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Thread Statistics | Show CCP posts - 48 post(s) |
Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
13
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Posted - 2013.05.13 15:12:00 -
[841] - Quote
Hi, I'd like to state that I fully agree with most criticism provided here towards the new scanning features (formations, system scanner, UI changes, etc.). Please don't fix something that is not broken by watering it down to not require any skill from the player whatsoever..
EVE IS HARD. As with most things it should be easy to get in to and difficult to master (as scanning is today).
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Brainless Bimbo
Pator Tech School Minmatar Republic
32
|
Posted - 2013.05.13 15:23:00 -
[842] - Quote
CCP SoniClover wrote:Hey guys, thanks for all the great feedback. Regarding removing the DSP
I think the main gripe is not having it as a list in the scanner window as it operates now, and not having the functionality of the old list system in the new (resizing columns and sorting rows).
Also its the info overloads in some systems that will happen, the new brackets are TOO BIG, did you lot forget that they will all be on or very near the planetary plane so overlaps will happen that will make some unreadable due to planets being behind others from many spots in system.
Give us the list as well as the in space brackets, the info is already at the client from the Database so that is not an excuse, you only need one instance is not an excuse, brackets in space and the overview display the exact same info so its not a new or different concept.
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Domanique Altares
Rifterlings Point Blank Alliance
40
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Posted - 2013.05.13 15:24:00 -
[843] - Quote
CCP GenericDev wrote:Hey guys, thanks for all the great feedback.
WeGÇÖre writing a dev blog that basically outlines how we don't give much of a damn about three or four multiple page threads throughout the forums, detailing player issues with our new scanning system. The fact is that we completely dropped the ball by not soliciting input from CSM and advanced probers about the sort of emergent gameplay that you're all describing, and have inadvertently squashed it with our new system. But because we spent so much time on it, we can't really justify going back and redoing any of it now, so you'll simply have to deal.
FIFY. Sorry if you don't like it, but everyone's concerns really can be dismissed in a single paragraph. No need to go on and on about it for three. |
Brainless Bimbo
Pator Tech School Minmatar Republic
33
|
Posted - 2013.05.13 15:29:00 -
[844] - Quote
CCP SoniClover wrote:The issue is that these two systems are being worked on by two different teams, and it is very hard to link them heavily while they are still under development. So we probably will only see a limited connection when Odyseey lands, but hopefully can then address these issues in a point release.
Two teams, so is there someone who is looking at all that code from a 3rd perspective and going, OMG, that will be an issue when we upgrade this or that function or try to add additional functions or upgrade whats there?
..........or is it a wing and a prayer effort with no documentation like olden CCP days? |
Magic Crisp
Amarrian Micro Devices Yulai Federation
95
|
Posted - 2013.05.13 15:36:00 -
[845] - Quote
So, my feedback:
1) that alt-shift for scaling the formation sucks big time. Make scaling just a single modifier key, not double. 999999% of the times we're either moving or scaling the probes, not moving the individually. 2) When i've locked something (scanned it to 100%) the sig disappears. This is not really good, these cosmic sigs are not moving, make it work like on TQ. once 100% stays at 100%. 3) i'm missing deadspace probes to keep targets identified. DSP range was awesome and made things easier. Either put back DSPs or bump regular combat's range to 256AU please. 4) Upon entering a solar system, is it intentional that the scanner runs? The effecit is there, however i'm not seeing results popping up always, and the table on the scanner is never populated - for that i have to press scan manually.
And i prefered the former method for finding grav sites, this one seems too easy.
In a nutshell that's i could find at a qucik glance looking at sisi.
|
Victors Clone
madmen of the skies
4
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Posted - 2013.05.13 15:47:00 -
[846] - Quote
Derath Ellecon wrote:Victors Clone wrote:Could someone explain to me please all the angriness developed by the fact that the DSP's are beeing removed ? With the new System-Scanner-Thingy, it makes the PvE side of the DSP's obsolete and for their PvP function the Combat-Probes take their place. One solution in solving this redundancy issue could be a Buff for the Combat-Probes in radius (e.g. from MAX_RANGE = 64 to MAX_RANGE = 128). When the System-Scanner-Thingy can populate my scan results window with a list of sigs it found so I don't have to spin, mouseover, manually write down info, wash repeat, THEN it will replace my DSP's functionality for PVE. Until then it is merely eye candy and barely useful as a substitute.
