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Thread Statistics | Show CCP posts - 48 post(s) |

Vincent Athena
V.I.C.E. Aegis Solaris
1904
|
Posted - 2013.05.28 21:56:00 -
[1381] - Quote
Roime wrote:CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick) Is this not coming in Odyssey, or did you forget to write it in the devblog? Just wondering because this is by far the best feature of the scanning changes, and alone awesome enough to rescue the whole thing. Perfect usability improvement! Its in the blog, just with a little confusion added:
" The system remembers your last probe setup before they were automatically recalled so they can be quickly deployed again in the same pattern (by activating the launcher). No more forsaken probes in space!"
What is the confusion is it remembers the last probe setup irrelevant of how they were recalled. At least I think that's right. CCP, care to confirm? Having the auto recall feature description mixed in with the probe setup save feature is a little confusing..... Also lets say I manually do a 4 probe setup, recall it, place 8 probes in the launcher and click the launcher. Do I get 4 probes in space and 4 in the launcher? http://vincentoneve.wordpress.com/ |

Roime
Ten Thousand Years Shinjiketo
2984
|
Posted - 2013.05.28 22:12:00 -
[1382] - Quote
I see now, thanks!
That would have warranted it's own spacefrench line, I consider it the Queen feature of this mess.
-á- All I really wanted was to build a castle among the stars - |

Kururu Hime
Templar's security forces
0
|
Posted - 2013.05.28 22:18:00 -
[1383] - Quote
What about the modules/ships reducing the CPU need for probe launchers, since the DS are removed, this bonus wont do any good ? Any plan on replacing t his bonus by a scan strengh bonus or speed or even range for example ? |

Phoenix Jones
Shockwave Innovations Surely You're Joking
16
|
Posted - 2013.05.28 22:20:00 -
[1384] - Quote
Vincent Athena wrote:iskflakes wrote:If I'm understanding this right, is it now 100% impossible to lose probes? You can explode. That will lose the probes. One wonders how many probes are lost via forgetfulness vs ship explosion. If most is via ship explosion, then this change will have little impact on the market.
I do not know whether you can lose them this way.
1) Launch, afk 2 hours, probe times out and disappears 2) Launch probes, Disconnect or logoff while there in space and not come back (also a possibility). 3) Cyno/Jump bridge?
You all might want to try those situations out, the one being most likely is disconnecting/logoff. |

Roime
Ten Thousand Years Shinjiketo
2984
|
Posted - 2013.05.28 22:23:00 -
[1385] - Quote
Kururu Hime wrote:What about the modules/ships reducing the CPU need for probe launchers, since the DS are removed, this bonus wont do any good ? Any plan on replacing t his bonus by a scan strengh bonus or speed or even range for example ?
Expanded Probe Launchers take the same amount of CPU, no matter which probes you use in them
-á- All I really wanted was to build a castle among the stars - |

Vincent Athena
V.I.C.E. Aegis Solaris
1905
|
Posted - 2013.05.28 22:30:00 -
[1386] - Quote
Phoenix Jones wrote:Vincent Athena wrote:iskflakes wrote:If I'm understanding this right, is it now 100% impossible to lose probes? You can explode. That will lose the probes. One wonders how many probes are lost via forgetfulness vs ship explosion. If most is via ship explosion, then this change will have little impact on the market. I do not know whether you can lose them this way. 1) Launch, afk 2 hours, probe times out and disappears 2) Launch probes, Disconnect or logoff while there in space and not come back (also a possibility). 3) Cyno/Jump bridge? You all might want to try those situations out, the one being most likely is disconnecting/logoff. #1 CCP answered. You get them back.
And then there is server entering downtime, or server crash. Once when I was just a few months into eve I had 4 probes out and hit recall. At the same time I had 4 probes being loaded into the launcher. Right in the middle the server crashed. All 8 sisters probes gone. And me being relatively new barely had 20 million ISK to rub together. I petitioned nicely and they were refunded. http://vincentoneve.wordpress.com/ |

