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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
12
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Posted - 2013.06.05 02:15:00 -
[61] - Quote
Octoven wrote:Allison A'vani wrote:Octoven wrote:Another Octoven Splurge Post. If you have EVER been in a 500+ man fleet fight under 10% TiDi you would hate it too. Now I do know this is your ignorance that is being shown through your awful posting. But seriously you are just arguing for the sake of being on the other side of the argument. AGAIN NO ONE is arguing AGINST new animations. WE are ARGUING for the OPTION to DISABLE it. If you want all your pretty animations have at it. Those of us who actually play the game on any regular basis want it disabled. I again bolded the important parts for you Octoven since you seem to need simple responses to your posts for you to understand. So you want an option for this as well...how many ******* options do you want to disable features in the game? Where exactly to you draw your line at?
Somewhere around "turning off this option would cause the client to crash". How's that? |
Bill Lane
Military Gamers
34
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Posted - 2013.06.05 02:16:00 -
[62] - Quote
I agree. I like the feature, but there should be a checkbox in your scanner for continuous sweep or something along those lines.
And yes, it finding ice belts automatically makes it pretty stupid to move ice belts to anomalies, since there is no difference to warp to it. Really not a fan of that, and I'm not even an ice miner. In trying to make exploration better CCP, you have dumbed it down and made your changes irrelevant. Let's get this fixed please. http://www.militarygamers.com/ |
Allison A'vani
North Eastern Swat Pandemic Legion
44
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Posted - 2013.06.05 02:17:00 -
[63] - Quote
Gallowmere Rorschach wrote:Octoven wrote:Allison A'vani wrote:Octoven wrote:Another Octoven Splurge Post. If you have EVER been in a 500+ man fleet fight under 10% TiDi you would hate it too. Now I do know this is your ignorance that is being shown through your awful posting. But seriously you are just arguing for the sake of being on the other side of the argument. AGAIN NO ONE is arguing AGINST new animations. WE are ARGUING for the OPTION to DISABLE it. If you want all your pretty animations have at it. Those of us who actually play the game on any regular basis want it disabled. I again bolded the important parts for you Octoven since you seem to need simple responses to your posts for you to understand. So you want an option for this as well...how many ******* options do you want to disable features in the game? Where exactly to you draw your line at? Somewhere around "turning off this option would cause the client to crash". How's that?
+1 good sir. |
rswfire
Firesworn Firesworn Nation
100
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Posted - 2013.06.05 02:17:00 -
[64] - Quote
Octoven wrote:So you want an option for this as well...how many ******* options do you want to disable features in the game? Where exactly to you draw your line at?
All the things. Obviously.
And honestly, why shouldn't we? Nothing wrong with a UI of options you can turn on/off at will. http://www.youtube.com/watch?v=ZYAz0aWEzpw http://www.firesworn.com/index.php?/topic/69-about-firesworn-nation/
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Octoven
Phoenix Productions Headshot Gaming
165
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Posted - 2013.06.05 02:19:00 -
[65] - Quote
Allison A'vani wrote:Gallowmere Rorschach wrote:Octoven wrote:Allison A'vani wrote:Octoven wrote:Another Octoven Splurge Post. If you have EVER been in a 500+ man fleet fight under 10% TiDi you would hate it too. Now I do know this is your ignorance that is being shown through your awful posting. But seriously you are just arguing for the sake of being on the other side of the argument. AGAIN NO ONE is arguing AGINST new animations. WE are ARGUING for the OPTION to DISABLE it. If you want all your pretty animations have at it. Those of us who actually play the game on any regular basis want it disabled. I again bolded the important parts for you Octoven since you seem to need simple responses to your posts for you to understand. So you want an option for this as well...how many ******* options do you want to disable features in the game? Where exactly to you draw your line at? Somewhere around "turning off this option would cause the client to crash". How's that? +1 good sir.
