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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
57
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Posted - 2013.05.27 06:51:00 -
[1351] - Quote
Also it'd be really cool if double clicking on a scan result centered the solar system view on the sig's dot. |
Jose Montalvo
TSOE Po1ice TSOE Consortium
5
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Posted - 2013.05.27 08:18:00 -
[1352] - Quote
Good day to you team super friends, so far the new onboard scanning seems interesting and helpful but what's the purpose of changing the classification of grav sites from what we have currently to anoms which you can warp at 0 without the use of probes. I'm sure that the industry/mining community of this game is not happy about this new feature. We have trained our probing skills for the purpose of scanned down sites like this and be sure to have at least a time window to get safe when a pirate or red shows up in system and he doesn't have the exact location of the site. The math is simple, without many miners working those belts, essential minerals for t2 ships and modules will decrease exponentially, also the high end minerals. Without minerals there's no pew pew cause you don't pvp with capsules. Please I beg you Paradox to think this carefully, at least make the sites appear on the onboard scanner but in order to warp to them make the player use their probes and skills just like wh's and such. The theory about defense fleets guarding mining ops is just that a theory not a true fact. Thx for your time. |
Oxigun
Galt Innovations Eve Engineering
26
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Posted - 2013.05.27 08:41:00 -
[1353] - Quote
I spent some time scanning again on SiSi to see how the proposed system has changed.
+ The interface is cleaner and getting there. I still can't sort the probes by the probe size but I've given up on that (see below) + The 8th probe is back + I can move the entire probe formation without using a modifier key
- I still can't launch a single probe at a time. Please, spare me the nonsense about single loading the launcher, that's not even a viable workaround. This is like telling me to only load one bullet into my gun because I don't want it to fire more than one bullet on auto mode. Ridiculous...
-Your preset scanning patterns are not optimal for people who do not want to scan everything down. You have decided to take away the skill from scanning to make it easier for n00bs. Congratulations, you have made the sandbox smaller and less versatile. Trying to make the formation into something different is painful and even more time consuming than before.
- On the current TQ version, when I run a scan, all scanned sigs show up on the map so I can simply move my probe formation and rescan. On your new version, the sigs don't show up on the map. I have to move my cursor from the map to the list, click on the result for it to show up and go back to the map to move/resize the probes accordingly. Thank you for adding more work to my scanning.
-On a final, yet minute note: Since your probe formations aren't concentric, when I resize from 4AU to 1AU, the center of the probe formation shifts and i have to move the formation to be re-centered on the result before re-scanning again. Yet more work for me.
Dear CCP Paradox & Team,
I'm sorry to say that while you may be brilliant coders and game developers, you lack basic geometry and physics skills along with some common sense on user playability. You have taken a part of the game that had some science and math associated it and dumbed it down so that junior players can still scan. As for us, more advanced players, you have taken away our toolset and left us with a hammer. I am disappointed, especially since you have received so much feedback from the community and have chosen to ignore it.
Oxi |
Nam Dnilb
Universal Frog
18
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Posted - 2013.05.27 18:44:00 -
[1354] - Quote
Adjustable columns in results window would be greatly appreciated.
Every time you press the analyze butan, it un-selects a selected signature. Very annoying. |
Tryaha
Sebiestor Tribe Minmatar Republic
0
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Posted - 2013.05.28 11:20:00 -
[1355] - Quote
I would like an extra probe pattern, 4 probes in a "cross" formation.
I know it's possible to place them manually, but this is the only thing that is missing as thing currently are on the test server. It would also help for the 8-probe "flower" pattern some people use (just drop 2 "crosses") |
Noztra Ernaga
m o t i o n
14
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Posted - 2013.05.28 13:32:00 -
[1356] - Quote
My latest experience from test server.
Signatures appear instatly upon system entrance, is this intended?
After first scanning with probes signatures found by system scanner disappear and I am unable to re-discover them without docking or system re-entrance. The only way is to launch single probe (or more, if the system is bigger), set max range and scan the system using probes. However there are some limitations:
- launching a single, or two or three probes is such a pain now - so usually you launch a whole formation, deactivate some probes and then place the remaining ones as needed, which is now less comfortable than before, but ok, its a tradeoff for manipulating with formations being much more comfortable now.