Midnight Hope
Pator Tech School Minmatar Republic
100
|
Posted - 2013.05.28 22:38:00 -
[1387] - Quote
CCP Paradox wrote:Tryaha wrote:And how about a 4-probe "cross" formation? Shouldn't be to hard and would please alot of people. We have a dev blog coming out soon, but I will just write a quick reply here. The two formation buttons in the scanner window are aimed more at the novice explorer. We know they are not the most 100% efficient formations you can make (because more than two efficient formations exist, for varying reasons at scanning things) The interactivity with the formation can be tweaked with shift and alt. Now, in Odyssey there are three key ways to launch probes. By clicking Spread formation or Pinpoint formation buttons (which launch in the formation also, centered on the sun) Or by clicking the module/probe launcher itself. The probe launcher launches the probes in the last known position of the system, and in the last known formation you left them in. It will not suddenly switch to the Spread/Pinpoint, unless they were last in that position. So for example. If you want a specific formation, what you can do is this: Say I just want four probes in a standard square formation, nothing special. I will launch my probes. Either de-activate or recall four. (These two steps are far quicker, than simply hitting the module 4 times. And far less inconvenient) Move my probes into formation Scan something. Now, I have an option. I can recall the four probes that are out. Jump system, and launch the four probes again. When I launch through the launcher, they will appear in the same formation they were just in. They will not suddenly snap to the spread or pinpoint. Oh, and just as I wrote this up. http://community.eveonline.com/news/dev-blogs/team-super-friends-do-odyssey/
I just tested this on Sisi and it's not working as intended (or at least as you described).
I launched 8 probes...set them in a square formation all on the same plane (2D) and recalled them. Loaded the launcher again and launched probes. they all appeared in one point in space. They did not form in the square formation I used last.
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Midnight Hope
Pator Tech School Minmatar Republic
100
|
Posted - 2013.05.28 22:51:00 -
[1388] - Quote
Some more observations after spending the afternoon scanning on SiSi.
1. The activate checkbox is gone!. I used a lot this feature (specially when arranging 2 sets of probes with different sizes, formation) The checkbox was faster than the right click menu.
2. Why show "Range 0.5 AU" for every single probe? Make that text more compact (add a column header maybe?) or simply shorten it to "0.5 AU". This will give you room to bring back the disable checkbox.
3. Remove the useless expiration timer if probes are not going to expire anymore. This will give you more room to bring back the activate/disable checkbox. ... On a more serious note, just let the probes expire, don't recall them. If i wanted a more accessible space game I would still be playing Asteroids.
4. Dropping probes seem to draw the probes (in the solar system map) somewhere in system. Not at your ships location (which is where they actually are dropped)...not at the sun... Ideally it should match where they really are...next to your ship.
Scan strength seems a bit weak... I am using a Loki with the Emergent Locus subsystem (no scanning rigs). All minnie subsytem skills at level 5. Expanded probe launcher 2, combat probes and the 3 new scanning modules (all T1) and I can't scan down a few sites. The best I get is around 57%. I was under the impression all these changes were to make scanning easier.
I tried a 2.5 site in a WH and I could only get to 100% with all probes right on top of the signature at 0.5 au range. I am pretty sure I do not had this much trouble in TQ (only difference is I use a sisters launcher with sisters combat probes).
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Alvatore DiMarco
Capricious Endeavours Ltd
167
|
Posted - 2013.05.29 03:47:00 -
[1389] - Quote
Midnight Hope wrote:
I just tested this on Sisi and it's not working as intended (or at least as you described).
I launched 8 probes...set them in a square formation all on the same plane (2D) and recalled them. Loaded the launcher again and launched probes. they all appeared in one point in space. They did not form in the square formation I used last.
One of the key things he mentioned was that you have to actually complete a scan cycle with them in order to save the formation.
As for myself, I've been noticing that it doesn't seem to save properly at all unless you change systems. In fact, the scanner window doesn't depopulate after the probes have all returned when you scan with a custom formation.
It worked for Paradox though, so I'm curious what's happening on my end. Either way, I'll have to mess with it some more. |

Oxigun
Galt Innovations Eve Engineering
27
|
Posted - 2013.05.29 06:23:00 -
[1390] - Quote
This is what I'm seeing after the latest update, 06:15 29/5:
All 8 probes launch at 32AU, centered around ship. After resizing, moving and scanning: -Recall shows all probes as "Returning" -They continue to "Return for a long time" -Clicking on scan says "Communication with Probes failed" -Relaunching 8 probes yields concentric 32AU pattern, not the one I made
Honestly, I like this better than any of the other previous iterations although i would like to know if the probes have returned to me.
I am glad this works so much better than before, thanks guys! If you could also leave all the scanned results as "active" so that I don't have to click on them to see them on the map, i'm happy 
Oxi |

