the resists on the rokh since they are doing the same to the abbadon, but from prior experiences with the rokh it's cap was too pathetice to even use active shield hardeners while attempting to maintain any sort of active tank not to mention the rather weak dps it gets with rails....seems a little unfair not to give it something in exchange for the slightly lowered resists, and that raven; tiericide? whats going on with the overall ehp? and speed increase is definatly long due, but with only six launchers and a range bonus it's still fairly weak in dps with cruise missiles, especially compared to some of the other battleships. *xigh* "makin it real hard to wanna stay caldari"
I think balancing of shield battleships is being done with the assumption that we're fitting XLASBs to them all.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
684
|
Posted - 2013.04.28 10:07:00 -
[498] - Quote
Josilin du Guesclin wrote:I think balancing of shield battleships is being done with the assumption that we're fitting XLASBs to them all.
Yeah. With seven meds the Raven can get a credible active tank now:
[NEW Raven, Cruise] Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Prototype 100MN Microwarpdrive I Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 X-Large Ancillary Shield Booster, Navy Cap Booster 400 Warp Disruptor II or Sensor Booster II, depending on what you're up to. Adaptive Invulnerability Field II Adaptive Invulnerability Field II Phased Weapon Navigation Array Generation Extron
NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile Heavy Unstable Power Fluctuator I
Large Anti-EM Screen Reinforcer I Large Anti-Thermal Screen Reinforcer I Large Anti-Kinetic Screen Reinforcer I
681 DPS,1095 DPS tank on full overload. But 1125 m/s. The problem is why would you use this when the Naga exists? The Naga does more damage at 100 km and without flight time, it's faster and has a much smaller sig - and can MWD without continually chewing boosters. The additional EHP and the 1100 DPS tank are nice, but I'm struggling to see gamespace that isn't crowded out by more mobile Typhoons with logi support, Nagas or Rokhs. 
Hmm, take the shield tank and jam the mids full or TDs and RSDs, maybe? |

Hagika
LEGI0N
32
|
Posted - 2013.04.28 17:28:00 -
[499] - Quote
Gypsio III wrote:Josilin du Guesclin wrote:I think balancing of shield battleships is being done with the assumption that we're fitting XLASBs to them all.
Yeah. With seven meds the Raven can get a credible active tank now: [NEW Raven, Cruise] Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Prototype 100MN Microwarpdrive I Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 X-Large Ancillary Shield Booster, Navy Cap Booster 400 Warp Disruptor II or Sensor Booster II, depending on what you're up to. Adaptive Invulnerability Field II Adaptive Invulnerability Field II Phased Weapon Navigation Array Generation Extron NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile NEW Cruise Missile Launcher II, NEW Caldari Navy Mjolnir Cruise Missile Heavy Unstable Power Fluctuator I Large Anti-EM Screen Reinforcer I Large Anti-Thermal Screen Reinforcer I Large Anti-Kinetic Screen Reinforcer I 681 DPS,1095 DPS tank on full overload. But 1125 m/s. The problem is why would you use this when the Naga exists? The Naga does more damage at 100 km and without flight time, it's faster and has a much smaller sig - and can MWD without continually chewing boosters. The additional EHP and the 1100 DPS tank are nice, but I'm struggling to see gamespace that isn't crowded out by more mobile Typhoons with logi support, Nagas or Rokhs.  Hmm, take the shield tank and jam the mids full or TDs and RSDs, maybe?
This is why the raven needs another launcher slot.
As for the naga, it is a better sniper at 100km, though not much better. I still feel the talos is a better ship and would keep it as that roll too.
Caldari BS, well 2 of them have issues that need to be looked into. Raven is sub par in terms of combat. As you pointed out, its pretty sad when a Naga can do better dps at that range. The new cruise buff is nice but not enough if the raven doesnt get another slot. |

Hagika
LEGI0N
32
|
Posted - 2013.04.28 17:41:00 -
[500] - Quote
Josilin du Guesclin wrote:Parcheesie Sauce wrote:okay I kind of understand lowering the resists on the rokh since they are doing the same to the abbadon, but from prior experiences with the rokh it's cap was too pathetice to even use active shield hardeners while attempting to maintain any sort of active tank not to mention the rather weak dps it gets with rails....seems a little unfair not to give it something in exchange for the slightly lowered resists, and that raven; tiericide? whats going on with the overall ehp? and speed increase is definatly long due, but with only six launchers and a range bonus it's still fairly weak in dps with cruise missiles, especially compared to some of the other battleships. *xigh* "makin it real hard to wanna stay caldari" I think balancing of shield battleships is being done with the assumption that we're fitting XLASBs to them all.
Which I really hope isnt the case, since I like to buffer fit mine. Even though the XLASB's are great, Missile bay loaded and then the charges on top of that, Either we sacrifice ammo for charges or vise versa..
Another trade off with caldari. It really gets old. The Rohk can manage it because hybrid ammo is small. Of course its getting a tank nerf now..
|
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
689
|
Posted - 2013.04.28 18:04:00 -
[501] - Quote
Hagika wrote:This is why the raven needs another launcher slot.
As for the naga, it is a better sniper at 100km, though not much better. I still feel the talos is a better ship and would keep it as that roll too.
Caldari BS, well 2 of them have issues that need to be looked into. Raven is sub par in terms of combat. As you pointed out, its pretty sad when a Naga can do better dps at that range. The new cruise buff is nice but not enough if the raven doesnt get another slot.
I don't think it's a problem that will be solved by simply throwing more DPS at the Raven. Attack BS need to be more different to ABCs, atm they're trying to do similar things, and yet mobility is so important in that role that the massive mobility advantage of the ABCs outweighs concerns of actual tank. And while more EHP for attack BS would be useful, they would then start to intrude on to combat BS and everything gets a bit messy.
The answer might lie more in cutting ABCs down more - less tracking, fatter sig, maybe less speed but certainly less agility. This will also help create gamespace in which HACs can live in. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
52
|
Posted - 2013.04.28 20:47:00 -
[502] - Quote
Hagika wrote:Josilin du Guesclin wrote:Parcheesie Sauce wrote:okay I kind of understand lowering the resists on the rokh since they are doing the same to the abbadon, but from prior experiences with the rokh it's cap was too pathetice to even use active shield hardeners while attempting to maintain any sort of active tank not to mention the rather weak dps it gets with rails....seems a little unfair not to give it something in exchange for the slightly lowered resists, and that raven; tiericide? whats going on with the overall ehp? and speed increase is definatly long due, but with only six launchers and a range bonus it's still fairly weak in dps with cruise missiles, especially compared to some of the other battleships. *xigh* "makin it real hard to wanna stay caldari" I think balancing of shield battleships is being done with the assumption that we're fitting XLASBs to them all. Which I really hope isnt the case, since I like to buffer fit mine. Even though the XLASB's are great, Missile bay loaded and then the charges on top of that, Either we sacrifice ammo for charges or vise versa.. Another trade off with caldari. It really gets old. The Rohk can manage it because hybrid ammo is small. Of course its getting a tank nerf now..
Winmatar are the ones better suited for active shield tanking. That is fairly clear if you look at the bonuses on some of their common shield-ships.
Caldari are best suited to be passive or buffer tanked. With some ability for active shield tanking. That would make sense given the lore of "Caldari are masters of shield and missile technology". A passive shield tank that is strong is in my opinion superior to an active one that requires a freaking indy ship full of cap charges to be feasible . I am only partially kidding about that. As I said it is my opinion,
Regardless of how you look at it, this is but another nerf to caldari ships. No matter what they did to 'buff' cruise missiles. Missiles the way they work now isn't feasible to solo/gang or fleet doctrines. Missile mechanics need to be changed to make them so as to not be double penalized by a ROF and the flight time. Pick one and minimize the other.
As for ships, Caldari need the strongest shields, mediocre armor (at best) and good structure. That would make the tanking ability of the ship match the lore for Caldari. Then give the ships bonuses or role-bonuses that give greater ability to passive tank. If wanted have some bonused for easier active shield tanking. But the bonuses and traits of the ships need to fit the lore of the race.
In case you forgot CCP the story of the races of Eve is gripping. It is one of the most cited reasons why people got into the game. Now please don't abandon that what makes Eve different from crappy kid games like WOW or Everquest etc. |

Hagika
LEGI0N
37
|
Posted - 2013.04.28 21:24:00 -
[503] - Quote
Kenshi Hanshin wrote:Hagika wrote:Josilin du Guesclin wrote:Parcheesie Sauce wrote:okay I kind of understand lowering the resists on the rokh since they are doing the same to the abbadon, but from prior experiences with the rokh it's cap was too pathetice to even use active shield hardeners while attempting to maintain any sort of active tank not to mention the rather weak dps it gets with rails....seems a little unfair not to give it something in exchange for the slightly lowered resists, and that raven; tiericide? whats going on with the overall ehp? and speed increase is definatly long due, but with only six launchers and a range bonus it's still fairly weak in dps with cruise missiles, especially compared to some of the other battleships. *xigh* "makin it real hard to wanna stay caldari" I think balancing of shield battleships is being done with the assumption that we're fitting XLASBs to them all. Which I really hope isnt the case, since I like to buffer fit mine. Even though the XLASB's are great, Missile bay loaded and then the charges on top of that, Either we sacrifice ammo for charges or vise versa.. Another trade off with caldari. It really gets old. The Rohk can manage it because hybrid ammo is small. Of course its getting a tank nerf now.. Winmatar are the ones better suited for active shield tanking. That is fairly clear if you look at the bonuses on some of their common shield-ships. Caldari are best suited to be passive or buffer tanked. With some ability for active shield tanking. That would make sense given the lore of "Caldari are masters of shield and missile technology". A passive shield tank that is strong is in my opinion superior to an active one that requires a freaking indy ship full of cap charges to be feasible  . I am only partially kidding about that. As I said it is my opinion, Regardless of how you look at it, this is but another nerf to caldari ships. No matter what they did to 'buff' cruise missiles. Missiles the way they work now isn't feasible to solo/gang or fleet doctrines. Missile mechanics need to be changed to make them so as to not be double penalized by a ROF and the flight time. Pick one and minimize the other. As for ships, Caldari need the strongest shields, mediocre armor (at best) and good structure. That would make the tanking ability of the ship match the lore for Caldari. Then give the ships bonuses or role-bonuses that give greater ability to passive tank. If wanted have some bonused for easier active shield tanking. But the bonuses and traits of the ships need to fit the lore of the race. In case you forgot CCP the story of the races of Eve is gripping. It is one of the most cited reasons why people got into the game. Now please don't abandon that what makes Eve different from crappy kid games like WOW or Everquest etc.
I found Everquest 1 to be a decent game. WoW on the other hand made me want to /wrist.
|

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
52
|
Posted - 2013.04.28 21:32:00 -
[504] - Quote
Hagika wrote:I found Everquest 1 to be a decent game. WoW on the other hand made me want to /wrist.
I thought Everquest 1 was a good game as well. Please don't take offense, the point was the more important thing I wanted to communicate. 
I picked a better substitute if that helps you feel any better. |

Hagika
LEGI0N
37
|
Posted - 2013.04.28 21:53:00 -
[505] - Quote
Kenshi Hanshin wrote:Hagika wrote:I found Everquest 1 to be a decent game. WoW on the other hand made me want to /wrist.
I thought Everquest 1 was a good game as well. Please don't take offense, the point was the more important thing I wanted to communicate.  I picked a better substitute if that helps you feel any better.
OMG, I am just totally and utterly offended and destroyed 
I completely agree with you. I started this game years ago seeing caldari lore and with shield and missiles systems. It tickled my military and nerdy trekkie side and I was hooked.
Though over the years, it has become a little depressing for caldari, and some good things have come along too.
I eventually sold of my Caldari pilot and fly Gallente and Amarr with a little bit of caldari in the mix on this pilot.
Though I still remain a fan and supporter of Caldari.
|

Lord Eremet
The Seatbelts
8
|
Posted - 2013.04.28 22:01:00 -
[506] - Quote
I don't think I ever seen a rohk being used in pvp, except for that rare newbie who loses it 3 seconds later and have it lol-fitted. Now with Naga and other attack battlecruisers I doubt it have a use at all since its not cost-effective. If anyone have a fit that isn't lol and doesn't include hugging a station all the time or alts with logistics, please post it, I'm really curious. |

Josilin du Guesclin
University of Caille Gallente Federation
11
|
Posted - 2013.04.28 23:31:00 -
[507] - Quote
I think the real problem the Rokh has at this time is that the niche it filled (150km+ sniper) is dead because of in-combat scanning and warp-ins. It's not agile enough to attempt this anyway as a skirmisher (unlike the ABCs), and in the 60-100km range there are many other ships that are as good or better. In large fleets being a shield ship has issue too, the "OMG armour sucks!" crew notwithstanding, if only because the shield carriers simply don't compete with Archons.
|

Calathorn Virpio
Golden Construction Inc. Legacy Rising
238
|
Posted - 2013.04.29 00:03:00 -
[508] - Quote
so the rokh, which is a sniper boat (if you want blaster, get a mega) will be losing some of it's resistance, which it heavily relies on as the mid slots are usually reserved for tracking and targetting gear....yay! not
my point is that as a rokh is a sniper, that reisitance bonus is extremly important as it gives it a greater chance to get away from whatever managed to shoot it in the first place.
the rokh is not the braler that the raven is, not the ECM that the scorp is.
instead of reducing it's tank, why not switch that bonus with the Naga's damage increase?
(i leave it to the rest of you to poke holes in my suggestions) CCP are the French gate camping=/=PVP everything else is fair game |

Josilin du Guesclin
University of Caille Gallente Federation
11
|
Posted - 2013.04.29 01:40:00 -
[509] - Quote
If they did that the Rokh would 1) have an awful tank and/or no utility at all, and 2) would do way too much DPS. Unless you meant swapping the range bonus for a DPS raw bonus. This would probably cause the Rokh to completely eclipse the Apoc.
|

Rachel Starchaser
Perkone Caldari State
1
|
Posted - 2013.04.29 03:16:00 -
[510] - Quote
Hurray! |
|

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
686
|
Posted - 2013.04.29 06:23:00 -
[511] - Quote
why does it say the scorpion's scan resolution is 110, in game (and on duality where you've updated it), its 75.
Can you please change it to 110 if you are going to say 110 on this topic? The scorp has the stupidest scan res. 75 is way too low for a battleship. |

Josilin du Guesclin
University of Caille Gallente Federation
12
|
Posted - 2013.04.29 09:45:00 -
[512] - Quote
It's hopelessly low for an ECM ship of any size. If you can't lock fast, you'll be the one jammed out.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
689
|
Posted - 2013.04.29 09:53:00 -
[513] - Quote
Lord Eremet wrote:I don't think I ever seen a rohk being used in pvp, except for that rare newbie who loses it 3 seconds later and have it lol-fitted. Now with Naga and other attack battlecruisers I doubt it have a use at all since its not cost-effective. If anyone have a fit that isn't lol and doesn't include hugging a station all the time or alts with logistics, please post it, I'm really curious.
This again. Those newbies aren't so rare, it seems. |

Stetson Eagle
ROC Academy The ROC
34
|
Posted - 2013.04.29 10:15:00 -
[514] - Quote
The viability of missiles in fleet combat should IMHO be looked at by defining a role for them and sticking to it. Example follows:
CRUISE MISSILES AND HEAVY MISSILES: Absolute highest DPS at the ranges they are capable at (150-250km raven), with the drawback of flight time. I'd look at making standard Raven fleet fit in at 900dps+, with t1 cruise missiles at 150-250km and otherwise current mechanics.
TORPEDOES AND HAMS: Absolute highest DPS in game, but only functions against highly target painted and webbed victims. Base DPS at around 2000 for a gank fit torp raven using standard torps only, but requires 2-3 target painters to apply fully on a battleship. Without painters, 500-1000dps depending on target speed.
This would put the cruise missiles into an anti-capital fleet role, as smaller ships could often warp out when redboxed by the raven fleet. The minmatar typhoon could turn into a good old cruise cavarly setup, speeding above normal fleet fit BS'es to keep at 150-200km range where they deal the most damage. |

Karig'Ano Keikira
State War Academy Caldari State
28
|
Posted - 2013.04.29 11:55:00 -
[515] - Quote
while I can understand changes such as -resistance to Rokh, I still don't get entire idea of attack battleships - we already have enough ships that fill 'attack' role and forcing battleships into it seems... wrong - does anyone really need or want attack battlecruiser with lower dps, much worse mobility and (somewhat) better tank? Not sure about it
and personally, I think that raven's role still needs rethinking - what is it supposed to be? med range torpedo boat? Unless torps are looked into, it still won't have enough range or damage application to be of much use and tornado will outperform it as torp boat due to better damage application. Cruise missile sniper? Contradicts idea of attack battleship and rokh will likely outlast, outgun and outperform it in long range combat role. Cannot really find third use of it
Imo, either given raven double range bonuses so it can reach decent range with torps - it would make it fairly unique ship due to ability to hit 50k+ with torps or just give it double damage or double damage application bonuses and make it proper 'attack battleship' due to (excellent) damage application with missiles, hybrid of these two just doesn't work; in any case, extra launcher or -1 launcher and 10% / lvl damage bonus would go long way in giving it bit more bang for its buck
As for rest of them, Rokh is rokh, I doubt that few % of resistances will make it or break it and scorpion, hm... it really should have higher ECM strength then ECM cruisers or significantly stronger tank (personally would favor higher ECM bonuses) |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
11
|
Posted - 2013.04.29 14:28:00 -
[516] - Quote
Karig'Ano Keikira wrote: and personally, I think that raven's role still needs rethinking - what is it supposed to be? med range torpedo boat? Unless torps are looked into, it still won't have enough range or damage application to be of much use and tornado will outperform it as torp boat due to better damage application. Cruise missile sniper? Contradicts idea of attack battleship and rokh will likely outlast, outgun and outperform it in long range combat role. Cannot really find third use of it
Imo, either given raven double range bonuses so it can reach decent range with torps - it would make it fairly unique ship due to ability to hit 50k+ with torps or just give it double damage or double damage application bonuses and make it proper 'attack battleship' due to (excellent) damage application with missiles, hybrid of these two just doesn't work; in any case, extra launcher or -1 launcher and 10% / lvl damage bonus would go long way in giving it bit more bang for its buck
If you are looking for a better dmg application of missiles see my post in the cruise missiles thread.
https://forums.eveonline.com/default.aspx?g=posts&m=2939186#post2939186
Would be nice to get some feedback.
I better hope CCP wont **** up on the Torpedo changes. Would be really sad if they stay as they are. |

Malcanis
Vanishing Point. The Initiative.
8989
|
Posted - 2013.04.29 17:53:00 -
[517] - Quote
Lord Eremet wrote:I don't think I ever seen a rohk being used in pvp, except for that rare newbie who loses it 3 seconds later and have it lol-fitted. Now with Naga and other attack battlecruisers I doubt it have a use at all since its not cost-effective. If anyone have a fit that isn't lol and doesn't include hugging a station all the time or alts with logistics, please post it, I'm really curious.

Nagas and Rokhs are both fantastic for medium and large fleet PvP respectively.
1 Kings 12:11
|

Aglais
Liberation Army Li3 Federation
233
|
Posted - 2013.04.29 19:51:00 -
[518] - Quote
Stetson Eagle wrote:The viability of missiles in fleet combat should IMHO be looked at by defining a role for them and sticking to it. Example follows:
CRUISE MISSILES AND HEAVY MISSILES: Absolute highest DPS at the ranges they are capable at (150-250km raven), with the drawback of flight time. I'd look at making standard Raven fleet fit in at 900dps+, with t1 cruise missiles at 150-250km and otherwise current mechanics.
TORPEDOES AND HAMS: Absolute highest DPS in game, but only functions against highly target painted and webbed victims. Base DPS at around 2000 for a gank fit torp raven using standard torps only, but requires 2-3 target painters to apply fully on a battleship. Without painters, 500-1000dps depending on target speed.
This would put the cruise missiles into an anti-capital fleet role, as smaller ships could often warp out when redboxed by the raven fleet. The minmatar typhoon could turn into a good old cruise cavarly setup, speeding above normal fleet fit BS'es to keep at 150-200km range where they deal the most damage.
To refer to the bolded point: You mean like right now, in terms of torps? But you also want to break HAMs again too? No. Needing three painters to be able to hurt people is dumb. Keep (or even slightly lower) torp DPS as it is, and raise their ability to apply damage to battleships and most battlecruisers (though it's reasonable to still need webs/painters for fighthing cruisers, and allowing friends in other frigates to kill enemy frigates for you.) |

Hagika
LEGI0N
37
|
Posted - 2013.04.29 20:31:00 -
[519] - Quote
Stetson Eagle wrote:The viability of missiles in fleet combat should IMHO be looked at by defining a role for them and sticking to it. Example follows:
CRUISE MISSILES AND HEAVY MISSILES: Absolute highest DPS at the ranges they are capable at (150-250km raven), with the drawback of flight time. I'd look at making standard Raven fleet fit in at 900dps+, with t1 cruise missiles at 150-250km and otherwise current mechanics.
TORPEDOES AND HAMS: Absolute highest DPS in game, but only functions against highly target painted and webbed victims. Base DPS at around 2000 for a gank fit torp raven using standard torps only, but requires 2-3 target painters to apply fully on a battleship. Without painters, 500-1000dps depending on target speed.
This would put the cruise missiles into an anti-capital fleet role, as smaller ships could often warp out when redboxed by the raven fleet. The minmatar typhoon could turn into a good old cruise cavarly setup, speeding above normal fleet fit BS'es to keep at 150-200km range where they deal the most damage.
Thats an issue we have now with cruise and torps, which is why they arent used for pvp. Every other BS weapon does not need painters,webs to apply full damage.
While at the same time, they hit instantly and missiles have a delay. Once a sig radius gets to a certain point, the damage is reduced on missiles even if the ship stands still.
Then missile ships are forced to throw rigs to make them viable as well. God forbid if we ask to be able to use T2 ammo.
Rage and Fury cant hit the broad side of a moon without painters. If the starts to move, the damage is reduced.
So factor in sig radius,movement which reduces the damage of them by a huge margin and now you know why you dont see them in pvp. They are garbage. Paper dps and actual applied dps for missiles is a huge difference. Torps look great on paper and will give you an epeen inflation all up to the point you actually try to use them. Then your damage is so ridiculously reduced that battle cruisers will out damage you.
So rage has no use for anything but pos or cap ships that are standing still, while every other race's Battleships can use T2 ammo on battleships. Fury can be used if you have painters and webs.
One heck of a trade off isnt it? Multiple painters and webs along with rigs to use your weapons while others do not.
Which drastically removes from the tank, hence why the raven is not used. Lets not get started on the scorp either. Thats a mess as well, though atleast it can bring ECM to the fight
|

Hagika
LEGI0N
37
|
Posted - 2013.04.29 20:37:00 -
[520] - Quote
Aglais wrote:Stetson Eagle wrote:The viability of missiles in fleet combat should IMHO be looked at by defining a role for them and sticking to it. Example follows:
CRUISE MISSILES AND HEAVY MISSILES: Absolute highest DPS at the ranges they are capable at (150-250km raven), with the drawback of flight time. I'd look at making standard Raven fleet fit in at 900dps+, with t1 cruise missiles at 150-250km and otherwise current mechanics.
TORPEDOES AND HAMS: Absolute highest DPS in game, but only functions against highly target painted and webbed victims. Base DPS at around 2000 for a gank fit torp raven using standard torps only, but requires 2-3 target painters to apply fully on a battleship. Without painters, 500-1000dps depending on target speed.
This would put the cruise missiles into an anti-capital fleet role, as smaller ships could often warp out when redboxed by the raven fleet. The minmatar typhoon could turn into a good old cruise cavarly setup, speeding above normal fleet fit BS'es to keep at 150-200km range where they deal the most damage. To refer to the bolded point: You mean like right now, in terms of torps? But you also want to break HAMs again too? No. Needing three painters to be able to hurt people is dumb. Keep (or even slightly lower) torp DPS as it is, and raise their ability to apply damage to battleships and most battlecruisers (though it's reasonable to still need webs/painters for fighthing cruisers, and allowing friends in other frigates to kill enemy frigates for you.)
I would say atleast keep, given how much sig and speed affect torp damage, its not likely CCP will go far enough in terms of making them apply damage better.
The coming cruise buff is nice, but even it is still lacking in some respects. |
|

Lord Eremet
The Seatbelts
8
|
Posted - 2013.04.29 23:03:00 -
[521] - Quote
Malcanis wrote:Lord Eremet wrote:I don't think I ever seen a rohk being used in pvp, except for that rare newbie who loses it 3 seconds later and have it lol-fitted. Now with Naga and other attack battlecruisers I doubt it have a use at all since its not cost-effective. If anyone have a fit that isn't lol and doesn't include hugging a station all the time or alts with logistics, please post it, I'm really curious.  Nagas and Rokhs are both fantastic for medium and large fleet PvP respectively.
I realized I was only looking at it from my empire perspective and small-gang pvp and therefor I had not a full picture. I have not concerned myself for 0.0 life and what fleet doctrines the alliances use for years, but why would you use Rohks over Nagas? Won't the cost of one Rohk cover the cost of 2 Nagas?
I hardly ever see Rokhs being used in empire, if I do they are usually flown by a newb. As for Nagas, I see them being used, even if people seem to have a preference for the Tornado.
That link Gypsio posted is helpful, I will take a look at individual Rohk killmails, I bet they all will be fleet-fitted. By the way Malcanis, with what numbers do you define Medium and large fleet pvp? 50-100, 200-500? Not slagging you for being a fleet-guy, I just wanna know. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
429
|
Posted - 2013.04.29 23:35:00 -
[522] - Quote
Please CCP Rise, Take a look at this tread: https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread
I'm just an engineer trying to improve eve : ) Please read these! > New POS system > New SOV system |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
692
|
Posted - 2013.04.30 00:24:00 -
[523] - Quote
Lord Eremet wrote:
That link Gypsio posted is helpful, I will take a look at individual Rohk killmails, I bet they all will be fleet-fitted.
Pretty much. Naga has a significant DPS advantage over the other ABCs around 80-120 km or so, depending on fits ofc, with the option of better tracking close up because of TCs. In exchange for this firepower, it's slower and fatter than the other ABCs, but in fleet its ability to project damage outweighs this. All of the ABCs are popular, they're actually quite well balanced among themselves, although I struggle to to see how attack BS will fit in with ABCs around.
Fleet Rokh is also rail fit (ofc). Its resist bonus meshes well with shield logis' instant shield rep and the optimal bonus and high base lock range lets it project damage out to the 150 km soft cap.
You might regard "fleet" as a bit niche and ask for greater utility in other environments, and it's not an argument without merit. But the general Caldari theme of trading mobility for force projection has always been one that's best suited to the fleet scale, so it should be expected that the Naga and Rokh see most use there. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
57
|
Posted - 2013.04.30 01:50:00 -
[524] - Quote
I like that idea!
Anyway, back to the problems of missiles:
CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate. |

Hagika
LEGI0N
42
|
Posted - 2013.04.30 01:55:00 -
[525] - Quote
Kenshi Hanshin wrote:I like that idea! Anyway, back to the problems of missiles: CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate.
Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage.. call it fixed and then not look at the mistake for another 6 years. |

Naomi Knight
Imperial Academy Amarr Empire
337
|
Posted - 2013.04.30 08:09:00 -
[526] - Quote
Hagika wrote:Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage by like 50%.. call it fixed and then not look at the mistake for another 6 years.  or they make the same threatment like hml-s got, low dmg , delayed dmg , ****** dmg applictiation , medicore range , overnerfed weapon
|

Theia Matova
Dominance Theory
33
|
Posted - 2013.04.30 10:55:00 -
[527] - Quote
Raven needs that extra mid for flixibility but with the cruise damage buff. Raven will become omni damage dealing monster. Which raw dps can pierce any BS hull tank when the damage is aimed right. Raven can become such OP ***** as drake has been not through tank but DPS. Don't forget that launcher system DPS should be less than other weapon systems because they can precisely aim to weakest resistance. When lasers are forced to deal EM/thermal, hybrids Kinetic/thermal, projectiles any/kinetic/explosive. Launchers is the only weapon system that can deal all damage types cleanly without 2ndary or more damage types, even with T2 ammos. Making you able to pinpoint precisely the weakest resistance and poke your opponent to death from the backdoor.
You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes. |

Morrigan LeSante
The Lost and Forgotten Troopers
261
|
Posted - 2013.04.30 11:08:00 -
[528] - Quote
Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are
I don't think making them more popular than a tramps shoelace is a bad thing.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
692
|
Posted - 2013.04.30 12:02:00 -
[529] - Quote
Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes.
Well, it took 27 pages, but we finally found someone who thinks that cruise is fine as it is.  |

Morrigan LeSante
The Lost and Forgotten Troopers
261
|
Posted - 2013.04.30 12:07:00 -
[530] - Quote
Gypsio III wrote:Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes. Well, it took 27 pages, but we finally found someone who thinks that cruise is fine as it is. 
In fairness, I said early on in the cruise thread they might well be OTT.....  |
|

GirrL
Caldari Provisions Caldari State
32
|
Posted - 2013.04.30 18:00:00 -
[531] - Quote
LOL at the Changes!!!! Caldari is a joke in every aspect of PvP.
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
125
|
Posted - 2013.04.30 18:07:00 -
[532] - Quote
Theia Matova wrote:Raven needs that extra mid for flixibility but with the cruise damage buff. Raven will become omni damage dealing monster. Which raw dps can pierce any BS hull tank when the damage is aimed right. Raven can become such OP ***** as drake has been not through tank but DPS. Don't forget that launcher system DPS should be less than other weapon systems because they can precisely aim to weakest resistance. When lasers are forced to deal EM/thermal, hybrids Kinetic/thermal, projectiles any/kinetic/explosive. Launchers is the only weapon system that can deal all damage types cleanly without 2ndary or more damage types, even with T2 ammos. Making you able to pinpoint precisely the weakest resistance and poke your opponent to death from the backdoor.
You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes.
LOL poke your opponent to death from the backdoor... :)
Anyway Raven will have 7 mids thats plenty ... but i do think cruise raw damage will be excessive now.. which considering the range aswell is much better than most turrets are able to reach and you would be aiming it at battleships so the only issue at that point is the speed of the opponent and if they have a counter at all. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
693
|
Posted - 2013.04.30 18:24:00 -
[533] - Quote
Jonas Sukarala wrote:LOL poke your opponent to death from the backdoor... :)
Anyway Raven will have 7 mids thats plenty ... but i do think cruise raw damage will be excessive now.. which considering the range as well is much better than most turrets are able to reach and you would be aiming it at battleships so the only issue at that point is the speed of the opponent and if they have a counter at all.
We can't look at raw damage in isolation, we have to consider its application, the qualities of the host platform and the likely combat environments. While comparisons between application of missile and turret damage are notoriously difficult, artillery, tachyons and rails can also deliver broadly similar raw DPS around the important 50-100 km window, with all forms needing tackle/ewar to reliably apply DPS to, and keep range on, a typical mixed gang of frigates, cruisers and BCs.
But it's the last point worries me the most, because as far as I can tell, the ABCs are still going to be better at being large-weapon-armed skirmish platforms than the attack BS, because of the magnitude of their mobility advantages. This could conceivably lead to the odd situation where cruise is simultaneously overpowered (relative to turrets on other attack BS) yet unused (if ABCs end up being better than attack BS at being attack BS).  |

Alticus C Bear
University of Caille Gallente Federation
145
|
Posted - 2013.04.30 20:22:00 -
[534] - Quote
Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
125
|
Posted - 2013.04.30 20:48:00 -
[535] - Quote
Alticus C Bear wrote:Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
a little lacking is an understatement .. 50% mwd cap reduction could work .. that and mwds need work too many penalties. Armour attack battleships especially don't work.... the shield ones don't work so what chance do they have. And ofc the ABC's kill any real chance these have with vastly superior mobility and still have similar dps... for half the price 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Hagika
LEGI0N
54
|
Posted - 2013.05.01 01:59:00 -
[536] - Quote
Gypsio III wrote:Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes. Well, it took 27 pages, but we finally found someone who thinks that cruise is fine as it is. 
Was bound to happen, they are either trolling or just plain stupid. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
59
|
Posted - 2013.05.01 05:29:00 -
[537] - Quote
Hagika wrote:Kenshi Hanshin wrote:I like that idea! Anyway, back to the problems of missiles: CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate. Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage by like 50%.. call it fixed and then not look at the mistake for another 6 years. 
Oh right! Sorry my bad, engineering background showing... 
Yea! CCP thanks for screwing over Caldari pilots yet again! May I suggest that you send the Devs to Nepal. While in Nepal they need to learn proper meditation. Maybe if they learn to balance themselves, they might be better at balancing ships in Eve. Just a thought.
Anyway, I very strongly request that you reconsider the 'balancing' done to these BS. As so far communicated clearly in the threads. No, I am not going to summarize for you...We pay you to do your jobs properly which includes reading the feedback threads. Furthermore, it is about 1:30 in the morning for me so, not going to stay up for 30 min to write you (CCP) a summary.
Now it might be possible but you gonna have to pay me: $200 please! 
*Note: I am not responsible for any feelings from reading the remarks. As I am under sugar-influence at the present time and thus extremely hyperactive.* |

Hagika
LEGI0N
56
|
Posted - 2013.05.01 06:38:00 -
[538] - Quote
Kenshi Hanshin wrote:Hagika wrote:Kenshi Hanshin wrote:I like that idea! Anyway, back to the problems of missiles: CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate. Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage by like 50%.. call it fixed and then not look at the mistake for another 6 years.  Oh right! Sorry my bad, engineering background showing...  Yea! CCP thanks for screwing over Caldari pilots yet again! May I suggest that you send the Devs to Nepal. While in Nepal they need to learn proper meditation. Maybe if they learn to balance themselves, they might be better at balancing ships in Eve. Just a thought. Anyway, I very strongly request that you reconsider the 'balancing' done to these BS. As so far communicated clearly in the threads. No, I am not going to summarize for you...We pay you to do your jobs properly which includes reading the feedback threads. Furthermore, it is about 1:30 in the morning for me so, not going to stay up for 30 min to write you (CCP) a summary. Now it might be possible but you gonna have to pay me: $200 please!  * Note: I am not responsible for any feelings from reading the remarks. As I am under sugar-influence at the present time and thus extremely hyperactive.*
At this point, I really hope they give either a bonus to be able to hit for the raven or a damage bonus to put the raven on par or slightly better damage output than the phoon.
Because as it sits, the phoon is going to make the raven look bad and it will still not see pvp like it should.
The phoon has too many advantages going for it and with any missile buff, the phoon bonus will just allow it to be that much better.
|

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
48
|
Posted - 2013.05.01 06:45:00 -
[539] - Quote
The fact that a Naga can out damage a rokh is hilarious and the rokh is just sitting sadly in the deep dark corners of a station hangar. |

Hagika
LEGI0N
56
|
Posted - 2013.05.01 06:57:00 -
[540] - Quote
Steve Spooner wrote:The fact that a Naga can out damage a rokh is hilarious and the rokh is just sitting sadly in the deep dark corners of a station hangar.
Yes it is pretty bad, but pointing it out will more than likely get the naga nerfed instead of the rokh buffed with the current treatment for caldari.
Even though the naga is on equal terms with the other Tier 3 BC.. |
|

Karig'Ano Keikira
State War Academy Caldari State
30
|
Posted - 2013.05.01 08:03:00 -
[541] - Quote
--> The fact that a Naga can out damage a rokh is hilarious and the rokh is just sitting sadly in the deep dark corners of a station hangar.
While it is true that Rokh dps is kinda crappy, I wouldn't agree it sucks - it is designed to be fleet ship and it works good as one - what is lacks in dps, it makes up for with massive buffer and resistance bonuses that make it even tougher in logistics heavy environment (for example large scale fleet combat). While naga might be better dps wise and in small gangs, rokhs should perform better in large fleets simple due to their ability to outlast incoming damage much better.
It is raven that bugs me however - torp fitted, it is direct competition to blaster naga or talos and cruise fitted it is direct competition to rokh or other long range battleships; and imo it fails miserably in both situations - vs blaster naga, it produces similar dps (with much worse damage application and similar range) while fielding similar tank and much worse mobility while vs rokh or other long ranged bs, it does project ok dps at massive range (after cruise buff), but its damage application is still kinda poor (especially with furies and it needs them for decent damage) and its tank is severely lacking vs fleet battleships |

Mirala Nodoka
SilfMeg Mining and Transportation Co
4
|
Posted - 2013.05.01 11:31:00 -
[542] - Quote
Quote:It is raven that bugs me however - torp fitted, it is direct competition to blaster naga or talos and cruise fitted it is direct competition to rokh or other long range battleships; and imo it fails miserably in both situations - vs blaster naga, it produces similar dps (with much worse damage application and similar range) while fielding similar tank and much worse mobility while vs rokh or other long ranged bs, it does project ok dps at massive range (after cruise buff), but its damage application is still kinda poor (especially with furies and it needs them for decent damage) and its tank is severely lacking vs fleet battleships
Lets look at this assertion.
Tank Shield 7000(Raven) 2160(Naga) Armor 5800(Raven) 1575(Naga)
In shields, the Raven (New Version) has over 3 times the tank of a Naga. In Armor, almost 4 times.
The Naga is indeed much more mobile at 195, but the Raven will have a Speed Buff and will have a speef of 113. Indeed, the BC is much more mobile.
Then we have selectable Damage Types. The Raven can Select Damage types as it wishes. The Naga is stuck with its Hybrid-Based Damage Types.
-
For Torpedoes we will have to see what will happen in the future. A possible change to torpedoes could make the Raven OP in the brawler setting.
But with the new Cruise Missiles buffs, which allow Cruise Missiles more, faster and better damage application, one on one, a Raven should rip a Naga or Talos to shreds.
-
In Slots, a Naga has an 8/6/3 Setup The Raven an 7/7/5. This allows a Raven Pilot a much broader setup and much more flexibility.
-
|

