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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:43:00 -
[61] - Quote
Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel. |
Elendar
North Eastern Swat Pandemic Legion
8
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Posted - 2013.05.08 18:45:00 -
[62] - Quote
MainDrain wrote:blink alt wrote:CCP Paradox wrote: Probes now instantly recall on system jump or station dock
I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND! Will there be option to disable this, its nice to set up probes, jump out, jump back and reconnect and pin someone down quickly
A good point this too |
Sugar Kyle
The humbleless Crew
230
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Posted - 2013.05.08 18:45:00 -
[63] - Quote
Combat Ladar sites :D ??
They scan down as Ladar sites but are a lot harder to pin down without higher end skills. My booster manufacturing needs makes me keep asking. Tilde soaked words from something kinda like a pirate. |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
291
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Posted - 2013.05.08 18:46:00 -
[64] - Quote
So how bout that 8th probe? |
monkfish2345
D'reg The Methodical Alliance
79
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Posted - 2013.05.08 18:47:00 -
[65] - Quote
Ueberlisk wrote:monkfish2345 wrote:CCP Paradox wrote:
- This is now a starting skill, all new characters receive this at Level 1
- Does not alter ability to launch probes, all players can now launch 7 probes.
- Added +5% scan strength, -5% max scan deviation and -0.5 sec scan time per level
] so combat scanning is going to be even faster now? Please tell me something was done to stop on grid probing atleast? They nerfed probing supports from 10% per level to 5% and moved those 5% under astrometrics skill.
ahh quite true, i was forgetting skill bonus's are added before they are applied. the 0.5 second rather than 5% scared me :) |
Omnathious Deninard
The Scope Gallente Federation
968
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Posted - 2013.05.08 18:47:00 -
[66] - Quote
Ueberlisk wrote:Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel. I believe clicking the probe launcher, like currently, will launch a single probe. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:49:00 -
[67] - Quote
Elendar wrote:MainDrain wrote:blink alt wrote:CCP Paradox wrote: Probes now instantly recall on system jump or station dock
I overlooked this the first time I read the post, thank you so much! NO PROBE LEFT BEHIND! Will there be option to disable this, its nice to set up probes, jump out, jump back and reconnect and pin someone down quickly A good point this too
Indeed. Just another example of all the dirty tactics that people sometimes use :) |
Sylvia Nardieu
audacity.
9
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Posted - 2013.05.08 18:49:00 -
[68] - Quote
The way I understand it, Virtue implants have just been made obsolete by those new ship modules. Oh well, at least I got them when they were under 2 bil for full set |
Amy Garzan
Northstar Cabal Tactical Narcotics Team
15
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Posted - 2013.05.08 18:55:00 -
[69] - Quote
Do not like that we are not reimbursed for multiplier change.
Do not like that you have to launch 7 probes
Do not like that you effectively have to use addon mods to get the same results that used to get with pure skills. |
iskflakes
431
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Posted - 2013.05.08 18:55:00 -
[70] - Quote
Sylvia Nardieu wrote:The way I understand it, Virtue implants have just been made obsolete by those new ship modules. Oh well, at least I got them when they were under 2 bil for full set
I'm annoyed about this as well. I also fully expect CCP to introduce high grade virtues, making low-grades worthless. - |
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Ueberlisk
The Hatchery Team Liquid
34
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Posted - 2013.05.08 18:55:00 -
[71] - Quote
Omnathious Deninard wrote:Ueberlisk wrote:Ok so new system scanner DOES NOT show ship signatures. To quickly scan amount of ships in system you would still want the ability to launch one probe. You don't always want to go for 100%, you just want the intel. I believe clicking the probe launcher, like currently, will launch a single probe.
That's a relief :)
Sylvia Nardieu wrote:The way I understand it, Virtue implants have just been made obsolete by those new ship modules. Oh well, at least I got them when they were under 2 bil for full set
Virtue implants might be even more valuable now. You can probably probe from ******** ranges by adding those new modules. |
Fonac
Imperial Academy Amarr Empire
16
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Posted - 2013.05.08 18:55:00 -
[72] - Quote
XXSketchxx wrote:Fonac wrote: The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it.
Its not destruction of exploration at all you cry baby. You will just have to go back to probing like we did before everyone and their mother had deep space probes.
Thank you for missing the point.(I just knew some cheesy guy and their "back in the days .. bla bla" Would come up)
But that's ok, some people like to hit themself with a bat, others like me, do not.