Zircon Dasher
196
|
Posted - 2013.05.29 06:50:00 -
[1391] - Quote
Vincent Athena wrote: Also lets say I manually do a 4 probe setup, recall it, place 8 probes in the launcher and click the launcher. Do I get 4 probes in space and 4 in the launcher?
No. You get 4 probes in your custom setup and 4 probes in a glob all in space at the same time.
-Confirming that custom formations break the return notification (it gets stuck on "returning")...have to keep inventory open to see when they are back. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Alvatore DiMarco
Capricious Endeavours Ltd
168
|
Posted - 2013.05.29 07:04:00 -
[1392] - Quote
Zircon Dasher wrote:Vincent Athena wrote: Also lets say I manually do a 4 probe setup, recall it, place 8 probes in the launcher and click the launcher. Do I get 4 probes in space and 4 in the launcher? No. You get 4 probes in your custom setup and 4 probes in a glob all in space at the same time. -Confirming that custom formations break the return notification (it gets stuck on "returning")...have to keep inventory open to see when they are back.
I sent eight probes out, arranged them just so, did a scan cycle with them and recalled. They got stuck on "returning" but that's expected by now. I re-launched and the formation didn't save, instead launching all eight in one spot rather than the glorious formation I had created. I re-created it, scanned again, re-recalled and jumped one system over. As seen previously, the formation did indeed save this time and the probes were launched into it correctly. I scanned down a Relic site (the hacking containers didn't even have any good loot, nevermind what I actually got...) and recalled the probes.
Wouldn't you know it.. they launched in a single group right on top of each other. I recalled without scanning, jumped back to the first system and re-launched. This time, they were back in the correct formation and at the last AU size I had used.
I'm partially writing this here to try and figure out how to word it for the bug report, but if anyone else's experience matches this then it's probably helpful to mention so that others can say "That's exactly what I get too". |

Midnight Hope
Pator Tech School Minmatar Republic
109
|
Posted - 2013.05.29 10:47:00 -
[1393] - Quote
After the scanner runs and picks something up, clicking on one of the results (signature, anomaly, etc) does not pan the camera around.
Everywhere else you click (d-scan, overview, in space) pans the camera and points it to the selected object. Selecting a signature or anomaly should do the same thing.
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Midnight Hope
Pator Tech School Minmatar Republic
109
|
Posted - 2013.05.29 10:49:00 -
[1394] - Quote
Zircon Dasher wrote:Vincent Athena wrote: Also lets say I manually do a 4 probe setup, recall it, place 8 probes in the launcher and click the launcher. Do I get 4 probes in space and 4 in the launcher? No. You get 4 probes in your custom setup and 4 probes in a glob all in space at the same time. -Confirming that custom formations break the return notification (it gets stuck on "returning")...have to keep inventory open to see when they are back.
True. Seems the window does not refresh once the probes enter your cargo hold. Once they are in the hold, if you close and reopen the scanner window the probes are not longer listed. |

Max Kolonko
High Voltage Industries Ash Alliance
288
|
Posted - 2013.05.29 11:11:00 -
[1395] - Quote
CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick)
Done some testing and it seems to be problem of it forgetting how i had them setted up after re-logging
jumping systems is working fine - it rememebrs my setup, but reloging is losing it and launching all of my probes putted all probes almost on top of each other and I rememebr that during preparation of my setup I had that formation (all probes in one place with one not perfectly centered) for a moment, so it looks like its trying to recall something, but its not saved properly.
At the same time - it si hard to make our own setups with no way of launching all probes in a spot. preset formations makes it harder. Pls allow us to just launch all probes in place with no presets. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Kai Pirinha
Imperial Academy Amarr Empire
27
|
Posted - 2013.05.29 11:24:00 -
[1396] - Quote
I really appreciate that you added the columns back to the scanner (distance, ID, Scan Group, Group, Type, Signal strength) and that it is once again to sort signatures.
But could you please also add the two options to
- move the columns around and switch the order (for example I like to see the strength on the left next to the ID and I don't really care about the distance in most cases)
- to manually scale the size of the column, so that I can for example read the type completely
|

blink alt
Science and Trade Institute Caldari State
53
|
Posted - 2013.05.29 11:33:00 -
[1397] - Quote
CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick)
It does save for me as well but I am also getting the same thing as Alvatore DiMarco, requires a session change to launched the saved formation. I LOVE YOU CCP <3 |