No big deal, CCP will simply put your in space shown signatures in the Scanner-Probe-Window with all the required informations (Problem solved for the hardcore Caldari-Space-Tengu-Pro's and Co. :) ). BAM the on board PvE-DSP is born. |
Messoroz
AQUILA INC Verge of Collapse
360
|
Posted - 2013.05.13 15:49:00 -
[847] - Quote
Bug with the overlay: You cannot align or move in the direction of a displayed signature. You can click anywhere on the overlayed icons, even the edge and your ship refuses to move. This is kind of annoying because theres no align option and you can't manually do it either. The overlay is stealing focus from the mouse clicks. The icons are rather big as well which means this a bigger pita. |
Messoroz
AQUILA INC Verge of Collapse
360
|
Posted - 2013.05.13 15:53:00 -
[848] - Quote
Let us sort the scanner results! Some of us want to be able to sort the 100+ sigs in wormholes fast. My alliance in particular hates carebearing and we scan wormholes all day long. We know what we want, and we don't want your carebear sites. Lets us copy and paste the scanner list! Some of us have tools that parse the list Let us have smaller rows in the signature panel! Not all of us have the screen real estate to have the signature panel be 3000px tall to fit the 50+ sigs. The smaller rows in the old system were just tolerable. |
Sheena Tzash
Imperial Academy Amarr Empire
10
|
Posted - 2013.05.13 15:56:00 -
[849] - Quote
Rammix wrote:Sheena Tzash wrote:If the system scanner IS running can we PLEASE have a constant D-Scan. It doesn't make any sence that my ships sensors are looking for sites on the edge of space and yet if I want to see if someone is creeping up behind me I have to manually click a button every 10 seconds or so. [sarcasm] Maybe they should also warn you that someone in a pvp-fitted ship is coming towards you, when he is 3 jumps away? Or maybe you want to know when someone activates narrowed directional scan on you? No? [/sarcasm]
Wow that would be great! [/sarcasm]
My point being is that the system wide scanner can tell scan constantly and tell me if an anomly from the other side of the galaxy has gone yet I need to manually press a button for anything on the grid. Seems a little bit backwards since the larger anomolies are less likely to change where as the local Situation would and the local situation is far more important.
Will it be different from someone clicking the 'scan' button every 5 / 10 seconds? No? So whats the problem?
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
52
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Posted - 2013.05.13 15:57:00 -
[850] - Quote
Can you please give us an update when the new stuff has been applied to Sisi as well as a mirror from TQ so we can test this with current skills? Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
94
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Posted - 2013.05.13 16:09:00 -
[851] - Quote
Magic Crisp wrote:So, my feedback:
1) that alt-shift for scaling the formation sucks big time. Make scaling just a single modifier key, not double. 999999% of the times we're either moving or scaling the probes, not moving the individually.
Just drag on the sphere. It resizes and moves probes to the center. Easy.
This functionality would be great for 2 probe groups of 4 as well. That way you could place 2 sets in different locations and be able to shrink both at the same time if you choose.
|
Daniel Plain
Science and Trade Institute Caldari State
1049
|
Posted - 2013.05.13 16:16:00 -
[852] - Quote
CCP SoniClover wrote:Space Wanderer wrote:
This is where I believe you are dropping the ball, hard.
What you are doing here is to give a working UI to people who use the method YOU like, and a clunky interface to people who do not. From my standpoint it really looks like a child that bring away the ball if the other children don't want to play with the rules he wants.
Well, if that was the case, we would only create a single method and prohibit all others, which we are not doing. Space Wanderer wrote: I hope you realize what you just said: we give you formations if you scan like we tell you. If you don't, even if your method is potentially better than ours, you will have to waste additional time fighting the interface, so our method is better.
All I'm saying is that we only have so much bandwidth and we chose to focus our attention on one method, while still aiming to keep as many of the others possible as we can. The key difference here is that while we can strife to keep the options possible, we can't promise to keep them viable. For the most part they should be - the fact you can launch many probes at once for instance should speed up any method you use. Moving your probes into a formation of your own making should also in most cases be no harder or more time consuming than with the current system. You should not be fighting the interface any more than you do currently, etc. Space Wanderer wrote: Seriously, I DO hope I am not understanding things correctly, because, if I do, this is the most unsandboxy thing that I read since the Incarna debacle, and the most themeparkish addition that I have seen in a LONG time in this game. I really really do hope you'll think long and hard before injecting a theme park approach to scanning. And the way to avoid it is straightforward, just add one or two customizable layouts...
