Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:04:00 -
[1] - Quote
I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems. It just doesn't make sense to me. (yes i know deep space probes have been removed.)
Is it going to be possible to change the amount of probes launched or can i set my own quick formations? I normally only use 4 combat probes as it is what I'm used to and it minimizes the effect probes have on dscan. Based on this I would also love to keep the ability to have at least 8 probes inside the launcher for the ability to launch multiple sets without having to spend so much time reloading. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:09:00 -
[2] - Quote
CCP Paradox wrote:Sugar Kyle wrote:Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched? You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish.
Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing.
single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:11:00 -
[3] - Quote
Katie Corb wrote:Ueberlisk wrote:I HATE HATE HATE the fact that you launch all the probes when you want to launch just one to quickly check systems. If I understand correctly, the new system scanner should display all signatures, to let you know if there are sites worth probing down.
I'm not sure about this but i thought new system scanner works just like before displaying all the anomalies with some eye candy.
Anyway as far as i know it does not show ships which you still need to check with probes. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:17:00 -
[4] - Quote
CCP Paradox wrote:Ueberlisk wrote:CCP Paradox wrote:Sugar Kyle wrote:Combat ladar sites are now under gas sites or?
And do the personalized formations allow for fewer probes to be launched? You must lauch 7 probes, and have 7 probes in the launch to be able to launch probes. But you can recall select probes if you wish. Why are you taking all the finesse out of probing? Are you telling me that you don't see what this does to combat probing ships that many times require different probing tactics based on target? It's really really annoying thing. single probe launch can be used to check ships/signature from whole systems without having to bloat dscan because of it and you save a lot of time not reloading after every time you want to check for something. This is why we're getting feedback, we want to hear what you have to say! (And also try it out)
I'm giving that feedback based on what i gather from the details you are providing us and based on the skills i use daily. I'm all thumbs up for probing UI improvements but i just don't want it to take away all the different tactics by making them painfully hard to do.
Give players chance to save their own probe formations and launch the amount of probes based on that formation instantly. Keep the ability to manually launch probes one at a time if one so wishes. You don't have to explain to masses why anyone would want to do it. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:31:00 -
[5] - Quote
CCP Paradox wrote: Saving formations is tricky, but we do really want to at least save the last formation you assembled the probes into. I cannot promise that for Odyssey at this stage, but we're working on it.
I can understand the problems with saving own presets but I can't understand why new system has to remove the ability to use previously acquired formations/tactics. Sounds like the whole system has really been rushed..
Can't you at least tie the "launch all the probes of all the worlds" to the formation button? People can still just ignore them and do stuff manually if they like. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:36:00 -
[6] - Quote
Fonac wrote:CCP Paradox wrote:Hello future Odyssey capsuleers!
Deep Space Probe removal They have been removed from the game. All Deep Space probes will change into core scanner probes.
Exploration site signature changes[/b] Unknown sites now display whether it is a Wormwhole or Combat site when you discover the group. Signature Types have been changed to: Combat Sites (from Unknown) Wormhole (from Unknown) Data Sites (from Radar) Relic Sites (from Magnometric) Gas Sites (from Ladar) Ore Sites (from Gravimetric)
The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it. Because of this; http://swiftandbitter.com/eve/dsp/and for the TLDR people; By doing a single probe scan, with a deep space probe, you can to _some_ extent identify the signatures worth scanning down. Granted i haven't tried the new system yet, but if this little feature get removed, and there is no substitute, then the quote;"We dont want people to use more time on single player stuff" ... Makes no sense whatsoever, because this just means you will have to use much more time on a _very_ boring task; probing, because you can't identify what sigs are worth probing down. There is nothing more annoying than scanning down a sig, only to find it's a crappy WH or mag site, which you have no interest in whatsoever.... Also fix respawning of plexes.. please :)
It works the almost the same way with combat probes. You are just slightly limited with system size. I've been doing this with combats for years. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:38:00 -
[7] - Quote
Another thing that comes into my mind is that CCP could do bunch of probe presets from which you could choose. If technical issues are hard to work out. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:41:00 -
[8] - Quote
monkfish2345 wrote:CCP Paradox wrote:
- This is now a starting skill, all new characters receive this at Level 1
- Does not alter ability to launch probes, all players can now launch 7 probes.
- Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level
] so combat scanning is going to be even faster now? Please tell me something was done to stop on grid probing atleast?
They nerfed probing supports from 10% per level to 5% and moved those 5% under astrometrics skill. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:43:00 -
[9] - Quote
Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel. |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:49:00 -
[10] - Quote
Elendar wrote:MainDrain wrote:blink alt wrote:CCP Paradox wrote: Probes now instantly recall on system jump or station dock
I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND! Will there be option to disable this, its nice to set up probes, jump out, jump back and reconnect and pin someone down quickly A good point this too
Indeed. Just another example of all the dirty tactics that people sometimes use :) |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.05.08 18:55:00 -
[11] - Quote
Omnathious Deninard wrote:Ueberlisk wrote:Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel. I believe clicking the probe launcher, like currently, will launch a single probe.
That's a relief :)
Sylvia Nardieu wrote:The way I understand it, Virtue implants have just been made obsolete by those new ship modules. Oh well, at least I got them when they were under 2 bil for full set 
Virtue implants might be even more valuable now. You can probably probe from ******** ranges by adding those new modules. |

Ueberlisk
The Hatchery Team Liquid
54
|
Posted - 2013.05.25 09:39:00 -
[12] - Quote
So to launch one probe i still have to load just one and then reload the launcher with new set of probes that i might want to use next depending on the results of the first one? reloading madness anyone?
I think you could have made much better results by just adding few elements like formations and ability to launch them instantly using a separate button into the already working probing system. Now almost everything is broken and/or painful to use. I can only hope that you have the time to address all the issues before odyssey . |
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