Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Maximus Andendare
Future Corps Sleeper Social Club
230
|
Posted - 2013.05.29 19:20:00 -
[1411] - Quote
MisterAl tt1 wrote:OK, finaly got to test, as I thought some thinga would become better by this time (well, some did). erm... Sorry, but having to wait for your probes to come back when attempting to jump through the hole is a fail. As a scanner I sometimes have to RUN with no time to wait for probes to return. If forced to wait - well, "killed by my own probes", lol.
Add: plz someone, if that time is set to some pre-arranged 3 sec waiting, or there is no waiting at all and the first time was just SiSi lag? If you have to RUN, then you can just leave the probes behind. Waiting for the probes to return is realistic. The "fail" was the magic and instantaneous return of the probes from some distant point in space to your ship.
|
Anita1
Explorer Corps Disavowed.
13
|
Posted - 2013.05.29 19:22:00 -
[1412] - Quote
i see you guys still didnt understand that scanning is used for alot more things than your exploration thing, we do want to launch probes at the place our ship is, why do you guys tell us we arent allowed to do like we do, how about not making scanning that easy for ppl without skills and let us do our stuff instead
you guys ****** up a working system with alot of useless, worthless changes no one needed
whatever, i hope its just a bug, but if i ignore results the stay in your list and still shown on your overview, there is a reason we ignore signatures, we dont want to see them anymore, cause we either done with scanning that one or we arent interested in it and want to make the list shorter, especially with your new changes where ever single line in the results needs way more space now than before
really ccp its time to talk to your players and stop doing stuff which is annoying and useless |
James Amril-Kesh
4S Corporation RAZOR Alliance
5272
|
Posted - 2013.05.29 20:09:00 -
[1413] - Quote
Actually right now on sisi the current implementation seems to be that if you activate the launcher (not the formations) it launches 8 probes directly at your ship's location without any formations whatsoever.
That's totally fair, imo.
In other news, if you do this however it seems that probes don't actually return to the ship if you press return. They do however magically end up in cargo if you jump or dock. -áMy (mostly boring) Youtube channel. |
Anita1
Explorer Corps Disavowed.
13
|
Posted - 2013.05.29 21:28:00 -
[1414] - Quote
James Amril-Kesh wrote:Actually right now on sisi the current implementation seems to be that if you activate the launcher (not the formations) it launches 8 probes directly at your ship's location without any formations whatsoever.
That's totally fair, imo.
In other news, if you do this and immediately press return it seems the probes won't actually return to the ship. They'll just say "warping" and then "returning" and they'll get stuck there. They do however magically end up in cargo if you jump or dock.
it only shows your probes near your ship, but as soon as you hit scan they are at the sun, read ccp post about how it would be too easy |
Silvonus
Future Corps Sleeper Social Club
51
|
Posted - 2013.05.29 22:05:00 -
[1415] - Quote
Tried scanning again, and I'm impressed with how it looks and works now (from a week ago). Thank you for implementing and fixing a lot of the little things (sortable columns, copy-paste, timer, etc.). I also especially like that when you go into the f10 map, it shows you the "red bubbles" for the approximate position of signatures. My only wish at this point would be for the game to remember the "best" scan for all signatures, even if they are not in range of the current scan, which I assume would be in the Future Maybes: Quote:Scan history GÇô the colored bars in the scan result list give an indication of whether a specific result got better or worse from your last scan. We want to take this further and allow players to essentially GÇÿgo backGÇÖ to a previous result. |
Roime
Ten Thousand Years Shinjiketo
3021
|
Posted - 2013.05.29 22:13:00 -
[1416] - Quote
CCP Paradox wrote:Roime wrote:You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey? We have been discussing the point so far, and we are making one change.
- Deactivating probes will not cause them to auto-recall. (When jumping, or logging off etc)
We're still reading up and discussing other points however.
Nice! Good move, this keeps many tactics in game.
However, I still think that a HUGE part of EVE's flavour is the ability to make stupid and costly mistakes, and that the current pop-up warning about forgotten probes is better than auto-recall.