Right, ok lets all jump on the bandwagon then and waste dev time by implementing options for EVERYTHING since it is apparent that is the only way anyone will be happy -.- |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
12
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Posted - 2013.06.05 02:20:00 -
[66] - Quote
Octoven wrote: Right, ok lets all jump on the bandwagon then and waste dev time by implementing options for EVERYTHING since it is apparent that is the only way anyone will be happy -.-
It would certainly save a lot of dev time having to respond to complaints and then implement options anyway for things that obviously cause problems. Sounds like it would be a break even proposition at worst, and a time saver at best. |
Marzsy vox
Requiem Liberators Moral Contradiction
3
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Posted - 2013.06.05 02:37:00 -
[67] - Quote
Why wouldn't it come with a OFF button in the first place? Surely someone at CCP thought it might be a tad annoying. |
Captian Darknipples
The Scope Gallente Federation
2
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Posted - 2013.06.05 02:44:00 -
[68] - Quote
If you have EVER been in a 500+ man fleet fight under 10% TiDi you would hate it too. Now I do know this is your ignorance that is being shown through your awful posting. But seriously you are just arguing for the sake of being on the other side of the argument. AGAIN NO ONE is arguing AGINST new animations. WE are ARGUING for the OPTION to DISABLE it. If you want all your pretty animations have at it. Those of us who actually play the game on any regular basis want it disabled.
Somewhere around "turning off this option would cause the client to crash". How's that?[/quote]
+1 good sir.[/quote]
Right, ok lets all jump on the bandwagon then and waste dev time by implementing options for EVERYTHING since it is apparent that is the only way anyone will be happy -.-[/quote]
Is it a priority for you to be an @ss in all of your posts. I seriously think you think CCP will give you free game time for being their hero. If you had any legitimate reasoning it would be worth reading your retorts. But every time a see a reply from you a little more of your true intelligence(lackthereof) seeps out.
Please just give us an option to turn the new camera angles/warp etc off. I dont think thats asking to much really. Why not make 100% of your customers happy with a simple check box option rather then 70%?
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
19
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Posted - 2013.06.05 02:45:00 -
[69] - Quote
Marzsy vox wrote:Why wouldn't it come with a OFF button in the first place? Surely someone at CCP thought it might be a tad annoying.
Because "you'll get used to it". It's the most asinine reasoning I've heard in a while. I could get used to being repeatedly jabbed in the eye with a stick too, but that doesn't mean I am going to pay someone to do it. |
Respen Seriavo
EVE University Ivy League
17
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Posted - 2013.06.05 02:58:00 -
[70] - Quote
CCP Greyscale wrote:Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.
Thank you for acknowledging those of us that have been annoyed. I can see how it'd be easy to write us off in all of the excitement of the expansion. It's good to know that our complaints are heard. I've become very passionate about EVE and would hate to see it go down the same paths as other great games that have self destructed by changing for the sake of change when they already had a good thing going. The core game of EVE is already FANTASTIC, the less you do to change that, the better.
Thanks again for the feedback! |
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Glathull
Blue Republic RvB - BLUE Republic
223
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Posted - 2013.06.05 03:00:00 -
[71] - Quote
Giving you options to turn things on and off means giving you options to make CCPs life miserable trying to test, trying to troubleshoot, and trying to fix problems. Everything you can turn on or off is another variable among already too many.
You are never going to get options for everything. It may be technically doable, but that doesn't mean it's a good idea. To repeat, the skill split is scheduled for the big Summer 2013 expansion. ~CCP Fozzie |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
21
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Posted - 2013.06.05 03:02:00 -
[72] - Quote
Glathull wrote:Giving you options to turn things on and off means giving you options to make CCPs life miserable trying to test, trying to troubleshoot, and trying to fix problems. Everything you can turn on or off is another variable among already too many.
You are never going to get options for everything. It may be technically doable, but that doesn't mean it's a good idea.
