Author |
Thread Statistics | Show CCP posts - 48 post(s) |

iskflakes
431
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Posted - 2013.05.08 18:17:00 -
[1] - Quote
A few questions:
1) Why are deep space probes being removed? 2) Why are we being limited to exactly 7 probes? 3) In wormholes will we see NPCs in Radar/Mag sites, or have they been removed? This isn't 100% clear from your post 4) With the new scan deviation modules, is it possible to reduce scan deviation to 0?
Have you considered that the removal of deep space probes will make 256AU safe spots nearly impossible to find? - |

iskflakes
431
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Posted - 2013.05.08 18:25:00 -
[2] - Quote
A lot of people already seem to be annoyed about the probe limitation. Perhaps you could add a slider in the probing interface: "Number of probes to launch" and default it to 7? That way everybody is happy. - |

iskflakes
431
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Posted - 2013.05.08 18:55:00 -
[3] - Quote
Sylvia Nardieu wrote:The way I understand it, Virtue implants have just been made obsolete by those new ship modules. Oh well, at least I got them when they were under 2 bil for full set 
I'm annoyed about this as well. I also fully expect CCP to introduce high grade virtues, making low-grades worthless. - |

iskflakes
438
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Posted - 2013.05.11 11:54:00 -
[4] - Quote
Some feedback now I've played with things:
* The shift+alt combination is very annoying, I shouldn't have to hold two keys at once for any reason
* I am glad you are allowing us to launch any number of probes, this keeps our gameplay options open. This could be best implemented with a slider that defaults to 7, but can be moved.
* The greatly reduced complexity of the new system is not a good idea. It would be better to make exploration sites which are aimed a new players easier to scan down, rather than making the scanning of everything easier.
* The Deep space probe removal is bad. They are currently used for checking a whole system for PVE signatures, which the new scanner replaces, but they are also used for checking a whole system for ships and structures which the new system does NOT do.
By removing deep space probes you are making it nearly impossible for me to use my wormhole safely, because I'm not going to spin my camera around looking for a new wormhole that spawned amongst 20-30 LADAR sites, and I'm not able to use combat probes because they only have 64 AU range, which is much smaller than my wormhole's radius.
How do you plan to let me discover new wormholes or ships as and when they appear?
A feature request while you're working with this section of code:
* A hotkey to start a probe cycle - |

iskflakes
471
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Posted - 2013.05.28 17:24:00 -
[5] - Quote
If I'm understanding this right, is it now 100% impossible to lose probes? - |
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