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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
0
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Posted - 2013.05.10 17:17:00 -
[571] - Quote
The forum won't let me post this as a reply.../
The functionality of DSP's is not replicated by the new system so far on the test server.
Leave them alone!!.
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Kitanga
Lowsec Border Marshals
16
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Posted - 2013.05.10 17:17:00 -
[572] - Quote
CCP Tallest wrote:Hey all.
Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
The overlay does not give all the intel that a single DSP at 256au gives you. does the overlay show ships? player owned structures? anything other than cosmic/gravimetric/anomalies? as far as i understand it, and with the testing i have done, the answer is no. please acknowledge that you as a team will rethink this further. |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
211
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Posted - 2013.05.10 17:23:00 -
[573] - Quote
Ciba Lexlulu wrote:I was playing around with the new probing mechanic and trying to find Radar (new Data) and Magneto (new Relic) sites. Unfortunately only can find Relic sites. Unless something is broken, out of 4 Relic sites in Null and Low in Sisi, there are no 'cans' to be hacked/analyzed with the new Relic analyzer.
Has this been seeded in Sisi?
Yes I found a Data site very quickly in Orvolle when I signed in. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
78
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Posted - 2013.05.10 17:24:00 -
[574] - Quote
Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work.
Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true.
On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) |
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CCP Paradox
834
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Posted - 2013.05.10 17:25:00 -
[575] - Quote
Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though)
Skill changes are final. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 17:29:00 -
[576] - Quote
Chi'Nane T'Kal wrote:
With predefined configurations time will be a non-issue and assembling difficulty will be a one-time investment, so people will aim to use the most efficient setup. (Which IMO would be two tetrahedrons with different scan ranges and main direction, btw :))
This is the configuration you could use with deeps and combats. For speed they would be planar, but still highly effective. |
Ischie
Murderous Inc
1
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Posted - 2013.05.10 17:29:00 -
[577] - Quote
Deep Space Probes
Deep space probes give info on ships, signatures, and structures. Please tell me that the new system scanner gives the same info and also has a range of 64+ au and you can remove deep space probes. if not, you will be removing a feature that works well within the game currently and it will just make wormhole god Bob mad. |
Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
0
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Posted - 2013.05.10 17:34:00 -
[578] - Quote
Ischie wrote:Deep Space Probes Deep space probes give info on ships, signatures, and structures. Please tell me that the new system scanner gives the same info and also has a range of 64+ au and you can remove deep space probes. if not, you will be removing a feature that works well within the game currently and it will just make wormhole god Bob mad.
Currently NO. I hope wormhole god Bob has more influence than me. |
Kitanga
Lowsec Border Marshals
16
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Posted - 2013.05.10 17:34:00 -
[579] - Quote
Kitanga wrote:CCP Tallest wrote:Hey all.
Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
The overlay does not give all the intel that a single DSP at 256au gives you. does the overlay show ships? player owned structures? anything other than cosmic/gravimetric/anomalies? as far as i understand it, and with the testing i have done, the answer is no. please acknowledge that you as a team will rethink this further.
or at least acknowledge that it is indeed your fully conscious intent to nerf this intel gathering ability, so that i can move on to considering my monthly subscription instead of posting here. |
Jack Ogeko
Republic University Minmatar Republic
6
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Posted - 2013.05.10 17:41:00 -
[580] - Quote
i use dsp, and my opinion is, if you wish to make scaning more common and easy for ppl by removing deep space probe and give sensor overlay, for giving ppl faster way to use dps method of scaning, that ppl not must wait for make strometic 5, is ok, but then sensor overlay must work like dps or better, doing from sensor overlay something like on board dsp scaner.
i don't realy care abaut skill points adavantage, becouse this is not advantage, you can buy 100mil sp char and still skill your barbie char and problem is solved
but if you nerf dsp scaning method by nerfing functionality, by not move all futures of deep space probe, to sensor overlay then is very not nice |
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Kadl
Imperial Academy Amarr Empire
35
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Posted - 2013.05.10 17:41:00 -
[581] - Quote
Ischie wrote:Deep Space Probes Deep space probes give info on ships, signatures, and structures. Please tell me that the new system scanner gives the same info and also has a range of 64+ au and you can remove deep space probes. if not, you will be removing a feature that works well within the game currently and it will just make wormhole god Bob mad.
The new system scanner does not give the same info, but it does have an infinite range. |
ArmEagle Kusoni
Knights of Nii The 20 Minuters
13
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Posted - 2013.05.10 17:42:00 -
[582] - Quote
The 'problem' with the sensor overlay, is that you don't have the information available at a glance.