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
60
|
Posted - 2013.05.01 14:46:00 -
[543] - Quote
Mirala Nodoka wrote:Quote:It is raven that bugs me however - torp fitted, it is direct competition to blaster naga or talos and cruise fitted it is direct competition to rokh or other long range battleships; and imo it fails miserably in both situations - vs blaster naga, it produces similar dps (with much worse damage application and similar range) while fielding similar tank and much worse mobility while vs rokh or other long ranged bs, it does project ok dps at massive range (after cruise buff), but its damage application is still kinda poor (especially with furies and it needs them for decent damage) and its tank is severely lacking vs fleet battleships Lets look at this assertion. Tank Shield 7000(Raven) 2160(Naga) Armor 5800(Raven) 1575(Naga) In shields, the Raven (New Version) has over 3 times the tank of a Naga. In Armor, almost 4 times. The Naga is indeed much more mobile at 195, but the Raven will have a Speed Buff and will have a speef of 113. Indeed, the BC is much more mobile. Then we have selectable Damage Types. The Raven can Select Damage types as it wishes. The Naga is stuck with its Hybrid-Based Damage Types. - For Torpedoes we will have to see what will happen in the future. A possible change to torpedoes could make the Raven OP in the brawler setting. But with the new Cruise Missiles buffs, which allow Cruise Missiles more, faster and better damage application, one on one, a Raven should rip a Naga or Talos to shreds. - In Slots, a Naga has an 8/6/3 Setup The Raven an 7/7/5. This allows a Raven Pilot a much broader setup and much more flexibility. -
You don't fly Caldari ships do you? The Raven has always had a crap-tank. This is further pronounced when you throw the terrible damage application of missiles in too. The unacceptably poor tank-gank characteristics of the Raven resulted in its glaring lack of use in PvP.
As to your comparison, I would hope that the BS had a larger tank than a 'glass-cannon' ship like the Naga. The issue that we are talking about is damage application. The Raven's cruise and torps do not apply damage nearly as efficiently under any realistic situation. Even with a buff to the base damage of cruise missiles, the damage application is still crap.
Remember missiles are affected by both the velocity and sig radius of the target in ratio with the missile's explosion velocity and radius. These two factors inherently put missiles on a sub-par ground compared to turrets. Either a high enough speed or a small enough sig and missile applied damage is negligible.
The naga doesn't have these issues. Hybrids have instant damage application. If it hits the damage applied will always be full-damage for the turrets that hit. Turrets only have to worry about their range and tracking. Missiles for comparison have to worry about range, target speed, target signature size and delayed alpha. Doesn't look very even now does it?
The Raven needs bonuses or a role bonus that enhances damage application. Which would set it apart and give it a niche role over the Typhoon. |

Hagika
LEGI0N
60
|
Posted - 2013.05.01 15:30:00 -
[544] - Quote
Mirala Nodoka wrote:Quote:It is raven that bugs me however - torp fitted, it is direct competition to blaster naga or talos and cruise fitted it is direct competition to rokh or other long range battleships; and imo it fails miserably in both situations - vs blaster naga, it produces similar dps (with much worse damage application and similar range) while fielding similar tank and much worse mobility while vs rokh or other long ranged bs, it does project ok dps at massive range (after cruise buff), but its damage application is still kinda poor (especially with furies and it needs them for decent damage) and its tank is severely lacking vs fleet battleships Lets look at this assertion. Tank Shield 7000(Raven) 2160(Naga) Armor 5800(Raven) 1575(Naga) In shields, the Raven (New Version) has over 3 times the tank of a Naga. In Armor, almost 4 times. The Naga is indeed much more mobile at 195, but the Raven will have a Speed Buff and will have a speef of 113. Indeed, the BC is much more mobile. Then we have selectable Damage Types. The Raven can Select Damage types as it wishes. The Naga is stuck with its Hybrid-Based Damage Types. - For Torpedoes we will have to see what will happen in the future. A possible change to torpedoes could make the Raven OP in the brawler setting. But with the new Cruise Missiles buffs, which allow Cruise Missiles more, faster and better damage application, one on one, a Raven should rip a Naga or Talos to shreds. - In Slots, a Naga has an 8/6/3 Setup The Raven an 7/7/5. This allows a Raven Pilot a much broader setup and much more flexibility. -
The Raven will not be overpowered in a brawler setting even after changes considering the Phoon will apply damage alot better.
At 113 speed, its really not fast and has the sig of a moon.
I would seriously hope a battleship could rip a battle cruiser to shreds. Its a battlecruiser. The problem is with a battleships, the tank is sub par to the other battleships and even if they fix torps to be better, the raven will be out classed by the phoon with either weapon system. That includes hitting smaller targets as well.
The raven just took a reduction in drone use and will still have to sacrifice tank in order to use the painters and webs to hit. The Phoon gets enough low slots to have a solid tank, and great dps, all the while having free mides to do what ever. Oh and the capability to use larger drones for even more dps.
You did notice how the raven and phoon will have the same launcher numbers right with the changes to the phoon.
Also the phoon gets a far better sig and still is faster.
So lets us add this up shall we? Raven, gets a range bonus and another mid to help its already very weak tank.
Phoon gets every other advantage aside from range and a bonus to apply damage more.
I wonder what is going to be used......Winmatar wins again. |

Hagika
LEGI0N
60
|
Posted - 2013.05.01 15:34:00 -
[545] - Quote
Karig'Ano Keikira wrote:--> The fact that a Naga can out damage a rokh is hilarious and the rokh is just sitting sadly in the deep dark corners of a station hangar.
While it is true that Rokh dps is kinda crappy, I wouldn't agree it sucks - it is designed to be fleet ship and it works good as one - what is lacks in dps, it makes up for with massive buffer and resistance bonuses that make it even tougher in logistics heavy environment (for example large scale fleet combat). While naga might be better dps wise and in small gangs, rokhs should perform better in large fleets simple due to their ability to outlast incoming damage much better.
It is raven that bugs me however - torp fitted, it is direct competition to blaster naga or talos and cruise fitted it is direct competition to rokh or other long range battleships; and imo it fails miserably in both situations - vs blaster naga, it produces similar dps (with much worse damage application and similar range) while fielding similar tank and much worse mobility while vs rokh or other long ranged bs, it does project ok dps at massive range (after cruise buff), but its damage application is still kinda poor (especially with furies and it needs them for decent damage) and its tank is severely lacking vs fleet battleships
The rohk really needs an increase in damage, its already taking a tank loss because CCP got this crazy idea to do a wide spread ridiculous tank nerf and most of the ships it will affect already have a crap tank.
|

Zetak
State War Academy Caldari State
0
|
Posted - 2013.05.03 09:27:00 -
[546] - Quote
Imo the scorpion should have more drones. That would balance its weakness in damage. I would consider turning the ecm burst bonus to somekind drone bonus (speed+hp). I wouldn't give the drone damage bonus though since it would be a broken scopenstein (neut in the high ecm to the mid and low, drone to attack).
Making the scorp more drone focused would be the perfect answer to the damage issue, because boy... the 4 launcher/turret is nothing. |

Hagika
LEGI0N
66
|
Posted - 2013.05.03 16:49:00 -
[547] - Quote
Hmm so many pages of comments and concerns, yet no CCP response.
Pretty disturbing that the people who play the game most and constantly use these ships and weapons on a daily basis are not being responded too about their concerns.
I see people on the other topics concerning battleships are generally happy with the changes of their non broken ships, yet almost no one here is.
Wonder when these insufficient changes go through, how long will it take for them to go back over and and fix the real problems and not band aid them to calling it a job well done. More thank likely years again.
Looks like Caldari pilots will be using the Phoon to get their missile drug fix.
|

Aglais
Liberation Army Li3 Federation
238
|
Posted - 2013.05.03 17:06:00 -
[548] - Quote
So I've seen the battleship price change, and in conjunction with that thread I must say this.
The Raven is now utterly horrible. It is a huge investment for a ship that has no staying power whatsoever, isn't fast enough to take advantage of it's "attack" role, and just in general does not have a good blend of attack, defense and mobility stats. |

Naomi Knight
Imperial Academy Amarr Empire
346
|
Posted - 2013.05.03 18:05:00 -
[549] - Quote
Glad to see ccp stick to the old style keeping caldari battleships useless for pvp,thou the rokh nerf is so awesome ,but it seems too little to make the ship useless, you can do it better Fozzie. It has too much pg for a caldari boat what about -1500 base pg? |

Hagika
LEGI0N
78
|
Posted - 2013.05.03 21:28:00 -
[550] - Quote
Naomi Knight wrote:Glad to see ccp stick to the old style keeping caldari battleships useless for pvp,thou the rokh nerf is so awesome ,but it seems too little to make the ship useless, you can do it better Fozzie. It has too much pg for a caldari boat what about -1500 base pg?
Yeah prices have already gone up, this is ridiculous.
I think Rise and Fozzie are avoiding the other pages to stay away from the crapstorm they would get from responding.
|
|

Trolly McForumalt
Republic University Minmatar Republic
1
|
Posted - 2013.05.03 21:37:00 -
[551] - Quote
I doubt any devs are still reading these (especially the Caldari thread) but might as well post something to at least vent a little.
Scorpion: Terrible. Ok so we can armor tank it now with an extra low slot. Do we really need a BS-sized ECM boat? With the increased mineral cost I don't see the Scorp getting used. Instead turn the Scorpion into a missile based combat BS with a resistance bonus and missile bonus (not range!). Will need balanced with the SNI in mind.
Raven: Clearly an inferior hull to the Typhoon. The adjustments to tank and mobility don't seem sufficient. And no CCP response to any of the concerns. Awesome. A couple things can be done: add a launcher hard point or change the range bonus to a damage bonus. Again needs to be balanced with the CNR in mind (the SNI and CNR could either be changed now or left for a later pass).
Rokh: Not sure. The 1% might make a big difference or suck hard. My biggest issue with the Rokh is that it isn't 150m better than the Naga. Which leads to...
ABCs: An utter failure of balance. Couple things can be done: remove two turrets or remove their ability to fit large turrets and boost other stats appropriately.
I dunno. People may hate these ideas. Those that love the Scorpion or ABCs in their current state or even love the fact that you can make a sandwich before the first cruise missile volley hits your target at max range when using a Raven.
But this statement bothered me: 'I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big.' -CCP Rise
The Caldari BS line arguably needed the most work with only the Rokh seemingly in any sort of balance with the other races. Yet the changes were weak and the dev communication the least of any of the threads.
People stopped posting and discussing anything because they knew no one was paying attention. |

Drake Doe
SVER True Blood Unclaimed.
178
|
Posted - 2013.05.03 21:49:00 -
[552] - Quote
I would like the rohk get an effective dps bonus by raising the range bonus to a ridiculous level (140km + with regular antimatter) that way it doesn't necessarily out damage the naga but it has a much better range damage can be applied at. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Hagika
LEGI0N
81
|
Posted - 2013.05.04 04:45:00 -
[553] - Quote
I started learning missile skills on my main in hopes caldari would get a well needed buff, but it seems i will be learning Winmatar BS to fly the phoon.
Cause I just wasted 2 months learning torps and cruise to t2
Least I can use bombers better now. Though I wish they would be able to use cruise missiles again. I rather liked the old version, aside from not being able to warp while cloaked.
With the new cruise, they would be awesome. |

Nikuno
Atomic Heroes The G0dfathers
131
|
Posted - 2013.05.04 07:40:00 -
[554] - Quote
Kenshi Hanshin wrote:The naga doesn't have these issues. Hybrids have instant damage application. If it hits the damage applied will always be full-damage for the turrets that hit. Turrets only have to worry about their range and tracking. Missiles for comparison have to worry about range, target speed, target signature size and delayed alpha. Doesn't look very even now does it?
Not true. The turrets have a sig res attribute. If the sig res of the target is smaller than the sig res of the turret then a smaller amount of damage is applied. If you haven't grasped that yet then you aren't qualified to make comments on their efficacy.
|

Naomi Knight
Imperial Academy Amarr Empire
352
|
Posted - 2013.05.04 07:50:00 -
[555] - Quote
Nikuno wrote:Kenshi Hanshin wrote:The naga doesn't have these issues. Hybrids have instant damage application. If it hits the damage applied will always be full-damage for the turrets that hit. Turrets only have to worry about their range and tracking. Missiles for comparison have to worry about range, target speed, target signature size and delayed alpha. Doesn't look very even now does it? Not true. The turrets have a sig res attribute. If the sig res of the target is smaller than the sig res of the turret then a smaller amount of damage is applied. If you haven't grasped that yet then you aren't qualified to make comments on their efficacy. omg the clueless... |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
688
|
Posted - 2013.05.04 10:04:00 -
[556] - Quote
after 28 pages I STILL haven't heard whether the thing that says the scorp has 110 base scan res on the first post is right or not.
Is it a typo? Is it the scorp's new scanres? Because right now the scorp has 75 base scan res. (Horrendously low)
Is it really 110 now? You didn't mark any increase on the first post.
I will keep posting this until someone answers tbh... |

Josilin du Guesclin
University of Caille Gallente Federation
24
|
Posted - 2013.05.04 10:22:00 -
[557] - Quote
Hagika wrote: Looks like Caldari pilots will be using the Phoon to get their missile drug fix.
I never liked the Raven's looks, while the 'Phoon, while definitely unbeautiful, has a certain brutal charm. This being the case, I'm not too upset, but I'd be a lot happier if the Raven was equally attractive - that way I'd have a shield boat option if/when armour was a poor choice.
|

Naomi Knight
Imperial Academy Amarr Empire
352
|
Posted - 2013.05.04 10:41:00 -
[558] - Quote
Josilin du Guesclin wrote:Hagika wrote: Looks like Caldari pilots will be using the Phoon to get their missile drug fix.
I never liked the Raven's looks, while the 'Phoon, while definitely unbeautiful, has a certain brutal charm. This being the case, I'm not too upset, but I'd be a lot happier if the Raven was equally attractive - that way I'd have a shield boat option if/when armour was a poor choice. actually the typhoon isnt a bad shield boat too , you can fit lows with dmg and speed mods which would make it an awesome kiter while still able to fit 4 meds for shield tank 90k+ ehp with pretty good resists,and maybe you could bring it to a roaming due to its good agility and speed not like the raven, the typhoon is just superior to a raven in nearly every possible situation , oh and probably it will be cheaper too ,cause winmatar has that advantage too |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
29
|
Posted - 2013.05.04 11:42:00 -
[559] - Quote
Warde Guildencrantz wrote:after 28 pages I STILL haven't heard whether the thing that says the scorp has 110 base scan res on the first post is right or not.
Is it a typo? Is it the scorp's new scanres? Because right now the scorp has 75 base scan res. (Horrendously low)
Is it really 110 now? You didn't mark any increase on the first post.
I will keep posting this until someone answers tbh...
Just ckecked Duality, Scorpion has 75mm Scan Resolution. |

Josilin du Guesclin
University of Caille Gallente Federation
24
|
Posted - 2013.05.04 12:37:00 -
[560] - Quote
Bucca Zerodyme wrote:Warde Guildencrantz wrote:after 28 pages I STILL haven't heard whether the thing that says the scorp has 110 base scan res on the first post is right or not.
Is it a typo? Is it the scorp's new scanres? Because right now the scorp has 75 base scan res. (Horrendously low)
Is it really 110 now? You didn't mark any increase on the first post.
I will keep posting this until someone answers tbh... Just ckecked Duality, Scorpion has 75mm Scan Resolution. That's truly awful. 110mm is pretty bad for an ECM ship (and not even stand-out for battleships), but 75mm is terrible, even for a battleship. By the time the Scorpion has locked anything any passing Falcon will have jammed it out and it won't be locking anything, ever.
|
|

Akiyo Mayaki
171
|
Posted - 2013.05.04 12:52:00 -
[561] - Quote
The Raven needs more love. No |

Unseen Spectre
Shadow Eye Ops
21
|
Posted - 2013.05.04 14:14:00 -
[562] - Quote
@CCP Rise Though I may have missed it, I have not seen any feedback from you concerning the Raven vs. Typhoon issue. Could you please provide feedback in relation the concerns of the players that the Typhoon will plainly outclass the Raven in just about every aspect?
Looking at the ships without considering fitting and the overall slot layout, since both ships have the two ships have the same number of missile launcher hard points and the same rate of fire bonus it is the second bonus that differentiates the ships. The Typhoon will be better at applying damage whereas the Raven will have a range bonus.
I tried to make some PVE (not PVP) fits focusing on a cap stable fit with a balance of active tank and damage. Now bear in mind that this is just fits according to my taste and I am sure people have different tastes when it comes to fits.
Raven Torpedoes: I could not make a decent fit with torpedoes to suit my purposes because the range bonus does not provide enough range for torpedoes to work properly and the raven is too slow to get into range to make the torpedoes useful. I tried to add an AB but I could not get that to work properly. So for torpedoes: The Raven is too slow and the range afforded by the range bonus is not enough. Cruise missiles: For the Raven, I found that the in general it works best with CMs because here the does not matter that the Raven is slow since the CMS have a long base strike range, but the range bonus is not relevant because the range of the cruise missiles as they are without the added bonus is adequate. So for CMs: CMs work for the Raven but the range bonus is irrelevant because of the base range of CMs, i.e. the bonus is somewhat wasted here!
Typhoon Torpedoes: For the Typhoon, I was able to get fit an AB to the active tank and get a cap stable fit. This means that it has speed to get within strike range and the second bonus means that it will be better at applying the damage. So for torpedoes: The Typhoon is a viable torpedo boat and the bonus to apply damage makes it better at applying damage. Cruise missiles: Using the same basic fit as for torpedoes with a few alterations, I could get it to perform at almost the same level as the Raven, but with the important factor, that it will be better at applying the damage due to its second bonus at a good range thanks to the base range of CMs. And it is still faster than the Raven. So for CMs: CMs work for the Typhoon and the bonus means that it can better apply damage.
TL:DR: PVE fits of my personal taste: Overall, I found that the Raven is best with CMs (where the range bonus is not that relevant!) and torpedoes do not work very well (the Raven is too slow and the range bonus does not provide enough range). The Typhoon can be used with both CMs and torpedoes and its bonus to apply damage is relevant to both types of missiles.
I think the Raven needs to be improved so that it is at least on par with the Typhoon. In general, I think that the attack battleships need to be faster than the fastest combat battleship. |

Hagika
LEGI0N
87
|
Posted - 2013.05.04 16:30:00 -
[563] - Quote
Unseen Spectre wrote:@CCP Rise Though I may have missed it, I have not seen any feedback from you concerning the Raven vs. Typhoon issue. Could you please provide feedback in relation the concerns of the players that the Typhoon will plainly outclass the Raven in just about every aspect?
Looking at the ships without considering fitting and the overall slot layout, since both ships have the two ships have the same number of missile launcher hard points and the same rate of fire bonus it is the second bonus that differentiates the ships. The Typhoon will be better at applying damage whereas the Raven will have a range bonus.
I tried to make some PVE (not PVP) fits focusing on a cap stable fit with a balance of active tank and damage. Now bear in mind that this is just fits according to my taste and I am sure people have different tastes when it comes to fits.
Raven Torpedoes: I could not make a decent fit with torpedoes to suit my purposes because the range bonus does not provide enough range for torpedoes to work properly and the raven is too slow to get into range to make the torpedoes useful. I tried to add an AB but I could not get that to work properly. So for torpedoes: The Raven is too slow and the range afforded by the range bonus is not enough. Cruise missiles: For the Raven, I found that the in general it works best with CMs because here the does not matter that the Raven is slow since the CMS have a long base strike range, but the range bonus is not relevant because the range of the cruise missiles as they are without the added bonus is adequate. So for CMs: CMs work for the Raven but the range bonus is irrelevant because of the base range of CMs, i.e. the bonus is somewhat wasted here!
Typhoon Torpedoes: For the Typhoon, I was able to get fit an AB to the active tank and get a cap stable fit. This means that it has speed to get within strike range and the second bonus means that it will be better at applying the damage. So for torpedoes: The Typhoon is a viable torpedo boat and the bonus to apply damage makes it better at applying damage. Cruise missiles: Using the same basic fit as for torpedoes with a few alterations, I could get it to perform at almost the same level as the Raven, but with the important factor, that it will be better at applying the damage due to its second bonus at a good range thanks to the base range of CMs. And it is still faster than the Raven. So for CMs: CMs work for the Typhoon and the bonus means that it can better apply damage.
TL:DR: PVE fits of my personal taste: Overall, I found that the Raven is best with CMs (where the range bonus is not that relevant!) and torpedoes do not work very well (the Raven is too slow and the range bonus does not provide enough range). The Typhoon can be used with both CMs and torpedoes and its bonus to apply damage is relevant to both types of missiles.
I think the Raven needs to be improved so that it is at least on par with the Typhoon. In general, I think that the attack battleships need to be faster than the fastest combat battleship.
As much as we appreciate the post, RIse nor Fozzie will address the bad changes or probably even show up on the forum, they know full well they threw caldari pilots a hollow bone filled with crap and called it a treat. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
33
|
Posted - 2013.05.04 16:44:00 -
[564] - Quote
I see a pattern in CCP's behavior.
1. They create a feedback thread 2. Spread nonsense 3. Waiting for Feedback 4. Reading 5 Pages 5. Adjusting some Values 6. Call it fixed and be pround, because CCP always listen to pilots 7. Never Look at that thread again, even when 100 Pages have pasted
There is a second pattern:
1. CCP claims something 2. Pilots says its not true 3. CCP says internal research showed... 4. Players asking for the data and results 5. CCP remains silence
Do you see any other patterns? |

Unseen Spectre
Shadow Eye Ops
25
|
Posted - 2013.05.04 16:59:00 -
[565] - Quote
@Hagika You are probably right... and that is the sad part of it that CCP will not at least provide some feedback - I knew from the beginning that it was a utopian hope to get a reply... but I had to try. Actually, it seems that the Caldari BS thread seems to have received the least feedback when compared to the other BS threads, we you could construe that Caldari are not really in CCP's focus... which is probably not a big surprise either... for after all, hey they are "just" Caldari ships... who cares??? |

Super Chair
Project Cerberus Caldari State Capturing
499
|
Posted - 2013.05.04 19:13:00 -
[566] - Quote
The raven needs a big speed boost. If you're going to give the phoon such a small sig (for a BS, that is) then give the raven the speed it needs. Stop being biased CCP  Project Cerberus is recruiting for the US Timezone, click here |

Hagika
LEGI0N
93
|
Posted - 2013.05.04 19:19:00 -
[567] - Quote
Unseen Spectre wrote:@Hagika You are probably right... and that is the sad part of it that CCP will not at least provide some feedback - I knew from the beginning that it was a utopian hope to get a reply... but I had to try. Actually, it seems that the Caldari BS thread seems to have received the least feedback when compared to the other BS threads, which you could construe that Caldari are not really in CCP's focus... which is probably not a big surprise either... for after all, hey they are "just" Caldari ships... who cares???
It just really bugs me, because the data out showing ships in pvp clearly shows a lack of caldari aside from the rohk which its still not even close to be number 1 in use.
I fly pretty much all gallente on my main and my alt is amarr. The only thing I had caldari on this guy is to use the harpy and merlin for faction war.
From an outsider perspective, caldari royally gets the shaft on most of their ships. Their best happen to mainly be hybrid weapon systems which they share with gallente.
With all the known issues and with these ridiculous changes, i really have to question CCP's obvious dislike for the caldari race.
|

Unseen Spectre
Shadow Eye Ops
27
|
Posted - 2013.05.04 20:44:00 -
[568] - Quote
@Hagika Although the recent could be construed as CCP is having a bias against the Caldari (for whatever reasons/whether consciously or unconsciously) CCP will never admit to such a bias (I will be really surprised if they do!)... |

Hagika
LEGI0N
101
|
Posted - 2013.05.05 18:27:00 -
[569] - Quote
Unseen Spectre wrote:@Hagika Although the recent could be construed as CCP is having a bias against the Caldari (for whatever reasons/whether consciously or unconsciously) CCP will never admit to such a bias (I will be really surprised if they do!)...
It would be like game racism lol. |

Unseen Spectre
Shadow Eye Ops
30
|
Posted - 2013.05.05 18:29:00 -
[570] - Quote
lol :D |
|

Hagika
LEGI0N
101
|
Posted - 2013.05.05 18:42:00 -
[571] - Quote
We have had a total of 4 dev posts on the caldari forum aside from the change post.
All right near the beginning. One was a correction on Rokh slot layout that was misprinted, other was an answer to a question on navy raven. The 3rd was a generic response on missile issues that they havent quite pinned down and the last being a slight base shield increase to the raven after player feedback on how garbage the tank was.
I point this out because we have had a ton off feedback on how the changes really did nothing and when you go on the other battleship threads for the other 3 races, they have been posting and responding all over it.
Far more than what we have seen here, its so very lopsided. If you havent figured out the biased dislike for caldari from previous history, then just go look. Its definitely not cool. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
65
|
Posted - 2013.05.05 20:00:00 -
[572] - Quote
Hagika wrote:We have had a total of 4 dev posts on the caldari forum aside from the change post.
All right near the beginning. One was a correction on Rokh slot layout that was misprinted, other was an answer to a question on navy raven. The 3rd was a generic response on missile issues that they havent quite pinned down and the last being a slight base shield increase to the raven after player feedback on how garbage the tank was.
I point this out because we have had a ton off feedback on how the changes really did nothing and when you go on the other battleship threads for the other 3 races, they have been posting and responding all over it.
Far more than what we have seen here, its so very lopsided. If you havent figured out the biased dislike for caldari from previous history, then just go look. Its definitely not cool.
Agreed! It really pisses me off...If you gonna claim 'balancing' you don't shaft the one race with the crappiest ships to begin with. |

Hagika
LEGI0N
108
|
Posted - 2013.05.05 20:07:00 -
[573] - Quote
Kenshi Hanshin wrote:Hagika wrote:We have had a total of 4 dev posts on the caldari forum aside from the change post.
All right near the beginning. One was a correction on Rokh slot layout that was misprinted, other was an answer to a question on navy raven. The 3rd was a generic response on missile issues that they havent quite pinned down and the last being a slight base shield increase to the raven after player feedback on how garbage the tank was.
I point this out because we have had a ton off feedback on how the changes really did nothing and when you go on the other battleship threads for the other 3 races, they have been posting and responding all over it.
Far more than what we have seen here, its so very lopsided. If you havent figured out the biased dislike for caldari from previous history, then just go look. Its definitely not cool. Agreed! It really pisses me off...If you gonna claim 'balancing' you don't shaft the one race with the crappiest ships to begin with.
Whats worse is there was no lube involved.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
149
|
Posted - 2013.05.05 22:21:00 -
[574] - Quote
Super Chair wrote:The raven needs a big speed boost. If you're going to give the phoon such a small sig (for a BS, that is) then give the raven the speed it needs. Stop being biased CCP 
CCP dev guidelines.
If amarr & cap life = crap (ignore) If caldari & ship = popular (nerf) If gallente & forum whine less than 2 hours = buff If minmatar = buff.
Got to hand it to the minnies, the technologically most backward people in eve are not only the most versatile jack of all trades but they are the absolute masters at everything. Their 'rust buckets' out perform every other race in new eden in every meaningful way. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
68
|
Posted - 2013.05.05 22:42:00 -
[575] - Quote
Little Dragon Khamez wrote:Super Chair wrote:The raven needs a big speed boost. If you're going to give the phoon such a small sig (for a BS, that is) then give the raven the speed it needs. Stop being biased CCP  CCP dev guidelines. If amarr & cap life = crap (ignore) If caldari & ship = popular (nerf) If gallente & forum whine less than 2 hours = buff If minmatar = buff. Got to hand it to the minnies, the technologically most backward people in eve are not only the most versatile jack of all trades but they are the absolute masters at everything. Their 'rust buckets' out perform every other race in new eden in every meaningful way.
Kinda fascinating how that is working out...
Maybe the CCP guys like flying Minmatar. Hate Caldari and Amarr. And decided to help their in-game personal-account allies the gallente. Seems like a conflict of interest to me. Also raises the question of their professionalism.
SInce it is finals weeks for many people, CCP here are your grades over the last year:
Retribution Expansion 85% or 'B'
(Reason, didn't like the HML nerf when a change of missile mechanics would be common sense first step)
Retribution Devs 90% or 'A'
Odyssey Expansion 50% or 'F'
(Reason, ship 'reblancing' is bullshit. Winmatar and Gallente are buffed. Amarr and Caldari are shafted to put it gently. UI changes and stargate-cinematic are good. Again missile changes avoid the glaring issue that you seem to be ignoring in a biased manner)
Odyssey Devs 15% or 'F'
Reason: The only points being awarded are for UI and stargate-cinematic changes. |

Hagika
LEGI0N
120
|
Posted - 2013.05.06 00:06:00 -
[576] - Quote
Kenshi Hanshin wrote:Little Dragon Khamez wrote:Super Chair wrote:The raven needs a big speed boost. If you're going to give the phoon such a small sig (for a BS, that is) then give the raven the speed it needs. Stop being biased CCP  CCP dev guidelines. If amarr & cap life = crap (ignore) If caldari & ship = popular (nerf) If gallente & forum whine less than 2 hours = buff If minmatar = buff. Got to hand it to the minnies, the technologically most backward people in eve are not only the most versatile jack of all trades but they are the absolute masters at everything. Their 'rust buckets' out perform every other race in new eden in every meaningful way. Kinda fascinating how that is working out... Maybe the CCP guys like flying Minmatar. Hate Caldari and Amarr. And decided to help their in-game personal-account allies the gallente. Seems like a conflict of interest to me. Also raises the question of their professionalism. SInce it is finals weeks for many people, CCP here are your grades over the last year: Retribution Expansion 85% or 'B' (Reason, didn't like the HML nerf when a change of missile mechanics would be common sense first step) Retribution Devs 90% or 'A' Odyssey Expansion 50% or 'F' (Reason, ship 'reblancing' is bullshit. Winmatar and Gallente are buffed. Amarr and Caldari are shafted to put it gently. UI changes and stargate-cinematic are good. Again missile changes avoid the glaring issue that you seem to be ignoring in a biased manner) Odyssey Devs 15% or 'F' Reason: The only points being awarded are for UI and stargate-cinematic changes. Any of my fellow Eve Players disagree with my grading rubric?
I can agree with most, but I also havent played the last 6 months. So the previous xpac I dont know much about.
|

Gimme more Cynos
Science and Trade Institute Caldari State
15
|
Posted - 2013.05.06 00:09:00 -
[577] - Quote
Unseen Spectre wrote:@CCP Rise Though I may have missed it, I have not seen any feedback from you concerning the Raven vs. Typhoon issue. Could you please provide feedback in relation the concerns of the players that the Typhoon will plainly outclass the Raven in just about every aspect?
Looking at the ships without considering fitting and the overall slot layout, since both ships have the two ships have the same number of missile launcher hard points and the same rate of fire bonus it is the second bonus that differentiates the ships. The Typhoon will be better at applying damage whereas the Raven will have a range bonus.
I tried to make some PVE (not PVP) fits focusing on a cap stable fit with a balance of active tank and damage. Now bear in mind that this is just fits according to my taste and I am sure people have different tastes when it comes to fits.
Raven Torpedoes: I could not make a decent fit with torpedoes to suit my purposes because the range bonus does not provide enough range for torpedoes to work properly and the raven is too slow to get into range to make the torpedoes useful. I tried to add an AB but I could not get that to work properly. So for torpedoes: The Raven is too slow and the range afforded by the range bonus is not enough. Cruise missiles: For the Raven, I found that the in general it works best with CMs because here the does not matter that the Raven is slow since the CMS have a long base strike range, but the range bonus is not relevant because the range of the cruise missiles as they are without the added bonus is adequate. So for CMs: CMs work for the Raven but the range bonus is irrelevant because of the base range of CMs, i.e. the bonus is somewhat wasted here!
Typhoon Torpedoes: For the Typhoon, I was able to get fit an AB to the active tank and get a cap stable fit. This means that it has speed to get within strike range and the second bonus means that it will be better at applying the damage. So for torpedoes: The Typhoon is a viable torpedo boat and the bonus to apply damage makes it better at applying damage. Cruise missiles: Using the same basic fit as for torpedoes with a few alterations, I could get it to perform at almost the same level as the Raven, but with the important factor, that it will be better at applying the damage due to its second bonus at a good range thanks to the base range of CMs. And it is still faster than the Raven. So for CMs: CMs work for the Typhoon and the bonus means that it can better apply damage.
TL:DR: PVE fits of my personal taste: Overall, I found that the Raven is best with CMs (where the range bonus is not that relevant!) and torpedoes do not work very well (the Raven is too slow and the range bonus does not provide enough range). The Typhoon can be used with both CMs and torpedoes and its bonus to apply damage is relevant to both types of missiles.
I think the Raven needs to be improved so that it is at least on par with the Typhoon. In general, I think that the attack battleships need to be faster than the fastest combat battleship.
Just wait till the Faction-BS rebalance, where the Typhoon will get a 7th launcher and a fifth med-slot, while the cnr gets a.. another med.. This would be death to the cnr for missions.. I allready bought one Fleet Typhoon.. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
51
|
Posted - 2013.05.06 00:33:00 -
[578] - Quote
Gimme more Cynos wrote:
Just wait till the Faction-BS rebalance, where the Typhoon will get a 7th launcher and a fifth med-slot, while the cnr gets a.. another med.. This would be death to the cnr for missions.. I allready bought one Fleet Typhoon..
Typhoon has already 5 mid-slots. Its strange to see, how every race besides Caldari get an additional Slot. Typhoon Fleet Issue, Apocalypse Navy Issue, Dominix Navy Issue, only The Raven Navy Issue remains the same.
The same goes for Marauders, every Marauder get a dmg-Bonus only the Golem dont get it. |

Zetak
State War Academy Caldari State
1
|
Posted - 2013.05.06 05:52:00 -
[579] - Quote
I read a lot of pages now about the caldari ship changes which will come in odessey. A lot i find justified, like the scorpion issues, and some with the rokh.
But there are a lot of concerns about the raven I do not find justified, and I would like to come to the defense of the devs, at least about the raven.
To put things a bit in perspective, cruise missiles and cruise launchers will get a considerable buff. +25% damage will put regular cruise missile close to javelin torps, above if you use faction and far far above if you use rage. Now add that the launchers will get a +25% rof which makes the raven far far superior in pve than any other bs in the game even the Typhoon. Keep in mind that range will not burden your ship, also and you can counter speed dam red. with skills and rigs.
Or one TP which you can now fit With the one extra mid slot and the plus cpu, you will be able fit double ancillary, which i think is the most powerful pvp defense in the game imo right now. I just saw a video made by a crazy russian(in a positive way ofc ), who tanked an entire fleet of ships with double ancillary flying a Vargur.
But if you are a pve machine, with the increased speed and slot, you can now mount an afterburner.
About the range bonus. The raven will be most likely be a premiere cruise missile ship, and thus the range bonus of the ship could be changed. But the pvp comes to play. The problem with missiles in pvp was that they were so slow, it wasn't worth using. They changed that also: The new cruise will fly with 4700m/s with lvl5 bs and missile range skill, the missile speed will go above 10k m/s, even more with rig bonus. if you fight at 30km range, which is realistic, the average flight time will be less than 3s.
I think with raven, CCP Rise knows what he's doing. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
264
|
Posted - 2013.05.06 07:44:00 -
[580] - Quote
Zetak wrote:*edit* It would be better if the range bonus the raven has would be swapped with the expl velocity bonus the typhoon has, this way both ships would benefit for the better. That i would change.
So, essentially, you think Raven is fine, except for that small part about turning a Raven into a Typhoon :D
Anyway, I've been following this discussion, but I can't say I agree with comments about Raven being weak - with the increased velocity bonus for missiles, buffed cruises and MJD, the ship can pull off some pretty crazy stunts that Typhoon will have a hard time matching. Yes, Typhoon makes for a vastly superior torpedo boat, but it'll be long dead before it catches the Raven.
That said, with increased costs for the T1 battleships, I'm opting for CNR - more dps and better tank for slightly increased cost, it's a no-brainer.
Bucca Zerodyme wrote:The same goes for Marauders, every Marauder get a dmg-Bonus only the Golem dont get it.
You might want to check that again. Just because the bonuses don't increase the paper dps, it doesn't mean that the actual damage application doesn't go up. If you don't believe me, feel free to pit an untrained Golem with no target painters against a trained one with 2 painters and see how it ends. |
|