-á- All I really wanted was to build a castle among the stars - |
Everlast Darkheart
Cold Moon Destruction. Transmission Lost
0
|
Posted - 2013.05.29 23:41:00 -
[1417] - Quote
Probably already been touched on but... If I ignore a anom/sig in the scanning list it would be neat if it wasnt displayed on the sensor overlay.
|
Maratega
FREE GATES HUN Reloaded
27
|
Posted - 2013.05.29 23:47:00 -
[1418] - Quote
-When you bookmarking a site, the bookmark name need to beginning default with the Site ID prefix. -Site ID need to be persistent, after daily downtime ( dont generate new IDs to the same sites )
Jist little things, but would be very cool!
|
Daniel Plain
Science and Trade Institute Caldari State
1133
|
Posted - 2013.05.29 23:55:00 -
[1419] - Quote
Roime wrote:CCP Paradox wrote:Roime wrote:You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey? We have been discussing the point so far, and we are making one change.
- Deactivating probes will not cause them to auto-recall. (When jumping, or logging off etc)
We're still reading up and discussing other points however. Nice! Good move, this keeps many tactics in game. However, I still think that a HUGE part of EVE's flavour is the ability to make stupid and costly mistakes, and that the current pop-up warning about forgotten probes is better than auto-recall. this. to avoid repeating myself: https://forums.eveonline.com/default.aspx?g=posts&m=3105359
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
James Amril-Kesh
4S Corporation RAZOR Alliance
5275
|
Posted - 2013.05.30 03:15:00 -
[1420] - Quote
Anita1 wrote:James Amril-Kesh wrote:Actually right now on sisi the current implementation seems to be that if you activate the launcher (not the formations) it launches 8 probes directly at your ship's location without any formations whatsoever.
That's totally fair, imo.
In other news, if you do this and immediately press return it seems the probes won't actually return to the ship. They'll just say "warping" and then "returning" and they'll get stuck there. They do however magically end up in cargo if you jump or dock. it only shows your probes near your ship, but as soon as you hit scan they are at the sun, read ccp post about how it would be too easy I know the difference, and you're wrong. Read what I said again. -áMy (mostly boring) Youtube channel. |
|
Kai Pirinha
Imperial Academy Amarr Empire
27
|
Posted - 2013.05.30 05:41:00 -
[1421] - Quote
I still wonder: what's the point of only being able to launch 8 probes at once? If I want to probe with merely one probe (for sig strength etc.) it will still be possible: Launch 8 probes, deactivate 1, recover (active) probes, et voil+á, you have your single probe. So since it will technically still be possible to merely use one, where is the point? Why is it so easy and fast now? Don't you guys feel that it is becoming too easy? Eve has always been a bit exciting because most things aren't so easy. That WoT-point-and-click method will make it very boring very soon in my opinion. Nowadays dropping the probes at a planet/moon/sun might still get you killed in W-space because it takes about 10-16 seconds to drop probes. So you should get a safe first. After the patch it will be virtually impossible to catch a cloaky prober dropping his probes. WHY? Are the carebears really crying that hard and loud?
Also what will happen with the sisters expanded/core probe launcher? One of its boni was that it had a faster "rate of fire" (1,5 seconds instead of 2 seconds compared to the expanded/core probe launcher ii). This bonus will now be useless and it mattered in the past (at least in my humble opinion). Will there be another bonus to compensate (e.g. less deviation)? Or will the 10% scan strength possibly be buffed to 12,5% or maybe even 15%?