We're not telling people they HAVE to scan in only one way. There is still plenty of wiggle room to improvise and do things your way. On the other hand, the lack of focus of the system is one of the major pain points people have in learning the system and providing them with easier way to learn it is very beneficial IMO. Also, we do plan to allow people to save their own formations at some point, we just don't have time to implement it for Odyssey, but its been in the design from the start. We aim to add it in a point release if time permits.
i will not go into detail but just try to confront you with an analogy. if fozzie went about ship balancing in the same way you go about probing, he would make it so that each ship you assemble automatically comes with the PVP fit he likes most and if you want to use another fit, you have to manually unfit it and THEN fit what you want. while this change would certainly benefit new playersGäó, it would introduce bias and greatly reduce the depth of the game i.e. boil frogs, kill the sandbox yadda yadda.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
J1LT
Interstella Misfits
3
|
Posted - 2013.05.13 16:32:00 -
[853] - Quote
My one HUGE gripe with the new system is the inability to tell my probes to ignore certain site types! (looking at gas sites here)
I can understand the removal of DSP's but atleast give us the option to search for sigs we are after.
I have 0 interest in finding a gas site EVER, where as other people ONLY want gas sites.
As we no longer have the ability to scan for only certain sig types, why is the option to only scan for Data/Relic/Gas/Combat still in the filters in the scanner?
Obviously some one at CCP thought about it as the sig names have changed from grav/radar/yadayada to the new gas/relic/data..
Making content more accessible is one thing, but shoe horning it on someone is another! |
Daniel Plain
Science and Trade Institute Caldari State
1049
|
Posted - 2013.05.13 16:39:00 -
[854] - Quote
Rammix wrote:Sugar Kyle wrote:What about the magically reappearing probes when one jumps system? Forgetting probes caused all sorts of cascades from not being able to find targets due to derp to getting locked into wormholes and having to figure out ways to get out or be rescued. -- THIS. You took away a part of gameplay, which often was a source of some player interactions. Please give it back. BTW, currently on SiSi if you manually call your probes back you have to wait before they return. But if you just leave the system, you get them back instantly. Very odd, if not more. p.s. The same about probes' lifespan. They need to be mortal. By the same reasons.
THIS ten times over.
even disregarding the use case of deliberately placing drones in a system for strategic reasons, forgetting your probes is not a bug in the UI; it's you being bad at the game you are playing and it SHOULD be punished.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
J1LT
Interstella Misfits
3
|
Posted - 2013.05.13 16:45:00 -
[855] - Quote
Daniel Plain wrote:
THIS ten times over.
even disregarding the use case of deliberately placing drones in a system for strategic reasons, forgetting your probes is not a bug in the UI; it's you being bad at the game you are playing and it SHOULD be punished.
+1 |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
94
|
Posted - 2013.05.13 16:47:00 -
[856] - Quote
Daniel Plain wrote:Rammix wrote:Sugar Kyle wrote:What about the magically reappearing probes when one jumps system? Forgetting probes caused all sorts of cascades from not being able to find targets due to derp to getting locked into wormholes and having to figure out ways to get out or be rescued. -- THIS. You took away a part of gameplay, which often was a source of some player interactions. Please give it back. BTW, currently on SiSi if you manually call your probes back you have to wait before they return. But if you just leave the system, you get them back instantly. Very odd, if not more. p.s. The same about probes' lifespan. They need to be mortal. By the same reasons. THIS ten times over. even disregarding the use case of deliberately placing drones in a system for strategic reasons, forgetting your probes is not a bug in the UI; it's you being bad at the game you are playing and it SHOULD be punished.
Or take it to another level. You can leave probes behind, but they are able to be scanned out, hacked, and an anticloak virus inserted so if you do recall them, you can't cloak for a minute etc..
Let's add to the options. |
Hathrul
DEEP-SPACE CO-OP LTD Polarized.