Since you now make anoms (and grav sites) more easily available, heck, even signatures can been pinpointed quite well without using probes; using DSPs would give a very clear list of changes in your system. A perfect defensive mechanism.
The DPSs and the System Scanner lets you easily filter out all the things that you trust. But with the Sensor Overlay you have to keep panning around and around, to see whether a new wormhole opened up, meaning there's a possible threat.
Yes, I am talking about W-space.
Removing DSPs makes things a lot harder actually. Sure, new players don't have the skills to use them. But I trained a very long time to be able to use them, making it easier to see what's going on in our W-system. And now you take that away.
The Sensor Overlay looks really nice. I'm not sure how Fozzie(?) described the wish for it; more realistic? But nothing beats having a single list with results. And that's how I'd see it when I'd be in a space ship too, on some panel, or a 3d-hologram of the system;; the System Scanner.
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Penny Ibramovic
Wormhole Engineers Greater Realms
48
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Posted - 2013.05.10 17:50:00 -
[583] - Quote
Probes are launched around your ship, but appear around the star in the system map. This is confusing, as it can convince players that the probes are already in a certain position. Making the probes appear around the ship in the system map too also allows for them to be moved directly upwards more easily, so that they can be hidden from d-scan quickly.
A scan result of 75% or higher gives a green bar, which gives the wrong visual indication that the scan is complete when it isn't.
The 'spread' formation has significant gaps in its coverage. The probes really still need to overlap to avoid this.
The pinpoint formation should perhaps have the default range of 8 AU. Unless I'm mistaken in my understanding, sites can appear up to 4 AU from planets, and wormholes farther, so if the 4 AU pinpoint pattern is centred on a planet it could still result in fuzzy spheres or rings from signatures near their placement limit.
Sorting the results by distance is good. Sorting the results by type is useful too.
There are no time limits displayed on probes. I presume this is because they no longer have a time limit. But they can't last forever, or a scout that is killed with probes launched will leave space debris everywhere. Will probes in space be deleted every downtime?
The range overlay when moving probes is useful, but less so when no numbers are visible, either on the concentric rings of the overlay or on the probe sphere for its current range. |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 17:51:00 -
[584] - Quote
I'm not so concerned about the DSP removal for Intel. Drop 2 or 3 combats around for system coverage.
My concern is I used DSP in a 4/4 layout with combats to great effect. To replicate it, I would like the ability to set probe sizes in formation that maintain their relative sizes when increasing /decreasing probe sizes. |
Omnathious Deninard
The Scope Gallente Federation
988
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Posted - 2013.05.10 17:54:00 -
[585] - Quote
Olari Vanderfall wrote:I'm not so concerned about the DSP removal for Intel. Drop 2 or 3 combats around for system coverage.
My concern is I used DSP in a 4/4 layout with combats to great effect. To replicate it, I would like the ability to set probe sizes in formation that maintain their relative sizes when increasing /decreasing probe sizes. I thing as a group, our point is we all have reasons for the DSP and removing them hurts us all. The DSP is not being made obsolete by the new scanner overlay. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Chandaris
Immortalis Inc. Shadow Cartel
352
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Posted - 2013.05.10 18:00:00 -
[586] - Quote
CCP Tallest wrote: The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
DSP Probes DO have other uses that CCP may not realize.
PLEASE see my thread in F&I and consider not removing them from the game. They are used in various aspects of both offensive, and defensive PVP and fill a niche other probes cannot provide.
Link to F&I discussion thread https://forums.eveonline.com/default.aspx?g=posts&t=233911&find=unread |
Kadl
Imperial Academy Amarr Empire
35
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Posted - 2013.05.10 18:01:00 -
[587] - Quote
Sulvorati Kunoki wrote:Kadl wrote:Ischie wrote:Deep Space Probes Deep space probes give info on ships, signatures, and structures. Please tell me that the new system scanner gives the same info and also has a range of 64+ au and you can remove deep space probes. if not, you will be removing a feature that works well within the game currently and it will just make wormhole god Bob mad. The new system scanner does not give the same info, but it does have an infinite range. Infinite? No.
Infinite is Fozzie's wording not mine. It is clear that he intends the sensor overlay to show all anomalies and signatures within a system no mater how far away. |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 18:02:00 -
[588] - Quote
I honestly don't think it matters. Sounds like they want to ditch the DSP.
With probe formations individual style of probe placement becomes irrelevant because before you needed to balance your skill at laying out probes as quickly and efficiently as you could. That was part of the skill component. If I can click a button and have optimal probe arrangement everyone will have this same layout. Now the only skill will be how fast you can center your group on a sig. |
Kitanga
Lowsec Border Marshals
17
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Posted - 2013.05.10 18:05:00 -
[589] - Quote
Chandaris wrote:CCP Tallest wrote: The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
DSP Probes DO have other uses that CCP may not realize.