Kai Pirinha wrote:I really appreciate that you added the columns back to the scanner (distance, ID, Scan Group, Group, Type, Signal strength) and that it is once again to sort signatures. But could you please also add the two options to - move the columns around and switch the order (for example I like to see the strength on the left next to the ID and I don't really care about the distance in most cases)
- to manually scale the size of the column, so that I can for example read the type completely
(The quote is just as a reminder so it isn't overlooked :P) |
Noztra Ernaga
m o t i o n
14
|
Posted - 2013.05.30 06:24:00 -
[1422] - Quote
Do you think it will be possible to scan down a ship (and of what signature radius) outside of D-Scan range with all those new modules? I am affraid it will. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5278
|
Posted - 2013.05.30 06:51:00 -
[1423] - Quote
Noztra Ernaga wrote:Do you think it will be possible to scan down a ship (and of what signature radius) outside of D-Scan range with all those new modules? I am affraid it will. You're asking if it will be possible to probe someone down without ever getting a probe to within 14.4 AU? I really doubt it. What concerns me is the amount of time required to probe a ship down once you get within that range. With the new modules it might be possible, depending upon scan times, efficiency, luck, and how often they press dscan, to get a warpin without your probes ever showing up on their dscan. -áMy (mostly boring) Youtube channel. |
Roime
Ten Thousand Years Shinjiketo
3022
|
Posted - 2013.05.30 07:19:00 -
[1424] - Quote
This is a heavy buff to combat probing in general, especially in wormholes. Exposure time for launching probes was cut under dscan (you can launch your whole set simultaneous when breaking gate cloak, you're only exposed for one flash), probe strengths went thru the roof, signatures are pinpointed for you on your screen so there's no mucking around with dscan.
Good combat probers become lethal, getting 100% lock on someone while under jump cloak will be easy, making sites as unsafe as anoms.
Not sure if this was intentional, but it doesn't make PVE more accessible to new players outside hisec.
-á- All I really wanted was to build a castle among the stars - |
Yukiko Sora
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.30 08:34:00 -
[1425] - Quote
@Roime: Did you look at the values after the latest patch? They added stacking penalties for the astrometrics skills. So an all five ship needs at least one rangefinding array (5% scan strength) in order to get the old scan values.
I have a scan proteus which currently has a scan strength of 63,36 with sisters combats and an expanded probelauncher ii (because i dont have a sisters on sisi to compare it with, so i took a tech ii) and all V. On Sisi that same proteus gets 61,9 scan strength. So I am forced to use a mid slot! One tech 2 scan rangefinding array (which requires rangefinding 5 - not a skill that everybody has, even in W-Space) boosts the probe strength to 66,3 - so with one less mid slot to use I have 4,64% more scan strength. How is that a heavy buff for combat probing? (Remember: Combat probing - I would prefer to use the ship/proteus I use to scan with also as a tackler, oh wait, I have to use midslots for something different than warp disruptors and scramblers. Splendid!) |
Roime
Ten Thousand Years Shinjiketo
3024
|
Posted - 2013.05.30 08:42:00 -
[1426] - Quote
Ok that's new to me and a really confusing change.
-á- All I really wanted was to build a castle among the stars - |
Jalequin
StarHunt Intrepid Crossing
17
|
Posted - 2013.05.30 08:43:00 -
[1427] - Quote
The probing site "Hidden Ruins" shows up as a Relic site on the scanner. Upon warping to it I notice it is actually a DED.
https://dl.dropboxusercontent.com/u/78696860/MiniSnaps/Static/capture_002_30052013_043008.png April 11th Mass Test *Video*: http://j.mp/Z1BEIU
May 16th Mass Test *Video*: http://j.mp/10Db6ry |
Yukiko Sora
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.30 09:50:00 -
[1428] - Quote
Relic sites used to be mag sites, right? http://wiki.eveonline.com/en/wiki/Hidden_Ruins Looks like they simply replaced the "magnetrometric" with "relic sites" for all old mag sites. Did they change the site itself too? Or is there still stuff to analyze? |
Dragon Mnementh
Legion Interpolis The Kadeshi
0
|
Posted - 2013.05.30 10:35:00 -
[1429] - Quote
Dear CCP
as for now i managed today the first time to test that new probing an hacking to the end. Amd i am not a verry best friend of it. You ruined my actual gameplay to zero!!!!!!!!!!! i was on live servers scanning and probing, and my income is to find empty hidden belts magno and radar sites amd get them done.