239
|
Posted - 2013.05.13 16:58:00 -
[857] - Quote
CCP SoniClover wrote:Omnathious Deninard wrote:Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).
could you at least try to balance the new modules. the bonuses are insane. if they were going to cost 2b a piece, fine. but as they are they do remove any need to train any skills.
astrometrics is a usefull skill now as it gives a tripple bonus. the other bonusses are cut in half. this means a single module compensates for 4 levels of the secondary scanning skills. you have entirely removed any use what so ever from these skills
bonuses should be more along the line of:
deviation t1: 5%, T2: 10 % probe strenght T1: 5%, T2: 10% Speed: noone cares really. i didnt check but I assume its equally broken |
Derath Ellecon
Washburne Holdings Situation: Normal
1368
|
Posted - 2013.05.13 17:28:00 -
[858] - Quote
Victors Clone wrote:Derath Ellecon wrote:Victors Clone wrote:Could someone explain to me please all the angriness developed by the fact that the DSP's are beeing removed ? With the new System-Scanner-Thingy, it makes the PvE side of the DSP's obsolete and for their PvP function the Combat-Probes take their place. One solution in solving this redundancy issue could be a Buff for the Combat-Probes in radius (e.g. from MAX_RANGE = 64 to MAX_RANGE = 128). When the System-Scanner-Thingy can populate my scan results window with a list of sigs it found so I don't have to spin, mouseover, manually write down info, wash repeat, THEN it will replace my DSP's functionality for PVE. Until then it is merely eye candy and barely useful as a substitute. No big deal, CCP will simply put your in space shown signatures in the Scanner-Probe-Window with all the required informations (Problem solved for the hardcore Caldari-Space-Tengu-Pro's and Co. :) ). BAM the on board PvE-DSP is born.
Hey you were the one with the claim that the System-Scanner-Thingy obsoletes Deep space probes. I was simply pointing out how far it fall short in its current state. |
Space Wanderer
53
|
Posted - 2013.05.13 17:32:00 -
[859] - Quote
Hathrul wrote:Speed: noone cares really. i didnt check but I assume its equally broken
Err... noone cares? Ask people ninja-exploring in lowsec who have a whooping 2.3 seconds to check for probes in their directional scanner. It's almost like having invisible probes...
Yes, it's equally broken, but at least there is a bug here that disables stacking penalty. I'll check again when the bug is fixed. |
Omnathious Deninard
The Scope Gallente Federation
1011
|
Posted - 2013.05.13 17:33:00 -
[860] - Quote
Hathrul wrote:CCP SoniClover wrote:Omnathious Deninard wrote:Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough). could you at least try to balance the new modules. the bonuses are insane. if they were going to cost 2b a piece, fine. but as they are they do remove any need to train any skills. astrometrics is a usefull skill now as it gives a tripple bonus. the other bonusses are cut in half. this means a single module compensates for 4 levels of the secondary scanning skills. you have entirely removed any use what so ever from these skills bonuses should be more along the line of: deviation t1: 5%, T2: 10 % probe strenght T1: 5%, T2: 10% Speed: noone cares really. i didnt check but I assume its equally broken The astrometric skill needs balanced a 5% bonus to 3 effects is huge, if you take it to 4 only because that is what is required for astrometric pinpointing you can compensate the rest of the skill levels with a module or two. 2% per level for Astrometrics is plenty good enough. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
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River Atabasca
Grey Legion of Death
3
|
Posted - 2013.05.13 17:37:00 -
[861] - Quote
Hathrul wrote:CCP SoniClover wrote:Omnathious Deninard wrote:Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough). could you at least try to balance the new modules. the bonuses are insane. if they were going to cost 2b a piece, fine. but as they are they do remove any need to train any skills. astrometrics is a usefull skill now as it gives a tripple bonus. the other bonusses are cut in half. this means a single module compensates for 4 levels of the secondary scanning skills. you have entirely removed any use what so ever from these skills bonuses should be more along the line of: deviation t1: 5%, T2: 10 % probe strenght T1: 5%, T2: 10% Speed: noone cares really. i didnt check but I assume its equally broken
totally agree. CCP, if you are so sure for introducing these new modules then return me my ~4 mil SP's trained fort scan.
the problem is: 1 new module does 4 time more than about a month of training
I say NO for theses new modules, but yes for everything else. |
Space Wanderer
53
|
Posted - 2013.05.13 17:37:00 -
[862] - Quote
Daniel Plain wrote: i will not go into detail but instead just try to confront you with an analogy. if fozzie went about ship balancing in the same way you go about probing, he would make it so that each ship you assemble automatically comes with the PVP fit he likes most and if you want to use another fit, you have to manually unfit it and THEN fit what you want.