The same could be said for the gate and scanner animations. We see how that worked out. |
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
94
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Posted - 2013.06.05 03:03:00 -
[73] - Quote
I tested this on SiSi and complained that there was no option for this.
Now on TQ with all the null anoms showing up. Now i get a giant blob of them - i say again...in a bubble or your in a fleet....or any ship that is not out actively looking for anoms/sigs etc... why do we need this?
Off button please
~R~ |
Lodestone Toyee
School of Applied Knowledge Caldari State
0
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Posted - 2013.06.05 03:20:00 -
[74] - Quote
Its not a solution, but I discovered that you can halt the scan animation mid-scan by immediately engaging your warp drive after jumping or undocking. Since I do that about 80% of the time, it has not been too much of an annoyance. |
Lodestone Toyee
School of Applied Knowledge Caldari State
0
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Posted - 2013.06.05 03:20:00 -
[75] - Quote
Its not a solution, but I discovered that you can halt the scan animation mid-scan by immediately engaging your warp drive after jumping or undocking. Since I do that about 80% of the time, it has not been too much of an annoyance.
EDIT: Oops, double post |
Inga Svenson
Mountain Movers Mining
0
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Posted - 2013.06.05 03:32:00 -
[76] - Quote
Arduemont wrote:I was one of the people on the test server feedback threads complaining that it shouldn't occur every time you undock or jump through a gate... It's not even just the animation that annoys me. It ruins the point of scanning for those things in the first place. They made a great move when they put ice belts into anomalies but then they went and made the scan animation automatic so you see the sites as soon as you undock anyway. You might as well have left them in space normally, because everyone knows they're there. It ruins the point of scanning if it just is automatically found for you.
It suffices to say I wasn't the only person voicing this concern, but it still made it to the final cut. You'd have thought CCP had learnt it's lesson when they forced the CQ on everyone. Apparently not.
The people who learned that lesson were probably sacked so now they have to learn it again and again. |
Inga Svenson
Mountain Movers Mining
0
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Posted - 2013.06.05 03:34:00 -
[77] - Quote
Joelleaveek wrote:As cool as the scanner and effect is, i just don't really want it if i don't plan on running any sites.
Oh come on! The animation is awesome when you're running a mission. You NEED to know that there is something to probe out there while 50 Angels are trying to blow you up.
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
24
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Posted - 2013.06.05 03:36:00 -
[78] - Quote
Inga Svenson wrote:Joelleaveek wrote:As cool as the scanner and effect is, i just don't really want it if i don't plan on running any sites. Oh come on! The animation is awesome when you're running a mission. You NEED to know that there is something to probe out there while 50 Angels are trying to blow you up.
I'm less worried about the Angels than the assholes who found the blueprints for their ships, and now want to blap my face with a Cynabal. |
Dark808bb
Ministry of War Amarr Empire
0
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Posted - 2013.06.05 03:48:00 -
[79] - Quote
I love the new visuals. If people want to turn this stuff off that seems reasonable. But I would not bwe happy if they ever removed the features. |
Sloppy Podfarts
Hedion University Amarr Empire
32
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Posted - 2013.06.05 03:53:00 -
[80] - Quote
Yigal Tzadok wrote: overheated from all this
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Dazire
Raging Ducks Goonswarm Federation
3
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Posted - 2013.06.05 03:59:00 -
[81] - Quote
Hi there CCP, is like to tell you my story. I'm enjoying being a fleet ceptor always like this role, so yesterday I take one of my inties to kill some fast targets around. I came to the system where find one. After a few jumps on objects he jumped to other system I immediately followed him. Jump... he's aligned... then BAM, this stupid scanner shows me all, I couldn't even realised where did he warp, coz of all this shiny stupid things in my eyes. How do I suppose to catch someone now, CCP? |
Enzaki
Phantom Squad Insidious Empire
16
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Posted - 2013.06.05 04:13:00 -
[82] - Quote
OMG CCP you Guys relly like to **** the game up omg we need the old scaner system back this new system suk so bad 8 probes wtf you just need 4 to scan with fix that **** asap ........................................ |
Kaltero
Republic University Minmatar Republic
0
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Posted - 2013.06.05 04:21:00 -
[83] - Quote
It's disruptive and annoying in pvp.