So now every one see a hidden belt by entering a system ... so i never get a lonly hidden belt anymore and income is 0 i tested a low sec data site , scanned them out and tried to hack them. sure i got somthing but loot ? what the heck did the designer think? floating container that disapear in secons with loot. so my income is 0 again.
so my first try is verry frustrating
and when there will be no changes i will manage to cancel my account.
this is not what i whant tp play
i whants to get a nice evening with my friends play like i was played before these changes and get a chance to get some loot and income, now i will have a chatsystem with an avatar and no income anymore |
Rengerel en Distel
Amarr Science and Industry
1521
|
Posted - 2013.05.30 12:54:00 -
[1430] - Quote
I had a bug report in about logging into the game without the scanner list populating, and having to relog to fix it. The report was closed as they couldn't reproduce it. I'm still having the bug randomly when changing systems, undocking, or switching ships in space. Sometimes clicking the show anomalies button on and off fixes it, sometimes changing the filter to cosmic signatures and back to show all fixes it, sometimes nothing does except to relog or change systems.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
|
|
CCP Paradox
892
|
Posted - 2013.05.30 13:32:00 -
[1431] - Quote
Rengerel en Distel wrote:I had a bug report in about logging into the game without the scanner list populating, and having to relog to fix it. The report was closed as they couldn't reproduce it. I'm still having the bug randomly when changing systems, undocking, or switching ships in space. Sometimes clicking the show anomalies button on and off fixes it, sometimes changing the filter to cosmic signatures and back to show all fixes it, sometimes nothing does except to relog or change systems.
There is one known issue, for changing ships while in space. Because the scanner only runs when you enter the system from a jump or undock - then changing ship does not cause the scanner to run, which does not give you back the initial scan results. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
Rengerel en Distel
Amarr Science and Industry
1521
|
Posted - 2013.05.30 14:44:00 -
[1432] - Quote
CCP Paradox wrote:Rengerel en Distel wrote:I had a bug report in about logging into the game without the scanner list populating, and having to relog to fix it. The report was closed as they couldn't reproduce it. I'm still having the bug randomly when changing systems, undocking, or switching ships in space. Sometimes clicking the show anomalies button on and off fixes it, sometimes changing the filter to cosmic signatures and back to show all fixes it, sometimes nothing does except to relog or change systems.
There is one known issue, for changing ships while in space. Because the scanner only runs when you enter the system from a jump or undock - then changing ship does not cause the scanner to run, which does not give you back the initial scan results.
Can we just get the analyze button back to force a scan without probes, since even with probes, it doesn't always force the list to populate?
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Kalel Nimrott
EG CORP Mass Overload
288
|
Posted - 2013.05.30 15:05:00 -
[1433] - Quote
Probes are still out after pressing the recall button. You need to press reconnect to make them go into your cargo.
Edit: Actually, the hole process work, but you still need to press the reconnect to update the probe scanner window. |
Bugsy VanHalen
Society of lost Souls
653
|
Posted - 2013.05.30 15:05:00 -
[1434] - Quote
For the most part I like the changes to the scanning system, However for an experienced explorer it really feels like it has been dumbed down.
I have very good scaning skills on my main exploration toon, all scanning related skills to 4 with key ones to 5. I trained these skills to this level as the sites I was most interested in were gravametric sites, which where among the hardest to find. Now they can be found without even using probes.
I understand the efforts to make exploration more accessible to new players, but what about the veteran explorers? This is a massive reduction is skill requirements and the advantages training these skills to high levels and investing in faction equipment are now pretty much gone. I tested on SiSi with two setups, One in a bonused ship with faction launchers and probes, and again in an unbonused ship with meta 0 launcher and probes, I noticed no difference. On TQ there is a very noticeable difference.
Will we see in the near future sites added to challenge the veteran explorers rather than everything accessible with minimal skills. The majority of EVE players are veterans with only a small influx of new players. EVE is a complex game and this will never change. Dumbing down the game to this extent to bring in more new players may result in more veteran players leaving than new player arriving. I have no objection to adjusting content to be accessible to new players, I believe it is a great idea. But not at the cost of dumbing down content for experienced players. There are players in this game still active that have been here since beta, They do not what to play a game designed for noobs. Even myself having played since early 2009 find this annoying.
I fully support making the low level exploration sites easy to find and more accessible for new players, but at least give us harder sites for continued progression as your skills increase. As it stands now I have almost 2 months worth of training into scanning skills that I no longer need to find even the most difficult sites. If you are going to make these features more accessible to new players you have to do it in a way that does not screw over the veteran players. The EVE player base will only satay strong if you put as much effort into player retention as you do into attracting new players. Bringing in 100,000 new accounts will be of no benefit if 120,000 veteran accounts are cancelled.
