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1. Probe Movement 'widget' - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: i just wish the'd render the arrows as 3d objects since that's probably the easiest fix... they already are 3D, they are just very think on one side. but i understand what you means. it's either or really. it's just some...
- by monkfish2345 - at 2015.12.28 11:26:53
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2. Probe Movement 'widget' - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: monkfish2345 wrote: elitatwo wrote: You do know that you can zoom in your probe formation and tilt or pan the camera until the arrows are dragable again right? yes i'm perfectly well aware of that, but if the up down ar...
- by monkfish2345 - at 2015.12.28 11:22:12
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3. Probe Movement 'widget' - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: You do know that you can zoom in your probe formation and tilt or pan the camera until the arrows are dragable again right? yes i'm perfectly well aware of that, but if the up down arrow always faced you (no reason why it sho...
- by monkfish2345 - at 2015.12.27 23:02:27
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4. Probe Movement 'widget' - in Player Features and Ideas Discussion [original thread]
Please can a change be made so that the probe manipulator thingy, always faces the camera. This only really effects moving the probes up or down, but it regularly becomes an annoyance, when you have to mess around either trying to grab the arrow o...
- by monkfish2345 - at 2015.12.27 16:25:14
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5. Beta Map Feedback Thread - in Test Server Feedback [original thread]
as much as i really like how it works and what an advance it should be, Currently it's pretty unusable for me. opening the map beta basically stops the entire client dead, so i don't.
- by monkfish2345 - at 2015.12.10 15:56:09
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6. EVE player slain in San Bernardino shooting; gofundme for his family - in EVE General Discussion [original thread]
o7
- by monkfish2345 - at 2015.12.08 12:21:20
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7. Tracking Formula visualized in Tactical Overlay - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: "Will this make botting easier?" no, if you were to use a bot to calculate things such as the best target to shoot at, it could quite easily use the raw transversal numbers which would be far more accurate than the visuali...
- by monkfish2345 - at 2014.05.09 11:55:00
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8. Hull Tanking Battleship - in Player Features and Ideas Discussion [original thread]
I don;t understand why you want to have a ship that is all faction... just by doing that you immediately limit the possible strength of the ship because of how it could be min/maxed. aside from that hull tanking in it's current state is not ...
- by monkfish2345 - at 2014.05.09 08:18:00
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9. Tech III Battleship Idea - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: memnon sinluf wrote: Owen Levanth wrote: memnon sinluf wrote: EDITED NO LONGER T3 As of Replie #15 NE - Punisher " New Eden Punisher " All Faction Battleship Shield - 8000 R= 25/25/25/25 Armour - 8000 R= 30/3...
- by monkfish2345 - at 2014.05.08 12:28:00
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10. shot-gunning & blob combat. - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: just "roll" a chance that you hit someone else in their gang. All the guns are calculated individually anyway, so add in something like "oh, monkfish missed Camper101 with 1x railgun ... Camper's fleet has 20 people so, might ...
- by monkfish2345 - at 2014.05.08 11:33:00
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11. shot-gunning & blob combat. - in Player Features and Ideas Discussion [original thread]
I suspect the greater value would come in when you look at how tracking works. especially when you have something like t3's orbiting an anchor. the concept being that hitting an individual target with transversal up is harder than hitting the blob...
- by monkfish2345 - at 2014.05.08 11:28:00
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12. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Shivanthar wrote: Bohneik Itohn wrote: I think this idea has the potential to be a lot of fun with some very interesting gameplay, but I'm also having a hard time imagining CCP implementing it without it feeling like smaller scale, isolated ...
- by monkfish2345 - at 2014.05.08 10:28:00
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13. shot-gunning & blob combat. - in Player Features and Ideas Discussion [original thread]
I'd like to discuss an idea that was spoken about many years ago. The concept was to create a targetable 'blob' entity that would be based on cumulative sig of those within it when a group of ships were within a certain range of each other. i.e. ...
- by monkfish2345 - at 2014.05.08 09:04:00
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14. Double the offices in NPC stations from 20 to 40 - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: The costs are already scaling, and end up in astronomical realms. sorry i should have been more clear. following what is the proposed scaling for industry slots. from base cost - base cost +14% iirc. that said i'm not at ...
- by monkfish2345 - at 2014.05.08 08:27:00
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15. Double the offices in NPC stations from 20 to 40 - in Player Features and Ideas Discussion [original thread]
better yet follow the example being made by the industry slot changes. changes stations with office capability to have unlimited slots but scaling costs.
- by monkfish2345 - at 2014.05.08 07:53:00
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16. Tech III Battleship Idea - in Player Features and Ideas Discussion [original thread]
ok I'm going to keep challenging you on this, in part because i think your now just wanting any idea of yours to go forward without really caring what it is. firstly the gnosis is not a particularly good example to base the design of a ship on b...
- by monkfish2345 - at 2014.05.07 16:05:00
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17. SIMPOS - in Player Features and Ideas Discussion [original thread]
this sounds like the kind of thing the mobile department should look into. i don't really think it has a place on the same platform. but certainly if they were looking for another hook to keep people engaged when they are away from the PC then t...
- by monkfish2345 - at 2014.05.07 15:55:00
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18. Access to Older Ship Models on the Noble Exchange - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: The newer models are really better in every respect. Given a choice of resources being put into retaining the older (outdate) ship models or instead invested into updating and revising the rest of the models it's not a har...
- by monkfish2345 - at 2014.05.07 15:51:00
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19. Tech III Battleship Idea - in Player Features and Ideas Discussion [original thread]
i just want to say, that despite that fact that this will receive an overwhelmingly negative response. don't take it personally. even if you end up posting 100 bad ideas I'd encourage everyone to try and put your ideas out there just in case you h...
- by monkfish2345 - at 2014.05.07 15:46:00
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20. Tech III Battleship Idea - in Player Features and Ideas Discussion [original thread]
training time for those that don't already have all bs to have and all sub systems to 5.... remember a lot of players have been around for a long time. also worth saying again training time cannot be used as a balancing factor because at some poi...
- by monkfish2345 - at 2014.05.07 15:42:00
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