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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

blink alt
Science and Trade Institute Caldari State
4
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Posted - 2013.05.08 18:13:00 -
[31] - Quote
CCP Paradox wrote: Probes now instantly recall on system jump or station dock
I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND! |

Haseo Antares
Corollary Forest Fairytail.
29
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Posted - 2013.05.08 18:15:00 -
[32] - Quote
Will combat probes have their max scan range increased from 64 AU to 254 AU? We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |

St Mio
Imperial Academy Amarr Empire
1224
|
Posted - 2013.05.08 18:15:00 -
[33] - Quote
I have been freed! \Gÿ+/ |
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CCP Paradox
800

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Posted - 2013.05.08 18:16:00 -
[34] - Quote
Ueberlisk wrote:Katie Corb wrote:Ueberlisk wrote:I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems. If I understand correctly, the new system scanner should display all signatures, to let you know if there are sites worth probing down. I'm not sure about this but i thought new system scanner works just like before displaying all the anomalies with some eye candy. Anyway as far as i know it does not show ships which you still need to check with probes.
The new system overlay scanner will also show signatures. Their feedback thread is over on https://forums.eveonline.com/default.aspx?g=posts&t=233610&find=unread CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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iskflakes
431
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Posted - 2013.05.08 18:17:00 -
[35] - Quote
A few questions:
1) Why are deep space probes being removed? 2) Why are we being limited to exactly 7 probes? 3) In wormholes will we see NPCs in Radar/Mag sites, or have they been removed? This isn't 100% clear from your post 4) With the new scan deviation modules, is it possible to reduce scan deviation to 0?
Have you considered that the removal of deep space probes will make 256AU safe spots nearly impossible to find? - |

Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:17:00 -
[36] - Quote
CCP Paradox wrote:Ueberlisk wrote:CCP Paradox wrote:Sugar Kyle wrote:Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched? You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish. Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing. single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something. This is why we're getting feedback, we want to hear what you have to say! (And also try it out)
I'm giving that feedback based on what i gather from the details you are providing us and based on the skills i use daily. I'm all thumbs up for probing UI improvements but i just don't want it to take away all the different tactics by making them painfully hard to do.
Give players chance to save their own probe formations and launch the amount of probes based on that formation instantly. Keep the ability to manually launch probes one at a time if one so wishes. You don't have to explain to masses why anyone would want to do it. |

Two step
Aperture Harmonics K162
3710
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Posted - 2013.05.08 18:17:00 -
[37] - Quote
Any chance you guys made it so that probe results can still be copied and pasted? A lot of wormhole 3rd party applications took advantage of that to quickly enter all the signatures in a system. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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CCP Paradox
800

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Posted - 2013.05.08 18:20:00 -
[38] - Quote
Ueberlisk wrote:CCP Paradox wrote:Ueberlisk wrote:CCP Paradox wrote:Sugar Kyle wrote:Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched? You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish. Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing. single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something. This is why we're getting feedback, we want to hear what you have to say! (And also try it out) I'm giving that feedback based on what i gather from the details you are providing us and based on the skills i use daily. I'm all thumbs up for probing UI improvements but i just don't want it to take away all the different tactics by making them painfully hard to do. Give players chance to save their own probe formations and launch the amount of probes based on that formation instantly. Keep the ability to manually launch probes one at a time if one so wishes. You don't have to explain to masses why anyone would want to do it.
Saving formations is tricky, but we do really want to at least save the last formation you assembled the probes into. I cannot promise that for Odyssey at this stage, but we're working on it.
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Enemyminds
Enemy Minds
11
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Posted - 2013.05.08 18:20:00 -
[39] - Quote
Two step wrote:Any chance you guys made it so that probe result can still be copied and pasted? A lot of wormhole 3rd party applications took advantage of that to quickly enter all the signatures in a system.
This this this.
very small change that will mean a lot to a ton of people. |

Nox Arnoux
Aperture Harmonics K162
29
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Posted - 2013.05.08 18:20:00 -
[40] - Quote
CCP Paradox wrote:Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly.
We don't need to test the feature to let you know that removing the 8th probe will **** off a lot of people, given that it completely dismantles their efficiently made probing setups. |
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Klingon Admiral
Black Hole Cluster
19
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Posted - 2013.05.08 18:22:00 -
[41] - Quote
Is CCP aware of the fact that the changes to the scanning skills will yield slightly improved results as skills are applied vie multiplication?
1.25-¦ = 1.5625 > 1.5
Scanning will without doubt get a lot easier after Odyssey. |