Actually, considering that the time gained in this case IS the module, the analogy would be more along the lines of:
"if fozzie went about ship balancing in the same way you go about probing, he would make it so that each ship you assemble automatically comes with the PVP fit he likes most for free and if you want to use another fit, you don't get any free module and have to pay for each of them."
That's the extent of what seems to be going on now... |
Max Kolonko
High Voltage Industries Ash Alliance
277
|
Posted - 2013.05.13 18:00:00 -
[863] - Quote
CCP SoniClover wrote:Derath Ellecon wrote:
I can understand your hesitance to have some sort of table output for the system overlay (would give use DSP functionality without launching a probe) but are there plans to at least link the systems somewhat. In my opinion the two systems should at least have the capabilities to:
1. If I scan with probes, and ignore certain signatures, they should be ignored on the overlay as well. 2. The scan strength should update on the overlay, ie when I get a 100% lock on a signature it should go green on the overlay as well.
Can you address if this kind of functionality is at least in the works?
I would absolutely want to see this happen. We want to tie these two systems work together as much as possible and will strife to do so in the long run. The issue is that these two systems are being worked on by two different teams, and it is very hard to link them heavily while they are still under development. So we probably will only see a limited connection when Odyseey lands, but hopefully can then address these issues in a point release.
Those things CAN NOT BE SEPARATED: they are one thing called scanning.
Please, please dont tell meyou make another infamous Unified Inventory thing that will have to be fixed over 2 expansions.
You can not just take away functions and blame other team on not implementing them. THIS is scanning thread and this is the palce where we will piost our concerns. If You guys decide to blur responsibilities, you will end up with tones of angry scaners on day one of Odyssey.
BTW can we get someone that have some decision power in here? CCP Soundvawe? CCP Seagul? Someone that can coordinate efforts on of both teams to not destroy scanning experience?
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
TZeer
Dirt Nap Squad Dirt Nap Squad.
15
|
Posted - 2013.05.13 18:03:00 -
[864] - Quote
Why don't you introduce adjustable scanning???
Where you can decide how accurate and fast you want the results? I'm thinking mostly towards PVP now.
5 sec scan will give you a quick and rough position, but not very accurate. Deviation would be more then the range of an Arazu with warp disruptors. (No more click button, warp and instapoint before the other have any chance of escape)
20-25 sec scan will give you a highly accurate position on a player controlled ship. Making it possible to warp right on top of it.
This allows for quick re-positioning on the field for fleets, but no longer insta warps on top of each other as soon as they appear on grid.
|
Victors Clone
madmen of the skies
4
|
Posted - 2013.05.13 18:05:00 -
[865] - Quote
Derath Ellecon wrote:Victors Clone wrote:Derath Ellecon wrote:Victors Clone wrote:Could someone explain to me please all the angriness developed by the fact that the DSP's are beeing removed ? With the new System-Scanner-Thingy, it makes the PvE side of the DSP's obsolete and for their PvP function the Combat-Probes take their place. One solution in solving this redundancy issue could be a Buff for the Combat-Probes in radius (e.g. from MAX_RANGE = 64 to MAX_RANGE = 128). When the System-Scanner-Thingy can populate my scan results window with a list of sigs it found so I don't have to spin, mouseover, manually write down info, wash repeat, THEN it will replace my DSP's functionality for PVE. Until then it is merely eye candy and barely useful as a substitute. No big deal, CCP will simply put your in space shown signatures in the Scanner-Probe-Window with all the required informations (Problem solved for the hardcore Caldari-Space-Tengu-Pro's and Co. :) ). BAM the on board PvE-DSP is born. Hey you were the one with the claim that the System-Scanner-Thingy obsoletes Deep space probes. I was simply pointing out how far it fall short in its current state.
1) System-Scanner-Thingy still obsoletes the DSP 2) That is why it is called TEST-SERVER, to enhance the newly developed concepts with your own " what i would like to have "/ "it could be better with" -ideas
|
Savira Terrant
N0IR.
27
|
Posted - 2013.05.13 18:13:00 -
[866] - Quote
Hey guys and gals,
just want to chime in to let you know i tested scanning on SiSi today.
