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1. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Oh the tears the tears!! Brings a glee on my face. Boho, you actually have to live in your space where you have moons. Oh the cruelty.... LOL!!
- by TZeer - at 2013.10.18 16:52:00
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2. Probing has become to easy/quick in PVP. - in Player Features and Ideas Discussion [original thread]
Nice idea. But the inaccuracy would need to be more then 10-30km. An interceptor has 30km range default, before you start overheating or bringing in gangbonuses. And it's not really fixing the issue itself. Would still be probed down in 5 sec. W...
- by TZeer - at 2013.09.26 14:44:00
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3. Probing has become to easy/quick in PVP. - in Player Features and Ideas Discussion [original thread]
Scanning in EVE has become to effortless lately. Specially within PVP. PVE is not that much of a deal as it only affects you, the pilot who is scanning. PVP on the other hand is a whole other issue. We have gone through a lot of changes up thro...
- by TZeer - at 2013.09.26 14:12:00
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4. Probes, seriously!! - in Player Features and Ideas Discussion [original thread]
They are OP as **** right now. You can't even uncloak to let out a fart without getting probed in 5 sec. Let alone warp in on something. 40+ combat scan probes on close range scan. One click on a button and you have every ships position within ...
- by TZeer - at 2013.09.26 00:46:00
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5. Black Ops cloaked warp - in Player Features and Ideas Discussion [original thread]
I'm a bit divided on this. In that I'm not sure they would be that OP people claim them to be. Let's a have a look at the covert cruisers atm and stealth bombers. Covert cruisers can cloak while warp, most of them run dual EW bonuses and some o...
- by TZeer - at 2013.09.20 14:10:00
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6. Machariel winter balance - in EVE General Discussion [original thread]
Don't you touch the alpha!
- by TZeer - at 2013.09.10 10:20:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
- A battleship - Costs $$$$$ - Market it as a tool for smaller fights and gangs - Give it a module that locks it into place for 60 sec - Scan time of <5 sec with probes.... - Single frig can easily move 100km in 20 sec Yepp, yeah, I can really...
- by TZeer - at 2013.09.03 23:06:00
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8. Sticky:Probe scanning improvements in Odyssey 1.1 - in EVE Information Portal [original thread]
CCP Guard wrote: For those...probing the internet for cool stuff to read today, probe no further. CCP Tuxford is here to tell you all about the upcoming improvements to probe scanning in the soon-to-be-released Odyssey 1.1. We will of course...
- by TZeer - at 2013.08.22 19:38:00
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9. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Why don't you introduce adjustable scanning??? Where you can decide how accurate and fast you want the results? I'm thinking mostly towards PVP now. 5 sec scan will give you a quick and rough position, but not very accurate. Deviation would be ...
- by TZeer - at 2013.05.13 18:03:00
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10. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Octoven wrote: TZeer wrote: Still no word about the actual scanning time with combat probes?? C'mon CCP, seriously? You are about to release a completely redesigned line of battleships, and you haven't fixed the main reason for one of th...
- by TZeer - at 2013.05.13 14:08:00
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11. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Would be cool if they actually fixed the scanning mechanic. It's been in a "derp" state since they introduced it in a new form 2-3? years ago. For those who don't know or remember, it used to take around 23 seconds for a prober to scan down a spo...
- by TZeer - at 2013.05.13 11:07:00
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12. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Cool with all these new changes CCP. But have you put any thought at all into the scanning and probing mechanic for this game? Entire Caldari range of battleships have range as bonus. But in reality that is a joke! Anything trying to fight at ...
- by TZeer - at 2013.05.13 10:40:00
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13. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Still no word about the actual scanning time with combat probes?? C'mon CCP, seriously? You are about to release a completely redesigned line of battleships, and you haven't fixed the main reason for one of the races bonuses being of no use. Wa...
- by TZeer - at 2013.05.13 10:35:00
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14. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Would be nice to know if we have to wait another 3 years for the next probing change. Or if you will actually fix the instant probing of ships.
- by TZeer - at 2013.05.09 15:33:00
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15. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Clap.....clap.....clap.....clap Seriously. All this work, and you still can't fix the 5 sec scan time it take to get a position on ships coming in at range. How long has it been? 2-3 years now? And still you have your heads up your ...... when ...
- by TZeer - at 2013.05.09 14:52:00
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16. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Can someone enlighten me the point of cruisemissiles having 200km ++ range? Except NPC killing. You will never be able to use that range to your advantage. Any close range/medium range setup will simply warp to you before any of the missiles hav...
- by TZeer - at 2013.05.08 23:58:00
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17. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Liang Nuren wrote: TZeer wrote: Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec. Sure, and if you're trying to use the Raven against fleets that are b...
- by TZeer - at 2013.04.17 12:03:00
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18. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Tub Chil wrote: Everyone is talking about Raven, but imo phoon benefits more it has: 1. ability to fit massive tank, making it better for fleets 2. much better damage projection due to explosion velocity bonus. as for the range, last few year...
- by TZeer - at 2013.04.17 10:38:00
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19. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: TZeer wrote: You should try and look on this from a broader perspective. It's not all about blobs and fleets. There's something called small gang warfare. Not sure if you are familiar with it. It's quite fun, you should try...
- by TZeer - at 2013.04.17 09:20:00
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20. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: TZeer, I'm confused. What's warping in now? The tackled slow cats or a close range brawler fleet? -Liang I'm just talking in general. I don't mind getting into a "pissing" contest about specifics with if's ,but's an...
- by TZeer - at 2013.04.17 09:18:00
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