After this scan the signature strength shown is the same as it is now on Tranquility and does not correspond to numbers shown by automatic system scanner - 20, 10, 5, 2.5% e.g. for the same signature. |
Saerni
Confederation Navy Research Epsilon Fleet
8
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Posted - 2013.05.28 13:50:00 -
[1357] - Quote
To keep it consistent, I'd change it from 20%, 10%, etc. to 2%, 1%, 0.5%, 0.25% for consistency with the probing system. I like the general use dsp style information the scanner gives without the subtle detail of a actual probe (use a combat in place of DSP and it works the same).
Also an easier way to launch single probes than current iteration is needed....right now easiest thing to do is launch 8 and pull back 7, which is pretty awkward. |
Kitanga
Lowsec Border Marshals
66
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Posted - 2013.05.28 14:46:00 -
[1358] - Quote
Bienator II wrote:here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature?
(the same way it would center itself on the signature if you would double click on it in map mode)
This ^^
also, what happened to the green anomalie indicators on the system map? please put them back... |
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CCP Paradox
862
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Posted - 2013.05.28 14:49:00 -
[1359] - Quote
Kitanga wrote:Bienator II wrote:here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature?
(the same way it would center itself on the signature if you would double click on it in map mode) This ^^ also, what happened to the green anomalie indicators on the system map? please put them back...
We have implemented that now Bienator II (we wanted to do this from the beginning, but with the feedback that came in we had to prioritize a few other things to get right first).
The green anomalies are still there, there is a toggle now in the Scanner window (Show Anomalies) next to the current filter. This will show the anomalies or hide them from the results list, no matter which filter you have set. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Tryaha
Sebiestor Tribe Minmatar Republic
0
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Posted - 2013.05.28 15:06:00 -
[1360] - Quote
And how about a 4-probe "cross" formation? Shouldn't be to hard and would please alot of people. |
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PROTOTYPE NEXSUS-7
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.05.28 15:11:00 -
[1361] - Quote
how about not taking out dsp's and giving us saveable probe configs and putting signal strength back on the results how about not changing things so drastically how about letting us turn off the sensor overlay if we don't want to see it |
James Amril-Kesh
4S Corporation RAZOR Alliance
5219
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Posted - 2013.05.28 15:16:00 -
[1362] - Quote
Saerni wrote:To keep it consistent, I'd change it from 20%, 10%, etc. to 2%, 1%, 0.5%, 0.25% for consistency with the probing system. I like the general use dsp style information the scanner gives without the subtle detail of a actual probe (use a combat in place of DSP and it works the same). "LOL 0% ACROSS THE BOARD IS THAT CONSISTENT ENOUGH FOR YOU?" - CCP -áMy (mostly boring) Youtube channel. |
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CCP Paradox
862
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Posted - 2013.05.28 15:20:00 -
[1363] - Quote
Tryaha wrote:And how about a 4-probe "cross" formation? Shouldn't be to hard and would please alot of people.
We have a dev blog coming out soon, but I will just write a quick reply here.
The two formation buttons in the scanner window are aimed more at the novice explorer. We know they are not the most 100% efficient formations you can make (because more than two efficient formations exist, for varying reasons at scanning things)
The interactivity with the formation can be tweaked with shift and alt. Now, in Odyssey there are three key ways to launch probes. By clicking Spread formation or Pinpoint formation buttons (which launch in the formation also, centered on the sun) Or by clicking the module/probe launcher itself.
The probe launcher launches the probes in the last known position of the system, and in the last known formation you left them in. It will not suddenly switch to the Spread/Pinpoint, unless they were last in that position.
So for example. If you want a specific formation, what you can do is this:
Say I just want four probes in a standard square formation, nothing special. I will launch my probes. Either de-activate or recall four. (These two steps are far quicker, than simply hitting the module 4 times. And far less inconvenient) Move my probes into formation Scan something.
Now, I have an option. I can recall the four probes that are out. Jump system, and launch the four probes again. When I launch through the launcher, they will appear in the same formation they were just in. They will not suddenly snap to the spread or pinpoint.
