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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Roime
Shiva Furnace
2733
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Posted - 2013.05.09 21:41:00 -
[1] - Quote
Terrible changes that ruin exploration and scouting, and devalue both player and character skills.
Literally only positive thing is the celestial bracket fix.
-á- All I really wanted was to build a castle among the stars - |

Roime
Shiva Furnace
2736
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Posted - 2013.05.10 06:01:00 -
[2] - Quote
Omnathious Deninard wrote:Octoven wrote:I like being able to see in space if there are any signatures to scan down before I bother wasting time to launch probes.
This is the exact reason that they should be removed, that is not exploring that borders the realm of farming sites.
Now you can do the same without DSP probes, everyone.
DSPs had other uses, especially in wormholes. New functionality does not replace those.
CCP: Dscan interface needs improvements. Scanning is fine. Don't ruin scanning and exploration.
-á- All I really wanted was to build a castle among the stars - |

Roime
Shiva Furnace
2739
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Posted - 2013.05.10 10:06:00 -
[3] - Quote
Anthar Thebess wrote:Don't auto recall probes. Sometimes the best way to catch somebody is to leave your probes in formation far outside system ... and log off or jump to another system
Wait a while, login/return , reconnect to probes and scan.
This, why on earth should they auto return to the bay, there is even a popup dialog warning if you leave them behind. People leave them behind on purpose for various reasons.
-á- All I really wanted was to build a castle among the stars - |

Roime
Shiva Furnace
2747
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Posted - 2013.05.10 13:25:00 -
[4] - Quote
Olari Vanderfall wrote: Keep player skill integral to the scanning process.
CCP is against player and character skills affecting scanning, their plan is to turn it into "pres butan, receive bacon". In the next iteration probes are removed completely, and you will get all sigs and ships warpable with one pass of Discovery Scanner.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2861
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Posted - 2013.05.17 14:50:00 -
[5] - Quote
Looking at the state of the feature and the calendar, it's probably best to postpone this scanner thing until some point release.
Basically if it would be just buggy you might have a tiny window to push the fixes and testing through in time, but since the issues are at design level, release with the expansion doesn't really look realistic at this point of time.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2877
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Posted - 2013.05.19 01:23:00 -
[6] - Quote
4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2879
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Posted - 2013.05.19 07:55:00 -
[7] - Quote
Tsubutai wrote:Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
That may be the intended message, but the actual message is "switch to a HAC/BC/pirate faction cruiser and keep on farming." The problem isn't the sites being accessible to T3s, it's the availability of easily farmed sites with drops of 500m+ in highsec. As long as the sites exist in their current form, they'll be farmed heavily by older/more experienced players. The removal of T3s just means that people who previously lost to tengus will instead lose to Cerberuses or Sleipnirs or whatever.
I obviously agree with you, this change isn't the final solution. But it's a step in the right direction and shows that CCP acknowledges the issues these farmers create and that T3s are overpowered in relation to the site design.
Hisec 4/10s should be moved to lowsec, 3/10s should be copied to lowsec.
Daniel Plain wrote:i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro.
This is the way and mentality of the hisec bear. Killing noobs instead of helping them. gg
Phi outpost can be done with a meta 4 fit Vexor with no heavy or sentry drones. GSO in the same fit, for the Monastery you'll want sentries, but then you don't really need a tank. I didn't find the Angel 4/10 as a new player so can't comment on that.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2886
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Posted - 2013.05.20 08:50:00 -
[8] - Quote
So looks like the concensus is:
- block T2 cruisers as well from hisec plexes - remove ship restrictions from lowsec plexes - decrease loot drops from hisec sites
I understand the opposition, after all CCP is trying to make exploration more player skill based instead of SP/ISK based, and that makes my ~elite hisec explorers~ very unhappy.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2904
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Posted - 2013.05.22 06:19:00 -
[9] - Quote
No, it brings the question- why T2 ships are allowed.
Everybody agrees that banning T3s from hisec DEDs a good thing, it just doesn't do enough to solve the farming issue, and other nerfs are needed.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2983
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Posted - 2013.05.28 21:11:00 -
[10] - Quote
CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick)
Is this not coming in Odyssey, or did you forget to write it in the devblog?
Just wondering because this is by far the best feature of the scanning changes, and alone awesome enough to rescue the whole thing.
Perfect usability improvement!
-á- All I really wanted was to build a castle among the stars - |
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Roime
Ten Thousand Years Shinjiketo
2984
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Posted - 2013.05.28 22:12:00 -
[11] - Quote
I see now, thanks!
That would have warranted it's own spacefrench line, I consider it the Queen feature of this mess.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
2984
|
Posted - 2013.05.28 22:23:00 -
[12] - Quote
Kururu Hime wrote:What about the modules/ships reducing the CPU need for probe launchers, since the DS are removed, this bonus wont do any good ? Any plan on replacing t his bonus by a scan strengh bonus or speed or even range for example ?
Expanded Probe Launchers take the same amount of CPU, no matter which probes you use in them
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
3011
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Posted - 2013.05.29 14:42:00 -
[13] - Quote
You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey?
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
3021
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Posted - 2013.05.29 22:13:00 -
[14] - Quote
CCP Paradox wrote:Roime wrote:You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey? We have been discussing the point so far, and we are making one change.
- Deactivating probes will not cause them to auto-recall. (When jumping, or logging off etc)
We're still reading up and discussing other points however.
Nice! Good move, this keeps many tactics in game.
However, I still think that a HUGE part of EVE's flavour is the ability to make stupid and costly mistakes, and that the current pop-up warning about forgotten probes is better than auto-recall.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
3022
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Posted - 2013.05.30 07:19:00 -
[15] - Quote
This is a heavy buff to combat probing in general, especially in wormholes. Exposure time for launching probes was cut under dscan (you can launch your whole set simultaneous when breaking gate cloak, you're only exposed for one flash), probe strengths went thru the roof, signatures are pinpointed for you on your screen so there's no mucking around with dscan.
Good combat probers become lethal, getting 100% lock on someone while under jump cloak will be easy, making sites as unsafe as anoms.
Not sure if this was intentional, but it doesn't make PVE more accessible to new players outside hisec.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
3024
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Posted - 2013.05.30 08:42:00 -
[16] - Quote
Ok that's new to me and a really confusing change.
-á- All I really wanted was to build a castle among the stars - |
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