Zetak
State War Academy Caldari State
1
|
Posted - 2013.05.06 07:55:00 -
[581] - Quote
Caitlyn Tufy wrote:Zetak wrote:*edit* It would be better if the range bonus the raven has would be swapped with the expl velocity bonus the typhoon has, this way both ships would benefit for the better. That i would change. So, essentially, you think Raven is fine, except for that small part about turning a Raven into a Typhoon :D Anyway, I've been following this discussion, but I can't say I agree with comments about Raven being weak - with the increased velocity bonus for missiles, buffed cruises and MJD, the ship can pull off some pretty crazy stunts that Typhoon will have a hard time matching. Yes, Typhoon makes for a vastly superior torpedo boat, but it'll be long dead before it catches the Raven. That said, with increased costs for the T1 battleships, I'm opting for CNR - more dps and better tank for slightly increased cost, it's a no-brainer. Bucca Zerodyme wrote:The same goes for Marauders, every Marauder get a dmg-Bonus only the Golem dont get it. You might want to check that again. Just because the bonuses don't increase the paper dps, it doesn't mean that the actual damage application doesn't go up. If you don't believe me, feel free to pit an untrained Golem with no target painters against a trained one with 2 painters and see how it ends.
To be honest, I would be in peace if the bonuses would remain the same, though I had the best intentions promoting the swap.
If I could choose, i would give shield boost bonus to the raven, not expl velocity, it is much better suited to the ship. It is very hard to justify, that if i want an efficent shield tank, I needed to spend hundreds of millions (or billions) of isk to get one lousy shield booster module. |

Zetak
State War Academy Caldari State
1
|
Posted - 2013.05.06 08:35:00 -
[582] - Quote
I wanted to add my thoughts about the rokh too. It's weapon layout is intact, which is not good imo. The hyperion had a change from 8 turret to six turret, and one of its bonus change to 50% dam bonus. with this in mind it puts the rokh in a disadvantage. since lesser turret means less cpu+powergrid usage, less ammo consumption less energy usage. the slot layout needs changing too.
So for the sake of common sense the amount of turrets should be reduced to six, and one high slot must be moved to the med slot, plus the damage bonus doubled. I would dare say all of the rokh pilots would be glad.
For bringing up an example: I recently missioned up my standing with an npc corp, and i used naturally the drake. You made the same changes i mentioned above, and i honestly say it was for the better. |

Naomi Knight
Imperial Academy Amarr Empire
368
|
Posted - 2013.05.06 09:45:00 -
[583] - Quote
Another caldari nerf: "Ships
The single turret slot has been removed from the Phoenix." :(
|

Josilin du Guesclin
University of Caille Gallente Federation
30
|
Posted - 2013.05.06 10:04:00 -
[584] - Quote
Caitlyn Tufy wrote: Anyway, I've been following this discussion, but I can't say I agree with comments about Raven being weak - with the increased velocity bonus for missiles, buffed cruises and MJD, the ship can pull off some pretty crazy stunts that Typhoon will have a hard time matching. Yes, Typhoon makes for a vastly superior torpedo boat, but it'll be long dead before it catches the Raven.
Assuming that a CM Typhoon can't fit similar gear, and that range over 150km is actually useful. Bear in mind that even with two plates a Typhoon is as agile as a Raven, and even with three armour rigs it is very slightly faster. The Raven is slow, clumsy, and has the signature of a small moon, all of which are poor characteristics for a sniper in these days of near-instant in-combat scanning.
Quote: That said, with increased costs for the T1 battleships, I'm opting for CNR - more dps and better tank for slightly increased cost, it's a no-brainer.
Absolutely.
Caitlyn Tufy wrote:] Bucca Zerodyme wrote:The same goes for Marauders, every Marauder get a dmg-Bonus only the Golem dont get it. You might want to check that again. Just because the bonuses don't increase the paper dps, it doesn't mean that the actual damage application doesn't go up. If you don't believe me, feel free to pit an untrained Golem with no target painters against a trained one with 2 painters and see how it ends. This only applies when painters mean something, which is not always. It's also the only Marauder that needs particular mods to get its bonus. IMO it's best replaced with a Typhoon-style buff, which is clearly CCP's new version of a 'tracking' bonus for missiles.
|

Josilin du Guesclin
University of Caille Gallente Federation
30
|
Posted - 2013.05.06 10:06:00 -
[585] - Quote
Naomi Knight wrote:Another caldari nerf: "Ships
The single turret slot has been removed from the Phoenix." :(
Yeah, saw that. As having a blaster in one slot can actually improve DPS in some limited cases (despite the lack of hull bonuses to it) this is a slight nerf.
|

Deerin
Murientor Tribe Defiant Legacy
133
|
Posted - 2013.05.06 10:25:00 -
[586] - Quote
Unseen Spectre wrote:General PvE Phoon vs Raven comparison
Nice analysis. Though for PvE many will prefer cruise over torps.
The way I see is: Raven produces more raw damage but applies less of it, Phoon produces less raw damage but applies more of it. Those 4 (even 5) damage mods at lows do increase dps a lot. The low slots for phoon are mainly used for tank and it can spare only 2 (maybe 3) for damage mods. Phoon can use TP's in meds for increasing the application ratio.
For PvP I believe phoon is going to get more use than raven. Slot layout and bonus is better suited for that role. For PvE we'll see rigor ravens with a target painter on their new med slot. |

Zetak
State War Academy Caldari State
1
|
Posted - 2013.05.06 12:12:00 -
[587] - Quote
Deerin wrote:Unseen Spectre wrote:General PvE Phoon vs Raven comparison Nice analysis. Though for PvE many will prefer cruise over torps. The way I see is: Raven produces more raw damage but applies less of it, Phoon produces less raw damage but applies more of it. Those 4 (even 5) damage mods at lows do increase dps a lot. The low slots for phoon are mainly used for tank and it can spare only 2 (maybe 3) for damage mods. Phoon can use TP's in meds for increasing the application ratio. For PvP I believe phoon is going to get more use than raven. Slot layout and bonus is better suited for that role. For PvE we'll see rigor ravens with a target painter on their new med slot.
It actually does not produce more raw damage. Don't forget that while thecnically it can fit more damage mod, the cap management modules takes away the ravens freedom what the phoon has. because unless you have a 300 mill+ - 1billion+ shield module, you have to equip low/med cap modules. target painter falls out (phoon can equip 2 with ease, and you have to stick with 4 damage module, and the fourth damage mod gives around 30% of the normal bonus listed on the module. now both ships have same rof bonus, but phoon have exp velocity bonus, and that means extra damage via precision.
Now if the raven would have a different bonus, shield boost for example as i said in my previous post, a smaller (large) navy shield booster would be enough, and more slots/rigs would be free for utility and damage modules. while saving a billion isk in the process |

Deerin
Murientor Tribe Defiant Legacy
135
|
Posted - 2013.05.06 12:42:00 -
[588] - Quote
Zetak wrote:
It actually does not produce more raw damage. Don't forget that while thecnically it can fit more damage mod, the cap management modules takes away the ravens freedom what the phoon has. because unless you have a 300 mill+ - 1billion+ shield module, you have to equip low/med cap modules. target painter falls out (phoon can equip 2 with ease, and you have to stick with 4 damage module, and the fourth damage mod gives around 30% of the normal bonus listed on the module. now both ships have same rof bonus, but phoon have exp velocity bonus, and that means extra damage via precision.
Now if the raven would have a different bonus, shield boost for example as i said in my previous post, a smaller (large) navy shield booster would be enough, and more slots/rigs would be free for utility and damage modules. while saving a billion isk in the process
You really don't need cap modules on lows for basic PvE needs. A cap booster is usually enough.
Deerin wrote:For PvE we'll see rigor ravens with a target painter on their new med slot.
[Raven, Rigor Raven] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Ballistic Control System II
Domination X-Large Shield Booster Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II 100MN Afterburner II Heavy Capacitor Booster II, Navy Cap Booster 800 Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile [empty high slot]
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Core Defense Capacitor Safeguard I
Hammerhead II x5 Hobgoblin II x5
Use furies for BS, precission(or navy....they deal about same for low sig targets) for everything else. |

Zetak
State War Academy Caldari State
1
|
Posted - 2013.05.06 12:47:00 -
[589] - Quote
Deerin wrote:Zetak wrote:
It actually does not produce more raw damage. Don't forget that while thecnically it can fit more damage mod, the cap management modules takes away the ravens freedom what the phoon has. because unless you have a 300 mill+ - 1billion+ shield module, you have to equip low/med cap modules. target painter falls out (phoon can equip 2 with ease, and you have to stick with 4 damage module, and the fourth damage mod gives around 30% of the normal bonus listed on the module. now both ships have same rof bonus, but phoon have exp velocity bonus, and that means extra damage via precision.
Now if the raven would have a different bonus, shield boost for example as i said in my previous post, a smaller (large) navy shield booster would be enough, and more slots/rigs would be free for utility and damage modules. while saving a billion isk in the process
You really don't need cap modules on lows for basic PvE needs. A cap booster is usually enough. Deerin wrote:For PvE we'll see rigor ravens with a target painter on their new med slot. [Raven, Rigor Raven] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Ballistic Control System II Domination X-Large Shield Booster Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II 100MN Afterburner II Heavy Capacitor Booster II, Navy Cap Booster 800 Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile [empty high slot] Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Core Defense Capacitor Safeguard I Hammerhead II x5 Hobgoblin II x5 Use furies for BS, precission(or navy....they deal about same for low sig targets) for everything else.
Ummm. why on earth would I fit a cap booster for pve? An ancillary shield booster+ a regular medium shield booster maximum. The 101 of caldari ship fitting or any ship fitting is that you don't use any cap booser for pve. not to mention that where would i put those 800 cap charges? In my roughly 600 m3 cargo bay? that is fairly unrealistic |

Deerin
Murientor Tribe Defiant Legacy
135
|
Posted - 2013.05.06 13:19:00 -
[590] - Quote
Zetak wrote:The 101 of caldari ship fitting or any ship fitting is that you don't use any cap booser for pve. not to mention that where would i put those 800 cap charges? In my roughly 600 m3 cargo bay? that is fairly unrealistic
The 102 of PvE fitting dictates that if you kill enemies fast enough, cap boosters won't even be necessary :P I've used it on mael for a long time without any problems. Have 15 cap boosters in cargo bay and fill remaining with missiles. With 3 reloads + 1 full booster you have more than enough time to clear rooms.
With the new MJD I think it can be much easier. I'm sure it can be implemented to that fit.
|
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Bucca Zerodyme
Good For Nothing Corporation Union of Independence
53
|
Posted - 2013.05.06 14:57:00 -
[591] - Quote
Deerin wrote:
[Raven, Rigor Raven] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Ballistic Control System II
Domination X-Large Shield Booster Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II 100MN Afterburner II Heavy Capacitor Booster II, Navy Cap Booster 800 Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile [empty high slot]
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Core Defense Capacitor Safeguard I
Hammerhead II x5 Hobgoblin II x5
Use furies for BS, precission(or navy....they deal about same for low sig targets) for everything else.
WTF is that!
What is this fit to be good against? |

Hagika
LEGI0N
123
|
Posted - 2013.05.06 16:08:00 -
[592] - Quote
PVE is where the Raven is actually viable, this was not the issue. It was in PVP where the ships sucks miserably, and does not see use because of it.
The Raven suffers in pvp because it already have a weak tank and in order to hit with missiles in any shape or form, you have to loose rig slots to fit missile rigs instead of tank rigs, which is crucial to the ravens survivability.
People are not going to fit 5 damage mods on the bottom realistically, because you definitely need a damage control. So 4 at best and the diminishing returns is already bad with a 4th. So while the Raven enjoys slight better paper dps, the Phoon will be able to match and better it with the bonus, and be able to use its lows for tank and actually is still faster than the raven, while having a slight better tank. Now factor in the sig radius and the phoon tank is substantially better.
For cruise and torps the raven does get a bonus range, but cruise distance on a phoon is still over 150km and torp range is near 20km.
Shorter range but able to apply torp damage better, on top of the fact, that in pvp, a prober will put you right on top of the enemy negating the whole, raven range bonus. The phoon realistically will be right on top of it and its game over.
Also the phoon still gets a slight better drone bay and bandwith. Making up some lost dps in drone damage.
Its pretty sad when an armor ship with 2 plates is faster than a shield ship.
For the few who claim the missile buffs that will happen will improve the raven, you seem to forget that what ever missile changes improves the raven, they improve the phoon even more. |

Hagika
LEGI0N
123
|
Posted - 2013.05.06 16:10:00 -
[593] - Quote
Bucca Zerodyme wrote:Deerin wrote:
[Raven, Rigor Raven] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Ballistic Control System II
Domination X-Large Shield Booster Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II 100MN Afterburner II Heavy Capacitor Booster II, Navy Cap Booster 800 Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile [empty high slot]
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Core Defense Capacitor Safeguard I
Hammerhead II x5 Hobgoblin II x5
Use furies for BS, precission(or navy....they deal about same for low sig targets) for everything else.
WTF is that! What is this fit to be good against?
My guess is that they posted a pve fit, during a pvp discussion and was like... Raven is fine L2P. |

Hagika
LEGI0N
123
|
Posted - 2013.05.06 16:12:00 -
[594] - Quote
Josilin du Guesclin wrote:Naomi Knight wrote:Another caldari nerf: "Ships
The single turret slot has been removed from the Phoenix." :(
Yeah, saw that. As having a blaster in one slot can actually improve DPS in some limited cases (despite the lack of hull bonuses to it) this is a slight nerf.
If it does not see another launcher slot, then its just another slap to caldari pilots. Betting that it is just another nerf that will stay. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
223
|
Posted - 2013.05.06 21:13:00 -
[595] - Quote
The Raven in summary
Cons Huge Sig Slow as balls weak tank Weak dps Delayed Damage Small drone bay
Pros Long range Neat looking |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
64
|
Posted - 2013.05.06 23:12:00 -
[596] - Quote
Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Good Job CCP Rise its a piece of Shyte!!!
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity (Possibly change its to a 7.5% Shield Boost Amount per level or just leave bonus as is)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
There Raven relatively fix and good for both PvE and PvP, more shields, more launchers, more speed, more target range, more scan resolution, less signature radius. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
80
|
Posted - 2013.05.06 23:38:00 -
[597] - Quote
Grunnax Aurelius wrote:Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Good Job CCP Rise its a piece of Shyte!!!
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity (Possibly change its to a 7.5% Shield Boost Amount per level or just leave bonus as is)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
There Raven relatively fix and good for both PvE and PvP, more shields, more launchers, more speed, more target range, more scan resolution, less signature radius.
That isn't a bad proposal for the stats. Though I would argue that Caldari Sig should drop some more or Minmatar needs to increase. |

Gimme more Cynos
Science and Trade Institute Caldari State
16
|
Posted - 2013.05.06 23:59:00 -
[598] - Quote
Kenshi Hanshin wrote:Grunnax Aurelius wrote:Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Good Job CCP Rise its a piece of Shyte!!!
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity (Possibly change its to a 7.5% Shield Boost Amount per level or just leave bonus as is)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
There Raven relatively fix and good for both PvE and PvP, more shields, more launchers, more speed, more target range, more scan resolution, less signature radius. That isn't a bad proposal for the stats. Though I would argue that Caldari Sig should drop some more or Minmatar needs to increase.
still don't get why the raven needs more PG though.. and 7 launchers on the normal raven.. idk, a bit much maybe? |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
224
|
Posted - 2013.05.07 00:09:00 -
[599] - Quote
Gimme more Cynos wrote:Kenshi Hanshin wrote:Grunnax Aurelius wrote:Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Good Job CCP Rise its a piece of Shyte!!!
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity (Possibly change its to a 7.5% Shield Boost Amount per level or just leave bonus as is)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
There Raven relatively fix and good for both PvE and PvP, more shields, more launchers, more speed, more target range, more scan resolution, less signature radius. That isn't a bad proposal for the stats. Though I would argue that Caldari Sig should drop some more or Minmatar needs to increase. still don't get why the raven needs more PG though.. and 7 launchers on the normal raven.. idk, a bit much maybe? Maybe give the standard the shield boost bonus and 6 launchers, then add another launcher and 25-50% velocity/flight time role bonus for navy raven? |

Ranamar
Li3's Electric Cucumber Li3 Federation
6
|
Posted - 2013.05.07 00:23:00 -
[600] - Quote
The new Raven is actually surprisingly zippy for a battleship, especially since it doesn't tend to be plated. You can get over 1000m/s with just a MWD and good navigation skills, although, admittedly, it only runs for a minute or two.
I do think that the Raven is going to be better with torpedoes because of the range/speed boost to them, while the Typhoon does amazing things with cruise missiles (140km with good skills and faction ammo ought to be enough, right?), though. Unfortunately, you'll probably need a web/paint buddy with the Raven because of the massive explosion radius of torpedoes. Will be good against battleships, I expect, in any event. |
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
64
|
Posted - 2013.05.07 00:29:00 -
[601] - Quote
Ranamar wrote:The new Raven is actually surprisingly zippy for a battleship, especially since it doesn't tend to be plated. You can get over 1000m/s with just a MWD and good navigation skills, although, admittedly, it only runs for a minute or two.
I do think that the Raven is going to be better with torpedoes because of the range/speed boost to them, while the Typhoon does amazing things with cruise missiles (140km with good skills and faction ammo ought to be enough, right?), though. Unfortunately, you'll probably need a web/paint buddy with the Raven because of the massive explosion radius of torpedoes. Will be good against battleships, I expect, in any event.
You do realise the new Cruise Missiles using fur y on the Raven fully apply all damage to battleships without a TP and do more damage than Navy Torpedos because of it. Mate, Raven is the Cruise Boat, th Typhoon is the Torpedo boat. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
64
|
Posted - 2013.05.07 00:34:00 -
[602] - Quote
Gimme more Cynos wrote:still don't get why the raven needs more PG though.. and 7 launchers on the normal raven.. idk, a bit much maybe?
The Powergrid buff is for relatively viable Torpedo fits, and as for your question with the 7 launchers, just make the Navy Rework have 8. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Hagika
LEGI0N
136
|
Posted - 2013.05.07 04:07:00 -
[603] - Quote
Grunnax Aurelius wrote:Ranamar wrote:The new Raven is actually surprisingly zippy for a battleship, especially since it doesn't tend to be plated. You can get over 1000m/s with just a MWD and good navigation skills, although, admittedly, it only runs for a minute or two.
I do think that the Raven is going to be better with torpedoes because of the range/speed boost to them, while the Typhoon does amazing things with cruise missiles (140km with good skills and faction ammo ought to be enough, right?), though. Unfortunately, you'll probably need a web/paint buddy with the Raven because of the massive explosion radius of torpedoes. Will be good against battleships, I expect, in any event. You do realise the new Cruise Missiles using fur y on the Raven fully apply all damage to battleships without a TP and do more damage than Navy Torpedos because of it. Mate, Raven is the Cruise Boat, th Typhoon is the Torpedo boat.
Yes but the Phoon with cruise will be able to hit smaller targets better as well and with torps also.
Regardless, the phoon will always apply more damage.
|

Hagika
LEGI0N
136
|
Posted - 2013.05.07 04:08:00 -
[604] - Quote
Grunnax Aurelius wrote:Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Good Job CCP Rise its a piece of Shyte!!!
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity (Possibly change its to a 7.5% Shield Boost Amount per level or just leave bonus as is)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
There Raven relatively fix and good for both PvE and PvP, more shields, more launchers, more speed, more target range, more scan resolution, less signature radius.
Your fix would make me so happy in my pants.
Like for real...... |

Zetak
State War Academy Caldari State
1
|
Posted - 2013.05.07 05:21:00 -
[605] - Quote
Deerin wrote:Zetak wrote:The 101 of caldari ship fitting or any ship fitting is that you don't use any cap booser for pve. not to mention that where would i put those 800 cap charges? In my roughly 600 m3 cargo bay? that is fairly unrealistic The 102 of PvE fitting dictates that if you kill enemies fast enough, cap boosters won't even be necessary :P I've used it on mael for a long time without any problems. Have 15 cap boosters in cargo bay and fill remaining with missiles. With 3 reloads + 1 full booster you have more than enough time to clear rooms. With the new MJD I think it can be much easier. I'm sure it can be implemented to that fit.
I don't want to go into a mouthing contest, if you can work things out for yourself i accept, I humbly appologize If I caused any inconvinience for you, or was being offensive in any way. I just want to resume the regular discussion of the ships.
My reason of not using cap booster, and instead of that having a cap stable tank because being in caldari space, doing caldari missions, means a hell of a lot npc ECM and warp jam, and there is a high chance of catching an unlucky sequence of jam, and i cannot afford to put myself out for such hazards, also I cannot effectively fit my ship that way, because My navy raven does not have shield boost bonus. So you can understand my hesitation when seeing your posted pve fit. Though as others stated it is probably a pvp fit, so my bad.
Anyway if I was offensive I appologize. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
67
|
Posted - 2013.05.07 05:39:00 -
[606] - Quote
Here is what kinda stats the Raven puts out with my suggested changes with the shield boost bonus change aswell.
http://i1307.photobucket.com/albums/s594/grunnax/Raven_zpsb9c01394.png Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Zetak
State War Academy Caldari State
1
|
Posted - 2013.05.07 05:43:00 -
[607] - Quote
That fit is beautiful and perfect. this is how the raven should look like +1 |

Hagika
LEGI0N
136
|
Posted - 2013.05.07 05:59:00 -
[608] - Quote
Damn, it wont give me a readable size pic.. Too small. |

Zetak
State War Academy Caldari State
2
|
Posted - 2013.05.07 06:06:00 -
[609] - Quote
I would add that 7 missile slot is a bit too much imo. for a t1 ship the original 6 slot would be more reasonable. the navy raven should get seven as an improved version of the raven. but that is just my opinion. Although I saw what they are doing with the other factions ships, and maybe the seven slot is not too much at all: 7 turret+25%rof on mega+ the serius amount of drones....yeah not far fetched at all |

Deerin
Murientor Tribe Defiant Legacy
137
|
Posted - 2013.05.07 06:34:00 -
[610] - Quote
Zetak wrote:Deerin wrote:Zetak wrote:The 101 of caldari ship fitting or any ship fitting is that you don't use any cap booser for pve. not to mention that where would i put those 800 cap charges? In my roughly 600 m3 cargo bay? that is fairly unrealistic The 102 of PvE fitting dictates that if you kill enemies fast enough, cap boosters won't even be necessary :P I've used it on mael for a long time without any problems. Have 15 cap boosters in cargo bay and fill remaining with missiles. With 3 reloads + 1 full booster you have more than enough time to clear rooms. With the new MJD I think it can be much easier. I'm sure it can be implemented to that fit. I don't want to go into a mouthing contest, if you can work things out for yourself i accept, I humbly appologize If I caused any inconvinience for you, or was being offensive in any way. I just want to resume the regular discussion of the ships. My reason of not using cap booster, and instead of that having a cap stable tank because being in caldari space, doing caldari missions, means a hell of a lot npc ECM and warp jam, and there is a high chance of catching an unlucky sequence of jam, and i cannot afford to put myself out for such hazards, also I cannot effectively fit my ship that way, because My navy raven does not have shield boost bonus so pulse tank is out of the question for a 500 mill priced ship not to mention the other 600 mill module+rig i have fitted on it. So you can understand my hesitation when seeing your posted pve fit. Though as others stated it is probably a pvp fit, so my bad. Anyway if I was offensive I appologize.
Fair point with ECM. Anyway it was just a suggestion. I also think raven and phoon needs to be different. -1 launcher + big drone bay on phoon is a popular proposal in minmatar boards. |
|

Josilin du Guesclin
University of Caille Gallente Federation
38
|
Posted - 2013.05.07 07:22:00 -
[611] - Quote
Grunnax Aurelius wrote: You do realise the new Cruise Missiles using fur y on the Raven fully apply all damage to battleships without a TP and do more damage than Navy Torpedos because of it. Mate, Raven is the Cruise Boat, the Typhoon is the Torpedo boat.
Only slow shield-tanked ones (like other Raven) when fully rig for this (and then you'll continue to be amazed at how bad the Raven's tank is). Even with rigs you won't hit a Typhoon for full damage with Furies (nor with faction ammo if the 'Phoon has an afterburner running - even precision won't do that).
The Typhoon, OTOH, only needs two rig slots to do that, and has superior performance on faster ships. It doesn't have quite the reach of a Raven, and won't have quite as much DPS on very large objects that aren't moving (i.e. seiged/fully-webbed capitals), but otherwise it's just as good. Oh, and is harder to hit and has a better tank.
|

Josilin du Guesclin
University of Caille Gallente Federation
39
|
Posted - 2013.05.07 07:39:00 -
[612] - Quote
Zetak wrote: I would add that 7 missile slot might be a lot for a t1 ship. Although I saw what they are doing with the other factions ships, and maybe the seven slot is not too much at all: 7 turret+25%rof on mega+ the serius amount of drones....yeah not far fetched at all
As there are no tiers any more, we can look at all the tech 1 battleships. We then see several ships with eight launchers/turrets - though frankly they're suffering in comparison to the 6-7 gun ships, because these tend to get bigger DPS bonuses and thus do similar DPS with more low-mid slots and easier fitting. I think CCP has made a mistake in using bigger than normal ship bonuses to balance a 6 turret ship with an 8 (e.g. the Hyperion), because it raises the question of why all ships don't have these new improved weapon systems that do more damage per turret, and it makes balancing harder, because less highs means more mids and/or lows these days, and that means more moving parts to balance.
|

Zetak
State War Academy Caldari State
2
|
Posted - 2013.05.07 08:01:00 -
[613] - Quote
Josilin du Guesclin wrote:Zetak wrote: I would add that 7 missile slot might be a lot for a t1 ship. Although I saw what they are doing with the other factions ships, and maybe the seven slot is not too much at all: 7 turret+25%rof on mega+ the serius amount of drones....yeah not far fetched at all
As there are no tiers any more, we can look at all the tech 1 battleships. We then see several ships with eight launchers/turrets - though frankly they're suffering in comparison to the 6-7 gun ships, because these tend to get bigger DPS bonuses and thus do similar DPS with more low-mid slots and easier fitting. I think CCP has made a mistake in using bigger than normal ship bonuses to balance a 6 turret ship with an 8 (e.g. the Hyperion), because it raises the question of why all ships don't have these new improved weapon systems that do more damage per turret, and it makes balancing harder, because less highs means more mids and/or lows these days, and that means more moving parts to balance.
I understand that, but as i see it ccp wants players to be able to use more modules. lowering the max weapons does that in some way, and with more med/ low slots we might do exactly that. As you well know even one extra module can be a game changer. Meaning less weapon lets us fit more maybe because you will have the extra slot, maybe because you will have now the grid or cpu. Either way I believe it is a great thing all in all. with less, you can do more. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
711
|
Posted - 2013.05.07 08:06:00 -
[614] - Quote
Hagika wrote:Yes but thats with the enemy ship standing still, while moving .... no.. the smaller sig battleships will not be hit for full damage even while standing still.
No, CN cruise will have an explosion radius of 247.5 m. No BS has a sig even close to that. |

Bi-Mi Lansatha
The Scope Gallente Federation
100
|
Posted - 2013.05.07 08:43:00 -
[615] - Quote
Grunnax Aurelius wrote:Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers. Seriously, 7 launchers and 7 mids slots, plus the upcoming 20-30%buff to cruise missile damage? That is +1000 DPS at range. Now I am not saying I am against it, as when they rebalance my Navy Raven it will also get a boost, but I don't see them giving the Raven that extra launcher.
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
68
|
Posted - 2013.05.07 08:46:00 -
[616] - Quote
Bi-Mi Lansatha wrote:Grunnax Aurelius wrote:Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers. Seriously, 7 launchers and 7 mids slots, plus the upcoming 20-30%buff to cruise missile damage? That is +1000 DPS at range. Now I am not saying I am against it, as when they rebalance my Navy Raven it will also get a boost, but I don't see them giving the Raven that extra launcher.
I Dont GAF If its 1000 DPS with cruise, with the tank it has it deserves it, otherwise buff the Tank exponentially. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Zetak
State War Academy Caldari State
2
|
Posted - 2013.05.07 08:57:00 -
[617] - Quote
Bi-Mi Lansatha wrote:Grunnax Aurelius wrote:Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers. Seriously, 7 launchers and 7 mids slots, plus the upcoming 20-30%buff to cruise missile damage? That is +1000 DPS at range. Now I am not saying I am against it, as when they rebalance my Navy Raven it will also get a boost, but I don't see them giving the Raven that extra launcher.
Tell that to the 1300+ dps vargur or a tachyon paladin or a blaster mega or a 10k+ alpha strike tornado etc.  now picture them in their full majesty, targetting you..... |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
711
|
Posted - 2013.05.07 09:52:00 -
[618] - Quote
Bi-Mi Lansatha wrote:Grunnax Aurelius wrote:Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers. Seriously, 7 launchers and 7 mids slots, plus the upcoming 20-30%buff to cruise missile damage? That is +1000 DPS at range. Now I am not saying I am against it, as when they rebalance my Navy Raven it will also get a boost, but I don't see them giving the Raven that extra launcher.
Yeah, the Raven's problems aren't ones of DPS, they're ones of survivability, mobility and the existence of ABCs. Throwing more DPS at it may make a lot of mission runners happy, but it won't solve the actual problems. |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
9
|
Posted - 2013.05.07 10:13:00 -
[619] - Quote
vargur has 1300 dps at 20 , at 50 it's 1/3 that(especially with nerf to TE) Tach paladin similarly has high dps at <45km . and blaster mega is what <20km range? 1000 DPS @ 150 is unparalleled for any ship. |

Gimme more Cynos
Science and Trade Institute Caldari State
18
|
Posted - 2013.05.07 10:21:00 -
[620] - Quote
7 launchers + 25% Rof means 8.75 effective Launchers.. now lets have a look on the new Hyperion, which gets 9 effective turrets, at the fitting costs of 6..
Even the mega does have 8.75 effective turrets.. after the rebalance..
Considering this, 8.75 launchers wouldn't be too much for the only combat-oriented missile boat on caldari site.. yet, the Raven remains at 7.5 effective launchers... don't know what to say.. |
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
712
|
Posted - 2013.05.07 10:51:00 -
[621] - Quote
Gimme more Cynos wrote:7 launchers + 25% Rof means 8.75 effective Launchers.. now lets have a look on the new Hyperion, which gets 9 effective turrets, at the fitting costs of 6...
No, 7/0.75 = 9.333r launchers.
|

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.07 11:18:00 -
[622] - Quote
Quote:Considering this, 8.75 launchers wouldn't be too much for the only combat-oriented missile boat on caldari site.. yet, the Raven remains at 7.5 effective launchers... don't know what to say.. If 1k DPS is too huge for a long range plattform using T2 Ammo (with 7 bonus'ed launchers with 4 Faction CN BCU's that is).. is a question I can't answer, that's up to the devs.
heh... yeah... no.
we can answer this quite easilly... allow me to get a run up to this...
*ahem*
HELL NO 
think it through, 1000 dps is gank brutix firepower, the only ships who see this kind of punch are CLOSE RANGE BRAWLERS. the goal of the teirice is balance, can you imagine what chaos a 1000 dps gank ship can cause with more range than everyone else's snipers? O_o
the new raven will get 681 dps from 3 BCU's and navy cruise on all skills V'd for damage. its going to have a 10.5km/sec flight time from a raven. this is going to be a phenomenally dangerous and as far as dps goes unmatchable ship in the 60+km range with only attack battle-cruisers getting close to this kind of performance.
the flight time is going to stop being a massive hindrance and become the only thing keeping the raven in check as a whole. try it out, look at all the other battleships available and try to find something which does 800 dps out to 100km while maintaining a 120k EHP tank with a propmod and some pointing ability. Don't worry... i'll wait for you :D
no other ship except possibly the new typhoon will be able to pull off this kind of insanity and that's still not going to compare perfectly well.
look at the improved fitting numbers and the slot layout. the new typhoon has 7 lows, certainly but it has to share those lows with its ability to tank. the new raven has 5 lows... with nothing else to put in there but ballistic controls and a damage control unit :D
sure the typhoon has its drones to make up the difference but the raven's missiles will hit harder, a lot harder, while still maintaining a stiff selection of mid slots to buff its tank up to respectable levels, while also maintaining its speed better than the plated and Armour tanked typhoon. even when you consider torpedo fits, the raven can bring more raw missile damage to the party with less delay before missile impact and enough fitting to bring along a fairly beastly tank ND a target painter to make up the difference
battleship vs battleship? the raven strikes me as the clear victor here. 800+ dps from any range you like with a half way respectable flight time...
battleship vs cruisers and down? that's where the typhoon has its distinct advantage. its once again the caldari fleet boat vs the minmatar roamer. same thing we see comparing the drake to the cyclone.
why are we complaining? we're being handed the fist of god :D Fly reckless cohost and all round bad pilot o7 |

Zetak
State War Academy Caldari State
2
|
Posted - 2013.05.07 11:18:00 -
[623] - Quote
Umm guys when you throwing effective weapons, count in the drones. hyperion has 125mbit, the phoon has 100mbit maelstrom has 100mbit, tempes has 75mbit. while the raven has 50mbit. I'm not saying i need more, I'm perfectly happy with my 5 med/5 light drone, just count in those too. it can be a pretty huge chunk of the damage you do, especially at close range pvp, or doing long range with sentries. my med drones does more than 200+ dps with two drone damage module |

Josilin du Guesclin
University of Caille Gallente Federation
39
|
Posted - 2013.05.07 11:24:00 -
[624] - Quote
Zetak wrote: I understand that, but as i see it ccp wants players to be able to use more modules. lowering the max weapons does that in some way, and with more med/ low slots we might do exactly that. As you well know even one extra module can be a game changer. Meaning less weapon lets us fit more maybe because you will have the extra slot, maybe because you will have now the grid or cpu. Either way I believe it is a great thing all in all. with less, you can do more.
You just have to think about the marauders or the nightmare. they can fit in a style none ship can and that means plenty ewar wep, not compromising tank or cap.
Oh, sure, it's great for those ships, and I'm not against the Marauders having that bonus - that's for a specific type of ship (just as Stealth Bombers get special bonuses). What I'm not a fan of is specific ships within a class getting it when others don't. For example, the Hyperion has been given a huge bonus (as has the Drake, for the same reason) and has had its number of turrets reduced, and it profits greatly from it. But them we have the Rokh, the Apoc, and the Abaddon, each with eight slots and the massive fitting costs (and reduced numbers of mids and lows), which at this point in time feel like you're being punished for choosing them because they take so many slots to do what others do with 6-7 highs.
To put it another way - an eight weapon battleship is a 'low tech' solution - high costs, inflexible fitting. Doing the same with 6-7 weapons is 'high tech' - cheaper, easier to fit, and more flexible fitting choices.
|

Zetak
State War Academy Caldari State
2
|
Posted - 2013.05.07 11:57:00 -
[625] - Quote
Josilin du Guesclin wrote:Zetak wrote: I understand that, but as i see it ccp wants players to be able to use more modules. lowering the max weapons does that in some way, and with more med/ low slots we might do exactly that. As you well know even one extra module can be a game changer. Meaning less weapon lets us fit more maybe because you will have the extra slot, maybe because you will have now the grid or cpu. Either way I believe it is a great thing all in all. with less, you can do more.
You just have to think about the marauders or the nightmare. they can fit in a style none ship can and that means plenty ewar wep, not compromising tank or cap.
Oh, sure, it's great for those ships, and I'm not against the Marauders having that bonus - that's for a specific type of ship (just as Stealth Bombers get special bonuses). What I'm not a fan of is specific ships within a class getting it when others don't. For example, the Hyperion has been given a huge bonus (as has the Drake, for the same reason) and has had its number of turrets reduced, and it profits greatly from it. But them we have the Rokh, the Apoc, and the Abaddon, each with eight slots and the massive fitting costs (and reduced numbers of mids and lows), which at this point in time feel like you're being punished for choosing them because they take so many slots to do what others do with 6-7 highs. To put it another way - an eight weapon battleship is a 'low tech' solution - high costs, inflexible fitting. Doing the same with 6-7 weapons is 'high tech' - cheaper, easier to fit, and more flexible fitting choices. For example, Odyssey lets you build a rail Hyperion with the same rail DPS and reach as a Rokh, similar EHP, more speed, lower sig, better agility, and you can afford a drone link augmenter so that your five heavies/sentries have that much more reach (whilst the Rokh has maybe five mediums). Reducing turret count and buffing the ship's skill bonus to compensate is too good.
I don't see a problem with that, because the said ships became better with that modification. If ccp would realize the benefit of the changes, meaning the added flexibility, and they would apply it to most ships, then the root problem of the ships would be fixed. Meaning it would tear down the role barrier most ships have. They would truly become attack and combat battleships. They could be fitted in numerous ways while retaining the key characteristics of the faction. those characteristics would be centered around chosen weapon platform tanking speed. not around key bonuses like optimal range the rokh has. it is too restricting.it forces the sniper role on it in pvp for instance.
Before you say with similar bonuses they become homogenized and blah blah blah, think about this: how much would a shield tanked rokh different from an armor tanked hyperion? well quite much, due to the modules they fit. I admit, i don't have much experience with hybrid weapon platforms, but i understand the basics and I think resourceful players would tweak the ship for their liking. and flexibility gives the freedom to use a ship to several very good roles. think about the good old domi. it has literally no restrictions and quite relaxed slot layout and how much role it was invented for it? a lot. did it lost the essence of what it is? no
think about that |

Bi-Mi Lansatha
The Scope Gallente Federation
100
|
Posted - 2013.05.07 12:16:00 -
[626] - Quote
Gypsio III wrote: Yeah, the Raven's problems aren't ones of DPS, they're ones of survivability, mobility and the existence of ABCs. Throwing more DPS at it may make a lot of mission runners happy, but it won't solve the actual problems.
Exactly, I am a mission runner and more 'gank' makes my task a lot easier, as I have enough tank for rats (even with a CNR). But for PvP... six launchers and something tanker, smaller and quicker would seem to be the need.
PS. My actual preference would be to adjust the Raven so that it is primary a Torpedo Ship. Target painter bonuses and a significant increase to Torpedo Velocity. The seven mid slots allow a couple of target painters. I am not sure if it would be viable though.
|