Alvatore DiMarco
Capricious Endeavours Ltd
168
|
Posted - 2013.05.29 11:37:00 -
[1398] - Quote
CCP just got to my bug report now.
Also, to launch all your probes in one spot just use the launcher button. It does still work, you know. |
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CCP Paradox
885

|
Posted - 2013.05.29 11:38:00 -
[1399] - Quote
blink alt wrote:CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick) It does save for me as well but I am also getting the same thing as Alvatore DiMarco, requires a session change to launched the saved formation. I LOVE YOU CCP <3
Luckily, Alvatore DiMarco submitted an awesome bug report I can begin to work with. So I will investigate this and get it solved for Odyssey :) Thanks! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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James Amril-Kesh
4S Corporation RAZOR Alliance
5266
|
Posted - 2013.05.29 11:44:00 -
[1400] - Quote
Alvatore DiMarco wrote:CCP just got to my bug report now.
Also, to launch all your probes in one spot just use the launcher button. It does still work, you know. No, it doesn't. The probe formation still goes to the sun. The probes may physically be around your ship but as soon as you hit scan they all warp into their formation centered on the sun. -áMy (mostly boring) Youtube channel. |
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CCP Paradox
885

|
Posted - 2013.05.29 11:48:00 -
[1401] - Quote
James Amril-Kesh wrote:Alvatore DiMarco wrote:CCP just got to my bug report now.
Also, to launch all your probes in one spot just use the launcher button. It does still work, you know. No, it doesn't. The probe formation still goes to the sun. The probes may physically be around your ship but as soon as you hit scan they all warp into their formation centered on the sun.
It remembers your last formation when launched through the launcher, but it remembers their positions in the system. The very first time you launch, they will all drop on your ship. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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James Amril-Kesh
4S Corporation RAZOR Alliance
5266
|
Posted - 2013.05.29 11:55:00 -
[1402] - Quote
CCP Paradox wrote:James Amril-Kesh wrote:Alvatore DiMarco wrote:CCP just got to my bug report now.
Also, to launch all your probes in one spot just use the launcher button. It does still work, you know. No, it doesn't. The probe formation still goes to the sun. The probes may physically be around your ship but as soon as you hit scan they all warp into their formation centered on the sun. It remembers your last formation when launched through the launcher, but it remembers their positions in the system. The very first time you launch, they will all drop on your ship. So activating the launcher directly should cause the initial formation to be around my ship, and not place the formation centered around the sun?
I'm not talking about the physical location of the probes, I mean the location of the probe formation as shown in the solar system map. -áMy (mostly boring) Youtube channel. |
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CCP Paradox
886

|
Posted - 2013.05.29 14:32:00 -
[1403] - Quote
James Amril-Kesh wrote:CCP Paradox wrote:James Amril-Kesh wrote:Alvatore DiMarco wrote:CCP just got to my bug report now.
Also, to launch all your probes in one spot just use the launcher button. It does still work, you know. No, it doesn't. The probe formation still goes to the sun. The probes may physically be around your ship but as soon as you hit scan they all warp into their formation centered on the sun. It remembers your last formation when launched through the launcher, but it remembers their positions in the system. The very first time you launch, they will all drop on your ship. So activating the launcher directly should cause the initial formation to be around my ship, and not place the formation centered around the sun? I'm not talking about the physical location of the probes, I mean the location of the probe formation as shown in the solar system map.
Yes it will, its a side effect and will only happen once as the formation and position is saved from then on.
To add a point here, having the formation centered on your ship with the changes we have made will make scanning other ships in your 150km vicinity just too easy.
For example, currently with the (old) system, you would have to click the launcher several times to launch all probes. If you were launching 8 probes, this would take 8 seconds. You would then have quickly form and resize the probes, maybe 2 seconds or less to the experienced prober. After which you would analyze, taking between 4-6 seconds. So far we are at about 14 seconds for the quickest possible time (in theory)
With the new system, if the probes were to launch with the formation centered on your ship, it would take two clicks. Hit pinpoint to launch all 8, maybe reduce scan range and then hit analyze. (Takes about 1-2 seconds). Then you wait for the results at about 4+ seconds. So minimum results to get a hit on a ship in your vicinity is reduced from about 14 seconds, to about 4-6 seconds.
We chose not to go this route with the formations. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Roime
Ten Thousand Years Shinjiketo
3011
|
Posted - 2013.05.29 14:42:00 -
[1404] - Quote
You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey?
-á- All I really wanted was to build a castle among the stars - |
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CCP Paradox
887