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Sylvia Nardieu
audacity.
9
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Posted - 2013.05.08 18:57:00 -
[73] - Quote
Ueberlisk wrote: Virtue implants might be even more valuable now. You can probably probe from ******** ranges by adding those new modules.
Oops, you are completely right.
So, could we know where the new module bpo's will be seeded? SOE? |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
291
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Posted - 2013.05.08 19:01:00 -
[74] - Quote
Fonac wrote:XXSketchxx wrote:Fonac wrote: The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it.
Its not destruction of exploration at all you cry baby. You will just have to go back to probing like we did before everyone and their mother had deep space probes. Thank you for missing the point.(I just knew some cheesy guy and their "back in the days .. bla bla" Would come up) But that's ok, some people like to hit themself with a bat, others like me, do not.
Are you autistic or something? Removal of deep space probes changes things, but it is hardly THE TOTAL DESTRUCTION OF EXPLORATION. |
Archare
Posthuman Society 10110001100111101000
91
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Posted - 2013.05.08 19:07:00 -
[75] - Quote
Will you be able to use the new mid slot scanning mods while cloaked? |
Fonac
Imperial Academy Amarr Empire
16
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Posted - 2013.05.08 19:42:00 -
[76] - Quote
XXSketchxx wrote:Fonac wrote:XXSketchxx wrote:Fonac wrote: The removal of deep space probe make me extremely nervous this is in many ways a total destruction of exploration as we know it.
Its not destruction of exploration at all you cry baby. You will just have to go back to probing like we did before everyone and their mother had deep space probes. Thank you for missing the point.(I just knew some cheesy guy and their "back in the days .. bla bla" Would come up) But that's ok, some people like to hit themself with a bat, others like me, do not. Are you autistic or something? Removal of deep space probes changes things, but it is hardly THE TOTAL DESTRUCTION OF EXPLORATION.
Without going into a total troll mode..
The old "bla bla how we did things bla bla back then" ... Is just getting old. This is a game moving forward. Do CCP want to have people abandon exploration? - I dont think so. Does this change make exploration/ probing more of a hurdle, and act as a "bigger" filter than now? - Yes.
So how does the translate into the "fun factor" ? - It become less fun. Is this a good thing? - No.
The total destruction comment, might be overexaggerated, however iam sure many feel that probing is a necessary evil, in order to do what's actually fun, remove that one "loophole", that actually reduce your time looking at probes scanning is simply a bad idea.
and no iam not autistic, thank you again for the personal assault.
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XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
293
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Posted - 2013.05.08 19:53:00 -
[77] - Quote
Jesus.
No one is going to abandon probing because the precious DSP are gone. And we're not fully going back to "boring" probing, as these new formations will speed things up immensely.
You'll have to probe just a little bit more, but its going to be easier than ever, given new modules, skill shifts and the new mechanics.
Its going forward just fine, the benefit of DSP to filtering was something we discovered, not something that was intended, so I can see why they are being removed. And yet, as someone else has said, you can still filter with combat probes (even cores, it is just a bit harder - but you want everything handed to you on a silver platter, right?).
If you don't like scanning so much, go run anomalies. |
blink alt
Science and Trade Institute Caldari State
10
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Posted - 2013.05.08 19:59:00 -
[78] - Quote
My knee jerk reaction to removal of the DSP was of denial and rage. However, once you think about it a little bit and realize they are making probing so much easier does one really need a dsp for pve scanning? 40% deviation and 20% scan strength per module is insane even with stacking penalities!!!! Furthermore, removing the inital NPC spawns and having WHs in their own group type makes things even easier. Now I might actually run all those mags and radars instead of just simply ignoring them. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
169
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Posted - 2013.05.08 20:00:00 -
[79] - Quote
@CCP : all the hate about 8 probes and/or DSP and being able to launch only one probe is for people who want to check the signatures types in a quick scan (I'm talking about checking which of these signatures are of the groups we want to probe, and which are those we're sure we can ignore), or to isolate all the valuable signatures on at least one probe, and using only a few probes to do the scanning, it can't really be done with a formation. |
Jacob Kashyk
Starlighter Industries
0
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Posted - 2013.05.08 20:03:00 -
[80] - Quote
From what I understand, the new system scanner will replace using a DSP for just getting an idea of what sigs and types are in system. All in all, they're not killing exploration, they're making it better. |
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Dasani Waters
Obstergo Polarized.