Oh, and just as I wrote this up. http://community.eveonline.com/news/dev-blogs/team-super-friends-do-odyssey/
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Alvatore DiMarco
Capricious Endeavours Ltd
161
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Posted - 2013.05.28 15:20:00 -
[1364] - Quote
PROTOTYPE NEXSUS-7 wrote:how about not taking out dsp's and giving us saveable probe configs and putting signal strength back on the results how about not changing things so drastically how about letting us turn off the sensor overlay if we don't want to see it
You.. really.. don't read very much of what they tell us, do you? |
Altrue
Exploration Frontier inc
419
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Posted - 2013.05.28 15:40:00 -
[1365] - Quote
Note how the screen of the new scanning window is especially made NOT to show how bad it is to have unused empty column space + unresizable columns :p G££ <= Me |
Everlast Darkheart
Cold Moon Destruction. Transmission Lost
0
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Posted - 2013.05.28 16:21:00 -
[1366] - Quote
"From todays devblog: " wrote:There are two pre-set formations coming in Odyssey for players to use GÇô Spread (probes aligned to cover a large area) and Pinpoint (probes aligned to focus on one point). These are not intended to be the absolute best possible formations, but rather a solid starting point for budding explorers
So if its not optimal... it would require us to move all probes individually (while holding some keybinding down). I fear that having to rearrange the 8 probe formation from its pentagon formation +1 top/bottom will take far longer than having em deployed all together at 0 and then arrange them.
(Unless the pentagon formation is optimal). |
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CCP Paradox
865
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Posted - 2013.05.28 16:35:00 -
[1367] - Quote
Everlast Darkheart wrote:"From todays devblog: " wrote:There are two pre-set formations coming in Odyssey for players to use GÇô Spread (probes aligned to cover a large area) and Pinpoint (probes aligned to focus on one point). These are not intended to be the absolute best possible formations, but rather a solid starting point for budding explorers So if its not optimal... it would require us to move all probes individually (while holding some keybinding down). I fear that having to rearrange the 8 probe formation from its pentagon formation +1 top/bottom will take far longer than having em deployed all together at 0 and then arrange them. (Unless the pentagon formation is optimal).
With Shift and Alt it takes very little time to arrange them in a more efficient pattern. More so for ships here, for Signatures it is quite efficient for the majority of users.
And they are not optimal as we still want players to learn how to create their own formations, but we are giving them a start in recognizing what kind of formations are in use.
Also, if you read above at my last post - you will notice that the last formation can be saved, so your adjustments will not disappear if you want to keep them. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Alvatore DiMarco
Capricious Endeavours Ltd
162
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Posted - 2013.05.28 17:09:00 -
[1368] - Quote
Confirming the last-used formation can be saved. It seems to require a session change in order to save them, unless I'm doing something wrong. That is, I can't deploy and arrange, then scan and recall, reload and redeploy all in the same system. I have to actually jump to a new system before the last-used formation saves.
All in all, it's an interesting and clever use for the otherwise-redundant launching of probes via the module itself. |
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CCP Paradox
869
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Posted - 2013.05.28 17:18:00 -
[1369] - Quote
Alvatore DiMarco wrote:Confirming the last-used formation can be saved. It seems to require a session change in order to save them, unless I'm doing something wrong. That is, I can't deploy and arrange, then scan and recall, reload and redeploy all in the same system. I have to actually jump to a new system before the last-used formation saves.
All in all, it's an interesting and clever use for the otherwise-redundant launching of probes via the module itself.
I'll look into what is on Singularity, it shouldn't require you to jump system. Thanks for having a look at it, hopefully you can see a little glimpse of the future with it. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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iskflakes
471
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Posted - 2013.05.28 17:24:00 -
[1370] - Quote
If I'm understanding this right, is it now 100% impossible to lose probes? - |
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CCP Paradox
869
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Posted - 2013.05.28 17:25:00 -
[1371] - Quote
Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Bienator II
madmen of the skies
1769
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Posted - 2013.05.28 17:26:00 -
[1372] - Quote
CCP Paradox wrote:Kitanga wrote:Bienator II wrote:here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature?