Elendar
North Eastern Swat Pandemic Legion
8
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Posted - 2013.05.08 18:22:00 -
[42] - Quote
CCP Paradox wrote:Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly.
Why 7 indeed?
When FCing i very often have two different sets of 4 out so i can be probing two areas at once (say the current objective/fight and a gate/additional objective i'm expecting a chance of combat on).
Is this a planned nerf to being able to setup for two locations in combat? |

Huiron
Aperture Harmonics K162
5
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Posted - 2013.05.08 18:22:00 -
[43] - Quote
Two step wrote:Any chance you guys made it so that probe results can still be copied and pasted? A lot of wormhole 3rd party applications took advantage of that to quickly enter all the signatures in a system.
+1 on this. And clearly you have the numbers behind the scene, so I guess it won't be too hard to allow them to show on ctrl-c. |

iskflakes
431
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Posted - 2013.05.08 18:25:00 -
[44] - Quote
A lot of people already seem to be annoyed about the probe limitation. Perhaps you could add a slider in the probing interface: "Number of probes to launch" and default it to 7? That way everybody is happy. - |

Red Frog Rufen
Red Frog Freight Red-Frog
268
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Posted - 2013.05.08 18:26:00 -
[45] - Quote
CCP Paradox wrote: Saving formations is tricky, but we do really want to at least save the last formation you assembled the probes into. I cannot promise that for Odyssey at this stage, but we're working on it.
wasn't there an (illegal) hack that did this?
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Alain Colcer
Agiolet Security and Logistics
66
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Posted - 2013.05.08 18:28:00 -
[46] - Quote
To those who are asking, why this or that .....i strongly suggest you re-read CCP Paradox comment on a upcoming devblog.
Most explanations will be there for you to read. |

Daniel Plain
Science and Trade Institute Caldari State
991
|
Posted - 2013.05.08 18:28:00 -
[47] - Quote
*insert comment concerning theme parks and boiling frogs*
no seriously, in my opinion probing was in a good state before; it left enough freedom for creative uses such as DSP and was deep enough so that there was room to improve and become a 'good' prober.
the old probing mechanics may or may not have been a little too tedious and the UI was a challenge, but the current solution is throwing the baby out with the bathwater. it's only one iteration away from 'press button X to scan the entire system'. in fact, a dedicated alt may be able to do just that: press one button to release all probes. press another button for the right formation, wait for scan results, see exactly the information you need.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

blink alt
Science and Trade Institute Caldari State
6
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Posted - 2013.05.08 18:31:00 -
[48] - Quote
CCP Paradox wrote:Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly.
Not having the new modules seeded is going to effect the first round of feedback quite a bit as well yes? I for one will not be able to give a good porition of feedback in good faith knowing there will be significant changes to my scan results with those modules that can not be used on the very first odyssey build on sisi. |

Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:31:00 -
[49] - Quote
CCP Paradox wrote: Saving formations is tricky, but we do really want to at least save the last formation you assembled the probes into. I cannot promise that for Odyssey at this stage, but we're working on it.
I can understand the problems with saving own presets but I can't understand why new system has to remove the ability to use previously acquired formations/tactics. Sounds like the whole system has really been rushed..
Can't you at least tie the "launch all the probes of all the worlds" to the formation button? People can still just ignore them and do stuff manually if they like. |

Fonac
Imperial Academy Amarr Empire
16
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Posted - 2013.05.08 18:33:00 -
[50] - Quote
CCP Paradox wrote:Hello future Odyssey capsuleers!
Deep Space Probe removal They have been removed from the game. All Deep Space probes will change into core scanner probes.
Exploration site signature changes[/b] Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group. Signature Types have been changed to: Combat Sites (from Unknown) Wormhole (from Unknown) Data Sites (from Radar) Relic Sites (from Magnometric) Gas Sites (from Ladar) Ore Sites (from Gravimetric)
The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it.
Because of this; http://swiftandbitter.com/eve/dsp/ and for the TLDR people; By doing a single probe scan, with a deep space probe, you can to _some_ extent identify the signatures worth scanning down.
Granted i haven't tried the new system yet, but if this little feature get removed, and there is no substitute, then the quote;"We dont want people to use more time on single player stuff" ... Makes no sense whatsoever, because this just means you will have to use much more time on a _very_ boring task; probing, because you can't identify what sigs are worth probing down.
There is nothing more annoying than scanning down a sig, only to find it's a crappy WH or mag site, which you have no interest in whatsoever....
Also fix respawning of plexes.. please :)
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Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:36:00 -
[51] - Quote
Fonac wrote:CCP Paradox wrote:Hello future Odyssey capsuleers!
Deep Space Probe removal They have been removed from the game. All Deep Space probes will change into core scanner probes.
Exploration site signature changes[/b] Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group. Signature Types have been changed to: Combat Sites (from Unknown) Wormhole (from Unknown) Data Sites (from Radar) Relic Sites (from Magnometric) Gas Sites (from Ladar) Ore Sites (from Gravimetric)
The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it. Because of this; http://swiftandbitter.com/eve/dsp/and for the TLDR people; By doing a single probe scan, with a deep space probe, you can to _some_ extent identify the signatures worth scanning down. Granted i haven't tried the new system yet, but if this little feature get removed, and there is no substitute, then the quote;"We dont want people to use more time on single player stuff" ... Makes no sense whatsoever, because this just means you will have to use much more time on a _very_ boring task; probing, because you can't identify what sigs are worth probing down. There is nothing more annoying than scanning down a sig, only to find it's a crappy WH or mag site, which you have no interest in whatsoever.... Also fix respawning of plexes.. please :)
It works the almost the same way with combat probes. You are just slightly limited with system size. I've been doing this with combats for years. |

