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Thread Statistics | Show CCP posts - 5 post(s) |

TZeer
Dirt Nap Squad Dirt Nap Squad.
9
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Posted - 2013.04.15 06:25:00 -
[1] - Quote
What is the point of all the range bonuses for the caldari?
Every T1 BS in the caldari line has a range bonus. But sniping as a gameplay is a joke!
Imagine a raven trying to warp in at range to lock, and shoot.....
He will be scanned down in 5 sec.
Caldari has the slowest lock time and a weapon system that takes x seconds to reach target. While a scan takes 5 sec.
Do you have any plans of changing the probing system, so a sniper actually have some sort of playtime before his spot is scanned down? I'm not thinking minutes, but ~25 sec +/- like old times. |

TZeer
Dirt Nap Squad Dirt Nap Squad.
15
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Posted - 2013.05.13 10:40:00 -
[2] - Quote
Cool with all these new changes CCP.
But have you put any thought at all into the scanning and probing mechanic for this game?
Entire Caldari range of battleships have range as bonus. But in reality that is a joke! Anything trying to fight at range are scanned down in 5 sec, and the entire range bonus is nothing but a cool number/stat on a paper.
Anyone home at CCP?
Helloooooooooo?
Thought not..... |

TZeer
Dirt Nap Squad Dirt Nap Squad.
15
|
Posted - 2013.05.13 11:07:00 -
[3] - Quote
Would be cool if they actually fixed the scanning mechanic. It's been in a "derp" state since they introduced it in a new form 2-3? years ago.
For those who don't know or remember, it used to take around 23 seconds for a prober to scan down a spot. In a big fleet fight where you get lag, TIDI, and what not, 5 vs 23 seconds is not much. But for smaller gangs, and smaller engagements it opened up a another level of gameplay.
- Putting your ship on the grid, didn't mean you where scanned down and tackled before you had been able to realign.
- Smaller gangs had a way to fight much larger gangs. They couldn't engage them up in the face. But with smart positioning, you could engage lone targets that drifted of the main group. Not always it worked. You only had a limited time to play before the blob was inbound. But it was possible.
- Saw some clever use of the scorps way way back in time, in the opening part of the fight. Two groups engaged each other. At the same time one of them had a small group of scorps coming in at their max range, behind they main group. Just out of reach for the hostiles, but well within their ECM range. Can forget about that today, would have been scanned down in 5 sec.
But it's like talking to a wall.
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