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.07 12:33:00 -
[627] - Quote
Zetak wrote:
I don't see a problem with that, because the said ships became better with that modification. If ccp would realize the benefit of the changes, meaning the added flexibility, and they would apply it to most ships, then the root problem of the ships would be fixed. Meaning it would tear down the role barrier most ships have. They would truly become attack and combat battleships. They could be fitted in numerous ways while retaining the key characteristics of the faction. those characteristics would be centered around chosen weapon platform tanking speed. not around key bonuses like optimal range the rokh has. it is too restricting.it forces the sniper role on it in pvp for instance.
Before you say with similar bonuses they become homogenized and blah blah blah, think about this: how much would a shield tanked rokh different from an armor tanked hyperion? well quite much, due to the modules they fit. I admit, i don't have much experience with hybrid weapon platforms, but i understand the basics and I think resourceful players would tweak the ship for their liking. and flexibility gives the freedom to use a ship to several very good roles. think about the good old domi. it has literally no restrictions and quite relaxed slot layout and how much role it was invented for it? a lot. did it lost the essence of what it is? no
think about that
well true, however i would dispute that the rokh is forced into a sniper role. while its bonuses at face value certainly lean it towards being a capable sniper the advantages of the optimal bonus in relation to blasters should never be discounted.
the rokh stands as a phenominally dangerous blaster platform at ranges would wouldn't suspect, with an easy 1000 dps from its weapons loaded with caldari navy antimatter and a wing of medium drones. the power of a blaster rokh however becomes apparent once you load null ammunition to a rokh, 19km optimal and 18km falloff on a 716 dps weapon platform, guns alone (3X magstab because hey... its a rokh) is an excellent advantage to consider. it doesn't have the raw punch of a megathron or hyperion, but a rokh can hit at ranges frankly absurd for a blaster platform, throw in a wing of hammerhead II's and you're getting nearly 900 dps out of it, that's nothing to dismiss.
of course the hyperion and megathron have more firepower and versitility than the rokh but in an engagement the rokh has to fly less distance to start applying its fairly significant firepower. the optimal bonus is as good as a damage bonus once you get beyond 10 kilometres after all ^^ Fly reckless cohost and all round bad pilot o7 |

Josilin du Guesclin
University of Caille Gallente Federation
39
|
Posted - 2013.05.07 12:46:00 -
[628] - Quote
Bi-Mi Lansatha wrote: PS. My actual preference would be to adjust the Raven so that it is primary a Torpedo Ship. Target painter bonuses and a significant increase to Torpedo Velocity. The seven mid slots allow a couple of target painters. I am not sure if it would be viable though.
Well it gets that - the range bonus with torps and CMs is from a velocity bonus. The problem is that even with that a Raven only gets 30km from torps. If Torps were buffed by giving them +50% velocity (putting them back in line with rockets and HAMs) Ravens would have 45km range with Torps (and Typhoons 30km), and such a fit might well be worthwhile.
|

Josilin du Guesclin
University of Caille Gallente Federation
39
|
Posted - 2013.05.07 12:47:00 -
[629] - Quote
Connall Tara wrote: the rokh stands as a phenominally dangerous blaster platform at ranges would wouldn't suspect, with an easy 1000 dps from its weapons loaded with caldari navy antimatter and a wing of medium drones. the power of a blaster rokh however becomes apparent once you load null ammunition to a rokh, 19km optimal and 18km falloff on a 716 dps weapon platform, guns alone (3X magstab because hey... its a rokh) is an excellent advantage to consider. it doesn't have the raw punch of a megathron or hyperion, but a rokh can hit at ranges frankly absurd for a blaster platform, throw in a wing of hammerhead II's and you're getting nearly 900 dps out of it, that's nothing to dismiss.
of course the hyperion and megathron have more firepower and versitility than the rokh but in an engagement the rokh has to fly less distance to start applying its fairly significant firepower. the optimal bonus is as good as a damage bonus once you get beyond 10 kilometres after all ^^
This is true, however the Rokh is pretty slow and clumsy, making closing difficult at times. They are awesome for gate/wormhole defence, though - the enemies start right on top of them.
|

Zetak
State War Academy Caldari State
2
|
Posted - 2013.05.07 12:51:00 -
[630] - Quote
Connall Tara wrote:Zetak wrote:
I don't see a problem with that, because the said ships became better with that modification. If ccp would realize the benefit of the changes, meaning the added flexibility, and they would apply it to most ships, then the root problem of the ships would be fixed. Meaning it would tear down the role barrier most ships have. They would truly become attack and combat battleships. They could be fitted in numerous ways while retaining the key characteristics of the faction. those characteristics would be centered around chosen weapon platform tanking speed. not around key bonuses like optimal range the rokh has. it is too restricting.it forces the sniper role on it in pvp for instance.
Before you say with similar bonuses they become homogenized and blah blah blah, think about this: how much would a shield tanked rokh different from an armor tanked hyperion? well quite much, due to the modules they fit. I admit, i don't have much experience with hybrid weapon platforms, but i understand the basics and I think resourceful players would tweak the ship for their liking. and flexibility gives the freedom to use a ship to several very good roles. think about the good old domi. it has literally no restrictions and quite relaxed slot layout and how much role it was invented for it? a lot. did it lost the essence of what it is? no
think about that
well true, however i would dispute that the rokh is forced into a sniper role. while its bonuses at face value certainly lean it towards being a capable sniper the advantages of the optimal bonus in relation to blasters should never be discounted. the rokh stands as a phenominally dangerous blaster platform at ranges would wouldn't suspect, with an easy 1000 dps from its weapons loaded with caldari navy antimatter and a wing of medium drones. the power of a blaster rokh however becomes apparent once you load null ammunition to a rokh, 19km optimal and 18km falloff on a 716 dps weapon platform, guns alone (3X magstab because hey... its a rokh) is an excellent advantage to consider. it doesn't have the raw punch of a megathron or hyperion, but a rokh can hit at ranges frankly absurd for a blaster platform, throw in a wing of hammerhead II's and you're getting nearly 900 dps out of it, that's nothing to dismiss. of course the hyperion and megathron have more firepower and versitility than the rokh but in an engagement the rokh has to fly less distance to start applying its fairly significant firepower. the optimal bonus is as good as a damage bonus once you get beyond 10 kilometres after all ^^
True and true. The merits of the optimal range bonus is undisputable. I would add though that you yourself said that now the mega and hyperion with the added flexibility can be retrofitted to match the rokh-s bonus. now wouldn't be better for your precious chosen ship to do the same, or even more? Remember, you would retain the same speed, tank and power of the ship, but become in a way more? The rokh will be always a great sniper due to its shield tanking, and the mega will be always a better blaster boat due to its armor tanking(more tackle+speed+cap capability). |
|

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.07 13:47:00 -
[631] - Quote
Zetak wrote:
True and true. The merits of the optimal range bonus is undisputable. I would add though that you yourself said that now the mega and hyperion with the added flexibility can be retrofitted to match the rokh-s bonus. now wouldn't be better for your precious chosen ship to do the same, or even more? Remember, you would retain the same speed, tank and power of the ship, but become in a way more? The rokh will be always a great sniper due to its shield tanking, and the mega will be always a better blaster boat due to its armor tanking(more tackle+speed+cap capability).
heh not quite, I said that they have better damage and more versatility, i never said they could match the rokhs bonus, might want to reread ^^
and what the rokh has over both the megathron and the hyperion is unmatchable combination of durability AND damage projection. the rokh is tougher than both the megathron and the hyperion, even with its reduced resist bonus; thanks to the inherant advantages of a shield tank. while both the mega and hyp CAN match the rokh in its range and firepower they must forfeit significantly more in order to achieve that. a rokh can hit out over 220km with spike on its bonus alone, the mega and hyp have to fit modules specifically for this purpose allowing the rokh to use its midslots for more ability to tank.
in turn, in a blaster role a megathron or hyperion would have to compromise significant amounts of firepower to match the rokhs ability to project its damage, hence why they are better suited for charging at the enemy and use webs to bring their opponents into combat in the face of their potent weaponry, something the rokh has significantly less issue with thanks to having a colossal edge in optimal range.
the ships are most certainly similar, but their purposes are quite a bit different, the rokh fights in the line of battle while the hyperion and megathron charge valiantly into the frey. the mega and hyperion forfeit range and durability for their better ability to face multiple targets, the rokh trades its versitility for being a specialised "ship of the line" Fly reckless cohost and all round bad pilot o7 |

Josilin du Guesclin
University of Caille Gallente Federation
40
|
Posted - 2013.05.07 14:23:00 -
[632] - Quote
Connall Tara wrote: in turn, in a blaster role a megathron or hyperion would have to compromise significant amounts of firepower to match the rokhs ability to project its damage, hence why they are better suited for charging at the enemy and use webs to bring their opponents into combat in the face of their potent weaponry, something the rokh has significantly less issue with thanks to having a colossal edge in optimal range.
Actually, it doesn't work like that because tracking computers use mid slots and boost range. A couple of those and a Hyp has the same DPS as range as a Rokh, and possibly more in close.
Quote: the ships are most certainly similar, but their purposes are quite a bit different, the rokh fights in the line of battle while the hyperion and megathron charge valiantly into the frey. the mega and hyperion forfeit range and durability for their better ability to face multiple targets, the rokh trades its versitility for being a specialised "ship of the line"
'Ship of the line' is not normally used to mean 'sniper'. Also, much of this sniping ability is now obsolete because the modern scanning rules allow very rapid warp-ins in combat, so you don't snipe from much over 100km. Thus being able to snipe from the hard limit of grid range is useless. What matters is damage application at 80-120km, and a Hyperion with a Rokh-like tank can apply similar damage out there (and rather more inside drone range, which due to that utility high can mean 80km).
Oh, and the Hyp is smaller, more agile, faster, and has far longer cap-life. The Rokh won't even be able to fire its guns for more than a few minutes, while the Hyp is quite likely to be cap-stable.
In the current meta the Hyp out-Rokhs the Rokh (and the Typhoon out Ravens the Raven). Welcome to the Brave New World.
|

Airto TLA
Puppeteers of Doom
29
|
Posted - 2013.05.07 14:34:00 -
[633] - Quote
I have a general question at this point, I have not gotten to deep into this, but in some cases CCP is compressing down the high slot weapons (basically making 6 work like 8 for example), this means the ships in question in effect have more slots. But they have locked all battle ships to 19 slots (adjusted for Droneships).
So how are they correcting for this? Lets face if you let any race take their 8 gun ship, double up the guns then move two slots to other levels and keep two auxilery slots hi slots, most would be thrilled even if it ate one of their bonuses.
So I guess what I am saying does 19 realy equal 19, when 6 of your high slots are 33% better than mine? |

Hagika
LEGI0N
137
|
Posted - 2013.05.07 14:48:00 -
[634] - Quote
Gypsio III wrote:Hagika wrote:Yes but thats with the enemy ship standing still, while moving .... no.. the smaller sig battleships will not be hit for full damage even while standing still. No, CN cruise will have an explosion radius of 247.5 m. No BS has a sig even close to that.
With fury bud. |

Hagika
LEGI0N
137
|
Posted - 2013.05.07 15:07:00 -
[635] - Quote
Bi-Mi Lansatha wrote:Gypsio III wrote: Yeah, the Raven's problems aren't ones of DPS, they're ones of survivability, mobility and the existence of ABCs. Throwing more DPS at it may make a lot of mission runners happy, but it won't solve the actual problems.
Exactly, I am a mission runner and more 'gank' makes my task a lot easier, as I have enough tank for rats (even with a CNR). But for PvP... six launchers and something tanker, smaller and quicker would seem to be the need. PS. My actual preference would be to adjust the Raven so that it is primary a Torpedo Ship. Target painter bonuses and a significant increase to Torpedo Velocity. The seven mid slots allow a couple of target painters. I am not sure if it would be viable though.
I wouldnt mind the Raven being a primary torpedo ship, but it needs to be able to apply the damage for them. Right now it hits like a wet paper napkin. Supposedly we have a torp buff in the works but there has been no word, and no doubt it will be awhile from now because CCP has their hands full with the metric ton of crap they just put out.
So in order to make the Raven a torp boat, it needs to apply the damage drastically better. As it sits, the phoon applies damage better with both weapons, so the Raven will need to be compensated with extra dps in order to make up for it.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
713
|
Posted - 2013.05.07 15:22:00 -
[636] - Quote
Hagika wrote:Gypsio III wrote:Hagika wrote:Yes but thats with the enemy ship standing still, while moving .... no.. the smaller sig battleships will not be hit for full damage even while standing still. No, CN cruise will have an explosion radius of 247.5 m. No BS has a sig even close to that. With fury bud.
You need to stop expecting Fury to be the default ammo, to be used in all situations. This isn't how Void, Conflag or Hail are used, so I don't understand why you expect it of Fury. The role of all T2 high-damage ammo is to give an option for additional DPS against large or well-tackled targets. As such it's entirely appropriate that smaller attack BS do not receive full damage from Fury. Quote figures for CN instead. |

Hagika
LEGI0N
137
|
Posted - 2013.05.07 15:25:00 -
[637] - Quote
7 launchers seems fair to me, given the Raven does not apply the damage well and has a very weak tank after changes. Less tank should equal more gank.
Also get over the idea that T2 missiles should only be used for capital ships or Pos hitting. Every other race can use their T2 ammo on sub caps, so why make caldari be the exception? Thats is ridiculous. They only offer a little more damage over the faction ammo. Now if the damage increase was major, then I could see but its not and caldari should not have to be the exception just because CCP and their infinite wisdom Decided to make a bastard child out of them.
|

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.07 15:36:00 -
[638] - Quote
Josilin du Guesclin wrote:Connall Tara wrote: in turn, in a blaster role a megathron or hyperion would have to compromise significant amounts of firepower to match the rokhs ability to project its damage, hence why they are better suited for charging at the enemy and use webs to bring their opponents into combat in the face of their potent weaponry, something the rokh has significantly less issue with thanks to having a colossal edge in optimal range.
Actually, it doesn't work like that because tracking computers use mid slots and boost range. A couple of those and a Hyp has the same DPS as range as a Rokh, and possibly more in close. Quote: the ships are most certainly similar, but their purposes are quite a bit different, the rokh fights in the line of battle while the hyperion and megathron charge valiantly into the frey. the mega and hyperion forfeit range and durability for their better ability to face multiple targets, the rokh trades its versitility for being a specialised "ship of the line"
'Ship of the line' is not normally used to mean 'sniper'. Also, much of this sniping ability is now obsolete because the modern scanning rules allow very rapid warp-ins in combat, so you don't snipe from much over 100km. Thus being able to snipe from the hard limit of grid range is useless. What matters is damage application at 80-120km, and a Hyperion with a Rokh-like tank can apply similar damage out there (and rather more inside drone range, which due to that utility high can mean 80km). Oh, and the Hyp is smaller, more agile, faster, and has far longer cap-life. The Rokh won't even be able to fire its guns for more than a few minutes, while the Hyp is quite likely to be cap-stable. In the current meta the Hyp out-Rokhs the Rokh (and the Typhoon out Ravens the Raven). Welcome to the Brave New World.
but are you sure on that? or making assumptions? i recommend actually checking, the rokh, even compared to a dual tracking computer hyperion, still outranges its gallente counter part with nought but its bonus alone. in addition to that, the rokh needs not share its tanking slots with its damage slots, so even if the hyperion brings enough tank to match the rokh (which, it should be stated requires 2 1600mm plates, a damage control and at least 2 enams on top of armour rigging) and brings, as you say twin tracking computers, the rokh STILL out preforms the hyperion at these ranges as its 50% bonus to raw optimal is superior to the effect of twin tracking computers with optimal range scripts by a significant degree, the the point that a rokh can hit targets effectively with caldari navy antimatter within optimal all the way out to 62 kilometres the hyperion with dual tracking computers can only reach 47 kilometres, 15 kilometres is a fairly big difference wouldn't you agree?
and in turn, lets consider the changes to the hyperion, yes it has recieved the much loved 10% damage and 6 turret fix, but unlike the other vessels which have received this bonus the hyperion has infact lost firepower from its guns, not gained with this change.
at the present moment the hyperion has a 5% hybrid damage bonus and 8 turrets meaning it effectively fights with 10 turrets, after these changes it will be fighting with an effective 9 turrets. this has of course been compensated for elsewhere, with the addition of the much vaunted 125m3 drone bandwidth allowing the hyperion to fly a full wing of heavy drones. the application of these drones in combat however, is questionable. if we are indeed only considering the 80-120km mark the effect of a wing of ogre II's would be problematic at best considering the extreme distance such drones would have to fly at a MWD speed of 1 kilometre/second.
alternatively of course we could point to sentry drones but now we have other issues, in order to properly employ sentry drones at the suggested ranges you require mid slots to effectively extend their range, which you have said are used for tracking computers to allow the railguns to hit out further. bouncer drones are the closest sentry drone for this purpose but even they would be suffering from attacking within fall off range at the proposed ranges
this is the point i'm trying to make, the hyperion can most certainly outrange, out damage or out tank a rokh. but NEVER all of them at once, not without resorting to faction or even deadspace modules to compensate.
the rokh can outrange, out tank and out dps a hyperion with a standard fit, railgun to railgun with 3 magnetic stabilisers and a tracking enhancer in its lows, its mids can be brought up to a powerful 136k EHP with 2 LSE's, 2 invulns, a damage control and shield rigging. the hyperion requires at least 1 addition slot to achieve this which, even with 7 lows, means that it has to compromise a magstab for simmilar effect.
the rokh is not at threat from the hyperion as a sniping platform and i will attest still combined the best balance of durability and damage projection available for a hybrid weapons pilot. other ships can exceed it in some areas, but in all three? it stands strong ^_^ Fly reckless cohost and all round bad pilot o7 |

Hagika
LEGI0N
139
|
Posted - 2013.05.07 19:13:00 -
[639] - Quote
Connall Tara wrote:Josilin du Guesclin wrote:Connall Tara wrote: in turn, in a blaster role a megathron or hyperion would have to compromise significant amounts of firepower to match the rokhs ability to project its damage, hence why they are better suited for charging at the enemy and use webs to bring their opponents into combat in the face of their potent weaponry, something the rokh has significantly less issue with thanks to having a colossal edge in optimal range.
Actually, it doesn't work like that because tracking computers use mid slots and boost range. A couple of those and a Hyp has the same DPS as range as a Rokh, and possibly more in close. Quote: the ships are most certainly similar, but their purposes are quite a bit different, the rokh fights in the line of battle while the hyperion and megathron charge valiantly into the frey. the mega and hyperion forfeit range and durability for their better ability to face multiple targets, the rokh trades its versitility for being a specialised "ship of the line"
'Ship of the line' is not normally used to mean 'sniper'. Also, much of this sniping ability is now obsolete because the modern scanning rules allow very rapid warp-ins in combat, so you don't snipe from much over 100km. Thus being able to snipe from the hard limit of grid range is useless. What matters is damage application at 80-120km, and a Hyperion with a Rokh-like tank can apply similar damage out there (and rather more inside drone range, which due to that utility high can mean 80km). Oh, and the Hyp is smaller, more agile, faster, and has far longer cap-life. The Rokh won't even be able to fire its guns for more than a few minutes, while the Hyp is quite likely to be cap-stable. In the current meta the Hyp out-Rokhs the Rokh (and the Typhoon out Ravens the Raven). Welcome to the Brave New World. but are you sure on that? or making assumptions? i recommend actually checking, the rokh, even compared to a dual tracking computer hyperion, still outranges its gallente counter part with nought but its bonus alone. in addition to that, the rokh needs not share its tanking slots with its damage slots, so even if the hyperion brings enough tank to match the rokh (which, it should be stated requires 2 1600mm plates, a damage control and at least 2 enams on top of armour rigging) and brings, as you say twin tracking computers, the rokh STILL out preforms the hyperion at these ranges as its 50% bonus to raw optimal is superior to the effect of twin tracking computers with optimal range scripts by a significant degree, the the point that a rokh can hit targets effectively with caldari navy antimatter within optimal all the way out to 62 kilometres the hyperion with dual tracking computers can only reach 47 kilometres, 15 kilometres is a fairly big difference wouldn't you agree? and in turn, lets consider the changes to the hyperion, yes it has recieved the much loved 10% damage and 6 turret fix, but unlike the other vessels which have received this bonus the hyperion has infact lost firepower from its guns, not gained with this change. at the present moment the hyperion has a 5% hybrid damage bonus and 8 turrets meaning it effectively fights with 10 turrets, after these changes it will be fighting with an effective 9 turrets. this has of course been compensated for elsewhere, with the addition of the much vaunted 125m3 drone bandwidth allowing the hyperion to fly a full wing of heavy drones. the application of these drones in combat however, is questionable. if we are indeed only considering the 80-120km mark the effect of a wing of ogre II's would be problematic at best considering the extreme distance such drones would have to fly at a MWD speed of 1 kilometre/second. alternatively of course we could point to sentry drones but now we have other issues, in order to properly employ sentry drones at the suggested ranges you require mid slots to effectively extend their range, which you have said are used for tracking computers to allow the railguns to hit out further. bouncer drones are the closest sentry drone for this purpose but even they would be suffering from attacking within fall off range at the proposed ranges this is the point i'm trying to make, the hyperion can most certainly outrange, out damage or out tank a rokh. but NEVER all of them at once, not without resorting to faction or even deadspace modules to compensate. the rokh can outrange, out tank and out dps a hyperion with a standard fit, railgun to railgun with 3 magnetic stabilisers and a tracking enhancer in its lows, its mids can be brought up to a powerful 136k EHP with 2 LSE's, 2 invulns, a damage control and shield rigging. the hyperion requires at least 1 addition slot to achieve this which, even with 7 lows, means that it has to compromise a magstab for simmilar effect. the rokh is not at threat from the hyperion as a sniping platform and i will attest still combined the best balance of durability and damage projection available for a hybrid weapons pilot. other ships can exceed it in some areas, but in all three? it stands strong ^_^
Let us not forget that sniping in eve is almost a lost cause considering a prober can point you down within seconds and they would be right on top of you. Everyone and their mother has a prober or carrying a probe launcher with them these days.
So sitting 150km or more out will usually end in death. So from 130km and below is really the only safe bet and a Hype/Mega can shell out easily to those ranges with substantial fire power.
Until probing time is severely nerfed, then this whole range bonus and talks of sniping in a BS is suicide at this point. Once that range is gone, the Rokh becomes a kill mail. |

Jill Antaris
Imperial Academy Amarr Empire
41
|
Posted - 2013.05.07 21:34:00 -
[640] - Quote
Even at lower ranges you can use the higher optimal bonus to use more powerful ammunition at the same range with the rokh than with the Hyperion and sentry drones are not all this helpful if you need to move around the grid a bit. One thing most people actually overlook is the lock range of the hype, what costs the hype 1-2 additional slots compared to the rokh at 100km+ ranges.
Gallente vs Caldari rail performance is much more a problem with the design of rails, that unfortunately didn't get addressed in the hybrid changes a while back. If rails had less range and caldari higher optimal bonuses the lack of the optimal bonus would result into more different performance at 100-120km engagements. On the flip side, with higher tacking and a bit more dps, gallente would be able to perform very good at medium range(20-80km), while staying mobile. It would also help medium rails quite a bit, where the biggest issue is tracking in a kitting setup(something frigs solve by using rails in web range) outside super long range sniping.
As Gypsio put it, the raven will be more likely the better fleet ship, by her bonus and the better tank the phoon the better solo/small gang platform, since it basically can fit all the tackle to deal good torp dps and would be a better nano CM ship. I would still wait for the torp changes to come, since they might have a significant impact on the hull. I hope something like a nano torp raven could slightly outdo CM performance at medium ranges against mwding and single painted targets. |
|

Josilin du Guesclin
University of Caille Gallente Federation
46
|
Posted - 2013.05.07 22:05:00 -
[641] - Quote
Airto TLA wrote:I have a general question at this point, I have not gotten to deep into this, but in some cases CCP is compressing down the high slot weapons (basically making 6 work like 8 for example), this means the ships in question in effect have more slots. But they have locked all battle ships to 19 slots (adjusted for Droneships).
So how are they correcting for this? Lets face if you let any race take their 8 gun ship, double up the guns then move two slots to other levels and keep two auxilery slots hi slots, most would be thrilled even if it ate one of their bonuses.
So I guess what I am saying does 19 realy equal 19, when 6 of your high slots are 33% better than mine? That's my point, really.
|

Jitoru
The Confederation of Eves good Knights Destiny's Call
5
|
Posted - 2013.05.07 22:09:00 -
[642] - Quote
Connall Tara wrote:Josilin du Guesclin wrote:[quote=Connall Tara] Oh, and the Hyp is smaller, more agile, faster, and has far longer cap-life. The Rokh won't even be able to fire its guns for more than a few minutes, while the Hyp is quite likely to be cap-stable.
In the current meta the Hyp out-Rokhs the Rokh (and the Typhoon out Ravens the Raven). Welcome to the Brave New World.
but are you sure on that? or making assumptions? i recommend actually checking, the rokh, even compared to a dual tracking computer hyperion, still outranges its gallente counter part with nought but its bonus alone. in addition to that, the rokh needs not share its tanking slots with its damage slots, so even if the hyperion brings enough tank to match the rokh (which, it should be stated requires 2 1600mm plates, a damage control and at least 2 enams on top of armour rigging) and brings, as you say twin tracking computers, the rokh STILL out preforms the hyperion at these ranges as its 50% bonus to raw optimal is superior to the effect of twin tracking computers with optimal range scripts by a significant degree, the the point that a rokh can hit targets effectively with caldari navy antimatter within optimal all the way out to 62 kilometres the hyperion with dual tracking computers can only reach 47 kilometres, 15 kilometres is a fairly big difference wouldn't you agree? and in turn, lets consider the changes to the hyperion, yes it has recieved the much loved 10% damage and 6 turret fix, but unlike the other vessels which have received this bonus the hyperion has infact lost firepower from its guns, not gained with this change. at the present moment the hyperion has a 5% hybrid damage bonus and 8 turrets meaning it effectively fights with 10 turrets, after these changes it will be fighting with an effective 9 turrets. this has of course been compensated for elsewhere, with the addition of the much vaunted 125m3 drone bandwidth allowing the hyperion to fly a full wing of heavy drones. the application of these drones in combat however, is questionable. if we are indeed only considering the 80-120km mark the effect of a wing of ogre II's would be problematic at best considering the extreme distance such drones would have to fly at a MWD speed of 1 kilometre/second. alternatively of course we could point to sentry drones but now we have other issues, in order to properly employ sentry drones at the suggested ranges you require mid slots to effectively extend their range, which you have said are used for tracking computers to allow the railguns to hit out further. bouncer drones are the closest sentry drone for this purpose but even they would be suffering from attacking within fall off range at the proposed ranges this is the point i'm trying to make, the hyperion can most certainly outrange, out damage or out tank a rokh. but NEVER all of them at once, not without resorting to faction or even deadspace modules to compensate. the rokh can outrange, out tank and out dps a hyperion with a standard fit, railgun to railgun with 3 magnetic stabilisers and a tracking enhancer in its lows, its mids can be brought up to a powerful 136k EHP with 2 LSE's, 2 invulns, a damage control and shield rigging. the hyperion requires at least 1 addition slot to achieve this which, even with 7 lows, means that it has to compromise a magstab for simmilar effect. the rokh is not at threat from the hyperion as a sniping platform and i will attest still combined the best balance of durability and damage projection available for a hybrid weapons pilot. other ships can exceed it in some areas, but in all three? it stands strong ^_^
And dont you see the cheesiness here? why should the Rokh outtank, outdamage and outrange the hyperion if they have the same role? the problem still is; the Rokh wants to be resilient Blasterplatform and resilient sniper. If i fit my Hyperion with Railguns, why should she be inferior to the rokh (apart from the different slotlayout and the different tanks). Why should the Hyperion not be equal to the rokh if fitted correctly? Both are using the same weapon System.
But the main Point is still: The Battleship Setup the Caldari have is not fine; the Scorpion should fill in a different role as the Battleship it is; we dont need an ecm-bonused battleship, which is not even using a Shield-tank. We need a fair Role disposition here, if you want to compare the rokh to the abbaddon, give her the damage bonus. If you want the rokh to be the sniper: give her the range and damage bonus and dont mess around with the mix of both, resilience and sniper (which can easily be compensated for with the right fitting)
And for the Scorpion: If rokh stays the sniper, the scorpion would be the perfect candidate for the resilience and damage bonus, if hybrid or missile damage bonus is your decision ccp, do it right; make them fight ;>
have a nice day.
Jitoru
|

Josilin du Guesclin
University of Caille Gallente Federation
46
|
Posted - 2013.05.07 22:15:00 -
[643] - Quote
Connall Tara wrote: but are you sure on that? or making assumptions? i recommend actually checking, the rokh, even compared to a dual tracking computer hyperion, still outranges its gallente counter part with nought but its bonus alone.
You seem to have neglected the minor matter of falloff.
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
69
|
Posted - 2013.05.07 23:13:00 -
[644] - Quote
As you know I posted this before as a fix to the issues of the Raven:
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire per level +7.5% Shield Boost Amount per level (+10% bonus to Cruise Missile Torpedo Velocity removed)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
Here is how I think the issues with the following Caldari Battleships should be handled.
Rokh:
Caldari Battleship Skill Bonuses: +10% Railgun Turret Optimal Range per level (+10% to large Hybrid Turret optimal range removed) +10% Railgun Turret Damage per level (+4% Shield resistances per level (-1% per level) removed)
Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers Fittings: 15000 PWG, 780 CPU Defense (shields / armor / hull) : 8500 / 7000 / 7500 Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s Drones (bandwidth / bay): 125(+75) / 125(+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 100(+10)km / 85(+10) / 7 Sensor strength: 24 Gravimetric Signature radius: 450(-50)
Weapon specific bonuses to eliminate the issues with sharing a weapon system with Gallente, same should be done to all Gallente and Caldari ships, more damage to fix the issue with the terrible damage Railguns output, more drone bay and bandwidth for Sentries, more targeting range and scan resolution, less signature radius.
Scorpion:
Caldari Battleship Skill Bonuses: 30(+15)% bonus to ECM Target Jammer strength per level 25% bonus to ECM Target Jammer optimal and falloff range per level 25% bonus to ECM Burst range per level
Role Bonus: Target Spectrum Breakers only effect non-fleet members, 100% Jam Strength increase to EC-Drones
Notes: Can only fit four ECM Target Jammers
Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 425(-55)
Give the Piece of Crap Target Spectrum Break some actual use and make better use of EC-Drones. Increase in Jam Strength and Reduce the amount of Jammers allowed to keep the current Jam Strength and to allow viable Shield Tank to be fitted. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Hagika
LEGI0N
142
|
Posted - 2013.05.08 03:53:00 -
[645] - Quote
Grunnax Aurelius wrote:As you know I posted this before as a fix to the issues of the Raven:
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire per level +7.5% Shield Boost Amount per level (+10% bonus to Cruise Missile Torpedo Velocity removed)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
Here is how I think the issues with the following Caldari Battleships should be handled.
Rokh:
Caldari Battleship Skill Bonuses: +10% Railgun Turret Optimal Range per level (+10% to large Hybrid Turret optimal range removed) +10% Railgun Turret Damage per level (+4% Shield resistances per level (-1% per level) removed)
Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers Fittings: 15000 PWG, 780 CPU Defense (shields / armor / hull) : 8500 / 7000 / 7500 Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s Drones (bandwidth / bay): 125(+75) / 125(+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 100(+10)km / 85(+10) / 7 Sensor strength: 24 Gravimetric Signature radius: 450(-50)
Weapon specific bonuses to eliminate the issues with sharing a weapon system with Gallente, same should be done to all Gallente and Caldari ships, more damage to fix the issue with the terrible damage Railguns output, more drone bay and bandwidth for Sentries, more targeting range and scan resolution, less signature radius.
Scorpion:
Caldari Battleship Skill Bonuses: 30(+15)% bonus to ECM Target Jammer strength per level 25% bonus to ECM Target Jammer optimal and falloff range per level 25% bonus to ECM Burst range per level
Role Bonus: Target Spectrum Breakers only effect non-fleet members, 100% Jam Strength increase to EC-Drones
Notes: Can only fit four ECM Target Jammers
Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 425(-55)
Give the Piece of Crap Target Spectrum Break some actual use and make better use of EC-Drones. Increase in Jam Strength and Reduce the amount of Jammers allowed to keep the current Jam Strength and to allow viable Shield Tank to be fitted.
EDIT: Having taken the resist bonus from the rokh you could move that to the raven instead of the shield boost bonus.
Still love these changes. At this point, I could deal with the Scorp being a long range drone boat. Give it drone bonuses for optimal range and tracking to use sentry or heavies, then slap some cruise missiles on and have at it. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
71
|
Posted - 2013.05.08 04:12:00 -
[646] - Quote
Hagika wrote:Still love these changes. At this point, I could deal with the Scorp being a long range drone boat. Give it drone bonuses for optimal range and tracking to use sentry or heavies, then slap some cruise missiles on and have at it.
I don't know man, kinda like the Scorpions uniqueness, and Caldari are not a Drone Race by lore, I will die before I see a Caldari Drone Boat. :P Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Hagika
LEGI0N
142
|
Posted - 2013.05.08 04:42:00 -
[647] - Quote
Grunnax Aurelius wrote:Hagika wrote:Still love these changes. At this point, I could deal with the Scorp being a long range drone boat. Give it drone bonuses for optimal range and tracking to use sentry or heavies, then slap some cruise missiles on and have at it. I don't know man, kinda like the Scorpions uniqueness, and Caldari are not a Drone Race by lore, I will die before I see a Caldari Drone Boat. :P
I like it too but ECM will always be a limiting factor in the caldari line.. Too many people cry about it and CCP will of course drop nerf bat and while they are nerfing the mods they power trip and nerf the ship its on as well.
Hence why the scorp just blows in every sense.
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
76
|
Posted - 2013.05.08 05:11:00 -
[648] - Quote
Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Still love these changes. At this point, I could deal with the Scorp being a long range drone boat. Give it drone bonuses for optimal range and tracking to use sentry or heavies, then slap some cruise missiles on and have at it. I don't know man, kinda like the Scorpions uniqueness, and Caldari are not a Drone Race by lore, I will die before I see a Caldari Drone Boat. :P I like it too but ECM will always be a limiting factor in the caldari line.. Too many people cry about it and CCP will of course drop nerf bat and while they are nerfing the mods they power trip and nerf the ship its on as well. Hence why the scorp just blows in every sense.
The other option is make the Scorpion the Torpedo Brawling Boat of the Caldari while the Raven holds its place as a Cruise Missile kitter, and my suggested Rokh changes as the Sniper.
Scorpion:
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo Explosion Radius per level +4% bonus to Shield Resistances per level
Slot layout: 6H, 8M, 4L; 0(-4) turrets , 6(+2) launchers Fittings: 9500(+500) PWG, 750 CPU Defense (shields / armor / hull) : 7500(+859) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 113(+19) / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 425(-55)
This could probably be really good, here is some evidence to show what it would be like with suggested changes above: http://i1307.photobucket.com/albums/s594/grunnax/Scorpion_zps71100062.png
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Zetak
State War Academy Caldari State
5
|
Posted - 2013.05.08 05:28:00 -
[649] - Quote
Quote:As you know I posted this before as a fix to the issues of the Raven:
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire per level +7.5% Shield Boost Amount per level (+10% bonus to Cruise Missile Torpedo Velocity removed)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
Here is how I think the issues with the following Caldari Battleships should be handled.
My tears started to fall out looking at this.
Seriously though. Last night I thought about how could we make this thing work. I mean the seven missile slot. Then I had a revelation. We all agree on the fact that changing the bonus to shield boost is a highly desirable thing. also we can all agree that in the current form 7 launcher with the proposed cruise change is a little too much. Now I thought that to solve this we should propose that they tone down the cruise damage and rof by 5%, from 25% to 20%. I think we can agree that it is a reasonable change, "give to get". I mean mostly us raven pilots and now phoon pilots will use missile system anyways. I propose that they give 7 missile to the phoon too. it is only fair to both ships.
Also I propose that hull and armor should be a bit more downsized to compensate for the additional speed and shield boost bonus. maybe to 5400 armor and 5800 to hull. if you lose your ship you are dead in the water anyway |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
76
|
Posted - 2013.05.08 05:32:00 -
[650] - Quote
Zetak wrote:Quote:As you know I posted this before as a fix to the issues of the Raven:
Raven
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire per level +7.5% Shield Boost Amount per level (+10% bonus to Cruise Missile Torpedo Velocity removed)
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 7(+1) launchers Fittings: 11000 PWG(+1500), 800(+100) CPU Defense (shields / armor / hull) : 7500 / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 120(+26) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80(+5)km / 100(+15) / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70)
Here is how I think the issues with the following Caldari Battleships should be handled. My tears started to fall out looking at this.  Seriously though. Last night I thought about how could we make this thing work. I mean the seven missile slot. Then I had a revelation. We all agree on the fact that changing the bonus to shield boost is a highly desirable thing. also we can all agree that in the current form 7 launcher with the proposed cruise change is a little too much. Now I thought that to solve this we should propose that they tone down the cruise damage and rof by 5%, from 25% to 20%. I think we can agree that it is a reasonable change, "give to get". I mean mostly us raven pilots and now phoon pilots will use missile system anyways. I propose that they give 7 missile to the phoon too. it is only fair to both ships. Also I propose that hull and armor should be a bit more downsized to compensate for the additional speed and shield boost bonus. maybe to 5400 armor and 5800 to hull. if you lose your ship you are dead in the water anyway
The whole point of giving the Raven a 7th launcher was to allow it to compete with the Typhoon. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
|