Elinea Ausene
NorthWest Russian Corp Proxima Centauri Alliance
10
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Posted - 2013.05.08 18:36:00 -
[52] - Quote
plz don't remove deep core probes. it is not the most broken thing in the game. |

Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 18:37:00 -
[53] - Quote
CCP Paradox wrote:Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly. Where is the fun of ACTUALLY testing something speculation is so much fun. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:38:00 -
[54] - Quote
Another thing that comes into my mind is that CCP could do bunch of probe presets from which you could choose. If technical issues are hard to work out. |

monkfish2345
D'reg The Methodical Alliance
79
|
Posted - 2013.05.08 18:38:00 -
[55] - Quote
CCP Paradox wrote:
- This is now a starting skill, all new characters receive this at Level 1
- Does not alter ability to launch probes, all players can now launch 7 probes.
- Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level
]
so combat scanning is going to be even faster now? Please tell me something was done to stop on grid probing atleast? |

Fonac
Imperial Academy Amarr Empire
16
|
Posted - 2013.05.08 18:39:00 -
[56] - Quote
Ueberlisk wrote:Fonac wrote:CCP Paradox wrote:Hello future Odyssey capsuleers!
Deep Space Probe removal They have been removed from the game. All Deep Space probes will change into core scanner probes.
Exploration site signature changes[/b] Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group. Signature Types have been changed to: Combat Sites (from Unknown) Wormhole (from Unknown) Data Sites (from Radar) Relic Sites (from Magnometric) Gas Sites (from Ladar) Ore Sites (from Gravimetric)
The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it. Because of this; http://swiftandbitter.com/eve/dsp/and for the TLDR people; By doing a single probe scan, with a deep space probe, you can to _some_ extent identify the signatures worth scanning down. Granted i haven't tried the new system yet, but if this little feature get removed, and there is no substitute, then the quote;"We dont want people to use more time on single player stuff" ... Makes no sense whatsoever, because this just means you will have to use much more time on a _very_ boring task; probing, because you can't identify what sigs are worth probing down. There is nothing more annoying than scanning down a sig, only to find it's a crappy WH or mag site, which you have no interest in whatsoever.... Also fix respawning of plexes.. please :) It works the almost the same way with combat probes. You are just slightly limited with system size. I've been doing this with combats for years.
I'm glad to hear that! |

Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 18:40:00 -
[57] - Quote
monkfish2345 wrote:CCP Paradox wrote:
- This is now a starting skill, all new characters receive this at Level 1
- Does not alter ability to launch probes, all players can now launch 7 probes.
- Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level
] so combat scanning is going to be even faster now? Please tell me something was done to stop on grid probing atleast? Don't forget that the scanning support skill strength are being cut in half. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
291
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Posted - 2013.05.08 18:41:00 -
[58] - Quote
Fonac wrote: The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it.
Its not destruction of exploration at all you cry baby. You will just have to go back to probing like we did before everyone and their mother had deep space probes. |

Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:41:00 -
[59] - Quote
monkfish2345 wrote:CCP Paradox wrote:
- This is now a starting skill, all new characters receive this at Level 1
- Does not alter ability to launch probes, all players can now launch 7 probes.
- Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level
] so combat scanning is going to be even faster now? Please tell me something was done to stop on grid probing atleast?
They nerfed probing supports from 10% per level to 5% and moved those 5% under astrometrics skill. |

MainDrain
7th Deepari Defence Armada Apocalypse Now.
183
|
Posted - 2013.05.08 18:41:00 -
[60] - Quote
blink alt wrote:CCP Paradox wrote: Probes now instantly recall on system jump or station dock
I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND!
Will there be option to disable this, its nice to set up probes, jump out, jump back and reconnect and pin someone down quickly
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