|
Posted - 2013.05.29 14:51:00 -
[1405] - Quote
Roime wrote:You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey?
We have been discussing the point so far, and we are making one change.
- Deactivating probes will not cause them to auto-recall. (When jumping, or logging off etc)
We're still reading up and discussing other points however. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Maximus Andendare
Future Corps Sleeper Social Club
230
|
Posted - 2013.05.29 15:22:00 -
[1406] - Quote
CCP Paradox wrote:Roime wrote:You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey? We have been discussing the point so far, and we are making one change.
- Deactivating probes will not cause them to auto-recall. (When jumping, or logging off etc)
We're still reading up and discussing other points however. Thank you for this change CCP! It's a great start and shows that you guys are willing to make changes even this late in the development.
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Maximus Andendare
Future Corps Sleeper Social Club
230
|
Posted - 2013.05.29 15:31:00 -
[1407] - Quote
CCP Paradox wrote:Yes it will, its a side effect and will only happen once as the formation and position is saved from then on.
To add a point here, having the formation centered on your ship with the changes we have made will make scanning other ships in your 150km vicinity just too easy.
For example, currently with the (old) system, you would have to click the launcher several times to launch all probes. If you were launching 8 probes, this would take 8 seconds. You would then have quickly form and resize the probes, maybe 2 seconds or less to the experienced prober. After which you would analyze, taking between 4-6 seconds. So far we are at about 14 seconds for the quickest possible time (in theory)
With the new system, if the probes were to launch with the formation centered on your ship, it would take two clicks. Hit pinpoint to launch all 8, maybe reduce scan range and then hit analyze. (Takes about 1-2 seconds). Then you wait for the results at about 4+ seconds. So minimum results to get a hit on a ship in your vicinity is reduced from about 14 seconds, to about 4-6 seconds.
We chose not to go this route with the formations. Wouldn't this problem, then, lend more to a solution where you just have to launch probes individually, albeit with the launcher on "auto-repeat"? It seems, then, by doing it the auto-repeat route (vs. having all of them launch at once), you give the cloaked ship some more risk (by having to be decloaked for longer) and give others a chance to catch that prober on dscan, at least? It seems like the shaving the time down by that much is making probing a *bit* OP out the gate, which would be ok if you weren't making some of the other changes, like Ore sites not having to be probed down. At least if you had probe-able Ore sites--even with the mildly-OP scanning--the hapless miner or explorer would have a chance to see the probes on dscan, align and warp off.
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
192
|
Posted - 2013.05.29 15:40:00 -
[1408] - Quote
CCP Paradox wrote:Roime wrote:Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey? We have been discussing the point so far, and we are making one change.
- Deactivating probes will not cause them to auto-recall. (When jumping, or logging off etc)
We're still reading up and discussing other points however.
Awesome, I love the CCP that acts on feedback. (And when people say you don't, its mostly that they are asking for huge changes that you can't implement this late in the development cycle.)
I am actually very impressed by you iterating on SiSi feedback, this time around.
Also, this particular change makes a lot of sense. Most people still get the convienience, the power user gets the option to leave em behind. |

Kitanga
Lowsec Border Marshals
87
|
Posted - 2013.05.29 17:30:00 -
[1409] - Quote
CCP Paradox wrote:Roime wrote:You think moving the formation on top of yourself is going to make difference?
It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use.
Auto-recall of probes has been unanimously rejected, will you consider leaving that out of Odyssey? We have been discussing the point so far, and we are making one change.
- Deactivating probes will not cause them to auto-recall. (When jumping, or logging off etc)
We're still reading up and discussing other points however.
are you saying that if you do not deactivate them then the magical instant recall still happens?
if so can you explain scientifically how the probes appear in your cargo instantly when you jump? given that this is a sci-fi game do you set standards on your developers to keep any new functionality in a 'scientifically feasible' domain? if so i think your QA sprint let one slide here. |

MisterAl tt1
Pretenders Inc W-Space
109
|
Posted - 2013.05.29 19:02:00 -
[1410] - Quote
OK, finaly got to test, as I thought some thinga would become better by this time (well, some did). erm... Sorry, but having to wait for your probes to come back when attempting to jump through the hole is a fail. As a scanner I sometimes have to RUN with no time to wait for probes to return. If forced to wait - well, "killed by my own probes", lol. |
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