Zetak
State War Academy Caldari State
5
|
Posted - 2013.05.08 05:36:00 -
[651] - Quote
Grunnax Aurelius wrote:Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Still love these changes. At this point, I could deal with the Scorp being a long range drone boat. Give it drone bonuses for optimal range and tracking to use sentry or heavies, then slap some cruise missiles on and have at it. I don't know man, kinda like the Scorpions uniqueness, and Caldari are not a Drone Race by lore, I will die before I see a Caldari Drone Boat. :P I like it too but ECM will always be a limiting factor in the caldari line.. Too many people cry about it and CCP will of course drop nerf bat and while they are nerfing the mods they power trip and nerf the ship its on as well. Hence why the scorp just blows in every sense. The other option is make the Scorpion the Torpedo Brawling Boat of the Caldari while the Raven holds its place as a Cruise Missile kitter, and my suggested Rokh changes as the Sniper. Scorpion:Caldari Battleship Skill Bonuses: +5% bonus to Torpedo Explosion Radius per level +4% bonus to Shield Resistances per level Slot layout: 6H, 8M, 4L; 0(-4) turrets , 6(+2) launchers Fittings: 9500(+500) PWG, 750 CPU Defense (shields / armor / hull) : 7500(+859) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 113(+19) / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 425(-55) This could probably be really good, here is some evidence to show what it would be like with suggested changes above: http://i1307.photobucket.com/albums/s594/grunnax/Scorpion_zps71100062.png
I don't think this is the way, though I like it. I do not think it should be changed like this, because we have the scorp navy issue. relatively cheap: 280 mil. and it has almost identical stats of your proposal. due to its shield res bonus it is a medium damage vessel with high toughness. I think and don't take this the wrong way instead of this huge change they should adjust it a bit to be a better disruption boat. drone focus for example |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
76
|
Posted - 2013.05.08 05:39:00 -
[652] - Quote
Zetak wrote:drone focus for example
The next person I hear dare even propose making a Caldari Drone boat is going to be hunted!!! Yes I am a little bit a lore fanatic and a dedicated Caldari player, but NO DRONE BOATS FOR CALDARI!!! Its wrong on so many levels.
If you want ships that are practically Caldari with Drones fly Guristas ships, they are freaking amazing. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Zetak
State War Academy Caldari State
5
|
Posted - 2013.05.08 05:42:00 -
[653] - Quote
Quote:The whole point of giving the Raven a 7th launcher was to allow it to compete with the Typhoon.
Yeah right. I did forget that. Did I mentioned that my tears started to fall out? It must have messed with my brain somehow. 
Quote:The next person I hear dare even propose making a Caldari Drone boat is going to be hunted!!! Yes I am a little bit a lore fanatic and a dedicated Caldari player, but NO DRONE BOATS FOR CALDARI!!! Its wrong on so many levels.
If you want ships that are practically Caldari with Drones fly Guristas ships, they are freaking amazing.
Ok I will stop now |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
76
|
Posted - 2013.05.08 05:44:00 -
[654] - Quote
Zetak wrote:Quote:The whole point of giving the Raven a 7th launcher was to allow it to compete with the Typhoon. Yeah right. I did forget that. Did I mentioned that my tears started to fall out? It must have messed with my brain somehow.  Quote:The next person I hear dare even propose making a Caldari Drone boat is going to be hunted!!! Yes I am a little bit a lore fanatic and a dedicated Caldari player, but NO DRONE BOATS FOR CALDARI!!! Its wrong on so many levels.
If you want ships that are practically Caldari with Drones fly Guristas ships, they are freaking amazing. Ok I will stop now 
 Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Zetak
State War Academy Caldari State
5
|
Posted - 2013.05.08 06:20:00 -
[655] - Quote
Quote:5% increased rate of fire for all Cruise Missile Launchers 200 added power grid need for all Cruise Missile launchers
4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds) 25% increase in base damage for all Cruise Missiles 10% increase in explosion radius for all Cruise Missiles
update in the cruise section.
Maybe it is a sign of great things to come? (our proposals passed?) |

Hagika
LEGI0N
146
|
Posted - 2013.05.08 07:01:00 -
[656] - Quote
Grunnax Aurelius wrote:Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Still love these changes. At this point, I could deal with the Scorp being a long range drone boat. Give it drone bonuses for optimal range and tracking to use sentry or heavies, then slap some cruise missiles on and have at it. I don't know man, kinda like the Scorpions uniqueness, and Caldari are not a Drone Race by lore, I will die before I see a Caldari Drone Boat. :P I like it too but ECM will always be a limiting factor in the caldari line.. Too many people cry about it and CCP will of course drop nerf bat and while they are nerfing the mods they power trip and nerf the ship its on as well. Hence why the scorp just blows in every sense. The other option is make the Scorpion the Torpedo Brawling Boat of the Caldari while the Raven holds its place as a Cruise Missile kitter, and my suggested Rokh changes as the Sniper. Scorpion:Caldari Battleship Skill Bonuses: +5% bonus to Torpedo Explosion Radius per level +4% bonus to Shield Resistances per level Slot layout: 6H, 8M, 4L; 0(-4) turrets , 6(+2) launchers Fittings: 9500(+500) PWG, 750 CPU Defense (shields / armor / hull) : 7500(+859) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 113(+19) / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 425(-55) This could probably be really good, here is some evidence to show what it would be like with suggested changes above: http://i1307.photobucket.com/albums/s594/grunnax/Scorpion_zps71100062.png
i cant get the photo to expand to read.. |

Josilin du Guesclin
University of Caille Gallente Federation
50
|
Posted - 2013.05.08 07:03:00 -
[657] - Quote
Hagika wrote:I like it too but ECM will always be a limiting factor in the caldari line.. Too many people cry about it and CCP will of course drop nerf bat and while they are nerfing the mods they power trip and nerf the ship its on as well. Hence why the scorp just blows in every sense. Look on the bright side, now we can pay almost 300 mil for the garbage, Isnt it great !?!?!  ECM is pretty broken, and not in that it's over- or under-powered (it's both, IMO). It's all or nothing, so once it's affected you there's nothing you can do about it other than hope it fails on the next cycle. Likewise, for the person applying if it doesn't work it's a wasted module for the next 20s. Then there's how specific the modules are - unless you have the right module for the target it's pretty damned weak, but if you have the right one it's very strong. And the worst of all for the targets - the module that defends against it has no other use. Tracking Disrupters are countered by modules that improve tracking, optimal and falloff - modules that are useful in most shooting situations. Sensor Dampeners are the same - Sensor Boosters and Signal Amplifiers counter them and improve your sensors at all times. ECCM modules don't do any of that, however - all they do is make you harder to affect with ECM.
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
78
|
Posted - 2013.05.08 07:05:00 -
[658] - Quote
Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Still love these changes. At this point, I could deal with the Scorp being a long range drone boat. Give it drone bonuses for optimal range and tracking to use sentry or heavies, then slap some cruise missiles on and have at it. I don't know man, kinda like the Scorpions uniqueness, and Caldari are not a Drone Race by lore, I will die before I see a Caldari Drone Boat. :P I like it too but ECM will always be a limiting factor in the caldari line.. Too many people cry about it and CCP will of course drop nerf bat and while they are nerfing the mods they power trip and nerf the ship its on as well. Hence why the scorp just blows in every sense. The other option is make the Scorpion the Torpedo Brawling Boat of the Caldari while the Raven holds its place as a Cruise Missile kitter, and my suggested Rokh changes as the Sniper. Scorpion:Caldari Battleship Skill Bonuses: +5% bonus to Torpedo Explosion Radius per level +4% bonus to Shield Resistances per level Slot layout: 6H, 8M, 4L; 0(-4) turrets , 6(+2) launchers Fittings: 9500(+500) PWG, 750 CPU Defense (shields / armor / hull) : 7500(+859) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 113(+19) / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 425(-55) This could probably be really good, here is some evidence to show what it would be like with suggested changes above: http://i1307.photobucket.com/albums/s594/grunnax/Scorpion_zps71100062.png i cant get the photo to expand to read..
Try holding CTRL and using the scroll wheel on mouse
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Hagika
LEGI0N
146
|
Posted - 2013.05.08 07:08:00 -
[659] - Quote
[ I like it too but ECM will always be a limiting factor in the caldari line.. Too many people cry about it and CCP will of course drop nerf bat and while they are nerfing the mods they power trip and nerf the ship its on as well.
Hence why the scorp just blows in every sense. [/quote]
The other option is make the Scorpion the Torpedo Brawling Boat of the Caldari while the Raven holds its place as a Cruise Missile kitter, and my suggested Rokh changes as the Sniper.
Scorpion:
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo Explosion Radius per level +4% bonus to Shield Resistances per level
Slot layout: 6H, 8M, 4L; 0(-4) turrets , 6(+2) launchers Fittings: 9500(+500) PWG, 750 CPU Defense (shields / armor / hull) : 7500(+859) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 113(+19) / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 425(-55)
This could probably be really good, here is some evidence to show what it would be like with suggested changes above: http://i1307.photobucket.com/albums/s594/grunnax/Scorpion_zps71100062.png [/quote]
i cant get the photo to expand to read..[/quote]
Try holding CTRL and using the scroll wheel on mouse [/quote] it expanded but not enough to read.
|

Hagika
LEGI0N
146
|
Posted - 2013.05.08 07:09:00 -
[660] - Quote
Zetak wrote:Quote:5% increased rate of fire for all Cruise Missile Launchers 200 added power grid need for all Cruise Missile launchers
4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds) 25% increase in base damage for all Cruise Missiles 10% increase in explosion radius for all Cruise Missiles update in the cruise section. Maybe it is a sign of great things to come? (our proposals passed?)
I dont see any different changes. Looks to be the same from when it was posted originally
|
|

Bi-Mi Lansatha
The Scope Gallente Federation
102
|
Posted - 2013.05.08 07:11:00 -
[661] - Quote
Josilin du Guesclin wrote: Well it gets that - the range bonus with torps and CMs is from a velocity bonus. The problem is that even with that a Raven only gets 30km from torps. If Torps were buffed by giving them +50% velocity (putting them back in line with rockets and HAMs) Ravens would have 45km range with Torps (and Typhoons 30km), and such a fit might well be worthwhile.
I think the two main problems as it stands now with the Raven using torpedoes (PvP) are range (which you pointed out) and the ability to apply damage. The Golem gets "7.5% bonus to effectiveness of target painters per level" and it is still not consider all that effective at applying damage.
Tech 2s have Explosion Radius of 650 m... without a lot of help the Raven won't even be able to apply full damage to a stationary Battleship.
|

Zetak
State War Academy Caldari State
6
|
Posted - 2013.05.08 07:12:00 -
[662] - Quote
Hagika wrote:Zetak wrote:Quote:5% increased rate of fire for all Cruise Missile Launchers 200 added power grid need for all Cruise Missile launchers
4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds) 25% increase in base damage for all Cruise Missiles 10% increase in explosion radius for all Cruise Missiles update in the cruise section. Maybe it is a sign of great things to come? (our proposals passed?) I dont see any different changes. Looks to be the same from when it was posted originally
it was 25% rof on monday when I looked. I don't know it was a typo or not, but that was what I saw, and I know that for sure. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
78
|
Posted - 2013.05.08 07:20:00 -
[663] - Quote
Bi-Mi Lansatha wrote:Josilin du Guesclin wrote: Well it gets that - the range bonus with torps and CMs is from a velocity bonus. The problem is that even with that a Raven only gets 30km from torps. If Torps were buffed by giving them +50% velocity (putting them back in line with rockets and HAMs) Ravens would have 45km range with Torps (and Typhoons 30km), and such a fit might well be worthwhile.
I think the two main problems as it stands now with the Raven using torpedoes (PvP) are range (which you pointed out) and the ability to apply damage. The Golem gets "7.5% bonus to effectiveness of target painters per level" and it is still not consider all that effective at applying damage. Tech 2s have Explosion Radius of 650 m... without a lot of help the Raven won't even be able to apply full damage to a stationary Battleship.
When will people get it through their head that the Raven is a CRUISE MISSILE BOAT!!!
FUARKKKKKKKKKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Zetak
State War Academy Caldari State
6
|
Posted - 2013.05.08 07:21:00 -
[664] - Quote
Quote:When will people get it through their head that the Raven is a CRUISE MISSILE BOAT!!!
FUARKKKKKKKKKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!
Chill dude! Your head will explode!  |

Bi-Mi Lansatha
The Scope Gallente Federation
102
|
Posted - 2013.05.08 07:24:00 -
[665] - Quote
Grunnax Aurelius wrote: When will people get it through their head that the Raven is a CRUISE MISSILE BOAT!!!
FUARKKKKKKKKKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!
Actually if you looked... it has bonus to torpedos too.
|

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.08 07:29:00 -
[666] - Quote
Josilin du Guesclin wrote:Connall Tara wrote: but are you sure on that? or making assumptions? i recommend actually checking, the rokh, even compared to a dual tracking computer hyperion, still outranges its gallente counter part with nought but its bonus alone.
You seem to have neglected the minor matter of falloff.
actually....
http://i.imgur.com/saX6wUO.jpg
nope, I rememebered to count fallofff. (rokh is red, hyperion is green. the hyperion is also using bouncer drones which explains the rather... steep, fall off in damage application on the dps graph)
both ships loaded with CNAM which, at the 80-120km range out preforms spike quite significantly and thse stats have been derived from the updated EFT files located on failheap challenge.
note, the hyperion IS better when closer, much better thanks to the combination of bouncer drones and its damage bonused railguns but the rokh, with a single tracking enhancer out preforms the hyperion for 75% of the "sniping sweet spot" from 85km all the way out and beyond.
Quote:And dont you see the cheesiness here? why should the Rokh outtank, outdamage and outrange the hyperion if they have the same role? the problem still is; the Rokh wants to be resilient Blasterplatform and resilient sniper. If i fit my Hyperion with Railguns, why should she be inferior to the rokh (apart from the different slotlayout and the different tanks). Why should the Hyperion not be equal to the rokh if fitted correctly? Both are using the same weapon System.
the cheese is entirely relative, as while the rokh represents the better fleet sniper (a job the DOMINIX, not the hyperion is intended to make use of) the hyperion is a far superior small gang battleship with its good cap stability, powerful ability to rep locally, its strong drone bay and superior speed.
the rokh is a ship of the line, the hyperion is a man-o-war ^^
now for people complaining about the raven....
http://i.imgur.com/2RmWykz.png
oh CCP, We're so terrible, the ship is worthless, its ability to project 1000 dps out to stupid ranges simply isn't enough, it can't hit anything with its CALDARI NAVY CRUISE MISSILES.
people... the raven is FINE, if anything its superior to the typhoon which CANNOT MATCH ITS DPS AND TANK AT THE SAME TIME.
I'm happy enough to provide more screenshots if people are interested. Fly reckless cohost and all round bad pilot o7 |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
78
|
Posted - 2013.05.08 07:34:00 -
[667] - Quote
Hagika wrote:it expanded but not enough to read.
here il type out the info: Scorpion - With my proposed change at All skills V Highs - x6 Torpedo Launcher II, Mjolnir Rage Torpedos Medums - x1 100MN Prototype MicroWarpdrive I - x1 Warp Scrambler II - x2 Stasis Webifier II - x1 Target Painter II - x2 Adaptive Invulnerability Field II - x1 Large Shield Extender II Lows - x1 Damage Control II - x3 Ballistic Control II Rigs - x1 Large Anti-EM Screen Reinforcer I - x2 Large Core Defence Field Extender I Drones - x5 Vespa II - x5 Hornet II
Defence: 100,026 EHP (16,738 Shields / 69.98% EM / 71.02% Th / 78.27% Ki / 81.89% Ex) Cap: 1m40s / 63.70% Stable MWD Off Damage: 979.82 DPS while using Fury and Vespa (Fury Explosion Radius is 435m, perfect against Painted and Webbed Battleships, full DPS application) Propulsion: 1,003.37m/sec MWD On / 141.25m/sec MWD Off Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Bi-Mi Lansatha
The Scope Gallente Federation
102
|
Posted - 2013.05.08 07:36:00 -
[668] - Quote
Connall Tara wrote:...oh CCP, We're so terrible, the ship is worthless, its ability to project 1000 dps out to stupid ranges simply isn't enough, it can't hit anything with its CALDARI NAVY CRUISE MISSILES.
people... the raven is FINE, if anything its superior to the typhoon which CANNOT MATCH ITS DPS AND TANK AT THE SAME TIME.
I'm happy enough to provide more screenshots if people are interested. I liked the price... 43.9M Isk. 
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
78
|
Posted - 2013.05.08 07:38:00 -
[669] - Quote
Connall Tara wrote:Josilin du Guesclin wrote:Connall Tara wrote: but are you sure on that? or making assumptions? i recommend actually checking, the rokh, even compared to a dual tracking computer hyperion, still outranges its gallente counter part with nought but its bonus alone.
You seem to have neglected the minor matter of falloff. actually.... http://i.imgur.com/saX6wUO.jpgnope, I rememebered to count fallofff. (rokh is red, hyperion is green. the hyperion is also using bouncer drones which explains the rather... steep, fall off in damage application on the dps graph) both ships loaded with CNAM which, at the 80-120km range out preforms spike quite significantly and thse stats have been derived from the updated EFT files located on failheap challenge. note, the hyperion IS better when closer, much better thanks to the combination of bouncer drones and its damage bonused railguns but the rokh, with a single tracking enhancer out preforms the hyperion for 75% of the "sniping sweet spot" from 85km all the way out and beyond. Quote:And dont you see the cheesiness here? why should the Rokh outtank, outdamage and outrange the hyperion if they have the same role? the problem still is; the Rokh wants to be resilient Blasterplatform and resilient sniper. If i fit my Hyperion with Railguns, why should she be inferior to the rokh (apart from the different slotlayout and the different tanks). Why should the Hyperion not be equal to the rokh if fitted correctly? Both are using the same weapon System. the cheese is entirely relative, as while the rokh represents the better fleet sniper (a job the DOMINIX, not the hyperion is intended to make use of) the hyperion is a far superior small gang battleship with its good cap stability, powerful ability to rep locally, its strong drone bay and superior speed. the rokh is a ship of the line, the hyperion is a man-o-war ^^ now for people complaining about the raven.... http://i.imgur.com/2RmWykz.pngoh CCP, We're so terrible, the ship is worthless, its ability to project 841 dps out to stupid ranges simply isn't enough, it can't hit anything with its CALDARI NAVY CRUISE MISSILES. people... the raven is FINE, if anything its superior to the typhoon which CANNOT MATCH ITS DPS AND TANK AT THE SAME TIME. I'm happy enough to provide more screenshots if people are interested.
Nice Overly Tanked Raven.............
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Josilin du Guesclin
University of Caille Gallente Federation
50
|
Posted - 2013.05.08 07:41:00 -
[670] - Quote
Connall Tara wrote: the rokh is a ship of the line, the hyperion is a man-o-war ^^
I don't think the phrases 'Ship of the Line' and 'Man-o-War' mean what you think they mean.
|
|

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.08 07:44:00 -
[671] - Quote
Bi-Mi Lansatha wrote:Connall Tara wrote:...oh CCP, We're so terrible, the ship is worthless, its ability to project 1000 dps out to stupid ranges simply isn't enough, it can't hit anything with its CALDARI NAVY CRUISE MISSILES.
people... the raven is FINE, if anything its superior to the typhoon which CANNOT MATCH ITS DPS AND TANK AT THE SAME TIME.
I'm happy enough to provide more screenshots if people are interested. I liked the price... 43.9M Isk. 
heheh yeah, the EFT files "add" new ship profiles to the layout, which can't source prices from eve because they don't exist ^^
some more fun facts...
the typhoon has significant difficulty fitting a full rack of torpedo launchers and a pair of 1600mm plates
the typhoon with 2 1600mm plates is slower than the raven
the typhoon with a single 1600mm plate is vastly outtanked by the raven
the typhoon can, assuming it wishes to tank, only manage 3 ballistic control systems to the raven's four. this is compensated for by its heavy drone deployment, however the raven still out ranges the typhoons torpedoes by 10 kilometres. remember when i mentioned it was faster? :D
the typhoon, in terms of raw damage, in torpedo range, has the advantage. however, the raven's frankly absurd fitting ability gives it a significant edge when it comes to fitting tank, dps mods and, should it so please, a heavy neut in its highs for support. Fly reckless cohost and all round bad pilot o7 |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
714
|
Posted - 2013.05.08 07:49:00 -
[672] - Quote
10% bonuses to optimal and damage on an eight-turret Rokh? You guys are funny.  |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
78
|
Posted - 2013.05.08 07:51:00 -
[673] - Quote
Connall Tara wrote:Bi-Mi Lansatha wrote:Connall Tara wrote:...oh CCP, We're so terrible, the ship is worthless, its ability to project 1000 dps out to stupid ranges simply isn't enough, it can't hit anything with its CALDARI NAVY CRUISE MISSILES.
people... the raven is FINE, if anything its superior to the typhoon which CANNOT MATCH ITS DPS AND TANK AT THE SAME TIME.
I'm happy enough to provide more screenshots if people are interested. I liked the price... 43.9M Isk.  heheh yeah, the EFT files "add" new ship profiles to the layout, which can't source prices from eve because they don't exist ^^ some more fun facts... the typhoon has significant difficulty fitting a full rack of torpedo launchers and a pair of 1600mm plates the typhoon with 2 1600mm plates is slower than the raven the typhoon with a single 1600mm plate is vastly outtanked by the raven the typhoon can, assuming it wishes to tank, only manage 3 ballistic control systems to the raven's four. this is compensated for by its heavy drone deployment, however the raven still out ranges the typhoons torpedoes by 10 kilometres. remember when i mentioned it was faster? :D the typhoon, in terms of raw damage, in torpedo range, has the advantage. however, the raven's frankly absurd fitting ability gives it a significant edge when it comes to fitting tank, dps mods and, should it so please, a heavy neut in its highs for support.
Your Raven fit sucks bro, where the utility? Other than the Neut 0, um you speak of maintaining range on the Phoon, how the FUK do you plan on doing that with your fit? 1m18s cap go blow yourself. Shyte fit because of only tank, only gank, 0 utility. oh enjoy the Typhoon hiting you for full damage with Torps because of your signature radius, oh yeah what will you do if its a shield Phoon, its gonna be clinging to your ass like shyte to a nappy. Oh yeah and a Shield Phoon HAS MORE DAMAGE, your a fool mate. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Zetak
State War Academy Caldari State
7
|
Posted - 2013.05.08 07:53:00 -
[674] - Quote
Quote:now for people complaining about the raven.... http://i.imgur.com/2RmWykz.pngoh CCP, We're so terrible, the ship is worthless, its ability to project 1000 dps out to stupid ranges simply isn't enough, it can't hit anything with its CALDARI NAVY CRUISE MISSILES. people... the raven is FINE, if anything its superior to the typhoon which CANNOT MATCH ITS DPS AND TANK AT THE SAME TIME. I'm happy enough to provide more screenshots if people are interested.
ehhh. man, it is very tireing when people say it is fine about something it is really not. I fly caldari missile BS-s for 4 years now, and i know it's merits and flaws to the detail.
So again, for the 100th time, yes, raven can do big damage on paper, but a fast and smaller or high tank ship can and will evade a lot of its damage.
a raven can do atm 4000+ volley damage but if you count ressist -60% of the damage goes away, if you count the sign additional 10% goes away if you factor the speed in, additional 5%-20% damage is gone so... with rigs and tp you can take away some of the additional reduction but as you know missiles is not instant damage, so the said target ship can, and will warp or fly away. those are the facts of today.
It does not have the cpu for double ancillary it does not have shield bonus to make it effective. regular shield boosts cannot work on the ship because cap is neuted. cap booster takes away the tank or tp. those are the facts of today.
for pvp.
it does not have the slots to equip sensor booster for npc ecm. you have to equip a billion isk shield booster to make an effective tank. those are the facts of today.
its cap is bad speed is bad, and shield boosting takes away the capacity of the capacitor so AB and mwd is out of the question. Those are the facts of today.
for pve
If anyone tells me raven is fine, i wil break something. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
78
|
Posted - 2013.05.08 07:53:00 -
[675] - Quote
Gypsio III wrote:10% bonuses to optimal and damage on an eight-turret Rokh? You guys are funny. 
You obviously didn't read the restriction to Railguns only........... another blind fool who cant read. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Bi-Mi Lansatha
The Scope Gallente Federation
104
|
Posted - 2013.05.08 07:54:00 -
[676] - Quote
Connall Tara wrote: some more fun facts....
What I see... or think I do is that the while the Raven might have higher paper DPS, the Typhoon will be able to apply it's damage better than the Raven. The "+5% Cruise Missile and Torpedo explosion velocity" is significant, plus target painters will be easier to fit in the Typhoon's mid slots.
Will it work out that way in practice. I don't know, but time will tell. |

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.08 07:55:00 -
[677] - Quote
Quote:Nice Overly Tanked Raven.............
admittedly yes, but i think its important to note that an overtanked raven does not loose dps in doing so, unlike the typhoon which does. again, i should stipulate that the much vaunted typhoon MUST trade tank for dps, the raven does not have this issue
Quote:I don't think the phrases 'Ship of the Line' and 'Man-o-War' mean what you think they mean.
nice to know that my actual points regarding the rokh vs the hyperion have gone uncontested eh?
oh i know what they mean, but the general terms appeared to carry over the significance of the differences i was implying.
perhaps stating that the Rokh fights like a Napoleonic warship within the fleet while the Hyperion fights like a german battleship of world war 2 would be a more accurate description?
how about a more simple description...
the rokh is a fleet boat, the Hyperion is a small to mid gang roamer.
1 hyperion will beat 1 rokh, 100 rokhs will beat 100 Hyperion. why? because the rokhs have weaker damage, but better application and stiffer tanks.
the two ships WERE both teir 3's, but that distinction is irrelevant now as they're BOTH combat battleships: one for big fights, one for smaller fights.
a blaster Hyperion is a better blaster boat than a rokh, but my earlier point in regards to rokhs with blasters is that blaster rokhs have some advantages over the Hyperion thanks to the 10% optimal bonus/level. Fly reckless cohost and all round bad pilot o7 |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
714
|
Posted - 2013.05.08 07:55:00 -
[678] - Quote
Grunnax Aurelius wrote:Gypsio III wrote:10% bonuses to optimal and damage on an eight-turret Rokh? You guys are funny.  You obviously didn't read the restriction to Railguns only........... another blind fool who cant read.
Of course I read it. So what? You think that makes it sensible? |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
78
|
Posted - 2013.05.08 08:02:00 -
[679] - Quote
Gypsio III wrote:Grunnax Aurelius wrote:Gypsio III wrote:10% bonuses to optimal and damage on an eight-turret Rokh? You guys are funny.  You obviously didn't read the restriction to Railguns only........... another blind fool who cant read. Of course I read it. So what? You think that makes it sensible?
Yeah cause of the fact that Railguns are biggest piece of s h i t in the game, i ran the numbers and the range and damage bonus at 10% actually makes them useful. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
714
|
Posted - 2013.05.08 08:02:00 -
[680] - Quote
Er, try fitting large rails on your Rokh, not medium ones.
All your idea does is render the blaster Rokh useless and massively OP the fleet rail Rokh. |
|

Meghel
SilfMeg Mining and Transportation Co
3
|
Posted - 2013.05.08 08:27:00 -
[681] - Quote
Here are my 5 cents :)
Rokh: The Rokh is pretty good as it is. The cheaper price would help it. The -1% resist/level is unfortunately but should not be a Rokh-Breaker.
Perhaps you can remove a few of the missiles slots. It has 4 missile slots but I know of no-one who uses missiles on a Rokh.
Raven: I like what I see here, together with the Cruise Missile Changes.
The extra speed, better agility, faster align time and smaller signature radius are all welcome.
The only thing I would comment on is the signature radius; it could even be smaller. It is still quite large. Compared to the Tempest (360) the Minmatar Attack BS, the 420 of the Raven is still quite large. Perhaps a small reduction to 400.
The Powergrid and CPU boosts are good as well. The extra mid-slot is great to add additional tank, Electronic Warfare or Capacitor Booster.
Scorpion:
While the change is pretty good, it does not actually do much for the Scorpion. It is still an Electronic Warfare-only ship and in this it is reasonable. Reasonable, but not good.
As its is almost completely useless besides it Electronic Warfare roll (no Weapon Bonusses, no Resist Bonusses). It is slow and fragile.
The Electronic Warfare roll is also suffering from the low level of target strength. A higher target jamming strength would be welcome.
It has the same Target Jammer Strength as a blackbird (15%/level) while, being a battleship, it should have stronger Jammer Strength.
For example 20%/level. This would make it better then the blackbird in fleet operations.
But since the ship is still large, lumbering and fragile (for a BS) it would not be overpowered.
or (and this is a BIG thing
Renove the Electronic Warfare completely from the Rokh and give the Caldari their second Attack Battleship. Right now, they have 1 Attack and 1 Combat BS.
The Attack BS is the raven. The Combat BS is the Rokh.
The Caldari could use a dedicated Brawler for blasters. A ship with small signature (and the Rokh and Raven do not really qualify). Capable of bringing close range dps on the enemy in PVP and PVE.
While the Blaster-Rokh is efficient, it is slow and unwieldy. The Raven is better but fits only missiles.
Scorpion The New Blaster Version
Caldari Battleship Skill Bonuses: 5% bonus Hybrid Weapons Damage 10% bonus to Optimal Range of Hybrid Weapons
Slot layout: 7H, 7M, 5L; 7 turrets , 2 launchers Fittings: 12000 PWG, 750 CPU
Defense (shields / armor / hull) : 7500 / 5500 / 5000 Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06
Mobility (max velocity / agility / mass / align time): 120 / .116 / 98400000 / 14.66s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 110 / 7 Sensor strength: 24 Gravimetric Signature radius: 360
Oh well, just my 5 cents :)
Meghel |

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.08 08:28:00 -
[682] - Quote
Grunnax Aurelius wrote:Connall Tara wrote:Bi-Mi Lansatha wrote:Connall Tara wrote:...oh CCP, We're so terrible, the ship is worthless, its ability to project 1000 dps out to stupid ranges simply isn't enough, it can't hit anything with its CALDARI NAVY CRUISE MISSILES.
people... the raven is FINE, if anything its superior to the typhoon which CANNOT MATCH ITS DPS AND TANK AT THE SAME TIME.
I'm happy enough to provide more screenshots if people are interested. I liked the price... 43.9M Isk.  heheh yeah, the EFT files "add" new ship profiles to the layout, which can't source prices from eve because they don't exist ^^ some more fun facts... the typhoon has significant difficulty fitting a full rack of torpedo launchers and a pair of 1600mm plates the typhoon with 2 1600mm plates is slower than the raven the typhoon with a single 1600mm plate is vastly outtanked by the raven the typhoon can, assuming it wishes to tank, only manage 3 ballistic control systems to the raven's four. this is compensated for by its heavy drone deployment, however the raven still out ranges the typhoons torpedoes by 10 kilometres. remember when i mentioned it was faster? :D the typhoon, in terms of raw damage, in torpedo range, has the advantage. however, the raven's frankly absurd fitting ability gives it a significant edge when it comes to fitting tank, dps mods and, should it so please, a heavy neut in its highs for support. Your Raven fit sucks bro, where the utility? Other than the Neut 0, um you speak of maintaining range on the Phoon, how the FUK do you plan on doing that with your fit? 1m18s cap go blow yourself. Shyte fit because of only tank, only gank, 0 utility. oh enjoy the Typhoon hiting you for full damage with Torps because of your signature radius, oh yeah what will you do if its a shield Phoon, its gonna be clinging to your ass like shyte to a nappy. Oh yeah and a Shield Phoon HAS MORE DAMAGE, your a fool mate.
ah, the joyous discourse of the enternally enraged.
I'll start with your last point here
a shield typhoon under the new stats...
http://i.imgur.com/WmvZDmn.jpg
why, yes... oh my... it does have higher damage doesn't it? and it is faster... my my my...
oh wait... its got less tank than a battle cruiser and... can't actually fit that layout... to the point that you need to remove those 3 drone damage mods to actually reach the 1% over mark
this is what i'm talking about folks, CHECK THE NUMBERS. look at the stats. don't just froth and rage because the typhoon looks better on paper. I can accept that it certainly does look on paper, it will most certainly apply its damage better but its frankly absurd levels of poor fitting hamper it in ridiculous and cartoonish ways.
but connall? what about an armour fit! surely that must be better!
http://imgur.com/MG5FRpg
why now this is a lot better, a good solid 1200 dps with lots of target support, a 100k EHP tank and all the trimmings! the raven couldn't possibly match the typhoon in this area!
http://imgur.com/YKP4wwa
huh.... so this MASSIVE IMBALLANCE requiring the raven to need a 7th turret comes down to 40 dps?
the typhoon is better at this role, i'm not going to deny this in any way shape or form. its better damage application combined with its drones make it a stronger ship under 20km... but thats it isn't it?
the raven is faster, it has more range, its missiles will have less delay in impact thats to the range bonus being speed based. the typhoon's missiles are inferior to the ravens, where the typhoon gets its advantage is once its drones come into effect, that's the way of things at this stage and its something i've got no problems with.
and hey, at the end of the day we're only going 200-300 less dps with a CRUISE raven let alone a torp raven.
I'll say it again, check the numbers, the raven isn't terrible Fly reckless cohost and all round bad pilot o7 |

Zetak
State War Academy Caldari State
7
|
Posted - 2013.05.08 08:46:00 -
[683] - Quote
Conall.
To answer shortly to your wall of text. we asked for the 7 launcher yes, but we also asked for a cruise dps tone down in return. I btw asked if maybe the phoon could have the range bonus, because it is much better suited to that ship atm.
There is no need for you to enrage |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
81
|
Posted - 2013.05.08 08:48:00 -
[684] - Quote
Connall Tara wrote:Grunnax Aurelius wrote:Connall Tara wrote:Bi-Mi Lansatha wrote:Connall Tara wrote:...oh CCP, We're so terrible, the ship is worthless, its ability to project 1000 dps out to stupid ranges simply isn't enough, it can't hit anything with its CALDARI NAVY CRUISE MISSILES.
people... the raven is FINE, if anything its superior to the typhoon which CANNOT MATCH ITS DPS AND TANK AT THE SAME TIME.
I'm happy enough to provide more screenshots if people are interested. I liked the price... 43.9M Isk.  heheh yeah, the EFT files "add" new ship profiles to the layout, which can't source prices from eve because they don't exist ^^ some more fun facts... the typhoon has significant difficulty fitting a full rack of torpedo launchers and a pair of 1600mm plates the typhoon with 2 1600mm plates is slower than the raven the typhoon with a single 1600mm plate is vastly outtanked by the raven the typhoon can, assuming it wishes to tank, only manage 3 ballistic control systems to the raven's four. this is compensated for by its heavy drone deployment, however the raven still out ranges the typhoons torpedoes by 10 kilometres. remember when i mentioned it was faster? :D the typhoon, in terms of raw damage, in torpedo range, has the advantage. however, the raven's frankly absurd fitting ability gives it a significant edge when it comes to fitting tank, dps mods and, should it so please, a heavy neut in its highs for support. Your Raven fit sucks bro, where the utility? Other than the Neut 0, um you speak of maintaining range on the Phoon, how the FUK do you plan on doing that with your fit? 1m18s cap go blow yourself. Shyte fit because of only tank, only gank, 0 utility. oh enjoy the Typhoon hiting you for full damage with Torps because of your signature radius, oh yeah what will you do if its a shield Phoon, its gonna be clinging to your ass like shyte to a nappy. Oh yeah and a Shield Phoon HAS MORE DAMAGE, your a fool mate. ah, the joyous discourse of the enternally enraged. I'll start with your last point here a shield typhoon under the new stats... http://i.imgur.com/WmvZDmn.jpgwhy, yes... oh my... it does have higher damage doesn't it? and it is faster... my my my... oh wait... its got less tank than a battle cruiser and... can't actually fit that layout... to the point that you need to remove those 3 drone damage mods to actually reach the 1% over mark this is what i'm talking about folks, CHECK THE NUMBERS. look at the stats. don't just froth and rage because the typhoon looks better on paper. I can accept that it certainly does look on paper, it will most certainly apply its damage better but its frankly absurd levels of poor fitting hamper it in ridiculous and cartoonish ways. but connall? what about an armour fit! surely that must be better! http://imgur.com/MG5FRpgwhy now this is a lot better, a good solid 1200 dps with lots of target support, a 100k EHP tank and all the trimmings! the raven couldn't possibly match the typhoon in this area! http://imgur.com/YKP4wwahuh.... so this MASSIVE IMBALLANCE requiring the raven to need a 7th turret comes down to 40 dps? the typhoon is better at this role, i'm not going to deny this in any way shape or form. its better damage application combined with its drones make it a stronger ship under 20km... but thats it isn't it? the raven is faster, it has more range, its missiles will have less delay in impact thats to the range bonus being speed based. the typhoon's missiles are inferior to the ravens, where the typhoon gets its advantage is once its drones come into effect, that's the way of things at this stage and its something i've got no problems with. and hey, at the end of the day we're only going 200-300 less dps with a CRUISE raven let alone a torp raven. I'll say it again, check the numbers, the raven isn't terrible
You do realize a Torpedo Raven suks the sweat off a deadmans balls.....
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Connall Tara
Conquering Darkness
77
|
Posted - 2013.05.08 08:55:00 -
[685] - Quote
hardly, my issue is that we're being handed a strong a powerful battleship line yet people are bitching because they're quite simply unwilling to look beyond the ends if their noses.
the rokh, is fine
the raven, is fine
and the scorpion is STILL the only Ewar battleship in existence, an Ewar battleship which is now even better at its job after these changes thanks to buffed low slots and the single biggest ECM range bonus available.
we quite simply have nothing to worry about relative to any of the other races, our missile platform can hit out to 70km before the next missile is launch, our gun battleship stands dependable and stalwart in the face of its peers and remains an excellent member of fleet shield doctrine and on top of this, its even possible that raven doctrines might even work with these changes.
721 dps from navy cruise missiles... let that sink in. these missiles out damage any other long range weapon platform in the subcap range. on top of that with these new changes? cruise missiles on a raven travel at 10.5km/sec. the "dps" loss inherent in missiles taking too long to reach targets is now essentially meaningless under 70km.
we're being handed gold yet complaining that it isn't platinum Fly reckless cohost and all round bad pilot o7 |