I want CCP to acknowledge that they DO REALIZE the pvp usage of DSP and are tossing them away anyway. Let me know CCP Tallest.
i hope i am wrong.... |
Steve Ronuken
Fuzzwork Enterprises
1390
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Posted - 2013.05.10 18:08:00 -
[590] - Quote
CCP Tallest wrote:Quote: Copy results as table
Switching the probe result UI from raw table to a progress bar meant that we lost this much loved functionality. We are working on getting it back.
If you can't make it a table which can be C&Ped from, how about a button which just dumps the information to the clipboard? (Might be the easier option anyway) 'Just' match the sorting from the display. It's not /quite/ as good, as you'll always get all of it. But that's better than nothing. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
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Tarsas Phage
Freight Club Whores in space
171
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Posted - 2013.05.10 18:14:00 -
[591] - Quote
Chiming in to say that I too am dismayed at the surprise deprecation of DSPs. Please keep them, in as close as their current functionality as possible. |
Tzar Sinak
Mythic Heights
1
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Posted - 2013.05.10 18:42:00 -
[592] - Quote
Please confirm that the exploration skill RANKS are not being reduced. |
Mimiru Minahiro
Republic University Minmatar Republic
6
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Posted - 2013.05.10 18:43:00 -
[593] - Quote
I for one am glad to see the 256AU enhanced d-scan go away. |
Omnathious Deninard
The Scope Gallente Federation
988
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Posted - 2013.05.10 18:44:00 -
[594] - Quote
Tzar Sinak wrote:Please confirm that the exploration skill RANKS are not being reduced. The skill effects are being reduced, to half if what they currently are. Logging on to Sisi will tell you this. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 18:45:00 -
[595] - Quote
Consider the DSP dead.
Number of probes for exploring
Pre-Apychropha: 21 Pre-Odyssey: 3 |
Tzar Sinak
Mythic Heights
1
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Posted - 2013.05.10 18:48:00 -
[596] - Quote
Omnathious Deninard wrote:Tzar Sinak wrote:Please confirm that the exploration skill RANKS are not being reduced. The skill effects are being reduced, to half if what they currently are. Logging on to Sisi will tell you this.
I'll try again. The skill RANKS not the EFFECTS; will the RANKS be changed? |
Omnathious Deninard
The Scope Gallente Federation
988
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Posted - 2013.05.10 18:50:00 -
[597] - Quote
Tzar Sinak wrote:Omnathious Deninard wrote:Tzar Sinak wrote:Please confirm that the exploration skill RANKS are not being reduced. The skill effects are being reduced, to half if what they currently are. Logging on to Sisi will tell you this. I'll try again. The skill RANKS not the EFFECTS; will the RANKS be changed? Correct the ranks will remain the same, the EFFECTS are being reduced. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Haulie Berry
652
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Posted - 2013.05.10 19:00:00 -
[598] - Quote
Tzar Sinak wrote:Omnathious Deninard wrote:Tzar Sinak wrote:Please confirm that the exploration skill RANKS are not being reduced. The skill effects are being reduced, to half if what they currently are. Logging on to Sisi will tell you this. I'll try again. The skill RANKS not the EFFECTS; will the RANKS be changed?
Jesus christ. How the **** could anyone still not understand that NO, THE RANKS ARE NOT BEING CHANGED. This has been reiterated on damn near every page of this thread now. |
Tzar Sinak
Mythic Heights
1
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Posted - 2013.05.10 19:02:00 -
[599] - Quote
Haulie Berry wrote:Tzar Sinak wrote:Omnathious Deninard wrote:Tzar Sinak wrote:Please confirm that the exploration skill RANKS are not being reduced. The skill effects are being reduced, to half if what they currently are. Logging on to Sisi will tell you this. I'll try again. The skill RANKS not the EFFECTS; will the RANKS be changed? Jesus christ. How the **** could anyone still not understand that NO, THE RANKS ARE NOT BEING CHANGED. This has been reiterated on damn near every page of this thread now.
Why thank you. A straightforward answer to a straight forward question. Was not so hard was it. |
Haulie Berry
652
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Posted - 2013.05.10 19:04:00 -
[600] - Quote
CCP Tallest wrote:...stuff...
Sounds good. I do really think, though, that you guys should seriously consider weakening the strength of many of the PvE signatures.
They're just too easy to find, imo - I basically have to make absolutely no compromises with respect to my ship choice, ship fitting, rigs, or implants to scan down the best sites.
With the introduction of even more ways to increase scan strength, I really think this should be revisited. |
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