How many of the 500,000 currently active accounts in EVE are mutiboxing accounts? I have for accounts, most of my friends in game have multiple accounts, some as many as 10. If mutiboxing is made to be a PITA, which it is with the new launcher, and the advantages of running multiple accounts are lost you will loose far more value in alt accounts than you will ever gain in new accounts.
The coming changes in Odyssey will make null sec mining no longer Viable for me. I will not join one of the massive blocks of null sec just to get access to space that is safe enough to mine in, I will just stop mining. And now exploring will be pointless as sites are so easy to find there will not be enough to go around and my income from them will drop significantly. I have gotten bored with mining and manufacturing in high sec, yet I can not move to null without joining a coalition that will dictate to me how to play, and what to do when I am logged in.
The big attraction of EVE for me is the sand box. I make my own gameplay, and play the way I want. These changes have made my chosen gameplay no longer viable, instead you promote ganking, and make ganking even easier than it is now. Ganking is the most common activity in every PVP MMO I have ever played, It does not need help, it will continue strong even if you try to curb it. If you encourage ganking, the gankers will eventually drive all the non-gankers from the game. What will happen to EVE when there is nobody left in the game but gankers? The same that happens to every other MMO, the gankers will move on to a new game and the game and there will be nobody left. It happened in Diablo, It happened in SWG, It happened in AOC, please do not let it happen in EVE. |
Nam Dnilb
Universal Frog
18
|
Posted - 2013.05.30 15:41:00 -
[1435] - Quote
Hello CCP,
still there's no adjustable columns on the results window.
I have a hunch people with not so much excess screen real estate will want that badly. Just think of all the forum whining you could avoid with this simple change. Thank you in advance. |
Bienator II
madmen of the skies
1783
|
Posted - 2013.05.30 16:38:00 -
[1436] - Quote
CCP Paradox wrote:Rengerel en Distel wrote:I had a bug report in about logging into the game without the scanner list populating, and having to relog to fix it. The report was closed as they couldn't reproduce it. I'm still having the bug randomly when changing systems, undocking, or switching ships in space. Sometimes clicking the show anomalies button on and off fixes it, sometimes changing the filter to cosmic signatures and back to show all fixes it, sometimes nothing does except to relog or change systems.
There is one known issue, for changing ships while in space. Because the scanner only runs when you enter the system from a jump or undock - then changing ship does not cause the scanner to run, which does not give you back the initial scan results.
what you say is that the scanner doesn't refresh without a jump or dock? This will make some people in FW very angry. Guess what you do if a FW complex finishes... yes you scan for the next one which may have spawned in the meantime. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Anita1
Explorer Corps Disavowed.
14
|
Posted - 2013.05.30 21:02:00 -
[1437] - Quote
ignoring results still doesnt work!!!! |
Kalel Nimrott
EG CORP Mass Overload
289
|
Posted - 2013.05.31 01:23:00 -
[1438] - Quote
Anita1 wrote:ignoring results still doesnt work!!!! If you are trying to ignore anoms, them ot doesnt work couse now you have a nice check box that lets you ignore them. |
Anita1
Explorer Corps Disavowed.
14
|
Posted - 2013.05.31 01:36:00 -
[1439] - Quote
Kalel Nimrott wrote:Anita1 wrote:ignoring results still doesnt work!!!! If you are trying to ignore anoms, them ot doesnt work couse now you have a nice check box that lets you ignore them.
thx but one thing still not changed is the fact that you select your probes in the list, you scan and they arent selected, you need to do that after every scanning same with repositoning, if you change the size of your probes in the list with right clicking they dont position themself
|
Jalequin
StarHunt Intrepid Crossing
17
|
Posted - 2013.05.31 09:09:00 -
[1440] - Quote
Yukiko Sora wrote:...What makes you think this is a DED/Combat site? Because of the message "DED deep space scouts briefly explored this strange site and left behind a rather cryptic note."?
Upon warping to it twice I landed on an acceleration gate, then jumping through the gate lands on rats. April 11th Mass Test *Video*: http://j.mp/Z1BEIU
May 16th Mass Test *Video*: http://j.mp/10Db6ry |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
First page | Previous page | Next page | Last page |