Debora Tsung
The Investment Bankers Guild
124
|
Posted - 2013.05.08 09:02:00 -
[686] - Quote
Grunnax Aurelius wrote:You do realize a Torpedo Raven suks the sweat off a deadmans balls.....
That is surprisingly disgusting and I have yet to determine if that was supposed to be a good thing or not.  There's nothing a million chinese guys can't do cheaper. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
82
|
Posted - 2013.05.08 09:15:00 -
[687] - Quote
Connall Tara wrote:hardly, my issue is that we're being handed a strong a powerful battleship line yet people are bitching because they're quite simply unwilling to look beyond the ends of their noses. the rokh, is fine the raven, is fine and the scorpion is STILL the only Ewar battleship in existence, an Ewar battleship which is now even better at its job after these changes thanks to buffed low slots and the single biggest ECM range bonus available. we quite simply have nothing to worry about relative to any of the other races, our missile platform can hit out to 70km before the next missile is launch, our gun battleship stands dependable and stalwart in the face of its peers and remains an excellent member of fleet shield doctrine and on top of this, its even possible that raven doctrines might even work with these changes. 721 dps from navy cruise missiles... let that sink in. these missiles out damage any other long range weapon platform in the subcap range. on top of that with these new changes? cruise missiles on a raven travel at 10.5km/sec. the "dps" loss inherent in missiles taking too long to reach targets is now essentially meaningless under 70km. we're being handed gold yet complaining that it isn't platinum Quote:You do realize a Torpedo Raven suks the sweat off a deadmans balls..... ah, nice to see that you're concise and erudite opinions can adapt magnificently to the situation upon having bullshit called on :P
Typhoon: Rage Torpedos with 2 webs and a target painter, applies full DPS. Does not sacrifice tank.
Raven: Rage Torpedos with 2 webs and a target painter, does not apply full DPS. No longer has a viable tank. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Connall Tara
Conquering Darkness
78
|
Posted - 2013.05.08 09:38:00 -
[688] - Quote
Quote:Typhoon: Rage Torpedos with 2 webs and a target painter, applies full DPS. Does not sacrifice tank.
Raven: Rage Torpedos with 2 webs and a target painter, does not apply full DPS. No longer has a viable tank.
how wonderfully Bill O Reilly of you.
"the raven is completely terrible in every way because it can't tank as well as a typhoon if it only uses 3 of its 7 slots for tank!"
would you like to educate us on how the drake is completely worthless in a blaster brawl because it doesn't do as much dps?
as i said earlier, and feel free to check, the typhoon IS a better torpedo boat than the raven, but only in the same way that a megathron is a better blaster boat than a rokh. under 5km? megathron is king. but over 13? can't stop the rokh
the typhoon most certainly gets more bang for its buck from its torpedoes, that's the intention. but move up the scale, the torpedo typhoon's ability to apply damage plummets after 20km, the raven however? it gets to keep applying damage on targets until the 30 kilometer mark, shall we factor in "javelin" torps as well? where the raven can now punt out to 45km?
see this is the point i'm trying to make, the raven isn't outclassd by the typhoon. its certainly weaker in some areas: its damage is less effective against smaller targets, it doesn't have as much raw dps (at least for torpedo vs torpedo, it wins cruise vs cruise) and it doesn't have as much utility in the mids.
in compensation however? its missiles are faster, so is less likely to loose damage due to "missed" vollys, its got a massive range advantage, hitting out beyond longpoint range with its torpedoes, the ship its self is faster than the typhoon thanks to being a shield tanker and if its willing to move its support tasks over to a back up ship like an arazu or a huginn? it rushes ahead in applied damage.
its just like the rokh, the raven is a fleet ship, the typhoon is a small gang ship. Fly reckless cohost and all round bad pilot o7 |

Naomi Knight
Imperial Academy Amarr Empire
375
|
Posted - 2013.05.08 09:49:00 -
[689] - Quote
Connall Tara wrote:hardly, my issue is that we're being handed a strong a powerful battleship line yet people are bitching because they're quite simply unwilling to look beyond the ends of their noses. the rokh, is fine the raven, is fine and the scorpion is STILL the only Ewar battleship in existence, an Ewar battleship which is now even better at its job after these changes thanks to buffed low slots and the single biggest ECM range bonus available. we quite simply have nothing to worry about relative to any of the other races, our missile platform can hit out to 70km before the next missile is launch, our gun battleship stands dependable and stalwart in the face of its peers and remains an excellent member of fleet shield doctrine and on top of this, its even possible that raven doctrines might even work with these changes. 721 dps from navy cruise missiles... let that sink in. these missiles out damage any other long range weapon platform in the subcap range. on top of that with these new changes? cruise missiles on a raven travel at 10.5km/sec. the "dps" loss inherent in missiles taking too long to reach targets is now essentially meaningless under 70km. we're being handed gold yet complaining that it isn't platinum Quote:You do realize a Torpedo Raven suks the sweat off a deadmans balls..... ah, nice to see that you're concise and erudite opinions can adapt magnificently to the situation upon having bullshit called on :P you sir are totally clueless
scorpion is the only ewar bs.... oh yeah at it is a crap, i wish it wasnt an ewar ship,cause every argue is this : "its the only ewar bs so it is fine" what a bulls...
rokh nerfed it is only good in huge rokh only rr fleets,nowhere else, and it isnt that great as you think, it has huge limitations, the only good thing is has its tank and that it can shoot up to 100-130km
raven isnt good it is too slow/slughish and or has weak tank for a battleship and the typhoon is just better and eft dps only doesnt make a ship good 5+second delay is huge nomatter how you put it , quess why rr shield is favoured over rr armor,yup that delay in repping
so please dont tell me these ships are not just okay but great,cause that is completly a lie
|

Naomi Knight
Imperial Academy Amarr Empire
375
|
Posted - 2013.05.08 09:51:00 -
[690] - Quote
Connall Tara wrote:Quote:Typhoon: Rage Torpedos with 2 webs and a target painter, applies full DPS. Does not sacrifice tank.
Raven: Rage Torpedos with 2 webs and a target painter, does not apply full DPS. No longer has a viable tank.
how wonderfully Bill O Reilly of you. "the raven is completely terrible in every way because it can't tank as well as a typhoon if it only uses 3 of its 7 slots for tank!" would you like to educate us on how the drake is completely worthless in a blaster brawl because it doesn't do as much dps? as i said earlier, and feel free to check, the typhoon IS a better torpedo boat than the raven, but only in the same way that a megathron is a better blaster boat than a rokh. under 5km? megathron is king. but over 13? can't stop the rokh the typhoon most certainly gets more bang for its buck from its torpedoes, that's the intention. but move up the scale, the torpedo typhoon's ability to apply damage plummets after 20km, the raven however? it gets to keep applying damage on targets until the 30 kilometer mark, shall we factor in "javelin" torps as well? where the raven can now punt out to 45km? see this is the point i'm trying to make, the raven isn't outclassd by the typhoon. its certainly weaker in some areas: its damage is less effective against smaller targets, it doesn't have as much raw dps (at least for torpedo vs torpedo, it wins cruise vs cruise) and it doesn't have as much utility in the mids. in compensation however? its missiles are faster, so is less likely to loose damage due to "missed" vollys, its got a massive range advantage, hitting out beyond longpoint range with its torpedoes, the ship its self is faster than the typhoon thanks to being a shield tanker and if its willing to move its support tasks over to a back up ship like an arazu or a huginn? it rushes ahead in applied damage. its just like the rokh, the raven is a fleet ship, the typhoon is a small gang ship. You must be CCP Rise alt , that would explain everything |
|

Connall Tara
Conquering Darkness
78
|
Posted - 2013.05.08 10:05:00 -
[691] - Quote
a CCP rise alt? well damn i'm not receiving a paycheck. I'd better go shout at ccp soundwave accordingly shouldn't I?
curious how the discussion is shifting from actually rebutting my opinions and now attacking me eh? :P
firstly, scorpion: I attest the scorpion is good NOT because its the only Ewar battleship in existence, but that its a 100k EHP jaming platform using ECM modules whicn can jam out to 98 kilometres unaided. THAT is why its a good ship, not because its the only jamming platform available.
second, the rokh most certainly is at its best in an RR fleet. its bonuses attest to that the same way an abaddon is at its best in an RR fleet. so is the abaddon a worthless battleship? its suffered the same nerf as the rokh. i'm curious as to why the standard appears to be variable depending on who you're asking and when you happen to be asking. in turn, as a blaster rokh enthusiast i can attest that the rokh most certainly isn't useless anywhere else.
but seeing as the trend now appears to be attacking me accompanied by vague hand waves as to why i'm wrong that doesn't mean much does it ;)
as for the raven being too slow/sluggish and (or?) having too weak a tank for a battleship i'm curious how the typhoon, a battleship which is both SLOWER and harder to tank is "just better"?
feel free to continue however, this is amusing me to no end this morning :D Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Naomi Knight
Imperial Academy Amarr Empire
375
|
Posted - 2013.05.08 10:18:00 -
[692] - Quote
"firstly, scorpion: I attest the scorpion is good NOT because its the only Ewar battleship in existence, but that its a 100k EHP jaming platform using ECM modules whicn can jam out to 98 kilometres unaided. THAT is why its a good ship, not because its the only jamming platform available." yeah and it has 6-7 RACIAL jammers with 7.8 jamm strength + no dmg , you could argue that it is good , but i cant see why should we use this ship over anohter one , i bet even unbonused dampeners would be much more usefull or just another dps or logi ship oh and what do you do if enemy fleet isnt consist of your jammer racial ships? yep you km ***** only
bottom line: we will see who is right after the expansion, that the raven/scorp will be used or not I'm pretty sure nothing will change from current ccp's proposal
And if for some miracle raven and scorp wont be used , could you do us a favour and delete your accounts,before that make a topic that you were wrong and appologize |

Connall Tara
Conquering Darkness
89
|
Posted - 2013.05.08 10:31:00 -
[693] - Quote
query... are you telling me that you, personally, believe that racial jammers are useless? just looking for some clarification because, after all i'm completely wrong all the time for being a CCP rise alt, at the moment its standard practice to use racial jammers on... well ALL ECM warships. particular flavours of amarr and caldari for the puposes of breaking up enemy logi.
whelp peoples! it appears that we've been wrong this whole time! multispectral jammers for everyone \o/
its been fun folks, i'll be back this evening to continue if people are interested in the discussion ^^ Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Naomi Knight
Imperial Academy Amarr Empire
375
|
Posted - 2013.05.08 10:58:00 -
[694] - Quote
Connall Tara wrote:query... are you telling me that you, personally, believe that racial jammers are useless? just looking for some clarification because, after all i'm completely wrong all the time for being a CCP rise alt, at the moment its standard practice to use racial jammers on... well ALL ECM warships. particular flavours of amarr and caldari for the puposes of breaking up enemy logi.
whelp peoples! it appears that we've been wrong this whole time! multispectral jammers for everyone \o/
its been fun folks, i'll be back this evening to continue if people are interested in the discussion ^^ where did i write that ? heh? you just making things up looks like this is your usual debate
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
87
|
Posted - 2013.05.08 11:00:00 -
[695] - Quote
Naomi Knight wrote:Connall Tara wrote:query... are you telling me that you, personally, believe that racial jammers are useless? just looking for some clarification because, after all i'm completely wrong all the time for being a CCP rise alt, at the moment its standard practice to use racial jammers on... well ALL ECM warships. particular flavours of amarr and caldari for the puposes of breaking up enemy logi.
whelp peoples! it appears that we've been wrong this whole time! multispectral jammers for everyone \o/
its been fun folks, i'll be back this evening to continue if people are interested in the discussion ^^ where did i write that ? heh? you just making things up looks like this is your usual debate
Eh fuk him hes just a tool trying to keep Caldari getting the Shaft when it comes to reworks. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Bi-Mi Lansatha
The Scope Gallente Federation
104
|
Posted - 2013.05.08 11:07:00 -
[696] - Quote
Connall Tara wrote:...as for the raven being too slow/sluggish and (or?) having too weak a tank for a battleship i'm curious how the typhoon, a battleship which is both SLOWER and harder to tank is "just better"?... I would argue the Typhoon is better at applying damage based of bonuses and slot layout. Whether it is a better than the Raven as a Cruise Missile Battleship... I can't say.
I will say that I would like to see a viable Battleship class torpedo ship (just my preference). The Raven has the bonus (range) while the Typhoon has the slot layout. An interesting choice by CCP. Since you are a CCP alt... could you explain why. 
|

Josilin du Guesclin
University of Caille Gallente Federation
50
|
Posted - 2013.05.08 12:56:00 -
[697] - Quote
Connall Tara wrote: the typhoon has significant difficulty fitting a full rack of torpedo launchers and a pair of 1600mm plates
the typhoon with 2 1600mm plates is slower than the raven
Unless you're using a different updated set of stats than I am, the only way this works is if you've put a nano on the Raven. Oh, wait - yes, under MWD the Raven is very slightly faster.
Quote: the typhoon can, assuming it wishes to tank, only manage 3 ballistic control systems to the raven's four. this is compensated for by its heavy drone deployment, however the raven still out ranges the typhoons torpedoes by 10 kilometres. remember when i mentioned it was faster? :D
A Raven with 4 x BCSII and a tank and Torps is way over its CPU, so you need to rig for that. So much for complaining that the Typhoon has CPU issues.
Quote: the typhoon, in terms of raw damage, in torpedo range, has the advantage. however, the raven's frankly absurd fitting ability gives it a significant edge when it comes to fitting tank, dps mods and, should it so please, a heavy neut in its highs for support.
I'm not sure where you're getting the power for that neut from.
|

Josilin du Guesclin
University of Caille Gallente Federation
50
|
Posted - 2013.05.08 13:07:00 -
[698] - Quote
Connall Tara wrote: perhaps stating that the Rokh fights like a Napoleonic warship within the fleet while the Hyperion fights like a german battleship of world war 2 would be a more accurate description?
So, a Rokh gets in a nice line with it's mates, stands off the enemy so closely that marines in the tops are shooting at people on the decks with muskets and blasts away hours. Sounds like a blaster brawling ship to me.
As for the Hyperion - you're saying that it is fast, and is intended to avoid fighting other battleships, but rather is supposed to engage enemy freighters? Got it.
In other words - you really have your notion of how RL ships fought messed up.
The thing is - the word 'battleship' is another way of saying 'ship of the line', and in both cases it meant a ship that had enough firepower and resilience to stand in the main battle line and slug it out with the enemy, at whatever range was the norm for that time.
Quote: how about a more simple description...
the rokh is a fleet boat, the Hyperion is a small to mid gang roamer.
Now you're talking more sensibly - you're using terms that exist within the context of EVE.
Quote: 1 hyperion will beat 1 rokh, 100 rokhs will beat 100 Hyperion. why? because the rokhs have weaker damage, but better application and stiffer tanks.
the two ships WERE both teir 3's, but that distinction is irrelevant now as they're BOTH combat battleships: one for big fights, one for smaller fights.
And now we have a problem, because this leaves the Caldari with no good short-range options. Also, I'm not at all convinced that 100 Hyperions would lose to 100 Rokhs - this only works if the Rokhs are snipers and manage to stay at range, and at that point the size of the engagement doesn't matter (assuming no logi - with logi on the field, it's a whole other game).
|

Hagika
LEGI0N
150
|
Posted - 2013.05.08 15:52:00 -
[699] - Quote
Connall Tara wrote:Quote:Typhoon: Rage Torpedos with 2 webs and a target painter, applies full DPS. Does not sacrifice tank.
Raven: Rage Torpedos with 2 webs and a target painter, does not apply full DPS. No longer has a viable tank.
how wonderfully Bill O Reilly of you. "the raven is completely terrible in every way because it can't tank as well as a typhoon if it only uses 3 of its 7 slots for tank!" would you like to educate us on how the drake is completely worthless in a blaster brawl because it doesn't do as much dps? as i said earlier, and feel free to check, the typhoon IS a better torpedo boat than the raven, but only in the same way that a megathron is a better blaster boat than a rokh. under 5km? megathron is king. but over 13? can't stop the rokh the typhoon most certainly gets more bang for its buck from its torpedoes, that's the intention. but move up the scale, the torpedo typhoon's ability to apply damage plummets after 20km, the raven however? it gets to keep applying damage on targets until the 30 kilometer mark, shall we factor in "javelin" torps as well? where the raven can now punt out to 45km? see this is the point i'm trying to make, the raven isn't outclassd by the typhoon. its certainly weaker in some areas: its damage is less effective against smaller targets, it doesn't have as much raw dps (at least for torpedo vs torpedo, it wins cruise vs cruise) and it doesn't have as much utility in the mids. in compensation however? its missiles are faster, so is less likely to loose damage due to "missed" vollys, its got a massive range advantage, hitting out beyond longpoint range with its torpedoes, the ship its self is faster than the typhoon thanks to being a shield tanker and if its willing to move its support tasks over to a back up ship like an arazu or a huginn? it rushes ahead in applied damage. its just like the rokh, the raven is a fleet ship, the typhoon is a small gang ship.
Given the fact that the phoon applies more damage than the raven with its bonus, it comes out to more than 40 dps. It also has all the mid slots in the world to allow it to stack webs and target painters.
The Raven on the other hand does not. A shield tanked phoon will apply more damage and an armor one will still apply more damage. As for the shield fit phoon, it may have high battle cruiser tank, it also HAS battlecruiser sig, which allows it to automatically tank better, and in armor form it will have a battleship tank with battlecruiser sig which automatically still makes it a better tank than the raven with its huge sig.
The phoon armor tanked with 2 plates is faster than the raven.
You try to argue how the raven is not bad off by blowing smoke up our backside and try to demonize the people who feel it needs a buff. Typical liberal tactic..
How Chris Matthews of you.
|

Hagika
LEGI0N
150
|
Posted - 2013.05.08 15:55:00 -
[700] - Quote
Debora Tsung wrote:Grunnax Aurelius wrote:You do realize a Torpedo Raven suks the sweat off a deadmans balls.....
That is surprisingly disgusting and I have yet to determine if that was supposed to be a good thing or not. 
Sweat of a dead mans is totally the new rage, you should try it.  |
|

Connall Tara
Conquering Darkness
89
|
Posted - 2013.05.09 06:50:00 -
[701] - Quote
morning folks, back again.
seems that i've cultured some sort of hatedom here since I last logged on. sadly missed my chance to respond last evening but hey, might as well take the chance now ^_^
so, responces time!
1- Quote:where did i write that ? heh? you just making things up looks like this is your usual debate
huh... *checks previous post*
"oh and what do you do if enemy fleet isnt consist of your jammer racial ships? yep you km ***** only" <--- right there?
I was asking to actually clarify what you were saying, the impression i got was that you believe that using racial jammers is a bad idea based on the chance that you might not run into opponents you can jam. considering the purpose of ECM ships in large engagements is often to counter enemy ECM and logistics this isn't as common a thing as you'd expect most of the time. and now that the new scorpion can actually tank on top of bringing 98km optimal ECM modules the prospects of it seeing more use is fairly good.
as for my usual debating method, yep my usual method is to read what my opponent posts, then point out what appears to be wrong in those statements. you appear to have said that racial jammers were a bad thing, hence why i made a point of ASKING if that's what you actually meant. feel free to shift position when you clarify. goalpost shifting seems to be the name of the game at the moment.
Quote:Eh fuk him hes just a tool trying to keep Caldari getting the Shaft when it comes to reworks.
I love you too 
on a more serious note. no... I've always been an ardent supporter of the caldari when it comes to the teiricide, the difference however is that I believe that the purpose of all this is to achieve balance and, based on what these new stats indicate the raven is going to be most excellent. while i want to ensure that no ship is shanked or underpowered I also hope to argue for no ships to be outright overpowered. the purpose of teiricide is to ensure that all ships are worth flying, not just the ones I happen to be trained for.
now, some actual responces eh?
Quote:Unless you're using a different updated set of stats than I am, the only way this works is if you've put a nano on the Raven. Oh, wait - yes, under MWD the Raven is very slightly faster.
yep, yes it is. around 70m/s isn't much but we are talking battleships here. when both ships are looking at 16 second align times the whole "turning around" thing is kind of a moot point no? ^^
as for using slightly different stats. I'm using the updated EFT files compiled and modded by the wonderful people over at failheap challenge here: http://failheap-challenge.com/showthread.php?11380-Odyssey-Changes-Rebalanced-Navy-Cruisers-T1-Cruisers-(and-EFT-files)
i highly encourage you to check any fits i post in this thread. I'll continue to provide fitting screenshots for people who wish to ask questions but even better if you make use of EFT to check my results.
Quote:A Raven with 4 x BCSII and a tank and Torps is way over its CPU, so you need to rig for that. So much for complaining that the Typhoon has CPU issues.
http://i.imgur.com/QYpzGZq.jpg <--- 4 BCU II's, a tank, and a heavy neut fitting on all skills level 5 and no rig. even with this softer tank its interesting to see that a typhoon, without resorting to only two BCU's only tanks around the same, with 2 plates, an enam, a DCII and armour rigs. the difference is that the raven can (and really should) overheat its tank. interesting regardless.
Quote:I'm not sure where you're getting the power for that neut from.
the raven is recieving +1500 base PWG, this translates to a LOT of extra fitting once you apply skills. remember, the listed stats at the start of the thread are for "all skills at zero" :)
next post... ok fine I got terminology wrong. I'll commit seppuku later for the crime, in the meantime lets talk actual points ^^ Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Zetak
State War Academy Caldari State
10
|
Posted - 2013.05.09 07:06:00 -
[702] - Quote
Conall you still dont get it do you? You can show me as much math as you want, it is an on paper thing. what matters it precision. Like with turret and tracking. why do you think gallente packs as much tracking bonus as they can? Because they want to hit the enemy to be able to apply their dps!!!! I can do as much dps as I want if the damage is reduced. The typhoon has more expl velocity without rigs. The typhoon can fit more tp without compromising tank and using rigs. the 4th bcu gives 3% rof and damage bonus. it can be more precise to all targets. it is viable to even cruisers using cruise missiles. ergo it is a better damage dealer. DO YOU UNDERSTAND IT NOW?????? why are you so ignorant? |

Connall Tara
Conquering Darkness
89
|
Posted - 2013.05.09 07:13:00 -
[703] - Quote
wall of text 2, REVENGE OF THE DAMNED!
Quote:Given the fact that the phoon applies more damage than the raven with its bonus, it comes out to more than 40 dps. It also has all the mid slots in the world to allow it to stack webs and target painters.
I agree, mentioning so a few times previously. however my point has never been that the raven is an out right better torpedo boat and in my mind it shouldn't. my point however is that not being the BEST at something doesn't stop a ship being GOOD at something. as a torpedo boat? the raven isn't terrible at all. the typhoon's superior application bonuses gives it a distinct advantage at targeting sub battleship vessels, however in doing so it trades raw damage for that advantage. in comparison the raven most certainly has trouble hitting smaller ships with its torpedoes for full damage, but against other battleships? its superior reach and faster missile travel times give it a nice little advantage to make up for the short comings.
Quote: A shield tanked phoon will apply more damage and an armor one will still apply more damage. As for the shield fit phoon, it has high battle cruiser tank, it also HAS battlecruiser sig, which allows it to automatically tank better, and in armor form it will have a battleship tank with battlecruiser sig which automatically still makes it a better tank than the raven with its huge sig.
1stly, yes a shield and armour tanked phoon will apply more damage. however that damage application does NOT come from its torpedoes, which has been my consistent point, the big reason that the typhoon wins out as combat draws closer is thanks to its very ample dronebay permitting the ship to bring along 4 ogre II's to the fight. the signature difference in a battleship vs battleship fight, particularly once you consider navy torpedoes as the prime ammunition, makes relatively very little difference when it comes to a raven and a typhoon scrapping, but the heavy drones? those make a difference.
if people are still incredulous on these points feel free to once again... CHECK NUMBERS.
caldari navy inferno torps (hey, first that came to hand) sports a 337m explosion radius with a 106m explosion velocity.
so right off the bat we can see a serious issue here. the weakness to the torpedoes is, ironically, not the explosion radius when hitting a typhoon (which has a base signature radius of 380, feel free to check the minmatar battleship thread) but that the explosion velocity is a mere 106m/sec.
so that begs the question, does the typhoons bonus actually allow it to apply more damage to opposing battleships with the same ammunition? no. what it DOES do is allow it to apply that damage better to smaller targets, most notably battle cruisers. where the typhoon's bonus will make a difference for fighting battleships will be making use of fury torpedoes, with their significantly bigger explosion radius and applying that damage to battleships. however, again with a 91m/s explosion velocity the issue becomes speed of the target, not the radius.
so how do we solve this issue? to be blunt. webbing. something the typhoon is most certainly better suited for making use of but by this point we've started to seriously stack the deck haven't we? we've put the ships under 13kilometres, we've assumed that they've got their ideal modules and that the typhoon has its target tackled. shall we go ahead and just ensure its doing the right damage to smack through its targets weakest resist as well?
see, this is the issue i have here and why i'm arguing against further raven changes. people are not trying to compare the raven to its peer the typhoon, they're comparing it to some mythical super ship, which is faster, tankier, has more dakka, has better fitting, has more utility and apparently can cure cancer upon looking at it. the typhoon ISN'T that good.
its good certainly, but it does have failings, its got a pernaturally smaller range, a full 1/3rd less than the raven. it lacks the same raw dps application from its missiles instead relying on drones to put it ahead. its limmited to an armour tank making its inherent minmatar speed advantage vanish in the face of two big armour plates.
as i said before. we're being handed one of the best damage projection platforms in the entire game. our long range cruise missile platform will out dps any other comparible ship in terms of damage at range, 721 dps with navy cruise, THINK about that number, compare it to megathrons, to maelstroms, to abaddons and to rokhs. don't worry i'll wait for you. think about standard engagement ranges and think about sheer missile velocity.
raven cruise missiles are now FASTER than heavy missiles from a tengu. is tengu doctrine irrelevent? are we going to sneer at the prospects of having a such a glorious weapon system? or are we going to throw tantrums and toddlers demanding more?
Quote:You try to argue how the raven is not bad off by blowing smoke up our backside and then demonize the people who feel it needs a buff. Will you call them racist for not agreeing the phoon should be better next time? Typical liberal tactic..
How wonderfully Chris Matthews of you.
hey, when i get sworn at, called a fool, accused of trying to ruin the balance of the game, called ignorant and constantly attacked. excuse me if i get a little grumpy in the face of casual tantrums when i voice a dissenting opinion. Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
98
|
Posted - 2013.05.09 07:20:00 -
[704] - Quote
Zetak wrote:You still dont get it do you? You can show me as much math as you want, it is an on paper thing. what matters it precision. Like with turret and tracking. why do you think gallente packs as much tracking bonus as they can? Because they want to hit the enemy to be able to apply their dps!!!! I can do as much dps as I want if the damage is reduced. The typhoon has more expl velocity without rigs. The typhoon can fit more tp without compromising tank and using rigs. the 4th bcu gives 3% rof and damage bonus. it can be more precise to all targets. ergo it is a better damage dealer. DO YOU UNDERSTAND IT NOW?????? why are you so ignorant?
Because he doesn't understand missile mechanics.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) )
Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile
EDIT: Keep in mind this does not take into account the enemy ships resistances. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Zetak
State War Academy Caldari State
11
|
Posted - 2013.05.09 07:23:00 -
[705] - Quote
Zetak wrote:Conall you still dont get it do you? You can show me as much math as you want, it is an on paper thing. what matters it precision. Like with turret and tracking. why do you think gallente packs as much tracking bonus as they can? Because they want to hit the enemy to be able to apply their dps!!!! I can do as much dps as I want if the damage is reduced. The typhoon has more expl velocity without rigs. The typhoon can fit more tp without compromising tank and using rigs. the 4th bcu gives 3% rof and damage bonus. it can be more precise to all targets. it is viable to even cruisers using cruise missiles. ergo it is a better damage dealer. DO YOU UNDERSTAND IT NOW?????? why are you so ignorant?
Conall why do you think the golem is the king of pve today? because it can fit two tp and has expl velocity bonus. meaning with jav. torpedoes, it can effectively hit a cruiser with brutal volley damage. and it has the shield boost bonus, which allows a good tank. |

Connall Tara
Conquering Darkness
92
|
Posted - 2013.05.09 07:55:00 -
[706] - Quote
Grunnax Aurelius wrote:
Because he doesn't understand missile mechanics.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) )
Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile
EDIT: Keep in mind this does not take into account the enemy ships resistances.
your ability to cut and paste from stafan's own thread serves you well young padawan. however... what happens if we... work that out? EGADS! THE MADNESS OF CHECKING NUMBERS!
so lets assuming the typhoon and raven are scrapping with eachother? after all surely that's the point of contention here? my stalwart opinion that the raven's own weapons are compensated for by the extra BCUII when it comes to raw torpedo damage and attesting that the typhoons advantage is in its ability to launch heavy drones?
as you mention, the equation doesn't take resistances into account so lets roll ahead and just look at raw damage from a single torpedo fired from each ship? makes the numbers nice and small.
so firstly the much vaunted typhoon.
explosion radius: 337m target sig radius (raven with shield tank): 540 target velocity: 141 (lets ignore microwarping for the obvious reasons eh?) explosion velocity: 133.5 missile damage: 898.41
crunching all those wonderful values in we find that the typhoon deals..... *drumroll* 898 damage to the raven before applying resists! huzzah! full damage application against the raven! you sirs are clearly vindicated in all things and i shall leap from the bridges of the firth of fourth in my exuberant pennance! wait? I've not done the raven yet? oh dear considering i know nothing about missiles its only right i reveal the full extents of my idiocy...
explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^)
now clearly seeing as i'm so god aweful wrong this shouldn't result in any number which could possibly compete? after all the raven doesn't have the explosion velocity bonus. AND its firing at a smaller signature target. its a forgone conclusion after all we can't honestly expect that the result will be.
903
huh...
well that's curious isn't it? after all you quoted the equation at me! how could this result have turned out with the raven infact applying SLIGHTLY more damage against the typhoon than the typhoon does to the raven... one might think that the difference between the raven and the typhoon when it comes to damage application against other battleships is its drone bay... who'd have thunk it :> Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Bi-Mi Lansatha
The Scope Gallente Federation
108
|
Posted - 2013.05.09 08:02:00 -
[707] - Quote
Zetak wrote:...Conall why do you think the golem is the king of pve today?... When did that happened?
|

Zetak
State War Academy Caldari State
11
|
Posted - 2013.05.09 08:04:00 -
[708] - Quote
Connall Tara wrote:Grunnax Aurelius wrote:
Because he doesn't understand missile mechanics.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) )
Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile
EDIT: Keep in mind this does not take into account the enemy ships resistances.
your ability to cut and paste from stafan's own thread serves you well young padawan. however... what happens if we... work that out? EGADS! THE MADNESS OF CHECKING NUMBERS! so lets assuming the typhoon and raven are scrapping with eachother? after all surely that's the point of contention here? my stalwart opinion that the raven's own weapons are compensated for by the extra BCUII when it comes to raw torpedo damage and attesting that the typhoons advantage is in its ability to launch heavy drones? as you mention, the equation doesn't take resistances into account so lets roll ahead and just look at raw damage from a single torpedo fired from each ship? makes the numbers nice and small. so firstly the much vaunted typhoon. explosion radius: 337m target sig radius (raven with shield tank): 540 target velocity: 141 (lets ignore microwarping for the obvious reasons eh?) explosion velocity: 133.5 missile damage: 898.41 crunching all those wonderful values in we find that the typhoon deals..... *drumroll* 898 damage to the raven before applying resists! huzzah! full damage application against the raven! you sirs are clearly vindicated in all things and i shall leap from the bridges of the firth of fourth in my exuberant pennance! wait? I've not done the raven yet? oh dear considering i know nothing about missiles its only right i reveal the full extents of my idiocy... explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^) now clearly seeing as i'm so god aweful wrong this shouldn't result in any number which could possibly compete? after all the raven doesn't have the explosion radius bonus. AND its firing at a smaller signature target. its a forgone conclusion after all we can't honestly expect that the result will be. 903 huh... well that's curious isn't it? after all you quoted the equation at me! how could this result have turned out with the raven infact applying SLIGHTLY more damage against the typhoon than the typhoon does to the raven... one might think that the difference between the raven and the typhoon when it comes to damage application against other battleships is its drone bay... who'd have thunk it :>
Yeah that is wonderful round down of the math. now make a round down. how the two ship competes against 2 cruiser or bc. now that is where you will see the numbers each ship puts out differ hugely |

Connall Tara
Conquering Darkness
92
|
Posted - 2013.05.09 08:09:00 -
[709] - Quote
Zetak wrote: Yeah that is wonderful round down of the math. now make a round down. how the two ship competes against 2 cruiser or bc. now that is where you will see the numbers each ship puts out differ hugely
which, if you'd been reading my posts in between flailing at the keyboard with indignant outrage you'll find i've been saying that from the very start. so kind of you to finally come around to the truth of the matter, even if you had to come around the long way. ^_^ Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
717
|
Posted - 2013.05.09 08:22:00 -
[710] - Quote
Zetak wrote: Yeah that is wonderful round down of the math. now make a round down. how the two ship competes against 2 cruiser or bc. now that is where you will see the numbers each ship puts out differ hugely. Don't forget to factor in the tp bonus too
In general, as soon as you web your non-ABing cruiser-size target, the damage lost to speed issues tends to disappear because the target is slowed to below the explosion velocity of a torp - it's sig radius that provides the mitigation effect instead. This means that the Typhoon's explosion velocity bonus isn't hugely useful with torps, because the Typhoon has to operate inside web range anyway.
OTOH, ABing cruisers are a thing, and the Typhoon has room for more tackle, generally speaking, than the Raven, which, along with likely fits that use a set of med drones on the Typhoon and lights on the Raven, favours damage application to small stuff from the Typhoon. But - its tank is much weaker - a Raven with point, web and painter can still pull off an overloaded 1100 DPS ASB tank, while ASB Typhoon looks a bit flimsy and AAR Typhoon looks worse, making buffer Typhoon the common choice. It sounds like a reasonable tradeoff, tbh. |
|

Zetak
State War Academy Caldari State
11
|
Posted - 2013.05.09 08:36:00 -
[711] - Quote
And still some of you propose that we should leave things at it is now. well... my anwswer to that is this: no matter what we will tell, things will remain the same. Like we are talking to a wall. it does not matter that WE who fly the ship 24-7, we experience things as they are, some will always tell that things are fine and f*** off. Just like in the other mmo-s I've played along with eve. I realized (again) that it is worthless to post any comment, because it is dust in the wind. Thank you for reminding me to that Conall. I will reroll to Typhoon, I adore the ship hull anyway, and refrain myself from further posts. Because hey, I'm wrong right? Let the almighty devs do what they think it is best.
Sorry to make this like this, but it makes me very sad and angry. And I had enough. I told what I think is necessary, any further keyboard smashing would be a waste of time. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
98
|
Posted - 2013.05.09 08:47:00 -
[712] - Quote
yay the raven stays dead for another year....................... making it i believe 6 or 7 years now? Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Connall Tara
Conquering Darkness
92
|
Posted - 2013.05.09 08:58:00 -
[713] - Quote
I believe things should stay as they are because we're being given a REALLY DAMN GOOD SHIP.
why is there an assumption that i've never flown the raven? i missioned in the bloody thing for 7 months before i looked into pvp. i understand its fundemental flaws and issues, look at the character, he's a caldari merc ^_^
but what i'm arguing is that combined with the new cruise missile changes? the new raven is an excellent ship. it spouts out more dps than a gank brutix with CRUISE MISSILES.
that's my point. we've got a ship which applies 721 dps with its long ranged weapon, a weapon which moves FASTER than heavy missiles on a missile velocity bonused tengu. that's with CN cruise, not even considering fury with target painting support. but because one other ship in another race is slightly better with torpedoes, the raven is worthless? utter drivel.
and this is the issue i have, not that the typhoon is a better torpedo boat than the raven, because i'm happy to put my hands up and say that it is. but does that mean that a torpedo raven can never be useful? hell no, the raven has enough differences and advantages to make a torpedo raven useful in other situations, part of a shield fleet, acting as dps support on a webbed target, throwing in a heavy neut to provide cap warfare. the raven can do these things better than a typhoon ever could.
the casual disregard for the benefits of one ship because another ship can do X better is a fallacy and entirely unsupportive of the entire teiricide effort. the goal is to create a balance in the game where all ships are worthwhile, not just the one's that you personally fly.
this "better in every situation" typhoon that people seem to have created as a boogie man for further raven buffs quite simply doesn't exist and the continued touting of that argument is dishonest at worst and ignorant at best.
shall we all stop flying megathrons because the hyperion can more dps? why don't we all stop flying prophecies because the myrmidon gets a bigger drone bay?
its simple, because combat isn't so simply clear cut, factors such as range, speed, alpha, rate of fire, drone bays, drone control ranges, tracking, optimals, fall offs, tracking and ship cost ALL combine to make up the tapestry which is eve combat mechanics. tericide's primary goal isn't to make every ship pefect in every situation, its to make every ship viable over a wide range of various scenarios. there are times when rokhs will be superior to abaddons, when ravens will trounce apocalypse, when armageddons will be superior to dominix and tempests will rend maelstroms.
to demand all of these things from every single ship misses the point entirely. Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Vaju Enki
Secular Wisdom
630
|
Posted - 2013.05.09 09:40:00 -
[714] - Quote
Zetak wrote:And still some of you propose that we should leave things at it is now. well... my anwswer to that is this: no matter what we will tell, things will remain the same. Like we are talking to a wall. it does not matter that WE who fly the ship 24-7, we experience things as they are, some will always tell that things are fine and f*** off. Just like in the other mmo-s I've played along with eve. I realized (again) that it is worthless to post any comment, because it is dust in the wind. Thank you for reminding me to that Conall. I will reroll to Typhoon, I adore the ship hull anyway, and refrain myself from further posts. Because hey, I'm wrong right? Let the almighty devs do what they think it is best.
Sorry to make this like this, but it makes me very sad and angry. And I had enough. I told what I think is necessary, any further keyboard smashing would be a waste of time.
Your posts shows a staggering ignorance of EvE Online game mechanics. So yes, you are wrong. R Tape loading error |