I don't need my display plastered with a bunch of irrelevant carebear stuff. |
Cagot
Spelunkers
5
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Posted - 2013.06.05 04:26:00 -
[84] - Quote
I like the warp and undock animations; I'm trying to get used to the lurching "follow the bouncing salvage drone" camera but failing to like it so far and yes I know about 'c' but I'm still trying for a while; and I love the new radial UI selection stuff wherever it happens. Moar of this please when you get a chance. The ice change doesn't seem like a show-stopper so far - we'll see what it does to the economy.
I'm dubious about making grav sites so easy to detect and jump to - speaking as an ex-wh resident, wormhole mining must be two orders of magnitude more hazardous right now.
I dislike the idea of having options for everything, because it requires more dev time to keep it all coordinated and tested when something else changes. One of my biggest headaches in software development was keeping parallel streams of code that had to do the same thing in different ways... typically for different OS versions, but the principle's the same. If it makes the system unusable, then fine, change it - but for the most part I'm happy to play along.
All in all I'm impressed with the new stuff. We'll see how it plays out.
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Kitanga
Lowsec Border Marshals
102
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Posted - 2013.06.05 04:28:00 -
[85] - Quote
CCP Greyscale wrote:Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.
one thing that will 'annoy forever' is the probe formation defaulting at the sun when launching probes. it will never stop annoying me.
and the fact that i cant just launch 1 probe. |
Hannott Thanos
Notorious Legion
568
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Posted - 2013.06.05 05:52:00 -
[86] - Quote
I don't even notice the scanner tbh. It's a non-issue. |
Aramatheia
European Nuthouse
108
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Posted - 2013.06.05 05:57:00 -
[87] - Quote
CCP Greyscale wrote:Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.
new undock button location is anoying! just saying
i like the new fancy space effects, some times i have wanted it off but then i think if i turn it off i cant see the cool stuff in space, then i think about it, and it sweeps and i see the pattern it draws in space and i accept it as something i can get used too! |
Li Tiger
Deep Space Resources Ltd.
0
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Posted - 2013.06.05 06:04:00 -
[88] - Quote
Give me a option to turn jump ainimation off please |
Lister Dalais
Assisted Genocide Unprovoked Aggression
0
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Posted - 2013.06.05 06:10:00 -
[89] - Quote
Octoven wrote: However, here is the real issue regarding the auto scan. EVE Players hate being told they cant do something, they hate being told, "Here is a new awesome graphic, and you cant turn it off completely." It has nothing to do with the actual mechanic being a problem, its a matter of principle for most players. Sort of like the door and ship spinning was with Incarna. However, unlike Incarna, this feature is not taking anything away from the player's game, and it certainly is not an annoyance. You get one little sweep and it goes by so fast that if you arent paying attention, you'd never know it happened. Its fine the way it is.
The signatures cover up celestials making it hard or impossible to mouseover them to warp/scan from some places (e.g. gates)... Yes they disappear soon but it's not soon enough. |
Ankari Lytaken
Inept Astronomics
7
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Posted - 2013.06.05 06:29:00 -
[90] - Quote
After about 10 jumps, I barely even noticed the animation anymore. The animation is not an issue at all.
The anomaly indicators in space can be a bit... too present for the short time that they stay in sight, especially in systems with lots of anomalies. I heard or read something about CCP saying that they want the overview to be essentially for PvP/targeting ships, while space should be used to navigate, but if the anomalies stick out so much, then I will be forced to continue to use the overview for fast/efficient navigation.
I feel they could be toned down a little. The pop-up also seems a bit odd to me, and the fact that I can't use the radial menu on them is also unintuitive (did I spell that right?) to me. |
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