My feedback:
- Probed sigs do not stay at 100% anymore, that's bad. - Cannot copy the list anymore, very bad. - Contrast ist MUCH too low between selected and unselected state of a list entry in both probe and sig list, can't differetiate. - Launching 7 probes at once, bad-ass (but makes the scanning even faster, that might not be a good idea for PVP - hey you could always give us an insta-self-updating d-scan instead... just sain'). - Not being able to launch 1 probe, not so much. - No more deep probes for very large systems, sucks balls (overlay scanner does not show ships and you cannot scan down one with deeps anyway, oh and I am not interested in quite a few sig types...). - Pressing shift moves only one probe. Ugh. Ahem, before you had to press shift to move them all at once... so guess what i do all the time instead of what I want to do. There are people out there who do not even think about the buttons they have to press anymore. Those are ****** now. - The formations you added are only viable for sites. We need the same pinpoint formation without the middle probe and a formation that launches only one probe (I agree about the formation in itself, I used the same all the time) so we have at least something for PVP.
Should features:
-Visually warping to the signature-symbol of the overlay scanner. -Symbols of the overlay to update changes by system scanner.
I realise that much might have been said already and some are being changed soon, but I still wanted to add my voice to that feedback. . |
Derath Ellecon
Washburne Holdings Situation: Normal
1369
|
Posted - 2013.05.13 18:36:00 -
[867] - Quote
Victors Clone wrote:1) System-Scanner-Thingy still obsoletes the DSP
Again, in its current state, no it doesn't. Go hop into a nice Wormhole system with 50+ sigs and tell me how that on screen feedback looks. Yea completely useless. especially considering I cannot even filter out or ignore results from the new system scanner.
Victors Clone wrote:2) That is why it is called TEST-SERVER, to enhance the newly developed concepts with your own " what i would like to have "/ "it could be better with" -ideas .... and making them better
You are correct. And this is the feedback thread for the test server. Which I have been giving plenty of feedback. You however decide to post a "why is everyone complaining" reply, which if you had read any of the last 40 some pages you would have seen plenty of answers.
Why not post something constructive rather than a thinly veiled "quite whining" post.
|
Ibrahim Vaughn Holtzman
Center for Advanced Studies Gallente Federation
19
|
Posted - 2013.05.13 19:02:00 -
[868] - Quote
CCP SoniClover wrote:Omnathious Deninard wrote:Was it intentional to make scanning so easy that there is no need to train anything beyond Astrometrics 3? Wi you consider adjusting signature strengths to compensate for the new system and modules? We probably will not touch existing signatures all that much, but with these changes we're opening up the possibility for new signatures in the future. We have some plans in this regard, maybe for winter (can't promise anything tough).
You rendered millions of SP moot, and maaaaaaaaaaaaybe we'll get some compensation eventually. True masterpiece, CCP, again fixing things that weren't broken in the first place. |
Moth Eisig
The Trident Brotherhood
6
|
Posted - 2013.05.13 19:17:00 -
[869] - Quote
Rammix wrote:Space Wanderer wrote:becasue it really does not make sense to have an overlay that shows every site, but then doe not show the content of the directional scanner, which works exactly in the same way....
If you mean cycled automatic usage of D-scan, it's an awful idea, even if the cycle lasts >10 seconds. At least without complete removal of Local everywhere in EVE. Because it would dumb down cat&mouse gameplay. If a mouse can easily, without effort know that a cat's already on the scene, it screwes up all the fun. For both.
D-scan doesn't take smarts as it is. It's just tedious clickage. Automating d-scan won't help afkers/alt-tabbers nor will it give alert players any advantage over what they have now. They just won't have to give themselves carpal tunnel syndrome to get the information anymore. |
Domanique Altares
Rifterlings Point Blank Alliance
47
|
Posted - 2013.05.13 19:27:00 -
[870] - Quote
Moth Eisig wrote: D-scan doesn't take smarts as it is. It's just tedious clickage. Automating d-scan won't help afkers/alt-tabbers nor will it give alert players any advantage over what they have now. They just won't have to give themselves carpal tunnel syndrome to get the information anymore.
You don't understand. Nu-Dscan will emit a piercing alarm upon the discovery of a new signature, and forcibly bring the client up from the background, so as to better benefit new players. This saves much hassle. |
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