Bi-Mi Lansatha
The Scope Gallente Federation
108
|
Posted - 2013.05.09 09:51:00 -
[715] - Quote
Connall Tara wrote:... REALLY DAMN GOOD SHIP... Is the Odyssey Raven that much better than the one available now? Really aren't we looking at a good Raven combat system because cruise missiles are getting a major buff?
The Raven platform itself, little used by many accounts before Odyssey, isn't getting a major buff. |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 09:58:00 -
[716] - Quote
Bi-Mi Lansatha wrote:Connall Tara wrote:... REALLY DAMN GOOD SHIP... Is the Odyssey Raven that much better than the one available now? Really aren't we looking at a good Raven combat system because cruise missiles are getting a major buff? The Raven platform itself, little used by many accounts before Odyssey, isn't getting a major buff.
I'd disagree there. the superior slot layout for starters is a big improvement, permitting the inclusion of a 4 slot mid tank, a prop mod, and 2 more mids for either utility, tackle or support.
in addition to this the frankly absurd boost in fitting permits the raven to just devour its self in modules, 4 ballistic controls, a full T2 tank, a microwarp, a longpoint, a target painter, full cruise OR torpedoes AND a heavy neut. all of these things without a single fitting mod, implant or rig.
the loss of raw tanking stats is a little sad but the added fitting and mid compensate for that quite nicely in my mind. in turn the raven receives a speed buff making it an easy match for any armour tanked battleship in a straight line sprint as well as a slight agility buff overall making the ship more mobile.
buffs don't always have to be in the form of extra turrets or different bonuses after all. the raven has received a softer, more even handed buff which fills in a lot of its issues while its most critical issue, the current terribad nature of cruise missiles, has been adressed elsewhere while torpedoes have been accommodated thanks to the significantly improved fitting and mids for support and versatility. Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
718
|
Posted - 2013.05.09 10:10:00 -
[717] - Quote
Bi-Mi Lansatha wrote:Connall Tara wrote:... REALLY DAMN GOOD SHIP... Is the Odyssey Raven that much better than the one available now? Really aren't we looking at a good Raven combat system because cruise missiles are getting a major buff? The Raven platform itself, little used by many accounts before Odyssey, isn't getting a major buff.
The extra medslot and fittings are a pretty big deal, really. My concerns about the Raven (and Typhoon) aren't to do with the stats of cruise or the ship hulls themselves, both of which look fairly solid now, they're more to do with the meta and the existence of ABCs. Tone down ABCs further and we may see some gamespace open up for small-gang BS action. |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 10:20:00 -
[718] - Quote
Gypsio III wrote:Bi-Mi Lansatha wrote:Connall Tara wrote:... REALLY DAMN GOOD SHIP... Is the Odyssey Raven that much better than the one available now? Really aren't we looking at a good Raven combat system because cruise missiles are getting a major buff? The Raven platform itself, little used by many accounts before Odyssey, isn't getting a major buff. The extra medslot and fittings are a pretty big deal, really. My concerns about the Raven (and Typhoon) aren't to do with the stats of cruise or the ship hulls themselves, both of which look fairly solid now, they're more to do with the meta and the existence of ABCs. Tone down ABCs further and we may see some gamespace open up for small-gang BS action.
most certainly, its something i agree with and have raised questions about in the BS pricing thread in particular Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

To mare
Advanced Technology
189
|
Posted - 2013.05.09 10:27:00 -
[719] - Quote
Gypsio III wrote:My concerns about the Raven (and Typhoon) aren't to do with the stats of cruise or the ship hulls themselves, both of which look fairly solid now, they're more to do with the meta and the existence of ABCs. Tone down ABCs further and we may see some gamespace open up for small-gang BS action.
that`s it, whats the point of fast battleships when you have something thats much faster and the same dps, ppl will say tank, but if you wanna do a roaming (wich is the only application i see for attack bs) you get the faster ship of the 2 class (ABC) if you wanna do something else you just get a tanky bs.
imho all ABC should have their high slots reduced to 6 and then maybe give them back the old speed agility |

Bi-Mi Lansatha
The Scope Gallente Federation
108
|
Posted - 2013.05.09 10:49:00 -
[720] - Quote
Connall Tara wrote:I'd disagree there. -edit-
buffs don't always have to be in the form of extra turrets or different bonuses after all. the raven has received a softer, more even handed buff which fills in a lot of its issues while its most critical issue... If there wasn't a Cruise Missile buff, would these changes of had a major effect on Raven usage? In your opinion.
|
|

Bi-Mi Lansatha
The Scope Gallente Federation
108
|
Posted - 2013.05.09 10:53:00 -
[721] - Quote
Gypsio III wrote:
The extra medslot and fittings are a pretty big deal, really. My concerns about the Raven (and Typhoon) aren't to do with the stats of cruise or the ship hulls themselves, both of which look fairly solid now, they're more to do with the meta and the existence of ABCs. Tone down ABCs further and we may see some gamespace open up for small-gang BS action.
Seven mids is nice; and I am looking forward to my CNR getting the same, but... if Cruise Missiles had remained unchanged... would this Odyssey Raven change have lead to more usage, especially considering the increased cost of Battleships coming with Odyssey?
|

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 10:57:00 -
[722] - Quote
Bi-Mi Lansatha wrote:Connall Tara wrote:I'd disagree there. -edit-
buffs don't always have to be in the form of extra turrets or different bonuses after all. the raven has received a softer, more even handed buff which fills in a lot of its issues while its most critical issue... If there wasn't a Cruise Missile buff, would these changes of had a major effect on Raven usage? In your opinion.
honestly? no.
torpedo ravens would see some more use, but the real gem of the new raven layout which makes it a real winner is the new cruise launchers, in which it completely trounces the typhoon for comparable effect.
cruise missiles, as they currently exist, are sadly just not an option. however the combination of these raven buffs AND improved cruise? a match made in heaven. the raven's ability to properly deploy these new cruise missiles, something the typhoon is quite simply unable to match thanks to the raven's velocity bonus on missiles is what really makes me adore this new ship.
the cruise buff alone nor the raven buff alone wouldn't have cut it, but both? works joyously Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Deerin
Murientor Tribe Defiant Legacy
138
|
Posted - 2013.05.09 11:13:00 -
[723] - Quote
I'll make 4 arguments categorized in 2x2
1: PvP and Torps
There is NO fantasy land where 1v1 BS combat occurs. Even if it does, it is a very very very special occassion, or setup.
There will be very very few cases where the extra range for torps, or the velocity of target BS will matter. Opponents will be webbed down by either you or another gang mate and the combat will happen at close range. You'll be scoring full/near full damage to all BC/BS/Cap and beyond. So if your gang is shield gang go with raven, if armor gang go with phoon. The difference of additional BCS's on raven will be offset by drones and multiple TP's on phoon. So I would expect a similar performance.
....and if you are shooting torps at cruisers, you have brought wrong suit to party. Deal with it.
2: PvP and Cruises
If you are pvp'ing and using cruises, chances are you have a specific kiting fleet that has to deal with stationary/slow moving targets.....or enemy profile consists of t3's and you have to go in battleships.
For cruises raven's range bonus is....well...I will not say useless but it is of secondary importance. For this kind of setup phoons bonus will be actually more useful as there will probably be no webs involved and for possible cruiser/t3 opponents additional painters and exp vel bonus will prove more effective on applied total damage.
3: PvE and Torps
Not enough TP's and no exp velocity bonus on raven, not enough range on typhoon. Both will seriously suck for any serious PvE activity if going torps.
4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
So:
PvP with Torps : Both OK PvP with Cruises: Both OK with advantage to Phoon PvE with Torps: Both Suck PvE with Cruises: Both OK with advantage to Raven
So Phoon is better at PvP while Raven is better at PvE ... ... ... Nothing new here move on. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
273
|
Posted - 2013.05.09 11:17:00 -
[724] - Quote
Bi-Mi Lansatha wrote:if Cruise Missiles had remained unchanged... would this Odyssey Raven change have lead to more usage, especially considering the increased cost of Battleships coming with Odyssey?
This question is irrelevant, because we are getting a Cruise Missile buff. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
719
|
Posted - 2013.05.09 11:28:00 -
[725] - Quote
Deerin wrote: For cruises raven's range bonus is....well...I will not say useless but it is of secondary importance. For this kind of setup phoons bonus will be actually more useful as there will probably be no webs involved and for possible cruiser/t3 opponents additional painters and exp vel bonus will prove more effective on applied total damage.
"Probably no webs involved". I have issues with this bit - if I was doing a cruise gang I'd be very keen on having some long-range webbing support available, for purposes of maintenance of range as well as application of damage. As soon as that is available, the Phoon's explovel bonus becomes redundant against many targets. Nor am I convinced that the Phoon will more easily fit painters - I'd want to shield-fit the Typhoon to maximise its mobility. leaving no room for painters.
So I think the choice is much less clear than you make out, after considering fittings and gang composition. The Raven will be slower and have more medslots for tank/ewar/tackle; the Phoon will be faster but flimsier. To me, this pushes the Typhoon for smaller gangs where mobility is more important and long-range webbing is absent, while the Raven would be favoured in larger, more organised gangs, particularly those with logi involved on either side. |

Bi-Mi Lansatha
The Scope Gallente Federation
109
|
Posted - 2013.05.09 11:48:00 -
[726] - Quote
Connall Tara wrote:...the cruise buff alone nor the raven buff alone wouldn't have cut it, but both? works joyously Hopefully, they update the CNR within a month from Odyssey release. Seven mid slots and +1000 DPS 
|

Bi-Mi Lansatha
The Scope Gallente Federation
109
|
Posted - 2013.05.09 11:52:00 -
[727] - Quote
Caitlyn Tufy wrote:Bi-Mi Lansatha wrote:if Cruise Missiles had remained unchanged... would this Odyssey Raven change have lead to more usage, especially considering the increased cost of Battleships coming with Odyssey? This question is irrelevant, because we are getting a Cruise Missile buff.. Not if you are trying to differentiate why a Raven is a 'good ship' after Odyssey. |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 12:03:00 -
[728] - Quote
actually deerin, for pvp and cruises i'd suggest the raven has the advantage. as previously mentioned, the raven's bonus is not a range bonus, its a velocity bonus.
on face value its essentially the same thing, but the big difference is that the cruise missiles are going A LOT faster. in addition to this the explosion radius on navy cruise, which lets be honest IS going to be the standard pvp ammo of choice, has an explosion radius of 247m once skills are factored in. the issue is more the explosion velocity, which admittedly the typhoon does have a bonus for.
however, how much of a difference would an extra 25-30m/s of explosion velocity result in when the ships in question, lets say tornadoes, are already moving at 280m/s without a prop mod. of much more importance in this situation in my mind would be the rate at which the missiles reach their targets providing less opportunity for escape and allowing the cruises to apply their substantial alpha, again something the raven is likely to have the advantage with thanks to the extra room for a 4th BCU.
as previously mentioned, a raven's cruise missiles are faster than the heavy missiles from a simmilarly skilled tengu. the speed at which those missiles will cross the engagement area makes for a much better advantage against attack battlecruisers as lets be honest... with a 4600 damage alpha the cruise missiles are going crunch sniper ABC's in a handful of hits. Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
68
|
Posted - 2013.05.09 12:24:00 -
[729] - Quote
Connall Tara wrote:Grunnax Aurelius wrote:
Because he doesn't understand missile mechanics.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) )
Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile
EDIT: Keep in mind this does not take into account the enemy ships resistances.
your ability to cut and paste from stafan's own thread serves you well young padawan. however... what happens if we... work that out? EGADS! THE MADNESS OF CHECKING NUMBERS! so lets assuming the typhoon and raven are scrapping with eachother? after all surely that's the point of contention here? my stalwart opinion that the raven's own weapons are compensated for by the extra BCUII when it comes to raw torpedo damage and attesting that the typhoons advantage is in its ability to launch heavy drones? as you mention, the equation doesn't take resistances into account so lets roll ahead and just look at raw damage from a single torpedo fired from each ship? makes the numbers nice and small. so firstly the much vaunted typhoon. explosion radius: 337m target sig radius (raven with shield tank): 540 target velocity: 141 (lets ignore microwarping for the obvious reasons eh?) explosion velocity: 133.5 missile damage: 898.41 crunching all those wonderful values in we find that the typhoon deals..... *drumroll* 898 damage to the raven before applying resists! huzzah! full damage application against the raven! you sirs are clearly vindicated in all things and i shall leap from the bridges of the firth of fourth in my exuberant pennance! wait? I've not done the raven yet? oh dear considering i know nothing about missiles its only right i reveal the full extents of my idiocy... explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^) now clearly seeing as i'm so god aweful wrong this shouldn't result in any number which could possibly compete? after all the raven doesn't have the explosion velocity bonus. AND its firing at a smaller signature target. its a forgone conclusion after all we can't honestly expect that the result will be. 903 huh... well that's curious isn't it? after all you quoted the equation at me! how could this result have turned out with the raven infact applying SLIGHTLY more damage against the typhoon than the typhoon does to the raven... one might think that the difference between the raven and the typhoon when it comes to damage application against other battleships is its drone bay... who'd have thunk it :>
Dude, you did the math wrong.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^)
Damage = 923 * MIN(MIN(330 / 337.5, 1) , (106.5 / 337.5 * 330 / 143)^(log(5.5) / log(5.5)) ) Damage = 923 * MIN(MIN(0.977, 1) , (0.728)) Damage = 923 * 0.728 = 672.13 |

Deerin
Murientor Tribe Defiant Legacy
138
|
Posted - 2013.05.09 12:34:00 -
[730] - Quote
Bucca Zerodyme wrote:Connall Tara wrote:Grunnax Aurelius wrote:
Because he doesn't understand missile mechanics.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) )
Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile
EDIT: Keep in mind this does not take into account the enemy ships resistances.
your ability to cut and paste from stafan's own thread serves you well young padawan. however... what happens if we... work that out? EGADS! THE MADNESS OF CHECKING NUMBERS! so lets assuming the typhoon and raven are scrapping with eachother? after all surely that's the point of contention here? my stalwart opinion that the raven's own weapons are compensated for by the extra BCUII when it comes to raw torpedo damage and attesting that the typhoons advantage is in its ability to launch heavy drones? as you mention, the equation doesn't take resistances into account so lets roll ahead and just look at raw damage from a single torpedo fired from each ship? makes the numbers nice and small. so firstly the much vaunted typhoon. explosion radius: 337m target sig radius (raven with shield tank): 540 target velocity: 141 (lets ignore microwarping for the obvious reasons eh?) explosion velocity: 133.5 missile damage: 898.41 crunching all those wonderful values in we find that the typhoon deals..... *drumroll* 898 damage to the raven before applying resists! huzzah! full damage application against the raven! you sirs are clearly vindicated in all things and i shall leap from the bridges of the firth of fourth in my exuberant pennance! wait? I've not done the raven yet? oh dear considering i know nothing about missiles its only right i reveal the full extents of my idiocy... explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^) now clearly seeing as i'm so god aweful wrong this shouldn't result in any number which could possibly compete? after all the raven doesn't have the explosion velocity bonus. AND its firing at a smaller signature target. its a forgone conclusion after all we can't honestly expect that the result will be. 903 huh... well that's curious isn't it? after all you quoted the equation at me! how could this result have turned out with the raven infact applying SLIGHTLY more damage against the typhoon than the typhoon does to the raven... one might think that the difference between the raven and the typhoon when it comes to damage application against other battleships is its drone bay... who'd have thunk it :> Dude, you did the math wrong. Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^) Damage = 923 * MIN(MIN(330 / 337.5, 1) , (106.5 / 337.5 * 330 / 143)^(log(5.5) / log(5.5)) ) Damage = 923 * MIN(MIN(0.977, 1) , (0.728)) Damage = 923 * 0.728 = 672.13
Apparently he used 540 sig instead of 330 for the 3rd term of function. |
|

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
98
|
Posted - 2013.05.09 12:51:00 -
[731] - Quote
Bi-Mi Lansatha wrote:Connall Tara wrote:...the cruise buff alone nor the raven buff alone wouldn't have cut it, but both? works joyously Hopefully, they update the CNR within a month from Odyssey release. Seven mid slots and +1000 DPS 
It can already put out 1550DPS, just its damage application is ****!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.09 12:54:00 -
[732] - Quote
Deerin wrote:Bucca Zerodyme wrote: Dude, you did the math wrong.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^)
Damage = 923 * MIN(MIN(330 / 337.5, 1) , (106.5 / 337.5 * 330 / 143)^(log(5.5) / log(5.5)) ) Damage = 923 * MIN(MIN(0.977, 1) , (0.728)) Damage = 923 * 0.728 = 672.13
Apparently he used 540 sig instead of 330 for the 3rd term of function.
I think the assumption of max base speed is unrealistic anyway. Both should be webbed, resulting in 100% of 843 DPS to the Raven and 98% of 948 DPS to the Typhoon, assuming dual-BCS buffer armour Phoon and triple-BCS ASB Raven. Both ships are likely to use a set of med drones - the Typhoon does get a bigger EFT number with 4x heavies, but it's a bit inflexible for my liking. |

Bi-Mi Lansatha
The Scope Gallente Federation
109
|
Posted - 2013.05.09 12:57:00 -
[733] - Quote
Grunnax Aurelius wrote:Bi-Mi Lansatha wrote:Connall Tara wrote:...the cruise buff alone nor the raven buff alone wouldn't have cut it, but both? works joyously Hopefully, they update the CNR within a month from Odyssey release. Seven mid slots and +1000 DPS  It can already put out 1550DPS, just its damage application is ****!!! Well, is was talking about Cruise Missiles CNR with two Rigor II's and a Flare II, plus painter. Damage applicant is very good.
Note: with skills of course.
|

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 13:30:00 -
[734] - Quote
well huh... ballocks, it appears that i did indeed fumble my numbers there.
i withdraw such claims post haste in light of my own arsefuckery.
however, i will still significantly maintain the validity of the raven as a battleship platform due to other reasons listed.
typhoons for torps, ravens for cruise ^^ Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.09 14:42:00 -
[735] - Quote
It's not a painter you want, it's a web - it keeps your target tackled and helps much more with damage application against smaller stuff. |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 15:16:00 -
[736] - Quote
true, but the range is limmited to under 13km, the raven after all has that rather superb 30km flight time on torps. why not make use of it ^^ Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Andy Landen
Air Initiative Mercenaries
119
|
Posted - 2013.05.09 15:51:00 -
[737] - Quote
Not really sure if I am following the point of the tier 1 caldari battleships. Have some questions for y'all.
- Why choose a Rokh over a Talos? If the reply is tank, then my response is sniper.
- Why choose a Raven over a Rokh? If the reply is range, then my response is time to impact from missiles.
- If cruise Raven, then I must ask who engages at 200+ km and has the luxury of waiting the 5 minutes until the first volley impacts?
- If torp Raven, then time to impact is still the first issue and range is much less than Rokh (about 50 km?). If that weren't enough dps compared to the other instant damage battleships seems a bit on the small side.
Seems you would be lucky to get around 400 dps from the cruise and 650 dps from the torps if my memory serves me. Long time since the last time I wanted to fly any one of them. Are these questions correct and are there good answers to them?
|

Hagika
LEGI0N
160
|
Posted - 2013.05.09 18:38:00 -
[738] - Quote
Deerin wrote:I'll make 4 arguments categorized in 2x2
1: PvP and Torps
There is NO fantasy land where 1v1 BS combat occurs. Even if it does, it is a very very very special occassion, or setup.
There will be very very few cases where the extra range for torps, or the velocity of target BS will matter. Opponents will be webbed down by either you or another gang mate and the combat will happen at close range. You'll be scoring full/near full damage to all BC/BS/Cap and beyond. So if your gang is shield gang go with raven, if armor gang go with phoon. The difference of additional BCS's on raven will be offset by drones and multiple TP's on phoon. So I would expect a similar performance.
....and if you are shooting torps at cruisers, you have brought wrong suit to party. Deal with it.
2: PvP and Cruises
If you are pvp'ing and using cruises, chances are you have a specific kiting fleet that has to deal with stationary/slow moving targets.....or enemy profile consists of t3's and you have to go in battleships.
For cruises raven's range bonus is....well...I will not say useless but it is of secondary importance. For this kind of setup phoons bonus will be actually more useful as there will probably be no webs involved and for possible cruiser/t3 opponents additional painters and exp vel bonus will prove more effective on applied total damage.
3: PvE and Torps
Not enough TP's and no exp velocity bonus on raven, not enough range on typhoon. Both will seriously suck for any serious PvE activity if going torps.
4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
So:
PvP with Torps : Both OK PvP with Cruises: Both OK with advantage to Phoon PvE with Torps: Both Suck PvE with Cruises: Both OK with advantage to Raven
So Phoon is better at PvP while Raven is better at PvE ... ... ... Nothing new here move on.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon.
|

Hagika
LEGI0N
160
|
Posted - 2013.05.09 18:58:00 -
[739] - Quote
After all the math, input speed, also if you want the raven to be faster than the phoon, you also have to drop a BCS and add a nano fiber.
So take away some of that damage now.
Lets not forget that adding rigors in the rig slot takes away tank which the raven can not spare.
So armor fit the phoon, fill the multitudes of mids with all the ewar, in which it wont need any missile rigs, just straight tank and you now have a ship that has a better tank than the raven, while still applying better dps unless the raven has tackle and even then, its still close.
The phoon is a better ship. Without this cruise buff, the raven would be sitting in the hangar. If the phoon change stayed and cruise were not buffed. It is still a better ship in applying torp and cruise damage.
Caldari might see very dangerous ships eventually when devs get over the fascination of Matar. |

Deerin
Murientor Tribe Defiant Legacy
138
|
Posted - 2013.05.09 19:06:00 -
[740] - Quote
Hagika wrote:Deerin wrote: 4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon.
You can but it is pointless. You'll be applying your damage to the fullest due to multiple TP's anyway...and when you do that Raven just has the advantage of 4BCS vs 2 BCS on phoon. Rig slots are better served as tanking rigs on phoon....or damage rigs if you love taking risks. |
|

Constance Skye
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.09 19:19:00 -
[741] - Quote
Can you add more drone space to the Rokh. More bandwidth would be great. |

Hagika
LEGI0N
160
|
Posted - 2013.05.09 19:21:00 -
[742] - Quote
Deerin wrote:Hagika wrote:Deerin wrote: 4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon. You can but it is pointless. You'll be applying your damage to the fullest due to multiple TP's anyway...and when you do that Raven just has the advantage of 4BCS vs 2 BCS on phoon. Rig slots are better served as tanking rigs on phoon....or damage rigs if you love taking risks.
Which is the problem, putting rigors on the raven will hurt its already weak tank. So using them for torps or cruise will hinder the ship.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.09 20:25:00 -
[743] - Quote
Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank? |

Hagika
LEGI0N
161
|
Posted - 2013.05.09 21:54:00 -
[744] - Quote
Gypsio III wrote:Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank?
The math was done, it was only slightly lower than the ravens new tank. What separates the two is that the phoon has a battlecruiser sig?
Surely that wouldnt play into how well the ship deals with incoming damage at all. |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 22:24:00 -
[745] - Quote
indeed, the armour phoon can tank simmilarly to a raven, technically speaking its around 1k less but that's kind of quibbleish at this stage.
the problem however is at that point the typhoon isn't faster than a raven, its marginally slower and marginally less agile. it can gain more tank over a raven but does so at a significant impact of its firepower. for my earlier quoted numbers i was referencing a dual plated phoon with trip armour rigs, an enam and a damage control II, allowing it to sport the three BCU's to compete with the raven's own firepower (beating it if the typhoon uses the 4 heavy drones for its entire dronebay, coming out lower if it uses mediums relative to the raven).
the issue however becomes that if you choose to weaken the ravens torpedo dps down to match that of the typhoon (3 BCU's) and add a nanofibre internal structure the ravens MWD speed jumps up to 1125; 137m/s faster than the typhoon doing the same.
the shield typhoon shores up this difference of course, but the issue with the shield typhoon is its inability to mount a serious tank at all. 79 thousand EHP on a battleship is horendously low, even compared to the 100k EHP raven. this doesn't even consider the various LSE's and shield rigs having its signature bloomed up to 430+ taking it well above and beyond a battlecruiser's signature radius and making it highly vulnerable to enemy fire.
the thing is a shield raven is only 2m/s slower than an armour typhoon sub microwarp and is 40m/s faster when microwarping. this is without a nano and considering how fragile a shield phoon is relative to both the armour phoon and the raven i have serious doubts about its ability to survive engagements, even with its extra drone damage augmentors giving it a bit more kick its going to die REALLY quickly. Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Jitoru
The Confederation of Eves good Knights Destiny's Call
5
|
Posted - 2013.05.09 23:44:00 -
[746] - Quote
Quote: And dont you see the cheesiness here? why should the Rokh outtank, outdamage and outrange the hyperion if they have the same role? the problem still is; the Rokh wants to be resilient Blasterplatform and resilient sniper. If i fit my Hyperion with Railguns, why should she be inferior to the rokh (apart from the different slotlayout and the different tanks). Why should the Hyperion not be equal to the rokh if fitted correctly? Both are using the same weapon System.
the cheese is entirely relative, as while the rokh represents the better fleet sniper (a job the DOMINIX, not the hyperion is intended to make use of) the hyperion is a far superior small gang battleship with its good cap stability, powerful ability to rep locally, its strong drone bay and superior speed.
the rokh is a ship of the line, the hyperion is a man-o-war ^^
Lol!. Actually you should read my posts more: "[...] if they have the same role? [...] Man... whats your problem? i clearly said, you should distribute the role and let the ships do their jobs... if the hyp and the rokh dont have the same role... dont even dare to argue about them filling different niches... its just laughable... the whole thought of not considering roles is stupid, because of the whole tiericide tactics...
The rokh does atm have a role of a fleet sniper, let her keep it. But we should clearly demand a ECM overhaul... and in addition reconsidering all the ecm boats of the caldari (even if it hurts in a way... case of the falcon for example)
hopefully we some day get playable caldari |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.10 00:13:00 -
[747] - Quote
Hagika wrote:Gypsio III wrote:Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank? The math was done, it was only slightly lower than the ravens new tank. What separates the two is that the phoon has a battlecruiser sig? Surely that wouldnt play into how well the ship deals with incoming damage at all.
I don't think sig is particularly important at these scales. Small and med weapons are already tracking both ships without any trouble. It matters somewhat for large ones, but I don't think it's a huge deal.
As for tank itself. I don't think I saw that post. Did it compare EHP only? What about ASBs and RR? What were your fits? |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
98
|
Posted - 2013.05.10 00:54:00 -
[748] - Quote
Hagika wrote:Deerin wrote:Hagika wrote:Deerin wrote: 4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon. You can but it is pointless. You'll be applying your damage to the fullest due to multiple TP's anyway...and when you do that Raven just has the advantage of 4BCS vs 2 BCS on phoon. Rig slots are better served as tanking rigs on phoon....or damage rigs if you love taking risks. Which is the problem, putting rigors on the raven will hurt its already weak tank. So using them for torps or cruise will hinder the ship. Edit- On a brighter note, if they properly buff the navy raven, it will be a monster. No doubt the navy phoon will be ridiculous, but even the golem with the new cruise will be nice.
I have had a look at the Golem with the new Cruise Missile changes, it is one nasty son of a ***** if you fit it right, precision's will obliterate player frigates. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Deerin
Murientor Tribe Defiant Legacy
138
|
Posted - 2013.05.10 05:54:00 -
[749] - Quote
Hagika wrote:Deerin wrote:Hagika wrote:Deerin wrote: 4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon. You can but it is pointless. You'll be applying your damage to the fullest due to multiple TP's anyway...and when you do that Raven just has the advantage of 4BCS vs 2 BCS on phoon. Rig slots are better served as tanking rigs on phoon....or damage rigs if you love taking risks. Which is the problem, putting rigors on the raven will hurt its already weak tank. So using them for torps or cruise will hinder the ship. Edit- On a brighter note, if they properly buff the navy raven, it will be a monster. No doubt the navy phoon will be ridiculous, but even the golem with the new cruise will be nice.
Rigor Raven is a PvE concept as stated above....and for that concept Raven's tank is not weak. Phoon actually needs to devote all rig slots to tanking to reach the "weak" tank of raven.....and when it does it is 2 bcs vs 4 bcs.
I don't really get the rage on raven vs phoon. One is shield tanker one is armor tanker use them as your skills permit. They are not reallly stepping on each others toes. Performance wise they are similar with phoon being slightly better for PvP and raven being slightly better for PvE. If you are in a shield gang use raven if you are in an armor gang use phoon.
I honestly hope that they don't mess current Navy Phoon. It is an unique ship that can be fit so many different ways. |

Debora Tsung
The Investment Bankers Guild
127
|
Posted - 2013.05.10 10:03:00 -
[750] - Quote
Deerin wrote:[quote=Hagika]I don't really get the rage on raven vs phoon. One is shield tanker one is armor tanker use them as your skills permit. They are not reallly stepping on each others toes. Performance wise they are similar with phoon being slightly better for PvP and raven being slightly better for PvE. If you are in a shield gang use raven if you are in an armor gang use phoon.
I honestly hope that they don't mess current Navy Phoon. It is an unique ship that can be fit so many different ways.
Yeah, that's all about some guys thinking that the Phoon is a better Torp plattform which clearly turns the Raven into a completely obsolete piece o' crap.  There's nothing a million chinese guys can't do cheaper. |
|

Pattern Clarc
Aperture Harmonics
513
|
Posted - 2013.05.11 00:24:00 -
[751] - Quote
3-4 slot shield tank + tackle = where the hell have you been all my life
<3 new Raven. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
86
|
Posted - 2013.05.11 07:12:00 -
[752] - Quote
Gypsio III wrote:Hagika wrote:Gypsio III wrote:Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank? The math was done, it was only slightly lower than the ravens new tank. What separates the two is that the phoon has a battlecruiser sig? Surely that wouldnt play into how well the ship deals with incoming damage at all. I don't think sig is particularly important at these scales. Small and med weapons are already tracking both ships without any trouble. It matters somewhat for large ones, but I don't think it's a huge deal. As for tank itself. I don't think I saw that post. Did it compare EHP only? What about ASBs and RR? What were your fits?
Sig Radius does matter alot for damage application for missiles. What the h*ll do you think that explosion radius is compared to? |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.11 16:22:00 -
[753] - Quote
Kenshi Hanshin wrote:
Sig Radius does matter alot for damage application for missiles. What the h*ll do you think that explosion radius is compared to?
oh its certainly important, but at battleship scale its "relatively" unimportant, once you consider that the only weapons which have trouble applying full damage to battleships are other battleship or capital weapon systems.
its important, but relatively unimportant at this stage ^^ Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Sal Landry
School of Applied Knowledge Caldari State
58
|
Posted - 2013.05.12 13:40:00 -
[754] - Quote
Constance Skye wrote:Can you add more drone space to the Rokh. More bandwidth would be great. Considering that CCP just removed bandwidth from the single Caldari T1 hull that could use Heavies/Sentries, that's unlikely to happen. I just hope they don't **** the CNR when they get to navy battleships.
Edit: I forgot the Scorpion had 75 bw too, but who wants to fly scorpions anyway |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.13 08:33:00 -
[755] - Quote
Connall Tara wrote:Kenshi Hanshin wrote:
Sig Radius does matter alot for damage application for missiles. What the h*ll do you think that explosion radius is compared to?
oh its certainly important, but at battleship scale its "relatively" unimportant, once you consider that the only weapons which have trouble applying full damage to battleships are other battleship or capital weapon systems. its important, but relatively unimportant at this stage ^^
Exactly this. As seen in this thread, it's not hugely important even for cruise, because the explosion radius of cruise is so much smaller than a typical BS signature. It matters more for torps and their 338 m radius. And capital weapons ofc, but while blap dreads are ofc a big thing, I don't think we should put to much weight on the ease of Raven/Phoon blapping.
In contrast, a "small" frigate sig will result in not only increased mitigation of damage from other frigate weapons, but also from larger ones. |

TZeer
Dirt Nap Squad Dirt Nap Squad.
15
|
Posted - 2013.05.13 10:40:00 -
[756] - Quote
Cool with all these new changes CCP.
But have you put any thought at all into the scanning and probing mechanic for this game?
Entire Caldari range of battleships have range as bonus. But in reality that is a joke! Anything trying to fight at range are scanned down in 5 sec, and the entire range bonus is nothing but a cool number/stat on a paper.
Anyone home at CCP?
Helloooooooooo?
Thought not..... |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 10:45:00 -
[757] - Quote
TZeer wrote:Cool with all these new changes CCP.
But have you put any thought at all into the scanning and probing mechanic for this game?
Entire Caldari range of battleships have range as bonus. But in reality that is a joke! Anything trying to fight at range are scanned down in 5 sec, and the entire range bonus is nothing but a cool number/stat on a paper.
Anyone home at CCP?
Helloooooooooo?
Thought not.....
indeed although the Rokh is technically a brawler the range bonus makes sense on it. Would be nice if they made the scorpion more like its navy version maybe minus the resist bonus for a explosion velocity bonus. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

TZeer
Dirt Nap Squad Dirt Nap Squad.
15
|
Posted - 2013.05.13 11:07:00 -
[758] - Quote
Would be cool if they actually fixed the scanning mechanic. It's been in a "derp" state since they introduced it in a new form 2-3? years ago.
For those who don't know or remember, it used to take around 23 seconds for a prober to scan down a spot. In a big fleet fight where you get lag, TIDI, and what not, 5 vs 23 seconds is not much. But for smaller gangs, and smaller engagements it opened up a another level of gameplay.
- Putting your ship on the grid, didn't mean you where scanned down and tackled before you had been able to realign.
- Smaller gangs had a way to fight much larger gangs. They couldn't engage them up in the face. But with smart positioning, you could engage lone targets that drifted of the main group. Not always it worked. You only had a limited time to play before the blob was inbound. But it was possible.
- Saw some clever use of the scorps way way back in time, in the opening part of the fight. Two groups engaged each other. At the same time one of them had a small group of scorps coming in at their max range, behind they main group. Just out of reach for the hostiles, but well within their ECM range. Can forget about that today, would have been scanned down in 5 sec.
But it's like talking to a wall.
|

lovatus
Universal Conquest Catastrophic Uprising
35
|
Posted - 2013.05.14 05:08:00 -
[759] - Quote
not too sure about the new raven. changing a high for a med slot makes sense but on paper it looks like its between roles as it has lost a chunk of tank but its still not manoeuvrable to make up for it |

Naomi Knight
Imperial Academy Amarr Empire
381
|
Posted - 2013.05.15 20:19:00 -
[760] - Quote
bump |
|

InZerobiq
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.16 03:41:00 -
[761] - Quote
Would it be possible to make the Scorpion an omni EWAR ship, that is, giving it bonuses to tracking disputers, sensor dampeners, and ECM. Not sure if that would be too OP but I'd imagine the ship would get used more if the pilot had more choices in EWAR. I'm not suggesting it should keep the 3 ECM bonuses it has now and add these, but give it a single bonus to each of the 3 EWAR.
Just a thought.... |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
18
|
Posted - 2013.05.16 05:11:00 -
[762] - Quote
I like it, although I don't see how somebody not shooting at you at all is worse than somebody shooting at you with less tracking, ah well. It will never be a ship that is all that effective in big fleets and now and at 200 mil it's gonna be better to use the falcon, faster locks and smaller target. At least it's a t1 insurable hull |

Thaddeus Magnificen
Imperial Academy Amarr Empire
0
|
Posted - 2013.05.17 01:25:00 -
[763] - Quote
What I've never understood about Caldari ships is that even though they're all shield focused, they seem to be some of the highest mass, biggest signature and slowest ships in the game. Are the shield generating systems so much heavier than just adding armour or what? |