4
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Posted - 2013.05.08 20:08:00 -
[81] - Quote
Is it possible to allow probe launchers to launch an eighth probe? The difference between a seven probe formation and an eight probe formation is only a few percentage points in signal strength, but that usually means the difference between immediately identifying the scan group of your signature or waiting for another scan. Over time, this adds up to a 25-50% increase in scan times for wormhole navigation. Considering that the scanning revamp is supposed to make scanning easier, reducing the total number of probes available amounts to a scanning nerf for wormhole scanners. |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
293
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Posted - 2013.05.08 20:09:00 -
[82] - Quote
Yeah with the changes, its a good chance things will be even faster without the DSP.
8 probes are still pretty important for combat probing though. I don't understand the 7 probe limit other than as a direct nerf to scanning multiple targets. |
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CCP Paradox
803
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Posted - 2013.05.08 20:11:00 -
[83] - Quote
Singularity is still being updated, and will be online later today. I am taking some notes of your questions, so I can present it to the team in condensed form. Nobody is here right now, and tomorrow is a national holiday in Iceland.
On Friday, we should have some answers for most of the questions. For now, please give everything a try on Singularity when it is available. (You can start downloading the client now)
Try what you are expecting, adapt to the system and try using it how you would if it was released as it is. This way we can see your feedback from a better perspective. Speculating on the changes from text form based on how you use the system right now will not carry the same weight as giving feedback after trying out Odyssey. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Azrin Stella Oerndotte
The Nommo Insurance Fraud.
62
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Posted - 2013.05.08 20:14:00 -
[84] - Quote
From reading the OP, here are a few suggestions and problems I have: Being unable to launch less than 7 probes - How about only launching several probes depending if you launch them as a formation? It would be areal pain if you have to self destruct because you for some reason got less than 7 probes but enough to technically scan down the WH. This could also include formations with less than seven probes. Finding what cloaked ship is being used is going to be harder now, they will only need a few seconds to launch their probes and then cloak up again. However I can see combat probes used somewhat differently in the battlefield now.
Got a few questions but I will wait for SISI to be online first. |
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CCP Paradox
803
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Posted - 2013.05.08 20:15:00 -
[85] - Quote
Dasani Waters wrote:Considering that the scanning revamp is supposed to make scanning easier, reducing the total number of probes available amounts to a scanning nerf for wormhole scanners.
Not easier, but more accessible. We are not trying to reduce the art of scanning down to a simple click, we are aiming to make scanning more accessible to those who want to use it, but still requires you to master the art. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Niddengolliah
VoodooTank Industries Games of Divinity
3
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Posted - 2013.05.08 20:15:00 -
[86] - Quote
Just clarifying things: Will the Sisters DSP be converted into core scanner probe too, or will it become Sisters CSP? I have a fair amount of Sister DSPs and would hate to have them converted into cheap core probes... |
blink alt
Science and Trade Institute Caldari State
10
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Posted - 2013.05.08 20:15:00 -
[87] - Quote
CCP Paradox, any ideas on when the new modules will be seeded? It would appear to me those new modules are going to make scanning a lot easier. If that is the case I am not too sure if I mind lossing out on the 8th probe too much. |
Haseo Antares
Corollary Forest Fairytail.
29
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Posted - 2013.05.08 20:17:00 -
[88] - Quote
Forget the PvE aspect of Deep Scanner Probes. How about using them for scouting? WH dwellers typically use DSPs to check for new ship signatures system wide. D-Scan range should be buffed to 254 AU to compensate for the loss of DSP...assuming D-scan hasn't already been buffed to show ships past 14.35 AU in Oddessy. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |
mkint
1033
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Posted - 2013.05.08 20:22:00 -
[89] - Quote
scanner overlay shows you where the site is (without even having to push a single button) -> put pre-made formations around the site you didn't have to even bother triangulating, push button -> win. so... not 1-button win. 2-button win.
EVE is supposed to be hard. Apparently, it's only supposed to be hard if you aren't site farming in the nullbear blue donut. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
XXSketchxx
Di-Tron Heavy Industries Test Alliance Please Ignore
295
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Posted - 2013.05.08 20:23:00 -
[90] - Quote
CCP Paradox wrote:
Not easier, but more accessible. We are not trying to reduce the art of scanning down to a simple click, we are aiming to make scanning more accessible to those who want to use it, but still requires you to master the art.
Weird, it already had a certain art to master. |
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