(the same way it would center itself on the signature if you would double click on it in map mode) This ^^ also, what happened to the green anomalie indicators on the system map? please put them back... We have implemented that now Bienator II (we wanted to do this from the beginning, but with the feedback that came in we had to prioritize a few other things to get right first).
you guys are awesome! eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rengerel en Distel
Amarr Science and Industry
1516
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Posted - 2013.05.28 18:09:00 -
[1373] - Quote
After this patch, not getting any sigs or anoms from the initial scan, or after turning the overlay on. Was that broken again? I can see 4 anoms and 2 sigs in the spaceview, but the scanner list is empty.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Alvatore DiMarco
Capricious Endeavours Ltd
164
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Posted - 2013.05.28 18:52:00 -
[1374] - Quote
CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick)
I'll take another look at it, then. I was quite impressed, regardless. Whoever came up with the idea and whoever made sure it got into Odyssey for release both deserve a very large, very cold mug of beer and the best steak (or shark) dinner the average CCP dev can afford. Or maybe slightly better than that. |
Johan Toralen
Clockwork X3
71
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Posted - 2013.05.28 19:18:00 -
[1375] - Quote
I noticed all signatures now show as 0% after entering the system but still can be probed out. Does that mean the dsp will have a comeback?
Ignoring anoms is broken. |
Alvatore DiMarco
Capricious Endeavours Ltd
164
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Posted - 2013.05.28 19:30:00 -
[1376] - Quote
Johan Toralen wrote:I noticed all signatures now show as 0% after entering the system but still can be probed out. Does that mean the dsp will have a comeback?
Ignoring anoms is broken.
Showing the signatures, but doing it at 0%, simultaneously provides the basic DSP functionality we were promised of the Discovery Scanner while eliminating the DSP-usage technique that seems to be regarded as OP and somewhere between cheating and broken.
I wouldn't expect a return of DSPs. |
Roime
Ten Thousand Years Shinjiketo
2983
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Posted - 2013.05.28 21:11:00 -
[1377] - Quote
CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick)
Is this not coming in Odyssey, or did you forget to write it in the devblog?
Just wondering because this is by far the best feature of the scanning changes, and alone awesome enough to rescue the whole thing.
Perfect usability improvement!
-á- All I really wanted was to build a castle among the stars - |
NUXI7
B0rthole Test Alliance Please Ignore
138
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Posted - 2013.05.28 21:25:00 -
[1378] - Quote
This may be a bit late for feedback, but can you please put the option to display anomalies back in the menu with the rest of the result types where it belongs?
http://i.imgur.com/mYb9OiL.png
The way it works on TQ is much saner:
http://i.imgur.com/9U8IGe6.png
Edit: I'll note that the rest of it looks pretty sweet. Except for this intermediate popup where it used to just immediately open the last used tab:
http://i.imgur.com/HlXn2VA.png |
Noztra Ernaga
m o t i o n
14
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Posted - 2013.05.28 21:36:00 -
[1379] - Quote
Johan Toralen wrote:I noticed all signatures now show as 0% after entering the system but still can be probed out. Does that mean the dsp will have a comeback?
Ignoring anoms is broken.
The 0% for every signature is perfectly fine and understandable. The system scanner is weaker than probes, so showing 20% upon system entry automatically and then getting 2,73% for the same signatgure after first detecting it with probe was... a little bit of and weird :)
I welcome this change. You know there are some, but you do not have the DSP cherry-picking functionality, perfectly fine. GJ CCP, everything seems more complex and thought out now closer and closer to realease (and I mean profession sites as well). |
Vincent Athena
V.I.C.E. Aegis Solaris
1904
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Posted - 2013.05.28 21:48:00 -
[1380] - Quote
iskflakes wrote:If I'm understanding this right, is it now 100% impossible to lose probes? You can explode. That will lose the probes.
One wonders how many probes are lost via forgetfulness vs ship explosion. If most is via ship explosion, then this change will have little impact on the market. http://vincentoneve.wordpress.com/ |
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