Naomi Knight
Imperial Academy Amarr Empire
382
|
Posted - 2013.05.17 07:24:00 -
[764] - Quote
Thaddeus Magnificen wrote:What I've never understood about Caldari ships is that even though they're all shield focused, they seem to be some of the highest mass, biggest signature and slowest ships in the game. Are the shield generating systems so much heavier than just adding armour or what? nope cause winmatar is also shieldish ,but they are the fastest ,smallest and lightest ships basically ccp keep things like this to make caldari unusable in pvp, and argue that 5% more shield hp than winmatar balance it out somehow... full biased devs thats all it takes |

Dragonv2
unfair pleasure Elemental Tide
6
|
Posted - 2013.05.17 07:57:00 -
[765] - Quote
Naomi Knight wrote:Thaddeus Magnificen wrote:What I've never understood about Caldari ships is that even though they're all shield focused, they seem to be some of the highest mass, biggest signature and slowest ships in the game. Are the shield generating systems so much heavier than just adding armour or what? nope cause winmatar is also shieldish ,but they are the fastest ,smallest and lightest ships basically ccp keep things like this to make caldari unusable in pvp, and argue that 5% more shield hp than winmatar balance it out somehow... full biased devs thats all it takes
I wish it weren't true but based of the current way the caldari ships are going, pretty certain there is a bias, admittedly caldari have some pretty good frigs right now though, maybe ccp just sucks at BS re balancing :P
as for why they are so slow, they could probably explain it for all the stabilizer systems that allow the caldari ships to fire on targets very far away, kinda like how a sniper rifle is much heavier and larger than a assault rifle |

lovatus
Universal Conquest Catastrophic Uprising
36
|
Posted - 2013.05.17 08:03:00 -
[766] - Quote
speed issue is probably to differentiate the feel between caldari and minmatar, the idea being caldari are slower but stronger shielded and more focused while minmatar were faster and more varied. obviously its not completely worked out.
also I notice we dont have a really good reason to take a rokh over a naga, they could have turned the rokh into a decent mid range brawler but theyve left it mostly the same |

fuxinos
Acerbus Vindictum Training Wing Stealth Wear Inc.
0
|
Posted - 2013.05.17 11:27:00 -
[767] - Quote
Any PVP pilot with brain would fly a Typhoon over a Raven aaaany day after these changes.
If its an attack battleship then get rid of this useless velocity bonus and replace it with a explosion radius bonus acompanied by a 7th launcher hardpoint and the needed PG/CPU for it.
That would set it apart from the Typhoon.
And no, it would not be OP considering the Typhoon has a 125m/bits drone bandwith in exchange and the raven has no utility highslot then.
Also the explosion radius just makes more sense for an attack ship |

Josilin du Guesclin
University of Caille Gallente Federation
58
|
Posted - 2013.05.17 12:35:00 -
[768] - Quote
lovatus wrote:speed issue is probably to differentiate the feel between caldari and minmatar, the idea being caldari are slower but stronger shielded and more focused while minmatar were faster and more varied. obviously its not completely worked out.
also I notice we dont have a really good reason to take a rokh over a naga, they could have turned the rokh into a decent mid range brawler but theyve left it mostly the same Once upon a time Caldari ships were slow, but tend to be agile, but over time they've been made increasingly clumsy as well.
|

Naomi Knight
Imperial Academy Amarr Empire
383
|
Posted - 2013.05.17 13:12:00 -
[769] - Quote
lovatus wrote:speed issue is probably to differentiate the feel between caldari and minmatar, the idea being caldari are slower but stronger shielded and more focused while minmatar were faster and more varied. obviously its not completely worked out.
also I notice we dont have a really good reason to take a rokh over a naga, they could have turned the rokh into a decent mid range brawler but theyve left it mostly the same
It wouldnt be bad if minmatar speedy/small/and paper and caldari slow+bulky+tanky,but i cant see where caldari is tankier at all. Minmatar ships has nearly the same shield hp as caldari but more armor, the extra hull hp is meaningless just compare them: raven: 7000(-500) / 5800(-841) / 6400(-241) tempest: 7000(+46) / 7300(+1089) / 6800(+259) typhoon: 6500(+289) / 6000(+531) / 6000(-211)
mael:8000 / 7500 / 7000 rokh:8500 / 7000 / 7500 not even 10%more shield hp... and after you put on some exterders which give the same hp for all race the advantage is even less then add in that the matar ship reduces incoming dmg better due to smaller sig/faster movement, and need more time to be locked and you end up with matar ships tanking better
Ofcourse the shield resistance bonused ships tank better but that is cause of the bonus ,where matar ship gets a dmg/rof bonus.
If ccp realy would wanted races to be balanced they would give caldari better base shield resists. |

Johnson Oramara
Science and Trade Institute Caldari State
53
|
Posted - 2013.05.17 14:20:00 -
[770] - Quote
Naomi Knight wrote:If ccp realy would wanted races to be balanced they would give caldari better base shield resists. If they did that every single amarr, gallente and minmatar pilot would be yelling for a nerf until ccp gave in. Or it would be done in a way that they reduce something in exchange making the outcome as zero or possibly even negative. |
|

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
90
|
Posted - 2013.05.18 23:36:00 -
[771] - Quote
Johnson Oramara wrote:Naomi Knight wrote:If ccp realy would wanted races to be balanced they would give caldari better base shield resists. If they did that every single amarr, gallente and minmatar pilot would be yelling for a nerf until ccp gave in. Or it would be done in a way that they reduce something in exchange making the outcome as zero or possibly even negative.
Can't disagree with that remark... |

Sumthinburnin
Industrial Solutions Vae. Victis.
1
|
Posted - 2013.05.20 19:14:00 -
[772] - Quote
All of these changes matter not if BS are still beaten by lesser vessels.
Strat cruisers **** BS
I think the best change you could make to the BS lines for ALL races, give them the functionality that the strat cruisers get. Allow us to build the BS that WE want.
Anything less than this, is really just a waist of time and energy. I am not saying nerf the cruiser, I am saying bring our BS up to par and give us the same choices they have.
You want an 8 slot rokh missile boat - u could do it You want a faster BS- u could do it ECM improvement- easy just pick the right parts
I don't see why this is not even on the list of things to do, its already in game its just a matter of including other ships. |

Hagika
LEGI0N
180
|
Posted - 2013.05.21 07:33:00 -
[773] - Quote
Sumthinburnin wrote:All of these changes matter not if BS are still beaten by lesser vessels.
Strat cruisers own BS
I think the best change you could make to the BS lines for ALL races, give them the functionality that the strat cruisers get. Allow us to build the BS that WE want.
Anything less than this, is really just a waist of time and energy. I am not saying nerf the cruiser, I am saying bring our BS up to par and give us the same choices they have.
You want an 8 slot rokh missile boat - u could do it You want a faster BS- u could do it ECM improvement- easy just pick the right parts
I don't see why this is not even on the list of things to do, its already in game its just a matter of including other ships.
T3 Battleship, yummy.. |

Hagika
LEGI0N
180
|
Posted - 2013.05.21 07:35:00 -
[774] - Quote
Sure many have noticed CCP found time to bork the CNR, and actually give the Fleet Phoon missile systems as well and of course made it better than the CNR, all the while nerfing its dps. |

Jitoru
The Confederation of Eves good Knights Destiny's Call
5
|
Posted - 2013.05.21 07:54:00 -
[775] - Quote
Either the above... Modular building of battleships... or there could be just the Weapons being adjusted.
CCP could invent a new module, a slotitem, that makes several weaponslots out of one battleship weaponslots.
medium Weapon battery: Would make 2 Medium Size WEapon Slots out of one Battleship sized... only allowing medium weapons in it.
you could make a small weapon battery too. Using one Large Weapon Gun- or Missileslot they would make room for 3 small weapons.
By adding this items a Battleship could fit against smaller ships by sacrificing a little Large Weapon Damage for better Tracking of small Weapons, inventing the feeling of a real Battleship out of all the movies we all know.
Of course a serious closer look is needed for this to balance right.
Maybe we could give it a thought. |

TehCloud
Carnivore Company
44
|
Posted - 2013.05.21 08:13:00 -
[776] - Quote
Hagika wrote:Sure many have noticed CCP found time to bork the CNR, and actually give the Fleet Phoon missile systems as well and of course made it better than the CNR, all the while nerfing its dps.
So please tell me how the CNR got nerfed, since with the new CMs and it's new bonus it's doing more dps than before. It also has an additional Medslot, really got nerfed.
Please explain why you think it got nerfed. (7x1.25>8 is not a valid argument in this case) My Condor costs less than that module! |

Otto Schultzky
Steller Exiles Inc Carthage Empires
1
|
Posted - 2013.05.22 00:59:00 -
[777] - Quote
Why is Rokh not getting a 25m drone bay increase?
That would put it inline with the rest of the former Teir 3 / LvL 3 Battleships and proposed Combat Battleships
There is absolutely no reason to train Large Hybrid weapons if you fly Caldari and if you do have large Hybrid weapons then you should have cross trained Gank-lante and Win-matar |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
130
|
Posted - 2013.05.22 01:19:00 -
[778] - Quote
Otto Schultzky wrote:Why is Rokh not getting a 25m drone bay increase?
That would put it inline with the rest of the former Teir 3 / LvL 3 Battleships and proposed Combat Battleships
There is absolutely no reason to train Large Hybrid weapons if you fly Caldari and if you do have large Hybrid weapons then you should have cross trained Gank-lante and Win-matar
First of All its Gay-lentte and Second of all is Minma-tard, get it right man, ok lets see your Megathron deal 1000DPS at an optimal of 12km with 0 tracking mods, oh look the megathron reaches 6750m sorry bud!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
699
|
Posted - 2013.05.22 11:42:00 -
[779] - Quote
aaand the scorp still doesn't have the correct scanres on the test server, still only has 75 as opposed to the updated 110 |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
299
|
Posted - 2013.05.22 11:57:00 -
[780] - Quote
Otto Schultzky wrote:Why is Rokh not getting a 25m drone bay increase?
That would put it inline with the rest of the former Teir 3 / LvL 3 Battleships and proposed Combat Battleships
There is absolutely no reason to train Large Hybrid weapons if you fly Caldari and if you do have large Hybrid weapons then you should have cross trained Gank-lante and Win-matar
Rokh's problem isn't its power - it never was. Rokh's problem is that it's effectively a dead end as a shield hybrid battleship. Every following caldari tier (navy, pirate, T2) either uses missiles or a non-caldari weapon system (in the case of Nightmare). |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
195
|
Posted - 2013.05.22 17:23:00 -
[781] - Quote
Rise
Do you not see how odd the Rokh is having a attack role type bonus being range? and having a brawler role bonus of resist? Also please reduce its mass and buff its speed its meant to be a brawler with blasters for christ sake.. ..
Also 500 sig radius on a shield tanking ship is that necessary really????? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 17:45:00 -
[782] - Quote
Lool do you realy think Ccp cares about caldari I bet they doesnt even have a char to fly these ships all of them are matars and some gallente. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
195
|
Posted - 2013.05.22 17:58:00 -
[783] - Quote
still not sure why you keep the scorp as it is .at a higher price than the falcon ... and less effective is it really worth keeping as a ecm only ship? .. why not at least split its bonuses - ecm strength/ecm burst range - ROF bonus - switch a mid to a high - buff its tank 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

ExAstra
Echoes of Silence
105
|
Posted - 2013.05.22 18:17:00 -
[784] - Quote
Jonas Sukarala wrote:still not sure why you keep the scorp as it is .at a higher price than the falcon ... and less effective is it really worth keeping as a ecm only ship? .. why not at least split its bonuses - ecm strength/ecm burst range - ROF bonus - switch a mid to a high - buff its tank Armor tanked Cap sharing full-on rainbow rack twin Scorpions are actually pretty viable, and less likely to have to warp out if someone realizes they're within drone control range.
Though their use is pretty situational. And by pretty situational, I mean very. Save the drones! |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
196
|
Posted - 2013.05.22 18:29:00 -
[785] - Quote
ExAstra wrote:Jonas Sukarala wrote:still not sure why you keep the scorp as it is .at a higher price than the falcon ... and less effective is it really worth keeping as a ecm only ship? .. why not at least split its bonuses - ecm strength/ecm burst range - ROF bonus - switch a mid to a high - buff its tank Armor tanked Cap sharing full-on rainbow rack twin Scorpions are actually pretty viable, and less likely to have to warp out if someone realizes they're within drone control range. Though their use is pretty situational. And by pretty situational, I mean very.
very situational indeed ... it just seems like caldari are hampered with losing a battleship that does nothing better than a t1 cruiser can do (blackbird) . .. where as say something like navy scorp or another Hybrid ship would have more common use and add variety... besides battleships are meant to be dps/tanky ships.
I Think maybe changing it to a 10% optimal range 7.5% tracking Hybrid Attack battleship would actually add something to the game. Rokh could lose the optimal range bonus for a damage bonus. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 19:48:00 -
[786] - Quote
ExAstra wrote:Jonas Sukarala wrote:still not sure why you keep the scorp as it is .at a higher price than the falcon ... and less effective is it really worth keeping as a ecm only ship? .. why not at least split its bonuses - ecm strength/ecm burst range - ROF bonus - switch a mid to a high - buff its tank Armor tanked Cap sharing full-on rainbow rack twin Scorpions are actually pretty viable, and less likely to have to warp out if someone realizes they're within drone control range. Though their use is pretty situational. And by pretty situational, I mean very. why a whole ship should be forced to such a lame role? sounds like a very poorly designed /balanced ship
give it +15% opt/falloff bonus to damps or tracking disruptors/lvl and it will be an usable ship imho even some total random bonuses would make this ship better |

Zanquis
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.05.24 20:16:00 -
[787] - Quote
I feel that while these changes are a step in the right direction, the end result will still be that Caldari will be the least desirable of pvp ships. This can especially be seen when you compare the Caldari Odyssey versions against their other counterparts such as the revised Gallente.
I share you view that Caldari ships had always been on the right track with their diversity. However the main difficulty with these ships is that their intended advantages are not very pronounced and difficult to get a hold of. More detail and suggested changes I will get into with some detail.
Rokh
Role The spirit of this ship is a tough but cumbersome boat that has the ability to use range as it's main weapon to threaten the battlefield.
Why the Rokh Needs a bit of a change The Rokh has traditionally suffered for the impracticality of it's intended role because of the evolution of the game, and tactics. It has significant weaknesses in critical areas where it hopes to find strength and therefore find's itself a very expensive second or third choice in most scenario's. Until the evolution of the Blaster Rokh this ship found little use at all on the battlefield. In order to look at this argument further, lets examine the potential roles this ship is can be used.
The problem with the primary advantage of range... This advantage is fantastic for ships that have the natural ability to dictate the range of the engagement. However it is out of place on a battleship class ship since they are slow and unable to dictate range. It would not be ideal to allow a battleship to have the ability to dictate range either since it would provide a significant imbalance to the game as a result.
As a Sniper The ship has a fantastic bonus to optimal range on one of the longest range weapon systems available, Rails. However it is hampered by the nature of most sniping operations. The concept of fleet sniping in eve is to use overwhelming team Alpha strike to suddenly overwhelm a focus target's defenses before they can receive support, and keep the range advantage for safety by frequently repositioning as needed on the battlefield. This has generally made two points critical in this role; maneuverability and Alpha strike.
The Rokh has no damage bonus, and sports a weapon system that depends on Rate of Fire rather than Alpha for it's damage. Having no significant advantage in maneuverability over it's counterparts, and ranking third in Alpha strike out of 4 long ranged weapon systems, the Rokh find's itself an unlikely choice for such operations especially considering it's price tag. While it can theoretically attack from ranges far greater than any other ship in the game, that bonus is of little use since the damage is so light with very little Alpha, it finds little use in a fleet engagement especially since few ships would be able to support it due to the unique range.
As a Mid to Close range Ship of the Line The Rokh has a great range bonus, however the two weapon systems it can be applied to are the two extremes of eve with super short range, and super long range. Since this combat generally takes place within 20-50 KM at the engagement start much of the Rokh's natural advantage seems watered down because while it does gain a range advantage over it's counterparts, it is not enough to produce a meaningful advantage.
Mid ranged fleet situations are generally dominated by close range ships who maneuver around to apply extreme dps, or long range ships that can hit the main battlefield without leaving support range of their fleet. While the Rokh would gain a natural advantage here it is not that significant since an excess of range on a Rail boat provides no advantage. With a blaster boat sustained damage is king unless you can gain a significant range advantage over your peers and a 2.3-3.2km advantage over it's Gallante counterparts makes this bonus generally wasted.
Suggested Changes Change Bonuses to "+10% Optimal Range and Falloff per level, +4% Shield Resistances per level (Net change +50% Falloff)
What this Does
- Improves Rokh's threat range, while it will never be the highest damage boat it would be able to apply it's damage a much larger variety of situations and makes the ship a passive anti sniper. It can also use higher damage ammo to convert some of that excess range into damage and get closer to it's peers.
- Threat range improvement would also allow Blaster Rokh to apply damage significantly sooner than it's higher dps counterparts making it more flexible in fleet situations.
- It would be possible to snipe with slightly higher damage ammo with module assistance
Technical Differences The Rokh would gain extra falloff to further it's strength with range. With the way fall off works, on T2 450 rails that would add another 4.95 KM to the effective range (Optimal + 33% of Falloff range for a hit rate over 90%) or 15 km at first falloff (50% hit rate). For Blasters that would work out to an additional 2.58KM to the effective range of T2 Mega blasters or 7.81KM to the max range. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
739
|
Posted - 2013.05.24 22:57:00 -
[788] - Quote
Zanquis wrote:Until the evolution of the Blaster Rokh this ship found little use at all on the battlefield.
...the Rokh find's itself an unlikely choice for such operations especially considering it's price tag.
It's the most commonly used fleet battleship, and it's used with rails.  |

Aglais
Liberation Army Li3 Federation
281
|
Posted - 2013.05.24 23:35:00 -
[789] - Quote
I'm guessing the current Raven stats that are in the thread here are as of now what's going to be launching with Odyssey. How disappointing.
It's because it's the designated L4 ship, isn't it. By making the Raven good at PvP, you'd be imbalancing it in terms of PvE performance as well or something. So you're going to leave it utterly mediocre in every way that counts, and outclassed by more or less every other battleship in the entire ******* game. Great. |

elitatwo
Congregatio
85
|
Posted - 2013.05.25 10:45:00 -
[790] - Quote
CCP Rise wrote: CALDARI
Rokh:
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range +4% Shield resistances per level (-1% per level)
Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers Fittings: 15000 PWG, 780 CPU Defense (shields / armor / hull) : 8500 / 7000 / 7500 Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 90 / 9 Sensor strength: 24 Gravimetric Signature radius: 500
Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-..52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 115 / 9 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Scorpion:
The Scorpion, while being an oddity in the battleship line up, seems fairly happy. We have adjusted its hitpoints slightly, so they would roughly match the attack set, but otherwise there are no changes.
UPDATE: Based on player feedback we are going to let the Scorpion trade one of its high slots for another low slot.
Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers Fittings: 9000 PWG, 750 CPU Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 110 / 8 Sensor strength: 24 Gravimetric Signature radius: 480
Dear CCP Rise, can you check with CCP Ytterbium if my proposals would break the game if you would change them? What I did was to increase the maximum locking range of all three, the number of targets they can lock at once and the scan resolution to a more reasonable values for ewar, attacking and combat. I see no reason why Caldari should suffer from inferiority at battleship level in form of super slow locking speeds or short range sensors. I am also not quite sure why battleships (not only Caldari, all of them) can only lock 7 targets at any given time and hacs can have 8? I bolded my proposals and would like a comment, even a short one if this was too much or at least at the edge of reasonable. My line of thought was that long(er) range vessels should be able to benefit from that range without 3 scripted sensor boosters with that (upcoming) pricetag.
What do you think? |
|

Sumthinburnin
Industrial Solutions Vae. Victis.
2
|
Posted - 2013.05.26 23:59:00 -
[791] - Quote
are the devs even reading this? not one reply or am I crazy?
Rokh T3 = Strat cruiser like mods.
I do like the idea of a mod that swaps out 1 large cannon mount for multiple smaller mounts. to make it more usefull though I would go with 4 meds for 1 large 8 small for 1 large
this would bring u more in line with traditional battleships and make them far more feared than they are now.
also if a weapon system has more than 1 gun in it, shouldn't it use more ammo AND potentially cause that much more damage? |

Drake Doe
SVER True Blood Unclaimed.
213
|
Posted - 2013.05.27 00:05:00 -
[792] - Quote
Sumthinburnin wrote:are the devs even reading this? not one reply or am I crazy?
Rokh T3 = Strat cruiser like mods.
I do like the idea of a mod that swaps out 1 large cannon mount for multiple smaller mounts. to make it more usefull though I would go with 4 meds for 1 large 8 small for 1 large
this would bring u more in line with traditional battleships and make them far more feared than they are now.
also if a weapon system has more than 1 gun in it, shouldn't it use more ammo AND potentially cause that much more damage? That is a terrible idea, even without the bonus both small and medium guns with that large of tradeoff from large guns would put out multiple times the dps of the large guns, with the bonus. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

Sumthinburnin
Industrial Solutions Vae. Victis.
2
|
Posted - 2013.05.27 10:47:00 -
[793] - Quote
limit the number of swaps.
2 meds sets of 4, 1 or 2 sets of small at 8
Yes the DPS would be huge, really only at close range. Long range with the mains would perhaps be lowered, unless these guys learn how to make the large turrets with actual multi gun systems. (2, 3, 4 guns in 1 turret, firing 2, 3, 4 shells with their damage all counting crazy right I know lol)
they are BATTLESHIPS they should be dangerous, deadly scary death machines.
Who ever thought it would be a good idea to make BS weak was perhaps not well informed.
Battleships should not ever be easy prey for lesser vessels.
|

Ewersmen
Radiant core construction
0
|
Posted - 2013.05.27 13:22:00 -
[794] - Quote
Battleships in eve are all bad .....when you see one you should **** your pants but do you ?? NOOOO
Give them all double what they have and they will be awesome......wow making the raven even worse WHY??
Even marauders ....I have a golem ...and really the tank is shite ....dps is awesome of course ....
A lot of the changes in eve atm are great but the battleship changes are weak ....give all thet1 bs more tank.
|

Parcheesie Sauce
Caldari Provisions Caldari State
1
|
Posted - 2013.05.28 00:54:00 -
[795] - Quote
Not sure about that resist tweak, I know it's only supposed to be applied to the rokh and the abaddon at the moment; however I'm a little worried this will end with that tweak affecting all the amaar and caldari ships with this resist bonus, and while it's not huge, it's deffinatly enough to make a difference. |

Aglais
Liberation Army Li3 Federation
284
|
Posted - 2013.05.28 01:17:00 -
[796] - Quote
So I got an idea. You know what battleships could probably benefit from, given that they're much more costly as of Odyssey, and in general, aren't worth it anymore (ESPECIALLY the Raven)?
Role bonuses. Let's slap on more bonuses to battleships- they're expensive, they're a huge investment. They should be worth it. Let's keep it at two racial battleship levelled skills, and then one (Or maybe in certain cases, two) role bonuses to further help the ship along and achieve what it is you're trying to accomplish with them. As an example, I will spew out a Raven as I hope to see it:
Raven:
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Role bonus: 30% decrease to 100MN microwarpdrive capacitor consumption and -10% to MJD cooldown time
Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers Fittings: 11000 PWG(+1500), 775(+75) CPU Defense (shields / armor / hull) : 7500 / 5700(-941) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 114(+20) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 410(-60)
Of course, similar things would be happening to all other battleships- I'd imagine that the MWD role bonus would be at home on practically any attack battleship, but the second chunk of it could vary with each hull. I feel that this particular set of alterations I've made to the Raven in particular would actually make it not easily the worst attack battleship- it's shields are greatly lacking, it doesn't have the CPU to fit active tank and torpedoes (Well, you CAN, but... You enter the embarassing realm in which cruise missiles do more damage than torps somehow), and in addition, the ship can also better pull off it's apparent desire to be an extension of the Caldari attack ship line, having a useable MWD that you can actually reach your top speed without having to burn out half of your capacitor.
"Doesn't that step on the role of ABCs though?" No. No it doesn't. ABCs are far faster than any Raven I've managed to think up, and have cruiser tank.
"Won't this make the Raven too easily able to escape from all the other battleships?" Maybe. Cruisers? No. Frigates? Hell no. If a small ship tackles you, depending on how a fight goes, you might be done.
"Why the extra meter per second?" 19 is an ugly and arbitrary prime number; 20 is not. It also is not significant enough to throw the Raven wildly off balance in terms of speed.
"7500 shields that's too much for an attack battleship!" Still significantly less than the Rokh's, and besides, part of the Caldari philosophy is 'what is fast, can you wear fast, is fast edible?' while having stronger than average shield tank available to them. Like the Caracal. Also, the Raven's shields have always sucked. No change would've fit more than "We're going to chunk it's shield, armor and health for NO reason".
Critique welcome, mindless flaming not. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
739
|
Posted - 2013.05.28 13:21:00 -
[797] - Quote
100 MN MWD cap requirements are far too high. There's an argument that it should be reduced for all BS, countered by greater mobility differences between attack and combat BS, but your method would also give good results.
A speed change from 19 m/s to 20 m/s is arbitrary and balancing is not done in terms of pretty numbers (although if it was, I'd have primes everywhere).
I don't understand your criticism of the Raven. It and the Typhoon appear to be the only vaguely useful attack BS. The other attack BS are so far overshadowed by ABCs in the attack role that they appear worthless. The same criticism also applies to the Raven and Typhoon, but at least they have a range-flexible weapon system not found on ABCs that gives them some unique game space to exist in. |

Aglais
Liberation Army Li3 Federation
289
|
Posted - 2013.05.30 00:51:00 -
[798] - Quote
Final remark: If you're not going to do any further changing of stats on the Raven, at least change it's flavor text. Plenty of ships have more strength than the Raven, and literally every other battleship out there has more majesty due to this thing's compact 500something meter long axis- not to mention, it doesn't have powerful shields. At all. Everything about the flavor text is a lie.
:\ |

Tilo Rhywald
Corpus Alienum Game 0f Tears
43
|
Posted - 2013.05.30 10:50:00 -
[799] - Quote
Parcheesie Sauce wrote:Not sure about that resist tweak, I know it's only supposed to be applied to the rokh and the abaddon at the moment; however I'm a little worried this will end with that tweak affecting all the amaar and caldari ships with this resist bonus, and while it's not huge, it's deffinatly enough to make a difference.
The change does apply to all ships with the resist bonus. All your fears come true. |

Arrusses
Perkone Caldari State
0
|
Posted - 2013.06.01 21:52:00 -
[800] - Quote
So, let me get this strait. We have the race here in the most need of a bump, with almost legendary ineptitude in PvP, and here you come with your much anticipated balance. So what do we get?
We get the already confused Rokh exactly as it is, but with less tank
We get a raven that is outclassed by a mini ship in every way that matters for PvP (cap rate, mobility, drones, sig radius, mass, and of course damage application), and its already abysmal tank reduced.
And the Scorpion, which is "Healthy" in its role as a free kill, essentially unchanged.
Then, on top of it, they are nerfing the resist bonus; which effects essentially only Caldari and Amarr.
Boy, this will certainly make Caldari competitive! |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
216
|
Posted - 2013.06.01 22:06:00 -
[801] - Quote
anyone up for a shield boosting missile scorpion? instead of ecm.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Aglais
Liberation Army Li3 Federation
296
|
Posted - 2013.06.02 01:26:00 -
[802] - Quote
Arrusses wrote:So, let me get this strait. We have the race here in the most need of a bump, with almost legendary ineptitude in PvP, and here you come with your much anticipated balance. So what do we get?
We get the already confused Rokh exactly as it is, but with less tank
We get a raven that is outclassed by a mini ship in every way that matters for PvP (cap rate, mobility, drones, sig radius, mass, and of course damage application), and its already abysmal tank reduced.
And the Scorpion, which is "Healthy" in its role as a free kill, essentially unchanged.
Then, on top of it, they are nerfing the resist bonus; which effects essentially only Caldari and Amarr.
Boy, this will certainly make Caldari competitive!
Don't forget, they also increased the prices of the Raven and Scorpion so as to be closer (though not identical to) that of the Rokh.
Sure is a winning lineup, if we're defining 'winning' as 'doing the worst'. |

Macgun90
Cold Nova Industries
3
|
Posted - 2013.06.02 05:36:00 -
[803] - Quote
Not the biggest fan of the Raven losing HP, its defenses were already okish at best to begin with and the slight hit to the resists bonus on the Rokh isnt so hot either. The Rokh however could really use some extra drone space. 50m3 is tiny for a battleship drone bay, an extra 25 m3 would fit it nicely but keep its bandwidth unchanged. Likes: Guns, beer, and Navy Issue ships Dislikes: People who cant dock their ships right "Stop taking up two spaces you moron!" Proud supporter of the Caldari Navy-á
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Takanuro
The Amarrian Expendables
31
|
Posted - 2013.06.04 07:37:00 -
[804] - Quote
I've just been reading the patch notes and noticed the following ship stats:
Dominix - Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859). Hyperion - Defense (shields / armor / hull): 7500 / 8000 / 8500.
Scorpion - Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031). Raven - Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241).
Caldari BS's have less shield than Gallente ones? Is this really in keeping with Caldari's Shield technology focus?
Yes, we're going to die, but you're coming with us!
The Amarrian Expendables are Recruiting |

Malcanis
Vanishing Point. The Initiative.
9830
|
Posted - 2013.06.04 08:38:00 -
[805] - Quote
The Raven is classed as an "Attack" battleship (smaller, faster, slightly fewer hp). You shouldn't be comparing it to the Hype, but to the Mega.
Scorp is a "Disruption" BS, and it's the only one, so there's no direct comparison. Although I might point out that it has 8 mids, so it should be able to shield tank well enough.
1 Kings 12:11
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Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
711
|
Posted - 2013.06.04 13:27:00 -
[806] - Quote
and the scorp still has the wrong scanres after odyssey was released.
You said it would have 110 on the first post. Where is my 110 scanres scorp?!? |

StarKiller Shazih
Extreme Dimensions
0
|
Posted - 2013.06.04 15:41:00 -
[807] - Quote
yall need to increase the power out put for the navy issue drake because it cant handle all the missile hard points and have a decent shield tank, or else it would just be a pve ship |

StarKiller Shazih
Extreme Dimensions
0
|
Posted - 2013.06.04 15:42:00 -
[808] - Quote
AND yall NEED to bring back the old hurricane and the drake to how they used to be because caldari milita is losing ground because of it (the drake obviously) and it was our back bone in the fight! |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
221
|
Posted - 2013.06.04 16:45:00 -
[809] - Quote
Macgun90 wrote:Not the biggest fan of the Raven losing HP, its defenses were already okish at best to begin with and the slight hit to the resists bonus on the Rokh isnt so hot either. The Rokh however could really use some extra drone space. 50m3 is tiny for a battleship drone bay, an extra 25 m3 would fit it nicely but keep its bandwidth unchanged.
The Rokh was literally unchanged besides its nerf..... quite shocking really when you consider it is a blasterboat or at least the caldari version so why is its mobility so far short of the Hyperion... the other combat ship??? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Aglais
Liberation Army Li3 Federation
298
|
Posted - 2013.06.04 20:32:00 -
[810] - Quote
Jonas Sukarala wrote:Macgun90 wrote:Not the biggest fan of the Raven losing HP, its defenses were already okish at best to begin with and the slight hit to the resists bonus on the Rokh isnt so hot either. The Rokh however could really use some extra drone space. 50m3 is tiny for a battleship drone bay, an extra 25 m3 would fit it nicely but keep its bandwidth unchanged. The Rokh was literally unchanged besides its nerf..... quite shocking really when you consider it is a blasterboat or at least the caldari version so why is its mobility so far short of the Hyperion... the other combat ship???
RANGE
"I don't have to move, I can hit you from over here!"
The Rokh is probably one of the only ships that isn't wrecked by having a range bonus (unlike the Ferox, which is nearly a non-ship). |
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Arrusses
Perkone Caldari State
0
|
Posted - 2013.06.04 22:54:00 -
[811] - Quote
Malcanis wrote:The Raven is classed as an "Attack" battleship (smaller, faster, slightly fewer hp). You shouldn't be comparing it to the Hype, but to the Mega.
Scorp is a "Disruption" BS, and it's the only one, so there's no direct comparison. Although I might point out that it has 8 mids, so it should be able to shield tank well enough.
> "(smaller, faster, slightly fewer hp)"
You mean, like a Typhoon?
If it's going to be an attack battleship, and its bigger and slower, it should be doing more damage when it gets there to make it viable. At the moment, it's doing less.
Luckily we have a range bonus to make up for that. On our "attack battleship". |

Xamiakas
Galactic Industries Inc. BRABODEN
16
|
Posted - 2013.06.05 14:11:00 -
[812] - Quote
CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, yup, you got that right. thanks for taking a yet another step towards finally pushing caldari out of pvp world. good job on the raven :D same bonuses.. less high slots. definately a buff. i see it became a tradition @ cccp now.. "we brought you a new expansion! and surprise surprise - there is NO suprise.. we`ve raped caldari yet again." thanks hun :* |

Kagura Nikon
Mentally Assured Destruction Whores in space
387
|
Posted - 2013.06.05 14:44:00 -
[813] - Quote
Xamiakas wrote:CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, yup, you got that right. thanks for taking a yet another step towards finally pushing caldari out of pvp world. good job on the raven :D same bonuses.. less high slots. definately a buff. i see it became a tradition @ cccp now.. "we brought you a new expansion! and surprise surprise - there is NO suprise.. we`ve raped caldari yet again." thanks hun :*
Funny that all minmatar thread.. the most asked thing is to remove a high slot from the tempest and give us a MId slot. So stop whinnning!!! Iw ant your changes!! |

Drake Doe
SVER True Blood Unclaimed.
216
|
Posted - 2013.06.05 17:31:00 -
[814] - Quote
Kagura Nikon wrote:Xamiakas wrote:CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, yup, you got that right. thanks for taking a yet another step towards finally pushing caldari out of pvp world. good job on the raven :D same bonuses.. less high slots. definately a buff. i see it became a tradition @ cccp now.. "we brought you a new expansion! and surprise surprise - there is NO suprise.. we`ve raped caldari yet again." thanks hun :* Funny that all minmatar thread.. the most asked thing is to remove a high slot from the tempest and give us a MId slot. So stop whinnning!!! Iw ant your changes!! Back to the whinematar threads with you! Our only viable bs is only goor in mass fleets, while the second closest to being decent in pvp is outdone by a cruiser. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |

BiggestT
Black Watch Guard Amarr 7th Fleet
62
|
Posted - 2013.06.06 11:21:00 -
[815] - Quote
Malcanis wrote:The Raven is classed as an "Attack" battleship (smaller, faster, slightly fewer hp). You shouldn't be comparing it to the Hype, but to the Mega.
Scorp is a "Disruption" BS, and it's the only one, so there's no direct comparison. Although I might point out that it has 8 mids, so it should be able to shield tank well enough.
I don't understand how the 'geddon isn't also classed as a disruption BS tbh.
I can't see many scenarios where a scorp will be preferable to a geddon, blackbird's do the job with 80-90% of the effectiveness for 10% of the price.
I know CCP doesn't like the idea of cost vs. effectiveness but if it means the scorp gets shunned for the 'geddon or a combat/attack BS well.... The scorp's viability is looking shaky indeed. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
749
|
Posted - 2013.06.06 13:37:00 -
[816] - Quote
BiggestT wrote:Malcanis wrote:The Raven is classed as an "Attack" battleship (smaller, faster, slightly fewer hp). You shouldn't be comparing it to the Hype, but to the Mega.
Scorp is a "Disruption" BS, and it's the only one, so there's no direct comparison. Although I might point out that it has 8 mids, so it should be able to shield tank well enough. I don't understand how the 'geddon isn't also classed as a disruption BS tbh. I can't see many scenarios where a scorp will be preferable to a geddon, blackbird's do the job with 80-90% of the effectiveness for 10% of the price.
A disruption BS needs more than just a neut range bonus.
With comparable fits - medslots of prop mod and ECM - the Blackbird offers 70% of the Scorpion's raw ECM power, because of the additional medslots, so the Scorp has a 40% advantage. But yeah, given the cost and lack of mobility of BS, it's easy to argue that the Scorp isn't really worth it. But really, that argument also seems to apply to attack BS in general. |

Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:42:00 -
[817] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section.  My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Xamiakas
Galactic Industries Inc. BRABODEN
23
|
Posted - 2013.06.13 15:36:00 -
[818] - Quote
Kagura Nikon wrote:Xamiakas wrote:CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, yup, you got that right. thanks for taking a yet another step towards finally pushing caldari out of pvp world. good job on the raven :D same bonuses.. less high slots. definately a buff. i see it became a tradition @ cccp now.. "we brought you a new expansion! and surprise surprise - there is NO suprise.. we`ve raped caldari yet again." thanks hun :* Funny that all minmatar thread.. the most asked thing is to remove a high slot from the tempest and give us a MId slot. So stop whinnning!!! Iw ant your changes!! yeah it might work for MINMIES ffs.. is raven a minmatar boat? no so wtf are you on about here? :D <-- unbelievably low tollerance to stupidity in people. That + you being your mother's child might aswell be the main reason why i am NOT your father. |
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