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1. CCP Why have you not touched corpses...its 2014 - in EVE General Discussion [original thread]
We should have the ability to medically "salvage" a corpse for implants.
- by Kitanga - at 2014.01.12 05:20:00
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2. I want your little things! - in EVE General Discussion [original thread]
-remove local -bring deep space probes back
- by Kitanga - at 2013.12.19 16:08:00
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3. I want your little things! - in EVE General Discussion [original thread]
Ramona McCandless wrote: Kitanga wrote: and i have suggested this before but please add a 'find in inventory' option along with 'find in contracts' and 'view market' options. Isnt there a search bar in assets? there certainly is. b...
- by Kitanga - at 2013.12.19 15:35:00
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4. I want your little things! - in EVE General Discussion [original thread]
add a 'medical' salvage skill and allow a corpse to be 'salvaged' - this will allow for a random drop of implants from a corpse. this will raise the value of corpses floating in space and make a corpse a commodity, like a Pi+¦ata. allowing for a...
- by Kitanga - at 2013.12.19 15:33:00
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5. I want your little things! - in EVE General Discussion [original thread]
allow the ship hanger to be shared between all characters on a single account. it is a hassle to have to contract a ship to another character on the same account, which is the only option since the trade option is not available. and i have sugge...
- by Kitanga - at 2013.12.19 15:28:00
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6. How the **** do i make any ******* money. - in EVE General Discussion [original thread]
Zol Interbottom wrote: In my entire time playing EVE I've made less than 100m ISK, I've run missions, done PI, mined rocks in space, I've ****** around shooting belt rats, shot up haulers in lowsec and diving into null to find decent sites. I ...
- by Kitanga - at 2013.12.19 14:48:00
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7. Probing changes - in EVE General Discussion [original thread]
CCP, please consider the following: - restore Deep Space Probes. i miss them. - allow 16 combat probes to be loaded(or more). since 8 probes are now basically one big probe, I would therefore like to load more than '1' combat probe, so to speak. ...
- by Kitanga - at 2013.06.12 19:40:00
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8. Scan animation too much - in EVE General Discussion [original thread]
CCP Greyscale wrote: Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the thi...
- by Kitanga - at 2013.06.05 04:28:00
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9. Enjoy Odyssey so far? - in EVE General Discussion [original thread]
probes formation defaulting at the sun is my biggest gripe. that and the lose of deep space probes. otherwise its ok.
- by Kitanga - at 2013.06.05 04:26:00
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10. Sticky:Dev Blog: U and I made some changes - in EVE Information Portal [original thread]
how about a 'find in inventory' option? along side the 'view market details' and 'find in contracts' ? i am tired of having to type the name of an item to see if i have it in my inventory....
- by Kitanga - at 2013.05.30 19:02:00
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11. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Roime wrote: According to the test server thread, the reason for probe formations being initially placed at the sun is to prevent on-grid combat probing from becoming too fast. Which is a case of poor design leading to workaround solutions. ...
- by Kitanga - at 2013.05.30 14:29:00
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12. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
CCP Orion wrote: or you could shift drag one on the launcher... might be less wasteful. i think we are looking for a programmatic solution, not a current implementation workaround.. how about adding a right click (on the mod) option with ...
- by Kitanga - at 2013.05.30 13:27:00
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13. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
2 bugs i found : 1- concerning the 'user defined' launch pattern that you can setup, and then see reformed after you relaunch from clicking the mod; well, if you log out and then back in the 'user defined' launch pattern you defined the last time...
- by Kitanga - at 2013.05.30 00:13:00
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14. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Cynthia Nezmor wrote: Kitanga wrote: the June 4th release needs to be pushed out at least a month, if CCP is actually going to LISTEN to the player base and roll some of this stuff back. all we want: user defined launch pattern(s) br...
- by Kitanga - at 2013.05.29 20:03:00
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15. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Octoven wrote: Kitanga wrote: the June 4th release needs to be pushed out at least a month, if CCP is actually going to LISTEN to the player base and roll some of this stuff back. all we want: user defined launch pattern(s) bring bac...
- by Kitanga - at 2013.05.29 17:39:00
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16. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
CCP Paradox wrote: Roime wrote: You think moving the formation on top of yourself is going to make difference? It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use. Auto-rec...
- by Kitanga - at 2013.05.29 17:30:00
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17. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
iThirdAge Stetille wrote: DigDoug wrote: A LETTER TO THE DEVELOPERS OF EVE Lets take a walk down memory lane, o forgetful developers of Eve. BEHOLD! A LETTER TO THE FOLLOWERS OF EVE 05.10.2011 17:29 By CCP Hellmar Dear Followers of EVE...
- by Kitanga - at 2013.05.29 16:09:00
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18. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
the June 4th release needs to be pushed out at least a month, if CCP is actually going to LISTEN to the player base and roll some of this stuff back. all we want: user defined launch pattern(s) bring back Deep Space Probes remove the ne...
- by Kitanga - at 2013.05.29 15:29:00
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19. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Roime wrote: Ok, turns out Paradox failed to highlight the best damn feature of the new scanner, and hid the gem inside this controversial chapter and left out the juicy details: Quote: The recall and expire options have been changed a bit...
- by Kitanga - at 2013.05.28 22:35:00
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20. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Kitanga wrote: Roime wrote: Does the insta-recall mean that probes no longer warp back to your ship? Just appear in the cargo bay? yes. we have entered the realm of magic now. apparently middle earth was found in some remote wormhole,...
- by Kitanga - at 2013.05.28 18:14:00
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